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Topic Paper Final Draft
Topic Paper Final Draft
Abstract
In our current educational system, a focus is being placed on STEM education for
science, technology, engineering, and math. While these are all important concepts in a childs
education, the arts are just as vital. Over-emphasizing STEM subject matter obfuscates the
necessity of the arts and creative thinking. To do so, would be an injustice to both content areas
that are so frequently intertwined. For students to be prepared to enter the 21st century, it will be
essential that they receive a well-rounded education that does not exclude the arts; but rather
accepts, integrates, and thrives because of it.
In
a
world
full
of
technological
advances,
there
is
a
great
call
for
future
engineers
to
continue
creating
new
innovations.
Because
of
this
anticipated
need,
there
has
been
an
implementation
of
schools
focused
on
science,
technology,
engineering,
and
math,
hereon
referred
to
as
STEM.
The
curriculum
in
these
schools
is
based
around
STEM,
in
an
attempt
to
prepare
future
students
to
take
on
these
roles
as
potential
engineers.
While
this
effort
is
needed
and
understandable,
its
curriculum
focus
overlooks
a
vital
part
to
any
students
education-
the
arts.
With
such
an
intense
focus
on
STEM,
it
is
only
consequential
that
the
Arts:
visual,
musical,
or
theatrical
would
be
overlooked.
Without
the
arts
included
as
a
vital
part
of
a
students
education,
their
learning
would
be
off
balance.
This
is
not
a
proposal
to
remove
STEM
programs
from
being
utilized
in
schools,
but
rather
an
advocacy
to
integrate
the
arts
along
with
it.
STEM
schools,
Break(s)
the
educational
mold
by
incorporating
the
disciplines
together
in
project-focused
learning.
For
example,
students
may
learn
algebra
and
physics
to
build
robots
or
geometry,
physics
and
biology
to
build
a
working
greenhouse
(Watson,
2013).
The
goal
for
this
type
of
learning
is
to
give
students
real-life
problems
and
challenges
to
tackle.
In
the
21st
century,
a
real-life
problem
or
project
seamlessly
includes
the
arts
when
producing
an
innovative
form
or
product.
While
the
creation
of
STEM
schools
has
been
made
a
priority,
the
curriculum
should
not
be
so
one-sided.
For
a
student
to
become
an
engineer
or
not,
their
education
should
not
consequentially
or
intentionally
be
about
excluding
other
content
areas.
Alienating
the
Arts
from
any
school
would
be
doing
a
great
disservice
to
all
students,
including
those
that
do
want
to
pursue
engineering.
Therefore,
schools
should
create
a
well-rounded
curriculum
that
includes
the
Arts,
transitioning
from
STEM
to
STEAM,
in
order
to
produce
the
most
well
rounded
students
who
will
be
prepared
for
any
role
they
choose
in
the
21st
century.
Art
&
Science-
Better
Together.
Art
and
science
have
already
been
coexisting
throughout
time
and
across
cultures.
Science,
engineering,
math,
and
throughout
developmental
stages
of
technology
have
always
been
needed
for
the
development
of
forms
and
structures.
However,
humans
always
strive
to
make
their
creations
visually
appealing.
The
integration
of
artistic
form
with
engineering
principles
is
exemplified
by
architecture,
with
the
innovative
engineering
methods
that
are
continuously
paired
with
the
visual
motifs
and
decorations.
Architecture
moved
beyond
pure
functionality,
and
began
to
incorporate
the
desire
for
an
aesthetically
pleasing
design.
This
continual
pairing
shows
how
the
development
of
art
and
science
naturally
helped
to
develop
one
another.
In
so
many
art
forms,
science
was
used
as
an
aide
for
creating
new
mediums.
One
had
to
understand
science
to
create
new
forms
of
paint,
to
make
new
colors
and
be
able
to
bind
mediums
correctly
to
a
surface.
Mathematical
concepts
such
as
perspective
and
proportion
were
needed
to
create
lifelike
renderings
in
two
or
three-dimensional
works.
Artists
would
not
understand
color
theory
without
scientists
understanding
the
visual
spectrum
of
white
light.
Without
developing
the
camera-obscura
and
appropriate
chemicals
for
a
darkroom,
there
would
be
no
photography
or
film.
Artists
use
the
tools
and
knowledge
science
discovers
in
their
own
ways
for
specific
purposes.
In
doing
so,
art
and
science
are
naturally
integrated
to
help
artists
understand
scientific
processes
that
once
were
new
and
ground-breaking.
Its
even
shown
that
using
creative
methods
help
students
to
understand
scientific
processes
better.
Creative
expression,
such
as
poetry,
helped
students
understand
scientific
observations
better.
This
type
of
creative
outlet,
Hones
critical
skills
in
imagery,
metaphor,
analogy,
analysis,
observation,
attentiveness,
and
clear
communication
(Brown,
2015).
