Zack Goodrich: Work Experience

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

Zack Goodrich

email: zacksgoodrich@gmail.com
linkedin: Zack Goodrich
(0)1304 615443 | (+44)7913911092
Beech Tree Cottage, Tilmanstone, CT140JS

WORK
EXPERIENCE

Graphic & UI Designer


Ancoa Software | London, England| 2013 - 2014

Redesigned and created all UI assets for their primary security solution, Ancoa
Integrity Suite using Adobe Photoshop and Illustrator.
Implemented the rebranding of their company style across all social media
platforms
Created educational animations explaining complex stock market terms for
potential clients, i.e. insider trading, wash trading, front-running
Provided graphic representations for investors of Ancoa elements such as engine
architecture, node topology, real-time data feeds, amongst others
Developed their design standard for resultant white-papers and brochures

Indie Game Developer


Self Employed | 2015 - Present

EDUCATION

Developed and published an iOS and Android mobile game in a team of two others
Used Unreal Engines new Blueprint visual scripting system to construct all game
logic

Bournemouth University - BA (Hons) Computer Visualisation and Animation (NCCA)


Poole, Dorset | 2011 2014

Collaborated with Sony Guerrilla Cambridge during the courses Masterclass project
Attended weekly seminars by industry professionals from companies including
Framestore, The Foundry, and DreamWorks.
Participated in numerous group projects, ranging from procedural asset generation,
game development and short animations.

University for the Creative Arts - BTEC Diploma in Art and Design
Canterbury, Kent | 2010 2011

SKILLS

SOFTWARE

Experience at low and high-poly modelling, for both soft and hard surface meshes
Realistic or stylized texturing ability, as well as a working knowledge of PBR pipeline
Traditional and digital drafting skills; from concepting, illustrating to final rendering
Principal background in 3D and 2D animation, primarily digital using Maya and Flash
2 years of C++ and 1 year of Python experience with a familiarity of MEL and Qt
environments
Ability to rig and skin meshes for games and rendered animation
Proficiency with both the current Unity and Unreal game engines and their
workflows

Windows | OSX | Linux


Maya | ZBrush | Unreal Engine 4 | Unity Engine | Photoshop | Illustrator | Premiere | Qt

You might also like