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Weapon List

Contents
Swords........................................................................................................................................................... 2
Lance ............................................................................................................................................................. 5
Axes ............................................................................................................................................................... 7
Bows .............................................................................................................................................................. 9
Anima .......................................................................................................................................................... 10
Light............................................................................................................................................................. 12
Dark ............................................................................................................................................................. 13
Staff ............................................................................................................................................................. 14
Items ........................................................................................................................................................... 15

Swords
Name

Durability

Damage

Hit

Critical

Weight

Rapier

40

1d8

75

10

Ragnell

40

2d8

60

Mani Katti

45

1d8

60

Tyrfing

50

2d8

Falchion

--

Ettard

Amiti

Proficiency

Range

Price

Effect

Prf*

6,000

x2 against
mounted and
armored units.

20

Prf*

1-2

--

Legendary Weapon

20

Prf*

--

Legendary Weapon

80

10

Prf*

--

Legendary Weapon

1d6

60

Prf*

--

Legendary Weapon

50

1d12

55

10

17

Prf*

--

Legendary Weapon

--

1d8

55

12

Prf*

--

Legendary
Weapon, Doubles
attacks per round.

Sieglinde

30

2d8

70

Prf*

--

Legendary Weapon
(+5 Strength), x2
damage to
monsters

Earth Blade

10

1d12

50

Prf*

1-2

--

Legendary Weapon
(Absorbs half
damage as HP)

Mystletainn

50

3d10

60

Prf*

--

Legendary Weapon
(SKL +20, RES +10)

Balmung

50

2d10

70

10

Prf*

--

Legendary Weapon
(SKL +10, SPD +20)

Beo Sword

60

2d8

50

30

13

Prf*

--

Legendary Weapon

Blaggi
Sword

60

3d6

50

12

Prf*

--

Legendary Weapon
(x2 damage to
Armored units)

Iron Sword

45

1d6

70

460

None

Slim Sword

30

1d4

80

480

None

Devil Sword

25

2d6

65

1,900

50% chance
damages wielder
instead

Steel Sword

30

1d8

55

10

600

None

Iron Blade

35

2d4

50

12

980

None

Armorslayer

18

1d8

60

11

1,260

x2 damage to
armored units.

Poison
Sword

40

1d4

50

--

Illegal (drop only,


poisons enemy)

Shamshir

20

1d8

55

35

1,200

Myrmidon,
Assassin, and
Swordmaster only.

Killing Edge

20

1d10

55

30

1,300

None

Lancereaver

15

1d10

55

1,800

Reverse weapon
triangle.

Light Brand

25

1d10

50

1-2

1,250

Counts as light
magic.

Steel Blade

25

1d12

45

14

980

None

Wyrmslayer

30

1d8

55

2,250

x2 damage to
dragon units.

Brave Sword

30

1d10

55

12

3,000

Doubles amount of
attacks per round.

Silver Sword

20

2d6

60

1,500

None

Silver Blade

15

2d8

40

13

1,800

None

Runesword

15

1d12

45

11

1-2

3,300

None

Durandal

20

2d10

80

12

--

Legendary Weapon
(+5 Strength), x2
damage to Dragons

Regal Blade

25

2d10

75

--

Legendary Weapon

Audhulma

30

2d8

75

--

Legendary Weapon
(+5 Resistance)

Vague Katti

25

1d12

70

35

--

Legendary Weapon
(+3 Defense), x2
damage to Dragons

Tempest
Blade

20

2d8

35

15

1-2

--

Legendary Weapon

Lance
Name

Durability

Damage

Hit

Critical

Weight

Proficiency

Range

Price

Reginlief

45

1d10

60

10

Prf*

--

x2 damage against
mounted and
armored units.

Wing Spear

28

1d8

70

10

Prf*

--

x2 damage against
mounted and
armored units.

Gungnir

50

2d8

50

10

15

Prf*

--

Legendary Weapon
(+5 Strength)

Gae Bolg

25

2d8

55

10

15

Prf*

--

Legendary Weapon
(+5 Defense)

Siegmund

30

2d8

60

11

Prf*

--

Legendary Weapon
(+5 Strength)

Iron Lance

45

1d8

70

350

None

Slim Lance

30

1d4

75

450

None

Javelin

20

1d6

45

11

1-2

400

None

Devil Spear

20

2d8

60

12

2,000

50% chance
damages wielder
instead

Steel Lance

30

1d10

60

13

480

None

Heavy
Lance

16

1d10

60

14

1,200

x2 damage to
armored units.

