Character Sheet

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

Character Sheet

For Dungeons and Dragons 3.5 Edition


Eusar Human SKILLS
Slakr Chaotic Neutral Medium
APPRAISE♦ INT 0 = 0 + +
Green Dark Brown AUTOHYPNOSIS WIS 4 = 4 + +
27 Male 5'6 145 White BALANCE*♦ DEX 3 = 3 + +
BLUFF♦ CHA 2 = -1 + 3 +
Druid 5 15,000 CLIMB*♦ STR 0 = 0 + +
10,000 CONCENTRATION♦ CON 8 = 2 + 5 + 1

TOTAL LETHAL DAMAGE TEMPORARY MODIFIERS HD TYPE


CRAFT♦
10 10 0 INT 5 = 0 + 5 +
TOTAL BASE RACIAL ENHANCE MISC MODIFIER 24 d8
17 15 2 3 HP INT 0 = 0 + +
TOTAL BASE RACIAL ENHANCE MISC MODIFIER
24 INT 0 = 0 + +
CURRENT NONLETHAL DAMAGE DAMAGE REDUCTION
DECIPHER SCRIPT INT 0 = 0 + +
15 13 2 2
TOTAL BASE RACIAL ENHANCE MISC MODIFIER LANGUAGES DIPLOMACY♦ CHA -1 = -1 + +
10 10 0 DISABLE DEVICE INT 0 = 0 + +
TOTAL BASE RACIAL ENHANCE MISC MODIFIER
DISGUISE♦ CHA -1 = -1 + +
18 18 4 ESCAPE ARTIST*♦ DEX 3 = 3 + +
TOTAL BASE RACIAL ENHANCE MISC MODIFIER
FORGERY♦ INT 0 = 0 + +
8 8 -1
TOTAL BASE RACIAL ENHANCE MISC MODIFIER GATHER INFO♦ CHA -1 = -1 + +

SPEED, INITIATIVE, & CARRYING CAPACITY HANDLE ANIMAL CHA 6 = -1 + 7 +


MAX CHECK
HEAL♦ WIS 6 = 4 + 2 +
INITIATIVE DEX MOD ENHANCEMENT MISC MOD
LOAD DEX PENALTY SPEED RUN WEIGHT
HIDE*♦ DEX 3 = 3 + +
3 = 3 + +
LIGHT 33 30 LIFT OVER HEAD 100
SPEED BASE ARMOR MOD TYPE
INTIMIDATE♦ CHA 3 = -1 + 4 +
MEDIUM 66 +3 -3 20 x4 LIFT OFF GROUND 200 JUMP*♦ STR 0 = 0 + +
30 30 = +
HEAVY 100 +1 -6 20 x3 PUSH OR DRAG KNOWLEDGE
0 = + LIFT OVER HEAD (MAX HEAVY LOAD), LIFT OFF GROUND (X2 MAX LOAD), PUSH OR DRAG (X5 MAX LOAD)
500 Arcana INT 0 = 0 + +
OFFENSE Architect/Engineer INT 0 = 0 + +
ABILITY ENHANCEMENT SIZE MISC ABILITY ENHANCEMENT SIZE MISC
Dungeoneering INT 0 = 0 + +
MODIFIER MODIFIER MODIFIER MODIFIER MODIFIER MODIFIER MODIFIER MODIFIER
Geography INT 0 = 0 + +
3 = 3 + + + + 6 = 3 + 2 + + + 1 History INT 0 = 0 + +
ATTACK BONUS DAMAGE CRITICAL WEIGHT SIZE TYPE
RANGE/REACH
Local INT 0 = 0 + +
WEAPON Spear +3 1d8 x3 20 6 prc Nature INT 4 = 0 + 2 + 2
SPECIAL Nobility/Royalty INT 0 = 0 + +
PROPERTIES
ATTACK BONUS DAMAGE CRITICAL RANGE/REACH WEIGHT SIZE TYPE
The Planes INT 0 = 0 + +
WEAPON Psionics INT 0 = 0 + +
Religion INT 0 = 0 + +
SPECIAL
PROPERTIES INT 0 = 0 + +
ATTACK BONUS DAMAGE CRITICAL WEIGHT SIZE TYPE
RANGE/REACH
LISTEN♦ WIS 6 = 4 + 2 +
WEAPON MOVE SILENTLY*♦ DEX 5 = 3 + 2 +
SPECIAL OPEN LOCK DEX 3 = 3 + +
PROPERTIES
PERFORM♦
DEFENSE Act CHA -1 = -1 + +
BASE ARMOR SHIELD ENHANCEMENT DEXERITY SIZE NATURAL DEFLECTION MISC. FLAT TOUCH ARCANE CHECK SPELL
AC AC BONUS BONUS BONUS MODIFIER MODIFIER ARMOR BONUS MODIFIER FOOTED AC SPELL FAILURE PENALTY RESISTANCE Comedy CHA -1 = -1 + +
16 = 10 + 3 + + + 3 + + + + 13 13 20 % -3 Dance CHA -1 = -1 + +
ARMOR BONUS MAX DEX BONUS CHECK PENALTY SPELL FAILURE SPEED WEIGHT TYPE Keyboard CHA -1 = -1 + +
ARMOR Hide +3 +4 -3 20 % 20 25 med Oratory CHA -1 = -1 + +
SPECIAL Percussion CHA -1 = -1 + +
PROPERTIES String Instrument CHA -1 = -1 + +
SHIELD BONUS MAX DEX BONUS CHECK PENALTY SPELL FAILURE SPEED WEIGHT TYPE
Wind Instrument CHA -1 = -1 + +
SHIELD CHA
Sing -1 = -1 + +
SPECIAL CHA -1 = -1 + +
PROPERTIES
PROFESSION
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
RESISTANCE
MODIFIER
MISC.
MODIFIER CONDITIONAL MODIFIERS
WIS 4 = 4 + +
FORTITUDE (CONSTITUTION) 6 = 4 + 2 + + WIS 4 = 4 + +
PSICRAFT INT 0 = 0 + +
REFLEX (DEXTERITY) 4 = 1 + 3 + +
RIDE♦ 5 = 3 + + 2
DEX
WILL (WISDOM) 8 = 4 + 4 + + SEARCH♦ INT 0 = 0 + +
IMMUNITIES RESISTANCE
SENSE MOTIVE♦ WIS 4 = 4 + +
SLEIGHT OF HAND* DEX 3 = 3 + +
SPELLCRAFT INT 8 = 0 + 8 +
SPOT♦ WIS 4 = 4 + +
FEATS & SPECIAL ABILITIES SURVIVAL♦ WIS 6 = 4 + + 2
SWIM*♦ STR 0 = 0 + +
Augment Summoning
Spell Focus (conjuration) TUMBLE* DEX 3 = 3 + +
Extend Spell USE MAGIC DEVICE CHA -1 = -1 + +
USE PSIONIC DEVICE CHA -1 = -1 + +
USE ROPE♦ DEX 3 = 3 + +
0 = + +
0 = + +
0 = + +
Skills in italics are psionics related.
* Armor check penalty, if any, applies. (Double penalty for swim.)
♦ Denotes a skill that can be used untrained.
WEALTH
PLATINUM.......... ITEM VALUE (GP) ITEM VALUE (GP) ITEM VALUE (GP)

