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GTA San Andreas FAQs From GameFAQs
GTA San Andreas FAQs From GameFAQs
Jersey.
"Jacked" was used as reference for the "Hot Coffee" chapter.
All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
A complete listing of contact and other information can be found at the end
of this guide.
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/=========================================================================\
| >TBCT. Table of Contents
|
\=========================================================================/
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This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly. To access any of those chapters,
sections, or to the Table of Contents do CTRL-F (PC) or Clover-F (Mac) to
activate the Find feature in the web browser. Then enter the code like this:
>KR6 or >ZD12
0============================================0============================0
| SDA1. Introduction And General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0============================================0==============================0
GEN1. About The Guide
GEN2. Grand Theft Auto: San Andreas
GEN3. Major Bugs
A. Supply Lines (PS2 Adults Only Version)
B. Off-Map Glitch (Xbox Adults Only Version)
GEN4. Hot Coffee
GEN5. Second Edition Differences
A. Xbox Version
B. PlayStation 2 Version
GEN6. Technical Data
A. PlayStation 2
B. PlayStation 3
C. Original Xbox
D. Xbox 360
E. Apple Macintosh Data
F. PC Data
GEN7. Stats
GEN8. Controls and Vehicles
A. On Foot
B. First Person Shooting
C. Swimming
D. Bicycles
E. In Cars, Motorcycles, and Boats
F. In Planes and the Hydra (plus Skydiving)
G. In Helicopters and the Hunter
H. With the Jetpack
I. In the Rhino
J. PC Controls Data
GEN9. The Main Screen
0===============================0=========================================0
| SDA3. The Main Story Missions |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0===============================0===========================================0
++MSY1. Carl Johnson
==================
CRJ1. Big Smoke
CRJ2. Sweet and Kendl
CRJ3. Ryder
++MSY2. Sweet Johnson
===================
SWN1. Tagging Up Turf
SWN2. Cleaning The Hood
SWN3. Drive Thru
LTS21. Using Gyms
SWN4. Nines and AK's
SWN5. Drive-By
SWN6. Sweet's Girl
SWN7. Cesar Vialpando
++MSY3. Cesar Vialpando
=====================
CVO1. High Stakes, Low Rider
++MSY4. Big Smoke
===============
BSK1. OG Loc
++MSY5. OG Loc
============
OLC1. Life's A Beach
OLC2. Madd Dogg's Rhymes
++MSY6. C.R.A.S.H.
================
CSH1. Burning Desire
SWN8. Doberman
LTS22. Defending Territories
SWN9. Los Sepulcros
CSH2. Gray Imports
OLC3. Management Issues
OLC4. House Party
BSK2. Running Dog
BSK3. Wrong Side Of The Tracks...
BSK4. Just Business
++MSY7. Ryder
===========
Photo Opportunity
Jizzy
T-Bone Mendez
Mike Toreno
Outrider
Snail Trail
Ice Cold Killa
Pier 69
Toreno's Last Flight
++MSY11. Wu Zi Mu
===============
WZM1.
WZM2.
WZM3.
WZM4.
WZM5.
LSC9.
0===============================0=========================================0
| SDA5. Desert and Las Venturas |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0===============================0===========================================0
LVT1. Desert / Las Venturas Safehouse List
A. Tierra Robada
B. Bone County
C. Las Venturas
LVT2. Desert / Las Venturas Points of Interest List
A. Tierra Robada
B. Bone County
C. Las Venturas
LVT3. Desert / Las Venturas Weapon, Item, and Food Locations
A. Tierra Robada
B. Bone County
C. Las Venturas
D. Red County
LVT4. Oysters (Desert)
LVT5. Bayside Marina Boat School
LVT6. RS Haul Trucking Asset Side-Mission
LVT7. Oysters (Las Venturas)
LVT8. Las Venturas Horseshoes
LVT9. Las Venturas Bike School
LVT10. Burger Shot Courier Asset Side-Mission
LVT11. Kick Start and Dirt Track (Blackfield Stadium)
LVT12. The Freight Side-Mission
LVT13. The Ammu-Nation Challenge
Architectural Espionage
Key To Her Heart
Dam And Blast
Cop Wheels
Up, Up And Away!
Intensive Care
The Meat Business
Fish In A Barrel
Freefall
Misappropriation
High Noon
Saint Mark's Bistro
Breaking The Bank At Caligula's
A Home In The Hills
0==========================0==============================================0
| SDA6. Back To Los Santos |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0==========================0================================================0
CRJ7. Vertical Bird
CRJ8. Home Coming
CRJ9. Cut Throat Business
SWN12. Beat Down On B Dup
SWN13. Grove 4 Life
LTS25. Territory Acquisition
A. Weapon of Choice
B. Tips and Strategies
C. Small Territories
D. Defending Territories
CRJ10. Riot
SWN14. Los Desperados
SWN15. End of the Line
A. Part One
B. Part Two
LTS26. 100% Completion Score
0==================0
| SDA7. Conclusion |
0==================0
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >SDA1. Introduction And General Information
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/
My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such
as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation
(1, 2, and 3), Xbox, and Xbox 360.
I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. Additionally, I have
extended the play value of the games I have written guides and FAQs for many
times over plus I have received many letters from all over the world.
I am also what one may call an RGB Analog Video enthusiast. I hack most of my
game consoles to try to get the best possible video from them and that
usually involves tapping into the RGB Analog video signals and using them on
the right monitors to achieve my desires. To this end I became a member of
the GamesX.com mod forum and I post on their "RGB + Video Discussions" forum
area from time to time.
In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We
are also a group of hackers and electronics enthusiasts.
I am also a regular forum poster at GameFAQs, an occasional poster at
AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member
of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice
City" players who met on the Vice City message boards at GameFAQs).
Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since
the age of ten) and "Red Dwarf". I am also a long time soundtrack collector
with many titles in my possession. As far as favorite sports teams go, my
teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos
(NFL) [although I live in Texas, I am originally from Colorado Springs,
Colorado] and the Air Force Falcons (NCAA Football).
This guide was constructed using BBEdit Lite 6.1 and a Power Mac Workgroup
Server. It is now being maintained using TextWrangler on an Apple Mac Mini.
For my guide work I have more than twenty memory cards for my PlayStation 2.
Many of the memory cards are dedicated to "Grand Theft Auto III", "Grand
Theft Auto: Vice City" (Original Version (1.40)), "Grand Theft Auto: Liberty
City Stories", "Grand Theft Auto: Vice City Stories", and "Grand Theft Auto:
San Andreas". One of those is dedicated to the Second Edition of San Andreas.
These memory cards allow me to quickly go and try out new ideas (and modify
old ones) when they occur to me or suggested by others. I have done 100%
Completion on the PS2 (Adults Only and Second Edition Versions), Xbox (Adults
Only and Second Edition Versions), and PC (Adults Only but with the "Cold
Coffee" Patch (V1.01) installed).
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/=========================================================================\
| >GEN1. About The Guide
|
\=========================================================================/
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Welcome to my "San Andreas" guide! In this document you will find a lot of
useful information in a highly organized format that you can use to beat all
of the missions of the game. Quotes taken from readers' e-mail are presented
"as is" and may include spelling and grammatical errors.
The main emphasis of this guide is to provide creative and simple solutions
to many of the missions in the game. I have worked hard to make sure that
this guide is as complete as possible but, at the same time, leave room for
exploration. I hope that you enjoy this guide as much as learn from it.
This guide is designed to help you achieve 100% Completion within San
Andreas. Stuff that doesn't directly contribute to it won't be covered in the
guide (the exception being the Burglar Side-Mission). This is mainly to keep
things manageable. Stuff that won't be covered are Girlfriends (although
Gifts are listed in the Weapons and Other Items sections), basketball playing
Los Santos
Rodeo
Temple
Market
Verdant Bluffs
Downtown Los Santos
Glen Park
Las Colinas
Los Flores
Playa Del Seville
Willowfield
El Corona
Idlewood
Red County
SMB
VWD
MRN
VBH
CMR
MIN
JFS
ELS
EBH
ODK
LIA
LMX
GTN
0==============================================0
| Neighborhood Prefixes (Badlands / San Fierro) \
0===========================================================================>
FLC
SNF
SFB
FNC
Flint County
San Fierro
San Fierro Bay
Financial
WST
GBR
EPN
CLH
Whetstone
Gant Bridge
Esplanade North
Calton Heights
JNH
GVB
JPH
CHL
KNG
OFL
GRC
CRS
EBA
FSV
Juniper Hollow
Garver Bridge
Juniper Hill
City Hall
King's
Ocean Flats
Garcia
Cranberry Station
Easter Bay Airport
Foster Valley
DTN
PLS
CHT
QNS
ESB
HSB
DHR
AVC
MHL
Downtown
Palisades
Chinatown
Queens
Easter Basin
Hashbury
Doherty
Avispa Country Club
Missionary Hill
0==============================================0
| Neighborhood Prefixes (Desert / Las Venturas) \
0===========================================================================>
TIR
BNT
YBG
KAC
RSE
JTN
RCE
LVA
TVS
JTE
PMP
CML
LFD
CAL
RIE
RKE
Tierra Robada
Bone County
Yellow Bell Golf Course
K.A.C.C. Military Fuels
Redsands East
Julius Thruway North
Roca Escalante
Las Venturas Airport
The Visage
Julius Thruway East
Pirates in Men's Pants
The Camel's Toe
LVA Freight Depot
Come-A-Lot
Randolph Industrial Estate
Rockshore East
SMR
LVN
PRP
RSW
EMI
CRK
WHE
OVS
STC
TCE
RYC
GGC
FDC
BFC
RKW
Sherman Reservoir
Las Venturas
Prickle Pine
Redsands West
The Emerald Isle
Creek
Whitewood Estates
Old Venturas Strip
The Starfish Casino
The Clown's Pocket
Royal Casino
Greenglass College
The Four Dragons Casino
Blackfield Chapel
Rockshore West
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/=========================================================================\
| >GEN2. Grand Theft Auto: San Andreas
|
\=========================================================================/
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What can I say? Rockstar has done it again. They have completely blown my
expectations out of the water with San Andreas. San Andreas is much, much
larger than GTA3 and Vice City combined with many more things to do whether
you want to get 100% Completion or not.
There are even more vehicles to play
biplanes, jets, street sweepers, and
have for this game is that they seem
thing. Of course, there are a lot of
kind of criticism.
When the game was first released on the PlayStation 2 and the Original Xbox,
there were a couple of major issues that upset gamers:
0=======================================0
| Supply Lines (PS2 Adults Only Version) \
0===========================================================================>
One of the characters in the game, Zero, has some Asset Missions for his
business. One of them involved flying a small remote controlled plane. And
it has been often considered the single worst mission in San Andreas.
But, to make matters worse, there was a flaw or bug that hindered the
player. In the mission you used up fuel no matter what you do. This
included gliding (getting in the air and letting off the gas).
However, in the Xbox and PC versions, you don't use fuel when gliding which
made the mission much easier and more manageable. Since, in the PS2
version, you used up fuel when gliding this greatly reduced the range of
your plane and made it far more difficult to successfully complete the
mission.
0==========================================0
| Off-Map Glitch (Xbox Adults Only Version) \
0===========================================================================>
This bug was originally called the "Pilot's License Glitch".
One of the common tactics to get your Flying Stat maxed out early in the
game was to go to Los Santos International Airport and get a Shamal then
fly east off the map and return with a fully maxed Flying Stat.
But, in the Xbox version, something bad happens when you do that. By flying
off the map this way then you prevent the Taxi Mission from being completed
(no fares will ever show up) and the "Mike Toreno" mission (the game won't
recognize when you are near the markers).
Because the "Mike Toreno" mission is necessary for completion of the Main
Story then you would screw yourself and you would need to restart your game
either from a point before flying off the map or completely from scratch.
Initially I felt this bug had to do with the Pilot's License but was
informed otherwise by Zoomzoom Moonchild:
"What triggers the glitch is going off of the regular map and going out
into the ocean. If you just keep going and going it does something to
the game where it can't recognize certain aspects geographically, such
as for the passengers in the Taxi Mission. You can trigger this glitch
by swimming out too far, or by traveling too far in a boat or
helicopter, however it's a lot easier to trigger the glitch it in a
fixed-wing aircraft such as a jet (because they move much faster). Once
the glitch has occurred there is no way that I know of to correct it,
you must restart from a previously saved game (before the glitch
occurred) or start a new game."
According to Orion_SR, there are certain zone markers that are corrupted
and, by flying through them, you are moving certain invisible zones off the
map thus causing various problems. The worst of these markers is at the
As this was going on, there were several pieces of sexually related
programming placed into the game. This included a mini-game where you could
make CJ sexually please a woman, even though both CJ and his partner would
still be clothed. This mini-game would be activated when you were invited by
your date to come inside for coffee thus the name "Hot Coffee".
When Dan got his information back, he found that the US had the most
restrictions of all. Even so, he still wanted to push the limits. However,
his partners felt that it was too much and managed to get Dan to scale things
back. Some of the related programming got altered or removed.
But time was getting close to releasing the PS2 version of the game and
something had to be done about the mini-game in question. The decision was
made to disconnect the code from the rest of the game and burying it without
removing it (a process called wrapping). Rockstar felt that no one would find
it.
In time, though, things began to slowly settle down and work began on "Grand
Theft Auto IV". When the game was released in April of 2008 it became the
most successful product launch of all time (according to Guinness World
Records). However, it would be later surpassed by "Call of Duty: Black Ops"
and, as of September 2013, "Grand Theft Auto V" which amassed over a billion
dollars in its first three days of release.
In the end, the scandal would actually make the industry stronger and more
mature. One additional silver lining was that, while they were making the new
version of San Andreas, Rockstar was given the opportunity to fix problems
that managed to get past them in the previous versions.
These new versions would be called the Second Edition and this leads to the
next chapter.....
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/=========================================================================\
| >GEN5. Second Edition Differences
|
\=========================================================================/
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Shortly after their releases I acquired the Second Edition versions for both
the Xbox and PlayStation 2 consoles. As with the various versions of Vice
City, the game saves from the AO Version of San Andreas will *NOT* work with
the Second Edition Version.
However, as it was pointed out on various forums, whenever you change the
main program even a little then this will cause the game saves to be
incompatible. There is nothing that anyone can do about it and this is
something that we will have to live with.
Listed below are the differences between the Original and Second Edition
versions. They are categorized by platform.
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| A. Xbox Version |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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0==========0
| Packaging \
0===============================================>
>>Box Art
*******
The only change in the box art is the inclusion, in small letters along
the bottom of the front of the case, of the words "Second Edition". Not
very helpful but better than nothing. In addition, the Platinum Hits
version of San Andreas is also the Second Edition version.
>>Game Disc
*********
On the game disc itself there should be the words "Second Edition" just
underneath the ESRB rating.
0================0
| Gameplay Issues \
0===============================================>
The
the
The
the
controls are pretty solid and are improved from Vice City. In addition,
sound is pretty good and I haven't encountered any problems with it.
PS2 version runs fairly well though it tends to chug in a few spots on
map (an intersection in Ocean Docks is one example).
Sudden pop-ins are a bit of a problem, especially when flying fast aircraft
(like smacking into a tree you can't see because it has not loaded yet).
Texture loading is pretty smooth but not as fast when using aircraft
(within cities).
0====================0
| Xploder HDTV Player \
0=========================================================>
Xploder HDTV Player is a disc that will allow PlayStation 2 owners to play
most of their games in Progressive Scan mode. Many games will work but some
of them will have issues.
San Andreas works great in 480p mode. However, the main title intro will be
a little glitchy because of "line meshing issues". This is because the
intro is actually a "film" instead of using the game graphics. It is to my
understanding that XHDTV doesn't handle film based stuff well and that
results in the jittery looking intro.
But this is actually a minor problem since you can easily skip the opening
credits by pressing the X Button. Once you get past the intro then all is
good.
Because the graphics are
recommended that you put
higher resolution modes,
the higher end modes and
0=================0
| GS Mode Selector \
0=========================================================>
This is a small program that is used with the memory card exploit known as
Free McBoot. Like with HDTV Viewer you can also view games in progressive
scan using this program. Unfortunately, this program does not work with San
Andreas.
0=========0
| HDLoader \
0=========================================================>
This program, which has been floating around the internet for years, will
let you install your favorite games onto a hard drive (assuming you have an
older style PS2 "Fatty" (with a Network Adapter) or an early version of a
PS2 "Slim" that has been modified to use a hard drive).
There are two variants of this program. The first variant is HDLoader which
is freeware and HDAdvance which is not. It is best to use HDLoader since it
is free and gets updated from time to time to improve compatibility and
functionality.
HDLoader is best installed with a popular memory card exploit known as Free
McBoot. San Andreas, from what I know, has always been compatible with the
earliest versions of HDAdvance and HDLoader. Why install the game on a hard
drive?
For starters, less wear and tear on the DVD-ROM mechanism (that is assuming
if it still works - thankfully you can install games onto the hard drive
from a PC as an option using a program called WiinHip). But mainly it is
for faster loading speeds. Listed below is the speed difference with
HDLoader in certain situations:
0=======================================================================0
| After selecting the game in the HDLoader menu, it takes less than
|
| five seconds to get to the logo screen since it doesn't do the
|
| PlayStation 2 splash screen.
|
|-----------------------------------------------------------------------|
| The initial load is a little faster and smoother.
|
|-----------------------------------------------------------------------|
| Entering / exiting buildings and closets are much faster.
|
|-----------------------------------------------------------------------|
| Loading up missions and cutscenes are faster.
|
|-----------------------------------------------------------------------|
| Loading up game saves is much faster.
|
|-----------------------------------------------------------------------|
| Going into the pause menu is much faster.
|
|-----------------------------------------------------------------------|
| Texture loading is faster (but there still are a few areas that have |
| some problems loading in a timely manner).
|
|-----------------------------------------------------------------------|
| Object loading is much faster (reducing the chances of hitting
|
| invisible objects - objects that are "there" but you can't see
|
| because the graphic hasn't loaded up yet).
|
0=======================================================================0
0================0
| Open PS2 Loader \
0=========================================================>
This program is meant to replace HDLoader and is more solid than HDL. You
use this in place of HDL and it will recognize the HDD and all the games
you have already installed. OPL, or "Opal" as I like to call it, has its
own compatibility modes for games and won't recognize the settings used in
HDL.
Based on the time I have played San Andreas on Opal I found it to run just
as smooth as it was on HDL.
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| B. PlayStation 3 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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Some of the earlier PlayStation 3 units available offer backwards
compatibility with the PlayStation 1 and PlayStation 2 games. Recently I
acquired an older BC PlayStation 3 and spent a little time with it. Before I
get to my observations here are a couple from other readers:
First, from Ben Riemer:
"I would say the graphics are worst in the PS3 version than the PS2 version
because the PS3 does not do a good job on rendering graphics. The HUD does
not look as smooth as it would on the PS2 or Xbox version of the game. The
games lags in more places too. The game lags when you are going off hills
in the NW area of San Fierro. Since the sixaxis controller doesn't rumble,
that is a lost too. I haven't tried it with the new dualshock controllers
yet, because I do not own one. However, other than that, the game is the
same as it was on the PS2. My PS3 is the old 20GB version of the system
and I played at standard defintion (480i)."
Second, from Kris Hall:
"I currently own the AO version and play on my PS3 and I can say I have not
noticed much of a difference graphically as it seems to look very close to
what it did on the PS2.
I agree with Mr. Riemer that some spots are laggy but I play on a 160gb...
(I can't recall the exact size now because I replaced the HDD with a
bigger one, but it was the last model before they took out the card
readers and the extra 2 USB ports) and a 55" DLP (IDK what def I play at
because of the upscaleing) but the HUD is still sharp enough for me.
The tactile feedback of the DS3 is close enough to the DS2 for me that I
do not notice a difference.
Also I've noticed more falling planes this play through than the last as I
was almost killed by two of them but IDK if there is any coincidence to
playing on different hardware as that shouldn't effect the AI but it was
really random and I thought it was worth sharing."
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I only spent a small amount of time playing San Andreas on my unit as I
wanted to get this revision done. The upscaled graphics take some getting
used to, especially on my flatscreen monitor. I didn't have any problems with
graphics or sound glitches so far.
One major plus for the PS3 is the ability to create virtual Memory Cards. You
can create as many as you want and it will be stored on the HDD. To switch
out cards you use the PS Button to bring up the system menu and you can
easily switch them out before going back to the game. This is great if you
wish to archive saves.
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| C. Original Xbox |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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0========0
| Overall \
0=========================================================>
The graphics on the Xbox version aren't that radically better than the PS2
version but animates more smoothly than on the Xbox version of Vice City.
This is probably due to the new engine for San Andreas.
In addition, the Xbox version has greater draw distance and is much
brighter than the PS2 version. Oh, and let's not forget Progressive Scan
(Component Video only) for the Xbox version. The sound quality is about the
same between the PS2 and Xbox versions of San Andreas. The Xbox version
gets a slight edge due to its custom soundtrack feature.
The controls is where the Xbox version is clearly inferior to the PS2
version. The use of the White and Black buttons for flying and drive-bys
makes some missions more difficult than on its PS2 counterpart.
Rockstar had to make do with what was given to them but the ambitiousness
of San Andreas had to have made it difficult for them to come up with a
proper control scheme.
The Xbox version runs fairly smooth though it tends to chug when you fly
through clouds. There aren't as much sudden pop-ins but texture loading is
slower (you can outrun the texture loading (in a city) when using a fast
motorcycle).
It is unclear whether the Thompson drives (which did not like my GTA3 and
Vice City games thus forcing me to trade in my initial Xbox) would properly
load up San Andreas.
0=========================0
| Xbox Version Differences \
0=========================================================>
At this time there are a couple of differences between the PS2 and Xbox
versions:
0=======================================================================0
| Shady Industries in San Fierro is now called Solarin Industries.
|
|-----------------------------------------------------------------------|
| The secret Pay 'N' Spray east of The Strip in Las Venturas (found in |
| the Original PS2 version) has been deactivated.
|
0=======================================================================0
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| D. Xbox 360 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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The Original Xbox version of San Andreas works with the latest Backward
Compatibility updates for the Xbox 360 (you need the Hard Drive to play
Original Xbox games on the X360).
You can play San Andreas in many different resolutions depending on your
monitor or HDTV setup. Unlike "Grand Theft Auto III" and "Grand Theft Auto:
Vice City", the main title intro for San Andreas plays flawlessly.
San Andreas looks great in 640x480 (although it is pillarboxed on my NEC
MultiSync 3D) and looks better in 1024x768. However, at that high a
resolution, you may notice a little bit of jagginess here and there due to
the upscaling of the graphics.
The emulator for San Andreas runs this game pretty well. I have yet to
encounter any slowdown (even in the clouds).
However, texture loading is terrible. This is probably a combination of the
DVD-ROM drive, the emulator, and the fact that Original Xbox games can't use
the hard drive for caching when played on the Xbox 360.
There are three things to know about playing San Andreas on the Xbox 360:
>>You can't do custom soundtracks like you could on the Original Xbox.
>>You can't transfer game saves to an external memory card for safekeeping.
>>You can't transfer games saves from the Original Xbox to the Xbox 360.
But one good thing about playing San Andreas on the Xbox 360 is that the
White and Black buttons (from the Original Xbox controller) are replaced by
the Left and Right Bumpers which are situated above the Left and Right
Triggers on the Xbox 360 pad. This makes it much easier to fly aircraft.
Sadly, even if you use a USB-to-Xbox adapter, you cannot use an Xbox 360
controller with the Original Xbox.
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Apple Macintosh Data |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
One of the things that the Intel based Macintoshes can do is something called
BootCamp. This will allow you to install Windows on the Mac on its own
partition and you can switch to that operating system when you want to.
There is now a Mac version of the game available but it is actually the PC
version that is made to work on the Intel Macs by using something called
"wrappers". It may be best to track down the PC version and find a wrapper
that is best suited to what version of OSX you have since I know that the
official wrapped version of Vice City will not work on version OSX 10.8 and
above.
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. PC Data |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Out of all the platform versions the PC version of San Andreas is the best
overall. This is also dependent on the machine you have. The game came out
nearly ten years ago and the specs to run it are pretty mid-range by today's
standards. I have a Dell Optiplex GX620 at 3.2GHz and 2GB of RAM (cost less
that $100) and a GeForce GT 610 video card installed (cost about $50). And
the game runs very well in that setup.
The graphics are excellent and you can use a variety of resolutions. And you
can copy your game saves into outside folders for safekeeping (the files have
names like GTASAsf8.b). You can also customize your controls to your liking,
something the other console versions won't allow you to do. You can also
patch and mod the game to your liking if that is something you wish to try.
However, even though you play the game off a hard drive, there are problems
with texture loading and pop-in - even worse than the console versions. It is
unclear if using the super fast Solid State Drives (SSD) will correct this
particular problem.
And, although you can customize the controls to your liking, they are much
more complex and may take awhile to wrap your head around. Then there is also
the issue of using joypads which I will cover later in this document.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN7. Stats
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
One of the major things that has been added to the GTA series is something
called Stats. Stats adds an RPG element to your character and there are many
things that you can change to make your character better (or worse).
Most of the upgrades to your Stats are permanent although some can change one
way or the other depending on certain physical activities. From this point
forward you will see me write about certain Stats starting with the next
chapter.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN8. Controls and Vehicles
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Although the manual covers the setup pretty good, I felt that I should
include a section on controls. I have also included basic action, vehicle,
and Stats information with their respective control schemes.
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. On Foot |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
As with any GTA game, there are plenty of things you can do when on foot.
And, by doing certain activities on foot, you can increase your Stamina and
Health Stats. Increasing your Stamina will allow you to sprint longer on
foot, in the water and on a bicycle. However you can gain Infinite Stamina by
successfully completing the Burglar Side-Mission (explained later).
Over the course of doing physical activities you may also see your Health
Stat increase. This increases your maximum health and you will see the Health
Bar lengthen slightly. You can also max out your Health Stat by successfully
completing the Ambulance Mission.
0===========================================================================0
|
Command
|
PlayStation 2
|
Original Xbox
|
0===========================================================================0
| Move Around................|
Left Analog Stick |
Left Analog Stick |
| [1] Look Around............|
Right Analog Stick |
Right Analog Stick |
| Look Behind................|
R3 Button |
Right Stick Button |
| [2] Multiple Use...........|
L1 Button |
Left Trigger |
| [3] Run....................|
X Button |
A Button |
| [4] Jump/Climb/Block.......|
Square Button |
X Button |
| Crouch.....................|
L3 Button |
Left Stick Button |
| [5] Target.................|
R1 Button |
Right Trigger |
| [6] Attack/Fire Weapon.....|
Circle Button |
B Button |
| Enter Vehicle..............|
Triangle Button |
Y Button |
| [7] Previous Weapon........|
L2 Button |
White Button |
| [8] Next Weapon............|
R2 Button |
Black Button |
| Enter Vehicle..............|
Triangle Button |
Y Button |
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. First Person Shooting |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
These controls only apply to when using a Sniper Rifle or RPG. You hold down
Target to enter First Person Mode and release it to return to Normal Mode.
0===========================================================================0
|
Command
|
PlayStation 2
|
Original Xbox
|
0===========================================================================0
| [1] Zoom In................|
L2 Button |
White Button |
| [1] Zoom Out...............|
R2 Button |
Black Button |
| [2] Fire Weapon............|
Circle Button |
Left Trigger |
| [3] Move Scope/Aim.........|
Left/Right Sticks |
Left/Right Sticks |
| Duck.......................|
L3 Button |
Left Stick Button |
0===========================================================================0
[1] - This only applies to the Sniper Rifle.
[2] - You can also use the L1 Button (PS2) and B Button (Xbox) as alternate
fire buttons.
[3] - You use the Left Analog Stick to move CJ around (which can be used in
aiming) and the Right Analog Stick to move the scope in other
directions.
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Swimming |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Unlike most of the GTA games, your main character can swim. This can be
pretty useful for eluding pursuit and general exploring.
Swimming underwater will gradually increase your Lung Capacity Stat which
will allow you to stay underwater for long periods of time. This is very
helpful for acquiring Oysters which are found in the water all around San
Andreas.
You can also max out your Lung Capacity Stat and increasing your Sex Appeal
by collecting all of the Oysters found around the San Andreas area.
0===========================================================================0
|
Command
|
PlayStation 2
|
Original Xbox
|
0===========================================================================0
| [1] Swim Direction.........|
Left Analog Stick |
Left Analog Stick |
| Sprint.....................|
(Hold) X Button |
(Hold) A Button |
| Super Sprint...............|
(Tap) X Button |
(Tap) A Button |
| Jump.......................|
Square Button |
X Button |
| Enter Boat/Climb Out.......|
Triangle Button |
Y Button |
| [2] Dive Underwater........|
Circle Button |
B Button |
| Swim Forward (Underwater)..|
X Button |
A Button |
| Swim Faster (Underwater)...|
(Tap) X Button |
(Tap) A Button |
0===========================================================================0
[1] - This is used to turn CJ where you want him to go. When pushed forward
then he will swim at a leisurely pace.
[2] - The more you swim underwater, the more you increase your Lung Capacity
Stat.
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Bicycles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
In San Andreas you
upgraded. The more
Cycling Skill, the
also increase your
straight up in the
When you get onto a bike then press Pedal to move forward. To sprint, tap
Pedal faster and you will see him stand on the bike and pedal really fast.
You can actually go quite a distance this way.
To Bunny-Hop, hold down the L1 Button (PS2) or the B Button (Xbox) then
release to jump. The higher your Cycling Skill, the higher you will jump.
If you happen to come to a stop when you are climbing a steep incline then
rapidly tap Pedal to shoot yourself up the incline. This skill will come in
handy for the BMX Challenge later.
Be careful when going at top speed. If you smack into a pedestrian then you
will wreck (as well as killing the pedestrian).
When you max out your Cycling Skill then you can do very high Bunny-Hops.
But, according to Pedro Palhoto, you also get something called the Bicycle
Double Bunny Hop feature. After releasing the regular hop button then you
press the Fire Button to hop again while in the air.
0===========================================================================0
|
Command
|
PlayStation 2
|
Original Xbox
|
0===========================================================================0
| Pedal......................|
(Hold) X Button | (Hold) Right Trigger |
| Pedal Faster...............|
(Tap) X Button |
(Tap) Right Trigger |
| Bunnyhop...................|
L1 Button |
B Button |
| Bunnyhop Higher............|
(Hold) L1 Button |
(Hold) B Button |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. In Cars, Motorcycles, and Boats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
As with all the other GTAs, there are plenty of cars and other vehicles to
use in San Andreas. From junkers and gang cars to the fanciest sports cars.
They are all represented.
When you first start the game and enter a car you will see that the car might
not handle too well. This is not necessarily because of the car itself but
because it is that you don't have any Driving Skill.
The more you drive around in a car, the more you increase your Driving Skill.
The higher your Driving Skill, the better the car begins to handle (although
that is open for debate). I should note that it takes a very long time to max
out your Driving Skill but you can speed that up by doing the Driving School
which opens up later in the game.
The same principle goes for Bike (Motorcycle) Skill. The more you ride around
on a Motorcycle, the better the handling. In addition, you won't fall off as
easily when struck. Maxing out your Bike Skill doesn't take nowhere near as
long as does the Driving Skill but it will take some time to do.
You may want to max out your Bike Skill first if you want to do the Vigilante
Mission on the Cop Motorcycle.
The fastest way to max out your Bike Skill is to do the Bike School in Las
Venturas after completion of the mission "Yay Ka Boom Boom".
Just like in
exploration,
the bikes is
while riding
the wall. Then go around the chain-link fences and go to the west end of the
airport where you will see a jet (the Shamal).
----------------------------------------------------------------------------**IMPORTANT: On the Xbox AO Version you have to be careful when trying to
upgrade your Flying Skill early. You may risk triggering what is
known as the Off-Map Glitch (explained earlier) and you will
screw yourself out of game completion. This has been confirmed
fixed for the Xbox SE Version.
This is also in the PC AO Version but can be fixed with the 1.01
patch.
----------------------------------------------------------------------------If you accidentally fly into an Unwelcome Area then you will get a 4-Star
Wanted Rating and you will chased by a fighter jet and be shot at by heat
seeking missiles.
Maxing out your Flying Skill won't nearly take as long as maxing your Driving
Skill, especially with a jet. Maxing out your Flying Skill will automatically
give you a Parachute every time you jump out of a plane regardless of whether
or not you had one when you entered the plane.
0==========0
| The Hydra \
0=========================================================>
One of the jets you can use in the game is the Hydra military plane which
is based on the popular Harrier hover jet. When you first enter a Hydra you
will be in Hover Mode. Go high up in the air before switching modes.
To go from Hover Mode to Jet Mode push Up on the Right Analog Stick for
several seconds. When you want to go from Jet Mode to Hover Mode then pull
Down on the Right Analog Stick for several seconds.
You can earn this jet by taking one during the "Military Service" Vehicle
Race, by completing the mission "Vertical Bird", or by obtaining 100%
Completion where one will spawn on top of Sweet's house in Ganton.
0==========0
| Skydiving \
0=========================================================>
If you want to skydive then press Exit Vehicle while in an airplane high in
the air. Push forward on the Left Analog Stick to fall faster. Press Attack
to deploy the Parachute. You can control your direction with the Left
Analog Stick. To slow your descent then pull back on the stick. You can
actually fly pretty far this way.
If you have a Wanted Level while in the air then you will be vulnerable to
Police attacks because you can't use weapons while parachuting.
If you haven't maxed out your Flying Skill then you may want to find where
the Parachute Icons are before flying.
0===========================================================================0
|
Command
|
PlayStation 2
|
Original Xbox
|
0===========================================================================0
| Pitch/Roll.................|
Left Analog Stick |
Left Analog Stick |
But you can still do the Tank Gun Boost if you switch to either the First
Person or Cinematic view once the turret is pointing behind you. This will
lock the turret in place. Thanks to Diego Mendez who found this out and was
relayed to me by Glen T. Winstein.
However, one little advantage is that you can shoot down low flying
helicopters in the Rhino because you can use the Right Analog Stick to aim
the gun upward.
You can earn this tank by taking one during a 6-Star Wanted Rating, from
Restricted Area (Desert) or by obtaining 100% Completion where one will
spawn near the Johnson residence in Ganton (Los Santos).
0===========================================================================0
|
Command
|
PlayStation 2
|
Original Xbox
|
0===========================================================================0
| Turn Vehicle...............|
Left Analog Stick |
Left Analog Stick |
| [1] Camera/Turret Control..|
Right Analog Stick |
Right Analog Stick |
| [3] Look Left..............|
L2 Button |
White Button |
| [4] Look Right.............|
R2 Button |
Black Button |
| Look Behind................|
L2 + R2 Buttons | White + Black Buttons |
| Accelerate.................|
X Button |
Right Trigger |
| Brake/Reverse..............|
Square Button |
Left Trigger |
| [2] 4-Wheel Steering.......|
R1 Button |
X Button |
| Exit Rhino.................|
Triangle Button |
Y Button |
| Main Gun...................|
L1/Circle Button |
B Button |
| Use Horn...................|
L3 Button |
Left Stick Button |
| Vigilante Mission..........|
R3 Button |
Right Stick Button |
| Change Camera Mode.........|
Select Button |
Back Button |
| Pause......................|
Start Button |
Start Button |
0===========================================================================0
[1] - You can aim the gun upward to shoot stuff on bridges or ledges above
you. You can even shoot down low flying helicopters.
[3] - On the Xbox 360 this is the Left Button which is situated above the
Left Trigger.
[4] - On the Xbox 360 this is the Right Button which is situated above the
Right Trigger.
[2] - Just like on the Monster trucks, this feature, when used, will allow
you to turn the Rhino on a dime.
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| J. PC Controls Data |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
The PC version uses the standard mouse/keyboard system which gives a wide
range of flexibility to those who are proficient with it, especially since
you can re-assign commands to any key on the keyboard. But it can be
confusing to the newcomer since many of the commands that are usually done
with one button on a console controller are split onto several keys.
The good news is that you can simplify things by combining commands under one
key. An example: on the PS2 you enter/exit vehicles by using the Triangle
Button. This same button is used to buy food from Snack Machines. On the PC,
the F Key is used to enter/exit vehicles and the Return Key is used for the
Snack Machines.
For each PC command there is a primary column (F Key) and a secondary
function column (Ret). To combine commands simply highlight the row, hit
Backspace to remove all commands, and press the F Key to set the new command
but no other commands for secondary functions. Thus the F Key is now used for
entering/exiting vehicles and for Snack Machines, just like the consoles.
There is also a joypad option for those who wish to use it. Activating it
will change how the camera is controlled, how you target people, and being
able to use and assign the joypad buttons. It won't de-activate the keyboard
so you can still use it for other commands.
However, using the joypad has its own set of problems.
For starters, not all joypads can work properly with this game. My main
joypad for PC gaming is the Xbox 360 joypad. But it won't recognize the Right
Analog Stick and it counts the D-Pad as a movement control even though you
can use the Left Analog Stick for that.
The main reason for this, based on some research, has to do with something
called the POV Hat. Apparently Rockstar Games didn't program the joypad
scripting properly and this effects overall joypad compatibility. This
could've been something to be patched but this scripting is hardcoded into
the main program which makes is very difficult or impossible to correct. This
was also done on both GTA3 and Vice City.
If you wish to use a joypad then you need to find one that will work
properly. Shortly after I started my 100% Completion run on the PC version I
was given a Logitech Dual Action joypad by a friend. It recognized the Right
Analog Stick but wouldn't "disengage" the D-Pad from being a movement
control. This was okay because on the consoles the D-Pad was mainly used for
little used commands and I used the keyboard to handle those.
Then there was the joypad buttons. Although you can map them out pretty well
to match the console versions, mainly the PS2 version since the Dual Action
resembles a PS2 controller, combining commands onto certain buttons proved to
be irritating.
For example, if you want to make one button or key to do both Center Camera
and Action (such as buying property and switching out weapons) the game won't
let you as this will cause the commands to be unbound. This made layering
certain commands onto other commands impossible, at least within the game.
Thankfully, Xpadder (and JoyToKey) will allow you to layer extra commands
onto the joypad buttons to more closely approach the console versions even
when the game itself won't let you.
The combination of key re-assigning and programs like Xpadder makes the
controls for the PC version of San Andreas extremely flexible once you know
how things operate. This also makes certain tasks, which are frustrating on
the console versions, much easier and I will cover those later in the
document.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN9. The Main Screen
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Your Main Screen is where all of the action in San Andreas take place.
In the center of your screen is your main character, Carl Johnson. You use
your Left Analog Stick to move him around and the Right Analog Stick to
rotate and manipulate the camera.
In the lower left corner of the Main Screen is the Radar. This is used to
help in finding your current position in the city, objectives, mission
strands and Safehouses.
In the upper right corner of the Main Screen you will find the game clock,
your Health Bar, your Armor Bar (when you have Armor), Swimming Stamina Bar
(when you are in the water), your money and the weapon or item you are
currently holding.
Special prompts will appear at either the upper left corner of the Main
Screen or at the bottom.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN10. Game Menus
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you pause the game, using the Start Button, you also bring up these
menus listed at the bottom of the screen:
0===========================================================================0
| Game
| This is where you load saves, delete saves, or start a new
|
|
| game.
|
|------------+--------------------------------------------------------------|
| Brief
| This is where you can go through the text used in the
|
|
| cutscenes, missions, and outside of missions.
|
|------------+--------------------------------------------------------------|
| Map
| This shows the Main Map of San Andreas. This is where you
|
|
| can find your position, mission strands, and other notable
|
|
| places.
|
|------------+--------------------------------------------------------------|
| Stats
| This is where the statistics for everything you do are
|
|
| listed.
|
|------------+--------------------------------------------------------------|
| Controller | This is where you can see your control scheme.
|
|------------+--------------------------------------------------------------|
| Audio
| This is where you control the audio and listen to some of
|
|
| the radio stations featured in the game (including the one
|
|
| you make yourself (Original Xbox and PC versions)).
|
|------------+--------------------------------------------------------------|
| Gallery
| This is where you can look at the pictures you have taken
|
|
| with your Camera and saved to your Memory Card or Hard
|
|
| Drive.
|
|------------+--------------------------------------------------------------|
| Display
| This is where you control some of the visual aspects of the |
|
| game.
|
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN11. Eating and Food
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Another thing you will need to do during the course of the game is to eat. If
you go too long without eating you will get hungry and start to lose energy.
However, you lose energy very slowly so, even if you are out in the middle of
nowhere, you can easily go and get food without starving to death. And you
don't even have to eat a lot either. A simple snack will do to keep from
going hungry.
Eating is the only way to get your Health back up to its current maximum.
There are very few Health Icons in San Andreas unlike all the other GTAs.
If you wish to make CJ muscular then you will need to eat large amounts of
large meals to get Fat so you can go to the Gym to convert it into Muscle.
Eat too many meals in one day however (about 11) and he will throw up.
You can also eat meals that can keep you from going hungry but without adding
to your Fat. A Salad Meal at any of the fast food places will do the trick.
There are three types of fast food restaurants in San Andreas. The
restaurants listed below are opened during and after completion of the
mission "Ryder". Each place has a Map Icon for easy location:
>>The Well Stacked Pizza Co.
**************************
Map Icon: Pizza Slice.
>>Cluckin' Bell
*************
Map Icon: Chicken Head.
>>Burger Shot
***********
Map Icon: Hamburger.
There are four meals you can choose from in each place:
>>Small Meal (adds a little bit of Fat)
>>Medium Meal (adds a little more Fat than the Small Meal)
>>Large meal (has the most Fat)
>>Salad meal (has no Fat)
There are also Snack and Sprunk Machines plus Food Stands and Hot Dog Vans
spread throughout San Andreas that you can use to keep from going hungry.
They are open from the beginning of the game and their locations will be
listed in each major section of the guide.
You can get fat from using these Machines and Vans but it will take awhile to
build up a sizable Fat Stat this way. However, you can use these machines,
along with the Beach Gym at Santa Maria Beach (Los Santos), to help build up
some muscle before you open up any of the restaurants and gyms.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN12. Respect
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
"Respect is everything" went the tagline for Grand Theft Auto 2.
And it has been resurrected for this game. Having respect will allow you to
easily recruit gang members for various activities, getting Girlfriends, and
will impact how people look at you. Some of the things that change your
Respect are:
>>Killing Cops and rival gang members.
>>Progressing through the Main Story Missions.
>>Doing certain Missions.
But there are other things that can affect your Respect.....
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Fat, Muscle Stats, and Gyms |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Two of the Stats that will change most often is the Fat and Muscle Stats. If
you eat a lot of meals and don't do any physical activities then you will get
pudgy. This will negatively impact your ability to run and jump plus people
will make unflattering comments about you.
In addition, the stuff CJ says will change. For example, he will say things
like "Lunch money", "This should help keep my belly full" and "I'm gonna
spend this on a good meal" when he picks up money. If you get a 100% Fat Stat
then CJ will be obese.
You can change this by doing physical activities like bicycling or working
out at the local Gym. When working out at the Gym you can change the Fat into
Muscle.
If you work out at the Gym long enough then you can make CJ really buffed and
ripped. This will also make your physical attacks a lot more damaging and
you increase your Sex Appeal which will help with getting certain
Girlfriends.
You can burn off the Fat without building Muscle. You can do things like
swimming and bicycling to do this. Once you burn off the Fat, however, then
you will then start burning off the Muscle until CJ is skinny again. If you
want to keep CJ with some degree of muscular build then you will have to
balance eating and working out.
There are five Gyms you can use to work out CJ:
>>Santa Maria Beach (Los Santos)
******************************
This is open from the beginning of the game and, with the use of the
Snack and Sprunk Machines, you can gain a lot of muscle before doing
In San Andreas you can change clothes to change how you look in the game just
like in Vice City. Unlike Vice City, however, you can change your appearance
in more ways than you can imagine. You can change shirts, pants, wear
necklaces, change shoes, wear hats, etc.
For those who want to go topless (if you have muscles and tattoos you want to
show off), go into your closet and use Remove Item to take off shirts and
jackets. You can also use this method to make CJ go (almost) completely naked
if desired.
Getting better clothes is one way to increase your Respect (as explained
above) and increases your chances of getting a Girlfriend (if you wish to
pursue one). And, you can also change clothes to get rid of Wanted Ratings.
But you don't need to change the entire outfit. You can just switch one item
to get rid of the Ratings.
In San Andreas, there are many places where you can get new clothes once you
have opened up the stores. Each store is represented by a shirt icon on your
map (and listed in each major section in the guide):
0======0
| Binco \
0====================================================>
Opens after: "Nines and AK's".
Motto: "More trash for less cash."
----------------------------------------------------------------------Notes: A budget clothes shop that looks like a thrift store more than
anything else. But you can get some decent clothes here, just not
very stylish clothes. This is where you can get green clothes for
representing Grove Street.
0========0
| ProLaps \
0====================================================>
Opens after: "Nines and AK's".
Motto: "Train Hard."
----------------------------------------------------------------------Notes: A sports clothes shop where you can get anything from expensive
sneakers to team jerseys. A lot of gangbangers like to wear sports
related stuff. You can gain additional respect with certain items
here.
0=========0
| SubUrban \
0====================================================>
Opens after: "Nines and AK's".
Motto: "...come to where it's apparently at."
--------------------------------------------------------------------------Notes: A trendy hip-hop clothes shop. Most of the clothes are based on what
the hot music acts are wearing. Additional respect can be gained by
use of some of the items here.
0====0
| Zip \
0====================================================>
Opens after "Are You Going To San Fierro?".
Motto: "Clothing to get your teeth into."
--------------------------------------------------------------------------Notes: A mid-range clothes shop. Better than Binco but not as good as the
others.
0=======0
| Victim \
0====================================================>
Opens after: "Learning To Fly" (Completion of Flight School).
Motto: "To die for."
--------------------------------------------------------------------------Notes: A high class and expensive clothes shop. Clothes based on the rich
fashion styles can be bought here. A lot of respect can be bought
here too.
0=============0
| Didier Sachs \
0====================================================>
Opens after: "Saint Mark's Bistro".
Motto: "For those with discriminating taste."
--------------------------------------------------------------------------Notes: A high class and expensive clothes shop. The best of everything, and
the most respect, can be bought here. Of course, you'll also spend
the most money but prestige doesn't come cheap.
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Haircuts and Tattoos |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
The following places will let you change certain aspects of your physical
appearance:
0=============0
| Barber Shops \
0=========================================================>
This is where you can change hairstyles. You open up the Barber Shops when
you do the mission "Ryder". They are represented by a scissors icon on your
in-game map.
There a quite a few hairstyles you can choose from but you can probably get
the best results (in terms of increasing your Respect) from getting the
most expensive style. You can also get rid of a Wanted Rating by getting a
haircut.
0===============0
| Tattoo Parlors \
0=========================================================>
Another way to change appearance is to get tattooed (no, not that kind of
tattooed although I don't think you can get drunk or stoned in this game).
No, I mean as in ink. Usually the more expensive and elaborate tattoos will
be the ones that will increase your Respect the most. These shops open
after completion of the mission "Ryder". They are represented by a "T"
(Olde English Font) on your in-game map.
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Sex Appeal |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Changing your appearance will not only increase (or decrease) your Respect
but will also change your Sex Appeal. The higher your Sex Appeal, the greater
your chances of getting a Girlfriend (if you want one) or having "coffee"
when you do have one.
You can also change your Sex Appeal by getting into a better car as well. A
good, solid, pimped-out car will really jack up your Sex Appeal (along with
good appearance). You can also greatly increase your Sex Appeal by collecting
all 50 Oysters found around San Andreas.
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Girlfriends |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
As noted above, a solid level of respect can help you get a Girlfriend if you
wish to have one. However, you will get two of them simply by playing through
the Main Story Missions.
But there are several more that can be found around San Andreas. Some of
them even allow you to gain special abilities (such as being able to keep
your weapons if you are Wasted or Busted).
And, according to Jordan Knupp, if you date a girlfriend on one game, then
the bonuses from the girlfriend carry over to the other games.
However, obtaining additional Girlfriends doesn't contribute to 100%
Completion so I am not going to cover them in this guide.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN13. Law Enforcement
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
The main enemies in the Grand Theft Auto games are the Police. They were
fairly aggressive but stupid and predictable. They were also fun to mess
around with like playing demolition derby with them at the 4-Star Wanted
Rating.
In San Andreas, however, that's all changed. Here the Cops are *FAR* more
aggressive and intelligent. Even at the lowest wanted level they will take
cover, block your physical attacks, and even shoot at you. In other words,
playtime's over. Now things get serious when dealing with the law.
They even have more vehicles (details a little later) including Motorcycle
Cops who will shoot at your car to try to slow you down if they are chasing
you (I hate those bastards. They really take the fun out of car chases).
When you do something bad near a Cop, like mugging a person, then one of the
stars at the bottom of the HUD will light up indicating a Wanted Level. The
Cops will then try to bust you. The more stars you have, the more aggressive
they will be. There are several ways to get rid of a Wanted Rating:
0===========================================================================0
| Hiding out somewhere for a bit (depending on what you've done, this will |
| work for up to 4-Stars).
|
|---------------------------------------------------------------------------|
| Getting a Police Bribe Icon (drops the level down a notch).
|
|---------------------------------------------------------------------------|
| Completing the current mission (if you get a rating during one).
|
|---------------------------------------------------------------------------|
| Getting Busted or Wasted.
|
|---------------------------------------------------------------------------|
| Driving a car (excluding rescue and most Police vehicles) into a Pay 'N' |
| Spray. You can also get rid of a Wanted Rating by getting a mod done to
|
| your car at a Mod Shop. Thanks to Glen T. Winstein for that bit of info. |
|---------------------------------------------------------------------------|
| Changing clothes at any Safe House. This will work all the way up to
|
| 6-Star.
|
|
|
| It should be noted that you have to change items for this to work. It
|
| won't work if you use Remove Item. Thanks to CDNW for that handy bit of
|
| information. According to reader Dave Fernandes, you can go into any
|
| Clothing Store and purchasing a shirt or pants to get rid of the Wanted
|
| Rating.
|
|---------------------------------------------------------------------------|
| Saving your game at any Safe House. This will work all the way up to
|
| 6-Star. Thanks again goes to CDNW.
|
|---------------------------------------------------------------------------|
| Getting a haircut at any Barber Shop. Thanks to Glen T. Winstein for that |
| bit of info.
|
0===========================================================================0
There are six Wanted Levels. The higher you go, the more aggressive the
pursuit. Below are the six Wanted Ratings and what you can expect:
0=======0
| 1-Star \
0=====================================>
You are of mild interest to the Cops. They will chase you on foot and will
whack you with their nightsticks when close enough. They will chase you for
some distance on foot unless you get a car and make a fast getaway. If you
attack a Cop with your Fist or Melee Weapon then a nearby Cop may shoot at
you.
When fleeing in a car there will be Motorcycle Cops that may shoot at you
to try to get you to stop. Hiding out somewhere for awhile will get rid of
a 1-Star rating but may take awhile depending on what you've done.
0=======0
| 2-Star \
0=====================================>
Things get a bit more serious here. The number of Cops increase a bit and
they will start shooting you instead of whacking you with their clubs.
Motorcycle Cops will shoot at your car to try to stop you. You may be able
to wait things out in a safe area but this may take a long time depending
on your crimes.
0=======0
| 3-Star \
0=====================================>
More Cops will join the fray and a helicopter will start pursuing you and
will shoot at you if you stand still long enough for it to do so.
The Cops become more fearless and will stand in the open shooting at you in
an attempt to stop you. Don't be surprised to find several Cops standing
there using you as target practice if you poke your head out of a safe
area. Your best bet to get rid of a 3-Star Wanted Rating is to use a Pay
'N' Spray.
0=======0
| 4-Star \
0=====================================>
Now a second helicopter and the SWAT team joins in. They will try to
blockade the road with their Enforcers and rappel down from the helicopter.
They are heavily armed with powerful sub-machine guns that will make quick
work of your vehicle when encountering a SWAT roadblock. I've had a many as
eight Cops standing in the open taking shots at me (and making the most of
them) at 4-Star.
If you're in a aircraft then you will be shot at by missiles and be chased
by fighter jets. This is the highest wanted level you can obtain while
confined to Los Santos.
0=======0
| 5-Star \
0=====================================>
Now the FBI joins the pursuit with their FBI Ranchers. You can achieve this
rating after completion of the mission "Farewell, My Love...". There is
also a Stat for how long you can maintain a chase with a 5-Star Wanted
Rating.
0=======0
| 6-Star \
0=====================================>
The Army finally gets in on
Rhinos and will kill you on
in San Andreas your chances
more than a few seconds are
Of course, that also depends on where you hole yourself up at and what
weapons you have at your disposal. A couple of people have written me
telling me how much fun they had with a 6-Star Wanted Rating.
You can achieve this rating after the completion of the mission "Verdant
Meadows".
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Police Vehicles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Like in the other Grand Theft Auto games, you can grab Police Vehicles and
use them in Vigilante Missions (explained later). And there are a lot of
Police Vehicles you can use for that purpose:
>>Police Car
**********
Found: On the street and at all Police Stations only in the major
cities of San Andreas.
----------------------------------------------------------------------Notes: You get five Shotgun shells when entering a Police car. If you
don't already have a Shotgun then you will acquire one with five
shells.
>>HPV-1000 Police Motorcycle
**************************
Found: In the street only in the major cities of San Andreas.
----------------------------------------------------------------------Notes: You can shoot forward when riding this motorcycle which can make
it easier to do the Vigilante Mission.
>>Predator
********
Found: In the water around San Andreas.
>>SWAT Enforcer
*************
Found: During a 4-Star Wanted Rating.
----------------------------------------------------------------------Notes: As a bonus, you can get Body Armor when entering a SWAT
Enforcer.
>>Police Rancher
**************
Found: On the street only in the rural areas of San Andreas.
----------------------------------------------------------------------Notes: You get five Shotgun shells when entering a Police Rancher. If
you don't already have a Shotgun then you will acquire one with
five shells.
>>FBI Rancher
***********
Found: During a 5-Star Wanted Rating.
>>Barracks
********
Found: During a 6-Star Wanted Rating.
>>Rhino
*****
Found: During a 6-Star Wanted Rating - also unlocked at Restricted Area
will be processed (which takes six game hours) and released. You also lose
all weapons and your Body Armor. In addition, you will be fined based on the
number of Wanted Rating Stars you have when you are Busted:
>>1-Star:
>>2-Star:
>>3-Star:
>>4-Star:
>>5-Star:
>>6-Star:
$100.
$200.
$400.
$600.
$900.
$1,500.
There are seven Police Stations in the San Andreas area where you may find
yourself if you are Busted by the Cops:
>>Los Santos Police Department HQ (Los Santos).
>>Dillimore Police Department (Red County).
>>Angel Pine Sheriff's Office (Whetstone).
>>San Fierro Police Station (San Fierro).
>>El Quebrados Sheriff's Office (Tierra Robada).
>>Fort Carson Sheriff's Office (Bone County).
>>Las Venturas Police Station (Las Venturas).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN16. Wasted
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
If you do something to reduce your Health to zero, like being too close to an
explosion, or getting shot up a lot, then you will be Wasted. Any mission you
were doing at the time will be Failed.
When you are Wasted then you are sent to the nearest Hospital where you will
be treated (which takes six game hours), billed $100 and released. You also
lose all weapons and your Body Armor.
There are eight Hospitals in the San Andreas area where you may find yourself
if you are Wasted for any reason:
>>All Saints General Hospital (Los Santos).
>>County General (Los Santos).
>>Crippen Memorial (Red County).
>>Angel Pine Medical Center (Whetstone).
>>San Fierro Medical Center (San Fierro).
>>El Quebrados Medical Center (Tierra Robada).
>>Fort Carson Medical Center (Bone County).
>>Las Venturas Hospital (Las Venturas).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN17. Exploration and Unwelcome Areas
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In most of the GTA games there were roadblocks that kept you confined to a
certain area of the city until you passed a particular mission in which case
one of the roadblocks would be removed.
These exploits froze the Wanted Ratings so, at some point during these given
missions, you could leave and do unlimited exploring before completing the
mission at hand. I had felt that these were the only missions where you could
do early exploration with. I was wrong.
I received a letter from pdescobar who was inspired by this guide to go
around and find other missions where you could freeze the Wanted Ratings for
early exploration or general mischief. With the help of two other gamers, srg
and Mxyzptlk, they found quite a few missions where you could get the Wanted
Ratings frozen and listed them in a topic at GTAForums.com.
Although they listed many missions, I will focus only on those that allow for
easy early exploration (including those already listed in this guide):
>>Drive-By
>>Los Sepulcros
>>Reuniting the Families
>>Are You Going to San Fierro?
>>Mike Toreno
>>Outrider
>>Pier 69
>>Amphibious Assault
>>The Da Nang Thang
>>Pier 69
There are a few other missions where you can go and explore but they are
harder to take advantage of and I will leave those alone.
Some of these exploits, like the "Reuniting the Families" glitch, can leave
San Andreas a ghost town while others, like "The Da Nang Thang", will allow
you to kill pedestrians (for example) without generating Wanted Ratings.
These exploits are great for obtaining the Photo-Ops, Oysters, and Horseshoes
without interference and before the Badlands and Desert areas are officially
open. While there are some things you can do while exploring in an Unwelcome
Area, there are things you can't do such as:
>>Enter Gyms (they don't even appear on the map).
>>Do Challenges (such as the NRG-500 Challenge).
>>Arena Events.
But you can enter restaurants, casinos, and Police stations. You can kill all
of the people in these places and not get into trouble (even in Police
stations - but you'll have to deal with the guards in the casinos and strip
clubs).
(I should point out that I had a reader tell me of some problems when he
entered and exited buildings when taking advantage of the Early Exploration
Exploit during the mission "Los Sepulcros").
Even if you don't wish to do a lot of things around San Andreas when taking
advantage of these exploits, there are some things I highly recommend you do.
Normally, you will get at least a 4-Star Wanted Rating by going near the
Easter Bay Naval Station in San Fierro. There are two Oysters ([SNF-Y26],
[SNF-Y27]), one Photo-Op ([ESB-P30]), and a Patriot that you will need to
chaos or leave a nasty surprise for someone you dislike. However, there is
no icon on the in-game map for these places so you will have to look around
a bit.
These Bomb Shops are listed in the Points of Interest chapter at the
beginning of each major section. Once a car is modified with a bomb you
prime it by using the Attack Button. Then sit back and watch the fun.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN20. 100% Completion List
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this chapter is everything you need to do to get 100% Completion
within the game. This list is broken down by region and when certain tasks
become fully available.
The entire 100% Completion list is as follows:
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Los Santos and Red County Tasks |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Below is the list of stuff that is specific to this area of San Andreas or
opens up in the first part of the game:
>>Completion of the following Main Story Missions
***********************************************
++From "Big Smoke" / "Sweet And Kendl" to "The Green Sabre".
>>Complete the following Side-Story Missions
******************************************
++Cesar Vialpando (one mission).
++OG Loc (four missions).
>>Complete the following tasks
****************************
++Do all 100 Graffiti Tags.
++Complete the BMX Challenge.
++Complete the Commerce 24-7 Courier Asset Mission.
++Complete the Los Santos Forum Arena Event (8-Track).
++Purchase the six available Safehouses.
++Upgrade your Muscle past the Buff stage and learn new moves from the
Boxing Trainer at the Los Santos Gym (after completion of the mission
"Drive Thru").
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Badlands and San Fierro Tasks |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Below is the list of stuff that is specific to this area of San Andreas or
opens up in the second part of the game:
>>Completion of the following Main Story Missions
***********************************************
++From "Badlands" to "Yay Ka-Boom-Boom".
++Los
++San
++Las
++Las
To the north is Red County. It has lots of open countryside and small towns.
You can find plenty of places to hide from the Cops out here. The open spaces
also make it easier to do certain things, like the Vigilante Mission.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS1. Los Santos / Red County Safehouse List
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
There are many places in San Andreas that you can buy. Each of these places
serve as save points and each property bought will inch you closer to 100%
Completion. Some of these properties have additional features, like garages.
All Safehouses have closets where you keep all of the clothes you acquire
during the course of the game.
There are several Safehouses that can be purchased at the beginning of the
game (they will show green on your in-game map). Other properties won't be
accessible until later in the game (they will show red on your map). Others
you will earn outright by progressing through the game.
Listed in this chapter are the Safehouses you can acquire in the Los Santos
and Red County area. The list is broken down by area. The Map co-ordinates
refer to the printed map that comes included with the game disc:
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Los Santos |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>The Johnson House
*****************
Location: East Ganton.
Price: None.
Available: From the beginning.
Map: (E-6).
----------------------------------------------------------------------Notes: Has a car garage. Also has multiple Weapon and Handheld Item
Icons that will spawn inside during the course of the game.
>>Willowfield Safehouse
*********************
Location: In Willowfield straight south of CJ's House.
Price: $10,000.
Available: From the beginning.
Map: (E-6).
----------------------------------------------------------------------Notes: A basic save point.
>>Jefferson Safehouse
*******************
Location: Northeast of County Hospital in Jefferson.
Cost: $10,000.
Available: From the beginning.
Map: (E-6).
----------------------------------------------------------------------Notes: A basic save point. Good place to save if you wish to do the
Ambulance Mission at County Hospital or make money at Inside
Track Betting.
>>El Corona Safehouse
*******************
Location: North of Los Santos International Airport.
Cost: $10,000.
Available: From the beginning.
Map: (F-5).
----------------------------------------------------------------------Notes: Has a car garage for storing vehicles.
>>Verona Beach Safehouse
**********************
Location: East of the Marina.
Cost: $10,000.
Available: From the beginning.
Map: (E-4).
----------------------------------------------------------------------Notes: Has a parking lot where you can get a car.
>>Santa Maria Beach Safehouse
***************************
Location: West of the Santa Maria Beach Pier.
Cost: $30,000.
Available: From the beginning.
Map: (E-4).
----------------------------------------------------------------------Notes: Has a car garage for storing vehicles.
>>Mulholland Safehouse
********************
Location: North part of Mulholland.
Cost: $120,000.
Available: From the beginning.
Map: (D-5).
----------------------------------------------------------------------Notes: Has a car garage for storing vehicles.
>>Madd Dogg's Crib
****************
Location: South part of Mulholland just west of the large VINEWOOD
sign.
Cost: Nothing.
Available: After completion of the mission "A Home In The Hills".
Map: (D-5).
----------------------------------------------------------------------Notes: Has Apparel Items, Body Armor and Health Icons inside.
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Red County |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Blueberry Safehouse
*******************
Location: On the second floor of the run down apartment complex in the
middle of Blueberry.
Cost: $10,000.
Map: (E-6).
>>Idlewood Tattoos
****************
Location: In south Idlewood next to Reece's Barber Shop.
Available: After completion of the mission "Ryder".
Map: (E-6).
>>Los Santos Gym
**************
Location: In west Ganton.
Available: After completion of the mission "Drive Thru".
Map: (E-6).
----------------------------------------------------------------------Notes: This is where you can gain muscle to alter your appearance to
build up your health related stats or to learn new fighting
moves from the trainer.
>>Willowfield Tattoos
*******************
Location: In southwest Willowfield.
Available: After completion of the mission "Ryder".
Map: (E-6).
>>Playa Del Seville Barber Shop
*****************************
Location: In east Playa Del Seville.
Available: After completion of the mission "Ryder".
Map: (E-6).
0---------------------------------------------------------------------------0
| Car Mods and Repair |===============================| Car Mods and Repair |
0---------------------------------------------------------------------------0
>>Santa Maria Beach Pay 'N' Spray
*******************************
Location: At the north side of Santa Maria Beach.
Map: (E-4).
>>Temple Pay 'N' Spray
********************
Location: In north Temple.
Map: (D-5).
>>Temple TransFender
******************
Location: In north Temple.
Available: After completion of the mission "Cesar Vialpando".
Map: (D-5).
----------------------------------------------------------------------Notes: This is where you can have your vehicle modified to impress
other people. This place is next door to the Temple Pay 'N'
Spray.
>>Idlewood Pay 'N' Spray
**********************
Location: In south Idlewood.
Map: (E-6).
>>8-Ball Autos Bomb Shop
**********************
Location: In north El Corona.
Map: (E-5).
----------------------------------------------------------------------Notes: This is where you can have your car rigged with explosives.
From the entrance of the Idlewood Pay 'N' Spray, head south,
cross the bridge, and follow the road curve going west. Then
head forward and follow the next road curve going north then
stop at the next three-way intersection. At the east side of
this intersection should be the Idlewood 24-7. The Shop can be
found next door to the south.
>>Loco Low Co.
***********
Location: Just under a bridge in east Willowfield.
Available: After completion of the mission "Cesar Vialpando".
Map: (E-6).
----------------------------------------------------------------------Notes: This is where you can have your vehicle modified to impress
other people.
0---------------------------------------------------------------------------0
| Bars and Clubs |=========================================| Bars and Clubs |
0---------------------------------------------------------------------------0
>>Alhambra Club
*************
Location: In west Idlewood.
Map: (E-5).
----------------------------------------------------------------------Notes: This is where you can take Girlfriends to go dancing or dance by
yourself.
From the three-way intersection at the northeast corner of the
Idlewood Pay 'N' Spray, head west then turn right at the next
three-way intersection. Then turn left at the next three-way
intersection and proceed to the next double intersection then
stop.
At the northeast part of this intersection should be a large
white building. This is the Club and the entrance can be found
on the west side.
>>The Pig Pen Strip Club
**********************
Location: In north East Los Santos.
Map: (E-6).
----------------------------------------------------------------------Notes: This is where you can enjoy the company of private dancers.
From the Jefferson Safehouse, head east all the way to the
three-way intersection where this road ends then turn left. Then
turn right at the next three-way intersection. Continue forward
*******************************
Location: In central Pershing Square.
Map: (E-5).
----------------------------------------------------------------------Notes: This is where you will end up if you are Busted anywhere in Los
Santos.
0---------------------------------------------------------------------------0
| Other |===========================================================| Other |
0---------------------------------------------------------------------------0
>>Market Train Station
********************
Location: Between Market and Vinewood.
Map: (E-4).
----------------------------------------------------------------------Notes: This is where you can catch a train to quickly go from one area
of San Andreas to another. However, you have to wait until after
completion of the mission "Yay Ka-Boom-Boom" to ride a train.
>>Downtown Los Santos Inside Track Betting
****************************************
Location: In north Downtown just under the south part of the Mulholland
Intersection.
Map: (E-5).
----------------------------------------------------------------------Notes: This is where you can gamble on the horses and win, but most
probably lose, a lot of money.
>>Unity Train Station
*******************
Location: In the north part of El Corona.
Map: (E-4).
----------------------------------------------------------------------Notes: This is where you can catch a train to quickly go from one area
of San Andreas to another. However, you have to wait until after
completion of the mission "Yay Ka-Boom-Boom" to ride a train.
>>"8-Track" Stadium Event
***********************
Location: At Los Santos Forum in East Beach.
Map: (E-6).
----------------------------------------------------------------------Notes: This Stadium Event is available at the beginning of the game and
you need at least 10% Driving Skill to enter.
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Red County |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Blueberry Ammu-Nation
*********************
Location: In south Blueberry.
Available: After completion of the mission "Doberman".
Map: (D-4).
----------------------------------------------------------------------Notes: This is where you can purchase weapons and Body Armor. This is
When you reach Hitman Weapon Skill Level then you will have reached the
weapon's maximum skill. When Hitman Weapon Skill Level is reached on certain
weapons then you can then duel-wield them, one to a hand, allowing you to
inflict a lot more damage.
You can find out how far you have upgraded a weapon by pressing View Stats to
see your stats. You can also go into the Stats menu to see the specific point
level of your current weapon.
The upgradable weapons have three rankings: Poor, Gangster, and Hitman. Each
weapon has a maximum skill point level of 1,000. When you reach 1,000 skill
points on a weapon then you will achieve Hitman Level. You can generally
reach Gangster Level at about 200 skill points.
The fastest and easiest way to upgrade your Weapon Skill Levels is to do the
following:
Get a car and place it into a garage (preferably the one at your Safehouse in
Mulholland - you won't get harassed this way). Shoot the car until it starts
flaming and then run away from the garage. The garage door will then close.
Wait a few seconds and, when you run back to get the garage door to re-open,
then your car will be as good as new. Repeat the process until you have
achieved Hitman Weapon Skill Level on your chosen weapon.
Although you can use the Shoot-The-Tire Trick on both of the PS2 versions, I
found that you can really speed up the upgrading and use a lot less ammo by
doing it this way.
Then there's this option that was suggested to me by Sean McCafferty:
"I've found that the lights and cardboard boxes at Emmet's place will
regenerate if you drive down the street to Denise's house and return. So
I've been able to get most of my weapons up to Hitman pretty easily by
just getting on a bike, riding to Denise's and back and shooting all the
same lights and boxes all over again. Since it's a quiet area, it's good
because Cops don't bother you while you're shooting the place up."
There's also this option by Victor Anni:
"Next get at least 300 ammo for your weapon of choice. Go to the front of
one of your safe houses preferably Jefferson or Willowfield. Kill a Cop
and keep killing them until the SWAT guys start dropping from the
helicopter or when your health is low. Duck into your safe house save and
come back out and repeat. Saving helps you get rid of wanted levels and
restores your health. Shooting the Cops also has the effect of increasing
your respect level (you could even max it out). I used this strategy at
the Willowfield safe house to level my silenced pistol, shotgun and
sawn-off shotgun to hitman levels within the space of an hour and a half
(maybe less wasn't really timing)."
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Weapons and Special Items |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Weapons are the tools of the trade for any professional criminal regardless
of sophistication (or lack thereof). There are thirty two different weapons,
in nine different categories, that can be found and used to create mayhem and
abuse.
However, you can only have one of each type of weapon at a time so you are
limited to a maximum of nine weapons.
But there are other items you can pick up that can be used for different
purposes like picture taking, jumping from high buildings or fostering
relationships with some of the Girlfriends you can date within the game.
There are three slots for these items.
It should be noted that some of these items can be used as weapons depending
on the situation.
Most of the weapons listed have Weapon Skills that can be upgraded which will
make these weapons far more effective. Some Weapon Classes use the same type
of ammo so you can easily get a lot of ammo for a weapon by switching from
one type of weapon within that class for another within the same class.
The Shotgun class is one example. You can increase your Shotgun ammo by
switching from one type of Shotgun to another since they use the same ammo.
But not all Weapon Classes allow you to do that (an example would be the
Handgun class since the Handguns in that class all use different ammo for
each type).
Most of these Weapons can be found at Ammu-Nation which will be opened after
completion of the mission "Doberman". More weapons will be available for
purchase at Ammu-Nation as you progress through the game.
Here is the list of Ammu-Nations in San Andreas:
>>Downtown Los Santos (Los Santos).
>>Willowfield (Los Santos).
>>Blueberry (Red County).
>>Palomino Creek (Red County).
>>Angel Pine (Badlands).
>>Ocean Flats (San Fierro).
>>El Quebrados (Tierra Robada).
>>Fort Carson (Bone County).
>>Bone County (Desert).
>>Come-A-Lot (Las Venturas).
>>Old Venturas Strip (Las Venturas).
--------------------------------------------------------------------------**NOTE: Not all Ammu-Nations charge the same for a weapon. The Bone County,
Come-A-Lot, and Old Venturas Strip Ammu-Nations charge more than
the others.
In addition, you can do the Ammu-Nation Challenge at most Ammu-Nations but I
will save that for after opening up the Desert / Las Venturas area.
The descriptions of the weapons and items are listed here and their locations
are listed in each major section of the guide. The information on each weapon
and item is broken down as follows (if applicable):
++Appears after: This tells you what mission you have to complete before
this weapon can be bought from Ammu-Nation.
++Cost: How much the weapon costs at Ammu-Nation.
--------------------------------------------------------------------------++Notes: Information on the weapon or item.
0==============0
| Slot 1 - Fist \
0===============================================>
Good for hands-on fisticuffs but you can increase your damage potential by
acquiring the Brass Knuckles which can be found in various places around
San Andreas.
0=======================0
| Slot 2 - Melee Weapons \
0===============================================>
These weapons are used for pounding, stabbing, and slicing your enemies.
Most of these weapons you can run with, some you can't. There are quite a
lot of choices for the discriminating thugger.....
>>Baseball Bat
************
Great for batting practice (on somebody's head) or breaking kneecaps.
There are no Baseball Bat Weapon Icons in Los Santos but you can get
one from a angry pedestrian if he happens to be wielding one.
>>Nightstick
**********
This can be acquired from a dead Cop since he won't be needing it
anyway (or the locker room of most of the Police Stations). Great for
when you want to enforce your own brand of law. Can't we all just get
along?......
>>Golf Club
*********
You can improve your swing and work somebody over at the same
time.....
>>Shovel
******
Good for digging up secrets and burying bodies.....
>>Knife
*****
A simple effective hand-held weapon. Can be used for stealth kills.
Get behind someone, Target them and then use the Attack button to
perform a stealth kill.
>>Pool Stick
**********
When you want to "cue" up some mayhem.....
>>Katana
******
Not as effective as it was in Vice City but still a nice melee weapon
to have.
>>Chainsaw
********
Be careful using this weapon because you can't run while using it,
unlike what you can with the other Melee Weapons, so you are
vulnerable to being attacked or busted. Therefore, it has limited
strategic potential. Good for some sick thrills though.....
0==================0
| Slot 3 - Handguns \
0===============================================>
There are three Handguns that can be found in the game. These guns have
Weapon Skills that can be upgraded. You can also run when holding a
Handgun. All three Handguns listed here all use different types of ammo so
you will lose the ammo for one type of Handgun if you switch to another.
>>9mm Pistol
**********
Appears after: Doberman.
Cost:
++$200 - Most Ammu-Nations.
++$240 - Bone County / Las Venturas Ammu-Nations.
--------------------------------------------------------------------Notes: A decent handgun that can be bought or acquired from dead
Cops. When Hitman Weapon Skill Level is reached then you can
dual-wield them. Also, you can run with this weapon while
firing it. In addition, you can use this weapon with the
Jetpack.
>>Silenced 9mm Pistol
*******************
Appears after: House Party.
Cost:
++$600 - Most Ammu-Nations.
++$720 - Bone County / Las Venturas Ammu-Nations.
--------------------------------------------------------------------Notes: A better version of the 9mm Pistol. More powerful and silent
too. But you have to stand still while firing it.
>>Desert Eagle
************
Appears after: Black Project.
Cost:
++$1,200 - Most Ammu-Nations.
++$1,440 - Bone County / Las Venturas Ammu-Nations.
--------------------------------------------------------------------Notes: The best handgun in the game. You have to stand still while
firing this gun but, if you are quick with your targeting,
then you can still make fast work of a group of gunmen with
little damage.
0==================0
| Slot 4 - Shotguns \
0===============================================>
The three Shotguns listed here have Weapon Skills that can be upgraded. All
of the Shotguns use the same ammo so you can actually increase your Shotgun
ammo when switching from one type of Shotgun to another.
>>Shotgun
*******
Appears after: Doberman.
Cost:
++$600 - Most Ammu-Nations.
++$720 - Bone County / Las Venturas Ammu-Nations.
Notes: Just a standard pump action single barreled shotgun. Slow on
the fire rate but still effective.
>>Sawn-Off Shotgun
****************
Appears after: House Party.
Cost:
++$800 - Most Ammu-Nations.
++$960 - Bone County / Las Venturas Ammu-Nations.
--------------------------------------------------------------------Notes: This Shotgun has had the barrels sawn off to make it easier to
conceal. However, this greatly reduces its range. Also, this
is the only Shotgun you can run with while holding it. When
Hitman Weapon Skill Level is reached then you can dual-wield
them.
>>Combat Shotgun
**************
Appears after: Don Peyote.
Cost:
++$1,000 - Most Ammu-Nations.
++$1,200 - Bone County / Las Venturas Ammu-Nations.
--------------------------------------------------------------------Notes: This cool looking rapid fire shotgun is the best shotgun in
the game.
0==========================0
| Slot 5 - Sub-Machine Guns \
0===============================================>
These lightweight weapons can take down anyone very quickly. These are the
only weapons that can be used while in a car or on a motorcycle. In
addition, these Weapons have Weapon Skills that can be upgraded. You can
run while holding any of the Sub-Machine Guns.
All of the Sub-Machine Guns use the same ammo so you can actually increase
your Sub-Machine Gun ammo when switching from one type of Sub-Machine Gun
to another.
>>Tec-9
*****
>>AK-47
*****
Appears after: Lure.
Cost:
++$3,500 - Most Ammu-Nations.
++$4,200 - Bone County / Las Venturas Ammu-Nations.
--------------------------------------------------------------------Notes: A nice solid Assault Rifle that has been around a long time
and is also easy to acquire on the streets.
>>M4
**
0================0
| Slot 7 - Rifles \
0===============================================>
The Rifles listed below have no Weapon Skills to upgrade. Plus you cannot
run with these weapons while holding one.
>>Rifle
*****
Appears after: Body Harvest.
Cost:
++$1,000 - Most Ammu-Nations.
++$1,200 - Bone County / Las Venturas Ammu-Nations.
--------------------------------------------------------------------Notes: Good for taking down varmints like rival gang members and
Cops.....
>>Sniper Rifle
************
Appears after: Pier 69.
Cost:
++$5,000 - Most Ammu-Nations.
++$6,000 - Bone County / Las Venturas Ammu-Nations.
--------------------------------------------------------------------Notes: This high powered, long distance weapon is very good for
taking down people and to explore the surroundings with
because of its view-scope. You can even crouch with this
weapon making your sight more steady.
0=======================0
| Slot 8 - Heavy Weapons \
0===============================================>
These are some of the most powerful weapons in the game. However, you
cannot run while holding them thus making you an easy target for law
enforcement. Plus you can't crouch either. These Weapons have no Weapon
Skills to upgrade.
>>RPG
***
A standard issue RPG. Hold down the Target button to properly aim the
weapon and press Attack to launch.
>>Heat-Seeking RPG
****************
Better than your standard RPG because the rockets will follow any
heat source coming from a vehicle. Target your victim until the
reticle turns from green to red then press Attack to frag him.
>>Flamethrower
************
If you can't stand the heat then get the hell away from CJ.....
>>Mini-Gun
********
This powerful handheld Gatling Gun (a holdover from Vice City) is
made better because of the improved aiming system. You can shred
anything in seconds with this puppy!
0============================0
| Slot 9 - Projectile Weapons \
0===============================================>
These weapons are meant to be thrown at your targets. The longer you hold
the Attack button, the farther you throw. You can run with these weapons
while holding them. These Weapons have no Weapon Skills to upgrade.
>>Grenades
********
Appears after: Doberman.
Cost:
++$300 - Most Ammu-Nations.
++$360 - Bone County / Las Venturas Ammu-Nations.
--------------------------------------------------------------------Notes: Toss one of these and watch the crowds scatter (in more ways
than one).....
>>Tear Gas
********
This weapon is much better implemented in San Andreas than was in
Vice City. Better still, CJ is unaffected by the Tear Gas cloud.
Bonus! Outside of a kick to the groin this is probably the best way
to make a grown man cry......
>>Molotovs
********
Can be used to flambe' your
careless in where you throw
Fireproof Feature (by doing
cool when everybody else is
>>Remote Explosives
*****************
Appears after: Body Harvest.
Cost:
++$2,000 - Most Ammu-Nations.
++$2,400 - Bone County / Las Venturas Ammu-Nations.
--------------------------------------------------------------------Notes: This is basically a sticky grenade that you can attach to
buildings, vehicles and even people. Then switch to the
Detonator (it has its own slot when the Remote Explosives is
used) to detonate. Lots of fun can be had with this weapon.
0=========================0
********
Great for massaging those "special areas".....
0========================0
| Slot 12 - Apparel Items \
0===============================================>
These items need to be worn to be used. Some of these items won't appear
until after the missions in which they are used.
>>Parachute
*********
When you need to bail from a plane or drop in on some unwanted guests
then you'll need one of these. Press Attack to pull the ripcord and
hope it works.....
>>Thermal Goggles
***************
These goggles allow you to see the heat signature of objects,
especially bodies. According to Malcrasternus, who posted this little
find on the GameFAQs Message Boards, you can use these goggles to
locate the San Fierro Photo-Ops regardless of the time of day.
To use them, switch to them and press Attack. To turn them off,
switch back to them (you can have them on while using other items)
and press Attack again.
It is important to note that, once you take them from a location,
that they will *NOT* re-spawn so be careful when acquiring them.
>>Night Vision Goggles
********************
These goggles intensify faint light and allow you to see in the dark.
You can also use these to find the San Fierro Photo-Ops regardless of
the time of day. These goggles may actually be better than the
Thermal Goggles for finding the Photo-Ops - you can see your
surroundings better.
To use them, switch to them and press Attack. To turn them off,
switch back to them (you can have them on while using other items)
and press Attack again.
It is important to note that, once you take them from a location,
that they will *NOT* re-spawn so be careful when acquiring them.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Body Armor and Police Bribe Icons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
But Weapon Icons aren't the only things you will find scattered around San
Andreas. You will also find these other icons that you can use to help you
out:
0===========================================================================0
| Body Armor
| This armor-shaped icon will increase your armor rating to |
|
| its maximum of 100 (the number can be seen in the Stats). |
|
| When you complete Level 12 of the Vigilante Mission then
|
|
| your maximum will increase to 150.
|
|
|
|
|
| You can buy Body Armor from Ammu-Nation after completion
|
|
| of the mission "Doberman" for $200 (most Ammu-Nations |
|
| $240 from the Bone County / Las Venturas Ammu-Nations).
|
|--------------+------------------------------------------------------------|
| Police Bribe | These star-shaped icons will drop your Wanted Rating by
|
|
| one star when picked up. It is best to know where all the |
|
| bribe icons are located before doing any missions so you
|
|
| can quickly deal with any law enforcement pursuit.
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Food and Drinks |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
There are many places in the Los Santos and Red County area where you can get
food to replenish your health, to stop your hunger or to get fat.
All of the fast food restaurants (Well Stacked Pizza, Cluckin' Bell and
Burger Shot) will be active and appear on your in-game map after completion
of the mission "Ryder".
----------------------------------------------------------------------------**NOTE: The icon for the Cluckin' Bell in Market (Los Santos) does *NOT*
appear on the in-game map (and even on the printed map) for the AO
Versions. It has been fixed for the Second Edition versions.
In addition, there is a Well Stacked Pizza in Montgomery (Red
County) that does not have an icon on the in-game map regardless of
version.
----------------------------------------------------------------------------However, there are other food places that do not appear on the in-game map
that can be accessed at any time from the beginning of the game:
0===========================================================================0
| Snack Machines | These are silver colored machines that provide snack
|
|
| food (for $1) and are open at the beginning of the
|
|
| game.
|
|-----------------+---------------------------------------------------------|
| Sprunk Machines | These are green colored machines that provide soda (for |
|
| $1) and are open at the beginning of the game. There
|
|
| are a couple of red colored ECola Machines in San
|
|
| Fierro but behave the same.
|
|-----------------+---------------------------------------------------------|
| 24-7
| These are convenience stores that contain both Snack
|
|
| Machines and Sprunk Machines (as well as arcade games). |
|
| They do *NOT* appear on the in-game map although they
|
|
| are open from the beginning. There is one 24-7 in
|
|
| Mulholland (Los Santos) that doesn't have any machines |
|
| so is not listed.
|
|-----------------+---------------------------------------------------------|
| Food Stands
| These are small individual food stands that offer food |
|
| for $1.
|
|-----------------+---------------------------------------------------------|
| Hot Dog Vans
| These are vans that often appear in rural areas that
|
|
| offer food for $1. However, they may not appear when
|
|
| you get to where they are usually at so you may have to |
|
| make another pass to make them appear.
|
0===========================================================================0
With that explained, let's go over the.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS4. Los Santos / Red County Weapon, Item and, Food Locations
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this chapter, by area and neighborhood, are the Weapon, Handheld
Items, Gifts, Apparel Items, Body Armor, Police Bribe, and Food locations for
the Los Santos and Red County region.
The information under the weapon, item, or food location (if applicable) is
broken down as follows:
++Location: Specific location of weapon, item or food location.
++Map: Map co-ordinates on the printed map that comes included with the
San Andreas game disc.
++Directions: How to get there and find the weapon, item or food (if
applicable). Landmarks are based off of icons on the in-game
map or other easily notable land or city features.
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Los Santos |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0---------------------------------------------------------------------------0
| Rodeo |===========================================================| Rodeo |
0---------------------------------------------------------------------------0
0======0
| Gifts \
0=====================================>
>>Cane
****
Location: Near the front of the Rodeo Victim Clothes Store.
Map: (E-4).
Directions: From the entrance of the Santa Maria Beach Pier (at the top
of the hill), head west to the three-way intersection with
the large road then turn right, follow the road curve going
east then stop at the *SECOND* intersection.
You should be in the
intersection, on the
Rodeo Victim Clothes
north of the store's
0=============0
| Police Bribe \
0=====================================>
>>Location: Between two large planters at a large white apartment building.
Map: (E-4).
Directions: From the Santa Maria Beach Pay 'N' Spray, head east to the
next three-way intersection (with the large road) and turn
right then stop at the *THIRD* intersection. At the southwest
corner of this intersection is a large white apartment
building. Just south of here are two large planters. The
Bribe can be found between these two planters.
0---------------------------------------------------------------------------0
| Santa Maria Beach |===================================| Santa Maria Beach |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>9mm Pistol
**********
Location: At the lifeguard station just west of the Santa Maria Pier.
Map: (E-4).
>>Grenades
********
Location: Behind the wooden building near the Pizza By The Slice stand
midway down the Santa Maria Pier.
Map: (E-4).
0============0
| Food Stands \
0=====================================>
>>Location: At the end of the Santa Maria Beach pier.
Map: (F-4).
0---------------------------------------------------------------------------0
| Vinewood |=====================================================| Vinewood |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Nightstick
**********
Location: Inside the guard shack at the front of the large Film Studio.
Map: (E-4).
Directions: From the Temple Pay 'N' Spray, head west to the next
three-way intersection then turn left. When you get to the
next intersection then angle slightly southwest and
continue forward through it.
Continue forward and stop at the next three-way
intersection. At the west side of this intersection is the
Film Studio. The weapon can be found inside the guard shack
near the water tower just southwest from the entrance.
>>Sawn-Off Shotgun
****************
southwest
next
get to the
and
of the
next
get to the
and
Directions: From the Temple Pay 'N' Spray, head west to the next
three-way intersection and turn right. Continue forward and
turn left at the next intersection (with the large main
road). From here, you should see the billboard for "Strain
Hard" / Sprunk on the right side of the street. The weapon
can be found at the base of this billboard.
0======0
| Gifts \
0=====================================>
>>Flowers
*******
Location: In the southeast section of the Los Sepulcros Cemetery.
Map: (E-4).
Directions: From the Temple Pay 'N' Spray, head west to the next
three-way intersection then turn left. Then stop at the
next intersection. At the northwest corner of this
intersection is the Los Sepulcros Cemetery. The entrance to
the Cemetery is just north of this intersection.
Head through the entrance and you should see a large
obelisk ahead and to the left. The gift can be found near
the south side of this obelisk.
0=============0
| Police Bribe \
0=====================================>
>>Location: In an alleyway.
Map: (E-4).
Directions: From the Temple Pay 'N' Spray, head west to the next
three-way intersection and turn left. Continue forward then
turn right at the next intersection. Then head to the next
three-way intersection where this road ends and stop. On the
west side of this intersection is a large archway with a wood
enclosure on top with large brick columns.
At the north side of this archway is the entrance to an
alleyway. Go west through this entrance and you should see a
ramp leading down. You can find the Bribe at the bottom of
this ramp.
0---------------------------------------------------------------------------0
| Marina |=========================================================| Marina |
0---------------------------------------------------------------------------0
0===============0
| Handheld Items \
0=====================================>
>>Fire Extinguisher
*****************
Location: Behind the counter of the Marina Burger Shot.
Map: (E-4).
----------------------------------------------------------------------**NOTE: This item is not available in the PS2 AO Version. It is
the north you should see the large "VINEWOOD" sign on the
hill. Near the northwest corner of this intersection is the
Mulholland 24-7. The weapon can be found behind this
building.
>>Golf Club
*********
Location: At the base of the broadcasting tower behind the large
"VINEWOOD" sign.
Map: (D-5).
Directions: From the west side of the Mulholland Intersection, head
west and stop at the intersection with two large roads.
Look north to find the large "VINEWOOD" sign on the hill.
The weapon can be found almost directly behind the "D" near
the base of the broadcasting tower.
0===============0
| Handheld Items \
0=====================================>
>>Fire Extinguisher
*****************
Location: Behind the counter of the Mulholland Burger Shot.
Map: (D-5).
----------------------------------------------------------------------**NOTE: This item is not available in the PS2 AO Version. It is
available in all other versions.
0======0
| Gifts \
0=====================================>
>>Flowers
*******
Location: On a little road circle.
Map: (D-4).
Directions: From the driveway of the Mulholland Safehouse, head west
and cross the bridge. Continue forward along the road and
stop at the next intersection (which looks like a road
merge and has a single signal light).
Just southeast of here the road splits to go around an
island then re-converges to continue south thus creating a
little road circle. The gift can be found at the east side
of this circle.
>>Cane
****
Location: Behind the large "VINEWOOD" sign.
Map: (D-5).
Directions: From the west side of the Mulholland Intersection, head
west and stop at the intersection with two large roads.
Look north to find the large "VINEWOOD" sign on the hill.
The gift can be found directly behind the "N".
>>Health
******
Location: At Madd Dogg's Crib inside the kitchen on the first floor
after completion of the mission "A Home In The Hills".
Map: (D-5).
----------------------------------------------------------------------**NOTE: This is technically not an item you can carry with you but can
be considered the "gift of life" hence its listing here since
it is the only Health Icon in all of San Andreas.
0==============0
| Apparel Items \
0=====================================>
>>Thermal Goggles
***************
Location: At Madd Dogg's Crib inside the barroom on the first floor by
the large TV after completion of the mission "A Home In The
Hills".
Map: (D-5).
>>Night Vision Goggles
********************
Location: At Madd Dogg's Crib on the first floor by the kitchen
entrance after completion of the mission "Breaking The Bank
At Caligula's".
Map: (D-5).
0===========0
| Body Armor \
0=====================================>
>>Location: On the upper level of a large white apartment building.
Map: (D-4).
Directions: From the Temple Pay 'N' Spray, head west to the next
three-way intersection and turn right. Continue forward and
stop at the next intersection (with the large main road). At
the north side of this intersection is a large white
apartment building. The Armor can be found on the top level
of this building.
------------------------------------------------------------------------**NOTE: This item can be reached by helicopter, Parachute, Jetpack, or by
jumping from the top of the house just northwest of the building.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Inside one of the bedrooms on the upper level of Madd Dogg's
Crib after completion of the mission "A Home In The Hills".
Map: (D-5).
0=============0
| Police Bribe \
0=====================================>
>>Location: By a yellow house.
Map: (D-5).
Directions: From the driveway of the Mulholland Safehouse, head east and
take the road curve going around the Safehouse so you are
heading west. After crossing the bridge, stop.
| Body Armor \
0=====================================>
>>Location: On the walkway at the southwest corner of the Conference
Center.
Map: (E-5).
Directions: From the Verona Beach Safehouse, head south to the three-way
intersection where the road ends then turn left. Head to the
*SECOND* three-way intersection (just after the road curve
going south) then stop.
At the northeast corner of this intersection is the southwest
portion of the Conference Center. Not far from here, just to
the east, is a set of stairs leading up to the doors for this
section of the Center.
Go up the stairs then go left around the concrete railing to
go on the walkway that goes along the west side of this
building. The Armor can be found in the corner at the north
end of this walkway.
0---------------------------------------------------------------------------0
| Verdant Bluffs |=========================================| Verdant Bluffs |
0---------------------------------------------------------------------------0
0======0
| Gifts \
0=====================================>
>>Flowers
*******
Location: In front of the Observatory.
Map: (E-5).
Directions: Follow the long winding road from Commerce up to the
parking area at the top of Verdant Bluffs. From here, head
west up the stairs to the area in front of the Observatory.
Head west all the way to the Observatory itself. The gift
can be found just south of the entrance.
0===========0
| Body Armor \
0=====================================>
>>Location: In a large patio area.
Map: (E-5).
Directions: From the Los Santos Police Department HQ entrance in Pershing
Square, head south then turn left at the next three-way
intersection. Then head to the next three-way intersection
nearby then turn right.
Then go all the way to the three-way intersection where this
road ends and stop. At the south side of this intersection is
a large patio area with several tables (with umbrellas) and
trees. The Armor can be found in the northwest corner of this
large patio area.
0---------------------------------------------------------------------------0
0===========0
| Body Armor \
0=====================================>
>>Location: Inside the Atrium's lobby.
Map: (E-5).
Directions: From the Los Santos Police Department HQ entrance in Pershing
Square, head south then turn left at the next three-way
intersection. Then head to the next four-way intersection
(just after you go under the freeway) and turn left.
Head all the way to the three-way intersection where this
road ends then stop. At the southeast corner of this
intersection is the Atrium. There are some escalators to the
east that you have to go up on to access the entrance. When
you get into the lobby then you can find the Armor behind the
counter on the south side.
0=====0
| 24-7 \
0=====================================>
>>Location: Just west of City Hall.
Map: (E-5).
Directions: From the Los Santos Police Department HQ entrance, head south
then turn right at the next three-way intersection. Then head
to the *SECOND* three-way intersection and stop. Just ahead
of you is another set of signal lights which are for the
parking lot of a small business, the Commerce 24-7.
0---------------------------------------------------------------------------0
| Pershing Square |=======================================| Pershing Square |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Nightstick
**********
Location: In the locker room, on the first floor, of the Los Santos
Police Department HQ.
Map: (E-5).
>>9mm Pistol
**********
Location: On the lower floor inside the Los Santos Police Department
HQ.
Map: (E-5).
----------------------------------------------------------------------**NOTE To get this weapon without obtaining a 2-Star Wanted Rating you
have to have either a Dildo, Vibrator, Flowers, Nightstick,
Baseball Bat, or Golf Club in your hand when you acquire the
weapon - thanks to Haenlomal and Mario Izquierdo for those tips.
>>Shotgun
*******
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>SMG
***
Location: Behind the white wall on the south side of Unity Station.
Map: (E-5).
Directions: From the entrance of the Idlewood Pay 'N' Spray, head
south, cross the bridge, and follow the road curve going
west. Then head forward and follow the next road curve
going north then stop at the next three-way intersection.
At the southwest part of this intersection is Unity
Station. Just south of this intersection is the parking lot
entrance. Enter the parking lot and you should see a wall
on the southwest side. The weapon can be found on the
opposite side of this wall in the corner.
0======0
| Gifts \
0=====================================>
>>Flowers
*******
Location: In the front yard of a house.
Map: (E-5).
Directions: From the entrance of the Idlewood Pay 'N' Spray, head
south, cross the bridge, and follow the road curve going
west. Then head west all the way to the next road curve
going north and stop. At the inside part of this road curve
is a blue house. Head east from here to the *NEXT* blue
house to find the gift in the front yard.
0---------------------------------------------------------------------------0
| Los Santos International Airport |=====| Los Santos International Airport |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Tec-9
*****
Location: Underneath the freeway ramp near the southwest parking lot.
Map: (F-5).
Directions: Go to the three-way intersection at the west side of the
tall Control Tower building for Los Santos International
Airport. From here, head west to the circular road that
goes around the weird looking building and go south. Then
stop at the next road intersection.
At the southwest corner of this intersection is the
southwest parking lot. Along the south edge of this lot is
the road that leads back to the main highway. This road
Location: In-between the concrete ramps at the west end of the main
runways inside the Los Santos International Airport grounds.
Map: (F-5).
0===========0
| Body Armor \
0=====================================>
>>Location: On the platform in the inner portion of Los Santos
International Airport.
Map: (F-5).
Directions: Go to the three-way intersection at the west side of the tall
Control Tower building for Los Santos International Airport.
From here, head south and follow the road curve going east.
Go through the next three-way intersection and take the road
curve going north.
At this point you'll start to go down to the lower level of
the Airport. After the road curve going west then you'll see
the lower portion of the Airport. Just before you reach the
bottom of the incline then you should see a platform to your
right. The Armor can be found on this platform in the corner.
0===============0
| Snack Machines \
0=====================================>
>>Location: Just west of the main terminal entrance.
Map: (F-5).
Directions: Go to the three-way intersection at the west side of the tall
Control Tower building for Los Santos International Airport.
From here, head north and take the road curve going east.
Then stop in the crosswalk just right after the curve. You
can find the Machine against the wall northeast from this
point.
0---------------------------------------------------------------------------0
| Glen Park |===================================================| Glen Park |
0---------------------------------------------------------------------------0
0======0
| Gifts \
0=====================================>
>>Flowers
*******
Location: Near the east side of the lake within the park.
Map: (E-5).
Directions: From the Jefferson Safehouse, head west to the three-way
intersection then turn right and stop at the next three-way
intersection. At the northwest corner of this intersection
is the park with the lake in the center.
From here, head northwest and, as you get near the lake,
then you should see a medium sized tree that is ringed with
small red flowery bushes. The gift can be found near this
tree.
0=============0
| Police Bribe \
0=====================================>
>>Location: In the small tunnel under the north end of the bridge that goes
over the lake in the park.
Map: (E-6).
0---------------------------------------------------------------------------0
| Idlewood |=====================================================| Idlewood |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Katana
******
Location: Behind the wooden fence east of the Idlewood 24-7.
Map: (E-5).
Directions: From the entrance of the Idlewood Pay 'N' Spray, head
south, cross the bridge and follow the road curve going
west. Then head forward and follow the next road curve
going north then stop at the next three-way intersection.
At the southwest part of this intersection is Unity
Station. At the east side of this intersection is the
Idlewood 24-7. Behind the 24-7 is a wooden fence. The
weapon can be found in a corner on the opposite side of
this fence.
>>Grenades
********
Location: On the top of the stairs at the 24-Hour Motel.
Map: (E-6).
Directions: From the three-way intersection at the northeast corner of
the Idlewood Pay 'N' Spray, head north to the next
intersection (where three roads meet) then turn right.
Head forward and stop at the road curve that goes north. On
the outside part of this curve is the parking lot for the
24-Hour Motel. Go south into the parking lot then turn
right at the corner. Ahead of you should be a set of
stairs. The weapon can be found at the top of these stairs.
0===============0
| Handheld Items \
0=====================================>
>>Fire Extinguisher
*****************
Map: (E-5).
Directions: From the entrance of the Idlewood Pay 'N' Spray, head south,
cross the bridge and follow the road curve going west. Then
head forward and through the next road curve going north then
stop at the next three-way intersection. At the southwest
part of this intersection is Unity Station. At the east side
of this intersection is where can find the Store.
0---------------------------------------------------------------------------0
| Las Colinas |===============================================| Las Calinas |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>9mm Pistol
**********
Location: In an empty lot between two houses.
Map: (E-6).
Directions: From the Jefferson Safehouse, head east to the next
intersection then turn left. Head all the way to the
three-way intersection where this road ends.
At the southeast corner of this intersection is the
Jefferson Motel. From here, head east, cross the railroad
tracks, then turn left at the double intersection next to
the tracks.
Follow the road and
the hill. After you
brown house to your
lot. The weapon can
south side.
>>Tec-9
*****
Location: In an open area near a large billboard.
Map: (E-6).
Directions: From the Jefferson Safehouse, head east to the next
intersection then turn left. Head all the way to the
three-way intersection where this road ends.
At the southeast corner of this intersection is the
Jefferson Motel. From here, head east, cross the railroad
tracks, then turn left at the double intersection next to
the tracks.
Follow the road and it will curve to the east then head up
the hill. After you finish the curve then you should see a
house to your right. Continue forward until you get to the
road curve going north. Just as you get to this curve then
look to your right.
You should see a lot with three large palm trees. Go into
this lot and between these trees then climb over the short
wall. You should be in an open area with a chain-link fence
0===========0
| Body Armor \
0=====================================>
>>Location: In an open area.
Map: (E-6).
Directions: From the Jefferson Safehouse, head east to the next
intersection then turn left. Head all the way to the
three-way intersection where this road ends.
Map: (E-6).
Directions: From the Jefferson Safehouse, head east to the next
intersection then turn left. Head all the way to the
three-way intersection where this road ends. At the southeast
corner of this intersection is the Jefferson Motel. At the
southwest corner of this intersection is a little strip mall.
The Machine can be found at the north end of this strip mall.
0================0
| Sprunk Machines \
0=====================================>
>>Location: On the ground floor inside the Jefferson Motel.
Map: (E-6).
Directions: From the Jefferson Safehouse, head east to the next
intersection then turn left. Head all the way to the
three-way intersection where this road ends.
At the southeast corner of this intersection is the Jefferson
Motel. From here, head east then stop at the next
intersection which is in front of the parking lot entrance
for the Motel. At the east side of the parking lot is the
Motel entrance. The Machine can be found ahead of you after
you enter.
0---------------------------------------------------------------------------0
| East Los Santos |=======================================| East Los Santos |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Sawn-Off Shotgun
****************
Location: On the roof of the Pig Pen Strip Club.
Map: (E-6).
Directions: From the Jefferson Safehouse, head east all the way to the
three-way intersection where this road ends then turn left.
Then turn right at the next three-way intersection.
Continue to the next four-way intersection then stop.
At the northwest corner of this intersection is the Pig Pen
Strip Club. From this intersection, head north and up the
hill until you are on the east side of the Strip Club. You
can easily climb onto the roof of the Strip Club from here
to access the weapon.
>>Molotovs
********
Location: In an alley north of Rodriguez Iron Works.
Map: (E-6).
Directions: From the Jefferson Safehouse, head east all the way to the
three-way intersection where this road ends then turn
right. From here, continue forward until you reach the
three-way intersection where this road ends then turn left.
Follow the road curve going south then the next one going
**************
Location: Underneath the south end of the bridge just west of The
Johnson House.
Map: (E-6).
>>Shovel
******
Location: In the backyard of Ryder's house (next door west of The
Johnson House).
Map: (E-6).
>>9mm Pistol
**********
Location: In the corner of the back yard of the house north of Sweet
Johnson's house (which is northeast of The Johnson House).
Map: (E-6).
>>Tec-9
*****
Location: On the roof of Sweet Johnson's house (northeast of The
Johnson House).
Map: (E-6).
>>Micro SMG
*********
Location: Under the west end of the bridge over the flood control
channel just east of The Johnson House.
Map: (E-6).
0===============0
| Handheld Items \
0=====================================>
>>Spray Can
*********
Location: In CJ's room at The Johnson House after completion of the
mission "Tagging Up Turf".
Map: (E-6).
>>Spray Can
*********
Location: On the roof of the Pawn Shop.
Map: (E-6).
Directions: The Pawn Shop is located south directly behind The Johnson
House. Climb onto the awnings of the Pawn Shop then pull
yourself up to the roof. Thanks to Randy Russell for that
tip.
>>Camera
******
Location: In CJ's room at The Johnson House after completion of the
missions "Big Smoke" / "Sweet and Kendl".
Map: (E-6).
0===========0
| Body Armor \
0=====================================>
>>Location: Under the west end of the road bridge in the flood control
channel just northeast of The Johnson House.
Map: (E-6).
0=============0
| Police Bribe \
0=====================================>
>>Location: In an alley junction.
Map: (E-6).
Directions: From The Johnson House, head west to the next intersection
then stop. At the southwest corner of this intersection is a
white house. At the south side of this house is an alley.
Head west through this alley to find the Bribe at the
junction.
0================0
| Sprunk Machines \
0=====================================>
>>Location: At the Ten Green Bottles Bar.
Map: (E-6).
Directions: From The Johnson House, head west and stop at the next
intersection. At the northwest corner of this intersection is
the Ten Green Bottles Bar. You can find the Machine at the
east end of the Bar.
0---------------------------------------------------------------------------0
| Willowfield |===============================================| Willowfield |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Chainsaw
********
Location: Behind the large container crate just inside the Scrapyard
entrance.
Map: (E-6).
Directions: From the Willowfield Safehouse, head west and turn right at
the three-way intersection then turn left at the next
three-way intersection.
Continue forward until you reach the next three-way
intersection where this street ends. Ahead of you, on the
west side of this intersection, should be the Scrapyard
entrance. Go through the entrance and turn left past the
large container crate to find the weapon.
0===========0
| Body Armor \
0=====================================>
>>Location: By a small set of stairs.
Map: (E-6).
Directions: From the Willowfield Safehouse, head west and turn right at
the three-way intersection then turn left at the next
three-way intersection.
Continue forward to the next three-way intersection then
stop. At the northeast corner of this intersection there
should be a brick building with a large red awning.
Go to the north side of this building to find an alley. You
will also find a small set of dark gray stairs in this alley.
The Armor can be found at the east end of these stairs.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Between the large coal pile and container crate in the
Scrapyard.
Map: (E-6).
Directions: From the Willowfield Safehouse, head west and turn right at
the three-way intersection then turn left at the next
three-way intersection.
Continue forward all the way to the three-way intersection
where this street ends. Ahead of you, on the west side of
this intersection, should be the Scrapyard entrance. Go
through the entrance and to the railroad tracks. When you
reach the railroad tracks then you should see a huge black
pile ahead of you and to the left.
This is the coal pile. Continue forward to the two very large
containers and angle towards the left one. As you get close
to the left container then look left. You should see the
Armor in the gap between the container and the coal pile.
0===============0
| Snack Machines \
0=====================================>
>>Location: At the 6th Street Plaza.
Map: (E-6).
Directions: From the Willowfield Safehouse, head west and turn right at
the three-way intersection then turn right at the *SECOND*
three-way intersection.
As you head
to the next
your right.
found right
0================0
| Sprunk Machines \
0=====================================>
>>Location: At a storefront.
Map: (E-6).
Directions: From the entrance of the Idlewood Pay 'N' Spray, head south,
cross the bridge and stop at the road curve going west. On
the inside part of this curve is a small strip mall. The
the island.
Map: (F-6).
Directions: Go to the large ship docked at the east side of Ocean
Docks. From the south end of the large ship, head west and
along the road. Cross the bridge and you will eventually
get to a road curve turning south. Ignore the curve and
continue forward. After a short distance then you will get
to some container crates.
Go through the gap between the crates and you will reach
the edge. You should also see some stairs leading down to
the concrete pier nearby. You can find the weapon behind
the stairs to the south.
>>Desert Eagle
************
Location: Underneath the blank billboard behind at the curve for the
main highway.
Map: (F-6).
Directions: From the three-way intersection at the southeast corner of
the Los Santos Forum facility, go south along the major
highway. When the highway curves west then continue south
and onto the beach. Once on the beach then head west.
You should see the large cranes for Ocean Docks and a large
chain-link fence. You should also see a large billboard
near a smaller chain-link fence. The weapon can be found
where the two chain-link fences meet.
>>Sawn-Off Shotgun / Tear Gas
***************************
Location: Inside the large blue building where the railroad tracks end.
Map: (F-6).
Directions: From the Willowfield Safehouse, head west and turn right at
the three-way intersection then turn left at the next
three-way intersection.
Continue forward all the way to the three-way intersection
where this street ends. Ahead of you, on the west side of
this intersection, should be the Scrapyard entrance.
Go through the entrance and to the railroad tracks. Then
turn southeast and follow the tracks. Continue to follow
these tracks all the way to a large blue building with
train cars inside.
The Sawn-Off Shotgun can be found inside the train car to
your right just inside the entrance to this building. The
Tear Gas can be found in the west corner of this building
where the garage door and the boxes meet.
>>AK-47
*****
Location: Inside the large warehouse with the red top at the end of the
railroad tracks.
Map: (F-6).
Directions: From the Willowfield Safehouse, head west and turn right at
>>Tec-9
*****
Location: By a large garage in north Blueberry.
Map: (C-4).
Directions: Go to the four-way intersection near the northwest corner
0===========0
| Body Armor \
0=====================================>
>>Location: Under the overhang at the large gray shack at the north side of
Hampton Barns.
Map: (C-4).
Directions: Inside the Hampton Barns area there should be a dirt road
that meets with the main road on the north side. Go north on
this road and up the hill to a large gray shack. The Armor
can be found under the overhang on the north side of this
shack.
0=============0
| Hot Dog Vans \
0=====================================>
>>Location: At the intersection just south of Fallow Bridge.
Map: (C-4).
0---------------------------------------------------------------------------0
| Fern Ridge |=================================================| Fern Ridge |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Shovel
******
Location: By the makeshift graves just to the west of the Fern Ridge
Safehouse.
Map: (C-4).
Directions: Go to the four-way intersection near the northwest corner
of the apartment complex where the Blueberry Safehouse is
located. From here, head east and through the next
three-way intersection then turn right with the road curve.
After that then turn left at the next four-way intersection
and head to the next four-way intersection then turn left.
You will start to see a brick wall which will be on the
right side of the road. Before that, you should see a dirt
path on the right side of the road. Turn onto this dirt
road and follow it.
When you reach an intersection with a smaller dirt road
then turn right onto it. This path will lead you straight
to the Fern Ridge Safehouse (it will become active later on
in the game). The weapon can be found near some makeshift
graves just before you get to the Safehouse.
0---------------------------------------------------------------------------0
| Dillimore |===================================================| Dillimore |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Nightstick
**********
Location: In the locker room, on the first floor, of the Dillimore
Police Station.
Map: (D-4).
>>Shotgun
*******
Location: On the top floor, in one of the interrogation rooms, inside
the Dillimore Police Station.
Map: (D-4).
----------------------------------------------------------------------**NOTE To get this weapon without obtaining a 2-Star Wanted Rating you
have to have either a Dildo, Vibrator, Flowers, Nightstick,
Baseball Bat, or Golf Club in your hand when you acquire the
weapon - thanks to Haenlomal and Mario Izquierdo for those tips.
0======0
| Gifts \
0=====================================>
>>Double-Ended Dildo
******************
Location: In the showers, by the locker room, on the first floor inside
the Dillimore Police Station.
Map: (D-4).
0===========0
| Body Armor \
0=====================================>
>>Location: In the locker room, on the first floor, inside the Dillimore
Police Station.
Map: (D-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In the middle cell at the basement level inside the Dillimore
Police Station.
Map: (D-4).
0===============0
| Snack Machines \
0=====================================>
>>Location: At the Gasso Gas Station.
Map: (D-4).
Directions: From the Dillimore Pay 'N' Spray, head west to the next
three-way intersection then turn left. Then stop at the next
intersection. At the southwest corner of this intersection is
the Gasso Gas Station. The Machine can be found at the north
side of the building.
0---------------------------------------------------------------------------0
0---------------------------------------------------------------------------0
| Red County |=================================================| Red County |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>AK-47
*****
Location: On the north side of the FleischBerg Beer Brewery west of
Blueberry.
Map: (D-3).
Directions: Go to the three-way intersection near the southwest corner
of the apartment complex where the Blueberry Safehouse is
located. From here, head south to the three-way
intersection where this road ends then turn right. Head
forward all the way to the three-way intersection where
this road ends.
As you head to this intersection then you should see a very
large factory to your left behind a tall wall. This is the
FleischBerg Beer Brewery. When you get to the intersection
then turn south and stop at the next three-way
intersection. You should see what appears to be a guard
shack at the north corner of this intersection.
Head northeast past this shack and past the rows of kegs.
Then angle east so you can go alongside the north side of
the brewery. Ahead of you should be a door and way above it
is the FleischBerg sign. Just as you get to the door then
look right to find the weapon in the corner.
0===========0
| Body Armor \
0=====================================>
>>Location: By the door on the northeast side of the FleischBerg Beer
building west of Blueberry.
Map: (D-3).
Directions: Go to the three-way intersection near the southwest corner of
the apartment complex where the Blueberry Safehouse is
located. From here, head south to the three-way intersection
where this road ends then turn right. Head forward all the
way to the three-way intersection where this road ends.
As you head to this intersection then you should see a very
large factory to your left behind a tall wall. This is the
FleischBerg Beer Brewery. When you get to the intersection
then turn south and stop at the next three-way intersection.
You should see what appears to be a guard shack at the north
corner of this intersection.
Just southeast of your position there should be another guard
shack. Head southeast past this second shack and you should
see a large trailer with a red stripe to your left. Once you
get past this trailer then head straight east and you should
see a single trailer with a blue stripe ahead of you. Go past
it to find a curved ramp leading up.
When you get to the top of this ramp then you should be in
the parking area for the brewery. From here, go northeast and
under the nearby archway then turn west at the corner. The
Armor can be found ahead of you and by the door.
0=============0
| Police Bribe \
0=====================================>
>>Location: On the rock wall on the north side of the river north of
Dillimore.
Map: (D-4).
Directions: Go to the four-way intersection near the northwest corner of
the apartment complex where the Blueberry Safehouse is
located. From here, head east and through the next three-way
intersection then turn south with the road curve.
After that, turn left at the next four-way intersection and
head to the next four-way intersection. Continue forward
through this intersection.
Head forward until you reach a bridge. You should also see a
dirt road intersecting with the road just before the bridge.
Turn south onto the dirt road. As you do that then you should
see a rock wall ahead of you. The Bribe can be found on the
top of this rock wall.
0=============0
| Hot Dog Vans \
0=====================================>
>>Location: At the intersection just southwest of Dillimore.
Map: (D-4).
Directions: From the Dillimore Pay 'N' Spray, head west to the next
three-way intersection then turn right. Then head all the way
to the *THIRD* intersection, which should be a three-way,
then turn left. Then stop at the next four-way intersection.
The van should be at the northeast corner.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS5. Before Doing The Main Story Missions
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
To start, I'm going to do a lot of the off-story stuff before doing the first
official mission, "Big Smoke" / "Sweet and Kendl". Since I can't fully
explore the areas outside Los Santos / Red County right now my primary focus
is to do as much as possible before going into the Main Story Missions.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS6. In The Beginning.....
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
It is 1992 and Carl Johnson is returning home to Los Santos after a five year
self-exile to Liberty City. It is not a happy occasion, however, since he is
returning home because his mother has been killed.
Upon arrival, it gets worse for him. He encounters two Cops from his
gangbanging past, Officer Tenpenny and Officer Pulaski, who are very corrupt
and frame him for a Cop's murder to drag him back into the game once again.
To top that off, they drop him into Ballas turf leaving Carl with only $350.
The Ballas are rivals of the Grove Street Families, the gang that Carl used
to be affiliated with, and he has to get himself out of there pronto.
All Carl has in front of him is a bicycle and thus the story begins.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS7. Burglar Mission
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Although you are alerted to this mission at the end of the mission "Home
Invasion", you can actually do this task at the very beginning of the game
(thanks goes to Derrick for this bit of information).
In this mission you go from house
have to get the Boxville which is
of the Los Santos Gym. Then press
start and you have until 06:00 to
After 06:00 you can no longer rob houses but you are given a five minute
timer to head to the lock-up so you can get paid (thanks to Alky Alky2 for
that wonderful bit of information). You have to get a minimum of $10,000
worth of stuff in order to successfully complete the mission.
Although it is very easy to get that and more, in one night, reader Richard
Julian states you don't have to do it all at one time. You can do some in one
night and more in another night. But you still have to get a total of
$10,000 to successfully finish off this mission.
In Los Santos your drop-off point is LB's garage in Willowfield just north of
the Playa Del Seville Barber Shop. The best place to do this mission is on
the very short street west of the drop-off point. Get there before 20:00 and
the moment the clock says 20:00 press Activate Vehicle Mission. This will
maximize the time you have to complete the mission.
The basics of the mission are as follows:
Go inside a house that has a yellow arrow in front of it. When you get inside
you can acquire up to three objects within. There is usually two in the
living room and one in the bedroom. You have to be stealthy when inside a
house and creep around in order to keep the Noise Meter from maxing out.
If you max out the Noise Meter then you will be detected and you will have
ten seconds before the Cops arrive and you will be hit with a 3-Star Wanted
Rating if you don't get out in time. But, after you get back outside, then
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS8. Inside Track Betting and Easy Money
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Under the raised freeway and just south of the parking lot under the
Mulholland Intersection is the Inside Track Betting parlor. Here you can win
a lot of money by betting on the horses.
Go inside and walk up to the ITB Machine to place your bet. There are five
choices and they go from top to bottom from best odds to long odds. The long
odds are usually 10 to 1, 11 to 1 and 12 to 1. You can also bet in increments
from $5 to $10,000.
As it turns out, based on info from the message boards, all of the horses
have the same chances of winning regardless of the odds posted. It is not
skewed to where the worst horse loses 99 time out of a hundred or where the
best horse wins most of the time.
No, all of the horses have an equal chance to win the races. To start trying
to win money, bet all of your money on the bottom horse. If you win then go
back to the Jefferson Safehouse and save your game. Then go back here to win
more money. If you lose then pause, reload from your Jefferson Safehouse save
point, and come back here to try again.
The maximum you can bet at any one time is $9,999,995. At 12 to 1 odds that
means you can win a maximum of $119,999,936. However, it can become tedious
trying to get that 119 million. The maximum increment is $10,000 and you have
to press the button once for each ten grand you wish to bet.
You can't just hold the button down to get it to increase. You either have to
tap fast using two fingers or use a programmable joypad to speed things up.
Of course, having $10,000,000 plus is more than enough to get things started
so you don't have to try to get $100,000,000 unless you want to but it will
be very nice to have. Regardless of whether or not I had over ten million or
over a hundred million then I went ahead and purchased the remaining
available Safehouses.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS9. Keeping An Eye Open For Certain Cars
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In the later stages of the game you will need to collect cars for the Import
/ Export Car Lists to get to 100% Completion. Many of the cars can be easily
found. But some of the cars are not so easy to find. Now that I have bought
all of the available Safehouses I have four garages to store cars in.
Below is the list of vehicles you may want to look out for in your early
travels in Los Santos:
>>Feltzer (convertible)
>>Cheetah (Ferrari Testarossa)
of Ocean
head west
follow
The
[LNT-Y7] - Location: Just off the beach near the southwest corner of Los
Santos International Airport.
Neighborhood: Los Santos.
Map: (F-5).
Directions: Head to the long road tunnel for the highway at the
south part of the Los Santos International Airport
area. From the west end of this tunnel, head west and
stop at the road curve going north.
Then head southwest to the beach. The Oyster can be
found about fifty feet in the water north of the
center of the curve.
[LNT-Y8] - Location: Just west of the Verdant Bluffs road tunnel near the
south entrance.
Neighborhood: Verdant Bluffs.
Map: (F-5).
Directions: From the Verona Beach Safehouse, head south to the
three-way intersection where the road ends then turn
left. Head to the *SECOND* three-way intersection
(just after the road curve going south) then stop.
[RDO-T4] - Location: Tucked in a corner west of the front doors for the Vinyl
Countdown record store.
Map: (E-4).
Directions: From Tag [RDO-T3], go back to the main road then head
north to the *THIRD* intersection (with another large
road and with the tunnel entrances) then turn left and
stop at the next three-way intersection.
At the northwest corner of this intersection is the
Vinyl Countdown record store. From the front doors,
head west and turn right at the corner to find the Tag
on the wall to your right.
0---------------------------------------------------------------------------0
| Vinewood (VWD) |+++++++++++++++++++++++++++++++++++++++++| Vinewood (VWD) |
0---------------------------------------------------------------------------0
0=========0
| Tags - 1 \
0=================================>
[VWD-T5] - Location: On the building at a street corner.
Map: (D-4).
Directions: From the Temple Pay 'N' Spray, head west to the next
three-way intersection and turn right. Continue
forward and stop at the next intersection (with the
large main road).
You will see a building at the southwest corner of
this intersection with a light blue/dark blue wall.
The Tag can be found on the north side of this
building facing the main street.
0---------------------------------------------------------------------------0
| Temple (TMP) |+++++++++++++++++++++++++++++++++++++++++++++| Temple (TMP) |
0---------------------------------------------------------------------------0
0=========0
| Tags - 1 \
0=================================>
[TMP-T6] - Location: On the east side of the yellow TransFender building.
Map: (D-5).
Directions: From the Temple Pay 'N' Spray, head east to the next
intersection then turn left. Go forward about fifty
feet and you should see the Tag on the wall to your
left.
0---------------------------------------------------------------------------0
| Marina (MRN) |+++++++++++++++++++++++++++++++++++++++++++++| Marina (MRN) |
0---------------------------------------------------------------------------0
0=========0
| Tags - 2 \
0=================================>
[MRN-T7] - Location: On the wall near a pier.
Map: (E-4).
Directions: From the Santa Maria Beach Pay 'N' Spray, head east to
the next three-way intersection (with the large road)
and turn north then stop at the *THIRD* intersection.
At the southwest corner of this intersection is a
large white apartment building. At the southeast
corner of this intersection is a smaller apartment
building.
Head east from this corner and you should find a sign
for Jetty Lounge. From here, turn right and go down
some stairs until you reach the small wooden pier at
the south side of the Jetty Lounge building. Near the
east set of stairs at the pier is where you can find
the Tag.
[MRN-T8] - Location: Near the entrance to the Verona Beach Pier.
Map: (E-4).
Directions: From the Verona Beach Safehouse, head south to the
three-way intersection where the road ends then turn
left and stop at the next three-way intersection. At
the south side of this intersection is the entrance to
the Verona Beach Pier. The Tag can be found on the
wall at the southeast corner of this intersection.
0---------------------------------------------------------------------------0
| Market (MKT) |+++++++++++++++++++++++++++++++++++++++++++++| Market (MKT) |
0---------------------------------------------------------------------------0
0=========0
| Tags - 4 \
0=================================>
[MKT-T9] - Location: At a street corner.
Map: (E-5).
Directions: From the entrance of The Temple Pay 'N' Spray, head
east to the *SECOND* intersection then turn right and
turn left at the next three-way intersection and stop
at the next three-way intersection.
At the southwest corner of this intersection is a
large white building with large black windows that run
along the north side. The Tag can be found at this
street corner near the signal light.
[MKT-T10] - Location: Near the Phat Discs record store.
Map: (E-5).
Directions: From Tag [MKT-T9], head south to the three-way
intersection where the street ends then turn right.
Then go forward to the three-way intersection where
this street ends.
At the southeast corner of this intersection is the
Phat Discs record store (with blue and salmon trim).
Head just south of the entrance of Phat Discs to find
a set of stairs. Go upstairs and follow the way. On
0=========0
| Tags - 1 \
0=================================>
[PSQ-T18] - Location: On the south side of the Los Santos Police Department
HQ building.
Map: (E-5).
0---------------------------------------------------------------------------0
| Downtown Los Santos (DLS) |+++++++++++++++++++| Downtown Los Santos (DLS) |
0---------------------------------------------------------------------------0
0=========0
| Tags - 3 \
0=================================>
[DLS-T19] - Location: In a corner by some pillars.
Map: (E-5).
Directions: From the west side of the Mulholland Intersection,
head west and stop at the intersection with two large
roads.
To the north you should see the large VINEWOOD sign
on the hill. From here, turn left and head south to
the next intersection then turn left. Then head to
the next three-way intersection and turn right. Then
stop at the next three-way intersection where this
road ends.
At the south side of this intersection you should see
a building with pillar supports that have white and
dark blue horizontal stripes. Go to the dark windows
behind the pilars and turn east then turn right at
the corner. Then go forward all the way to the next
corner where you should see the Tag ahead of you.
[DLS-T20] - Location: On a wall near some pillars.
Map: (E-5).
Directions: From Tag [DLS-T19], head east and down a set of
stairs (you should see some white tables with small
red chairs to your left). Continue forward until you
are under the freeway overpass. At this point you
should see another set of stairs to your right.
Head south down these stairs then turn left and go
east down another set. Ahead of you should be another
building with pillar supports. Go between the pillars
and along the north side of this building then turn
right at the corner.
Then go forward all the way to the next corner where
you should see the Tag on the wall to your left.
[DLS-T21] - Location: In a courtyard.
Map: (E-5).
Directions: From Tag [DLS-T20], head east to the sidewalk and
turn right then stop at the next road intersection.
[JFS-T31] - Location: Under the stairs at the south side of the Jefferson
Motel.
Map: (E-6).
Directions: From the Jefferson Safehouse, head east to the next
intersection then turn left and stop at the next
intersection.
At the northeast corner of this intersection is the
Jefferson Motel. You should see the stairs on the
south side of the Motel not far from this
intersection. Go under the stairs to find the Tag.
[JFS-T32] - Location: On a wall by the stained glass window on the south side
of the Jefferson Church.
Map: (E-6).
Directions: From the Jefferson Safehouse, head east to the next
intersection then turn right and turn left at the
next three-way intersection then stop at the next
three-way intersection.
If you are in the right place then you should see the
Jefferson Church at the northeast corner of this
intersection. The Tag can be found by the stained
glass window at the southwest corner of the Church.
[JFS-T33] - Location: Under the overhang of a house.
Map: (E-6).
Directions: From Tag [JFS-T32], go back to the three-way
intersection then head south. You will notice a road
loop south of the intersection.
Stop at the three-way intersection at the SOUTH end
of this small road loop. Near the southwest corner of
this intersection is a gray house with an overhang on
the north side. The Tag can be found under this
overhang.
0---------------------------------------------------------------------------0
| Las Colinas (LCA) |+++++++++++++++++++++++++++++++++++| Las Colinas (LCA) |
0---------------------------------------------------------------------------0
0=========0
| Tags - 7 \
0=================================>
[LCA-T34] - Location: In an alley between two houses.
Map: (E-6).
Directions: From the Jefferson Safehouse, head west to the
three-way intersection then turn right and go north
all the way and stop at the three-way intersection
where this road ends.
At the northwest corner of this intersection you
should see a orange house with a light blue house
next door east of it. There is an alley between these
two houses. Go north into this alley and you should
is the
and
You
parking
car).
[ELS-T42] - Location: In the alley by the Liquor Store.
Map: (E-6).
Directions: From Tag [ELS-T41], head southeast and out the other
garage entrance to get back out to a street. Then
turn right and go to the three-way intersection where
this street ends.
At the northwest corner of this intersection is the
Liquor Store. On the north side of the Store is an
alley. Go west into this alley to find the Tag on the
wall to your right.
[ELS-T43] - Location: On the west wall of Lolita's Mexican restaurant.
Map: (E-6).
Directions: From Tag [ELS-T42], go back to the three-way
intersection, head west then immediately turn left
at the intersection just a few feet away. Continue
forward and stop at the next three-way intersection.
At the southeast corner of this intersection is
Lolita's Mexican restaurant (you should see the
painting of a woman on the wall). Head south to the
corner of this restaurant to find the Tag.
----------------------------------------------------------------**NOTE: This is also one of the Graffiti Tags featured during the
mission "Tagging Up Turf".
[ELS-T44] - Location: In the alley north of Lolita's Mexican restaurant.
Map: (E-6).
Directions: From Tag [ELS-T43], head north and you should find an
alley not far from the restaurant. Turn right and go
into this alley and about halfway through you should
see the Tag on the wall to your left.
----------------------------------------------------------------**NOTE: This is also one of the Graffiti Tags featured during the
mission "Tagging Up Turf".
[ELS-T45] - Location: On upper level of the Sign Shop.
Map: (E-6).
Directions: From Tag [ELS-T44], go directly south, climb over the
chain-link fence and cut through the parking lot (for
the East Los Santos Cluckin' Bell) to reach the
street. When you get to the street then you should
see a strip mall across the street ahead of you.
You can also see the Tag on the upper level just
above the Sign Shop (climb the fences west of the
mall to get behind the place and climb up to the
upper level).
----------------------------------------------------------------**NOTE: This is also one of the Graffiti Tags featured during the
mission "Tagging Up Turf".
[ELS-T46] - Location: Behind a short metal fence.
Map: (E-6).
Just before you get to the next bridge then you will
see this channel merge with another one. When you get
to the merge then turn southeast and head down this
other channel.
You will eventually go into a long tunnel.
Immediately after you exit this tunnel, stop. Look
north to find the Tag on the wall next to the tunnel
entrance.
[WFD-T77] - Location: On the wall of a building.
Map: (F-6).
Directions: From Tag [WFD-T76], head southeast and through
another tunnel. After exiting it, and before the next
bridge, then you should see a ramp that leads back to
the street.
Go up the ramp then turn right when you reach the
street and stop at the next four-way intersection. At
the northwest corer of this intersection is a
chain-link fence with a concrete base.
Behind the chain-link fence, not far from this
corner, is a building with an angled roof. The Tag
can be seen on the south side of this building (go
around the end of the fence to the north of this
intersection to gain access).
0---------------------------------------------------------------------------0
| LS International Airport (LIA) |+++++++++| LS International Airport (LIA) |
0---------------------------------------------------------------------------0
0=========0
| Tags - 2 \
0=================================>
[LIA-T78] - Location: On the south side of the control tower.
Map: (F-5).