These
tools
are
also
nurtured
in
visual
arts
classrooms,
when
creating
visual
texts.
The,
Active
use
of
metaphors
in
this
way
helps
learners
understand
science,
and
relies
on
their
imagination
to
deconstruct
and
construct
their
perception
of
science
(Brown,
2015).
This
is
yet
another
example
of
how
art
and
science
can
help
support
the
understanding
of
both
content
areas.
Specially,
these
are
comparisons
of
skills
from
scientific
and
engineering
practices
as
compared
to
those
in
the
Arts:
Scientific
and
Engineering
Practices
These
skills
are
interchangeable
for
either
practice.
With
collaboration
and
integration
in
a
STEAM
program,
there
would
be
a
better
understanding
of
the
science
concepts
that
STEM
schools
would
be
teaching
on
their
own.
In
conclusion,
the
arts
help
support
the
same
lessons
being
taught
in
a
STEM
curriculum.
Design-
Function,
Form,
Art.
Furthermore,
in
the
21st
century
advances
in
science
and
technology
are
occurring
exponentially
faster.
With
such
an
abundance
of
materials,
the
incorporations
of
art
is
necessary
to
make
an
object
appear
unique
and
enticing
to
consumers.
In
the
commercial
world,
there
are
many
fields
where
the
line
between
art
and
engineering
has
been
blurred
for
years.
For
instance,
both
architecture
and
industrial
design
require
the
knowledge
of
an
engineer
but
are
driven
by
aesthetics.
With
the
onset
of
digital
media,
the
commercial
publishing
and
advertising
worlds
now
require
engineers
to
have
art
skills
and
artists
to
have
engineering
skills
(Watson,
2013).
As
a
result,
everything
that
is
created
requires
design.
Design,
is
undeniably
a
skill
that
belongs
to
and
is
developed
through
the
Arts.
Not
just
through
the
elements
and
principles
of
design,
but
postmodern
principles
that
become
necessary
as
science
and
technology
pushes
art
forward.
Developing
visually
pleasing
designs
to
alter,
enhance,
or
re-invent
a
product
requires
artistic
thinking.
Without
the
imagination
and
innovation
taught
in
visual
art
classes,
along
with
an
understanding
of
composition
and
structure,
all
products
produced
would
be
perceived
similarly
and
thus
unattractive
to
consumers.
As
mentioned
previously,
the
unique
and
striking
products,
buildings,
or
structures
produced
are
the
ones
that
consumers
will
choose.
In
a
STEM
school
setting,
the
focus
on
the
ability
to
develop
a
product
will
be
taught.
However
to
be
successful,
students
need
to
learn
how
to
design
an
aesthetically
beautiful
product,
not
just
one
that
functions
appropriately.
Preparing
For
A
New
Age.
The
need
for
design
as
a
tool
for
success
is
just
one
of
many
that
Daniel
H.
Pink
claims
will
be
needed
in
the
21st
century.
The
remaining
traits
of:
Meaning,
Symphony,
Story,
Empathy,
Play,
are
all
senses
that
will
be
necessary
for
achievements
in
any
field.
Design
shows
the
importance
of
aesthetics
impact
on
humans.
Meaning
is
a
search
for
purpose
and
joy
in
our
own
world.
Symphonic
thinkers
look
for
patterns
while
seeing
all
of
the
small
parts
in
a
larger
picture.
Stories
are
vital
to
communicate,
learn,
and
sell
products.
Empathy
allows
people
to
understand
the
wants
and
needs
of
others.
While
play,
allows
people
to
freely
use
their
imagination
to
create
new
possibilities.
These
traits,
once
again,
certainly
belong
in
the
art
classroom
and
will
allow
students
to
thrive
in
any
career.
Pink
claims
this
is
because,
The
future
belongs
to
a
very
different
kind
of
person
with
a
very
different
kind
of
mind-
creators
and
empathizers,
pattern
recognizers,
and
meaning
makers.
These
people-
artists,
inventors,
designers,
storytellers,
caregivers,
consolers,
big
picture
thinkers-
will
now
reap
societies
richest
rewards
and
share
its
greatest
joys
(Pink,
2006).
He
notes
this
is
because,
We
are
moving
from
an
economy
and
a
society
built
on
the
logical,
linear,
computer
like
capabilities
of
the
Information
Age
to
an
economy
and
society
built
on
the
inventive,
empathic,
big-picture
capabilities
of
whats
rising
in
its
place,
the
Conceptual
Age
(Pink,
2006).
Supporting
this
transition
from
information
to
the
development
of
conceptual-style
thinking,
will
require
the
support
of
art
classes
to
help
develop
students
who
can
use
the
six
senses
of
design,
meaning,
symphony,
story,
empathy
and
play
to
their
full
potential.
