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Learning Packet

Backyard Games500

Skills involved
SHAPE Standard

Overhand throw & Catching


Standard 1 - The physically literate individual demonstrates competency in a variety of
motor skills and movement patterns.
Standard 2 - The physically literate individual applies knowledge of concepts, principles,
strategies and tactics related to movement and performance.
Standard 3 - The physically literate individual demonstrates the knowledge and skills to
achieve and maintain a health-enhancing level of physical activity and fitness.

Virginia SOL

Standard 4 - The physically literate individual exhibits responsible personal and social
behavior that respects self and others.
SOL K.1 The student will demonstrate progress toward the mature form of
selected locomotor, non- locomotor, and manipulative skills.
K.1 c) Demonstrate a minimum of two critical elements (small, isolated parts of the whole
skill or movement) used in stationary manipulative skills (e.g., toss and throw to targets,
bounce and catch, toss and catch, kick to target, strike with paddle, dribble, roll underhand,
trap, volley with hand).
SOL PE K.4 The student will use appropriate behaviors and safe practices in physical
activity settings.
b) Demonstrate ability to share and be cooperative and safe.
c) Demonstrate an understanding of general and personal space
SOL PE 1.1 The student will demonstrate the correct critical elements (small, isolated
parts of the whole skill or movement) of locomotor, non-locomotor, and manipulative skills.
SOL PE 1.1 a) Demonstrate a minimum of two critical elements used in manipulative
skills performed alone (e.g., toss and catch, dribble with hand in general space, dribble with
foot, kick and strike with hand or equipment, throw underhand, and volley).
SOL PE 1.6 The student will participate regularly in physical activities that require exertion
and skill.
SOL PE 2.1 The student will continue to demonstrate correct critical elements (small,
isolated parts of the whole skill or movement) of locomotor, non-locomotor, and manipulative
skills.
SOL PE 2.1 a) Demonstrate individually and with a partner the manipulative skills of
throwing, catching, kicking, striking, volleying, and dribbling.
SOL PE 2.2 The student will apply the basic movement concepts to change performance
of locomotor, non-locomotor, and manipulative skills.
SOL PE 2.2 b) Use the concepts of spatial awareness (e.g., location, directions, levels),
and effort (time, force, flow) in static and dynamic movement situations.
SOL PE 2.4 The student will exhibit, in physical activity settings, cooperative, respectful,
and safe behavior.
SOL PE 3.1 The student will apply locomotor, non-locomotor, and manipulative skills in
increasingly complex movement activities.
SOL PE 3.1 a) Demonstrate most of the critical elements (small, isolated parts of the

whole skill or movement) for manipulative skills (e.g., throw and catch a variety of objects,
kick to stationary and moving partners/objects, dribble with dominant hand/foot, pass a ball
to a moving partner).
SOL PE 3.2 The student will apply movement principles in increasingly complex
movement activities.
SOL PE 3.2 a) Apply the concept of relationships while moving in space and using nonlocomotor and manipulative skills.
SOL PE 4.1 The student will refine movement skills and demonstrate the ability to combine
them in increasingly complex movement activities.
SOL PE 4.2 The student will understand and apply movement concepts and principles in
complex motor skills.
SOL PE 4.2 a) Recall and demonstrate movement principles and concepts for selected
motor patterns and combination skills (trajectory, force, speed).
SOL PE 4.2 b) Apply movement principles and concepts to basic game strategies.
SOL PE 4.2 c) Use movement principles to improve personal performance and provide
feedback to others.
SOL PE 4.5 The student will identify opportunities to participate in regular physical activity at
home, at school and in the community
SOL PE 5.1 The student will demonstrate proficiency in movement skills and skill
combinations in complex movement activities.
SOL PE 5.1 a) Demonstrate proficiency in locomotor, non-locomotor, and manipulative
skill combinations in more complex environments and modified sports activities.
SOL PE 5.2 The student will understand and apply movement principles and concepts in
complex movement activities.
SOL PE 5.2 a) Apply principles of accuracy, force, and follow-through when projecting
objects.
SOL PE 5.2 c)
Identify and apply principles of practice to enhance performance (e.g.,
form, consistency, repetition).
SOL PE 5.2 d) Use feedback, including available technology, to improve performance.
SOL PE 5.6 The student will identify and participate regularly in physical activities based
on personal abilities and interests (e.g., for improvement through practice, for enjoyment, for
social interaction, for personal challenge).

Background Information

Object
Set up

Playing the game

500 may also be known as $5.00 or by a similar title. The details of the game vary
widely across playing groups, so it is important to clarify the rules before beginning
play. 500 can be played in any open area with any amount of players, although the
game is optimal for 5-10 players.
The object of the game is to accumulate 500 points or more, thus becoming the
new thrower.
The thrower stands across from the group of catching players at a comfortable
distance. The thrower should be far enough away to make the throw a challenge,
but close enough that catching students have a chance to catch the ball in the air.
In 500, one player is designated as the thrower. The thrower determines the value
of each throw before throwing the ball into the group. Players listen to the value of
the throw and decide whether or not to catch the ball based on the point value. The
player who catches the ball is awarded those points and play continues until a
catching player accumulates 500 points or more. When a player reaches 500

points, they become the new thrower and play starts over again.

Scoring

Rules

Skill Cues and Reminders

Although 500 is typically played with a round ball or football, it can also be adapted
to work on other skills. 500 can be played as a kicking game, Frisbee game, batting
off of a tee into a group of fielding players, in a pool, in the oceanetc. Be creative!
Scoring systems vary across communities who play 500. It is important to clarify
rules before playing. Listed below are some examples of scoring you may find while
playing. *=the way we play in PE, #=we do not play this way in PE
Point system= 100, 200, 300, 400 these are the values the thrower
may call out for each throw *
Jack pot= 500, if caught=instant win #
Bankrupt= 0, if caught=players score is cleared to zero #
Mystery box= you do not know what the value is until after the ball is
caught, then the thrower announces it #
Dead or alive= the thrower calls out dead or alive to signify whether the
ball can be retrieved for points after it has hit the ground (dead), or if it
must be caught in the air (alive) to count for points. (*sometimes played
this way in PE)
Players may not contact one another while playing
If two players catch or retrieve the ball at the same time they either split
the score and/or play rock, paper, scissors to determine the winner.
The thrower only gets to call bankrupt or jackpot one time per turn (if
playing with those scores)
Change and adapt rules as you see fit to accommodate your favorite way of playing
Overhand Throw:
-Ready, turn to the side and T position, step with opposite foot, twist at hips and
throw, follow through
Underhand Throw:
-Ready, arm back, step with opposite foot, swing by the hip, make a rainbow
Catch above waist:
-Ready, eyes track ball, step toward ball, thumbs together power diamond, catch
and give

Safety

Vocabulary & Terminology

Catch below waist:


-Ready, eyes track ball, step toward ball, pinkies together, catch and give
-This is a non-contact game, players should keep good personal space
- Examine playing area before playing, look out for holes, divots, and anything that
could cause harm to players
-Use a ball or projectile that will not harm the catching players
-500
-Dead or alive
-Jackpot

Equipment
Game Picture

-Bankrupt
-Mystery box
-Ball or projectile
-Space

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