GOLD................. 71 gp
SILVER...............
COPPER..............
GEMS*...............
JEWELRY*..........
* GOLD PIECE VALUE

EQUIPMENT EQUIPMENT (NOT ON PERSON) COMPANION


ITEM QTY WEIGHT LOCATION ITEM QTY WEIGHT LOCATION
NAME Benhi
Back Pack 1 2.0 equipped
SIZE/TYPE Medium-size animal (Wolf)
Flint and Steel
HIT DICE 4d8+8 (26HP)
Holly and mistletoe
INITIATIVE +3
Potion of Cure light wounds 3
SPEED 50ft
Gloves of Dexterity (+2) 1 equipped AC
17
Amulet of Health (Con +2) 1 equipped

BASE ATTACK/GRAPPLE +1/+2


ATTACK Bite +6 melee 1d6+3
FULL ATTACK
Bite +6 melee 1d6+3

SPACE/REACH 5ft
SAVING THROWS Fort +6; Ref +7; Will +2
ABILITIES
Str 14, Dex 16, Con 15, Int 2, Wis 12,
Cha 6
ALIGNMENT True Neutral
SKILLS
Hide +6; Listen +6; Move Silently +5;
Spot +4; Survival +1
FEATS Weapon Finesse (Bite)

SPECIAL ABILITIES
• Link, share spells
• Evasion
• Bonus tricks: 2

ADDITIONAL INFO
WEAPON & ARMOR WEIGHT 31.0
TREASURE & OTHER GEAR WEIGHT 2.0
TOTAL WEIGHT 33.0 TOTAL WEIGHT 0.0

MAGICAL ITEMS
ITEM QTY WEIGHT LOCATION CL DESCRIPTION

SPELLS & OTHER ABILITIES


DOMAIN DOMAIN TIMES/DAY USED TURNING CHECK MODIFIER
SPELL SAVE DC MODIFIER ARCANE SPELL FAILURE 20 %
SPELLS PER DAY GRANTED POWER GRANTED POWER
1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH UP TO 0 CLERIC'S LEVEL -4
If Cleric level is double the HD of
5 4 3 2 1-3 CLERIC'S LEVEL -3
the undead or more, the undead are
4-6 CLERIC'S LEVEL -2
BONUS SPELLS DOMAIN SPELLS DOMAIN SPELLS 7-9 CLERIC'S LEVEL -1 destroyed/commanded rather than
1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH turned/rebuked. Dispelling turning
1ST 10-12 CLERIC'S LEVEL
works like turning, but the evil cleric
13-15 CLERIC'S LEVEL +1
2ND must equal or exceed the turning
SPECIALTY SCHOOL (WIZARD ONLY) 16-18 CLERIC'S LEVEL +2
3RD check result of the good cleric who
19-21 CLERIC'S LEVEL +3
turned.
SPECIALTY SCHOOL (+2 TO SPELLCRAFT PROHIBITED SCHOOL PROHIBITED SCHOOL 4TH 22+ CLERIC'S LEVEL +4
CHECK TO LEARN SPELLS FROM THIS SCHOOL)
5TH *IF YOU HAVE 5 OR MORE RANKS IN KNOWLEDGE (RELIGION), YOU GAIN A +2 BONUS ON TURNING CHECKS.

6TH
TIMES/ STR/CON WILL SAVE AC
DAY USED BONUS BONUS PENALTY DURATION 7TH PRIMARY DISCIPLINE
PSIONIC POWERS POWER POINTS PER DAY
8TH POWERS KNOWN MAX POWER LEVEL TOTAL USED
ROUNDS
ELAPSED 9TH

You might also like