Horseslayer

16

1d12

50

13

1,040

x2 damage against
mounted units.

1d4

45

--

Illegal (Drop only,


poisons enemy)

1d10

50

30

1,200

None

Poison Lance

Killer Lance

40

20

Effect

Axereaver

15

1d10

50

11

1,950

Revers weapon
triangle.

Short Spear

18

1d10

40

12

1-2

900

None

1d10

50

4,500

x2 damage against
dragons

Dragonspear

30

Brave Lance

30

1d10

50

14

7,500

Double amount of
attacks per round.

Spear

15

1d12

50

10

1-2

9,000

None

Silver Lance

20

2d6

55

10

1,200

None

Maltet

20

2d8

60

11

--

Legendary Weapon,
x2 damage against
dragons. SKL +5

Rex Hasta

25

2d10

60

11

--

Legendary Weapon

Vidofnir

30

2d8

60

11

--

Legendary Weapon,
+5 Defense.

Axes
Durability

Damage

Hit

Critical

Weight

Proficienc
y

Range

Price

Wolf Beil

30

1d10

55

10

Prf*

--

x2 against mounted
and armored units.

Helswath

25

2d10

40

10

20

Prf*

1-2

--

Legendary Weapon
(+5 Defense)

Wolf Berg

35

2d10

55

10

Prf*

1-2

--

Legendary Weapon

Pugi

60

1d10

60

30

Prf*

--

Legendary Weapon

Tarvos

40

3d6

80

12

Prf*

--

Legendary Weapon
(+4 Defense)

Iron Axe

45

1d8

55

10

270

None

Devil Axe

20

2d10

35

18

880

50% chance damages


user instead.

Hand Axe

20

1d8

40

12

1-2

300

None

Steel Axe

30

1d12

45

15

360

None

Hatchet

50

1d4

75

1-2

380

Rare (Secret Shop Only)

Poison Axe

40

1d4

40

10

--

Illegal (Drop only,


poisons enemy)

Halberd

18

1d10

40

15

810

x2 damage to
mounted units.

Hammer

20

1d10

35

15

800

x2 damage to
armored units.

Killer Axe

20

1d12

45

30

11

1,000

None

1d12

45

13

2,100

Reverse weapon
triangle.

Name

Swordreaver

20

Effect

Swordslayer

20

1d12

60

13

4,000

Reverse weapon
triangle, x1.5
damage to sword
wielders. (Rare)

Dragon Axe

30

2d6

40

11

4,500

x2 damage to
dragons

Brave Axe

30

1d10

45

16

2,250

Doubles the amount


of attacks per
round.

Silver Axe

20

2d8

50

12

1,000

None

Tomahawk

15

2d6

45

14

1-2

3,000

None

Armads

20

2d10

55

13

--

Legendary Weapon
(+5 Defense)

Basilikos

25

2d12

55

13

--

Legendary Weapon

Garm

30

2d10

55

13

--

Legendary Weapon
(+5 Speed)

Bows
(All bows have x2 damage to flying units)

Name

Durability

Damage

Hit

Critical

Weight

Proficiency

Range

Price

Yewfelle

25

2d8

65

10

13

Prf*

--

Legendary Weapon
(+5 Speed)

Rolfs Bow

45

1d8

80

Prf*

--

None

Lughnasadh

40

2d8

80

Prf*

--

Legendary Weapon
(+5 Speed)

Iron Bow

45

1d6

65

540

None

Devil Bow

30

2d4

10

2,100

50% chance
damages wielder
instead

Longbow

20

1d6

45

10

2-3

2,000

None

Shortbow

22

1d6

65

10

1,760

None

Killer Bow

20

1d10

55

30

1,400

None

Brave Bow

30

1d10

50

12

7,500

Doubles the amount


of attacks per
round.

Silver Bow

20

1d12

55

1,600

None

75

Effect

Murgleis

20

2d8

60

--

Legendary Weapon
(+5 Speed; x2
damage against
dragons)

Rienfleche

25

2d10

60

--

Legendary Weapon

Nidhogg

30

2d8

60

--

Legendary Weapon
(+5 Luck)

Double Bow

20

1d8

45

10

--

Legendary Weapon
(+3 Strength)

Anima
Name

Durability

Damage

Hit

Critical

Weight

Proficiency

Range

Price

Effect

Llaynflame

30

1d8

60

Prf*

1-2

--

+2 MAG

Forblaze

20

2d8

65

11

Prf*

1-2

--

Legendary Weapon
(+5 LUK, x2 damage
to dragons)