If
focusing
too
heavily
on
a
STEM
curriculum,
our
society
would
be
at
a
stand-still,
if
not
moving
backwards.
Understanding
Our
World.
As
mentioned,
with
the
development
of
media
and
technology,
comes
the
easy
production
of
still
and
moving
images.
If
a
STEM
school
overlooks
the
necessity
of
learning
how
to
decode
these
visual
texts,
students
would
be
missing
an
important
literary
tool
that
supports
cognitive
thinking.
The
visual
arts
are
expanding
not
only
in
their
forms,
but
in
their
influence
through
connections
to
the
range
of
social
issues,
including
issues
not
always
thought
of
as
social
in
character,
such
as
ecology
and
conceptions
of
self
As
a
result,
the
visual
arts
have
become
fundamental
to
the
cultural
transformation
of
political
discourse,
social
interaction,
and
cultural
identity
that
characterizes
the
postmodern
condition
(Freedman,
2003).
If
students
are
not
taught
how
to
deconstruct
and
generate
these
new
transformative
means
of
communication,
they
will
be
hindered
socially
and
in
their
future
profession.
The
lack
of
awareness
will
leave
them
without
an
idea
of
what
is
going
on
in
their
world
around
them.
Not
being
able
to
communicate
ideas
effectively
with
multiple-mediums
through
metaphors
would
also
leave
them
at
a
disadvantage,
unable
to
appeal
to
people
through
multi-modals.
This
would
not
allow
students
to
reach
as
many
consumers
as
possible,
unable
to
appeal
to
their
multiple
senses
and
levels
of
consciousness.
For
It
To
Work
To
develop
a
STEAM
school,
careful,
integrated
thought
should
be
placed
into
both
the
school
setting
and
curriculum.
The
school
should
be
collaborative
and
focused
on
project-based
learning
promoting
students
abilities
to
reveal
their
own
knowledge.
Furthermore,
To
support
STEAM,
facility
designs
should
create
an
environment
that
promotes
collaborative
experiences
in
math,
technology,
science
and
the
arts,
focusing
on
project-based
curricula,
promoting
discovery
and
inquiry
(Erickson,
2013).
The
design
of
the
physical
space
should
carefully
be
considered
for
the
function
of
open
collaboration.
Designing
every
space
as
a
potential
lab
or
studio
environment
for
experimentation
is
the
STEAM
approach
(Erickson,
2013).
To
facilitate
the
project-based
learning
one
should,
Design
a
variety
of
spaces
that
stimulate
discovery
(indoor
and
outdoor),
collaboration,
reflection,
presentation,
lecture,
seminar,
reference
activity
and
experimentation
(Erickson,
2013).
This
type
of
layout
will
allow
students,
and
teachers,
to
convert
and
adapt
the
space
as
necessary
for
collaborative
learning
across
all
subjects.
Specifically
for
teachers
to
integrate
lessons
together,
they
should
be,
Free
[the
teacher]
from
the
traditional
front
desk;
provide
staff
planning
spaces
for
collaborative
work
across
disciplines
to
support
STEAM
(Erickson,
2013).
Since
design
and
our
environment
have
a
direct
influence
on
our
emotions,
teachers
and
students
will
need
opportunities
to
break
the
isolation
of
standard
classrooms
and
work
easily
together
with
multiple
subjects
at
once.
10
Overall,
students
in
a
STEAM
school
will
be
multi-modal
most
of
the
time.
Students
will
be
working
with
others,
multiple
subjects,
multiple
mediums,
and
searching
for
multiple-outcomes.
This
ability
to
be
multi-modal,
will
allow
students
to
multi-task,
understand
multiple
cultures,
and
cross
boarders
more
easily
in
the
future
(Pink,
2006).
A
STEAM
program
gives
students
the
highest
holistic
education
possible,
working
to
integrate
all
contents
to
best
support
the
understanding
of
every
subject.
In
the
21st
century
students
will
be
asked
to
not
choose
one
path
parallel
to
the
other,
but
to
instead
intertwine
them
continuously.
The
ability
to
do
so-
to
combine
art
and
science-
will
allow
students
to
seamlessly
merge
form,
function,
design,
and
beauty.
This
combination
gives
them
the
potential
to
be
innovative,
artistic,
purposeful
problem
solvers
in
the
21st
century
of
the
Conceptual
Age.
As
such,
students
and
society
will
be
prepared
to
keep
driving
our
world
forward
with
scientific
and
artistic
advances,
in
any
career,
anywhere.
11
References
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Teachers College Press.
Guyotte, K. W., Sochacka, N. W., Costantino, T.E., Walther, J., & Kellmam, N. N. (2014).
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Pink, D. (2006). A Whole New Mind: Why Right Brainers Will Rule The Future. New York, NY:
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Sousa, D., & Pilecki, T. (2013). Why Stem Should Become Steam. In From Stem to Steam:
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