Directions: Go to the three-way intersection at the west side of
the tall Control Tower building for Los Santos
International Airport. Go east along the south side
of the Control Tower to find the Tag near the
southeast corner.
[LIA-T79] - Location: On the top of the road tunnel entrance.
Map: (F-5).
Directions: Head to the long road tunnel for the main highway at
the south part of the Los Santos International
Airport area.
From the west end of this tunnel, head west. When you
get to the top of the incline after the tunnel then
turn left and cut across the oncoming lanes to get to
the sidewalk on the south side of the highway.
After that then head east along the sidewalk and you
Motel.
Map: (E-6).
Directions: From Tag [IDW-T96], head south back to the street
then head east to the three-way intersection and turn
right. Then turn left at the next major intersection
(where three roads meet).
Head forward and stop at the road curve that goes
north. On the outside part of this curve is the
parking lot for the 24-Hour Motel. Turn right to go
into the parking lot then turn right at the corner.
Ahead of you should be a set of stairs. The Tag
should be on the wall to your right.
[IDW-T98] - Location: On the side of a tunnel support.
Map: (E-5).
Directions: From the entrance of the Idlewood Pay 'N' Spray, head
directly east across the street and down the ramp
into the flood control channel. When you get down
into the channel then do a U-turn and head west under
the bridge.
Just before you get to the next bridge then you will
see this channel merge with another one. Continue
east, under the bridge and stop when you get near the
next tunnel. At the beginning of the tunnel, in the
middle, is a concrete tunnel support. Go to the north
side of this support to find the Tag.
0---------------------------------------------------------------------------0
| Ganton (GTN) |+++++++++++++++++++++++++++++++++++++++++++++| Ganton (GTN) |
0---------------------------------------------------------------------------0
0=========0
| Tags - 2 \
0=================================>
[GTN-T99] - Location: On the south end of the bridge, west side, just west of
The Johnson House.
Map: (E-6).
[GTN-T100] - Location: On the blue wall.
Map: (E-6).
Directions: From Tag [GTN-T99], head west to the next
intersection then stop. At the southwest corner of
this intersection is a white house.
At the south side of this house is an alley. Head
west through this alley to find a Police Bribe Icon
at the junction. Just northwest of this point is a
chain-link fence.
Go west along this chain-link fence until it ends at
a blue wall. The Tag can be found near where the
blue wall and the chain-link fence meet.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS12. The Commerce 24-7 Courier Asset Mission
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At the southwest part of Commerce is the Commerce 24-7 (just west of City
Hall). In front of the 24-7 is a BMX bike. But this one is special. Getting
on this bike will trigger the Commerce 24-7 Courier Asset Mission.
This is a simple mission. While on the bike you have to throw packages
through the red coronas shown on your map. You have do this Drive-By style
using the Look Left and Look Right Buttons in conjunction with the Attack
Button. If you miss it then you can get a second chance by picking up the
package and trying again.
Part of your score is determined by how many packages you bring back to the
24-7 when you complete a level. After completing the last corona in the run
then you have to go back to the Commerce 24-7 to finish it.
There are a total of four runs to complete:
0=============================0
| Course | C | P |
Time
|
0=============================0
| Run #1 | 3 | 6 | 3 minutes |
|--------+---+---+------------|
| Run #2 | 4 | 6 | 5 minutes |
|--------+---+---+------------|
| Run #3 | 5 | 7 | 5 minutes |
|--------+---+---+------------|
| Run #4 | 6 | 8 | 10 minutes |
0=============================0
[ Legend; C = Coronas, P = Packages ]
For the last run you will notice that the packages are really spread out.
Start by going west and going clockwise along the course. You can practically
sprint all the way through the course even with low Stamina. Just try not to
wreck too much.
Upon completion you will gain a Money Icon outside the 24-7 that will
generate maximum revenue of $2,000 per day. And you will also inch closer
toward 100% Completion.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS13. BMX Challenge
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
To the west of County Hospital in Jefferson is the Skate Park. By one of the
half-pipes on top of the small hill is a BMX bike. Getting on this bike will
trigger the BMX Challenge.
There are nineteen coronas you have to get to complete the challenge. Some of
them are really high up in the air so it is recommended that you max out your
Cycling Skill beforehand so you can Bunny-Hop to them.
There are three of them on the half-pipes and they are the toughest to get.
One is actually on the flat top of one of the half-pipes and the other two
are in the air on each side of the other half-pipe.
To successfully do this Challenge you must have a high Cycling Skill. This
will enable you to Bunny Hop really high and go backwards without falling
off. You can go and do other things like doing Graffiti Tags and Weapon
Collection while building up your Cycling Skill.
It is recommended that you max out your Cycling Skill before trying this
Challenge. Before doing the BMX Challenge, use the BMX bike you should have
saved in CJ's garage and practice doing the half-pipes. Go up one side and
tap Pedal really fast.
You should shoot up the side and into the air. Learn how to land and how to
go up the other side of the pipe. Once you get the hang of it then get onto
the other bike to start the challenge.
When you start the challenge you will start with ten seconds and get an
additional ten seconds for each corona you collect. Get all of the other
coronas on the ground and air as quickly as possible before doing the
half-pipe ones. This will allow you to get enough time so you can get the
last three on the half-pipes.
If you are having trouble getting the coronas on the half-pipes then reader
Philip Carstens has this advice:
"Go to Ocean Docks and get yourself a Packer (the truck with the tracks on
the trailer) and drive to the Skate park with the Packer. Once there go to
the half pipe in the north-western corner (the corona is on the flat top
of the half pipe). Park the Packer on the south-eastern side with the
front of the packer facing towards the flat top (north). Using the side
view make sure the truck is not to close to the half pipe otherwise you
might end up crashing into the half pipe with the BMX. If parked correctly
the corona almost becomes the easiest one to get. With a moderate speed go
up the tracks of the Packer and bunny hop to the flat top, if you go to
fast you will end up on the road behind the skate park. If you don't
succeed the first time you can go back to the hill and activate the
challenge again and the Packer will still be there a second time around."
When you complete the Challenge then you will inch closer to 100% Completion.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS14. Vigilante Mission (Motorcycle)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Another thing that can be done here in the Los Santos and Red County area is
to do the Vigilante Mission. While there are several kinds of Police vehicles
I can use here, the best one to use is the Cop Motorcycle. It is also
recommended that you max out the SMG Weapon Skill Level and have about 2,000
rounds.
The rules for the Vigilante Mission are as follows:
At later levels of the Vigilante Mission the criminals will shoot at you from
their cars while you are chasing them. Some of them will carry Shotguns which
can seriously and quickly damage your vehicle (and yourself if you are using
a motorcycle). However, the vehicle will auto repair itself to a certain
level after the completion of each level (at least that is what I saw on the
PC version).
It is best to get Hitman Weapon Skill Level on whatever weapon you plan to
use for the Vigilante Mission to increase your distance and rate of fire to
deal with these threats quickly.
After completing Level 12 then you will be rewarded with a permanent increase
in your armor (going up to 150 maximum).
At this point of the game I found that the best place to do the Vigilante
Mission is in the Red County area. Very little traffic and few Cops to stop
you if you get a Wanted Rating during the mission.
And even then the Police Ranchers are easy to deal with since the country
Cops are not as aggressive as their city counterparts. By doing this mission
in the country you are making the mission much easier.
By using the Cop Motorcycle I have the ability to shoot forward which gives
me a huge advantage. All I have to do is just get behind my quarry and shoot
up the back of their car until it blows up.
The downside is that the criminals in the cars, at later levels, will shoot
back at you while being pursued. And some of them will wield Shotguns. They
can quickly destroy your armor and health if you get too close. This is why
you should have Hitman Weapon Skill Level on the SMG. This way you can shoot
further and reduce the damage they can do.
When you complete level 12 of the Vigilante Mission then you will increase
your maximum Body Armor from 100 to 150 and inch closer to 100% Completion.
Several people have written to me about tricks that can allow you to enter
buildings to do the Vigilante Mission. You enter a building, wait a few
seconds and the threat will be gone. Go back, re-enter your Police vehicle,
get back out and repeat the process.
However, I have not gotten them to work 100% of the time. In addition, these
tricks do not seem to work on the Xbox so I will stick to my above
strategies.
However, if you're willing to wait until much later in the game, then you can
earn the Hunter attack helicopter by getting all Golds in the Flight School
or by stashing the Hunter in the hangar at Verdant Meadows Aircraft Graveyard
during the race "Heli Hell". It is much easier, and more fun, to use the
Hunter to complete the Vigilante Mission.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS15. 8-Track (Los Santos Forum)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At the Los Santos Forum there is a Stadium Event known as 8-Track. You need
to have about 10% Driving Skill before you are allowed to go inside. You
don't need to max out your Driving Skill before going to do this event but it
will help a bit. You can still win this event even with the minimum allowed
Driving Skill.
This is a twelve lap race around a figure-eight course. There are twelve cars
on the course including yourself. The cars used are Hotring Racers. But these
are not the same Hotring Racers used in Vice City. They are not as durable
and even with maximum Driving Skill it still doesn't handle very well.
The starting point is under the bridge over the middle of the course. There
is a sharp left and a bottleneck as you get onto the bridge and a sharp right
as you head back toward the starting line. These are the places where you can
really get messed up if you're not careful.
The key thing in doing the race is patience. You can't go too fast otherwise
you will slide into the walls at the sharp curves which will damage your car
and cause you to lose position. As you head back toward the starting line
then go along the wall on the right side. This will allow you to gain
position.
When you get back underneath the bridge then you need to be careful of the
other cars. However, if you hit the rear of the car in front of you, then you
can cause him to spin out because of the angle you are at when you get under
the bridge. This will also allow you to gain position.
When you finally get into first place then drive conservatively. Try not to
hit any of the walls from here on out even if you have to really slow down on
the sharp curves to do it. This will allow you to keep your car in shape
until the end of the race.
If you finish in first place then you will win $10,000 and inch closer to
100% Completion. In addition, the Hotring Racer and the Monster (which is a
big ass monster truck) will spawn outside the Los Santos Forum.
I should note that the Monster truck has no Handbrake. It has 4-Wheel
Steering in its place. When used it will allow you to do very sharp
cornering.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS16. Pimping Mission
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Behind the Going Gas Station, in Idlewood, you will find a car parked there
called the Broadway. Upon entering it you will notice that you can do a
vehicle based side-mission. This mission is called the Pimping Mission. Press
the Activate Vehicle Mission button to begin it.
When you first start the side-mission then you will be prompted to pick up
your girl. After picking her up then you will have a time limit (usually
three minutes) to take her to a customer.
Once you have dropped her off then you will be prompted to pick up another
girl. When you have done that then you will be given a three minute time
limit to take her to her customer. When you have dropped her off then you
will be prompted to pick up the first girl.
So now you begin alternating between the two girls. When one is finished then
you pick her up, take her to another customer, and be prompted to pick up the
other girl to repeat the process. There are ten customers to serve during
this mission. In addition, you may see your Pimping Skill go up even though I
haven't found it in the Stats.
One of three things will happen when you are prompted to pick up a girl:
0===========================================================================0
| You will get a notice that she is finished and waiting to be picked up.
|
| Here you can take your time and even repair your car if you have taken
|
| too much damage from smacking it around.
|
|---------------------------------------------------------------------------|
| She is getting roughed up by the customer. You have about three minutes
|
| to get to her before the customer kills her. When you get there then exit |
| your car and kill the customer. You then have twenty seconds to get back |
| in the car before the mission ends. Get back in the car, pick up your
|
| girl, and head to the next customer.
|
|---------------------------------------------------------------------------|
| The customer refuses to pay. You have about three minutes to get to your |
| girl before the customer runs off. When you get there then the customer
|
| will run for it. Kill him before he gets too far. Just line him up and
|
| run him over.
|
|
|
| If you have to get out and chase him then don't run too far since you
|
| have twenty seconds to get back in the car before the mission ends. Get
|
| back in the car, pick up your girl, and head to the next customer.
|
0===========================================================================0
When you pick up a girl then you will get a cut of the earnings. You will
always get $300 from the girl but your money will increase due to a
multiplier which also serves as a indicator of how many customers you have
served regardless of the outcome.
When you have served your tenth customer then this side-mission will end
successfully. You will get a little closer to 100% Completion plus a little
bonus. From now on, whenever you decide to do business with a prostitute,
then she will pay you instead of you paying her for the pleasure.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS17. Ambulance Mission
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Just like in all the other GTA games, there is a Ambulance Mission to do in
order to get 100% Completion. The rules are still the same. You have to climb
into an Ambulance and press Activate Vehicle Mission to begin the mission.
You drive around picking up patients and take them to a nearby hospital.
There are twelve levels in the Ambulance Mission. You start with one patient
at Level 1 and a additional patient will be added in each level as you
progress. You can carry a maximum of three patients at one time so you will
have to plan your routes, using the in-game map, to find the best way to pick
them up.
Care must be taken not to smack the Ambulance too much because of the
patients inside but it seems that the Ambulance is much tougher in San
Andreas than it was in Vice City.
When approaching a patient make sure that the patient is on the right of your
Ambulance and don't get too close as the patient is running toward your
vehicle as you approach. When the patient just starts to get in the Ambulance
then go. This will save a second or two. Use your Siren as this causes the
cars to either stop or turn away from you thus making it easier to evade
them.
There are three Hospitals in the Los Santos and Red County area. How
difficult or easy this mission is determined by which hospital you use. So
which is the best one to do the mission with?
I found that Montgomery Hospital in Red County is a very good place to do the
mission. The patients tend to be within the city limits for the early part of
the mission which makes it easy because the town is small.
But, at Level 8, things start to change. You will start to see patients in
Dillimore, Palomino Creek, and Hampton Barns. Even so, it is still not too
difficult since there is a lot of room to make your own shortcuts and avoid
traffic.
Within Montgomery city limits your time bonus for each patient is 16-19
seconds. Outside the city limits your time bonus for each patient is at least
45 seconds.
However, if you're willing to wait, *THE* best place to do the Ambulance
Mission period is in Angel Pine (Badlands and San Fierro area). All of the
patients remain confined to the small town thus making this mission easier
(and faster).
When you have successfully completed the Ambulance Mission then your Health
will be maxed out and you will take another step toward 100% Completion.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS18. Firetruck Mission
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
For this mission you have to get a Firetruck, found at most Fire Stations,
and press Activate Vehicle Mission to start the Firetruck Mission. You have
to go from place to place extinguishing fires with the water cannon by using
the Attack button.
There are twelve levels to complete. On Level 1 you have to put out a single
car fire. On Level 2 you have to put out the car fire but, when you do that,
a person will exit from the vehicle who will be on fire and you will have to
put him out. The person will then try to run away so you have to go and chase
him (but thankfully he won't run too far).
As you progress through the levels a person will be added to a car for each
level you pass up to a maximum of three people per car. At Levels 5 and 9 new
cars are added up to a maximum of three cars. The game will spread out the
cars so you have to go from car to car extinguishing them and the passengers
who try to flee.
There is no Fire Station in Los Santos but a Firetruck can usually be found
by a salmon and blue building west of the Skate Park (which is west of County
Hospital in Jefferson).
As with the Ambulance Mission, I found that doing the mission in Red County
was the best place to do it because of the light traffic and open country in
which to make shortcuts. Use the Siren to make the traffic move out of the
way to speed things up and limit damage to your Firetruck.
After completing Level 12 then you will then successfully complete the
Firetruck Mission. You will get a little closer to 100% Completion and become
fireproof. Having the Fireproof Feature will really help you out on the last
mission of the game.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS19. Taxi Mission
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Just like in the other GTA games, you can do the Taxi Mission. Get a Taxi and
press Activate Vehicle Mission to begin this mission. Basically, you pick up
a person and take him (or her) to a destination. You are given a time limit
to get the person there. After dropping off the passenger then you need to
find another fare and repeat the process.
The faster you can get and drop off passengers, the more time you can
accumulate so you can go and repair the Taxi in a Pay 'N' Spray every so
often. This is because you will be smacking into a lot of cars because of the
way people drive in San Andreas.
I should also point out that you won't be able to pick up any passengers if
your cab is trashed but, if you trash your cab with a passenger still inside,
then they won't flee like they did in the previous GTA's. I should also note
that you can't do the Taxi Mission in Red County. All of the destinations for
the Taxi Mission are in Los Santos.
There are some differences between the Taxi Mission in San Andreas and the
ones in the previous GTA's.
First, there is the Tip Line. When you get a passenger then a Tip Line will
appear beneath the time limit. The line will shorten with time but will
shorten faster when you hit cars or other obstacles.
If you get to your destination with the Tip Line still on your screen then
you will get a Time Bonus. Since, because of the way people drive in San
Andreas, then you will be smacking into a lot of cars and you probably won't
be getting a lot of Time Bonuses. Just focus on getting the customer to their
destination so you can continue.
Second, you only need to do fifty passengers instead of 100 like it was in
the last two GTA's. This makes things less tedious but the main reason for
the change is that if you try to do all fifty in one run you may start to go
hungry because of the amount of time it takes to get them all in one run.
If you want to try to do all fifty in one run then you may want to build up
on your Fat Stat before attempting the Taxi Mission.
After successful completion of the Taxi Mission then you will get closer to
100% Completion and acquire unlimited Nitros for all of the Taxis.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS20. Taking Stock
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
I have reached the point in this guide in where I have done all I could do
and am ready to finally go on to the Main Story Missions.
>>39 out of 50 Oysters (optional).
>>All 100 Graffiti Tags.
>>Completed 8-Track (Los Santos Forum).
>>Ambulance Mission completed (for maximum health) (optional).
>>At least fifty Taxi fares done (getting unlimited Nitros for all Taxis).
>>Vigilante Mission completed (for maximum armor) (optional).
>>Firetruck Mission completed (Fireproof feature).
>>Pimping Mission completed.
>>BMX Challenge completed.
>>Commerce 24-7 Courier Asset Mission completed (earned Money Icon for
the Commerce 24-7).
>>Burglar Mission completed (for the Infinite Stamina Feature)
[optional - *NOT* required for 100% Completion].
>>All six Los Santos Safehouses purchased.
>>At least $130,000,000 and some of my Skills upgraded and Stats maxed.
A lot of work but well worth it. This will make some of the Story Missions a
lot easier because I have upgraded a lot of my Skills and have a lot of
money to purchase things like clothes, food, and additional Safehouses.
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >SDA3. The Main Story Missions (Los Santos and Red County)
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/
Each Story Mission is broken into several parts.....
0=========0
| Overview \
0=======================>
\ Carl Johnson /
0+=+=+=+=+=+=0
When CJ finally enters his mother's house, he finds it in disarray.
Overwhelmed with emotion he picks up his mother's picture and sits it on the
dining room table so he can stare at it for awhile.
However, he is suddenly confronted by someone who thinks CJ is a thief
looking for trouble. But CJ recognizes this person as Big Smoke, a friend of
the family. After a few moments Big Smoke recognizes him and they hug and
talk. Later, they leave the house and head to the cemetery to meet up with
the others.....
0+=+=+=+=+=+=0
/ Carl Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CRJ2. Sweet and Kendl
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Carl Johnson /
0=========0
0+=+=+=+=+=+=0
Big Smoke takes CJ to the cemetery where he meets up with his big brother
Sweet, sister Kendl and fellow Families member Ryder. Unfortunately for
Carl, Sweet is a little upset that CJ didn't make it to the funeral and
still pissed he ran out on Brian's funeral years ago.
This arguing upsets Kendl and she goes off to see her boyfriend Cesar who
is Mexican. This doesn't sit too well with Sweet and the two argue.
But she still walks off. Sweet is very upset that everything has gone bad
in the hood. When CJ asks why then Sweet points out the graves of fellow
members who have met an untimely end at the hands of a rival gang: the
Ballas.
Afterward, they all head back to the car but are ambushed by the Ballas.
They manage to destroy the car and now CJ and the rest have to ride bikes
back to the hood.....
0========0
| Weapons \
0=======================>
SMG.
0=========0
| The Plan \
0=======================>
Ride the bike back to Ganton while keeping close to your group. Don't get
too far behind or ahead. However, the Ballas will chase you in their car.
You can either try to outrace them or, better still (if you have enough
ammo), let them cut in front of you and blast the car to smithereens.
When you manage to get back to the red circle at CJ's neighborhood then you
will successfully complete the mission.
0=======0
| Reward \
0=======================>
Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, Sweet will call you on your cell phone and explain that the
groups that used to be part of the Families have split and are fighting
amongst themselves.
0+=+=+=+=+=+=0
/ Carl Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CRJ3. Ryder
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Carl Johnson /
0=========0
0+=+=+=+=+=+=0
Carl heads over to Ryder's house where he finds him loading up a gun. Ryder
is upset that the local pizza place has covered up the graffiti tags he put
on the place and wants to teach them a lesson. CJ decides to tag along.....
0=========0
| The Plan \
0=======================>
Get into Ryder's car to begin the mission. Your first stop is Reece's
Barber Shop in Idlewood. When you enter the place then you can choose from
a variety of hairstyles. Usually the most expensive hairstyles will gain
you the most Respect.
If you've spent some time playing the horses at the Inside Track Betting
then money will be no object. I chose the Cornrow for CJ.
After getting your haircut then meet up with Ryder who is smoking outside.
The comments he makes about your haircut will vary depending on which one
you get. He suggests that you get something to eat while he finishes up
with his smoke.
Enter the Well Stacked Pizza and get something to eat. It can be anything
on the menu but it should be noted that the largest meals will contain the
most Fat.
After choosing your meal then Ryder will try to rob the place. But the guy
behind the counter recognizes him and is not impressed. Worse, while CJ and
Ryder argue, the pizza guy pulls out a Shotgun and shoots at them. Now you
two have to make it back to Ganton. Get back in Ryder's car and go back to
his house.
You don't need to face the pizza guy, just drive back to Ryder's house to
successfully end the mission (Although one time I shot the guy in the face
with a Silenced 9mm Pistol). Ryder also mentions that Sweet has also been
upset about the tags and suggests that CJ see him.
0=======0
| Reward \
0=======================>
Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, all of the remaining restaurants, Barber Shops, and Tattoo
Parlors open up (and will appear on the in-game map). You may want to go
around and check these places out before going on to the next mission.
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY2. Sweet Johnson
+
0==========================================================================/
Sweet Johnson is the big brother of Carl Johnson and is the leader of the
Grove Street Families gang. He is still upset over the death of his mother
and CJ's return to Los Santos hasn't helped matters since there are still
wounds over Brian's death that have not yet healed.
However, he is willing to give CJ a second chance at things. His missions can
be found at his house which is next to CJ's house.
0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN1. Tagging Up Turf
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Sweet Johnson /
0=========0
0=+=+=+=+=+=+=0
When you talk to Sweet then he will hand you a Spray Can so you can hit up
some tags in the nearby hoods. He also decides to team up with you on this
mission.....
0=========0
| The Plan \
0=======================>
If you've done all 100 Graffiti Tags prior to doing the Main Story Missions
then you will see that six of your Tags have been uncovered so you can do
this mission. But it will have no negative effect on this mission or your
game status.
First, drive off to Idlewood. The game will instruct you on how to make a
tag since the game designers wanted you to go through this mission first
before doing the Graffiti Tags. Get the remaining two Tags in this area
then go back to Sweet's car. Now drive to East Los Santos. There are three
more Tags in this area.
However, if you want, then you can take advantage of your unlimited ammo
for your Spray Can and get all of the remaining Tags in Los Santos before
doing these three Tags in East Los Santos. It will take awhile to get them
all in one run but you won't have to worry about running out of spray
paint.
Back in East Los Santos, get the first one on the restaurant and head to
the alley where the second one is located. The second Tag has a couple of
Ballas nearby. Instead of confronting them, quickly do it and run. If
you try to confront them with the Spray Can then you will more than likely
attract the attention of a Cop.
For the third Tag you will be instructed on climbing the fence to get to
it. After getting the Tag then you need to jump down and enter Sweet's car.
Then drive back to Sweet's house to successfully complete the mission.
0=======0
| Reward \
0=======================>
Respect Gained plus $200.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, a Spray Can Icon will now appear in CJ's room at The Johnson
House. Whatever amount of Spray Can "ammo" you had before you started the
mission you will have 500-500 when you finish. You will also get a phone
call from Officer Hernandez, who works with Tenpenny and Pulaski, warning
CJ not to leave town.
0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN2. Cleaning The Hood
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Sweet Johnson /
0=========0
0=+=+=+=+=+=+=0
Sweet is upset that drugs have crippled the Families. He then tells CJ and
Ryder to clean up the hood.....
0========0
| Weapons \
0=======================>
Any melee weapon.
0=========0
| The Plan \
0=======================>
Ryder tells CJ to drive over to a friend's house. The house belongs to
B-Dup and Big Bear and Ryder wants them to help out in cleaning the hood
even though they haven't seen each other for awhile. Get into the Greenwood
and drive over to the apartment.
However, when they arrive, they find that B-Dup has become a Crack Dealer.
Worse, they also discover that Big Bear has become an addict and B-Dup has
turned him into his own personal slave. CJ and Ryder can not count on B-Dup
being friends with them anymore. After leaving then they decide to find
some Crack Dealers to bust.
The game will then instruct you to go just north of B-Dup's apartment where
a Crack Seller is selling Crack to one of the homies. Confront him and use
any weapon to take him down. Me, I used my Silenced 9mm Pistol and shot him
in the face before he could finish talking to me.
Ryder recognizes him as an ex-member of one of the rival gangs and knows
where he lives. The place is in Idlewood not far from where they are. Go
there and barge in. Your next task is to beat up on the dealer and all of
the other gang members that confront you.
It is best to use a melee weapon like a Baseball Bat instead of a gun. I
found out the hard way when I accidentally shot Ryder in the ruckus (ouch).
After beating up everybody then head back to Sweet's house to successfully
complete the mission.
0=======0
| Reward \
0=======================>
Respect Gained.
0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN3. Drive Thru
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Sweet Johnson /
0=========0
0=+=+=+=+=+=+=0
The guys decide they want some food and CJ is the one to drive them to the
nearest Cluckin' Bell.....
0========0
| Weapons \
0=======================>
SMG.
0=========0
| The Plan \
0=======================>
Drive over to the Cluckin' Bell in Willowfield. On the way, the guys talk
about the death of CJ's mom. They also talk about a green Sabre that ran
from the scene.
When they get to the restaurant then a cutscene will play showing them
ordering their food. However, a Ballas car has spotted them and they decide
to go after them. Chase the Ballas car. Ryder and Sweet will help out with
their weaponry while Big Smoke decides to eat instead. You can help out
with your SMG in drive-by mode.
Once you get the Ballas car in flames then get away before it blows up.
Usually the car will blow up before any Ballas can flee.
Now drive back to Sweet's house. Big Smoke has eaten all of the food,
including Ryder's meal, during the ruckus. After getting back to Sweet's
house then take Big Smoke back to his. He lives in Idlewood not far from
Reece's Barber Shop. After dropping him off then the mission ends
successfully.
0=======0
| Reward \
0=======================>
Respect Gained plus $200.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Sweet will then call CJ and tell him that he needs to build up his physique
to get more respect. This will open up the Los Santos Gym (plus the gyms in
San Fierro and Las Venturas). And this will lead into the next chapter.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS21. Using Gyms
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
As mentioned earlier, there are several activities you can do to acquire
muscle mass using the Gyms found throughout San Andreas. But, more
importantly, now that you've opened up the remaining three Gyms in San
Andreas, you can learn moves from the Boxing Trainer which is a requirement
for 100% Completion.
Get enough Muscle (past the Buff stage) and talk to the Boxing Trainer to
challenge him. Beat him and you will learn new moves from him. The easiest
way to beat him is to Target him and punch him around.
After you knock him down onto the canvas then start stomping him. Keep
stomping him and you will beat him since stomping him won't let him get off
the canvas. After beating the Boxing Trainer then he will teach you the new
moves.
You will also need to learn Martial Arts moves at Cobra Martial Arts (San
Fierro Gym) and Kickboxing moves at the Las Venturas Gym for 100% Completion.
0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN4. Nines and AK's
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Sweet Johnson /
0=========0
0=+=+=+=+=+=+=0
After some discussion, the Families decide that need some better firepower
to go up against the other gangs. Smoke recommends Emmet, an old friend of
his that deals with firearms.....
0========0
| Weapons \
0=======================>
9mm Pistol (provided).
0=========0
| The Plan \
0=======================>
CJ and Smoke head into Willowfield to find Emmet. After nearly getting
their heads blown off by him then you begin what is basically a training
mission. The instructions on the screen show you how to target with the
9mm Pistol. Just follow along. This mission is easy but even easier if you
managed to max out your 9mm Pistol Skill beforehand.
In addition, the 9mm Pistol used for this mission has unlimited ammo. But,
if you leave Emmet's area, then you will no longer have unlimited ammo. You
will have ten rounds for the 9mm Pistol. However, if you return to Emmet's
area, then your 9mm Pistol will return to its unlimited ammo status.
If you haven't upgraded your 9mm Pistol Skill, and it is recommended for
the Ammu-Nation Challenge later in the game, then this is a good place to
do it.
For the PS2 version you can just drag a car from the nearby streets into
Emmet's area and shoot at the tire until you reach Hitman Weapon Skill
Level.
For the Xbox version you will need to shoot out the nearby lights and
cardboard boxes for starters. You can also go into the nearby streets to
shoot cars and people. Then return to Emmet's area to restore your ammo.
When you complete the targeting exercises then head back to Big Smoke's
house to drop him off. When you do that then you will get a call from Sweet
who is upset that you haven't gotten some colors yet. You will now be
instructed to head over to the Binco store nearby.
The Families' color is green so I went and got the Green Hoody, Green
Jeans, and a Green Rag Back. After dressing up in the gang's colors and
leaving the store then the mission is successfully completed.
0=======0
| Reward \
0=======================>
Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, all of the ProLaps, Bincos, and SubUrbans open up (and will
show up on the in-game map).
Also, regardless of what Handgun you had before the mission (and whatever
amount of ammo it had), it will be replaced by the 9mm Pistol you used in
the mission (with minimum ammo). Plus, a 9mm Pistol Icon will open up at
Emmet's place.
You will also open up Big Smoke's set of missions but those will be done
later.
0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN5. Drive-By
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Sweet Johnson /
0=========0
0=+=+=+=+=+=+=0
Sweet wants to pop some Ballas and needs CJ to drive the gang into their
turf.....
0========0
| Weapons \
0=======================>
SMG.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Early Exploration Exploit |
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
This is the earliest mission where you can take advantage of an Early
Exploration Exploit.
When the mission starts, do *NOT* enter Sweet's car. Just go away from the
area on foot and take a nearby car so you can explore and go into Unwelcome
Areas. There are plenty of pedestrians around so you can massacre them with
impunity if you desire.
0=========0
| The Plan \
0=======================>
Get in the car and drive into Ballas turf. After the short cutscene ends
then drive near the first Ballas group and let your gang take care of them.
You can also get in on the action too by using your Sub-Machine Gun.
You will also notice a status line indicating the health of the car. If you
get it too low then your car will be destroyed and the mission will be
failed. But you can break away from the carnage and go to the Idlewood Pay
'N' Spray to get it repaired so you can go and finish things up.
After getting rid of the first group of Ballas then a second group will
appear just north of where you finished the first one. After getting rid of
the second group then a third group will appear in Glen Park.
After getting rid of the third group then you will get a 2-Star Wanted
Rating and you have to head to the Idlewood Pay 'N' Spray to get rid of it.
After removing the Wanted Rating then go back to Sweet's house to
successfully complete the mission.
0=======0
| Reward \
0=======================>
Respect Gained plus $500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will also open up Ryder's set of missions but I will do those later.
0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN6. Sweet's Girl
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Sweet Johnson /
0=========0
0=+=+=+=+=+=+=0
Sweet is with his girl at Playa Del Seville and needs to be rescued from
the Seville Boulevard set.....
0========0
| Weapons \
0=======================>
--SMG.
--Sniper Rifle.
0======0
| Notes \
0=======================>
Get some Sniper Rifle Ammo from the Interglobal Television Studios.
0=========0
| The Plan \
0=======================>
Get a vehicle and drive over to Playa Del Seville before Sweet is killed.
When using the Sniper Rifle then you can get out of your vehicle long
before you get there and snipe all five assailants from a distance without
taking any damage. You can also get in close and use the SMG but you will
probably lose some armor in the process.
After killing the assailants then you will need a four-door car and place
it in the red circle. The Greenwood the Seville set was using in their
attack is perfect. Just get in and back up a little bit to get it in the
red circle.
But now the Seville set wants to give chase. Just go straight through the
group of cars before they can get going. Then make your way back to Sweet's
house to successfully complete the mission so he can settle some
"unfinished business".
0=======0
| Reward \
0=======================>
Respect Gained.
0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN7. Cesar Vialpando
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
0=========0
\ Sweet Johnson /
0=+=+=+=+=+=+=0
Sweet and Kendl have another argument about Kendl's boyfriend Cesar. Kendl
leaves and Sweet wants CJ to follow her.....
0=========0
| The Plan \
0=======================>
Head over to a garage in Willowfield. After you arrive there, you will be
greeted by the garage owner who gives CJ a lowrider, a Savannah, with
hydraulics as payback for a favor he owes to Sweet. After getting the car
then back it up into the Mod Garage.
Here you can customize the car any way you want. After customizing the car
then head over to the lowrider meeting. When you get to the meeting then
you are asked to make a wager. After making the wager then you begin a
rhythm based mini-game.
You use your Right Analog Stick for this mini-game. At the bottom of the
screen is a circle. You will see arrows moving across the bottom of the
screen. You must move the stick in the direction of the arrow when the
arrow is in the circle.
You gain points when you time things just right. You must have more points
than your opposition in order to win the wager. Even if you're not good at
rhythm games this isn't a difficult mission. After winning the wager then
CJ confronts Cesar. After some talking, Cesar convinces CJ that he is good
with Kendl and they shake hands.
0=======0
| Reward \
0=======================>
Whatever money you win in the wager.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will also open up the Loco Low Co. mod garage in Willowfield. However,
only certain cars can be modded here:
>>Savannah (the car you were just given).
>>Broadway.
>>Voodoo.
>>Remington.
>>Blade.
>>Tornado.
>>Slamvan.
In addition, you will get a call from Cesar telling CJ about illegal street
racing. This will open up Cesar's house in El Corona. Save your new
lowrider in the El Corona Safehouse. In addition, you open up the Lowrider
Challenge which can be done at Unity Station. I am not going to be covering
it since it does not contribute toward 100% Completion.
0==================================0
When you turn left at the tunnel then you will go through a series of right
and left turns. The last turn will put you on the pier itself.
If you are not too far behind, or
to the metal to get to the finish
possible to finish in first place
mission is successfully completed
0=======0
| Reward \
0=======================>
$1,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Now let's head on over to.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY4. Big Smoke
+
0==========================================================================/
Big Smoke is a friend of the Johnson family and a loyal member of the Grove
Street Families even though he no longer lives on Grove Street. He has four
missions and can be picked up at his house in Idlewood.
0+=+=+=+=+0
/ Big Smoke \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >BSK1. OG Loc
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Big Smoke /
0=========0
0=+=+=+=+=0
Big Smoke needs to pick up a member of the Family who is just getting out
of prison.....
0========0
| Weapons \
0=======================>
SMG.
0=========0
| The Plan \
0=======================>
Drive over to Los Santos Police HQ to pick up Jeffery, er, OG Loc. When you
finally see him you realize that he is a young high-strung gangster
wanna-be. He wants to take down some fool who has stolen his rhymes.
Drive OG Loc over to East Los Santos. While driving there OG Loc will tell
you that his parole officer has lined him up with a job: "hygiene
technician".
When you get to East Los Santos then go up and ring the doorbell. The
cutscene that plays explains that OG Loc wants to take down the person
inside, Freddy, not because he has stolen his rhymes but took advantage of
him when he "dropped the soap". Now Freddy is making a run for it on his
motorcycle. You and OG Loc now give chase on the provided motorcycle.
This part is hard because of the long winding path Freddy takes to elude
you. Fortunately, Freddy will slow down in spots to allow you to catch up
so he can taunt you. Still, if you get slowed up a lot, then you will lose
Freddy and fail the mission. Use your SMG, in addition to OG Loc's machine
gun, to kill Freddy.
If you can't manage to kill Freddy during the chase then it will eventually
end at the basketball courts in East Los Santos. However, Freddy has three
other Vago friends and all four of them will fire on you.
But it may be easier to let the chase finish here than trying to kill
Freddy during it because he will be off his bike and standing still. Get
off your bike and kill all four, including Freddy, with your SMG.
One interesting option, according to Glen T. Winstein who was given this
information by Anurag Sinha, is when the chase begins, then get off of the
bike. Then go out into the street and toward Freddy. Freddy will be waiting
for you. You can whip out any weapon and shoot him but you can't destroy
him.
However, shooting Freddy counts towards your Weapon Stats so you can
upgrade your weapons here if you want to. But doing this, out here in the
street, will attract Police attention.
If you get close enough to Freddy then he will tear off. You can run back
to the bike and zip off without OG Loc. This will speed up your bike which
will allow you to catch up to Freddy and get closer to him so you can
destroy him quicker.
If you destroy him during the chase then a couple of interesting things
happen. First, when you get the cutscene with OG Loc and CJ together, then
it will be in East Los Santos, where the chase would end, regardless of
where you killed Freddy.
And second, any nearby cars will stand still. In addition, if you drive
further away from the nearby cars, then there will be no cars on the road.
There will be peds but no cars. The only exceptions are Police vehicles
when you have a Wanted Rating. When you finally find and pick up OG Loc
then things slowly start to return to normal.
After killing Freddy, regardless of method, then take OG Loc to his job
which is the Burger Shot in Marina. After dropping him off then the mission
ends successfully.
0=======0
| Reward \
0=======================>
Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
press the correct button when it gets into the circle. Timing each
button correctly will get you the most points.
You need 4,000 points to progress further in the mission. There are
some long chains of button presses during the middle and later stages
of the song. This is where you can trip up the most. If you don't get
4,000 points then you will fail the mission.
The pattern never changes so, if you fail, then you have a better
idea of the pattern so you can do better next time. Just focus on the
bottom of the screen and ignore everything else. This will make it a
bit easier.
If you get 4,000+ points then you are invited into her office (which
is her van - press D-Pad (Right) again to give a positive response).
Then get in the van and drive off.
>>For Those With Two Left Feet
****************************
This method comes from TheDeliciousGaming who posted a video of it
using the PC Version (and I verified this on the PS2 AO Version).
Basically this trick allows you to skip the dancing sequence
altogether. Before you start the mission you will need to get a homie
from Grove Street and take him with you.
When you get to the van then try to enter the vehicle from the
drivers side. Of course, you can't open the door but continue to try.
This will prompt your homie to enter the van on the passenger side.
Naturally he will have no problem getting into the vehicle.
Just as he opens the door then disband the gang. When CJ starts
telling him goodbye then immediately crouch. It is important to note
that this trick will *NOT* work properly unless he is crouched. After
crouching then quickly get about 40 feet in front of the van.
At this point your homie will do one of two things:
--He will stay in the passenger seat.
--He will get out but re-enter the van, move into the drivers seat,
and honk for you to join him.
With your back to the van then switch to your Silenced Pistol, enter
target mode, and rotate the reticle towards your homie. If you enter
target mode while facing the van then you risk possibly auto
targeting the DJ through the vehicle and ending up with a mission
failure.
Target your homie's head and fire one shot to kill him. He will then
fall out of the vehicle leaving the door open in the process. Then
get in the van and drive off.
After you drive off then you have to take it to a lock-up in Commerce. The
other partygoers will give chase so put the pedal to the metal. After the
van is in the lock-up then the mission is completed successfully.
0=======0
| Reward \
0=======================>
Respect Gained.
0+=+=+=0
/ OG Loc \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >OLC2. Madd Dogg's Rhymes
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ OG Loc /
0=========0
0+=+=+=0
OG Loc needs CJ to steal the rhyme book of a big star rapper named Madd
Dogg. He decides to do it if it will shut off Loc's awful rapping.....
0========0
| Weapons \
0=======================>
--Knife (provided).
--Silenced 9mm Pistol.
0=========0
| The Plan \
0=======================>
You have to sneak inside the mansion where you found Oyster [LS-Y2] and
steal Madd Dogg's Rhyme Book. Enter the mansion through the main entrance.
This mission also provides a tutorial on stealth. You are forced to use the
Knife and can't switch to any other weapon at this point.
Kill the first guard. Then, after being told on how to use the shadows,
then kill the second guard. After hiding from the third guard then sneak
out and stealth kill him.
Now crouch and get past the next two guards. As you get near the Rhyme
Book then you will also find a room with Body Armor and a nearby guard.
Kill the guard and steal the Rhyme Book.
After doing that then you can now use your other weapons. Switch to your
Silenced 9mm Pistol. The guards will be carrying Silenced 9mm Pistols from
this point on so you can get some additional ammo when you kill guards.
If you take the time to explore the mansion you will find an exercise room,
VidGame Machines, and additional Body Armor (on the second floor).Make your
way back to the main entrance killing any guards along the way. After
exiting the mansion then take the provided bike and ride back to the Burger
Shot to successfully complete the mission.
0=======0
| Reward \
0=======================>
Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will also get a call from Officer Tenpenny which will open up.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY6. C.R.A.S.H.
+
0==========================================================================/
C.R.A.S.H., which stands for Community Resources Against Street Hoodlums, is
the anti-gang Police unit led by Officer Tenpenny. He wants CJ to do some of
his dirty work for him and it can be picked up by the Donut Shop in Market.
0+=+=+=+=+=0
/ C.R.A.S.H. \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CSH1. Burning Desire
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ C.R.A.S.H. /
0=========0
0+=+=+=+=+=0
Officer Tenpenny wants CJ to torch some gangbanger in East Los Santos.....
0========0
| Weapons \
0=======================>
Molotovs (provided).
0======0
| Notes \
0=======================>
Doing the Firetruck Mission and obtaining the Fireproof Feature prior to
doing the mission will help greatly here.
0=========0
| The Plan \
0=======================>
Go and get the Molotovs in Downtown Los Santos. You are given twenty
Molotovs to do the mission with. Now drive over to the house in East Los
Santos. You have to throw the Molotovs through the five windows to destroy
the house and kill the gangbanger. There are several Vagos around the
house. Just use the Molotovs against them.
If you run out of Molotovs then more will generate so you can complete the
mission. Having the Fireproof Feature will really help out here.
After throwing Molotovs through all five windows then you will see a
cutscene of a girl in danger within the burning building. Now you have to
rescue her. Go into the house and make your way to the stairs in the back
then to her room.
The flames are too intense but there is a Fire Extinguisher in the
downstairs kitchen. Go and get it. Go back up to her room and aim the
extinguisher and the base of the flame to put it out.
Now the both of you have to get out of there but the house is collapsing.
The two of you have to go through several rooms to get out of the house
putting out some flames along the way. Make sure that the girl is behind
you as you progress through the house and toward the door.
After the two of you get out of the burning house then you have to take her
to her house just outside of Grove Street. As you park the car at her
house, you find out her name: Denise Robinson. After you drop her off then
the mission will end successfully.
0=======0
| Reward \
0=======================>
Nothing other than the fact that Denise is your Girlfriend regardless of
whether you wanted one or not.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will also get a call from Sweet. A member of the Family was selling
crack to some of the homies and now is hiding out in Glen Park with his new
Balla friends.....
0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN8. Doberman
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Sweet Johnson /
0=========0
0=+=+=+=+=+=+=0
Sweet wants you to take over Glen Park and flush out a traitor.....
0========0
| Weapons \
0=======================>
SMG.
0=========0
| The Plan \
0=======================>
Drive over to the Downtown Ammu-Nation to pick up the mission. Go inside
and have a look around. Go up to the counter and see what you can buy. If
you have a lot of money then you can get a lot of ammo for your guns.
Next, go over to Glen Park. You will note that the Glen Park area is
colored purple in the radar. You are then instructed to start a gang war so
you can take over Glen Park.
Kill about three Ballas to start a gang war. When the gang war starts then
all of the pedestrians and nearby cars disappear. In addition, Health and
Body Armor Icons will randomly appear in the streets surrounding the area.
The Ballas come in three waves. With each successive wave, they get better
weapons. After destroying all three waves then you win the territory.
It is best to find a place where they can only get at you through one path
so you can funnel them for easy kills. Backyards are pretty good for this.
After completing the third wave then the traitor will come out of his
house. Chase him down and kill him to successfully complete the mission.
0=======0
| Reward \
0=======================>
Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will also open up all of the Ammu-Nations and the Ammu-Nation
Challenge. But it is best to wait until after Las Venturas is opened up
before doing the Challenge because that is when all of the Challenges are
available. At this point only two of the four Challenges are available.
In addition, you can now start taking over territories. However, it is best
to wait until later in the game to start doing this for reasons I will
explain later.
And, speaking of territories.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS22. Defending Territories
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
If you look on your in-game map you will find several areas of Los Santos
that are color coded:
>>Green - Grove Street Families.
>>Purple - Ballas.
>>Yellow - Vagos.
Each of these areas are controlled by a gang. You can take over a territory
by going over to a rival area and shoot three gang members to start a gang
war. Conversely, your own areas can be attacked as well.
When not on missions, you may get a warning that a rival gang is trying to
take over your territory. This only occurs when your territory is bordering a
rival territory. You need to get over to the disputed territory and kill all
of the rival gang members to keep it yours. If you don't get there in time
then you will lose influence but not really lose the territory.
A nifty little trick is that if you have a Taxi or any vehicle that you can
do missions in, you can press Activate Vehicle Mission to start the vehicle
mission and then press Activate Vehicle Mission again to turn it off. When
you turn off the vehicle mission then the takeover will end and the territory
is still yours.
If you acquire all fifty three territories then you won't be getting any more
attacks from rival gangs. But, as I just said, you don't want to do that yet.
Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Now let's go back to Tenpenny.....
0+=+=+=+=+=0
/ C.R.A.S.H. \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CSH2. Gray Imports
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ C.R.A.S.H. /
0=========0
0+=+=+=+=+=0
Officer Tenpenny wants CJ to check out a warehouse near Ocean Docks where
the Ballas and the Russians are making a deal.....
0========0
| Weapons \
0=======================>
--Silenced 9mm Pistol.
--SMG.
--Sniper Rifle (+50 rounds).
0======0
| Notes \
0=======================>
I got this letter from Bob Smith that can help make this mission a little
easier:
"When I had to do Grey Imports, I stole a car, went around the back,
jumped on the car, scaled the wall and missed a heck of a lot of crazy
guards. I managed to get straight to the keypad with a minimum of fuss."
0=========0
| The Plan \
0=======================>
Before doing the mission, go over and get some Remote Explosives near the
Inside Track Betting Shop in Montgomery. Then go to the C.R.A.S.H. icon in
Market to start the mission.
Get another vehicle and drive to the yellow marker in Ocean Docks. The best
way is through the flood control channel. When you get to the marker then
you will see a red circle at the top of the ramp that leads into the flood
control channel.
Switch to your Sniper Rifle and go into the red circle. After the cutscene
ends then step a little to your left and zoom in with the Sniper Rifle.
You will see a bunch of guards and a couple of Forklifts. The first
Forklift will be way in the back moving around. In addition, the first
Forklift will be transporting explosive barrels. Zoom in on him and shoot
the barrels to destroy him.
The second Forklift will be to the left but not doing anything. He too has
explosive barrels. Shoot the barrels to destroy this Forklift. To the right
of the second Forklift are two guards. Snipe one of them and this will
alert the others. Two more guards will head toward you but are easy
pickings with your Sniper Rifle.
Another guard will stop near a truck in the background. Remember what I
said to step a little to your left before using the Sniper Rifle?
Well, there is another explosive barrel sitting near the stairs by the
building but, if you just stood in the red circle area, you won't be able
to shoot it. By sidestepping left then you can hit the barrel and take down
the remaining guards.
After doing that then switch to your 9mm Pistol or Sub-Machine Gun of
choice and go to the keypad. Damage it and you will open the door. When the
door opens then you will be greeted by three gunmen. Kill them and proceed
inside. You now have to get to the upper office but must go through a few
corridors on the lower level killing gunmen as you go.
After you shoot all of the gunmen then you are told to go up to the office
where the Russians and the Ballas are dealing. Go up the stairs and kill
the Balla in the entrance. Then go to the wall about six feet left of the
door.
This will trigger the second Balla and the Russian within the office. Do
*NOT* enter the office. Wait for the Balla to either exit the office or get
into position for you to shoot him.
After you kill the Balla then go back near the wall left of the entrance.
If you angle yourself correctly you will see the Russian just standing
there inside the office through the sliver of the entrance. Switch to your
Sniper Rifle and fire at him through the entrance.
It will take several shots but, once you kill the Russian, then the mission
is completed successfully (and you didn't even have to chase him).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This is also the last of C.R.A.S.H.'s missions.....for now. From here,
let's finish up with OG Loc.....
0+=+=+=0
/ OG Loc \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >OLC3. Management Issues
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ OG Loc /
0=========0
0+=+=+=0
Madd Dogg's manager is blackballing OG Loc and he wants CJ to get rid of
him.....
0=========0
| The Plan \
0=======================>
0=======0
| Reward \
0=======================>
Respect Gained.
0+=+=+=0
/ OG Loc \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >OLC4. House Party
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ OG Loc /
0=========0
0+=+=+=0
OG Loc quits his job at Burger Shot and violates his parole in the process.
But, before he goes back to prison, he wants to throw one last party.....
0========0
| Weapons \
0=======================>
SMG.
0=========0
| The Plan \
0=======================>
OG Loc will suggest that you get new clothes and a haircut but you don't
need to do any of that. The party will start at 20:00 and end at 5:00.
When the time is at 20:00 then you will get a phone call from OG Loc. CJ
doesn't feel like being there but OG Loc will state that there has been a
disaster: the microphone is broken. So CJ changes his mind and decides to
attend.
But, when CJ arrives, he finds that they managed to find a replacement
microphone and OG Loc is doing his rapping. The problem is that OG Loc's
rapping is so awful that he has managed to drive the homies into the street
where they are chilling out.
Suddenly, another member of the Families comes up on a bike. The Ballas are
approaching with a large group and looking to attack. The Families gather
the homies and blockade the street with their cars as the Ballas approach.
When the Ballas get to the blockade then a shootout begins.
Now you have to kill all of the Ballas. The first wave consists of the
group near the blockade. Another wave comes from the top of the bridge.
The last wave comes from the south and north part of the cul-de-sac.
Despite their numbers this isn't a very hard mission to do. If you have
Hitman Weapon Skill Level for your SMG then this is a bit easier. After you
have killed the last Balla then the mission ends successfully.
0=======0
| Reward \
0=======================>
Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you can now purchase the Silenced 9mm, Sawn-Off Shotgun, and
SMG at all Ammu-Nations. And this will also end OG Loc's line of missions.
I will now move on to Big Smoke.....
0+=+=+=+=+0
/ Big Smoke \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >BSK2. Running Dog
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Big Smoke /
0=========0
0=+=+=+=+=0
Big Smoke needs to pick up a cousin of his from Mexico and wants CJ to tag
along.....
0========0
| Weapons \
0=======================>
SMG.
0=========0
| The Plan \
0=======================>
When you get to the meet in East Los Santos you realize that his "cousin"
Mary is slang for weed and Big Smoke wants some. The two guys they approach
are uncooperative so Big Smoke ambushes one of them with a Baseball Bat.
The other guy now runs and you have to chase him down. You also need to use
the Super Sprint feature to catch up to him. If you maxed out your Stamina
or completed the Burglar Mission (for the Infinite Stamina Feature) then
this mission is really easy.
Climb over the short fences, go north instead of following him to the
Liquor store (you will be shot at by some Vagos) and close in on him on
the railroad tracks. Target and kill him with your SMG to end the mission
successfully.
0=======0
| Reward \
0=======================>
Respect Gained.
0+=+=+=+=+0
/ Big Smoke \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >BSK3. Wrong Side Of The Tracks...
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Big Smoke /
0=========0
0=+=+=+=+=0
Big Smoke wants to follow a lead that will put them "deep in the game".....
0========0
| Weapons \
0=======================>
--M4 (150 rounds).
--Sniper Rifle (40 rounds).
0======0
| Notes \
0=======================>
You may want to get a couple of AK-47s then go to Los Santos International
Airport and get the M4 at the west end of the runway. You may also want to
get Hitman Weapon Skill on the M4 prior to doing the mission.
Reader Lowell R. had an additional option to one of the "Who Needs Big
Smoke?" method:
"I like the method where you head north and wait for the train, but what
has the train operator ever done to you? All he's trying to do is make a
living and take care of his family. I didn't use the M4 or the sniper
rifle. The M4 may be powerful and fast, but the minigun is POWERFUL AND
FAST. I just dove along the suggested route, stopped at the wall, had CJ
pull himself up onto that roof thing extending out from the wall (to get
a better angle; I think it can also be done from the ground if you don't
waste any time. Then just wipe out the Vagos as they approach. The train
operator is unharmed and the train is undamaged and goes on its way."
0=========0
| The Plan \
0=======================>
There are three methods for completing this mission depending on your
style:
>>The Standard Method
*******************
When the mission starts then drive over to Unity Station. From there,
you will see some Vagos getting on the top of the train engine and
make a getaway.
After that then you are supposed to board the Sanchez, let Big Smoke
get on and chase the train so Big Smoke can shoot off the Vagos. The
best way to do this is to stay on the right side of the right
railroad track. This will give Big Smoke the best angle to kill the
Vagos quickly.
If done correctly then he will be able to kill the last Vago shortly
after entering the tunnel. After killing the last Vago then take Big
Smoke home to successfully complete the mission.
>>Who Needs Big Smoke?
********************
When the cutscene with the Vagos getting on the train ends then get
on the Sanchez as quickly as possible and speed off *WITHOUT* letting
need to do is snipe the train operator. When you do that then the
train will stop and the Vagos will be helpless.
From your vantage point (*DON'T* get close to the train or it will
move again) snipe the Vagos (it will take four rounds from the Sniper
Rifle to take each one down).
After that, either take Big Smoke back to his place (if you let him
on the bike) or go and get him (if you didn't let him on the bike),
then take him back to his place to successfully complete the mission.
0=======0
| Reward \
0=======================>
Respect Gained.
0+=+=+=+=+0
/ Big Smoke \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >BSK4. Just Business
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Big Smoke /
0=========0
0=+=+=+=+=0
Big Smoke wants CJ to ride along with him for a little errand.....
0========0
| Weapons \
0=======================>
Micro SMG (provided).
0======0
| Notes \
0=======================>
Get about 500+ rounds for your Sub-Machine Gun.
0=========0
| The Plan \
0=======================>
Drive over to Downtown. Along the way Big Smoke will tell CJ about one of
his cousins who got laid out by some Russians. Big Smoke now wants some
payback. The place you end up at is the Atrium. After the cutscene ends,
you now have to barge in.
When you do that then you will be assaulted by several Russians who are
trying to kill Big Smoke. You will also notice that whatever Sub-Machine
Gun you had in your inventory will be replaced by the Micro SMG. Having
Hitman Weapon Skill Level will also help you because that will allow you to
duel-wield the Micro SMG.
After killing all of the Russians in the lobby then get the Body Armor Icon
and follow Big Smoke outside. Now you have to kill more Russians. Quickly
target each one and kill them.
Now the hardest part of the mission begins. You and Big Smoke are on a
motorcycle with Big Smoke driving. You now have to shoot at the pursuing
Russians. They will come at you with motorcycles and cars. Your targets
will be constantly moving which is why this is difficult.
The chase will wind through the Downtown streets and continue through the
flood control channel. Then it will go through a tunnel and end at East
Beach. You also have a bike health line to keep an eye on. If it is reduced
to zero then the bike will explode killing both of you and the mission will
be failed.
When dealing with bikes, shoot the driver which will cause the bike to wipe
out. When dealing with cars, shoot the passenger. The driver will not
shoot. This will make it easier to pick through your targets. Take
advantage of explosive barrels when going through East Beach near the end
of the chase.
If you manage to make it through in one piece then the mission will be
completed successfully.
0=======0
| Reward \
0=======================>
Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will notice that you will end up with the Micro SMG with 80 rounds of
ammo. If you had a lot of ammo for your Sub-Machine Gun of choice prior to
this mission then you will lose it (and you would have to go back to
Ammu-Nation to replace).
In addition, this will also end Big Smoke's line of missions. I will now
move on to.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY7. Ryder
+
0==========================================================================/
Ryder is one of the more loyal members of the Grove Street Families and is
always smoking blunts and dissing CJ. He has three missions and they are
mostly about acquiring weapons for the Families. He can be found next door to
The Johnson House.
0+=+=+0
/ Ryder \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RYD1. Home Invasion
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Ryder /
0=========0
0=+=+=0
Ryder wants to steal guns from some old retired military guy instead of
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Ryder /
0=========0
0=+=+=0
While visiting Ryder, Officer Tenpenny drops in to give the boys a hard
time. He also gives them an assignment that involves a train.....
0========0
| Weapons \
0=======================>
SMG.
0=========0
| The Plan \
0=======================>
Get in Ryder's truck and head north. When you get to the train then you
will see that the Vagos have beaten them to it. Get out and get rid of the
Vagos with the SMG. After that then the Ballas come to try to take the
train. Get rid of the four Ballas. After that then get on the train. The
train will now begin to move.
You have to throw crates from the train to Ryder following along in his
truck. You use the Target button to power up and throw. You have to hit
Ryder to get the crate in the truck. You also have to deposit ten crates
and a minute and a half to do it in.
This is the hardest part of the mission. Ryder is a moving target and you
don't have a lot of time. He is fairly close for the first part of this
run. It gets harder as you move faster and along the curves. He will get
closer to you near the latter end of the tracks.
After you successfully get ten crates to Ryder then you will end up with a
3-Star Wanted Rating. Go to the Idlewood Pay 'N' Spray to get rid of it.
Then head back to Ryder's house to successfully complete the mission.
0=======0
| Reward \
0=======================>
Respect Gained.
0+=+=+0
/ Ryder \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RYD3. Robbing Uncle Sam
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Ryder /
0=========0
0=+=+=0
Ryder wants to hit the local National Guard to steal some weapons and CJ
decides to join in.....
0========0
| Weapons \
0=======================>
SMG.
0======0
| Notes \
0=======================>
Tweaked some things a bit based on info given to Glen T. Winstein by Anurag
Sinha. Glen then shared that info with me.
0=========0
| The Plan \
0=======================>
Get into the truck and head over to Ocean Docks. When you get into the red
circle then you will see a small cutscene with the National Guard.
After that then get out of the truck.
Instead of heading to the gate, run back up the way and go around the large
building that is to your left when you park. Strangely enough, even though
this is supposed to be a military facility, there are no walls between the
large building and the water so you can go around this building instead of
climbing the wall.
Once you are near the armory then you will be attacked by guards. Kill the
three outside the armory and by the main gate. Then shoot the lock to the
armory and kill the two guards within. Also inside are four crates and a
Forklift.
One of my readers, Joshua Frech, suggested to me that you can move the four
crates to the entrance of the armory and move two additional crates outside
to where the other four are before you let Ryder in. This will speed up the
loading process when he backs the van up so you can reduce damage to him
because all of the crates you need are right there ready to be loaded up.
If you explore all of the nearby area you will see that there are a lot of
crates outside the armory. All in all, there are seventeen crates. You can
actually destroy the crates, using a melee weapon or hitting it with
another crate (when in the Forklift), to get weapons and health.
Shoot the lock to the gate to let Ryder in. He will park the truck and
stand guard while you load it up. Use the Right Analog Stick to move the
lift up and down on the Forklift. You have to load six crates into the
truck. Get to a crate and lift the crate about halfway up then drive to the
back of the truck to deposit it.
Every so often Ryder will be attacked by the guards. When you either see a
guard coming to attack or you hear shooting then drive the Forklift between
the guard and Ryder and drive-by the guard before he can kill Ryder. If
Ryder dies then the mission is failed.
One way to reduce the number of soldiers you have to deal with, prior to
letting Ryder in, is to take the crates that are outside the armory and use
them to block the bottom of the two sets of stairs near the gate. Anurag
Sinha noted that the crates were more effective than using the Mesa which I
was using before.
Carefully line three of the crates, side by side, per set of stairs to
block them off. The soldiers come down these two stairs but, if they are
blocked off, then they can't reach Ryder.
After
to go
chase
throw
acquiring all six crates then CJ gets back in the truck and you need
to the lock-up where Emmet is at in Willowfield. The guards give
but they are fairly easy to lose even though you have the option to
crates off the truck to slow them down.
The best path to get to the lock-up is after the intersection at the end of
the bridge you will see the pink building that has the TG Stages logo on it
to your right. Right after the building is a chain link fence. Where the
chain link fence ends turn right. This will lead you right to Emmet's.
After reaching the lock-up safely then the mission ends successfully.
0=======0
| Reward \
0=======================>
Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This is also the last mission for Ryder so now I will go back to Sweet.....
0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN10. Reuniting The Families
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Sweet Johnson /
0=========0
0=+=+=+=+=+=+=0
Sweet decides it is time to finally reunite the Families and put an end to
the base slinging once and for all......
0========0
| Weapons \
0=======================>
--Shotgun (provided - with 60 rounds).
--SMG (1,500+ rounds).
0======0
| Notes \
0=======================>
You may also want to get a high Weapon Skill Level for the AK-47 or M4
prior to doing the mission.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Early Exploration Exploit |
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
The are two points within the mission where you can leave to do some
exploring:
The first one is right after the cutscene of the Cops raiding the Motel.
Just leave the area when you regain control and ignore the SWAT.
The second one is when you are on the roof with Sweet. Kill the SWAT guys
on the chopper *BUT* leave the chopper alone. Jump off the roof or go down
the stairs to begin exploring. Don't worry about Sweet, he'll be okay.
He'll eventually shoot the chopper down himself and will wait for you to
come back.
This exploit will render San Andreas a ghost state (no peds or vehicles in
the street - except for parked cars). A good way to explore without any
interference from anybody.
0=========0
| The Plan \
0=======================>
Drive over to the Jefferson Motel where the meeting is being held at. After
dropping off Sweet then the Los Santos Police Department barges in and
starts storming the place. Big Smoke and Ryder want to split but CJ needs
to rescue Sweet. You are then given a Shotgun with plenty of ammo however,
I just switch back to my trusty SMG.
Go into the Motel and to the upper level. When you turn the corner and
start going down the main hallway for Rooms 1-4 then you will see a woman
going from right to left between rooms. If you go inside the room she went
into then she will give you a kiss and restore your health.
Sounds good doesn't it? Not really.
Even though the game doesn't use a number system for health I will, for the
sake of example, say that your maximum health at the start of the game is
100 points and that the absolute maximum is 150. If your health is below
100 points then her kiss will bring it back up to 100 points regardless of
your current max health.
However, if your health is above 100 points, then her kiss will bring it
*DOWN* to 100 points. This means that if your health is 130 points you will
*LOSE* 30 points of health by kissing her. My recommendation is to not kiss
her unless your health is real low.
You can also use the Sprunk Machine at the beginning of this stage (in the
lobby) to help restore your health.
Take it slow and kill off the SWAT guys as they appear. At the next corner,
SWAT guys will rappel down from the skylight. There will also be some more
SWAT guys in the hallway for Rooms 5-8 that you need to take care of. After
killing them then go upstairs to the level above you for some Body Armor.
Proceed down the hallway for Rooms 5-8 and to the next corner. As you get
there then you will encounter some more SWAT (there are some on the upper
level as well) and another woman who will run past you. Follow her for a
kiss if you are low on health. Unlike in the previous corner, there is no
Body Armor on the upper level.
Proceed down the hallway for Rooms 9-12 and kill any SWAT that appear.
Sweet can be found on the room on the right at the end of the hallway. Once
you make it to Sweet then the next phase of the mission begins. Now the two
of you are on the roof. You must deal with a helicopter with four SWAT
members hanging on the sides.
Target and kill all four SWAT members then focus on the helicopter itself.
There is a health line for Sweet and, if it disappears, then he dies and
the mission is failed. But you can usually get through this with him not
having any damage.
After killing the SWAT guys then destroy the SWAT chopper. After destroying
the helicopter then the last phase begins. Follow Sweet and go back down to
ground level. Then Big Smoke and Ryder show up. You can finally leave the
motel but the Police will give chase.
Now you have to protect the vehicle just like in the earlier mission "Just
Business". You are also given an AK-47 to use for this stage of the
mission. If you have a high Weapon Skill Level for the AK-47 then you will
have a faster firing rate and increased range.
It's more difficult to hit the Police gunmen but you can destroy their cars
pretty quickly. Focus near the gunman. If you can hit him, good. If you
can't, then at least you can do damage to their car and destroy it which
will damage and slow down the other pursuers.
The path is a long and winding one with the targets constantly shifting.
You also have to keep your eye on the car health meter. If it disappears
then the car is destroyed and the mission is failed. When the gun jams then
you are at the end of the path. Watch the cinematic and afterwards the
mission is completed successfully.
0=======0
| Reward \
0=======================>
Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will lose whatever Assault Rifle you had when you started the mission
with either the AK-47 or the M4.
0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN11. The Green Sabre
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Sweet Johnson /
0=========0
0=+=+=+=+=+=+=0
Bolstered by their recent successes, Sweet wants to gather the homies and
do some major banging on the Ballas. They're going to meet under the
Mulholland Intersection and Sweet wants CJ to get armed. As CJ leaves, he
gets a call from Cesar who has something very important to show him. With
some reluctance, CJ agrees to meet him.....
0========0
| Weapons \
0=======================>
--SMG.
--Sniper Rifle.
--Mini-Gun.
0======0
| Notes \
0=======================>
You may want to get a minimum of 60 rounds for the Sniper Rifle prior to
doing the mission.
0=========0
| The Plan \
0=======================>
Go to the blip under the freeway which starts a cinematic. Cesar points to
an area just across the street. CJ is unimpressed when two Ballas come out
of a door. But he is later shocked when he sees Big Smoke and Ryder
following them. Then out comes Officer Tenpenny and a green Sabre. The same
green Sabre that was seen at the time of Mrs. Johnson's murder.
Big Smoke has sold the Families out and CJ needs to tell Sweet of his
treachery. CJ then suddenly realizes that Sweet is walking into a trap. He
tells Cesar to get Kendl and find a safe place. Now CJ must get to Sweet
before he is killed.
Get out of the car and get back into the car you came up with. Get to the
Mulholland Intersection as fast as you can. There is a Sweet health line.
If it disappears then Sweet dies and the mission is failed. However, you
still can get there in plenty of time to save him.
When you get there then CJ tells Sweet of Big Smoke's betrayal. Sweet wants
CJ to get out of there but CJ refuses. He is tired of running and now is
going to fight back. At this point you have to kill all of the Ballas.
There are many of them outside of their cars.
A full health bar and full armor is pretty much required for this mission.
Quickly target and kill the Ballas. After that then another Ballas car will
show up. Kill all of the Ballas and another Ballas car will show up. Kill
those Ballas and you will successfully complete the mission.
Another way is to use the Sniper Rifle. Get to a safe distance and kill the
Ballas with the weapon. When the vehicles show up then shoot the vans to
make them blow up and kill the bulk of them. Do the same with the last car
then mop up any survivors.
If you took advantage of an Early Exploration Exploit and acquired a
Mini-Gun then this mission becomes much easier since you can easily blow up
the Balla cars before any of them can get out.
After successfully defending Sweet from the Ballas then the Police finally
show up and both CJ and Sweet are captured. This leads into.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
away from it all. The main landmark is the largest mountain in San Andreas:
Mount Chiliad. The largest town in Badlands is the small town of Angel Pine
and this is where you start out at for the next phase of the story.
San Fierro, based on San Francisco, is to the north of the Badlands area. A
tightly packed and hilly metropolis. Very diverse in their neighborhoods and
very liberal in their attitudes. With lots of things to see and do it is a
tourist paradise.
Now let's get started by going over the.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BDR1. Badlands / San Fierro Safehouse List
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Here's a rundown of the Safehouses you can acquire in the Badlands and San
Fierro area:
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Badlands |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Angel Pine Trailer Park Safehouse
*********************************
Location: Southeast part of Angel Pine.
Price: None.
Available: After completion of the mission "The Green Sabre".
Map: (F-2).
----------------------------------------------------------------------Notes: A basic save point. But there is a Sanchez parked nearby that
you can use.
>>Angel Pine Safehouse
********************
Location: North part of Angel Pine.
Price: $20,000.
Available: After completion of the mission "The Green Sabre".
Map: (F-1).
----------------------------------------------------------------------Notes: A basic save point.
>>Whetstone Safehouse
*******************
Location: North part of Whetstone County across the river northeast of
the Shady Creeks area.
Cost: $100,000.
Available: After completion of the mission "The Green Sabre".
Map: (E-2).
----------------------------------------------------------------------Notes: A basic save point.
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. San Fierro |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Cost: $40,000.
Available: After completion of the mission "Are You Going To San
Fierro?".
Map: (D-1).
----------------------------------------------------------------------Notes: Has a huge car garage for storing multiple vehicles.
>>Doherty Safehouse
*****************
Location: South part of Doherty two blocks south of the Xoomer Garage
Safehouse.
Cost: $20,000.
Available: After completion of the mission "Are You Going To San
Fierro?".
Map: (D-2).
----------------------------------------------------------------------Notes: A basic save point.
If you have been collecting cars for the Import / Export Car Lists (done
later in the game) then you can start moving them from Los Santos to San
Fierro so the cars will be closer to where they need to go after completion
of the mission "Are You Going To San Fierro?".
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BDR2. Badlands / San Fierro Points of Interest List
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Below is a list of Points of Interest (excluding restaurants and Safehouses)
in the Badlands and San Fierro area. Some of these places will appear on the
in-game map during the course of the game:
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Whetstone |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Angel Pine Ammu-Nation
**********************
Location: Near the center of Angel Pine.
Map: (F-1).
>>Angel Pine Sheriff's Office
***************************
Location: At the northwest side of Angel Pine.
Map: (F-1).
----------------------------------------------------------------------Notes: This is where you will end up if you are Busted anywhere in the
Badlands area.
>>Angel Pine Medical Center
*************************
Location: At the northwest side of Angel Pine.
Map: (F-1).
----------------------------------------------------------------------Notes: This is where you will end up if you get Wasted anywhere in the
Badlands area.
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. San Fierro |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0---------------------------------------------------------------------------0
| Clothes Stores |=========================================| Clothes Stores |
0---------------------------------------------------------------------------0
>>Juniper Hill Binco Clothes Store
********************************
Location: At the north side of Juniper Hill.
Map: (C-1).
>>Downtown Zip Clothes Store
**************************
Location: Directly across the intersection northeast of the Downtown
Burger Shot.
Available: After completion of the mission "Are You Going To San
Fierro?".
Map: (C-2).
>>Downtown Victim Clothes Store
*****************************
Location: East of the Financial Well Stacked Pizza and directly across
the intersection northeast of the Big Pointy Building.
Available: After completion of the mission "Learning To Fly"
(Completion of Flight School).
Map: (C-2).
>>Hashbury SubUrban Clothes Store
*******************************
Location: In central Hashbury next door to Hemlock Tattoo.
Map: (A-6).
0---------------------------------------------------------------------------0
| Grooming |=====================================================| Grooming |
0---------------------------------------------------------------------------0
>>The Barbers Pole Barber Shop
****************************
Location: In the center of Queens.
Map: (C-1).
>>Hemlock Tattoo
**************
Location: In central Hashbury.
Map: (D-1).
0---------------------------------------------------------------------------0
| Car Mods and Repair |===============================| Car Mods and Repair |
0---------------------------------------------------------------------------0
>>Juniper Hollow Pay 'N' Spray
****************************
Location: At the south side of Juniper Hollow.
Map: (B-1).
Location: Behind the gray trailer southeast from the Angel Pine Trailer
Park Safehouse.
Map: (F-2).
0======0
| Gifts \
0=====================================>
>>Flowers
*******
Location: Behind a red trash container next to the "Lovin' A Loan"
building and directly across the street northwest of the
Angel Pine Cluckin' Bell.
Map: (F-1).
0===========0
| Body Armor \
0=====================================>
>>Location: Behind a wall just south of the Angel Pine Safehouse (and just
before J&J's Restaurant).
Map: (F-1).
0=============0
| Police Bribe \
0=====================================>
>>Location: In an alleyway southwest of the Angel Pine Safehouse.
Map: (F-1).
Directions: From the Angel Pine Safehouse, go southeast and turn left at
the intersection. Then follow the road curve and stop at the
next intersection. Near the north corner of this intersection
is an alley where you can find the Bribe.
0============0
| Food Stands \
0=====================================>
>>Location: At the street corner across the intersection northwest of the
Angel Pine Sheriff's Office.
Map: (F-1).
0---------------------------------------------------------------------------0
| Shady Creeks |=============================================| Shady Creeks |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Flamethrower
************
Location: In a small group of trees on the east side of Shady Creeks
near where the dirt road splits.
Map: (F-2).
Directions: From the Angel Pine Trailer Park Safehouse, go east, across
the road, and onto the dirt road going past the southeast
end of
follow
shack.
roads.
************
Location: Inside one of the buildings within the Angel Pine Junkyard.
Map: (E-2).
Directions: From the Angel Pine Safehouse, go southwest and turn right
at the next intersection. Go all the way to the three-way
intersection at the end of the road near the base of Mount
Chiliad then turn right.
Follow the road until you see an area with huge machinery
on the left side of the road. This is the Angel Pine
Junkyard. Enter the Junkyard but go northeast. Go under the
large green ramp and climb over the small pile of junk.
After that then you should see a pair of large buildings.
Go through the entrance of the *LEFT* building and turn
left to find the weapon in the corner.
0===============0
| Handheld Items \
0=====================================>
>>Fire Extinguisher
*****************
Location: In front of the Xoomer Gas Station just northwest of the
Whetstone 24-7.
Map: (F-2).
0=====0
| 24-7 \
0=====================================>
>>Location: On the main highway southeast of Angel Pine.
Map: (F-2).
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Flint County |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0---------------------------------------------------------------------------0
| Back O Beyond |===========================================| Back O Beyond |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Rifle
*****
Location: On top of a large rock.
Neighborhood: Back O' Beyond.
Map: (F-2).
Directions: From the Angel Pine Trailer Park Safehouse, go east, across
the road, and onto the dirt road going past the southeast
end of the Angel Pine Sawmill. Keep heading northeast and
follow the dirt road.
After awhile, you should encounter a shack. Just past it is
should
From this
come to a
goes
0=============0
| Hot Dog Vans \
0=====================================>
>>Location: At the 69 Gas Station in southeast Flint County.
Map: (F-4).
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. San Fierro |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0---------------------------------------------------------------------------0
| Gant Bridge |===============================================| Gant Bridge |
0---------------------------------------------------------------------------0
0==============0
| Apparel Items \
0=====================================>
>>Parachute
*********
Location: At the top of the north bridge support tower.
Map: (B-1).
0---------------------------------------------------------------------------0
| Battery Point |===========================================| Battery Point |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Tec-9
*****
Location: Underneath the Gant Bridge south bridge support just north of
the fort.
Map: (B-1).
0---------------------------------------------------------------------------0
| Esplanade North |=======================================| Esplanade North |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Micro SMG
*********
Location: At the west side of Pier 69 north of the Esplanade North
Well Stacked Pizza.
Map: (B-2).
0===============0
| Handheld Items \
0=====================================>
>>Fire Extinguisher
*****************
Location: Behind the counter of the Esplanade North Well Stacked Pizza.
Map: (B-2).
----------------------------------------------------------------------**NOTE: This item is not available in the PS2 AO Version. It is
available in all other versions.
>>Camera
******
Location: On the west side of Pier 69 just north of the Esplanade North
Well Stacked Pizza.
Map: (B-2).
>>Camera
******
Location: On the top level (west side) of the parking garage southwest
of Pier 69.
Map: (B-2).
Directions: From the entrance of Pier 69, head south through the
intersection with signal lights. After you turn right, and
follow the road curve, then you should see a large white
structure to your right. This is the parking garage. Go up
to the top level to find the item.
0---------------------------------------------------------------------------0
| Palisades |===================================================| Palisades |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>M4
**
0===============0
| Handheld Items \
0=====================================>
>>Camera
******
Location: Behind the Tuff Nuts Donuts building.
Map: (B-1).
Directions: From the entrance of the Paradiso Safehouse, head west and
your right. The Armor can found near this rock wall after
some distance.
0---------------------------------------------------------------------------0
| Juniper Hollow |=========================================| Juniper Hollow |
0---------------------------------------------------------------------------0
0===============0
| Handheld Items \
0=====================================>
>>Fire Extinguisher
*****************
Location: Behind the counter of the Juniper Hollow Burger Shot.
Map: (B-1).
----------------------------------------------------------------------**NOTE: This item is not available in the PS2 AO Version. It is
available in all other versions.
0======0
| Gifts \
0=====================================>
>>Flowers
*******
Location: In front of the Xoomer Gas Station next door south of the
Juniper Hollow Pay 'N' Spray.
Map: (C-1).
0================0
| Sprunk Machines \
0=====================================>
>>Location: At the Xoomer Gas Station next door south of the Juniper Hollow
Pay 'N' Spray (x2).
Map: (C-1).
0---------------------------------------------------------------------------0
| Calton Heights |=========================================| Calton Heights |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Brass Knuckles
**************
Location: Behind some car garages northwest of the Calton Heights
Safehouse.
Map: (C-1).
Directions: From the entrance of the Calton Heights Safehouse, turn
west and head to the nearby signal lights then turn right.
Then turn left at the next set of signal lights.
As you proceed down this road then you should see a parking
area to your left. You should also see a long white
building of nothing but car garages. On the south side of
Directions: From the entrance of Pier 69, head southeast. Once you get
past the parking lot for Pier 69 then look to your left. You
should see some trees and a building with a large green
garage door. Head towards this building but go along the
right side.
As you go along the right side of this long building then you
should encounter some stairs which should be to your right.
Go down the stairs to the lower level and you should see the
boat and the Armor.
0---------------------------------------------------------------------------0
| Garver Bridge |===========================================| Garver Bridge |
0---------------------------------------------------------------------------0
0===============0
| Handheld Items \
0=====================================>
>>Camera
******
Location: On the Garver Bridge (north walkway) southwest of the south
bridge support tower.
Map: (C-2).
0==============0
| Apparel Items \
0=====================================>
>>Parachute
*********
Location: On top of the south bridge support tower for the Garver
Bridge.
Map: (C-2).
0---------------------------------------------------------------------------0
| Kincaid Bridge |=========================================| Kincaid Bridge |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Mini-Gun
********
Location: On the top of the south concrete bridge support for the
Kincaid Bridge.
Map: (C-2).
----------------------------------------------------------------------**NOTE: You *CANNOT* acquire this weapon until you complete the mission
"Yay Ka-Boom-Boom" (which will open the Desert and Las Venturas
area). Until you do that the Mini-Gun will be surrounded by a
forcefield (because of the roadblock) that you can't get
around, even by landing on it.
In addition, this Mini-Gun can only be acquired by helicopter,
Parachute, Jetpack, or Hydra.
0---------------------------------------------------------------------------0
| Santa Flora |===============================================| Santa Flora |
0---------------------------------------------------------------------------0
0===============0
| Handheld Items \
0=====================================>
>>Camera
******
Location: At the northeast corner of the lower level parking garage for
the San Fierro Medical Center.
Map: (C-1).
0======0
| Gifts \
0=====================================>
>>Flowers
*******
Location: In the backyard of a house.
Map: (C-1).
Directions: From the entrance of the Paradiso Safehouse, head east
along the sidewalk until you reach a tree. Then turn right
and cross the street. Continue forward and you will go down
a hill.
Keep going until you reach the back of a building. Turn
right and you should see an opening for the fence of a
backyard to the house next to this building. Head forward
and into the backyard then turn left to find the gift.
0=============0
| Police Bribe \
0=====================================>
>>Location: In the middle of a large path.
Map: (C-1).
Directions: From the entrance of the Paradiso Safehouse, head southwest
and cross the street to enter a pathway going south. Turn
left at the corner of the fence and you should see the Bribe
ahead of you.
0---------------------------------------------------------------------------0
| Juniper Hill |=============================================| Juniper Hill |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Remote Explosives
*****************
Location: At the top of a small ramp.
Map: (C-4).
Directions: From the entrance of the Juniper Hollow Binco Clothes
(x5).
Map: (C-1).
Directions: From the entrance of the Chinatown Safehouse, go west along
the sidewalk then turn left. Go forward along the sidewalk
and to the three-way intersection.
About fifty feet south of the southeast corner of this
intersection is the entranceway into a large alley. Turn left
into this alley and stop when you get to some green awnings
(which should be to your left).
Look right to find another alley (with shopping carts). Go
forward from here and head down the stairs. When you get to
the bottom of the stairs then turn left to find five Stands.
0---------------------------------------------------------------------------0
| City Hall |===================================================| City Hall |
0---------------------------------------------------------------------------0
0===============0
| Handheld Items \
0=====================================>
>>Camera
******
Location: In the middle of the metal sculpture in the park at the
center of City Hall.
Map: (C-1).
0======0
| Gifts \
0=====================================>
>>Cane
****
Location: Near the front of the west building at City Hall.
Map: (C-1).
0============0
| Food Stands \
0=====================================>
>>Location: Just northeast of the metal sculpture in the park at the center
of City Hall.
Map: (C-1).
0---------------------------------------------------------------------------0
| Queens |=========================================================| Queens |
0---------------------------------------------------------------------------0
0==========================0
| Snack and Sprunk Machines \
0=====================================>
>>Location: Inside the Gaydar Station Club.
Map: (C-1).
Directions: From The Barber's Pole Barber Shop, go to the nearby
the road and down the hill. Follow the road to its end. At
the end are some signal lights and the entrance to a
docking area. Go forward past the lights then turn left
and to the railroad tracks.
Once at the railroad tracks then turn right and follow
them. It will lead you to a large ship (with a large yellow
crane nearby). Take the stairs leading up to the decks of
this ship and head southwest. The weapon can be found in
the east corner.
>>Tear Gas
********
Location: On the west end of the lower cargo deck inside the Aircraft
Carrier at Easter Basin Naval Station.
Map: (C-2).
Directions: Land a helicopter on the deck near the door at the conning
tower. Enter the carrier then turn right and head down the
stairs.
When you get to the bottom of the stairs then continue
forward and go down the next set of stairs then go through
the door. Turn right to see a group of wooden crates. The
weapon can be found at the east side of these crates.
----------------------------------------------------------------------**NOTE: You will get an automatic 4-Star Wanted Rating for flying over
the Aircraft Carrier and you will have to fight off Cops inside
if you want the weapon.
0===============0
| Handheld Items \
0=====================================>
>>Fire Extinguisher
*****************
Location: At the south side of the Xoomer Gas Station across the street
west of the Easter Basin Naval Station.
Map: (C-2).
>>Camera
******
Location: At the edge of the dock by the north end of the large docked
ship just north of the Easter Bay Airport.
Map: (C-2).
Directions: From the entrance of the Doherty Safehouse, head east along
the road and down the hill. Follow the road to its end. At
the end are some signal lights and the entrance to a
docking area. Go forward past the lights then turn left and
to the railroad tracks.
Once at the railroad tracks then turn right and follow
them. It will lead you to a large ship (with a large yellow
crane nearby). Go northeast and under the crane then stop
at the water's edge. Turn left to find the item nearby.
0======0
| Gifts \
0=====================================>
>>Flowers
*******
Location: At the south end of the ruined bridge section near the south
Map: (C-2).
Directions: From the entrance of the Downtown Cluckin' Bell, head east
to the road curve. But, instead of turning, continue east
onto the grass and to the north end of the ruined bridge
section. Turn right and head down to the south end to find
the gift.
0=============0
| Police Bribe \
0=====================================>
>>Location: On the railroad tracks west of the Xoomer Gas Station (which is
across the street west of the Easter Basin Naval Station).
Map: (C-2).
0==========================0
| Snack and Sprunk Machines \
0=====================================>
>>Location: In one of the rooms of the upper cargo deck inside the Aircraft
Carrier at Easter Basin Naval Station.
Map: (C-2).
Directions: Land a helicopter on the deck near the door at the conning
tower. Enter the carrier then turn right and head down the
stairs.
When you get to the bottom of the stairs then turn right,
take a few steps then turn right again to go through another
door. Go forward and through the next door. Then turn right
to find a Snack Machine next to a Sprunk Machine.
------------------------------------------------------------------------**NOTE: You will get an automatic 4-Star Wanted Rating for flying over
the Aircraft Carrier and you will have to fight off Cops inside.
0---------------------------------------------------------------------------0
| Ocean Flats |===============================================| Ocean Flats |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Shovel
******
Location: In front of a beige and white house facing the beach.
Map: (C-1).
Directions: From the entrance of the Ocean Flats Ammu-Nation, head west
through the intersection and turn left at the three-way
intersection where the road ends. Then turn right at the
next four-way intersection and turn left at the three-way
intersection where this road ends.
right.
>>Cane
****
Location: At the top of the stairs in a backyard.
Map: (D-1).
Directions: From Hemlock Tattoo in Hashbury, head south then turn right
at the next intersection. Continue forward until you reach
the next intersection then stop. At the northwest corner of
this intersection is the Ocean Flats Church. Head forward
through this intersection and look to your left.
About halfway through the block is a large alley. Turn left
to go into this alley. Continue forward until you get to a
point between two green dumpsters. Ahead of you is a Police
Bribe. Continue ahead past the Bribe and to the south end
of the alley. Here you will find another pair of green
dumpsters.
By the dumpster to your right are some Flowers. Next to
the dumpster to your right is the entrance to a backyard.
Enter this backyard and follow the path to the stairs where
you can find the gift.
>>Cane
****
Location: In the backyard of a green house.
Map: (C-1).
Directions: From the entrance of the Ocean Flats Ammu-Nation, head west
through the intersection and turn left at the three-way
intersection where the road ends. Then go to the next
four-way intersection and continue forward through it.
As you head forward then look to your right. Just ahead of
you should be a large tree. Just beyond this tree is a
telephone pole. This telephone pole is at the entrance to
an alley. Turn right into this alley and stop at the
three-way intersection within.
At the west side of this intersection is a green dumpster.
Right next to it is the entrance to a backyard. Go through
this entrance into the backyard of a green house where you
can find the gift.
>>Cane
****
Location: In the backyard of a blue house.
Map: (D-1).
Directions: From the entrance of the Ocean Flats Ammu-Nation, head west
through the intersection and turn left at the three-way
intersection where the road ends. Then go to the next
four-way intersection and continue forward through it.
After that then stop at the next four-way intersection. At
the southeast corner of this intersection should be the
Ocean Flats Church. From here, continue forward and look to
your right. About halfway down this block should be an
0---------------------------------------------------------------------------0
| Hashbury |=====================================================| Hashbury |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Katana
******
Location: In an underground pedestrian tunnel.
Map: (C-1).
Directions: From the entrance of the Hashbury SubUrban Clothes Store,
head west across the street and into the park. Continue
forward until you reach the empty booths then turn right.
As you continue forward then you will go down a set of
stairs to the lower street level then down another set of
stairs leading to an underground pedestrian tunnel. About
halfway through this tunnel you can find the weapon.
0======0
| Gifts \
0=====================================>
>>Flowers
*******
Location: On the lower level of the Cemetery.
Map: (C-1).
Directions: From the entrance of the Hashbury SubUrban Clothes Store,
head south to the next intersection then turn right. Go
down the hill and stop at the next intersection. At the
northeast corner of this intersection is the Cemetery.
Turn right and head north on the sidewalk until you get to
the nearest entrance then go inside and continue north
inside the Cemetery. The gift can be found about halfway
through the Cemetery.
>>Cane
****
Location: In the small park across the street west of the SubUrban
Clothes Store / Hemlock Tattoo (at the southwest corner).
Map: (D-1).
0=============0
| Police Bribe \
0=====================================>
>>Location: In the alley, at the top of the stairs, south of the Hashbury
Safehouse.
Map: (D-1).
Directions: From the entrance of the Hashbury Safehouse, head south and
to the corner. The wall ahead of you are the stairs. Turn
right and head west until you find the bottom of these stairs
then head up to find the Bribe at the top.
0============0
| Food Stands \
0=====================================>
>>Location: In the small park across the street west of the Hashbury
>>Location: Between the two baseball fields inside the main park.
Map: (C-1).
Directions: From the entrance of the Garcia Burger Shot, get onto the
nearby road, and head north. Go through the four-way
intersection then follow the road curve east and stop at the
next three-way intersection.
At the northwest corner of this intersection is the main park
within Garcia. There are two baseball diamonds here. The
Stand can be found between the two baseball diamonds at the
edge of the parking lot.
0---------------------------------------------------------------------------0
| Doherty |=======================================================| Doherty |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Pool Stick / Flamethrower
*************************
Location: Underneath a drooping floor of a ruined building at the
Construction Site.
Map: (C-1).
Directions: From the entrance of the Xoomer Garage Safehouse, go north
and turn left when you reach the corner of the Safehouse.
Continue forward and up the hill into the Construction
Site. Continue forward until you reach the end of the large
dirt road (that leads back to the street).
Just southwest of this point you should see a still
standing part of a ruined building with a drooping floor.
Go under this drooping floor to find the two weapons side
by side.
>>Chainsaw
********
Location: On the second floor of a ruined building at the Construction
Site.
Map: (C-1).
Directions: From the entrance of the Xoomer Garage Safehouse, go north
and turn left when you reach the corner of the Safehouse.
Continue forward and up the hill into the Construction
Site. Continue forward until you reach the end of the large
dirt road (that leads back to the street).
From here, turn right and head past the large crane and
small buildings. Eventually you will find another ruined
building. When you get to this building then you can see
the weapon on the second floor (use the ramp nearby to
access it).
>>Shotgun
*******
Location: At the south end of a building.
Map: (D-2).
Directions: From the entrance of the Doherty Safehouse, head east
through the intersection, down the hill, and across the
railroad tracks. As you get near the gentle curve then you
should see two large white tanks ahead of you.
Head towards these tanks. Go between the tanks and the
nearby building north of them. Turn left at the corner and
you should see the weapon at the next corner.
0===========0
| Body Armor \
0=====================================>
>>Location: At the north side of Shady / Solarin Industries.
Map: (C-2).
Directions: From the entrance of the Doherty Safehouse, head east through
the intersection, down the hill, and across the railroad
tracks. Then head past the three-way intersection and turn
left at the next four-way intersection.
As you head forward then you should cross over some railroad
tracks. After that, you should see the large Shady / Solarin
Industries building to your left. You should also see a tall
white wall that borders this building that runs parallel to
the street. Proceed forward and, when this wall ends, there
should be a chain-link fence.
Proceed to the end of this fence and you should find the
driveway to the large parking area at the north side of the
building. Head southwest from here to find the Armor at the
northwest corner of the building.
0=============0
| Police Bribe \
0=====================================>
>>Location: In a walled lot south of the Harry Plums building.
Map: (D-2).
Directions: From the entrance of the Doherty Safehouse, head east through
the intersection, down the hill, and across the railroad
tracks. Then turn right at the next three-way intersection.
As you proceed forward then you should see a medium sized
brick building with a Harry Plums sign on it on the east side
of the street. Just before this building is an entrance to a
small parking area. Enter this parking area and turn left to
find the Bribe.
0---------------------------------------------------------------------------0
| Cranberry Station |===================================| Cranberry Station |
0---------------------------------------------------------------------------0
0===============0
| Handheld Items \
0=====================================>
>>Camera
******
Location: Inside Cranberry Station at the south side of the building
near the ticket booth.
Map: (C-2).
0================0
| Sprunk Machines \
0=====================================>
>>Location: Outside the entrance to Cranberry Station.
Map: (C-2).
0---------------------------------------------------------------------------0
| Avispa Country Club |===============================| Avispa Country Club |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Golf Club
*********
Location: Beside the main entrance to the Avispa Country Club building
on the northwest side.
Map: (D-1).
>>Chainsaw
********
Location: In the tennis courts north of the main Avispa Country Club
building.
Map: (D-1).
>>Remote Explosives
*****************
Location: In an angled corner at the south side of the main Avispa
Country Club building.
Map: (D-1).
0===============0
| Handheld Items \
0=====================================>
>>Camera
******
Location: At the main entrance to the Avispa Country Club building on
the northwest side.
Map: (D-1).
0=============0
| Police Bribe \
0=====================================>
>>Location: In the middle of the main road tunnel that runs underneath the
Golf Course.
Map: (D-1).
0---------------------------------------------------------------------------0
| Missionary Hill |=======================================| Missionary Hill |
0---------------------------------------------------------------------------0
0===============0
| Handheld Items \
0=====================================>
>>Camera
******
Location: At the northwest corner of the parking lot for the SAN News
building at the top of Missionary Hill.
Map: (D-1).
0======0
| Gifts \
0=====================================>
>>Flowers
*******
Location: Inside one of the hairpin turns, the first one, going up
Missionary Hill from the main intersection south of the
Avispa Country Club.
Map: (D-1).
0=============0
| Police Bribe \
0=====================================>
>>Location: Inside one of the hairpin turns, the second one, going up
Missionary Hill from the main intersection south of the Avispa
Country Club.
Map: (D-1).
0============0
| Food Stands \
0=====================================>
>>Location: At the parking lot across the street east of the SAN News
building at the top of Missionary Hill.
Map: (D-1).
0---------------------------------------------------------------------------0
| Foster Valley |===========================================| Foster Valley |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Nightstick
**********
Location: Near the top of the pedestrian bridge just northwest of
Corvin Stadium.
Map: (D-1).
>>AK-47
*****
Location: At the southwest side of the shopping mall style office
complex.
Map: (D-2).
Directions: From the three-way intersection at the entrance to Easter
Bay Airport, head west, go under the main road bridge, and
cross the railroad tracks. Just after the railroad tracks
is a road fork where two roads merge. Turn left and go
southeast down this road then stop at the next
intersection.
At the southeast corner is a long shopping mall style
office complex. From here, proceed forward to the next
intersection which should be at the center of this
building.
Starting from the southeast corner of this intersection,
head south along the sidewalk until you see a cove with
some large rocks to your left. Enter this cove and go
behind the rocks to find the weapon.
0===============0
| Handheld Items \
0=====================================>
>>Camera
******
Location: In the loading dock of a building in south Foster Valley.
Map: (E-2).
Directions: From the three-way intersection at the entrance to Easter
Bay Airport, head west, go under the main road bridge, and
cross the railroad tracks. Just after the railroad tracks
is a road fork where two roads merge. Turn left and go
southeast down this road then stop at the next
intersection.
At the southeast corner is a long shopping mall style
office complex. From here, proceed forward to the four-way
intersection at the south end of this complex.
At the southeast corner of this intersection is a building
with a rounded corner. Turn left from this intersection
and, just before you get to the road curve going north,
then you should see the loading dock area to your right.
Turn right into this loading dock and you should find the
item at the end.
0======0
| Gifts \
0=====================================>
>>Flowers
*******
Location: On the top level of the shopping mall style complex.
Map: (D-2).
Directions: From the three-way intersection at the entrance to Easter
Bay Airport, head west, go under the main road bridge, and
0=====================================>
>>Location: Near the football sculpture at the northwest side of Corvin
Stadium (x2).
Map: (D-1).
0---------------------------------------------------------------------------0
| Easter Bay Airport |=================================| Easter Bay Airport |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Heat-Seeking RPG
****************
Location: In-between some large tanks.
Map: (D-2).
Directions: From the three-way intersection at the entrance to Easter
Bay Airport, follow the road northeast to the Guard Shack
that leads into the Airport grounds. Go northeast past the
Guard Shack and through the gates then head east into the
tunnel leading up to the Airport grounds. Angle northeast
and head toward the northeast edge of the Airport.
As you near the edge then you should see a pair of medium
sized hangars and three large tanks with rounded ends next
to them and to the right. In-between a couple of these
tanks is where you can find the weapon.
0===============0
| Handheld Items \
0=====================================>
>>Camera
******
Location: At the southwest corner of the three-way intersection at the
entrance to Easter Bay Airport.
Map: (D-2).
0===========0
| Body Armor \
0=====================================>
>>Location: By the road wall near the parking garage entrance.
Map: (D-2).
Directions: From the three-way intersection at the entrance to Easter Bay
Airport, follow the road northeast to the Guard Shack that
leads into the Airport grounds. But, just when you get to the
shack, then turn right and follow the road. Eventually you
will get to the entrance to the parking garage.
Now stand under the yellow Parking sign then go southeast.
You should see the curved wall for the road you just came
down on. Follow this wall and you should find the Armor in
the corner.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BDR4. Before Going Back To The Story
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Before I resume with the Main Story Missions I am going to do various tasks
and challenges. If you haven't done the Ambulance Mission yet, you can now go
and do it here at Angel Pine. The patients stay within the Angel Pine city
limits which makes it much easier to do this mission.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BDR5. Oysters (Badlands)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
For those who decided to wait until getting to the Badlands area to get
Oysters, here is the Oyster list:
0---------------------------------------------------------------------------0
| Flint County (FLC) |+++++++++++++++++++++++++++++++++| Flint County (FLC) |
0---------------------------------------------------------------------------0
[FLC-Y21] - Location: In the northwest corner at the north end of the beach
in Los Santos Inlet.
Map: (E-3).
[FLC-Y22] - Location: Under the southernmost road bridge, for the main
highway, in Flint County.
Map: (F-2).
[FLC-Y23] - Location: Under the old wooden bridge just north of Oyster
[FLC-Y22].
Map: (F-2).
0---------------------------------------------------------------------------0
| Whetstone (WST) |+++++++++++++++++++++++++++++++++++++++| Whetstone (WST) |
0---------------------------------------------------------------------------0
[WST-Y24] - Location: Under the bridge east of Mount Chiliad and the Angel
Pine Junkyard.
Map: (E-2).
[WST-Y25] - Location: Under the middle of the main highway bridge connecting
Mount Chiliad and San Fierro.
Map: (D-1, E-1).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BDR6. Mount Chiliad Challenge
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At the top of Mount Chiliad, just north of Angel Pine, is a Mountain Bike. If
you get on it between 7:00 and 18:00 then you will trigger the Chiliad
Challenge.
The Challenge consists of three downhill bike races. You must finish first in
one race before you can do the next. By successfully completing all three
races then you will inch closer to 100% Completion.
The higher your Cycling Skill, the easier this will become because you won't
fall off your bike as easily.
The first race is the Scotch Bonnet Yellow Route. You go up against five
other bikers in this race. It will take some time to get used to the bike as
you go downhill. It may be tempting to pedal really fast on the
straight-aways but that will cause you to wipe out at the curves and lose
position.
Let gravity speed you along and brake
allow you to keep up with the pack or
There are guardrails to keep you from
unlucky to fall off, then you will be
And, no, you can't use your Sub-Machine Gun on the other competitors. You
will be automatically disqualified if you do.
When you start to see Angle Pine then you are nearing the end of the race.
There is one last hairpin turn to make before going on a long straightaway to
the Finish Line. Here you can cut loose to get ahead or stay ahead.
The second race is the Birdseye Winder. Like the first race, you go up
against five other bikers. The same strategy applies to this course as in the
last one. One difference in this course is that there are no guardrails for
most of the race so you will need to be more careful so you don't fly off.
The third and final race is the Cobra Run. Here you go up against just two
other bikers and you start way behind them. This course is shorter but
harder. You will need to use your brake a lot because of the wooden walkway
you have to go on in the first part of the course.
After that, it gets easier. Once you navigate the one hairpin turn on the
course then you can start to speed up because the course will straighten out
and you can catch up to the other competitors so you can finish first.
If you get frustrated trying to win any of these races there is a sneaky
method you can use to win the race (as posted on the GameFAQs Message Boards
by TheLegendaryOne).
Let all of your competitors finish ahead of you. Stop just short of the
Finish Line. The race doesn't end until you cross the line. Look ahead of you
and you should see your opponents sitting there.
Get off your bike and use your Sniper Rifle to snipe them. You can get
disqualified for shooting them during the race but, once they cross the
Finish Line, then you can do what you want to them.
You will notice that as you kill each competitor then you will climb up in
the standings. Once you kill all of them then you will be in first place. Get
back on the bike and cross the line to finish first and win the race.
However, if you are really behind the others, then you may find that some of
the other competitors won't be at the finish line when you get there. Some of
them will leave the area and head out toward the Angel Pine Junkyard.
If you're fortunate then you may find them hanging around the wall by the
Junkyard. But, if you go past the entrance to the Scrap Yard, then you will
be disqualified. The thing to do here is go to the trees before the Junkyard,
get off of your bike and snipe them. But, if they aren't there, then you will
lose the race because you won't be able to complete the exploit.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BDR7. Oysters (San Fierro)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
For those who decided to wait until getting to the San Fierro area to get
Oysters, here is the Oyster list:
0---------------------------------------------------------------------------0
| San Fierro (SNF) |+++++++++++++++++++++++++++++++++++++| San Fierro (SNF) |
0---------------------------------------------------------------------------0
[SNF-Y26] - Location: Underneath the bow of the Aircraft Carrier at Easter
Basin Naval Station.
Map: (C-2).
----------------------------------------------------------------**NOTE: Entering this area will get you an automatic 4-Star
Wanted Rating. This is best acquired with any of the
Early Exploration Exploits covered earlier.
[SNF-Y27] - Location: In the middle dock of the covered boathouse southwest
of [SNF-Y26] at the Easter Basin Naval Station.
Map: (C-2).
----------------------------------------------------------------**NOTE: Entering this area will get you an automatic 4-Star
Wanted Rating. This is best acquired with any of the
Early Exploration Exploits covered earlier.
[SNF-Y28] - Location: Under the stern of the ship southwest of Oyster
[SNF-Y27].
Map: (C-2).
[SNF-Y29] - Location: At the south side of the south bridge support tower for
the Gant Bridge.
Map: (B-1).
[SNF-Y30] - Location: Under the bow of the ship northeast of San Fierro.
Map: (B-2).
[SNF-Y31] - Location: Under the stern of the ship east of the Gant Bridge.
Map: (B-1).
[SNF-Y32] - Location: In the small lake directly south and across the freeway
from the Avispa Country Club.
Map: (D-1).
[SNF-Y33] - Location: Under the north bridge support tower for the Garver
Bridge.
Map: (B-2).
[SNF-Y34] - Location: At the end of the main runway for the Easter Bay
Airport.
Map: (C-3).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BDR8. San Fierro Photo-Ops
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Scattered around San Fierro and surrounding areas are what is known as
Photo-Ops. There are fifty of them and they can only be collected by using a
Camera.
There are nineteen Camera Icons that can be found in San Fierro you can use
to get and fill your Camera with film. As noted earlier, the Camera is a
Handheld Item and will replace any other Handheld Item you may already have.
You can only see the Photo-Op icon by looking through the Camera. The
Photo-Ops are easier to spot during the nighttime because they will be
glowing purple clouds in front of certain places.
If you are having trouble finding Photo-Ops then you can wait until you have
done the missions "Black Project" or "Breaking The Bank At Caligula's" to
unlock the Thermal Goggles and Night Vision Goggles respectively. You can
find the glow of the Photo-Ops regardless of the time of day when you use
either of the two Goggles.
However, I do recommend the use of the Night Vision Goggle over the Thermal
Goggles. You can see your surroundings better.
The best time to do Photo-Ops (other than by using any of the Early
Exploration Exploits) is after completion of the mission "The Green Sabre"
but before doing the mission "Badlands". Here you are given a Camera with an
unlimited roll of film so you don't have to worry about trying to find Camera
Icons to refill your Camera.
After you find a Photo-Op then zoom in a little and click the Camera to
acquire it. On some Photo-Ops you don't have to actually see it to get it
(this is handy when doing long range shots) while others are a little bit
picky.
And, because you can do long range shots, you don't have to be right next to
a Photo-Op to acquire it. This makes acquiring all fifty pretty easy.
You will get $100 per Icon and a $100,000 bonus for getting all fifty. You
will also spawn the following Weapon Icons at the Xoomer Garage Safehouse
where you start the San Fierro missions later on in the game:
>>Grenades
>>Sniper Rifle
>>Shotgun
>>Micro SMG
Listed below, by neighborhood, is the Photo-Op list for San Fierro. The Map
co-ordinates refer to the printed map that comes included with the game disc.
Landmarks are based off of icons on the in-game map, easily notable land or
city features, or other Photo-Ops.
It should be noted that, if you use an Early Exploration Exploit, then
Safehouses, Gyms, and Arena Events won't appear on the in-game map (consult
the map that comes with your copy). The same goes for Ammu-Nations if you do
an Early Exploration Exploit before the mission "Doberman" and for certain
Clothes Stores.
0---------------------------------------------------------------------------0
| Gant Bridge (GBR) |+++++++++++++++++++++++++++++++++++| Gant Bridge (GBR) |
0---------------------------------------------------------------------------0
[GBR-P1] - Location: Halfway up on the south side of the south support tower
for the Gant Bridge.
Map: (B-1).
0---------------------------------------------------------------------------0
| San Fierro Bay (SFB) |+++++++++++++++++++++++++++++| San Fierro Bay (SFB) |
0---------------------------------------------------------------------------0
[SFB-P2] - Location: At the top of the mast for the ship east of the Gant
Bridge.
Map: (B-1).
0---------------------------------------------------------------------------0
| Esplanade North (EPN) |+++++++++++++++++++++++++++| Esplanade North (EPN) |
0---------------------------------------------------------------------------0
[EPN-P3] - Location: At the conning tower of the USS Numnutz which is moored
west of Pier 69.
Map: (B-2).
[EPN-P4] - Location: In front of the sign at the entrance of Pier 69.
Map: (B-2).
[EPN-P5] - Location: At the top of the rock formation next to and just
southeast of Pier 69.
Map: (B-2).
0---------------------------------------------------------------------------0
| Financial (FNC) |+++++++++++++++++++++++++++++++++++++++| Financial (FNC) |
0---------------------------------------------------------------------------0
[FNC-P6] - Location: Near a large building east of the Calton Heights Church.
Map: (B-1).
Directions: From the entrance of Pier 69, head south through the
nearby intersection. Follow the winding road up the
hill until you reach the next four-way intersection.
At the southwest part of this intersection is a large
clearing (and the Calton Heights Church). Head forward
from here and to the next three-way intersection.
At the southeast corner of this intersection is a
large building with criss-crossing girders. The
0---------------------------------------------------------------------------0
| King's (KNG) |+++++++++++++++++++++++++++++++++++++++++++++| King's (KNG) |
0---------------------------------------------------------------------------0
[KNG-P26] - Location: Above the chimney at the west part of the Trolley
Station.
Map: (C-1).
Directions: From the entrance of the Chinatown Safehouse, go
west, through the Gateway and turn left. Go forward
and stop when you reach the three-way intersection at
the bottom of the hill.
At the south side of this intersection is the Trolley
Station. On the west side of the main building is a
very large chimney. The Photo-Op can be found above
this chimney.
[KNG-P27] - Location: Near the top of an antique looking tower.
Map: (C-1).
Directions: From the entrance of the Chinatown Safehouse, go
east, up the hill and turn right at the signal
lights. From here, go down the hill and stop at the
*SECOND* four-way intersection.
At the southwest part of this intersection you will
see a building with an awning that is part of a store
called "W's". Go onto the grass across the street
from "W's".
Look up towards the "W's" building. There is an
antique looking tower that is part of this building.
The Photo-Op can be found near the top of this tower.
[KNG-P28] - Location: At the top of a tall building.
Map: (C-2).
Directions: From the Downtown Cluckin' Bell, head west, go
through the four-way intersection and turn left at
the next three-way intersection.
From this point go forward and stop at the *SECOND*
three-way intersection. At the southwest corner of
this intersection you should see a very large tall
building. At the top of this building should be four
spires. The Photo-Op can be found above these spires.
0---------------------------------------------------------------------------0
| Easter Basin (ESB) |+++++++++++++++++++++++++++++++++| Easter Basin (ESB) |
0---------------------------------------------------------------------------0
[ESB-P29] - Location: Above the sign for the Xoomer Gas Station across the
street west of the Easter Basin Naval Station.
Map: (C-2).
[ESB-P30] - Location: On the bridge, in front of the conning tower, of the
Aircraft Carrier at Easter Basin Naval Station.
Map: (C-2).
-----------------------------------------------------------------
**NOTE: You will get an automatic 4-Star Wanted Rating for flying
over the Aircraft Carrier. This Photo-Op is best acquired
from the end of the main runway at Easter Bay Airport.
[ESB-P31] - Location: High above the south side of a dry-dock building.
Map: (C-2).
Directions: From the entrance of the Doherty Safehouse, head east
along the road and down the hill. Follow the road to
its end. At the end are some signal lights and the
entrance to a docking area. Go forward past the
lights then turn left and to the railroad tracks.
Once at the railroad tracks then turn right and
follow them. It will lead you to a large ship (with a
large yellow crane nearby). Just northwest of the
ship is a large dry-dock building with a blue roof.
The Photo-Op can be found floating above the south
end.
0---------------------------------------------------------------------------0
| Ocean Flats (OFL) |+++++++++++++++++++++++++++++++++++| Ocean Flats (OFL) |
0---------------------------------------------------------------------------0
[OFL-P32] - Location: At the base of the spire at the north part of the Ocean
Flats Church.
Map: (C-1).
Directions: From the entrance of the Hashbury SubUrban Clothes
Store, head north to the next intersection then turn
left. Go down the hill and stop at the next
intersection.
At the southeast corner of this intersection is the
Cemetery. At the southwest corner of this
intersection is the Ocean Flats Church. The Photo-Op
can be found floating at the base of the spire at the
north part of this Church.
[OFL-P33] - Location: Above the entrance to the Hippy Shopper.
Map: (C-1).
Directions: From the entrance of the Hashbury SubUrban Clothes
Store, head north to the next intersection then turn
left. Go down the hill and stop at the next
intersection.
At the southeast corner of this intersection is the
Cemetery. At the northeast corner of this
intersection is the Hippy Shopper. The Photo-Op can
be found floating above the entrance.
0---------------------------------------------------------------------------0
| Hashbury (HSB) |+++++++++++++++++++++++++++++++++++++++++| Hashbury (HSB) |
0---------------------------------------------------------------------------0
[HSB-P34] - Location: Above the lower level of the Cemetery.
Map: (D-1).
Directions: From the entrance of the Hashbury SubUrban Clothes
Store, head north to the next intersection then turn
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Multiple Photo-Op Acquisitions |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Depending on where you place yourself you can acquire multiple Photo-Ops from
one position. Below is a list of places where you can get more than one
Photo-Op:
0===========================================================================0
| Gant Bridge
| After acquiring Photo-Op [GBR-P1] then you can get |
|
| Photo-Op [SFB-P2] by rotating east.
|
|---------------------+-----------------------------------------------------|
| Esplanade North
| Stand across the street west of Photo-Op [EPN-P4]
|
|
| to acquire it then look southeast to get Photo-Op
|
|
| [EPN-P5].
|
|---------------------+-----------------------------------------------------|
| Financial
| From the top of the Big Pointy Building you can
|
|
| acquire as many as ten Photo-Ops. They are
|
|
| [FNC-P7], [DTN-P14], [GVB-P16], [DTN-P11],
|
|
| [CLH-P9], [EPN-P4], [EPN-P5], [KNG-P28], [DTN-P13], |
|
| and [CLH-P8].
|
|---------------------+-----------------------------------------------------|
| King's
| From the rooftop of the building for [KNG-P28] you |
|
| can acquire it then go to the southwest corner of
|
|
| the roof to acquire [KNG-P26], [KNG-P27],
|
|
| [QNS-P24], [GRC-P36], and [DHR-P38]. Then head to
|
|
| the southeast corner of the rooftop to acquire
|
|
| [CRS-P40], and [ESB-P31].
|
|---------------------+-----------------------------------------------------|
| Ocean Flats
| Stand just north of Photo-Op [OFL-P33] then look
|
|
| south to acquire it and Photo-Op [HSB-P34] then
|
|
| look southwest to get Photo-Op [OFL-P32].
|
|---------------------+-----------------------------------------------------|
| Avispa Country Club | Stand in the parking lot and look north to acquire |
|
| Photo-Op [AVC-P41] then rotate to look south and
|
|
| get Photo-Op [AVC-P42].
|
|---------------------+-----------------------------------------------------|
| Easter Bay Airport | Stand east of Photo-Op [EBA-P45] so you can acquire |
|
| both it and Photo-Op [EBA-P44].
|
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BDR9. Hippy Shopper Courier Asset Mission
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In Queens, parked outside the Hippy Shopper, is a bike (Freeway). By getting
on the Freeway then you activate the Hippy Shopper Courier Asset Mission.
Like the Commerce 24-7 Courier Asset Mission in Los Santos, you are required
to drop off packages at various places around San Fierro then head back to
the Hippy Shopper to complete the run.
Doing the four runs for this Asset Mission won't take too long because the
Freeway is faster than the BMX. A high Bike Skill is helpful so you don't
fall off should you wreck.
Just like in the Commerce 24-7 Courier Asset Mission, you have to throw
packages through the red coronas shown on your map. You have do this Drive-By
style using the Look Left and Look Right buttons in conjunction with the
Attack Button.
If you miss it then you can get a second chance by picking up the package and
trying again. Part of your score is determined by how many packages you bring
back to the Hippy Shopper when you complete a level.
There are a total of four runs to complete:
0============================0
| Course | C | P |
Time
|
0============================0
| Run #1 | 3 | 6 | 3 minutes |
|--------+---+---+-----------|
| Run #2 | 4 | 6 | 5 minutes |
|--------+---+---+-----------|
| Run #3 | 5 | 7 | 5 minutes |
|--------+---+---+-----------|
| Run #4 | 6 | 8 | 7 minutes |
0============================0
[ Legend; C = Coronas, P = Packages ]
For the last run go south toward the Avispa Country Club to get the one there
then head northeast to get some more. Then head west to get the rest then
back to the Hippy Shopper to complete the last run.
Upon completion you will gain a Money Icon outside the Hippy Shopper that
will generate maximum revenue of $2,000 per day.
It should also be noted that the Freeway is on one of the Export and Import
lists that you will be doing later in the game. So, after completion of this
Asset Mission, then go and save the motorcycle so you can use it complete one
of the car lists when you get to do them.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BDR10. NRG-500 Challenge
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Back where you can acquire Photo-Op [ESB-P31] is a dry-dock. Near some crates
by the edge, and under the roof, is a NRG-500 bike. Getting on it will
trigger the NRG-500 Challenge. There are eighteen Coronas that must be picked
up to successfully complete the Challenge.
You start with ten
picked up. Most of
However, there are
wall and fly up to
Get all of the ones on the ground first to get enough time so you can go
after the ones in the air. Getting the ones in the air is pretty tough
(because they can be hard to line up and get the correct speed to get up and
acquire them) and it may take you several tries before successfully
And don't forget to make a visit to Cobra Martial Arts, in Garcia, to learn
new moves from the Martial Arts Trainer to get closer to 100% Completion.
And, according to Naveen Akshar, you don't have to completely knock him out.
Just push (or hit) him out of the ring to defeat him so you can learn new
moves.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
After rebuilding my arsenal and doing the above tasks then I am ready to
continue with the Main Story.....
0+=+=+=+=+=0
/ C.R.A.S.H. \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CSH3. Badlands
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ C.R.A.S.H. /
0=========0
0+=+=+=+=+=0
Carl now has to go and kill a snitch hiding somewhere on Mount Chiliad and
take pictures as proof.....
0========0
| Weapons \
0=======================>
--SMG.
--Sniper Rifle.
0======0
| Notes \
0=======================>
Re-acquire a Sniper Rifle and about 15+ rounds.
0=========0
| The Plan \
0=======================>
Get on the nearby Sanchez (if there is not one then get a nearby car) and
go to the blip near the base of the mountain. From there, go up to where
the yellow blip is (if you do not have a Sanchez, get one from the building
by the Finish Line for the Mount Chiliad Challenge).
As you get near the house then you'll see that it is guarded by four FBI
agents. Stay as close to the west edge of the plateau as possible and stop
at a point northwest of the house. Then use the Camera to look at the
house. If you stopped correctly then you should see the snitch through the
door. Switch to your Sniper Rifle and kill the snitch.
--------------------------------------------------------------------------**IMPORTANT: Aim for the body *NOT* the head. If you shoot him in the head
then you will blow it off thus rendering him unidentifiable
and you will fail the mission.
--------------------------------------------------------------------------After killing the snitch then zoom out a little bit. The four FBI agents
will make a beeline straight for you and will come into view of your sniper
scope. Pick them off as they appear.
After killing the agents then go over to the dead snitch, switch to your
Camera and take pictures. Then go back out, get on the bike and head for
the drop-off point to successfully complete the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Later, you will get a call from Cesar. He will tell you to meet a cousin of
his at a diner in Dillimore.....
0+=+=+=0
/ ?????? \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >???1. First Date
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ ?????? /
0+=+=+=0
When Carl arrives at the diner, he finds a fiery hispanic woman fending off a
couple of rednecks. After they exit she introduces herself as Catalina.
Yes, *THAT* Catalina. The same one from "Grand Theft Auto III" and she is
every bit as bitchy and psychotic here as she was in Liberty City. As they
drive off she then informs Carl that she plans to take this county "for every
stinking cent". She has cased four soft targets to rob:
>>A
>>A
>>A
>>A
The thing here is that you can hit these targets in any order. But I'm going
to go for the nearest target which happens to be the Gas Station.....
0+=+=+=0
/ $$$$$$ \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >$$$1. Tanker Commander
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ $$$$$$ /
0=========0
0+=+=+=0
Carl and Catalina try to rob the Gas Station but are thwarted by the
bulletproof glass. Catalina then decides upon another course of action.....
0========0
| Weapons \
0=======================>
--Heat-Seeking RPG.
--Remote Explosives.
0=========0
| The Plan \
0=======================>
Get in the truck. The game will instruct you on how to hook up the truck
with the gas tank. After hooking the truck up then speed down the street
ahead of you and take a right.
The destination is in Flint County but the path is pretty straightforward.
The station attendants will give chase and try to stop you however, if you
can get a good enough speed, then they will not be able to do much of
anything.
However, if you're having trouble dealing with the attendants, then you can
get rid of them before driving off. Once you have attached the cab to the
truck then the attendants will give chase. Get out of the cab and run
across the street. The attendants will be trying to detach the cab.
Switch to your
red. When they
should hit the
damage the cab
Heat-Seeking RPG, lock onto the car and wait for it to turn
start backing away to try again then launch the rocket. It
car when it is far enough away from the cab so you don't
in the explosion.
Another option is to use the Remote Explosives. Toss one onto the back end
of the attendant's car while he is underneath the tanker. Run far enough
away and switch to the Detonator. When he backs out to try again then
detonate the Remote Explosives when he is safely away from the tanker.
After the attendant's car has been destroyed then get back in the cab and
drive off uncontested. When you get to the RS Haul in Flint County,
regardless of method, then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$5,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will also get a call from someone called The Truth. He is an associate
of Officer Tenpenny and you can meet him at a hotel in Angel Pine.
In addition, you will also open up the RS Haul Trucking Asset Mission.
However, only six of the eight missions are available at this time. So I am
going to go over the RS Haul Trucking Asset Mission later in the guide when
I open up the Desert and Las Venturas area.
Now let's move on to our next character.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY8. The Truth
+
0==========================================================================/
The Truth is a drug growing, drug using hippy. He claims to know the truth
about everything but a lot of what he says sounds a lot like suspicious
government conspiracies. His first mission can be found at a hotel in Angel
Pine.....
0+=+=+=+=+0
/ The Truth \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TRH1. Body Harvest
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Truth /
0=========0
0=+=+=+=+=0
When Carl enters the hotel room, he finds Officer Tenpenny traveling back
in time to the Stoned Age. Tenpenny manages to introduce Carl to The Truth
despite being wasted. The Truth is upset about a survivalist farm
disturbing his peace and wants Carl to get a harvesting machine from
them.....
0======0
| Notes \
0=======================>
Back when they were still known as DMA Design, Rockstar North released a
game for the N64. In it, you had to save the earth from a relentless alien
species that had eaten mankind to the brink of extinction.
You had to go back in time to various points and stop them. You had large
countrysides to explore and you could grab any vehicle you needed to use
plus you had to do various missions in order to stop the invasions.
Sound familiar? You could say that the seeds for what would be later known
as "Grand Theft Auto III" were planted here.
And the name of this game?.....Body Harvest.
I also tried a new way to get to the Combine Harvester which is much
simpler than the old method that I was using before.
0=========0
| The Plan \
0=======================>
Get to the blip just outside the farm. You are instructed to get the
Combine Harvester near the back of the farm. You are also supposed to go
through the farm and take down the various workers to get at the harvester.
But there is a way to get to the Harvester without incurring any combat
from the workers. When you regain control then angle right and go over the
small hill by the large trees.
When you get to the fence then head east and go around the corner. Once
around the corner and going north then just head straight for the back of
the farm where the Combine Harvester is doing its work.
When the harvester is close enough then jump over the wall, run to it, and
jack it. After you get the harvester then go down the dirt road while
running over the workers as you go and back to the road. Turn left and then
turn right onto the next dirt road. Then follow this road back to The
Truth's farm to successfully complete the mission.
0=======0
| Reward \
0=======================>
Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you can now purchase Rifles and Remote Explosives at all
Ammu-Nations. You will also get a call from Cesar. Things have gone real
bad in Los Santos and there's a price on his head. Carl tells him to get
himself and Kendl out of the city and into Angel Pine.....
0=+=+=+=+=+=+=+=0
/ Cesar Vialpando \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CVO2. King In Exile
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Cesar Vialpando /
0=+=+=+=+=+=+=+=0
This is not a mission but a cutscene in which Carl meets up with Cesar and
Kendl. Carl is informed that Big Smoke is the main pusher in Los Santos and
he gets shipments twice a week from San Fierro. Carl decides to keep an eye
out for these shipments.
It should be
know about a
Fortunately,
Therefore, I
noted that on specific days Cesar will call Carl and let him
shipment. You then have the option of going after it.
you do not need to go after these couriers for 100% Completion.
won't be going into any detail about them.
After leaving the trailer then Carl gets a call from an upset Catalina
demanding to know where he was. This also opens up.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY9. Catalina
+
0==========================================================================/
Carl has to hook up with this psychotic woman once again and complete the
three remaining robberies in Red County. You can pick up her missions at her
hideout in Fern Ridge.
0+=+=+=+=0
/ Catalina \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CTL1. First Base
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Catalina /
0+=+=+=+=0
In this cutscene, Catalina professes her feelings to Carl in a rather unusual
fashion. Afterwards, you can go ahead and continue robbing the targets she
cased. As before, you can hit the three remaining targets in any order. So I
am going to go the the furthest target which is.....
0+=+=+=0
/ $$$$$$ \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >$$$2. Small Town Bank
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ $$$$$$ /
0=========0
0+=+=+=0
Catalina and Carl enter the Bank and begin robbing it.....
0========0
| Weapons \
0=======================>
--Shotgun (provided).
--SMG.
0=========0
| The Plan \
0=======================>
When you get to
There are three
over. They have
down. If one of
raised.
To keep that from happening, you have to target one of them and move the
reticle from person to person to keep their hands up. However, no matter
how fast you are, they will always manage to sound the alarm. So, the best
thing to do is to target and shoot the guard right away so he doesn't shoot
back at you.
Next, use the Shotgun and shoot open the ATM machines (three of them) and
get the cash. Then the two of you make your way through the back door and
down the alley. However, the Cops are waiting for you. Kill all the Cops
you see and get to the end of the alley. Then two Cops on motorcycles show
up. Kill the two Cops and get on the motorcycles.
Catalina leads the way and is going to be chased by two other motorcycle
Cops. Shoot the Cops to get them off her tail.
While you are trying to do that then you will have to make a bridge jump.
If you fail the jump and fall in the water then another motorcycle Cop will
show up on the shore. Kill him and take his bike so you can catch up to
Catalina.
Follow Catalina into Montgomery. The Cops then converge and knock her off
her bike. You have to kill all of the Cops then get back on the bike so you
can take Catalina back to her hideout to successfully complete the mission.
0=======0
| Reward \
0=======================>
$10,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will also get a call from Cesar. He informs Carl about street racers
from San Fierro who race in the countryside to get away from the Cops. He
wants you to get a fast car and meet him south of Montgomery. But, for now,
I am going to finish the rest of Catalina's missions.....
0+=+=+=+=0
/ Catalina \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CTL2. Gone Courting
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Catalina /
0+=+=+=+=0
Carl and Catalina have a little get together at her hideout. She then
"punishes" him for not keeping in touch with her. After they finish up then
they go to continue robbing the remaining targets.....
0+=+=+=0
/ $$$$$$ \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >$$$3. Local Liquor Store
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ $$$$$$ /
0=========0
0+=+=+=0
Both of them arrive at the Liquor Store (in Blueberry) just in time to see
it get robbed by another gang riding Quadbikes. As they get away, Catalina
shoots down one of them and now they must use the available Quadbike to
chase down the others.....
0========0
| Weapons \
0=======================>
SMG.
0=========0
| The Plan \
0=======================>
The mission here is to chase down the three remaining Quadbikes and kill
the riders. Catalina will do some shooting but you can speed things up by
using your SMG. The Quadbike handles a little differently than a regular
bike and can take some getting used to. Keep up with them the best you can.
When you manage to kill a rider he will drop a briefcase. You don't need to
pick it up when he drops it. You can get it when you are finished with the
others. You can't let them get too far ahead or too far behind otherwise
you will fail the mission.
One method and probably the best one, is to chase them but not kill them.
They will eventually lead you to a trailer park in north Las Colinas. There
they will dismount their Quadbikes. Get off of yours and quickly kill all
three would-be-robbers before they enter the hideout.
Then pick up the briefcases and take Catalina back to the hideout to
successfully complete the mission.
Now you have a 4-Star Wanted Rating and you must go to a Pay 'N' Spray to
get rid of it. The closest one is in Dillimore. Make your way to Dillimore,
while dodging the occasional Police vehicle, to use the Pay 'N' Spray.
After you get to the Pay 'N' Spray then use it and take Catalina back to
the hideout to successfully complete the mission.
0=======0
| Reward \
0=======================>
$2,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This will also complete all of Catalina's robbery missions. Then find a
fast car and save it before doing.....
0+=+=+=+=+=+=+=+0
/ Cesar Vialpando \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CVO3. Wu Zi Mu
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Cesar Vialpando /
0=========0
0=+=+=+=+=+=+=+=0
When Carl gets to the starting line, south of Montgomery, then he is
introduced to an Asian gentleman named Wu Zi Mu. Woozie, as he likes to be
called, appears to be a nice enough gentleman. However, there is a race to
be done so Carl gets down to business.....
0======0
| Notes \
0=======================>
Have a fast car saved in a nearby garage and take it with you to the race.
The best one would be the Buffalo from the Fern Ridge Safehouse and park it
at the Palomino Creek Safehouse and save your game there before you do the
race.
I had a reader, Tim Stam, suggest to me that you can use any car for this
race. He preferred using the Coach because he could knock the other riders
out of the race. I decided to try the Firetruck because of its size and
speed. However, I found out that you cannot use Police and rescue vehicles
for this race. Bummer.
Another reader, Spike McCloud, had this suggestion for an alternate
vehicle:
"I found that the tanker without the trailer attatched worked the best
for me. It's really hijack if you go down the road a little, and they're
usually not too far away from the actual starting point. They can knock
out cars very easily, and they're pretty fast, if you know how to handle
them."
0=========0
| The Plan \
0=======================>
You go up against three other racers. When you start the race then cut to
the right as you get near the first checkpoint and get in first place right
off the bat. If you don't get the lead here then there is another
opportunity under the large rock outcropping where the road is wide enough
to pass up cars.
Driving on the dirt road makes the car handle a little differently than on
the road. After you get the lead then take it easy on the dirt road,
especially around corners.
Care must be taken when you get underneath the large road bridge. If you're
not careful turning while underneath the bridge then you can fly off into
the water and lose the race.
Another bad area is the EasterBoard Farm in Blueberry. Just stick to the
road and avoid going into any farm buildings. A nice shortcut is inside the
group of hairpin turns leading up The Panopticon. It is a short dirt road
with a Police Bribe in it.
After going up the hairpin turns on the Panopticon then you'll end up at
the shanty town area at the top. This is where the race will end. If you're
in first place when you get here then you'll win the race.
0=======0
| Reward \
0=======================>
$5,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You'll also get a business card from Woozie in case you find yourself in
San Fierro.
0+=+=+=+=+=+=+=+0
/ Cesar Vialpando \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CVO4. Farewell, My Love...
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Cesar Vialpando /
0=========0
0=+=+=+=+=+=+=+=0
Catalina confronts Carl at the starting line and, after explaining her
bizarre method for expressing her love for someone, she breaks up with him.
