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There are many websites that give the solutions for all the various cube positions you can run into when solving the cube using the 'Fridrich method', but most of them just give a set of
moves. It takes a lot of time to adjust all the moves so that they can be executed at high speed. I adjusted many algorithms and added cube rotations to the standard notation to make it
easy to see how the move can be performed.
CUBE ROTATIONS
Move
clockwise
x'
anti-clockwise
1/2 turn
clockwise
y'
anti-clockwise
1/2 turn
clockwise
z'
anti-clockwise
1/2 turn
The first two layers page gives the movesequences for most of the situations you can run into when solving the first two layers.
The orientation of the last layer page gives all the movesequences you need to know to orient all pieces from the the last layer.
The permutation of the last layer page gives all the movesequences you need to know to permute all the pieces from the last layer.
http://www.speedcubing.com/peter/index.html
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3/5/2015
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http://www.speedcubing.com/peter/index.html
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