Introduction
‘The Koi and the Crane is a computer animated short
inspired by traditional Japanese artwork and the
potential stories represented in traditional Japanese fans.
The project derived from an interest in creating
delicate world out of traditional mediums such as
paper, using contemporary 3D software. This,
developed into further research into paper fans, and
Japanese artwork of which is often uses P:
canvas for illustratio
From here, the idea of creating a story based on the
to ming, and the idea of bringing 2D
in reality, to life, while maintaining
illustrative feel both narratively and visually
| have conbined the Japanese style with my own for
what I aim to be a different take on traditional artwork,The Story
The clack hand turns to midnight in a quiet closed
Japanese Antique shop. The resting fons shut tight,
then reopen to reveal a room full of paintings that
have come to life.
A-crane from o large fan leaves his fan home to
hunt for prey. He spots two koi carp swimming
together lovingly in a distant fan.
The crane swoops into the fan, and scoops up one,
of the Koi to take back to his nest.
‘The remaining Koi breaks rhe rules of his fan and
escapes it and embarks on a resuce mission to
save his love.
WOT they be abfe te reunite before Wheir He is up?Modelling
Lnvirenments: Qoatique ShepModelling The
Fan worlds: The Rei QerModelling the
fan worlds: The Grams nest ¥ 4
_ Ww
lier eS
The Crane's nest consists of « Japanese inspired tree wth large
fruits in the troes, simple grass layers and a nest, where the
Crane drops the koi into, during the animation,
“Surface shader texture and
glow out testsModelling the
Fan worlds: The Qubterpiy CondModelling the 4
Fan worlds: Gerry Trees
r ) ae
For the Cherry Tree fan, EV curve tool was used to create twisting shaped
trees. Glow-out attribute under the surface shader texture nodes was tested
out fo create th right atmosphere for this fan { )
The goal for this fan was to create a gentle blurred hazey feel with autumn
colours.Modelling the
fan worlds: The @fessoms
This world is actually inside of a paper
lantern. Going through the blossoms fea
tured simple trees, and following blossom
petals. 3 Blossom petal colours were mod:
elled along with the trees.Modelling: The Fan
The ie on. clapeu ihe
antique shop wé
elled to be able to open
of an actualRiQGiNg: The fan
To create the opening one
of retin.
ing mechanism, central
nt
animated using the sel drivenFan World: Concepts
e
Japanese Waves Blossom trees Ko Poo!
e
f sS
rane est Ghemyties
Buterfy PondDynamics
The Qutterffies
For some scenes, including butterfly pond, large
amounts of buiterflies were needed.
To do this, dynamics were used.
Firstly, the Butterfly was modelled. The butterfly
takes @ fairly simple shape, with long feelers to
emulate butterfly designs in japanese art.Butterflies inDynamics
Twirfing @foscoms
To make the blossom scene, dynamic blossoms were created. This was achieved
using curve flows, where multiple petal paths were made, and twisted together, to
create a swirling effectPost Production
Ofter Cpfects
After Effects was used to compile the scenes together and to also create the ‘fan world’ effect
This was achieved by layering render layers and using 'tracke mates’ ond blending styles.After fpfects
ees
experimenting with a p
painting overlayed in different
to create a more painterly and
¥y look.