She also introduces him to her new beau who looks strangely familiar. He is
GTA3 Guy / Fido / Claude Speed / or whatever-you-want-to-call-him. After
the introduction then it's time to race.....
0======0
| Notes \
0=======================>
You'll need to complete all of Catalina's robbery missions before you can
do this one.
0=========0
| The Plan \
0=======================>
The race starts where you ended the race in "Wu Zi Mu". You'll also note
that, regardless of what vehicle you came up with, you'll use a black
sports car (I believe it's the one you won from Woozie in the last race).
The course is exactly the same one as in the last race except you are going
in the opposite direction heading back to the farm south of Montgomery. The
same strategy from the last race pretty much applies here too. Don't forget
the nice little shortcut in the hairpin turns north of the starting line.
When you finally win the race then Catalina gives Carl the deeds to a
garage in San Fierro. After that then Carl and Catalina say their final
good-byes and the mission is successfully completed.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Later, you will get another call from The Truth which opens up his next
mission.....
0+=+=+=+=+0
/ The Truth \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TRH2. Are You Going To San Fierro?
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Truth /
0=========0
0=+=+=+=+=0
After Carl gives The Truth the money he was promised then the sounds of a
helicopter fill the air. The Cops are on their way and the weed fields must
be destroyed before they get there.....
0========0
| Weapons \
0=======================>
--Sniper Rifle.
--RPG (provided).
--Flamethrower (provided).
--Remote Explosives.
0======0
| Notes \
0=======================>
You can make this mission easier by doing the Firetruck Mission and
obtaining the Fireproof Feature beforehand.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Early Exploration Exploit |
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
When you get into the Mothership then you can drive it around or leave it
to go exploring. Just don't take the Mothership to the marker in San
Fierro. With this exploit you can kill everyone, including Cops, without
getting any Wanted Ratings (that is, if you want to do any custom
rampages).
0=========0
| The Plan \
0=======================>
You have five and a half minutes to destroy the fields and you are given a
Flamethrower to torch them. Switch to another weapon, like the SMG and run
to the furthest point then switch back to the Flamethrower. You will also
be approached by a Police helicopter which will hover overhead.
Sweep the fields for a couple of seconds to start them flaming. They will
burn on their own after that.
If you have the Fireproof Feature then you can just wade into the fields
and set them ablaze. Quickly move from section to section keeping an eye on
the radar to see if you missed any.
After that then CJ will start to get a little high from the smoke but won't
cause any problems. But it is also at this point that CJ tells The Truth to
fire up the Mothership which is the name for The Truth's van. Head to one
end of the fields, arm your Sniper Rifle, and zoom in on the hovering
helicopter.
Now start shooting at the helicopter. You will notice that your scope will
move around due to your dizziness but be patient and take good shots. After
you shoot up the helicopter a bit then you will hear the engine slow down
which indicates the extensive damage you are doing. A few more shots will
destroy the chopper and it will go down not far from the Mothership.
This will make the mission easier since you don't have to worry about
destroying it after you clear the fields. It should also be noted that you
cannot destroy the chopper before The Truth enters the Mothership. If you
do then the chopper will drop onto The Truth and you will kill him and fail
the mission.
Another option to destroying the fields, as told to me by Apearsall20, is
to buy about sixty Remote Explosives. Then, when the mission starts, use
them instead of the Flamethrower. Scatter a few around some of the fields
then explode them. This will take a nice chunk out of some of the fields.
Repeat where necessary until the fields are destroyed.
Regardless of method, after destroying all of the fields, then go back to
The Truth who is sitting in the Mothership. Enter the Mothership then drive
to the Xoomer Garage in San Fierro, which you won from Catalina, to
successfully complete the mission.
If you did not destroy the chopper with the Sniper Rifle then The Truth
will give CJ a RPG to deal with it. The Truth then starts driving up the
road but stops after a short distance. Then use the Rocket Launcher to
destroy the chopper which is following the Mothership.
By the way, make sure that the Chopper is not too close to the van when you
blow it up. I found out the hard way that you can fail the mission if the
Chopper crashes near the van.
The flames from the downed Chopper will set the van on fire and it will
eventually explode, killing The Truth and failing the mission. But the
Sniper Rifle method of destroying the chopper makes this other method
unnecessary.
0=======0
| Reward \
0=======================>
Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
CJ will also discover that the Xoomer Garage Safehouse is a dump and that
he feels he was duped by Catalina. Don't forget to buy the newly available
Safehouses in San Fierro. You should also consider moving any cars you have
saved for the Import / Export Car Lists from Los Santos to San Fierro.
0+=+=+=+=+=+=0
/ Carl Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CRJ4. Wear Flowers In Your Hair
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Carl Johnson /
0=========0
0+=+=+=+=+=+=0
Carl blows a gasket about being duped. But Kendl calms him down and tells
him that they can make something out of this garage. When Carl asks about
getting mechanics to work here then The Truth intervenes. He knows about a
couple of guys who, despite their drug habits, are very good with
engines.....
0======0
| Notes \
0=======================>
According to reader Shee Soon Theng, the two dopers you pick up in this
mission, Dwaine and Jethro, are the same dopeheads you bought the Boathouse
from in "Grand Theft Auto: Vice City".
0=========0
| The Plan \
0=======================>
The first stop is the Xoomer Gas Station in Easter Basin where Jethro
works. When you get there then honk your horn and he will join you. The
second stop is the San Fierro Medical Center in Santa Flora. Here you sit
as a mysterious van passes by.
Next is the tram terminal in King's where Dwaine works at a hot dog van.
When you get there then honk your horn. Dwaine will join the garage but he
has some business to take care of and will join you there. Next stop is the
Police Station in Downtown. Again you sit as a mysterious van passes by. No
real explanation is given.
The next stop is in Garcia where an electronics expert, Zero, is sitting in
front of his shop. Honk your horn and he will get in the car. From there,
head back to the Xoomer Garage Safehouse to successfully complete the
mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will also get a call from Zero complaining about his landlord. His
landlord plans to sell his shop. However, CJ is looking to get some more
property. Go over to Zero RC to purchase the shop for $30,000. Shortly
thereafter Zero calls and this opens up the.....
0==================================0
/ Asset Missions \~~~~~~~~~~~~~~~~~~~\
0==========================================================================\
| >AST1. Zero RC
0
0==========================================================================/
Zero is a whiny electronics wizard who has his own shop in Garcia. He is
being badgered by a rival named Berkley who wants revenge on Zero who beat
him, fair and square, in a science fair many years ago. Zero has three
missions and they are some of the more aggravating tasks in the game.
0+=+=+=+=+=+=+0
/ Zero RC Asset \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >ZRA1. Air Raid
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Zero RC Asset /
0=========0
0=+=+=+=+=+=+=0
After explaining Berkley's hatred for Zero to CJ then Zero is beset by
swarms of small planes remote controlled by his hated rival.....
0========0
| Weapons \
0=======================>
Mini-Gun (provided).
0=========0
| The Plan \
0=======================>
This mission takes place on the rooftop of Zero RC. Berkley is using remote
controlled planes to attack and destroy the four transmitters that Zero
owns. Carl is given a Mini-Gun to destroy the planes and protect the
transmitters. In addition, you can't move from your one spot during the
attack.
The attack lasts for three minutes and you must keep at least one
transmitter intact at the end of those three minutes. The best time to do
this mission is in the daytime so you can see the planes as they approach.
The planes will be carrying bombs to drop on the transmitters. I should
note that the bombs can be destroyed without destroying the plane. If you
see a black puff of smoke coming from underneath the plane then you have
destroyed the bomb and the plane becomes useless.
In addition, the red blips on the radar are *BOMBS* not the planes. Destroy
a bomb and the blip disappears. This information will allow you to go from
target to target quickly instead of wasting time trying to destroy planes
you don't need to.
With a minute left, things start to go crazy as multiple swarms of planes
attack. If you head into this last minute with all of your transmitters
intact then you should be okay. You'll end up losing a couple though in all
of the craziness but you can still succeed.
If you have at least one transmitter intact at the end of the three minute
attack then you'll successfully complete the mission.
0=======0
| Reward \
0=======================>
$3,000.
0+=+=+=+=+=+=+0
/ Zero RC Asset \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >ZRA2. Supply Lines...
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Zero RC Asset /
0=========0
0=+=+=+=+=+=+=0
After being paid an unwelcome visit by Berkley, and getting hung up by his
underwear, then Zero is encouraged, by CJ, to take revenge on Berkley by
destroying his couriers for his mail order business.....
0======0
| Notes \
0=======================>
In the past versions of the guide I mentioned that this mission was plagued
by Bad Design because you ran out of fuel a lot when trying to do this
mission. As it turns out, this mission did have a design flaw, or a bug,
that Rockstar went and corrected.
In the PS2 AO Version you used fuel regardless of what you did. You could
use the throttle all the way, you could glide, you could drive forwards and
backwards on the ground. It didn't matter, you always used fuel.
This made the mission rather frustrating for a lot of people. When the game
first came out, you could go to the message boards and find at least five
topics telling how much this mission sucked.
I got an e-mail from Andrew Petrie saying that you could glide without
using fuel. I first tried it out on the PS2 AO Version but that didn't
work. I tried it out on the Xbox AO Version and it did work. When I got the
Xbox SE Version then I found that it worked there also.
But, when it came time for the PS2 SE Version, would Rockstar fix this
mission the same way for that version? The answer is yes. So only the PS2
AO Version has the fuel problem that has been corrected on all other
versions.
0=========0
| The Plan \
0=======================>
I am going to break things down into three parts. The first part lists the
targets in the mission, the second part lists the PS2 AO Version strategy
and the third will list the strategy for the other versions.
0+=+=+=+=+0
| Targets |
0+=+=+=+=+0
>>Target #1 - Rides a bicycle and starts just south of Zero RC. Will bail
when shot at. Will attack the plane on foot.
>>Target #2 - Drives a van and starts just southwest of Zero RC. Will
bail when shot at. Will attack the plane on foot.
>>Target #3 - Drives a van and starts in Hashbury. Will speed up when
shot. A passenger will try to shoot down the plane from the
speeding van.
>>Target #4 - Rides a motorcycle and starts in King's. Will speed up when
shot at. A passenger will shoot at the plane from the
speeding bike.
>>Target #5 - Drives a van and starts in Downtown. Will bail when shot
at. Will not attack the plane on foot.
0+=+=+=+=+=+=+=+=+=+=+0
| PS2 AO Version only |
0+=+=+=+=+=+=+=+=+=+=+0
I tried some suggestions that I've seen on the message boards and, after
playing around with them, I've polished it into a fairly reliable strategy
to dealing with this mission. There is still some element of luck involved
so it won't work 100% of the time but I feel that this will increase your
chances of successful completion a bit.
This strategy is going to broken into three parts.
The first part involves dealing with the first three targets. The faster
you can get through part one, the better off you will be. As you take off
then angle left. You should see Target #2. Angle slightly downward and fire
off a burst. The driver should bail but leave him alone.
Angle slightly left and head down the street. You should see Target #1.
Shoot at him until he bails but leave him alone also.
Next, turn right and head west over the building (so the couriers can't get
a good shot at you). If you do everything correctly then by the time you
get across the street and into the park it should look like you have not
used up any fuel.
There are two reasons for doing the first two targets this way. One, this
is faster than trying to destroy them outright and second, this will keep
them from wandering outside the city limits while you take care of the
I use the throttle just enough to get up above the buildings and then let
go so I can glide. When I get to Target #4 then I land behind them so I can
destroy them. This is actually the most difficult part of this mission.
Even though you are on the ground and just behind them they are tough to
destroy. And they are quite good with their machine guns too.
Once I know that they are past a signal light and
street then I let out a long burst of machine gun
being destroyed by that initial barrage, good. If
get way ahead then fly back up and get high above
Once I am in glide mode then I chase them down but remain way behind them
so I can limit the damage they do. After they have been destroyed then I
move on to Target #5 in Downtown.
You can either land behind him or dive down while shooting to destroy
Target #5. From there, I go back to Hashbury and go after Target #3 which
is the second hardest to destroy.
Keep way behind him while firing, but remain in glide mode, so you can
limit the damage he does to you. After getting rid of him then I go after
the remaining two targets.
I usually go after Target #2 next. After taking care of him then I finish
up by landing behind Target #1 and then fire. I turn the plane slightly
while on the ground to aim my guns so I can get rid of the rider before he
can do any real damage to me.
After all of the targets are destroyed then I fly back up the roof of Zero
RC to successfully complete the mission. If you are real good at flying,
and knowing when to glide, then you can complete this mission with at least
80% fuel remaining. Some people have been known to do this mission with as
little as 5% fuel consumed.
0=======0
| Reward \
0=======================>
$5,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
And now, for Zero's last mission.....
0+=+=+=+=+=+=+0
/ Zero RC Asset \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >ZRA3. New Model Army
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Zero RC Asset /
0=========0
0=+=+=+=+=+=+=0
Zero and Berkley engage in one last battle to determine who stays in San
Fierro.....
0======0
| Notes \
0=======================>
Glen T. Winstein says that the BradyGuide suggests dropping a bomb on
Berkley's helicopter at its base, when it is picking up a barrel, to
destroy it and prevent him from dropping any more barrels on the path.
However, doing it that way is difficult because Berkley's helicopter is
moving around when it is picking up a barrel and you have to score a direct
hit to destroy it. Still, this information still made this mission much
easier because there is another place where it is easier to destroy
Berkley's helicopter.
0=========0
| The Plan \
0=======================>
The "battle" takes place on a model battlefield. Each of the "combatants"
has a base (one on each side). In order for Zero to win he has to drive his
RC Bandit into Berkley's base. He also has to follow a long winding road to
get there and it has several obstacles in it.
This is where CJ comes into play. You have to fly an RC Goblin (helicopter)
that has a magnet attached to the bottom so you can move items into place
or out of the way. You fly down low to an object and press Attack to grab
it.
In Zero's base there are five metal planks and a regenerating bomb. The
planks are used to bridge gaps (there are two) and the bomb can be used on
the three tanks that are on Berkley's side of the field.
In addition to the three tanks, Berkley controls an RC Goblin which will
place barrels in the way of Zero's car. If Zero's RC Bandit gets too close
to the tanks then they will open fire on it and will most likely destroy
it.
Luckily, Zero has three Bandits (and you have three Goblins) but it takes
time to get back up the path and that's bad. That's because you have eight
minutes to clear a path and allow Zero to drive his Bandit into Berkley's
base.
When the mission starts the first thing you should do is get the bomb and
go forward (west on the compass). Ahead of you are two small hills. Go to
the one on the left and hover over the road near it. Hover high and angle
the camera so you are looking down on your shadow.
This is where Berkley will drop a barrel. As he hovers and drops down to
place the barrel then gently move above him and drop your bomb on Berkley's
helicopter to destroy it. It is important to point out that, unlike
yourself, Berkley only has one helicopter so, after destroying it, then he
can no longer drop barrels on the path. This will make things much easier.
After destroying Berkley's helicopter then grab the barrel he dropped, head
back toward Zero's base, drop the barrel in the water, then turn north and
grab the barrel that is currently blocking Zero's RC Bandit.
From here, head west toward Berkley's base and to the nearest tank.
Although it is suggested that you use the bomb to destroy the tanks, you
can use the barrel to destroy them as well.
However, it will take two drops of the barrel to get the tank to start
flaming so it will explode (the first drop will damage it). But it is
faster to drop the barrel on the tank twice then to fly back to the base to
grab a bomb and fly back to the tank.
So, when you get to the first tank, then drop the barrel from a good height
onto the tank then drop down to pick up the barrel, rise back up, then drop
it again onto the tank.
When you hear the whoosh of the flame, which indicates that the tank is
about to explode, then head north to the road curve and pick up the barrel
there. This will also get you away from the tank so you don't get damaged
in the explosion and further clear the path of obstacles.
At this point you should hear Zero complain about the first bridge gap.
Leave him alone for now.
After you pick up this new barrel then head to the tank closest to
Berkley's base. Use the barrel drop method to destroy this tank then head
southeast and grab the barrel near the last tank.
Go to the last tank and destroy it with the barrel. After you hear the
whoosh of the flame then head back to your base and grab a plank. Fly to
where Zero is at and drop the plank to bridge the gap. Next, fly back to
your base and grab another plank and bridge the second bridge gap.
After that then go and make sure that there are no more barrels in the path
and clear any that are. Then sit back and watch Zero's RC Bandit proceed.
After Zero's RC Bandit enters Berkley's base then Zero will finally banish
Berkley from San Fierro once and for all and successfully complete the
mission.
0=======0
| Reward \
0=======================>
$7,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This will also finish up all of the Zero RC Asset Missions. You will earn a
Money Icon outside Zero RC that will generate maximum revenue of $5,000 per
day. You will also open up the Beefy Baron mini-game. You pick this up in
the back of Zero's shop.
You will be given control of an RC Baron (like the one used in "Supply
Lines...") but has no fuel limit. You have about three minutes to destroy
as many of Berkley's vans as you can. You don't have to do this for 100%
Completion but it makes for a nice diversion (my record is 25).
By the way, if you have a Wanted Rating when you start Beefy Baron, then
you can get rid of it by playing through the mini-game.
0+=+=+=+=+=+=0
/ Carl Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CRJ5. 555 We Tip
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Carl Johnson /
0=========0
0+=+=+=+=+=+=0
Carl gets a call from Officer Tenpenny. Tenpenny wants Carl to take the
weed that they got from The Truth, put it in somebody's car, then call the
Cops using We Tip. Carl won't do it. Code of the Streets: you don't snitch.
But, when Tenpenny tells Carl that the intended victim is the DA (District
Attorney), then he is more than happy to participate.....
0========0
| Weapons \
0=======================>
Silenced 9mm Pistol.
0=========0
| The Plan \
0=======================>
Head on over to the blip across the street from the Vank Hoff Hotel in
Financial. Next, you have to go down to the parking garage and wait for the
valet. If you have a Wanted Rating and go down into the garage then you
will fail the mission.
After the valet gets out of the car then cap him and pick up the Valet
Uniform. Next, go up to the surface and to the red circle. You will then be
informed that the DA drives a blue Merit.
Get close to the roadway island and wait. Usually the first blue car that
comes up is the Merit. Take it and go. If another valet gets to it first
then jack it from him. You now have two and a half minutes to get back to
the Xoomer Garage Safehouse to plant the drugs. From there, you have to go
back to the entrance of the parking garage.
You cannot damage the car in any way. If you do then you have to go all the
way back to the garage. After you get back to the parking garage entrance
then park the car in the designated spot. From there, go back up to the red
circle and watch the fun.....
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
But you get to keep the Valet Uniform and this will open up the.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BDR13. Vank Hoff Hotel Valet Parking Asset Mission
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Go to the Calton Heights Safehouse and save your game. Go into your closet
and select Special then Valet Uniform. Then go back to the entrance of the
Vank Hoff Hotel. When you step into the red circle (while wearing the Valet
Uniform) then you will start the Valet Parking Mission. You have to take the
| Weapons \
0=======================>
--SMG.
--RPG.
--Remote Explosives (about 20).
0======0
| Notes \
0=======================>
I had some suggestions from reader Jarred Buttle about trapping the workers
inside a TransFender shop. However, I found that method to be a little
complex but he had some additional ideas that I played with and made some
tweaks to the overall strategy.
I also have suggestions from readers Bubba Zanetti and Tyler Wheeler.
0=========0
| The Plan \
0=======================>
There are six portable buildings that you have to destroy in order to scare
off the construction firm. The game will say you'll also need a Dozer but
there are other ways to do things.
You also have the option of using the giant crane. The most you can destroy
is three buildings, however, it will keep the workers off of your case for
awhile.
The moment you either grab any vehicle, destroy a building with a crane, or
attack the workers, then a three minute timer will begin. This is how long
you have to destroy the buildings before the Cops are alerted.
Some of the buildings have explosive barrels that must be avoided otherwise
you will end up destroying the Dozer and yourself with it. According to Tom
Fang you can also use Remote Explosives on the buildings. However, some of
them may take two Remote Explosives to destroy. In addition, reader Tyler
Wheeler states that you can also use the RPG on the buildings.
But using the Remote
quickly do this part
Explosive on it. For
You will notice that
to start or make the
After you
distance,
will have
buildings
At this point you will get attacked by the workers including one in a
Dozer. Being on high ground on one of the ruined buildings will help you in
getting a good angle to kill the workers. This is especially good for the
one in the Dozer. Snipe him with any weapon before heading back down and
using the Remote Explosives to destroy the remaining three buildings.
After destroying the six portable buildings then you will see a cutscene.
In it you will see the Foreman getting out of a Porta-Potty and looking to
see what the racket is about. When he sees the destruction you have caused
then he goes and hides in the Porta-Potty.
You can use a Dozer or, as Jarred Buttle suggested, one of the Cement
Trucks Dozer and push the Porta-Potty (with the Foreman inside) into the
large hole.
After that is done then move away from the red circle and get out (if you
the Dozer), enter the nearby Cement Truck and back up to the red circle).
If you are using the Cement Truck to push the Porta-Potty into the hole
then just turn around and back up into the red circle.
When you do that then you will see a cutscene of you burying the Foreman
and successfully completing the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will also get a call from Jethro. Apparently everybody thinks that you
need to improve your driving skills and this opens up.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BDR14. Back To School (Turning Tricks Driving School)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
After completion of the mission "Deconstruction" then you'll see three red
"S" symbols on the map. There's one in Tierra Robada (Boat School) and one in
Las Venturas (Bike School). The last one is in San Fierro and that is the
Driving School (it is south of the Doherty Safehouse). Enter into the
building and you'll end up in a waiting room.
You'll see a woman with a blue arrow above her. She is Michelle and she can
become your Girlfriend if you want. Near the desk is a Mechanic. He will tell
you about the Driving School.
In order to pass the Driving School you will need to pass twelve tests and
they can be picked up at the nearby VCR. You will need to pass one test
before moving onto the next. You will need to have an Overall Score of 70% in
order to complete the Driving School.
----------------------------------------------------------------------------**IMPORTANT: You *MUST* successfully complete the Driving School in order for
the Wang's Auto Asset to open and for the mission "Zeroing In"
to appear. The earliest that it can open is right after
completion of the mission "Yay Ka-Boom-Boom".
----------------------------------------------------------------------------There are three things that determine your Overall Score:
0===========================================================================0
| Final Heading | Your car has to point due south or due north. The
|
|
| straighter your car, the higher the score.
|
|----------------+----------------------------------------------------------|
| Final Position | The closer your car gets to where it is supposed to
|
|
| stop, the higher your score.
|
|----------------+----------------------------------------------------------|
| Damage Penalty | If you damage the car or run over a cone then this will |
|
| subtract points from your Overall Score.
|
0===========================================================================0
When you pass a test then you'll earn either a Bronze, Silver, or Gold
certificate.
At 70% score (the minimum), you'll earn a Bronze and pass the test. By
getting a Bronze in all twelve tests you will successfully complete the
Driving School, get an increase in Driving Skill, get closer to 100%
Completion, and start spawning the Super GT in the Driving School parking
lot.
At 90% score, you'll earn a Silver. By getting at least a Silver in all
twelve tests then you will start spawning the Bullet in the Driving School
parking lot.
And at 100% (a perfect score), you'll earn a Gold. By getting a Gold in all
twelve tests then you will start spawning the Hotknife in the Driving School
parking lot. It is important to note that you do *NOT* need to get all Golds
for 100% Completion. Just get at least a Bronze in all twelve tests.
The best thing to do after passing a test is to get out of the school, save
at the Doherty Safehouse, then go back and do the next test. This will save
you some headaches in case something bad happens while in the Driving School.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0========0
| The 360 \
0=========================================================>
You need to do one complete revolution and stop (and it must be done within
a ten second time limit. Very easy to pass and get a Gold in.
0========0
| The 180 \
0=========================================================>
You need to go up the track, do a 180 through some cones and return to
where you started in under ten seconds.
0===================0
| Whip And Terminate \
0=========================================================>
You need to go along an L-shaped course and stop in the assigned area in
under five seconds. You are also given a choice of either a Clockwise or
Counterclockwise direction.
0================0
| Pop And Control \
0=========================================================>
Now things start to get a little more challenging. You need to go along a
crooked course and stop in the assigned area in under five seconds.
However, at the beginning of the course, is a spike strip and you will have
You have to go up alongside the rear of another car and cause him to spin
out with minimal or no damage. The closer to the other car you are, the
better your score.
0==========0
| Alley Oop \
0=========================================================>
You need to do a barrel roll over some cars and land on all four wheels.
When you manage to land perfectly then brake gently to slow the car down
some so you can straighten it out and stop. This will increase your chances
of passing the test and possibly getting a Gold.
0==============0
| City Slicking \
0=========================================================>
This final test involves driving to a point near Pier 69 and heading back
to the Driving School in under two minutes with minimal damage. This is
made more challenging because the car you are given handles like shit and
will spin out at the slightest provocation. Worse, you can't come to a
complete stop otherwise the test will end.
The best course is this. Go north up the street that runs past Cranberry
Station and the Xoomer Garage. When you see the large white buildings going
into Downtown, and it opens up to your right a bit, then cut across and go
north along the street parallel to the one you were just on. This will lead
you to the checkpoint.
As you get near the checkpoint then you'll need to carefully go down the
curved street that is in front of the entrance for the parking garage to
Pier 69.
Once you get the checkpoint then go south along the wide street, past the
Easter Basin Naval Station and Xoomer Gas Station and turn right at the
signal light south of Shady / Solarin Industries. This will lead you back
to the Driving School. To get a Gold here you must do this with no damage
in under 1:40. Good luck!
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY10. Loco Syndicate
+
0==========================================================================/
At the Xoomer Garage Safehouse you'll notice a dragon-like symbol. This will
begin a group of missions concerning the Loco Syndicate. This is the group
responsible for supplying Big Smoke with the crack that he is distributing in
Los Santos. Carl and Cesar are teaming up with Woozie and his clan in trying
to get rid of this Syndicate.
0+=+=+=+=+=+=+=0
/ Loco Syndicate \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LSC1. Photo Opportunity
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
0=========0
\ Loco Syndicate /
0+=+=+=+=+=+=+=0
CJ gets a call from Cesar who is following on a tip from his cousin
concerning a Balla car going to San Fierro to get drugs to take back to Los
Santos. Cesar has been following them for awhile. CJ wants to find out
who's been supplying the Ballas and goes to meet Cesar.....
0=========0
| The Plan \
0=======================>
Get any car, or helicopter (which is faster),
at FleischBerg Beers near Blueberry. Get into
Angel Pine where these guys are to meet. When
the Lovin' A Loan building and climb onto the
Here, you will be given a Camera. You need to zoom in, using the L2 and R2
Buttons (PS2) or the Y and X Buttons (Xbox) in conjunction with the Target
button and take pictures of the people involved using the Attack button.
You must get their faces in order to succeed.
You will be facing the Cluckin' Bell. The first car will appear in the
parking lot to the left. Ryder will exit this car and head into the
restaurant. Take his picture. Another car will come up after that and park
next to Ryder's car. A guy by the name of T-Bone Mendez will get out. Take
his picture.
Turn to the right. Another car will come and park in the street. An
un-named person will get out and head for the Cluckin' Bell. Take his
picture. Another car will come and park next to the last one. Another
un-named person will get out of the car but he appears to be a pimp. Take
his picture.
After taking the picture of the pimp then the two of you will leave the
rooftop and go to a nearby gas station. Here you will split up and you will
need to get back to San Fierro on your own. After this then the mission
will end successfully.
0=======0
| Reward \
0=======================>
Respect Gained.
0+=+=+=+=+=+=+=0
/ Loco Syndicate \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LSC2. Jizzy
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Loco Syndicate /
0=========0
0+=+=+=+=+=+=+=0
With a little help from Woozie, Carl identifies the three men they got
pictures of at Angel Pine. The pimp is Jizzy B. and he owns the Pleasure
Domes under the Gant Bridge. Jizzy helps set up the deals and serves as a
kind of middleman. Carl decides to use this to his advantage.....
0========0
| Weapons \
0=======================>
--SMG.
--Heat-Seeking RPG.
0=========0
| The Plan \
0=======================>
Go to the Pleasure Domes under the Gant Bridge. Once there then Carl will
introduce himself as a new guy looking for work. After he impresses Jizzy
then he will tell CJ that he needs to find out who has been killing his
girls. CJ is more than happy to oblige.
As CJ is leaving then Jizzy wants him to drop off one of his girls at the
hotel Downtown. He is also giving you the use of his Broadway. Take the
girl to the hotel and drop her off. Afterwards CJ will be told to get rid
of a rival in Hashbury.
You have two minutes to go over there and kill him. Get over there and run
over this rival. Afterwards Jizzy will tell CJ to go over to Foster Valley
and find out who's been killing his girls.
You will now see a
get over to Foster
the freeway bridge
After that then CJ
health bar with the word "HO" next to it. You need to
Valley and save her as quickly as possible. Once under
then take down both punters who are attacking the girls.
will call Jizzy.
But Jizzy is upset. Seems that the girl CJ dropped off Downtown wants to
leave prostitution and be with her sugar daddy. Jizzy wants CJ to go up
there and make an example of them.
As you approach the blip, try to approach it from the west. When CJ gets to
the hotel then he sees the girl getting into a limo with a preacher. In
addition, there is another vehicle providing protection for the limo. Now
you need to take down the limo and his protection. You can chase and
drive-by them but the Broadway is not a good vehicle to do this. You can do
it but there are better ways to handle this.
If you approached the blip from the west then turn left at the next
intersection. Then turn right and stop at the southeast corner of the Big
Pointy Building. Get out and look south. The limo should be turning your
way. Arm the Heat-Seeking RPG and lock in on the limo. When locked on then
launch a couple of rockets to destroy the limo.
After that then the other vehicle stops and the occupants come out to
confront you. Kill them to complete the task. After that then CJ will call
Jizzy. Jizzy will be pleased with your work. However, the Pimpmobile will
be posted on an APB and Carl can keep the car as long as he keeps it away
from Jizzy and the club. After the call ends then the mission will be
successfully completed.
0=======0
| Reward \
0=======================>
$3,000 plus Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will also have a 2-Star Wanted Rating you need to get rid of before
proceeding to the next mission. In addition, a "W" mission icon appears in
Chinatown. This is where you pick up Woozie's set of missions but, for now,
I will continue with the Loco Syndicate.
0+=+=+=+=+=+=+=0
/ Loco Syndicate \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LSC3. T-Bone Mendez
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Loco Syndicate /
0=========0
0+=+=+=+=+=+=+=0
After Carl is introduced to T-Bone Mendez by Jizzy then they have to go out
and rescue an ambushed shipment.....
0========0
| Weapons \
0=======================>
--SMG.
--Sniper Rifle.
0=========0
| The Plan \
0=======================>
You need to go over to the Pleasure Domes to pick up this mission. After
the introduction then Carl needs to go to where the ambushed van is at. It
is under the bridge not far from the Pay 'N' Spray. After you get there
then you will be placed on a FCR-900 and you have to chase the four
ambushers.
However, according to Skipp Kennedy, there is a slightly different way you
can do this. Go on top of the hill north of the Pay 'N' Spray (this is also
over the small tunnel beneath you).
From here, you can see the ambushed van and most of the ambushers. Use your
Sniper Rifle and kill one of the ambushers. You will automatically be
transported and placed onto an FCR-900. The remaining three bikers will
speed off.
Turn around and grab the package of the biker you killed with your Sniper
Rifle. This method reduces the number of bikers you will need to chase
around San Fierro.
You need to chase one of the bikers, get up close behind him and press
Attack to snatch it from his bike. But he will then try to follow you and
shoot you. However, according to Bragon the Bat, you can shoot off the
riders then grab the packages. This way, you won't have to worry about them
following you.
After acquiring the packages from all four bikers then take them to the
Pleasure Domes. After you get there then the mission will end successfully.
It should be noted that the FCR-900 you use is on one of the Import /
Export Car Lists (done later in the game). After the mission then go and
save it in one your of your garages so you can use it later (info courtesy
of Phil Carter).
0=======0
| Reward \
0=======================>
$5,000 plus Respect Gained.
0+=+=+=+=+=+=+=0
/ Loco Syndicate \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LSC4. Mike Toreno
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Loco Syndicate /
0=========0
0+=+=+=+=+=+=+=0
After Carl gets back to Jizzy then T-Bone gets a call from their partner
Mike. Mike is inside a another van that has been ambushed and now needs to
be rescued.....
0========0
| Weapons \
0=======================>
--Shotgun.
--SMG.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Early Exploration Exploit |
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
When you get to the part where you have to destroy the van then just get
back in the car you used to get here and drive away. You can get Wanted
Ratings but the Cops will completely ignore you.
0=========0
| The Plan \
0=======================>
You need to go over to the Pleasure Domes to pick up this mission. After
the cutscene ends then you have five and a half minutes to find Mike. Mike
can hear seagulls and heavy machinery. So go over to the Building Site in
Doherty.
After getting near the Building Site then Mike will hear a truck reversing.
Carl thinks that he is over at a freight depot. Now go to the docks at
Easter Basin. As Carl gets to the docks then Mike reports gunfire and that
these thugs may have shot their way through a security gate. The only place
that has one is at the Easter Bay Airport. Go to the Airport.
Once on the Airport grounds then T-Bone activates a tag. After the last
mission, the Loco Syndicate decided to put tracers in the drugs to find out
who has been stealing from them. But something has happened and now they
need to use the tags to find Mike. You will notice a Signal line below your
Health line.
The closer you are to Mike, the more the line will fill up. It should be
noted that Mike's position will change randomly with each attempt. After
you find the van that Mike has been hiding in then you will need to chase
the van. You can't shoot it because, if you destroy it, then you will fail
the mission.
Deal with the two motorcycles. Eventually the van will stop and their
occupants will exit and confront you. Get out and kill all of the nearby
goons with any weapon (excluding explosive) you choose.
After that then you will get a hostile introduction to Mike. Mike needs to
destroy the van before the Cops arrive. Now destroy the van with any weapon
(Shotgun works well here) and get into the nearby car. Go over to the blip
outside the airport.
After you get there then you will be hit with a 3-Star Wanted Rating. Go
over to the Pay 'N' Spray to get rid of it. From there, head back to the
Pleasure Domes.
And, according to Bragon the Bat, if you get a Wanted Rating after you get
rid of the initial 3-Star Wanted Rating, then the game will tell you to go
back to the Pay 'N' Spray. But you can ignore that and just go straight to
the Pleasure Domes. After you get to the Pleasure Domes then the mission
will end successfully.
0=======0
| Reward \
0=======================>
$7,000 plus Respect Gained.
0+=+=+=+=+=+=+=0
/ Loco Syndicate \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LSC5. Outrider
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Loco Syndicate /
0=========0
0+=+=+=+=+=+=+=0
Jizzy gives CJ a call and tells him that his business associates need a
little assistance. So he wants CJ to help out.....
0========0
| Weapons \
0=======================>
--Sniper Rifle.
--RPG.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Early Exploration Exploit |
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
When you get to the Sanchez, do *NOT* get on the bike. Just leave the area
and go exploring. Cops will still be generated but you cannot get Wanted
Ratings with this exploit.
0=========0
| The Plan \
0=======================>
Go on over to the Xoomer Gas Station in Easter Basin where T-Bone will be
waiting in a sedan. After being interrogated by T-Bone then CJ has to drive
the car to meet a shipment.
When you get to the shipment then you will see a Sanchez and a RPG. You
need to get ahead of the van and clear a path for it to get to the factory.
Get on the Sanchez and quickly get up to the first roadblock. Use the
RPG to get rid of the cars and use the Sniper Rifle on the survivors.
The second roadblock is near the construction site. Do the same thing on
this roadblock but you may want to aim at the ruined building on the left
with the RPG so you can get the gunmen hidden in the upper part of the
ruined building.
The third roadblock is at the southwest corner of the construction site.
Rocket the cars and snipe the survivors.
The last
this has
which is
escorted
0=======0
| Reward \
0=======================>
$9,000 plus Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will also be hit with a 3-Star Wanted Rating so you need to get rid of
that before going onto the next mission which will reunite you with.....
0+=+=+=+=+=0
/ C.R.A.S.H. \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CSH4. Snail Trail
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ C.R.A.S.H. /
0=========0
0+=+=+=+=+=0
Tenpenny and Pulaski pay CJ a visit at the Xoomer Garage. They want CJ to
kill a snooping reporter and the snitch that is supplying him with
information.....
0========0
| Weapons \
0=======================>
Sniper Rifle.
0=========0
| The Plan \
0=======================>
Go get the Sniper Rifle that Tenpenny has hid in the nearby Construction
Site. Even if you already have a Sniper Rifle you must get this one before
you can proceed any further.
After acquiring the Sniper Rifle then you need to make your way to
Cranberry Station where the reporter is about to get on the train. When you
get close enough then the train will depart for Market Station in Los
Santos and you have to follow it.
However, if you use the nearby Sanchez, then you don't have to wait for the
train to start. Just get on the tracks and go ahead of the train. The
Sanchez is faster than the train and you can get a nice head start.
If you decide not to use the Sanchez then you can get a car and speed your
way to the station or, if you have your pilot's license, then go to the
airport and use a Maverick. You can't use the airport terminal (to get a
ticket to jet to Los Santos) - it won't let you in. You also can't use cars
in garages either - they won't open.
After you get to Los Santos then you need to get to Market Station. If you
used the Sanchez then you can climb up the stairs leading out of Market
Station and use it to follow the reporter (thanks to Ron Schock). If you
used the chopper then you have to land and get a car.
When the reporter arrives at the station then he will head up to street
level and get a cab. You will also notice a Spook-O-Meter beneath your
health line. If you stay too close for too long then the reporter will
abandon the interview and you will fail the mission.
Reader Shee Soon Theng noticed that you can fill the Spook-O-Meter when the
cab is stopped at a red light but doesn't fill up when traveling even if
you are at the same distance. Because of this it is best to remain almost a
full block away from the cab.
The cab will take different paths on each attempt. But it will always go to
the same place - the Santa Maria Beach Pier. The reporter will meet the
snitch at the end of the pier.
Keep your distance and kill them both with the Sniper Rifle. If one of them
manages to get out of range then chase him down and kill him with any other
weapon. He can't really get away because he's on the pier. After both of
them are dead then the mission will end successfully.
If you thought about using the taxi trick used in the mission "Cutting The
Grass" in "Grand Theft Auto III" (where you can get a taxi and drive the
rat yourself to Portland Harbor), forget it. It won't work here. If you
also thought of going to the Santa Maria Pier ahead of the cab, forget that
too. You will fail the mission.
0+=+=+=+=+=+=+=0
/ Loco Syndicate \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LSC6. Ice Cold Killa
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Loco Syndicate /
0=========0
0+=+=+=+=+=+=+=0
CJ needs to get the phone from Jizzy after he makes the call then ambush
the meet and take down the Balla pushers. Cesar gives CJ the use of his
Silenced 9mm Pistol to help in the mission.....
0========0
| Weapons \
0=======================>
--Silenced 9mm Pistol.
--SMG.
0======0
| Notes \
0=======================>
I had three people (Angela, Phil Carter and Steven Eng) tell me that you
can shoot out the tires of the Pimpmobile before you enter the Pleasure
Domes. This would make the mission much easier since it is impossible for
him to get away. However, I did a couple of tweaks with interesting
results.....
0=========0
| The Plan \
0=======================>
This mission can only be picked up between 20:00 and 6:00.
To start, go over to the Pleasure Domes. There will be a couple of guards
by the door and a red circle. When you enter the red circle then you will
be instructed to go up the nearby scaffolding and enter through the
skylight. To limit any interference, run over the guards before entering
the red circle.
Before going up the scaffolding, shoot out all four tires on the nearby
Pimpmobile. But you should also move the Pimpmobile so that the front of
the car is up against the right side of the nearby limo. After that, go up
the scaffolding so you can jump down to the skylight and enter the Domes.
Now make your way down to the bar area.
Once there, a cutscene will play showing CJ confronting Jizzy. Jizzy will
then run for his life. Use any weapon to clear the club of guards before
exiting the club to chase Jizzy.
When Jizzy leaves the club and enters the Pimpmobile then he will try to
drive forward but the limo is in the way. With the tires shot out he won't
be able to back up very fast so run over to the Pimpmobile and jack him
from the vehicle. Then go into drive-by mode and shoot him until he dies.
Another option is to just blow up the Pimpmobile outright. When Jizzy
leaves the club then there will be a Pizzaboy from Well Stacked Pizza
sitting where the Pimpmobile was. Jizzy will knock the rider off then drive
away.
The Pizzaboy is slower than the Pimpmobile plus he is the only one on it.
With the Pimpmobile there is also a guard who comes along and shoots back
at you.
Enter into a nearby car in the parking lot and go after Jizzy. You can
knock Jizzy off of the Pizzaboy and run him over to kill him. If you can't
run him over then go and jack the Pizzaboy. He won't try to get any other
vehicle so you can either run him over with the Pizzaboy or shoot him
from it.
Regardless of method, collect the phone Jizzy drops when he dies to
successfully complete the mission.
0=======0
| Reward \
0=======================>
$12,000 plus Respect Gained.
0+=+=+=+=+=+=+=0
/ Loco Syndicate \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LSC7. Pier 69
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Loco Syndicate /
0=========0
0+=+=+=+=+=+=+=0
Now it's time to ambush the Ballas and put an end to their operation.....
0========0
| Weapons \
0=======================>
--SMG.
--Sniper Rifle.
--RPG.
0======0
| Notes \
0=======================>
Pier 69 is based on San Francisco's Pier 39 which is on the Embarcadero.
How do I know this? That's because I used to work there at the Namco
CyberStation Arcade which was at the front of the pier (1991-1993).
Rockstar did a good job in recreating the tourist attraction except that
they did not put in an arcade where you can play the arcade mini-games
within San Andreas. What's up with that?
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Early Exploration Exploit |
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
When you start the mission then just walk away and explore. Don't even go
up to Cesar. Cops will still be generated but you cannot get Wanted Ratings
with this exploit.
0=========0
| The Plan \
0=======================>
Go to the red circle across the street from Pier 69 to pick up this
mission. When you enter the red circle then Cesar will yell at you from the
top of the building. Go up the stairs in the back to get up and meet him.
When you get there then Cesar will get a call from Woozie's men who are
waiting near the entrance. Then they go and head up to the roof.
But they are ambushed by T-Bone's security who got there early. Use your
Sniper Rifle to pick off the six security guards before they can kill all
of the Triad men. If the Triads are killed then you fail the mission. After
killing off T-Bone's security then T-Bone will drive up. So will Ryder and
some Ballas.
They meet up at the end of the pier but Toreno is nowhere to be seen. Then
Toreno comes in on a helicopter. But he sees the bodies on the rooftop and
the meet is off. The Ballas throw Smoke Grenades and now CJ and Cesar need
to kill T-Bone quickly. After the cutscene ends then switch to your SMG and
run down to Pier 69.
Run along the right side of the pier (avoiding the gunmen in the middle of
the pier), go to the end of the pier, run right up to T-Bone and kill him
with your SMG. If you do this quickly enough then he won't be able to hurt
you. Don't worry about Cesar, he'll catch up.
After killing T-Bone then Ryder will jump off the pier and try to swim
away. The game prompts you to jump in after him. But all you need to do is
go up to the railing, switch to your Sniper Rifle and kill Ryder long
before he can get to the nearby boats to successfully complete the mission.
If you have any RPG ammo left over from "Outrider" then you can also blow
up the boats and Ryder.
0=======0
| Reward \
0=======================>
$15,000 plus Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you can now purchase Sniper Rifles at all Ammu-Nations.
0+=+=+=+=+=+=+=0
/ Loco Syndicate \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LSC8. Toreno's Last Flight
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Loco Syndicate /
0=========0
0+=+=+=+=+=+=+=0
0==========================================================================/
This calm, cool Asian gentleman is the leader of the Mountain Cloud Boys
Triad clan. He has rapidly become good friends with CJ and has provided him
with help and opportunities here in San Fierro. He has his own line of
missions that you need to do in order to proceed further in the story.
His missions can be picked up at his apartment in Chinatown not far from the
Chinatown Safehouse.
0+=+=+=+=0
/ Wu Zi Mu \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >WZM1. Mountain Cloud Boys
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Wu Zi Mu /
0=========0
0+=+=+=+=0
Woozie wants to show CJ how the Triads handle business amongst
themselves.....
0========0
| Weapons \
0=======================>
SMG.
0======0
| Notes \
0=======================>
Get a car and take it with you to Woozie's place.
0=========0
| The Plan \
0=======================>
As you drive to the Blood Feather Triad storehouse on the opposite side of
the block then Woozie will tell CJ about some troublesome Vietnamese gangs
that have been making him nervous. When you get there then follow Woozie
into the alleyway. Eventually you will come to a gate.
The Blood Feather Triad has been wiped out. Except for one member who hid
and was able to tell Woozie who did it - a Vietnamese gang.....and then
they come back to finish the job.
Now you have to shoot your way out and protect Woozie at the same time.
Use your SMG and kill all of the gunmen who came through the gate. There
will be some more that will come in on motorcycles just as you exit the
gate. Kill them and proceed around the corner.
At this point there will be a bunch more gunmen including a sniper.
Rapidly target and kill them all. Then get into a nearby car that some of
the gunmen you killed came in with. As you back out of the alley then you
will be chased by a couple of cars.
However, you need to let Woozie destroy the cars. So let the cars come
close behind you so he can shoot them up and destroy them. When he destroys
both cars then take him back to his place to successfully complete the
mission.
0=======0
| Reward \
0=======================>
$5,000 plus Respect Gained.
0+=+=+=+=0
/ Wu Zi Mu \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >WZM2. Ran Fa Li
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Wu Zi Mu /
0=========0
0+=+=+=+=0
Woozie introduces CJ to Ran Fa Li, the head of the Red Gecko Tong. He also
informs CJ that the gang responsible for the attack on the Blood Feather
Triad was a Vietnamese gang known as the Da Nang Boys. Ran Fa Li needs a
package retrieved from the Airport and Woozie recommends CJ for the
job.....
0========0
| Weapons \
0=======================>
SMG.
0=========0
| The Plan \
0=======================>
The package is in a car that is parked in the Easter Bay Airport parking
garage. Go to and get in the car. When you get in the car then the Da Nang
Boys spring an ambush and cover the exits. You need to get the car to a
pier west of Pier 69 in Esplanade North. A Damage Meter will also appear
under the Health Line.
Go straight and turn left to enter Lot E. When another truck cuts you off
then turn left so you can go back to the main path then turn right to exit
the parking garage.
Turn left, or right, and either run over the guy in the middle of the road
or make him move out of the way. Next is a roadblock with a truck and a
couple of gunmen. You can either go right or left of the truck and run over
the gunman.
As you near the airport entrance then you will be ambushed by a couple of
motorcycles (each has a driver and a gunner). The thing to do is to stop
just underneath the airport entrance sign and get out of the car. Switch to
your SMG and kill at least both gunners or both drivers or all four.
After that then get back into the car and hang the first right to go north
along the street that goes past the Easter Basin Naval Station and Pier 69
to go almost uncontested (save for one car that tries to intercept you at
Pier 69 - stay on the left side of your side of the street so he can't hit
you) to the drop-off point.
When you get to the red circle then the mission will be successfully
completed.
0=======0
| Reward \
0=======================>
$6,000 plus Respect Gained.
0+=+=+=+=0
/ Wu Zi Mu \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >WZM3. Lure
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Wu Zi Mu /
0=========0
0+=+=+=+=0
The Da Nang Boys have followed Ran Fa Li to Woozie's apartment. If he
leaves then they will attempt to kill him. CJ offers to serve as a decoy to
help deal with the Da Nang Boys.....
0========0
| Weapons \
0=======================>
SMG.
0=========0
| The Plan \
0=======================>
Get into the Decoy Car and drive over to the sawmill in Angel Pine. You
cannot leave the car for any reason or you will fail the mission. When you
get to the sawmill then you will be attacked by the Da Nang Boys who will
come, in pairs, on motorcycles. You have to go along a checkpoint course
and lure them along.
You cannot let them do too much damage to the car or let them look at you
for too long or they will know you are a decoy and you will fail the
mission.
To reduce the amount of damage they can do, stop the car, and let them get
up alongside you. Then quickly kill them in drive-by mode, both right and
left sides. Then proceed along the path until another group comes along to
attack you then repeat the process.
Eventually the path will end at the Whetstone 24-7. When you get here in
one piece then you will successfully complete the mission.
If you fail the mission during the checkpoint course then you can use the
Trip Skip feature when you redo the mission. In addition, the Rancher is
also one of the cars on the Import / Export Car Lists (done later). You can
save the Rancher for that use in any garage if you want.
0=======0
| Reward \
0=======================>
$8,000 plus Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, the AK-47 can now be purchased at all Ammu-Nations.
0+=+=+=+=0
/ Wu Zi Mu \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >WZM4. Amphibious Assault
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Wu Zi Mu /
0=========0
0+=+=+=+=0
Woozie convinces CJ to swim out to a boat to plant a bug.....
0========0
| Weapons \
0=======================>
--Silenced 9mm Pistol.
--Heat-Seeking RPG.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Early Exploration Exploit |
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
After swimming through the maze then climb ashore and begin exploring.
However, the constant fog throughout this mission will make it hard to see
if you want to do some flying.
0=========0
| The Plan \
0=======================>
You need to start this mission between 20:00 and 6:00.
You need to get to the blip which is east
From there, jump into the water, swim out
open water. When you swim out of the rock
toward the small platform. Stay under the
When you surface then a cutscene will play informing you of the Da Nang
patrol boats. If they see you in the water then they will shoot you. When
you get to the small platform then get up and switch to your Heat-Seeking
RPG. There are two boats here you can target.
Aim at one of the boats ahead of you and fire when the reticle turns red.
Do the same to the other boat. After destroying both boats then swim to the
small island. When you get onto the island then go to the northeast part of
the island and actually go into the water up to your waist. Aim toward the
east part of the ship and you should be able to lock onto the boat sitting
there.
Destroy him when the reticle turns red. Go back onto the island and aim
north. You should be able to lock onto the boat on the west side of the
ship. Fire at the boat when the reticle turns red.
A side benefit is that the explosions will knock out the searchlights on
the ship. But, with all of the boats destroyed, then it doesn't matter
because you will not get any interference when you swim to the ship.
Swim toward the landing platform on the north side of the ship and head up
to the deck. Kill all of the guards you encounter with your Silenced 9mm
Pistol as you head to the back of the ship. You don't have to sneak around
because all these goons have Knives so they are of little threat to you.
When you get to the back of the ship then head down to the next level
through a door. Get into the red circle to plant the bug. Get back outside,
head back toward where you came up on the deck and jump into the water.
Then swim to the red circle and successfully complete the mission.
0=======0
| Reward \
0=======================>
$11,000 plus Respect Gained.
0+=+=+=+=0
/ Wu Zi Mu \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >WZM5. The Da Nang Thang
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Wu Zi Mu /
0=========0
0+=+=+=+=0
The Da Nang Boys are arriving on a container ship and CJ decides to tag
along for a flyby of the ship.....
0========0
| Weapons \
0=======================>
--Silenced 9mm Pistol.
--SMG.
--Heat-Seeking RPG.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Early Exploration Exploit |
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
After landing in the water then you can go and do some exploring without
generating any Wanted Ratings. This was pointed out to me by David Sears
and Dr. Simon Chan. One interesting thing about this exploit: nobody says
anything or scream when you run them over or shoot them.
0=========0
| The Plan \
0=======================>
As you fly to the container ship, you are given control of a Mini-Gun. When
you get to the ship then you are attacked by armed guards. Use the Mini-Gun
to kill as many of them as possible. Unfortunately, the helicopter is shot
down by missiles fired from one of the gunmen (you can shoot at him but
can't kill him).
When you land in the water then you lose all of your weapons but are given
a Knife. The level designers wanted you to go on the ship and sneak your
way around using the Knife to kill any guards you encounter.
Screw that.
I swam out of the water and back into San Fierro.
car and went to the Ammu-Nation in Ocean Flats to
especially my Silenced 9mm Pistol and SMG ammo. I
Cluckin' Bell and regained my lost health. Then I
Airport to pick up some Heat-Seeking RPGs.
After getting what I needed then I went back into the water and swam to the
ship.
When you go onto the deck then crouch and use the Silenced 9mm Pistol to
take down all of the guards you see. Proceed carefully and look around each
corner. Jump around the corner and quickly kill any guards you encounter
before they can make enough noise to alert others. Along the way you will
find Tec-9 ammo and a Health Icon in various nooks.
Soon you will find
ends then you will
kill them rapidly.
hidden in a corner
in at.
You will find four guards when you get to the first turn going right. Kill
them and continue. After going past the second turn then you will encounter
a Grenade throwing guard. Run up to him so you can avoid the blast then
kill him.
You will then be prompted to open the container crate containing the
prisoners. After opening the crate then you will be told to go back up and
onto the bridge. You need to kill everybody on the bridge including the
leader (Snakehead).
Go back the way you came and climb up onto the deck. You will also notice
that a third of your health has been removed for some reason.
When you get back up to the deck then switch to your Heat-Seeking RPG and
aim at the bridge. Launch a rocket and you will kill Snakehead without ever
needing to enter the bridge area (somebody posted a topic where a plane
crashed into the bridge that killed everybody and that is what inspired me
to try this tactic out).
After killing Snakehead then you will be prompted to go to the freed
prisoners who are waiting for you below deck. When you get back to them
then you will successfully complete the mission.
0=======0
| Reward \
0=======================>
$15,000 plus Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This will also end Woozie's line of missions.....for now. This will also
open up the last of the Loco Syndicate missions which is.....
0+=+=+=+=+=+=+=0
/ Loco Syndicate \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LSC9. Yay Ka-Boom-Boom
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Loco Syndicate /
0=========0
0+=+=+=+=+=+=+=0
Woozie informs CJ that the Syndicate still has a crack factory in
operation. If he takes it out then he will put them out of business for
good.....
0========0
| Weapons \
0=======================>
SMG.
0=========0
| The Plan \
0=======================>
When you start the mission then you'll get a call from one of Woozie's men.
They are rigging a car with explosives so you can destroy the factory. Go
on over to the garage in Downtown to get the car. Now drive over to the
Crack Lab which is next door to the Driving School in Doherty. When you get
there then you will see a couple of guards.
Kill them to get the gate to open. When the gate opens then drive in a
little bit, get out, and kill the nearby guards. This will reduce damage to
the car. You may want to stay out of the car and go into the main building
so you remove potential interference.
When you get back in the car then drive over to the main building. When you
get inside then you have to drive through the building and park the car in
the red circle. Arm the bomb.
Now you have forty seconds to get out of the building. But there will be
additional gunmen to deal with. Although you can quickly kill the gunmen
with your SMG if you want, I find it best to ignore them and just run for a
door. When you get to a door then the bomb will explode and the factory
will be destroyed.
Now you have to get out of the main gates on foot. As you make your way
there, you'll encounter two groups of three gunmen each. The first group
will be at the first set of container crates and the second group will be
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Here's a rundown of the Safehouses you can acquire in the Desert and Las
Venturas area:
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Tierra Robada |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>El Quebrados Safehouse
**********************
Location: West El Quebrados.
Price: $20,000.
Available: After completion of the mission "Yay Ka-Boom-Boom".
Map: (A-2).
----------------------------------------------------------------------Notes: A basic save point.
>>Tierra Robada [North] Safehouse
*******************************
Location: West of Las Barrancas.
Price: $20,000.
Available: After completion of the mission "Yay Ka-Boom-Boom".
Map: (B-2).
----------------------------------------------------------------------Notes: A basic save point.
>>Tierra Robada [South] Safehouse
*******************************
Location: South part of Tierra Robada.
Cost: Nothing.
Available: After completion of the mission "Yay Ka-Boom-Boom".
Map: (C-3).
----------------------------------------------------------------------Notes: A basic save point. However, it will have multiple Weapon Icons
that will spawn inside the Safehouse during the course of the
game.
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Bone County |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Fort Carson Safehouse
*********************
Location: Northwest part of Fort Carson.
Cost: $30,000.
Available: After completion of the mission "Yay Ka-Boom-Boom".
Map: (B-3).
----------------------------------------------------------------------Notes: Has a car garage for storing vehicles. And a boat dock nearby to
the west.
>>Verdant Meadows Aircraft Graveyard Safehouse
********************************************
Location: North of Restricted Area.
Cost: $80,000.
Available: After completion of the mission "Verdant Meadows".
Map: (A-4).
----------------------------------------------------------------------Notes: Has a car garage for storing automobiles and a huge hangar for
storing aircraft and other vehicles. In addition, you will spawn
additional aircraft here for personal use during the course of
the game.
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Las Venturas |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Prickle Pine Safehouse
**********************
Location: Southwest section of Prickle Pine.
Cost: $50,000.
Available: After completion of "Learning To Fly" (Verdant Meadows
Flight School).
Map: (A-5).
----------------------------------------------------------------------Notes: Has a car garage for storing vehicles.
>>Old Venturas Strip Safehouse
****************************
Location: At the Casino in the central part of the area.
Cost: $6,000.
Available: After completion of "Learning To Fly" (Verdant Meadows
Flight School).
Map: (A-6).
----------------------------------------------------------------------Notes: A basic hotel suite.
>>Creek Safehouse
***************
Location: South of the Creek Mall.
Cost: $10,000.
Available: After completion of "Learning To Fly" (Verdant Meadows
Flight School).
Map: (A-6).
----------------------------------------------------------------------Notes: A basic apartment.
>>Whitewood Estates Safehouse
***************************
Location: At the western half of Whitewood Estates.
Cost: $30,000.
Available: After completion of "Learning To Fly" (Verdant Meadows
Flight School).
Map: (B-4).
----------------------------------------------------------------------Notes: Has a car garage for storing vehicles.
>>Redsands West Safehouse
***********************
Location: Just north of the Las Venturas Airport.
Cost: $30,000.
Available: After completion of "Learning To Fly" (Verdant Meadows
Flight School).
Map: (B-5).
----------------------------------------------------------------------Notes: Has a car garage for storing vehicles.
>>The Clown's Pocket Safehouse
****************************
Location: At The Clown's Pocket casino on The Strip.
Cost: $6,000.
Available: After completion of "Learning To Fly" (Verdant Meadows
Flight School).
Map: (B-6).
----------------------------------------------------------------------Notes: A basic hotel suite.
>>Pirates In Men's Pants Safehouse
********************************
Location: At the Pirates In Men's Pants casino on The Strip.
Cost: $6,000.
Available: After completion of "Learning To Fly" (Verdant Meadows
Flight School).
Map: (B-5).
----------------------------------------------------------------------Notes: A basic hotel suite.
>>The Camel's Toe Safehouse
*************************
Location: At The Camel's Toe casino on The Strip.
Cost: $6,000.
Available: After completion of "Learning To Fly" (Verdant Meadows
Flight School).
Map: (B-5).
----------------------------------------------------------------------Notes: A basic hotel suite.
>>The Four Dragons Casino Safehouse
*********************************
Location: At The Four Dragons Casino on The Strip (Las Venturas).
Cost: None.
Available: After completion of "Learning To Fly" (Verdant Meadows
Flight School).
Map: (B-6).
----------------------------------------------------------------------Notes: A basic save point. However, you will spawn Weapon Icons nearby
during the course of the game as you acquire Horseshoes.
>>Rockshore West Safehouse
************************
Location: At the eastern part of Rockshore West.
Cost: $20,000.
Available: After completion of "Learning To Fly" (Verdant Meadows
Flight School).
Map: (C-6).
----------------------------------------------------------------------Notes: Has a car garage for storing vehicles.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
Map: (A-6).
>>Creek ProLaps Clothes Store
***************************
Location: At the Creek Mall.
Map: (A-6).
>>Creek SubUrban Clothes Store
****************************
Location: At the Creek Mall.
Map: (A-6).
>>Creek Victim Clothes Store
**************************
Location: At the Creek Mall.
Map: (A-6).
Available: After completion of the mission "Learning To Fly"
(Completion of Flight School).
>>Starfish Casino Zip Clothes Store
*********************************
Location: Just northwest of the Starfish Casino Well Stacked Pizza.
Map: (B-6).
>>Las Venturas Airport Binco Clothes Store
****************************************
Location: At the northeast side of the Las Venturas Airport
neighborhood.
Map: (B-5).
0---------------------------------------------------------------------------0
| Grooming |=====================================================| Grooming |
0---------------------------------------------------------------------------0
>>Gay Gordo's Barber Shop
***********************
Location: Just east of the Redsands East Pay 'N' Spray.
Map: (A-6).
----------------------------------------------------------------------**NOTE: The in-game icon for this place is obscured by the icon for
Redsands East Tattoos.
>>Redsands East Tattoos
*********************
Location: Next door to Gay Gordo's Barber Shop.
Map: (A-6).
>>Las Venturas Gym
****************
Location: On the north side of Redsands East.
Map: (A-5).
----------------------------------------------------------------------Notes: This is where you can gain muscle to alter your appearance to
build up your health related stats or to learn new fighting
moves from the trainer.
0---------------------------------------------------------------------------0
Listed in this chapter, by area and neighborhood, are the Weapon, Handheld
Items, Gifts, Apparel Items, Body Armor, Police Bribe, and Food locations for
the Desert and Las Venturas region:
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Tierra Robada |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0---------------------------------------------------------------------------0
| Bayside |=======================================================| Bayside |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Desert Eagle
************
Location: In the backyard of one of the duplexes in the northeast part
of Bayside.
Map: (A-1).
Directions: From the Boat School, head west and back to the street.
Head northwest to the three-way intersection then stop.
Just ahead of you, and on the right side of the street, is
a two story house. Just beyond that is a duplex.
Go to the east side of this duplex and head north into the
backyard. You should see some bushes and a large tree. Once
past the tree then you should find the weapon in the corner
of the brick fence.
>>Grenades
********
Location: In an alley between some shops in the southwest part of
Bayside.
Map: (A-1).
Directions: From the Boat School, head west and back to the street.
Head northwest to the three-way intersection then turn
southwest and follow the road. Stop at the *SECOND*
intersection. At the southeast corner of this intersection
is a large building.
At the south side of this building, and where the road
curves, is an alley between it and another building. The
weapon can be found in this alley.
0======0
| Gifts \
0=====================================>
>>Flowers
*******
Location: In front of a duplex in the north part of Bayside.
Map: (A-1).
Directions: From the Boat School, head west and back to the street.
Head northwest to the three-way intersection then proceed
******
Location: Behind a small building in the trailer park at the north part
of El Quebrados.
Map: (A-2).
Directions: From the El Quebrados Safehouse, head north and cross the
street. Once you cross the street then you should see a
black, white and blue trailer ahead of you. Go to the north
end of this trailer and turn left. You should see a small
building that does not look like a trailer. The weapon can
be found at the north side of this small building.
>>SMG
***
Location: Behind the white building west of the El Quebrados Barbers.
Map: (A-2).
0======0
| Gifts \
0=====================================>
>>Flowers
*******
Location: By a home, alongside a dirt road, on top of the hill west of
El Quebrados.
Map: (A-2).
Directions: From the intersection right next to the El Quebrados
Safehouse, head west. When you reach the next intersection
then proceed forward and climb the grassy hill until you
reach a dirt road. Turn south on the dirt road and you
should see a small house on the right side of the road.
The gift should be behind this house.
0===============0
| Snack Machines \
0=====================================>
>>Location: Next to El Quebrados Barbers.
Map: (A-2).
0---------------------------------------------------------------------------0
| Valle Ocultado |=========================================| Valle Ocultado |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Shotgun
*******
Location: At the end of the pier southwest of Valle Ocultado.
Neighborhood: Valle Ocultado.
Map: (A-3).
Directions: At the center of Valle Ocultado is the Tee Pee Motel.
Directly south across the entrance is a path leading to a
couple of buildings at the north shore of Sherman
Reservoir. The weapon can be found at the end of the pier
for the large building.
0===============0
| Handheld Items \
0=====================================>
>>Fire Extinguisher
*****************
Location: At the small Gas Station on the east side of Valle Ocultado.
Map: (A-3).
0===========0
| Body Armor \
0=====================================>
>>Location: Behind the two pier buildings southwest of Valle Ocultado.
Map: (A-3).
Directions: At the center of Valle Ocultado is the Tee Pee Motel.
Directly south across the entrance is a path leading to a
couple of buildings at the north shore of Sherman Reservoir.
The first building you get to is a small shack. The Armor can
be found between this building and the larger one.
0===============0
| Apparel Items \
0=====================================>
>>Parachute
*********
Location: Hidden in a rickety shack at the top of Arco Del Oeste.
Map: (A-3).
0---------------------------------------------------------------------------0
| The Sherman Dam |=======================================| The Sherman Dam |
0---------------------------------------------------------------------------0
0======0
| Gifts \
0=====================================>
>>Flowers
*******
Location: In front of the plaque at the west end of The Sherman Dam.
Map: (B-3).
0=============0
| Hot Dog Vans \
0=====================================>
>>Location: At the parking lot on the west side of The Sherman Dam.
Map: (B-3).
0---------------------------------------------------------------------------0
| Las Barrancas |===========================================| Las Barrancas |
0---------------------------------------------------------------------------0
0================0
| Sprunk Machines \
0=====================================>
>>Location: At the north side of The Smokin' Beef Grill.
Map: (B-3).
0============0
| Food Stands \
0=====================================>
>>Location: By the Dam Camper RV Park entrance in north Las Barrancas.
Map: (B-3).
0---------------------------------------------------------------------------0
| Tierra Robada |===========================================| Tierra Robada |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Heat-Seeking RPG
****************
Location: Tucked behind some ruins at the west side of Aldea Malvada.
Map: (A-2).
Directions: From the El Quebrados Pay 'N' Spray you should see a
three-way intersection to the east. Head north on this
intersection and follow the road. You should also see a
Xoomer Gas Station to your left. Just as you pass the Gas
Station and reach the road bridge going across Sherman
Reservoir then you should see a dirt road to your right.
Turn right onto this dirt road. At some point you should
get to a three-way intersection. Turn right from here and
follow this road. Eventually this road will lead to some
ruins. At the southwest side of these ruins is the largest
building here. The weapon can be found tucked in a nook
near this building.
>>9mm Pistol
**********
Location: Underneath the west end of the railroad bridge south of Las
Barrancas.
Map: (B-3).
>>AK-47
*****
Location: By a trailer on top of the hill just east of Valle Ocultado.
Map: (A-3).
Directions: From the Gas Station at the east side of Valle Ocultado,
head east along the road until you come to a dirt road
(which should appear to your right).
When you get to this dirt road then head south and up the
hill a little until you see another dirt road which should
branch to your right. When you get to this fork in the road
then look more to your right and you should see some small
trailers. The weapon can be found by the first trailer.
0======0
| Gifts \
0=====================================>
>>Flowers
*******
Location: Behind the Xoomer Gas Station east of El Quebrados.
Map: (A-2).
Directions: From the El Quebrados Pay 'N' Spray you should see a
three-way intersection to the east. Head north on this
intersection and follow the road. You should also see a
Xoomer Gas Station to your left. The gift should be behind
the building.
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Bone County |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0---------------------------------------------------------------------------0
| Las Payasadas |===========================================| Las Payasadas |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Brass Knuckles
**************
Location: Behind a small building across the street north of the large
Pecker's Feed & Seed chicken.
Map: (A-3).
0===========0
| Body Armor \
0=====================================>
>>Location: On top of the Pecker's Feed & Seed building (behind the sign)
in southwest Las Payasadas.
Map: (A-3).
0=============0
| Police Bribe \
0=====================================>
>>Location: In an alley across the street just northeast of the large
Pecker's Feed & Seed chicken.
Map: (A-3).
0==========================0
| Snack and Sprunk Machines \
0=====================================>
>>Location: At the large tourist building in south Las Payasadas.
Map: (A-3).
0============0
| Food Stands \
0=====================================>
>>Location: Just east of the large Pecker's Feed & Seed chicken.
Map: (A-3).
0=============0
| Hot Dog Vans \
0=====================================>
>>Location: At the parking lot for the large tourist building in south Las
Payasadas.
Map: (A-3).
0---------------------------------------------------------------------------0
| Verdant Meadows |=======================================| Verdant Meadows |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Micro SMG
*********
Location: Inside one of the ruined fuselages on the southwest side of
Verdant Meadows Aircraft Graveyard.
Map: (A-4).
Directions: From the Verdant Meadows Aircraft Graveyard Safehouse, go
south to the huge hangar then turn right. Go forward along
the south side of the dirt runway until you see a small
ruined shack (which should appear to the left). Go to this
shack then turn southeast.
You should see the tail-fin of a ruined plane. Head to the
tail-fin and go under the wing that it is holding up. Ahead
of you is a cylindrical portion of the fuselage. The weapon
can be found inside this ruined fuselage.
0===========0
| Body Armor \
0=====================================>
>>Location: Inside one of the ruined fuselages on the north side at the
Verdant Meadows Aircraft Graveyard.
Map: (A-4).
Directions: From the Verdant Meadows Aircraft Graveyard Safehouse, head
west. Go forward along the north side of the dirt runway and
past the two open-air hangars. After that then you should see
two tanks to your right (one of them with a red and white
checkerboard pattern).
In-between these two tanks are a pair of small trees. Go to
these trees and stop in-between them then look north. Ahead
of you is a telephone pole and beyond that is a ruined
fuselage. The Armor can be found inside this ruined fuselage.
0---------------------------------------------------------------------------0
Location: At the base of the southwest guard tower, under the stairs,
in the military complex.
Map: (B-4).
0===============0
| Apparel Items \
0=====================================>
>>Thermal Goggles
***************
Location: Inside the short control tower at the south central part of
the military complex after completion of the mission "Black
Project".
Map: (B-4).
>>Night Vision Goggles
********************
Location: At the top of the northwest guard tower of the military
complex after completion of the mission "Breaking The Bank At
Caligula's".
Map: (B-4).
0===========0
| Body Armor \
0=====================================>
>>Location: Just outside, on the upper level, of the short control tower at
the south central part of the military complex.
Map: (B-4).
0---------------------------------------------------------------------------0
| The Big Ear |===============================================| The Big Ear |
0---------------------------------------------------------------------------0
0===============0
| Apparel Items \
0=====================================>
>>Thermal Goggles
***************
Location: Underneath the north part of the huge radio dish after
completion of the mission "Black Project".
Map: (B-3).
0---------------------------------------------------------------------------0
| Lil' Probe Inn |=========================================| Lil' Probe Inn |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Desert Eagle
************
Location: Behind a solar panel on the east side of the trailer park
across the street east of the Lil' Probe Inn.
Map: (B-4).
0---------------------------------------------------------------------------0
| Fort Carson |===============================================| Fort Carson |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Shotgun
*******
Location: In front of a small house near the southeast corner of the
dirt road in southeast Fort Carson.
Map: (C-4).
Directions: Directly across the street south of the Fort Carson Pay 'N'
Spray is the HI K69 radio station. Right next to it, on the
west side, is a dirt road leading south. Go south along
this dirt road until you reach a three-way intersection.
There should be a house with a short chain-link fence at
the southeast corner.
From here, turn right. Go all the way to the three-way
intersection where this road ends. At the southwest corner
of this intersection you should see a beige house with an
overhang. The weapon can be found under this overhang.
>>Molotovs
********
Location: Behind the Fort Carson 24-7.
Neighborhood: Fort Carson.
Map: (B-3).
Directions: From the entrance of the Fort Carson Ammu-Nation, head east
through the nearby three-way intersection and follow the
road into town. One of the first things you see when you
enter town should be a concrete fence which should be to
your right.
Just past it is a light green building with a Liquor sign
on top. This is the Fort Carson 24-7. Go behind the
building, on the east side, to find the weapon just around
the corner.
0===============0
| Snack Machines \
0=====================================>
>>Location: In-between the two halves of the U Get Inn Motel.
Map: (B-3).
Directions: From the garage at the Fort Carson Safehouse, head east along
the dirt road then go onto the paved road. When you get to
the *SECOND* intersection then stop. At the northeast corner
is the U Get Inn Motel. The Machine can be found at the east
side of the north building for the Motel.
0================0
| Sprunk Machines \
0=====================================>
>>Location: In front of the restaurant (with the cow on top).
Map: (B-3).
Directions: From the garage at the Fort Carson Safehouse, head east along
the dirt road then go onto the paved road. When you get to
the *THIRD* intersection then stop. At the southeast corner
is a Diner. Just past it is a large barn-like building with a
cow on top. This is the restaurant and the Machine can be
Map: (B-3).
0=============0
| Police Bribe \
0=====================================>
>>Location: Near the northern shoreline northeast of the Verdant Meadows
Aircraft Graveyard.
Map: (A-4).
Directions: From the Verdant Meadows Aircraft Graveyard Safehouse, head
straight north, climb the hill, and to the road fork. Take
the north road and head east. When you get to the sharp road
curve that goes south then turn left and off the road.
Climb the hill and stop when you get to the cliff edge. From
here, turn right and you will start to head down to a lower
plateau. On this lower plateau are some small trees and lots
of bushes. The Bribe can be found amongst this foliage.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In an underground tunnel that runs underneath the road
southwest of The Big Ear area.
Map: (B-3).
Directions: At the west side of the Fort Carson Safehouse is a path that
goes northwest. Follow the path and it will lead you to some
stairs leading down to a boat dock. But don't take the
stairs. Instead go to the right of the stairs and head down
toward the shore.
As you near the water then turn north and go under the
railroad bridge. When you get under the bridge then you
should see a tunnel entrance ahead and to the right. Go in
the tunnel and you should find the Bribe almost directly
under the three-way intersection for the road that leads up
to The Big Ear.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In a small cluster of trees southeast of the Fort Carson
Cluckin' Bell.
Map: (B-4).
Directions: From the entrance of the Fort Carson Cluckin' Bell, look
southeast. You should see a three-way road intersection and a
small cluster of three trees beyond that. The Bribe can be
found in the middle of this group of trees.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the upper roadway northwest of The Big Spread Ranch.
Map: (A-4).
Directions: From the entrance of the Bone County Ammu-Nation, go onto the
road at the north side of the business and head west. When
you get to the three-way intersection near The Big Spread
Ranch then continue forward and climb the hill until you get
to another roadway. When you get to this road then turn right
and head north.
0=============0
| Hot Dog Vans \
0=====================================>
>>Location: At a parking lot just southwest of the Bone County Ammu-Nation.
Map: (B-4).
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Las Venturas |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0---------------------------------------------------------------------------0
| Yellow Bell Golf Course |=======================| Yellow Bell Golf Course |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Golf Club
*********
Location: On top of the overhang behind the main clubhouse.
Map: (A-5).
Directions: From the entrance of Yellow Bell Golf Course, head to the
west side of the clubhouse and climb to the next level. You
should find the weapon under the overhang at the center.
0======0
| Gifts \
0=====================================>
>>Flowers
*******
Location: In front of the main sign at the entrance to Yellow Bell Golf
Course.
Map: (A-5).
0---------------------------------------------------------------------------0
| Prickle Pine |=============================================| Prickle Pine |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Shovel
******
Location: In the northeastern part of the tennis courts for an
apartment complex.
Map: (A-5).
Directions: From the entrance of the Spinybed Burger Shot, head west
and follow the road curve going south then turn right at
the next intersection.
Go forward along the road until you reach a three-way
intersection. Turn right and you should see a dead-end.
Smash through the fence and you should enter the apartment
complex area. To your left is one of the buildings for this
complex.
Head forward and past this building to find the tennis
courts. The weapon can be found in the northeast corner of
the northeast court.
0======0
| Gifts \
0=====================================>
>>Flowers
*******
Location: In front of the house with the yellow garage door.
Map: (A-5).
Directions: From the main entrance to Yellow Bell Golf Course, go north
and take the road curve going east. Immediately after going
through the curve, look to your left. You should see a
large hedge. Continue east to the end of the hedge.
This will take you to the parking area for the house behind
the hedge. When you get to the parking area then you should
see a yellow garage door. The gift should be to the left of
the parking area for this house.
>>Cane
****
Location: In the backyard of a house.
Map: (A-5).
Directions: From the garage entrance of the Prickle Pine Safehouse,
head north and turn right at the intersection. When you get
to the next intersection then turn right. Go forward to the
end of this dead-end street. When you get to the end of the
street then you should see a house with a black wrought
iron fence in front.
Go to the entrance of the house but instead angle slightly
right of it and enter the backyard. The gift can be found
near the corner of the brick fence.
>>Cane
****
Location: Behind the hedge fence at the west part of Yellow Bell
Station.
Map: (A-5).
Directions: From the garage entrance of the Prickle Pine Safehouse,
head north and turn right at the intersection. When you get
to the next intersection then stop. At the northwest corner
of this intersection is a large hedge fence. Climb it and
you should find the gift in the corner.
0---------------------------------------------------------------------------0
| Spinybed |=====================================================| Spinybed |
0---------------------------------------------------------------------------0
0===============0
| Handheld Items \
0=====================================>
>>Fire Extinguisher
*****************
Location: Between the main building and the car wash at the Xoomer Gas
Station.
Map: (A-6).
Directions: The Xoomer Gas Station is located across the street south
of the Spinybed Burger Shot.
>>Fire Extinguisher
*****************
Location: Behind the counter of Spinybed Burger Shot.
Map: (A-6).
----------------------------------------------------------------------**NOTE: This item is not available in the PS2 AO Version. It is
available in all other versions.
0---------------------------------------------------------------------------0
| K.A.C.C. Military Fuels |=======================| K.A.C.C. Military Fuels |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Flamethrower
************
Location: Under the overhang south of the stairs at ground level that
leads up to the helipad.
Map: (A-6).
Directions: From the main entrance guard shack, go north and under the
yellow crane. Then go east into the large warehouse
building and through to the other side.
When you are back outside then turn right. Once it opens up
then turn left. You should see a set of stairs that
eventually lead to the helipad. Right next to it is an
overhang. Go south under this overhang and you should find
the weapon in the corner.
>>Tear Gas
********
Location: In the open area at the southeast corner of the facility.
Map: (A-6).
Directions: From the main entrance guard shack, go north and under the
yellow crane. Then continue north all the way to the fence
then turn east.
Follow the fence all the way to the northeast corner then
turn south. You should see the large curved cooling tower
>>Fire Extinguisher
*****************
Location: Behind the counter of Whitewood Estates Burger Shot.
Map: (A-5).
----------------------------------------------------------------------**NOTE: This item is not available in the PS2 AO Version. It is
available in all other versions.
0---------------------------------------------------------------------------0
| Pilson Intersection |===============================| Pilson Intersection |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Shotgun
*******
Location: Under the north-to-west ramp at the east part of the Pilson
Intersection.
Map: (A-5).
0---------------------------------------------------------------------------0
| Redsands West |===========================================| Redsands West |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Baseball Bat
************
Location: At the southwest part of the baseball field for Las Venturas
Stadium.
Map: (A-5).
>>Shovel
******
Location: In the east dugout at Las Venturas Stadium.
Map: (A-5).
>>Sawn-Off Shotgun
****************
Location: Behind a dumpster.
Map: (A-5).
Directions: From the Whitewood Estates Burger Shot, head east and cross
Julius Thruway West. After crossing the bridge then go all
the way to the *THIRD* intersection (the one just before a
road curve going south) and turn left.
Head forward and follow the road curve going east then stop
at the next intersection. At the northeast corner of this
intersection should be a Xoomer Gas Station. At the south
side of this three-way intersection is a short wooden
fence. Smash through the fence and you should see a
dumpster. The weapon can be found behind this dumpster.
>>Micro SMG
*********
Location: Between a dumpster and a wall.
Map: (B-5).
Directions: From the entrance of the Redsands West Safehouse, go north
to the fence then turn right and go straight between the
fence and the car garage. Continue straight through the
backyard then jump the backyard fence and into the large
alley.
Continue forward until you reach the wall on the other side
of the alley. When you reach the wall then turn right and
you should see the weapon between the wall and the nearby
dumpster.
>>AK-47
*****
Location: In the small grassy area at the center of an apartment
complex.
Map: (B-5).
Directions: From the Redsands West Safehouse, head into the street and
go south to the nearby intersection. Then turn left and
follow the road until you reach a road curve going north
(and past Shody Used Autos).
Go through the road curve and head north. After going
through the curve then you should see some apartments (to
your left). Take the first left you see and enter this
apartment area. Continue straight and you should run into a
small grassy area with trees and shrubs. The weapon can be
found in the center of this area.
0======0
| Gifts \
0=====================================>
>>Flowers
*******
Location: In the front yard of a house.
Map: (B-5).
Directions: From the Redsands West Safehouse, head into the street and
go south to the nearby intersection. Then turn left and
stop at the next intersection. At the northwest corner of
this intersection is a house. The gift can be found in the
front yard of this house amongst the small trees.
0=============0
| Police Bribe \
0=====================================>
>>Location: In a fenced-off alley just east of Las Venturas Stadium.
Map: (A-5).
Directions: From the entrance of the Whitewood Estates Burger Shot, head
east along the road and cross Julius Thruway West. Continue
east past the Stadium until you reach a road curve going
south. But, instead of turning south along the curve,
continue forward and smash through the small wooden fence to
0=====0
| 24-7 \
0=====================================>
>>Location: Just west of the Las Venturas Gym.
Map: (B-5).
0---------------------------------------------------------------------------0
| The Emerald Isle |=====================================| The Emerald Isle |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>RPG
***
Location: In the northwest corner of Level 8 of The Emerald Isle's
parking garage.
Map: (A-6).
>>RPG
***
Location: At the southwest corner of the roof for The Emerald Isle.
Map: (A-6).
Directions: Go up to Level 10 in the parking garage then go up the
stairs to the roof.
0===============0
| Handheld Items \
0=====================================>
>>Fire Extinguisher
*****************
Location: Behind the counter of The Emerald Isle Well Stacked Pizza.
Map: (A-6).
----------------------------------------------------------------------**NOTE: This item is not available in the PS2 AO Version. It is
available in all other versions.
0======0
| Gifts \
0=====================================>
>>Flowers
*******
Location: In-between gas pumps at the Xoomer Gas Station.
Map: (A-6).
Directions: From the Roca Escalante Well Stacked Pizza, head west and
follow the road curve going south then stop at the signal
light. At the northwest corner of the intersection is the
Xoomer Gas Station.
Head into the Gas Station area and to the gas pumps. The
gift can be found in-between a couple of the pumps of the
group closest to the main Gas Station building.
>>Cane
****
Location: In a corner at the southeast part of The Emerald Isle main
building.
Map: (A-6).
Directions: From the Roca Escalante Well Stacked Pizza, head west and
follow the road curve going south then stop at the signal
light. At the northwest corner of the intersection is the
Xoomer Gas Station.
At the southwest corner is a large billboard for Homies
Sharp cigarettes (you should be looking at the back of it).
Go to the billboard then stop.
You should see the main building for The Emerald Isle to
your right. Get close to the building then head south
alongside it. Turn right at the corner and you should find
the gift at the next corner.
0===============0
| Apparel Items \
0=====================================>
>>Parachute
*********
Location: On top of the tallest building for The Emerald Isle hotel.
Map: (A-6).
----------------------------------------------------------------------**NOTE: This item can only be acquired by helicopter, Parachute,
Jetpack, or Hydra.
0=============0
| Police Bribe \
0=====================================>
>>Location: Suspended in the air near a chain-link fence just south of The
Emerald Isle main building.
Map: (A-6).
Directions: From the Las Venturas Gym, head east until you reach the next
road intersection. From here, continue forward a short
distance to the next road intersection. At the southeast
corner of this intersection is a chain-link fence. The Bribe
can be found suspended in the air near the fence.
0=====0
| 24-7 \
0=====================================>
>>Location: In the mall where there is a Well Stacked Pizza, a Cluckin'
Bell, and a Binco Clothes Shop.
Map: (A-6).
0---------------------------------------------------------------------------0
| Julius Thruway North |=============================| Julius Thruway North |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Sniper Rifle
************
Location: On top of the small chapel.
Map: (A-6).
Directions: From the Roca Escalante Well Stacked Pizza, head west and
stop when you reach the road curve that goes south. Look
north and you should see a small chapel. The weapon can be
found on the roof just behind the spire.
0======0
| Gifts \
0=====================================>
>>Flowers
*******
Location: In front of the Wedding Tackle shop.
Map: (A-6).
Directions: From the Roca Escalante Well Stacked Pizza, head west and
stop when you reach the road curve that goes south. Look
north and you should see a small chapel. West of the chapel
is the Wedding Tackle shop. The gift can be found in front
of this shop.
0---------------------------------------------------------------------------0
| Roca Escalante |=========================================| Roca Escalante |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Nightstick
**********
Location: By the jail cells on the first floor on the west side inside
the Las Venturas Police Station.
Map: (A-6).
>>Nightstick
**********
Location: Just inside the Permits and Licenses doorway on the second
floor inside the Las Venturas Police Station.
Map: (A-6).
>>Nightstick
**********
Location: Behind the San Andreas Police Department sign at the
southwest part of the block outside of the Las Venturas
Police Station building.
Map: (A-6).
>>9mm Pistol
**********
Location: On the second floor near the top of the stairs inside the
north part of the Las Venturas Police Station.
Map: (A-6).
----------------------------------------------------------------------**NOTE To get this weapon without obtaining a 2-Star Wanted Rating you
have to have either a Dildo, Vibrator, Flowers, Nightstick,
Baseball Bat, or Golf Club in your hand when you acquire the
weapon - thanks to Haenlomal and Mario Izquierdo for those tips.
>>Shotgun
*******
Location: On the second floor near the top of the stairs inside the
north part of the Las Venturas Police Station.
Map: (A-6).
----------------------------------------------------------------------**NOTE To get this weapon without obtaining a 2-Star Wanted Rating you
have to have either a Dildo, Vibrator, Flowers, Nightstick,
Baseball Bat, or Golf Club in your hand when you acquire the
weapon - thanks to Haenlomal and Mario Izquierdo for those tips.
>>Mini-Gun
********
Location: In an underground parking garage.
Map: (A-6).
Directions: From the entrance of the Old Venturas Ammu-Nation, go north
and to the *SECOND* set of signal lights. If you are at the
correct intersection then you should see the Erotic Wedding
Chapel at the northwest corner of the intersection.
Head forward from here and you should see a large Victim
billboard to your right. Almost directly across the street
from this billboard is a light green building (Dick's
Sounds).
At the north side of this building is an alley. This alley
is the entrance for the underground parking garage (and you
may see cars leaving the parking garage through this
alley).
Go into this alley and behind the chain-link fence for a
parking area. Inside this parking area is a ramp going down
into the underground area. Go down to this area then head
to the northwest corner of this level where you should find
the weapon near the elevator.
0===============0
| Handheld Items \
0=====================================>
>>Fire Extinguisher
*****************
Location: Behind the counter of the Roca Escalante Well Stacked Pizza.
Map: (A-6).
----------------------------------------------------------------------**NOTE: This item is not available in the PS2 AO Version. It is
available in all other versions.
0===========0
| Body Armor \
0=====================================>
>>Location: On the second floor near the top of the stairs inside the north
part of the Las Venturas Police Station.
Map: (A-6).
0================0
| Sprunk Machines \
0=====================================>
>>Location: Just outside the the entrance to Roca Escalante Well Stacked
Pizza.
Map: (A-6).
0============0
| Food Stands \
0=====================================>
>>Location: Just north of the Erotic Wedding Chapel.
Map: (A-6).
Directions: From the entrance of the Old Venturas Ammu-Nation, go north
and to the *SECOND* set of signal lights. If you are at the
correct intersection then you should see the Erotic Wedding
Chapel at the northwest corner of the intersection. The Stand
can be found just north of the Chapel on the east side of the
street.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the sidewalk east of the southwest entrance for the Las
Venturas Police Station.
Map: (A-6).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the end of the road south of the Las Venturas Police
Station.
Map: (A-6).
Directions: From the southwest entrance of the Las Venturas Police
Station, go south through the three-way intersection and down
the road. Just as you reach the end of the road then you
should see the Stand to your left.
0---------------------------------------------------------------------------0
| Old Venturas Strip |=================================| Old Venturas Strip |
0---------------------------------------------------------------------------0
0===============0
| Handheld Items \
0=====================================>
>>Fire Extinguisher
*****************
Location: Behind the counter of the Old Venturas Strip Burger Shot.
Map: (A-6).
----------------------------------------------------------------------**NOTE: This item is not available in the PS2 AO Version. It is
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Baseball Bat
************
Location: On the lower level near the south end of the walkway at the
north section of Blackfield Stadium.
Map: (B-5).
Notes: This is almost directly under the main entrance to the Stadium.
>>Silenced 9mm Pistol
*******************
Location: Underneath the north end of the walkway at the north section
of Blackfield Stadium.
Map: (B-5).
Notes: This weapon is just north of where you find the Baseball Bat.
0============0
| Food Stands \
0=====================================>
>>Location: South of Blackfield Stadium, at the southeast street corner,
just west of the Bike School.
Map: (B-5).
0---------------------------------------------------------------------------0
| Las Venturas Airport |=============================| Las Venturas Airport |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Sawn-Off Shotgun
****************
Location: On top of the FinalBuild Construction parking garage project.
Map: (B-5).
Directions: From the entrance to Las Venturas Airport, head south to
the three-way intersection. Ahead of you is the parking
garage project.
----------------------------------------------------------------------**NOTE: This weapon can only be acquired by helicopter, Jetpack, or
Hydra.
>>RPG
***
Location: In a corner near some large container crates.
Map: (B-5).
Directions: From the Airport Guard Entrance (where you enter the
Airport grounds), head southwest. To your left should be
the main terminal building.
Go south along the west side of the terminal building until
you get to the south end then turn right. You should see
You should also see a pair of Shamal planes. Once you get
past the planes, and close to the building, then stop. Look
north and you should see the weapon between the building
and a yellow striped concrete ramp.
0===========0
| Body Armor \
0=====================================>
>>Location: In one of the empty small hangars at the southwestern part of
the Las Venturas Airport runway area.
Map: (B-5).
Directions: From the Airport Guard Entrance (where you enter the Airport
grounds), head west. Continue forward until you near the
control tower building. You should also see a pair of Shamal
planes. Just before you get to the planes, turn left.
As you head forward then you should see a pair of Dodos to
your right. Just beyond them, also to your right, are a pair
of gray and orange small hangars. The Armor can be found
inside the north small hangar in the southwest corner.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Just west of the north end of the main runway.
Map: (B-5).
Directions: From the Airport Guard Entrance (where you enter the Airport
grounds), head west. Continue forward then turn right when
you get onto the main runway. Head forward until it ends and
get onto the dirt area then turn left. The Armor can be found
after a short distance.
0=============0
| Police Bribe \
0=====================================>
>>Location: Behind Shody Used Autos.
Map: (B-5).
Directions: From the Redsands West Safehouse, head into the street and go
south to the nearby intersection. Then turn left and follow
the road until you reach the *THIRD* three-way intersection.
At the southeast corner of this intersection is Shody Used
Autos. The Bribe can be found behind the building at the
southwest side.
0===============0
| Snack Machines \
0=====================================>
>>Location: At the corner of the building south of the entrance to the
Binco Clothes Store.
Map: (F-3).
0---------------------------------------------------------------------------0
| Pirates In Men's Pants |=========================| Pirates In Men's Pants |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Shovel
******
Location: Hidden in the bushes just south of the large skull at the
north section of the lagoon for the Pirates In Men's Pants
Safehouse.
Map: (B-5).
>>Katana
******
Location: At the south part of the pirate ship which is at the south
section of the lagoon for the Pirates In Men's Pants
Safehouse.
Map: (B-5).
0=============0
| Police Bribe \
0=====================================>
>>Location: Suspended in the air just west of the pirate ship at the south
part of the lagoon for the Pirates In Men's Pants Safehouse.
Map: (B-5).
0---------------------------------------------------------------------------0
| The Clown's Pocket |=================================| The Clown's Pocket |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Sniper Rifle
************
Location: On top of the tallest building for The Clown's Pocket Casino
complex (north side).
Map: (B-6).
----------------------------------------------------------------------**NOTE: This weapon can only be acquired by helicopter or Jetpack.
0---------------------------------------------------------------------------0
| Starfish Casino |=======================================| Starfish Casino |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>SMG
***
Location: On the top level (northeast corner) of the parking garage for
the Starfish Casino.
Map: (B-6).
0===============0
| Handheld Items \
0=====================================>
>>Fire Extinguisher
*****************
Location: Behind the counter of the Starfish Casino Well Stacked Pizza.
Map: (B-6).
----------------------------------------------------------------------**NOTE: This item is not available in the PS2 AO Version. It is
available in all other versions.
0=====0
| 24-7 \
0=====================================>
>>Location: Right next to the main Starfish Casino building.
Map: (B-6).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the northeast corner of the double intersection just south
of the Old Venturas Strip Burger Shot [East].
Map: (B-6).
0---------------------------------------------------------------------------0
| Caligula's Palace |===================================| Caligula's Palace |
0---------------------------------------------------------------------------0
0==========================0
| Snack and Sprunk Machines \
0=====================================>
>>Location: Inside the basement of Caligula's Palace.
Map: (B-6).
0---------------------------------------------------------------------------0
| Pilgrim |=======================================================| Pilgrim |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Katana
******
Location: Behind the stone lions just north of the Pilgrim Cluckin'
Bell.
Map: (B-6).
>>M4
**
Location: On top of the east building for the large Indian themed
resort.
Map: (B-6).
Directions: From the Pilgrim Cluckin' Bell, head west and back to the
street then turn left. When you get to the three-way
intersection then you should see the Indian themed resort
ahead of you. To your left you should see the east
building. The weapon can be found on the roof of this
building.
0======0
| Gifts \
0=====================================>
>>Cane
****
Location: Near the main entrance of the west building for the large
Indian themed hotel.
Map: (B-6).
Directions: From the Pilgrim Cluckin' Bell, head west and back to the
street then turn left. When you get to the three-way
intersection then turn right and turn left at the next
three-way intersection.
You should now be on the Indian themed hotel grounds and
the west building should be ahead of you. The gift can be
found at the east side of the main entrance.
0===========0
| Body Armor \
0=====================================>
>>Location: On top of the weird building in the center of the La Conca
Motel complex.
Map: (B-6).
Directions: From the Pilgrim Cluckin' Bell, head west and back to the
street then turn right and follow the road curve going west.
Continue forward until you reach the next intersection.
At the south side of this intersection is the entrance to the
La Conca Motel complex. Directly south of the entrance is
this weird looking building. The Armor can be found on top of
this building.
0---------------------------------------------------------------------------0
| Royal Casino |=============================================| Royal Casino |
0---------------------------------------------------------------------------0
0======0
| Gifts \
0=====================================>
>>Flowers
*******
Location: On the east side of The Royal Casino main building at the
long narrow flower till.
Map: (B-6).
0=============0
| Police Bribe \
0=====================================>
>>Location: Suspended high in the air above a building.
Map: (B-6).
Directions: From The Camel's Toe Safehouse entrance, head north to the
double intersection then turn right. Continue forward until
you reach the *SECOND* four-way intersection. At the
northwest corner of this intersection is a yellow building
with red and gray striping along the top. The Bribe can be
found high above the southeast corner of this building.
------------------------------------------------------------------------**NOTE: This item can only be accessed by helicopter, Parachute, Jetpack,
or Hydra.
0============0
| Food Stands \
0=====================================>
>>Location: At the north side of the Royal Casino main building.
Map: (B-6).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In the parking lot just south of the Royal Casino main building
(x2).
Map: (B-6).
0---------------------------------------------------------------------------0
| The Camel's Toe |=======================================| The Camel's Toe |
0---------------------------------------------------------------------------0
0=============0
| Police Bribe \
0=====================================>
>>Location: Under the obelisk in front of The Camel's Toe.
Map: (B-6).
0==========================0
| Snack and Sprunk Machines \
0=====================================>
>>Location: Outside and inside the Club.
Map: (B-6).
Directions: From The Camel's Toe Safehouse entrance, head south to the
three-way intersection with signal lights then turn right and
head east. Go forward until you reach the *SECOND*
0=====================================>
>>Spray Can
*********
Location: In-between two buildings at the south part of the Sobell Rail
Yard.
Map: (B-6).
Directions: There are two groups of three narrow buildings at the south
part of the rail yard. The item can be found between the
first and second building of the northwest group.
0---------------------------------------------------------------------------0
| Linden Station |=========================================| Linden Station |
0---------------------------------------------------------------------------0
0===============0
| Snack Machines \
0=====================================>
>>Location: At the center of the terminal building at the east side of
Linden Station.
Map: (B-6).
0---------------------------------------------------------------------------0
| Greenglass College |=================================| Greenglass College |
0---------------------------------------------------------------------------0
0===========0
| Body Armor \
0=====================================>
>>Location: Beside the green recycling dumpsters at the north side of
Greenglass College.
Map: (B-5).
0---------------------------------------------------------------------------0
| LVA Freight Depot |===================================| LVA Freight Depot |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Combat Shotgun
**************
Location: In the grassy strip in the middle of the west side of the LVA
Freight Depot area.
Map: (B-5).
Directions: From the road entrance to Greenglass College, head east and
cross Julius Thruway West. After crossing Julius Thruway
West then you should see a white wall to your right that
borders the LVA Freight Depot area.
Just before you get to the road curve going south then you
should see an entrance leading into this area. Turn right
through this entrance and go all the way to a small strip
of dirt with small trees.
>>Location: Underneath the Come-A-Lot sign at the west side of the parking
lot.
Map: (B-6).
0---------------------------------------------------------------------------0
| Julius Thruway South |=============================| Julius Thruway South |
0---------------------------------------------------------------------------0
0=============0
| Police Bribe \
0=====================================>
>>Location: Suspended in the air at the intersection where The Strip meets
Julius Thruway South.
Map: (C-6).
0---------------------------------------------------------------------------0
| Rockshore West |=========================================| Rockshore West |
0---------------------------------------------------------------------------0
0======0
| Gifts \
0=====================================>
>>Flowers
*******
Location: In the front yard of the house just southeast of the Last
Dime Motel.
Map: (C-6).
Directions: From the east driveway entrance for the Last Dime Motel,
head to the intersection with signal lights to the
southeast. At the southeast corner of this intersection is
a house that has a wooden fence with a bus stop in front of
it. The gift can be found behind this fence.
0---------------------------------------------------------------------------0
| Rockshore East |=========================================| Rockshore East |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Mini-Gun
********
Location: On top of the scaffolding for a construction project.
Map: (C-6).
Directions: From the Rockshore East Safehouse, head north through the
intersection and turn east at the road curve. Go forward
and, after going through the second intersection, then you
should see a large construction area to your left.
Continue forward and take the road curve going north. As
you head forward then you should see the wooden fence that
borders this construction area to your left.
Turn left where the fence ends to enter the construction
area. Just ahead of you are large pipes and to your left is
some scaffolding. The weapon can be found at the top of
this part of this scaffolding near the west end.
----------------------------------------------------------------------**NOTE: This weapon can only be acquired by Jetpack.
>>Pool Stick
**********
Location: In the middle of the industrial complex (by the dumpster).
Map: (C-6).
Directions: From the Rockshore East Safehouse, head north through the
intersection and turn east at the road curve. Go forward
and turn north at the next road curve.
Continue forward, turn east at the next road curve, cross
the railroad tracks, and enter the industrial complex. When
you enter the complex then you will see some sheltered
parking off to your left.
Go to the east end of the sheltered parking area and, when
you get there, then you should see a beige building off to
your left. There is a dumpster at the southwest corner of
this building. The weapon can be found next to this
dumpster.
>>Grenades
********
Location: On top of the southwest side of the warehouse at the south
part of the industrial complex.
Map: (C-6).
Directions: From where you find the Pool Stick, look south. You should
see some large container crates and a large warehouse. The
Grenades are on the southwest corner of the roof of this
warehouse near an air conditioning unit.
Climb the dumpster at the southwest corner of the building
then jump to the blue container crate. Then climb onto the
yellow container crate and then to the roof to access the
weapon.
0---------------------------------------------------------------------------0
| Las Venturas |=============================================| Las Venturas |
0---------------------------------------------------------------------------0
0======0
| Gifts \
0=====================================>
>>Flowers
*******
Location: At the west side of the Wedding Chapel in southeast Las
Venturas.
Map: (C-6).
Directions: From the Rockshore East Safehouse, head north through the
nearby three-way intersection and turn east at the road
curve. Continue forward through the first three-way
intersection then turn left and go north at the next
three-way intersection.
Cross the bridge and go over Julius Thruway South then stop
at the next three-way intersection. At the southwest part
of this intersection is the Wedding Chapel. The gift can be
found at the west side of this building near the entrance.
>>Flowers
*******
Location: At the Xoomer Gas Station in southeast Las Venturas.
Map: (B-6).
Directions: From the Rockshore East Safehouse, head north through the
nearby three-way intersection and turn east at the road
curve. Continue forward through the first three-way
intersection then turn left and go north at the next
three-way intersection.
Cross the bridge, go over Julius Thruway South, go through
a three-way intersection then turn right at the next
three-way intersection where the road ends. Follow the road
curve going north and stop at the next intersection.
At the northeast corner of the intersection is the Xoomer
Gas Station. Enter the Xoomer Gas Station area and head
north past the gas pumps to the main building where you can
find the gift.
0===========0
| Body Armor \
0=====================================>
>>Location: Just east of the entrance of the Wedding Chapel in southeast
Las Venturas.
Map: (C-6).
Directions: From the Rockshore East Safehouse, head north through the
nearby three-way intersection and turn east at the road
curve. Continue forward through the first three-way
intersection then turn left and go north at the next
three-way intersection.
Cross the bridge and go over Julius Thruway South then stop
at the next three-way intersection. At the southwest part of
this intersection is the Wedding Chapel. The Armor can be
found just east of the main entrance (which is on the west
side of the Chapel).
0===============0
| Snack Machines \
0=====================================>
>>Location: At the Xoomer Gas Station in southeast Las Venturas.
Map: (B-6).
Directions: From the Rockshore East Safehouse, head north through the
nearby three-way intersection and turn east at the road
curve. Continue forward through the first three-way
intersection then turn left and go north at the next
three-way intersection.
0---------------------------------------------------------------------------0
| Tierra Robada (TIR) |+++++++++++++++++++++++++++++++| Tierra Robada (TIR) |
0---------------------------------------------------------------------------0
[TIR-Y35] - Location: Between the concrete bridge support and the rock wall
at the north end of the Gant Bridge.
Map: (A-1).
[TIR-Y36] - Location: Near the entrance of the small lagoon east of Bayside.
Map: (A-1).
[TIR-Y37] - Location: At the east side of the roadside wall.
Map: (B-2).
Directions: From the Robada Intersection, head north. Follow the
freeway and into a short tunnel. The moment you exit
the tunnel, turn south, and cut across the southbound
lanes and enter the water. You should be near the
east end of a wall that goes into the water. The
Oyster can be found in this area.
[TIR-Y38] - Location: Underneath the small bridge at the south side of Las
Barrancas.
Map: (B-3).
[TIR-Y39] - Location: In the small inlet just east of the Kincaid Bridge.
Map: (C-3).
[TIR-Y40] - Location: In the small boathouse just southeast of Mike Toreno's
Safehouse.
Map: (C-3).
0---------------------------------------------------------------------------0
| Sherman Reservoir (SMR) |+++++++++++++++++++++++| Sherman Reservoir (SMR) |
0---------------------------------------------------------------------------0
[SMR-Y41] - Location: Underneath the pier at Sherman Reservoir just southwest
of Valle Ocultado.
Map: (A-3).
Directions: At the center of Valle Ocultado is the Tee Pee Motel.
Directly south across the entrance is a path leading
to a couple of buildings at the north shore of
Sherman Reservoir.
There is a pier at the south end of the large
building (with a Shotgun Weapon Icon at the end). The
Oyster can be found underneath this pier.
[SMR-Y42] - Location: Underneath the bridge at the west part of the Sherman
Reservoir northwest of the Sherman Dam.
Map: (A-2).
[SMR-Y43] - Location: Underneath the west dam tower of the Sherman Dam.
Map: (A-3).
0---------------------------------------------------------------------------0
| Bone County (BNT) |+++++++++++++++++++++++++++++++++++| Bone County (BNT) |
0---------------------------------------------------------------------------0
This means that my version has a little less time to get started, and
less time to kill the speed once you get close enough to stop between
the buoys. I then thought, "Well, what if I could kill my speed without
sacrificing distance?" So i used the 6 seconds to to a very shallow 'S',
just quick, small left turn, then using right turn to help get back in
line and straight for the buoys. This keep my engine power low enough so
I could stop quicker and sooner inside the buoys. I got 9.64s on trying
that for the first time! :D
Oh, you mentioned under 10 seconds for Gold, which is true but not
specific. The absolute maximum for Gold is 9.69 seconds. Was stuck at
9.74 for the longest time."
0==============0
| Plot A Course \
0=========================================================>
You have to go along a checkpoint course. Pretty easy to do. Do this in
under 35 seconds to get the Gold.
0=============0
| Fresh Slalom \
0=========================================================>
You use a Dinghy for this one. This is also a much longer course than the
last one. Doing this in under 80 seconds will get you the Gold.
0============0
| Flying Fish \
0=========================================================>
You have to use a Vortex to make a ramped jump. You have 45 seconds to make
the jump. The best thing to do is go right toward the Gant Bridge for a bit
then turn toward the ramp. This will give you a more straight shot at the
ramp. When in the air then pull back on the stick to help you get extra
air. Jumping over 65 meters or more will get you the Gold.
0==================0
| Land, Sea And Air \
0=========================================================>
This is a long checkpoint course using the Vortex. It starts on land and
goes back into the water. There are also a few ramps too. Even so, this is
not too hard. Doing this in under 130 seconds will get you the Gold.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT6. RS Haul Trucking Asset Mission
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
You pick up the Trucking Missions where you dropped off the tanker at the end
of "Tanker Commander" (just north of the Flint Intersection in Flint County).
They are fairly straightforward missions where you transport stuff to another
city or town. There is a bonus to be had at the end of a mission and it
increases with each one.
There are a total of eight missions but only the first six were available at
the end of the mission "Tanker Commander". I decided to do the entire list
when the Desert / Las Venturas area is opens up for this is when the last two
missions become available.
There are three types of missions:
0===========================================================================0
| Timed
| You must reach your destination within a time limit otherwise
|
|
| you will lose money.
|
|---------+-----------------------------------------------------------------|
| Fragile | You will lose money if you damage the cargo.
|
|---------+-----------------------------------------------------------------|
| Chase
| The Cops are on your tail and they will try to stop you by
|
|
| forcing you off the road or disconnecting your trailer.
|
0===========================================================================0
The last two missions are harder than the first six because they combine
mission types. In addition, you have to go a really long way to drop off your
cargo.
0===========================================================================0
| ++Mission #1
| The destination is usually somewhere
|
|
==========
| close-by in Red County so this is pretty
|
|
--Type: Timed (2:15)
| simple.
|
|
--Bonus: $1,000
|
|
|----------------------------+----------------------------------------------|
| ++Mission #2
| Your destination is still fairly close but
|
|
==========
| you will still need to be careful with your |
|
--Type: Fragile
| cargo.
|
|
--Bonus: $1,500
|
|
|----------------------------+----------------------------------------------|
| ++Mission #3
| Despite your truck's size, the Police cars
|
|
==========
| are pretty good at knocking you around.
|
|
--Type: Chase (3-Star) | However, you can easily fool them into
|
|
--Bonus: $2,000
| hitting roadside obstacles, like trees.
|
|----------------------------+----------------------------------------------|
| ++Mission #4
| Your destination is further out this time
|
|
==========
| but not too hard.
|
|
--Type: Timed (6:00)
|
|
|
--Bonus: $3,000
|
|
|----------------------------+----------------------------------------------|
| ++Mission #5
| Your destination is further out this time so |
|
==========
| more care is needed to keep from damaging
|
|
--Type: Fragile
| the cargo.
|
|
--Bonus: $4,000
|
|
|----------------------------+----------------------------------------------|
| ++Mission #6
| The further you destination is, the harder
|
|
==========
| this becomes. This is especially true if
|
|
--Type: Chase (3-Star) | your destination is Battery Point (San
|
|
--Bonus: $5,000
| Fierro).
|
|----------------------------+----------------------------------------------|
| ++Mission #7
| Your destination is usually in the north
|
|
==========
| part of the Desert / Las Venturas area. This |
|
--Type: Fragile and
| means that you have to keep a good speed to |
|
Timed (6:00)
| get there on time but you also have to be
|
|
--Bonus: $7,000
| careful because you can't afford to smack
|
|
| too many cars.
|
|
|
|
|
| Try to use the main roads whenever possible |
|
| so you can go fast but have room to dodge
|
|
| cars.
|
|----------------------------+----------------------------------------------|
| ++Mission #8
| Once again your destination is in the north |
|
==========
| part of the Desert / Las Venturas area. But |
|
--Type: Chase (4-Star) | now the Cops are tougher to deal with
|
|
--Bonus: $10,000
| because of the high Wanted Rating.
|
|
|
|
|
| Just try to get to your destination as fast |
|
| as possible and keep the Cops from
|
|
| unhitching your trailer.
|
0===========================================================================0
Once you complete the eighth mission then you will finish the RS Haul
Trucking Asset Mission and gain a Money Icon in front of RS Haul that will
generate maximum revenue of $2,000 per day.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT7. Oysters (Las Venturas)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
For those who decided to wait until getting to Las Venturas to get Oysters,
here is the Oyster list:
0---------------------------------------------------------------------------0
| Las Venturas (LVN) |+++++++++++++++++++++++++++++++++| Las Venturas (LVN) |
0---------------------------------------------------------------------------0
[LVN-Y45] - Location: In the ocean at the northeast corner of Las Venturas
almost underneath the boat.
Neighborhood: Las Venturas.
Map: (A-6).
[LVN-Y46] - Location: In the swimming pool in the back of the VROCK Hotel.
Map: (A-6).
Directions: From the Creek Cluckin' Bell, head onto the road
leading away from the mall and turn west at the road
curve. Continue forward, cross over Julius Thruway
East and stop at the next three-way intersection.
To your right is the VROCK Hotel. Go to the hotel
entrance then find the pathway that goes along the
east side of the hotel. Go along the path and climb
the stairs that leads to the northwest part of the
hotel area where the swimming pool, and the Oyster,
is located.
[LVN-Y47] - Location: Inside the pool at the base of the waterfalls in front
of The Visage.
Neighborhood: The Strip.
Map: (B-6).
[LVN-Y48] - Location: Inside the north part of the lagoon in front of the
skull at the front of Pirates In Men's Pants.
Neighborhood: The Strip.
Map: (B-6).
[LVN-Y49] - Location: Inside the swimming pool for the large Indian themed
resort.
Neighborhood: Pilgrim.
Map: (B-6).
Directions: From the Pilgrim Cluckin' Bell, head west and back to
the street then turn left. When you get to the
three-way intersection then you should see the Indian
themed resort ahead of you. Straight ahead, and south
of you, is the swimming pool where you will find the
Oyster.
[LVN-Y50] - Location: In the north part of the moat for the Come-A-Lot
Casino.
Neighborhood: The Strip.
Map: (B-6).
If you've been good at acquiring Oysters prior to entering the Las Venturas
area then you should complete the entire Oyster collection here.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT8. Las Venturas Horseshoes
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Scattered throughout the city of Las Venturas are Horseshoes. There are 50
Horseshoes and each one collected will add a little bit to your Luck Stat
which will make it easier for you to win money at the Casinos around town.
You will get $100 per Horseshoe and a $100,000 bonus when you get all fifty
of them.
In addition, the following weapons will spawn at the Four Dragons Casino on
the south part of The Strip (where you'll do missions later on in the game):
>>Combat Shotgun
>>Remote Explosives
>>M4
>>SMG
Listed below, by neighborhood, is the Horseshoe list for Las Venturas. The
Map co-ordinates refer to the printed map that comes included with the game
disc. Landmarks are based off of icons on the in-game map, easily notable
land or city features, or other Horseshoes.
It should be noted that, if you use an Early Exploration Exploit, Safehouses,
Gyms and Arena Events won't appear on the in-game map (consult the map that
comes with your copy). The same goes for Ammu-Nations if you do an Early
Exploration Exploit before the mission "Doberman".
0---------------------------------------------------------------------------0
| Las Venturas (LVN) |+++++++++++++++++++++++++++++++++| Las Venturas (LVN) |
0---------------------------------------------------------------------------0
Map: (B-6).
[STC-H31] - Location: On the second floor ledge next to the Starfish Casino
Zip Clothes Store.
Map: (B-6).
Directions: You will need to climb from a vehicle to reach the
ledge.
[STC-H32] - Location: In the corner of an alley between the main Starfish
Casino building and the Starfish Casino 24-7.
Map: (B-6).
Directions: At the southwest corner of the Old Venturas Strip
Cluckin' Bell is a three-way intersection. Head west
on the road until you reach the The Strip. At the
southeast corner of this intersection is the Starfish
Casino 24-7.
There is an alley that runs between this business and
the Casino next door. The Horseshoe can be found at
the southeast corner of this alley.
0---------------------------------------------------------------------------0
| Julius Thruway East (JTE) |+++++++++++++++++++| Julius Thruway East (JTE) |
0---------------------------------------------------------------------------0
[JTE-H33] - Location: On the Victim double billboard at Julius Thruway East
directly east of the Starfish Casino Well Stacked
Pizza.
Map: (B-6).
----------------------------------------------------------------**NOTE: This Horseshoe, which is on the east part where the two
billboards meet, can only be obtained by helicopter,
Parachute, or Jetpack. If you use a helicopter the best
one to use is the Seasparrow which can be found at the
base of the Sherman Dam or at the shore due north of the
Verdant Meadows Aircraft Graveyard.
Carefully land the copter on top of the billboards so you
can fall onto the Horseshoe upon exiting. Thanks goes to
Andrew Lennard for that tip.
0---------------------------------------------------------------------------0
| The Clown's Pocket (TCE) |+++++++++++++++++++++| The Clown's Pocket (TCE) |
0---------------------------------------------------------------------------0
[TCE-H34] - Location: On top of The Clown's Pocket roof just west of the
tent.
Map: (B-6).
----------------------------------------------------------------**NOTE: Although this Horseshoe can be best acquired by
helicopter, Parachute, or Jetpack, you can use a large
vehicle to climb onto the rooftop.
Grab a Packer (one can be found in the industrial area in
Spinybed) and head to The Clown's Pocket. To the east of
the tent is the main casino building. Go along the north
side of the tent. You will see a corner that is part of
0---------------------------------------------------------------------------0
| LVA Freight Depot (LFD) |+++++++++++++++++++++++| LVA Freight Depot (LFD) |
0---------------------------------------------------------------------------0
[LFD-H40] - Location: In a narrow alley on the south side of the yellow Sumo
building.
Map: (B-5).
Directions: From Horseshoe [GGC-H39], go north and back to the
road then head east and cross Julius Thruway West.
After crossing Julius Thruway West then you should
see a white wall to your right that borders the LVA
Freight Depot area. Just before you get to the road
curve going south you should then see an entrance
leading into this area.
Turn right through the entrance and go all the way to
a small strip of dirt with small trees. To your
right, at this point, is the yellow Sumo building.
Continue forward and to the next strip of dirt with
large trees. When you get there then turn west to go
into a narrow alley that is between the south side of
the Sumo building and the nearby wall. The Horseshoe
can be found in this alley.
[LFD-H41] - Location: In the docking bay for a building at the south part of
the LVA Freight Depot area.
Map: (C-5).
Directions: From Horseshoe [LFD-H40], head east then turn right
at the corner and cross over the small dirt strip
with large trees. Continue forward and turn left at
the curved wall corner. To your left should be a
large building.
Just ahead of you should be a docking bay for this
building. Continue past this bay and to the *THIRD*
docking bay to find the Horseshoe.
0---------------------------------------------------------------------------0
| The Four Dragons Casino (FDC) |+++++++++++| The Four Dragons Casino (FDC) |
0---------------------------------------------------------------------------0
[FDC-H42] - Location: On top of the lower level roof of the Casino directly
west of the entrance.
Map: (C-5).
----------------------------------------------------------------**NOTE: This Horseshoe can only be acquired by helicopter,
Parachute, Jetpack, or Hydra.
0---------------------------------------------------------------------------0
| Come-A-Lot (CAL) |+++++++++++++++++++++++++++++++++++++| Come-A-Lot (CAL) |
0---------------------------------------------------------------------------0
[CAL-H43] - Location: On top of one of the small towers without a colored
spire (north tower) in the center of the Come-A-Lot
casino complex.
Map: (B-6).
----------------------------------------------------------------**NOTE: This Horseshoe can only be acquired by helicopter,
Parachute, or Jetpack. You can fly to and land a
helicopter on the platform to collect the Horseshoe
(thanks to Shee Soon Theng for that info).
[CAL-H44] - Location: On top of the tall Come-A-Lot sign at the west side of
the parking lot.
Map: (B-6).
----------------------------------------------------------------**NOTE: This Horseshoe can only be acquired by helicopter,
Parachute, or Jetpack.
If you use a helicopter it is best to use the Seasparrow
found at the bottom (east side) of The Sherman Dam or at
the shore due north of the Verdant Meadows Aircraft
Graveyard.
You need to approach from the north and make sure that
the pontoons are barely above the top of the sign as you
make the final approach. The reason for this is that the
blades will hit the red spires but can clip through the
small towers they sit upon.
This little trick will allow you to land the chopper on
the top of the sign (thanks to Shee Soon Theng for that
info).
----------------------------------------------------------------++IMPORTANT: If you use a Parachute to drop down to the Horseshoe
you may want to make sure your health is at its
maximum.
If your health is not at its maximum then
die when you fall off the sign and to the
below after collecting it. If your health
maximum then you will have a sliver of it
you fall to the ground.
you will
ground
is at its
left when
0=========================================================>
You have to jump off a ramp and then stop in the designated area in under
ten seconds. Very easy to pass and get Gold in.
0============0
| The Stoppie \
0=========================================================>
I hate stoppies. I really hate them. Like The Wheelie, you have to do a
stoppie in the designated area then stop in another area in less than ten
seconds.
To do a stoppie you need to go fast on a motorcycle while pushing up on the
Left Analog Stick. Then press the Brake Button while letting go of the
Accelerator. When the bike tips forward on its front wheel and the rear
wheel comes up off the ground then let go of the Brake. This will initiate
the stoppie.
On the consoles I had a very hard time keeping the rear wheel from hitting
the ground. Either that or I ended up turning out of control and stopping
which ended the test.
But you can get out of control a little bit and still end up passing. Once
you get past the stoppie area then you can put your rear wheel down and get
back straight so you can stop properly in the ending area to pass or even
get Gold.
On the PC version this becomes much easier. Why? Because of the keyboard
controls. On the consoles all of your movements are tied to the analog
stick. The stoppie controls are sensitive so if you go even slightly left
or right as you push the stick forward during the maneuver then you will
screw up the trick.
But, with the keyboard, you can only go in one direction by pressing the Up
Key. You can't screw it up unless you hit any of the other direction keys
while doing the stoppie. So it is only a matter of doing the braking and
letting go of the gas. This also works with the joypad because of the POV
Hat issue - you can use D-Pad Up the same as you would on the keyboard.
0===============0
| Jump & Stoppie \
0=========================================================>
I hated the last test but I really despise this one. You have to jump, land
on the front wheel, and do a stoppie all the way to the designated area in
less than ten seconds. The test ends when the rear wheel touches the
ground.
And in 98% of the attempts I did it always touched the ground when I landed
which was long before the designated area. This test is hard to pass and
much harder to Gold in. The thing to do is get enough speed so you can roll
a little bit when you land then let the rear tire hit the ground when in
the designated area to pass.
As pointed out with the previous lesson the PC keyboard will make this
lesson easier as you can't veer left or right unless you make a mistake.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT10. Burger Shot Courier Asset Mission
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Parked outside the Redsands East Burger Shot is a moped (Faggio). By getting
on the Faggio then you activate the Burger Shot Courier Asset Mission. Like
the Commerce 24-7 and Hippy Shopper Courier Asset Missions in Los Santos and
San Fierro, you are required to drop off packages at various places around
Las Venturas then head back to the Burger Shot to complete the run.
Doing the four runs for this Asset Mission isn't too bad despite the slowness
of the Faggio. But the moped has better control and you are less likely to
wreck if you clip a car or corner.
Just like in the previous Courier Asset Missions, you have to throw packages
through the red coronas shown on your map. You have do this Drive-By style
using the Look Left and Look Right buttons in conjunction with the Attack
Button.
If you miss it then you can get a second chance by picking up the package and
trying again. Part of your score is determined by how many packages you bring
back to the Burger Shot when you complete a level.
There are a total of four runs to complete:
0============================0
| Course | C | P |
Time
|
0============================0
| Run #1 | 3 | 6 | 3 minutes |
|--------+---+---+-----------|
| Run #2 | 4 | 6 | 5 minutes |
|--------+---+---+-----------|
| Run #3 | 5 | 7 | 5 minutes |
|--------+---+---+-----------|
| Run #4 | 6 | 8 | 8 minutes |
0============================0
[ Legend; C = Coronas, P = Packages ]
For the last run start at Blackfield Stadium, go northeast then south. Then
go back the Burger Shot to complete the last run. Upon completion you will
gain a Money Icon outside the Redsands East Burger Shot that will generate
maximum revenue of $2,000 per day.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT11. Kick Start and Dirt Track (Blackfield Stadium)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At the southwest part of Las Venturas is Blackfield Stadium. Here you can do
two different Stadium Events. Which event you get to do depends on what day
of the week it is:
0===========0
| Kick Start \
0=========================================================>
You can pick this event up on any day except Monday and Wednesday. This
event is similar to the Dirt Ring event in "Grand Theft Auto: Vice City".
Here you have all kinds of various obstacles to climb and acquire coronas.
Unlike the Dirt Ring event, you don't have to get all of the coronas.
You'll also see that these coronas come on three colors. Each color
represents a different point value. The green coronas are worth one point,
yellow coronas are worth two points and red coronas are worth three points.
When you start the event then you have four minutes to get as many points
as possible. You have to get twenty six points to successfully complete the
event. The nice thing about this event is that you can pick and choose
which stunts to do in order to succeed in this event.
The most points can be had by climbing the ramps and blocks straight ahead
from the door but those damn cylinder ramps are a pain to deal with. If you
can get all of the coronas off of that then you are in good shape.
There are also some blocks with ramps not far from that (with a red and
green corona) where you can get some easy points. There is also some rocks
with a log and a large pipe not far from the door that has a red corona on
the end that can be somewhat easy to get.
If you can get the points off of these stunts then just go around and do
the simpler green corona stunts to get the rest of the points needed to
successfully complete the event. In addition, a high Bike Skill will make
this event easier.
When you successfully complete the event then you will spawn the Dune
vehicle in front of the stadium. If you decide to do this event later then
you will have to break your old score in order to successfully complete the
event.
0===========0
| Dirt Track \
0=========================================================>
You can only pick up this event on Mondays and Wednesdays. This is a race
event where you go up against eleven other racers on a winding dirt track.
The vehicle of choice is the Sanchez and you do six laps on this track.
You can use a Sub-Machine Gun on the other riders. But they are tough to
destroy. However, you can spook them into wrecking or hitting walls so you
can pass them. In addition, there is one place about a quarter of the way
up the track where the other riders always seem to wipe out at. Once you
see it then carefully go through this area to get past most of the riders.
Keep close to the others in front of you and then pass them up when they
wipe out in this area on the second lap to get into first place. As with
the previous event, a high Bike Skill helps to make this event easier.
Getting first place will net you $25,000 and spawn the BF Injection in
front of the stadium.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT12. The Freight Mission
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now that all of San Andreas is open you can finally do the Freight Mission.
This mission requires the use of a train. You can go to any of the five train
stations around San Andreas to jack one. When you get one then press Activate
Vehicle Mission to begin.
There are two levels to this mission. The first level requires that you make
five successful consecutive deliveries to each of the five train stations in
San Andreas.
After you complete Level One then you can either press Activate Vehicle
Mission to start Level Two or get out and do other things before doing Level
Two. Level two is exactly like level one except that the money is doubled.
You only have two buttons to concern yourself with - Accelerate and Reverse.
You are also stuck with the cinematic camera for the duration of the mission.
Underneath the Health Line is Time (how much time you have left), Distance
(how far you are to the next station) and Speed (how fast you are going).
To make a successful delivery you have to stop the train so that your cab is
in the red circle. If you do this correctly then you will get $150 plus 15
extra seconds (in addition to the regular time added). If you don't do this
right then your bonus and extra time will be reduced. For Level Two your
money bonus will be a maximum of $300.
Hold down Accelerate to get the train up to speed. Get the speed up to about
44 and no higher. Wait until the distance is about 350 then hit the brakes.
You should be entering the station at a slow speed and you can gently ease
the front of the train into the red circle to get your bonus. If you
overshoot then you will waste valuable time backing the train up.
Upon successful completion of Level Two you will get $50,000 and inch closer
to 100% Completion.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT13. The Ammu-Nation Challenge
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you opened up the Ammu-Nations after completion of the mission
"Doberman" then you also opened up the Ammu-Nation Challenge. The Challenge
is done on the indoor shooting range of the following Ammu-Nations:
>>Downtown Los Santos (Los Santos).
>>Blueberry (Red County).
>>Palomino Creek (Red County).
>>Ocean Flats (San Fierro).
>>El Quebrados (Tierra Robada).
>>Come-A-Lot (Las Venturas)
>>Old Venturas Strip (Las Venturas).
1
2
3
4
9mm Pistol.
Micro SMG.
Shotgun.
AK-47.
However, when you first opened up the Ammu-Nations, only the first two stages
were available. The Shotgun stage becomes available when you open up the
Badlands / San Fierro area and the AK-47 stage becomes available after you
open up the Desert / Las Venturas area.
This is why I waited until now to do the Challenge.
You must do all four weapon stages one after the other in order to complete
the Challenge. You are also in competition with two other shooters on the
range. If they outshoot you and you fail then, when you redo the Challenge,
you must start over with the 9mm Pistol and work your way back up again.
Each Weapon Stage is comprised of three smaller stages:
0========0
| Stage 1 \
0=====================================>
You must shoot off all seven pieces of the stationary target ahead of you
in order to destroy it. After destroying the first target then a second
target will appear and further away than the first. Destroy the second
target and a third target will appear and near the back wall. Destroy the
third target to move to the next stage.
0========0
| Stage 2 \
0=====================================>
A target will appear in the back and will move forward towards you. Destroy
the first target and a second target will appear in the back and will head
toward you. Destroy the second target and a third target will appear in the
back and will move toward you. Destroy the third target to move to the next
stage.
0========0
| Stage 3 \
0=====================================>
A target will drop down from the ceiling and move around the range area.
Now it becomes a free-for-all. You must destroy the target pieces and score
twenty points before your rivals do. If you get to twenty points then you
will either move on to the next Weapon Stage or complete the Challenge.
To make the Challenge easier you should have Hitman Weapon Skill Level for
each of the four weapons prior to doing the Challenge. This will allow you to
duel wield the 9mm Pistol and Micro SMG as well as increase your rate of
fire.
Even if you get Hitman Weapon Skill Level on all of your weapons, there is
still one stage that can give you fits - Shotgun (Stage 3). For some reason,
both of the computer rivals can destroy more than one target at a time which
is something you can't do. This often leads to them winning most of the time.
This is very aggravating especially when you consider that you need to go
through both the 9mm Pistol and Micro SMG Weapon Stages just to get back to
the Shotgun Stage.
The best thing to do here is wait until the target is completely down before
firing. Hold down the Attack button and only let up when the entire target is
destroyed. Try to aim for another target piece while reloading. This will
increase your chances of hitting your next target piece when you fire again.
After Shotgun (Stage 3) then it gets easier. The computer is not as
aggressive in the AK-47 Weapon Stage.
When you complete the AK-47 Weapon Stage then you will complete the
Ammu-Nation Challenge. You will also get an increase in Weapon Skill and
$10,000 plus another step toward 100% Completion.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT14. Las Venturas Gym
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
And don't forget to make a visit to Las Venturas Gym, in Redsands East, to
learn new moves from the Kickboxing Trainer to get closer to 100% Completion.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
After completing the above tasks and challenges then I am ready to continue
with the story. However, I am going to tie up some loose ends in San Fierro
before proceeding into Tierra Robada.
0==================================0
/ Asset Missions \~~~~~~~~~~~~~~~~~~~\
0==========================================================================\
| >AST2. Wang's Auto
0
0==========================================================================/
----------------------------------------------------------------------------**IMPORTANT: You *MUST* successfully complete the Driving School before you
are allowed to do the Wang's Auto Asset Missions.
