This document contains a double entry journal from Brandon Nobrega discussing holograms. The journal contains several citations about holograms and augmented reality followed by Nobrega's reflections on each. The citations discuss how holograms require large scale displays to be augmented, how conventional scanners cannot reconstruct depth from large holograms, and how multiple scans from different angles are needed to capture all perspectives of a hologram. The reflections note how advanced the technology is and how it will benefit fields like education.
This document contains a double entry journal from Brandon Nobrega discussing holograms. The journal contains several citations about holograms and augmented reality followed by Nobrega's reflections on each. The citations discuss how holograms require large scale displays to be augmented, how conventional scanners cannot reconstruct depth from large holograms, and how multiple scans from different angles are needed to capture all perspectives of a hologram. The reflections note how advanced the technology is and how it will benefit fields like education.
This document contains a double entry journal from Brandon Nobrega discussing holograms. The journal contains several citations about holograms and augmented reality followed by Nobrega's reflections on each. The citations discuss how holograms require large scale displays to be augmented, how conventional scanners cannot reconstruct depth from large holograms, and how multiple scans from different angles are needed to capture all perspectives of a hologram. The reflections note how advanced the technology is and how it will benefit fields like education.
This document contains a double entry journal from Brandon Nobrega discussing holograms. The journal contains several citations about holograms and augmented reality followed by Nobrega's reflections on each. The citations discuss how holograms require large scale displays to be augmented, how conventional scanners cannot reconstruct depth from large holograms, and how multiple scans from different angles are needed to capture all perspectives of a hologram. The reflections note how advanced the technology is and how it will benefit fields like education.
Brandon Nobrega Professor Deborah Dagher UWRT-1102 16 February 2015
Double Entry Journal
Citation:
We can use projectors instead for both
illuminating and augmenting large-scale holograms.
This quote illustrates how much this topic
really interests me about the topic that I chose and how advanced technology is getting.
Large-scale optical holograms require largescale display technology for augmentation
with interactive graphical elements. Conventional LCD or CRT desktop displays are not sufficient for this task.
This shows how the process requires large
scale displays and how difficult it really is.
Conventional flatbed scanners cannot
reconstruct depth information from large holograms.
This is an example of how difficult it is to
create a hologram and that a flatbed scanner can only create 2-D.
Since the cameras in the two-lens range
scanning system we used have a limited field of view and the holographic content has to be reconstructed from multiple perspectives, we use multiple scans to capture different horizontal angles.
It takes pictures from all views to create the
perfect hologram. It is very important to get all perspectives.
The ability to digitally control the
reconstruction of a hologram allows a user to integrate it seamlessly into common desktop window systems.
This also shows how advanced the whole
system is and how soon it will be out to every household so anyone can use it.
Holograms can be multiplexed: we can
optically store multiple recordings of different information on the same film through several exposure steps.
Holograms are very complex in the sense that
they can be divided into many ways, symmetrically and asymmetrically.
The slices can be reconstructed
simultaneously and appear as semitransparent in space, producing 3D volumetric images.
They can also be put back together which
shows how versatile the system is with dealing with the parts.
Nobrega 1
Merging optical holograms with interactive
computer graphics could lead to new tools for science, industry, and education.
This shows how advanced this process is
getting and how beneficial it will be for the educational environment.
An entire collection of artifacts will fit into a
single album of holographic recordings, and researchers can use a light box display such as those that present x-rays for visualization and interaction.
All of these holograms created can be put
together and visualized as one and also be seen through all together like an x-ray.
In the automotive industry, complex
computer models of cars and components often lack realism or dont support interactivity. Instead of attempting to achieve high visual quality and interactive frame rates for the entire model, designers could decompose the model into sets of interactive and static elements.
This shows how broad the Hologram industry
is expanding all the way to the automotive industry and shows how it can be shown moving and being interactive with other parts or being static.
Optical holograms can store a massive
amount of information on a thin holographic film. This technology can record and reconstruct a 3D scene with almost no loss in quality.
Holograms are so advanced and can store so
much information and can playback a 3D scene all in the same amount of quality.