Valflame

50

3d10

60

20

15

Prf*

1-2

--

Legendary Weapon
(MAG +10, DEF +10,
RES +10)

Mjolnir

50

2d10

50

30

10

Prf*

1-2

--

Legendary Weapon
(SKL +20, SPD +10)

Dime
Thunder

60

2d8

50

10

12

Prf*

1-2

--

Legendary Weapon
(Doubles attacks
per round)

Grafcalibur

40

2d6

80

40

Prf*

1-2

--

Legendary Weapon
(x2 damage to
flying units)

Forseti

50

2d10

70

30

Prf*

1-2

--

Legendary Weapon
(SKL +10, +20 SPD)

Cymbeline

45

2d6

75

10

Prf*

1-2

--

Legendary Weapon
(x2 damage to
armored units)

Fire

40

1d6

70

1-2

560

None

Thunder

35

1d8

60

1-2

700

None

Elfire

30

1d10

65

10

1-2

1,200

None

Bolting

2d6

40

20

3-10

2,500

None

Fimbulvetr

20

2d8

60

12

1-2

6,000

None

Forblaze

20

2d8

65

1-2

--

Legendary Weapon
(+5 Luck; x2
damage to dragons
and wyverns)

Excalibur

30

2d10

70

10

13

1-2

--

Legendary Weapon
(+5 Speed)

Alacalibur

20

2d10

65

1-2

--

x2 damage to flying
units.

Light
Name

Durability

Damage

Hit

Critical

Weight

Proficiency

Range

Price

Effect

Gernas

30

1d6

70

15

Prf*

1-2

--

X2 damage to Dark
wielding units.

Thani

45

1d8

80

Prf*

1-2

--

Legendary Weapon
(x2 damage to
armored units)

Naga

50

2d10

60

10

12

Prf*

1-2

--

Legendary Weapon
(+20 DEF, +20 RES)

Lightning

35

1d4

75

1-2

630

None

Shine

30

1d6

70

1-2

900

None

Divine

25

1d8

65

10

12

1-2

2,500

None

Purge

1d10

55

20

3-10

3,000

None

Aura

20

1d12

65

15

15

1-2

8,000

None

Invaldi

30

2d8

70

10

1-2

--

Legendary Weapon
(+5 Defense)

Luce

25

2d8

75

25

16

1-2

--

Legendary Weapon

Aureola

20

2d6

70

1-2

--

Legendary Weapon
(+5 Resistance; x2
damage to Dragons
and Wyverns)

Valaura

17

1d8

75

12

1-2

--

Legendary Weapon
(Poisons enemy)

Dark
Name

Durability

Damage

Hit

Critical

Weight

Proficiency

Range

Price

Effect

Dirge

30

2d6

35

10

Prf*

1-2

--

+2 DEF

Loptyr

50

3d10

60

12

Prf*

1-2

--

Legendary Weapon
(RES +5)

Imhullu

18

2d8

50

Prf*

1-2

--

Legendary Weapon
(DEF +5)

Flux

45

1d8

50

1-2

900

None

Nosferatu

20

1d10

30

14

1-2

3,200

Restores HP = to
damage dealt to the
enemy.

Luna

30

1d6

30

10

12

1-2

5,250

Negate enemy RES.

Eclipse

10

12

3-10

4,000

Halves enemy HP.


Kills at 1 HP.

Fenrir

20

2d8

50

18

1-2

9,000

None

Gleipnir

30

2d12

60

20

1-2

Legendary Weapon
(+5 Skill)

Gespenst

25

2d12

60

20

1-2

Legendary Weapon

Naglfar

35

2d12+1

75

18

1-2

Legendary Weapon

Apocalypse

20

2d10+5

60

12

1-2

Legendary Weapon
(+5 Magic; x2 against
Dragons and Wyvern)

Staff
Name

Durability

Healing

Hit

Proficiency

Range

Price

Effect

Cure

25

15+MAG/2

--

Prf*

1-2

--

Cures poison and sleep.

Heal

30

10+MAG/2

--

600

None

Mend

20

20+MAG/2

--

1,000

None

Recover

15

--

--

2,250

Replenishes all of one allys HP.

Barrier

15

--

--

2,250

Raises a units RES by 7.

Restore

10

--

--

2,000

Cures an ailment affecting an ally.

Hammerne

--

--

1,800

Restores the durability to one


weapon.

Psychic

15

10+MAG/2

--

1-MAG/2+5

3,750

None

Rescue

--

--

1-MAG/2

1,800

Warps an ally within range to a


square adjacent to the unit.

