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0:0.026 - NVAPI has inited.

Ok
0:0.312 - GPU: Device Name: \\.\DISPLAY1 Desc: NVIDIA GeForce GT 540M
Vendo
rID: 0x10de DeviceID: 0xdf4
0:0.312 - GPU Type: PC Other
0:0.321 - RenderServiceD3D::Init(), found mode 320 x 200
0:0.321 - RenderServiceD3D::Init(), found mode 320 x 240
0:0.321 - RenderServiceD3D::Init(), found mode 400 x 300
0:0.321 - RenderServiceD3D::Init(), found mode 512 x 384
0:0.321 - RenderServiceD3D::Init(), found mode 640 x 400
0:0.321 - RenderServiceD3D::Init(), found mode 640 x 480
0:0.321 - RenderServiceD3D::Init(), found mode 800 x 600
0:0.321 - RenderServiceD3D::Init(), found mode 1024 x 768
0:0.321 - RenderServiceD3D::Init(), found mode 1280 x 600
0:0.321 - RenderServiceD3D::Init(), found mode 1280 x 720
0:0.321 - RenderServiceD3D::Init(), found mode 1280 x 768
0:0.321 - RenderServiceD3D::Init(), found mode 1360 x 768
0:0.321 - RenderServiceD3D::Init(), found mode 1366 x 768
0:0.322 - Render Settings have applied
0:0.322 - RenderServiceD3D::Init() 320 x 200 is available
0:0.322 - RenderServiceD3D::Init() 320 x 240 is available
0:0.322 - RenderServiceD3D::Init() 400 x 300 is available
0:0.322 - RenderServiceD3D::Init() 512 x 384 is available
0:0.322 - RenderServiceD3D::Init() 640 x 400 is available
0:0.322 - RenderServiceD3D::Init() 640 x 480 is available
0:0.322 - RenderServiceD3D::Init() 800 x 600 is available
0:0.322 - RenderServiceD3D::Init() 1024 x 768 is available
0:0.322 - RenderServiceD3D::Init() 1280 x 600 is available
0:0.322 - RenderServiceD3D::Init() 1280 x 720 is available
0:0.322 - RenderServiceD3D::Init() 1280 x 768 is available
0:0.322 - RenderServiceD3D::Init() 1360 x 768 is available
0:0.322 - RenderServiceD3D::Init() 1366 x 768 is available
0:0.323 - RenderServiceD3D::Init() Current mode: 1366 x 768
0:0.323 - VSync Enabled
0:0.467 - Message. Stereo not enabled
0:0.467 - Direct3D Device is successfully created. OK
0:0.576 - Render Target: ScreenShot Width: 1366 Height: 768 Created. OK
0:0.576 - Depth Stencil: MainDepthStencil Width: 1366 Height: 768 Created. OK
0:0.577 - Render Target: GBufferNormalMap Width: 1366 Height: 768 Created. OK
0:0.577 - Render Target: GBufferPureNormalMap Width: 1366 Height: 768 Created. O
K
0:0.577 - Depth Stencil: GBufferDepthMap Width: 1366 Height: 768 Created. OK
0:0.577 - Depth Stencil: GBufferDepthMapTex Width: 1366 Height: 768 Created. OK
0:0.578 - Null Render Target: CSMBackBufferRT Width: 1200 Height: 1200 Created.
OK
0:0.578 - Depth Stencil: ShadowMap0 Width: 1200 Height: 1200 Created. OK
0:0.579 - Depth Stencil: ShadowMap1 Width: 1200 Height: 1200 Created. OK
0:0.579 - Depth Stencil: ShadowMap2 Width: 1200 Height: 1200 Created. OK
0:0.580 - Depth Stencil: ShadowMap3 Width: 1200 Height: 1200 Created. OK
0:0.580 - Null Render Target: LightNullRenderTarget Width: 640 Height: 640 Creat
ed. OK
0:0.580 - Depth Stencil: LightDS Width: 640 Height: 640 Created. OK
0:0.580 - Depth Stencil: SSAODepthStencil Width: 683 Height: 384 Created. OK
0:0.581 - Render Target: DepthDown Width: 683 Height: 384 Created. OK
0:0.582 - Render Target: SSAO Width: 683 Height: 384 Created. OK
0:0.582 - Render Target: BLURSSAO Width: 683 Height: 384 Created. OK
0:0.582 - Render Target: ShadowMask Width: 1366 Height: 768 Created. OK
0:0.583 - Render Target: IntermediateMask Width: 1366 Height: 768 Created. OK
0:0.583 - Render Target: MediumMask Width: 1366 Height: 768 Created. OK
0:0.583 - Depth Stencil: BloomDS Width: 341 Height: 192 Created. OK

0:0.584 - Render Target: Bloom Width: 341 Height: 192 Created. OK


0:0.584 - Render Target: DownSampled Width: 341 Height: 192 Created. OK
0:0.584 - Render Target: Blured Width: 341 Height: 192 Created. OK
0:0.585 - Render Target: BloomBlur Width: 341 Height: 192 Created. OK
0:0.585 - Render Target: PreProcessSurface Width: 1366 Height: 768 Created. OK
0:0.585 - Depth Stencil: HazeMaskDS Width: 341 Height: 192 Created. OK
0:0.586 - Render Target: HazeMask Width: 341 Height: 192 Created. OK
0:0.586 - Depth Stencil: WaterReflectDS Width: 683 Height: 384 Created. OK
0:0.586 - Render Target: WaterReflect Width: 683 Height: 384 Created. OK
0:0.587 - Render Target: WaterRefract Width: 1366 Height: 768 Created. OK
0:0.587 - Using Separate GBuffer Size: DISABLED. Using FULL SIZE
0:0.588 - Depth Stencil: LightShadow_0 Width: 640 Height: 640 Created. OK
0:0.588 - Depth Stencil: LightShadow_1 Width: 640 Height: 640 Created. OK
0:0.589 - Depth Stencil: LightShadow_2 Width: 640 Height: 640 Created. OK
0:0.589 - Depth Stencil: LightShadow_3 Width: 640 Height: 640 Created. OK
0:0.589 - Depth Stencil: LightShadow_4 Width: 640 Height: 640 Created. OK
0:0.590 - Depth Stencil: LightShadow_5 Width: 640 Height: 640 Created. OK
0:0.595 - Warm Up: 0
t: Thumb Width: 300 Height: 300 Created. OK
0:0.643 - Warm Up: 1
0:1.416 - Shadow settings for level dh_mm have loaded
0:12.043 - Shadow settings for level dh_02 have loaded
18:29.058 - Shadow settings for level dh_mm have loaded
19:12.316 - Shadow settings for level dh_03f have loaded

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