----------------------------------------------------------------------------Shortly after you successfully complete the Driving School then you should
get a phone call from Jethro (if you finished the Driving School before
opening up the Desert / Las Venturas area then you should get the call just
after completion of the mission "Yay Ka-Boom-Boom").
Both Jethro and Cesar have compiled a wish-list of cars and need to turn them
around quick. He suggests that CJ purchase the Wang's Auto car dealership not
far from the Xoomer Garage Safehouse to make things look legitimate.
At this point the "CV" icon should now appear at Wang's Autos. After
completing all of the above tasks I went and bought Wang's Autos for
$50,000. When that is done then the "CV" icon will move over to the Xoomer
Garage.
And this begins a string of missions to acquire cars for the new
dealership.....
0+=+=+=+=+=+=+=+0
/ Cesar Vialpando \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CVO5. Zeroing In
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Cesar Vialpando /
0=========0
0=+=+=+=+=+=+=+=0
Zero comes up with a gadget for tracking the first target vehicle.....
0=========0
| The Plan \
0=======================>
You have to chase the target vehicle so you can stop it and steal it. The
person in the target vehicle will make occasional phone calls on her cell
phone which will allow you to track her. These calls will show as a blip on
your radar.
You need to get to the blip as fast as possible. You will notice that the
blip will turn from red to white then white to black. If the blip
disappears then the trail will go cold and you will fail the mission.
Each time you get to a blip a new blip will appear. You have to follow the
trail of blips around so you can get an accurate position on the target.
Eventually, you will get close enough to see the target vehicle. You need
to spin her out so she will exit the vehicle.
Easier said than done. When you finally find her she will be driving like
crazy while going down the narrow San Fierro streets. This will make this
mission challenging.
However, the faster you can get to her, the better because you have a good
chance of spinning her out before she gets down to the Ocean Flats area.
After you spin her out and take her car then drive it over to the Xoomer
Garage Safehouse to successfully complete the mission.
0=======0
| Reward \
0=======================>
$5,000 plus Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you can now mod cars at Wheels ArchAngels in Ocean Flats plus
the car you just took (and the others you take for this Asset) will now be
found in Wang's Autos.
0+=+=+=+=+=+=+=+0
/ Cesar Vialpando \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CVO6. Test Drive
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Cesar Vialpando /
0=========0
0=+=+=+=+=+=+=+=0
Cesar wants to get two cars sitting in a showroom across town that just
happen to be on the acquisition list.....
0=========0
| The Plan \
0=======================>
Get a car and take Cesar with you to Otto's Autos near Pier 69. After the
cutscene ends then drive off the second floor and into the street. If you
get too far behind or too far ahead of Cesar then you will fail the
mission.
When you make the first right turn then Cesar will play around with the
tram. When he turns left then keep going straight but slow down to match
the speed of the tram. This will keep you from getting too far ahead. Cesar
will then turn back toward you then turn left again. Keep going straight
and to the top of the hill, still going slowly (this will also keep you
from smacking into the trolley if you followed Cesar).
When you get to the top of the hill then turn right and stay just ahead of
Cesar. When you turn left again, at the Church in Calton Heights and go
into the tunnel, then he will use the Nitro on his car. You don't need to
use it on yours. This will help you keep better control of your car. Cesar
will zip ahead of you but won't get too far from you.
After the tunnel then Cesar will turn right and head down a hill and go
through Juniper Hollow and into Paradiso. CJ will then tell Cesar that it
is time to go back to the Xoomer Garage Safehouse.
But, as you get to the top of the hill, then the Cops show up again and the
chase resumes. When Cesar turns right then keep going straight and turn
right at the next intersection. This will allow you to avoid the car at the
bottom of the hill you would run into if you followed Cesar. You will hook
up with Cesar again at the bottom of the hill when he turns right.
Later, Cesar will get smacked by the Cops but gets through that. He decides
to cut through a park and head back toward Downtown. As you get past the
trolley station then Cesar decides to take a shortcut through an alley. But
the Cops cut him off and you have to back out.
After backing out of the alley then Cesar will go through a road under
construction. Weave through the obstacles and into the next street. From
here, go back to the Xoomer Garage Safehouse to successfully complete the
mission.
0=======0
| Reward \
0=======================>
$5,000 plus Respect Gained.
0+=+=+=+=+=+=+=+0
/ Cesar Vialpando \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CVO7. Customs Fast Track
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Cesar Vialpando /
0=========0
0=+=+=+=+=+=+=+=0
Cesar gets a tip from someone that a car that's on a wish list is being
loaded up on the Docks. CJ decides to check it out.....
0========0
| Weapons \
0=======================>
SMG.
0=========0
| The Plan \
0=======================>
Get in the car with Cesar and drive to the Docks. Get out near the crane
and enter it.
The person who gave the tip to Cesar said that the crate with the car was
marked with spray paint. But, when you enter the crane, then you find out
that none of the three crates are marked. So now you have to go through
them one at a time.
The game will then instruct you on how to use the crane. Using the Run and
Attack Buttons will drop and raise the magnet respectively. Use the shadow
of the magnet to judge its position over an object. Drop the magnet over
the object to grab it.
When you drop the object then press the Attack Button to let go. You also
use the Left Analog Stick to rotate the crane arm and move the crane along
its tracks. Grab one of the crates and bring it down into the red circle.
Then gently place it on the ground.
Cesar will tell CJ that it is not the right one. Go and grab another crate.
Drop this one into the red circle. Cesar will tell CJ that it is not the
right one. Get the third crate and place it into the red circle. That will
have the right car. I should note that the right car will always be in the
last crate regardless of what order of the crates you pick up.
After you get the target car then you will be attacked by guards. They will
come up in a car and attack Cesar. You must get out of the crane and help
defend Cesar. After killing the three guards then another car comes up with
more guards. Kill them and two more show up on foot. Kill those and then
get in the car.
Now drive to the Xoomer Garage Safehouse. It should be noted that your
reward is tied into the condition of the car. If you damage the car then
you will get less money. Take it to the nearby Pay 'N' Spray if you ding
the car. When you get to the Xoomer Garage Safehouse then the mission will
be successfully completed.
0=======0
| Reward \
0=======================>
$10,000 (maximum) plus Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you will open up.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT15. Vehicle Exports And Imports
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Go back to the Docks and to the large crane where you did the last mission to
do the Exports and Imports. The blackboard where the list can be found is
near the dry-dock gates just northeast of the crane. There are three lists to
complete with ten cars on each list. Each list will tell you what cars you
need to bring in.
You can also import cars for your own use from the same ship. When you get to
the blackboard then you can press Enter Vehicle to view which cars you can
buy. When you start the Exports and Imports Lists you will see that there are
only Clubs, Jesters, and Perennials on the list.
However, what cars you can buy is also determined by what day of the week it
is. If the day you approach the blackboard is on Tuesday then you can only
buy the cars that are under Tuesday.
Cars that you export can also be imported when you cross them off the list.
The first car you bring will appear on Saturday's list, the second will
appear on Sunday's list and so forth.
One very valuable resource and one that I recommend, that I used for this
part of the guide is the Vehicle Location Map drawn up by GamerLady (and can
be found at GameFAQs).
In the past, when you need a specific car, you had to wander aimlessly
waiting for one to spawn so you can take it. For San Andreas it has been
changed a bit to reduce that. Now every car on the lists can be found parked
somewhere so you can just take it without waiting for it to randomly spawn.
But GamerLady noticed that there are two different car spawn types.
A "Normal" car spawn is where you can find a specific car parked in a
specific spot at anytime during the game. An example would be the Journey
which is always parked at the Film Studio in Los Santos.
A "List" car spawn is where you can find a specific car parked in a specific
spot *ONLY* when it appears on the car list. An example would be the Slamvan.
It is parked behind the Nude Shop in El Corona (Los Santos) when on the list
but cannot be found there before and after the list.
It should be noted that the car might not be be where it should be when you
get to its parking spot. You might have to go around and come back to get it
to appear.
In addition, you gain bonus cars to import when you complete five and all ten
cars on a list. Of course, you also get paid when you bring in a car. If the
car is damaged then you get less money.
The best way to maximize your profit is to get the car repaired prior to
bringing it in (either by using a Pay 'N' Spray or putting it in a garage and
letting the door close - the magic repair trick) and use the railroad tracks
near the Cranberry Station to get it to the ship undamaged. Also, you need to
use the crane to keep it unscathed.
The cars will be listed as follows:
0=========0
| Car Name \
0===========================================================================0
| Reward | Cost | Spawn Type: Normal or List.
|
0===========================================================================0
| Description: What it looks like.
|
|---------------------------------------------------------------------------|
| Location: The closest, best, and/or only location it is found. May
|
|
contain additional notes.
|
0===========================================================================0
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. List One |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0========0
| Patriot \
0===========================================================================0
| Reward: $40,000 | Cost: $32,000 | Spawn Type: Normal and List.
|
0===========================================================================0
| Description | A standard military issue Humvee.
|
|-------------+-------------------------------------------------------------|
| Location
| The Normal spawn location is at the Easter Basin Naval
|
|
| Station. Of course, you get a 5-Star Wanted Rating if you
|
|
| to get it from there. Fairly hazardous.
|
|
|
|
|
| However, when it appears on the list, it will also spawn
|
|
| within the parking lot for Easter Bay Chemicals southeast
|
|
| of Easter Bay Airport. Get the Patriot from here instead of |
|
| trying to get it from the Naval Station. Much easier.
|
|
|
|
|
| Easier still is if you took advantage of any of the Early
|
|
| Exploration Exploits and stored a Patriot at the Xoomer
|
|
| Garage Safehouse while exploring the San Fierro area.
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0========0
| Sanchez \
0===========================================================================0
| Reward: $10,000 | Cost: $8,000 | Spawn Type: Normal.
|
0===========================================================================0
| Description | A dirt bike.
|
|-------------+-------------------------------------------------------------|
| Location
| The nearest location would be at the bottom of Mount
|
|
| Chiliad at the Finish Line for the Chiliad Challenge
|
|
| (Badlands).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0========0
| Stretch \
0===========================================================================0
| Reward: $40,000 | Cost: $32,000 | Spawn Type: List.
|
0===========================================================================0
| Description | A white stretch limousine.
|
|-------------+-------------------------------------------------------------|
| Location
| Behind Wang's Autos (San Fierro).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0========0
| Feltzer \
0===========================================================================0
| Reward: $35,000 | Cost: $28,000 | Spawn Type: List.
|
0===========================================================================0
| Description | A high-end convertible.
|
|-------------+-------------------------------------------------------------|
| Location
| In the parking lot of the Motel on the far east side of
|
|
| Flint County (north of the 69 Gas Station) (Badlands). This |
|
| may take a few passes to get it to appear.
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==========0
| Remington \
0===========================================================================0
| Reward: $30,000 | Cost: $24,000 | Spawn Type: List.
|
0===========================================================================0
| Description | Looks like a modded Cadillac with some fins on the back.
|
|-------------+-------------------------------------------------------------|
| Location
| In the parking lot of Unity Station (Los Santos).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0========0
| Buffalo \
0===========================================================================0
| Reward: $35,000 | Cost: $28,000 | Spawn Type: Normal.
|
0===========================================================================0
| Description | A mid-80s Camaro IROC-Z style muscle car.
|
|-------------+-------------------------------------------------------------|
| Location
| At the Fern Ridge Safehouse (Red County).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=========0
| Sentinel \
0===========================================================================0
| Reward: $35,000 | Cost: $28,000 | Spawn Type: Normal.
|
0===========================================================================0
| Description | A mid-level four door sedan.
|
|-------------+-------------------------------------------------------------|
| Location
| At the southeast part of the Film Studio in Vinewood (Los
|
|
| Santos).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=========0
| Infernus \
0===========================================================================0
| Reward: $95,000 | Cost: $76,000 | Spawn Type: Normal.
|
0===========================================================================0
| Description | A high-end sports car with a spoiler in the back. Very
|
|
| different looking than the Infernus in both GTA3 and Vice
|
|
| City.
|
|-------------+-------------------------------------------------------------|
| Location
| At the north end of the block north of the Paradiso
|
|
| Safehouse (San Fierro).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Camper \
0===========================================================================0
| Reward: $26,000 | Cost: $20,800 | Spawn Type: Normal.
|
0===========================================================================0
| Description | An old Volkswagon style van.
|
|-------------+-------------------------------------------------------------|
| Location
| In the small parking lot behind the SubUrban Clothes Store |
|
| / Tattoo Parlor in Hashbury (San Fierro).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0========0
| Admiral \
0===========================================================================0
| Reward: $35,000 | Cost: $28,000 | Spawn Type: Normal.
|
0===========================================================================0
| Description | A Mercedes style 4-door sedan.
|
|-------------+-------------------------------------------------------------|
| Location
| In the east parking lot for the Papercuts Office Supply
|
|
| store north of the Conference Center (Los Santos).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
For bringing in five of the cars listed you get the Monster (Cost: $32,000).
For bringing in all ten cars listed you also get the Windsor (Cost: $28,000)
plus a $50,000 bonus which is attached to the reward for the tenth car.
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. List Two |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0========0
| Slamvan \
0===========================================================================0
| Reward: $19,000 | Cost: $15,200 | Spawn Type: List.
|
0===========================================================================0
| Description | A modified combination of a Hermes and a pickup truck.
|
|-------------+-------------------------------------------------------------|
| Location
| Behind the pink and green Nude Shop (not far from the Los
|
|
| Santos International Airport gates) in El Corona (Los
|
|
| Santos).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===============0
| Blista Compact \
0===========================================================================0
| Reward: $35,000 | Cost: $28,000 | Spawn Type: List.
|
0===========================================================================0
| Description | A Honda CRX style compact car.
|
|-------------+-------------------------------------------------------------|
| Location
| By the small radar tower at Easter Bay Airport (San
|
|
| Fierro).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=========0
| Stafford \
0===========================================================================0
| Reward: $35,000 | Cost: $28,000 | Spawn Type: List.
|
0===========================================================================0
| Description | A Rolls-Royce type luxury vehicle.
|
|-------------+-------------------------------------------------------------|
| Location
| In front of the Vank Hoff Hotel in Queens (San Fierro).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======0
| Sabre \
0===========================================================================0
| Reward: $19,000 | Cost: $15,200 | Spawn Type: List.
|
0===========================================================================0
| Description | A 1970-1972 Buick GSX.
|
|-------------+-------------------------------------------------------------|
| Location
| In the parking lot by the north baseball diamond for the
|
|
| main park in Garcia (San Fierro).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0========0
| FCR-900 \
0===========================================================================0
| Reward: $10,000 | Cost: $8,000 | Spawn Type: List.
|
0===========================================================================0
| Description | A mid-range motorcycle.
|
|-------------+-------------------------------------------------------------|
| Location
| At the large Julius Thruway North Well Stacked Pizza in Las |
|
| Venturas. If you got at least all Silvers at the Bike
|
|
| School then you should find it there too.
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0========0
| Cheetah \
0===========================================================================0
| Reward: $105,000 | Cost: $84,000 | Spawn Type: List.
|
0===========================================================================0
| Description | A Ferrari Testarossa style sports car.
|
|-------------+-------------------------------------------------------------|
| Location
| In front of a house with a yellow garage door in northwest |
|
| Prickle Pine just north of the Prickle Pine Safehouse (Las |
|
| Venturas).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0========0
| Rancher \
0===========================================================================0
| Reward: $40,000 | Cost: $32,000 | Spawn Type: Normal and List.
|
0===========================================================================0
| Description | A large SUV.
|
|-------------+-------------------------------------------------------------|
| Location
| The Normal spawn Rancher can be found on a small farm north |
|
| of Hunter Quarry east of the Fort Carson Cluckin' Bell
|
|
| (Bone County). The List spawn Rancher can be found on the
|
|
| southwest side of EasterBoard Farm in Blueberry Acres (Red |
|
| County).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=========0
| Stallion \
0===========================================================================0
| Reward: $19,000 | Cost: $15,200 | Spawn Type: List.
|
0===========================================================================0
| Description | A 1967-1969 Pontiac Firebird, with the Ram Air hood scoops |
|
| option, convertible.
|
|-------------+-------------------------------------------------------------|
| Location
| In front of the SupaSave in central Juniper Hill (San
|
|
| Fierro).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Tanker \
0===========================================================================0
| Reward: $35,000 | Cost: $28,000 | Spawn Type: List.
|
0===========================================================================0
| Description | A slightly larger version of the Linerunner. Has a very
|
|
| large front bumper that hangs low to the ground.
|
|-------------+-------------------------------------------------------------|
| Location
| By Jays Diner on the main highway south of the Bayside
|
|
| Tunnel in Tierra Robada (Desert).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======0
| Comet \
0===========================================================================0
| Reward: $35,000 | Cost: $28,000 | Spawn Type: List.
|
0===========================================================================0
| Description | A late-80s Porsche 911 Carrera style open top sports car.
|
|-------------+-------------------------------------------------------------|
| Location
| In the parking lot for the Avispa Country Club (San
|
|
| Fierro).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
For bringing in five of the cars listed you get the Bandito (Cost: $12,000).
For bringing in all ten cars listed you also get the Turismo (Cost: $76,000)
plus a $100,000 bonus which is attached to the reward for the tenth car.
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. List Three |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0======0
| Blade \
0===========================================================================0
| Reward: $19,000 | Cost: $15,200 | Spawn Type: Normal.
|
0===========================================================================0
| Description | A mid-range convertible.
|
|-------------+-------------------------------------------------------------|
| Location
| Just southeast of the El Corona Safehouse (Los Santos).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0========0
| Freeway \
0===========================================================================0
| Reward: $10,000 | Cost: $8,000 | Spawn Type: Normal.
|
0===========================================================================0
| Description | A Harley-Davidson style motorcycle.
|
|-------------+-------------------------------------------------------------|
| Location
| There are two locations: on the southwest corner of the
|
|
| shantytown in the middle of the Panopticon (Red County) and |
|
| behind the house right next to the gas station next to RS
|
|
| Haul (Flint County).
|
|
|
|
|
| Strangely though, when I tried these locations,the game
|
|
| would spawn anything *BUT* a Freeway so these two locations |
|
| may not be too reliable.
|
|
|
|
|
| If you completed the Bike School in Las Venturas then you
|
|
| can get the Freeway there. Or you can do the Hippy Shopper |
|
| Courier Asset Mission and acquire it after completing, or
|
|
| failing, the mission.
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=====0
| Mesa \
0===========================================================================0
| Reward: $25,000 | Cost: $20,000 | Spawn Type: List.
|
0===========================================================================0
| Description | A basic Jeep.
|
|-------------+-------------------------------------------------------------|
| Location
| At the base of Mount Chiliad at the Finish Line for the
|
|
| Chiliad Challenge (Badlands).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| ZR-350 \
0===========================================================================0
| Reward: $45,000 | Cost: $36,000 | Spawn Type: List.
|
0===========================================================================0
| Description | Another high-end sports car with a spoiler in the back.
|
|-------------+-------------------------------------------------------------|
| Location
| In the parking lot for The Clown's Pocket (Las Venturas).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======0
| Euros \
0===========================================================================0
| Reward: $35,000 | Cost: $28,000 | Spawn Type: List.
|
0===========================================================================0
| Description | A early-90s Nissan 300ZX style mid-range sports car.
|
|-------------+-------------------------------------------------------------|
| Location
| Underneath the Sphinx near The Camel's Toe Safehouse
|
|
| entrance (Las Venturas).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0========0
| Banshee \
0===========================================================================0
| Reward: $45,000 | Cost: $36,000 | Spawn Type: Normal.
|
0===========================================================================0
0===========================================================================0
| Description | A dune buggy.
|
|-------------+-------------------------------------------------------------|
| Location
| On the beach southwest of the Avispa Country Club (San
|
|
| Fierro).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
For bringing in five of the cars listed you get the Vortex (Cost: $20,800).
For bringing in all ten cars listed you also get the Bullet (Cost: $84,000)
plus a $200,000 bonus which is attached to the reward for the tenth car.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
By completing all three lists then you complete the Vehicle Export and Import
job and take three more steps toward 100% Completion.
Now to finish off Wang's Auto Asset.....
0+=+=+=+=+=+=+=+0
/ Cesar Vialpando \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CVO8. Puncture Wounds
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Cesar Vialpando /
0=========0
0=+=+=+=+=+=+=+=0
Cesar is frustrated trying to get a target car. The woman driving it won't
stop and drives like a maniac. But CJ gets an idea on how to stop her.....
0=========0
| The Plan \
0=======================>
Get
are
use
you
in the marked car. It has been modified to use Stingers. These Stingers
used to blow out tires. You need to get in front of the target car and
a Stinger to blow the tires so you can get the car. Be careful though,
only have three Stingers to use.
When you get in the car then the target car will appear on the radar. She
will be heading south toward Angel Pine. You need to get in front of her
and press Attack to drop a Stinger and pop her tires. But she will be
driving fast and weaving around the traffic on the narrow streets near
Angel Pine thus making things a little tricky. However, it's really not
that hard to get in front of her to use the Stinger.
After you pop the tires then get out of your car and go towards hers. You
will get a call from Cesar and CJ tells him of the acquisition. CJ will
also repair the blown tires. From there, just drive on over to the Xoomer
Garage Safehouse to successfully complete the mission.
0=======0
| Reward \
0=======================>
$5,000 plus Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you will complete Wang's Autos Asset and gain a Money Icon at
the dealership that will generate maximum revenue of $8,000 per day. Now
it's time to deal with that mysterious person that called earlier.....
0+=+=+=0
/ ?????? \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >???2. Monster
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ ?????? /
0=========0
0+=+=+=0
When CJ gets to the ranch then this mystery person wants him to take a
certain vehicle out for a spin.....
0=========0
| The Plan \
0=======================>
The vehicle is a big Monster truck. You have to navigate a checkpoint
course that winds through the desert area in less than 6:30 to pass. There
are thirty five checkpoints to get.
In addition, the truck has a four-wheel steering system instead of a
handbrake. What this means is that, when you press Handbrake, then all four
tires turn when you turn the vehicle. This allows you to turn the truck on
a dime for very sharp cornering although it still swerves a bit when you
exit the turn. It takes a little while to get used to.
The truck allows you to make your own path to each checkpoint. Be careful
to use the Reverse to brake instead of using Handbrake if you need to slow
down.
When you get back to the ranch then you will be compared on a high score
list with previous drivers. The better your time, the more flattering the
comments and the more money you get. If you get a time below 4:20 then your
reward will be $5,000 (thanks to Randy Russell for that information). This
also successfully completes the mission.
0=======0
| Reward \
0=======================>
$4,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you will get another phone call from this mystery person. He
wants CJ to get back to the ranch and promises to explain everything.....
0+=+=+=0
/ ?????? \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >???3. Highjack
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ ?????? /
0=========0
0+=+=+=0
CJ finally meets this mystery person face-to-face: Mike Toreno. The same
person who he thought died in a helicopter explosion he caused. It turns
out that Toreno is a government agent and needs Carl to do things he can't
get caught doing. He also wants Carl to call up Cesar and commandeer a
truck for him.....
0=========0
| The Plan \
0=======================>
Get on the motorcycle and take Cesar with you to go after the truck. The
truck is on the Garver Bridge heading into San Fierro. Go on the freeway
and onto the Garver Bridge to go after the truck.
When you get to the truck then you need to get close to the driver and hold
that position for a few seconds so Cesar can jump onto the truck. This is a
little tricky because the driver of the truck is weaving through traffic
and knocking the cars around.
When Cesar finally gets in the truck then he will then struggle with the
driver. After a few seconds, in which case Cesar will overpower the driver,
then the truck stops. Then get in the truck and drive it to the Xoomer
Garage Safehouse to successfully complete the mission.
0=======0
| Reward \
0=======================>
$7,000.
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY12. Mike Toreno
+
0==========================================================================/
As mentioned earlier, Mike Toreno is
things he can't get caught doing. He
on how things should be. Despite the
him CJ has no choice but to work for
may be able to help him.
0+=+=+=+=+=+0
/ Mike Toreno \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MTO1. Interdiction
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Mike Toreno /
0=========0
0=+=+=+=+=+=0
After being informed that Sweet is fine and protected then CJ is needed to
go and get some precious cargo.....
0========0
| Weapons \
0=======================>
Heat-Seeking RPG.
0======0
| Notes \
0=======================>
Go to the Ruins at Aldea Malvada to get some Heat-Seeking RPGs prior to
doing the mission.
0=========0
| The Plan \
0=======================>
You need to go over to El Castillo Del Diablo to drop the flare. But first
you need to go over to the ghost town in Las Brujas.
Use the BF Injection nearby to get there. When you get to the ghost town
then you are provided with a RPG and the use of three different vehicles to
get you up to El Castillo Del Diablo. Don't bother with the RPG - just take
a vehicle (I prefer the Sanchez) and get up to the blip.
When you get there then CJ will drop the flare. As the helicopter
approaches then it is intercepted by black helicopters. You must protect
the large helicopter from the black helicopters. This is where the
Heat-Seeking RPGs come into play. You will deal with a total of five black
helicopters but only two will show to attack at any one time.
Aim the Heat-Seeking RPG at a black helicopter and track it until the
reticle becomes red. Then launch and forget. The rocket will do the rest.
Target another black helicopter and repeat the process. Using the
Heat-Seeking RPGs makes this part of the mission easy.
Make sure that the black helicopter you target are not too close to you or
you may get hurt when it crashes near you. But there will be some Health
nearby in the ruined shack just in case you do get injured. When you
destroy all five black helicopters then the large helicopter will fly off
and drop a package north of the Verdant Meadows Aircraft Graveyard.
Get back on your vehicle and drive off to get it. When you get there then
pick it up and take it back to El Castillo Del Diablo to successfully
complete the mission.
0=======0
| Reward \
0=======================>
$1,000.
0=+=+=+=+=+=0
/ Mike Toreno \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MTO2. Verdant Meadows
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Mike Toreno /
0=+=+=+=+=+=0
Toreno wants CJ to go over to the Verdant Meadows Aircraft Graveyard and buy
it for him. He is to offer the owners of the property a dollar and kill them
if they give him a hard time. This is not a mission per se. Just go on over
and buy the property. However, it is abandoned and it will cost you $80,000.
And, in buying the property, you are also opening up.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT16. Learning To Fly (Verdant Meadows Flight School)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
After buying the Verdant Meadows Aircraft Graveyard then you open up the
Verdant Meadows Flight School (operated by Mike Toreno). There are ten tests
to pass in order to proceed further in the story.
Like the other schools, you also get bonus vehicles for getting all Bronzes,
Silvers, and Golds. They can be found parked near your Verdant Meadows
Aircraft Graveyard Safehouse:
>>All Bronzes - Rustler.
>>All Silvers - Stuntplane.
>>All Golds - Hunter.
If you want to use the Hunter in the Vigilante Mission or for general
mischief then you need to get all Golds here. Fortunately, most of the tests
are easy to get Golds in but there are a couple that will be a bit
frustrating.
There are three aircraft that are used at the School: Rustler, Hunter, and
the Stuntplane.
When flying the Rustler then you need to get high up in the air quickly
without stalling. The best thing to do when taking off is to angle up gently
until you are up in the air. Once in the air then raise the landing gear and
angle up about 45 degrees. This will allow you to increase speed and altitude
quickly so you can reach the coronas.
The Stuntplane has very sensitive controls which make it hard to control.
Gentle movements of the joystick is all that is needed to maintain control of
the aircraft. It will take a little practice to effectively fly the plane.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0========0
| Takeoff \
0=========================================================>
You have to lift off and fly though three coronas. Very easy to pass. Do
this in 30 seconds to get Gold.
0===========0
| Land Plane \
0=========================================================>
You have to fly through one corona and land the plane. Then stop in the
designated area. You can't let the nose touch the ground or you will incur
a damage penalty. Do this in under 30 seconds to get the Gold.
0================0
| Circle Airstrip \
0=========================================================>
You have to fly a circular course near the airfield. You are also given a
choice of a Counterclockwise or Clockwise direction. Not too hard to pass.
Do this in under a minute to get Gold.
0=========================0
| Circle Airstrip And Land \
0=========================================================>
This is harder than the last test. You fly the same circular course but now
you have to land the plane into the designated area. Screwing up the
landings is what may cost you some chances to pass the test. Do this
perfectly in under 80 seconds to get the Gold.
0===================0
| Helicopter Takeoff \
0=========================================================>
You must liftoff, rise straight up then level, turn around, and fly through
a corona. Very easy to pass and you will probably get the Gold just by
completing it the first time.
0================0
| Land Helicopter \
0=========================================================>
You must now land the helicopter. Very easy to pass. May take a couple of
tries to get the Gold.
0================0
| Destroy Targets \
0=========================================================>
You have to destroy three static targets on the runway then two moving
targets near the Snake Farm.
Use the Rockets to destroy the trucks (although Randy Russell says that the
Machine Guns are better for that task) and use the Machine Gun to destroy
the vans. After that then land the Hunter on the runway pointing east.
This is a little harder because of lining up the targets and trying to
destroy them as quickly as possible plus landing the Hunter correctly. You
can get Gold if you do this in under 85 seconds.
0==============0
| Loop-The-Loop \
0=========================================================>
You have to go through two coronas. After passing through the first corona
then pull back the stick to do the loop and fly through the second corona
to end the test. Fairly easy to pass but more frustrating to Gold in.
Why? Because of the very tight time limit. You need to do this in 21
seconds to get the Gold and I always seem to end up with 22 seconds. The
best way to get the necessary speed to make an attempt at Gold is after the
first corona wait until you are near the second corona to do the loop
instead of doing it after the first one.
Also keeping the plane straight after the loop will improve your chances at
Gold. Some people have had success getting the Gold by going into First
Person view during this test.
This task on the PC version is easier because of the keyboard controls
which will allow you to keep the plane straight far more easily than with
the Analog Sticks on the console versions.
0============0
| Barrel Roll \
0=========================================================>
This test is much harder than the last one.
You have to use the Stuntplane to fly through one corona, do a barrel roll,
then fly through the second corona to end the test. The extremely sensitive
controls of the Stuntplane make it very easy for you to corkscrew it into
the ground.
It will take many attempts before you can get the handle on this plane.
Just like in the last test, the best way to get Gold is to wait until you
get near the second corona, and slightly above it, before doing the barrel
roll. When you do the roll you'll also start heading down so, if you start
slightly above the top of the corona, then you'll go through the middle as
you finish the roll.
Some people have had success getting the Gold by going into First Person
view during this test. You need to do this test in 18 seconds or less to
get the Gold.
Again, this task on the PC version is much easier than the console versions
because of the keyboard controls which will allow you to keep the plane
from corkscrewing into the ground.
0======================0
| Parachute Onto Target \
0=========================================================>
You have to skydive down and deploy your chute. Then you have to glide to a
target area. The target area is divided into scores. You have to land in
the center to increase your chances for passing.
This is very easy to pass and get Gold in. When you start the test then
push forward to speed down. When you are prompted to deploy your parachute
then wait five seconds and then deploy. Then pull back on the stick to help
you land in the center. Landing in the center in 55 seconds will get you
the Gold.
(where it spins
lot when trying to
hard because of
loose.
Then it gets hard again because of Missionary Hill. The traffic on that
hill can make things tricky. Your opponents may be able to catch up to
you here but, once you get back on the freeway, then you can get ahead
of them again. Once you get past the Xoomer Gas Station then it is
pretty much smooth sailing from there.
>>Race #6 - Country Endurance (Bullet)
************************************
The Bullet is a much better car than the Phoenix. This course is long
but there are plenty of opportunities to get ahead. The traffic
disappears when you get past the bridge leading back into Red County,
comes back again for a short time when near the Los Santos Inlet, then
re-appears when you get near the San Fierro area.
There are also plenty of places to
easily do when you forget how much
turns in the middle and the end of
get off the course. The curve near
major danger spot.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Las Venturas Race Tournaments (Cars) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
The Las Venturas Race Tournaments (Cars) can be picked up behind a building
in the southern part of LVA Freight Depot. There are only four races to be
performed but they are more lengthy than the others.
>>Race #1 - SF to LV (Banshee)
****************************
Despite the length this race isn't too hard. It's a little tricky in
the beginning because of your rivals trying to get position. However,
most of them will get caught up in the toll booths for the Gant Bridge
so you can get to first place rather quickly. You still have to be wary
of the traffic because of their lane switching and you certainly don't
want to get caught up in that.
>>Race #2 - Dam Rider (NRG-500)
*****************************
At the beginning you can use your sub-machine gun to mess up or even
take down some of your opponents. This will help you get to first place
quickly. There are also a few little shortcuts that can help you to
stay in first place.
>>Race #3 - Desert Tricks (FCR-900)
*********************************
Your opponents are much better so it is a little harder to pass them
up. There is a little shortcut at the hairpin turn just as you get to
the road. You can use the long straightaway across the bridge to get
some speed. Usually the leader will stumble just past the Xoomer Gas
Station thus allowing you to pass him up. If he tries to pass you up
then just use your sub-machine gun on him to take him down.
>>Race #4 - LV Ringroad (Turismo)
*******************************
The course involves you going around Las Venturas using the main
freeways. The hard part is dealing with the traffic. The best thing to
do is get on the right shoulder and stay there. This will allow you to
pass up traffic, and your opponents, with ease. Just be careful when
you get to exit ramps because of the traffic trying to use them.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Las Venturas Race Tournaments (Aircraft) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
The Las Venturas (Aircraft) Race Tournaments can be picked up behind a
building just to the right of the airport gate at Las Venturas Airport. There
are six races to be performed but they are done with aircraft instead of
cars. The main thing about these races are that you don't have opponents to
deal with. Take your time through the courses and you should be fine.
>>Race #1 - World War Ace (Rustler)
*********************************
The Rustler is an old WWII plane that has good speed and handles okay.
The course winds through Downtown Los Santos and through the country
and back again. The early part of the course is the hardest because of
the hill at Verdant Bluffs and the checkpoint between buildings.
If you swerve around too much trying to get checkpoints then put down
the landing gear. It will serve as a brake to help you keep a handle on
the plane.
>>Race #2 - Barnstorming (Stuntplane)
***********************************
This race can be a real pain because of the plane that you use. As you
have already found out during Flight School, the Stuntplane has very
sensitive controls and it is very easy to wipe out the plane. It also
has a nasty tendency to sputter when trying to climb.
This can be a problem in the middle of the course when you need to go
up a hillside and over some trees. Another problem spot is when you
have to turn left and go under a bridge in south Flint County.
Use the Look Left and Look Right buttons to gently turn the plane when
it is level. Also make fine movements of the stick to maintain control.
I also found out that tapping Accelerate allows me to maintain a solid
but controllable speed.
>>Race #3 - Military Service (Hydra)
**********************************
The Hydra is a VTOL (Vertical TakeOff and Landing) plane that is based
on the Harrier jet. Since that this is probably the first time you will
be flying the plane, here is a *VERY* important piece of info.
To go from vertical liftoff mode to jet mode, push up on the Right
Analog Stick for a few seconds. When you need to go from jet mode to
landing mode then pull back on the Right Analog Stick for a few
seconds.
The best thing to do is leave the landing gear down when you do the
course. This will slow down the jet quite a bit but will allow you to
maintain control of the Hydra.
The only problem part comes when you get near the Restricted Area. The
first time you get near it then try to stay near the mesas to your left
and clip the corona with your right wing. When you come around the
second time then try to clip the corona with your left wing.
As you fly over the southwest portion of San Fierro near the end of the
course then you may want to put up the landing gear to improve your
time.
>>Race #4 - Chopper Checkpoint (Maverick)
***************************************
This is not much different than the Chopper Checkpoint Races done in
Vice City. The Maverick is an easy to control chopper plus the course
isn't too hard either. You should have no problems here unless you
really suck at flying helicopters.
>>Race #5 - Whirly Bird Waypoint (Maverick)
*****************************************
You still use the same helicopter as in the last race but the course is
much harder. You have to go in-between buildings a lot during the first
half of the course. Make careful movements and take your time.
Once you
will get
version,
a little
get out near the clock tower and head north then the course
a lot easier. According to Phil Carter, who has the PC
the chopper is a San Andreas News chopper which appears to be
harder to control.
If you got all Golds at the Flight School or acquired one by storing one and
failing "Heli Hell" and you waited until now to do it then you can go ahead
and do the Vigilante Mission using the Hunter attack helicopter.
The powerful Machine Gun and Rockets of the Hunter will allow you to quickly
complete the twelve levels you need to finish to obtain the increased Body
Armor and take another step toward 100% Completion.
You can also continue beyond Level 12 of the Vigilante Mission and make more
money for yourself. The rewards for completing a level will increase the
longer you play the Mission. If you're really good at flying the Hunter then
you can make a lot of money quickly. Perhaps even more money than by using
the Inside Track Betting parlors.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT19. Vigilante Mission (Rhino)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Of course, if you unable to get all Golds to spawn the Hunter, then there is
an another way to do the Vigilante Mission. Just south of Verdant Meadows
Aircraft Graveyard is the Restricted Area. It is here where you can acquire a
Rhino tank.
Although you opened up the Desert / Las Venturas area after completion of the
mission "Yay Ka-Boom-Boom" , the Rhino won't spawn here until after
completion of the mission "Verdant Meadows". This is because, after "Verdant
Meadows", is when you can max out your Wanted Rating at 6-Stars.
It is best to know where the nearby Police Bribes are at before trying to
acquire the Rhino because you will get a 5-Star Wanted Rating when entering
the Restricted Area. After getting rid of the Wanted Rating then you can
safely start the Vigilante Mission.
The best place to start is around the Fort Carson area (as suggested to me by
Bragon the Bat). Most of the targets will tend to stay in the rural areas so
you won't have to deal with as much traffic.
The tank is fast enough to let you to ram the target vehicles instead of
shooting them. This will allow you to keep the Wanted Ratings to a minimum.
And, since the tank is impervious to gunfire, then you can get Level 12 and
beyond without much effort.
Just don't let the Rhino linger near any large flames since fire is the only
thing that can destroy it (and destroy it quickly might add).
Now back to the Main Story.....
0==================================0
/ Asset Missions \~~~~~~~~~~~~~~~~~~~\
0==========================================================================\
| >AST3. Verdant Meadows Aircraft Graveyard
0
0==========================================================================/
After completion of "Learning To Fly" then you open up the Verdant Meadows
Aircraft Graveyard Asset Missions. Here you use various aircraft to complete
your missions. There are four missions total and can be picked up at the
front of the hangar where the Rustler is kept.
It should be noted that you must complete the Verdant Meadows Aircraft
Graveyard Asset missions before you are allowed to do "Saint Mark's Bistro".
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
/ Verdant Meadows Aircraft Graveyard Asset \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >VMG1. N.O.E.
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Verdant Meadows Aircraft Graveyard Asset /
0=========0
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
After being ambushed by Mike Toreno he wants CJ to drop off equipment to
some of Toreno's friends.....
0=========0
| The Plan \
0=======================>
Get in the Rustler and head to the runway. You have ten minutes to drop the
stuff off and fly back. The drop point is in Angel Pine. You also have to
fly low or you will show up on the radar.
If your Visibility Bar maxes out then you will be spotted and some Hydras
will fly toward you to check you out. Duck back under the radar to throw
them off. If you are still visible then they will fire on you. Duck the
missiles or you will be destroyed.
The best route to use, according to Randy Russell and which I found to be
very useful, is to fly due west and when you get near Las Payasadas turn
north. When you reach the water then turn west and fly down close to the
water. Follow the coastline and you will reach San Fierro.
Keep going south until you reach Angel Pine. Lower your landing gear to
slow you down and make it easier for you to fly through the corona. Once
you make the drop then raise your landing gear and go back the way you
came.
Follow the coastline and, when you get near Las Payasadas, then fly up and
over the small town then put down your landing gear and ease down onto the
runway. After you have landed the plane on the runway then the mission is
successfully completed.
0=======0
| Reward \
0=======================>
$15,000.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
/ Verdant Meadows Aircraft Graveyard Asset \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >VMG2. Stowaway
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Verdant Meadows Aircraft Graveyard Asset /
0=========0
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
Some government agents land at the airstrip and begin to on-load some
stuff. Toreno wants CJ to do some "pest control" and get rid of these rival
agents.....
0========0
| Weapons \
0=======================>
--Baseball Bat.
--Nightstick.
--Silenced 9mm Pistol.
0=========0
| The Plan \
0=======================>
There are two parts to this mission.
The first part involves getting on the plane. You need to go up the ramp of
the plane using a motorcycle. However, when you start your approach, then
the plane will be trying to take off. Worse, somebody on the plane will be
throwing barrels down the ramp in an attempt to keep you from getting on
the plane.
If you get knocked off course by a barrel then you'll fail the mission
because you won't be able to straighten back out and make another attempt
at the ramp before the plane takes off.
But you can avoid the barrels by approaching the ramp at an angle instead
of straight on. The barrels spread out when they are thrown from the plane.
Just stay to the right of the spread pattern as you approach the ramp.
When you start your approach then go straight past the truck, which should
be to your left, and lean forward a little to gain speed and gently angle
left toward the ramp as you get closer but staying just outside the spread
pattern of the barrels. You should be able to get to the ramp just before
it starts to close.
The second part is when you get on the plane. You need to go to the front
of the plane to plant some explosives so you can destroy the plane. If you
don't have any Remote Explosives to blow up the plane then you will be
given some.
In addition, there are still barrels coming down the middle of the plane.
They will knock you down but they don't seem to do any damage. There are
also several agents throughout the plane that should be dealt with. You
have to be careful when using firearms on the plane.
If you miss one of the agents then you will blow up the plane, with you in
it, and fail the mission. When I want to use a firearm then I use the
Silenced 9mm Pistol but I still recommend the use of a melee weapon.
Gradually go up the plane and dispose of the agents with your weapon of
choice. Get the Parachute off the last agent so you can get off the plane
safely.
It should be noted that even if you have a Parachute or max Flight Skill
you will need to kill this agent to get the Parachute. If you exit the
plane without a Parachute then you will fail the mission and die (you will
smash onto the top of a car at the drive-in theater in Fort Carson).
After you get to the very front of the plane then plant the Remote
Explosive and exit the plane through the rear ramp to successfully complete
the mission.
0=======0
| Reward \
0=======================>
$20,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you will be free-falling so you will need to parachute safely
to the ground. However, you will be really high up. I mean really high up.
You start free-falling way above the maximum flight ceiling somewhere over
Fort Carson. When using the Parachute you can actually glide all the way
back to Verdant Meadows Aircraft Graveyard (while avoiding the Restricted
Area).
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
/ Verdant Meadows Aircraft Graveyard Asset \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >VMG3. Black Project
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Verdant Meadows Aircraft Graveyard Asset /
0=========0
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
CJ hooks up with The Truth again and together they head off to a place not
on any map.....
0========0
| Weapons \
0=======================>
--Silenced 9mm Pistol (300+ rounds).
--M4.
0=========0
| The Plan \
0=======================>
The Truth wants you to go into the Restricted Area and get the Black
Project under development. The best way into the bunker complex is through
the blast doors.
There are also searchlights and soldiers on patrol. If you are seen then
the blast doors will be locked down and you will have to find another way
inside. You will be given Thermal Goggles and several ways that you can get
through this area. You need to get in by 0530 or you will fail the mission.
When you start the mission then you will be outside the entrance and you
will also see a Body Armor icon near the inside of the entrance. The
fastest way is through stealth and using the Silenced 9mm Pistol to kill
any nearby soldiers.
Avoid the searchlights and head to the control tower. Once there then step
into the red circle to open the blast doors and run to them before they
close again. If you are spotted and there is a lock-down then go to the
nearby vents to gain entrance. At the end of the vent shaft is a Health
Icon if you need it.
Once inside then you need to get to the research facility to gain access to
the Black Project. You are also prompted to disable the SAM's outside to
make it easier for you later. You will also need to deal with the soldiers
throughout the complex as you progress. The soldiers carry M4's so you can
get some ammo for yours when you kill them.
When you reach the first room then turn right and up the stairs to enter a
small room with a Body Armor Icon and a Mini-Gun. Get rid of all of the
soldiers in this room and go down to the lower floor. Go south and you will
be on the upper level of a larger room. Kill everybody here before
proceeding.
In the next room to the south there is a Body Armor Icon. Head down to the
lower level and head east along the grilled walkway. If you look down then
you will see a Health Icon and a Body Armor Icon. There are two ways to go
down below the grilled walkway to retrieve them if you need them.
Go up the stairs and you will enter another area with crisscrossing
hallways. There are several soldiers here and you should deal with them
before proceeding. There is a corridor that angles up and into the next
large room that has a Body Armor Icon and a scientist with a Pass Card. Get
the Pass Card and go to the red circle to open the door to gain access to
the Black Project.
The next area leads down to the Black Project and has a long set of stairs
winding down to it. It also has lots of soldiers you need to get rid of and
this is when you really need to use the M4. Go down the stairs and stop
every so often to kill any soldiers you can target. When you finally clear
the area of soldiers and get downstairs then you will finally find the
Black Project - a Jetpack!
Get the Jetpack and go straight up to get out. You will be provided with a
Micro SMG to kill any soldier while trying to get up and out of the complex
regardless of whatever Sub-machine Gun you had previously.
Then head over to Arco Del Oeste to drop off the Jetpack to The Truth. As
you fly there then the game will instruct you on how to use the Jetpack.
You can only use the 9mm Pistol and Micro SMG when shooting from above
while using the Jetpack (and yes, even dual wielded). When you reach the
blip and The Truth then the mission will be successfully completed.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
At this point you're stuck with the Micro-SMG but you may want to wait
until after the next mission before going back to Ammu-Nation to switch
back to the SMG.
But you are provided with a Sanchez so you can get off the mountain. Also,
you can now purchase Desert Eagles at all Ammu-Nations. In addition, the
Thermal Goggles will now spawn in the following locations:
>>In Madd Dogg's Crib (Los Santos) inside the barroom on first floor by
the large TV after completion of "A Home In The Hills".
>>Inside of Zero RC [southeast corner] (San Fierro).
>>Underneath the north part of the huge dish (by the Sandking) at The Big
Ear (Bone County).
>>Inside the short control tower at the south central part of the
military complex at the Restricted Area (Bone County).
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
/ Verdant Meadows Aircraft Graveyard Asset \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >VMG4. Green Goo
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Verdant Meadows Aircraft Graveyard Asset /
0=========0
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
Now The Truth wants CJ to fly the Jetpack to a train and steal "whatever
they least want you to get".....
0========0
| Weapons \
0=======================>
Micro SMG (provided).
0=========0
| The Plan \
0=======================>
Regardless of whatever sub-machine gun you have you will be provided with a
Micro SMG for this mission. You also can't take off the Jetpack so you
can't use any other weapons. In addition, according to Bragon the Bat, if
you already have the Micro SMG in your inventory, then you will be given an
additional 2,000 rounds.
Fly up and head
the top part of
be heading west
the train as it
After you kill most of the soldiers then fly off and to the train to pick
off the rest of them. There are also three crates that need to be destroyed
to find the Green Goo. Regardless of what order you destroy them, the Green
Goo will always be in the last crate. After you get the Green Goo then fly
off to the Aircraft Graveyard and land in the red circle to successfully
complete the mission.
0=======0
| Reward \
0=======================>
$20,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you will complete the Asset Missions for Verdant Meadows
Aircraft Graveyard. You will gain a Money Icon at the Verdant Meadows
Aircraft Graveyard Safehouse that will generate maximum revenue of $10,000
per day.
Also, the Jetpack will now spawn near the entrance of the Verdant Meadows
Aircraft Graveyard Safehouse for you to use. Before going further you
should either head to an Ammu-Nation or to the front of The Four Dragon's
Casino to re-acquire an SMG.
And now, let's go back to our friend Wu Zi Mu.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY13. The Four Dragons Casino
+
0==========================================================================/
The Four Dragons Casino, in the southern part of The Strip in Las Venturas,
is where Wu Zi Mu has set up shop. He invites CJ to become a partner in their
operation. However, CJ also needs to deal with the Mafia who have their own
Casino, Caligula's Palace, and they don't take too kindly to having the Triad
invade their territory.
It should be noted that you must complete the mission "Madd Dogg" before you
are allowed to do the mission "A Home In The Hills".
0+=+=+=+=+=+=+=+=+=+=+=+0
/ The Four Dragons Casino \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >FDC1. Fender Ketchup
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Four Dragons Casino /
0=========0
0=+=+=+=+=+=+=+=+=+=+=+=0
The Triads catch somebody trying to destroy equipment for the casino. CJ
decides to make him talk to find out who's behind the sabotage.....
0=========0
| The Plan \
0=======================>
The would-be-saboteur has been tied to the windshield of your car. You need
to do some crazy things in your driving to scare him into talking.
There is a Scare-O-Meter to help you in finding out how much you are
scaring him. You can't really go onto the main highways (because of
potential Police attention) and getting into a bad wreck (especially
head-on) will kill him.
The best thing to do is head for the Las Venturas Airport runway where you
can do whatever you want without risking any collisions. Simply go from one
end of the runway to the other really fast since high speeds is one thing
that scares your victim.
When the Scare-O-Meter maxes out then he will talk. He will tell you that
the Sindacco Family is behind the sabotage. After that then take him back
to the Casino. When you reach the Casino then the mission will be
successfully completed.
0=======0
| Reward \
0=======================>
$5,000 plus Respect Gained.
0+=+=+=+=+=+=+=+=+=+=+=+0
/ The Four Dragons Casino \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >FDC2. Explosive Situation
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Four Dragons Casino /
0=========0
0=+=+=+=+=+=+=+=+=+=+=+=0
CJ decides that the best way to hurt the Sindacco Family is to rob their
casino, Caligula's Palace. But they need some explosives to do the heist.
Woozie recommends that CJ head out to the nearby quarry to get some.....
0========0
| Weapons \
0=======================>
--SMG.
--Sniper Rifle.
0=========0
| The Plan \
0=======================>
Head out toward Hunter Quarry which is indicated by the blip. When you get
there then you will see a cutscene showing some workers setting up
Explosives. You have two and a half minutes to get the four explosives
before the workers detonate them and you fail the mission. You also need to
get a heavy piece of machinery to destroy the crates so you can get the
Explosives.
Although you can easily get the explosives within the time limit, Glen
Winstein gave me a piece of info that is really useful here. If you find
the guy with the Dynamite Plunger (near the center of the Quarry) and kill
him then the timer will disappear and you can take as much time as you need
to complete this stage of the mission.
Just fly off the ledges to quickly get to the bottom of the Quarry. Get in
the Dumper and run over a crate then get out and get the Explosive. Three
Explosives are on the ground and one is on a Forklift. Once you get the
four Explosives then the next phase of the mission begins.
The Quarry security has sealed off the entrance so you need to find another
way out. You need to get on the nearby Sanchez and follow the checkpoints,
which also involve climbing over the quarry equipment, to get out of the
area. Kill any security person that gets in your way.
But reader Sarah Jane Marley came up with a much better way. Head toward
the entrance of the Quarry. At the entrance the gates are shut, blocked off
with two armored vehicles and guarded by four guards with Shotguns.
What you need to do is, when you get near the entrance, and instead of
going up the ramp to where the guards are at, then go left and up another
ramp. Stop when you get to the top, get off the Sanchez and arm your Sniper
Rifle. Then pick off the four Shotgun wielding guards.
After you do that then go to the entrance and get into one of the armored
vehicles. Back it up against the closed gate and get out. Climb up the
vehicle and then the fence to get out of the Quarry.
Regardless of method, once you get out of the Quarry, then go over to the
drop point, not far from the Quarry, to successfully complete the mission.
0=======0
| Reward \
0=======================>
$7,000 plus Respect Gained.
0==================================0
/ Asset Missions \~~~~~~~~~~~~~~~~~~~\
0==========================================================================\
| >AST4. Hunter Quarry
0
0==========================================================================/
Once you have completed "Explosive Situation" then you open up the Hunter
Quarry Asset Missions. There are seven missions that you need to do to
complete the asset. All of these missions have a time limit and a reward for
completing them. You pick up these missions near the front entrance of Hunter
Quarry:
>>Mission 1
*********
Time: 3:30.
Reward: $500.
----------------------------------------------------------------------Notes: You need to use the Dozer to push the boulders into the markers
before time expires. There are seven of them and are fairly
spread out. Go down level by level. There is one on the south
side that needs to be taken care of before you get the others
which are mostly on the north side. This mission is not too hard
otherwise.
>>Mission 2
*********
Time: 1:30 (at start).
Reward: $1,000.
----------------------------------------------------------------------Notes: Bombs have been planted by a rival organization and you need to
use the Dozer to push each bomb safely away into markers. You
gain another minute and a half of time when you succeed in
pushing a bomb away. The bombs are located behind the site
office, crane, grinder, and crushers.
After moving the last bomb from the crushers then you need to
get beyond the blast radius. Once that is done then the mission
is completed. If you had no problems with the last mission then
this one should pose no problems either.
>>Mission 3
*********
Time: 8:00.
Reward: $2,000.
----------------------------------------------------------------------Notes: Now you have to chase the bombers in a Dumper before they can
reach safety. Believe it or not, despite its huge size, the
Dumper is quite vulnerable to sub-machine gun fire. So, catch up
to them, get beside them and drive-by them to quickly destroy
their vehicle and complete the mission. Pretty easy if you can
deal with the traffic.
Another method, from Bragon the Bat, is to push the Dumper into
the water when you get close enough to the inlet.
>>Mission 4
*********
Time: 4:00.
Reward: $3,000.
----------------------------------------------------------------------Notes: The bombers have been caught and killed. Now you have to get the
bodies, which are at the other entrance, and dump them before
the Cops come looking. Take the Sanchez and drive along the
outside of the north part of the quarry and stay as close to the
fence as possible. You should get to the other entrance in about
thirty seconds.
Get the Dumper, with the bodies and drive back to the main
entrance. You have to be careful here. If any of the bodies fall
out then you will fail the mission. When you get to the main
entrance then you need to get down to the lower level and dump
the bodies in the fire.
Take it slow going down to the fire. When at the fire then back
up the Dumper and use the Right Analog Stick to dump the bodies
into the fire. It is important to note that you should use the
Handbrake while dumping or the Dumper will move forward. Once
all three bodies fall into the fire then the mission will be
successfully completed.
>>Mission 5
*********
Time: 3:00.
Reward: $5,000.
----------------------------------------------------------------------Notes: Take the Dumper, which has explosives in it, and drive it up to
the Verdant Meadows Aircraft Graveyard. You need to be careful
because the fragile cargo. Even so, this mission is pretty easy.
Drive up there and dodge whatever traffic comes your way. After
you get to the Graveyard then go to the west end of the runway
and dump the explosives to complete the mission.
>>Mission 6
*********
Time: 3:00.
Reward: $7,500.
----------------------------------------------------------------------Notes: A Dumper has spilled a load of explosives on a nearby train
track and you need to clear them off before the next train comes
along. The hardest part of the mission is getting there because
of the slow speed of the Dozer. According to Phil Carter all you
need to do is just go straight on the tracks.
The barrels will go off to either the left or right on their
own. You still might need to get at a couple that didn't get off
the tracks completely but this is faster than what I had written
here previously.
After you get the last barrel off the track then the train will
pass by and the mission will be successfully completed.
>>Mission 7
*********
Time: 8:00.
Reward: $10,000.
----------------------------------------------------------------------Notes: A Cop has been killed and you need to get rid of the body before
the Police come looking. Get down to the bottom, use the Sanchez
and fly off the edges to get down quickly and get into the
Dozer. You need to push the body and the Cop bike into the red
circle.
You
let
out
the
can't ride the Cop bike into the red circle - the game won't
you. After you get both objects into the red circle then get
of the Dumper and back onto the Sanchez to quickly get up to
crane.
Reader Ron Schock also came up with the idea of driving the
truck *BACKWARDS* to the dumping spot once he got out of the
Quarry.
He found that it is
the objects falling
fall out if you are
also easier to back
already going there
For completing all seven Hunter Quarry Asset Missions then you gain a Money
Icon near the front entrance that will generate maximum revenue of $2,000 per
day plus use of a Dozer and Dumper within the quarry.
You can also redo the missions and improve upon your best times. When you
redo the missions then you can skip to whichever mission you want to try.
However, the time needed to finish the mission will be drastically reduced
thus increasing the challenge.
Now back to the Main Story.....
0+=+=+=+=+=+=+=+=+=+=+=+0
/ The Four Dragons Casino \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >FDC3. You've Had Your Chips
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Four Dragons Casino /
0=========0
0=+=+=+=+=+=+=+=+=+=+=+=0
After discovering some fake chips, made by the Sindacco Family, floating
around the casino then CJ decides to make a visit to their plastics
factory.....
0========0
| Weapons \
0=======================>
--Silenced 9mm Pistol.
--Remote Explosives (+10 units).
0======0
| Notes \
0=======================>
I had somebody write to me about not being able to sneak into the building
on the PC version. However, after playing through the PC version myself, I
had no problems getting inside.
0+=+=+=+=+=+=+=+=+=+=+=+=+=0
| No Wanted Rating Exploit |
0+=+=+=+=+=+=+=+=+=+=+=+=+=0
When you are notified that the factory is guarded then your Wanted Ratings
will freeze. You can either cause chaos or grab a Rhino from Area 69 and
save it at any garage large enough to hold it (if you don't want to wait
for 100% Completion to spawn one).
0=========0
| The Plan \
0=======================>
Go over to the factory unit in Whitewood Estates. When you get there then
you will be notified that the factory is guarded and you should try to
sneak in. Drive through the gate but angle northeast. Drive around the
building and park where the Chainsaw Weapon Icon is at on the south side of
the building then get out.
Now carefully go along the wall and sneak in on the right side of the
entrance. If you do this right then nothing will happen when you get
inside. At this point the machines are indestructible but all of the guards
are just standing around. They won't activate until you trigger a cutscene
of you entering the place so you can get rid of them now without any
problem.
I prefer to use the Silenced 9mm Pistol for this part. There are two guys
on the top level and four on the bottom level. There is also a guy in a
Forklift near the entrance *BUT* leave him alone for now.
After killing all of the guards here then head near the bottom of the
stairs and aim your gun at the car parked outside. Shoot the car and you
will trigger a cutscene of the guards going inside the factory.
These guards will take up position on the shelving not far from the
entrance. Like the other guards, they will just stand around. But the
machines are still indestructible. Kill both of the guards and turn back to
the Forklift.
*NOW* kill the guy in the Forklift. When you do that then you will trigger
another cutscene. Notice that there is no one in the cutscene other than
Carl (you killed the guards that would show up in the cutscene). You will
be placed just inside the front entrance. Two more guards will appear on
the top level and you can kill them with ease.
If you triggered the cutscenes without killing any guards then you would
have to face all of these guards at once. By doing it this way then you
have made your task easier.
Now for a nice little tip given to me by Phil Carter. Take your Remote
Explosives and place one at each machine then switch to the Detonator (do
*NOT* detonate yet). Leave the factory and take the car that the guards
were sitting in. Drive to the Whitewood Estates Burger Shot nearby and get
out of the car.
Then detonate the Remote Explosives. This will destroy all of the machines
but, even better, you avoid the additional guards that appear when they are
destroyed thus avoiding having to fight through them since you are already
out of the factory area.
After successfully destroying the machines then get back into your car and
drive back to the Casino to successfully complete the mission.
0=======0
| Reward \
0=======================>
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you can now purchase Combat Shotguns at all Ammu-Nations.
Also, you will get a call from Paul and this will open up a dice icon at
Caligula's Palace but I will do that later. Plus, there are no Four Dragon
Casino missions for now so I will move on to.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY14. The Heist
+
0==========================================================================/
These missions take place at the "$" within The Four Dragons Casino. These
missions entail preparations for robbing Caligula's Palace and reducing the
mob presence in Las Venturas.
0+=+=+=+=+0
/ The Heist \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >H$T1. Architectural Espionage
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Heist /
0=========0
0=+=+=+=+=0
The first thing Carl needs to do in planning this heist is to get the plans
for Caligula's Palace.....
0========0
| Weapons \
0=======================>
Silenced 9mm Pistol.
0=========0
| The Plan \
0=======================>
First off you will need a Camera. If you do not already have a Camera when
you start this mission then the game will prompt you to go to Pirates In
Men's Pants to find a group of tourists where you can get a Camera. When
you get to the tourists then find the one with the Camera and kill him (run
him over with your vehicle) then pick up the Camera. If you already have a
Camera in your inventory then you can skip this step.
Next, head over to the planning department building. Security is strict so
you have to play it cool. Switch to your Fist. When you get inside then
talk to the receptionist.
In previous versions of the guide I stated that you had to give a positive
then a negative, then a positive answer. But, thanks to Dienske, you only
need to give two positive answers to get her to open the door to the
stairwell.
When you get up to the yellow marker then you will be notified that you
need to distract the nearby guard. You have to go down to the Document
Depository to cause a distraction.
When you get there then you will be told to destroy the Air Con Units.
Destroy them with the Silenced 9mm Pistol. This will create a fire that
will get the people out of the building. After this then go back upstairs
and take a picture of the plans.
After that then you will need to get out but there will be Cops crawling
all around the stairwell. Kill the Cops as you get to them. When you get
outside then you will be hit with a 4-Star Wanted Rating. Get into the car
parked in front of you and drive straight to The Four Dragons Casino to
successfully complete the mission.
0=======0
| Reward \
0=======================>
Respect Gained.
0+=+=+=+=+0
/ The Heist \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >H$T2. Key To Her Heart
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Heist /
0=========0
0=+=+=+=+=0
Next, CJ needs a security card from Caligula's Palace to use with a
security card reader that Zero has built for him.....
0========0
| Weapons \
0=======================>
Silenced 9mm Pistol.
0=========0
| The Plan \
0=======================>
Head on over to Caligula's Palace. When you get to the red circle then you
will see the Croupier, who has a card and the code, leave. You need to
follow her but not too close. You will also get a Spook-O-Meter to alert
you when you get too close to your target.
After some driving around then she will stop at the Sex Shop. Go inside and
to the red circle. You will see that the girl is planning a little get
together with someone named Benny. Afterwards she will leave. Now go and
get the Gimp Suit. After that, leave the store.
You have to follow the Croupier again. This time she will lead you to her
house in Prickle Pine. Park in the red circle across the street from her
house.
At this point you have to kill her gimp before he reaches the house. He
won't appear on the radar but he is still easy to find. Go west along the
street and you will find a bare chested redneck carrying a purple
Double-Ended Dildo. This is Benny and you have to kill him.
After killing Benny then go over to the Croupier's house and you will start
a lengthy cutscene which will result in successful completion of the
mission.
0=======0
| Reward \
0=======================>
Respect Gained. And you get to keep the Gimp Suit for your wardrobe.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Near the end of the mission, the game tells you that you need to wine and
dine the Croupier, Millie, in order to get the keycard. But that takes
time. A faster, and nastier, method is to take her out into the desert and
kill her when you pick her up (I prefer to use the M4 when "dumping" her).
After killing her then you will get a phone call from Woozie asking you
where the keycard is at. After informing him that Millie's dead then he
suggests that you go to her home and break in to get her keycard.
Drive back to her house and go inside to get the keycard. After getting the
keycard then you will get another call from Woozie congratulating you on
your success.
However, according to rav0, you can still get the keycard fairly quickly
without killing Millie. Put on the Gimp Suit and go to her house at some
point in the afternoon.
You'll automatically go inside the house for some "kinky shit". No wining
or dining necessary. It should also be pointed out that after each
encounter you will automatically remove the Gimp Suit and end up back in
your regular clothes. You only need to do this type of encounter twice, in
consecutive afternoons, to get enough Girlfriend progress to obtain the
keycard from Millie.
0+=+=+=+=+0
/ The Heist \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >H$T3. Dam And Blast
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Heist /
0=========0
0=+=+=+=+=0
Next, CJ needs set up some explosives to shut off the power for Las
Venturas while the heist is being done.......
0========0
| Weapons \
0=======================>
Knife (provided).
0=========0
| The Plan \
0=======================>
Go over to the Airport and get in the plane, a Nevada, and fly to the drop
off point. It is best to go south and over Red County to help get altitude
to get to the corona. When you finally get enough altitude and reach the
corona then press Exit Vehicle to jump. Glide on over to the red circle at
the end of the Dam Quay.
Normally you are supposed to lose your weapons when you land on the Dam
Quay. But, according to Eugene De Guzman, if you land spot-on inside the
red circle, then you will *NOT* lose your weapons.
If you lose your weapons then you will need to sneak into the dam. You have
to go and get the Knife nearby and kill the two nearby guards. After
disposing of the guards then enter the dam.
Now you have to rig all five generators with explosives. You have to sneak
around otherwise you will alert the premises. Worse, one of the guards has
a gun and all you have is just a Knife. He is one of two guards on the
lower level so sneak around and kill him so he won't do you any harm.
If you managed to keep your weapons then you will still need to get the
Knife so you can enter the dam. But you can use any weapon you like and
dispose of all guards inside and outside the dam.
After you have rigged all five generators, regardless of method, then head
for the exit. CJ is now trapped on the top of the dam and he must jump down
into the water to escape. After the cutscene ends then the mission is
successfully completed.
0=======0
| Reward \
0=======================>
Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you get all of your weapons back (if you lost them earlier in
the mission).
0+=+=+=+=+0
/ The Heist \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >H$T4. Cop Wheels
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Heist /
0=========0
0=+=+=+=+=0
Next, CJ needs some Cop motorcycles to help disguise their intentions.....
0=========0
| The Plan \
0=======================>
You have to get four motorcycles in twelve minutes and put them onto a
Packer traveling clockwise on the Julius Thruway. One motorcycle is at the
Las Venturas Hospital, one at the Las Venturas Police Station, one at the
with infinite ammo, there wont even be a number displayed showing the
ammo count, so long as you don't use the codes for the weapons you will
be fine."
0=========0
| The Plan \
0=======================>
This mission can only be picked up between 20:00 and 06:00.
In order to get an armored car you need to get a Sky Crane which is a
special helicopter with a magnet on board. It is located at K.A.C.C.
Military Fuels in northeast Las Venturas. However, you need a military
vehicle to enter the place.
There are a couple of ways about this.
>>The Regular Way
***************
The first way involves the use of a regular vehicle. Even though the
gate will only open for a military vehicle you won't need one.
When the mission starts then get a car or motorcycle and head toward
K.A.C.C. Military Fuels. Just before you get to the gate then you
will see a Patriot on the other side getting into position to leave
the facility. This Patriot will cause the gate to open when you are
close enough to trigger the Patriot to move.
When the gate opens completely then quickly drive through the gap
between the guard shack and the Patriot running over the guard in the
process. Then turn left and head for the gap between the large
building and the crates.
You will hear shooting coming from inside the large building. There
are a lot of soldiers within the large building but I am going to
take a shortcut around them. There is a gap between the building and
the fence. Go east until you reach the crates. Unless you have a
motorcycle your car won't fit between the crates and the fence so
exit your vehicle and continue east on foot.
When you reach the east fence then turn south. You will see two large
groups of container crates. Go to the southmost one and climb onto
the yellow crate. Then climb onto the red crate to your right. Next,
stand on the yellow crate. Switch to your Sniper Rifle and look west.
Zoom in all the way and angle right until you see a set of stairs.
You can see two soldiers, one halfway up the stairs and another
kneeling on the ground. Snipe them both. You may also see three
additional soldiers running around down there. If you can snipe them,
good. But, if you can't, then you can get them later.
Next, angle slightly upward and go left until you see a set of stairs
leading up to a higher level of the roof. There is another soldier
standing next to the stairs. Snipe him.
Next, angle upward and to the left until you see the helicopter. You
can see one soldier standing to the right of the helicopter and you
can barely see another soldier at the top of the stairs. Snipe them
both.
Get back down to ground level and head southeast toward the inner
fence. When you get to the fence then go south along the fence and
around the corner. Go west and you will see container crates. Climb
the blue crate then the yellow crate. Now you can jump inside the
inner fence. Once inside then switch to your M4 and go east and
around the corner.
You will encounter the three roaming soldiers I referred to earlier.
But for some reason they are not very aggressive so they are easy
pickings with your M4. Kill those three soldiers then proceed upward
on the stairs until you are prompted that you have to deal with two
Gunships.
Switch to your Heat-Seeking RPGs. Target and destroy both Gunships.
Each will require two rockets to destroy. Thanks to Sarah Jane Marley
for that tip.
>>The Jetpack
***********
The second way to this point is by using the Jetpack. Go to Verdant
Meadows Aircraft Graveyard and pick up a Jetpack. Head east toward
K.A.C.C. Military Fuels. When you get there then land on the first
large round fuel tank at the south edge of the facility. Disengage
from the Jetpack, switch to your Sniper Rifle and look north.
On the roof near the tops of the trees is a soldier standing near a
Mini-Gun. Snipe him and look toward the helicopter. There is a
soldier standing to the left. Snipe him then get your Jetpack.
Fly over to the third large round fuel tank and take off your
Jetpack. Look toward the helicopter. To the right is another soldier.
Snipe him then look down and toward the right. You will see a set of
stairs leading down to another level of the roof.
You will see a soldier standing there. Snipe him then get back on
your Jetpack. Fly down to where the Sky Crane is and you will see a
message saying that you have to deal with Gunships. Disengage your
Jetpack and switch to your Heat-Seeking RPGs. Target and destroy both
Gunships. Each will require two rockets to destroy.
Regardless of method, after destroying the attack helicopters, then enter
the Sky Crane and go get the Bank Van parked at Rockshore East. You have to
carefully hover over the Bank Van so you can grab it with the magnet. After
you have acquired the Bank Van then fly over to Verdant Meadows Aircraft
Graveyard. You have to be careful while flying. The van keeps you from
flying too high so you need to go around the high buildings.
When you get there then carefully place the Bank Van in the red circle then
disengage the magnet. Then land in the designated area to successfully
complete the mission.
0=======0
| Reward \
0=======================>
Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
There is one more mission left for The Heist but you can't do that until
later. For now I will move on to.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY15. Caligula's Palace
+
0==========================================================================/
Caligula's Palace is the mob controlled Casino on The Strip. It is currently
being "managed" by Ken Rosenberg. This ex-lawyer from Vice City has been
"appointed" to run the Casino on behalf of the Liberty City Mafia. He is even
more whiny and paranoid than he was back when he was working with Tommy
Vercetti.
One of his only friends right now is Kent Paul (also from Vice City). He is
currently the manager of a band known as The Gurning Chimps. He has to
constantly keep his eye on Maccer, the lead singer for The Gurning Chimps,
who has a problem about "touching himself" constantly and has an obsession
for big breasts.
0+=+=+=+=+=+=+=+=+0
/ Caligula's Palace \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CGP1. Intensive Care
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Caligula's Palace /
0=========0
0=+=+=+=+=+=+=+=+=0
After having the situation explained to him by Ken then CJ needs to move
Johnny Sindacco, who is in a shock induced coma (caused by CJ during
"Fender Ketchup"), from the hospital before the Forellis rub him out.....
0========0
| Weapons \
0=======================>
SMG.
0=========0
| The Plan \
0=======================>
Get a car and head over to the hospital. When you get there then you will
see a Patriot in the parking lot. If you still haven't acquired a Patriot
for the Import / Export List for San Fierro then go ahead and store the
Patriot in a nearby garage (the game designers wanted you to use the
Patriot for this mission).
If you do not wish to use the Patriot and want to store it then you should
try to find a large truck or semi. Regardless of vehicle, park in the red
circle.
It turns out that Johnny was picked up already. The Forellis beat you to
him and now you need to find him. There are three Ambulances roaming around
the city. You have to ram an Ambulance to see if that is the one with
Johnny.
If the first Ambulance does not contain Johnny then a distress call will
come from the Ambulance you just hit and will warn the Mafia. When you
finally find the right Ambulance then you will need to chase and damage the
Ambulance a bit to get them to bail and face you. When they exit the
Ambulance then kill both gunmen and take the Ambulance.
You are now prompted to take Johnny to the Meat Factory in Whitewood
Estates. You may also need to deal with Forelli backup but they are not
hard to avoid. Just keep driving until you reach your destination. Park the
Ambulance in the red circle to successfully complete the mission.
0=======0
| Reward \
0=======================>
$5,000 plus Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will also see a C.R.A.S.H. mission icon in north Las Venturas but I
will save that for later.
0+=+=+=+=+=+=+=+=+0
/ Caligula's Palace \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CGP2. The Meat Business
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Caligula's Palace /
0=========0
0=+=+=+=+=+=+=+=+=0
After being taken "off the wagon" then Ken is encouraged by CJ to take
control and show everybody who's boss.....
0========0
| Weapons \
0=======================>
M4.
0=========0
| The Plan \
0=======================>
Get a car and head over to the Abattoir. When CJ comes in then Ken begs him
to come with him to Johnny (CJ is reluctant because of earlier events).
But, when Johnny sees CJ, he drops dead of a heart attack and all hell
breaks loose. Now both CJ and Ken need to fight their way out. You also
need to keep Ken alive.
Use the M4 and kill the approaching gunmen. Ken will then grab a Fire
Extinguisher to put out the flames out ahead of you. If you go into the
room where Ken got the extinguisher you will find a Health Icon and a Fire
Extinguisher.
Go up to where the flames are and shoot any gunmen you see across from you.
When the fire is out then proceed forward.
When you enter into the next room you will find a freezer
(which also contains a Body Armor Icon). Ken will hide in
you can shut the door on him but his health will diminish
freezer. However, the Mafia can close the door on him too
the goons before they can close it.
to your right
the freezer and
while in the
so kill all of
Using the M4 will make it easy for you to quickly clear a path through both
main rooms and the maze that leads outside. Once outside then drive Ken
back to Caligula's Palace to successfully complete the mission.
0=======0
| Reward \
0=======================>
$8,000 plus Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will also see a "D" mission icon but I will save that for later. You
will also see a mission icon at the Four Dragons Casino. I will now go
ahead and do this one which is.....
0=+=+=+=+=+=+=+=+=+=+=+=0
/ The Four Dragons Casino \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >FDC5. Fish In A Barrel
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ The Four Dragons Casino /
0=+=+=+=+=+=+=+=+=+=+=+=0
This is not a mission but a cutscene. In this cutscene both Ran Fa Li and
Carl Johnson finalize their partnership with Woozie for The Four Dragons
Casino. Afterwards, CJ will get a phone call from Ken. After Johnny Sindacco
died then Salvatore Leone came down and took over Caligula's Palace. This
will open up.....
0+=+=+=+=+=+=+=+=+0
/ Caligula's Palace \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CGP3. Freefall
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Caligula's Palace /
0=========0
0=+=+=+=+=+=+=+=+=0
After introducing himself to Salvatore Leone then CJ is asked to take care
of some Forelli assassins flying in from Liberty City.....
0========0
| Weapons \
0=======================>
You need to grab a Pickup Truck, which happens to be nearby, and quickly
drive to the red circle. Once there then you need to go forward and reverse
to line up the back end of the truck with Madd Dogg as he staggers around
the edge. After awhile then he will jump off.
If you lined yourself up correctly then he will fall in the back of the
truck and live. If not, then he will die and you will fail the mission.
After he is in the truck then carefully drive Madd Dogg over to Ivory
Towers Drive-Thru Mental Clinic to successfully complete the mission.
0=======0
| Reward \
0=======================>
Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
There is only one mission icon left so I will now move on to.....
0+=+=+=+=+=0
/ C.R.A.S.H. \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CSH5. Misappropriation
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ C.R.A.S.H. /
0=========0
0+=+=+=+=+=0
After meeting up with Tenpenny then CJ is ordered to take down some DEA and
FBI agents to get a dossier.....
0========0
| Weapons \
0=======================>
--Micro SMG.
--SMG.
0======0
| Notes \
0=======================>
There are three options that you can take prior to doing this mission:
--Option #1: Get all Golds at the Flight School to get a Hunter.
--Option #2: Complete "Green Goo" to get the Jetpack.
--Option #3: Get a Rhino and store it at Verdant Meadows Aircraft
Graveyard.
0=========0
| The Plan \
0=======================>
Your target is at Aldea Malvada. If you are spotted then the target will
enter a nearby helicopter and fly off. If you kill the target then he will
drop the dossier. But, if you don't pick it up, then one of the nearby FBI
agents will get it and will try to enter the helicopter and fly off. You
0+=+=+=+=+=0
/ C.R.A.S.H. \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CSH6. High Noon
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ C.R.A.S.H. /
0=========0
0+=+=+=+=+=0
After meeting up with Tenpenny in El Castillo Del Diablo then CJ gives the
dossier to Tenpenny. Then Tenpenny ambushes Officer Hernandez with a
Shovel. It turns out that Hernandez was snitching on Tenpenny and Pulaski.
Tenpenny then departs leaving Pulaski to force CJ to dig a grave big enough
for two. But, after digging the grave, then Officer Hernandez gets up and
tries to attack Pulaski. The attack results in Hernandez's death but forces
Pulaski to run and now CJ has to chase him.....
0========0
| Weapons \
0=======================>
--SMG.
--M4.
--Sniper Rifle.
0======0
| Notes \
0=======================>
There are two options that you can take prior to doing this mission:
--Option #1: Get all Golds at the Flight School to get a Hunter.
--Option #2: Get a Rhino and store it at Verdant Meadows Aircraft
Graveyard.
0=========0
| The Plan \
0=======================>
When you start the mission then Pulaski will get into a white Buffalo and
you are given the use of a Bandito. Pulaski's car is very tough so it is
difficult to destroy. Use P.I.T. Maneuvers to spin him out and drive-by him
to damage his car while he is trying to straighten out. You will have to do
this a few times before you can destroy his car.
When you get his car to flame then Pulaski will exit and you now have to
kill him on foot. Be careful, he is armed with a Desert Eagle and he is
pretty good with it. However, if you are far enough away from him, then you
can either use the Sniper Rifle or M4 to nail him before he can do any
damage.
But, if you've earned the Hunter, then this mission becomes much easier.
Take a Hunter and fly to where you pick up the mission. Park it between the
windmill and the town while pointing it south. If you try to park it near
the town's graveyard then the Hunter will disappear.
When you start the mission then get in the Bandito and zip on over to the
parked Hunter to switch vehicles. You can use both the Machine Gun and
Rockets to quickly destroy Pulaski's car and Pulaski himself when he exits
it.
Another method, as posted by powerslaves on the GameFAQs Message Boards, is
to run to Pulaski's car and jump on top of it. Then crouch down and make
adjustments as he drives off with you on top. He will smack into the road
sign as you get up onto the road. When he does that then you can jack him
and take his car.
However, the best way to do this is to fall off of the car just as you get
onto the road and run to the road sign just as he hits it. This way you can
get to his car before he can back away and drive forward again. Then you
can either get far enough away from him, exit and use your Sniper Rifle.
Or, better yet, just run his sorry ass over with his own car.
Then there is this method by Tom Vanpool. Get a PCJ-600 and park it between
the windmill and the town. When you start the mission then run to the
PCJ-600 and chase Pulaski. Forward drive-by him until his car flames and he
jumps out then forward drive-by Pulaski himself until he drops.
Another method that was given to me by Guillermo Caceres involves the use
of either a Sniper Rifle or the M4:
"Instead of getting a special vehicle or jumping on top of Pulaski's car,
I found it was easier to simply pop the tires of his car while he was
running towards it. With the M4 or the sniper rifle, I was capable of
poppin' at least three of his tires before he started getting away,
which needless to say, neglects any chances he has of getting too far
since he'll constantly spin out of control. After that, it's business as
usual."
Then there is the method used by Joshua Frech. He used a Rhino instead of
the Hunter. Makes it easy to destroy Pulaski's car by ramming it. However,
you may have to use the Tank Boost Trick to catch up to him so you can
destroy your intended target.
Regardless of method, when you finally nail Pulaski, then you will start a
cutscene on the ground with Pulaski where CJ finally kills him off to
successfully complete the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Strangely enough, you will also gain the use of Pulaski's vehicle even if
you destroyed it in the chase. This ends all of the missions for C.R.A.S.H.
You will also get a phone call from Ken which re-opens Caligula's
Palace.....
0+=+=+=+=+=+=+=+=+0
/ Caligula's Palace \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CGP4. Saint Mark's Bistro
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Caligula's Palace /
0=========0
0=+=+=+=+=+=+=+=+=0
Salvatore Leone wants CJ to do a hit in Liberty City. CJ needs some backup
and recruits Ken, Paul and Maccer. But, when they walk outside, CJ
convinces them to quickly leave Las Venturas to get them away from
Salvatore and now CJ goes on alone.....
0========0
| Weapons \
0=======================>
M4.
0======0
| Notes \
0=======================>
You must complete the Verdant Meadows Aircraft Graveyard Asset Missions
before you are allowed to do this.
0=========0
| The Plan \
0=======================>
Go on over to the Airport, get into the Shamal and fly to the blip in the
northeast corner of San Andreas to get to Liberty City. When you get to
Liberty City then you will be placed inside St. Mark's Bistro where you
begin the second part of this mission.
Now you have to kill everybody within the Bistro. I found that the M4 is a
very effective weapon for this mission even though you are given a 9mm
Pistol for this mission (which replaces whatever other handgun you had).
Clear out the group in front of you and those that come up the stairs. When
you get to the top of the stairs then nail those you can see below you. Be
careful when you get to the bottom of the stairs. One of the goons behind
the bar has a Shotgun and can quickly deplete your armor.
When you get rid of the goons behind the bar then proceed through the
kitchen, killing anybody that gets in your way and go outside. Kill
everybody outside and you will have completed your task. From here, you
will be flying back to Las Venturas. Gently land the plane at the Airport
to successfully complete the mission.
0=======0
| Reward \
0=======================>
$20,000 plus Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This will end the missions for Caligula's Palace. In addition, Didier
Sachs, in Los Santos, will finally open up so you can now get the best in
clothing and accessories for CJ.
You will also get three phone calls.
The first call is from Sweet who is in despair sitting in prison. He has
pretty much given up on getting out regardless of what CJ says about the
situation.
The second call is from Salvatore Leone. He is happy about your work at
Liberty City and wants to keep some distance between the two of then for
awhile so things can cool down.
The last call is from Woozie who wants to know if they are still going to
do the heist on Caligula's Palace. CJ informs him that Ken and his friends
are gone and that he is cool with Salvatore so they can go and do the job.
This, of course, leads to.....
0+=+=+=+=+0
/ The Heist \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >H$T6. Breaking The Bank At Caligula's
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Heist /
0=========0
0=+=+=+=+=0
With all of the pieces in place it is finally time to rob the casino.....
0========0
| Weapons \
0=======================>
--Tear Gas (provided).
--M4.
0=========0
| The Plan \
0=======================>
When you start the mission you will notice that you have Tear Gas Grenades
regardless of whatever thrown weapons you already have. Get a nearby car
and go over to Caligula's Palace. Walk in but do not cause trouble or you
will blow your cover. Once inside then you have four minutes to get the
team inside. Go over to the Swipecard Door.
After you get through the door then go downstairs and to the Backup
Generator room. When you get to the Backup Generator room then toss one of
the Tear Gas Grenades into the air duct. This will knock out the guards
below.
Now go to the
As you get to
Venturas. Now
Activate them
Go over to the Service Bay and hang a right so you can get the Forklift.
Drive the Forklift over to the now unlocked bay door so you can raise it.
Carefully drive the Forklift so the lift goes under the door then push up
on the Right Analog Stick to raise the door.
Once the team is inside then you have seven minutes to get the money and
get out. However, there are security present and you have to clear a path
to the Safe.
The M4 allows you to deal with these guys quickly. After getting rid of
security then lead the crew to the Safe. When you get to the Safe then CJ
is notified that someone is trying to hack into the backup generators. CJ
now needs to destroy the backup generators before they are activated.
Pick up the Remote Explosives and head up to the Backup Generator room.
There will be a couple of security guys waiting so you need to deal with
them before proceeding. Once inside then place the charge and exit the room
then detonate them to destroy the generators. Now head back down to the
team.
When the Safe is opened then enter it. You will then be warned about some
Mafia goons coming down to the Safe. Step outside the Safe and kill all of
the Mafia goons. Next, lead the team back to the Service Bay killing all of
the security you come across.
After safely leading the team back to the Armored Van then you need to go
and use the Service Elevator. After all, you are the decoy for this
mission.
As you head to the elevator then the lights will come back on. Go to the
elevator and kill all of the Mafia goons you come across. When you get off
the elevator then head to the roof and kill the two gunmen along the way.
When you get to the roof then you need to go across and get the Parachute.
When you get to the Parachute then you need to jump off and float to the
helicopter at The Clown's Pocket so you can escape.
To do that, run off the edge of the building and move the Left Analog Stick
forward - do *NOT* jump. CJ will quickly glide over to the helicopter. When
you land then switch to a weapon and kill the two SWAT guys then get in the
helicopter and fly back to Verdant Meadows Aircraft Graveyard.
If you can't glide to the helicopter then just go down to street level,
jack a car, and drive over to Verdant Meadows Aircraft Graveyard to
successfully complete the mission.
0=======0
| Reward \
0=======================>
$100,000 plus Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This will end the missions for The Heist. You will also get a very nasty
phone call from Salvatore Leone plus you get the Croupier Outfit delivered
to your wardrobe. In addition, the Night Vision Goggles will now spawn in
the following locations:
>>In Madd Dogg's Crib first floor by the kitchen entrance after
completion of "A Home In The Hills".
>>In the middle of the shopping mall style office complex in east Foster
Valley [ground level] (San Fierro).
>>At the top of the northwest guard tower of the military complex at the
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will now have permanent access to Madd Dogg's Crib. You can play arcade
games and use the gym and basketball court inside the mansion. In addition,
you will also gain the following Icons:
>>Thermal Goggles (inside the barroom on first floor by the large TV).
>>Night Vision Goggles (first floor by the kitchen entrance after
completion of the mission "Breaking The Bank At Caligula's"). You can
do "A Home In The Hills" before doing the mission "Breaking The Bank At
Caligula's" if you want to. But the goggles won't appear until after
you do the last Heist mission.
>>Body Armor (in one of the upper bedrooms).
>>Health (in the kitchen on the lower level).
This will end the missions for The Four Dragons Casino. You will also get a
phone call from Ken which opens up the next mission but first.....
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >SDA6. Back To Los Santos
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/
When CJ
nothing
arrives
aligned
was forced from Los Santos at the end of "The Green Sabre", he was
but a gangbanger trying to put things back together. But now he
back at Los Santos a businessman and property owner. He has also
himself with the Triads and pulled off a heist of a major mob casino.
He has changed a lot but the city of Los Santos remains the same. He also
needs to get Sweet out of jail and fix things down here. There's still a lot
of work to do.....
0+=+=+=+=+=+=0
/ Carl Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CRJ7. Vertical Bird
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Carl Johnson /
0=========0
0+=+=+=+=+=+=0
Mike Toreno makes a reappearance and needs CJ's help once again.....
0========0
| Weapons \
0=======================>
--Silenced 9mm Pistol.
--M4.
--Sniper Rifle.
--Heat-Seeking RPG.
--Remote Explosives.
0======0
| Notes \
0=======================>
I received a letter from Stuart Thomson on how he completed this mission:
"After taking off from aircraft, head over to other side of bridge and
land the plane,(or anywhere else u want to land) jump out and run to the
damn and take the sea helicopter. Using this travel to all the points
marked and you can shoot these boats using your M4 (even from high up on
cliffs). Travel back to plane in helicopter , enter your plane and fly
to your airstrip."
And I also got an idea from Siddharth Sharma.
0=========0
| The Plan \
0=======================>
When the mission starts then you will be at The Panopticon and need to get
into a boat which has a Silenced 9mm Pistol and a Knife. You need to take
the boat and go over to the Aircraft Carrier at Easter Bay Naval Station.
Your mission requires that you steal a jet off the carrier and use it to
destroy some spy ships.
When you get near the carrier then you need to jump out and swim through
the open door in the back. Once inside then you are prompted to disable the
SAMs in the Control Room to help you out. Switch to your Silenced 9mm
Pistol. While on the ramp then look at the two people talking ahead of you.
When they break up then kill the soldier. The mechanic will then try to get
to the alarm. Run up and nail him before he can use it. This will keep
things quiet. If you go behind the crates on the east end then you will
find some Tear Gas.
If, at any time, you are detected and the alarm is sounded then switch to
your M4 to take down all of the soldiers. Go up to the next level and kill
everybody before going into the Control Room. Then go into the Control Room
to turn off the SAMs.
From there, go up to the deck and kill the last remaining soldier on the
Carrier. After that then go down to where the jets are kept. There are
three jets on this deck. There is one at the end, one on a platform on the
right and one to the left of the platform.
Put Remote Explosives on the jet on the platform and the one to the left of
it. Detonate them both. This will destroy the two jets. Get into the jet on
the end and take off. When you have the jet in the air then retract the
landing gear and push up on the Right Analog Stick to allow you to fly
forward. But you will now be chased by other fighter jets that you need to
destroy.
If you did not destroy the two jets on the carrier then you will be chased
by three jets. By destroying the two jets on the carrier then you will only
have to deal with one jet.
According to Siddharth Sharma, the best way to destroy the jets is to land
yours, get out and use the Heat Seeking RPG on them. I found this to be
0=======================>
M4 (1,000+ rounds).
0=========0
| The Plan \
0=======================>
Get one of the nearby cars and drive over to the red circle across from the
Los Santos Police Department in Commerce. When you get there then a
cutscene will start between CJ and Sweet. CJ is all happy about the things
he has done in San Fierro and Las Venturas.
But Sweet is not happy. For him it is all about the hood and
that CJ has not done anything about the hood while he sat in
wants to go back to Grove Street. CJ counters by saying that
nothing back there now. However, that means little to Sweet.
to go home.
is very upset
jail. He just
there is
He just wants
Drive Sweet back to Grove Street. When you get into the red circle then you
will start another cutscene. A crack addict comes up to them trying to sell
them a blender. But Sweet chases him off and informs CJ that the blender
belonged to their mother. It's now time to clean up Grove Street.
The first thing you have to do is kill all of the Crack Dealers on the
street. There are six of them and they aren't hard to deal with. After
killing all of the Crack Dealers then you will have to take back the hood.
This part of the mission plays out similar to "Doberman". Find some Ballas
to shoot at and kill at least three of them to start a gang war. Then you
have to fight off three waves of Ballas to reclaim your neighborhood. Each
wave has more Ballas with better weapons. During the war Body Armor and
Health Icons will spawn randomly throughout the contested area.
But, before doing anything, you need to find a way to protect Sweet. Go
into your garage and get Sweet to follow you. Once you get him inside then
quickly run out of the garage before Sweet can follow you. When the door
closes then this will trap Sweet in the garage. He will be safe here.
If there are any Ballas nearby when you start this part of the mission then
you can do the gang war before going after the Crack Dealers.
When you start the gang war then go up near Sweet's house. This will insure
that the Ballas come in only one direction. The M4 makes this mission easy
because you can kill the Ballas before they can get close enough to you to
do any damage.
When you kill off all three waves then you will reclaim Grove Street. When
you finish killing off the Crack Dealers and reclaiming the hood,
regardless of order, then you will successfully complete the mission.
0=======0
| Reward \
0=======================>
Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You can now start regaining territory which leads me to.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS25. Territory Acquisition
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
After completion of the mission "Home Coming" you can now start taking over
territories again to increase the presence of the Grove Street Families. In
doing so you can also increase or even max out your Respect. You will also
gain a Money Icon in front of CJ's house that will increase maximum revenue
with every territory you take over.
You will need to get at least 35% of gang territories before you are allowed
to do the last mission of the game, "End of the Line".
I recommend that you wait until after completion of the mission "Grove 4
Life" and before the mission "Riot" prior to doing any takeovers. This will
reduce the number of territories you need to take over outside of missions
and you won't have to retake certain territories during them. Also it is
easier to take over territories when you don't have to deal with rioters.
When you look at your in-game map you will see that some of Los Santos is
colored purple and yellow. The areas colored in yellow are Vago controlled
territories and the areas colored in purple are Ballas territories. To take
over a territory go into a territory you want to take over and find some
rival gangs to shoot at. Kill three rival gang members to start a gang war.
According to reader Anthony Shelor, the rival gang members do *NOT* need to
be in the territory that CJ is at to start a gang war. The game goes by what
CJ is standing in, not where the gang members are.
You can be in one territory and shoot gang members in a neighboring territory
or outside of it to start a war in the territory you are standing in. This is
quite useful for the small territories.
In addition, the gang members you shoot do not have to be from the same gang.
Each of the three you shoot can be from different gangs and still start a
war.
When you finally start a war then you will deal with three waves of attackers
just like in the mission "Home Coming". Body Armor and Health Icons will
randomly appear in the contested area if you need them. When you successfully
wipe out all three waves then you will gain the territory.
On occasion, there will be a car that will try to drive-by you but they are
not much of a problem. But you can jack the car to deal with its occupants
and even use it as a shield from the other attackers.
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Weapon of Choice |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
The best weapon to use for territory acquisition is the M4. Although most of
the gang members will drop AK-47s, and you can get free ammo, using the AK-47
makes doing takeovers a little harder because, when the gang members get
within range of your AK-47, then you will be in range of theirs and you can
get shot up a bit.
The M4 has greater range and a larger magazine. You can cap an entire wave
without them even being able to shoot at you (if they all come at you from
one direction). When I do takeovers I go to the Ammu-Nation and get roughly
7,500 rounds for my M4 before starting.
However, one of my readers, Stephen Hentchel, prefers to use the Sniper Rifle
since it has the best range of all of the weapons. Then he gets the
gangbangers to form one line and picks them off as they approach and long
before they get in range to do any damage.
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Tips and Strategies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
One nice little trick I use is when I shoot at a wave then I target the first
gangster and hold down the Attack button. When he dies then I quickly let go
of the Target button and quickly press it again. This time I target the guy
either next or behind my last victim. I then kill him and repeat the process.
If you do this fast enough then you go through waves with ease.
Reader Rebecca Kyte also recommends using the L2 and R2 Buttons on the PS2
version to quickly cycle through the targets as you shoot at them.
Another tip is go one one side of the territory and get the gang members to
come at you from only one direction. I also found out that gang members will
usually spawn behind you.
So, to get the gang members to come at you from one direction or down a
narrow street or alley, then turn around so your back is to where you want
them to spawn. This will give you an advantage by controlling where you want
them to be and allow you to to take down all of the approaching gang members
quickly, especially with the power and range of the M4.
However, especially in the Vagos controlled territories, the gang members
sometimes run away from you and out of the contested territory. You can go
after them but the problem is that, if you stay out of the contested
territory for too long, then you will lose the battle.
Naturally you would want to chase them when they run away. But I found that
if I just stand in the contested territory and do nothing then the gang
members will turn around and come back. Then I cap them when they get within
range.
But this strategy isn't without its flaws. Sometimes, when they head back in
your direction, then they may get stuck under a bridge or behind a building.
In this case, get as close as you can to the
in the contested territory. Then switch to a
to where they are at and cap at least one of
contested territory. If this doesn't end the
"During territory acquisitions, since you can control where the gang
members will spawn by turning you back, it is a good idea to lay remote
explosive across the street and just wait for them to cross it. When they
get near it, blow them all. This saves a lot of time and ammo. Another
thing is if you can find a narrow lane or an alley, just plant the
explosives at its entrance.This makes it even easier as they collect at
entrance and you can blow the whole wave at once."
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Small Territories |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Most territories are easy to get but there are three very small areas that
are a bit harder to go after and should be acquired before taking over any
others:
0===========================================================================0
| Jefferson Motel parking lot (Ballas). Find some rival gang members and
|
| lure them to the parking lot to cap them so you can start the gang war
|
| there. Or you can stand in the parking lot and shoot any Vago or Balla
|
| you see from there.
|
|---------------------------------------------------------------------------|
| Road bridge at the north end of the flood control channel in south Los
|
| Flores northeast of CJ's house (Vagos). You're not going to find a lot of |
| gang members roaming around here but you can cap gang members who are
|
| driving in their Hermes. When one drives up then step in front of him (at |
| the stop light).
|
|
|
| Use your Silenced 9mm Pistol and shoot him while he is in the car.
|
| Usually there are more Hermes vehicles backed up behind this one so you
|
| can get enough gang members to shoot at to start the gang war here.
|
|---------------------------------------------------------------------------|
| The sidewalk in front of the East Mulholland 24-7 (Ballas). Stand in the |
| territory and shoot any Balla you see. That should be enough to start a
|
| war.
|
0===========================================================================0
After acquiring these three territories then the rest is easy.
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Defending Territories |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Now that you can acquire territories again you will also have to deal with
occasional attacks from rival gangs once more. As mentioned before, use a
vehicle that you can do missions in then activate and deactivate the mission
when an attack occurs to quickly defend the territory.
0+=+=+=+=+=+=0
/ Carl Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CRJ9. Cut Throat Business
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Carl Johnson /
0=========0
0+=+=+=+=+=+=0
Madd Dogg is upset that OG Loc has his rhyme book and wants to crash his
video shoot to get it back.....
0=========0
| The Plan \
0=======================>
Get inside the BF Injection and drive over to the video shoot which is in
Flint County just behind RS Haul. When you get there then you will start a
chase with OG Loc. He runs off in a Vortex which is a hovercraft and you
need to chase him in one. The craft is a little hard to control but not too
bad. You can't catch up to him to drive-by him but you are not supposed to,
just chase him.
When you get past the last bridge and
to the right of them. This will allow
ramp you need to jump to continue the
the end of the Lighthouse pier if you
The chase will continue under the Santa Maria Pier and then OG Loc will go
up on the beach and head for the Verona Beach Pier. However, you can just
stay on the water and go under the pier before going up on the beach and
onto the pier itself.
After you get to the end of the pier then OG Loc changes vehicles and now
you have to chase him in a Kart. Keep a little distance from him since he
will be taking some sharp corners to try to throw you off.
The chase will lead you through the Santa Maria Pier, Rodeo, and ends at
Vinewood. Once you see OG Log dart into a building then the mission will
end successfully and you can watch the cutscene of CJ and Madd Dogg
confronting OG Loc.
0=======0
| Reward \
0=======================>
Respect Gained.
0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN12. Beat Down On B Dup
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Sweet Johnson /
0=========0
0=+=+=+=+=+=+=0
After nearly succumbing to the allure of crack then Sweet helps CJ deal
with the main pusher in this part of town, B Dup.....
0========0
| Weapons \
0=======================>
M4.
0=========0
| The Plan \
0=======================>
Go to the apartment complex not far from CJ's home. But, when you get
there, then you find that B Dup has moved to Glen Park. Now you have to go
up into Ballas territory to deal with him.
When you get there then you have to start a gang war to take over the
territory. If you already took over the territory then you will have to
retake it for the sake of this mission. Don't forget to protect Sweet.
Again, using the M4 makes fighting the gang war easier.
When you get rid of all three waves then you can attack B Dup's house. Kill
all of the guards around the house then get inside the red circle to enter
the house to successfully complete the mission and watch the cutscene where
Sweet and CJ confront B Dup.
0=======0
| Reward \
0=======================>
Respect Gained.
0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN13. Grove 4 Life
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Sweet Johnson /
0=========0
0=+=+=+=+=+=+=0
After chewing out CJ for forgetting where he came from Sweet then gets CJ
to help him reclaim some Ballas turf.....
0========0
| Weapons \
0=======================>
M4.
0=========0
| The Plan \
0=======================>
Go into Idlewood to reclaim some territories. If you already took over
these areas then you will have to retake them. Although there are four
territories in Idlewood, you only need to take two for this mission.
The best thing to do is to go into your garage and lure Sweet there. Then
quickly leave the garage and let the door close before Sweet can get out.
This will protect him. I've had mission failures here because he would get
his stupid ass run over by cars between acquisitions.
Go into one territory and find some Ballas so you can start a gang war. Go
through all three waves to take a territory.
After taking over the first territory then go to another territory to start
another gang war. After taking back the second territory then head back
to Grove Street (and get Sweet out of the garage) to successfully complete
the mission.
However, if you want to do so, then you can take all four territories
before heading back to Grove Street.
0=======0
| Reward \
0=======================>
$10,000 plus Respect Gained.
--------------------------------------------------------------------------*VERY IMPORTANT*: You should take over a minimum of 35% of all of the gang
territories before doing the next mission.
--------------------------------------------------------------------------0+=+=+=+=+=+=0
/ Carl Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CRJ10. Riot
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Carl Johnson /
0=========0
0+=+=+=+=+=+=0
Tenpenny has finally been caught and is facing charges. Carl and his
friends are sitting at Madd Dogg's Crib watching the court proceedings on
TV. But, thanks to all the work Carl was forced to do by Tenpenny, there is
no evidence against him and all of the charges are dropped. Unfortunately,
this angers the population of Los Santos so much that they go on a
riot.....
0=========0
| The Plan \
0=======================>
All you have to do for this mission is to drive Sweet back to his house.
When you do that then the mission is successfully completed.
0=======0
| Reward \
0=======================>
Nothing.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This also ends the missions for Carl Johnson.
0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN14. Los Desperados
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Sweet Johnson /
0=========0
0=+=+=+=+=+=+=0
Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
At this point you get a call from Sweet telling CJ that they need to find
where Big Smoke is hiding. But, as long as they don't rule the streets,
then they won't be able to find him. You need to take over territories to
gain influence. However, you should have already acquired at least 35% of
all territories or more prior to doing "Riot".
Shortly after that phone call then you will get a call from Sweet telling
CJ where Big Smoke is hiding and thus unlocks the final mission of the
game.....
0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN15. End of the Line
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Sweet Johnson /
0=========0
0=+=+=+=+=+=+=0
It's now time for the Johnson boys to put an end to Big Smoke's
operation.....
0========0
| Weapons \
0=======================>
--M4 (1,000+ rounds).
--Sniper Rifle.
--Flamethrower (500-700 units).
--Mini-Gun.
--Molotovs (50 units).
0======0
| Notes \
0=======================>
I highly recommend that you do the Firetruck Mission, to earn the Fireproof
Feature, prior to doing this mission. It will really help you here,
especially when using the Molotovs and the Flamethrower. You should also
have Hitman Weapon Skill Level on the M4.
0+=+=+=+=+=+=+=+=+=+=+=+=+=0
| No Wanted Rating Exploit |
0+=+=+=+=+=+=+=+=+=+=+=+=+=0
Although the Wanted Ratings are disabled when you start the mission, the
best time to take advantage of this exploit is when you park the car with
Sweet in it so you can enter Big Smoke's Crack Palace (it will make the car
indestructible so Sweet won't be killed as you acquire a SWAT Van).
0=========0
| The Plan \
0=======================>
Because of the large size of this mission I will split this into two parts.
I should also note that if you fail during the second part of this mission
then, when you return to Sweet's house to do it again, you restart from the
beginning of Part Two instead of redoing the whole mission.
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Part One |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
For this part there will be two different strategies. One without the
Fireproof Feature (using the M4) and one with the Fireproof Feature (using
the M4, Flamethrower and Molotovs).
Drive over to Big Smoke's hideout in East Los Santos. Even though you will
be shot at by gunmen as you proceed to the hideout your car is
indestructible so you will be okay.
When you get there then CJ tells Sweet he wants to do this alone to make up
for all the times he was a buster and abandoned the family. When you exit
the car then you need to find a way to break into the building. The game
suggests a nearby SWAT Tank that you can use.
As you climb the fences and get near the Tank then you will see the SWAT
and some Ballas engaged in a shootout. Go to the intersection north of the
shootout and use your Sniper Rifle to take down all of the Ballas and SWAT
guys before getting the Tank.
The SWAT Tank is a pretty nifty vehicle and is almost indestructible. The
only way to destroy it is with explosions and by dumping it into water. Not
even the Rhino can dent it otherwise. The problem here is that you can't
save the vehicle. Even if you put it into a garage it will disappear at the
end of the mission.
If you want the SWAT Tank then you will have to fail the mission and save
the vehicle. There are two ways to get the Tank.
The first way is to blow up the Tank. You will need some Remote Explosives
to destroy the Tank.
First, you need to go to a garage and put the Tank inside in such a way as
the door doesn't close. Get out and put on about three Remote Explosives
then detonate. The Tank should explode and you will fail the mission. Push
the carcass of the Tank inside the garage so you can close it.
When the door opens then you will have the SWAT Tank. However, it is
possible for the Tank to disappear while pushing it in.
The second way to fail the mission is to dump the SWAT Tank in the water.
Glen Winstein suggested the shallow water at the southwest part of the
Airport. But it is difficult to get the Tank out of the water.
The best way is to go to San Fierro and to the Import / Export crane. Get
in the crane and grab the Tank with the magnet. Then move the crane as
close to the water as possible. Swing the crane so that the Tank is over
the water.
Then dunk the Tank into the water until you see the "Mission Failed"
message. Bring the Tank back onto dry land and take the magnet off. Then
get out of the crane and into the SWAT Tank so you can save it at any
garage.
Okay, enough of that. Let's get back to the mission at hand.....
After you have the SWAT Tank then drive over to the hideout and smash
through the wall. Run over all the Ballas you see. Once that's done then
get out of the SWAT Tank and go through the door to enter the next stage of
the mission.
In order to reach Big Smoke you need to go through three floors of the
building starting with.....
0=======================0
| Floor 1: Security Area \
0=======================================>
++Without the Fireproof Feature
=============================
Switch to your M4 and proceed upwards. Carefully go through the hall
and take down all four gunmen you come across. Eventually you will come
to some Body Armor and a set of double doors. Beyond the doors is a
large room with several pillars and plenty of enemies. Poke through the
left side and use the left door as a shield as you take care of several
enemies.
Then head to the first pillar on the right and kill the Balla that
tries to get to it. While using that as cover then kill more of the
enemies including those in a room above at the east end and a couple on
the walkway above on the north.
During this shootout, a SWAT Tank will burst through. Kill the SWAT
guys that come out. When you get to the other side of the room then
another set of doors will open and a Balla will come out. Kill him then
go through the door. As you turn left then you will be ambushed by
three enemies using crates as cover. Get rid of them then proceed
through the room and to the next set of stairs.
At the top is another Balla waiting for you. Kill him. If you go right
then you can enter the upper room and find a Combat Shotgun and a
Health Icon. Then go through the double doors and proceed to the next
floor.
++With the Fireproof Feature
==========================
Switch to your M4 and proceed upwards. Carefully go through the hall
and take down all four gunmen you come across. Eventually you will come
to some Body Armor and a set of double doors. Beyond the doors is a
large room with several pillars and plenty of enemies. Switch to your
Flamethrower and shoot the weapon at the walls before entering.
The flames go through the walls so you can get rid of about half of the
gunmen waiting for you. Use the Molotovs to get rid of some more when
you enter the large room and then use the M4 to take down the ones on
the upper level plus the SWAT guys that appear.
When you get to the other side of the room then another door will open
and a Balla will come out. Kill him then go to the wall. Shoot at the
wall with the Flamethrower prior to going through the door. This will
take down most of the ambushers. Wait for a few seconds then shoot the
wall again since there will be a couple more gunmen replacing the
ambushers you fragged. This will clear the upcoming hall of enemies.
Be careful when using it around the SWAT Tank. It will blow up if
flamed by the Flamethrower too much. Proceed through the hall and go
up. Then go through the double doors and proceed to the next floor.
0==================0
| Floor 2: Drug Lab \
0=======================================>
++Without the Fireproof Feature
=============================
When you get to the top of the stairs then you will find another enemy
and a Body Armor Icon. Kill him and he will drop an M4. Behind the next
set of double doors is a hallway that leads to another set of double
doors. This hallway also contains an enemy so kill him and get to the
next set of double doors.
Behind this set of double doors is a large room with pillars similar to
the last one. But this one has machinery and explosive barrels. Plus
some of the enemies have M4s.
Poke through the left door and use it as a shield so you can clear the
room of some enemies. You can also target the explosive barrels to get
rid of some of the enemies. The machinery can be used as cover so you
can get rid of the rest.
After you have cleared the room then proceed up the the stairs on the
east side of the room and head west along the walkway. As you get near
the corner then a couple of enemies will enter through the west door
and will shoot you from below. Kill them and proceed.
As you go around the room and head east then you will see some
explosive barrels. As you get near the door ahead then a couple of
enemies will emerge. You can either shoot them or the explosive barrels
to kill them.
When you get through the doors and look right then you will see a
Health Icon. Go through the set of doors ahead of you to go to the next
floor.
++With the Fireproof Feature
==========================
When using the Molotovs then go partway up the stairs and throw one
ahead of you to get the gunman by the Body Armor then toss one on the
wall to your left. This will kill the gunman in the upcoming hall.
Shooting the Flamethrower through the wall before entering the main
room doesn't work as well so stay with the Molotovs. Pop into the main
room and throw a couple of Molotovs to get rid of some of the gunmen.
Switch to your M4 to take down the nearby explosive barrel and the
gunman on the upper level. Switch back to the Molotovs and, using the
machines and pillars as cover, toss some to clear the room of the
remaining gunmen.
After you have cleared the room then proceed up the the stairs on the
east side of the room and head west along the walkway. As you get near
the corner then a couple of enemies will enter through the west door
and will shoot you from below. Kill them and proceed.
As you go around the room and head east then you will see some
explosive barrels. As you get near the door ahead then a couple of
enemies will emerge. You can either shoot them or the explosive barrels
to kill them.
When you get through the doors and look right then you will see a
Health Icon. Go through the set of doors ahead of you to go to the next
floor.
0=======================0
| Floor 3: Ballas Lounge \
0=======================================>
++Without the Fireproof Feature
=============================
When you get to the top of the stairs then you will find another enemy
and a Body Armor Icon. When you go through the double doors then you
will find a couple of enemies guarding the entrance of the lounge.
Go through the next set of doors to enter the lounge and you will be
beset by several enemies including one with a Shotgun. With the M4 you
can kill them all quickly. There is also another enemy in the next part
of the lounge lobby. Kill him then go through the next set of doors.
When you look left then you will see a statue of Big Smoke and several
enemies nearby. Kill them all then head right. Some more enemies will
appear including two with Shotguns. Use the pillars as cover and kill
them all.
You will see two sets of doors on opposite sides of the hall. These are
private dance rooms and one has a Health Icon and the other has a Body
Armor Icon. They also have an enemy you have to kill before picking up
any icons.
Proceed through the hall and turn left so you can go through the next
set of doors. This will lead you to the next set of stairs and to the
next floor.
++With the Fireproof Feature
==========================
The Flamethrower really comes in handy here. Shoot through the door to
take care of the two guards. Then shoot through the walls and door to
clear the reception area of gunmen. Go through the doors and to the
right until you are in the corner.
Shoot through the wall and get rid of the gunmen in the lounge lobby.
Go back to the reception desk and shoot through the wall behind the
desk. This will clear out a lot of enemies near the Big Smoke statue.
Switch to your Molotovs and proceed to the statue. Use the pillar as
cover and toss some Molotovs around to get rid of the rest of the
enemies so you can move forward.
Proceed through the hall and turn left so you can go through the next
set of doors. This will lead you to the next set of stairs and to the
next floor.
0===================0
| Floor 4: Big Smoke \
0=======================================>
When you get here then
that, you have to kill
Big Smoke will be near
the previous cutscene.
To the left of Big Smoke is a small room where there is Body Armor, an M4
and a Shotgun. Underneath the upper level is a Sprunk Machine and Thermal
Goggles which will help you to find Big Smoke when he turns out the lights
partway through this part of the mission.
With the M4, hold down Target and Attack when locked on Big Smoke. Follow
him and don't let up the buttons at all. Because of the high Weapon Skill
level then you can follow him while firing at him. Ignore the guys that
come to help him. It will take quite a few rounds to kill him but with the
M4 this can still be done quickly even with Big Smoke wearing Body Armor.
With the Flamethrower you can do a quick sweep and set Big Smoke and the
two goons on fire. Big Smoke will also run around in pain when on fire so
he won't shoot you plus his health will gradually diminish. You can also
quickly take down any goons who come to help him. However, the flames will
eventually go out on Big Smoke so you will have to set him afire again.
With the Mini-Gun you can stay in one place and take down the two goons
while Big Smoke runs up to the upper level. After a few seconds then Big
Smoke will come back down to shoot you and you can quickly finish him off
when he does because of the enormous power of the Mini-Gun.
When you finally kill Big Smoke then Tenpenny comes to visit. CJ is forced
to put money into a suitcase. Then Tenpenny tries to kill CJ but is
thwarted. He then runs from the scene and sets fire to the building to try
to kill CJ. The explosion also knocks out the lights and thus setting the
scene for.....
0===========0
| The Escape \
0=======================================>
You have seven minutes to get out of the building. CJ grabbed the Night
Vision Goggles when he killed Big Smoke. They are already preselected so
use them. Switch back to your M4. You also need to go out the same way you
came in.
When you get back down to the Ballas Lounge then you will be shot at by
more enemies. Even though the building's on fire you still need to shoot
will be destroyed and you will fail the mission. Fortunately, most of the
attacking cars are easily destroyed. When you encounter motorcycles then
aim for the driver so the cycle will wreck.
Like the chase itself, this part is long and will wind through most of the
eastern part of Los Santos. Eventually, you will go north over Ganton and
then south through East Los Santos.
As Tenpenny nears the bridge that goes over Grove Street then he will lose
control and go over the edge. When you start the cutscene of him going
over then you can put your controller down for you have just beaten the
game.
"See you around.....Officer."
Congratulations! Now just sit back and watch the cutscenes and credits
unfold.....
0=======0
| Reward \
0=======================>
$250,000 and you'll be stuck with the Micro-SMG regardless of whatever
sub-machine gun you had when you started the mission. Also, if you've done
*EVERYTHING* prior to doing this mission, then you should have the
elusive.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS26. 100% Completion Score
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
And what do you earn for 100% Completion?.....
0===========================================================================0
| $1,000,000 bonus.
|
|---------------------------------------------------------------------------|
| Infinite ammo for ALL weapons.
|
|---------------------------------------------------------------------------|
| An increase in your Stats (if they haven't already been maxed out).
|
|---------------------------------------------------------------------------|
| The Hydra will spawn on top of Sweet's house.
|
|---------------------------------------------------------------------------|
| The Rhino will spawn under the south part of the bridge west of CJ's
|
| House.
|
0===========================================================================0
Now to finish things up.....
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >SDA7. Conclusion
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/
0================0
| General Notices \
0===============================================>
This document is copyright (c) Robert Allen Rusk (RARusk) 2004-2015.
This guide may only be distributed and/or posted in its original format
(and, most importantly, *UNALTERED* in any way).
If you wish to post or use excerpts from this guide please ask for my
permission first before doing so (especially if you work for a magazine or
website). A lot of time and effort was spent putting this thing together
and that should be taken into consideration.
And remember.....
"Respect is everything."
Although my guides and FAQs can be found at many sites around the internet,
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site. A complete listing of all of my work
can be found here:
>>http://rarusk.livejournal.com/6177.html
Most of my guides are dedicated to the popular "Grand Theft Auto" game
series but some of my other work include "The Chronicles of Riddick" games,
"Bully", and "The Darkness" titles.
0===================0
| Additional Sources \
0=======================================================>
--"Grand Theft Auto: San Andreas" Local Business Advertiser's Guide (Game
Manual)
--GameFAQs San Andreas Message Board
--The Chadness ("Reuniting The Families" Exploit)
--TheLegendaryOne (Chiliad Challenge Exploit)
--Malcrasternus (Thermal Goggles Hint)
--GTAForums.com Message Board
--pdescobar, srg, and Mxyzptlk ("No Wanted Level" Mission Exploits)
--Vehicle Location Map by GamerLady
--Vending Machine and Food Cart Map (www.gtasanandreas.net/sam)
0=========================0
| Additional Contributions \
0=======================================================>
--Glen T. Winstein
--Steven Eng
--Andrew Petrie
--Anders Paulson
--Mxyzptlk
--Dr. Simon Chan
--Nick Markovich
--Tom Fang
--Carl Johnson
--Anurag Sinha
--Angela
--David Sears
--Jason Vercellone
--Craig Kostelecky
--Andrew Mogridge
--Monkey Man
--Duke
--powerslaves
--Stefan Cvetkovic
--Philip Carstens
--glenJammin
--Andy Kim
--Phil Carter
--Odhita Kamayana
--Randy Russell
--rav0
--Vaibhav Naruka
--Joshua Frech
--Apearsall20
--Sean McCafferty
--Slim
--Jay Versluis
--quest78
--Haenlomal
--Stuart Thomson
--Tom Vanpool
--Victor Anni
--Sarah Jane Marley
--Guillermo Caceres
--Ben Riemer
--GTA_Phreak
--Alky Alky2
--Eugene De Guzman
--The Illusionist
--Kevin Brown
--Rebecca Kyte
--Shee Soon Theng
--Tim Stam
--Ron Schock
--Siddharth Sharma
--Bragon the Bat
--Brandon Rowan
--Brian Stell
--Dienske
--Jordan Knupp
--Krispykreme2546
--Mario Izquierdo
--Naveen Akshar
--Richard Julian
--Tim Mccollum
--Dan Stephen
--Bob Smith
--Diego Mendez
--Jarred Buttle
--Willum Hardy
--Kris Hall
--Anthony Shelor
--Tyler Wheeler
--Bubba Zanetti
--Dave Fernandes
--Rahul Yadav
--Randy
--Spike McCloud
--TheDeliciousGaming
--Lowell R
--Pedro Palhoto
--Allan Curtis (aka "evilrage")
--CNDW (aka "Evil Bastardo")
--SkippPOP (Skipp Kennedy)
0========0
| Credits \
0=======================================================>
Credits and thanks go out to the following:
>>Rockstar Games
**************
For creating one of the best games ever made (again).
>>GameFAQs, IGN, and many other gaming sites
*******************************************
For providing a place for writers like myself to publish our work and
help other gamers while indulging in one of our favorite pastimes.
>>Glen T. Winstein
****************
For probably being the single biggest fan of my GTA related work.
And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions as well as those who took the time to write
me).
0====================0
| Contact Information \
0===============================================>
E-MAIL: rarusk[at]netzero[dot]com
FACEBOOK: http://www.facebook.com/robert.a.rusk
LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b
BLOG: http://rarusk.livejournal.com
XBOX LIVE GAMERTAG: RARusk
So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Grand Theft Auto: San Andreas".
<===++====++====++====++====++====<<##0##>>====++====++====++====++====++===>
-----------------------------------------------------------------------------TABLE OF CONTENTS
UNIT
1.
2.
3.
4.
5.
6.
MISSIONS
Starting Path
Sweet Path
Big Smoke Path
Ryder Path
OG Loc Path
C.R.A.S.H. Path
Cesar Vialpando Path
Los Santos Conclusion Path
Badlands
8.1
8.2
8.3
8.4
9.
II:
Los Santos
7.1
7.2
7.3
7.4
7.5
7.6
7.7
7.8
8.
INTRODUCTION
Legal Stuff
Version Information
Acknowledgements
Welcome
Overview
Taking Control
UNIT
7.
I:
C.R.A.S.H. Path
Catalina Path
Truth Path
Cesar Path
San Fierro
9.1
9.2
9.3
10.
Desert
10.1
10.2
11.
Toreno Path
Verdant Meadows Path
Las Venturas
11.1
11.2
11.3
11.4
11.5
11.6
12.
CJ Path
Jizzy Path
Woozie Path
CJ Path
Sweet Path
UNIT III:
13.
Asset Properties
13.1
13.2
13.3
13.4
13.5
14.
Exports/Imports
16.1
16.2
17.
18.
BMX Challenge
Chiliad Challenge
NRG 500 Challenge
Lowrider Challenge
Completion/Action Taskings
15.1
15.2
15.3
15.4
16.
Los Santos
Badlands
San Fierro
Desert
Las Venturas
Challenges
14.1
14.2
14.3
14.4
15.
100% COMPLETION
Exports
Imports
Gym
Races
18.1
18.2
Los Santos
San Fierro
18.3
19.
Safe Houses
19.1
19.2
19.3
19.4
19.5
20.
IV:
NON-100% ITEMS
Arcade Games
Gambling
26.1
26.2
26.3
26.4
26.5
26.6
26.7
27.
Burglar
Firefighter
Paramedic
Pimp
Taxi Driver
Train
Vigilante
Summary
UNIT
25.
26.
8 Track
Blood Bowl
Dirt Track and Kickstart
Vehicle Missions
23.1
23.2
23.3
23.4
23.5
23.6
23.7
24.
Boating
Driving
Flying
Motorcycle
Shooting Range
Stadium Events
22.1
22.2
22.3
23.
Los Santos
Badlands
San Fierro
Desert
Las Venturas
Schools
20.1
20.2
20.3
20.4
21.
22.
Las Venturas
Blackjack
ITB
Pool
Roulette
Slots
Video Poker
Wheel of Fortune
Girlfriends
27.1
27.2
27.3
27.4
27.5
27.6
Barbara
Denise
Helena
Katie
Michelle
Millie
28.
Flowers
28.1
28.2
28.3
28.4
28.5
29.
30.
31.
Triathlon
2-Player Fun
Unique Stunt Jumps
31.1
31.2
31.3
31.4
31.5
31.6
UNIT
32.
Clothing
Barber Shops
Tattoo Parlors
Automobile
Bicycles and Motorcycles
Helicopters and Planes
39.
Food
Paint 'n' Spray
Law Enforcement
Statistic Gauges
Vehicle Guide
37.1
37.2
37.3
38.
APPENDIX
CJ's Look
34.1
34.2
34.3
35.
36.
37.
V:
Car Modification
33.1
33.2
33.3
34.
Los Santos
Badlands 1
San Fierro
Desert
Las Venturas
Badlands 2
Businesses
32.1
32.2
33.
Los Santos
Badlands
San Fierro
Desert
Las Venturas
VI:
CONCLUSION
Conclusion
______________________________________________________________________________
_
To find a particular chapter or subchapter do the following:
1.
2.
3.
4.
5.
5.
______________________________________________________________________________
_
**************
********************************* U N I T I
**********************************
**************
+=================+
| 1. LEGAL STUFF |
============================================================
+=================+
This guide may not be reproduced under any circumstances except for personal
private use. It may not be placed on any web site or otherwise distributed
publicly without advanced permission from the author. Use of this guide on
any other web site or as part of any public display is strictly prohibited,
and
a violation of copyright. All content in this guide is Copyright 2004 by
Kevin Butler. Only the sites listed below have permission to publish this
work or to display it:
www.gamefaqs.com
www.cheats.de
faqs.ign.com
www.neoseeker.com
www.wonderdogsoftware.com
If you wish to put this guide on your site, e-mail me and ask. Save yourself
the headache of putting up with lawsuits and whatnot because you failed to ask
a simple "Can I post your guide on <insert site>?". If you wish to use info
in this guide, please acknowledge that you have done so. If I don't respond
or
I say no, accept it as fact. This especially goes out to Dave at
www.cheatcc.com since he has a habit of taking guides without permission. In
addition, do not modify this guide in any way whatsoever to suit your
purposes.
The latest version can always be found at www.gamefaqs.com.
If you see this guide on any other site then the one listed above, please
e-mail me. If you wish to ask questions or give input to this guide, please
e-mail me. Just have GTASA as the subject so I know it isn't another kooky
vendor trying to sell me hair gel or another XXX site telling me I have new
friends.
+=========================+
| 2. VERSION INFORMATION |
====================================================
+=========================+
Version 1.0
11/14/04:
A guide is born.
Version 1.1
12/06/04:
1.
2.
3.
5.
4.
Version 1.2
12/19/04:
1.
2.
Version 1.3
12/27/04:
1.
2.
Version 1.31
1/ 2/05:
1.
Version 1.32
1/26/05:
1.
+======================+
| 3. ACKNOWLEDGEMENTS |
=======================================================
+======================+
The following are a list of people or organizations that have made this FAQ
possible:
My wonderful family (who has had to put up with the tapping on the keyboard)
Rockstar for making a great game.
GameFAQ's for putting up this FAQ
Drowfighter for their strategies on Chapter 11.6.5, Up, Up and Away!:
Mission 5.
Da Hui for their tip on Mission 4 from the Quarry Missions, Chapter 13.4.2.
Spencer for their strategy on Chapter 11.5.1, Misappropriation: Mission 1.
zosofretts for their strategy on Chapter 9.1.6, Ice Cold Killa: Mission 6.
Midwarrior for their strategy on Chapter 9.1.6, Ice Cold Killa: Mission 6.
glenJammin for the location of the hidden Paint 'n' Spray in Las Venturas.
Sieryu for a different strategy for the picture in Chapter 15.2.3.
mw for their strategies on Chapter 7.4.3 Robbing Uncle Sam: Mission 3 and
Chapter 7.6.2 Gray Imports: Mission 2
Eugene Ong for pointing out that the Sniper and Country Rifles do not have
skill levels.
Sundar for their strategies on Chapter 9.1.8 Toreno's Last Flight: Mission 8
Infinity for pointing out the errors in the Helicopter and Aircraft Chapter
37.3 and several other minor improvements.
Saint'Hardknox for their input on taking care of CJ's wanted level in Chapter
35.
ManaFox for their input on ITB.
TonyM for their input on girlfriends.
HBK619 for their strategy on Chapter 9.1.6, Ice Cold Killa: Mission 6.
<-M.a.B.->SwissToni for thier strategy on Chapter 9.1.6, Ice Cold Killa:
Mission 6.
Bloody_Smurf555 for their strategy on Chapter 11.5.2, High Noon: Mission 2.
+=============+
| 4. WELCOME |
================================================================
+=============+
Welcome to my FAQ for GTASA. Since this is an action game that is in a somewhat linear format, there is a walkthrough to help with the various missions.
This FAQ is broken up into parts. First you will be given an explanation of
choices you have for playing the game. Next, you will be given all the
possible commands you can give with a brief description of what those commands
are. The last part is dedicated to strategy. This strategy will give you an
idea on how to fulfill the requirements for accomplishing the various
missions.
Input is appreciated along with constructive criticism. If you wish to e-mail
me thoughts on this FAQ, better ways of doing things, other strategies, etc.,
feel free. Make sure you put GTASA in the subject. If you don't, I'm liable
to discard the e-mail as spam.
+==============+
| 5. OVERVIEW |
===============================================================
+==============+
GTASA takes place in both urban and rural settings. Your purpose in life is
to
bring back your gang to the glory days it once enjoyed. This won't be easy
considering all the obstacles you will have to contend with including, but not
limited to, rival gangs, crooked policemen, and keeping your character in
shape
for the upcoming battles. You will have a wide array of vehicles and weapons
to choose from to accomplish your goals. In addition, you will also have to
gain respect and a lot of money to accomplish the things you want to.
You will have to go through 96 missions in order to prove that you are made of
the "right stuff". These missions are spread out within five areas and they
don't necessarily have to be done together.
It's a cut-throat world out there and it will be up to you to bring some
organization to the chaos that is all around you. Good luck in consolidating
your power base and making yourself the lord and master over the world.