Silence

--

50

1-MAG/2

1,200

Makes an enemy unable to cast


spells for 1d4+1 rounds.

Berserk

--

25

1-MAG/2
+5

1,800

Makes an enemy attack the nearest


thing in sight for 1d4+1 rounds.

Sleep

--

30

1-MAG/2
+5

1,500

Puts an enemy to sleep for 1d4+1


rounds.

Warp

--

--

7,500

Teleports a unit to one space within


1 MAG/2 squares.

Fortify

10+MAG/2

--

1-MAG/2

8,000

None

Saints Staff

All

--

All

--

Legendary Weapon (Heal all HP and


negate status conditions)

Items
Name

Uses

Price

Effect

Vulnerary

300

Heals 10 HP

Potion

1500

Heals 20 HP

Elixir

3000

Heals all HP

Antitoxin

450

Removes poison.

Shielded Oil

900

Increases Defense by 7, and decreases by 1 each turn. (Can roll over Max DEF.)

Pure Water

900

Increases Resistance by 7, and decreases by 1 each turn. (Can roll over Max RES.)

Torch

500

Increases vision by 6 in fog of war, decreases by 1 each turn

Mine

500

Placed and hidden on a free adjacent space. Damages any unit that steps on it.
(1d10 damage)

Light Rune

800

Placed on a free adjacent space. Prevents any unit from entering the space.

Red Gem

5000

Only obtained by drop. Sells for 2,500G

Blue Gem

10000

Only obtained by drop. Sells for 5,000G

White Gem

20000

Only obtained by drop. Sells for 10,000G

Black Gem

30000

Only obtained by drop. Sells for 15,000G

Gold Gem

40000

Only obtained by drop. Sells for 20,000G

Lockpick

15

1200

Only usable by Thieves. Opens a door or chest

Door Key

50

Opens a door

Chest Key

300

Opens a chest

Angelic Robe*

8000

Permanently increases max HP by 7

Energy Ring*

8000

Permanently increases STR/MAG by 2

Dragon Shield*

8000

Permanently increases DEF by 2

Talisman*

8000

Permanently increases RES by 2

Speedwings*

8000

Permanently increases SPD by 2

Secret Book*

8000

Permanently increases SKL by 2

Goddess Statue*

8000

Permanently increases LUK by 2

Boots*

8000

Permanently increases MOV by 2

Body Ring*

8000

Permanently increases CON by 2

Crown Crest*

10000

Promotes level 10 or higher Lord unit.

Master Seal*

8000

Promotes level 10 or higher unpromoted units (except Lord).

Second Seal

4000

Re-classes level 10 or higher unpromoted unit or any promoted unit/advanced


class. See re-classing rules in the Advanced Guide.

Hero Crest

10000

Promotes Myrmidons, Fighters, and Mercenaries at level 10+

Knights Crest

10000

Promotes Cavaliers and Knights at level 10+

Orions Bolt

10000

Promotes Archers at level 10+

Elysian Whip

10000

Promotes Pegasus Knights and Wyvern Riders at level 10+

Guiding Ring

10000

Promotes magic users and staff users at level 10+

Ocean Seal

10000

Promotes Pirates and Thieves at level 10+

Dread Scroll

1000

Re-classes level 10 or higher unpromoted unit or any promoted/advanced unit into


a Dread Fighter (if they arent already one).

Bouquet

1000

Re-classes level 10 or higher unpromoted unit, or any promoted/advanced unit into


a Bride (if they arent already one).

Damned Scroll*

1000

Promotes level 10 or higher monster unit.

Iron Rune*

5000

Prevents critical hits on user while held.

Delphi Shield*

10000

When held by flying units, bows lose effectiveness on unit.

Barons Shield*

15000

When held by armored units, armor damaging weapons lose effectiveness.

Infantry Plate*

12000

When held by foot units, foot damaging weapons lose effectiveness.

Nagas Breath*

14000

When held by dragon units, dragon damaging weapons lose effectiveness.

Barding of
Nihil*

15000

When held by mounted units, mounted damaging weapons lose effectiveness.

Hells Robes*

18000

When held by monster units, monster damaging weapons lose effectiveness.

Iron Robes*

19000

When held by magic units, magic damaging weapons lose effectiveness.

Negation*

35000

When held by any unit, weapons that would deal extra damage lose effectiveness.

Nagas Blessing*

100000

Any damage done adjacent to the unit holding this is done back.

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