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DR Simul Delve
DR Simul Delve
Dungeon Roll, a game designed to be fast, simple, and fun. The problem? Nothing to do when it isn't
your turn. One person plays, someone else rolls die at them, and everyone else watches. A four player
game can drag a little bit. So how do we fix it? I think the answer is to have all players delving at the
same time.
What do you need?
One copy of Dungeon Roll
One printed playboard for each player
About a dozen tokens for each player
How do you play?
All rules of Dungeon Roll are the same except the turn order
The first player forms their party as normal. Instead of keeping the dice in front of them they place
tokens on their board to show their party dice. The dice are then passed until each player has formed
their party.
Then, every player enters level one at the same time. As long as you have enough Dungeon dice
everyone can play at once. Run as many players at the same time as you can. The Party dice can be
used as additional Dungeon dice.
Fighters = Goblins
Clerics = Skeletons
Mages = Oozes
Thieves = Chests
Scrolls = Potions
Champions = Dragons
After all Dungeon dice have been dealt with each remaining adventurer decides individually to retire or
seek glory.
Score as normal after three runs.
10
CHAMPION
FIGHTER
MAGE
CLERIC
THIEF
SCROLL
Graveyard
Dragon's Lair
Experience
Treasures