+====================+
| 6. TAKING CONTROL |
=========================================================
+====================+
The controls for this game will take some getting used to. The key, of
course,
is practice to become proficient with them. The default controls are:
<< ON FOOT/SWIMMING >>
+-----------------+--------------------------------+
| BUTTON INVOLVED | RESULT
|
+-----------------+--------------------------------+
+-----------------+--------------------------------+
| TRIANGLE
| ENTER/EXIT VEHICLE
|
|
| ACTIVATE MINI-GAME
|
|
| PUNCH/KICK SOMEONE
|
|
| PICK UP/ACTIVATE OBJECT
|
|
| END CELLULAR CALL
|
+-----------------+--------------------------------+
| CIRCLE
| ATTACK/FIRE WEAPON
|
|
| DIVE UNDERWATER
|
|
| TAKE PICTURE
|
+-----------------+--------------------------------+
| X (HOLD)
| RUN/SWIM
|
+-----------------+--------------------------------+
| X (TAP RAPIDLY) | SPRINT
|
+-----------------+--------------------------------+
| SQUARE
| JUMP/CLIMB/BLOCK
|
+-----------------+--------------------------------+
| L1
| CENTER THE CAMERA
|
|
| VIEW STATS AND DAY OF WEEK
|
|
| FIRE WEAPON
|
+-----------------+--------------------------------+
| L2
| CYCLE WEAPONS LEFT
|
|
| ZOOM IN (SNIPER RIFLE AND
|
|
| CAMERA)
|
+-----------------+--------------------------------+
| L3
| MOVE/AIM WITH SNIPER RIFLE
|
+-----------------+--------------------------------+
| L3 (PUSH)
| CROUCH/DUCK WITH SNIPER RIFLE |
+-----------------+--------------------------------+
| R1
| TARGET LOCK
|
+-----------------+--------------------------------+
| R1 (HOLD)
| USE SNIPER SCOPE
|
+-----------------+--------------------------------+
| R2
| CYCLE WEAPONS RIGHT
|
|
| ZOOM OUT (SNIPER RIFLE AND
|
|
| CAMERA)
|
+-----------------+--------------------------------+
| R3
| LOOK AROUND
|
+-----------------+--------------------------------+
| R3 (PUSH)
| LOOK BEHIND
|
+-----------------+--------------------------------+
| DIRECTIONAL PAD | UP
: GANG ACTIVE MODE
|
|
| DOWN : GANG PASSIVE MODE
|
|
| RIGHT: POSITIVE RESPONSE
|
|
| LEFT : NEGATIVE RESPONSE
|
+-----------------+--------------------------------+
| SELECT
| CHANGE CAMERA MODE (UNIVERSAL) |
+-----------------+--------------------------------+
| START
| PAUSE (UNIVERSAL)
|
+-----------------+--------------------------------+
<< IN VEHICLE/MOTORCYCLE/BICYCLE/CRANE/PARACHUTING >>
+-----------------+--------------------------------+
| BUTTON INVOLVED | RESULT
|
+-----------------+--------------------------------+
+-----------------+--------------------------------+
| TRIANGLE
| ENTER/EXIT VEHICLE
|
+-----------------+--------------------------------+
| CIRCLE
| USE WEAPON (WHEN USED WITH L2 |
|
| OR R2)
|
|
| USE NITROUS
|
|
| RELEASE OBJECT (CRANE)
|
|
| OPEN PARACHUTE
|
+-----------------+--------------------------------+
| X
| ACCELERATE
|
|
| PEDAL (BICYCLE)
|
|
| LOWER CRANE CABLE
|
+-----------------+--------------------------------+
| X (TAP RAPIDLY) | PEDAL FASTER (BICYCLE)
|
+-----------------+--------------------------------+
| SQUARE
| BRAKE/REVERSE
|
|
| RAISE CRANE CABLE
|
+-----------------+--------------------------------+
| L1
| CAR WEAPON
|
|
| USE NITROUS
|
|
| BUNNYHOP (BICYCLE)
|
+-----------------+--------------------------------+
| L1 (HOLD)
| BUNNYHOP HIGHER (BIKE)
|
+-----------------+--------------------------------+
| L2
| LOOK LEFT
|
+-----------------+--------------------------------+
| L3
| STEER CAR/CAMERA
|
|
| ROTATE AND RAISE/LOWER CRANE
|
+-----------------+--------------------------------+
| L3 (UP)
| DESCEND FASTER (WHEN IN
|
|
| FREEFALL AND PARACHUTE
|
|
| IS OPEN)
|
+-----------------+--------------------------------+
| L3 (DOWN)
| DESCEND SLOWER (WHEN IN
|
|
| FREEFALL AND PARACHUTE
|
|
| IS OPEN)
|
+-----------------+--------------------------------+
| L3 (PUSH)
| HORN
|
+-----------------+--------------------------------+
| R1
| HANDBRAKE
|
+-----------------+--------------------------------+
| R2
| LOOK RIGHT
|
+-----------------+--------------------------------+
| R3
| LOOK AROUND
|
|
| TANK TURRET CONTROL
|
|
| ROTATE LEFT/RIGHT WHEN
|
|
| PARACHUTING
|
+-----------------+--------------------------------+
| R3 (PUSH)
| ACTIVATE MISSIONS/FARES
|
+-----------------+--------------------------------+
| L2 + R2 (HOLD) | LOOK BEHIND
|
+-----------------+--------------------------------+
| L2 + R2 (TAP)
| RETURN VIEW FORWARD
|
+-----------------+--------------------------------+
| DIRECTIONAL PAD | UP/DOWN CYCLES THROUGH RADIO
|
|
| STATIONS
|
|
| RIGHT IS TRIP SKIP
|
+-----------------+--------------------------------+
<< HELICOPTER >>
+-----------------+--------------------------------+
| BUTTON INVOLVED | RESULT
|
+-----------------+--------------------------------+
+-----------------+--------------------------------+
| TRIANGLE
| ENTER/EXIT CRAFT
|
+-----------------+--------------------------------+
| CIRCLE
| FIRE MISSILES
|
|
| RELEASE MAGNET
|
+-----------------+--------------------------------+
| X
| ASCEND
|
+-----------------+--------------------------------+
| SQUARE
| DESCEND
|
+-----------------+--------------------------------+
| R2
| ROTATE RIGHT
|
+-----------------+--------------------------------+
| R3
| LOOK AROUND
|
|
| UP/DOWN RAISE AND LOWER CABLE |
+-----------------+--------------------------------+
| L1
| FIRE GUNS
|
+-----------------+--------------------------------+
| L2
| ROTATE LEFT
|
+-----------------+--------------------------------+
| L3
| MOVE
|
+-----------------+--------------------------------+
| L3 (PUSH)
| HOVER
|
+-----------------+--------------------------------+
<< PLANE >>
+-----------------+--------------------------------+
| BUTTON INVOLVED | RESULT
|
+-----------------+--------------------------------+
+-----------------+--------------------------------+
| TRIANGLE
| ENTER/EXIT
|
+-----------------+--------------------------------+
| CIRCLE
| FIRE SECONDARY WEAPON (IF ANY) |
+-----------------+--------------------------------+
| X
| INCREASE SPEED
|
+-----------------+--------------------------------+
| SQUARE
| DECREASE SPEED
|
+-----------------+--------------------------------+
| R2
| RIGHT RUDDER
|
+-----------------+--------------------------------+
| R3
| LOOK AROUND
|
+-----------------+--------------------------------+
| R3 (PUSH)
| RAISE/LOWER LANDING GEAR
|
+-----------------+--------------------------------+
| L1
| FIRE PRIMARY WEAPON
|
+-----------------+--------------------------------+
| L2
| LEFT RUDDER
|
+-----------------+--------------------------------+
| L3
| MOVE PLANE
|
+-----------------+--------------------------------+
***************
******************************** U N I T II
**********************************
***************
You must complete the below missions as a big requirement toward 100%. If you
are stuck in a mission or cannot move forward, look at the prerequisites for
that mission and possibly other missions before it. The missions can all be
played once you have completed certain requirements (if any).
The missions are broken down like so:
+--------------------------------------------------+
| Chapter number, Title of Mission, Mission number
|--------------------------+--------------------------------------------------+
Prerequisites:
Reward(s)
Unlockables
:
:
Overview of mission.
Walkthrough
+=================+
| 7. LOS SANTOS |
============================================================
+=================+
Carl needs to re-establish himself in the neighborhood. Los Santos involves
Carl's rise to power again. Many of these missions will have Carl as the
driver plus additional help as required. There are many challenging missions
during this part of GTASA.
There are 28 missions for Los Santos.
______________________
/ 7.1 Starting Path
/________________________________________________________
---------------------CJ has just gotten back into town. He has been away from the old neighborhood
for a while. A lot has happened since he has been away. Time to head back
home.
+-------------------------------------+
| 7.1.1 In the Beginning: Mission 1
|---------------------------------------+-------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
-
None
None
None
Take the BMX bike at the end of the alley and hop onto it.
provoke anybody since CJ is defenseless.
Try not to
Head toward the yellow blip that represents his mother's house. If you
aren't sure of what direction to go, use the map to find the shortest and
hopefully safest route.
When you arrive at your destination, a pink marker will be in front of the
door.
+-----------------------------+
| 7.1.2 Big Smoke: Mission 2
|-----------------------------------------------+-----------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect
BMX Challenge
find it in a
bat. When he
going on. When they
decide to give a
Run over to the BMX bikes and hop onto one. CJ's brother Sweet will have a
blue arrow above him. Your goal is to not lose Sweet and keep up with him.
Eventually after a few more twists and turns, you will arrive back at CJ's
house.
+--------------------------+
| 7.1.3 Ryder: Mission 3
|--------------------------------------------------+--------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect
Sweet Path
It seems at one time, the Grove Street gang was something to be feared. This
was evidenced by the tags that were spray painted all over the city. Since
the
gang splintered, other gangs have moved in and sprayed their own tags on top
of
the Grove Street ones. Sweet wants CJ to go out and reclaim some lost tags.
-
Sweet will take CJ down to the second underpass, as you leave the
cul-de-sac. He will then use a can of spray paint to demonstrate how to
paint over another gang's tag. He then tells CJ to do the same with other
tags in the neighborhood.
After you have taken care of things here, Sweet will have you drive over to
East Los Santos to take care of a few more tags. Drive into the pink
marker
to start the show.
-
Sweet goes off elsewhere to spray tags. The first one is on the corner of
the restaurant. After this, head north to the alleyway. You will see two
Ballas gang members hanging around the tag.
You can use the paint as a weapon to incapacitate and eventually kill your
enemies. Keep this in mind when spraying the tag on the fence. You can
either do a hit and run or take care of the Ballas gang members first.
- Get out of the alley and turn right (south) and head across the street.
You
will see a tag on the upper wall of the building. Go around to the right
Climb to the top to spray the tag then hop down off the roof and into the
car with Sweet. You will both then go back home.
+--------------------------------------+
| 7.2.2 Cleaning the Hood: Mission 2
|--------------------------------------+--------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect
None
Seems that the Grove Street gang is willing to fight back. The problem,
though, is that many of them are high on the drugs being pushed in the
neighborhood. Sweet decides that it is time to clean up the neighborhood so
that they can be feared once again.
-
Ryder joins CJ for a ride to an individual names B-Dup. Seems that B-Dup
has been a big help in the past so CJ wants to enlist him. Ryder hops into
the car to help out. Follow the target dot to the apartments south and
west
of CJ's house.
-
Go into the pink marker and CJ and Ryder will find out that B-Dup isn't the
same person he used to be. In addition, another crony, Big Bear, is just a
drugged up waste. CJ and Ryder leave more determined then ever to stop the
flow of drugs.
Head back north to a house. In the front yard you will see a pusher busy
doing business. After the buyer leaves, give the dealer a business deal
with extreme physical violence. Don't forget to get the bat he drops.
Now you will head west and south to some apartments by the railroad tracks.
Enter the pink marker to let the games begin. After a brief speech and
action by Ryder, beat everyone to death in this apartment. When you leave,
you may be followed so be prepared.
+-------------------------------+
| 7.2.3 Drive-Thru: Mission 3
|---------------------------------------------+-------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect and $200
The Gymnasium
Big Smoke states that he is hungry and wants to go out for something to eat.
The rest of the gang obliges and makes CJ the driver. While going through the
drive-thru, the gang notices a carload of Ballas gang members heading toward
Grove Street to make a hit.
-
After the cinematic of the Ballas car speeding away ends, floor the gas and
take up pursuit. You will need to either ram them off the road or let the
Try to keep as close to the car as possible to allow your gang the best
opportunities to shoot it up. Ram them to slow them down since you don't
have a lot of time to destroy their car or kill the Ballas gang members.
Remember, you must kill all the Ballas gang members to pass this mission.
If they escape by foot, run them over or give your guys a clean shot at
them.
+----------------------------------+
| 7.2.4 Nines and AKs: Mission 4
|------------------------------------------+----------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect and a 9mm pistol
Big Smoke Path
You will be introduced to another facet of the game. The clothes you wear
determines the respect you gain. Also, you will meet an arms dealer.
-
Hop into the car with Big Smoke. He will tell you that you are going to an
arms dealer. This is located in Willowfield.
When you arrive, a crazy individual named Emmet draws his weapon wanting to
blast you for a case of mistaken identity. After that mess is cleared up,
Emmet shows you his wares.
You will then get a chance to do some target practice with the 9mm.
will also serve to improve your skill with the 9mm.
This
After blasting bottles, you will take Big Smoke home. After dropping him
off, Sweet will call informing you that CJ needs to get in the right
clothes
to represent the Grove Street family. Head over to Binco Clothes to
purchase some new duds.
-
+-----------------------------+
| 7.2.5 Drive-By: Mission 5
|-----------------------------------------------+-----------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect and $500
Ryder Path
Seems that the attempted drive-by the Ballas gang was going to do needs to be
avenged. After Sweet gives CJ a hard time about his driving, he then states
that CJ will be driving them through Ballas territory for payback time.
-
Go to the pink marker to start the mission. Ballas gang members are
indicated by red markers on the map. You will also see a CAR HEALTH
indicator. Don't let this get too low or the car you will be driving will
be blown up and you will fail the mission.
- Drive slowly by the targeted Ballas gang members to allow your gang to
shoot
them down. If you possess a weapon, join in the fun to make things go by
quicker. You will be doing two groups of drive-bys.
-
After you finish the second drive-by, you will get a two star wanted level.
It's time to shake the police and get rid of that wanted level. Follow the
roads south (use the map) to get to the nearest Paint 'n' Spray located in
Idlewood.
After getting your car refurbished, head back to your house to complete the
mission.
+---------------------------------+
| 7.2.6 Sweet's Girl: Mission 6
|-------------------------------------------+---------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect and Micro-SMG
None
CJ goes to see Sweet but Sweet isn't home. CJ then gets a call from Sweet.
Apparently Sweet is in Seville Families turf. What is worse is that they are
all gunning for him. You will need to rescue Sweet and his girl from the
combat zone.
-
You will need a car with four doors so jack one if you don't have one
already available. You can also recruit a couple of gang members (if your
respect is high enough) to assist you.
Go to where Sweet is located at. This will be in the Playa del Seville so
don't waste time getting there. In addition, you will see Sweet's health
bar displayed to show you that time is of essence.
When you get to the road that the Seville Families are occupying, disembark
from the vehicle and start heading toward them. Use all available cover
and
Keep yourself exposed as little as possible. It will take some time but
with patience, you can take care of them. Don't forget to get their
weapons
once they are down.
-
After you have cleared the threat, go back and get your car and drive it
into the pink marker. Sweet and his woman will get in. The threat,
though,
isn't quite over yet. Seems a few of the Seville Families gang members
have
loaded up into cars and are trying to take your car out.
-
+------------------------------------+
| 7.2.7 Cesar Vialpando: Mission 7
|----------------------------------------+------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Depends on what you bet
Cesar Vialpando Path, Lowrider challenge
Seems that sister Kendl is seeing a guy from the south side of town. Only
problem is, Sweet doesn't want her to see him. He sends CJ down to see what's
going on.
-
First, CJ needs to fit into the southside crowd. Fortunately, this will be
accomplished by going first to the Loco Low Co. garage just southeast in
Willowfield. It is here that CJ will get a lowrider with hydraulics
installed.
+-----------------------------+
| 7.2.8 Doberman: Mission 8
|-----------------------------------------------+-----------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
CJ will get a call from Sweet. It is time to start claiming more turf in
typical gangland fashion. This will be a tough mission unless you have enough
firepower to withstand the repeated attacks you will soon be subject to.
-
First, you will have to head to Ammu-Nation and acquire the weaponry you
need. Automatic weapons and shotguns do good. In addition, a grenade can
take out whole groups of enemies. Remember, this is total war, no holds
barred.
Next, head toward the purple area marked on your map. This is Ballas turf
and it will soon come under new management. To provoke a gang war, you
must
shoot up three Ballas gang members. Once this happens, the territory
starts
to flash red indicating a gang war in progress.
-
You will be hit by three waves of Ballas gang members. They will come from
different directions so watch your radar. It is best to put yourself into
good defensive position. If you see a large group of them, chuck a grenade
to clear them out. Also, armor and health icons will randomly appear on
the
battlefield.
-
Once you survive the three waves, life will return to normal and you will
now own the territory. Don't forget to get all the weapons and money off
the dead bodies. Your job, though, isn't quite over yet. You now need to
take care of the traitor Grove Street gang member.
- Use the radar to find him. When you get to him, take care of his
bodyguards
and then give chase to him. Kill him to finish the mission.
+----------------------------------+
| 7.2.9 Los Sepulcros: Mission 9
|------------------------------------------+----------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
You can only do this mission between the hours of 0900 to 1700. It looks like
Sweet has a plan to kill a bunch of Ballas in retaliation for the Ballas
making
a hit at Sweet and CJ's mother's funeral.
- Recruit as many gang members as your respect will allow. You will need
this
extra firepower to keep the Ballas at bay. Once you have recruited and
gotten into your car, you will have four minutes to make it to the Los
Sepulcros Cemetery in Vinewood.
-
During the ride, Sweet explains that this will be a sneak attack while CJ
mentions that Kane, a leader of the Ballas, will also be there.
Go into the pink marker next to the cemetery wall. A cut scene shows the
gang going over the wall. When CJ approaches Sweet, Sweet gives the go
ahead to storm the cemetery. Go after Kane since he will try to run out.
Kane is wearing body armor so go for exposed areas. Once you have brought
him down, Sweet goes for the getaway car. Mop up any Ballas resistance and
get into the car. Head for the Paint 'n' Spray to the east since the
police
are now gunning for you.
-
Mission 4
You get to drive Big Smoke to the police station to pick up Jeffrey, one of
your gang. Of course, when Jeffrey gets into the car, he informs everyone his
new name is OG Loc due to wanting to enhance his music career. It also seems
that some Brazilian named Freddy rubbed him the wrong way in the joint and he
wants Freddy rubbed out.
-
- Eventually after many winding turns up and down hills, Freddy will stop
with
four Vagos gang members as reinforcement. Gun everyone down to fulfill
this
part of the mission.
-
Your final act will be to drive OG to his new job at Burger Shot in Verona
Beach.
+--------------------------------+
| 7.3.2 Running Dog: Mission 2
|--------------------------------------------+--------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect and 9mm
None
Seems that Big Smoke wants to visit a cousin of his in northeast Los Santos.
Of course, this cousin named Mary turns out to be marijuana. Big Smoke gets
violent and strikes one of the Vagos gang members while the other takes off.
-
This is basically a foot race. Chase down the other gang member either on
foot or vehicle. Track him via the red marker on the map.
- If he gets out of sight, he gets into a car to speed away; prevent that
from
happening.
-
+---------------------------------------------+
| 7.3.3 Wrong Side of the Tracks: Mission 3
|-------------------------------+---------------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect
None
Seems that Big Smoke is chatting with a couple of officers. After his talk
with them, he tells CJ they need to take a trip to the train station.
-
When you get to the station, apparently there is some kind of gang meeting
going on. When they spot you, they hop on the train and move away.
Get on the motorcycle and Big Smoke will ride "shotgun". Concentrate on
driving alongside the train while Big Smoke picks the gang off the train.
Watch for incoming trains and other obstacles.
Once the last of the gang members has been shot off the train, take Big
Smoke home to end the mission.
+----------------------------------+
| 7.3.4 Just Business: Mission 4
|------------------------------------------+----------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect and a MP5
None
One of my more favorite missions. This mission is actually broken up into two
parts. The first part has you rescuing Big Smoke while the second has you
riding shotgun while Big Smoke drives.
-
Big Smoke wants you to head downtown for a meeting with the Russians. It
seems everyone is involved in all the gang violence. Once you arrive at
the
building, Big Smoke goes in while you wait outside. This lasts only a
short
period since Big Smoke has gotten himself into trouble.
-
You will notice a health bar for Big Smoke. Your job is to protect him at
all costs. Space is tight in this room but use the obstacles to pick off
the Russians. Don't forget about the ones on the balcony. After you clear
the room, collect their weapons and money. Also, grab the armor behind the
counter and head for Big Smoke.
- You will then be outside to take care of the rest of the Russian mob.
After
you gun them all down, a cut scene will show Big Smoke hopping on a motor-
First you will be pursued by motorcycles. Either shoot the riders off or
shoot at their gas tanks to take care of them quickly. Keep in mind, you
must constantly readjust to account for Big Smoke's erratic driving.
You will reach a "S" curve. Swing your gun around to see the three car
roadblock with Russian mobsters between the cars. Shoot the middle car to
blow it up and take out the rest of the cars and mobsters.
Swing the gun quickly to the left to take out the solitary car.
will then enter the drainage ditch.
Again, you will start with motorcycles in pursuit. They will be eventually
joined by cars. Shoot the windshields and hoods of the cars to destroy
them. A big cut scene will show the car-carrier jumping off the above
bridge to take up pursuit. Again, don't worry about shooting it, just take
care of the bikes and cars in pursuit.
Big Smoke
When you come to another roadblock, Big Smoke guns the motor and uses the
car-carrier as a ramp to jump over it. You will then go up a concrete
ramp.
-
Take out the car to the left and quickly swing right. Shoot out the grate
over the sewage pipe to enter it. Use the red barrels within the pipe to
take out enemy bikes.
After you get through all of this, Big Smoke drops CJ off and the mission
ends.
___________________
/ 7.4 Ryder Path
/___________________________________________________________
------------------Ryder's missions are more robbery oriented. This doesn't mean you won't see a
lot of action but you will definitely be stealing things.
+----------------------------------+
| 7.4.1 Home Invasion: Mission 1
|------------------------------------------+----------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
You get to learn the wonderful world of home burglary. The primary objective
is to maintain stealth so the owners don't wake up. You will have a NOISE
meter to tell you if you are making too much noise. You can only access this
mission between 1200 and 2000.
-
The basic premise of this mission is to collect three crates of guns within
eight minutes. Failure to do either will result in mission failure.
The first crate is in the room you are in, the second is in the kitchen.
The third is at the upstairs landing. A fourth is at the end of the
hallway
while the fifth is in the Colonel's room.
-
Watch your time and make sure you keep the noise level low. Sneak crouched
so you can quickly go from place to place. Once you have a crate, you
cannot crouch so be quiet in the house. Once outside, run to the van and
retrieve another crate.
Once the van is loaded up, head to the lockup and park the van.
exit the van and garage, the mission is complete.
Once you
+-----------------------------+
| 7.4.2 Catalyst: Mission 2
|-----------------------------------------------+-----------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect
None
This time, you get to throw crates from a moving train. This mission is only
available from 2000 to 0600. It seems that a train has some interesting items
for the taking. Looks like CJ and Ryder will be going to said train to take
these items.
- Head over to the train tunnel indicated by the yellow marker and be
prepared
for a firefight. Take down the three Vagos gang members and prepare for
more action as four Ballas gang members come to the party.
-
Once you have cleared out the competition, go into the pink marker to hop
onto the train. Of course, things can never be easy since the train starts
moving. You must now throw the crates to Ryder as he moves behind the
train.
You have 1:30 to throw ten crates from the train. Use the L1 button to
adjust the distance of the throw. You have an unlimited number of crates
to
throw.
track.
-
Just be sure to adjust for Ryder's speed and the turns in the
Once all crates are taken, you will get into Ryder's car to drive home.
Unfortunately, the police are very interested now at two stars so go into
the Paint 'n' Spray to take the heat off. Then head home to end the
mission.
+--------------------------------------+
| 7.4.3 Robbing Uncle Sam: Mission 3
|--------------------------------------+--------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect
None
Looks like Ryder wants even heavier artillery and the only people that possess
that kind of firepower are the military. Luck would have it that there is a
military base at the docks. So guess what, CJ and Ryder will be making a
little trip out there.
-
Go to the pink marker outside the National Guard depot. The gate closes
behind a vehicle entering so you need to get that gate open. The best way,
since an alarm will be raised anyway, is to toss a grenade over the right
wall. It takes out the guard and blows the gate switch.
Head inside to the warehouse almost in front of you. Pick off the guards
that attack. Keep in mind that their M4's can do a lot of damage very
quickly.
After you clear the warehouse, a bar with RYDER appears. This is the
trucks, and Ryder's health, so you must work quickly. After offloading
each crate, help Ryder to fight off the sporadic resistance. Keep up this
pattern until you load all six crates. Four are in the warehouse and two
are to the right side of the main door.
Once all crates are loaded, it's time to leave. Of course, the army isn't
about ready to let you off that easily so they dispatch a couple of
Patriots to make your journey more interesting. You can take care of the
pursuers by using the L3 button to drop an explosive crate. Time it right
to take out the Patriots.
______________________________________________________________________________
_
mw's strategy:
In the Robbing Uncle Sam mission, the easiest way to do it is to climb the
wall, shoot all the guards, stack all of the boxes neatly in front of where
Ryder is going to park, & THEN open the gate for him.
____________________
/ 7.5 OG Loc Path
/__________________________________________________________
-------------------This set of missions involves you stealing sound equipment and musical scores
so that OG Loc can become a big rap artist.
+-----------------------------------+
| 7.5.1 Life's a Beach: Mission 1
|-----------------------------------------+-----------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
Mission 1
He wants you to go
to a beach party and steal the van that contains this sound system.
only access this mission from 2200 to 0600.
You can
Head down to the beach and enter the pink marker. You must prove that you
are worthy of entering the van by winning a dance contest. This works the
same as the lowrider competition except you will be using the symbol
buttons
to do the dancing. Timing is everything to get a score of 4000 or better.
- Once you win the dance contest, the DJ invites you over to look at the
sound
equipment. This is your chance. Hop into the drivers seat and take the
van. Of course, the rest of the people on the beach aren't happy with this
so they will give chase.
-
You must get the van to the lockup in Commerce to successfully complete the
mission. It is easy to keep the pursuers at bay.
+---------------------------------------+
| 7.5.2 Madd Dogg's Rhymes: Mission 2
|-------------------------------------+---------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect, Knife, and a silenced 9mm
C.R.A.S.H. Path
Now that OG has the music equipment, he needs some good lyrics to put with
said
music. Of course, he needs help in this area so he asks CJ to "borrow" the
music of the famous rapper Madd Dogg to help him along. In semi-true Syphon
Filter or Metal Gear tradition, CJ must infiltrate Madd Dogg's mansion to take
his book.
-
When CJ arrives at the mansion, he is in the foyer area. Watch the radar
for the guards. When the blip representing CJ is white, he can be clearly
seen. When it is blue, he is under cover in the shadows and cannot be
seen.
If you alert the guards, their retaliation will be short and painful.
- Sneak up behind the first guard and kill him. Then sneak around to the
pool
area. A guard is patrolling the perimeter. Hide in the shadows and when
he
passes, take him down.
-
Go into the next hall and go into the closet on the left. Wait until the
guard stops to look at the pool area. Get behind him and take him down.
You will then get to the lounge area. Crouch and walk along the bar to
avoid the guard and sneak past the other guard in the TV room.
In this hallway, go into the game room and go behind the guard to kill him.
Go into the studio to take the book. When you exit, the guards are on
alert
and they have silenced 9mm pistols.
- Take out the guard that is in the hallway when you leave the studio and
snag
his gun. Continue to backtrack picking off the guards as they get in your
way until you have exited the mansion.
- Get back to Burger Shot and give OG the book to end the mission. Of
course,
Officer Tenpenny calls to tell you to meet him in the donut place.
+--------------------------------------+
| 7.5.3 Management Issues: Mission 3
|--------------------------------------+--------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect
None
Seems that Madd Dogg's manager doesn't think too highly of OG and wants to
prevent him from entering the music business. OG suggests that the manager
has
outlived his usefulness and must be eliminated.
it
OG tells CJ that the managers chauffer has left the Burger Shot in Market.
Look for the red marker and head toward it. When you get to the car, ram
to force the chauffer out. Gun him down and take the limo.
Paint
'n' Spray to repair it. Then head for the yellow marker.
Go to the
Make sure you don't damage the car in any way on your way to the assembly
point. If you do damage it, you must get it repaired. Plus, you have to
make it to the assembly point by 2200. Go into the pink marker facing the
same direction as the other vehicles.
The caravan will then move out to head for the theater. Maintain your
distance between the two vehicles. You eventually arrive at the show.
After the usual fanfare, the manager gets into the limo and instructs you
to take him back to Madd Dogg's. Of course, there will be a slight course
deviation.
- Gun the motor and head for the Verona Beach pier. It is the first gray
pier
jutting south from Verona Beach. You can easily outrun the other two cars.
When you get on the pier, gun the motor and jump out right before the car
goes over the edge. After the cut scene, the mission is completed.
+--------------------------------+
| 7.5.4 House Party: Mission 4
|--------------------------------------------+--------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect
None
He figures
It is recommended that CJ get some new threads and hairdo. Head over to
Rodeo and take care of these items. Then head toward the party in Grove.
When you get to the party, things are really moving along until a Grove
Family member comes in to tell the party that the Ballas gang has launched
a major attack.
With cars as barricades, the first wave of eight hits you head on. The
second wave of four hits from the bridge above while the third wave of
twelve hits from the alley next to Ryder's house. It will be a wild melee
so make sure you are constantly "scooting and shooting".
- When the smoke clears, CJ is amazed that that Ballas attacked with that
much
force. After this the mission is over.
_______________________
/ 7.6 C.R.A.S.H Path
/_______________________________________________________
----------------------These missions involve you doing some "favors" for Officer Tenpenny.
that keeping the gangs at war with one another helps him in his job.
course, he isn't above receiving payoffs or other bribes.
It seems
Of
+-----------------------------------+
| 7.6.1 Burning Desire: Mission 1
|-----------------------------------------+-----------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
Basically, he wants
First head for the green marker indicating where the Molotov's are located.
This is in an alley in downtown Los Santos.
Head to East Los Santos and use the yellow marker to identify the house.
Drive into the pink marker to initiate your next action.
When you arrive, take out the Vagos gang members hanging around the house.
Once you clear them out, go to each of the five windows and toss a Molotov
through them.
- Once you have successfully torched the house, you learn that there is a
girl
trapped inside. Being the hero that he is, CJ goes to save the girl. Work
around the flames and get to her upstairs. Of course, the flames are too
intense so you need to quell the flames.
-
put out the flames blocking the room from the hall.
and
+---------------------------------+
| 7.6.2 Gray Imports: Mission 2
|-------------------------------------------+---------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Money from Russian arms dealer
None
Tenpenny likes all the gangs to be equal, that way there is always a status
quo existing. Unfortunately, the Ballas gang might be getting an advantage
from the Russians in the form of heavier firepower. Tenpenny wants CJ to go
to
the warehouse to check into this.
-
Load up on weapons and gang members since you will definitely need the
support to get through this mission. Then head to the warehouse.
Stealth works good on the beginning of this mission. No need to tip your
hand too early. Pick off the outside guards and workers before you head
inside. Using the explosive cargo strewn about and on the forklifts, you
should be able to finish your work quickly.
Shoot the lock and enter the warehouse. Be prepared for a major battle
through the warehouse. Use the boxes for cover and whittle the Russians
down. They have good weapons that can cut you down quickly if you aren't
careful.
Work your way through the warehouse to the stairs up to the second landing.
Eventually, you will get to the office. Take care of the Ballas gang
members and attempt to eliminate the Russian arms dealer. He is wearing
body armor so it will take some time to knock him down.
He will run out of his office and to the outside staircase. From there, he
will run across the open lot toward his car. Blocking your path are more
Russian mobsters. Clear out who you can because your primary target is the
Russian arms dealer.
If he does get in his car before you finish him off, then grab the motorcycle and give chase. If you lose him, you fail the mission.
______________________________________________________________________________
_
mw's strategy:
In the Gray Imports mission, don't enter the last room with the Russian arms
dealer. Instead, stand near the door until you can just barely see him &
shoot
whatever you can until he's dead.
_____________________________
/ 7.7 Cesar Vialpando Path
/_________________________________________________
----------------------------This side mission allows you to establish CJ with Cesar, Kendl's boyfriend.
+-------------------------------------------+
| 7.7.1 High Stakes, Low-Rider: Mission 1
|---------------------------------+-------------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
Mission 7
This is your typical street race. You will be the number six car.
go
through the city and win the race to complete this mission.
-
You must
Get your car modified before you start the race. Usually a few shots of
installed nitro can sometimes be a help. Go to the starting line and enter
the pink marker. NOTE: You cannot destroy nor jack the cars participating
in the race.
When the signal indicates it, floor the gas an move quickly. Since this
race is street illegal, you will have to deal with cross-traffic in
addition
to the other drivers. Just keep your speed steady and avoid obstacles and
you should be in good shape. A pretty high driving skill helps immensely
with this mission.
-
You will track down the double lane highway paralleling Verona Beach. You
will then go north up the double highway going through the Marina and Vinewood. At the tunnel, you will go left.
Here you will make a series of "stair-step" curves. Cut the curves to save
yourself time. When you make the last turn onto the Santa Maria pier, pour
on the gas to get to the Bar and Grill.
With practice, you can make really good times on this race.
___________________________________
/ 7.8 Los Santos Conclusion Path
/___________________________________________
----------------------------------Well, this is what all your previous missions have been leading up to. Sweet
wants to reunite the families so they can permanently establish themselves
once
and for all.
+-------------------------------------------+
| 7.8.1 Reuniting the Families: Mission 1
|---------------------------------+-------------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
Sweet has set up a meeting of the splintered family factions. He wants the
families united once and for all to push the other gangs out and reestablish
the Grove Street families. Of course, this doesn't go as planned. Another
favorite of mine due to the chase sequence.
-
Big Smoke and Ryder immediately bug out while CJ maintains his loyalty to
his brother. This loyalty translates into him going into the hotel to
rescue his brother.
Avoid a protracted gun battle in the parking lot and immediately run to the
door to enter the hotel. You will have to clear the staircase, hallway,
and
room to make it to Sweet. Constantly move around and keep under cover to
avoid unnecessary damage from the SWAT team.
Keep alert to SWAT team members dropping in from above; mainly the skylight
and ductwork. When you reach Sweet in the room, he leads you both to the
roof.
This chase ends in grand style as you all ride the flaming car through a
billboard onto the freeway below to end the mission.
+--------------------------------+
| 7.8.2 Green Sabre: Mission 2
|--------------------------------------------+--------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect
None
Sweet wants to end the wars once and for all. He tells everyone to go get
weapons and meet under the Mulholland Intersection to show the Ballas what
total war is like.
-
When CJ leaves the house, Cesar gives him a call. At first, CJ explains he
is too busy to meet but Cesar is insistent so you will need to go meet
Cesar. A cut scene shows some Ballas gang members leaving a building.
Then
Big Smoke and Ryder come behind them. Then Officer Tenpenny is seeing
driving a green Sabre, the same one that was used in the drive-by on CJ's
mother.
CJ
CJ then realizes that Sweet and the rest of the gang are walking into a
trap. Get to the parking lot under the Mulholland Intersection as quickly
as possible. When CJ arrives, he sees Sweet take a hit. Out of loyalty,
stays with his brother to hold off the Ballas hordes.
There will be a lot of action coming from all sides. In addition to the
foot soldiers, the Ballas gang will also employ automobiles to do drivebys.
Go after things that give the biggest punch, namely, the cars. Blowing
them
up can take out waves of attackers.
-
Continue to fight this battle until the police arrive. Unfortunately for
CJ, his misfortune is just beginning. He awakes to a hood over his head.
Officers Tenpenny and Pulaski are standing over him. Tenpenny explains
that
Sweet is in a prison hospital and he now wants CJ to do some favors for
him.
+===============+
| 8. BADLANDS |
==============================================================
+===============+
CJ has stumbled onto something that is much bigger then himself. It appears
that Big Smoke is totally loyal to Officer Tenpenny and he does exactly what
he
is told. Tenpenny warns CJ to stay away from Big Smoke or Sweet will suffer.
Tenpenny has a few loose ends that need to be taken care of at the same time
CJ
is trying to re-establish himself.
There are 14 missions for the Badlands.
________________________
/ 8.1 C.R.A.S.H. Path
/______________________________________________________
-----------------------This mission involves doing a "favor" for Officer Tenpenny.
+-----------------------------+
| 8.1.1 Badlands: Mission 1
|-----------------------------------------------+-----------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect, Camera
Catalina Path
It seems that an ex-policeman has the goods on Tenpenny and plans to take him
down. Of course, Tenpenny has a good thing going and he isn't going to let
anyone stand in his way. He tells CJ to take care of the problem. Also, CJ
is
handed a camera to prove he did take care of the problem.
-
Grab the Sanchez dirt bike and make a left out of the trailer park. Follow
the curve of the road and make your next left and follow that road to the
end. Make a left and then make a right onto the mountain path.
Follow this road up the side of the mountain. When you get to the fork, go
left and follow the winding road up. Also, look at your map for the yellow
marker.
Park the bike in the woods and go through until you are at the back of the
cabin. Two FBI agents patrol around the cabin. When both of their backs
are turned, get your weapon ready and rush into the cabin. Gun down the
snitch and quickly take a couple of photographic keepsakes.
By now, the agents are alerted so sprint out of the cabin to your bike in
the woods. Odds are very good that you were so quick, the FBI agents won't
pursue. If they do, use the superior maneuverability of the bike on the
narrow mountain roads to keep them at bay.
Once you get back into town, drop the film off at the trailer to finish the
mission. After this, Cesar calls to tell you that things are OK and he
wants you to meet him in Dillimore.
______________________
/ 8.2 Catalina Path
/________________________________________________________
---------------------When you arrive in Dillimore, you get to meet Catalina for the first time.
She
is very heavy on attitude and her appetite for destruction and sex seem to be
unparalleled. See also has a very serious payback streak. This missions will
be colorful to say the least. NOTE: The four Catalina Missions involving
soft
targets do not have to be done in a particular order. You can do them in any
order contrary to how they are listed. After doing the first mission, though,
you must do a couple of side missions before resuming to finishing off the
other three soft targets.
+-------------------------------+
| 8.2.1 First Date: Mission 1
|---------------------------------------------+-------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
Mission 1
When CJ enters the pink marker in front of the Welcome Pump, he sees Catalina
holding off a couple of men with a knife. It seems she has all the makings of
a career criminal.
- After the cut scene shows her busy holding a couple of guys at bay,
Catalina
follows CJ out of the store and onto/into the vehicle CJ has appropriated.
She explains that she is going to take every stinking cent from this
county.
+-------------------------------------+
| 8.2.2 Tanker Commander: Mission 2
|---------------------------------------+-------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
$5,000
Trucking Asset missions, Truth Path
The first soft target is a fuel truck. Catalina wants to rob the gas station.
Of course, the gas station is well protected, even from her. Instead,
Catalina
decides she wants to hijack the tanker truck and take it to a friend.
- After this cut scene ends, head over to the truck. You will need to back
it
into the tanker trailer. Once it is locked in position, the truck driver
comes storming out. He is sick of having his trucks hijacked so he would
rather destroy the tanker then let it be stolen.
-
He hops into his car and plans to harass you throughout your journey to the
designated area. A good way to prevent this from happening is to disembark
from the truck after hooking up. Then pick off the driver's car. Don't
blow his car up next to the tanker or the tanker will also go up, a sure
mission failure. Also, don't let anything happen to Catalina.
Take the truck to the designated spot to collect you reward and to get the
Trucking Missions.
Someone named The Truth will call saying he needs some help and that you
both have a common business partner.
+-------------------------------+
| 8.2.3 First Base: Mission 3
|---------------------------------------------+-------------------------------+
Prerequisites:
Reward(s)
Unlockables
:
:
Exile: Mission 1
None
Resumption of soft target missions
You meet Catalina at her cabin. She gets the drop on CJ by holding a gun to
his head and explaining that she loves him. Get in the car and go to your
next
soft target.
+-------------------------------------+
| 8.2.4 Against All Odds: Mission 4
|---------------------------------------+-------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
$2,000
Off-Track Betting
When you drive into the pink marker in front of the Off-Track Betting place,
CJ
enters to find Catalina already has stuck up the place. She threatens to kill
anyone who doesn't cooperate. Unfortunately, she doesn't need much of an
excuse and starts to gun down people.
-
After the above cut scene, Catalina instructs CJ to place the satchel
charges on the safe door and blow it. After that door is blown, CJ is then
instructed to place another satchel charge on the safe to open it up.
When you emerge from the OTB place, you now have a three-star wanted level.
Go to the Paint 'n' Spray in Dillimore to take care of the problem. All
the
while, Catalina is busy shooting at the police and hurling insults at them.
Then take Catalina home and she will give CJ a cut of what was taken.
After completing this second soft job, Cesar calls to tell CJ about some
racing south of Montgomery.
+----------------------------------+
| 8.2.5 Gone Courting: Mission 5
|------------------------------------------+----------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
None
None
None
After they
Reward(s)
Unlockables
:
:
$1,000
None
Seems that the next place Catalina wants to nail is a liquor store in Blueberry. When you get to your destination, four individuals emerge from the
store with some money. Catalina takes out one and the other three scatter on
their quad bikes.
-
Hop onto the available quad bike and take up the pursuit. The three quad
bikes will be going over some very rough terrain so watch your driving.
Your goal is to kill them and worry about picking up the money later since
you will fail the mission if they get away and nobody else will take money
from the dead bikers.
- They may split up at times. Don't worry about it and just pursue the one
or
two you already have in your sites since they eventually come back together
again. Just get near them so Catalina can get a shot at them. Assist if
you have the right weapon to speed up the process.
- After you have cleared out all the bikers, backtrack to retrieve the
dropped
money. Then return Catalina to her cabin to get your cut and end the
mission.
-
You will receive a call from Cesar explaining how Big Smoke's drug running
business works. Every Monday and Friday, a courier from Los Santos brings
money to San Fierro. Every Wednesday and Saturday, a courier from San
Fierro brings the drugs back to Los Santos.
+-----------------------------------+
| 8.2.7 Made in Heaven: Mission 7
|-----------------------------------------+-----------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
None
None
Just another exchange between our "lovebirds" CJ and Catalina. Of course, now
Catalina has fallen out of love with CJ and just wants to be friends. I'm
sure
we can almost hear the sigh of relief from CJ.
+------------------------------------+
| 8.2.8 Small Town Bank: Mission 8
|----------------------------------------+------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
$10,000
None
This is the last soft job on the Catalina Path. This one is probably the
roughest of the four jobs due to the hornets nest they will stir up.
Catalina puts CJ in charge of making sure the people in the bank behave
themselves while she empties out the vault. CJ guards a group of four
people. Use the target lock and move around the group to ensure they keep
their hands up and don't call for help.
Unfortunately, someone finally triggers the alarm. Before you depart the
bank, Catalina instructs CJ to blast the three ATM's to get the remaining
loot. She then blasts open a door and leads CJ into the alley.
- With a three-star wanted level, this won't be easy. Fight your way down
the
alley and make sure nothing happens to Catalina. When you get to a couple
of motorcycle cops, take their bikes and head out. Follow Catalina and
don't lose her.
-
Well, Catalina makes it into another town and is promptly knocked from her
bike. Ride close to her and pick her up. Then get to her hideout in the
hills to collect your money and finish the last Catalina mission.
___________________
/ 8.3 Truth Path
/___________________________________________________________
------------------Seems that The Truth is a throwback from a generation ago. He lives free and
believes that the government is just an evil conspiracy. In addition, he
likes
to grow weed.
+---------------------------------+
| 8.3.1 Body Harvest: Mission 1
|-------------------------------------------+---------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
It seems that The Truth grows the finest weed in the county. It will be CJ's
job to deliver this harvest, however, CJ must come up with the bucks to pay
for
it. As a test of faith and trust, The Truth wants CJ to steal a harvester
from
some survivalist right-wingers.
-
Go to the pink marker outside of the farm to see where the harvester is.
You also will see a few people out working the fields. I'm sure they won't
give a pleasant reception to some stranger entering their land.
Head off to where the harvester is. When you get close to it, take charge
and throw out the driver and hijack the harvester. Of course, the
survivalists will be pretty ticked and will come gunning for CJ. Remember,
the harvester isn't only for grasses and grains...
As you head off onto the road, a couple of pickups will try to ram the
harvester. Again, use the blades to turn their pickups into scrap.
Cesar calls to tell CJ that his gang has fallen apart and that their is a
price on his and possibly Kendl's heads. CJ tells Cesar to meet him in
Angel Pine.
+------------------------------------------------+
| 8.3.2 Are You Going to San Fierro: Mission 2
|----------------------------+------------------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
Mission 2
When CJ makes it to The Truth's farm to pay for the goods, the police swoop in
to try to bust them. The Truth gives CJ a flamethrower and instructs him to
torch the fields.
-
You have 5:30 to burn the fields. To burn the weed fields, turn the flame
on the plants until you hear a beep. Then continue on to the next plants.
Once most of the plants are destroyed, The Truth rushes off to get his
vehicle. When the last weeds are burned, head over to the van and talk to
The Truth. Unfortunately, a police helicopter is bearing down quickly on
their position.
After bringing the copter down, The Truth has CJ drive him into San Fierro.
Along the way, CJ calls Cesar and tells him to bring Kendl to his new
property. Follow the yellow marker to the Doherty district and to start
He hands
out
___________________
/ 8.4 Cesar Path
/___________________________________________________________
------------------These missions more involve CJ just proving his worth and getting some money.
It also gives him the truth of what is going on with Big Smoke.
+----------------------------------+
| 8.4.1 King in Exile: Mission 1
|------------------------------------------+----------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
Cesar, with Kendl's help, convinces CJ that not only is Big Smoke a dealer,
but
he is also a user. Cesar also explains that money comes from Los Santos and
drugs come down from San Fierro.
+-----------------------------+
| 8.4.2 Wu Zi Mu: Mission 2
|-----------------------------------------------+-----------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
Seems that Cesar knows of a man who loves to race, or should I say observe
races. Although his name is Wu Zi Mu, he prefers to be called Woozie. They
play for keeps in these races for either money or pink slips. The course is
treacherous to say the least so you had better have a high driving skill to
attempt it.
-
First, you need a fast car that isn't prone to spinning out. The Buffalo
at Catalina's will serve that purpose. Drive into the pink marker to start
the race.
The beginning of the race is pretty easy. You can take a few shortcuts to
get ahead of the other drivers. Watch out for the narrow roads along the
waterways and the bridges.
During the last part of the course, it is constantly winding and turning up
and down hills. Plus the fact that if you oversteer, you will spin out and
possibly lose the race. Take it easy on this part.
Eventually you will finish and complete this mission. After you complete
this race, Woozie will hand CJ a business card and tell him to call him
when
he is in San Fierro.
+-------------------------------------+
| 8.4.3 Farewell My Love: Mission 3
|---------------------------------------+-------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
When you arrive, Catalina takes a crowbar and starts to beat on your car. It
seems that Catalina is "disappointed" that you believed her when she just
wanted to be friends. Anyway, she has a new man from Liberty City that she is
in love with. Good riddance.
-
This course is the exact reverse of the race Wu Zi Mu. You have to do all
your fancy curves and driving at the beginning, instead of the end of the
course.
+=================+
| 9. SAN FIERRO |
============================================================
+=================+
Things are starting to look up a little for CJ. He now owns a dilapidated
garage and a close circle of allies to assist him in his rise to power. San
Fierro offers a variety of missions to help CJ become even stronger in his
quest to return to Los Santos.
San Fierro has 18 missions
________________
/ 9.1 CJ Path
/______________________________________________________________
---------------These series of missions help to establish CJ as a major player and to
strengthen his ties to allies such as Woozie. It also serves to help CJ and
his new gang to establish a legitimate business in San Fierro.
+----------------------------------------------+
| 9.1.1 Wear Flowers in Your Hair: Mission 1
|------------------------------+----------------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
None
Buying Zero's shop for $30,000 unlocks the Zero Asset Property
Missions
This is basically a familiarization tour of San Fierro. The Truth takes you
around to the hospital, Dwaine's Hotdog stand, police station, Zero's shop,
and
back to the garage. All the while, The Truth continues to babble about
different things, some that are way out in left field. After you return, Zero
calls stating his landlord is selling the building and CJ states he might be
interesting in investing in this property.
+-------------------------------+
| 9.1.2 555 We Tip: Mission 2
|---------------------------------------------+-------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
None
Unlocks Valet Parking job to acquire hotel asset
It appears that Officer Tenpenny is still being hounded about corruption, even
after you took out the informer. The local DA is trying to bring him and
Pulaski down. He tells CJ that he needs to frame the good DA to stop him
permanently.
-
- Wait for a valet to take a care to the underground parking area. Follow
the
car down into the parking area. When the valet gets out of the car, take
him out and take his uniform. Now CJ looks like any other valet.
-
Head back up to the entrance of the hotel and wait for the DA's car. Let
the other valets get the other cars. Usually, a couple of cars come
through
before the DA's. The valets also assist by pointing out the DA's car which
is dark blue in color.
-
Make sure you are the first to the car so that you can properly "park" it.
Immediately get to your garage as fast as possible. You have four minutes
to get the drugs planted and get the car parked. In addition, you cannot
damage the vehicle in any way.
Depart from your garage and get the car into the parking spot. A valet
soon comes down to retrieve the DA's car. Head over to the pink marker by
the hotel to place an anonymous phone call. Soon police are swarming all
over the place and bust the DA for drug possession.
+-----------------------------------+
| 9.1.3 Deconstruction: Mission 3
|-----------------------------------------+-----------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
None
Unlocks Driving School and the Racing Tournaments
Head over to the construction site and prepare to level six of their
trailers. Of course, the workmen and guards will attempt to stop CJ in
this
endeavor. There are many tools at CJ's disposal besides guns. He can also
use a bulldozer, crane, and explosive barrels to assist in his efforts.
-
You need to be relatively quick since the police don't much care for this
kind of activity in the city. Once you have destroyed the six buildings,
it's time to end the foreman's career permanently.
Get the bulldozer and push he and the porta-potty into the nearby hole.
Then get into the cement truck and drive into the pink marker. A cut scene
will show the hole, containing one foreman and porta-potty, being forever
encased in concrete. Jethro then calls about the driving school up the
road.
+--------------------------------------+
| 9.1.4 Photo Opportunity: Mission 4
|--------------------------------------+--------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect, Camera
None
Cesar informs CJ that a meeting may be going down involving some Ballas gang
members. He wants you to pick him up then head down to Angel Pine to see who
is involved in this.
-
Then
Once you arrive in Angel Pine, get out of the car and climb onto the roof.
Get your camera ready to do some quick photography. Fortunately, the game
helps you along by telling you that the zoom is correct by displaying the
message "Take the Photograph". All subjects that need to be photographed
will have red cones above their heads.
Your second shot will be a little farther down of T-Bone Mendez as Cesar
identifies him.
Your last picture will involve a Broadway coming in from the left. As the
passenger emerges, take his picture quickly since he turns around to meet
the others.
After taking the pictures, CJ and Cesar head down to the local gas station
to figure out what just happened. Mission passed.
+--------------------------------+
| 9.1.5 Snail Trail: Mission 5
|--------------------------------------------+--------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
Mission 4
This mission will have you traveling a long way back to Los Santos to take
care
of a journalist who became a bit too nosy. Officer Tenpenny wants you to not
only eliminate said journalist, but also his contact.
-
Go to the construction site and get the Sniper Rifle from the pipe. Then
get a vehicle (motorcycle preferably) and head for Cranberry Station. You
will see the reporter getting onboard the train.
This is a long journey. Basically, you will need to follow the train all
the way to the Market Street train station in Los Santos. Once you make it
there, a SPOOK -O- METER is displayed. If you spook out the journalist,
you
- Follow the reporter up to the street level and when he gets into a cab,
grab
a vehicle and follow him. Make sure you watch the meter to ensure you are
not tailing the cab too closely.
-
The cab takes a route to the Santa Maria pier. When the cab stops, the
reporter will get out and meet with his contact. Go halfway down the pier
and get your Sniper Rifle ready. When the reporter and his contact are
next
to each other, pick them off to pass the mission.
+-----------------------------------+
| 9.1.6 Ice Cold Killa: Mission 6
|-----------------------------------------+-----------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect and $12,000
None
It seems that some Ballas pushers are coming in for a meeting. CJ, though,
needs Jizzy's phone to find out where this meeting is occurring at. You can
only do this mission between 2000 and 0600.
- Head over to the Pleasure Dome and a couple of gorillas will tell CJ that
he
is not welcome.
- Turn to your left and head for the scaffolding that goes up the bridges
leg.
Get onto the bridge support and walk until you are over the roof of the
club. Jump down and head for the skylight.
-
CJ will be on a catwalk after going through the skylight. Work your way
downstairs and try to be as stealthy as possible to avoid unnecessary
conflicts. Keep going until you get to a pink marker. Enter it to see
Jizzy calling to find out the meeting location.
CJ goes up to Jizzy with a gun pointed at him demanding that phone. All
hell breaks loose as Jizzy's boys come to his rescue while Jizzy runs out
the door.
Clear a path to the door and run out. Jizzy takes off in his Broadway so
you need to snag the limo and give chase. Your goal is to destroy Jizzy's
car so you can retrieve the phone. After you do get the phone, CJ calls
Cesar and tells him to meet him at Pier 69.
______________________________________________________________________________
_
zosofretts' strategy:
A quick & fun way I discovered to beat the 'Ice Cold Killa' mission is to
shoot
out the tires in Jizzy's Pimpmobile (forgot the actual name of the car) before
you enter the club. When you chase Jizzy back out of the club, after the gunfight, he tries to drive off in his car with flat tires. You can now just sit
back & watch him flounder all over the road & pick him off at your leisure
with
your sniper rifle or whatever.
______________________________________________________________________________
_
Midwarrior's strategy:
If you drive Jizzy's Broadway in the water, he will drive a pizzaboy without
any bodyguards.
______________________________________________________________________________
_
HBK619's strategy:
Get to the pleasure dome. You'll be told by the guards to get lost so you
must
go onto the roof and enter via the skylight. First, shoot out the tires of
the
pimpmobile. Then jack the limo and drive to the bridge. Next, go past about
two sets of barriers (you can just jump over them or drive around them). Go
past his roof, then a bit past one of the pillars on the bridge. Adjust the
camera angle and you should see a red platform. Jump onto it and follow it in
the direction of Jizzy's club until you are just above the skylight. Go right
to the middle of it (where it arcs up), then jump (remember to tap SQUARE
while
you are falling in order to break your fall). If you do this right you wont
lose any health, go to the marker.
You will now be in Jizzy's club. Do a 180 degree turn and walk off the edge
of
the platform, if you have done this right you will land right on Jizzy and a
cut scene will play.
Shoot the guards, taking their guns/money as you go. Once you kill them,
Jizzy
will make a run for it. Luckily you have already shot the tires out of his
car
so he wont be getting far. Jump in the limo and ram him a few times. Then
shoot the car 'till it explodes. Jizzy will get out so kill him and take his
phone.
______________________________________________________________________________
_
<M.a.B->SwissToni's strategy:
Before entering the club leave a Sanchez on the path in front of Jizzy's
Broadway (Though any bike will do). Once in through the sky light, just jump
off the cat walk directly in front of you and the cut scene will start
immediately. Run straight to the door and don't bother shooting anyone.
Jizzy
will drive off, but the Sanchez should still be there. With the help of the
Sanchez and the SMG of your choice, he shouldn't get more than 50 yards up the
road before the car explodes.
+----------------------------+
| 9.1.7 Pier 69: Mission 7
|------------------------------------------------+----------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect and $15,000
Unlocks Boating School
Meet Cesar on the roof of the building. CJ's first task is to snipe the
six Syndicate guards blocking the Triads from advancing. Once the way is
clear, T-Bone arrives followed by Ryder.
- Toreno comes in his helicopter but immediately bugs out when he sees what
is
going on. Now it is time for CJ to start cleaning up some loose ends. The
first one is taking care of T-Bone.
-
Cross the street and make sure Cesar is with CJ to give support. Gun down
all who stand in your way and make it to the helipad if you need a AK-47.
Go to the end of the pier to permanently retire T-Bone.
Another cut scene shows Ryder running toward the water's edge. As a last
act of defiance, he flips off CJ and jumps off the pier and swims to a
nearby boat. Jump in the water and get a boat and take up the chase.
Just get beside Ryder and shoot his boat up enough so that it blows up.
When you have done that, the mission is accomplished.
+-----------------------------------------+
| 9.1.8 Toreno's Last Flight: Mission 8
|-----------------------------------+-----------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect and $18,000
None
Looks like Toreno is planning to bug out and he has a lot of merchandise in
his
holds. Time to take care of the boss himself.
- Get a vehicle and head downtown. Eliminate Toreno's guards at the bottom
of
the helipad and work your way up. Then another battle as you go to the
stairs of the helipad. Before you get there, though, Toreno's helicopter
takes off.
-
Fight your way to the helipad and collect the RPG. Get a motorcycle and
take up the pursuit. You will note a HELI HEALTH bar now appears. You
want
to get that down to zero to destroy the helicopter.
Fortunately, Toreno makes for an easy target. He follows the freeway going
south through Foster valley. Just gun the motor and get ahead of him.
Then
set up and wait for him to get in your sights and launch a couple of
rockets
at the helicopter.
-
If you miss this opportunity, go to the end of the freeway and give chase.
Toreno's helicopter stops every now and then to take shots at CJ. You must
take him down, though, before you hit the next intersection. When you
bring
down the helicopter, the mission is over.
______________________________________________________________________________
_
Sundar's strategy:
Since the mission starts at San Fierro, you can head over to the Naval Base
and fly the Hunter that spawns there to the Doherty save point and then save
your game to get rid of the stars and then do the mission.
or if you cannot find the Hunter:
If you find this mission to be difficult because your rockets do not hit the
helicopter, head to the Easter Bay Airport and take the heat seeking rocket
launcher which is available between the three white containers and then do
the mission. The heat seeking rocket can really make the mission a lot
easier.
If you cannot find the rocket launcher, you can always use an AK-47 on the
helicopter because there are men shooting at you who can be auto-targeted and
by doing this, the heli health bar goes down in the process
+-------------------------------------+
| 9.1.9 Yay Ka-Boom-Boom: Mission 9
|---------------------------------------+-------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
There is one more task CJ has to perform to permanently cripple the Syndicate.
He must take out the Yay factory that he escorted the van to earlier.
-
Head over to the bomb shop to pick up the car bomb. He finds out that the
car has a delayed-time bomb so that he can get out of the factory.
Go to the factory and snipe the guards at the gate. More guards come out
for you to deal with. Once they are cleared out, go into the compound.
Head through the compound and turn right. There is a ramp for you to drive
your car onto. Once your car is inside, get out and clear a path to the
chemicals.
out of there. You now have 40 seconds to leave the factory. Shoot only
those guards that are an immediate threat and escape through the nearest
door. Once out, you will see the factory go up.
to
Guards are now pouring out everywhere so use cover and keep moving to avoid
massive amounts of damage. When you get to the gate, the guards close it
trap CJ inside. You are in luck, though, as a car enters the compound as
the gate closes.
Take the car and drive quickly to the other side of the compound. Get up
speed and use the ramp that is right next to the wall. Jump over the wall
and get back to the garage.
___________________
/ 9.2 Jizzy Path
/___________________________________________________________
------------------Woozie comes calling at the garage. He states he is impressed and wants CJ to
help him out. CJ reciprocates and asks Woozie who the people in the pictures,
they were unable to identify, are. Woozie's assistant says they are part of
the Syndicate and they are big time. He suggests that CJ get to know someone
named Jizzy, who runs the Pleasure Dome, to learn more.
+--------------------------+
| 9.2.1 Jizzy: Mission 1
|--------------------------------------------------+--------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
Time to go into the shadowy world of the San Fierro underground. CJ must meet
up with the town's biggest pimp: Jizzy. Jizzy is quite famous and knows a
lot
of people. CJ needs to earn Jizzy's trust so he goes volunteers himself to
help Jizzy solve problems.
-
Head for the Pleasure Dome located under the Gant Bridge.
pink marker to take your first step into the unknown.
Jizzy seems kind of impressed with this stranger coming off the street
offering to help him out. Jizzy decides to put CJ to the test. His first
instruction is to drive one of his gals downtown. Further taskings will be
relayed by the car phone.
This one is easy, just drive the girl to the area of the map indicated by
the yellow marker. She tries to engage CJ in conversation to no avail.
Once the girl is dropped off, Jizzy calls in the next tasking. It seems
that a rival pimp in Hasbury is hassling one of Jizzy's girls. Head to
that
location and eliminate the pimp either by running him over or just getting
out of the car and dealing him justice.
The next phone call sounds a little more serious. A couple of deranged
individuals have been whacking out Jizzy's girls. As a matter of fact, one
of his girls is being beaten up under the overpass leading to the airport.
A HO indicator is displayed showing the girl's health. Get over there
quickly and eliminate these creeps that would infringe on Jizzy's business.
+----------------------------------+
| 9.2.2 T-Bone Mendez: Mission 2
|------------------------------------------+----------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect and $5,000
None
As CJ returns to the Pleasure Dome, Jizzy and T-Bone are discussing the
business operation. T-Bone gets an urgent call telling him that one of the
cash runs was ambushed. CJ gets recruited for this mission.
-
There are two ways to get the packages back. The first basically involves
gunning down the rider and collecting the package. This method may take
too
long and allow the others to escape. The other method just involves
getting
up beside them and hitting the L1 button to grab the package. The downside
to this method is that the rider will start pursuing CJ.
-
The riders split up all over the city but they aren't too much trouble to
catch. They are indicated by red markers on the map. You should have
plenty of time to get the packages.
+--------------------------------+
None
Respect and $7,000
None
Mike Toreno will attempt to give descriptions of what he sees. Once those
descriptions are used to positively identify where he is at, get to that
location quickly. This will continue on through two more areas before it
ascertained that Mike is at the airport.
Go through the gate at the airport and head to the airfield. The homing
beacon is now active and should pinpoint Mike's location in no time. Watch
the SIGNAL indicator. When it is filled up, you are right on top of Mike.
Of course, you will see the van and a couple of motorcycle escorts well
before that. Don't pour too much fire into the van. If it blows up, Mike
dies and you fail the mission.
Wait for them to stop and take down the wanna-be hijackers. Once that is
done, destroy the van. Your wanted level will now be three stars. Head
immediately to the Paint 'n' Spray located across from CJ's garage to shake
the heat.
Once that is done, go back to the Pleasure Dome to complete the mission.
+-----------------------------+
| 9.2.4 Outrider: Mission 4
|-----------------------------------------------+-----------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect, $9,000, Sniper Rifle, and a RPG
None
He wants CJ to meet
Go to the Xoomer station and park in the pink marker. CJ will get into the
car parked by the pumps. T-Bone immediately puts CJ in a strangling headlock to extract information on who he works for. Mike Toreno gets in the
car and tells T-Bone to lay off and for CJ to drive them to the van.
- When you get to the van, Mike states that he is hauling a load of yay to
his
factory. Unfortunately, the authorities and everyone else is wise to this
plan so they have set up a series of roadblocks in the city.
to
Grab the RPG and Sniper Rifle and hop on the motorcycle. Head to the first
roadblock up north. Stop close enough for effective range but far enough
avoid collateral damage. You must be quick about eliminating roadblocks
because the van isn't too far behind.
Put a couple of rockets into the cars to eliminate most of the roadblock.
Go to melee weapon to mop up and speed off to the second road block.
- This time, in addition to troops on the ground, there are also troops in
the
windows to the left. Again, a rocket up there plus one between the cars
should clear out most resistance. Mop up and head for the third road
block.
-
This roadblock is a little trickier. They have snipers on a distant overpass to your left. Clear out that which is in front of you then use your
Sniper Rifle to pick off the last resistance.
- Another roadblock with snipers on high. Use the same tactic of clearing
out
the ground and sniping the snipers. By now, the van will probably be very
close behind your bike.
-
When the last roadblock is blown, escort the van into the walled compound.
CJ volunteers to lead the police on a merry little chase since his wanted
level is now three stars. Go to CJ's garage to save or use the Paint 'n'
Spray to clear his record. The mission ends either way.
____________________
/ 9.3 Woozie Path
/__________________________________________________________
-------------------When CJ goes to visit Woozie, he learns that the man is blind first of all.
In
addition, Woozie is in charge of settling disputes between the various Triad
factions. Woozie is very ambitious and is busy setting up his Four Dragon's
Casino in Las Venturas.
+----------------------------------------+
| 9.3.1 Mountain Cloud Boys: Mission 1
|------------------------------------+----------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
The Mountain Cloud Boys are a Triad Gang headed by Woozie. When CJ enters his
office, Woozie wishes CJ go along with him to take care of some business.
-
Woozie explains that his car is in the shop so he has CJ drive him to the
meeting place. On the way, he explains some Vietnamese gangs have been
encroaching on his territory. When you arrive at the meeting place, people
are running around in a panic.
Follow the path around to a steel fence. Woozie opens it and CJ tells him
that all of the delegates have been killed in some kind of ambush. A
WOOZIE
health bar appears as the Vietnamese gang members return to complete their
work. Take care of the gang members directly in front then cautiously move
to the corner of the alley.
-
When you turn the corner, take out the sniper and prepare to be rushed by
more gang members. Clear them out and watch out for gang members hiding in
the alcoves in the alley. A cut scene shows CJ and Woozie jumping into
their car. Another group of Vietnamese show up to block the alley off but
CJ breaks through the roadblock.
Soon there is a running gun battle between CJ and the two Vietnamese cars.
Woozie tells CJ to drive while he eliminates the attackers. After the
smoke
clears, take Woozie back to his place.
+------------------------------+
| 9.3.2 Ran Fa Li: Mission 2
|----------------------------------------------+------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect and $6,000
None
Drive to the airport and go into the parking garage. Note the way the
garage is set up because you will having to come back through at high
speed.
-
Get to the car that is marked on the map. Hop into the car and a cut scene
will show Vietnamese gang members coming in to ambush CJ. A DAMAGE meter
also appears. Don't let this get down to zero or the car gets destroyed
and
you fail the mission. When you try to escape via the most direct routes,
the exits are blocked by vans.
Make your way back to the central road leading outside and exit via the
entrance road. Once you get free, a couple of gang members on motorcycles
take up pursuit. They are easy to shake as you wind through the city.
+-------------------------+
| 9.3.3 Lure: Mission 3
|---------------------------------------------------+-------------------------+
Prerequisites:
None
Reward(s)
Unlockables
:
:
Head to Angel Pine to pick up the decoy car. When you enter it, you will
notice a DAMAGE meter. This indicates how likely the Vietnamese will
notice
that CJ is not the real Ran. This means a lot of evasive driving and
keeping ahead of them.
-
To add to the fun, you will have to go through eight checkpoints scattered
along the country roads. Once you have passed through the eighth checkpoint, the Da Nang gang realizes it has been fooled and roars off back to
San Fierro.
+---------------------------------------+
| 9.3.4 Amphibious Assault: Mission 4
|-------------------------------------+---------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
It seems that a Triad member has turned traitor and is informing the Da Nang
gang. Woozie wants a bug planted in the Da Nang meeting area to see what is
going on. This mission is only available from 2000 to 0600.
- Go to the docks and you will see a cut scene showing the boat with its
spotlights and Da Nang patrol boats roaming around. Jump into the water and
swim toward the boat. Watch you air capacity and only surface when the
coast is clear.
-
Follow the series of tunnels and be sure to get the knife in the second
cave. Once you are in the open water, avoid any contact with the patrol
boats and ship's spotlights. Swim under the ship and surface at the platform on the other side.
Sneak on board and eliminate any guards between you and the meeting area.
Once that is accomplished, jump off and swim back to shore and go to the
pink marker to finish the mission.
+--------------------------------------+
| 9.3.5 The Da Nang Thang: Mission 5
|--------------------------------------+--------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect and $15,000
None
Seems that the main bulk of the Da Nang crime family is shipping over.
On
board are a lot of gang members, weapons, and heroin. Woozie counters this
threat by sending Little Lion out to do fly-bys. CJ, of course, offers to
assist and takes up position as gunner.
-
The helicopter will take a direct hit from a RPG and crash. CJ survives so
now you have to swim to the pink marker by the ship. CJ climbs on board
with a knife and a lot of attitude.
Do your best to remain unseen and take out the guards to collect their
weapons. Eventually, you will reach a high stack of containers that will
finally force you into a firefight. Work your way down and around the
crates to a hatch in the deck. Move around this hatch and use the crates
as
a staircase.
Clear out the guards as you move around the crates. Eventually, you will
make it to a crate full of refugees. Shoot the lock off to let the
refugees
out. They tell CJ that Snakehead is the one leading this party. Time to
head up to the ship's cabin.
-
When you reach the cabin, take out the remaining guards and prepare to
confront Snakehead. Snakehead wants to fight the old-fashioned way; with
swords. He throws CJ a sword and in true Highlander fashion, they go at
it.
-
After cleaning Snakehead's clock, go back to where the hatchway in the deck
was and chat with the refugees. They give CJ a dinghy to get back home in.
Mission completed.
+=============+
| 10. DESERT |
================================================================
+=============+
These series of missions have more of a fun and adventuresome ring to them.
CJ
will be doing some rather strange things on some missions. In addition, you
get to learn how to fly which will come in very handy later on.
There are nine missions for the Desert.
____________________
/ 10.1 Toreno Path
/__________________________________________________________
-------------------Head toward the question mark located in Tierra Robada. It is here that you
will get your next set of instructions and missions. You will also get a
surprise as you progress through these missions.
+-----------------------------+
| 10.1.1 Monster: Mission 1
|-----------------------------------------------+-----------------------------+
Prerequisites:
None
Reward(s)
Unlockables
:
:
When you walk into the pink marker, a voice over the loudspeaker explains what
is going on. It instructs CJ to take a monster truck and go through
designated checkpoints in a set period of time. This is a test to determine
what CJ is made of.
-
You will go through 35 checkpoints scattered around the ranch. You have
approximately seven minutes to make it through all those checkpoints. Some
things to keep in mind when driving the monster truck:
-
Due to weight and top mass, stopping is slow process once you get up to
speed so make sure you anticipate obstacles well before you have to
react
to them.
- You will be going up some pretty sheer cliffs so try to hit them
straight
on. If not, you may tip over.
-
When you finish, your time will be displayed against the top times and you
will be rewarded accordingly.
+------------------------------+
| 10.1.2 Highjack: Mission 2
|----------------------------------------------+------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
$7,000
None
CJ learns that the voice over the speaker is none other then Mike Toreno, who
you had believed got killed in the helicopter. Toreno explains that he is
part
of a government agency trying to get inside the Latin America drug trade. He
further explains that CJ pretty much makes a good soldier so Toreno doesn't
have to dirty his hands.
-
For this mission, CJ will be taking Cesar along for the ride. The plan is
simple, pull alongside the truck, Cesar jumps over, overpowers the driver,
and takes the truck. First of all, to locate the truck, look for the red
marker on the map.
Pull alongside the truck and get as close as you can while matching the
speed of the truck. You don't have a lot of time to pull this off since
the
Cesar will tell CJ to pull up, pull back, get closer, etc. Make sure you
follow these instructions so that Cesar has a smooth jump over.
When you are successful, jump into the truck and drive it back to your
garage in Doherty. Once you do that, the mission is over.
+----------------------------------+
| 10.1.3 Interdiction: Mission 3
|------------------------------------------+----------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
$1,000
None
Jump in the dune buggy and head for the yellow marker. You will be doing
some twisting and turning along both the paved and dirt roads to make it to
the little settlement. Once there, Toreno instructs CJ to grab the
weaponry
and bike and head up the hill.
-
Follow the path around the hill until you are at the top. Once at the top,
drive into the pink marker to trigger a scene of CJ touching off the flare.
Get out the rocket launcher and start hunting. The enemy helicopters have
a nasty habit of coming in low. This, in turn, makes them ideal targets.
Unfortunately, these helicopters will also drop troops on CJ if you aren't
quick enough. One good tactic is to line up a helicopter dropping troops,
then shoot it down. You then can collect their weapons and money.
Make sure you are quick about getting rid of the enemy choppers since they
can do a lot of damage to Toreno's helicopter in short order.
Once you have disposed of the enemy, Toreno's helicopter drops the package
a distance away. CJ now has to travel over more territory to retrieve said
package.
Head back down the hill and head toward Verdant Meadows. Just north of the
abandoned airfield, there is a chasm that you can travel through. When you
get to the oceans edge, you should find the package next to the cabin. A
speaker at the cabin instructs CJ to drop the package back at the hideout.
Backtrack to the first area you stopped at to collect the weapons and
vehicle. Drive into the pink marker to end the mission.
+-------------------------------------+
| 10.1.4 Verdant Meadows: Mission 4
|---------------------------------------+-------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Verdant Meadows Airstrip for $80,000
Flight School, Verdant Meadows asset Path
CJ has really impressed Toreno. He has impressed him so much, Toreno wants to
give CJ some tougher assignments. Unfortunately, CJ needs to learn how to fly
before he can take on these assignments. Toreno tells CJ he needs to purchase
Verdant Meadows so that he can become a pilot. Head out there, buy the
property, and have fun.
_____________________________
/ 10.2 Verdant Meadows Path
/_________________________________________________
----------------------------This next series of missions introduces CJ to the joy of flying. To me, these
missions are some of the greatest fun in the game. In addition, you acquire
some very unique planes and flying aids later on in the game.
These missions represent the second part of Toreno's missions for CJ. Once
you
have completed all these missions, you will be rewarded by being able to pick
up a Flamethrower, Mini-Gun, RPG, or Heat Seeking RPG at Toreno's cabin in
Tierra Robada.
+-------------------------------------+
| 10.2.1 Learning to Fly: Mission 1
|---------------------------------------+-------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
unlocks
None
Respect and $15,000
None
Well, now that CJ has become a pilot, Toreno has a few jobs for him to
complete. It seems some operatives are in trouble and need some equipment
pronto. Toreno taps CJ for the job.
-
Head over to the plane and get ready for your first mission involving
flying. There are a couple of things to keep in mind. First, you must get
to Angel Pine in ten minutes. That isn't too much of a problem except for
the second part. You must fly low to keep under the radar.
-
For the second part, you will have a VISIBILITY bar. If it fills out, then
be prepared to be pursued by some very aggressive forces. You must go to
and from the designated target under the radar.
If you keep at treetop level and stay in the canyons, you should be able to
keep under the radar. Once you get to the target site, you must fly
through
the red ring in order to drop the supplies.
-
Once the supplies have been dropped, head back to base and park in the pink
marker to complete the mission.
+------------------------------+
| 10.2.3 Stowaway: Mission 3
|----------------------------------------------+------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
$20,000
None
CJ comes out of the hanger to see a large cargo plane land on his field. If
this isn't bad enough, some government vehicles appear to be escorting the
plane. Toreno explains that this plane is loaded with materials nobody should
get. He gives CJ the green light to destroy the plane.
-
When you have control, CJ is on his PCJ 600 and is ready to roll. Take off
quickly and lean forward to gain that extra speed. Once the pilot detects
what you are up to, he will start to run the plane down the runway for
takeoff.
-
Go wide right to avoid boxes and crates coming from the back of the plane.
Then quickly line up to the back ramp and gun the motorcycle into the
plane.
A cut scene shows the bike being pushed out of the back by some barrels.
-
You will now have to work your way forward. Each alcove has somebody ready
to put out CJ's lights. In addition, the center passage seems to
constantly
have barrels rolling down it. Dodge or jump over the barrels and clean out
the alcoves.
a
Eventually CJ will get to the front of the plane. Take out the guard and
take his parachute. Plant the explosives and run to the back of the plane.
Detonate the charges and immediately jump. The plane blows up and CJ gets
nice panoramic view of the countryside to end the mission.
+-----------------------------------+
| 10.2.4 Black Project: Mission 4
|-----------------------------------------+-----------------------------------+
Prerequisites: None
Reward(s): Jet Pack
Unlockables: None
The Truth comes to visit CJ. He is being his usual introspective self. He
tells CJ that there are some strange goings on at the air base. As a matter
of
fact, they are doing things nobody has a clue about in their secret research
lab. The Truth wants CJ to infiltrate the lab and bring something back. You
can only do this mission from 2200 to 0600.
-
The Truth takes CJ out to the secret air base and drops him off. He
explains to CJ that he has until 0530 to gain entrance into the lab. Of
course, this item is contained within a room with heavy blast doors. The
slightest hint of trouble and those doors will close forcing CJ to use a
ventilation shaft.
When you have control again, get out the Sniper Rifle and pick off the
soldiers in front of the gate and in the watchtower to the right. Keep in
mind that in addition to the soldiers, the spotlights can also raise a
warning. If you are spotted, the base goes to Condition Blue. This means
you need to hide until things clear out. If the base goes to Condition
Red,
everything gets locked down and they will be actively hunting for you.
-
Go up into the right tower and snipe any guard that is on the path to the
doors. Also snipe the guards in the towers. Take out the searchlights
covering the blast door and in the southeast corner. Taking out more then
two searchlights will trigger the alarm.
Once inside, either use stealth or firepower to get past the guards. Your
first goal is to disable the SAM site. You will definitely be happy you
did
this later.
Backtrack a little and go into the next room under the catwalk you used to
get to the SAM control room. Again, watch out for the guards since they
are
Go into the central lab and you will note it requires a keycard. This is
required for entrance into the area the "Black Project" is being stored in.
Go through the left passageway and into the next room. The scientist hands
over his keycard.
Go back to the central lab area and use the keycard to gain entrance. This
also triggers an alert bringing the entire military down upon you. Blast a
path to the project as you go down. When you get to the project, equip it
and blast out of there.
With the SAM site disabled, you won't have to worry about being shot down.
Fly toward the Arco del Oeste area to meet with The Truth. He take the
pack, thanks you, then leaves you stranded. Mission accomplished.
+-------------------------------+
| 10.2.5 Green Goo: Mission 5
|----------------------------------------------
+-------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
$20,000 and Jetpack (permanently)
Airfield asset for a maximum of $10,000 revenue
The Truth isn't quite finished with CJ's talents. It seems that the
government
is moving some strange stuff and The Truth wants it. He suggests that CJ take
the Jet Pack and get it.
- Look at the map for the green marker. This is the train you are supposed
to
steal the stuff from. Be warned, though, the military types on board will
not be willing to let you go to the train that easily.
-
Land on either the front or back of the train and start to walk your way
forward (or backward depending on perspective) taking care of the military
types and breaking open crates. Of course, the crate with the goo in it
will be the last one you break open. You also inherit a two-star wanted
level for your efforts.
Once you have the stuff, go back to your airfield and give it to The Truth
by landing in the pink marker. Mission accomplished and some extra income
flowing in.
+===================+
| 11. LAS VENTURAS |
==========================================================
+===================+
CJ has really made a name for himself. Not only has he regained a lot of his
power back, he is also the proud owner of one business and a partner in a
major
casino. This series of missions basically ensures that the competition is
either eliminated or it is severely subdued.
There are 18 missions for Las Venturas.
__________________________
/ 11.1 Four Dragons Path
/____________________________________________________
-------------------------These missions help to put Woozie's casino on the map for good. It also
allows
CJ to become a partner. Of course, there are some loose ends that must be
tied
up before all of this can come together.
+------------------------------------+
| 11.1.1 Fender Ketchup: Mission 1
|----------------------------------------+------------------------------------+
Prerequisites:
Reward(s)
:
None
Respect and $5,000
Unlockables
None
It seems that Woozie is having trouble getting his casino up and running. He
suspects that the mob has planted people among the workers and they are
sabotaging the operation. He offers CJ a stake in the casino if he wants to
assist. Just then, his boys bring in a mob operative. Woozie wants to ice
him
but CJ has a better idea.
-
This cut scene shows a guy tied spread-eagle across the windshield and hood
of a convertible. He tells CJ isn't going to talk but CJ has other ideas.
Soon a SCARE-O-METER bar appears. You will need to get this bar totally
filled to make the guy spill his guts.
- What better way to convince someone you will do anything to get them to
talk
then to drive recklessly. The road in front of the casino offers a great
opportunity for doing just this. First, turn into oncoming traffic and gun
the motor and watch the bar fill in.
-
Continue to dodge traffic at a dangerously close clip and doing donuts and
spin-outs also help in your endeavors. Don't get into any wrecks or hit
any
solid objects because you may kill your witness, which will result in
mission failure.
After a few trips up and down the street, the guy is ready to spill his
guts. He tells you that the Sindacco family is responsible for causing the
delays. Thank the guy and drive him into the pink marker by the garage on
the south side of the casino. Mission accomplished.
+-----------------------------------------+
| 11.1.2 Explosive Situation: Mission 2
|-----------------------------------+-----------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect and $7,000
Quarry jobs, Robbery Path
CJ believes it is time for some revenge. He figures that the best way is to
hit them where it hurts; their pocketbooks. To pull this off, though, will
require some materials. Explosives are the first thing that is needed.
Woozie
states there is a quarry nearby in the desert. CJ decides that is a good
place
to get the needed materials.
-
To start this mission off, get a car and drive out to the quarry.
into the pink marker to start the mission.
Drive
It seems that the workers have already set the dynamite to go off. You now
see a timer for 2:30 appear. This is how much time you have until the
dynamite goes off. It's time for some serious insane stunts. Instead of
following the path down to the bottom of the site, floor the gas and jump
over the edges to get down quicker.
Once you are at the bottom, grab the dump truck and run over the crates to
stop them from going off. They are marked in green on the map. Once all
four crates have been smashed, run around and collect the dynamite. Also
take out any workers who get in your way. Once you have collected the
dynamite, the timer disappears.
Now you have to get out. You can't go out the way you came since they have
closed off the exit. Looks like you will be doing some more jumping. Hop
onto the Sanchez and you will see pink waypoints. Go into these waypoints
and follow the direction they are pointing in. They are basically showing
you the path out.
Take out any guards in your way and follow the path back up to the lip of
the quarry. This means you will be riding on and jumping from the conveyor
belts as you make your way to the top. Gun the motor for the last belt and
sail over the fence and away from the area.
None
Respect and $10,000
Truth Path
Woozie tells CJ that somebody has been playing with counterfeit chips in his
casino. He knows the Sindacco family has a chip making factory. He wants the
factory brought down.
-
Head over to the factory. You will see a couple of guards busy cruising
around in a car patrolling the area. Wait for the car to make its round
before you sneak into the area.
Sneak around the factory to the entrance and go inside. Be prepared for a
running gun battle as you head toward the injection machines.
Clear all the obstacles in your path and when that is done, lay into the
injection molding machines. There are ten machines you must destroy to
ensure that chips are never made again (these are indicated by green
markers).
Once you have fought your way out of the factory again, head back to the
garage at the Four Dragons Casino.
+--------------------------------------+
| 11.1.4 Fish in a Barrel: Mission 4
|--------------------------------------+--------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Co-ownership of Four Dragons Casino
None
This is just a cut scene showing CJ signing the papers to become a co-owner,
along with Ra Fan Li, of the Four Dragons Casino.
___________________
/ 11.2 Truth Path
/___________________________________________________________
------------------This single mission has the Truth asking for a favor from CJ.
+--------------------------------+
| 11.2.1 Don Peyote: Mission 1
|--------------------------------------------+--------------------------------+
Prerequisites: Four Dragons Path You've Had Your Chips:
Reward(s): Respect
Unlockables: Caligula Path
Mission 3
The Truth tells CJ some UK band and their manager has gotten themselves
trapped
in the desert. The Truth tells CJ to go to Arco del Oeste to look for the
missing individuals.
-
Get a four-door car and drive to the spot where the missing people are.
They will be identified as Paul and Maccer. Pick them up and go get the
other band member at the Snake Farm.
Go to the farm and you will see the other band member getting in trouble
with the locals. They start shooting at him so return the favor to them.
Once they are cleared out, go back to the hotel at Caligula's.
______________________
/ 11.3 Caligula Path
/________________________________________________________
---------------------This series of missions puts CJ on a collision course with another mob family.
It seems that there are a lot of mob families interested in this part of the
world.
+------------------------------------+
| 11.3.1 Intensive Care: Mission 1
|----------------------------------------+------------------------------------+
Prerequisites: None
Reward(s): Respect and $5,000
Unlockables: C.R.A.S.H. Path Misappropriation:
Mission 1
When you enter Ken's office, he tells you of some trouble he is in. It seems
that a member of one mob is in the hospital. Ken believes that another mob
family will try to whack this guy. Ken doesn't want this to happen so he
wants
CJ to go to the hospital to pick up this guy.
Drive over to the hospital and part in the pink marker. CJ tells the nurse
he is here to get the patient. The nurse states an ambulance just got him
and they are on their way to parts unknown. Now CJ needs to find the
ambulance.
- There are three ambulances and it is totally random as to which one this
guy
is in. The three target ambulances are indicated by red markers on the
map.
Head toward one of these targets. Now you need to bump them. If it is the
one containing your target, then they will take off. If not, then that
ambulance will tell the others, which in turn alerts the other mob family
of
your intentions.
-
When you find the target ambulance, do everything you can to ram it off the
road. Don't shoot it up or you will fail the mission. Eventually the
ambulance will stop and the mob family members will try to shoot it out
with
you. Gun them down and take the ambulance.
-
Now you will have to watch out for the other mob family as they take there
cars and try to do drive-bys and ram the ambulance. Concentrate on getting
the ambulance to the Meat Factory on the west side of town. Don't try to
"duke" it out with them since the ambulance makes a lousy offensive
vehicle.
-
Once you get to the factory, drive into the pink marker to complete the
mission.
+---------------------------------------+
| 11.3.2 The Meat Business: Mission 2
|-------------------------------------+---------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect and $8,000
Madd Dogg Path
CJ wants Ken to help settle down the mob families. They are to head out the
Meat Factory to chat with Sindacco Family representatives. Of course, Johnny
Sindacco (the man CJ extracted information from) seems to be well again. One
look at CJ, though, puts him back to sleep and the family declares war.
to
When control returns, the Sindacco gang has firebombed the exit so that CJ
and Ken have no choice but to go through the factory. A ROSIE bar appears
indicating Ken's health. This is just a slugging match in which you have
blast the mob out of your way.
Continue to
to pick up
freezer while
locked in and
Quickly take care of the mob that is in this room because Ken's health will
steadily deplete until you get him out of the freezer. Once you have
"rescued" Ken, continue to clear each room out. As each room is cleared,
Ken will follow behind CJ. Eventually you will get a message stating you
have cleared out the factory.
A job well
+------------------------------+
| 11.3.3 Freefall: Mission 3
|----------------------------------------------+------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect and $15,000
C.R.A.S.H. mission High Noon
When you visit Ken, he has a visitor from another crime family: Salvatore
Leone, head of the Leone Family in Liberty City. Seems that Leone is taking
over the casino but other mob families disagree with this decision. As a
matter of fact, the Forelli Family is sending some guys over to take care of
Leone.
-
Go to the airport and then follow the blue marker to the plane you need to
steal. The Dodo isn't too bad of a plane but the controls are still pretty
sensitive. Once in the air, turn so that you are on a collision course
with the Forelli plane.
Do a 180 degree turn and fly into that pink ring. A cut scene will show CJ
jumping out of his plane and jumping on the jet. It will then show him
entering the plane.
You will have four assassins to deal with; two on the left and two on the
right. Use the cover provided by the door frame and shoot them all up.
When you have finished, the pilot decides to take a crack at CJ. Turn
around and drill him.
Go up to the cockpit and take the controls. Fly he plane to Las Venturas
and land to complete the mission. CJ then will receive a phone call from
Tenpenny asking him to bring the dossier.
+-----------------------------------------+
| 11.3.4 Saint Mark's Bistro: Mission 4
|-----------------------------------+-----------------------------------------+
Prerequisites:
Reward(s)
Unlockables
Seems that Salvatore wants to end the Forelli threat once and for all.
wants CJ to head to Liberty City and hit the Saint Mark's Bistro.
He
Go to the airport and follow the blue marker to the jet. Hop in and fly
toward the yellow marker. CJ will land in Liberty City and go to the
bistro.
Work your way through the bistro using cover and constantly moving to take
out Forelli's goons. High explosives work especially well in the confines
of the bistro. When you have cleared out all the Forelli's in the bistro,
CJ will automatically be back on the plane heading for Las Venturas.
CJ
_______________________
/ 11.4 Madd Dogg Path
/_______________________________________________________
----------------------Seems that Madd Dogg is pretty despondent. Someone took all his lyrics and he
is in an alcoholic daze since he is no longer a part of the music business.
He
decides he just wants to end it all by jumping.
+-------------------------------+
| 11.4.1 Madd Dogg: Mission 1
|---------------------------------------------+-------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
Mission 2
Although CJ is originally the one who took Madd Dogg's lyrics, he feels sorry
for him. Especially when he has heard that OG Loc has not done them justice.
He decides he is going to save him and help him out.
- CJ will be placed at the area that Madd Dogg is located at. First, CJ
needs
to get something soft for Madd Dogg to land in. There is a Walton with a
blue marker over it with a man chatting on his cell phone. Cap the man and
take his truck. Drive into the pink marker.
- You can only move the truck left and right. Madd Dogg staggers on the
ledge
above so try to keep the bed of the truck lined up with his probable
trajectory. This part can be tricky so you may want to use a straight
object to gauge where he would fall if he jumped from his current location.
the
After you catch him in the bed of the truck, a MADD DOGG meter appears.
Carefully drive him to the drive-through Mental Hospital as indicated by
___________________
/ 11.5 C.R.A.S.H.
/___________________________________________________________
------------------It seems that Tenpenny isn't quite through with CJ yet. He has a couple of
taskings for him in order to ensure that Tenpenny can keep his cushy, corrupt
lifestyle.
+--------------------------------------+
| 11.5.1 Misappropriation: Mission 1
|--------------------------------------+--------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
Mission 1
Head to the ghost town of Aldea Malvada as indicated by the yellow marker.
When CJ arrives, he will see that the area is crawling with Federal Agents.
Seems they are a bit more leery after losing a few witnesses. The target
indicated by both a red marker on the map and a red cone above their head.
Once the gunfire starts, the target will rush into their helicopter to
escape. Don't attempt to have firefight with the feds since time is short
and they pack a lot of heat. Just take out the ones in CJ's path and thin
their ranks a little because you can take the spare helicopter to take up
the pursuit.
- You must only follow the target to where they are going. Shooting them
down
causes mission failure. The target will fly around and eventually end up
at
the Emerald Isle hotel. Jump out and start your pursuit.
-
To make your job more of a challenge, the target will probably jump off the
building and use their parachute to try to get farter from CJ. Don't let
this happen. Once the target is within CJ's gunsights, blast him and
collect the dossier. Mission accomplished.
______________________________________________________________________________
_
Spencer writes:
The strategy I found easiest was bike it to Verdant meadows, then pick up the
jetpack. Fly to the destination area, hover over and then target and shoot.
You take them completely unawares and it was all done and dusted in 10
seconds.
You then jetpack back to wherever you like.
+-------------------------------+
| 11.5.2 High Noon: Mission 2
|---------------------------------------------+-------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
Mission 3
Tenpenny calls CJ and tells him to bring the dossier to a designated location.
The yellow marker indicates that the location is in another ghost town called
Las Brujas. Once CJ is there, he learns the truth of exactly of what will
happen to him. Another individual gets whacked by Tenpenny due to him being a
snitch. CJ realizes that they are digging their own graves at this point.
Tenpenny departs and the man that was whacked uses his final breath to lunge
at
Pulaski. This causes a brief ruckus where Pulaski runs off without finishing
the job.
-
When you regain control, Pulaski is running to his car. Take careful aim
with your gun and shoot his tires out since you won't be able to put a shot
into Pulaski.
Hop into the dune buggy and give chase. Because of the fact you shot out
Pulaski's tires, he will make an easy target for CJ. Pulaski starts to
hurl
insults and tough guy statements as CJ fills his car full of lead.
-
Once you destroy Pulaski's car and kill Pulaski, he remains defiant to the
end. Mission accomplished.
______________________________________________________________________________
_
Bloody_Smurf555's strategy:
All you have to do is right after the cinema ends and you will be standing at
the entrance of the graveyard. You must run on the front of his car before he
gets away. Then you just have to jump on the front of the car and put a
bullet
trough his head with a sniper rifle
_____________________
/ 11.6 Robbery Path
/_________________________________________________________
--------------------To make the Four Dragons Casino number one in the town, it looks like the
bank,
and mob, have to be broken at Caligula's. CJ has already taken the dynamite
needed to blow the safe. They now will need to learn more about the place and
get someone to help them on the inside.
+---------------------------------------------+
| 11.6.1 Architectural Espionage: Mission 1
|-------------------------------+---------------------------------------------+
Prerequisites: Woozie Path Explosive Situation:
Reward(s): Respect
Unlockables: None
Mission 2
Go into the stairwell and go all the way to the top. Go into the small
glassed office where the plans are displayed on the wall. Unfortunately, a
guard is hanging around nearby so that makes it impossible to take
pictures.
-
The game, though, states that you need a diversion of some nature to clear
the area. Head back downstairs to the Document Depository and go to the
back. A green arrow will indicate a battered A/C unit. Hit or shoot it to
blow it up and create a fire situation.
- Get back over to the Four Dragons and drive into the pink marker to
complete
the mission.
+--------------------------------------+
| 11.6.2 Key to Her Heart: Mission 2
|--------------------------------------+--------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
prints and realizes many of the doors require keycard access. CJ realizes
that
the weakest link is human emotion so he decides he will get "closer" to one of
the gals on the inside.
-
Drive into the pink marker outside of Caligula's. CJ sees a croupier get
into her car and speed off. A SPOOK-O-METER appears. You will want to
follow her but not too closely or you will fail. She obeys all traffic
lights so you need to keep at least two car-lengths behind her.
She will drive around and stop at a XXX Shop. When she gets out of her car
to enter, you do the same. In the shop, go into the pink marker to show
the
Get in your car and follow her home. Park in the pink marker and wait in
front of her house. A drunk guy comes staggering up the sidewalk. Take
him
You now have a love interest. You must get her interest to 40% or greater
before she gives up the card. Of course, you can also cap her and go into
her house to get the card. The first will take some time since she works
the night shift. Mission is passed once you get the keycard.
+-----------------------------------+
| 11.6.3 Dam and Blast: Mission 3
|-----------------------------------------+-----------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect
None
The next phase of the operation involves killing the power to Caligula's to
make the robbery go a little easier.
-
Go to the blue
Fly to the next yellow marker on the map and make sure you are at the same
altitude. When you get closer, you will see a pink ring. When you get to
it, jump out of the plane. You should be over the dam.
Use the controls on your shoot to guide yourself to the pink marker on the
dam. If you miss, that's alright. Just swim/walk over to the pink marker.
You are now ready to infiltrate the generator room.
Get the knife behind the first set of boxes and stealthily eliminate any
guards in your way. Then head into the generator room.
You will have to put charges on five generators. This won't be easy since
guards patrol below and at your level. In addition, workers are busy
fiddling around with dials and gauges on the generators. Try to sneak
After you have placed explosives on all five generators, walk into the pink
marker to exit this room. A nice little cut scene shows CJ's escape. When
you have control, grab a car and head back to the Four Dragons.
+--------------------------------+
| 11.6.4 Cop Wheels: Mission 4
|--------------------------------------------+--------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect
None
The next element of the plan involves getting some police escort. This means
stealing some HPV 1000 motorcycles. Caligula's only ships their money in an
armored card escorted by these bikes. You will have twelve minutes to steal
four police bikes from around the city. An auto carrier is traveling along
the
freeways to receive these bikes.
-
The bikes are represented on your map as green markers. Some bikes are
sitting alone while others already have cops on them. It is the ones with
cops on them you will have to jack. Of course, this earns you a quick twostar wanted level. Travel to each location and nab the bikes, then drive
them to the auto carrier.
- Continue the process until you have taken all four bikes.
the
auto carrier to the casino while he finds another ride.
CJ then sends
+--------------------------------------+
| 11.6.5 Up, Up and Away!: Mission 5
|--------------------------------------+--------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect
None
The last phase of the plan requires the gang to get an armored truck. Of
course, these just don't grow on trees but someone suggests getting a helicopter that can lift things. Steal the truck and bring it to a designated
location. This means infiltrating yet another military base for the vehicle
you need. This mission is only open from 2200 to 0600.
- You cannot get through the gate with anything other then a military
vehicle,
so wait for a vehicle to leave the base. Then sneak into the gate and get
ready for some action.
-
If you are quick about it, you can cap the gate guard plus the roaming
soldiers in front of the warehouse. Then quickly go into the warehouse and
prepare for a major firefight.
Use the crates and other obstacles for cover as you take on the military.
Of course, the military isn't going to let CJ get away with this. They
deploy two gunships to take care of the threat. Go into the pink marker to
take over the gun emplacement and shoot those birds down.
After you have cleared out the gunships, go to the helicopter and take off.
Head toward the blue marker, which represents the armored car. When you
get
to that location, lower the winch and pick the van up. Make sure you get
enough altitude once you have the van so you aren't dragging it on the
ground or into buildings.
-
Head toward CJ's airstrip in the desert and lower the van into the pink
marker. Once the van has been lowered into the designated spot, go ahead
and land the helicopter in the pink marker. Mission accomplished and you
will have a new aircraft at your airfield.
______________________________________________________________________________
_
Drowfighter's strategies:
1. I did not find it necessary to get a military vehicle, or even fight my
way
through all those guards. I grabbed the Seasparrow from the top north center
of the map, then parachuted from off the top of the Emerald Isle casino, and
skydove onto the roof from the rear of the complex right below the helipad. I
had to take out one guard, and hide from the gunships for a while under the
helipad overhang in the corner. Then I ran up onto the helipad. The gunships
disappeared without my having to fight them, and the heli opened up for me.
2. I was just looking at this mission again and I just found an even easier
way to get in the gate without a military vehicle. There is a permanent spawn
of a Packer in the industrial area directly to the East of the military base.
It is behind the westernmost building in the complex. I took this, parked it
next to the fence of the base, jacked a car real quick and drove it up the
Packers ramp. This gave me enough height to just Jump over the fence. This
tactic also has the added advantage of allowing you to sniper rifle the
soldiers in the yard before the heat is on you.
+-----------------------------------------------------+
| 11.6.6 Breaking the Bank at Caligula's: Mission 6
|-----------------------+-----------------------------------------------------+
Prerequisites:
Reward(s)
Unlockables
:
:
Well, all the elements are together. It's time to pull the job off. The
first
part of the job involves CJ going to Caligula's to gain access to the service
bay door to allow the armored car access.
-
Drive over to Caligula's and enter. You now have four minutes to gain
access for the rest of the gang. Quickly head over to the area marked by
the yellow marker. Use your keycard to gain access to the stairwell.
Open the security door and step through. Zero has taken care of the
casino's emergency lighting and he is blowing the charges at the dam to put
the place into total darkness. Entering the next room puts you in the
service bay.
Your job is to now guard Woozie's men so they can set the charges and blow
the safe. You will have to hold the enemy at bay and then a timer also
appears which registers seven minutes. This is the time you have to get
the
It seems that somebody is trying to bring the emergency generators back up.
Head back upstairs and take care of light resistance. Put charges on the
generators and blow them up. Head back down to the vault.
The vault is blown so help them retrieve money. Zero reports that
reinforcements are on the way so "lock and load" and get ready to give them
a proper reception.
After you have done this, escort Woozie's guys out of the vault area and
back to the service area with the van. Once you have successfully done
this, the timer disappears and CJ now has to find a way out.
This is probably the hardest part of this mission. Run up the stairs and
clear out guards in your path. Go out the door and onto the rooftop. A
helicopter now starts shooting at CJ. Go to the first sloped roof and get
the RPG. Shoot down the helicopters and any SWAT team members barring your
forward progress.
Go to the second roof and grab the parachute. Put it one and jump to the
rooftop across the street. A police helicopter with two guards are on top
of that roof. Gun them down and take the helicopter.
Fly out to your airstrip and land in the pink marker to complete this
mission and become a lot richer.
+===========================+
| 12. RETURN TO LOS SANTOS |
==================================================
+===========================+
Well, CJ has it all now. Money, power, and fame. He isn't happy, though,
since he has been watching lame acts audition and he finds the business life
isn't for him. He wants to go back to the old neighborhood and take it once
and for all. Of course, Madd Dogg's release only hastens his desire.
There are 9 missions for Return to Los Santos.
________________
/ 12.1 CJ Path
/______________________________________________________________
---------------These missions re-establish CJ's stature in the neighborhood. It also brings
his brother Sweet out of jail to assist in cleaning up the area once and for
all.
+-----------------------------------------+
| 12.1.1 A Home in the Hills: Mission 1
|-----------------------------------+-----------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
This one starts at the Four Dragons Casino. CJ expresses his desire to return
home again. He wants to re-establish himself in his neighborhood and promote
Madd Dogg's return. Woozie agrees to assist CJ in his efforts.
-
After this exchange, the next scene shows CJ parachuting down to the
mansion's rooftop with four Triads. The enemy gang is awaiting your
arrival
so it will be a vicious firefight once you land on the roof. If you miss
the roof, you can go around the house and use the stairs to access it.
-
You will be fighting off wave after wave of Vagos gang members as you
prepare the LZ (Landing Zone) for more Triads to arrive. Use the cover of
the A/C units and keep moving to take care of this threat. Area weapons
such as grenades and Molotov's work really well here.
- Once you have cleared the roof, go inside for more excitement. Clear a
path
so you can get to Big Poppa. The Triads tell you that you just need to
clear the corridors, they will take care of the rooms. Soften up the
defenses on the first floor and head down.
-
You will then see Big Poppa making a break for it. Clear out resistance in
your path and go out the front door. You will see Big Poppa taking off.
Shoot, ram, and any other thing you can think of to destroy Big Poppa's car
and kill him if he manages to escape. Once you have done this, the mission
is passed and you own a mansion.
+-----------------------------------+
| 12.1.2 Vertical Bird: Mission 2
|-----------------------------------------+-----------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect, $50,000, and a new Hydra jet
None
All seems well with the world at this point. Madd Dogg is busy recording and
life in the mansion has settled down. CJ then gets a call from Mike Toreno.
He apparently wants one more favor. He tells CJ to steal a jet off a aircraft
carrier and take care of a few spy boats. Of course, he sweetens the deal by
telling CJ he can get his brother out of jail.
- Grab the speed boat and head toward the aircraft carrier.
real
close to it, jump out and swim toward the aft portion.
-
Quietly sneak out of the water. You will see a couple of guards lolling
about. Go up to the left bulkhead and wait until the guards pass. Then
head for the crates on the right. When the guards have made their rounds,
sprint to the hatch at the rear of this compartment and enter it.
- Go up the ladder to the next deck and turn left. Use your knife or
silenced
pistol to take care of the guards in this area. Make another left and you
will see some more guards and a forklift driver. Take them out and go to
the room with the pink marker. Step into it to deactivate the SAM site.
-
Exit this space and head back around until you are in the hanger bay of the
carrier. Take care of any guards and head to the plane already on the
elevator. To eliminate any threats, you can destroy the rest of the jets
in the hanger. It doesn't matter if you raise the alert since you are now
ready to escape.
First order of business it to take care of the pursuing Hydra jets. The
Hydra jet is probably the fastest thing you have flown. You had better
have
a high Flying Skill to pilot it. The controls are very responsive and you
can basically turn on a dime with this plane.
-
Try to get your pursuers in your gunsight so you can get a missile lock and
bring them down. This may take a while depending on skill and enemy skill.
Once you have brought down three (or one if you destroyed all planes in the
hanger), you are now ready to take out the spy boats. The Hydra is a VTOL
(Vertical Take-off and Landing) aircraft. This means you can hover, like a
helicopter, and become an aerial weapons platform. Use this trick to take
out the four spy boats.
Once you have destroyed the spy boats, go to your airfield and land in the
pink marker. You now have a brand new Hydra to add to you collection.
Mission accomplished.
+---------------------------------+
| 12.1.3 Home Coming: Mission 3
|-------------------------------------------+---------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect
Sweet Path
Mike Toreno has one more favor to ask of CJ. He tells him to go pick up his
brother at the police station. When Sweet starts to rag on CJ about him
abandoning the hood, CJ counters with the fact that he has been trying to set
things up so they won't have to worry again.
-
When CJ and Sweet arrive in Ganton, they see people staggering around the
street in a drug induced state. Sweet wants CJ to help him take out the
dealers once and for all.
- The dealers have pink arrows above their heads. A SWEET health bar
appears.
You need to keep Sweet protected as you methodically go down the street
gunning down drug dealers. Once the drug dealers are cleared out, it is
time to reclaim Grove Street.
-
Find a grouping of three or four Ballas gang member and gun them down.
This will trigger a gang war. Make sure you protect Sweet at all costs
or you will lose the mission. Sweet does a pretty good job in support but
you still have to deal with three waves of Ballas gang members to reclaim
the neighborhood.
Once you reclaim the neighborhood, Sweet still sees things in black and
white. This also opens up the Sweet Path.
+-----------------------------------------+
| 12.1.4 Cut Throat Business: Mission 4
|-----------------------------------+-----------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect
None
Seems that OG Loc has made a phony name for himself. Madd Dogg sees it as an
affront to him and he wants to stop it once and for all since OG Loc's music
seems eerily similar to music Madd Dogg wrote. CJ agrees to take Madd Dogg to
OG Loc's video shoot.
-
When you arrive, OG Loc senses trouble brewing so he takes off and jumps
into a hovercraft. You won't be able to catch up to him so you need to
keep
on his tail and follow him through all the twists and turns. He eventually
will end up on the Verona Beach pier.
- When you get to him, he takes off in a go-kart. Follow him in the
available
go-kart through the winding streets of Los Santos. He will not only use
the
roadways, but also go down the alleys. When you finally catch up to him,
OG
Loc admits his wrongdoing and Madd Dogg gets signed onto a recording deal.
___________________
/ 12.2 Sweet Path
/___________________________________________________________
------------------Now that they have regained their neighborhood, it is time to clean things up
once and for all.
+----------------------------------------+
| 12.2.1 Beat Down on B-Dup: Mission 1
|------------------------------------+----------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
Mission 3
CJ basically tells Sweet in this mission that it is time to take back the hood
for good.
-
Follow the yellow marker to B-Dup's apartment after you recruit a couple of
gang members. CJ is told that B-Dup has moved to Glen Park.
Head over to Glen Park and start a gang war to claim the area. A SWEET
health meter appears. As before, protect him at all costs while you
eliminate the Ballas hordes. Once you take over the neighborhood, head for
B-Dup's house.
Clear out all the guards around it and go to the house. Enter the house to
get even more information. Apparently Big Smoke is holed up in his own
drug
palace but B-Dup has no clue where that is. Big Bear wants to rejoin the
cause so Sweet takes him off to rehab. Mission accomplished.
+----------------------------------+
| 12.2.2 Grove 4 Life: Mission 2
|------------------------------------------+----------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect and $10,000
None
Sweet is back again preaching about family unity. Although he and CJ see the
world differently, one thing they have in common is to make Grove Street a
force to be reckoned with.
- First, you will need to gather up some gang members since this is total
war-
Once you have claimed that neighborhood, go to another and provoke another
war.
Once you have claimed these two neighborhoods, take Sweet back home to
finish the mission.
+--------------------------+
| 12.2.3 Riot: Mission 3
|--------------------------------------------------+--------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
Mission 4
As the gang is sitting around the TV, they are watching the trial of one
Officer Tenpenny. Apparently the long-arm of the law caught up with him. In
a startling decision, the DA announces all charges will be dropped due to lack
of evidence (apparently CJ was too efficient). This, in turn causes a massive
riot to break out in the whole city. CJ and Sweet want to get to Grove Street
to settle things down.
-
This mission basically involves getting from the mansion to Grove Street
while avoiding all the chaos and confusion the riots are causing. You may
have to take alternate routes since the common ones may be blocked by
burning cars or rioters.
+------------------------------------+
| 12.2.4 Los Desperados: Mission 4
|----------------------------------------+------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
None
Respect
None
Sweet is busy trying to get the neighborhood in order when Cesar enters the
scene. His neighborhood is also rioting and he needs help. CJ explains he is
pretty busy but Cesar reminds him that he helped him out of a bind so CJ
agrees
to assist Cesar in cleaning up his neighborhood.
-
First, to get this mission going you must recruit at least two CJ's gang
since Cesar doesn't have enough manpower. Vehicles will be scarce and the
ones that do exist will most likely get shot up or are already destroyed.
You must make it to Unity Station to hook up with Cesar's boys.
Once the link-up occurs, you will first head to an apartment complex.
Although no health bar for Cesar appears, you must still protect him. This
is urban warfare at its finest as you clear out all the Vagos from around
the apartment complex. Once you have taken care of the last of the Vagos,
your next stop is an alleyway.
Step into the pink marker to start the next part of the combat.
One of
Cesar's guys opens up with an RPG. You now need to take control and start
mowing down Vagos gang members. Make sure you watch your back when Cesar
helps his fallen comrade. Vagos gang members will attack from the rear to
assist in trying to finish off Cesar.
-
Keep them in check and continue heading down the alley cleaning out any
other pockets of resistance. When you get to the end of the alley,
immediately site in on the Vagos gang member on the roof of the house on
the left. He has an RPG and knows how to use it. Target him first then
finish mopping up the last resistance to complete this mission.
+-------------------------------------+
| 12.2.5 End of the Line: Mission 5
|---------------------------------------+-------------------------------------+
Prerequisites:
Reward(s)
:
Unlockables :
This is it. Big Smoke's fortress has been located in San Flores.
to end this once and for all.
It is time
Head over to the fortress in San Flores. CJ soon figures out that since
the fortress is in lock-down, he will need something heavy to smash through
the front entrance. Fortunately, the police are willing to oblige.
Look for the blue marker on your map. There is a SWAT, anti-riot tank
parked in a small residential neighborhood. To prevent any problems, loop
around to the back of the tank and take out the policeman watching it. Hop
into the tank and head for Big Smoke's.
- Put the pedal to the metal and ram through the front wall full speed to
gain
entrance into Big Smoke's fortress. Take care of the guards inside by
running them down or using the water cannon. Hop out and take care of any
last resistance.
-
Now you will need to clear the fortress floor by floor. You are told that
Smoke is on the fourth floor so now you get to do some close quarter
fighting. At the end of each staircase going up is usually an alcove with
one guard and body armor.
The drug lab presents a particular challenge. Not only do you have to
contend with forces on the floor firing at you, but you also have to
contend with them firing at you from the catwalk above.
Once you have cleared the area, go up the stairs and be ready for more
action as more reinforcements pour in through the door you entered this
room through. One individual has a RPG so be sure to give them a special
reception.
Big Smoke is so out of it, he is busy playing a video game while his boys
are being gunned down. When CJ talks to him, Big Smoke regrets nothing he
has done and decides to go after CJ. The lights go out and a health bar
for BIG SMOKE pops up. He is wearing armor so make your shots count. You
can do this with or without NVG's. Just be wary of the occasional gang
member who comes in to help Big Smoke.
Once you bring Big Smoke down, a cut scene shows Tenpenny blasting a
generator and starting a fire. This part will prove to be a particular
challenge since you will have to lug around a fire extinguisher and clear
a path. This is in addition to knocking down the reinforcements that come
in. If this isn't bad enough, you only have 7:00 minutes to do all of
this.
NOTE: If you are fireproof from the Firefighter Missions, just run through
the factory.
-
Backtrack the way you came and be quick about clearing a path through the
flames and shooting up any enemy gang members that get in your way.
Eventually you will make it out to see the building go up in a tremendous
explosion. This isn't the end of it unfortunately.
Get your car underneath the ladder so that Sweet can fall into the car.
Sweet takes over the wheel while CJ becomes the shotgun. A CAR bar now
appears. Your job is to take care of all the police and gang members to
prevent them from destroying the car while Sweet pursues Tenpenny.
After a wild ride through the city streets, Tenpenny loses control and ends
up breaking through the guardrail and falling off a bridge right next to
Grove Street. The ending scene shows Tenpenny unrepentant for all the
trouble he has caused.
The endgame shows Madd Dogg coming in with a new gold record. Some bickering
going on within the family, and CJ leaving to make sure all is well in the
hood. Fade out.
*****************
******************************** U N I T III
********************************
*****************
In addition to completing the missions, you must complete other tasks to get a
100% completion. Your reward for getting 100% completion is as follows:
- You get to have your very own Hydra (in addition to the one at the
airfield)
on top of Sweet's house.
Most of your stats (lung capacity, muscle, sex appeal, etc.) get a healthy
boost.
The tasks are listed alphabetically below and broken up according to the
tasking required:
+=======================+
| 13. ASSET PROPERTIES |
======================================================
+=======================+
Not only must you acquire the asset properties, but you also must complete any
taskings or missions associated with these properties. When they generate
income, then you have successfully acquired said property. The properties are
broken up by area as the missions are.
Money Generated indicates the maximum amount of money you can collect from
these properties. Make sure you get into a habit of routinely collecting so
you don't lose any money.
There are a total of ## asset properties you must acquire.
___________________
/ 13.1 Los Santos
/___________________________________________________________
------------------Los Santos only has two areas that you can make money from asset properties.
Only one of these is a true asset property.
+---------------------------+
| 13.1.1 Roboi's Food Mart
|-------------------------------------------------+---------------------------+
Money Generated:
$2,000
Located in Commerce one block west of City Hall. You will be required to do
four courier missions on a BMX bike. Each mission has a certain amount of
packages and time to do them in.
Delivery
Delivery
Delivery
Delivery
1:
2:
3:
4:
You
You
You
You
get
get
get
get
- You will usually get extra packages beyond what you are expected to
deliver.
Make sure you don't waste them since you get $200 per unused package.
Use your map to plan the best route. You don't get extra time for making a
delivery so figure out the best routes using shortcuts.
Try to use as little time as possible since you also get money for any
unused time.
+------------------------------+
| 13.1.2 Carl Johnson's House
|----------------------------------------------+------------------------------+
Money Generated:
This really isn't an asset mission per se. You can collect money at CJ's
house
when you first are allowed to take over territories after completing the Sweet
Path Doberman: Mission 8. You will also be able to do this again after
completing the Sweet Path Grove 4 Life: Mission 2.
Money generated will depend on how many territories you have taken over.
means try to take over every last territory for maximum cash flow.
This
_________________
/ 13.2 Badlands
/_____________________________________________________________
----------------There is only one asset property you will need to worry about in the Badlands.
+----------------------------------+
| 13.2.1 Trucking Company RS Haul
|------------------------------------------+----------------------------------+
Money Generated:
$2,000
For these missions, you will be hauling goods in a semi-truck and trailer.
The
goods come in three varieties: Timed, fragile and illegal.
Timed missions involve you making the delivery on or before the designated
time. If you fail to make it on time, it is deducted from your maximum payment.
For missions involving fragile goods, money is deducted for any damage that
occurs to the truck.
Illegal missions involve trying to outrun the police in order to get to your
destination. These aren't timed nor are the goods fragile. You just have to
make it to your destination.
The seven trucking missions go like this:
Mission 1:
San
receive
You have two hours to deliver some goods to the brewery in East
Andreas located in Red County (located by Montgomery).
You
Mission 3:
Mission 4:
hours
Mission 5:
Mission 6:
Mission 7:
Fragile goods are once again on the manifest. This time you will
be heading to the desert to drop your load. A maximum of $7,000
is
Mission 8:
you.
Immediately pull up the map when you enter the cab of the truck. This will
help you plan the best route to your destination. For non-fragile hauling
missions, locate areas you can take shortcuts or cut corners since damage
doesn't effect your payment.
For the fragile goods missions, plan the best route and follow all the
traffic laws. Unfortunately, you will be bumped or hit regardless of what
you do. Just try to keep these events to a minimum to ensure maximum
profits.
Don't let the police get under your trailer, especially in the cities, or
they will disconnect it. It is a very difficult process to reconnect the
trailer again.
-
This also goes for making radical moves. If you turn too sharply or try to
back up too quickly, you will jack-knife the truck and uncouple the
trailer.
Patience is the key to these missions.
___________________
/ 13.3 San Fierro
/___________________________________________________________
------------------There are four asset properties in San Fierro. Three of these involve doing
missions so that these properties generate money.
+-----------------------+
| 13.3.1 Hippy Shopper
|-----------------------------------------------------+-----------------------+
Money Generated:
$2,000
Located in Queens. From your garage in Doherty face east. Turn south on that
road and go to the crossroads. Turn east and go past six roads going north.
At the seventh road, turn north and you should be there. Jump on the Freeway
to start the deliveries.
Delivery
Delivery
Delivery
Delivery
1:
2:
3:
4:
You
You
You
You
get
get
get
get
- You will usually get extra packages beyond what you are expected to
deliver.
Make sure you don't waste them since you get $200 per unused package.
-
Use your map to plan the best route. You don't get extra time for making a
delivery so figure out the best routes using shortcuts.
Try to use as little time as possible since you also get money for any
unused time.
$5,000
Once you purchase this property for $30,000, you open up the Zero missions.
There are three missions that must be completed. Just step into the pink
marker in front of his store to start the missions.
/================================\
| 13.3.2.1 Air Raid: Mission 1
|--------------------------------------------\================================/
Reward(s)
$3,000
At first, Berkley will send in his RC bombers one or two at a time. As the
clock gets lower, Berkley will start sending out groups of four and five
planes to a wave. In addition, he will attack from different directions.
Use your radar to identify immediate threats. The chain gun makes short
work of the RC planes coming in for an attack. Always make sure you "lead"
the target. This means shoot slightly in front of them so they fly into
your fire.
Make sure you don't hit the transmitters or you will be helping Berkley in
achieving his goal. This mission isn't too difficult as long as you
maintain good control over the mini-gun.
/====================================\
| 13.3.2.2 Supply Lines: Mission 2
|----------------------------------------\====================================/
Reward(s)
$5,000
Well, Berkley wasn't too happy that Zero managed to take care of his air raid.
He exacted revenge on Zero by hanging him in a closet from his underwear.
Zero
wants revenge and he has just the plan. Seems that Berkley uses couriers to
deliver his goods around the city. Zero wants these couriers taken care of.
This is probably one of the hardest missions in this game and can lead to many
frustrating attempts. This is due to the fact you only have five (real
minutes) of fuel to take on all the couriers.
- When you start, you will now be at the controls of a RC Baron. The RC
Baron
is equipped with powerful machine guns with unlimited ammo so you can shoot
up the town. Five red markers will appear on the map, these are Berkley's
couriers.
-
Turn left and go after the first van. Once you see it, open up and the
driver will jump out. Since you are far enough away, you should be able to
pick the driver off on this first pass.
- Turn slightly right and head toward the road going down. You should see
the
next van. Again, once in sight, open up and you should blow up the van.
- Turn around and head back toward the park. The bicycle courier should be
on
the road in front of you or just making a right turn. Pick him off and
head
northeast. You should have over 3/4 of a tank of fuel left.
-
You will see two targets in this direction. Veer slightly left and go down
to take on the couriers riding on the Sanchez. You may want to land behind
them and open up since the Sanchez driver will open up and leave you in the
dust. This is also the most difficult since both riders will be firing on
your plane.
After the Sanchez, go for the final van and open up at extreme range. The
driver may or may not bail out. If they do bail out, make another quick
pass (if needed) to take him out. You should have a little over a 1/4 tank
left.
- Gain altitude quickly and get back to Zero's. The more you weave in and
out
of buildings, the more fuel you waste so fly over the buildings for the
most
direct route.
- Once you get to the rooftop, fly through the pink marker to end the
mission.
/======================================\
| 13.3.2.3 New Model Army: Mission 3
|--------------------------------------\======================================/
Reward(s)
Unlockable
:
:
$7,000
Zero's is now a true asset property
It is now time for Zero to invade Berkley's lands. He will achieve this by
using some RC Bandit cars. Your job is to support these cars by removing
obstacles in their path. You have eight minutes to achieve all objectives.
Make sure you keep track of which Bandit Zero is moving. It will be indicated
by a blue marker.
-
Berkley comes out with his own helo. Move the barrel that Berkley's helo
drops, then go over and take out his helo with a bomb for good measure.
to cross the gap, you must neutralize the three tanks that lie in wait on
the other side. Basically this will involved going on bombing runs.
Destroy a tank, get another bomb, destroy the next tank, etc.
-
Once Berkley's armor has been eliminated, go back to base to collect the
bridge (plank) and put it over the gap so Zero can move again. Go back to
get some more bridging material to span the final gap. Clear all obstacles
to allow Zero's Bandit access to Berkley's base. Let the fireworks begin.
+--------------------------+
| 13.3.3 Grand Theft Auto
|--------------------------------------------------+--------------------------+
Money Generated:
$8,000
You can start these missions once you acquire the Wang Cars business for a
cool
$50,000. These missions are accessible from CJ's garage in Doherty. The neat
thing about these missions is that every car you steal becomes available in
the
showroom.
/==================================\
| 13.3.3.1 Zeroing In: Mission 1
|------------------------------------------\==================================/
Reward(s)
Unlockable
:
:
Zero has been tinkering around in his shop. It seems that he has invented a
device that uses an individuals cellular phone as a homing beacon. This
becomes very handy when trying to track down especially nice cars for
"acquisition". The target, marked with a red marker, likes to chat on her
cellular phone so it's time to relieve her of her car.
- First of all, you want to bring the car back in pretty good condition.
This
means don't go crazy ramming it and certainly don't shoot it up.
-
As you track her on the map, the signal starts out red. As the signal
fades, it turns yellow, then gray. This means her trail is getting cold.
You need to pass through these signal "points" before they grow cold or you
fail the mission.
Once you have a visual on her car, speed up and use the P.I.T. technique to
spin her around. If done right, she will bail out of her car and run away.
Immediately hop out of your car and into hers. Drive it to your garage to
complete the mission.
/==================================\
| 13.3.3.2 Test Drive: Mission 2
|------------------------------------------\==================================/
Reward(s)
This mission is actually in two parts. The first part involves driving Cesar
to a showroom. When you all get there, you both hop into cars to test drive
them...right through the plate glass window and onto the street.
The second part of this mission basically involves following Cesar through the
city. Don't lose him and use the nitro when required. The mission ends back
at the garage.
/==========================================\
| 13.3.3.3 Customs Fast Track: Mission 3
|----------------------------------\==========================================/
Reward(s)
Unlockable
:
:
It seems that a request a customer has in for a car coincides with a shipment
of cars coming in on one of the freighters. So CJ and Cesar decide to head to
the docks to "borrow" this car.
-
Go to the yellow marker on the map which will lead you to the docks in
Easter Basin. Cesar explains to CJ that CJ will use the crane to lower the
vehicles to the dock while Cesar cracks open the containers to see if it's
the car they need.
Once you get to the docks, move CJ over to the crane to start working. It
will always be the third container that has the needed car. Don't drop the
container from too great of a height or the car will be destroyed and the
mission will end in failure.
After Cesar gets the right car, some tough guys decide to break up the
party. A CESAR health bar appears. That's right, you guessed it, protect
Cesar or fail the mission. Eliminate these goons and another carload
arrives.
As soon as you take care of this carload, two waves of foot soldiers appear
to convince you that car theft isn't very nice. Clean their clocks then go
back to your garage to finish the mission.
/=======================================\
| 13.3.3.4 Puncture Wounds: Mission 4
|-------------------------------------\=======================================/
Reward(s)
Unlockable
:
:
$5,000
Wang Cars is now a true asset property
Cesar walks into the garage in an extremely bad mood. It seems that another
car on the wishlist has been eluding him. Cesar wants to just blow the car up
but CJ seems to have a better idea. He gets a car modded with a Stinger, a
spike strip that can be laid across the road.
- Hop into your "Stinger" and head toward the red marker. This is the car
you
want to acquire. You cannot bump into it, run it off the road, or anything
else that causes damage or you will fail the mission.
Follow behind the target car. If you follow close enough, you can cut
across the grass before the bridge to get in front of the car. Deploy the
stinger, when you are on the bridge, for a quick pick up. If you miss,
look
for long, straight stretches of road to do this. You only have three
stingers so use them wisely.
- Once you have popped the tires, get out of the car. A quick cut scene
shows
CJ putting on new tires. Drive the car back to your garage in Doherty to
finish the requirements for this property.
+-------------------------+
| 13.3.4 Vank Hoff Hotel
|---------------------------------------------------+-------------------------+
Money Generated:
$2,000
This hotel is located in the Financial District and you get to do the Valet
missions after completing the C.R.A.S.H. Path 555 We Tip: Mission 2. Before
you start this mission, make sure you change into your Valet uniform. Then
step into the pink marker in front of the hotel to start parking cars.
The Parking Missions are divided into five levels.
Level
Level
Level
Level
Level
1:
2:
3:
4:
5:
Park
Park
Park
Park
Park
You get anywhere from 0 to 15 seconds extra for how well you park the car
in the space. The more lined up, the more points.
First, go to the opposite side of the drive that the other Valets are on.
There is no need to let them horn in on your action. Wait for cars that
have a blue marker above them. When they pull in, camp out by their door
and constantly press the TRIANGLE button until you enter the car.
Once
next
slow
cannot
yank
-
you have parked, sprint back up to your starting position to await the
car. There is no need to assault the other Valets since they are very
and inefficient. If one does happen to get a car before CJ, you
them out.
You should be able to get through the levels with little trouble since the
other Valets aren't as enthusiastic as CJ.
_______________
/ 13.4 Desert
/_______________________________________________________________
--------------There are two asset properties in the desert you can obtain.
+-------------------------+
| 13.4.1 Verdant Meadows
|---------------------------------------------------+-------------------------+
Money Generated:
$10,000
$2,000
You get to use the big trucks in these missions; namely the bulldozer and dump
truck. These are very heavy vehicles and can take a lot of punishment. Many
of the missions will involve either moving objects out of the way, carrying
objects to other destinations, or a combination of both. All missions are
timed so you must be quick to finish them.
Mission 1:
All you have to do is move seven rocks off the path in 3:30.
get $500 for completion.
You
Mission 2:
Push four explosive barrels into the pink markers in 1:30. Make
sure after you push the barrels into the markers, to back up
quickly to avoid the explosion. You get $1,000 for a job well
done.
Mission 3:
Seems that the perpetrators who planted the bombs have stolen a
Dumper. Grab the available Dumper and give chase. When you get
next to them, watch their DAMAGE meter as you let loose with a
barrage of lead. Once their damage meter is zeroed out, you
complete the mission and get $2,000.
Mission 4:
make
pink
Mission 6:
Mission 7:
Plus,
Get the Sanchez and drive straight to the bottom of the quarry. You will
probably get a couple of insane bonuses doing so. Once at the bottom, jump
into the bulldozer.
You will need to bulldoze the cop's body and his motorcycle into the pink
marker. Once that is accomplished, get on the Sanchez and head up to the
crane.
Get into the crane and grab the cop's body and motorcycle and place them
into the waiting Dumper. Once you have done this, jump into the Dumper and
carefully go up the hill. If either thing falls out, you fail.
Once you go past the pink marker at the office, go across the road toward
the water. When you are close, turn around and back up to the cliff. Make
sure you don't go over the edge. Raise the Dumper's bed to jettison the
cop's body and motorcycle into the water. Mission passed and a reward of
$10,000.
_____________________
/ 13.5 Las Venturas
/_________________________________________________________
--------------------There is only one asset property to obtain in Las Venturas.
+---------------------+
| 13.5.1 Burger Shot
|-------------------------------------------------------+---------------------+
Money Generated:
$2,000
1:
2:
3:
4:
You
You
You
You
get
get
get
get
- You will usually get extra packages beyond what you are expected to
deliver.
Make sure you don't waste them since you get $200 per unused package.
-
Use your map to plan the best route. You don't get extra time for making a
delivery so figure out the best routes using shortcuts.
Try to use as little time as possible since you also get money for any
unused time.
This is a timed event where you must make contact with the 19 pink globes
spread out around the course. It is recommended that you have a skill level
of
80-100% due to the fact this will allow very high "Bunny Hops". This will
enable you to get most of the globes.
You start with ten seconds on the clock and you gain an additional ten seconds
for every globe you get. The challenge ends when you run out of time or you
are off your bike for more then 20 seconds.
__________________________
/ 14.2 Chiliad Challenge
/____________________________________________________
-------------------------Prerequisite:
Location
:
The Chiliad Challenge actually consists of three different races. They all
start from the same starting point but they all take different directions down
the mountain. One nice thing about these challenges is that if you fall off
the mountain, you will be put back at the position you were at before you fell
off. This can be very advantageous at the beginning of the race but may hurt
at the end.
The races are:
+------------------------------------+
| 14.2.1 Scotch Bonnet Yellow Route
|----------------------------------------+------------------------------------+
You will bike against five other cyclists. Just be patient and use your R1
brake to powerslide into the corners. Also, you will be able to cut some
corners by going down the hillside, just watch out for the cliff on the other
side.
+--------------------------------------+
| 14.2.2 Birdseye Winder Yellow Route
|--------------------------------------+--------------------------------------+
You again bike against five other cyclists. Use the same strategy as above.
This race will put you through a few more hairpin curves so make sure you
slow
down. As long as you have the other cyclists in your sights, you should be
able to make up for lost time on the straightaways.
+-------------------+
| 14.2.3 Cobra Run
|---------------------------------------------------------+-------------------+
You are only against three cyclists but they are pros on this run. Parts of
the path involve riding on an elevated boardwalk. Don't worry if the other
riders get ahead of you. Even if you fall off, there are dips in the
boardwalk
to get back on. Save your speed for the massive jump that you have to make
and
the open country.
__________________________
/ 14.3 NRG 500 Challenge
/____________________________________________________
-------------------------Prerequisite:
Location
:
yellow
Mission
This is the exact same challenge as you encountered in Sweet Path Cesar
Vialpando: Mission 7. Only this time you will need to do it for 100%
completion.
+================================+
| 15 COMPLETION/ACTION TASKINGS |
=============================================
+================================+
This part of the game will take you the longest time. You will be basically
exploring San Andreas from top to bottom to either complete specific taskings
or performing some kind of action (in this case, painting). There is no real
good or bad time to start on these but I recommend that once you start, you
complete a tasking before doing the next one so you don't get yourself
confused
on where you are at. The exception to this rule would be the collecting of
Oysters since they are all over the countryside.
