Lesson Plan-Portfolio

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Lesson Objectives:

Equipment:

To
To
To
To

Music for Four Corners Fitness


One jump rope for each student
Four cones and signs for Four Corners Fitness
10 beanbags

perform locomotor movements


perform fitness development activities
jump a self-turning rope
identify body changes during jump rope activities

Introductory Activity
Lesson Objectives &
Equipment
Objective:
-To move around the
room carefully while
paying attention to
the other students
- To become aware of
the obstacles they
are jumping over.
-To allow student to
select a fitness
challenge they feel
capable of
performing.

Locomotor
Movements with
Equipment

Formation

Each student is given a jump rope and


moves around the area using various basic
locomotor movements. On signal, they
drop the rope, and jump, hop or leap over
as many ropes as possible.

Teaching Hints

Sprinkle around
the room
X x
X X
X
X
X
X
X
X

X
X XX
X X

around the room while


jumping rope, go for it but
X be careful with those
around you

X scatter, dont let others


into your bubble

if you want to move

jump higher, touch the


X sky
great job! Dont stop now

Lesson Objectives &


Equipment

Task/Activity
Four Corners
Fitness

Formation

Outline a large rectangle with a cone at


each corner. Place signs with movement
- To perform fitness
task on both sides of the cones. Youngsters
development
move around the outside of the rectangle
activities
and change movements as they pass each
-to raise students
sign. The following movements activities
heart beats
-to keep the students are suggested:
moving and in
Corner 1: Skipping/Jumping/Hopping
control
Corner 2: sliding/ galloping
Corner 3: Various animal Movements
Corner 4: Sport imitation movements

Teaching Hints

Objective:

***stop the class after 30 seconds of


movement and perform fitness
challenges***

when I say go, you will go


to the number cone I give
you
remember to listen for the
whistle
hands on your right patella
and freeze

3
4

walk like you are in space


to your next corner

Lesson Focus-Individual Rope Jumping Skills (7-10min)


Lesson
Activity
Formation
Teaching Hints
Objectives/Equip
ment
To perform
1. Have students in rows of 5 Jumping in place
1. Have recovery
locomotors
and columns of 5 spread
time in between
movements
out with enough space
X
X
X
X
jumping
To perform fitness
between to swing an
2. Make sure
X
development
individual jump rope
students have
2. Have students stand and
To jump a self-turning
enough space
clap their hands to a tomX
X
X
X
rope
tom beat
in-between each
To identify body
X
3.
Without
the
ropes
have
changes during jump
other so they
students
jump
up
and
roping activities
wont hit each
X
X
X
X
down in place to a tomother with ropes
X
tom beat
Equipment:
3. Keep the tom4. Jump in place to beat with
One jump rope for
tom beat steady
rope. Jump back and forth
X
X
X
X
each student
over the rope on the floor
to ensure
X
5. Turn rope to a steady
students can
rhythm and make
keep up with
X
X
X
X
consistent turns. Just
they rhythm
before the rope hits the
X
4. Play background
ground, students should

practice jumping
6. Count rhythm out loud and
have tell students when to
jump
7. Have students gradually
jump and increase the
turns overtime
8. Have students jog and
jump at the same time to
help keep rhythm

Lesson
Objectives/Equip
ment

Game: Tommy Tuckers Land (4-6min)


Activities
Formation

music to help
with keeping the
beat
5. Have patients
because rope
jumping can be
difficult for
children at first

Teaching Hints

To dodge and run


To have space
awareness
Equipment:
Ten beanbags for
each game

1. two to three children will


be the Tommy or Tammy
Tucker
2. The Tommy Tuckers are
in a 15-ft square where
they must protect their
treasure which are the
bean bags
3. The other students will
say Im on Tommy
Tuckers land picking
gold and silver
4. The students will
attempt to get the bean
bags from Tommy Tucker
without getting tagged
5. If a child is tagged, they
must return the
treasure and leave the

game
6. The game continues
until there is one child
left or all the
beanbags have been
retrieved
7. Teacher can end the
game at any point

the Xs represent the


students and the dots
are the bean bags

Make sure students


all feel included
If the students that
are tagged and are
out, they can start
another game so
they wont feel bad
about being out
monitor closely who
has been tagged
if the game ends
quickly play again
and let the child who
was out first be the
Tucker

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