You earn rewards for completing a specific tasking (in addition to it adding
to
your 100% completion percentage). Most of the taskings aren't too hard, it
just involves a lot of traveling and going to some pretty remote areas to
complete them.
Below I explain how I did the taskings and the best way to get from point A to
point B. Again, these are just suggestions but I tried to do this in the most
logical way possible to avoid too much confusion.
I will put these taskings down in a "Checklist-type" format so that you can
check-off what you have done. Tasks are broken down into subareas to make it
easier to find things and to also get yourself back on track in the event you
get lost. Have fun running around San Andreas.
________________________
/ 15.1 Los Santos Tags
/______________________________________________________
-----------------------Reward
:
Reward Location:
You must successfully spray your Grove Street colors over 100 tags spread
throughout Los Santos. A word of warning. Make sure you hear the BEEP before
you go to the next tag. Even if the tag looks painted over, it doesn't count
until you hear the beep. It can be frustrating to know you did spray 100 tags
but only 97 of them counted.
I tried to do this in a logical progression. I started for the extreme northeast corner of Los Santos (in Los Colinas) and worked my way west. Once at
the
end, I then worked my way east. I continued to do this sweeping motion until
I
finished all of the tags. There may be some deviation, but for the most part,
this pattern holds.
There are three tags that you will spray outside of their respective areas.
They are ones for Market, Verdant Bluffs, and the Marina. The Market one is
picked up in the Commerce directions while the Verdant Bluffs and Marina is
picked up in the Verona instructions. The numbers will reflect this as well.
An X in the box means you already got that tag during Sweet Path Tagging Up
Turf: Mission 1.
I recommend using a motorcycle or bicycle to get from place to place. Not
only
will this increase your skill in your chosen vehicle, it will also allow you
to
travel through some narrow alleyways.
Also, these lists are presented in a linear format. If you get lost, go back
to the last known area and start from there. The way I have set it up will
enable you to get 100 tags in one shot.
+----------------------+
| 15.1. 1 Los Colinas
|-------------------------------------------------------
+----------------------+
Tags to be sprayed:
Total
:
7
7
2
9
1. [ ] Continue west from Los Colinas #7. Before you go under the main
highway, take the right exit. Then look to the right after this exit to a
concrete
riser. Tag is on west face.
2. [ ] Go to the parking lot under the Muhlholland Intersection (where you
did the Los Santos Conclusion Path Green Sabre: Mission 2). Go to the east
wall, by the dumpsters, to find the tag.
+-----------------+
| 15.1. 3 Temple
|------------------------------------------------------------
+-----------------+
Tags to be sprayed:
Total
:
1
10
1. [ ] Get back on the road you were on before you took the exit for
Muholland Intersection #1. When you get into Temple, look for a XXX Sex Shop
on your right (north). Take the next road to the left (south). The tag is on
a yellow building to the right.
+-------------------+
| 15.1. 4 Vinewood
|---------------------------------------------------------+-------------------+
Tags to be sprayed:
Total
:
1
11
1. [ ] Back on the main road, continue down until you see the "Strain Hard"
billboard. Make a left on the road opposite and the tag is on a building
facing the road.
+----------------+
| 15.1. 5 Rodeo
|------------------------------------------------------------+----------------+
Tags to be sprayed:
Total
:
2
13
1. [ ] Once again, back on the main road. Follow it around until you see a
tunnel to your right. After that, you will see a "Vinyl Countdown" store. Go
to the north wall for the tag.
2. [ ] Take the road opposite the tunnel south. After you cross over the
second road, look to your right (west) for a "Ranch" billboard about midblock.
The tag is underneath.
+-----------------+
| 15.1. 6 Marina
|-----------------------------------------------------------+-----------------+
Tags to be sprayed:
Total
:
1
14
1. [ ] Look due east of Rodeo #2 and cross the road and go through the
alley.
Go into the parking lot and turn right (south). Go down the stairs to the
pier
with the hovercraft. The tag is on the south wall.
+-----------------+
| 15.1. 7 Market
|-----------------------------------------------------------+-----------------+
Tags to be sprayed:
Total
:
3
17
3
20
1. [ ] Go north then east on this road. Continue down the road until it
does
a slight curve right, then left (by a Zip store) to an offset intersection.
Go
past this intersection and look right. At the building opening, turn right
(south). Tag is on south wall.
2. [ ] Get back on road you turned off in #1 and continue east. At the next
intersection (after going under the freeway), turn right (south). Go to the
second building on the right and look at the first pillar, north face for the
tag.
3. [ ] From #2, turn and look at the intersection south of your location.
Now look at the corner southeast of where you are at and head toward it. Veer
left and you will go up a set of stairs and through a food court. The tag is
at the front of this area.
+--------------------+
| 15.1. 9 Glen Park
|--------------------------------------------------------+--------------------+
Tags to be sprayed:
Total
:
4
24
1. [ ] Continue east through the food court from Downtown Los Santos #3
until
you get to the road. Turn left (north) on this road and follow it. Turn
right
at the intersection at the end and follow the road north. Before you reach
the
right curve, go down the pathway and go to the second courtyard on the left
(north).
2. [ ] Head back out of #1 the way you entered and turn left (south) on the
road. Go down one block and make a left into Glen Park. Go under the bridge
where the tag is on the left side as you face east.
3. [ ] Turn around to face west and go back to the road and turn left
(south). At the next road, turn left (east). When you get to the traffic
light, turn right (south) into the narrow alley. Tag is on west wall.
4. [ ] Follow this alley south to the next road. The bike park is in front
of you. Turn right (west) on this road and turn left (south) into the bike
park. Tag is on northeast part of wooden fence.
+--------------------+
| 15.1.10 Jefferson
|--------------------------------------------------------+--------------------+
Tags to be sprayed:
Total
:
6
30
1. [ ] Exit the bike park through the same entrance you used in Glen Park #4
and make a right (east) turn. Go to the next road and turn left (north).
After you pass two roads on your right, look to the right for a diamond store.
Take the alley right after the store and look at the north wall for a tag.
2. [ ] Turn around out of the alley and turn left (south). After you pass a
road to your left, look left for an alleyway. Turn left (east) down this
alleyway. About 2/3 down this alley, look to the left for a tag.
3. [ ] Turn around in alley and backtrack to road you entered alley from.
Make a left (south) turn and follow the road to the hospital. Climb over the
small wall and you will find the tag on right corner of hospital.
4. [ ] Go back to the road you have been on and continue south. Before you
reach the overpass, look left for a pathway heading north. Take this pathway
until you get to another path to the left. Turn left (north) between two rows
of houses. Look to the right (east) for the first house. Tag is in carport.
5. [ ] Continue to follow the path from #4 until you get to the road. Turn
right (east) on this road and follow it to the next road. Look left for the
church. Jump fence to spray tag.
6. [ ] Make a left at the road just to the east of the church and head
north.
When you get to the Jefferson Hotel, go to the south side to see some stairs
going up on the outside wall. The tag is under these stairs.
+--------------------------+
| 15.1.11 East Los Santos
|--------------------------------------------------+--------------------------+
Tags to be sprayed:
Total
:
11
41
1. [ ] Go north on the road from Jefferson #6 until you get to the next
road. Turn right (east) and go over the railroad tracks. Take the road right
after going over the tracks right (south). Look to your left to find the
entrance to an underground parking garage. Enter and the tag is on the east
wall.
2. [ ] Exit the garage at the opposite side you entered from and make a
right (south) turn. After you pass the next street, you will see an "El Gran
Burrito" on the corner. After you pass this store, look for an alley to your
right (west) and to the left of the Liquor Store.
3. [X] Turn 180 degrees and go back to road you entered alley from and make
a right (south) turn. At the "T" intersection, turn right (west) and take the
next road left (south). Turn down alley after the Tiki Theater and the tag is
on the backside of the second building.
4. [X] Go back the way you came and make a left (south) turn onto the road.
On the right corner of the orange building is a tag.
5. [X] Turn left (east) on road next to #4. On right side, tag is on
second
story of building. Use the dumpsters at back of building to climb up.
6. [ ] Continue to follow road north to end. Turn right (south) then
immediately turn left (north) into the parking lot. Tag is on south wall of
building behind fence.
7. [ ] Follow the building around until you get to the road. Turn right
(east) and follow the road. After you get out of the left turn of the road,
look left for a car wash. Enter the car wash and turn left into the yellow
tunnel before you go into the car wash. Tag is on east wall.
8. [ ] Go back to road you entered the car wash from
Follow this road and about halfway up, look left for an
used for Big Smoke Path OG Loc: Mission 1). Turn left
Make the next right (north) turn and look right for the
9.
[ ]
10. [ ] Go back to the road you entered this alley from and turn left
(north). When you reach the next street, look right (east) at the building
for
another tag.
11. [ ] Go to the end of the road to the concrete barrier and look across to
some brown steps. Tag is on the south wall. Climb down and back to where you
started.
+---------------------+
| 15.1.12 Los Flores
|-------------------------------------------------------+---------------------+
Tags to be sprayed:
Total
43
1. [ ] Turn right (east) at the "T" intersection from East Los Santos #11.
Follow road until you see a billboard on your left. Look right to some
apartments for this tag.
2. [ ] Follow this road and look for a path downhill to your right. Turn
right (south) down this path. Get onto road going south (just slightly right
of path) and follow it to an alley on the right side. Turn right (west) into
this alley. At opening to left, turn left (south) to end. Do a 180 degree
and you will see the tag on south face of building.
+---------------------+
| 15.1.13 East Beach
|-------------------------------------------------------+---------------------+
Tags to be sprayed:
Total
:
8
51
1. [ ] Go back to where you entered the alley at Los Flores #2 and turn
right
(south). Make a left (east) onto the "S" shaped road. Tag is on the right
side in the middle of the "S".
2. [ ] Follow the "S" shaped road to the end and
to
the end of this next road and make a left (east).
first road on your left and turn left (north) onto
the
pedestrian overpass into the parking lot. The tag
Go
3. [ ] Exit the park and make a left (north) turn. Go to the next road and
turn left (west). Immediately look right for the parking garage. Enter it
and
tag is on right entrance wall.
4. [ ] Exit parking garage and make a left (east) turn. At next road make
another left (north) turn and turn left (west) on the next road that starts
out
going west but curves north. Go straight (west) up concrete walkway and
follow
around to alleyway. Follow alleyway to the next road west of where you were
at. Exit alley and do a 180 degree turn to see tag.
5. [ ] Backtrack through alley to road that curves north and turn left
(north) on it. Follow road around to the next intersection and make a right
(north) turn. Before you reach the bridge, look right (east) for a brick
path.
Follow it around to the front of a building. Tag is by body armor.
6. [ ] Head to Colonel Fuhrburger's apartment (remember from Ryder Path Home
Invasion: Mission 1). From your current location, turn 180 degrees and go
down the road west. Follow the road until you get to the end. Make two
rights
(turning you in an east direction) and follow this road east. At the end of
this road, turn right (south) and follow it until you can gain access to the
road just west of the road you're on. Go north on this road until you reach
the Colonel's apartment. The tag is on the building across from his.
7. [ ] Turn right (south) out of the apartments and look for a house with a
low roof on the right. Get on that roof and follow it to another roof. Once
you jump down to the lower roof, turn around to get the tag.
8.
[ ]
+-----------------+
| 15.1.14 Ganton
|-----------------------------------------------------------+-----------------+
Tags to be sprayed:
Total
:
1. [ ]
around.
2
53
Go west from CJ's house. After you go under the underpass, turn
Tag is on the western face of the southern concrete riser.
2. [X] Continue on this road west until you get to the Ten
the right. There is an alley on the left formed by a wooden
and a chain link fence on the right. Turn left (south) into
turn right (west) at the next path. Tag is on back of green
Green Bottles on
fence on the left
this alley then
building.
+-------------------+
| 15.1.15 Idlewood
|---------------------------------------------------------+-------------------+
Tags to be sprayed:
Total
:
10
63
1. [X] Get back on road from Ganton #2 and go under the next overpass.
Turn
around and tag is on the western face of the southern concrete riser.
2.
[X]
Look left
5. [ ] Go back to the main road turn left (west). Follow this road until
you see the curve left. To your right is an apartment complex. Go into the
complex and go to the second building on your left. The tag is on the north
wall of this building.
6. [ ] Exit the apartment complex where you entered. Turn right (west) and
you will see a concrete path to your right. Follow this short path to a road
that curves west. Follow this road until the next intersection, then make a
left (south). Follow this road south until the hedges disappear on the left
(east) side of the building. Go behind the hedges to find the tag.
building is also the dance club in Los Santos.
This
7. [ ] Continue to follow the road south until you get to the overpass over
the concrete drainage ditch. Before you cross over, go to your left and look
down. The tag is on the concrete divider supporting the bridge.
8. [ ] Turn around on the road and head north. Take a right (east) turn at
the first road. Look right for the car wash. You will need to climb to the
roof of this building and the tag is on the back of the sign.
9. [ ] Continue to go east along this road. Make a right (south) turn on
the next road over. Make another right (west) turn on the road opposite the
Cluckin' Bell. Look right and the tag is in the window after the short
concrete steps.
10. [ ] Turn around and go back east on this road. At the "T" intersection
(Cluckin' Bell is across from you), turn left (north). At the next intersection, turn right (east) and go to the left curve. Turn right into the
hotel parking lot. The tag is on the south wall of the building to your
right.
+------------------------+
| 15.1.16 Little Mexico
|----------------------------------------------------+------------------------+
Tags to be sprayed:
Total
:
3
66
1. [ ] Turn left (west) from the hotel parking lot and go to the end of the
road. Make a right (north) turn at this road and a left (west) turn on the
next road. The first building on the right has a tag on the west wall (area
where Los Santos Race Tournaments are).
2. [ ] Get back on the road west of the club and head north up it. Go to
the
next road and turn left (west). Tag is on north wall of first building to
left.
3. [ ] Continue west on this road until you get to the second road on your
left. Turn left (south) and go to the next intersection. Look left and the
tag is on the north wall of the building.
+--------------------------+
| 15.1.17 Pershing Square
|--------------------------------------------------+--------------------------+
Tags to be sprayed:
Total
:
1
67
+-------------------+
| 15.1.18 Commerce
|---------------------------------------------------------+-------------------+
Tags to be sprayed:
Total
:
3
70
1. [ ] Turn 180 degrees from tag at Pershing Square #1 and you will be
facing
City Hall. Go west along the road in front of City Hall. To the right of the
columned entrance you will see a tag on the north wall.
2. [ ] Continue west to the corner. You will see a building on the right
called "Legal". Tag is on the south wall (facing Roboi's Food Mart).
3. [ ] At the next street after the tag on #2, make a right (north). You
will enter Market again after you cross the first intersection. After
crossing this intersection, look left for the buildings with the sunken
entrances (stairs leading down are around them). Go to the second building
and look on the north wall for the tag.
+-----------------------+
| 15.1.19 Verona Beach
|-----------------------------------------------------+-----------------------+
Tags to be sprayed:
Total
:
4
74
1. [ ] Get back on the divided highway you were on to get to Commerce #3 and
go south. Go past the first intersection and make a right (west) turn at the
second one (across from the Legal building). Go to the first building on the
right and head up the stairs. Turn right and follow the balcony around. Tag
is on south wall.
2. [ ] Go back on road south of the building in #1 and make a left (east)
turn. At the intersection, make a right (south) turn. At the "T" intersection, turn left (east) and go to the next road on the right. Turn right
(south) and go up the winding, uphill road to the Observatory in Verdant
Bluffs. Once at the Observatory, use the stairs on the left to get on the
roof. The tag is on the north tower.
3. [ ] Go back down the winding road. At the intersection, make a left
(west) and go to the end of the road. At that intersection, look left to see
building on the corner. The tag is on the west wall.
4. [ ] Head straight (west) up the road from #3 onto the divided highway.
When you get to the path that leads to the Verona Beach Pier on the left, look
to the building to the right of that path for the tag. This will be in
Marina.
+----------------------------+
| 15.1.20 Santa Maria Beach
|------------------------------------------------+----------------------------+
Tags to be sprayed:
Total
:
2
76
1. [ ] Go to the Santa Maria Pier and go all the way to the end. Go to the
east side of the left building and go up the stairs to find the tag.
2. [ ] Head north back up the pier and take the stairs down that are to the
right of the beginning of the pier to head onto the short road that curves
south of the divided highway. Turn right (east) on this short road and follow
it around. When the road curves north, go straight and you will have a brick
wall to your left. The tag is about a third of the way down.
+--------------------+
| 15.1.21 El Corona
|--------------------------------------------------------+--------------------+
Tags to be sprayed:
Total
:
6
82
1. [ ] Backtrack all the way to when you did the Idlewood drainage ditch tag
(Tag #7 for Idlewood) and make sure you are facing south on the road to El
Corona. From this point, go south over the bridge spanning the drainage
ditch.
Look for a liquor store on the left side of the road (to the right of
8-Ball's). The tag is on the south wall next to the fence.
2. [ ] Get back on the road and continue to follow it south. The road will
curve left (east) so continue to follow it (you will be running parallel to
the
railroad tracks).
Turn right (south) through the opening in the fence to
cross said railroad tracks then look to your left for an opening between
another fence and a wall. Turn right (west) through this opening and go to
the
second building on your left. The tag is above an awning on the west side of
the building.
3. [ ] Backtrack to where you entered #2 and turn right (east) on the road.
At the next intersection, turn right (south). Go to first intersection and
look right. You will see a bar with the tag on the east wall.
4. [ ] Continue south on this road to the next intersection.
"Nude XXX Shop" to your right. The tag is on the south wall.
5. [ ] Turn right (east) at this intersection and head east. Go past the
first road (leads to your El Corona Safe house) and you will see a green fence
on your right. The tag is about a third of the way down.
6. [ ] Go back to the road you just passed and make a left (north) turn.
Turn left (east) at the first road. Tag is on the east wall of the first
house
on the right.
+-------------------------------------------+
| 15.1.22 Los Santos International Airport
|---------------------------------+-------------------------------------------+
Tags to be sprayed:
Total
:
1.
[ ]
2
84
2. [ ] Head toward the tunnel south of and underneath the airport. When you
enter the western end of the tunnel, look up and the tag is on the west face
of
the concrete arch.
+----------------------+
| 15.1.23 Ocean Docks
|------------------------------------------------------+----------------------+
Tags to be sprayed:
Total
:
4
88
1. [ ] After you exit the tunnel from Los Santos International Airport #2,
continue along the road. Take the first right (east) turn. Take another
right
(south) turn at the "T" intersection. Follow the road and after you make the
left (east) curve, look left for some stairs going down to the docks. Go past
two buildings on the right and turn right in the next alley. Turn left at the
waters edge and look left for the tag on the container.
2. [ ] Go back to where you first entered the area at #1. Turn right
(north)
on the highway. Go to the second road on the left and look left. The tag is
on the south wall of the big, blue building.
3. [ ] Continue to follow the main road through the Ocean Docks area until
you reach the overpass. Turn left (north) and follow the concrete riser (to
your right) until you can turn onto the overpass. You will see a pair of
green
girders. Look to the girder on the left for the tag on the western face.
4. [ ] Go back down to where you started for #3 and go under the overpass.
Turn left on the next road (you will have to break through the fence). Make a
right (east) turn onto the concrete path leading into the drainage ditch (the
path is directly under the overpass). You will see a concrete wall in front
of
you. Go around it to find a tag on the east face.
+----------------------+
| 15.1.24 Willowfield
|------------------------------------------------------+----------------------+
Tags to be sprayed:
Total
:
6
94
1. [ ] From the concrete path leading into the drainage ditch from Ocean
Docks #4, turn right (north). Take the first road left (west) and follow it
to
the end. Make a right (north) turn at the "T" intersection. At the first
road, turn left (west) and go across the railroad tracks. At the end of this
road is a supermarket across the street. The tag is on the south wall facing
the parking lot.
2. [ ] Get back on the road just east of the supermarket (the north-south
road) and head north. You will get to a bridge over the concrete drainage
ditch. Go left and get into the ditch. Turn left (west) and drive along the
ditch. At the junction with another path of the ditch coming in diagonally
from the left, turn onto that diagonal to head east and go through the long
tunnel. Turn around at the end of the tunnel for the tag on the right
concrete
support.
3. [ ] Follow the ditch east (you will pass through another tunnel) until
you
see a concrete ramp on your right. Go up that ramp and turn left (south) onto
the road. At the end of the road, turn left (east) and go back to where you
started at #1. From that point, turn right (north) then turn left (west) on
the next road. Go all the way to the end of the road. At the "T" intersection, turn left (south). At the next intersection, turn right (west) and
go over the railroad tracks and follow the road around. After you pass the
first intersection, look left for a tag on the east wall of the building.
4. [ ] Turn around from #3 and follow the road around. When you get to the
overpass, get off to the road below (you will be by the concrete path leading
into the drainage ditch) and turn left (north). When you get to the first road
on the right, there is a ".98" store. The tag is on the south wall.
5. [ ] Continue north on the road and turn right (east) on the next road.
About a quarter of the way down, you will see a shopping plaza. The tag is on
the north wall facing the street.
6. [ ] Turn around on this road and go back west. At the end of the road is
a Cluckin' Hen. The tag is on the south wall (by the drive-thru window).
+---------------------------+
| 15.1.25 Playa de Seville
|-------------------------------------------------+---------------------------+
Tags to be sprayed:
Total
:
6
100
1. [ ] Head to the road that is to the immediate south of the Los Santos
Forum. Follow this road east and cross the divided highway paralleling the
beach. Once on the beach, head for the concrete seawall. The tag is on the
east face.
2. [ ] Go back to the road south of the forum and look left.
apartment has a tag on the north wall (facing the forum).
The first
3. [ ] Keep going west on this road until you get to the next road. Turn
left (south) and go to the end of this road. There is a storage building in
front of you. The east wall of the storage building (same one you deliver
goods from Robbery Missions) has a tag.
4.
[ ]
and there will be a tag on the west wall in front of the generators.
5. [ ] At the last "T" intersection from #4, turn left (south) and follow
the
road to the end. Look right for a tag on the wall (depending on approach, it
may change the neighborhood to Ocean Docks).
6. [ ] Make a left (east) turn on this road and follow it around as it
curves
north. After you pass a road on the left, look for some apartments on the
left. Look for a white drive-thru area in the apartments to the left. The
tag
is on the east wall in front of this drive-thru.
_______________________________
/ 15.2 San Fierro Photographs
/_______________________________________________
------------------------------Reward
:
Reward Location:
Well, now you get to be a shutterbug and take pictures of the wonderful sites
around San Fierro. Many of the pictures you will be taking will relate
somehow
to the missions you did in San Fierro.
To take a picture, look through the lens and then look for the purple camera
icon above the area to be photographed. You will get a confirmation that you
have successfully taken the picture by the counter for pictures taken going
up.
Only the picture you take
fivestar trouble but the rest
may
have to travel around for
ships.
Overall, it's just a nice
You
I will start from the northwest corner of San Fierro and work from west to
east, north to south as best as possible for consistency. Also, these lists
are presented in a linear format. If you get lost, go back to the last known
area and start from there. The way I have set it up will enable you to get 50
photographs in one journey.
+----------------------+
| 15.2. 1 Gant Bridge
|------------------------------------------------------+----------------------+
Photos:
Total :
1
1
1. [ ] Go through the south toll booth and head for the first tower.
for
the upper cross-beam on the southside of the tower.
Aim
+-------------------------+
| 15.2. 2 San Fierro Bay
|---------------------------------------------------+-------------------------+
Photos:
Total :
1
2
1. [ ] Fly out to the ship used in Woozie Path The Da Nang Thang: Mission 5
and land on it. Take a picture of the bridge at the bow of the ship.
+--------------------------------------+
| 15.2. 3 Easter Basin (Northern Part
|--------------------------------------+--------------------------------------+
Photos:
Total :
2
4
1. [ ] Get on the carrier in Easter Basin and take a picture of the east
side
of the bridge. You will get a five-star wanted level for this little trip.
______________________________________________________________________________
_
Sieryu's strategy:
I found an easy alternate method for getting the aircraft carrier picture that
wont get you the warning level. Go into the Airport and make your way out onto
the tarmac. Go all the way to the end and stop by the big '69' on the end. If
you look to your left (If your facing the direction you would if you were
taking off) will be the aircraft carrier! From this distance, you may or may
not see the icon, but I just took a snapshot of the bridge and it counted it.
2. [ ] Take a picture of the Xoomer sign at the station you met Toreno at in
the Jizzy Path Outrider: Mission 4.
+-------------------------+
| 15.2. 4 Esplande North
|---------------------------------------------------+-------------------------+
Photos:
Total :
3
7
+--------------------+
| 15.2. 5 Financial
|--------------------------------------------------------+--------------------+
Photos:
Total :
1.
the
the
top
2
9
[ ] From the Pier 69 sign, go up the winding road across from it. Go to
second street and turn left (east). Go to the middle of the sidewalk on
right (south) part of the street. Face north and take the picture of the
of the building across the street.
2. [ ] Continue east on the road from #1 then turn right (south) on the next
street. Make left (east) turn on next road. The Vank Hoff Park Hotel will be
to your left. Go across the street and face the hotel. Go up to take a
picture of the top of the radio tower on the roof of the hotel.
+-------------------------+
| 15.2. 6 Calton Heights
|---------------------------------------------------+-------------------------+
Photos:
Total :
2
11
1. [ ] From Financial #2, head back west on the road in front of the hotel.
At the second intersection, make a right (north) turn. Make a left (west)
turn
onto the divided highway. Before you enter the eastern part of the tunnel,
take a picture of the building overlooking the tunnel.
2. [ ] Go to the first road just east of the eastern entrance into the
Calton
Tunnel and go south on it. You will encounter (also on the map) a very twisty
road going uphill. Take a picture from the bottom of this road looking west.
+-------------------------+
| 15.2. 7 Juniper Hollow
|---------------------------------------------------+-------------------------+
Photos:
Total :
1
12
1. [ ] Head back to the eastern tunnel entrance and go through the Calton
Tunnel. Turn left (south) on the first road as you exit the tunnel on the
west
side. The revolving burger for the Burger Shot makes a great picture.
+-------------------+
| 15.2. 8 Paradiso
|---------------------------------------------------------+-------------------+
Photos:
Total :
1
13
1. [ ] Go to your Safe House and continue west on that road (in front of the
house) to the next intersection. Turn left (south) and you will see a giant
donut over the "Tuff Nut Donut". Snap the picture.
+-----------------------+
| 15.2. 9 Juniper Hill
|-----------------------------------------------------+-----------------------+
Photos:
Total :
1
14
1. [ ] From Paradiso #1, continue south to the next road and turn left
(east). Go past two streets on your left. After you pass the second street,
look left (north) for a row of shops. Aim the camera up and northeast of the
shops.
+--------------------+
| 15.2.10 Chinatown
|--------------------------------------------------------+--------------------+
Photos:
Total :
2
16
1. [ ] Go to the Safe House and go west on that road until you get to the
intersection. Turn around and take a picture of the entrance sign.
2. [ ] Head south on this road to the next intersection. Go across the
street and turn around so you are facing the road coming into the "T" intersection and look right to take a picture of the apartment on the southeast
corner.
+-------------------+
| 15.2.11 Downtown
|---------------------------------------------------------+-------------------+
Photos:
Total :
4
20
1.
[ ]
2. [ ] Go south from the Burger Shot. After you pass the first
intersection,
go into the building on the second block. There is a spiral sculpture inside
worthy of scrapbooking.
3. [ ] Go on the road just north of Burger Shot and follow it right (east)
to
the end. There is a building with a clocktower on it.
4. [ ] From the Cluckin Bell, go one block west. Take picture between the
northeast gap in the buildings (as you are facing southwest).
+------------------------+
2
22
1. [ ] When you enter the Garver Bridge from the San Fierro side, look at
the
first support. The bottom "X" brace is picture-worthy.
2.
[ ]
Go to the second support and take a picture of the top of this tower.
+----------------+
| 15.2.13 Kings
|------------------------------------------------------------+----------------+
Photos:
Total :
3
25
1. [ ] Go to the easternmost block of Kings and look for the real tall
building. The picture is of the northeast face of this building.
2. [ ] Go to the next street west of #1.
of
the tower at the top of this building.
3. [ ] From where you took the Chinatown #2 picture, look west and you will
see a factory. Take a picture of the top of the smokestack.
+-----------------+
| 15.2.14 Queens
|-----------------------------------------------------------+-----------------+
Photos:
Total :
4
29
[ ]
3. [ ] Southwest block (by Ocean Flats and Hashbury). At the corner and
just
left of the road that has a bell shape. It is a picture of the Queens
Theater.
4.
[ ]
+--------------------+
| 15.2.15 City Hall
|--------------------------------------------------------+--------------------+
Photos:
Total :
31
1.
[ ]
2.
[ ]
+----------------------+
| 15.2.16 Ocean Flats
|------------------------------------------------------+----------------------+
Photos:
Total :
1
32
+-------------------+
| 15.2.17 Hashbury
|---------------------------------------------------------+-------------------+
Photos:
Total :
2
34
1.
[ ]
2. [ ] Go east on the road between the Hippy Shopper and the park. At the
"T" intersection, go across the road and turn around to take a picture of the
festival banner.
+-----------------+
| 15.2.18 Garcia
|-----------------------------------------------------------+-----------------+
Photos:
Total :
2
36
[ ]
Hot dog stand in the park two blocks north of the gym.
+------------------+
| 15.2.19 Doherty
|----------------------------------------------------------+------------------+
Photos:
Total :
2
38
1. [ ] Top of the north face of the crane next to CJ's garage at the
construction site.
2. [ ] On road between Driving School and the Safe House go east. When you
pass under the underpass, look left for some storage tanks (you may have to
1
39
1.
[ ]
+---------------------------------------+
| 15.2.21 Easter Basin (Southern Part)
|-------------------------------------+---------------------------------------+
Photos:
Total :
1
40
It is over the
+-----------------------------+
| 15.2.22 Easter Bay Airport
|-----------------------------------------------+-----------------------------+
Photos:
Total :
3
43
1.
[ ]
2. [ ] The fuel tanks in the northeast corner of the airport (by the hangers
and southeast of the control tower).
3.
[ ]
+------------------------+
| 15.2.23 Foster Valley
|----------------------------------------------------+------------------------+
Photos:
Total :
3
46
1. [ ] From Easter Bay Airport #3, go south on the first road and go through
the Easter Tunnel. Go past the Easter Bay Chemicals on your right and
continue
until you get to a bridge. Turn around to face the Easter Bay Chemicals for
the picture.
2. [ ] Go back to the airport sign and go west on that road. After you go
under the overpass, turn south through the grass. You will see a block with a
building next to the freeway (on the left).
2
48
1. [ ] Get to the road just west of the first blue, cylindrical building in
Foster Valley. Go up this winding road. Near the top, there is a road on the
left. Turn left (west) and you will see a red and white radio transmitter.
Take picture of southside of this transmitter.
2. [ ] Above the north part of the bridge connecting San Fierro to the Badlands. Face south to take picture.
+------------------------------+
| 15.2.25 Avispa Country Club
|----------------------------------------------+------------------------------+
Photos:
Total :
2
50
1.
[ ]
Above the tennis courts across the road from the clubhouse.
2.
[ ]
________________________________
/ 15.3 Las Venturas Horseshoes
/______________________________________________
-------------------------------Reward
:
increases
Reward Location:
This time, you get to cruise around the great city of Las Venturas. I would
strongly recommend bringing the jetpack because there are horseshoes in some
very out of the way places or at the top of some very high structures.
I have set this up to go from east to west, north to south starting at the
military base in the northeast corner until you get to the Strip. Then I do
everything as above for the right side of the strip, then the left side of the
strip.
+------------------------------+
| 15.3. 1 KACC Military Fuels
|----------------------------------------------+------------------------------+
Horseshoes:
Total
:
1
1
You should
+-----------------------+
| 15.3. 2 Prickle Pine
|-----------------------------------------------------+-----------------------+
Horseshoes:
Total
:
4
5
1.
[ ]
Go due west of Millie's house until you get to the tennis courts.
2.
[ ]
Head to the pool in the middle of the apartment complex west of #1.
Go to
4. [ ] From your Safe House in Prickle Pine, go north on that road. At "T"
intersection, turn left (west) and follow the curve north. Right before you
cross the railroad tracks, look at the entryway of the house on the left.
+---------------------------------+
| 15.3. 3 Northwest Las Venturas
|-------------------------------------------+---------------------------------+
Horseshoes:
Total
:
1
6
1
7
1. [ ] Go to the exit that connects the northbound lane and sweeps around
northeast to northwest to connect to freeway where the welcome sign is. Look
for a blue wall at the end of a restaurant.
+------------------------+
| 15.3. 5 Redsands West
|----------------------------------------------------+------------------------+
Horseshoes:
Total
:
2
9
1. [ ] Go due south of the country club and across the freeway. You will
see
a block with a road coming into the center of an east-west road. At the end
of
this east-west road, you will see a yard with stacks of metal containers. The
horseshoe is on top of the northwesternmost container in this yard.
2. [ ] From the road just west of #1, go south on the north-south part until
you get to the "T" intersection. Go left (east) on this road and look left to
find the Steakhouse. It is on the roof.
+------------------------+
| 15.3. 6 Redsands East
|----------------------------------------------------+------------------------+
Horseshoes:
Total
:
5
14
1. [ ] From Redsands West #2, get back on road and head east. At the next
road to your left, make a left (north) turn. Continue to the end of the road
(there is another storage yard in front of you). Turn right (east) on this
road. After you cross the freeway, look left for a low building with hedges
around it. Go on the roof for your prize.
2. [ ] Keep going east on this road until you reach the intersection. Make
a right (south) turn and you will head past a parking garage to your left.
Look left after the parking garage and you will see a gate. Go over this gate
and the horseshoe is just around the corner as you turn left.
3. [ ] Continue down the road south (one in front of parking garage) until
you get to the next road on your right. Turn right (east) and go to the next
intersection (you will pass a tattoo parlor on your left). Turn left (north)
at this intersection. About a third of the way down, turn left (west) into
the
motel parking lot. Go to the third floor of the northern building. The
horseshoe is on the southern balcony.
4. [ ] Go to the Las Venturas gym (two blocks north of #3). On the road
immediately south of the gym, head east. On the left you will see a souvenir
shop on the left. Go up to the roof.
5.
[ ]
+-----------------------+
| 15.3. 7 Emerald Isle
|-----------------------------------------------------+-----------------------+
Horseshoes:
Total
:
1.
[ ]
3
17
2
19
1. [ ] Go east from the Emerald Isle Hotel to the railroad tracks. The
"Rock
Hotel" is just to the east of the tracks. The horseshoe is in the middle of
the guitar-shaped pool.
2. [ ] Go back to the road just west of the railroad tracks and go south.
Before the intersection, you will see the "Erotic Wedding Chapel". Horseshoe
is on roof.
+----------------+
| 15.3. 9 Creek
|------------------------------------------------------------+----------------+
Horseshoes:
Total
:
1.
[ ]
1
20
+-----------------------------+
| 15.3.10 Old Venturas Strip
|-----------------------------------------------+-----------------------------+
Horseshoes:
Total
:
3
23
1. [ ] Go back to the Rock Hotel and then to the railroad tracks west of it.
Follow the railroad tracks south into the tunnel. The horseshoe is about a
third of the way down.
2. [ ] Head to your Safe House at the hotel on Old Venturas Strip. As you
exit your Safe House, go into the road and turn around and look to the right
for the CASINO sign. The horseshoe is in front of the "S".
3.
[ ]
On the ledge of the Zip store two blocks south of your Safe House.
+--------------------------+
| 15.3.11 Starfish Casino
|--------------------------------------------------+--------------------------+
Horseshoes:
Total
:
2
25
The
In a small space between the Seven Store and the casino on the north
+------------------------------+
| 15.3.12 Julius Thruway East
|----------------------------------------------+------------------------------+
Horseshoes:
Total
:
1
26
1
27
+------------------------+
| 15.3.14 Royale Casino
|----------------------------------------------------+------------------------+
Horseshoes:
Total
:
1
28
+----------------------+
| 15.3.15 Camel's Toe
|------------------------------------------------------+----------------------+
Horseshoes:
Total
:
1.
[ ]
2
30
+---------------------+
| 15.3.15 Come-A-Lot
|-------------------------------------------------------+---------------------+
Horseshoes:
Total
:
1.
[ ]
3
33
1
34
1
35
1. [ ] Go all the way to the southeast to the warehouse area (just to the
east of the railroad tracks and the only place the road crosses the railroad
tracks). It is located at the southern side of the southernmost warehouse.
+-------------------------+
| 15.3.18 Rockshore West
|---------------------------------------------------+-------------------------+
Horseshoes:
Total
:
2
37
It is in the
[ ]
1
38
Beneath the bridge between Randolf Industry and the Last Dime Motel.
+------------------------------+
| 15.3.20 Four Dragons Casino
|----------------------------------------------+------------------------------+
Horseshoes:
Total
:
1
39
1. [ ] On the roof above the garage on the south side of the casino.
buried in the darker part of the roof.
It is
+----------------------------------+
| 15.3.21 Pirate's in Men's Pants
|------------------------------------------+----------------------------------+
Horseshoes:
Total
:
1.
[ ]
1
40
+-----------------+
| 15.3.22 Visage
|-----------------------------------------------------------+-----------------+
Horseshoes:
Total
:
1.
[ ]
1
41
Under the waterfall at the small lake area facing the Strip.
+-------------------------------+
| 15.3.23 Las Venturas Airport
|---------------------------------------------+-------------------------------+
Horseshoes:
Total
:
3
44
2. [ ] Go to the 69 painted on the north part of the runway and look to the
southwest.
3. [ ] At the terminal building, west face.
southwest terminals.
+----------------------------+
| 15.3.24 LVA Freight Depot
|------------------------------------------------+----------------------------+
Horseshoes:
Total
:
2
46
1. [ ] Just inside Blackfield Intersection on the east side and due east of
Greenglass College. It is between the Sumo Building and the wall.
2. [ ] Go southeast to the warehouse and go to the south side.
inclined area on the east side of the building.
It is in the
+----------------------------+
| 15.3.25 Blackfield Chapel
|------------------------------------------------+----------------------------+
Horseshoes:
Total
:
1.
[ ]
1
47
+-----------------------------+
| 15.3.26 Greenglass College
|-----------------------------------------------+-----------------------------+
Horseshoes:
Total
:
1.
[ ]
1
48
+----------------------------+
| 15.3.27 Whitewood Estates
|------------------------------------------------+----------------------------+
Horseshoes:
Total
:
2
50
1.
[ ]
2.
[ ]
Go over the wall of the warehouse due north of the Safe House.
________________
/ 15.4 Oysters
/______________________________________________________________
---------------Reward:
This will probably be one of the hardest collections (second to the tag
spraying) due to the fact that the oysters are spread out all over San
Andreas.
In addition, you will be doing some serious swimming (above and below water),
I will also annotate as to what part of the region these oysters are located
in.
+--------------------+
| 15.4.1 Los Santos
|--------------------------------------------------------+--------------------+
Oysters:
Total :
11
11
[ ]
Ocean Docks:
[ ]
Verona Beach:
8. [ ] Marina: Just south of the small pier (where you sprayed the tag).
It is under the first bridge to the south.
9.
[ ]
Glen Park:
10.
[ ]
Playa de Seville:
11.
[ ]
Mulholland:
+--------------------+
| 15.4.2 Badlands 1
|--------------------------------------------------------+--------------------+
Oysters:
Total :
4
15
[ ]
Palomino Creek:
4.
[ ]
Blueberry:
+--------------------+
| 15.4.3 Badlands 2
|--------------------------------------------------------+--------------------+
Oysters:
Total :
10
25
[ ]
Blueberry:
3. [ ] Flint Water: Under the bridge just south of Flint Water (bridge
northwest of railroad bridge going into Los Santos).
4. [ ]
Haul.
Flint County:
8. [ ] Flint County: Go north from #7 and get the oyster from under the
bridge that connects the trail to the other bank.
9. [ ] Whetstone: The bridge north of Shady Creeks (northeast of Angel
Pine) next to the concrete pillar.
10. [ ] Whetstone: Under the western part of the bridge connecting
Whetstone
County to San Fierro.
+--------------------+
| 15.4.4 San Fierro
|--------------------------------------------------------+--------------------+
Oysters:
Total :
9
34
1. [ ] Missionary Hill:
the western bridge.
2.
[ ]
3. [ ] San Fierro:
import/export.
NOTE:
[ ]
Garver Bridge:
NOTE:
This
7. [ ] San Fierro Bay: Under the bow (front) of the freighter featured in
the Woozie Path: Amphibious Assault: Mission 4.
8. [ ] San Fierro Bay: Under the stern of the freighter featured in the
Woozie Path: The Da Nang Thang: Mission 5.
9. [ ] Gant Bridge:
stunt jump.
Next to the first support from the south and the unique
+----------------+
| 15.4.5 Desert
|------------------------------------------------------------+----------------+
Oysters:
Total :
1.
[ ]
9
43
Gant Bridge:
[ ]
Tierra Robada:
7. [ ] Sherman Dam:
the dam.
8. [ ] Tierra Robada: Under the wooden bridge which spans the inlet and
connects the trails northwest of the Sherman Dam.
9. [ ] Valle Ocultado: Southwest of the city by the house on the lake.
Located between the Seaplane and the dock.
+----------------------+
| 15.4.6 Las Venturas
|------------------------------------------------------+----------------------+
Oysters:
Total :
7
50
1.
[ ]
Come-A-Lot:
In the moat.
2.
[ ]
3.
[ ]
4.
[ ]
Visage:
5.
[ ]
Roca Escalante:
In the pool.
Look
Money from the cars plus a bonus of $215,000 for collecting all 30
cars.
Once you complete all the missions for the Wang Auto asset property, this
opens
up. Your job is to acquire required cars for export. You can see the list of
cars on the chalkboard at the end of the drydock (where you also do the NRG
500
challenge). Pressing the TRIANGLE button allows you to see what you can
import. Every car you export will become an import. As long as you have the
money, you can get these cars.
Every car you export has a certain price attached to it. You will receive
this
price minus damage when you deliver the required vehicle to the pink marker on
the ship (either driving it onto the ship or using the crane to lift it).
The lists consist of three groups of ten cars apiece. You have to collect all
cars on one board before you advance to the next board. In addition to being
able to import cars you export, you also will get a chance to acquire a bonus
car for the fifth and tenth cars exported per board.
Cars can only be imported on certain days of the week. This means you will
need to go through your list and be at the ship on that day to retrieve your
car. Below I have listed the cars needed for exporting, their most common
locations (yes, I know there are other places but this is for the quick find),
bonus cars, cars available for importing, and days they are available. This
is
along with the money you get for exporting and money required for importing.
________________
/ 16.1 Exports
/______________________________________________________________
---------------<< BOARD 1 >>
+-----------+---------+------------------------------------------------+
|
CAR
| BOUNTY |
LOCATION
|
+-----------+---------+------------------------------------------------+
+-----------+---------+------------------------------------------------+
| ADMIRAL
| $83,949 | ACROSS FROM EASTERNMOST BLOCK OF CONFERENCE
|
+-----------+---------+------------------------------------------------+
| BUFFALO
| $35,000 | CATALINA'S CABIN
|
+-----------+---------+------------------------------------------------+
| CAMPER
| $26,000 | TOP OF MOUNT CHILIAD
|
+-----------+---------+------------------------------------------------+
| FELTZER
| $35,000 | AROUND THE VAN HOFF PARK HOTEL (VALET MISSION) |
+-----------+---------+------------------------------------------------+
| INFERNUS | $95,000 | PARADISIO SAN FIERRO
|
+-----------+---------+------------------------------------------------+
| PATRIOT
| $40,000 | EASTER BAY CHEMICALS
|
+-----------+---------+------------------------------------------------+
| REMINGTON | $30,000 | UNITY STATION LOS SANTOS
|
+-----------+---------+------------------------------------------------+
| SANCHEZ
| $10,000 | ANGEL PINE TRAILER PARK (BY SAVE POINT)
|
+-----------+---------+------------------------------------------------+
| SENTINEL | $35,000 | ALL OVER SAN FIERRO
|
+-----------+---------+------------------------------------------------+
| STRETCH
| $40,000 | ALL OVER SAN FIERRO
|
+-----------+---------+------------------------------------------------+
________________
/ 16.2 Imports
/______________________________________________________________
---------------After you successfully export a car, it immediately becomes available for
importing (if you have the money). In addition, for every fifth car exported,
a bonus vehicle becomes available for importing.
When you first start the mission, only the Club, Perennial, and Jester are
available for importing. As you collect more cars, more cars (in addition to
the bonus vehicles) become available for importing. This is the chart for
when
you collect all 30 cars. Bonus vehicles are annotated as follows:
IA=INITIALLY AVAILABLE; B15=5TH CAR FOR BOARD 1; B110=10th CAR FOR BOARD 1;
B25=5TH CAR FOR BOARD 2; B210=10TH CAR FOR BOARD 2; B35=5TH CAR FOR BOARD 3;
B310=10TH CAR FOR BOARD 3.
<< SUNDAY >>
+-----------+---------+-------+
|
CAR
| COST
| NOTES |
+-----------+---------+-------+
+-----------+---------+-------+
| CLUB
| $28,000 | IA
|
+-----------+---------+-------+
| CAMPER
| $20,800 |
|
+-----------+---------+-------+
| FELTZER
| $28,000 |
|
+-----------+---------+-------+
| STAFFORD | $28,000 |
|
+-----------+---------+-------+
| SLAMVAN
| $15,200 |
|
+-----------+---------+-------+
| VORTEX
| $20,800 | B35 |
+-----------+---------+-------+
<< MONDAY >>
+-----------+---------+-------+
|
CAR
| COST
| NOTES |
+-----------+---------+-------+
+-----------+---------+-------+
| BUFFALO
| $28,000 |
|
+-----------+---------+-------+
| PERENNIAL | $ 8,000 | IA
|
+-----------+---------+-------+
| RANCHER
| $32,000 |
|
+-----------+---------+-------+
| STRETCH
| $32,000 |
|
+-----------+---------+-------+
| TURISMO
| $76,000 | B210 |
+-----------+---------+-------+
| ZR 350
| $36,000 |
|
+-----------+---------+-------+
In order to learn the fighting moves in the gyms in Los Santos, San Fierro,
and Las Venturas, CJ must have a certain body mass which is indicated by the
message that CJ is "Buff".
The moves are all basically the same except martial arts moves are added into
the mix from the gyms at San Fierro and Las Venturas.
The moves are:
Running attack:
Ground attack :
Combo attack :
+============+
| 18. RACES |
=================================================================
+============+
Prerequisites:
1.
2.
Reward
Probably one of the most fun aspects of the game, in addition to sometimes
being the most frustrating part of the game. You must place first in every
vehicle race and just get a time for the flying races. The races can be
accessed through the three major cities. Just look for the checkered-flag
icon.
There are a total of 25 races and challenges you must complete.
___________________
/ 18.1 Los Santos
/___________________________________________________________
------------------There are nine races you must complete in Los Santos. You already have
achieved three from doing the missions: Cesar Vialpando Path High Stakes,
Low-Rider: Mission 1; Cesar Path Wu Zi Mu: Mission 2 and Farewell My Love:
Mission 3.
+-----------------------+
| 18.1.1 Lowrider Race
|-----------------------------------------------------+-----------------------+
Distance:
Vehicle :
1.46 miles
Blade
You accomplished this race from the Cesar Vialpando Path High Stakes,
Low-Rider: Mission 1
+---------------------+
| 18.1.2 Little Loop
|-------------------------------------------------------+---------------------+
Distance:
Vehicle :
0.82 miles
NRG 500
This short race will take you through the northeast part of Los Santos. Keep
in mind that the NRG 500 is a very powerful bike. If you don't stand up when
you start, you will lose precious time recovering from a wheelie. The only
real hazard is the "S" turn before you get back on East Beach. Slow down or
you will hit the left wall.
+---------------------------+
| 18.1.3 Backroad Wanderer
|-------------------------------------------------+---------------------------+
Distance:
Vehicle :
This
with
will
edge
2.05 miles
FCR 900
race will take you through the hills of Richman and Mulholland. Along
the hills are some very sharp curves. Patience, not necessarily speed,
help you win this race. Remember to cut corners when you can to get an
over your opponents.
+----------------------+
| 18.1.4 City Circuit
|------------------------------------------------------+----------------------+
Distance:
Vehicle :
2.26 miles
FCR 900
This race is mostly freeway and divided highway. You should be able to open
up
your bike full throttle. Make sure you lean forward to gain that extra speed
boost.
+------------------+
| 18.1.5 Vinewood
|----------------------------------------------------------+------------------+
Distance:
Vehicle :
2.41 miles
Sunrise
This has to be, in my opinion, the hardest race you will drive in. There
aren't a lot of opportunities to cut corners until the last third of the race
plus you are in a Sunrise. The biggest killer is the big hill going down
after
checkpoint six. If you don't control your speed, you will either fly over the
bridge railing or you will crash and burn. The other tricky area is a downhill, hairpin curve under the bridge. Once in the city, you should be able to
make up for lost time.
+-----------------+
| 18.1.6 Freeway
|-----------------------------------------------------------+-----------------+
Distance:
Vehicle :
2.62 miles
Super GT
The second hardest race, in my opinion due to the fact that the Super GT likes
to fish-tale a lot. You get to drive through the streets of central Los
Santos. Lots of traffic to contend with plus the other drivers are pretty
aggressive. Your first big turn is after checkpoint five. Powerslide to 90
degrees and go up the road and quickly turn right. A third of this race is
freeway where you can make up for lost time. The rest is heading through
northwest Los Santos back to the start point.
+--------------------------+
| 18.1.7 Into the Country
|--------------------------------------------------+--------------------------+
Distance:
Vehicle :
5.22 miles
Bullet
This race will take you through northeast red county and through the center of
Los Santos. You will also get a view of the airport and docks on your
journey.
The Bullet was made for speed. This means it is light and fast and not
designed for serious "paint trading". The course is long enough that you can
be patient and plan how you will move ahead of the competition. Watch out in
the country for those Police Ranger's who always seem to run into you at the
worst times.
+--------------------+
| 18.1.8 Badlands A
|--------------------------------------------------------+--------------------+
Distance:
Vehicle :
2.99 miles
Sabre
Mission 2.
+--------------------+
| 18.1.9 Badlands B
|--------------------------------------------------------+--------------------+
Distance:
Vehicle :
2.99 miles
ZR 350
You accomplished this race from the Cesar Path Farewell My Love:
___________________
/ 18.2 San Fierro
/___________________________________________________________
------------------There are six races you must complete in San Fierro.
+-------------------------+
Mission 3.
1.99 miles
Sanchez
This race takes part in southern Flint County. The Sanchez is a great bike
for
these trails and you should be able to easily cut corners to win this race.
+------------------------+
| 18.2.2 Bandito County
|----------------------------------------------------+------------------------+
Distance:
Vehicle :
2.02 miles
Bandito
The Bandito is a smaller and lower version of the BF Injection. This low
center of gravity vehicle is very hard to tip over and it corners remarkably
well. There are a couple of trouble spots along this path. The first will
occur after checkpoint nine. Make sure you ford the river where the Police
Bribe is located. If you don't, you will sink and lose the race. The second
spot is after the last turn. You will be running along a river. Use your map
to ford the river at the trail (which won't be evident visually).
+-----------------------+
| 18.2.3 Go-Go Carting
|-----------------------------------------------------+-----------------------+
Distance:
Vehicle :
1.18 miles
Go Kart
This race will take you through southwest San Fierro. Watch out for all
objects since they have a tendency to stop the Go Kart. Make up for time by
cutting corners and opening it up in alleys.
+-----------------------------+
| 18.2.4 San Fierro Fastlane
|-----------------------------------------------+-----------------------------+
Distance:
Vehicle :
1.64 miles
Alpha
This race takes you through northern San Fierro. Much of the race takes part
on the hilly streets of San Fierro. With a lot of speed, you can make some
pretty impressive jumps off these hills. Just watch the corners and other
cars
and you should be able to get through this without a problem.
+--------------------------+
| 18.2.5 San Fierro Hills
|--------------------------------------------------+--------------------------+
Distance:
Vehicle :
5.20 miles
Phoenix
Finally, they gave you a pretty sturdy car to drive. This car is both fast
and
heavy making it a great choice for "bumping" the competition. This race will
take you through northeast San Fierro, eastern San Fierro, Foster Valley, and
Missionary Hill. It is a long race so don't worry about getting ahead too
soon. Besides, the other drivers tend to do your work for you. The Foster
Valley Freeway is a great place to open it up. Be really careful on
Missionary
Hill do to all the twisting roads.
+---------------------------+
| 18.2.6 Country Endurance
|-------------------------------------------------+---------------------------+
Distance:
Vehicle :
6.68 miles
Bullet
The title of this race is totally appropriate since this is the longest race
in
the game. You will be traveling from the airport and going through the northeastern and eastern parts of the Badlands. You will be traveling on the
winding and narrow mountain roads and also the straightaways that always seem
to have tractors on them. Again, the Bullet wasn't designed for being bashed
around. Use smart moves and speed when needed to get ahead of the
competition.
_____________________
/ 18.3 Las Venturas
/_________________________________________________________
--------------------There are ten races you must complete in Las Venturas. Four
racing while the remaining six involve flying around through
out destroying your plane. You access the racing at the Las
Depot while the flying ones you access from the Las Venturas
involve actual
checkpoints withVenturas Freight
airfield.
+------------------------------------+
| 18.3.1 San Fierro to Las Venturas
|----------------------------------------+------------------------------------+
Distance:
Vehicle :
4.85 miles
Banshee
The second fastest car (behind the Bullet) of the game. This race is more of
endurance since you can easily get by the competition as it progresses. This
is especially true at the toll booth chokepoint of the southern Gant Bridge.
You will basically follow the western and southern coasts of the desert to
finish up at Greenglass College in Las Venturas. The biggest hazards are the
non-racing cars on the highway.
+-------------------+
2.67 miles
NRG 500
This race takes you through the southwestern part of the desert and also
through a couple of towns. After checkpoint two, you have a very sharp
hairpin
curve which you can cut and get in first place pretty quickly. Open up the
throttle until checkpoint eight where you have another hairpin curve that
leads
you into Fort Carson. After you are out of the town, you will have to go
through some winding roads right before the dam. Once on the dam, open it up.
+-----------------------+
| 18.3.3 Desert Tricks
|-----------------------------------------------------+-----------------------+
Distance:
Vehicle :
2.91 miles
FCR 900
You start this race in the ghost town of Las Brujas and you will get to see
the
northwestern part of the desert. Hang back at the beginning since the riders
tend to hit the rock wall around the opening. Once on the highway, there are
no real bad turns except for after checkpoint two. Don't forget to get back
on
the dirt road to the ghost town or that first place lead will evaporate very
quickly.
+-------------------------------+
| 18.3.4 Las Venturas Ringroad
|---------------------------------------------+-------------------------------+
Distance:
Vehicle :
3.70 miles
Turismo
This race is just on the freeways circling Las Venturas. Open it up full
throttle and only watch for the curves in the freeway. Ride the shoulder to
avoid a lot of the traffic on the freeway.
+------------------------+
| 18.3.5 World War Aces
|----------------------------------------------------+------------------------+
Distance:
Vehicle :
4.24 miles
Rustler
Well, you get to fly a P-51 Mustang (with working guns) through south-central
Red County and through central Los Santos. None of the checkpoints is
particularly hard. Just use the rudder for most turns.
+----------------------+
| 18.3.6 Barnstorming
|------------------------------------------------------+----------------------+
Distance:
Vehicle :
7.64 miles
Stuntplane
Not only is this the second longest flying course, you have to do it in a
Stuntplane. The key to flying the Stuntplane is to only gently use the
rudders
and do gentle turns. The Stuntplane is extremely sensitive and it is very
easy
to overcompensate either in direction or altitude. What makes this challenge
a
challenge is the fact you have to navigate through valleys and forests
throughout the Badlands. In addition, you will sometimes have to rapidly adjust your
altitude to avoid hitting mountain sides. All in all, this is probably one of
the most challenging flights you will ever take.
+--------------------------+
| 18.3.7 Military Service
|--------------------------------------------------+--------------------------+
Distance:
Vehicle :
10.80 miles
Hydra
Well, you get to fly a military jet practically all over the desert, across
San
Fierro, and finish in the Badlands. After you start, make sure you don't get
to close to Area 69 or they will fire ground-to-air missiles and scramble
fighters to take care of the threat you pose. Use the hovering capability to
get under the tight spots and also put your landing gear down for even more
precision maneuvering.
+----------------------------+
| 18.3.8 Chopper Checkpoint
|------------------------------------------------+----------------------------+
Distance:
Vehicle :
3.05 miles
Maverick
This takes you through the northern desert area. There aren't any
particularly
hard places to reach. Compared to the other flying races, this one is a
breeze.
+-------------------------------+
| 18.3.9. Whirly Bird Waypoint
|---------------------------------------------+-------------------------------+
Distance:
Vehicle :
2.73 miles
Maverick
You get to fly around the north coast of San Fierro and you also get to test
your skills flying through the northwest part of the city. Some areas will
require you to either slowly navigate between buildings or rise up and drop on
checkpoints. There are a few tight corners to navigate so make sure you have
plenty of clearance between the chopper blades and the buildings beside you.
+--------------------+
| 18.3.10 Heli Hell
|--------------------------------------------------------+--------------------+
Distance:
Vehicle :
3.08 miles
Hunter
Well, this is the ultimate test of precision flying. Fortunately, you are
flying a tough helicopter. You will be zig-zagging through the central part
of
Los Santos. To make it even more of a challenge, you will be flying through
many of the low interchanges that criss-cross Los Santos. This is in addition
to flying around buildings and other obstacles. Patience and slow flying will
get you through the city.
+=================================+
| 19. SAFE HOUSES AND SAVE AREAS |
============================================
+=================================+
You start the game with one Safe House, that is CJ's home on Grove Street. As
you progress through the game, you can either buy or receive the other safe
houses. These houses can be located on the map so directions aren't given.
Described below are the general locations of the Safe Houses, cost, and garage
vehicle capacity (if there is one). In addition to saving your progress and
storing vehicles, you can also change your wardrobe in Safe Houses.
There are a total of 32 Safe Houses you must possess.
___________________
/ 19.1 Los Santos
/___________________________________________________________
------------------There are seven Safe Houses in Los Santos.
+--------------+----------+--------+-----------+
| LOCATION
|
COST
| GARAGE | CAPACITY |
+--------------+----------+--------+-----------+
+--------------+----------+--------+-----------+
| EL CORONA
| $10,000 | YES
|
FOUR
|
+--------------+----------+--------+-----------+
| GROVE STREET |
$0 | YES
|
TWO
|
+--------------+----------+--------+-----------+
| JEFFERSON
| $10,000 |
NO
|
N/A
|
+--------------+----------+--------+-----------+
| MAD DOGG'S
|
$0 |
NO
|
N/A
|
+--------------+----------+--------+-----------+
| MULHOLLAND
| $120,000 | YES
|
FOUR
|
+--------------+----------+--------+-----------+
| SANTA MARIA | $30,000 | YES
|
FOUR
|
+--------------+----------+--------+-----------+
| VERONA BEACH | $10,000 |
NO
|
N/A
|
+--------------+----------+--------+-----------+
| WILLOWFIELD | $10,000 |
NO
|
N/A
|
+--------------+----------+--------+-----------+
_________________
/ 19.2 Badlands
/_____________________________________________________________
----------------There are five Safe Houses in the Badlands.
+----------------+----------+--------+-----------+
| LOCATION
|
COST
| GARAGE | CAPACITY |
+----------------+----------+--------+-----------+
+----------------+----------+--------+-----------+
| ANGEL PINE
| $20,000 |
NO
|
N/A
|
+----------------+----------+--------+-----------+
| BLUEBERRY
| $10,000 |
NO
|
N/A
|
+----------------+----------+--------+-----------+
| DILLIMORE
| $40,000 | YES
|
FOUR
|
+----------------+----------+--------+-----------+
| LEAFY HOLLOW
| $100,000 |
NO
|
N/A
|
+----------------+----------+--------+-----------+
| PALOMINO CREEK | $35,000 | YES
|
FOUR
|
+----------------+----------+--------+-----------+
___________________
/ 19.3 San Fierro
/___________________________________________________________
------------------There are seven Safe Houses in San Fierro
+----------------+----------+--------+-----------+
| LOCATION
|
COST
| GARAGE | CAPACITY |
+----------------+----------+--------+-----------+
+----------------+----------+--------+-----------+
| CALTON HEIGHTS | $100,000 | YES
|
FOUR
|
+----------------+----------+--------+-----------+
| CHINA TOWN
| $20,000 |
NO
|
N/A
|
+----------------+----------+--------+-----------+
| DOHERTY (APT) | $20,000 |
NO
|
N/A
|
+----------------+----------+--------+-----------+
| DOHERTY (GAR) |
$0 | YES
|
FOUR
|
+----------------+----------+--------+-----------+
| HASBURY
| $40,000 | YES
|
FOUR
|
+----------------+----------+--------+-----------+
| PARADISO
| $20,000 | YES
|
FOUR
|
+----------------+----------+--------+-----------+
| QUEENS
| $50,000 |
NO
|
N/A
|
+----------------+----------+--------+-----------+
_______________
/ 19.4 Desert
/_______________________________________________________________
--------------There are four Safe Houses in the desert.
+-----------------+---------+--------+-----------+
| LOCATION
| COST
| GARAGE | CAPACITY |
+-----------------+---------+--------+-----------+
+-----------------+---------+--------+-----------+
| EL OVEBRADOS
| $20,000 |
NO
|
N/A
|
+-----------------+---------+--------+-----------+
| FORT CARSON
| $30,000 |
NO
|
N/A
|
+-----------------+---------+--------+-----------+
| TIERRA ROBADA
| $20,000 |
NO
|
N/A
|
+-----------------+---------+--------+-----------+
| VERDANT MEADOWS | $80,000 | YES
|
EIGHT
|
+-----------------+---------+--------+-----------+
_____________________
/ 19.5 Las Venturas
/_________________________________________________________
--------------------There are nine Safe Houses in Las Venturas.
+-------------------------+----------+--------+-----------+
| LOCATION
|
COST
| GARAGE | CAPACITY |
+-------------------------+----------+--------+-----------+
+-------------------------+----------+--------+-----------+
| THE CAMEL'S TOE
| $6,000 |
NO
|
N/A
|
+-------------------------+----------+--------+-----------+
| THE CLOWN'S POCKET
| $6,000 |
NO
|
N/A
|
+-------------------------+----------+--------+-----------+
| CREEK
| $10,000 |
NO
|
N/A
|
+-------------------------+----------+--------+-----------+
| OLD VENTURA'S STRIP
| $6,000 |
NO
|
N/A
|
+-------------------------+----------+--------+-----------+
| PIRATE'S IN MEN'S PANTS | $6,000 |
NO
|
N/A
|
+-------------------------+----------+--------+-----------+
| PRICKLE PINE
| $50,000 | YES
|
FOUR
|
+-------------------------+----------+--------+-----------+
| REDSANDS WEST
| $30,000 | YES
|
FOUR
|
+-------------------------+----------+--------+-----------+
| ROCKSHORE WEST
| $20,000 | YES
|
FOUR
|
+-------------------------+----------+--------+-----------+
| WHITEWOOD ESTATES
| $30,000 |
NO
|
N/A
|
+-------------------------+----------+--------+-----------+
+==============+
| 20. SCHOOLS |
===============================================================
+==============+
There are four schools to improve your skills with Driving, Motorcycling,
Boating, and Flying. Two are required either for mission paths or asset
properties. Each school will have a certain number of lessons you must
complete to successfully graduate. You cannot do the next lesson until you
pass the previous lesson with Bronze or better. The higher your overall
grade,
the better the vehicle that will be awarded to you upon graduation. Plus, you
also get the vehicles for the lower medals. For example, winning a Gold Medal
in Flying School will get you the Rustler, Stuntplane, and Hunter.
These vehicles will be located next to their respective schools.
locations are:
Boating School
:
Driving School
:
Flying School
:
Motorcycle School:
Vehicle
These are probably some of the easiest lessons you will take. The boats
handle
pretty good and the obstacle courses aren't too taxing. This school also has
the least amount of lessons. Use your radar to identify where the next set of
buoys will be at (for the obstacle courses). It will show the buoys you
currently must pass through and the next set you must make it to.
+--------------------------+
| 20.1.1 Basic Seamanship
|--------------------------------------------------+--------------------------+
The basic premise of this lesson is to accelerate then decelerate into an
alleyway created by buoys. The best way to get through this is to accelerate
right until the time you enter the buoys. Then press SQUARE to reverse your
+-----------------------+
| 20.1.2 Plot a Course
|-----------------------------------------------------+-----------------------+
This is more of a checkpoint challenge then anything else. You must pass
through eight sets of double buoys within a certain amount of time to get
through with this lesson.
+----------------------+
| 20.1.3 Fresh Slalom
|------------------------------------------------------+----------------------+
You now have to pass through fifteen pairs of buoys in under two minutes.
Most
of the locations of the buoys require you to make sharp turns. Don't
oversteer
since the Dinghy has a tendency to swing around quickly.
+---------------------+
| 20.1.4 Flying Fish
|-------------------------------------------------------+---------------------+
Another timed event where you will use a Vortex to jump for distance. In
addition, you only have 40 seconds to complete said jump. The best thing is
to
gun the boat and turn quickly out of the harbor. Once you get close to the
boats, spin 180 degrees and head for the ramp. You must get at least 57
meters
to pass this lesson. For more distance, wait until you are at the highest arc
of your jump then tilt the Vortex forward. 65 meters is gold.
+----------------------------+
| 20.1.5 Land, Sea, and Air
|------------------------------------------------+----------------------------+
This is basically another obstacle course. You must navigate through 23 pairs
of buoys in under three minutes. If you get 135 seconds, you get the gold.
________________
/ 20.2 Driving
/______________________________________________________________
---------------Prerequisite:
Location
:
Reward
:
The first school you will be allowed to attend. This school will put a
serious
challenge on your driving so a high skill level isn't required, but is
advised.
Most missions in Driving School are timed plus they require precision
movements
such as stopping at an exact point, driving through a course a particular way,
etc. This school has the most lessons of the four schools.
+------------------+
| 20.2. 1 The 360
|----------------------------------------------------------+------------------+
Time Limit:
Vehicle
:
10 seconds
Infernus
Basically hold down the X and SQUARE buttons to turn a donut within the cones.
Make sure you end up facing the same direction as when you started to finish
this lesson.
+------------------+
| 20.2. 2 The 180
|----------------------------------------------------------+------------------+
Time Limit:
Vehicle
:
10 seconds
Blista Compact
This time you will go down the track, whip the car around and come back to
your
starting point. Make sure you don't hit any cones (-10% penalty) and park
within the end cones.
+-----------------------------+
| 20.2. 3 Whip and Terminate
|-----------------------------------------------+-----------------------------+
Time Limit:
Vehicle
:
5 seconds
Banshee
Same as 20.2.2 except you have a faster car and less time to accomplish the
lesson.
+--------------------------+
| 20.2. 4 Pop and Control
|--------------------------------------------------+--------------------------+
Time Limit:
Vehicle
:
5 seconds
Police Car
This time, you are tested on your ability to maintain control of your vehicle
in the event of an unexpected emergency. The emergency is you are going to
have a blowout. Accelerate to the spike strip then let off the gas. Once
your
tire is popped, you will start to weave toward the blown tire. Compensate by
turning into the skid. Again, follow the winding course and part within the
cones at the end.
+-----------------------+
| 20.2. 5 Burn and Lap
|-----------------------------------------------------+-----------------------+
Time Limit:
Vehicle
:
10 seconds
Banshee
+-----------------+
| 20.2. 7 The 90
|-----------------------------------------------------------+-----------------+
Time Limit:
Vehicle
:
5 seconds
Banshee
You probably never thought parallel parking could be so much fun. Points get
deducted for either damaging your car or the parked cars. It is best to aim
for the front tire of the car to the right. When you get to an oil spot on
the
road (driver's side) apply your regular and hand brake. The car will now
drift
left and basically slide into the empty space.
+-----------------------+
| 20.2. 8 Wheelie Wave
|-----------------------------------------------------+-----------------------+
Time Limit:
Vehicle
:
10 seconds
Banshee
You will basically go over a ramp that only accommodates the left side of your
car. This means you will be riding on your right wheels to the finish line.
Watch out for the car tipping back down. Just steer into the direction the
car
is going (most likely left). You may also encounter problems just trying to
maintain control such as the car drifting away from the pink marker.
+----------------------+
| 20.2. 9 Spin and Go
|------------------------------------------------------+----------------------+
Time Limit:
Vehicle
:
10 seconds
Taxi
You will start out going in reverse. You will have a choice of spinning
clockwise or counter-clockwise on this "S" shaped curve. Use the L1 and R1 buttons
together to see behind you. Gun the motor and when you get to the curve,
swing
the front end around so that you are even with the offset path. Then go
forward to the stopping area. The only real problem is spinning forward from
reverse. Watch out for the cones.
+--------------------------+
| 20.2.10 P.I.T. Maneuver
|--------------------------------------------------+--------------------------+
Time Limit:
Vehicle
:
None but both cars must stay within the marked area
Police Car
Wanna learn to catch the bad guys or gain an advantage in the races? If so,
then this is the maneuver to learn. Go parallel to the Police Car on your
right. When your right fender is even with their left fender, hit them at an
approximate 45 degree angle. Your goal is to "nudge" them, not slam into them
since damage is counted against you. If done right, the target vehicle will
spin out in front of you and end up at a 45 degree angle facing the opposite
direction. Stop close to the target vehicle to complete the lesson.
+--------------------+
| 20.2.11 Alley Oop
|--------------------------------------------------------+--------------------+
Time Limit:
Vehicle
:
5 seconds
Banshee
+------------------------+
| 20.2.12 City Slicking
|----------------------------------------------------+------------------------+
Time Limit:
Vehicle
:
Although this may have been intended to be a final, it just involves you
racing
up and down the city streets. The added element is that any damage your
vehicle incurs gets deducted from your total time. I find this lesson is
better done at night when there is less traffic. You start out from the
school
parking lot and it is up to you what route to take.
My route involves going from the parking lot and cutting the corner next to
your Safe House (not garage) in Doherty. Get on the trolley tracks and open
it
up. Just watch out for cross traffic (which should be minimal at night).
When
you get to the divided highway in Colton, go right then take the left at the
bottom of the hill while drifting diagonal left. Follow that road around and
slow down a little or you will go airborne on the curved hill. Do a 180
through the pink marker and backtrack. When you get near the school, veer a
little right so you don't damage your car jumping the curb. 100 seconds
yields
gold.
_______________
/ 20.3 Flying
/_______________________________________________________________
--------------Prerequisite:
Location
:
Reward
:
This is Mission 1 of the Verdant Meadows Path. You must complete this mission
to get through the path and ultimately get to Breaking the Bank at Caligula's.
Don't be frustrated by your first few attempts (unless you already have a high
pilot skill). Continue to practice to get your skill up. These lessons
actually involve you flying fixed and rotary winged aircraft. As your "final"
you get to jump from a plane.
+------------------+
| 20.3. 1 Takeoff
|----------------------------------------------------------+------------------+
Time Limit:
Vehicle
:
+---------------------+
| 20.3. 2 Land Plane
|-------------------------------------------------------+---------------------+
Time Limit:
Vehicle
:
This time, fly through the pink ring at the end of the runway as you begin
your
descent. Extend your landing gear and get on the runway. If you are
drifting,
use the R2 or L2 buttons to adjust your heading. Once you are just outside
the
pink marker, hold down the SQUARE button to stop and you should coast and stop
in it.
+--------------------------+
| 20.3. 3 Circle Airstrip
|--------------------------------------------------+--------------------------+
Time Limit:
Vehicle
:
This one can be very frustrating with a low pilot skill. You must pass
through
eight rings (not under, over, or around) to complete this lesson. Use your
takeoff strategy from lesson one to get to the first ring. From there use
your
rudder to turn and bank gently toward the next ring. Continue this
progression
until you have made the circuit. Keep the engine maxed at all times or you
won't reach your target time.
+-----------------------------------+
| 20.3. 4 Circle Airstrip and Land
|-----------------------------------------+-----------------------------------+
Time Limit:
Vehicle
:
This is a combination of lessons 2 and 3. Just use the strategies from lesson
3 to fly through the rings and lesson 2 to land your plane.
+-----------------------------+
| 20.3. 5 Helicopter Takeoff
|-----------------------------------------------+-----------------------------+
Time Limit:
Vehicle
:
This one is pretty easy. Use the X button to go straight up and use the L2 or
R2 buttons to rotate 180 degrees. Gently nudge it to the pink marker and use
SQUARE to descend and land.
+--------------------------+
| 20.3. 6 Land Helicopter
|--------------------------------------------------+--------------------------+
Time Limit:
Vehicle
:
A variation of lesson 5. You are at the end of the runway and you need to go
to the pink marker and land. Move the helicopter forward until you are close
to the pink marker. Then start your descent at the same time you are gently
going forward. Press the L3 button when instructed and rapidly descend. You
should be easily within the pink marker.
+--------------------------+
| 20.3. 7 Destroy Targets
|--------------------------------------------------+--------------------------+
Time Limit:
Vehicle
:
This is probably one of the more fun lessons in school. You must destroy some
targets and land. You start off by having to destroy three Linerunners at the
other end of the airstrip. Copious amounts of missiles and gunfire should
take
care of them pretty quick. Turn 180 degrees and head to a point southwest of
where you entered. You will see two moving cars. Use the same tactic to
eliminate them. Then head back to the end of the airstrip and land. Make
sure
you are facing parallel to the airstrip when you land. 80 seconds yields
gold.
+------------------------+
| 20.3. 8 Loop-the-Loop
|----------------------------------------------------+------------------------+
Time Limit:
Vehicle
:
These next couple of lessons will have you flying the Stuntplane. The
controls
are a lot more sensitive then with the other aircraft so a little directional
push goes a long way. This lesson involves you doing a loop. Pass through
the
first ring and as soon as you do, pull back on the joystick to execute the
loop
and then pass through the second ring. 21 seconds yields gold.
+----------------------+
| 20.3. 9 Barrel Roll
|-------------------------------------------------------
+----------------------+
Time Limit:
Vehicle
:
When you pass through the first ring, watch the timer. When it hits 14 or 15,
press the joystick left. You will pass through the second ring as you do this
eliminating any chances of doing any course deviations and wasting time. 18
seconds yields gold.
+--------------------------------+
| 20.3.10 Parachute onto Target
|--------------------------------------------+--------------------------------+
Time Limit:
Vehicle
:
When you jump out of the plane, press down on the joystick to accelerate.
When
the altimeter is at the halfway mark (or when you start making out structures
below), pull the ripcord with the CIRCLE button. Now it is only a matter of
maneuvering around the target until you hit it. Try for the bulls-eye to
score
gold.
___________________
/ 20.4 Motorcycle
/___________________________________________________________
------------------Prerequisite:
Location
:
Reward
:
You only have six lessons for Motorcycle School but a few of them are doozies.
A high Bike (not Cycle) skill will greatly help you through these.
+----------------+
| 20.4.1 The 360
|------------------------------------------------------------+----------------+
Time Limit:
Vehicle
:
15 seconds
FCR 900
The same thing as the one in Driving School. Basically hold down the X and
SQUARE buttons to turn a donut within the cones. Make sure you end up facing
the same direction as when you started to finish this lesson.
+----------------+
| 20.4.2 The 180
|------------------------------------------------------------+----------------+
Time Limit:
Vehicle
:
10 seconds
PCJ 600
Again, same as Driving School. Gun it to the end of the cones. Apply handbrake, spin around and gun it back. Park perfectly within the cones and don't
hit any along the way.
+--------------------+
| 20.4.3 The Wheelie
|--------------------------------------------------------+--------------------+
Time Limit:
Vehicle
:
8 seconds
PCJ 600
Gun the motor and right when you hit the "cone alley", pull back on the joystick to pop a wheelie and take your finger off the X button. When you get to
the end of the alley, gun it again and park perfectly straight within the
cones.
+----------------------+
| 20.4.4 Jump and Stop
|------------------------------------------------------+----------------------+
Time Limit:
Vehicle
:
8 seconds
Sanchez
This lesson involves the two parts. First, punch the gas and lean forward to
hit the ramp quickly. When airborne, release the gas and adjust up or down to
ensure you land on your tires. When you land, apply both brakes to come to
the
stop. When done right, you will usually end up in the same position you
started in.
+---------------------+
| 20.4.5 The Stoppie
|-------------------------------------------------------+---------------------+
Time Limit:
Vehicle
:
8 seconds
FCR 900
Gun the motor and when you get near the "cone alley", stand up and press the
SQUARE button. You should be able to coast through the alley although sometimes you may move wildly left or right. Once out of the alley, gun it again
to park.
+--------------------------+
| 20.4.6 Jump and Stoppie
|--------------------------------------------------+--------------------------+
Time Limit:
Vehicle
:
8 seconds
NRG 500
things (almost perfectly) to get this to work. First, gun the motor and lean
forward to give yourself a good jump. When airborne, release the gas and lean
forward (approximately a 35-45 degree angle). When you land, you should
already be in a stoppie. Now just guide your bike into the parking cones and
brake as necessary.
+=====================+
| 21. SHOOTING RANGE |
========================================================
+=====================+
Reward:
AK-47
Not very difficult, just make sure you hit around bulls-eye of the
pieces.
Really easy if you are at Hitman level. You don't need much
due to rate of fire.
In my opinion, probably the hardest one. Even at Hitman level, it
takes precious time to reload. Make sure you make all shots count
since your opponents seem to do their best with this weapon at the
challenge stage.
Another easy one. Just let the lead fly downrange.
+=====================+
| 22. STADIUM EVENTS |
========================================================
+=====================+
There are three stadiums located in the three cities. Las Venturas offers two
alternating events, both involving motorcycles, on its venue.
________________
/ 22.1 8 Track
/______________________________________________________________
---------------Reward:
$10,000 plus the Hotring Racer and Monster Truck at the northwest
portion of the stadium
You do this event in the stadium in Los Santos. You will be competing against
12 other cars in a 12 lap race around a racetrack shaped like the number "8".
This event has to do more with patience and controlled driving then attempting
to get any early leads.
-
Your race car can only take a finite amount of damage before it is
destroyed. If you destroy your car, then you are disqualified.
- Don't be impatient to jump to any early lead. Let the other cars jockey
for
position. When they do, they usually leave nice openings to slip through.
You probably will be in seventh position by lap three, fourth position by
lap six, and first or second by lap nine.
-
If another car is in front of you, use the P.I.T. maneuver to help you get
by them. Be aware that the other competitors will use this same move on
you. The race car doesn't do too badly on corners but it does have a somewhat hard time recovering from spins if you're not ready.
Since there aren't many straightaways, make use of the straighter parts of
the track to gun it. Make sure you either let up the gas or quickly use
the
brake to get around the corner. Using the handbrake when going top speed
around the corners will cause you to spin out.
___________________
/ 22.2 Blood Bowl
/___________________________________________________________
------------------Reward:
You will do this event in the stadium in San Fierro. This is a demolition
derby to the extreme where competitors shoot at each other and try to totally
destroy opposing cars.
-
Your goal is to pass through the pink markers that appear in the stadium.
Of course, the other cars are trying to prevent you from doing this. You
start with 30 seconds on the clock and passing through each marker adds 15
seconds. You must survive and get your time above one minute to complete
the game.
Of course, with this hail of bullets and constant pounding by other cars,
Your primary goal, though, is to pass through the pink markers before time
expires. As you get further into the game, competition becomes less as the
other cars take each other down. Assist those cars on the verge of
blowingup but make sure you get away from the explosion.
__________________________________
/ 22.3 Dirt Track and Kick Start
/____________________________________________
---------------------------------These events take place in the stadium in Las Venturas. Dirt Track is only
available on Mondays and Wednesdays while Kickstart is available the other
days
of the week. You must have a motorcycle skill of 50% or greater to enter
these
events.
+--------------------+
| 22.3.1 Dirt Track
|--------------------------------------------------------+--------------------+
Reward:
Just like 8 Track but this time you will be driving a Sanchez. You will be
against 12 other bikers and you only have to do six laps. As in 8 Track,
patient and smart (not necessarily fast) driving are the keys. The other
bikers tend to wipe out at certain points, use this to your advantage to gain
the lead.
+-------------------+
| 22.3.2 Kickstart
|---------------------------------------------------------+-------------------+
Reward:
This is your basic obstacle course. You must score 26 points or higher to win
this event. You will be utilizing all of your skills on the motorcycle to get
targets that seem impossible to get. Scoring is as follows:
Green Targets :
Yellow Targets:
Red Targets
:
One point.
Two points.
Three points.
As you can guess, the higher point targets are also the ones you may have to
do
some fancy bikework to get to. You have four minutes to score as many points
as you can.
-
If you fall off your bike, you have 25 seconds to get back on or be
disqualified. You are also disqualified if you destroy your bike.
+=======================+
| 23. VEHICLE MISSIONS |
======================================================
+=======================+
The vehicle missions involve "borrowing" a vehicle to do certain taskings such
as paramedic, firefighter, etc. Except for the burglary and taxi missions,
you
must complete all missions at one time. If you don't, you will have to start
over from mission one again. You also get certain rewards for completing
these
vehicle missions. These missions are activated by pressing the R3 button.
Once on a mission, you can activate the siren of certain vehicles to hopefully
clear you a path. The police, though, ignore the siren.
It might
missions
or other
repaired
________________
/ 16.1 Burglar
/______________________________________________________________
---------------Reward:
Another good money maker where you get to "relieve" people of their personal
goods. You must be able to enter and exit the target house without the owner
knowing you have been there. Of course, if you are discovered, bad things can
happen such as the owner deciding to take you out themself or the police being
notified. These missions are only available from 2200 to 0600. You must
enter
a Boxville truck (location annotated below) and press R3 to start these
missions.
The Boxville truck location is:
The apartment complex you visited first from Sweet Path Cleaning the Hood:
Mission 2 just south of Los Santos Gym.
You must collect $10,000, not necessarily in a row, to complete this mission.
-
When you start the mission, start looking for houses. There is no way to
tell whether a house is a good or bad target. You must enter it to find
out.
After you enter the target house, a couple of things can happen. The owner
is asleep or the owner is awake. If the owner is asleep, a NOISE meter
will
appear indicating how loud you are. If the owner is awake, you will have
ten seconds to vacate the house before the police arrive.
-
Your intent is to take everything that is not bolted down. Sneak to the
item and pick it up. You can't sneak while carrying things so you must
walk
slowly. If the noise meter goes above the half-way point, the owner will
investigate. If spotted, they will react accordingly.
-
To make life easier, work the three same houses for maximum "borrowing"
potential.
Make sure you get all items to the lockup before 0600. If you don't, you
lose all the goods you pilfered. The lockup will be annotated by a yellow
marker when you start the Burglary mission.
____________________
/ 16.2 Firefighter
/__________________________________________________________
-------------------Reward:
CJ is now fireproof
Grab a firetruck and press the R3 to start putting out the fires. Fires are
indicated by blue markers on the map and a blue marker above the target
vehicle
or person(s). Your job is to put out these fires. As the levels go up, so do
the number of people and/or vehicles you must take care of. You are on the
clock for these levels.
You must complete 12 Levels in succession to successfully pass this mission
and
everything is timed.
-
Make sure you don't run over the victims that come screaming out of a
burning vehicle. After you have doused the fire on them, then they are
fair
game.
-
If you leave the firetruck for any reason, you have failed this mission.
This also includes being pulled out by policemen or civilians. Try not to
irritate the local police by getting a wanted level or you will have a
bigger headache then you really need.
You get both time and money for successfully putting out the fire.
__________________
/ 16.3 Paramedic
/____________________________________________________________
-----------------Reward:
This mission involves you going around the city (or countryside) and picking
up
sick people. To activate the mission, jump into an ambulance. Sick people
are
indicated by blue markers on the map and they will also have a blue cone above
them. In direct relation to the level number are the number of people you
will
have to pick up. So for Level 1, you pick up one person; Level 5; five
people,
etc.
You must complete 12 Levels in succession to successfully pass this mission
and
everything is timed.
- Keep in mind that your ambulance can only hold three people at a time.
This
means you must carefully plan your routes (i.e. use shortcuts when
appropriate) to get to the people and bring them back in the shortest
amount
of time.
-
You get bonus time for transporting people back to the hospital. This
usually translates into getting the people that are the closest and working
your way out toward the edges.
If you leave the ambulance for any reason, you have failed this mission.
This also includes being pulled out by policemen or civilians. Try not to
irritate the local police by getting a wanted level or you will have a
bigger headache then you really need.
Don't run over the people you are rescuing or you will fail the mission.
Sometimes people are in some pretty obnoxious areas. You usually don't
have
to be next to them but it is a good idea to get close to cut down running
time. Also, if you have the old and slow type, park the ambulance next to
them to save time.
-
In addition to time, you also get money for each successful delivery of
patients to the hospital.
_____________
/ 16.4 Pimp
/_________________________________________________________________
------------Reward:
For this mission, you get to serve in the entertainment business. Nothing
gives someone a quicker "warm fuzzy" then being able to help their fellow
person. You can start these missions when you enter a Broadway (there is one
located behind the car wash in Idlewood Los Santos). Just press R3 and let
the
fun begin.
You must complete 10 Levels in succession to successfully pass this mission
and
most everything is timed.
-
The basic premise of this mission is to pick up girl A and get her to a
specific destination in a certain amount of time. Once you have done that,
you will need to pick up girl B and do the same. By this time, girl A is
done and needs to be picked up for her next gig. This pattern continues
until you complete the mission.
The girls and destinations are indicated by blue markers on the map and a
blue arrow above their head.
Fortunately, the only part you are timed on is getting the girls to their
destinations. While your girls are busy, make sure you keep the Broadway
in top shape by stopping at a Paint 'n' Spray if repairs are needed.
- After level 4, the customers may either start to become rough with the
girls
or they will refuse to pay for services rendered. Either way, it is your
job to teach them a lesson. This lesson is in the form of either beating
the customer to death or just shooting them.
-
Money made is determined by level. The base level is $300 and your cut
will be the base level multiplied by the Pimp level you are currently at.
Getting out of your vehicle or killing one of your girls will automatically
end the mission.
This also includes being pulled out by policemen or
civilians. Try not to irritate the local police by getting a wanted level
or you will have a bigger headache then you really need.
____________________
/ 16.5 Taxi Driver
/__________________________________________________________
-------------------Reward:
Want to know a city better? The Taxi Driver missions will take you to the
most
prominent landmarks located throughout the city (and even the countryside).
Your mission is essentially to get people from point A and transport them
quickly to point B without causing too much damage or killing your passenger.
First, you can make quite a bit of money on this mission. This will be
especially apparent once you know the shortcuts to the most common places
people want to be dropped off.
Try to keep damage to a minimum since people will not ride in a cab that is
badly banged up. If your cab does take a lot of damage, find the nearest
Paint 'n' Spray and quickly get your cab repaired.
Customers are indicated by a blue marker on the map and a blue arrow above
their head. Sometimes you may have to cruise around for a fare since
nobody
needs a cab. If this occurs, time will be suspended until you find a fare.
-
In addition to your regular fare, you can also get a tip dependent on how
fast you got the customer to their destination and how little you damaged
the cab. A TIP bar appears when you pick up your customer and it will
decrease according to the above.
If you leave the taxi cab for any reason, you have failed this mission.
This also includes being pulled out by policemen or civilians. Try not to
irritate the local police by getting a wanted level or you will have a
bigger headache then you really need.
In addition to the fare, you will also receive bonus time for successfully
delivering a passenger.
______________
/ 16.6 Train
/________________________________________________________________
-------------Reward:
In order to start this mission, you must "borrow" a train. The best place, I
found, is at Cranberry Station in San Fierro. In order to successfully
complete this mission, you must deliver cargo to specific destinations in a
specific amount of time.
There are only two levels to this mission.
-
Remember that a train weighs a lot. This means it takes a long time to
build up speed and a long time to brake.
If
Your overall start and stop point will be the station you start at.
For
example, if you start at Cranberry Station, then you will take the train
all
You must stop within the pink marker to be credited with stopping at the
designated station. This means you must plan, well in advance, stopping
the
train.
-
The train can reach maximum speeds in excess of 50+ mph. Due to the number
of curves, though, I would recommend nothing greater then 45 mph since anything above this speed will cause the train to jump the tracks on the
curves.
-
Level two plays the same as level one except you have less time to get to
each destination.
__________________
/ 16.7 Vigilante
/____________________________________________________________
-----------------Reward:
Probably the mission that is the most fun. You get to go out and kill the
"bad" guys and help the local police. Unfortunately, the local police don't
always appreciate your help so you may end up with a wanted level. What a way
to show their appreciation. To start on the road of law enforcement, you must
be in or on one of these vehicles:
HPV 1000 Motorcycle
Police Squad Car
Police Ranger
Barracks Truck
FBI Truck (Rancher, SUV, or Ranger)
FBI Car
Rhino
Hunter
You must complete 12 Levels in succession to successfully pass this mission
and
everything is timed.
-
Deciding on the right vehicle depends on whether you want speed over
durability. Obviously the lighter vehicles make it to the crime scene
faster, unfortunately, they also can't absorb as much punishment.
As you get into the later levels, more criminals are in the target vehicles
(indicated by the blue marker on the map and above the vehicle). These
criminals are happy to shoot your vehicle full of holes if you get too
close. Fortunately, you can recruit gang members to ride with you to
offset
this.
-
Unlike the other vehicle missions, you are allowed out of your vehicle for
60 seconds. This is especially helpful if you just had a vehicle shot out
One thing that is noticeable on the game is that the criminals tend to
follow the same patterns. For example, they will continuously loop around
a block until you either get them or time runs out. To counter this, you
can set up an ambush:
First, establish their pattern. If their pattern goes through an area
that provides a pretty good defense, head to that area.
Exit or dismount vehicle and set up in said area when the criminals are
in view. Remember, you can only be out/off your vehicle for 60 seconds
so select a weapon that causes quick destruction such as a RPG or minigun.
to
If done right, you will destroy the vehicle with all occupants or the
occupants who escape will be in a tightly packed group making them easy
quickly pick-off.
You get both money and time added when you successfully complete a level.
+==============+
| 24. SUMMARY |
===============================================================
+==============+
I decided to add the quick checklist so you can check-off things you have done
to achieve 100%. Again, if you are sure you did everything and don't have
100%, make sure to double-check.
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
[
[
[
[
[
[
[
[
[
[
[
[
[
[
[
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
96
10
4
100
50
50
50
30
9
25
32
4
4
4
7
Missions completed.
Asset properties acquired and making money.
Challenges successfully completed (came in first in all).
Gang tags sprayed in Los Santos.
Photographs taken in San Fierro.
Horseshoes collected in Las Venturas.
Oysters collected from San Andreas.
Cars collected for the Exports/Imports job.
Moves learned from the three gyms.
Races and challenges completed (came in first in all races).
Safe Houses acquired.
Schools completed with at least Bronze.
Challenges at Ammu-Nation completed.
Events passed in the three stadiums.
Vehicle missions passed.
****************
******************************** U N I T IV
*********************************
****************
These missions and taskings are NOT required for 100% completion but are more
designed to give you even more things to do in GTA: SA. These are more like
fun to do things that help to increase your score plus they add a degree of
replayability to the game.
+==============================+
| 25. ARCADE/HOME VIDEO GAMES |
===============================================
+==============================+
What a wonderful way to waste a lot of time on mindless entertainment. Arcade
games are spread throughout San Andreas in the local bars and convenience
stores. All you need to do is go up to a machine and press the TRIANGLE
button
to play. A couple of these games seem to resemble (in gameplay) some actual
arcade games.
________________
/ 25.1 Duality
/______________________________________________________________
---------------A nice Asteroid-like clone.
game:
In the lower left corner of the game screen are two bars: Red and Green.
The red bar is your health while the green bar is your energy. Health
cannot be replenished but energy can when you cease all movement and
firing.
-
Run your ship over a small white rock for five points.
black rock, you lose five points.
___________________________
/ 25.2 Go Go Space Monkey
/___________________________________________________
--------------------------This Gradius-like clone puts you into a side-scrolling shooter. Try shooting
down entire squadrons of enemy ships for power-ups. The more power-ups you
collect, the more powerful your weapons become. You will use an eight-way
joystick to control your ship.
__________________________________
/ 25.3 Let's Get Ready to Bumble
/____________________________________________
---------------------------------You get to fly around in a rocket shaped like a bee (or is it the other way
around?). Anyway, your goal is to collect flowers within a certain period of
time. Of course, your path can be blocked by vines with sharp thorns.
______________________________
/ 25.4 They Came From Uranus
/________________________________________________
------------------------------
This Gyruss-like clone puts you on the edge of a big hole. The enemy will
come
streaming up from said hole. You have full 360 degree motion around the hole
in order to unload your weapons at these enemies to prevent them from getting
to your position.
_________________________________
/ 25.5 They Crawled From Uranus
/_____________________________________________
--------------------------------Either a sequel or the home version of Chapter 25.4, this is another Gyrusslike clone that puts you on the edge of a big hole. The enemy will come
streaming up from said hole. You have full 360 degree motion around the hole
in order to unload your weapons at these enemies to prevent them from getting
to your position.
+===============+
| 26. GAMBLING |
==============================================================
+===============+
A wonderful way to either make a big fortune or lose it. There are several
places to go, besides the casinos, to make money. Regardless of where CJ
gambles at, his Gambling Skill will increase which will allow him to go to the
higher limit tables and to establish a larger credit line at the casinos. Of
course, this can also be a disadvantage when he can't pay off his credit line.
Some people will come to visit him with the purpose of collecting those unpaid
debts.
Below are the different ways CJ can blow that big wad of cash burning a hole
in
his pocket.
__________________
/ 26.1 Blackjack
/____________________________________________________________
-----------------Location(s):
Minimum Bet:
Maximum Bet:
Casinos
$100 (by table)
$1,000,000 (by table)
A "simple" game which consist of you taking cards that are equal to or less
then 21. It is only you against the dealer in this game. Whoever gets the
closest to or 21 wins the game. NOTE: Aces count as either one or eleven
depending on how they are used.
Each player is dealt one card face down and one card face up.
options at you disposal:
Hit
Take the next card in the deck. You can get a maximum of five
cards if they don't total 21 or over.
Stick
Double
Split
option
When you are dealt two cards of the same value, you have the
to Split. When you do this, you will be doubling your bet and
playing two (instead of one) sets of cards. If you win with both
hands, you gain your bet x 2; one hand will gain you your bet x 1.
Push
This is an automatic
____________
/ 26.2 ITB
/__________________________________________________________________
-----------Location(s):
Minimum Bet:
Maximum Bet:
Better known as Inside Track Betting. You get to bet on the ponies without
going to the track. When you start the game, you will be shown five horses
and
their odds on the left side. On the right side, you can place your bet in
increments of $5, $25, $100, $150, $1000, $5000, and $10,000. The maximum bet
you can place is $9,999,999 although it takes a while to get it up to that
much
money. When you are ready to watch the race, just select PLACE BET.
The odds next to the horse indicate what kind of chance they have to finish
first. Horses with low odds usually finish first or second while those with
high odds are long shots. If the horse you selected wins, you get your
original bet times whatever odds the horse had.
For example, if you bet $100 on a horse with 1/5 odds and it wins, you will
collect $500. If you lose, then you will only lose your original bet.
_____________
/ 26.3 Pool
/_________________________________________________________________
------------Location(s):
Minimum Bet:
Maximum Bet:
and your opponent will take turns to pocket your balls. After you have sunk
all of your balls, you must sink the 8 ball to win the game. Before you
become
another Minnesota Fats, you must first learn how to shoot pool.
When you start, you will be in Aiming Mode. Use the L3 stick to move the pool
cue to the left or right of the cue ball. A dotted line will indicate
trajectory. Once you have your aim, press X to go into Shooting Mode.
In Shooting Mode, use the L3 stick to move the cue up or down on the cue ball.
When you have your shot, pull back on the R3 stick and push forward to hit the
cue ball.
The rules are relatively simple.
When you or your opponent scratch, the other player can place the cue ball
anywhere on the table. Unlike regular 8 ball, if you scratch while trying to put
the 8 ball into the pocket, the game continues.
_________________
/ 26.4 Roulette
/_____________________________________________________________
----------------Location(s):
Minimum Bet:
Casinos
$100 (by table)
Maximum Bet:
The game for the James Bond types that brings up visions of Monte Carlo and
other exotic places. Roulette is a simple game consisting of a wheel and
board. Players make their bets in a variety of ways as to where the little
ball will land in the wheel. The wheel is broken up into 38 parts for the
American version and 37 for the European (the European version omits the green
00). NOTE: All Casinos in Las Venturas use the European wheel. The number 0
is green while the other numbers are either red or black. The numbers and
colors starting from 0 and working clockwise are (LEGEND: G=GREEN; R=RED;
B=BLACK):
0G, 32R, 15B, 19R, 4B, 21R, 2B, 25R, 17B, 34R, 6B, 27R, 13B, 36R, 11B, 30R,
8B,
23R, 10B, 5R, 24B, 16R, 33B, 1R, 20B, 14R, 31B, 9R, 22B, 18R, 29B, 7R, 28B,
12R, 35B, 3R, 26B
The other part of this game consists of the table. The table is broken up
into
37 spaces (one for each number). There are also places around the table to
make bets. The table looks like this (NOTE: That lettering on the drawing
would appear vertical as you look at the table from the bottom edge):
LEGEND:
As stated earlier, there are a variety of bets you can make. These fall into
two different groups: Inside Bets and Outside Bets. Remember, all bets are
the original wager x the payoff + the original wager.
+---------------------+
| 26.4.1 Inside Bets
|-------------------------------------------------------+---------------------+
These are bets that fall on the numbered grid. There are several different
types of bets you can make on this grid. For some of the terminology, I will
be referring to the letters A through E which are superimposed upon this grid.
Straight Bet
This is
the
is 11 to 1.
Square Bet
Line Bet
NOTE:
+----------------------+
| 26.4.2 Outside Bets
|------------------------------------------------------+----------------------+
These are the bets that are done outside the numbered grid. They usually
represent greater ranges of number so the odds on the outside are considerably
less.
1-18 and/or 19-36:
The
The payoff is 1 to 1.
Dozen Bet
You can place your chip(s) within the 1st 12, 2nd 12,
and/or 3rd 12 space(s). If the number falls within one of
these ranges, you win. The payoff is 2 to 1.
Column Bet
______________
/ 26.5 Slots
/________________________________________________________________
-------------Location(s):
Bets
:
Casinos
$1, $5, $10, $20, or $50
These are your standard "one-arm" bandits. In order to win, you must get
three
of a kind when the reels stop. Depending on what symbols show up plus how
much
you put into the machine will determine the payout.
The symbols are (in no particular order):
Bar, and Double Bars.
____________________
/ 26.6 Video Poker
/__________________________________________________________
-------------------Location(s):
Bets
:
Why sit at a table with a bunch of people throwing cards around when you can
use these marvel of the modern age. Video Poker basically has a computer deal
you hands of five cards each. It also allows you to discard and get new cards
so you can get the best hand possible. It is this final hand that determines
if you have won a payout (if any). Payout amount is determined by three
factors: How much each "coin" is worth, how many of these "coins" you bet (up
to five), and what the payout is for the particular hand that you hold.
When you start a game, you will see a large chart at the top indicating the
payout for various hands. You will also see across the top the numbers 1 to
5.
This indicates the payout depending how many "coins" you put into the machine
(up to five). On the right side is the coin value at the top and below that
is
how much you put in. Using the chart, if you bet five coins valued at $10
apiece, you have bet $50. If you get a Flush, then you win the coin value x
30
or $300. Jacks or better always wins back your original bet.
The bottom part has the five cards with HOLD buttons above them to indicate
whether you want to hold your cards or discard them for something better.
This
is straight poker so there are no wild cards. Below is the payout chart
depending on the hand that you hold. Below that is an explanation for the
various hands.
+-----------------+-------------------------------+
|
|
COINS BET
|
| HAND
| 1 | 2 | 3 | 4
| 5
|
+-----------------+-------------------------------+
+-----------------+-------------------------------+
| ROYAL FLUSH
| 250 | 500 | 750 | 1000 | 4000 |
+-----------------+-------------------------------+
| STRAIGHT FLUSH | 50 | 100 | 150 | 200 | 250 |
+-----------------+-------------------------------+
| FOUR OF A KIND | 25 | 50 | 75 | 100 | 125 |
+-----------------+-------------------------------+
| FULL HOUSE
|
9 | 18 | 27 |
36 |
45 |
+-----------------+-------------------------------+
| FLUSH
|
6 | 12 | 18 |
24 |
30 |
+-----------------+-------------------------------+
| STRAIGHT
|
4 |
8 | 12 |
16 |
20 |
+-----------------+-------------------------------+
| THREE OF A KIND |
3 |
6 |
9 |
12 |
15 |
+-----------------+-------------------------------+
| TWO PAIRS
|
2 |
4 |
6 |
8 |
10 |
+-----------------+-------------------------------+
| JACKS OR BETTER |
1 |
2 |
3 |
4 |
5 |
+-----------------+-------------------------------+
LEGEND:
Royal Flush
Straight Flush :
For
Four of a Kind :
Full House
Flush
Straight
Three of a Kind:
Two Pairs
Jacks or Better:
_________________________
/ 26.7 Wheel of Fortune
/_____________________________________________________
------------------------Location(s):
Minimum Bet:
Maximum Bet:
Casinos
$100 (by table)
$1,000,000 (by table)
This game consists of a large wheel on the wall with the following number
configuration:
23
15
8
4
2
1
$1
$2
$5
$10
$20
STAR
slots
slots
slots
slots
slots
slot
For
In front of the wheel is a table. Upon that table are spaces marked for the
$1, $2, $5, $10, $20, and STAR. Payout is determined by what number you big
on. Obviously, the lower the number of a certain number on the wheel, the
better the payoff. Payoffs are:
$1:
$2:
$5:
$10:
$20:
STAR:
1
2
5
10
20
40
to
to
to
to
to
to
1
1
1
1
1
1
+==================+
| 27. GIRLFRIENDS |
===========================================================
+==================+
Life is not necessarily all work and no play for CJ. He has to have an active
social life to relieve stress from a hard day on the streets. Fortunately, he
is in luck. He has a choice of six lucky ladies to choose from. Each of
these
women have certain requirements of what they want in a man. They also are
particular as to how they are to be treated. If CJ gets in real good with
them, they will even shower CJ with gifts and the ultimate prize: "Coffee in
their house".
Each date the CJ goes on with a particular girl will have an effect on the
progress meter for that girl. Here are the things that effect that meter (the
meter is in percentages):
Good/Bad Date
Kiss Successful/Failed
Giving of a flower
Having "Coffee"
Loss of interest
Failing to show up for date
:
:
:
:
:
:
+5%/-5%
-1%/-1% (only works once per individual date)
+1% (only works once per individual date)
+5%
-2% (when you don't go out for a few days)
-5% (after phone call)
______________________________________________________________________________
_
TonyM writes:
For girlfriends you don't need to go on dates with any girl to get a relationship upgrade. Heres my way:
1.
2.
3.
4.
5.
______________________________________________________________________________
_
Almost every girl that CJ goes out with wants to do three things on the date
(the exception is Millie which is explained further in Chapter 25.6):
Every gal likes to eat (of course some more then others).
Usually it's best to take them to some sit-down dinner
versus fast food just to be on the safe side.
Going dancing
Put on your Blue Suede Shoes and impress your date with
your dancing ability.
________________
/ 27.1 Barbara
/______________________________________________________________
---------------Manly Physical Requirements:
Where You Meet
:
Where She Lives
:
Time(s) Available
:
Eating
:
Dancing
Driving
Vehicle
Reward
Other Rewards
and
Coffee Time
:
:
:
:
:
A single mother of two kids, Barbara is the model for policewomen all over San
Andreas. She never hesitates to let CJ know that if he even looks at her the
wrong way, she will blast him. Barbara is tough and independent but doesn't
seem to mind if CJ has a crime or two to commit.
_______________
/ 27.2 Denise
/_______________________________________________________________
--------------Manly Physical Requirements:
Where You Meet
:
Where She Lives
Time(s) Available
Eating
Dancing
Driving
:
:
:
:
:
Vehicle
Reward
Other Rewards
Coffee Time
:
:
:
:
It doesn't matter
You first meet her in Chapter 7.6.1, Burning
Desire: Mission 1
In Ganton just southeast of CJ's house
1600-0600
Take her to the club in Idlewood
Take her to the club in Idlewood
Cruise East Los Santos, speed isn't really
important
When you hit 40%, you get to drive her Rambler
You get the Pimp Suit
None
50%
This will be CJ's "introductory" girlfriend. She's easy to please and unless
you beat her about the head and shoulders, you should be able to have "coffee"
with her in no time. Denise likes to chit-chat about leaving the neighborhood
and making something of herself. She also explains that she is not an easy
girl.
_______________
/ 27.3 Helena
/_______________________________________________________________
--------------Manly Physical Requirements:
Where You Meet
:
Where She Lives
:
Time(s) Available
Eating
Dancing
Driving
:
:
:
:
Vehicle
Reward
:
:
Other Rewards
Coffee Time
before.
______________
/ 27.4 Katie
/________________________________________________________________
-------------Manly Physical Requirements:
Where You Meet
:
Where She Lives
Time(s) Available
Eating
:
:
:
Dancing
Driving
Vehicle
Reward
Other Rewards
and
:
:
:
:
:
Coffee Time
Katie loves nothing more then a good accident. She also seems to enjoy it
when
CJ runs into cars and over pedestrians. Katie seems to be on the slightly
morbid side since she enjoys trauma. She also tries to convince CJ to come
down to the Dojo to spar a little.
_________________
/ 27.5 Michelle
/_____________________________________________________________
----------------Manly Physical Requirements:
Where You Meet
:
Where She Lives
:
Time(s) Available
:
Eating
:
Dancing
:
Driving
:
Vehicle
:
Reward
Other Rewards
Coffee Time
:
:
:
Michelle is one of the more elusive gals to find. It is more of a hit or miss
if you can catch her at the driving school. Once you are dating her, though,
be prepared for a wild ride. Michelle gets into cars, all kinds of them. In
addition, she wants to buy a fast speedboat. She also enjoys working on cars
but she wants to do more in life.
NOTE: Sometimes Michelle wants to do the driving. Jack a car (if you didn't
drive over in one) and CJ will automatically run over to the passenger side
while Michelle gets in the driver's seat. The only things CJ can do is to
_______________
/ 27.6 Millie
/_______________________________________________________________
--------------Manly Physical Requirements:
Where You Meet
:
Where She Lives
:
Time(s) Available
:
Eating
:
Dancing
:
Driving
:
Vehicle
Reward
Other Rewards
Coffee Time
:
:
:
:
Millie basically tells CJ that she enjoys working in the casino. She has no
real ambition except to either run a casino or be in charge of a large group.
Millie seems pretty laid back and really doesn't get too worked up about anything. Millie is sometimes difficult to find. The only advice that can be
offered is be persistent and make sure your Sex Appeal is maxed out.
+==============+
| 28. FLOWERS |
===============================================================
+==============+
A great way to awe and amaze your gal. It gives you an extra percentage point
toward getting a vehicle, coffee, etc. So if you want to knock her shoes,
socks, and other things off, give her a flower. Remember to use L1 to give it
to her though. If you use the CIRCLE button, you will end up beating her
about
the head and shoulders with the flowers which can be a real date killer.
There are 40 flowers spread out around San Andreas plus they respawn after a
period of time.
___________________
/ 28.1 Los Santos
/___________________________________________________________
------------------There are eight flowers to be picked in Los Santos.
+---------------------+
| 28.1.1 Muhlholland
|-------------------------------------------------------+---------------------+
Flowers:
Total :
1.
[ ]
1
1
Look to the west of your Safe Houses and you will see a circle drive.
1
2
1. [ ] Go to the house you sprayed the tag for tag number three.
house next door and go into the garden facing the road.
Go to the
+-------------------+
| 28.1.3 Glen Park
|---------------------------------------------------------+-------------------+
Flowers:
Total :
1.
[ ]
1
3
Go to the flower bed on the east side of the pond.
+----------------+
| 28.1.4 Temple
|------------------------------------------------------------+----------------+
Flowers:
Total :
1
4
1
5
+------------------------+
| 28.1.6 Verdant Bluffs
|----------------------------------------------------+------------------------+
Flowers:
Total :
1.
[ ]
1
6
To the left of the front door into the observatory.
+------------------+
| 28.1.7 Idlewood
|----------------------------------------------------------+------------------+
Flowers:
Total :
1.
[ ]
1
7
In front of the Xoomer station located by the car wash.
+-------------------+
| 28.1.8 El Corona
|---------------------------------------------------------+-------------------+
Flowers:
Total :
1
8
It is the second
_________________
/ 28.2 Badlands
/_____________________________________________________________
----------------There are six flowers in the Badlands.
+----------------------------+
| 28.2.1 Flint Intersection
|------------------------------------------------+----------------------------+
Flowers:
Total :
1.
[ ]
1
9
In the median on the south side of the overpass.
+----------------------+
| 28.2.2 Flint County
|------------------------------------------------------+----------------------+
Flowers:
Total :
1.
[ ]
4
13
In front of the gas station next to R. S. Haul.
2. [ ] Turn right (north) out of the R. S. Haul and follow the road around.
Take the second road to the right (northeast) and turn right (north) at the
"T"
intersection. Follow this road to the dirt road and make a left (west) turn.
Look at the map and when you get to the area that has two curved white areas
with a green area in the middle, turn left (south). Go up that hill and you
will see the flower.
3. [ ] Go to the southeast corner of Flint County (next to the Los Santos
inlet. Go behind the 69 service station to find the flower.
4. [ ] Between Whetstone and Flint County there is a road with two hairpin
curves in it. One faces south while the other faces north (you used this road
during the Country Endurance race). On the northern hairpin curve is a
flower.
+--------------------+
| 28.2.3 Angel Pine
|--------------------------------------------------------+--------------------+
Flowers:
Total :
1
14
1. [ ] Right across from "Cluckin' Bell" and to the left of "Lovin' a Load".
It is located next to the dumpsters.
___________________
/ 28.3 San Fierro
/___________________________________________________________
------------------There are 11 flowers to be picked.
+-------------------------+
| 28.3.1 Missionary Hill |--------------------------------------------------+-------------------------+
Flowers:
Total :
1. [ ]
corner.
1
15
Enter this road from the west and it will be at the first hairpin
+-----------------------+
| 28.3.2 Foster Valley |----------------------------------------------------+-----------------------+
Flowers:
Total :
1
16
+---------------------+
| 28.3.3 Ocean Flats |------------------------------------------------------+---------------------+
Flowers:
Total :
1
17
1. [ ] Next to the dumpster, in the alley, across from the entrance into the
country club.
+------------------+
| 28.3.4 Hashbury
|-----------------------------------------------------------
+------------------+
Flowers:
Total :
1.
[ ]
1
18
One block south of the Hippy Shopper in front of the war memorial.
+----------------------+
| 28.3.5 Easter Basin
|------------------------------------------------------+----------------------+
Flowers:
Total :
1.
[ ]
2
20
Between the pumps at the Xoomer station (same place you met Toreno).
[ ]
1
21
Eastern part of the crooked road on the hillside.
+---------------------+
| 28.3.7 Santa Flora
|-------------------------------------------------------+---------------------+
Flowers:
Total :
1
22
+-------------------+
| 28.3.8 Palisades
|---------------------------------------------------------+-------------------+
Flowers:
Total :
2
24
[ ]
+------------------------+
[ ]
1
25
Next to the soda machines at the Xoomer station.
_______________
/ 28.4 Desert
/_______________________________________________________________
--------------There are five flowers to get.
+------------------------+
| 28.4.1 Bayside Marina
|----------------------------------------------------+------------------------+
Flowers:
Total :
1
26
1. [ ] Coming out of San Fierro, turn right onto road leading into town. At
the next intersection, turn left (east). The flower is in front of the house
on the left.
+-----------------------+
| 28.4.2 Tierra Robada
|-----------------------------------------------------+-----------------------+
Flowers:
Total :
2
28
1. [ ] Get on the dirt path just west of El Quebrados and go south. After
you crest the hill, go to the first building on your right and go to the
south
side.
2. [ ] Go to the Xoomer station just northeast of El Quebrados.
is in front of the bathrooms on the north side of the station.
The flower
+---------------------+
| 28.4.3 Sherman Dam
|-------------------------------------------------------+---------------------+
Flowers:
Total :
1
29
1
30
_____________________
/ 28.5 Las Venturas
/_________________________________________________________
--------------------There are ten flowers to be collected
+----------------------------------+
| 28.5. 1 Yellow Bell Golf Course
|------------------------------------------+----------------------------------+
Flowers:
Total :
1.
[ ]
1
31
In front of the main sign at the entrance.
+-----------------------+
| 28.5. 2 Prickle Pine
|-----------------------------------------------------+-----------------------+
Flowers:
Total :
1
32
1. [ ] Exit the Yellow Bell Golf Course and turn left and follow the curve
of
the road. Go to the front yard of the second house on the left.
+-----------------------+
| 28.5. 3 Emerald Isle
|-----------------------------------------------------+-----------------------+
Flowers:
Total :
1.
[ ]
1
33
Between the pumps of the Xoomer station north of the parking garage.
+-------------------------------+
| 28.5. 4 Julius Thruway North
|---------------------------------------------+-------------------------------+
Flowers:
Total :
1
34
+-----------------------+
| 28.5. 5 Royal Casino
|-----------------------------------------------------+-----------------------+
Flowers:
Total :
1.
1
35
+---------------------+
| 28.5. 6 Come-A-Lot
|-------------------------------------------------------+---------------------+
Flowers:
Total :
1
36
1
37
In the center of the concrete barrier due east of Come-A-Lot number
+-----------------------+
| 28.5. 8 Las Venturas
|-----------------------------------------------------+-----------------------+
Flowers:
Total :
1
38
1. [ ] In the garden next to the chapel south of Come-A-Lot and also it had
the horseshoe on the roof.
+-------------------------+
| 28.5. 9 Rockshore West
|---------------------------------------------------+-------------------------+
Flowers:
Total :
1
39
1. [ ] From the Last Dime Motel, look east. Turn right then immediately
left. It is the first house on the right in the garden.
+------------------------+
| 28.5.10 Redsands West
|----------------------------------------------------+------------------------+
Flowers:
Total :
1
40
1. [ ] In the garden of the first house due north of the northern end of the
runway (just east of your Safe House).
+================+
| 29. TRIATHLON |
=============================================================
+================+
So, do you think that CJ has got what it takes to take part in a Triathlon?
If
you want to be successful, then CJ needs to be in top shape. This means 0%
(or
close to 0%) fat, 100% muscle mass, 100% Stamina, 100%, and 100%
Cycling Skill.
The Triathlon consists of three parts: The first part involves you swimming
through checkpoints, the second part involves cycling, while the third part
involves a nice, healthy run. You will be competing against eight other
contestants (including the man in the Chicken Outfit) hence the name of these
races is "Beat the Cock!".
There are two Triathlons to compete in. Both are similar in the sequence of
events and being only available on Saturdays and Sundays, but they are
different as to where you must go. The Fisher's Lagoon Triathlon is the
hardest of the two. Be prepared for numb fingers as you show the world the
best of the best.
__________________________
/ 29.1 Santa Maria Beach
/____________________________________________________
-------------------------Location:
Reward :
You start this race on the beach. When the timer expires, get into the water
and start swimming. Make sure you get through those checkpoints but don't
worry if the competition passes you. There are plenty of opportunities to
make
up for lost time. Your swim will take you to just south of the Flint
Intersection.
You will have 25 seconds to get on your bike. Look for the blue cone that
designates the bike you will be taking. You will now take a nice bike ride
through Back O' Beyond, Flint County, Whetstone, Angel Pine, through the
tunnel
under Mount Chiliad. Once you get to the road up Missionary Hill, ditch the
bike (jump off while still riding for momentum) and start running.
Your run will take you up the winding road to the top of Missionary Hill.
Once
you get to the red and white radio transmitter at the top, you have finished
the race.
________________________
/ 29.2 Fisher's Lagoon
/______________________________________________________
-----------------------Location:
Reward :
As with the first race, once the timer expires, the race begins. Be prepared
because your competition is in better shape on this race. Your swim will take
you west to a point south of Montgomery in Muhlholland.
Get out of the water and hop on your bike. This bike trip will be extremely
long and extremely grueling so learn when to conserve energy and when to open
it up. There are a lot of corners that can be cut so use them liberally to
keep a healthy lead over the competition. Your bike tour will include such
areas as Hilltop Farm, Blueberry, Easter Bay Airport, through the heart of San
Fierro, Tierra Robada (southern route), across the dam, Bone County, and
eventually Las Venturas. When you get to the Burger Shot in Redsands West, be
prepared to run.
The run is relatively short. You are just running south down the strip.
you get to the Four Dragons Casino, the race is over.
Once
+===================+
| 30. 2-PLAYER FUN |
==========================================================
+===================+
When you connect the second control, another can join in at specific points to
give the game another dimension.
_____________________________
/ 30.1 Two-Player Runaround
/_________________________________________________
----------------------------CJ gets put with another character. Then they are free to roam the
countryside
causing hate and discontent. The runaround ends when CJ is either killed or
busted. If either event occurs, CJ goes back to where he started the
runaround
with all his original weapons. The icons are red and look like two people
together. They are spread out all over San Andreas. Below are where the
icons
are at and what character choices the second player has. NOTE: Going to the
icon in front of a girlfriends house makes her part of the two-player runaround. You can't change her character and it doesn't count as a date.
+--------------------+
| 30.1.1 Los Santos
|---------------------------------------------------------
+--------------------+
Icon Location
The
Character Choices:
+--------------------+
| 30.1.2 San Fierro
|--------------------------------------------------------+--------------------+
Icon Location
Character Choices:
+----------------+
| 30.1.3 Desert
|------------------------------------------------------------+----------------+
Icon Location
Character Choices:
+----------------------+
| 30.1.4 Las Venturas
|------------------------------------------------------+----------------------+
Icon Location
Character Choices:
Guard,
+------------------+
| 30.1.5 Badlands
|----------------------------------------------------------+------------------+
Icon Location
the
Character Choices:
___________________________
Rampage Type :
You will be on
+--------------------+
| 30.1.2 San Fierro
|--------------------------------------------------------+--------------------+
Icon Location:
In front of garage next to door that you did the Woozie path
from.
Rampage Type :
You will
+----------------+
| 30.1.3 Desert
|------------------------------------------------------------+----------------+
Icon Location:
Rampage Type :
You will be
+----------------------+
| 30.1.4 Las Venturas
|------------------------------------------------------+----------------------+
Icon Location:
horseshoe
Rampage Type :
+------------------+
You will
| 30.1.5 Badlands
|----------------------------------------------------------+------------------+
Icon Location:
One block due south of the hospital and across the street from
Marvin's Restaurant.
Rampage Type :
You will
+=========================+
| 31. UNIQUE STUNT JUMPS |
====================================================
+=========================+
Reward:
$500 per jump for a grand total of $35,000 for all 70 jumps.
Spread out around San Andreas are 70 unique stunt jumps. Almost all jumps can
be performed with the NRG 500. If you can't locate an NRG 500, one always
spawns at the NRG 500 challenge area in Easter Basin (by the import/export
crane).
Some jumps will require fast reflexes due to tight turns and avoiding
obstacles. Be sure to repair your bike regularly (either through a Paint 'n'
Spray or one of your garages) because it will take a beating on some of these
jumps.
The areas are broken up first into the major regions used in the walkthrough.
These regions are further broken down into the subregions within those
regions.
There isn't a precise way I am going on these so they are broken down as
follows:
Los Santos
Badlands 1
Badlands 2
San Fierro
Desert
Las Venturas
___________________
/ 31.1 Los Santos
/___________________________________________________________
------------------Los Santos has a total of 24 jumps spread around the different neighborhoods.
Some tag locations will be used as reference points. If the area of the tag
is
different from the subchapter heading, I will also indicate that. The tag
numbers come from Chapter 15.1, Los Santos Tags.
+---------------------+
| 31.1. 1 East Beach
|-------------------------------------------------------+---------------------+
Jumps:
Total:
2
2
2. [ ] Use the pedestrian crosswalk, by tag number two, to clear the west
wall. It is the brown wall on the western side of the parking lot.
+--------------------------+
| 31.1. 2 East Los Santos
|--------------------------------------------------+--------------------------+
Jumps:
Total:
3
5
1. [ ] On the same block as tag number one. The jump is between the third
and fourth buildings (as you count from north to south). Head west up the
stairs and clear the parking lot and railroad tracks.
2. [ ] Go to the south end of the north-south road divided by the railroad
tracks. There is a pedestrian crosswalk over the tracks. Take the jump north
up the western stairway. You must make it past the block with the church.
3. [ ] Look for the basketball courts across from the orange building with
tag number four. There are a set of stairs on the northern part. Jump west
to
clear the stairs farther to the west.
+-----------------------------------+
| 31.1. 3 Muhlholland Intersection
|-----------------------------------------+-----------------------------------+
Jumps:
Total:
3
8
[ ]
+-------------------+
| 31.1. 4 Vinewood
|---------------------------------------------------------+-------------------+
Jumps:
Total:
1
9
1. [ ] Get on the road two blocks south of the Paint 'n' Spray in Temple.
Take this wide road west. At the end of the road is the jump. You must clear
the building and land on the next wide road to the west.
+-----------------+
| 31.1. 5 Market
|-----------------------------------------------------------+-----------------+
Jumps:
Total:
1
10
1. [ ] On the block west of tag number two. There is a small alley between
that block and the studio with a set of stairs. Use the stairs to clear the
building and land on the street to the east.
+-------------------+
| 31.1. 6 Commerce
|---------------------------------------------------------+-------------------+
Jumps:
Total:
1
11
1. [ ] Enter the ditch in the same place Big Smoke did in Chapter 7.3.4,
Just
Business: Mission 4. Go all the way south and turn around. Pass where you
entered the ditch and you will see a ramp to your left. Use it to clear the
highway north of you.
+-------------------+
| 31.1. 7 Idlewood
|---------------------------------------------------------+-------------------+
Jumps:
Total:
1
12
1. [ ] Get to where the railroad tracks divide the road (just in front of
the
apartments you visited in Chapter 7.2.2, Cleaning the Hood: Mission 2). Turn
south on the railroad tracks. You will see a bridge spanning the drainage
ditch. On the left, middle, and right parts is a raised steel railing. You
will need to use the middle one to jump to the street to the south. Run the
railroad tracks south and quickly turn to the railing to avoid the tree and
make the jump.
+--------------------+
| 31.1. 8 El Corona
|--------------------------------------------------------+--------------------+
Jumps:
Total:
1
13
1. [ ] Just east of Unity Station and north of where you got the Slamvan.
Use the ramp going east to get on top of the roof of the next platform.
+----------------------+
| 31.1. 9 Ocean Docks
|------------------------------------------------------+----------------------+
Jumps:
Total:
5
18
As number three but use the stairs to the south to jump onto the
5. [ ] Due east of tag number one across the water. Follow the road around.
You will have to jump the building on the western part of this area.
+-----------------------------------+
| 31.1.10 Los Santos International
|-----------------------------------------+-----------------------------------+
Jumps:
Total:
3
21
Total:
22
1. [ ] Just west of tag number one. Use the brown stairs going north and
just to the left of the food court. Jump to the other roof.
+----------------------------+
| 31.1.12 Santa Maria Beach
|------------------------------------------------+----------------------------+
Jumps:
Total:
1.
[ ]
1
23
Go up the stairs to the right of tag number 2.
+----------------+
| 31.1.13 Rodeo
|------------------------------------------------------------+----------------+
Jumps:
Total:
1
24
1. [ ] Jump off the ridge just to the right of the road leading onto Santa
Maria Pier. This will put you on the freeway to Foster Valley.
___________________
/ 31.2 Badlands 1
/___________________________________________________________
------------------There are a total of three jumps in this area and they are all around Angel
Pine and the beach south of Angel Pine.
+-------------------------+
| 31.2.1 Angel Pine Area
|---------------------------------------------------+-------------------------+
Jumps:
Total:
3
27
------------------San Fierro has a total of 15 jumps spread around the different neighborhoods.
Some photograph locations will be used as reference points. If the area of
the photograph is different from the subchapter heading, I will also indicate
that. The photograph numbers come from Chapter 15.2, San Fierro Photographs.
+------------------------+
| 31.3. 1 Foster Valley
|----------------------------------------------------+------------------------+
Jumps:
Total:
1
28
Use
+-------------------------------+
| 31.3. 2 Easter Basin Airport
|---------------------------------------------+-------------------------------+
Jumps:
Total:
2
30
1. [ ] Use the ramp right across from the runway marker <- B \ B2 sign.
will be jumping northwest onto the pier for import/exports.
2. [ ] Northwest of the walkway across the entrance to the terminals.
jump is west onto the road to the west.
You
This
+------------------+
| 31.3. 3 Doherty
|----------------------------------------------------------+------------------+
Jumps:
Total:
3
33
+-----------------------+
| 31.3. 4 Juniper Hill
|-----------------------------------------------------+-----------------------+
Jumps:
Total:
1
34
1. [ ] This jump is located one block west of an alley which is located one
block west of your Safe House in Chinatown. Jump east into the alley.
+----------------------+
| 31.3. 5 Santa Flora
|------------------------------------------------------+----------------------+
Jumps:
Total:
1
35
+-------------------------+
| 31.3. 6 Calton Heights
|---------------------------------------------------+-------------------------+
Jumps:
Total:
1
36
1. [ ] Use the wooden stairs (across street from your Safe House at the top
of the crooked road) to jump east on the road below.
+--------------------+
| 31.3. 7 Financial
|--------------------------------------------------------+--------------------+
Jumps:
Total:
1
37
1. [ ] From the Calton Heights Safe House, go east down the crooked road.
Go
through three intersections. At the fourth, turn left (north). When you get
to the next road on your left, look right for some stairs. Use them to jump
on
the building to the east.
+-------------------+
| 31.3. 8 Downtown
|---------------------------------------------------------+-------------------+
Jumps:
Total:
1
38
1. [ ] From Financial #1, go one block north, then turn left (west). The
jump is between Michelle's Garage and the road west of it. Land on the roof
to
the north.
+-------------------------+
| 31.3. 9 Juniper Hollow
|---------------------------------------------------+-------------------------+
Jumps:
Total:
2
40
1
41
1. [ ] Use the ramp just to the left (west) of Katie's house to land on the
road below. Use the road that runs south of Katie's house to build up speed.
+----------------------+
| 31.3.11 Gant Bridge
|------------------------------------------------------+----------------------+
Jumps:
Total:
1
42
1. [ ] You will be sacrificing your bike on this jump. Go to the top of the
scaffolding by Jizzy's place. When you get to the long run facing north, this
is your jump into the water.
_______________
/ 31.4 Desert
/_______________________________________________________________
--------------There are five jumps in the desert that are clustered in three areas.
+------------------------+
| 31.4.1 Valle Ocultado
|----------------------------------------------------+------------------------+
Jumps:
Total:
1
43
1. [ ] Near where you found the oyster. The jump is located on the
northeast
wall of the boathouse. Going into the water will still count the jump.
+------------------------+
| 31.4.2 Arco del Oeste
|----------------------------------------------------+------------------------+
Jumps:
Total:
1
44
2
46
1. [ ] Go on the northern road after you cross the reservoir. When you get
to the big chicken (with "Pecker's Feed and Seed" on it), turn left (north) on
the road just west of the chicken. The ramp is due west of the chicken on the
next block. Use it to clear the chicken.
2. [ ] Before you turn left at #1, look right for the building. On the left
side are a small set of stairs. Use them to jump to the road to the south.
+-------------------------+
| 31.4.4 Verdant Meadows
|---------------------------------------------------+-------------------------+
Jumps:
Total:
1
47
1. [ ] Go to the first plane on the right side as you approach from the
west.
Use the wing stuck in the ground to jump over the plane to the northeast.
_____________________
/ 31.5 Las Venturas
/_________________________________________________________
--------------------Las Venturas has a total of 12 jumps spread around the different
neighborhoods.
Some horseshoe locations will be used as reference points. If the area of the
horseshoe is different from the subchapter heading, I will also indicate that.
The tag numbers come from Chapter 15.3, Las Venturas Horseshoes.
+------------------------------+
| 31.5.1 Julius Thruway North
|----------------------------------------------+------------------------------+
Jumps:
Total:
1
48
1. [ ] From your Safe House in Prickle Pine, go to the end of the road and
turn right (east) and follow it to the end. At the apartment complex, there
is
a ramp on the east wall. Use it to jump over the wall and the road to the
west
to land on the freeway.
+-----------------------+
| 31.5.2 Redsands West
|-----------------------------------------------------+-----------------------+
Jumps:
Total:
2
50
1. [ ] Jump is located by the containers you got horseshoe number one from.
Jump north onto the westbound lane of the freeway.
2. [ ] Located two blocks north of the airport runway. Jump north to
building ledge across the street. The jump is located in an apartment complex
where you have to enter from the south. Use the road running north from the
runway to gain speed.
+----------------------+
| 31.5.3 Emerald Isle
|------------------------------------------------------+----------------------+
Jumps:
Total:
5
55
1. [ ] Go to the north side of the parking garage. Enter the garage and go
all the way to the top level (level 10). The jump goes south toward the
Souvenir Shop.
2.
[ ]
[ ]
Do the same as #3 except drop off onto the ledge on the north side.
1
56
1. [ ] Just north of the Safe House. Jump west onto the northbound lane of
the freeway. The jump is located on the west wall in the apartment complex.
+---------------------+
| 31.5.5 Camel's Toe
|-------------------------------------------------------+---------------------+
Jumps:
Total:
2
58
Use them as
2. [ ] As #1 except use the eastern steps as a ramp to jump east onto the
Pawn Shop.
+-----------------------------------+
| 31.5.6 Randolf Industrial Estate
|-----------------------------------------+-----------------------------------+
Jumps:
Total:
1
59
1. [ ] Go to the northeast corner of the park and use the ramp to jump over
the wall and onto the street to the north.
___________________
/ 31.6 Badlands 2
/___________________________________________________________
------------------There are a total of 11 jumps you must perform in this area. Two of the jumps
were already accomplished during the missions in the Badlands. These will be
indicated on the jump.
+------------------------+
| 31.6.1 Palomino Creek
|----------------------------------------------------+------------------------+
Jumps:
Total:
1.
[ ]
2
61
Jump over the broken bridge west of Palomino Creek into Red County.
2. [ ] Jump over the broken bridge west of Palomino Creek from Red County
into the town. This was accomplished in Chapter 8.2.6, Local Liquor Store:
Mission 6.
+---------------------------------+
| 31.6.2 Montgomery Intersection
|-------------------------------------------+---------------------------------+
Jumps:
Total:
1
62
1. [ ] Go to the middle of the entrance and exit ramps west of the freeway.
To the west you will see a dirt mound. Use it to jump to the highway beyond.
+-------------------------+
| 31.6.3 Blueberry Acres
|---------------------------------------------------+-------------------------+
Jumps:
Total:
2
64
1. [ ] Enter Blueberry Acres from the south. Pass through the first barn
and
build up speed to hit the ramp before the second barn to clear it. You may
have accomplished this both during the Badlands "A" Race and Chapter 8.4.2, Wu
Zi Mu: Mission 2.
2. [ ] This jump is in the barn just to the right of #1.
the barn.
+-------------------+
| 31.6.4 Blueberry
|---------------------------------------------------------+-------------------+
Jumps:
Total:
3
67
1. [ ] Head to the southwest corner of Blueberry (across street from AmmuNation). Go up the stairs on the left side of the building across the street
heading east. Clear the building and hit the road beyond.
2. [ ] Go to the truck park southwest of Blueberry.
northwest side and jump over the semi-trailer.
3. [ ] As #2 but use the ramp on the southeast side to jump over the semitrailer.
+--------------------+
| 31.6.5 Panoptican
|--------------------------------------------------------+--------------------+
Jumps:
Total:
1
68
1
69
1. [ ] At the end of the "T" intersection of the road just south of the
Panoptican is a dirt mound. Use this to jump into the Easter Bay Airport.
+-------------------+
| 31.6.7 Dillimore
|---------------------------------------------------------+-------------------+
Jumps:
Total:
1
70
1. [ ] Located in north Dillimore and just to the right of the Paint 'n'
Spray. The jump is located between Big Mike's Auto and the Cash Store. Jump
south to the road beyond the wall.
***************
******************************** U N I T V
**********************************
***************
This is basically "everything else" in the game.
and the few things that aren't really are minor.
+=================+
| 32. BUSINESSES |
============================================================
+=================+
This covers two major businesses in San Andreas:
Sprays.
_____________
/ 32.1 Food
/_________________________________________________________________
------------CJ requires food to survive.
eventually "buy the farm". The game is good at telling you when it is time to
eat. Of course, eating can have its drawbacks depending on what you stuff
CJ's
face with. There are three major fast-food places in San Andreas. Any food,
except salads, contributes to CJ's Fat Stat (see Chapter 36. 4 for details of
messages). Calories from food translate directly into either fat or health.
+---------------------+
| 32.1.1 Burger Shot
|-------------------------------------------------------+---------------------+
Burger shot offers just what the name implies: Burgers. They also have a
salad for the healthy minded individual. Foods offered are:
Moo Kid's Meal:
For only two dollars you can grab this meal with 20 calories
of fat.
Beef Tower
Meat Stack
Salad Meal
For the all-out eater. Ten dollars will get you this and 70
calories of fat.
If health is your goal, then five dollars will get you 40
calories toward your health.
Look for the "Burger" icon on the map for the closest location.
+-----------------------+
| 32.1.2 Cluckin' Bell
|-----------------------------------------------------+-----------------------+
You've heard the commercials, now experience the meal. If "yard bird" isn't
your game, they also serve a mean salad. Foods offered are:
Cluckin' Little Meal:
For the low price of six dollars, you get to suck down
40 calories of fat.
The meal PETA hates you for. Pay ten dollars and walk
away satiated with 70 calories of fat.
Salad Meal
Yep, for you rabbits out there. Ten dollars will give
you 40 calories for a healthful outlook.
Look for the "Chicken Head" icon on the map for the closest location.
+--------------------------------+
| 32.1.3 Well Stacked Pizza Co.
|--------------------------------------------+--------------------------------+
If loads of grease and cheese are what you fancy, then go no further then this
establishment. Of course, they have a salad for those who don't have a
"pizza"
taste.
Buster
of
Double D-Luxe:
Full Rack
Become the human vacuum cleaner by plunking down ten bucks and
get the added benefit of 70 calories of fat.
Salad Meal
Look for the "Pizza Slice" icon on the map for the closest location.
________________________
/ 32.2 Paint 'n' Spray
/______________________________________________________
-----------------------If your car is badly battered up or you have the law after you, the Paint 'n'
Spray can make things right again. For the low price of $100, you get a new
paint job and engine. What a deal. Just remember, if you have a custom paint
job, it will be wiped out by going into a Paint 'n' Spray.
There are Paint 'n' Sprays all over San Andreas.
Can"
icon on the map.
______________________________________________________________________________
_
glenJammin wrote:
I found a Pay n' Spray in Las Venturas that isn't labeled on the map (or even
the mini-map). In LV, the 'Royal Casino' area, just west of the church (where
a horseshoe was on top of), another way to say it is: from the black pyramid,
go one block north to the multi-story car garage, it's on the block east of
the
garage. The Pay 'n' Spray is light brown with a reddish lining on the roof,
and has powerlines above it (it also has a big sign for 'Pay n' Spray). The
opening to the garage faces to the south, so you are facing north when you
drive in. This is also unique in that the camera is brought in with the car
for the painting.
+=======================+
| 33. CAR MODIFICATION |
======================================================
+=======================+
There are times when you want to improve the look of your ride or add new
features that didn't exist before. Look no further then the car modification
garages that dot the San Andreas area. Depending on what type of car you have
will determine what features you can improve or add on.
Discussed below are the three primary places that do car modifications. These
places are: Loco Low Company, Wheel Arch Angels, and Transfender. Loco Low
Company and Wheel Arch Angels only do specific cars while Transfender will
modify many different cars that the other two companies don't handle.
Before going into what the specific companies handle and what modifications
they make, it is first a good idea to go over what all the companies will do.
Below is a chart of what all companies will install on a vehicle (vehicles
that
are allowed to be modified). Depending on what company you go to, the tire
selection will probably be different. This will be annotated accordingly with
a L for Loc Low Company, W for Wheel Arch Angels, and T for Transfender.
+--------------+-------+----------------+---------+
| ITEM
| COST | CLASSIFICATION | COMPANY |
+--------------+-------+----------------+---------+
+--------------+-------+----------------+---------+
| CUTTER
| $1030 | TIRE
| L W
|
+--------------+-------+----------------+---------+
| RIMSHINE
| $980 | TIRE
| L W
|
+--------------+-------+----------------+---------+
| CLASSIC
| $1620 | TIRE
| L W
|
+--------------+-------+----------------+---------+
| DOLLAR
| $1560 | TIRE
| L W
|
+--------------+-------+----------------+---------+
| IMPORT
| $820 | TIRE
| W T
|
+--------------+-------+----------------+---------+
| ATOMIC
| $770 | TIRE
| W T
|
+--------------+-------+----------------+---------+
| MEGA
| $1030 | TIRE
| W T
|
+--------------+-------+----------------+---------+
| GROVE
| $1230 | TIRE
| W T
|
+--------------+-------+----------------+---------+
| SWITCH
| $900 | TIRE
| W
|
+--------------+-------+----------------+---------+
| SHADOW
| $1100 | TIRE
| W
|
+--------------+-------+----------------+---------+
| TWIST
| $1200 | TIRE
| L T
|
+--------------+-------+----------------+---------+
| WIRES
| $1560 | TIRE
| L T
|
+--------------+-------+----------------+---------+
| TRANCE
| $1350 | TIRE
| L
|
+--------------+-------+----------------+---------+
| OFF ROAD
| $1000 | TIRE
| T
|
+--------------+-------+----------------+---------+
| AHAB
| $1000 | TIRE
| T
|
+--------------+-------+----------------+---------+
| VIRTUAL
| $620 | TIRE
| L T
|
+--------------+-------+----------------+---------+
| ACCESS
| $1140 | TIRE
| L T
|
+--------------+-------+----------------+---------+
| BASS BOOST
| $100 | STEREO
| L W T |
+--------------+-------+----------------+---------+
| HYDRAULICS
| $1500 | SUSPENSION
| L W T |
+--------------+-------+----------------+---------+
| NITROUS X 2 | $200 | PERFORMANCE
| L W T |
+--------------+-------+----------------+---------+
| NITROUS X 5 | $500 | PERFORMANCE
| L W T |
+--------------+-------+----------------+---------+
| NITROUS X 10 | $1000 | PERFORMANCE
| L W T |
+--------------+-------+----------------+---------+
In addition to the above, all cars can be a different color. For the small
cost of $150, you can change the body color, interior color, any markings on
the selected vehicle, etc. Some cars only allow you to change the body color
while others allow you to do more. For each additional color scheme, it costs
$150. WARNING: Going to a Paint 'n' Spray will destroy any custom painting
you have done to your vehicle.
Below are listed the car modification companies, what services are offered,
what cars they service, costs of those modifications, and any other pertinent
information. The above chart will be referred to as STANDARD MODIFICATIONS
and any changes will be reflected in the text of cars below.
_________________________
/ 33.1 Loco Low Company
/_____________________________________________________
------------------------Location:
Any item marked with an asterisk (*) will have the cost shown on the
chart.
<< ROOF >>
+----+------------------+-------+
| # | MODIFICATION
| COST |
+----+------------------+-------+
+----+------------------+-------+
| 1 | VINYL HARDTOP
| $3340 |
+----+------------------+-------+
| 2 | CONVERTIBLE ROOF | $3250 |
+----+------------------+-------+
| 3 | HARDTOP
| $3380 |
+----+------------------+-------+
| 4 | SOFTTOP
| $3290 |
+----+------------------+-------+
| 5 | ROOF 1
| $3000 |
+----+------------------+-------+
| 6 | ROOF 2
| $2000 |
+----+------------------+-------+
<< FRONT BUMPER >>
+----+------------------+-------+
| # | MODIFICATION
| COST |
+----+------------------+-------+
+----+------------------+-------+
| 7 | CHROMER BUMPER
|
*
|
+----+------------------+-------+
| 8 | SLAMMIN BUMPER
|
*
|
+----+------------------+-------+
<< REAR BUMPER >>
+-----+------------------+-------+
| # | MODIFICATION
| COST |
+-----+------------------+-------+
+-----+------------------+-------+
| 9 | BLADE REAR BUMPER | $2150 |
+-----+------------------+-------+
| 10 | CHROMER BUMPER
|
*
|
+-----+------------------+-------+
| 11 | SLAMMIN BUMPER
|
*
|
+-----+------------------+-------+
<< EXHAUST >>
+----+------------------+-------+
| # | MODIFICATION
| COST |
+----+------------------+-------+
+----+------------------+-------+
| 12 | CHROMER
|
*
|
+----+------------------+-------+
| 13 | SLAMMIN
|
*
|
+----+------------------+-------+
<< SIDE SKIRTS >>
+----+-----------------------+-------+
| # | MODIFICATION
| COST |
+----+-----------------------+-------+
+----+-----------------------+-------+
| 14 | WING
| $800 |
+----+-----------------------+-------+
| 15 | CHROME STRIPS
|
*
|
+----+-----------------------+-------+
| 16 | CHROME ARCHES (FLAME) | $780 |
+----+-----------------------+-------+
| 17 | CHROME ARCHES (COVER) | $780 |
+----+-----------------------+-------+
| 18 | CHROME TRIM
| $780 |
+----+-----------------------+-------+
| 19 | WHEELCOVERS
| $940 |
+----+-----------------------+-------+
This company works exclusively on Street Racers. The following cars classify
as Street Racers in this game: Elegy, Flash, Jester, Stratum, Sultan, and
Uranus.
The modifications offered are as follows (NOTE: Numbers preceding the
modification will be used on the car chart later in this sub-chapter).
+---------------------------------------------+
| 33.2.1 Street Racer Possible Modifications
|-------------------------------+---------------------------------------------+
NOTE: Any item marked with an asterisk (*) will have the cost shown on the
car
chart.
<< ROOF >>
+----+------------------+-------+
| # | MODIFICATION
| COST |
+----+------------------+-------+
+----+------------------+-------+
| 1 | ALIEN ROOF VENT |
*
|
+----+------------------+-------+
| 2 | X-FLOW ROOF VENT |
*
|
+----+------------------+-------+
<< FRONT BUMPER >>
+----+------------------+-------+
| # | MODIFICATION
| COST |
+----+------------------+-------+
+----+------------------+-------+
| 3 | ALIEN
|
*
|
+----+------------------+-------+
| 4 | X-FLOW
|
*
|
+----+------------------+-------+
<< REAR BUMPER >>
+----+------------------+-------+
| # | MODIFICATION
| COST |
+----+------------------+-------+
+----+------------------+-------+
| 5 | ALIEN
|
*
|
+----+------------------+-------+
| 6 | X-FLOW
|
*
|
+----+------------------+-------+
<< EXHAUSTS >>
+----+------------------+-------+
| # | MODIFICATION
| COST |
+----+------------------+-------+
+----+------------------+-------+
| 7 | ALIEN
|
*
|
+----+------------------+-------+
| 8 | X-FLOW
|
*
|
+----+------------------+-------+
<< SPOILERS >>
+----+------------------+-------+
| # | MODIFICATION
| COST |
+----+------------------+-------+
+----+------------------+-------+
| 9 | ALIEN
|
*
|
+----+------------------+-------+
| 10 | X-FLOW
|
*
|
+----+------------------+-------+
<< SIDE SKIRTS >>
+----+------------------+-------+
| # | MODIFICATION
| COST |
+----+------------------+-------+
+----+------------------+-------+
| 11 | ALIEN
|
*
|
+----+------------------+-------+
| 12 | X-FLOW
|
*
|
+----+------------------+-------+
+-----------------------------------+
| 33.2.2 Street Racer Modification
|-----------------------------------------+-----------------------------------+
Below is the chart of cars and possible modifications to each car. Use the
numbers from the preceding subchapter to see what modifications (if any) can
be done to your Street Racer. For those items asterisked above, the item
number will be followed by the cost in parentheses.
+-----------+----------------------------------------------------------------+
| CAR
| POSSIBLE MODIFICATIONS
|
+-----------+----------------------------------------------------------------+
+-----------+----------------------------------------------------------------+
| ELEGY
| 1($190), 2($150), 3($990), 4($900), 5($1000), 6($890), 7($790),
|
|
| 8($690), 9($600), 10($490), 11($500), 12($390)
|
+-----------+----------------------------------------------------------------+
| FLASH
| 1($210), 2($130), 3($1200), 4($910), 5($1090), 6($840),
|
|
| 7($710), 8($510), 9($810), 10($620), 11($670), 12($530)
|
+-----------+----------------------------------------------------------------+
| JESTER
| 1($250), 2($200), 3($1050), 4($950), 5($1050), 6($950),
|
|
| 7($850), 8($750), 9($650), 10($550), 11($550), 12($450)
|
+-----------+----------------------------------------------------------------+
| STRATUM
| 1($230), 2($180), 3($1030), 4($930), 5($1030), 6($920),
|
|
| 7($830), 8($720), 9($620), 10($530), 11($520), 12($430)
|
+-----------+----------------------------------------------------------------+
| SULTAN
| 1($170), 2($120), 3($970), 4($880), 5($980), 6($870), 7($770),
|
|
| 8($680), 9($580), 10($470), 11($480), 12($370)
|
+-----------+----------------------------------------------------------------+
| URANUS
| 1($150), 2($100), 3($950), 4($850), 5($950), 6($850), 7($750),
|
|
| 8($650), 9($550), 10($450), 11($450), 12($350)
|
+-----------+----------------------------------------------------------------+
____________________
/ 33.3 Transfender
/__________________________________________________________
-------------------Locations:
This company works on many regular cars not classified as Lowriders or Street
Racers. There are 64 different cars that a Transfender can modify. These
modifications range from the simple STANDARD FEATURES to more elaborate
changes or additions.
The modifications offered are as follows (NOTE: Numbers preceding the
modification will be used on the car chart later in this sub-chapter).
+--------------------------------------------+
| 33.3.1 Regular Car Possible Modifications
|--------------------------------+--------------------------------------------+
<< ROOF >>
+----+------------------+-------+
| # | MODIFICATION
| COST |
+----+------------------+-------+
+----+------------------+-------+
| 1 | ROOF SCOOP
|
$80 |
+----+------------------+-------+
<< HOOD VENTS >>
+----+------------------+-------+
| # | MODIFICATION
| COST |
+----+------------------+-------+
+----+------------------+-------+
| 2 | OVAL
| $150 |
+----+------------------+-------+
| 3 | SQUARE
| $100 |
+----+------------------+-------+
<< RACING SCOOPS >>
+----+------------------+-------+
| # | MODIFICATION
| COST |
+----+------------------+-------+
+----+------------------+-------+
| 4 | FURY
| $150 |
+----+------------------+-------+
| 5 | CHAMP
| $100 |
+----+------------------+-------+
| 6 | WORX
| $250 |
+----+------------------+-------+
| 7 | HOOD
| $220 |
+----+------------------+-------+
<< SPOILERS >>
+----+------------------+-------+
| # | MODIFICATION
| COST |
+----+------------------+-------+
+----+------------------+-------+
| 8 | WIN
| $550 |
+----+------------------+-------+
| 9 | CHAMP
| $400 |
+----+------------------+-------+
| 10 | DRAG
| $200 |
+----+------------------+-------+
| 11 | FURY
| $350 |
+----+------------------+-------+
| 12 | RACE
| $500 |
+----+------------------+-------+
| 13 | WORX
| $200 |
+----+------------------+-------+
| 14 | ALPHA
| $250 |
+----+------------------+-------+
| 15 | PRO
| $400 |
+----+------------------+-------+
<< EXHAUSTS >>
+----+------------------+-------+
| # | MODIFICATION
| COST |
+----+------------------+-------+
+----+------------------+-------+
| 16 | LARGE
| $250 |
+----+------------------+-------+
| 17 | MEDIUM
| $200 |
+----+------------------+-------+
| 18 | SMALL
| $150 |
+----+------------------+-------+
| 19 | TWIN
| $300 |
+----+------------------+-------+
| 20 | UPSWEPT
| $350 |
+----+------------------+-------+
<< FOG LAMPS >>
+----+------------------+-------+
| # | MODIFICATION
| COST |
+----+------------------+-------+
+----+------------------+-------+
| 21 | ROUND
| $100 |
+----+------------------+-------+
| 22 | SQUARE
|
$50 |
+----+------------------+-------+
<< SKIRT >>
+----+------------------+-------+
| # | MODIFICATION
| COST |
+----+------------------+-------+
+----+------------------+-------+
| 23 | REAR
| $500 |
+----+------------------+-------+
+----------------------------------+
| 33.3.2 Regular Car Modification
|------------------------------------------+----------------------------------+
Below is the chart of cars and possible modifications to each car. Use the
numbers from the preceding subchapter to see what modifications (if any) can
be done to your car.
+----------------+----------------------------------------------------+
| CAR
| POSSIBLE MODIFICATIONS
|
+----------------+----------------------------------------------------+
+----------------+----------------------------------------------------+
| ADMIRAL
| STANDARD MODIFICATIONS
|
+----------------+----------------------------------------------------+
| ALPHA
| STANDARD MODIFICATIONS
|
+----------------+----------------------------------------------------+
| BANSHEE
| STANDARD MODIFICATIONS
|
+----------------+----------------------------------------------------+
| BLISTA COMPACT | 1, 2, 7, 8, 10, 11, 14, 16, 19, 23
|
+----------------+----------------------------------------------------+
| BOBCAT
| 16, 17, 19, 21, 23
|
+----------------+----------------------------------------------------+
| BRAVURA
| 1, 2, 3, 4, 5, 8, 14, 16, 19, 21, 23
|
+----------------+----------------------------------------------------+
| BUCCHANEER
| 1, 2, 3, 4, 8, 11, 14, 16, 20, 21, 23
|
+----------------+----------------------------------------------------+
| BUFFALO
| STANDARD MODIFICATIONS
|
+----------------+----------------------------------------------------+
| BULLET
| STANDARD MODIFICATIONS
|
+----------------+----------------------------------------------------+
| CABBIE
| STANDARD MODIFICATIONS
|
+----------------+----------------------------------------------------+
| CADRONA
| 8, 9, 12, 16, 17, 20, 23
|
+----------------+----------------------------------------------------+
| CHEETAH
| 8, 11, 14, 19, 20, 23
|
+----------------+----------------------------------------------------+
| CLOVER
| 3, 9, 12, 16, 17, 19, 20
|
+----------------+----------------------------------------------------+
| CLUB
| 1, 3, 4, 5, 13, 15, 16, 20, 21, 22, 23
|
+----------------+----------------------------------------------------+
| COMET
| STANDARD MODIFICATIONS
|
+----------------+----------------------------------------------------+
| ELEGANT
| STANDARD MODIFICATIONS
|
+----------------+----------------------------------------------------+
| EMPEROR
| 1, 2, 3, 8, 11, 15, 16, 19, 20, 21, 23
|
+----------------+----------------------------------------------------+
| ESPERANTO
| STANDARD MODIFICATIONS
|
+----------------+----------------------------------------------------+
| EUROS
| STANDARD MODIFICATIONS
|
+----------------+----------------------------------------------------+
| FELTZER
| STANDARD MODIFICATIONS
|
+----------------+----------------------------------------------------+
| FORTUNE
| STANDARD MODIFICATIONS
|
+----------------+----------------------------------------------------+
| GLENDALE
| STANDARD MODIFICATIONS
|
+----------------+----------------------------------------------------+
| GREENWOOD
| 1, 4, 5, 13, 15
|
+----------------+----------------------------------------------------+
| HERMES
| STANDARD MODIFICATIONS
|
+----------------+----------------------------------------------------+
| HUNTLEY
| STANDARD MODIFICATIONS
|
+----------------+----------------------------------------------------+
| HUSTLER
| STANDARD MODIFICATIONS
|
+----------------+----------------------------------------------------+
| INFERNUS
| STANDARD MODIFICATIONS
|
+----------------+----------------------------------------------------+
| INTRUDER
| 1, 2, 3, 5, 8, 10, 11, 19, 20, 22, 23
|
+----------------+----------------------------------------------------+
| LANDSTALKER
| 16, 17, 19, 20, 21, 22
|
+----------------+----------------------------------------------------+
| MAJESTIC
| 2, 3, 10, 11, 13, 15, 16, 19, 20, 23
|
+----------------+----------------------------------------------------+
| MANANA
| 8, 11, 14, 16, 17, 19, 21, 22, 23
|
+----------------+----------------------------------------------------+
| MERIT
| 1, 4, 10, 11, 13, 14, 16, 17, 19, 20
|
+----------------+----------------------------------------------------+
| MESA
| 16, 17, 19, 21, 22
|
+----------------+----------------------------------------------------+
| MOONBEAM
| 1, 10, 13, 16, 17
|
+----------------+----------------------------------------------------+
| NEBULA
| 5, 10, 12, 13, 15, 16, 17, 19, 20, 23
|
+----------------+----------------------------------------------------+
| OCEANIC
| STANDARD MODIFICATIONS
|
+----------------+----------------------------------------------------+
| PERENNIAL
| 10, 13, 15, 16, 17, 19, 21, 23
|
+----------------+----------------------------------------------------+
| PHOENIX
| 1, 2, 3, 8, 11, 16, 19, 20, 22, 23
|
+----------------+----------------------------------------------------+
| PICADOR
| 1, 4, 5, 16, 18, 20, 21, 23
|
+----------------+----------------------------------------------------+
| PREMIER
| 1, 4, 5, 8, 14, 17, 19
|
+----------------+----------------------------------------------------+
| PREVION
| 1, 8, 14, 16, 17, 18, 19, 21, 23
|
+----------------+----------------------------------------------------+
| PRIMO
| 2, 13, 14, 15, 16, 17, 19, 20
|
+----------------+----------------------------------------------------+
| RANCHER
| 1, 4, 5, 10, 13, 15, 16, 19, 20, 21, 22
|
+----------------+----------------------------------------------------+
| REGINA
| STANDARD MODIFICATIONS
|
+----------------+----------------------------------------------------+
| ROMERO
| STANDARD MODIFICATIONS
|
+----------------+----------------------------------------------------+
| SABRE
| STANDARD MODIFICATIONS
|
+----------------+----------------------------------------------------+
| SENTINEL
| 8, 9, 11, 15, 16, 17, 19, 20
|
+----------------+----------------------------------------------------+
| SOLAIR
| STANDARD MODIFICATIONS
|
+----------------+----------------------------------------------------+
| STAFFORD
| 1, 8, 11, 16, 20, 23
|
+----------------+----------------------------------------------------+
| STALLION
| 2, 3, 8, 11, 14, 21, 23
|
+----------------+----------------------------------------------------+
| STRETCH
| NITROUS X 2 ONLY PLUS OTHER STANDARD MODIFICATIONS |
+----------------+----------------------------------------------------+
| SUNRISE
| 1, 2, 3, 4, 5, 8, 11, 14, 16, 19, 20
|
+----------------+----------------------------------------------------+
| SUPER GT
| NITROUS X 2 ONLY PLUS OTHER STANDARD MODIFICATIONS |
+----------------+----------------------------------------------------+
| TAHOMA
| STANDARD MODIFICATIONS
|
+----------------+----------------------------------------------------+
| TAMPA
| 2, 3, 6, 7, 8, 11, 14, 16, 19, 20, 23
|
+----------------+----------------------------------------------------+
| TAXI
| 4, 5, 8, 14, 17, 19
|
+----------------+----------------------------------------------------+
| TURISMO
| STANDARD MODIFICATIONS
|
+----------------+----------------------------------------------------+
| VINCENT
| 1, 2, 3, 5, 8, 11, 16, 19, 20, 22, 23
|
+----------------+----------------------------------------------------+
| VIRGO
| 2, 3, 9, 11, 14, 16, 17, 19, 20, 23
|
+----------------+----------------------------------------------------+
| WALTON
| 4, 5, 6, 16, 17, 18, 21, 22
|
+----------------+----------------------------------------------------+
| WASHINGTON
| 9, 11, 13, 15, 16, 17, 19, 20
|
+----------------+----------------------------------------------------+
| WILLARD
| 1, 6, 7, 8, 11, 14, 16, 19, 20, 23
|
+----------------+----------------------------------------------------+
| WINDSOR
| STANDARD MODIFICATIONS
|
+----------------+----------------------------------------------------+
| ZR 350
| 1, 16, 17, 19, 20, 23
|
+----------------+----------------------------------------------------+
+================+
| 34. CJ'S LOOK |
=============================================================
+================+
Sex Appeal and Respect make the world go 'round in GTA: SA. Without a
liberal
portion of either, CJ will be on his own. There are a few things one can do
to
ensure that CJ is at his best. First are the threads CJ wears. They
contribute directly to both Sex Appeal and Respect. He doesn't necessarily
have to wear his gang colors, but he does need to wear clothes that show he is
in charge. Second is the haircut CJ gets. It is the trademark that will make
CJ stand out plus it also contributes to Sex Appeal and Respect. Last are any
identifying marks on his body. These are an indication of his status in San
Andreas and they also serve as his signature as well.
Each of the businesses discussed below help, in some way, CJ to ensure that
his
mark is left on society. It all depends on how much you want to spend to make
CJ look good. These businesses are spread throughout San Andreas and are
represented by icons on the map for easy finding.
_________________
/ 34.1 Clothing
/_____________________________________________________________
----------------Clothing can make a big impact on CJ's Respect and Sex Appeal Stats.
Depending
on how you mix and match can go a long way to give CJ a "leg up". There are
six different clothing stores spread out in 17 locations around San Andreas.
Stores can be identified by the "T-Shirt" icon. Each clothing store in the
same chain will carry the same items regardless of where you go. I have also
added an "Other" category for those items you get from taking, borrowing, or
as
a gift from a girlfriend.
Each store will be discussed with locations and the items they have for sale
for what part of the body. This will be followed by the Respect and Sex
Appeal
gained from that piece of clothing. LEGEND: RES=RESPECT; SAP=SEX APPEAL
+---------------+
| 34.1.1 Binco
|-------------------------------------------------------------+---------------+
Location(s):
Ganton, Los Santos; Juniper Hill, San Fierro; Emerald Isle, Las
Venturas, and the Las Venturas Airport
| COWBOY HAT
| 0 | 0 |
$10 |
+-----------------+-----+-----+-------+
| LEOPARD COWBOY | 0 | 0 |
$10 |
+-----------------+-----+-----+-------+
<< CHAINS, SHADES, AND WATCHES >>
+-----------------+-----+-----+-------+
| ITEM NAME
| RES | SAP | COST |
+-----------------+-----+-----+-------+
+-----------------+-----+-----+-------+
| DOGTAGS
| 1 | 0 |
$10 |
+-----------------+-----+-----+-------+
| AFRICA PENDANT | 1 | 1 |
$12 |
+-----------------+-----+-----+-------+
| JOKE GLASSES
| 0 | 0 |
$10 |
+-----------------+-----+-----+-------+
| JOKE MASK
| 0 | 0 |
$20 |
+-----------------+-----+-----+-------+
| EYEPATCH
| 0 | 0 |
$5 |
+-----------------+-----+-----+-------+
| RED RAG
| 1 | 0 |
$50 |
+-----------------+-----+-----+-------+
| BLUE RAG
| 1 | 0 |
$50 |
+-----------------+-----+-----+-------+
| GREEN RAG
| 2 | 0 |
$50 |
+-----------------+-----+-----+-------+
| BLACK RAG
| 1 | 0 |
$50 |
+-----------------+-----+-----+-------+
| PINK WATCH
| 0 | 0 |
$15 |
+-----------------+-----+-----+-------+
| YELLOW WATCH
| 0 | 0 |
$15 |
+-----------------+-----+-----+-------+
<< TORSO >>
+-----------------+-----+-----+-------+
| ITEM NAME
| RES | SAP | COST |
+-----------------+-----+-----+-------+
+-----------------+-----+-----+-------+
| WHITE TANK
| 2 | 3 |
$10 |
+-----------------+-----+-----+-------+
| BLACK TANK
| 2 | 3 |
$10 |
+-----------------+-----+-----+-------+
| GREEN HOODY
| 15 | 5 |
$45 |
+-----------------+-----+-----+-------+
| WHITE T-SHIRT
| 0 | 0 |
$15 |
+-----------------+-----+-----+-------+
| L.S. T-SHIRT
| 0 | 0 |
$10 |
+-----------------+-----+-----+-------+
| SHARPS T-SHIRT | 2 | 0 |
$20 |
+-----------------+-----+-----+-------+
| GREEN SHIRT
| 15 | 3 |
$40 |
+-----------------+-----+-----+-------+
| CHECKERED SHIRT | 3 | 0 |
$20 |
+-----------------+-----+-----+-------+
| COMBAT JACKET
| 10 | 0 |
$30 |
+-----------------+-----+-----+-------+
| ERIS T-SHIRT
| 15 | 7 |
$35 |
+-----------------+-----+-----+-------+
| ERIS T-SHIRT2
| 5 | 7 |
$35 |
+-----------------+-----+-----+-------+
| TRACK TOP
| 5 | 9 |
$70 |
+-----------------+-----+-----+-------+
<< LEGS >>
+-------------------+-----+-----+-------+
| ITEM NAME
| RES | SAP | COST |
+-------------------+-----+-----+-------+
+-------------------+-----+-----+-------+
| BLACK BOXERS
| 1 | 1 |
$10 |
+-------------------+-----+-----+-------+
| HEART BOXERS
| 1 | 2 |
$12 |
+-------------------+-----+-----+-------+
| WOODLAND CAMO
| 6 | 1 |
$55 |
+-------------------+-----+-----+-------+
| URBAN CAMO
| 2 | 1 |
$55 |
+-------------------+-----+-----+-------+
| GRAY PANTS
| 0 | 1 |
$55 |
+-------------------+-----+-----+-------+
| OLIVE PANTS
| 5 | 1 |
$55 |
+-------------------+-----+-----+-------+
| SWEAT PANTS
| 3 | 2 |
$60 |
+-------------------+-----+-----+-------+
| BLUE JEANS
| 0 | 0 |
$50 |
+-------------------+-----+-----+-------+
| TRACK PANTS
| 5 | 5 |
$70 |
+-------------------+-----+-----+-------+
| BEIGE PANTS
| 1 | 0 |
$35 |
+-------------------+-----+-----+-------+
| GREEN JEANS
| 15 | 5 |
$60 |
+-------------------+-----+-----+-------+
| GREEN TRACK PANTS | 9 | 2 |
$40 |
+-------------------+-----+-----+-------+
<< SHOES >>
+-------------------+-----+-----+-------+
| ITEM NAME
| RES | SAP | COST |
+-------------------+-----+-----+-------+
+-------------------+-----+-----+-------+
| SANDALS
| 0 | 0 |
$15 |
+-------------------+-----+-----+-------+
| SANDALS AND SOCKS | 0 | 0 |
$20 |
+-------------------+-----+-----+-------+
| FLIP-FLOPS
| 0 | 0 |
$15 |
+-------------------+-----+-----+-------+
| COWBOY BOOTS
| 1 | 2 | $100 |
+-------------------+-----+-----+-------+
| HI-TOP KICKS
| 2 | 1 |
$50 |
+-------------------+-----+-----+-------+
| HI-TOP SNEAKS
| 3 | 2 | $100 |
+-------------------+-----+-----+-------+
| GREEN LOW-TOPS
| 3 | 1 |
$50 |
+-------------------+-----+-----+-------+
| BLUE LOW-TOPS
| 1 | 1 |
$50 |
+-------------------+-----+-----+-------+
| BLACK LOW-TOPS
| 1 | 1 |
$50 |
+-------------------+-----+-----+-------+
+----------------------+
| 34.1.2 Dieder Sachs
|------------------------------------------------------+----------------------+
Location:
If you have money burning a hole in your pocket, then this is the place to
shop.
<< HATS >>
+-----------------+-----+-----+-------+
| ITEM NAME
| RES | SAP | COST |
+-----------------+-----+-----+-------+
+-----------------+-----+-----+-------+
| DARK TRILBY
| 3 | 2 | $300 |
+-----------------+-----+-----+-------+
| LIGHT TRILBY
| 3 | 2 | $300 |
+-----------------+-----+-----+-------+
| BLACK DERBY
| 1 | 2 | $500 |
+-----------------+-----+-----+-------+
| RED DERBY
| 2 | 3 | $600 |
+-----------------+-----+-----+-------+
| BLUE DERBY
| 2 | 2 | $600 |
+-----------------+-----+-----+-------+
| YELLOW DERBY
| 3 | 2 | $700 |
+-----------------+-----+-----+-------+
| GREEN DERBY
| 3 | 2 | $550 |
+-----------------+-----+-----+-------+
| GRAY BOATER
| 3 | 2 | $800 |
+-----------------+-----+-----+-------+
| BLACK BOATER
| 3 | 2 | $700 |
+-----------------+-----+-----+-------+
<< CHAINS, SHADES, AND WATCHES >>
+-----------------+-----+-----+-------+
| ITEM NAME
| RES | SAP | COST |
+-----------------+-----+-----+-------+
+-----------------+-----+-----+-------+
| CROSS CHAIN
| 2 | 2 | $5000 |
+-----------------+-----+-----+-------+
| DOLLAR CHAIN
| 2 | 2 | $2000 |
+-----------------+-----+-----+-------+
| BLACK SHADES
| 1 | 2 | $600 |
+-----------------+-----+-----+-------+
| BLACK RIM
| 2 | 2 | $800 |
+-----------------+-----+-----+-------+
| GOLD CROWEX
| 3 | 3 | $8000 |
+-----------------+-----+-----+-------+
| SILVER CROWEX
| 3 | 3 | $5000 |
+-----------------+-----+-----+-------+
<< TORSO >>
+-----------------+-----+-----+-------+
| ITEM NAME
| RES | SAP | COST |
+-----------------+-----+-----+-------+
+-----------------+-----+-----+-------+
| TWEED JACKET
| 25 | 25 | $5500 |
+-----------------+-----+-----+-------+
| RED JACKET
| 23 | 25 | $4000 |
+-----------------+-----+-----+-------+
| BLUE JACKET
| 22 | 25 | $3000 |
+-----------------+-----+-----+-------+
| YELLOW JACKET
| 25 | 25 | $6000 |
+-----------------+-----+-----+-------+
| TUXEDO
| 20 | 25 | $7000 |
+-----------------+-----+-----+-------+
| GREEN JACKET
| 25 | 15 | $5500 |
+-----------------+-----+-----+-------+
| LETTERMAN TOP
| 15 | 5 | $1525 |
+-----------------+-----+-----+-------+
<< LEGS AND SHOES >>
+-----------------+-----+-----+-------+
| ITEM NAME
| RES | SAP | COST |
+-----------------+-----+-----+-------+
+-----------------+-----+-----+-------+
| RED PANTS
| 9 | 10 | $2000 |
+-----------------+-----+-----+-------+
| BLUE PANTS
| 9 | 10 | $2500 |
+-----------------+-----+-----+-------+
| YELLOW PANTS
| 10 | 10 | $3000 |
+-----------------+-----+-----+-------+
| TWEED PANTS
| 10 | 10 | $7000 |
+-----------------+-----+-----+-------+
| TUXEDO PANTS
| 9 | 10 | $3000 |
+-----------------+-----+-----+-------+
| GREEN PANTS
| 10 | 6 | $1500 |
+-----------------+-----+-----+-------+
| BLACK SHOES
| 5 | 5 | $2500 |
+-----------------+-----+-----+-------+
| BROWN SHOES
| 4 | 5 | $1100 |
+-----------------+-----+-----+-------+
| SPATS
| 5 | 5 | $350 |
+-----------------+-----+-----+-------+
+-----------------+
| 34.1.3 Prolaps
|-----------------------------------------------------------+-----------------+
Location(s):
+------------------+-----+-----+-------+
| ITEM NAME
| RES | SAP | COST |
+------------------+-----+-----+-------+
+------------------+-----+-----+-------+
| GREEN CAP
| 1 | 0 |
$40 |
+------------------+-----+-----+-------+
| GREEN CAP (BACK) | 1 | 0 |
$40 |
+------------------+-----+-----+-------+
| GREEN CAP (SIDE) | 1 | 0 |
$40 |
+------------------+-----+-----+-------+
| GREEN CAP (TILT) | 1 | 0 |
$40 |
+------------------+-----+-----+-------+
| GREEN CAP (UP)
| 1 | 0 |
$40 |
+------------------+-----+-----+-------+
| BOXING HELMET
| 0 | 0 |
$80 |
+------------------+-----+-----+-------+
| HOCKEY MASK
| 2 | 0 |
$40 |
+------------------+-----+-----+-------+
| FULLFACE HELMET | 2 | 1 | $150 |
+------------------+-----+-----+-------+
| MOTOX HELMET
| 0 | 0 | $100 |
+------------------+-----+-----+-------+
| HELMUT
| 1 | 0 | $100 |
+------------------+-----+-----+-------+
<< CHAINS, SHADES, AND WATCHES >>
+-----------------+-----+-----+-------+
| ITEM NAME
| RES | SAP | COST |
+-----------------+-----+-----+-------+
+-----------------+-----+-----+-------+
| STOP WATCH
| 0 | 0 |
$20 |
+-----------------+-----+-----+-------+
| SAINTS CHAIN
| 1 | 0 |
$25 |
+-----------------+-----+-----+-------+
| AVIATORS
| 1 | 1 | $150 |
+-----------------+-----+-----+-------+
| SUN GLASSES
| 2 | 1 | $150 |
+-----------------+-----+-----+-------+
| PRO-LAPS WHITE | 0 | 1 | $440 |
+-----------------+-----+-----+-------+
| PRO-LAPS BLACK | 1 | 1 | $700 |
+-----------------+-----+-----+-------+
<< TORSO >>
+-----------------+-----+-----+-------+
| ITEM NAME
| RES | SAP | COST |
+-----------------+-----+-----+-------+
+-----------------+-----+-----+-------+
| RIMMERS JACKET | 10 | 5 | $150 |
+-----------------+-----+-----+-------+
| R-STAR JACKET
| 10 | 5 | $200 |
+-----------------+-----+-----+-------+
| DRIBBLERS VEST | 7 | 5 |
$30 |
+-----------------+-----+-----+-------+
| SAINT'S SHIRT
| 7 | 5 |
$30 |
+-----------------+-----+-----+-------+
| 69ERS T-SHIRT
| 7 | 5 |
$50 |
+-----------------+-----+-----+-------+
| PROLAPS T-SHIRT | 7 | 10 |
$50 |
+-----------------+-----+-----+-------+
| PROLAPS BLACK T | 7 | 10 |
$50 |
+-----------------+-----+-----+-------+
| BANDITS TOP
| 7 | 5 |
$70 |
+-----------------+-----+-----+-------+
| TRACK TOP
| 10 | 15 |
$85 |
+-----------------+-----+-----+-------+
| LEISURE TOP
| 0 | 0 |
$30 |
+-----------------+-----+-----+-------+
| SLAPPERS TOP
| 5 | 2 | $150 |
+-----------------+-----+-----+-------+
| BASEBALL T
| 10 | 5 |
$80 |
+-----------------+-----+-----+-------+
<< LEGS >>
+-------------------+-----+-----+-------+
| ITEM NAME
| RES | SAP | COST |
+-------------------+-----+-----+-------+
+-------------------+-----+-----+-------+
| TRACK PANTS
| 5 | 5 | $100 |
+-------------------+-----+-----+-------+
| BLACK TRACK PANTS | 5 | 5 | $120 |
+-------------------+-----+-----+-------+
| BLUE TRACK PANTS | 5 | 5 | $140 |
+-------------------+-----+-----+-------+
| BALL SHORTS
| 5 | 1 |
$60 |
+-------------------+-----+-----+-------+
| BOXING SHORTS
| 5 | 1 |
$60 |
+-------------------+-----+-----+-------+
| DRIBBLER SHORTS
| 5 | 1 |
$60 |
+-------------------+-----+-----+-------+
| LEISURE PANTS
| 0 | 0 |
$50 |
+-------------------+-----+-----+-------+
<< SHOES >>
+-----------------+-----+-----+-------+
| ITEM NAME
| RES | SAP | COST |
+-----------------+-----+-----+-------+
+-----------------+-----+-----+-------+
| MID-TOP SNEAKER | 5 | 3 | $115 |
+-----------------+-----+-----+-------+
| BLACK HI-TOPS
| 3 | 2 |
$70 |
+-----------------+-----+-----+-------+
| BLUE HI-TOPS
| 2 | 2 |
$65 |
+-----------------+-----+-----+-------+
| GREEN HI-TOPS
| 5 | 2 |
$60 |
+-----------------+-----+-----+-------+
| RED SNEAKERS
| 2 | 3 |
$80 |
+-----------------+-----+-----+-------+
| BLUE SNEAKERS
| 2 | 2 |
$75 |
+-----------------+-----+-----+-------+
| WHITE SNEAKERS | 2 | 2 |
$70 |
+-----------------+-----+-----+-------+
| WHITE MID-TOPS | 4 | 2 |
$70 |
+-----------------+-----+-----+-------+
| BLACK MID-TOPS | 4 | 2 |
$70 |
+-----------------+-----+-----+-------+
| BOXING SHOES
| 0 | 0 |
$70 |
+-----------------+-----+-----+-------+
+------------------+
| 34.1.4 Suburban
|----------------------------------------------------------+------------------+
Location(s):
+-----------------+-----+-----+-------+
| OLIVE SHORTS
| 5 | 0 |
$30 |
+-----------------+-----+-----+-------+
| GRAY CHONGLERS | 2 | 1 |
$50 |
+-----------------+-----+-----+-------+
| GREEN CHONGLERS | 6 | 0 |
$50 |
+-----------------+-----+-----+-------+
| RED CHONGLERS
| 6 | 2 |
$50 |
+-----------------+-----+-----+-------+
| BLUE CHONGLERS | 2 | 2 |
$50 |
+-----------------+-----+-----+-------+
| GREEN SHORTS
| 0 | 5 |
$30 |
+-----------------+-----+-----+-------+
| RED JEANS
| 0 | 0 |
$60 |
+-----------------+-----+-----+-------+
<< SHOES >>
+-----------------+-----+-----+-------+
| ITEM NAME
| RES | SAP | COST |
+-----------------+-----+-----+-------+
+-----------------+-----+-----+-------+
| BLACK HI-TOPS
| 2 | 1 |
$55 |
+-----------------+-----+-----+-------+
| RED HI-TOPS
| 2 | 1 |
$55 |
+-----------------+-----+-----+-------+
| ORANGE HI-TOPS | 2 | 1 |
$50 |
+-----------------+-----+-----+-------+
| WHITE LOW-TOPS | 2 | 2 |
$70 |
+-----------------+-----+-----+-------+
| GRAY LOW-TOPS
| 2 | 1 |
$65 |
+-----------------+-----+-----+-------+
| BLACK LOW-TOPS | 2 | 2 |
$65 |
+-----------------+-----+-----+-------+
| WHITE HI-TOPS
| 3 | 2 |
$80 |
+-----------------+-----+-----+-------+
| STRAP SNEAKERS | 3 | 2 |
$80 |
+-----------------+-----+-----+-------+
+----------------+
| 34.1.5 Victim
|------------------------------------------------------------+----------------+
Location(s):
South Rodeo, Los Santos; Financial, San Fierro; Creek Mall, Las
Venturas
+-------------------+-----+-----+------+
| BLACK BERET
| 1 | 3 | $900 |
+-------------------+-----+-----+------+
| BLACK CAP
| 2 | 0 |
$40 |
+-------------------+-----+-----+------+
| BLACK CAP (BACK) | 2 | 0 |
$40 |
+-------------------+-----+-----+------+
| BLACK CAP (SIDE) | 1 | 0 |
$40 |
+-------------------+-----+-----+------+
| BLACK CAP (TILT) | 1 | 0 |
$40 |
+-------------------+-----+-----+------+
| BLACK CAP (UP)
| 1 | 0 |
$40 |
+-------------------+-----+-----+------+
<< CHAINS, SHADES, AND WATCHES >>
+-------------------+-----+-----+-----+
| ITEM NAME
| RES | SAP | COST |
+-------------------+-----+-----+-----+
+-------------------+-----+-----+-----+
| SILVER CHAIN
| 2 | 1 | $450 |
+-------------------+-----+-----+-----+
| GOLD CHAING
| 2 | 2 | $550 |
+-------------------+-----+-----+-----+
| BLACK SHADES
| 2 | 2 | $500 |
+-------------------+-----+-----+-----+
| GREEN TINT
| 2 | 2 | $400 |
+-------------------+-----+-----+-----+
| GOLD GNOCCHI
| 1 | 2 | $1500 |
+-------------------+-----+-----+-----+
| SILVER GNOCCHI | 2 | 2 | $3000 |
+-------------------+-----+-----+-----+
<< TORSO >>
+-----------------+-----+-----+-------+
| ITEM NAME
| RES | SAP | COST |
+-----------------+-----+-----+-------+
+-----------------+-----+-----+-------+
| HOODED JACKET
| 17 | 15 |
$75 |
+-----------------+-----+-----+-------+
| GRAY JACKET
| 20 | 25 | $1620 |
+-----------------+-----+-----+-------+
| BLACK JACKET
| 10 | 20 | $300 |
+-----------------+-----+-----+-------+
| BIKER JACKET
| 17 | 15 | $320 |
+-----------------+-----+-----+-------+
| CHORE COAT
| 15 | 10 | $320 |
+-----------------+-----+-----+-------+
| HAWAIIAN SHIRT | 7 | 13 | $200 |
+-----------------+-----+-----+-------+
| BLUE HAWAIIAN
| 7 | 13 | $300 |
+-----------------+-----+-----+-------+
| SPORTS JACKET
| 13 | 17 | $450 |
+-----------------+-----+-----+-------+
| MADD TAGG T
| 5 | 5 |
$30 |
+-----------------+-----+-----+-------+
| GREEN TAGG T
| 5 | 5 |
$30 |
+-----------------+-----+-----+-------+
| LOC-DOWN T
| 5 | 5 | $200 |
+-----------------+-----+-----+-------+
| LOC-DOWN VEST
| 5 | 5 | $300 |
+-----------------+-----+-----+-------+
<< LEGS AND SHOES >>
+-----------------+-----+-----+-------+
| ITEM NAME
| RES | SAP | COST |
+-----------------+-----+-----+-------+
+-----------------+-----+-----+-------+
| LEATHER PANTS
| 8 | 8 | $875 |
+-----------------+-----+-----+-------+
| LEATHER CHAPS
| 0 | 0 |
$80 |
+-----------------+-----+-----+-------+
| GRAY PANTS
| 8 | 10 | $800 |
+-----------------+-----+-----+-------+
| BLACK PANTS
| 8 | 10 | $800 |
+-----------------+-----+-----+-------+
| JEAN SHORTS
| 9 | 7 | $1000 |
+-----------------+-----+-----+-------+
| COWBOY BOOTS
| 4 | 5 | $500 |
+-----------------+-----+-----+-------+
| BIKER BOOTS
| 3 | 3 | $145 |
+-----------------+-----+-----+-------+
| SNAKE SKIN
| 5 | 5 | $1000 |
+-----------------+-----+-----+-------+
+-------------+
| 34.1.6 Zip
|---------------------------------------------------------------+-------------+
Location(s):
+-----------------+-----+-----+-------+
| CAP RIM UP
| 1 | 0 |
$40 |
+-----------------+-----+-----+-------+
<< CHAINS, SHADES, AND WATCHES >>
+-----------------+-----+-----+-------+
| ITEM NAME
| RES | SAP | COST |
+-----------------+-----+-----+-------+
+-----------------+-----+-----+-------+
| LEAF CHAIN
| 2 | 1 | $100 |
+-----------------+-----+-----+-------+
| GOLD CHAING
| 2 | 2 | $350 |
+-----------------+-----+-----+-------+
| BLACK SHADES
| 2 | 2 | $100 |
+-----------------+-----+-----+-------+
| BROWN SHADES
| 2 | 2 | $150 |
+-----------------+-----+-----+-------+
| ZIP BLUE
| 2 | 2 | $100 |
+-----------------+-----+-----+-------+
| ZIP GOLD
| 2 | 22 | $220 |
+-----------------+-----+-----+-------+
<< TORSO >>
+-----------------+-----+-----+-------+
| ITEM NAME
| RES | SAP | COST |
+-----------------+-----+-----+-------+
+-----------------+-----+-----+-------+
| BLUE HOODY
| 5 | 5 |
$65 |
+-----------------+-----+-----+-------+
| BLACK HOODY
| 5 | 5 |
$65 |
+-----------------+-----+-----+-------+
| STRIPED T-SHIRT | 5 | 5 |
$10 |
+-----------------+-----+-----+-------+
| BROWN SHIRT
| 5 | 10 |
$40 |
+-----------------+-----+-----+-------+
| SKY-BLUE SHIRT | 7 | 10 |
$40 |
+-----------------+-----+-----+-------+
| YELLOW SHIRT
| 7 | 10 |
$40 |
+-----------------+-----+-----+-------+
| GRAY SHIRT
| 7 | 10 |
$40 |
+-----------------+-----+-----+-------+
| PLAID SHIRT
| 3 | 0 |
$20 |
+-----------------+-----+-----+-------+
| CREAM LOGO T
| 0 | 5 |
$35 |
+-----------------+-----+-----+-------+
| GRAY LOGO T
| 0 | 5 |
$35 |
+-----------------+-----+-----+-------+
| JEAN JACKET
| 10 | 20 |
$90 |
+-----------------+-----+-----+-------+
| BOWLING SHIRT
| 7 | 13 |
$70 |
+-----------------+-----+-----+-------+
<< LEGS AND SHOES >>
+-----------------+-----+-----+-------+
| ITEM NAME
| RES | SAP | COST |
+-----------------+-----+-----+-------+
+-----------------+-----+-----+-------+
| BEIGE KHAKIS
| 10 | 7 | $150 |
+-----------------+-----+-----+-------+
| OLIVE KHAKIS
| 10 | 7 | $150 |
+-----------------+-----+-----+-------+
| BLACK KHAKIS
| 8 | 8 | $150 |
+-----------------+-----+-----+-------+
| BLUE KHAKIS
| 8 | 7 | $150 |
+-----------------+-----+-----+-------+
| BEIGE SHORTS
| 6 | 3 |
$80 |
+-----------------+-----+-----+-------+
| BLUE SHORTS
| 6 | 3 |
$80 |
+-----------------+-----+-----+-------+
| GRAY BOOTS
| 5 | 5 | $125 |
+-----------------+-----+-----+-------+
| RED BOOTS
| 5 | 5 | $135 |
+-----------------+-----+-----+-------+
| BROWN BOOTS
| 2 | 4 | $115 |
+-----------------+-----+-----+-------+
| HIKING BOOTS
| 4 | 2 | $110 |
+-----------------+-----+-----+-------+
+---------------+
| 34.1.7 Other
|-------------------------------------------------------------+---------------+
These are items that CJ has acquired or that have been given to him.
cannot be bought so they are unique items.
+------------------+-----+----+
| ITEM NAME
| RES | SA |
+------------------+-----+----+
+------------------+-----+----+
| COUNTRY OUTFIT
| 0 | 0 |
+------------------+-----+----+
| CROUPIER OUTFIT | 0 | 15 |
+------------------+-----+----+
| GIMP SUIT
| 10 | 10 |
+------------------+-----+----+
| PARAMEDIC OUTFIT | 15 | 10 |
+------------------+-----+----+
| PIMP SUIT
| 10 | 15 |
+------------------+-----+----+
| POLICEMAN OUTFIT | 5 | 10 |
+------------------+-----+----+
| RACING SUIT
| 5 | 5 |
+------------------+-----+----+
| VALET OUTFIT
| 0 | 0 |
+------------------+-----+----+
_____________________
/ 34.2 Barber Shops
/_________________________________________________________
These
--------------------Along with clothes, the proper haircut can go a long way to increase CJ's
Respect and Sex Appeal Stats. There are five barbers shops spread out around
San Andreas. They can be identified by the "scissors" icon on the map.
Two of the barber shops do different things with CJ's hair then the other
three. These will be discussed below along with locations and the different
styles CJ can choose from. This will be followed by the Respect and Sex
Appeal
gained from that hairdo.
LEGEND:
NOTE:
+---------------------+
| 34.2.1 Old Reece's
|-------------------------------------------------------+---------------------+
Location:
+---------------------+
| 34.2.2 Barber Shop
|-------------------------------------------------------+---------------------+
Location:
+----------------------------+
| 34.2.3 Other Barber Shops
|------------------------------------------------+----------------------------+
Location:
Barber Salon - Marina, Los Santos; The Barbers Pole - Queens, San
Fierro; Gay Gordo's Boufon Boutique - Redsands East, Las Venturas
+-----------------+-----+-----+-------+
|
HAIRCUT NAME | RES | SAP | COST |
+-----------------+-----+-----+-------+
+-----------------+-----+-----+-------+
| CESAR
| 5 | 15 |
$50 |
+-----------------+-----+-----+-------+
| BLONDE HAIR
| 0 | 15 |
$50 |
+-----------------+-----+-----+-------+
| PINK HAIR
| 0 | 0 | $200 |
+-----------------+-----+-----+-------+
| BLONDE AFRO
| 15 | 15 | $300 |
+-----------------+-----+-----+-------+
| BLONDE CORNROW | 30 | 30 | $550 |
+-----------------+-----+-----+-------+
| HIGH AFRO
| 15 | 0 | $150 |
+-----------------+-----+-----+-------+
| WEDGE
| 20 | 20 | $150 |
+-----------------+-----+-----+-------+
| DETAIL CUT
| 25 | 30 | $400 |
+-----------------+-----+-----+-------+
| GROOVE CUT
| 30 | 30 | $500 |
+-----------------+-----+-----+-------+
| MOWHAWK
| 20 | 10 | $200 |
+-----------------+-----+-----+-------+
| BLONDE MOWHAWK | 10 | 15 | $250 |
+-----------------+-----+-----+-------+
| PINK MOWHAWK
| 0 | 0 | $400 |
+-----------------+-----+-----+-------+
_______________________
/ 34.3 Tattoo Parlors
/_______________________________________________________
----------------------Along with clothes and a haircut, tattoos are the third thing that contribute
to CJ's Stats. There are four tattoo parlors spread out around San Andreas.
They can be identified by the "picture" icon on the map.
One of the tattoo parlors has a totally different set of illustrations then
the
other four. The tattoo parlors are discussed below along with locations and
the different tattoos CJ can choose from and for what part of the body. This
will be followed by the Respect and Sex Appeal gained from that hairdo.
LEGEND:
NOTE:
+--------------------------------+
| 34.3.1 Redsands Tattoo Parlor
|--------------------------------------------+--------------------------------+
Location:
| O.G.
| 2 | 2 | RIGHT CHEST
| $108 |
+-----------------+-----+-----+-----------------+------+
| DICE
| 2 | 2 | STOMACH
| $108 |
+-----------------+-----+-----+-----------------+------+
| DICE
| 2 | 2 | STOMACH
| $60 |
+-----------------+-----+-----+-----------------+------+
| MASKS
| 3 | 3 | LOWER BACK
| $720 |
+-----------------+-----+-----+-----------------+------+
| CROSS
| 3 | 3 | LOWER BACK
| $600 |
+-----------------+-----+-----+-----------------+------+
+------------------------------+
| 34.3.2 Other Tattoo Parlors
|----------------------------------------------+------------------------------+
Location:
Idlewood, Los Santos; Willowfield, Los Santos; Hemlock Tattoo Queens, San Fierro
+-----------------+-----+-----+-----------------+------+
|
TATTOO NAME
| RES | SAP | BODY LOCATION
| COST |
+-----------------+-----+-----+-----------------+------+
+-----------------+-----+-----+-----------------+------+
| NATION
| 2 | 2 | UPPER LEFT ARM | $40 |
+-----------------+-----+-----+-----------------+------+
| GROVE
| 2 | 2 | UPPER LEFT ARM | $45 |
+-----------------+-----+-----+-----------------+------+
| GUN
| 2 | 2 | LOWER LEFT ARM | $50 |
+-----------------+-----+-----+-----------------+------+
| AFRICA
| 2 | 2 | UPPER RIGHT ARM | $90 |
+-----------------+-----+-----+-----------------+------+
| CROSS
| 2 | 2 | LOWER RIGHT ARM | $70 |
+-----------------+-----+-----+-----------------+------+
| GROVE STREET
| 3 | 3 | BACK
| $150 |
+-----------------+-----+-----+-----------------+------+
| WESTSIDE
| 3 | 3 | BACK
| $200 |
+-----------------+-----+-----+-----------------+------+
| LOS SANTOS
| 3 | 3 | BACK
| $150 |
+-----------------+-----+-----+-----------------+------+
| GUN
| 3 | 3 | BACK
| $450 |
+-----------------+-----+-----+-----------------+------+
| GUN
| 2 | 2 | LEFT CHEST
| $50 |
+-----------------+-----+-----+-----------------+------+
| BULLET
| 2 | 1 | LEFT CHEST
| $90 |
+-----------------+-----+-----+-----------------+------+
| LOS SANTOS
| 2 | 2 | RIGHT CHEST
| $80 |
+-----------------+-----+-----+-----------------+------+
| LOS SANTOS
| 2 | 2 | RIGHT CHEST
| $45 |
+-----------------+-----+-----+-----------------+------+
| LOS SANTOS
| 2 | 2 | RIGHT CHEST
| $50 |
+-----------------+-----+-----+-----------------+------+
| LOS SANTOS
| 2 | 2 | RIGHT CHEST
| $100 |
+-----------------+-----+-----+-----------------+------+
| LOS SANTOS
| 2 | 2 | RIGHT CHEST
| $65 |
+-----------------+-----+-----+-----------------+------+
| GROVE
| 2 | 2 | STOMACH
| $70 |
+-----------------+-----+-----+-----------------+------+
| GROVE
| 2 | 2 | STOMACH
| $125 |
+-----------------+-----+-----+-----------------+------+
| GROVE
| 2 | 2 | STOMACH
| $100 |
+-----------------+-----+-----+-----------------+------+
| ANGEL
| 3 | 3 | LOWER BACK
| $450 |
+-----------------+-----+-----+-----------------+------+
| DAGGER
| 3 | 3 | LOWER BACK
| $350 |
+-----------------+-----+-----+-----------------+------+
+======================+
| 35. LAW ENFORCEMENT |
=======================================================
+======================+
The law is all over in San Andreas. If you decide to let loose with a few
rockets or gun down a few pedestrians, you will get a wanted level. As you
continue to cause hate and discontent, that wanted level will go up. Get it
up
high enough and you will have the police, FBI, and army after you. These are
the levels of interdiction by law enforcement officials from minor to major.
NOTE: Entering a territory without completing the missions to get there
automatically earns you a Four Star wanted level you cannot get rid of.
One Star
Two Stars
Three Stars:
at
In other
Four Stars :
The police bring in the SWAT team and Enforcers to make their
point. The law is extremely relentless now in their pursuit.
Five Stars :
The FBI has been called into the fray. Driving in their black
Ranchers, these guys go for the most direct route...kill CJ.
Six Stars
the
Look for
Police bribes will knock down the wanted level one star.
take about 12 hours to regenerate.
Run into a Paint 'n' Spray. Make note that your wanted level will be
flashing when you leave. The level will flash about five seconds before it
totally goes away. If you commit any crimes within that time period, the
original wanted level is reinstated.
______________________________________________________________________________
_
Saint'Hardknox's input:
There's a better way to eliminate wanted level stars. Just simply go to one
of
your properties (i.e. CJ's house and simply go to your wardrobe and change
your
shirt or pants and the wanted stars will start to blink. When you change back
to your original shirt or pants that you were wearing the stars will
dissappear.
+=======================+
| 36. STATISTIC GAUGES |
======================================================
+=======================+
Everything you do in GTA:SA contributes something to either a skill level or
to
an attribute. A lot of times these gauges are nothing more then a bar that
gets lit up as you progress through the game. Unfortunately, a lot of times,
you don't know exactly what a Stat is because there is no numerical
representation. Below are the Stat numbers and messages to give you a better
idea of where the gauge sits numerically. Also note that these Stats increase
over a set period of time. For example, a Stat may increase by 50 points for
every 300 seconds (about five hours in-game time) it is used. The time is
cumulative so you don't have to do a certain thing for that amount of time.
It
can be broken up but as long as it adds up to the target time, you get the
increase.
The section will be broken up as such:
____________
/ Stat Name /
-----------Brief explanation of stat.
Time to Increase Stat:
120
50
Cycling Skill - Upgraded. You can bunny hop higher and can
reverse at higher speeds without falling off.
Cycling Skill - Upgraded. Maximum reached.
_______________________
/ 36. 2 Boating Skill
/_______________________________________________________
----------------------Time to see your mettle on the high seas.
on
the open water.
Time to Increase Stat
300
50
300
20
150
Body Fat - Increased. You are gaining weight. You will not be able to
climb high walls, sprint or jump if you get too fat.
401:
Body Fat - Increased. You're getting chubby. Go to the gym and work out
or do some running.
601:
801:
951:
Body Fat - Increased. You run the risk of a heart attack - lose some
weight.
NOTE:
______________________
/ 36. 5 Flying Skill
/________________________________________________________
---------------------This stat if for flying in a fixed-wing aircraft.
Time to Increase Stat
300
50
Flying Skill - Upgraded. Keep practising and you will receive a pilots
licence.
Flying Skill - Upgraded. Pilots licence obtained. You can now access all
airports.
________________________
/ 36. 6 Gambling Skill
/______________________________________________________
-----------------------When you gamble in any capacity, you can raise this skill. Raising this skill
allows you to play at the bigger money tables and also allows you to take out
larger loans.
Time to Increase Stat
11:
101:
1000:
____________________
/ 36. 7 Health Bar
/__________________________________________________________
-------------------As CJ moves through the game, his health bar will increase from the various
activities. This does not include the increase from doing the Paramedic
Missions.
Time to Increase Stat
600
20
1000:
_______________________
/ 36. 8 Lung Capacity
/_______________________________________________________
----------------------Required for CJ to stay underwater for longer periods of time.
Time to Increase Stat
60
50
__________________________
/ 36. 9 Motorcycle Skill
/____________________________________________________
-------------------------Hop onto your favorite Motorcycle and feel the wind through your hair and the
bugs in your teeth.
Time to Increase Stat
180
25
________________
/ 36.10 Muscle
/______________________________________________________________
---------------As CJ hits one of the gyms to pump iron, he will increase his muscle mass.
Certain muscle masses are required to learn new moves at each of the three
gyms. In addition to the moves, you do more damage with melee weapons with
more muscle.
Time to Increase Stat
351:
401:
601:
801:
1000:
NOTE:
15.
The decrease is
_________________
/ 36.11 Respect
/_____________________________________________________________
----------------This Stat rises and falls depending on what CJ does. Things such as fighting
the law, killing gang members, gaining and losing territory, etc. contribute
to
this stat.
Time to Increase Stat
Dependent on activity
Dependent on activity
61:
161:
331:
541:
801:
Respect - Lost. You can now only run a six man gang!
539:
Respect - Lost. You can now only run a five man gang!
329:
Respect - Lost. You can now only run a four man gang!
159:
Respect - Lost. You can now only run a three man gang!
59:
9:
Respect - Lost. You can now only run a two man gang!
Respect - Lost. No-one will follow you now!
_________________
/ 36.12 Stamina
/_____________________________________________________________
----------------This Stat can be increased doing a variety of activities. This Stat relates
to how long CJ can sprint during running, cycling, and swimming.
Time to Increase Stat
1.
2.
3.
4.
1.
2.
3.
4.
50
5
10
50
+====================+
| 37. VEHICLE GUIDE |
=========================================================
+====================+
GTA: SA is a massive game. There are almost 200 types of vehicles to choose
from to allow CJ to get from point A to point B. Vehicles can be anything
from
advanced military helicopters to the lowly bicycle. Each vehicle has certain
characteristics that can either be a positive or negative depending on what
you
are trying to do. Below are the vehicles broken down according to whether
they
are an automobile, planes, etc. These are further broken down by type (if
needed) to help you out.
NOTE: The cost may not be necessarily what you pay for the car. In a sense,
cost is the wholesale value while CJ will end up paying retail. In addition,
the top speed may not necessarily be the ultimate top speed of a vehicle.
This
information is from the game's vehicle data files.
____________________
/ 37.1 Automobiles
/__________________________________________________________
-------------------LEGEND: DOR=DOOR(S); DTR=DRIVETRAIN (F=FRONT WHEEL DRIVE, R=REAR WHEEL DRIVE,
4=FOUR WHEEL DRIVE); FTY=FUEL TYPE (G=GASOLINE, D=DIESEL, E=ELECTRIC); TSP=TOP
SPEED(IN MPH); CBM=CAN IT BE MODIFIED. IF Y THEN (L=LOCO LOW CO., W=WHEEL
ARCH
ANGELS, T=TRANSFENDER)
+------------------------+
| 37.1. 1 Street Racers
|----------------------------------------------------+------------------------+
+--------------+-----+--------+-----+-----+-----+-----+----------+
| VEHICLE NAME | DOR | WEIGHT | DTR | FTY | TSP | CBM | COST
|
+--------------+-----+--------+-----+-----+-----+-----+----------+
+--------------+-----+--------+-----+-----+-----+-----+----------+
| ELEGY
| 2 | 3,307 | R | G | 124 | YW | $35,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| FLASH
| 2 | 3,086 | F | G | 124 | YW | $35,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| JESTER
| 2 | 3,307 | F | G | 124 | YW | $35,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| STRATUM
| 4 | 3,968 | R | G | 124 | YW | $35,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| SULTAN
| 4 | 3,086 | 4 | G | 124 | YW | $35,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| URANUS
| 2 | 3,086 | R | G | 124 | YW | $35,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
+--------------------+
| 37.1. 2 Lowriders
|--------------------------------------------------------+--------------------+
+--------------+-----+--------+-----+-----+-----+-----+----------+
| VEHICLE NAME | DOR | WEIGHT | DTR | FTY | TSP | CBM | COST
|
+--------------+-----+--------+-----+-----+-----+-----+----------+
+--------------+-----+--------+-----+-----+-----+-----+----------+
| BLADE
| 2 | 3,307 | R | G | 99 | YL | $19,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| BROADWAY
| 2 | 3,748 | R | G | 99 | YL | $19,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| REMINGTON
| 2 | 3,968 | R | G | 99 | YL | $30,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| SAVANNA
| 4 | 3,307 | R | G | 99 | YL | $19,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| SLAMVAN
| 2 | 4,299 | R | G | 99 | YL | $19,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| TORNADO
| 2 | 3,748 | R | G | 99 | YL | $19,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| VOODOO
| 2 | 3,968 | R | G | 99 | YL | $30,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
+----------------------+
| 37.1. 3 Muscle Cars
|------------------------------------------------------+----------------------+
+--------------+-----+--------+-----+-----+-----+-----+----------+
| VEHICLE NAME | DOR | WEIGHT | DTR | FTY | TSP | CBM | COST
|
+--------------+-----+--------+-----+-----+-----+-----+----------+
+--------------+-----+--------+-----+-----+-----+-----+----------+
| BUFFALO
| 2 | 3,307 | R | G | 124 | YT | $35,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| CLOVER
| 2 | 3,527 | R | G | 99 | YT | $19,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| PHOENIX
| 2 | 3,307 | R | G | 124 | YT | $35,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| SABRE
| 2 | 3,748 | R | G | 99 | YT | $19,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
+--------------------------------+
| 37.1. 4 High Performance Cars
|--------------------------------------------+--------------------------------+
+---------------+-----+--------+-----+-----+-----+-----+----------+
| VEHICLE NAME | DOR | WEIGHT | DTR | FTY | TSP | CBM | COST
|
+---------------+-----+--------+-----+-----+-----+-----+----------+
+---------------+-----+--------+-----+-----+-----+-----+----------+
| BANSHEE
| 2 | 3,086 | R | G | 124 | YT | $45,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| BULLET
| 2 | 2,646 | R | G | 143 | YT | $105,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| CHEETAH
| 2 | 2,646 | R | G | 143 | YT | $105,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| COMET
| 2 | 3,086 | R | G | 124 | YT | $35,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| HOTKNIFE
| 2 | 3,086 | R | G | 124 | N | $35,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| HOTRING RACER | 2 | 3,527 | R | G | 137 | N | $45,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| INFERNUS
| 2 | 3,086 | 4 | G | 149 | YT | $95,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| SUPER GT
| 2 | 3,086 | R | G | 143 | YT | $105,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| TURISMO
| 2 | 3,086 | 4 | G | 149 | YT | $95,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| WINDSOR
| 2 | 3,307 | R | G | 112 | YT | $35,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| ZR 350
| 2 | 3,086 | R | G | 124 | YT | $45,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
+---------------------------------------------+
| 37.1. 5 Law Enforcement, Medical, and Fire
|-------------------------------+---------------------------------------------+
+---------------+-----+--------+-----+-----+-----+-----+----------+
| VEHICLE NAME | DOR | WEIGHT | DTR | FTY | TSP | CBM | COST
|
+---------------+-----+--------+-----+-----+-----+-----+----------+
+---------------+-----+--------+-----+-----+-----+-----+----------+
| AMBULANCE
| 4 | 5,732 | 4 | D | 96 | N | $10,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| BARRACKS OL
| 2 | 23,148 | 4 | D | 112 | N | $10,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| ENFORCER
| 2 | 8,818 | R | D | 106 | N | $40,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| FBI RANCHER
| 4 | 7,716 | 4 | G | 106 | N | $40,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| FBI TRUCK
| 2 | 8,818 | 4 | D | 106 | N | $40,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| FIRETRUCK
| 2 | 14,330 | R | D | 106 | N | $15,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| POLICE RANGER | 2 | 5,512 | 4 | D | 99 | N | $25,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| POLICE CAR
| 4 | 3,527 | R | G | 124 | N | $25,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| RHINO
| 1 | 55,115 | 4 | D | 50 | N | $110,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| SWAT VAN
| 2 | 11,023 | 4 | D | 68 | N | $40,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
+----------------------------+
| 37.1. 6 Commercial Trucks
|------------------------------------------------+----------------------------+
+--------------+-----+--------+-----+-----+-----+-----+----------+
| VEHICLE NAME | DOR | WEIGHT | DTR | FTY | TSP | CBM | COST
|
+--------------+-----+--------+-----+-----+-----+-----+----------+
+--------------+-----+--------+-----+-----+-----+-----+----------+
| BENSON
| 2 | 7,716 | R | D | 87 | N | $22,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| BOXVILLE
| 2 | 12,125 | R | D | 87 | N | $22,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| CEMENT TRUCK | 2 | 12,125 | R | D | 68 | N |
$5,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| HARVESTER
| 2 | 18,739 | 4 | D | 87 | N | $10,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| DFT 30
| 2 | 12,125 | R | D | 68 | N |
$5,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| DOZER
| 2 | 22,046 | 4 | D | 62 | N |
$5,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| DUMPER
| 2 | 44,092 | R | D | 68 | N |
$5,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| DUNE
| 2 | 22,046 | 4 | G | 68 | N | $40,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| FLATBED
| 2 | 18,739 | R | D | 87 | N | $10,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| HOTDOG VAN
| 2 | 12,125 | R | D | 87 | N | $22,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| LINERUNNER
| 2 | 8,377 | R | D | 75 | N | $35,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| MOWER
| 0 | 1,764 | R | G | 37 | N | $15,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| MR. WHOOPIE | 2 | 3,748 | R | D | 90 | N | $29,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| MULE
| 2 | 7,716 | R | D | 87 | N | $22,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| PACKER
| 2 | 17,637 | R | D | 93 | N | $20,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| TANKER
| 2 | 8,377 | R | D | 75 | N | $35,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| ROAD TRAIN
| 2 | 11,023 | R | D | 75 | N | $35,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| SECURICAR
| 2 | 15,432 | R | D | 106 | N | $40,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| SWEEPER
| 0 | 1,764 | R | G | 37 | N | $15,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| TOW TRUCK
| 2 | 7,716 | R | D | 99 | N | $20,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| TRACTOR
| 0 | 4,409 | R | D | 43 | N |
$9,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| TRASHMASTER | 2 | 12,125 | R | D | 68 | N |
$5,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
| YANKEE
| 2 | 9,921 | R | D | 99 | N | $22,000 |
+--------------+-----+--------+-----+-----+-----+-----+----------+
+---------------------------------------+
| 37.1. 7 Commercial Cars and Vehicles
|-------------------------------------+---------------------------------------+
+---------------+-----+--------+-----+-----+-----+-----+----------+
| VEHICLE NAME | DOR | WEIGHT | DTR | FTY | TSP | CBM | COST
|
+---------------+-----+--------+-----+-----+-----+-----+----------+
+---------------+-----+--------+-----+-----+-----+-----+----------+
| BAGGAGE
| 0 | 2,205 | R | E | 99 | N |
$9,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| BUS
| 1 | 12,125 | R | D | 81 | N | $15,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| CABBIE
| 4 | 3,858 | R | G | 99 | YT | $10,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| COACH
| 1 | 20,944 | R | D | 99 | N | $20,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| FORKLIFT
| 0 | 2,205 | F | E | 37 | N |
$9,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| NEWSVAN
| 2 | 4,189 | R | D | 99 | N | $20,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| ROMERO
| 4 | 5,512 | R | G | 93 | YT | $10,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| STAIRS
| 0 | 2,205 | R | E | 99 | N |
$9,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| STRETCH
| 4 | 4,850 | R | G | 112 | YT | $40,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| TAXI
| 4 | 3,197 | F | G | 112 | YT | $20,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| TOPFUN
| 2 | 4,189 | R | D | 99 | N | $20,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| TUG
| 2 | 1,764 | R | G | 106 | N | $15,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| UTILITY VAN
| 2 | 5,732 | R | D | 99 | N | $20,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
+-----------------------+
| 37.1. 8 Compact Cars
|-----------------------------------------------------+-----------------------+
+----------------+-----+--------+-----+-----+-----+-----+----------+
| VEHICLE NAME
| DOR | WEIGHT | DTR | FTY | TSP | CBM | COST
|
+----------------+-----+--------+-----+-----+-----+-----+----------+
+----------------+-----+--------+-----+-----+-----+-----+----------+
| ALPHA
| 2 | 3,307 | R | G | 124 | YT | $35,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| BLISTA COMPACT | 2 | 2,205 | F | G | 124 | YT | $35,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| BRAVURA
| 2 | 2,866 | F | G | 99 | YT |
$9,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| CADRONA
| 2 | 2,646 | R | G | 99 | YT |
$9,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| CLUB
| 2 | 3,086 | F | G | 124 | YT | $35,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| EUROS
| 2 | 3,086 | 4 | G | 124 | YT | $35,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| FELTZER
| 2 | 3,527 | R | G | 124 | YT | $35,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| FORTUNE
| 2 | 3,748 | R | G | 99 | YT | $19,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| HUSTLER
| 2 | 3,748 | R | G | 99 | YT | $20,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| MANANA
| 2 | 2,205 | F | G | 99 | YT |
$9,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| PICADOR
| 2 | 3,527 | R | D | 102 | YT | $26,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| PREVION
| 2 | 3,086 | F | D | 99 | YT |
$9,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| STALLION
| 2 | 3,527 | R | G | 99 | YT | $19,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| TAMPA
| 2 | 3,748 | R | G | 99 | YT | $19,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
+------------------------------------+
| 37.1. 9 Mid and Full-Sized Sedans
|----------------------------------------+------------------------------------+
+----------------+-----+--------+-----+-----+-----+-----+----------+
| VEHICLE NAME
| DOR | WEIGHT | DTR | FTY | TSP | CBM | COST
|
+----------------+-----+--------+-----+-----+-----+-----+----------+
+----------------+-----+--------+-----+-----+-----+-----+----------+
| ADMIRAL
| 4 | 3,638 | F | G | 102 | YT | $35,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| BUCCANEER
| 2 | 3,748 | R | G | 99 | YT | $19,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| ELEGANT
| 4 | 4,850 | R | G | 102 | YT | $35,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| EMPEROR
| 4 | 3,968 | R | G | 102 | YT | $35,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| ESPERANTO
| 2 | 3,968 | R | G | 99 | YT | $19,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| GLENDALE
| 2 | 3,527 | R | G | 99 | YT | $20,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| GREENWOOD
| 4 | 3,527 | R | G | 99 | YT | $19,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| HERMES
| 2 | 4,299 | F | G | 99 | YT | $19,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| INTRUDER
| 4 | 3,968 | R | G | 99 | YT | $19,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| MAJESTIC
| 2 | 3,086 | R | G | 102 | YT | $35,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| MERIT
| 4 | 3,968 | R | G | 102 | YT | $35,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| NEBULA
| 4 | 3,086 | F | G | 102 | YT | $35,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| OCEANIC
| 2 | 4,189 | R | G | 99 | YT | $20,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| PREMIER
| 4 | 3,527 | R | G | 124 | YT | $25,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| PRIMO
| 4 | 3,527 | R | G | 99 | YT | $19,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| SENTINEL
| 4 | 3,527 | R | G | 102 | YT | $35,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| STAFFORD
| 4 | 4,850 | R | G | 102 | YT | $35,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| SUNRISE
| 4 | 3,527 | F | G | 99 | YT | $19,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| TAHOMA
| 4 | 3,968 | R | G | 99 | YT | $35,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| VINCENT
| 4 | 3,968 | F | G | 99 | YT | $19,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| VIRGO
| 2 | 3,748 | R | G | 99 | YT |
$9,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| WASHINGTON
| 4 | 4,079 | R | G | 112 | YT | $18,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| WILLARD
| 4 | 3,968 | R | G | 99 | YT | $19,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
+--------------------------------------------------------+
| 37.1.10 Vans, SUVs, Station Wagons, and Pickup Trucks
|--------------------+--------------------------------------------------------+
+----------------+-----+--------+-----+-----+-----+-----+----------+
| VEHICLE NAME
| DOR | WEIGHT | DTR | FTY | TSP | CBM | COST
|
+----------------+-----+--------+-----+-----+-----+-----+----------+
+----------------+-----+--------+-----+-----+-----+-----+----------+
| BOBCAT
| 2 | 3,748 | 4 | D | 102 | YT | $26,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| BURRITO
| 2 | 4,189 | R | G | 93 | N | $26,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| HUNTLEY
| 4 | 5,512 | 4 | G | 99 | YT | $40,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| LANDSTALKER
| 4 | 3,748 | 4 | D | 99 | YT | $25,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| MESA
| 0 | 2,866 | 4 | D | 99 | YT | $25,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| MONSTER TRUCK | 2 | 11,023 | 4 | G | 68 | N | $40,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| MOONBEAM
| 2 | 4,409 | R | D | 93 | YT | $16,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| PATRIOT
| 4 | 5,512 | 4 | G | 106 | N | $40,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| PERENNIAL
| 4 | 2,646 | F | G | 93 | YT | $10,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| PONY
| 2 | 5,732 | R | D | 99 | N | $20,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| RANCHER
| 2 | 5,512 | 4 | G | 106 | YT | $40,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| RANGER
| 4 | 3,748 | 4 | D | 99 | N | $25,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| REGINA
| 4 | 3,307 | F | G | 102 | YT | $18,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| RUMPO
| 2 | 4,409 | F | G | 99 | N | $26,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| SADLER
| 2 | 3,748 | 4 | D | 102 | N | $26,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| SOLAIR
| 4 | 4,409 | R | G | 102 | YT | $18,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| WALTON
| 2 | 4,079 | 4 | D | 93 | YT | $26,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
| YOSEMITE
| 2 | 6,614 | R | G | 106 | N | $40,000 |
+----------------+-----+--------+-----+-----+-----+-----+----------+
+--------------------------------+
| 37.1.11 Recreational Vehicles
|--------------------------------------------+--------------------------------+
+------------------+-----+--------+-----+-----+-----+-----+----------+
| VEHICLE NAME
| DOR | WEIGHT | DTR | FTY | TSP | CBM | COST
|
+------------------+-----+--------+-----+-----+-----+-----+----------+
+------------------+-----+--------+-----+-----+-----+-----+----------+
| BANDITO
| 0 | 2,205 | R | G | 106 | N | $15,000 |
+------------------+-----+--------+-----+-----+-----+-----+----------+
| BF INJECTION
| 0 | 2,646 | R | G | 106 | N | $15,000 |
+------------------+-----+--------+-----+-----+-----+-----+----------+
| BLOODRING BANGER | 0 | 3,527 | R | G | 99 | N |
$500 |
+------------------+-----+--------+-----+-----+-----+-----+----------+
| CAMPER
| 2 | 4,189 | R | G | 75 | N | $26,000 |
+------------------+-----+--------+-----+-----+-----+-----+----------+
| GOLF CART
| 0 | 2,205 | 4 | E | 99 | N |
$9,000 |
+------------------+-----+--------+-----+-----+-----+-----+----------+
| JOURNEY
| 2 | 7,716 | R | D | 87 | N | $22,000 |
+------------------+-----+--------+-----+-----+-----+-----+----------+
| KART
| 0 |
661 | R | G | 56 | N | $15,000 |
+------------------+-----+--------+-----+-----+-----+-----+----------+
| SANDKING
| 2 | 4,409 | 4 | G | 106 | N | $40,000 |
+------------------+-----+--------+-----+-----+-----+-----+----------+
+-----------------+
| 37.1.12 Trains
|-----------------------------------------------------------+-----------------+
+---------------+-----+--------+-----+-----+-----+-----+----------+
| VEHICLE NAME | DOR | WEIGHT | DTR | FTY | TSP | CBM | COST
|
+---------------+-----+--------+-----+-----+-----+-----+----------+
+---------------+-----+--------+-----+-----+-----+-----+----------+
| BROWN STREAK | 2 | 12,125 | R | D | 68 | N | $5,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
| FREIGHT TRAIN | 2 | 12,125 | R | D | 68 | N | $5,000 |
+---------------+-----+--------+-----+-----+-----+-----+----------+
_________________________________
/ 37.2 Bicycles and Motorcycles
/_____________________________________________
--------------------------------LEGEND: DTR=DRIVETRAIN (F=FRONT WHEEL DRIVE, R=REAR WHEEL DRIVE, 4=FOUR WHEEL
DRIVE); FTY=FUEL TYPE (G=GASOLINE, D=DIESEL, E=ELECTRIC); TSP=TOP SPEED(IN
MPH); CBM=CAN IT BE MODIFIED. IF Y THEN (L=LOCO LOW CO., W=WHEEL ARCH ANGELS,
T=TRANSFENDER)
+------------------+
| 37.2.1 Bicycles
|----------------------------------------------------------+------------------+
+---------------+--------+-----+-----+-----+-----+----------+
| VEHICLE NAME | WEIGHT | DTR | FTY | TSP | CBM | COST
|
+---------------+--------+-----+-----+-----+-----+----------+
+---------------+--------+-----+-----+-----+-----+----------+
| BICYCLE
|
220 | N/A | N/A | 75 | N | $10,000 |
+---------------+--------+-----+-----+-----+-----+----------+
| BMX
|
220 | N/A | N/A | 75 | N | $10,000 |
+---------------+--------+-----+-----+-----+-----+----------+
| MOUNTAIN BIKE |
220 | N/A | N/A | 87 | N | $10,000 |
+---------------+--------+-----+-----+-----+-----+----------+
+---------------------+
| 37.2.2 Motorcycles
|-------------------------------------------------------+---------------------+
+---------------+--------+-----+-----+-----+-----+----------+
| VEHICLE NAME | WEIGHT | DTR | FTY | TSP | CBM | COST
|
+---------------+--------+-----+-----+-----+-----+----------+
+---------------+--------+-----+-----+-----+-----+----------+
| BF 400
| 1,102 | 5 | G | 118 | N | $10,000 |
+---------------+--------+-----+-----+-----+-----+----------+
| FCR 900
| 1,102 | 5 | G | 118 | N | $10,000 |
+---------------+--------+-----+-----+-----+-----+----------+
| FREEWAY
| 1,764 | 4 | G | 118 | N | $10,000 |
+---------------+--------+-----+-----+-----+-----+----------+
| MOPED
|
772 | 3 | G | 118 | N | $10,000 |
+---------------+--------+-----+-----+-----+-----+----------+
| NRG 500
|
882 | 5 | G | 118 | N | $10,000 |
+---------------+--------+-----+-----+-----+-----+----------+
| PCJ 600
| 1,102 | 5 | G | 118 | N | $10,000 |
+---------------+--------+-----+-----+-----+-----+----------+
| QUAD BIKE
|
882 | 4 | G | 99 | N |
$9,000 |
+---------------+--------+-----+-----+-----+-----+----------+
| SANCHEZ
| 1,102 | 5 | G | 118 | N | $10,000 |
+---------------+--------+-----+-----+-----+-----+----------+
| WAYFARER
| 1,764 | 4 | G | 118 | N | $10,000 |
+---------------+--------+-----+-----+-----+-----+----------+
_______________________________
/ 37.3 Helicopters and Planes
/_______________________________________________
------------------------------LEGEND:
+---------------------+
| 37.3.1 Helicopters
|-------------------------------------------------------+---------------------+
+---------------------+---------+-----+---------+
| VEHICLE NAME
| WEIGHT | TSP | COST
|
+---------------------+---------+-----+---------+
+---------------------+---------+-----+---------+
| COASTGUARD MAVERICK |
7,716 | 124 | $50,000 |
+---------------------+---------+-----+---------+
| HUNTER
| 22,046 | 124 | $99,000 |
+---------------------+---------+-----+---------+
| LEVIATHAN
| 33,069 | 124 | $25,000 |
+---------------------+---------+-----+---------+
| MAVERICK
| 11,023 | 124 | $45,000 |
+---------------------+---------+-----+---------+
| POLICE MAVERICK
|
9,921 | 124 | $52,000 |
+---------------------+---------+-----+---------+
| RAINDANCE
| 22,046 | 124 | $99,000 |
+---------------------+---------+-----+---------+
| SEASPARROW
|
6,614 | 124 | $28,000 |
+---------------------+---------+-----+---------+
| SPARROW
|
5,512 | 124 | $25,000 |
+---------------------+---------+-----+---------+
+----------------+
| 37.3.2 Planes
|------------------------------------------------------------+----------------+
+--------------+---------+-----+---------+
| VEHICLE NAME | WEIGHT | TSP | COST
|
+--------------+---------+-----+---------+
+--------------+---------+-----+---------+
| ANDROMEDA
| 88,184 | 124 | $45,000 |
+--------------+---------+-----+---------+
| AT 400
| 132,276 | 124 | $45,000 |
+--------------+---------+-----+---------+
| CARGOBOB
| 44,092 | 124 | $25,000 |
+--------------+---------+-----+---------+
| BEAGLE
| 22,046 | 124 | $45,000 |
+--------------+---------+-----+---------+
| CROP DUSTER | 11,023 | 124 | $45,000 |
+--------------+---------+-----+---------+
| DODO
| 11,023 | 124 | $45,000 |
+--------------+---------+-----+---------+
| HYDRA
| 19,841 | 124 | $45,000 |
+--------------+---------+-----+---------+
| NEVADA
| 55,115 | 124 | $45,000 |
+--------------+---------+-----+---------+
| RUSTLER
| 11,023 | 124 | $45,000 |
+--------------+---------+-----+---------+
| SHAMAL
| 33,069 | 124 | $45,000 |
+--------------+---------+-----+---------+
| SKIMMER
| 11,023 | 124 | $10,000 |
+--------------+---------+-----+---------+
______________
/ 37.4 Boats
/________________________________________________________________
-------------LEGEND:
| JETMAX
|
6,614 | 118 | $70,000 |
+--------------+---------+-----+---------+
| LAUNCH
|
4,850 | 118 | $30,000 |
+--------------+---------+-----+---------+
| MARQUIS
| 11,023 | 118 | $99,000 |
+--------------+---------+-----+---------+
| PREDATOR
|
4,850 | 118 | $40,000 |
+--------------+---------+-----+---------+
| REEFER
| 11,023 | 118 | $25,000 |
+--------------+---------+-----+---------+
| SPEEDER
|
4,850 | 118 | $30,000 |
+--------------+---------+-----+---------+
| SQUALLO
|
4,850 | 118 | $60,000 |
+--------------+---------+-----+---------+
| TROPIC
|
4,850 | 118 | $73,000 |
+--------------+---------+-----+---------+
| VORTEX
|
4,189 | 93 | $26,000 |
+--------------+---------+-----+---------+
_____________________________________
/ 37.5 Remote Control (RC) Vehicles
/_________________________________________
------------------------------------LEGEND: DTR=DRIVETRAIN (F=FRONT WHEEL DRIVE, R=REAR WHEEL DRIVE, 4=FOUR WHEEL
DRIVE); FTY=FUEL TYPE (G=GASOLINE, D=DIESEL, E=ELECTRIC); TSP=TOP SPEED(IN
MPH)
+--------------+--------+-----+-----+-----+------+
| VEHICLE NAME | WEIGHT | DTR | FTY | TSP | COST |
+--------------+--------+-----+-----+-----+------+
+--------------+--------+-----+-----+-----+------+
| RC BANDIT
|
220 | 4 | E | 47 | $500 |
+--------------+--------+-----+-----+-----+------+
| RC BARON
|
220 | F | G | 47 | $300 |
+--------------+--------+-----+-----+-----+------+
| RC GOBLIN
|
220 | 4 | G | 47 | $800 |
+--------------+--------+-----+-----+-----+------+
| RC RAIDER
|
220 | 4 | G | 47 | $500 |
+--------------+--------+-----+-----+-----+------+
| RC TIGER
|
220 | 4 | E | 47 | $500 |
+--------------+--------+-----+-----+-----+------+
+========================+
| 38. WEAPONS AND ITEMS |
=====================================================
+========================+
In his travels across San Andreas, CJ will meet a lot of unsavory characters.
This is in addition to what he has to do to complete missions. Without the
right weapon (or any weapon at all), CJ's chances of survival are pretty low.
As you progress through the game, you will encounter (and be able to obtain)
better weapons. The best source for your weapons needs is Ammu-Nation. If
you
don't have the cash, you can also find weapons spread out around San Andreas
or
obtain them from individuals who don't know how to properly use them.
CJ has twelve different slots to hold items and weapons. All traditional nonweapon items can be used as a weapon such as flowers and a parachute. Below
is
information regarding each slot. You can only use one weapon from the group
in
each slot so plan accordingly.
Each slot is set up like this:
______________
/ Slot Number /
------------Slot Characteristic:
+-------------+
| Weapon Name |
+-------------+
Cost
NOTE:
Not all weapons are available when you begin the game.
available, though, as you progress through the game.
They become
Ammo Type
Clip Size
have
Most people in San Andreas seem to have a hit value anywhere from 70points.
Yes or No
The following items only relate to the following weapons: Pistol, Silenced
Pistol, Desert Eagle, Shotgun, Sawnoff Shotgun, Combat Shotgun, Tec-9 & MicroMP5 (Machine Pistols), MP5 (SMG), AK-47, and M4.
Stat # to Reach Gangster:
increments
gauge
0.8 points.
Messages For Stat Increases:
NOTE:
As your skill rises, your accuracy and range become more enhanced.
Also, when you reach Hitman, you will automatically perform headshots
with most of the above weapons.
You can also "Pistol Whip" somebody with the Handguns, Shotguns, Machine
Pistols, Assault Rifles, and Rifles for ten points of damage.
________________________
/ 38. 1 Slot 1: Hand
/______________________________________________________
-----------------------There are only two possibilities: Your knuckles or brass knuckles. Damage is
also dependent on your muscle Stat so only a base damage range is given due to
the fact that CJ learns new fighting moves throughout the game.
+-----------------------+
| 38.1.1 Bare Knuckles
|-----------------------------------------------------+-----------------------+
Cost
Ammo Type
Clip Size
Damage
:
:
:
:
N/A
Fist
N/A
1. Without Training
2. Training at Los Santos Gym
3. Training at San Fierro Gym
4. Training at Las Venturas Gym
5
5
5
5
to
to
to
to
25
25
25
25
points
points
points
points
N/A
What CJ starts the game with. It also applies when he gets busted or wasted
(unless he has the girlfriends that prevent this) and loses his brass
knuckles.
+------------------------+
| 38.1.2 Brass Knuckles
|----------------------------------------------------+------------------------+
Cost
Ammo Type
Clip Size
Damage
:
:
:
:
N/A
Fist
N/A
1. Without Training
2. Training at Los Santos Gym
3. Training at San Fierro Gym
4. Training at Las Venturas Gym
5
5
5
5
to 25
to 25
to 25
to 200
points
points
points
points
N/A
_________________________________
/ 38. 2 Slot 2: Melee Weapons
/_____________________________________________
--------------------------------This is basically any object you pick up. They can be found all over San
Andreas and they also can be collected from people trying to use them on you.
Since strength plays a factor, damage is given as a range.
+----------------------+
| 38.2.1 Baseball Bat
|------------------------------------------------------+----------------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
N/A
Melee
N/A
10 to 25 points
No
+------------------+
| 38.2.2 Chainsaw
|----------------------------------------------------------+------------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
N/A
Melee
N/A
25 to 100 points
No
+-------------------+
| 38.2.3 Golf Club
|---------------------------------------------------------+-------------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
N/A
Melee
N/A
10 to 25 points
No
+----------------+
| 38.2.4 Katana
|------------------------------------------------------------+----------------+
Cost
Ammo Type
Clip Size
Damage
:
:
:
:
N/A
Melee
N/A
10 to 25 points
No
+---------------+
| 38.2.5 Knife
|-------------------------------------------------------------+---------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
N/A
Melee
N/A
10 to 25 points
No
+--------------------+
| 38.2.6 Nightstick
|--------------------------------------------------------+--------------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
N/A
Melee
N/A
10 to 25 points
No
+--------------------+
| 38.2.7 Pool Stick
|--------------------------------------------------------+--------------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
N/A
Melee
N/A
10 to 25 points
No
+----------------+
| 38.2.8 Shovel
|------------------------------------------------------------+----------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
N/A
Melee
N/A
10 to 25 points
No
____________________________
/ 38. 3 Slot 3: Handguns
/__________________________________________________
---------------------------Now we are entering the realm of firearms. These are pistols, plain and
simple. Of course, the farther along you upgrade, the more powerful the
weapon
is. Since damage is not dependent on strength, a single number is given.
+--------------------+
$200
Bullet
17/30
25
Yes
41
1000
50
0.8
50
1000:
two
+-----------------------------+
| 38.3.2 Silenced 9mm Pistol
|-----------------------------------------------+-----------------------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
Stat # to Reach Gangster :
Stat # to Reach Hitman
:
Stat Gauge Increases
:
Bonus Stat Increases
:
$600
Bullet
17/17
40
No
500
1000
5
20
601,801:
1000:
Silenced Pistol Skill - Hitman level reached. You can now fire while
moving. Lock-on range, accuracy, rate of fire and strafe speed have
all increased.
+----------------------+
| 38.3.3 Desert Eagle
|------------------------------------------------------+----------------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
Stat # to Reach Gangster :
Stat # to Reach Hitman
:
Stat Gauge Increases
:
Bonus Stat Increases
:
$1200
Bullet
7/7
70 for Poor, 140 for Gangster and Hitman
No
201
1000
3
50
Desert Eagle Skill - Gangster level reached. You can now move
while in the aiming stance. Lock-on range, accuracy, rate of
fire and strafe speed have all increased.
Desert Eagle Skill - Upgraded. Keep practicing and you'll
Hitman level.
Desert Eagle Skill - Hitman level reached. You can now fire
while moving. Lock-on range, accuracy, rate of fire and strafe
speed have all increased.
____________________________
/ 38. 4 Slot 4: Shotguns
/___________________________________________________
---------------------------These kinds of weapons deal damage by sending out multiple projectiles.
Unfortunately, their range is limited so they are really only good for close
combat where they can deliver the maximum effect.
+-----------------+
| 38.4.1 Shotgun
|-----------------------------------------------------------+-----------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
Stat # to Reach Gangster :
Stat # to Reach Hitman
:
Stat Gauge Increases
:
Bonus Stat Increases
:
$600
Pellet
1
10 (per pellet)
No
201
1000
0.6 (per pellet)
100
(per pellet)
Shotgun Skill - Gangster level reached. You can now move while
in the aiming stance. Lock-on range, accuracy, rate of fire
strafe speed have all increased.
+--------------------------+
| 38.4.2 Sawn-Off Shotgun
|--------------------------------------------------+--------------------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
Stat # to Reach Gangster :
Stat # to Reach Hitman
:
Stat Gauge Increases
:
Bonus Stat Increases
:
$800
Pellet
2/4
10 (per pellet)
Yes
201
1000
0.45 (per pellet)
100
(per pellet)
1000:
+------------------------+
| 38.4.3 Combat Shotgun
|----------------------------------------------------+------------------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
Stat # to Reach Gangster :
Stat # to Reach Hitman
:
Stat Gauge Increases
:
Bonus Stat Increases
:
$1000
Pellet
7
15 (per pellet)
No
201
1000
0.6 (per pellet)
100
(per pellet)
1000:
___________________________________
/ 38. 5 Slot 5: Machine Pistols
/___________________________________________
----------------------------------These weapons deal damage by laying down a heavy volume of fire. Although not
very accurate, these weapons can be devastating due to the very fact of their
rapid fire. All can be used in a vehicle to perform drive-by's.
NOTE:
+---------------+
| 38.5.1 Tec-9
|-------------------------------------------------------------+---------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
Stat # to Reach Gangster :
Stat # to Reach Hitman
:
Stat Gauge Increases
:
Bonus Stat Increases
:
$300
Bullet
50/100
20
Yes
51
1000
0.4
100
1000:
Machine Pistol Skill - Gangster level reached. Your lockon range and accuracy have increased.
Machine Pistol Skill - Upgraded. Keep practicing and
you'll reach Hitman level, allowing you to wield two
Machine Pistols simultaneously.
Machine Pistol Skill - Hitman level reached. You can now
wield two Machine Pistols simultaneously and your lock-on
range has increased.
+-------------------+
| 38.5.2 Micro-SMG
|---------------------------------------------------------+-------------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
Stat # to Reach Gangster :
Stat # to Reach Hitman
:
Stat Gauge Increases
:
Bonus Stat Increases
:
$500
Bullet
50/100
20
Yes
51
1000
0.4
100
1000:
Machine Pistol Skill - Gangster level reached. Your lockon range and accuracy have increased.
Machine Pistol Skill - Upgraded. Keep practicing and
you'll reach Hitman level, allowing you to wield two
Machine Pistols simultaneously.
Machine Pistol Skill - Hitman level reached. You can now
wield two Machine Pistols simultaneously and your lock-on
range has increased.
+-------------------+
| 38.5.3 SMG (MP5)
|---------------------------------------------------------+-------------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
Stat # to Reach Gangster :
Stat # to Reach Hitman
:
Stat Gauge Increases
:
Bonus Stat Increases
:
$2000
Bullet
30
25
No
251
1000
1.5
50
SMG Skill - Gangster level reached. You can now move while in
the aiming stance. Lock-on range, accuracy and strafe speed
have all increased.
1000:
SMG Skill - Hitman level reached. You can now fire while
moving. Lock-on range, accuracy and strafe speed have all
increased.
__________________________________
/ 38. 6 Slot 6: Assault Rifles
/____________________________________________
----------------------------------
Now we are getting into some serious firepower. Assault rifles live up to
their name. Long range and strong hitting power make these weapons ideal for
the urban jungle. Not only are they effective on "soft" targets, but "hard"
targets suffer equally as bad.
+---------------+
| 38.6.1 AK-47
|-------------------------------------------------------------+---------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
Stat # to Reach Gangster :
Stat # to Reach Hitman
:
Stat Gauge Increases
:
Bonus Stat Increases
:
$3500
Bullet
30
30
No
201
1000
3
50
AK-47 Skill - Gangster level reached. You can now move while
in the aiming stance. Lock-on range, accuracy and strafe speed
have all increased.
AK-47 Skill - Upgraded. Keep practicing and you'll reach
level.
1000:
AK-47 Skill - Hitman level reached. You can now fire while
moving. Lock-on range, accuracy and strafe speed have all
increased.
+------------+
| 38.6.2 M4
|----------------------------------------------------------------+------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
Stat # to Reach Gangster :
Stat # to Reach Hitman
:
Stat Gauge Increases
:
Bonus Stat Increases
:
$4500
Bullet
50
30
No
201
1000
2
50
1000:
__________________________
/ 38. 7 Slot 7: Rifles
/____________________________________________________
-------------------------Need to take care of somebody at long range: Then the rifle is your answer.
Able to pick off targets in the thousands of yards range, rifles can make
short
work of anybody or anything. You must, though, be firmly planted in an area
to
establish a stable platform to shoot from.
+-----------------------+
| 38.7.1 Country Rifle
|-----------------------------------------------------+-----------------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
$1000
Bullet
1
75
No
+----------------------+
| 38.7.2 Sniper Rifle
|------------------------------------------------------+----------------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
$5000
Bullet
1
125
No
_________________________________
/ 38. 8 Slot 8: Heavy Weapons
/_____________________________________________
--------------------------------These weapons can only be found, not purchased. This is with good reason
considering the magnitude of destruction that this weapons can unleash. With
the exception of the Minigun, the other weapons not only affect the target,
but
splash damage can also affect nearby targets as well. The Minigun works but
throwing thousands of rounds downrange in a extremely short period of time.
+-----------------------+
| 38.8.1 Flame Thrower
|-----------------------------------------------------+-----------------------+
Cost
N/A
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
Fuel
500
25 points/unit of fuel
No
+-----------------+
| 38.8.2 Minigun
|-----------------------------------------------------------+-----------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
N/A
Bullet
500
140 points/round of ammo
No
+---------------------------------------------------------+
| 38.8.3 Rocket Launcher (Conventional and Heat-Seeking)
|-------------------+---------------------------------------------------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
N/A
Rocket
1
75
No
__________________________________
/ 38. 9 Slot 9: Thrown Weapons
/____________________________________________
---------------------------------Just as the name states, these are weapons that are thrown. Only the Satchel
Charge can be thrown on objects, people, passing cars, etc. It is activated
by a remote detonator to allow one to get out of the blast radius.
+-----------------+
| 38.9.1 Grenade
|-----------------------------------------------------------+-----------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
N/A
Projectile
1
75
No
+--------------------------+
| 38.9.2 Molotov Cocktail
|--------------------------------------------------+--------------------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
N/A
Projectile
1
75
No
+-------------------------------+
| 38.9.3 Remote Satchel Charge
|---------------------------------------------+-------------------------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
N/A
Projectile
1
75
No
+------------------+
| 38.9.4 Tear Gas
|----------------------------------------------------------+------------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
N/A
Projectile
1
75
No
_______________________________________
/ 38.10 Slot 10: Miscellaneous Items
/_______________________________________
--------------------------------------These are items that aren't normally used as weapons. When hard pressed,
though, they can be used to cause some hate and discontent.
+-----------------+
| 38.10.1 Camera
|-----------------------------------------------------------+-----------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
N/A
Film
36 pictures
0
No
+----------------------------+
| 38.10.2 Fire Extinguisher
|------------------------------------------------+----------------------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
N/A
Carbon Dioxide
500
1 point/unit of Carbon Dioxide
No
+--------------------+
| 38.10.3 Spray Can
|--------------------------------------------------------+--------------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
N/A
Paint
500
1 point/unit of Paint
No
_________________________
/ 38.11 Slot 11: Gifts
/_____________________________________________________
------------------------Unbelievably, those gifts that you give your girlfriend can also be used as
weapons. Of course, you would only do this in the most dire of circumstances
but sometimes CJ has no other choice. Again, damage depends on strength so
damage is given as a range.
+---------------+
| 38.11.1 Cane
|-------------------------------------------------------------+---------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
N/A
Melee
N/A
10 to 25 points
No
+----------------+
| 38.11.2 Dildo
|------------------------------------------------------------+----------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
N/A
Melee
N/A
10 to 25 points
No
+------------------+
| 38.11.3 Flowers
|----------------------------------------------------------+------------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
N/A
Melee
N/A
10 to 25 points
No
+-------------------+
| 38.11.4 Vibrator
|---------------------------------------------------------+-------------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
N/A
Melee
N/A
10 to 25 points
No
_____________________________
/ 38.12 Slot 12: Equipment
/_________________________________________________
----------------------------Items required for a specific purpose. Whether CJ is going into a dark room
or
jumping from a plane, these items help CJ from becoming another statistic.
+------------------+
| 38.12.1 Jetpack
|----------------------------------------------------------+------------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
N/A
Melee
1
75
No
+--------------------+
| 38.12.2 Parachute
|--------------------------------------------------------+--------------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
N/A
Melee
N/A
1
No
+--------------------------+
| 38.12.3 Thermal Goggles
|--------------------------------------------------+--------------------------+
Cost
:
Ammo Type
:
Clip Size
:
Damage
:
Wield Weapon in Each Hand:
N/A
Melee
N/A
0
No
****************
******************************* U N I T VI
**********************************
****************
+=================+
| 39. CONCLUSION |
============================================================
+=================+
GTASA is a massive game. There are a lot of things to do and a lot more
things
to discover. Although the missions seem to take up a bulk of the game, there
are a lot more things beyond the missions to do. Considering all the taskings
one has to do to get the 100% completion, you can spend a lot of time on this
game just getting or doing those various things. The GTA series has been
hailed as genius by some while others have vilified it saying it has created a
bad influence on people. Regardless of which camp you're in, GTASA is a game
where you can get away with things you could never do in real life. Relax and
sit back and enjoy the fantasy world of GTASA. This guide, though, was a lot
of fun to write and I hope you get as much enjoyment out of reading it as I
did
writing it. If you do have other ideas or thoughts, please e-mail me and
share
them. Who knows, maybe I'll start a Q&A chapter in this guide if enough
people
ask the same questions. Anyway, thank you again for reading this guide.
To see other FAQ's I have written please go to:
http://www.gamefaqs.com/features/recognition/32691.html
~~~
FAQ/Walkthrough by glenster
Version: 1WWW | Updated: 03/22/15 | Printable Version
June 5, 2005
Version 1WWW
Glenster's Glimpse into
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http://www.thegtaplace.com/downloads/file.php?id=2631
http://planetgrandtheftauto.gamespy.com/View.php?view=GTASAMods.De
tail&id=106
http://www.moddb.com/games/grand-theft-auto-san-andreas/downloads/glen
sters-san-andreas-v1-mission-select-savegames
http://gta-action.gamona.de/downloads/?download=4943
http://www.fileplanet.com/files/210000/217890.shtml
glen1ster's YouTube channel
http://www.youtube.com/user/glen1ster#
It's a G thang.
&&&&&&&&&&&&&&&&&&&&
When looking for something in this guide, click "Edit" at the top left of
the
screen, then click "Find (on This Page)... Ctrl+F" and a "Find" menu appears.
(Pressing "Ctrl+F" makes it appear, too.) Type in the name, or even just the
start of the name, of the mission or section you're looking for, then keep
clicking "Find Next" till you're taken there. At least that works if you have
Windows XP Home Edition--(update): or Vista Home Premium Edition.
********
CONTENTS
I
Introduction
I.1
I.2
PC Health
I.2.a
I.2.b
I.2.c
I.2.d
I.2.f
I.2.g
I.2.h
I.2.i
I.3
I.3.a
I.3.b
I.3.c
I.2.e
I.3.d
shows
Jumps
I.3.e
radar
I.3.f
A mod that shows you the locations of items left to find on your
100% completion guide
I.4
Settings
I.5
Stats
How to check the Stats
STATS .HTML file
********
I.7
Controls
A couple of instant replays that should have been (and other odd moments)
WTF screenshots
********
I.7.a
Foot Controls
Note: I remap Spacebar and Left Shift Foot Controls so each does the job
of the other--so Jump is Spacebar and Run is Left Shift, like for "Vice City."
I.7.aa
Climbing trees
I.7.aaa
Taking Photographs
I.7.b
I.7.bb
I.7.c
Swimming Controls
Walking, driving, and flying underwater
Swimming mania hits San Andreas
********
I.7.d
Vehicle Controls
I.7.f
I.7.ff
I.7.g
Stunt information
Wallride
Bump
The Wheelie method for a faster bicycle
Airgrab
The San Andreas Superjump
Monster Superjump
Quad front flips
The BMX Stoppie glitch
The Two Wheeler gimmick
Quadruple Insane Jumps
I.7.h
I.7.i
I.7.j
I.7.k
I.7.l
I.7.m
I.7.n
Parachute Controls
Jetpack Controls
Crane Controls
Boat Controls
********
I.8.a
I.8.b
I.9
Wanted Ratings
One wanted star and bribes
Some basics for handling a wanted rating
Things that remove any number of wanted stars
The Stat for how long C.J. can make a five star wanted rating last
Fun with wanted ratings
The off-limits area of Area 69
The off-limits area of Easter Basin Naval Base
I.10
I.11
Glitches
I.12.a
glitches
Problem glitches
Cures for the gym and basketball glitches
Pdescobar's cure for the Taxi mission glitch
The extra gang territory glitch
Hmvartak's Online Glitch Repair Tool
System error's advice at GTA Forums regarding various other
The Fire Extinguisher glitch
The Xoomer garage and Flips glitches
I.12.b
without
InFeRnUs92
Phreak
How to make the Jetpack appear at a save place beyond the airstrip
Invincible Police Mavericks by spaceeinstein and GTA_Phreak
How to enter the Verdant Meadows "Stowaway" Andromada by El Petone
The Vortex submarine gimmick by FYREWOLF88, Orion_SR, and GTA
How to jack a police helicopter by GTA Phreak
How to get C.J.'s gang members to drive or fly on PC by GTA_Phreak
"Stowaway" earthquake glitch by Mike_Toreno
Make any vehicle explosion and bullet-proof by gtamike123
How to cause a Packer toss by Redtier999666 and Webdude06
Rhino glitch by Jrmie Blanc
Rhino "camera" front for cannon speed boost by Diego Mendez
Rhino sub by GTA Phreak
Boat flinging by Haro
5th Quarry mission Double Insane stat by FlannelMenace
Crane gimmicks
Kill a crowd by killing one of the people in it by spaceeinstein
Radio
I.14
Codes
I.15
I.16
How to get as much done as possible before starting the main missions
Four star survival guides (and cycle jumps)
by Orion_SR and rubregg
Airborne bribes
How to open the fast food places before doing the main missions
Flying vehicles available early and how to keep them from blowing up
&&&&&&&&&&&&&&&&&&&&
II
The beginning
II.1
II.2
"The Introduction"
"The San Andreas Theme Song"
II.3
II.4
II.5
II.6
"Big Smoke"
"Sweet and Kendl"
local
II.7
"Ryder"
Carl Johnson
&&&&&&&&&&&&&&&&&&&&
III
III.1
your
III.2
100 Tags
C.J.'s gets Respect, and the AK-47, Tec9, Sawnoff Shotgun, and Molotov
Cocktails are available in the kitchen of the Johnson house.
III.3
Weapons
8 Ball's Bomb Shop
III.4
III.4.a
When Armor, Health, Bribe, and weapon pickups, and fast food vendor
booth markers, reappear
III.5
III.6
III.7
III.8
III.9
Cabbies
III.10
"Burglary"
(a Sub-mission)
Burglary isn't needed for 100% completion of the game, but I'd consider it
more important than some such options since it offers the infinite sprint as a
reward.
III.11
III.12
Kill Criminals
Inside Track Betting
The Horse Races gimmick
III.13 Save houses
III.13.a Storing a Sea Sparrow on top of the N. Mulholland garage
III.14 Weapon Stats and Gang Respect
III.14.a Initial weapon gathering
III.14.b What weapon upgrading does
III.14.c Upgrading weapon skills while earning Respect
III.15 Recruiting gang members
C.J. has more moves for all, and can dual wield some, weapons, and, with
more
Respect, can recruit up to seven gang members
III.16
III.17
III.18
III.19
III.20
III.21
Lung Capacity
Oysters
Good for Sex Appeal
Sex Appeal
Oo-oo!
The wardrobe glitch by bamspeedy1298
Flying Stat
The airport opens, flying vehicles
handle better, and C.J. gets a
Parachute if he bails
Bike Stat (motorcycle)
C.J. stays on a motorcycle better
Driving Stat
C.J.'s four-wheel vehicles handle
better
III.22
Pimping Mission
(a Sub-mission)
level 10 Hookers pay C.J.
GTA Phreak's Pimping and Vigilante vehicle health boost gimmick
III.23
fire-
level 12
good
III.24
Armor
Vigilante Mission
(a Sub-mission)
level 12
III.25
III.25.a
Paramedic Mission
(a Sub-mission)
level 12 maximum Health
Firetruck, Vigilante, and Paramedic mission pay
III.26
8-Track
III.27
III.28
&&&&&&&&&&&&&&&&&&&&
IV
IV.1
IV.2
IV.3
"Tagging Up Turf"
"Cleaning the Hood"
"Drive-Thru"
IV.4
Sweet Johnson
Sweet Johnson
Sweet Johnson
moves.
IV.5 "Nines and AKs"
missions
Sweet Johnson
IV.6
Clothes
IV.7
"Drive-By"
Sweet Johnson
"Sweet's Girl"
"Cesar Vialpando"
Sweet Johnson
Sweet Johnson
IV.8
IV.9
mod-
Challenge,"
open
IV.10
Lowrider Challenge
Cesar Vialpando
"Home Invasion"
"Catalyst"
"Robbing Uncle Sam"
Ryder
Ryder
Ryder
"OG Loc"
"Running Dog"
"Wrong Side of the Tracks"
"Just Business"
Big
Big
Big
Big
Smoke
Smoke
Smoke
Smoke
OG Loc missions
IV.19
IV.20
IV.21
"Life's a Beach"
"Madd Dogg's Rhymes"
"Management Issues"
OG Loc
OG Loc
OG Loc
IV.22
"House Party"
OG Loc
"Burning Desire"
C.R.A.S.H.
"Gray Imports"
C.R.A.S.H.
"Doberman"
Sweet Johnson
are
Sabre"
Ammu-Nations are open
9mm
and
"Los Sepulcros"
Sweet Johnson
Sweet Johnson
Sweet Johnson
Pulas-
Sa-
was
gunned down.
The Badlands and San Fierro are officially open
The Badlands and Red County save houses are now available
&&&&&&&&&&&&&&&&&&&&
V
V.1.a Snapshots
50
Use the camera you're given in IV.28--it has an unlimited amount of film.
The Micro SMG, Shotgun, Sniper Rifle, and Grenades are available at the
Xoomer garage in Doherty, San Fierro
V.1.b
Weapon gathering
V.2
Save houses
V.3
V.4
Weapons
V.5
V.6
Oysters
V.7
V.7.a
V.7.b
V.7.c
7:00 to 18:00
(three races)
V.8
V.9
NRG-500 Challenge
V.10
Stadium
V.11
V.12
V.13
V.14
&&&&&&&&&&&&&&&&&&&&
VI
VI.1
VI.2
places
VI.3
Badlands
First Date
C.R.A.S.H.
Catalina cut scene--she wants to rob four
Tanker Commander
Catalina
********
The RS Haul Trucking Asset mission
VI.4.a
VI.4.b
VI.4.c
VI.4.d
VI.4.e
VI.4.f
1.
2.
3.
4.
5.
6.
(part one)
Timed: 2:15
Fragile cargo
Three star wanted level
Timed: 6:00
Fragile cargo
Three star wanted level
********
The Truth calls and you can meet him for missions
VI.5
"Body Harvest"
VI.6
"King in Exile"
The Truth
Cesar Vialpando
Save house:
Fern Ridge
C4
free
At the dot just NE of the "O" of "RED COUNTY"
VI.7
"First Base"
Catalina
Catalina
Catalina
Catalina
Catalina
Catalina
places
VI.8
VI.9
VI.10
VI.11
VI.12
********
VI.13
game)
Big Smoke's Cash/Yay Courier (not needed for 100% completion of the
********
Cesar calls about street racing in the country.
Racer,
Buffalo, Elegy--something like that--and go to:
VI.14
VI.15
"Wu Zi Mu"
"Farewell, My Love"
Cesar Vialpando
Cesar Vialpando
stars
Free save place in Doherty
The Xoomer garage
W edge of C2
VI.16
garage
free
The Truth
A glitch lets you send C.J. to the blocked off areas without a wanted
rating.
The San Fierro missions
********
VI.17
Save houses
VI.18
Clothes
********
The Garage missions
VI.19
Carl Johnson
"Air Raid"
"Supply Lines"
"New Model Army"
Zero
Zero
Zero
********
VI.22.b
"Beefy Baron"
********
The Garage missions continued
VI.23
"555 WE TIP"
Carl Johnson
********
VI.24
********
The last Garage mission
VI.25
"Deconstruction"
Carl Johnson
********
VI.26
often.
VI.26.a
VI.26.b
VI.26.c
VI.26.d
VI.26.e
VI.26.f
VI.26.g
VI.26.h
VI.26.i
VI.26.j
VI.26.k
VI.26.l
********
The Syndicate missions
VI.27
VI.28
VI.29
VI.30
VI.31
VI.32
VI.33
VI.34
Nation
VI.35
"Photo Opportunity"
"Jizzy"
"T-Bone Mendez"
"Mike Toreno"
"Outrider"
"Snail Trail"
"Ice Cold Killa"
"Pier 69"
Flying trains
Sniper Rifle $5,000 at Ammu-
Wu
Wu
Wu
Wu
Wu
Zi
Zi
Zi
Zi
Zi
Mu
Mu
Mu
Mu
Mu
VI.41
"Yay Ka-Boom-Boom"
Autos.
Syndicate
M4 $4,500 at Ammu-Nation
Someone calls using an electronic voice disguiser.
Jethro calls and a CV icon appears at Wang's
The Desert and Las Venturas (and the Miniguns
there)
"Zeroing In"
Cesar Vialpando
VI.43
VI.44
"Test Drive"
"Customs Fast Track"
Cesar Vialpando
Cesar Vialpando
VI.45
VI.46
"Puncture Wounds"
Cesar Vialpando
&&&&&&&&&&&&&&&&&&&&
VII
VII.1
Save houses
VII.2
VII.3
VII.4
VII.5
Oysters
VII.8
Horseshoes
SMG
VII.9
Las Venturas Bike School
VII.9.a
"360"
VII.9.b
"180"
VII.9.c
"Wheelie"
VII.9.d
"Jump and Stop"
VII.9.e
VII.9.f
"Stoppie"
"Jump and Stoppie"
VII.10
(4 runs)
VII.11
VII.12
VII.13
The Ammu-Nation "Shooting Range Challenge"
VII.13.a
"Pistol Challenge"
VII.13.b
"SMG Challenge"
VII.13.c
"Shotgun Challenge"
VII.13.d
"AK47 Challenge"
VII.14
VII.15
VII.16
VII.17
&&&&&&&&&&&&&&&&&&&&
VIII
"Monster"
"Highjack"
"Interdiction"
"Verdant Meadows"
Mike
Mike
Mike
Mike
Toreno
Toreno
Toreno
Toreno
VIII.5
69
The Airstrip missions
VIII.6
VIII.6.a
VIII.6.b
VIII.6.c
VIII.6.d
VIII.6.e
VIII.6.f
VIII.6.g
VIII.6.h
VIII.6.i
"Learning to Fly"
(Pilot School)
"Takeoff
"Land Plane"
"Circle Airstrip"
"Circle Airstrip and Land"
"Helicopter Takeoff"
"Land Helicopter"
"Destroy Targets"
"Loop-the-Loop"
"Barrel Roll"
VIII.6.j
Basin
VIII.6.k
********
VIII.7
VIII.8
Clothes
********
VIII.9 Los Santos Race Tournaments
VIII.9.a
"Lowrider Race"
VIII.9.b
"Little Loop"
VIII.9.c
"Backroad Wanderer"
VIII.9.d
"City Circuit"
VIII.9.e
"Vinewood"
VIII.9.f
"Freeway"
VIII.9.g
"Into the Country"
VIII.9.h
"Badlands A"
VIII.9.i
"Badlands B"
VIII.10 San Fierro Race Tournaments
VIII.10.a
"Dirtbike Danger"
VIII.10.b
"Bandito County"
VIII.10.c
"Go-Go Carting"
VIII.10.d
"San Fierro Fastlane"
VIII.10.e
"San Fierro Hills"
VIII.10.f
"Country Endurance"
VIII.11 Las Venturas Race Tournaments (Cars)
VIII.11.a
"San Fierro to Las Venturas"
VIII.11.b
"Dam Rider"
VIII.11.c
"Desert Tricks"
VIII.11.d
"Las Venturas Ringroad"
VIII.12 Las Venturas Race Tournaments (Aircraft)
VIII.12.a
"World War Aces"
VIII.12.b
"Barnstorming"
VIII.12.c
"Military Service"
VIII.12.d
"Chopper Checkpoint"
VIII.12.e
"Whirly Bird Waypoint"
VIII.12.f
"Heli Hell"
********
The Airstrip missions continued
VIII.13
VIII.14
"N.O.E."
"Stowaway"
VIII.15
"Black Project"
The 1st part of the mission
The layout of the interior of Area 69
The 2nd part of the mission
SAM sites: blowing them up, the blind spot between them,
and fun with SAM sites
the Desert Eagle is at Ammu-Nations
the Thermal Goggles are available
VIII.16
max.
"Green Goo"
$1,200
"Fender Ketchup"
"Explosive Situation"
Mission
Mission
Mission
Mission
Mission
Mission
Mission
1
2
3
4
5
6
7
********
The Casino missions continued
VIII.20
VIII.21
Nations
VIII.22
VIII.23
VIII.24
VIII.25
VIII.26
VIII.27
VIII.28
VIII.29
"Intensive Care"
"Misappropriation"
"The Meat Business"
"Fish in a Barrel"
"Madd Dogg"
"Freefall"
"High Noon"
"Saint Mark's Bistro"
Caligula's Palace
C.R.A.S.H.
Caligula's Palace
The Four Dragons Casino
Madd Dogg
Caligula's Palace
C.R.A.S.H.
Caligula's Palace
********
VIII.30
********
Clothes
"Architectural Espionage"
"Key to Her Heart"
The Heist
The Heist
The Heist
The Heist
The Heist
The Heist
Girlfriend Millie
is available
A Minigun ammo
Night Vision Goggles
are available
&&&&&&&&&&&&&&&&&&&&
IX
IX.1
Thermal Goggles are in the bar room, and a heart pickup--the only one in the
game that will always be available--is in the kitchen, of Madd Dogg's crib;
Madd Dogg's Crib, with a gym, basketball court, and all four videogames, is
available.
Don't save the game at Madd Dogg's Vinewood mansion since PS2 players report
that doing so corrupts their save game and causes the basketball to not appear
at courts. If you want to save in the area, save at the mansion nearby.
The basketball doesn't always appear at all courts, and the glitch may come
and go, anyway. You can download a fix for the PC version of it (I.12).
IX.2
"Vertical Bird"
Carl Johnson
"Home Coming"
"Cut Throat Business"
Carl Johnson
Carl Johnson
********
IX.6.b
Territory takeover
Sweet Johnson
Sweet Johnson
You need 35% (about 19) or more of the gang territories to finish the game.
Get all of them and C.J. won't be attacked by rival gang members again.
********
The Riots missions
IX.7
IX.8
"Riot"
"Los Desperados"
IX.9
Carl Johnson
Carl Johnson
Sweet Johnson
100% completion
IX.10
&&&&&&&&&&&&&&&&&&&&
X.1
X.2
X.3
X.4
X.5
Mods
Un-check the green dot 1st
Make backups (and where to find other SA backup files)
X.6
Tools:
The
IMG
The
CFG
The
The
X.7
X.8
Skin viewing and editing and editing textures other than skins
X.9
Women
X.9.a
X.9.b
X.9.c
X.9.d
X.10
X.10.a
X.10.b
X.10.c
X.10.d
X.10.e
X.10.f
X.10.g
X.10.h
X.11
X.12
Helicopters
How to make a helicopter easier to fly
X.13
X.13.a
X.13.b
X.13.c
X.13.d
X.13.e
X.13.f
X.13.g
X.13.h
X.13.i
X.13.j
X.13.k
X.13.l
X.13.m
X.13.n
X.13.o
X.13.p
X.13.q
X.13.r
X.13.s
X.13.t
X.13.u
X.13.v
X.13.w
X.13.x
X.13.y
X.13.z
X.13.aa
X.13.bb
X.13.cc
X.13.dd
X.13.ee
X.13.ff
X.13.gg
X.13.hh
X.13.ii
X.13.jj
X.13.kk
X.13.ll
X.13.mm
X.13.nn
X.13.oo
X.13.pp
X.13.qq
X.13.rr
X.13.ss
X.13.tt
X.13.uu
X.13.vv
X.13.ww
X.13.xx
X.13.yy
X.13.zz
SCM Hook
PLPynton's mission mods
Pillager
Audio Toolkit
The All In One Mod
1957 Chevrolet Bel Air
Transfender Fix
Chain game save games
Unmodded weapons remake
Parkour mod
The "Design Your Own Mission" mod
FPS Limit Adjuster
'01 Mobil 1 Honda NSX JGTC
Weapons Pack
Brembo Cheetah 2k9
Solid Liberty City
Flying Carpet
Alien City
Road Reflections Fix
Liberty City Stories PC Edition
Vice City Stories PC Edition
GTA2:3D
X.14
CLEO mods
X.14.a
X.14.b
X.14.c
X.14.d
X.14.e
X.14.f
X.14.g
X.14.h
X.14.i
X.14.j
X.14.k
X.14.l
X.14.m
X.14.n
X.14.o
X.14.p
X.14.q
X.14.r
X.14.s
X.14.t
X.14.aa
X.15
Mod requests
X.16
Music
MP3s and wav files
How to save hard disk space with shortcuts
X.17
&&&&&&&&&&&&&&&&&&&&
XI.
XI.a
XI.b
XI.c
XI.d
XI.e
&&&&&&&&&&&&&&&&&&&&
I
Introduction
A few things I've noticed about "San Andreas" are different than in "Vice
City." Besides SA being bigger, C.J. needs to use the food system or his
Health
will go down. It's gone from being a funny option to being like the Gasometer
(gas station) mod for "Vice City": it keeps interrupting things to make the
lead
character get into a shaft of light and make his money goes down. Heart
pickups
are only available during certain fighting missions--the only one with a fixed
location is at Madd Dogg's Crib after "A Home in the Hills."
There are gas pumps and birds (white gulls and black buzzards; red hawks?)
in
"San Andreas." You can't make the birds explode by shooting them--they just
disappear, but you can blow up the gas pumps and blue Carcer Gas cans (or roll
a
can onto the street to let the traffic blow it up). The little Dodo that
always
flew around in the sky has been replaced by a variety of planes that sometimes
run into the ground and blow up, but they're just as capable of being blown up
by a Rocket Launcher. You might even have C.J. jack a Police Maverick (spaceeinstein says the Sherman Dam is a good place to have him try).
Some of the shadows move across the scenery, including at night, even when
the
only light source, the moon in the S, doesn't move.
The pedestrians sometimes ran into walls then bent over like they were
throwing up in "Vice City"; I haven't seen them do that in "San Andreas," but if
you
feed C.J. eleven meals in a row, he throws up. When some of the "San Andreas"
women get up from a beach towel or lounging in Glen Park, they may do a little
of the sashay some of the "Vice City" women did.
There are a lot more clothes in SA, although I've usually had Tommy in his
default blue jeans and shirt, and I've had C.J. do something like that in SA. I
guess it replaces being able to use the "stilllikedressingup" code in VC. It
offers some variety, if not as much novel variety (such as having an old lady,
or sexy young one, beat up a bunch of big thugs in VC). C.J. can't use
clothes
to morph to a motorcycle or wear a cop outfit to go onto a military base
without
a wanted rating, but a hat, shades, or something for torso or legs can remove
not just two but any number of wanted stars.
If C.J. takes over all the gang territories by the end of the game, you
don't
have something like the attacks of Mafia or Haitian gangsters making it hard
to
use an area to do stunts afterward. C.J. can swim with the fish, fly through
the clouds, and shoot the ball through a hoop.
C.J. can climb, including the trees that rest on square flat boxes, such as
along the sidewalks of the couple of blocks N of Avispa Country Club--to have
him do it, have him jump from beyond a corner of the base to the highest of
the
bottom limbs. (To be fair to Tommy, palm trees don't have limbs.) While both
Tommy Vercetti and C.J. can push vehicles around, C.J. can't run fast enough
to
catch them as often. He can swim out if they fall in the ocean, though.
The early '90's CA "Scarface" sources for themes and in-jokes includes Allen
and Albert Hughes' "Menace II Society," 1993, and the events of the 1991 Glen
"Rodney" King beating by corrupt policemen, the 1992 acquittal of three
officers
and undecided jury for a fourth, and the subsequent riots. (In 1994, two
officers were sentenced to 30 months in prison for violating King's civil rights,
and "Rodney" has since gotten into several troubles--drug and spousal abuse,
violence, and motoring offenses--on his own.) (Al Pacino was funnier.)
http://www.rottentomatoes.com/m/menace_ii_society/
http://www.time.com/time/specials/2007/la_riot/article/0,28804,1614117_
1614084,00.html
http://en.wikipedia.org/wiki/Rodney_King
The "camera" doesn't look ahead of the lead player or their vehicle as
strictly in SA. Where previously you swiveled the standing lead player around,
"camera" behind them, with one move of the mouse, you now swivel the "camera"
around
the standing lead player, and, as you move him with the keyboard, the "camera"
gets behind him again. This can be interesting in playing at making a movie,
but it isn't as good for aiming, something GTA's Mouse Steering was especially
good for.
Waiting for the "camera" to stop swirling after C.J. leaves a vehicle, and
trying to aim a fast Banshee while admiring the view behind it during "Burn
and
Lap," are a couple of examples of situations I've heard a lot of complaints
about.
The way just a tap of acceleration sent the "camera" looking ahead of the
ve-
hicle in "Vice City" was better than pressing acceleration and crashing into
things, like Police cars, while the "San Andreas" "camera" slowly looks ahead
of
the vehicle, or having to press the RMB and turn the mouse, or have C.J. look
behind himself for a moment, to aim the "San Andreas" "camera" forward.
(Using
the Number Pad "camera" controls in SA won't always point the "camera" ahead
of
the vehicle--it may just make it spin in a view that's looking down from
above,
for some forsaken reason.)
The ability of the VC vehicle "camera" to aim forward with a tap of
acceleration combined with the SA ability to press the RMB to look around the vehicle
would be better than the current SA vehicle "camera" controls.
If either Tommy or C.J. would have a problem from running into something before they get to a vehicle door, I don't remember Tommy having such a problem
finding the door otherwise. I've seen C.J. run in a circle then go all around
the vehicle before he gets in, which is fun when you're in a hurry....
And if someone made a mod to make the instant replays have the slow motion
of
the Unique Jumps and a variety of "camera" angles, show the fire trails from
vehicles on fire and the turning of motorcycle wheels, and keep the lead
character's legs from looking so jittery in motorcycle replays, like the ones in
"Vice
City," I'd grab that right up.
The land vehicles are bouncier and feel flimsier. You might see them run
not
only over but under each other, like some strange way worms mate or something.
And if you get C.J.'s bike skill up, so he's a lot less liable to fall off his
bike, you can even turn it around by running it into a wall. I guess
something
about making the flying vehicles able to go higher and have more to fly over
means the land vehicles become flimsier, like pizza dough that's been spread
out
too much. You're going to drive a lot in a GTA, and land vehicle traction was
better in "Vice city."
Because it's supposed to be parts of California and Nevada, the Hermes and
all
look like they've been preserved better, but the landscape is so big the
shading
got screwed up. Some things, like distant sections of the road, come into
focus
as the lead character approaches them like in the PC version of the game "Mafia." Compared to before, vehicles with fixed locations may not show up till
the lead character has gone by the spot two or three times, and his latest vehicle is more prone to disappear.
The spinning propellers don't look as good, the escalators don't work
(unless
C.J. is on one of the bikes or lighter motorcycles), the red radar screens
don't
revolve, and none of the lighthouses have lights that revolve, as in "Vice
City." The SA pedestrian's mouths move when they talk, but not like in "Mafia"--it's sort of like a 1950's wax museum of the Presidents of the United
States made by an Asian company with a cheap translator.
And the occurrence of enter-able and funny places is more spread out just to
give the flying things more to fly over. An exception is that there are a lot
of bathrooms but they're bland-looking and C.J. can't even interact with the
sinks (but see X.9.b). "North Point Mall" was a funny take on a suburban
mall,
but I'd probably just drive past the SA interiors, and a slot machine isn't as
funny as a pinball machine could be. (You could make the ball do insane
jumps,
give things on the board rag doll physics, use funny voices and sound
effects-don't get me started.)
More importantly, wherever you go, things are less shaded (some even
bleachedlooking, like some of the U.S. flags) and have less of a mixture of hues, or
are
so much lighter they seem that way, than in "Vice City." A lot of the things
in
"San Andreas" remind me of a colorized black and white movie--one whole wall
is
one shade of orange, one whole roof is one shade of brown, etc. Compare the
hues of otherwise identical VC and SA junkyard sheds in screenshots from my
portion of I.1: the SA versions look like sketches for what in VC are like
impressionist paintings of a variety of richer hues.
http://img138.imageshack.us/img138/6255/00gta1screen8a8du.jpg
http://img146.imageshack.us/img146/5420/saguide4cx9.jpg
Compare the contrast, therefore depth of dimension created by shine and
shadow, and the clarity of the darker things, on a "Vice City" and "San Andreas"
PCJ600 at the next two links.
http://img507.imageshack.us/img507/2074/sapcj600vcvz0.jpg
http://img146.imageshack.us/img146/396/saguide6pd5.jpg
And that's with a good computer--the SA hues are supposed to look like that.
I like a little unique surreal impressionism with care taken for rich hues
better than a lot of sloppy bland realism just like I'd rather watch a good
Looney
Tune than read Prince Valiant from a paper that's been out in the rain. It's
like someone saw a Bugs Bunny cartoon and asked, "Wouldn't it be better if it
looked more like a real rabbit?" More likely, it's due to wanting more to appear on a bigger map. The rule should be to make the game as big as it can be
and still look good and no bigger.
The graphics include more cloud effects, bleached light things, realistic
midrange hues except for a lot of uncoordinated shading (things that glow in the
dark that shouldn't, mis-matched door and house colors), less shaded, and
paler
(rainbows, etc.) things, and murky dark things (use daylight for You Tube videos). Much of SA looks like the same artwork for outlines but a bad Xerox
copy
of VC for hues. How some people say the graphics look better, I have no idea.
With "Vice City" you can use the Liberty City mod to give it "III" with the
PCJ600, but for "San Andreas" I'd settle for an ambitious modding team that
tried to give SA the hues of VC.
In "San Andreas," you need a better computer--what's currently considered a
moderately good computer--to turn the graphics fancies up to get it to look
its
best. I think one reason for lagging PC sales of SA is that some people are
waiting to upgrade their PCs. Another may be that new copies are probably Second Edition copies, which you can't mod as much.
And it's made the li'l Dodo, always bright red and white, cheerful in the
face
of adversity, look gray and sad in the middle of a field on a bright sunny day
(and the li'l mouse isn't thrilled, either). And you can't do that.
And I know why the "camera" and controls changed and the graphics were
diminished--a lot of message board posts complained that the flying vehicles need
to
be easier to fly and over a bigger landscape. Compromises were made to make
planes and jets very easy to fly and even more to make the landscape bigger.
Nevertheless, I've read complaints by reviewers about the flying controls for
"San Andreas" and praise for the graphics. These people aren't wired up
right.
We need our motorcycle stunts with the slow motion replays and different
cinematic angles in scenery that's good to look at--it's one of the coolest things
GTA's ever did. This may be a plot on the part of competing game makers to
have
Rockstar ruin the scenery and the handling of vehicles on the ground.
People who can't fly the Skimmer get on the message boards, and Sony and
WalMart money looks at the boards for marketing trends, and Rockstar looks at
Sony
and Wal-Mart money. Since Skimmer weenies play an important part in why GTA
has
gone in the direction it's gone since the PC "Vice City" I'm familiar with,
it's
important to try to understand what they are.
I'll try to depict a Skimmer weenie--you try to figure out what it is:
"I want it real big, like the last two in one. You can have motorcycles and
stunts but you don't have to do them. I want to buy some snacks--you have to
get the snacks. And I want the cars to just rub each other a lot (pause for a
strange smile)...and make little scratchy sounds when they do. And I want the
Minigun to show up late in the game and hum like the blender I make my
pancakes
with. And I want to go for a swim. I don't want any sunken subs or boats
down
there, they scare me--just little fish, and when you go by them, they swim
away
real quick."
"I want as little aiming as possible--it gives me a complex for the game to
make me shoot targets. Let me just press a button for that. The "camera"
doesn't have to stay behind the lead character or their vehicle real good--I
want to be able to turn them around to see if I bought them some nice shorts.
I
want him and his girlfriend to be like Barbie and Ken--people get worried
enough
if I see that--in case I see that sex thing. The lighting and draw distance
doesn't have to be good, just good enough to show the scenery I watch when I
ride low in the seat in the back of a car. I want the planes to be easy to
fly--you have to force them at the ground to wreck so I can forget that and
watch the clouds. Some old movies light up the lead character in a dark room
so
you can see their acting--I want them in shadow in a bright place because I
don't think anyone has done that since Ed Wood....Could you just make The Sims
for Sony with different music?"
Let me read the box again--do you have to be over 18 or under?
these
people?
Who are
I'll try a suggestion. Even if you didn't know the controls for a Skimmer,
you'd try the ones you know, and the Skimmer uses the same controls as a
motorcycle. Skimmer-weenies aren't 'cycle people. You're gonna have Skimmer weenies, and you should be nice to them, but you don't put them in charge of the
GTA's. I think their favorite thing about "Vice City" was North Point Mall
except they wished they could shop there more.
By "Skimmer weenies," I don't mean all PS2 people--Nitzkit was flying PS2 VC
cycles onto roofs.
I don't mean all 17 year olds, although there's some
common
ground with the controversy makers with what I'm saying: if the "Skimmer weenies," at least, among those under 18 years old don't handle the issues the
soft
sex cartoon brings up any better than they try to fly the Skimmer, they could
become social aberrants.
I think I've isolated the weirdness of the Skimmer weenies. They actually
can
fly the Skimmer but are too quick to complain before giving it the effort to
learn. So Rockstar makes the learning curve lower to accommodate the
impression
of a common learning curve this laziness creates. It's not the actual general
learning curve or the Microsoft flying series wouldn't be popular. You can
just
push a button to have C.J. ride a jet to another city--you don't have to fly
it.
If shopkeepers keep letting Skimmer weenies get this game, get on message
boards, and influence Rockstar, pretty soon no more flying, no driving cars-you
just push a button. And you can buy him some shorts, and some new socks, and
make him deep and sensitive, and it's going to be "The Sims." And, for some
reason, we don't know why--zombies.
A few things in "San Andreas" are the same as in "Vice City," such as the
things I learned before about using copies your User Files to play again with
certain things already done. This isn't usually brought up in reasons to be
partial to the PC version, but I'd put it among things at the top of the list:
if anything is hard or repetitive, the things I learned before about changing
vehicles and weapons with the handling and weapons files, to make racing and
fighting things easier, work for either the original version or second edition
of San Andreas (TGIPC). The programming is basically the same as for "Vice
City" with some added parameters.
Some of the people comparing next generation PC hardware and consoles seem
totally oblivious to it, so I'll explain how you can raise C.J.'s
vehicle/weapon/health Stats in one sitting, give him a Tec9 like a Minigun, and use DeeZire's mod to put a load of deleted missions and dialogue back into the game
(and let C.J. ride the trolley, etc.).
As before, somebody might get back up after C.J. runs over them with a
vehicle
if he doesn't do it too fast.
One curious thing about a main plot point is that bad guy Officer Tenpenny
holds it over C.J.'s head that he could frame him for the death of a police
officer. All he's have to do is follow C.J. around with a camcorder for a
half
an hour, let alone what he'd have by the time you're nearly through with the
game, and why would he bother threatening to make anything up? You play a guy
who thinks nothing of running down five old ladies to drive down the street to
beat the timer in a race, and the plot resolution is to kill a bad guy. But
the
lead character is a bad guy. But a different bad guy.
The guy gets rich and still runs around stealing cars. That's a desperate
poor person thing to do. Who would risk getting shot to get a car when they
get
rich (not to mention, in C.J.'s case, after he's supposed to be reformed into
a
nicer guy)?
Oprah Winfrey and Paul McCartney don't run around stealing cars.
Another curious thing: C.J. spends a lot of the game killing drug people to
clean up the area for Sweet, but in the end at least one, Ken, of his close
friends is still a drug addict. After "End of the Line," his gang members
still
buy things from the pushers outside and help finance organized crime. If he
killed them, his Respect Stat would go down. I guess it's who you know.
It's those weenies again--"he's more sensitive and deeper now." Less
'centric
and more sensitive than who--Hitler? Does the phrase "dramatic sense"
register
as a blip anywhere on their radar scope?
But as a work of fiction with a sense of tongue-in-cheek humor about finding
a way to come up with an excuse to play with the videogame weapons and
vehicles,
it makes a kind of sense. You would be a bad guy, but it's a funny fiction--a
kind of early Mad magazine take on a world of the bad adults of all the
groups.
A more serious, ethical approach usually means it's relatively boring, and
even
seems kind of silly for the context. You'll probably point and click your way
around to some boring incidental music and with a big sheaf of clerical work
papers to kill big muscle guys with lizard heads. If the shopkeepers won't
keep the Skimmer weenies from the game, Rockstar has to keep that in mind when
they read the message boards--some kind of Hot Weenie mod censor.
http://en.wikipedia.org/wiki/Mad_%28magazine%29
http://en.wikipedia.org/wiki/Harvey_Kurtzman
http://en.wikipedia.org/wiki/Will_Elder
http://en.wikipedia.org/wiki/William_Gaines
http://en.wikipedia.org/wiki/Don_Martin_%28cartoonist%29
http://en.wikipedia.org/wiki/Sergio_Aragon%C3%A9s
Complaints aside, the GTA series is still a blend of surreal gaming traditions, the real world, and humor in a blend I like. The most important thing
is
that the little Dodo is back--awwwr!
Thanks to the Gamefaqs web site, Steve Ng of IGN, Dennis of Super Cheats,
Kevin Walter of StuckGamer, neoseeker, Brooks Huber of 1UP and My Cheats, Andreea
Orosz of GamersHell, Spenser Hall of GamerHelp, Tim of Game Revolution, and
Emanuele of GameBorder. I can use all the help I can get--and thanks to
everyone for giving so much. (PS: I've since learned that the letters "IGN" aren't
initials for words anymore--"IGN" just represents the company like "DMA" once
did for another company.)
http://www.gamefaqs.com/
http://www.ign.com/
http://www.supercheats.com/
http://www.stuckgamer.com/
http://www.neoseeker.com/
http://www.1up.com/
http://www.mycheats.com/list/hot/0/games
http://forums.gamershell.com/
http://www.gamerhelp.com/
http://www.gamerevolution.com/
http://www.gameborder.com
Thanks to freewebs, now called webs, for giving this walk-through a web site
where you can click the links instead of copying and pasting the web addresses
to the URL bar and clicking "Go." (It won't let me turn off Word Wrap,
though,
which is why the vertical columns and lists are out of alignment a bit):
http://www.freewebs.com/glenster1/index.htm
http://members.freewebs.com/
http://www.webs.com/
Thanks to Tim at Game Revolution for giving this walk-through a site with
active links that open web sites in separate windows (which is good for
comparing
the real and game cars, etc.) at:
http://www.gamerevolution.com/faq/pc/grand-theft-auto-san-andreas
http://www.gamerevolution.com/
Thanks to Icey, of the MultiEdit listed at the start of the "Vice City"
data\carcols.dat file mentioned in "Rockstar support for modding" (see X), for
letting me run this walk-through through a parser, which lets it have active
links for both the Internet sites, which open in separate windows, and for the
chapter designations, so you can click around rather than have to explore
around
the huge thing:
http://iceyboard.no-ip.org/
Thanks to Robert Rusk, of the PS2 walk-through for ("III," "Vice City," and)
"San Andreas" at Gamefaqs and IGN, and my oldest friend at Gamefaqs, once
again
leading the way (don't go blaming him for where I go running after that) with
his very sensible organization and strategies for the game.
http://www.gamefaqs.com/
http://faqs.ign.com/articles/588/588661p1.html
You might also be interested in his "Hidden Text FAQ" for "San Andreas" at
the
same web site. it contains a lot of dialogue he extracted from the PS2
version
of the american.gxt file--dialogue that Rockstar created but didn't use in the
final release of the game.
http://www.gamefaqs.com/computer/doswin/file/924362/39957
Thanks to filefront for hosting my videos and "Glenster's Go On, San Andreas
v.1 Mission Select Save Games," and GTA Garage, The GTA Place, fileplanet,
planetgrandtheftauto, moddb, gta-action, and gta-downloads for hosting my mission select save games.
http://www.filefront.com/
http://www.gtagarage.com/mods/index.php
http://www.thegtaplace.com/
http://www.fileplanet.com/
http://planetgrandtheftauto.gamespy.com/
http://www.moddb.com/
http://gta-action.gamona.de/
http://www.gta-downloads.com/
Thanks to the BradyGames strategy guide for Xbox and PC. It has lots of
useful maps (except for the screw-ups; I took a pen to some of the dots on the
maps--why couldn't they pinpoint correct locations with darker dots that way?)
and screenshots, and statistics for the percentage of Fat, percentage changed
in
Respect for killing gangsters, the Sex Appeal of watches, etc., I'm sure most
of
us would never have known without it. Either Rockstar told them or they
figured
it out with the files of the game somehow.
http://www.bradygames.com/index.aspx
Thanks to Ben "Cerbera" Millard for being a good friend, and for helping
with
the modding section, car names, punctuation, etc. ("Cerbera" is for "TVR Cerbera," which is a British sports car.)
http://projectcerbera.com/
Thanks to Spaceeinstein for taking the time from his many, many
contributions
to "Vice City" and "San Andreas" modding (his "San Andreas" "All In One Mod"
is
at x.13.ii) to help make this walk-through a better place for the world with a
batch of helpful ideas he wrote to me about. If anyone knows a good strategy
(including the the fastest ways to do "Explosive Situation" and "Black Project"), from the information given in the mission to the coding it's based on,
it's him, and I've enjoyed hearing from him.
http://spaceeinstein.altervista.org/
http://spaceeinstein.altervista.org/mods.htm
http://www.gtamodding.com/index.php?title=User:Spaceeinstein
http://www.youtube.com/user/spaceeinstein
http://en.wikipedia.org/wiki/Albert_Einstein
Thanks again to Klarnetist, whose "Vice City" mod of a 1957 Chevrolet Bel
Air
hardtop has been converted for "San Andreas" twice in separate efforts by
Brendan62 and Escandero (see X.13.jj).
http://www.gta-classics.de/
http://grandtheftauto.filefront.com/file/1957_Chevrolet_Bel_Air_2Door_
Coupe%3B53326
http://gta.com.ua/klarny/
Thanks to OrionSR for giving me a lot of possibilities to pick from and
writing the Darkpactor script for the additions made to "Glenster's Go On, San Andreas v.1 Mission Select Save Games," I.3.b. (Now there's an Andromada at
Verdant Meadows, you can save at Madd Dogg' Crib without getting the basketball
glitch, etc.) I'm glad his help runs through this guide in telling us how impound garages work, III.27, strategies for "Wrong Side of the Tracks," IV.17,
getting Snapshots, V.1.a, wanted rating tips, I.9, four star survival, I.16,
recommendation to stop the frame limiter for boat school, VII.6, etc.
Thanks to Colin Attle for being my friendly correspondent for U.K.
references,
I.1, which he's also helped with for "Vice City," and his explanation of emergency vehicle mission pay, III.25.a.
Thanks for the E-mails and message board responses from the good friends
among
my readers who've included:
A.M.S. Siva Ganesh Maharaja, a.k.a. HandsomeRockus (of helpful "Vice City"
walk-through acclaim),
Anurag Sinha, a.k.a. crazyanurag (credited for many ideas in this walkthrough),
Ghostchild (for the mighty stunting help, I.7.ff),
Carl Johnson ("Up, Up, and Away!," VIII.35, that Katie shows up at the start
of the game, and the jealous girlfriends section, XI.b, etc.),
Timo Hakala (Ryder reacts differently if C.J. gets a cool haircut, the
Verona
Beach gym is open immediately, the Voodoo license plate can be shot to make
the
Voodoo explode, etc.),
Chen Dong (C.J.'s Knife skill makes for a faster "Gray Imports," IV.24, and
"Los Sepulcros," IV.26),
Gman8 (real names for vehicles, I.8.a),
sonofkorol (the real name of the Windsor, I.8.a),
Peter Jong (the Cargobob fuselage real name help, I.8.a),
Pete Zsolnay (real names of places, I.1),
Shane Wong (people without assigned vehicles and who follow C.J. can swim,
I.7.c),
Steve Harvey ("A Home in the Hills" entertainment references, IX.1),
Kristan McGuinness (who was a Maccer before there was a "San Andreas,"
VIII.21),
Andrew Snowie ("San Andreas" Miniguns sound muffled as in aircraft, III.3),
zubier abdullah (the Samuel Jackson "S.W.A.T"/Tenpenny lookalike idea, I.1),
Tony B (the "Pier 69" exploration glitch, VI.34),
Bryan Lowe (Control Center/Freight train mission advice, VII.12),
Frank Bernson (the Emmanuel Goldstein/"1984" reference, I.1),
Wolfie2k5 (real names of places, I.1),
fonz808 (the madonna wall painting similarity, I.1),
Garrett Daniels (tip to ensure the Tag spraying registers, III.2),
anOILERSfan (the slot machine tip, XI.e),
Dr. Tornado (reaffirming that the Vigilante gimmick works for PC, III.24,
etc.),
Ruffin Bailey (the Oldsmobile 442 "Cutlass"--"Sabre" name connection,
I.8.a),
Hameyadea (Pulaski drives the Green Sabre in "The Green Sabre," IV.28,
etc.),
scorpion_great (recommending pdescobar's cure for the Taxi mission glitch,
I.12.a),
Morgoth (N.O.E. videos, VIII.13),
GTA_Phreak (videos for "Burn and Lap," VI.26.e, and "Backwood Wanderer,"
VIII.9.c, frame limiter advice, I.4, Rustler name help, I.8.a, jacking a
police
helicopter, I.12.b, the Pimping and Vigilante vehicle health boost gimmick,
III.22, etc.),
juicce (a map for Orion_SR's Snapshots shopping strategy, V.1.a),
rubregg (a kind mention of my walk-through in his "Early Side-Missions In
Locked-Off Areas" guide, I.16),
ryan92 (I.3.c, "How to use save games from v.1 for v.2...."),
gui (reminded me to give a link to a copy of the paper map, III.1),
pez2k_ (Rockshore East scaffolding climb for the Minigun, III.3),
Dertyjerzian ("Bay Area" and "West Side" combined for "Bayside" tip, I.1),
Hitokri Battusai (Ghost Cops, I.7),
Ring_of_Fire (how to go through doors into Ghost World, how to drive blownup
boats, I.10),
punknoodle (Las Colinas ghost world entrance, I.10),
Great Saiyaman (Blackfield ghost world entrance, I.10),
Tornado_2 (real names for the Manana and the Las Venturas Police cars,
I.8.a),
DazzaJay (Linerunner and Packer I.D. help, I.8.a),
Logan King (range of years for the real life versions of the Rancher/Ranger,
F.B.I. Rancher, and Fortune, and help identifying the Yosemite, I.8.a),
dj_chrismanno (the programming explanation for train derailments, VI.32),
DarkJ5 (you can derail the train and drive it with the Control Center,
VI.32),
gtahoodlum, a.k.a. Wajid (the Inside Track gimmick that lets you pick a winning horse every time you bet after the 1st time, III.12, though I still have
to
figure out the circumstances that cause it to work),
David Anderson (British slang, VIII.21), and
Diego Mendez (Rhino cannon boost "camera" gimmick, I.12.b, and Maverick for
"Interdiction," VIII.3).
Thanks as well to Ganesh S. and Onkar Pandhare just for sending friendly Emails. Sometimes it feels like I'm trying to write a newspaper without a
staff,
but it feels a lot more worthwhile when I get friendly help and encouragement.
********
A special thanks to Young MayLay, the trampoline high, ultra Visine (see
trampoline high), call out the Marines young man about the town, and the star of
the
show, for kindly dropping me a note (and he must have a hundred people tugging
on his coat sleeve all the time) after I asked him to help when I messed up
his
lyrics a little bit.
http://www.myspace.com/youngmaylay
********
Thanks to Jacob and Racer_S: The San Andreas Place Manager (see X.13.a),
Blehbeb: The Map Teleporter/Vehicle Spawn (see X.13.b), and Alper Saracoglu: The
Control Center (see X.13.c), for the help in finding the Tags, etc., faster.
(For the last address, you have to Copy and Paste the 2nd line to the 1st line
in the address bar.)
http://www.gtagarage.com/mods/show.php?id=296
http://www.gtaforums.com/index.php?showtopic=194346&st=0
http://www.gtaforums.com/index.php?showtopic=198750&hl=GTA%20SA%20GXT%
20Tool&st=0
Thanks to pdescobar for the way to explore areas that create a wanted rating
without getting a wanted rating, I.12.b, how to increase Gambling skill,
I.5.h,
advice about C.J.'s girlfriends, XI.b, the cure for the Taxi mission glitch,
I.12.a, etc.
Thanks to a post by Old School Hustla at GTA Forums for his considerably
timesaving file-changing tip which lets you maximize all vehicle, weapon, Stamina,
etc., Stats a lot faster.
http://www.gtaforums.com/index.php?showtopic=202014
Thanks to PatrickW: author, Hammer83: the sacensor tool, Craig Kostelecky:
"Opened Up" mod creator, Barton Waterduck: animation finder, and illspirit:
nude
model finder (that sounds like a good job) for the Hot Coffee mod (see X.9.a).
http://www.gtagarage.com/mods/show.php?id=28
http://en.wikipedia.org/wiki/Hot_Coffee_mod
Thanks to Mxyzptlk, the famous chronicler and cartographer, for overcoming
the vowel shortage where he comes from to further Shaft21's formidable list of
"San Andreas" secrets and references...
http://faqs.ign.com/articles/584/584765p1.html
...and oversee the GTA Forum expansion of it, supplying very useful maps for
it as well.
http://www.gtaforums.com/index.php?showtopic=174800&st=0
Thanks to thedude777 for both his contributions to the topic and for taking
the helm of the message board for it since mid-June, 2006:
http://www.gtaforums.com/index.php?showtopic=174800
http://www.gtaforums.com/index.php?showtopic=174800&st=3100
http://www.gtaforums.com/index.php?showtopic=267401
Thanks to Kevin Walter, aka savior at the StuckGamer web site, for telling
me
I could relay his sensibly organized method of doing the NRG-500 Challenge in
the least amount of time. I'd been passing along a few tips I'd picked up
from
his web site, which features videos he's made showing how to pass the
missions,
but I thought this mission deserved a fuller rendition of his treatment. You
can see his videos of "San Andreas," "Vice City," "Conker: Live and Reloaded"
(which Rusk told me I might think was fun some time ago), and many others at:
http://www.stuckgamer.com/
Thanks to the ASCII Generator web page for the "San Andreas" I used in the
title. (For the freewebs version, which uses a different font, I used
Microsoft
Paint, which is not the easiest thing for me to try to draw with.)
http://www.network-science.de/ascii/
Thanks to these web sites for a lot of the, as Forrest would call them,
"big,
fat ol'" pictures of vehicles:
http://www.motorcities.com/ now called http://www.carpictures.com/
http://www.hankstruckpictures.com/
http://www.ford-trucks.com/user_gallery/index.php
http://www.bikepics.com/
http://www.airliners.net/
http://www.helispot.com/
My Dad was born in 1914, and my Mom was born in 1923. Their childhoods
lived
on in them, and live on in me. And that's bigger than anything in these two
PCchoking walk-throughs of mine combined.
"Glenster's Glimpse into San Andreas" copyright 2005, 2006, 2007, 2008,
2009,
2010, 2011, 2012, 2013, 2014 Glen T. Winstein
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a
violation
of copyright.
I hope I didn't scare anyone.
me.)
"Grand Theft Auto: San Andreas" copyright 2005 Rockstar Games, Inc. Rockstar
Games, Rockstar North, the R* logo, Grand Theft Auto and the Grand Theft Auto
logo and A Take-Two Company logo are trademarks and/or registered trademarks
of
Take-Two Interactive Software, Inc.
"San Andreas Theme Song" lyrics by Young MayLay/Chris Bellard copyright
2005.
And all the other Internet things I mention are by people who have their
copyrights for that stuff (however you're supposed to say that).
&&&&&&&&&&&&&&&&&&&&
I.1
Grand Theft Auto: San Andreas" won the most awards--gongs--at the 2005
Golden
Joysticks Awards: Best Soundtrack, Playstation 2 Game of the Year, Hero of
2005
(C.J.), Villain of 2005 (Officer Tenpenny), and Ultimate Game of 2005.
200,000
voted, making it the biggest awards show ever in the U.K.. ("Half Life 2" was
PC Game of the Year. The Girl's Choice award went to "The Sims 2.") I guess
that's something like the People's Choice Awards in the U.S.A..
http://news.gamewinners.com/index.php/news/3731/
Thanks to Shaft21 for a very healthy-sized list of secrets, references, and
in-jokes of "San Andreas."
http://faqs.ign.com/articles/584/584765p1.html
Thanks to Mxyzptlk, who, with the assistance of many "San Andreas" fans of
the
GTA Forums web site, expanded the list, and thanks to Mxyzptlk for making very
helpful maps for it. Go to the web addresses I give here for the maps and
more
secrets like these.
http://www.gtaforums.com/index.php?showtopic=174800&hl=EP+vehicle
Thanks to thedude777, given a number of times below as a worthwhile
contributor to the topic, for carrying on in Mxyzptlk's stead after mid-June, 2006:
http://www.gtaforums.com/index.php?showtopic=174800&st=3100
http://www.gtaforums.com/index.php?showtopic=174800
http://www.gtaforums.com/index.php?showtopic=267401&st=0
Another good map is by Jennifer "Tia" Lynn--"GamerLady"--at the Gamefaqs web
site:
http://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/34165
A lot of the ideas brought from earlier Grand Theft Autos are described at
this link (to use it, Copy and Paste the 2nd line to the 1st in the Address
bar):
http://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas#Continuity_with_
other_Grand_Theft_Auto_games
The locations of San Andreas are described in this article:
http://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas#Setting
In Los Santos there is a wall painting with a heart, Mary, an angel, and the
words "Jesus Saves." (The closest examples initially are in the Ten Green
Bottles bar W of the Johnson house.) In "GTA2," the church where you saved
the
game said that in lights with the lights burned out except "U SAVE." (Some of
you may want to go there and ask for forgiveness from the prince of peace for
what you've been doing in the rest of town occasionally. On the other hand,
controlling an interactive movie is a little like playing God yourself, like
in
the game "Black and White," so you might just use your prerogative to think of
it as a pun about the saving part.)
http://img87.imageshack.us/img87/8360/00gta1jesussavessign9vl.jpg
(There's more about this near the end of this section, in my contributions
to
physical likenesses fans have found with things in the game.)
A guy with "Keep out" written on the box on his head, and "God is playing
with
us" written on the sign hanging from his neck, can be found in San Fierro near
Turning Tricks Driving School. (Thanks to samadriel.) (It's at the N end of
the light gray block S of where "DOHERTY" is written on the paper map. It's
as
if he rebels against the idea of you playing with him in a game, or like something out of the movie "The Truman Show," 1998. He and a guy with a sign that
says, "Weel work for pot," also found around there, may say some curious
things.
I found another guy with a sign, "Will bet for money," in Redsands East.)
http://img137.imageshack.us/img137/4904/00gta1godis11ll.jpg
http://img100.imageshack.us/img100/4522/00gta1godis25mi.jpg
http://img137.imageshack.us/img137/1275/00gta1screen5404yj.jpg
http://img84.imageshack.us/img84/2017/00gta1screen984pl7.jpg
A church with the Rockstar logo near the top of the designs in the stained
glass window is at the NE corner of the block above "SON" of "JEFFERSON."
http://img422.imageshack.us/img422/9312/00gta1screen19du.jpg
Pedestrians may walk up to the Drive Thru Confessions booth on the SE block
that's surrounded by road of downtown Palomino Creek.
http://img272.imageshack.us/img272/9854/00gta1screen2113ks.jpg
A roller with designs on the face of the roller, S of the Santa Maria save
house and across the parking lot, looks like the one created by Chen Chang in
1988 for Santa Monica Beach, CA. He designed it to be hitched and towed to
make
designs in the sand.
http://img204.imageshack.us/img204/4394/00gta1screen772hq.jpg
http://img132.imageshack.us/img132/1006/00gta1screen783mu.jpg
http://img132.imageshack.us/img132/649/00gta1screen795fo.jpg
http://www.publicartinla.com/sculptures/sm_art_tool.html
The game controller, called a CJD 500, in the Johnson house, Wu Zi's place,
and Big Smoke's crack den, looks like a Sega Megadrive, popular in the early
1990's, with a PS2-type keypad except with keys lettered C, J, M, and D. The
"C" and "J" probably stand for "C.J."/"Carl Johnson." (Some wonder if the "M"
and "D" stand for "Madd Dogg, whom Carl ends up producing. Mxyzptlk thinks of
it as referring to "Mega Drive.") (Thanks to thedude777.)
http://img272.imageshack.us/img272/4787/00gta1screen2093by.jpg
http://en.wikipedia.org/wiki/Mega_Drive
Verdant Meadows is similar to part of Davis Monthan Air Force Base, which is
in Tucson, Arizona. (Thanks to Shadenfreude.)
http://img118.imageshack.us/img118/5615/saguide19payingtributesgy5.jpg
I'll just add that the part that's similar is the 309th Aerospace
Maintenance
and Regeneration Group (AMARG), also called "The Boneyard." It's the main
site
for the storage and preservation of decommissioned aircraft in the U.S..
http://gizmodo.com/5478203/google-earths-view-of-the-boneyard-where-planesgo-to-die
http://en.wikipedia.org/wiki/309th_Aerospace_Maintenance_and_Regeneration_Grou
p
Burgher Shots have Freedom Fries--what French Fries were called in the U.S.
Capitol in response to the lack of support from France during the Iraq war of
2003.
http://img324.imageshack.us/img324/6237/00gta1screen2145hy.jpg
http://en.wikipedia.org/wiki/Freedom_fries
(The International Corporation set up by Saddam Hussein to launder money
from
his various enterprises was called "Montana Management." Tony Montana is the
name of the title character of "Scarface," 1983, another major organized crime
leader, if not as grand in scope, damage, and fatalities.)
http://www.scarface1983.com/trivia.html
http://en.wikipedia.org/wiki/Montana_Management
The Julius Thru Ways, Harry Gold Parkway, Greenglass College, and Ken Rosenberg were named after people involved in the trial of Julius and Ethel Rosenberg, executed, after a confused trial about spying, in 1953. (Thanks to
thedude777.) Some good articles about the Rosenberg trial are at:
http://www.trutv.com/library/crime/terrorists_spies/spies/rosenberg/1.html
http://www.pbs.org/wgbh/nova/venona/intercepts.html
http://en.wikipedia.org/wiki/Harry_Gold
http://www.spartacus.schoolnet.co.uk/USArosenbergT.htm
In "Intensive Care," Lawyer Ken Rosenberg's parrot Tony says, "I never
f**ked
anyone over in my life who didn't have it coming to 'em." Tony Montana,
played
by Al Pacino, says that in "Scarface," 1983, to which "Vice City" makes a
variety of references. (See "Glenster's Guide to Some of Vice city," section
I.2.)
http://www.imdb.com/title/tt0086250/quotes
http://velvet_peach.tripod.com/fpacscarface.html
Zero's RC Shop, about where the "CIA" of "GARCIA" is San Fierro, has Tommy
Vercetti and Lance Vance, of "Vice City," and James Earl Cash and Piggsy, of
"Manhunt," action figure dolls, and model kits for Hydras, Swat vans, NRG500's,
Turismos (spelled "Tourismo"), Jesters, ZR-350's, U.S.S. Liberty's (like the
aircraft carrier at Easter Basin), and trains.
http://img223.imageshack.us/img223/8162/00gta1screen442c8hk.jpg
http://img71.imageshack.us/img71/8814/00gta1screen442b8dg.jpg
http://img394.imageshack.us/img394/5331/00gta1screen442c0de.jpg
http://img71.imageshack.us/img71/2609/00gta1screen442d3vq.jpg
http://img394.imageshack.us/img394/4378/00gta1screen442e0xd.jpg
http://en.wikipedia.org/wiki/Manhunt_%28video_game%29
The Gasso station, on the SW block of Dillimore, has Max Pane bullet-proof
glass and "Vice City" (gum or candy?) boxes on the counter. Rockstar
published
the game "Max Payne" for PS2 and Xbox, and is the sole publisher for "Max
Payne
2: The Fall of Max Payne." The station is featured in "San Andreas" in
"Tanker
Commander."
http://img324.imageshack.us/img324/2483/00gta1screen210a8my.jpg
http://img324.imageshack.us/img324/3383/00gta1screen210b8aj.jpg
http://img197.imageshack.us/img197/5735/00gta1screen210c8um.jpg
http://en.wikipedia.org/wiki/Max_Payne
There's a V-Rock Hotel W and across the RR tracks from the "CA" of "ROCA
ESCALANTE" in Las Venturas. There's a V-Rock building, where Lovefist records,
(The
The roads of the Badlands, from around "FLINT COUNTY" to "EASTER BAY CHEMICALS," look like a caricature of a woman facing E taking a stream of fluid between her lips at the "FLINT INTERSECTION." (Thanks to DApeoplezCHAMP).
http://img412.imageshack.us/img412/3022/00gta1screen1697hn.jpg
A graveyard with several tiers in Hashbury has rows of gravestones that have
the Rockstar emblem and say, "RIP OPPOSITION 1997-2004." The stones are
easier to read at night when they're lit up by nearby lampposts. Some think
"opposition" refers to competing game developers, but I think it's more likely a
reference to game makers or others who did what they did in opposition to
Rockstar.
http://img409.imageshack.us/img409/7911/00gta1screen555a5ps.jpg
http://img429.imageshack.us/img429/9706/00gta1screen555b2pp.jpg
The Montgomery hospital, Crippen Memorial, probably refers to Dr. Crippen,
who
became infamous, and was hanged, in England in 1910 for murdering his wife and
calculatingly disposing of her remains. (Thanks to Mogyle.)
http://img78.imageshack.us/img78/339/00gta1screen1449mb.jpg
http://en.wikipedia.org/wiki/Hawley_Harvey_Crippen
http://www.crimelibrary.com/notorious_murders/family/crippen/1.html
There are a bunch of dead bodies in bags by a Bobcat in El Castillo Del
Diablo (Spanish for "The Castle of the Devil") in the desert SW of the Verdant
Meadow Aircraft Graveyard. (There's a mostly E-W road below "AIRCRAFT";
there's
a broken circle, representing a rock formation, SW of where the W segment
curves
N; the pit with the bags is on the W side of the rock formation.) (In "Vice
City," there are two guys underwater with their feet in cement.)
http://img82.imageshack.us/img82/6519/00gta1screen4155vw.jpg
By a spade near Catalina's shack, which is at the dot NE of the "O" of "RED
COUNTY," there are three mounds of recently filled in graves. (There's a
shallow open grave in "Vice City" behind Funeraria Romero, which is a reference to
director George Romero, who filmed "Night of the Living Dead," 1968, and
several
sequels).
http://img132.imageshack.us/img132/4994/00gta1screen4065zs.jpg
http://img166.imageshack.us/img166/5231/00gta1screen5201jh.jpg
http://img138.imageshack.us/img138/9835/00gta1screen5101df.jpg
http://en.wikipedia.org/wiki/George_A._Romero
sore foot in that wheelchair in a post office, and it doesn't have the same
mystery.)
The wall of art in many bars shows a black and white depiction of the upper
body of a soldier wearing red goggles and holding a gun in his hand. It looks
like the concept art you can unlock of one of the Cerberus Foot Officers in
"Manhunt."
http://img153.imageshack.us/img153/140/00gta1screen910cx6.jpg
(According to a Wikipedia article about "Manhunt," the design for the
officers
is the same as for the French police in "Mall Shootout" in "Vice City" except
the coloring is different and the officers have a gas mask instead of a
regular
helmet.
http://img153.imageshack.us/img153/3168/00gta1screenvc81vq9.jpg
The same article adds:
- a junkyard trailer used by one of the Skins gang is a lot like Phil Cassidy's trailer in "Vice City." It says Cash kills the gang member to get a nail
gun, and Wikipedia should have added that "San Andreas" Ammu-Nations sell
nails.
- the Angel Pine Junkyard (NE of the "E" of "WHETSTONE") with car crushers,
etc., is the one used by the gang called the Skins in "Manhunt";
- Sprunk soft drink appeared in "Vice City" and "Manhunt" before "San Andreas";
- "San Andreas" stealth knife kills were developed during the making of
"Manhunt"--the victim falls in the same position, too;
- and the use of a cone that points down to a target's head and goes from
green to black to indicate health to death was developed for "Manhunt" before
"San Andreas.")
http://en.wikipedia.org/wiki/Manhunt_(video_game)
K-Rose features an advertisement for Carcer City, where "Manhunt" takes
place.
(Carcer City was also mentioned on LIPS 106 in "III" as being near Liberty
City
and where a police chief was cleared of corruption charges. It's also
mentioned
by a caller to KCHAT in "Vice City" as a place where B.J. Smith played football.)
The police station in NE Las Venturas has a couple of bulletin boards with
pictures of James Earl Cash and a hood from "Manhunt."
http://img465.imageshack.us/img465/131/00gta1screen5544il.jpg
(Thanks to Wikipedia for this batch:
the Angel Pine Junkyard (NE of the "E" of "WHETSTONE") with car crushers,
etc., is the one used by the gang called the Skins in "Manhunt";
Sprunk soft drink appeared in "Vice City" and "Manhunt" before "San
Andreas";
"San Andreas" stealth knife kills were developed during the making of "Manhunt"--the victim falls in the same position, too;
and the use of a cone that points down to a target's head and goes from
green
to black to indicate health to death was developed for "Manhunt" before "San
Andreas.")
http://en.wikipedia.org/wiki/Manhunt_(video_game)
Big Smoke's crack den is on the NE corner of the block that's W of the one
with "F" of "LOS FLORES." The door mat outside the door on the top floor
says,
"Not Welcome" and "Rockstar North."
http://img126.imageshack.us/img126/4954/00gta1screen2254ji.jpg
On the N side of the road N of the "D" of BAYSIDE MARINA," the white and orange barricades that say "C-JS BARRICADES" are the ones used at the E end of
the
Hyman Condo alley, the alley by the V-ROCK building, the N-S alley of the Nmost
block of Downtown, and an alley S of the pay phone used at the start of "Loose
Ends" in "Vice City." Sway-4829 showed that the end credits for "San Andreas"
give C-J Dick as an Interior Environment Artist, probably the same person the
"Vice City" booklet calls Map Designer Campbell J. Dick.
http://img56.imageshack.us/img56/9201/00gta1screen433a8dv.jpg
http://img56.imageshack.us/img56/6755/00gta1screen433b9ap.jpg
The windows of the buildings to the E of the five silos NE of Mt. Chiliad
have
some blurry Steven Bliss cartoon cover art from "III" and "Vice City"--some
are
shown as reverse images. There are others that aren't reversed on the corner
of
the pink-orange building at the 2nd intersection N of the "W" of "VINEWOOD."
http://img528.imageshack.us/img528/8033/00gta1screen145vh.jpg
http://img235.imageshack.us/img235/222/00gta1screen413fr.jpg
On the W side of the "L"-shaped block that's NW of the "EAST" of "EAST LOS
SANTOS" is a Tiki Theater Xymposium with a big display of a "Vice City" hidden
package. (It's like something you'd see on the shore of Easter Island except
shaped like a royal Asian pelican that flew into a window.) (Fragger, in a
different post at the site, says it, without the statue, is in LA on Western at
the
corner on Western and Santa Monica.)
http://img107.imageshack.us/img107/1395/00gta1screen224a2ad.jpg
http://img118.imageshack.us/img118/338/00gta1screen224b0yr.jpg
Racso562 saw the resemblance between the Angelyne billboards around Los Angeles and a Candy Suxxx billboard in Los Santos:
http://img240.imageshack.us/img240/1138/00gta1screen990angelyneir3.jpg
http://img209.imageshack.us/img209/595/00gta1screen991tf6.jpg
http://en.wikipedia.org/wiki/Angelyne
On a phone booth in Bayside (others?), the bottom sex ad sticker has the
same
depiction of Candy Suxxx' panoramic fraps that Tommy Vercetti has projected
onto
the side of a Downtown "Vice City" building at night from the end of the "GSpotlight" mission and onward. The sticker uses the same depiction of that
which shows up on the posters of Candy that appear in Tommy's Ocean View
apartment.
http://img457.imageshack.us/img457/5259/00gta1screen434a6pb.jpg
http://img113.imageshack.us/img113/952/00gta1screen434b6qh.jpg
Across the street from the Angel Pine Cluckin' Bell are three trash cans.
You
can knock over the two with open tops to find maps of Vice City inside them.
http://img449.imageshack.us/img449/8342/00gta1screen405a9ap.jpg
http://img132.imageshack.us/img132/9752/00gta1screen405b5lz.jpg
http://img145.imageshack.us/img145/7554/00gta1screen405c0oq.jpg
The Angel Pine Sawmill, Mogyle noticed, is shaped the same as the one in
Portland in "III."
http://img126.imageshack.us/img126/4121/00gta1screen62hu.jpg
http://img126.imageshack.us/img126/312/00gta1screen6a0lc.jpg
http://img126.imageshack.us/img126/2394/00gta1screen72tq.jpg
http://img126.imageshack.us/img126/8088/00gta1screen7a0fb.jpg
ArturP at GTA Forums noticed that the interior of a Transfender mod garage
has
some of the same interior features as Joey Leone's garage in Portland in
"III."
(The shafts of light are black in "San Andreas" for some weird reason.)
http://img449.imageshack.us/img449/722/00gta1screen516a4fh.jpg
http://img138.imageshack.us/img138/4483/00gta1screen516b4cr.jpg
The computer, the Kruton 9000, of Joey's Garage appears in the Sunshine
Autos
vehicle list garage in "Vice City" and in Michelle's garage in "San Andreas,"
too. (I think the board of wrenches and "Dude" company name appear in all
three, too.) According to the Merriam-Webster web site, a crouton is "a small
cube of toasted or crisply fried bread," so "Kruton" might refer to the small
cube-like shape of the computer.
http://img138.imageshack.us/img138/7606/00gta1screen516c1na.jpg
http://img210.imageshack.us/img210/614/00gta1screen5239oo.jpg
http://img133.imageshack.us/img133/1495/00gta1screen523a5no.jpg
A number of places or things in the game feature the names of people who
have
been employed by Rockstar North. Steven Mulholland, one of those who worked
on
the Los Santos art for "San Andreas" and was one of the Map Designers for
"Vice
City," has his name on a tombstone in the window of Funeraria Romero in "Vice
City" and has a neighborhood and an intersection named after him in Los Santos
in "San Andreas."
(Mulholland is also a wealthy Drive in LA.)
http://img138.imageshack.us/img138/9835/00gta1screen5101df.jpg
http://en.wikipedia.org/wiki/Mulholland_Drive
Mattlac, on the same GTA Forums message board, noticed that Scott Wilson,
who
worked on the countryside art for "San Andreas, is named on a tombstone in the
game (in the SW corner of the SW block of Palomino Creek in NE Red County).
http://img87.imageshack.us/img87/4439/00gta1screen5059rb.jpg
http://www.mobygames.com/developer/sheet/view/developerId,21721/
http://www.mobygames.com/developer/sheet/view/by_genre/developerId,21721/
thedude777, at the same message board, suggests these possible sources for
names:
Steven Mulholland--Los Santos art--the city "Mulholland";
Lee Montgomery--interior environment art--the city "Montgomery";
Toks Solarin--character art--the PC "Solarin Industries" sign that replaces
the PS2 "Shady Industries" sign in San Fierro;
http://img522.imageshack.us/img522/8342/00gta1screen5159qu.jpg
Nicholas Montgomery--cut scene supervising sound editor--the city
"Montgomery";
Noelle Sadler--voice-over production, the voice of Bettina (also seen as the
blonde lady with her tongue out in a loading screen), a radio commercial
voice,
and a pedestrian voice--the "Sadler" truck; and
Tony Romero--pedestrian voice--the "Romero" hearse. (Tony's name might add
to
the reason there was a reference to the director of "Night of the Living
Dead,"
1968, George A. Romero.)
http://www.mobygames.com/developer/sheet/view/developerId,87509/
http://www.mobygames.com/developer/sheet/view/developerId,50593/
http://www.mobygames.com/developer/sheet/view/developerId,50055/
http://www.mobygames.com/developer/sheet/view/developerId,163633/
http://www.mobygames.com/developer/sheet/view/developerId,87658/
http://www.mobygames.com/developer/sheet/view/developerId,163910/
Thanks to LuigiBrotha at GTA Forums for figuring out that one of the
possible
loading screens at the start of the game, the screen that shows a blond lady
with a tattoo on her breast,...
http://img313.imageshack.us/img313/6641/00gta1screen952ki0.jpg
...shows Bettina, voice acted by Noelle Sadler. The .txd file of her is
Cutscene.IMG/CSBettina.TXD
http://img220.imageshack.us/img220/9779/00gta1screen711b1re.png
She's a prostitute abused by Jizzy after talking back to him in "Ice Cold
Killa." Her scene appears after you have C.J. get about halfway across the
1st
floor of Jizzy's place toward Jizzy. ReDeemer made the 1st screen shot below,
and I added another:
http://img133.imageshack.us/img133/1094/00gta1screen711c1pl.jpg
http://img133.imageshack.us/img133/7731/00gta1screen924cu4.jpg
The fuselage of the Hydra jet has "DMA56" printed on it. (Many from DMA Design Limited, founded in 1988 in Edinburgh, Scotland, and the creators of
"Grand
Theft Auto," became part of Rockstar North, the main developers of the GTA series. Originally, "DMA" didn't stand for anything, leading to a member of it
to
joke it stood for "Doesn't Mean Anything." In "GTA III," the big ROCKSTAR
jets
that don't fly have "DMAir" on the tail fins.)
http://img82.imageshack.us/img82/9388/00gta1screen4140yk.jpg
http://img218.imageshack.us/img218/3440/00gta1screenvc229px1.jpg
http://en.wikipedia.org/wiki/Rockstar_North
In "Vice City," the Tourist Guide indicated that people couldn't survive the
deep water because of sharks. The shark wasn't employed for "San Andreas,"
but
the people in it other than C.J. still drown in water that's too deep to stand
in (except for, at least, Ryder in "Pier 69," and anyone that follows C.J.
that
isn't required to use a specific type of vehicle; see I.7.c.). I think I've
figured out an explanation for it--even for the photographer by the Flint
Intersection trailer park--you can use with confidence if it comes up on the Internet game message boards: they don't swim. They lay forwards with their arms
down, and, of course, drown.
The question then becomes: "Why do they do that?" You look around for something in the game to explain it in the context of the world the game creates,
and I think it could be the chili dogs. They eat that heavy food just before
going in for a swim, and they develop a cramp. (The ones who walk off of the
roof of the Emerald Isle could be self-destructive, but they sound too
surprised
to be doing it deliberately. I think someone may have just given a large
party
of nearsighted new tenants the wrong directions to some part of the hotel or
such.) This segues pretty nicely into:
Mogyle, who's French, caught that the gimp in "Key to Her Heart" is named
Benny, which is French for "la crampe," and the gimp in the 1993 movie "Pulp Fiction" is called The Cramp. (Samuel L. Jackson plays Jules Winnfield in that.)
http://en.wikipedia.org/wiki/Pulp_Fiction
(The pedestrians who jump into the path of C.J.'s vehicle could be
disoriented
as a hypoglycemic reaction to the ice cream. Besides, "San Andeas" 24-7's
sell
the "Vice City" Cherry Popper brand, and God only know what they put into
that.)
On the S side of the 24-7 that's on the W side the block of "O" of "LITTLE
MEXICO," Los Santos, is one of 8 Ball's Bomb Shops. It works like the one in
Staunton in "GTA III."
You can have C.J. drive a four-wheel (even an
emergency) vehicle into it, which causes the vehicle to have a bomb with a timer installed in it. Press F or Enter while C.J. is in the vehicle to prime the
eight
second or so timer, and have C.J. leg it.
http://img488.imageshack.us/img488/6165/00gta1screen4005yk.jpg
The Welding and Weddings shop, mentioned twelve paragraphs above, is a bomb
"2600: The Hacker Quarterly has included articles on such topics as how
steal an Internet domain name, how to write more secure ASP code, access
other people's e-mail, secure your Linux box, intercept cellular phone
calls, how to put Linux on an Xbox, how to remove spyware, and break into
the computer systems at Costco stores and Federal Express...."
http://en.wikipedia.org/wiki/Eric_Corley
Frank Bernson wrote to me that "Emmanuel Goldstein" "...was the head of the
supposed 'Resistance' or 'Brotherhood' in the book '1984' by George Orwell. I
just thought you should know, because the Emmanuel Goldstein you mention was
only using that name as a pseudonym. It would appear to me that he chose this
moniker because he essentially was doing the same thing." Thank you to Frank
Bernson--I think that's interesting. It's a good ethical point (and a good
book). I read that book years ago, but I forgot about that.
http://en.wikipedia.org/wiki/Nineteen_Eighty-Four
The Mothership van of The Truth has a license plate that says, "OUTTHERE" in
mirror image. The 1993-2002 TV series about UFO's and such, "The X-Files,"
used the slogan: "The truth is out there."
http://en.wikipedia.org/wiki/The_X-Files
The license plate of a car in the "Badlands" mission says "ASSMAN," which is
what Kramer, played by Michael Richards, was upset to learn his new license
plate said in the "The Fusilli Jerry" episode, April 27, 1995, of the TV
sitcom
"Seinfeld."
http://img154.imageshack.us/img154/118/00gta1screen920rm6.jpg
http://en.wikipedia.org/wiki/The_Fusilli_Jerry
The number on the NRG-500 is 46, the number of MotoGP race champion
Valentino
Rossi. You can find the bike by the largely bowl-shaped dry dock shown on the
paper map by the big square NW of the ship that's E of "DOHERTY." (There are
also two in the multi-story parking garage at the S end of the "L"-shaped
block
two blocks N of the E side of Los Santos Forum. Valentino used a Honda NSR
500
in the 500cc class of motorcycle Grand Prix racing to come in 2nd in 2000 and
be the world champion in 2001.)
http://img157.imageshack.us/img157/7279/00gta1screen5000cp.jpg
http://www.dreamgate.ne.jp/nsr/pics/rossi500.html
http://en.wikipedia.org/wiki/Valentino_Rossi
It's also the number on the nose of the Hydra (probably because its also
fast
for the category it's in).
http://img262.imageshack.us/img262/1630/00gta1screen5520pa.jpg
SilencedSMG noticed that a Rodeo sign that says "GROTTI" and has a drawing
of
a rabbit is a take on the Ferrari logo. (The Cheetah is based on a Ferrari.)
http://img258.imageshack.us/img258/182/aferrari1yf1.jpg
http://img407.imageshack.us/img407/6127/aferrari2hr2.jpg
http://img258.imageshack.us/img258/449/aferrari3ia0.jpg
All I have for the word "grotti" is that it was UK slang for "grotesque" in
the 1960's. Screenplay writer Alun Owen had George Harrison say it in the
movie
"A Hard Day's Night," 1964, but I vaguely remember George saying the Beatles
didn't use the word in real life. He had a Ferrari, though.
http://www.peevish.co.uk/slang/g.htm
http://en.wikipedia.org/wiki/A_Hard_Day%27s_Night_%28film%29
Police can be seen beating up someone in the impound lots, such as a pair of
policemen in the garage of the Los Santos police station. The entrance is on
the W side of the building that's at the S end of the pretzel-like
intersection
S of the Mulholland intersection. (C.J. can enter without a wanted rating if
he
http://www.rottentomatoes.com/m/boyz_n_the_hood/
http://en.wikipedia.org/wiki/Will_Smith
One the Grove Street gangsters looks like Kevin "O-Dog," played by Larenz
Tate, in the movie "Menace II Society," 1993, which also stars Samuel L.
Jackson
as Tat Lawson. Like O-Dog, the gangster has short dreadlocks, and he wears
the
kind of green and black checkered shirt that O-Dog wore at times.
http://img131.imageshack.us/img131/9396/00gta1screen2201py.jpg
http://img512.imageshack.us/img512/6497/00gta1screen2076ny.jpg
http://en.wikipedia.org/wiki/Menace_II_Society
There is an observatory on Verdant Bluffs in S Los Santos, NW of the
airport,
like the one (Griffith) in LA where the ending of "Rebel Without a Cause,"
1955,
was filmed. One of the stars, Dennis Hopper, did the voice acting for Steve
Scott in "Vice City."
http://img301.imageshack.us/img301/2333/00gta1screen2731lw.jpg
http://www.skylightweb.com/losangeles/gobservatorypan.html
http://en.wikipedia.org/wiki/Griffith_Observatory
Ryder looks like (I'd say vaguely--the baseball-type cap is more similar
than
the face) Easy-E, Eric Wright, a rapper of NWA sometimes referred to as Easy.
Dennis Hopper was one of the stars and writers, and the director, of the movie
"Easy Rider," 1969. Another star of it, and co-writer (along with Terry
Southern), producer Peter Fonda, does the voice of "The Truth" in "San Andreas."
http://img111.imageshack.us/img111/4877/00gta1screen209a9gp.jpg
http://img312.imageshack.us/img312/144/00gta1screen209b2dp.jpg
http://img111.imageshack.us/img111/5826/00gta1screen209c6nl.jpg
http://img506.imageshack.us/img506/3586/00gta1screen2080ps.jpg
http://en.wikipedia.org/wiki/Easy_Rider
Some think one blonde lady pedestrian in a short white dress looks like
Sharon
Stone as Catherine Tramell in the movie "Basic Instinct," 1992. (It must be
the
blonde hair and white dress--her face isn't the same to me.)
http://img100.imageshack.us/img100/3860/00gta1screen5686nl.jpg
http://img389.imageshack.us/img389/1415/00gta1screen568a3yb.jpg
http://en.wikipedia.org/wiki/Basic_Instinct
After you have C.J. shoot down some RC Barons with a Minigun in the "Air
Raid"
mission for Zero, Zero says, "Nice shooting kid, but don't get cocky," which
is
a line Han Solo, played by Harrison Ford, says to Luke Skywalker, played by
Mark
Hamill, in the movie "Star Wars Episode IV: A New Hope" (the 1981 title change
given to "Star Wars," 1977). The pilot ratings Briggs and Wedge were taken
from
the Star Wars series, too.
http://en.wikipedia.org/wiki/Star_Wars_Episode_IV:_A_New_Hope
Simon Rodia's Watts Towers (the Simon Rodia State Historical Park) of Los
Angeles are represented in Jefferson, Los Santos. (Simon is the 2nd person from
the right of the top row of people on the cover of the album "Sgt. Pepper's
Lonely Hearts Club Band," 1967.) According to the Taxi mission, the "San Andreas" version is called "Sculpture Park."
http://img522.imageshack.us/img522/2250/00gta1wattstowers3d8ha.jpg
http://img419.imageshack.us/img419/353/00gta1screen1278br.jpg
http://en.wikipedia.org/wiki/Watts_Towers
The Verona Beach outdoor gym looks like ones on Muscle Beach of Venice,
California. (Thanks to Macsandnines.) (GTW note: I'll guess that the canal that
goes N from between Verona and Santa Maria beaches is supposed to be similar
to
one of the canals in Venice, CA.)
http://img312.imageshack.us/img312/1523/00gta1screen2704tp.jpg
http://en.wikipedia.org/wiki/Venice,_Los_Angeles
http://en.wikipedia.org/wiki/Muscle_Beach
(Stefan noticed that "Verona Beach" comes from the Leonardo di Caprio movie
"Romeo + Juliet," 1996, in which the setting of Verona is set in Venice Beach,
renamed Verona Beach, Los Angeles.)
http://en.wikipedia.org/wiki/Romeo_%2B_Juliet
In San Fierro, the wreckage of some buildings seems to reflect the Oct.17,
1989 magnitude 7.1 earthquake that shook San Francisco. A destroyed section
of
paved road along the N side of the onramp to the Garver Bridge reflects the
damage the quake did to the San Francisco-Oakland Bay Bridge.
http://img71.imageshack.us/img71/4868/00gta1screen444b2mi.jpg
http://img223.imageshack.us/img223/5990/00gta1screen444a8fs.jpg
http://www.sfmuseum.net/alm/quakes3.html#1989
There's a crack on the ocean floor by San Fierro that's similar
Andreas Fault. (It runs E-W N of the two ships that are N of San
From
the E end of it, it runs N-S to the runway of Easter Bay Airport,
about parallel to the runway on the N side of it. In some spots,
to
the bottom of the fault and make the screen go pitch black.)
http://img513.imageshack.us/img513/2717/00gta1screen6719yb.jpg
http://en.wikipedia.org/wiki/San_Andreas_Fault
to the San
Fierro.
then runs
C.J. can go
The tallest building in Los Santos, which is on the NE side of the block
that's NW of the intersection that looks like a pretzel S of the Mulholland
Intersection, has a Parachute at the top. C.J. can enter the building on the NE
side to be transported to the top. C.J. can go on foot or use a two wheel
vehicle to enter this building--if C.J. uses a motorcycle, he can take a
passenger.
C.J. has the option to return to the spot where he appeared on top to return
to
the bottom.
http://img267.imageshack.us/img267/6197/00gta1screen2504zw.jpg
http://img249.imageshack.us/img249/8273/00gta1screen557d8cl.jpg
The Big Pointy building, on the block E of the one with "AL" of "FINANCIAL,"
has a Parachute at the top and messages about it on signs at the bottom. C.J.
can enter the building on foot on the S side to be transported to the top.
C.J.
has the option to return to the spot where he appeared on top to return to the
bottom.
http://img198.imageshack.us/img198/9440/00gta1screen2301rh.jpg
http://img405.imageshack.us/img405/6315/00gta1screen557c5ed.jpg
The tower S of the Big Ear and the N tower of the Gant Bridge have
Parachutes
on top, too. C.J. can enter the N side of the base of the 1st tower on foot
and
be transported to the top, but he has to fly or Parachute to get on top of the
2nd one.
http://img249.imageshack.us/img249/323/00gta1screen557b8nr.jpg
http://img245.imageshack.us/img245/8052/00gta1screen557a1ko.jpg
Those Parachutes, and others in high places, reflect the BASE jumping that's
illegal at most spots it could be done from in the U.S.A. because many have
died
from trying it. BASE (Building, Antenna, Span--bridges, etc., and Earth-cliffs, etc.) jumping is like sky diving, except it involves jumping from
something tall for the thrill of the rush toward the ground before opening the
parachute. BASE jumps are usually made from 1,000 ft. or less, and sky divers are
told to deploy their parachutes at no less than 2,000 ft.. At 1,000 ft.or
less,
the parachute must be quickly deployed, with less ability to correct movement
once it's deployed, and there would be no time to deploy a 2nd chute if the
1st
one malfunctions.
http://en.wikipedia.org/wiki/BASE_jumping
The Gant Bridge Visitor Center, S of the Gant Bridge, has a few interesting
items:
http://img198.imageshack.us/img198/4237/00gta1screen233a7fw.jpg
http://img301.imageshack.us/img301/9981/00gta1screen233b0fi.jpg
http://img198.imageshack.us/img198/4301/00gta1screen233c5oy.jpg
There aren't any Easter Eggs on the Gant Bridge, though there's a Parachute
atop the N tower and this sign on the S tower:
http://img301.imageshack.us/img301/9016/00gta1screen2320el.jpg
In San Fierro, in the "Downtown" that's E of "CHINA TOWN," there's a tall
building N of the onramp for the Garver Bridge. The windows of it light up at
night to form letters: "C" on one side and "K" on another. Some imagine an
"R"
and "O" up there on a 3rd side, too (for "ROCK"star), but it requires some
imaginative interpretation or wishful thinking to do so. Mokiesmoky wonders if it
could be related to the CoK cigarette pack found on the floor by Cluckin' Bell
cashiers, and some wonder if it's related to "C"esar and "K"endl.
http://img312.imageshack.us/img312/1908/00gta1screen2610vg.jpg
http://img168.imageshack.us/img168/3936/00gta1screen1209sm.jpg
(I dunno. In earlier GTA's, we had the letters just before them: B and J.
I
know what they meant.)
The number 69 figures prominently at the Easter Bay airport runway, in shop
windows, Area 69, etc. (The Dodo in "III" and "Vice City" said YME-369. It
might reaffirm my suspicion that the "369" part was a reference to a mutual
oral sex threesome to see that the number 69 figures prominently in the
overall
punning and kidding around about sex in "San Andreas.")
Area 69, in the No Fly Zone at the end of a road in Bone County, kids the
rumors about Area 51, a 6 x 10 mile secret aircraft testing Air Force base, offlimits to outsiders, in Groom Lake, Nevada, about 90 miles N of Las Vegas.
It's
been the victim of rumors about it harboring evidence of outer space folks
from
a Roswell space craft crash, etc. (It's also fictionalized as the Black Mesa
Research Facility in the game "Half Life." The lead character of it, Gordon
Freeman, is popularly known to use a crowbar as one of his weapons, which Area
69 kids by displaying a red and white crowbar on a table in a lab room.)
http://en.wikipedia.org/wiki/Area_51
(I guess in the same spirit of kidding, Mxyzptlk compares, Erich Von
Danikenstyle, some dark marks of the side of a cliff to those in Nazca, as being ancient yet requiring modern technology to make them. The Cliff is along the N
side of the E-W potion of the road E of "THE FARM" and NW of "BEACON HILL.")
(Serious editorial interlude: Erich Von Daniken got famous with cooked-up,
allegedly compelling, possibilities about flying saucer people being required
to explain various acts of ancient ingenuity, typically picking on darkerskinned African and South American people and not the makers of Stonehenge or
such. I think he manages to con as many people as he does because the remedy
to
his effort is information that's obscure to most, as in his book "Chariots of
the Gods"--one web source gives it 1967 for a 1st pub. date, another has 1968.
Look for a lot of "no other reasonable way to explain it"-type persuasive
rhetoric in it.)
(For a good remedy that's entertaining as well, see your local library,
possibly for an inter-library loan, of "Flim Flam," 1982, by James Randi, and "The
Space Gods Revealed," 1976, by Ronald Story with a Foreword by Carl Sagan.
It's
good to remember that in any area of sincere religious or non-religious belief
or speculation, there will be bilko artists who cook stuff up to sell the believers what they want to hear. Both the sincere believers in the possible
and
over
in
ice cold killa adds that "clown's pocket" is a derogatory sexual euphemism
(referring to a homosexual male or a heterosexual female) based on the idea
that
clowns wear baggy clothes with big baggy pockets.
http://www.urbandictionary.com/define.php?term=clown+pocket
matt27689 recognized that the red and orange "SOUVENIRS GIFTS T-SHIRTS"
sign,
seen across the street from the Vegas Vic-looking depiction of Avery Carrington, looks identical to the sign that Vegas Vic currently stands on. (There's
more about Vegas Vic in the last section of I.1.)
http://img124.imageshack.us/img124/3086/00gta1screen723nd.jpg
http://img231.imageshack.us/img231/999/00gta1screen80vic4tm.jpg
********
Thanks to those whose findings were given at the GTA-SanAndreas web site for
some more real life names.
http://www.gta-sanandreas.com/
Thanks to fonz808 for this batch:
A one-floor house in Los Santos (I think fonz808 means the save house NE of
Madd Dogg's place) looks basically like Pierre Koenig's 1960 house called
House
No. 22, aka the Stahl House.
http://img409.imageshack.us/img409/8615/00gta1screen111a4fb.jpg
http://img45.imageshack.us/img45/1281/00gta1screen111b7ct.jpg
http://www.usc.edu/dept/architecture/slide/koenig/008/008Km.jpg
http://www.jetsetmodern.com/koenigarticle.htm
http://en.wikipedia.org/wiki/Pierre_Koenig
In one of the wall paintings in LA, the part that depicts the Madonna, with
flame-like shading around her, is like that part of the "Jesus Saves" wall
painting in Los Santos. (There's more on that in my segment near the end of
this section.)
http://img87.imageshack.us/img87/8360/00gta1jesussavessign9vl.jpg
The Big Pointy building looks like the Transamerican Pyramid. (It's on the
block E of the one with "AL" of "FINANCIAL.")
http://img198.imageshack.us/img198/9440/00gta1screen2301rh.jpg
http://img46.imageshack.us/img46/204/00gta1screen1195sr.jpg
http://en.wikipedia.org/wiki/Transamerica_Pyramid
Tuff Nut Donuts (and other little shops with big replicas of donuts on the
roof) looks like Randy's Donuts in Inglewood, CA., a little one story shop
with
a big replica of a doughnut on top.
http://img45.imageshack.us/img45/9058/00gta1screen1161ux.jpg
http://en.wikipedia.org/wiki/Randy%27s_Donuts
The Los Santos City Hall building looks like Los Angeles City Hall.
http://img312.imageshack.us/img312/2337/00gta1screen2727hf.jpg
http://img347.imageshack.us/img347/7618/00gta1screen394ox.jpg
http://img66.imageshack.us/img66/7811/00gta1lacityhall0xq.jpg
http://img66.imageshack.us/img66/1007/00gta1cityhalllosangeles1zc.jpg
(The Cathay building looks like) Grauman's Chinese Theatre in Hollywood.
http://img153.imageshack.us/img153/796/00gta1screen600bl.jpg
http://img28.imageshack.us/img28/5387/00gta1graumanschinese4ff.jpg
(I'll add that it was renamed "Mann's Chinese Theatre" in 1973 after it was
purchased by Ted Mann, the owner of the Mann's Theatre chain and husband of
actress Rhonda Fleming. But in 2002 it was named "Grauman's Chinese Theater"
again. "Cathay" is the Anglicized version of "Catai" and an alternative name
for China in English. The Cathay building is on the S side of the block
that's
W of the block with the bottom of "TE" of "TEMPLE.")
http://www.seeing-stars.com/Theatres/ChineseTheatre.shtml
http://en.wikipedia.org/wiki/Grauman%27s_Chinese_Theatre
The sidewalk by the Cathay building is like the Hollywood Walk of Fame.
http://www.hollywoodusa.co.uk/walkoffame.htm
http://en.wikipedia.org/wiki/Hollywood_Walk_of_Fame
In Los Santos, Blastin' Fools Records, which makes rap records, looks like
The Capitol Records building. (It's on the NE part of the block that's N of
"ARKET" of "MARKET" in Los Santos.) (Thanks to nsupra27.)
http://img519.imageshack.us/img519/4845/saguide228thecapitolrecof6.jpg
http://www.seeing-stars.com/Landmarks/CapitolRecords.shtml
http://en.wikipedia.org/wiki/Capitol_Records_Building
The Los Santos Conference Center looks like The Los Angeles Convention
Center,
where The Electronic Entertainment Expo is held. (Thanks to yensed.)
http://img232.imageshack.us/img232/6739/00gta1screen372sh.jpg
http://img66.imageshack.us/img66/805/00gta1conventioncenter6uo.jpg
The San Fierro building with window lights that spell "C" and "K," mentioned
earlier, looks like the Bank of America Center in San Francisco. (Thanks to
krackhead80s.) Some think it refers to "C"esar and "K"endle, and Mokiesmoky
thinks it may refer to the "CoK" cigarette pack found on the floor by Cluckin'
Bell cashiers. Ice cold killa, in turn, thinks "CoK Filters" refers to
condoms.
http://img221.imageshack.us/img221/6994/00gta1screen1206oj.jpg
http://img66.imageshack.us/img66/4872/00gta1bankofamerica0zg.jpg
The Sherman Dam is like the Hoover Dam.
http://img297.imageshack.us/img297/7298/00gta1screen161a3kd.jpg
http://img302.imageshack.us/img302/1237/00gta1screen161b0qn.jpg
http://img196.imageshack.us/img196/1632/00gta1screen161c3lt.jpg
http://img63.imageshack.us/img63/8758/00gta1hooverdamstatue5ey.jpg
http://img63.imageshack.us/img63/6504/00gta1hooverdamgenerators7co.jpg
http://en.wikipedia.org/wiki/Hoover_Dam
The Welcome to the Fabulous Las Venturas sign (NW of the Pilson
Intersection)
looks like the one by a road at the edge of Las Vegas.
http://img108.imageshack.us/img108/3749/00gta1screen335af.jpg
http://en.wikipedia.org/wiki/Welcome_to_Fabulous_Las_Vegas_sign
The V-ROCK Hotel and Casino in Las Venturas looks like The Hard Rock Cafe
Hotel and Casino. (The Hard Rock Hotel has a big replica
of a Fender Stratocaster guitar on the roof, and the V-ROCK Hotel has a big replica of a Gibson
flying V guitar on the roof.)
http://img347.imageshack.us/img347/3238/00gta1screen429um.jpg
http://en.wikipedia.org/wiki/Hard_Rock_Hotel_and_Casino_%28Las_Vegas%29
http://www.fender.com/
http://www.gibson.com/
The name of the Hippy Shopper store is like the Happy Shopper line of foods,
also some shops, in the U.K.. (Thanks to martinson-line.) (It's on the W
side
of the block N of "HASH" of "HASHBURY.")
http://img392.imageshack.us/img392/1485/00gta1screen4465gc.jpg
http://img63.imageshack.us/img63/7650/00gta1happyshopper3ao.jpg
http://en.wikipedia.org/wiki/Happy_Shopper
Rodeo in Los Santos looks like Rodeo Drive. (Thanks to vivatforx.)
http://img354.imageshack.us/img354/1769/00gta1screen3009ga.jpg
http://img188.imageshack.us/img188/6175/00gta1screen3017us.jpg
http://img140.imageshack.us/img140/9048/saguide244rodeorr0.jpg
A recent "Jeopardy" TV show interpreted Glen Park as being like MacArthur
Park
(similar bridge or strip of land over a pond, location, and ethnic group)...
http://img388.imageshack.us/img388/1844/00gta1screen306a5wd.jpg
http://img357.imageshack.us/img357/3282/00gta1screen306b1vg.jpg
http://img123.imageshack.us/img123/6854/00gta1screen306c4an.jpg
http://img388.imageshack.us/img388/426/00gta1screen306d4xk.jpg
http://img66.imageshack.us/img66/5425/00gta1macarthurpark8mr.jpg
http://en.wikipedia.org/wiki/MacArthur_Park
... and the N-S highway to the E of Los Santos Forum as like Sunset
Boulevard
and the Pacific Coast Highway. (Thanks to Mokiesmoky.)
http://img212.imageshack.us/img212/6579/00gta1screen311a3ow.jpg
http://img210.imageshack.us/img210/5535/00gta1screen311b3ik.jpg
http://img163.imageshack.us/img163/355/00gta1screen311c5hy.jpg
http://en.wikipedia.org/wiki/Sunset_Boulevard
http://img66.imageshack.us/img66/9862/00gta1pacificcoasthighway5vq.jpg
The Avispa Country Club at the S edge of San Fierro is similar to the
Olympic
Golf Club on the SE edge of San Francisco. (The 1st photo is by Arnold
Palmer.)
http://img108.imageshack.us/img108/4684/00gta1screen2684au.jpg
http://img66.imageshack.us/img66/3277/00gta1olympicgolfclubphotobyar.jpg
http://www.dbonnell.com/golf.htm
http://en.wikipedia.org/wiki/Olympic_Club
Esplanade East in NE San Fierro is like the Embarcadero, which is a water
front. (Thanks to thedudley.)
http://www.inetours.com/Pages/SFNbrhds/Embarcadero.html
http://en.wikipedia.org/wiki/Embarcadero_%28San_Francisco%29
C**k Rock, W of Verdant Meadows Aircraft Graveyard, looks like Big Stoney in
Kodachrome Basin State Park, Utah. (Thanks to flying fox; I'm not sure which
of
us thought of it 1st.)
http://img88.imageshack.us/img88/5796/00gta1screen503a1sn.jpg
http://img469.imageshack.us/img469/4230/00gta1bigstoney0ii.jpg
Thanks to -La-RaZa, who came up with a whole batch to thank for (although
the
"Haight" part of "Haight-Ashbury" is disputed; I supplemented the information
where I could):
Los Santos
Los Angeles
http://you-are-here.com/info/map.html
http://en.wikipedia.org/wiki/Los_Angeles
Ganton
Compton
http://en.wikipedia.org/wiki/Compton%2C_California
Idlewood
Inglewood
http://en.wikipedia.org/wiki/Inglewood%2C_California
Willow Field
Willowbrook
http://en.wikipedia.org/wiki/Willowbrook%2C_California
East Los Santos
East LA
http://en.wikipedia.org/wiki/East_Los_Angeles,_California
Vinewood
Hollywood
http://en.wikipedia.org/wiki/Hollywood
Mulholland
Beverly Hills
http://en.wikipedia.org/wiki/Beverly_Hills%2C_California
Santa Maria beach Santa Monica
http://en.wikipedia.org/wiki/Santa_Monica,_California
Las Colinas
El Monte
http://en.wikipedia.org/wiki/El_Monte,_California
Glen Park
Morningside Park
http://en.wikipedia.org/wiki/Inglewood,_California#Morningside_Park
Palomino Creek
Palmdale
http://en.wikipedia.org/wiki/Palmdale,_California
(Downtown
Downtown Los Angeles)
http://en.wikipedia.org/wiki/Downtown_Los_Angeles
San Fierro
San Francisco
http://www.virtuar.com/ysf2/
http://en.wikipedia.org/wiki/San_Francisco
Easter Basin Naval Docks
Hunter's Point Naval Shipyard
http://img64.imageshack.us/img64/5673/00gta1hunterspointnavalshipyar.jpg
http://en.wikipedia.org/wiki/San_Francisco_Naval_Shipyard
Chinatown
Chinatown
http://en.wikipedia.org/wiki/Chinatown%2C_San_Francisco
Hashbury
Haight-Ashbury
http://www.rockument.com/Haight/Links.html
http://en.wikipedia.org/wiki/Haight-Ashbury
Queens
Castro
http://en.wikipedia.org/wiki/The_Castro,_San_Francisco
Paradiso
Presidio
http://en.wikipedia.org/wiki/Presidio_of_San_Francisco
Juniper Hollow
Pacific Heights
http://en.wikipedia.org/wiki/Pacific_Heights,_San_Francisco
(Financial
The Financial District)
http://en.wikipedia.org/wiki/Financial_District,_San_Francisco
(Beach SW of Gant Bridge
Baker Beach)
http://en.wikipedia.org/wiki/Baker_Beach
Las Venturas
Las Vegas
http://www.pbs.org/wgbh/amex/lasvegas/index.html
http://en.wikipedia.org/wiki/Las_Vegas,_Nevada
Blackfield
Spring Valley
http://en.wikipedia.org/wiki/Spring_Valley,_Nevada
Rockshore
Henderson
http://en.wikipedia.org/wiki/Henderson%2C_Nevada
Redsands
Paradise
http://en.wikipedia.org/wiki/Paradise%2C_Nevada
Roca Escalante
Winchester
http://en.wikipedia.org/wiki/Winchester%2C_Nevada
Prickle Pine
Sunrise Manor
http://en.wikipedia.org/wiki/Sunrise_Manor,_Nevada
KACC Military Fuels
Nellis Air Force base
http://en.wikipedia.org/wiki/Nellis_Air_Force_Base
(The Strip
The Strip)
http://www.oldvegaschips.com/lasvegasmap.htm
http://en.wikipedia.org/wiki/Las_Vegas_Strip
Thanks to D-D-R, who thinks E Los Santos is more like W LA, Glen Park is
more
like MacArthur Park and similarly located, and Grove Street could be Martin
Luther King Boulevard (or "The Jungle" as some in CA call it), Crenshaw Boulevard, or La Brea Street. I'll add that Jefferson is named after Jefferson
Park.
http://en.wikipedia.org/wiki/MacArthur_Park
http://en.wikipedia.org/wiki/Jefferson_Park,_Los_Angeles
********
Reader Wolfie2k5 gets my thanks for telling me he recognized these similarities:
Interglobal Film Studios has two water towers like the one of Warner
Brothers
studios. (Interglobal Film Studios in "Vice City" has a tower like it, too.)
http://img140.imageshack.us/img140/8391/saguide259interglobal2dz9.jpg
http://img64.imageshack.us/img64/7/00gta1warnerbrosstudioswaterto.jpg
http://www2.warnerbros.com/main/homepage/homepage.html
The tallest building, the one with a Parachute on top, in Los Santos (it's
at
the oval NW of the pretzel-looking intersection that's S of Mulholland
Intersection)--the U.S. Bank Tower, aka the Library Tower (formerly the First
Interstate
World Center)
http://img267.imageshack.us/img267/6197/00gta1screen2504zw.jpg
http://img254.imageshack.us/img254/2165/00gta1screen250a2pn.jpg
http://www.pcf-p.com/a/p/8316/s.html
http://www.glasssteelandstone.com/BuildingDetail/325.php
http://en.wikipedia.org/wiki/U.S._Bank_Tower_%28Los_Angeles%29
Santa Maria pier--Santa Monica pier (The "...SPORT FISHING BOATING...."
sign
over the start of the road leading down to it is about identical except it
doesn't have "Santa Monica" on the top; Santa Monica pier has more amusement
rides.)
http://img254.imageshack.us/img254/8020/00gta1screen2694kq.jpg
http://www.santamonicapier.org/
http://www.westland.net/piercam/
http://en.wikipedia.org/wiki/Santa_Monica_Pier
The High Roller--Bally's Las Vegas (It has similar columns lit blue at
night,
moving sidewalks, and elevators.)
http://img302.imageshack.us/img302/8226/00gta1screen214mm.jpg
http://www.las-vegas-hotel-tours.com/ballys-hotel.php
http://www.rtldlightyears.com/images/ballysblue.jpg
http://www.vegas.com/resorts/ballys2/
http://en.wikipedia.org/wiki/Bally%27s_Las_Vegas
The round tower, covered with windows, with four shorter such towers
surrounding it, S of the right side of the "A" of the big "LOS SANTOS" letters (it has
a
bridge to the E to the Atrium)--the Westin Bonaventure Hotel
http://img254.imageshack.us/img254/2228/00gta1screen2716rt.jpg
http://img342.imageshack.us/img342/5555/00gta1screen367ld.jpg
http://www.seeing-stars.com/Hotels/Bonaventure.shtml
http://en.wikipedia.org/wiki/Westin_Bonaventure_Hotel
Starfish Casino--the Barbary Coast
http://img216.imageshack.us/img216/3803/00gta1screen715le.jpg
http://img122.imageshack.us/img122/5623/00gta1screen824ph.jpg
http://en.wikipedia.org/wiki/Barbary_Coast_Hotel_and_Casino
********
lady mainly in black with a blonde ponytail is a Cockney), and an LV car showroom is called "Auto-Bahn," which refers to the high speed German roads.
http://en.wikipedia.org/wiki/Richmond,_London
http://en.wikipedia.org/wiki/German_autobahns
He also thinks "Frogs Pawn," the name of a warehouse in LV, may refer to a
frog getting "pwned" (owned, defeated) in the 1981 game "Frogger."
http://en.wikipedia.org/wiki/Pwn
http://en.wikipedia.org/wiki/Frogger
********
I better slip in a few of the ones I came up with myself (if not necessarily
as the 1st to do it):
Union Station, N of Los Santos airport, looks like Los Angeles Union
Passenger
Terminal, "The last of America's great rail stations." It's at 800 N. Alameda
St., Los Angeles, CA.
http://img509.imageshack.us/img509/9162/00gta1unitystation4d5dy.jpg
http://en.wikipedia.org/wiki/Union_Station_%28Los_Angeles%29
Las Venturas Stadium, the little baseball field in NW Las Venturas, "Home of
the Bandits," is like minor (Pacific Coast) league ball park Cashman Field,
which is N of the main casino area.
http://img373.imageshack.us/img373/7664/00gta1screen193ie.jpg
http://img64.imageshack.us/img64/5447/00gta1cashmanfield0fc.jpg
http://www.minorleagueballparks.com/cash_nv.html
http://en.wikipedia.org/wiki/Cashman_Field
The depiction of an airplane over the entrance to Easter Bay Airport looks a
bit like a U.K. WWII bomber--the Avro Manchester, predecessor to the Avro Lancaster. (Thanks to thedude777 for pointing out the three blade type of
propeller.)
http://img415.imageshack.us/img415/1407/00gta1screen1401ux.jpg
http://img50.imageshack.us/img50/6004/00gta1screen1414qr.jpg
http://en.wikipedia.org/wiki/Avro_Manchester
Thanks to reader fonz808 for writing that there are similarities between the
Los Angeles and Los Santos wall paintings of a Madonna.
I'll add that the "San Andreas" painting says, "Jesus Saves," which is what
the "GTA 2" save house says with an electric sign that has some of the letters
burned out to read "U SAVE." I also found some real life examples that are
similar to the "San Andreas" wall painting.
As mentioned near the start of this section, in Los Santos there is a wall
painting with a heart, Mary, an angel, and the words "Jesus Saves." Flamecolored symbolism of holiness emanates from Mary, who wears a robe, with the
hood over her head, that's blue with white stars. It shows her from the upper torso and up.
http://img87.imageshack.us/img87/8360/00gta1jesussavessign9vl.jpg
Several outdoor murals in LA show something similar, particularly a couple
of
them.
http://www.lamurals.org/
A similar depiction of Mary, and relevant to overall context, is the traditional depiction of a Madonna and child with an angel nearby on an outer wall
of
St. Lucy's Catholic Church in Los Angeles. The depiction of Mary is part of a
mural called "El Tepeyac de Los Angeles" by George Yepes. Mary is contrasted
with a similar image of a Latina mother cradling her slain gang member son.
"El
Tepeyac" is a holy site in Mexico where a 17th century campesino (Spanish for
"farmer") allegedly had a vision of a brown-skinned Virgin Mary.
http://www.grconnect.com/murals/html/pc261069.html
http://www.lamurals.org/MuralFiles/ELA/Tepeyac.html
http://www.georgeyepes.com/George_Yepes/Home.html
The middle of the church, and the cross symbol it uses, have shapes similar
to
the church and cross symbol (placed differently) in Jefferson, Los Santos,
that
has a Rockstar symbol near the top of the stained glass.
http://img422.imageshack.us/img422/9312/00gta1screen19du.jpg
A San Fierro church, below the "DO" of the "DOWNTOWN" of N San Fierro, looks
like Grace Cathedral in San Francisco.
http://img224.imageshack.us/img224/5965/00gta1gracechurch1d9jv.jpg
http://img101.imageshack.us/img101/2070/00gta1gracechurch2d7ul.jpg
http://img458.imageshack.us/img458/9978/00gta1gracecathedral9rk.jpg
http://www.gracecathedral.org/welcome/overview/
http://www.nobhillassociation.org/GC.asp
http://en.wikipedia.org/wiki/Grace_Cathedral,_San_Francisco
The dove in the wall art in San Fierro looks exactly like the peace symbol
used by the Benedictine Sisters of the Monastery of St. Gertrude in
Cottonwood,
Idaho.
http://img19.imageshack.us/img19/7808/00gta1screen4494qh.jpg
http://img41.imageshack.us/img41/9724/saguide277dovebenedicti.jpg
http://www.stgertrudes.org/
Grand Theft Auto/Half Life references:
In GTA III, 2001, Navid Khonsari (who plays Dwaine in VC and SA), as a
caller
to Lazlow's Chatterbox FM talk radio station, says that a worse threat than
killer bees are killer ants--"they're like sheep."
http://en.wikipedia.org/wiki/Lazlow_Jones
http://en.wikipedia.org/wiki/List_of_Grand_Theft_Auto:_Vice_City_characters
#Dwaine_and_Jethro
http://en.wikipedia.org/wiki/List_of_Grand_Theft_Auto:_San_Andreas_characters
#Dwayne_and_Jethro
In the chapter "Sandtraps" of the game "Half-Life 2," 2004, a fellow on a
low
rock tells another fellow, who's lying on the sand nearby, "Laszlo, don't
move!" Laszlo moves a bit, some antlions kill him, and the guy on the rock
tells Gordon Freeman, "Dear God! Poor Laszlo! The finest mind of his generation come to such an end. We were heading to the Vortigaunt camp, hoping to
pick up some bugbait so these damn things would leave us alone. But without
Laszlo what's the point?"
http://en.wikipedia.org/wiki/Half-Life_2
http://en.wikipedia.org/wiki/Creatures_in_the_Half-Life_series#Antlion
As a guy is about to get off a train near the start of HL2, he says, "Well,
end of the line." The last mission in "San Andreas" is called "End of the
Line."
The Black Mesa research facility in "Half-Life," 1998, is similar to Area 69
in SA--both seem to be references to Area 51 and the rumors about it. A crowbar, the distinctive melee weapon used by Gordon Freeman, the star of the
HalfLife series, is on a table in one of the lab rooms of Area 69.
http://en.wikipedia.org/wiki/Half-Life_%28video_game%29
http://en.wikipedia.org/wiki/Locations_of_Half-Life#Black_Mesa_Research_
Facility
http://www.nextdimension.org/bmrf/
http://en.wikipedia.org/wiki/Area_51
Expose fans might like "Glenster's Guide to GTJ Brooklyn," which has references to "Half-Life 2" and "San Andreas."
http://gtw6437.tripod.com/
Wikipedia gives a variety of possibilities for what might have influenced
Rockstar North to use the name "Epsilon," a letter of the Greek alphabet, for
the "Epsilon Program." There's another possibility not listed there. In "No
One Lives Forever 2," 2002, in chapter 12, "Undersea," "Submarine bay,"
Epsilon
is referred to in one of the intelligence papers Cate Archer can pick up for
skill points.
http://en.wikipedia.org/wiki/Epsilon
http://en.wikipedia.org/wiki/No_One_Lives_Forever_2:_A_Spy_in_H.A.R.M.
%27s_Way
"H.A.R.M.
I suppose this is kind of obvious, but I don't see it come up much: I think
the reason the name "San Andreas" was picked may be because it's cracked (so a
metaphor for "crazy"). I don't mean the illicit smoke, although that's not an
unlikely thought, either.
http://en.wikipedia.org/wiki/San_Andreas_Fault
"San Andreas" has a follow-up to the "Come to Dundee...." billboard of "Vice
City." It's on the roof of the Vinyl Countdown at the intersection N of the N
corner of the block that's NE of the "EO" of "RODEO." It says, "Let's go to
Dundee!! The care in the community...." (I can't make out the last word. The
phrase sounds like a Community Care program slogan to me.)
http://img140.imageshack.us/img140/4874/00gta1screen620rh.jpg
http://img240.imageshack.us/img240/7535/00gta1dundeesa4jy.jpg
The sashay some of the women did in "Vice City" lives on in the way some of
the women walk in "San Andreas" when they get up from lounging on a towel at
the
beach or the grass in Glen Park.
http://img486.imageshack.us/img486/5794/00gta1screen3079tw.jpg
http://img469.imageshack.us/img469/448/00gta1screen3074yq.jpg
http://img486.imageshack.us/img486/1954/00gta1screen307a0ah.jpg
http://img469.imageshack.us/img469/7708/00gta1screen307c8cy.jpg
http://img82.imageshack.us/img82/6197/00gta1screen423a8id.jpg
http://img137.imageshack.us/img137/3148/00gta1screen423b2qh.jpg
The Xymposium with a depiction of a "Vice City" hidden package in front,
mentioned earlier, looks like the Tiki Theatre Xymposium--a porno theater at 5462
Santa Monica Blvd. in the Hollywood neighborhood of Los Angeles, CA, 90029,
except made wider in front for a wall on which to display the hidden package and
the real theater no longer advertises live dancers.
http://img107.imageshack.us/img107/1395/00gta1screen224a2ad.jpg
http://cinematreasures.org/theaters/8407
http://www.yelp.com/biz/tiki-theatre-los-angeles
Wu Zi, allegedly blind but able to show a high accuracy rate during a driveby
and possibly drive a car, was preceded by the "Vice City" black fellow who
pretended to be blind but could get around without a guide dog or cane and could
fight and drive.
http://img154.imageshack.us/img154/8863/00gta1screen921dt9.jpg
http://img144.imageshack.us/img144/5760/00gta1blindguyvc10vv.jpg
http://img209.imageshack.us/img209/3063/00gta1blindguyvc26cc.jpg
http://img232.imageshack.us/img232/9296/00gta1screen518jh.jpg
This store front has been known about since "San Andreas" came out, but it
took a while before I found it. Across the street to the N of the "RK" of
"MARKET" is a store that displays three clocks--for London (11:23 or so), Los Santos (2:30), and Liberty City (5:20). All three have been used as settings in
GTA's: "London, 1969," "San Andreas," and "III." (A bit to the W is spaceeinstein's store. I got a Park named after me, anyway--you see an old bum
lounging
http://img262.imageshack.us/img262/732/00gta1screen204a2kf.jpg
http://img262.imageshack.us/img262/2476/00gta1screen204b3jh.jpg
At the bottom of the vertical stem of the 2nd "R" of "SAN FIERRO" is a gray
ramp down to a garage door that says, "NO ENTRY; UNSAFE BUILDING." But if you
have C.J. go to the top of the ramp, every time he looks away and looks back
you'll see a vehicle appear and drive up the ramp.
http://img118.imageshack.us/img118/1149/00gta1screen227a7cq.jpg
http://img118.imageshack.us/img118/4998/00gta1screen227b7fj.jpg
C.J. can break some of the bottles in a bar.
http://img448.imageshack.us/img448/3029/00gta1screen447a1cj.jpg
http://img448.imageshack.us/img448/4167/00gta1screen447b7pt.jpg
The guy who gets to kiss a woman the most in "San Andreas" appears in a
party
about five people are having by a fire on a little island by the Speeder C.J.
can use to chase Ryder's Speeder in "Pier 69." This guy's just nuts about
this
lady:
http://img139.imageshack.us/img139/9632/00gta1screen927lv1.jpg
USS Numnutz: I think the name of the submarine at the coast of Esplanade
East,
San Fierro, may be a pun on the name of Fleet Admiral Chester William Nimitz,
who helped design and served in submarines during much of his early naval career, was the United States signatory to the surrender terms aboard the
battleship USS Missouri in Tokyo Bay at the end of WW II, and was active in San
Francisco community affairs in the last years of his life.
http://img240.imageshack.us/img240/6481/00gta1ussnumnutz3oj.jpg
http://www.history.navy.mil/faqs/faq36-4.htm
http://en.wikipedia.org/wiki/Chester_W._Nimitz
The Big Ear looks like one of the 27 antennas of the Very Large Array on the
Plains of San Augustin, between the towns of Magdalena and Datil, fifty miles
W
of Socorro, New Mexico. Thanks to Leatherface of the GTAGuides.com forum.
http://img526.imageshack.us/img526/3600/00gta1screen202aa6uu.jpg
http://img220.imageshack.us/img220/1880/00gta1screen202b1nr.jpg
http://en.wikipedia.org/wiki/Very_Large_Array
I'll add that the name "The Big Ear" is taken from the Big Ear Radio
Observatory, which is aka Ohio State University Radio Observatory (OSURO). The
Observatory was named after the Big Ear Radio Telescope--a Kraus-type radio
telescope
named after Dr. John D. Kraus, the founder and director of the observatory and
the designer and builder of the telescope. Big Ear covered more area than
three
football fields. The telescope was famous for discovering some of the most
distant known objects in the universe, the loud "Wow!" signal, and made the long-
that the second they saw it, but I forget who claimed it 1st on the message
boards so I put it here.)
http://img188.imageshack.us/img188/5227/00gta1screen3028kx.jpg
http://www.hollywoodsign.org/
http://en.wikipedia.org/wiki/Hollywood_Sign
The Vinewood building with pictures of the cover of "Vice City" on the
front,
mentioned earlier, looks like the Whiskey a Go Go nightclub on Sunset Strip in
West Hollywood.
http://img235.imageshack.us/img235/222/00gta1screen413fr.jpg
http://en.wikipedia.org/wiki/Whisky_a_Go_Go
A little building on Santa Maria Beach looks like part of the Venice Beach
Recreation Center and police sub-station at 1800 Ocean Front Walk.
http://img447.imageshack.us/img447/1139/00gta1screen680a1mn.jpg
http://img447.imageshack.us/img447/9605/00gta1screen680venicebeachrecr.jpg
http://www.laparks.org/venice/images4.htm
http://en.wikipedia.org/wiki/Venice,_Los_Angeles#Parks_and_recreation
The home on a hillside in Mulholland that looks like somebody liked the Lil'
Probe Inn idea of a flying saucer on a stick looks like the Malin residence-the
Chemosphere, which was built by American architect John Lautner in 1960.
http://img339.imageshack.us/img339/6748/00gta1screen699a0op.jpg
http://img413.imageshack.us/img413/9043/00gta1screen699b3hs.jpg
http://www.johnlautner.org/Malin.html
http://en.wikipedia.org/wiki/Chemosphere
The restaurant in Vinewood that looks like it was converted from an old
train
car looks like Carney's Restaurant on the Sunset Strip.
http://img314.imageshack.us/img314/549/00gta1screen7014sg.jpg
http://www.seeing-stars.com/ImagePages/CarneysPhoto.shtml
http://carneytrain.com/
http://en.wikipedia.org/wiki/Carney%27s
Across the street to the east of that is a Temple hotel with an upside-down
sign that says "the Bogstandard," which refers to the Standard Hotel chain
which
uses an upside-down sign and has a hotel in Los Angeles. "Bog standard" is a
U.K. phrase that means "ordinary," sometimes with a derisive implication.
http://img152.imageshack.us/img152/9646/saguide325bogstandardga8.jpg
http://www.standardhotels.com/los-angeles/
http://www.phrases.org.uk/meanings/bog-standard.html
http://en.wikipedia.org/wiki/Standard_Hotel
The City Hall building in San Fierro looks like San Francisco City Hall
without the spire on top.
http://img147.imageshack.us/img147/8299/00gta1screen4454al.jpg
http://sfgsa.org/index.aspx?page=1085
http://en.wikipedia.org/wiki/San_Francisco_City_Hall
The rainbow sign of 7th Heaven on the Old Venturas Strip looks like the one
that was used by Fitzgerald's Casino and Hotel, 255 No. Virginia St., Reno,
Nevada. The rainbow is symbolic of the pot of gold at the end of a rainbow in
http://img212.imageshack.us/img212/1654/00gta1screen511c7io.jpg
http://img147.imageshack.us/img147/2092/00gta1screen440a8wl.jpg
http://img147.imageshack.us/img147/3526/00gta1screen440b4yk.jpg
http://img210.imageshack.us/img210/4370/00gta1screen5210xy.jpg
http://www.youtube.com/watch?v=BF9rgnD693Y
http://en.wikipedia.org/wiki/Elvis_Presley
http://en.wikipedia.org/wiki/Graceland
http://www.elvis.com/graceland/
http://en.wikipedia.org/wiki/Elvis_has_left_the_building
http://en.wikipedia.org/wiki/Elvis_Presley_phenomenon#Is_Elvis_alive.3F
http://en.wikipedia.org/wiki/Blue_Suede_Shoes
As noted earlier, the windows of the buildings to the E of the five silos NE
of Mt. Chiliad have some blurry Steven Bliss cartoon cover art from "III" and
"Vice City" (the pictures are horizontally reversed on some windows). It
seems
to me that several also have a blurry depiction of the old RCA logo of Nipper
the dog listening to a Victrola. If so, that would seem to connect with the
idea of Elvis Presley that appears in GTA's, from the Elvis gang in "GTA2" to
the Elvis impersonators in Las Venturas in "San Andreas.")
http://img528.imageshack.us/img528/8033/00gta1screen145vh.jpg
http://www.stephenbliss.com/
http://en.wikipedia.org/wiki/Nipper
The license plate of the Windsor in the "Home on the Hills" mission says "J
LOMAX" (which may refer to British singer-songwriter Jackie Lomax or a
relative
of Vincent Lomax, a voice actor for one of the gangsters).
http://www.jackielomax.com/story.html
http://en.wikipedia.org/wiki/Jackie_Lomax
(For no reason but the name similarity, I wonder if "Las Venturas" is a tiein
with the 1960's, etc., instrumental rock group The Ventures; did they play
Vegas
a lot?) (If it weren't for them popularizing Mosrite guitars, there might
never
have been the cherry red, hollow-body electric Mosrite Celebrity my Mom bought
me for a graduation present.)
http://img469.imageshack.us/img469/9915/00gta1mosritefront7yv.jpg
http://img469.imageshack.us/img469/6366/00gta1mosritehead4rd.jpg
http://en.wikipedia.org/wiki/The_Ventures
http://en.wikipedia.org/wiki/Mosrite
"Las Venturas" in Spanish is "the lucks."
phrase "les aventures" (the adventures).
One license plate that can appear (I had it show up on the back of the
Elegant
C.J. drives in "Management Issues") says "SUNRA 93," which I think refers to
jazz composer/musician/band leader Sun Ra, who passed away in 1993. A number
of
George Clinton's (bounce FM DJ, "Loopzilla") early tunes were influenced by
Sun
Ra.
http://img156.imageshack.us/img156/1655/00gta1elegant4b6lw.jpg
http://en.wikipedia.org/wiki/Sun_Ra
Gein didn't use it for a disguise for murdering people or kill with a
chainsaw-he killed with a gun. A direct GTA movie chainsaw reference is made to "Scarface" with Al Pacino" by Apt.3C in "Vice City," and an indirect reference to
"Texas...." is made by the "Manhunt"/Piggsy model in Berkley's RC Shop in "San
Andreas."
http://en.wikipedia.org/wiki/Manhunt_%28video_game%29
http://www.crimelibrary.com/serial_killers/notorious/texas_chainsaw_massa/1_
index.html
- You might wonder if the house at The Farm/Helena's house in Flint
Range/the
save place in Whetstone is loosely based on the house in TCM although there
are
too many differences to call it a match. (Thanks to mythmaster for the tip to
make the comparison.)
http://img386.imageshack.us/img386/1043/gtasa2007091105460105zp7.jpg
http://img471.imageshack.us/img471/176/gtasa2007091105485934ex7.jpg
http://www.texaschainsawmassacre.net/TCMMain.html
- Dennis Hopper is Lefty in TCM2 and Steve Scott in "Vice City."
http://en.wikipedia.org/wiki/The_Texas_Chainsaw_Massacre_2
- Hannibal Liquor is on the N block of Montgomery. In "Silence of the
Lambs,"
1991, Hannibal Lecter practices cannibalism and "Buffalo Bill" makes clothes
from human skin. Ed Gein may have done the 1st and was known to have done the
2nd.
http://en.wikipedia.org/wiki/The_Silence_of_the_Lambs_%28film%29
Texas Chain Saw Miscreant Edited For TV--a Li'l Dodo film by Glen T.
Winstein
In response to posts about Leatherface on GTA message boards--a heartwarming
fantasy for children of all ages.
All the violence and lurid sex has been removed for TV and will be available
later as a DVD extra. The Superjump fantasy is just like the part in "The
Wizard of Oz" where Dorothy's house is caught up in a cyclone except instead of
two men in a row boat it's Gman in a row boat and instead of Margaret Hamilton
on a bike it's C.J.. It'll play a lot smoother once we get Alfred Hitchcock's
special effects man to do it with matte shots.
You can download this file (TexasChainSawMiscreant_EdV.wmv 99.03 MB) from
filefront:
http://files.filefront.com/TexasChainSawMiscreantEdiVwmv/;12964826;/
fileinfo.html
You can download any of my video files or "Glenster's Go On San Andreas v.1
Mission Select Save Games" (Glenster's MissionSelect SA v1) from filefront at
this link:
http://hosted.filefront.com/glenster/
I haven't see this in "San Andreas" since the last time I installed it on my
whom Neil McCauley (Robert De Niro) kills near the end of the movie. Richard
Torena says Toreno calls people "Slick," and a law enforcer tells Hanna that
one
of the criminals of the group that killed hostages unnecessarily called
someone
"Slick."]
http://en.wikipedia.org/wiki/Heat_(1995_film)
There are some spherical gas tanks C.J. can climb to the top of in Green
Palms
in the desert, and there are others on the E side of the block that's S of the
block with an Ammu-Nation icon that's S of "WILLOW FIELD."
But I don't think
the ending of "White Heat," 1949, with James Cagney fits into the context of
anything in the game. C.J. is a gangster, but his love of his Mom seems
normal,
not psychotic. I guess you could have C.J. throw down some Molotovs at the
top
of one and do a parody of it, though, during a high wanted level.
http://img426.imageshack.us/img426/5728/00gta1screen3a5hx.jpg
http://img54.imageshack.us/img54/6903/00gta1screen3aa3gk.jpg
http://img329.imageshack.us/img329/9378/00gta1screen47bt.jpg
http://img188.imageshack.us/img188/6636/00gta1screen92n4qf.jpg
http://en.wikipedia.org/wiki/White_Heat
The name of Royale Casino is a reversal of "Casino Royale" of Casino Royale
and Hotel. "Casino Royale" is also the name of Ian Fleming's 1st James Bond
book, 1953, which was spoofed by "Casino Royale," 1967, which wasn't made by
the
usual James Bond film makers and was largely panned. However, the theme song
for it was a tuneful, bouncy 1967 Herb Albert & The Tijuana Brass hit
recording
of a Burt Bacharach song.
http://img182.imageshack.us/img182/261/00gta1screen205dg.jpg
Ian Fleming also wrote "Chitty Chitty Bang Bang," a children's novel which
was
filmed in 1968, and the origin of the flying cars code for the PC "GTA III":
"CHITTYCHITTYBB."
http://en.wikipedia.org/wiki/Ian_Fleming
http://www.herbalpert.com/
http://en.wikipedia.org/wiki/Herb_Alpert
http://en.wikipedia.org/wiki/Burt_Bacharach
http://www.imdb.com/title/tt0061452/
At the Los Santos airport, the unique-looking building with big arches,
which
appeared basically the same way in "III," looks like the Theme Building at LA
International Airport. According to the Wikipedia article at the 1st link below, the Hanna Barbera TV cartoon show "The Jetsons" took design ideas from
the
Theme Building, which in turn was then made to have a "Jetsons" look.
http://img54.imageshack.us/img54/615/00gta1dodo15ox.jpg
http://img91.imageshack.us/img91/2885/00gta1themebuildingbest2yw.jpg
http://en.wikipedia.org/wiki/Los_Angeles_International_Airport
The name of the store "The Pink Oboe" might be a reference to the euphemism
of
a spy's name in a Jan.12, 1959 episode of the Goon Show called "The Spy or Who
is Pink Oboe." The Goon Show was very popular in the U.K. in the '50s and in
reruns since then.
http://img124.imageshack.us/img124/6195/00gta1screen1050wh1.jpg
http://goonshowscripts.afraid.org/Spy_or_Who_is_Pink_Oboe.html
http://en.wikipedia.org/wiki/The_Goon_Show
A place in S Downtown, Vice City, between the Moist Palms Hotel and the fire
department, is called Fudds (like Elmer Fudd--Looney Tunes) Gifts, and there's
a
Fud's next door to Zero's RC shop (just S of the "C" of "GARCIA") (Thanks to
Mxyzptlk for the San Fierro Fud fact). ("Fud" can also be Edinburgh slang for
anus or vagina.) If Tommy Vercetti morphs to a Caddy, he looks like Fred
Flintstone (Hanna Barbera), and a place south of Big Smoke's (on the W side of the
block that's W of the block with "F" of "LOS FLORES") is called Jellystone
(like
the park Yogi Bear lives in--Hanna Barbera) International.
http://img233.imageshack.us/img233/3108/00gta1screen201a1rt.jpg
http://img233.imageshack.us/img233/826/00gta1screen201b2hr.jpg
http://img263.imageshack.us/img263/1766/00gta1screen201c6xn.jpg
http://www.dsl.ac.uk/dsl/
http://www.peevish.co.uk/slang/f.htm
The name of a horse you can gamble on, Rocinante, is the name of Don
Quixote's
horse in the 17th century Miguel de Cervantes y Saavedra novel "Don Quixote,"
which was adapted in 1965 for stage, and in 1972 for film, as "Man of La Mancha." "Rocinante" means it was but no longer is a nag.
http://img299.imageshack.us/img299/4319/00gta1screen1460tl.jpg
http://en.wikipedia.org/wiki/Rocinante
http://en.wikipedia.org/wiki/Don_Quixote
Another horse you can gamble on is called Kinnear's Demise. The name refers
to Roy Kinnear, who was in some movies directed by Richard Lester such as
"Help!" and who died in 1988 after being thrown from a horse.
http://en.wikipedia.org/wiki/Roy_Kinnear
At the SE side of the block W of "MARKET" is a store called "Zu-Zu's
Petals,"
which are what George Bailey (Jimmy Stewart) was glad to find were still in
the
pocket of the nightgown of his youngest daughter, Zuzu Bailey (Karolyn
Grimes),
near the end of the 1946 movie "It's a Wonderful Life."
http://img161.imageshack.us/img161/7568/00gta1secretszuzuspetals1a1mk.jpg
http://www.imdb.com/title/tt0038650/
http://en.wikipedia.org/wiki/It%27s_a_Wonderful_Life
La Vie est Merveilleuse--a Li'l Dodo film by Glen T. Winstein
A GTA Christmas stunt movie When Denise feels sad, C.J. helps her see it's
a
wonderful life by encouraging her to do some stunts. The Mount Chiliad runs
were the most fun. (Denise's Hustler was sped up a bit in order to make the
first San Fierro roof jump.)
http://www.youtube.com/watch?v=Hz4cPMFtsr0
You can download this file (LaVieEstMerveilleuse3.wmv 73.40 MB) from filefront:
http://files.filefront.com/LaVieEstMerveilleuse3wmv/;13015107;/fileinfo.html
You can download any of my video files or "Glenster's Go On San Andreas v.1
Mission Select Save Games" (Glenster's MissionSelect SA v1) from filefront at
this link:
http://hosted.filefront.com/glenster/
"Chiliad" means "a group of 1,000," which I guess is meant metaphorically
due
to the size of it.
Mt. Chiliad looks like....? I vote for El Capitan, aka Agathla Peak in
NavaJo, just S of beautiful Monument Valley, Arizona, which director John Ford
showed off in movies including "Stagecoach," 1939, "My Darling Clement,"
1946, "She Wore a Yellow Ribbon," 1949, and "The Searchers," 1956. Some of
"Easy Rider," 1969, was filmed there, too.
O.K., it's not an identical match--more of a similar big rock natural
monument
with something like paths spiraling down the side. It sure is purty, though.
http://img244.imageshack.us/img244/1145/00gta1screen251a0uh.jpg
http://img341.imageshack.us/img341/2716/00gta1screen251b8fj.jpg
http://img113.imageshack.us/img113/1425/00gta1screen251c3lj.jpg
http://img118.imageshack.us/img118/9388/00gta1screen251d2iw.jpg
http://img118.imageshack.us/img118/1204/00gta1screen251e1aj.jpg
http://imagesoftheworld.org/GrandCircle/capitan.html
http://img458.imageshack.us/img458/6119/00gta1elcapitan9cm.jpg
The rock arch on the left, in nearby Grand Circle, Arizona and Utah, shown
in
the web site below, looks like the one W of Verdant Meadows.
http://www.imagesoftheworld.org/GrandCircle/GC.htm
The Area W of Las Venturas is like Red Rock Canyon National Conservation
Area.
It's about 12 miles W of Las Vegas, can be seen from The Strip, and features
Keystone Thrust--large sandstone peaks and walls.
http://en.wikipedia.org/wiki/Red_Rock_Canyon_National_Conservation_Area
Regular Tom--some geyser at Yellowstone National Park that's less impressive
than Old Faithful, which sprays 106 - 184 feet high--maybe Box Spring, which
only sprays 10-15 feet high.
http://img99.imageshack.us/img99/438/00gta1screen504a3id.jpg
http://img99.imageshack.us/img99/3346/00gta1screen504b5ha.jpg
http://en.wikipedia.org/wiki/Yellowstone_National_Park
http://en.wikipedia.org/wiki/Old_Faithful
http://en.wikipedia.org/wiki/Box_Spring
Since Yellowstone is NE of Nevada, Regular Tom may refer to one of these
lesser geysers:
http://www.uweb.ucsb.edu/~glennon/geysers/lesser/
Another possibility is the Scaliest, CA, artificial geyser, Little Old
Faithful, which sprays 60 feet high through the casing of a well:
http://www.wyojones.com/of_califonia.htm
There are ancient Native American ruins just E of the roads of Los Barracks
(Spanish for "The Ravines") on the side of a cliff across the street from the
cemetery that's behind the church with two bell towers.
http://img185.imageshack.us/img185/8749/00gta1screen165gl.jpg
http://img136.imageshack.us/img136/4392/00gta1screen680xa.jpg
The bigger batch of ruins are called Aldea Malvada, the Lost Pueblo (with
the
Spanish translated, it's called "Evil Village, The Lost Town"). It's at the
end
of a dead end road in Tierra Robada (Spanish for "Robbed Earth").
http://img249.imageshack.us/img249/7046/00gta1screen5583mu.jpg
The proximity of them to the Sherman Dam, similar to the Hoover Dam, may
indicate they're representative of the ancient ruins of towns around the dam, including many, like The Lost City, that were covered by Lake Mead when the
Hoover
Dam was completed.
The ruins on the side of a cliff probably indicate ancient Pueblo cliff
dwellings, even though their culture was centered in the common borders of Utah,
Colorado, New Mexico and Arizona--the Four Corners area--to the E.
http://www.thefurtrapper.com/mesa_verde.htm
http://en.wikipedia.org/wiki/Ancient_Pueblo_Peoples
http://img141.imageshack.us/img141/3476/00gta1screen815ol.jpg
http://en.wikipedia.org/wiki/Mesa_Verde_National_Park
As Mxyzptlk notes, "C**k Rock" (at the W side of where the dead end road
goes
to a T intersection W of Verdant Meadows Aircraft Graveyard), looks like a
huge
c**k, as do some rocks in Foster Valley, San Fierro. (In "Glenster's Guide to
Some of Vice City," referring to the 11 pm to midnight light display of the WK
Chariot hotel, I wondered if there would be something like that in "San Andreas.")
"C**k Rock" is similar to Big Stoney in Kodachrome Basin, Utah near Cannonville, Utah (also found by flying fox in the group given above). (For the
full
WK Chariot Hotel effect, some modder has to figure out how to put Regular Tom
on
top of it.)
http://img157.imageshack.us/img157/699/00gta1screenshot111a8sp.jpg
http://img101.imageshack.us/img101/8661/00gta1screenshot111c1hj.jpg
http://img157.imageshack.us/img157/5961/00gta1screenshot111d8cc.jpg
http://img469.imageshack.us/img469/1482/00gta1bigstoney26mz.jpg
http://img469.imageshack.us/img469/4230/00gta1bigstoney0ii.jpg
I think the only caption you need for the screen shot at the 1st link above
is: "Hey, when will I know when I get to Bone County?"
(shazard found another "Big Stoney" in Commerce. It's in a raised garden in
an entrance lot at the S end of the block of "TOS" of "LOS SANTOS.")
http://img426.imageshack.us/img426/9458/00gta1screen29iu.jpg
(I don't know about a female version, unless it's the big rock arch SW of
Verdant Meadows or the fault under the N San Fierro ship.)
In the Hot Coffee mod, Denise's bedroom has a big picture of the cover of
"Vice City" on the wall.
Since the Hot Coffee controversy has died down, maybe attention can turn to
figuring out the secret of the San Fierro Rockstar baseball player statue (on
the block of "ANC" of "FINANCIAL"). He has an extra invisible bat. (I added
extra screen shots since he's on such a tall pedestal he's hard to see from
the
ground, and maybe someone will recognize his face.)
http://img427.imageshack.us/img427/7083/00gta1screen94b9qn.jpg
http://img427.imageshack.us/img427/1378/00gta1screen95c7ol.jpg
http://img395.imageshack.us/img395/5561/00gta1screen96d9dw.jpg
http://img475.imageshack.us/img475/2904/00gta1screen97g4jl.jpg
http://img395.imageshack.us/img395/4858/00gta1screen99b6tw.jpg
With this, my place in the history of GTA's is assured. Stand back so you
don't get hurt. He's across the street and a bit to the E from the San Fierro
gym, and by the S Doherty save place, in "San Andreas," and in several places
in
Little Haiti in "Vice City."
It's...it's...WONderboy:
http://img185.imageshack.us/img185/6721/00gta1screen171a7ew.jpg
http://img185.imageshack.us/img185/5371/00gta1screen171b5vr.jpg
http://img220.imageshack.us/img220/535/00gta1screen171c7xz.jpg
http://img233.imageshack.us/img233/3744/00gta1screen171d6bo.jpg
You can treat me like a regular person.
The San Fierro buildings W of the one with "C" and "K" on it seem to have an
upside-down "R," below it an "S," and the little one has what could be an "A."
Taken together, and dropping the upside-down "R," it spells "SACK." Any old
person could have a sack, but this is a secret sack. Well, now.
http://img312.imageshack.us/img312/1908/00gta1screen2610vg.jpg
http://img168.imageshack.us/img168/3936/00gta1screen1209sm.jpg
E of Mt. Chiliad, near the corner where the road meets the river, is Angel
Pines Junkyard. It's NE of the last "E" of "WHETSTONE." There are four big
dirty orange-pink sheds on the N side of the lot, and all of them are copies
of sheds in "Vice City."
The domed building in the middle of the N row of three is a replica of the
one
in the Junkyard--Lance Vance is held captive in it in "Death Row." In both
copies of the shed, if you go into the back left of it, there's a window you can
see through, but if you look for the window on the outside of the building,
it's
not there. (There's no bloody chair in there, though.)
http://img156.imageshack.us/img156/4161/00gta1screen83sh.jpg
http://img138.imageshack.us/img138/6255/00gta1screen8a8du.jpg
http://img138.imageshack.us/img138/8075/00gta1screen9a8ln.jpg
http://img156.imageshack.us/img156/7903/00gta1screen9a0yn.jpg
http://img148.imageshack.us/img148/6675/00gta1screen107xl.jpg
http://img67.imageshack.us/img67/9027/00gta1screen10a0qy.jpg
The W shed of the N row of three is a replica of the one with a Hidden
Package
at Phil's Place except the entrance is walled shut.
http://img148.imageshack.us/img148/1410/00gta1screen114il.jpg
http://img222.imageshack.us/img222/2183/00gta1screen11a7ze.jpg
The outer two sheds are both replicas of the one Phil uses to store his
Patriot.
http://img222.imageshack.us/img222/4143/00gta1screen11b9pz.jpg
http://img108.imageshack.us/img108/452/00gta1screen11bb4vk.jpg
Thanks to thedude777 for pointing out that some other things in the Junkyard
look like ones from the "Vice City" Junkyard, too. As mentioned earlier in
this
section, the Angel Pine Junkyard is said to look like a setting in "Manhunt."
This junk gets around.
http://img137.imageshack.us/img137/5451/00gta1screen4228ez.jpg
The big ship in Ocean Docks is basically the same as the one used in
"Spilling
the Beans" in "Vice City." You could use it for a unit of measurement if you
want to compare the size of the maps of the two games.
http://img115.imageshack.us/img115/1103/saguide453shiptsp9.jpg
http://img146.imageshack.us/img146/6227/00gta1screenvc29ayl0.jpg
The ship by the Easter Basin crane and the ship by the Gant Bridge have
cabin
areas that are similar to the cabin area of the "Vice City" ship, too, except
they're simplified and have two smaller smoke stacks instead of one bigger
one.
http://img84.imageshack.us/img84/2479/00gta1screenvc29clo6.jpg
http://img146.imageshack.us/img146/7370/00gta1screenvc29dyj6.jpg
The name of a "San Andreas" set of missions, "Learning to Fly," is on a
billboard in Staunton in "GTA III." (In the screen shot, look to the right of the
tail of the Maverick.) There are several candidates for the hit song or songs
(or ?) "Learning to Fly" might refer to at the second link below.
http://img143.imageshack.us/img143/5949/00gta1screenvc256ja1.jpg
http://en.wikipedia.org/wiki/Learning_to_fly
As noted earlier, thedude777 showed that The Julius Thru Ways, Harry Gold
Parkway, Greenglass College, and Ken Rosenberg were named after people
involved
in the trial of Julius and Ethel Rosenberg, who were executed after a
controversial trial about spying in 1953. It's debated whether or not they were
guilty.
(See I.17A "In the beginning" in "Glenster's Guide to Some of Vice City" for
similar GTA references to controversial figures and criminals.)
http://en.wikipedia.org/wiki/Julius_and_Ethel_Rosenberg
Looking at an online drug slang dictionary, I've noticed that various names
in the GTA games are also slang words for crack: Xoomer could be pronounced
"Zoomer" (someone who sells fake crack and runs away), smoke, wave, Johnson
(also c**k), Eightball (crack and heroin), candy, B.J.'s (also bl** job), even
rock star, possibly others. Since the subject of cocaine comes up in this and
the last GTA (it's what Vice City hidden packages contained, etc.), and given
the game maker's inclination to punning, it may be more than a coincidence.
http://parentingteens.about.com/cs/cocainecrack/l/blsldiccrack.htm
Some babelfish translations of Spanish:
Avispa Country Club
Wasp Country Club
Las Barracks
the Ravines
El Quebrados
the Fraction
Aldea Malvada
Evil Village
Valle Ocultado
Hidden Valley
Arco Del Oeste
Arc of the West
Las Brujas
the Witches
El Castillo Del Diablo the Castle of the Devil
Tierra Robada
Robbed Earth
Las Venturas
the Lucks (the Good Fortunes, I guess)
Los Sepulcros Cemetery the Tombs Cemetery
http://babelfish.yahoo.com/?fr=avbbf-us
According to the Merriam-Webster online dictionary, "Esplanade" comes from
Middle French and means "a level open stretch of paved or grassy ground, especially one designed for walking or driving along a shore."
http://www.m-w.com/
********
I mentioned in "Glenster's Guide for Vice City" that "Mafia," released as a
video game in 2002, has some people in common with "Vice City" and/or earlier
GTA's: Rennaud Sebbane, Chris Phillips, George Dicenzo, Laura Maxwell, Judy
Henderson, and John Zurhellen.
http://pc.ign.com/articles/369/369550p1.html
http://www.imdb.com/title/tt0338221/
http://en.wikipedia.org/wiki/Mafia:_The_City_of_Lost_Heaven
"Mafia" also has these people in common with "San Andreas":
"When I first saw the town of Fort Carson on the enclosed map I had to
smile.
You see, there is a real life Fort Carson. It is located on the southern edge
of Colorado Springs, Colorado and is also one of the largest Army bases in the
US. Fort Carson is also my birthplace (4/24/1967)."
http://img82.imageshack.us/img82/4701/00gta1screen412a8av.jpg
http://img132.imageshack.us/img132/4790/00gta1screen412b8ow.jpg
http://en.wikipedia.org/wiki/Fort_Carson
That's when he was just a li'l baby Rusk.
Awwr!
If you have C.J. follow a hooker to her room at the same motel during
"Reuniting the Families," they begin to kiss and C.J. gets (a pre-Paramedic mission
degree of) full Health. (Before the Paramedic mission, C.J.'s maximum Health
is
2/3rds of what it becomes after the Paramedic mission. If C.J. has done the
Paramedic mission, has full Health, and kisses her, his Health goes down to
2/3rds of the maximum.
****
Reader zubier abdullah, aka darkevil, told me he sees a likeness between
Officer Tenpenny, voice acted by Samuel L. Jackson, and Sgt. Dan 'Hondo' Harrelson
of the LAPD, the character Samuel plays in the movie "S.W.A.T," 2003.
http://img192.imageshack.us/img192/3214/00gta1screen2225gu.jpg
http://www.sonypictures.com/movies/swat/site/downloads/samuelsize1.jpg
http://en.wikipedia.org/wiki/S.W.A.T._%28film%29
****
Thanks to the International Movie Data Base web site for the next batch:
http://www.imdb.com/title/tt0402224/movieconnections
"Farewell, My Lovely" (1975)
A mission in "San Andreas" has a similar name: "Farewell, My Love."
http://en.wikipedia.org/wiki/Farewell,_My_Lovely_%281975_film%29
"Red Dawn" (1984)
In Ammu-Nation, the Ammu-Nation commercial announcer calls the film a documentary. (GTW note: this clip is used as an Ammu-Nation commercial in "Vice
City," in which part of the story of "Red Dawn" is also referred to by Pastor
Richards on VCPR.)
http://en.wikipedia.org/wiki/Red_Dawn
"To Live and Die in L.A." (1985)
A chase in "San Andreas" is similar to one in "To Live and Die in L.A."
(GTW
note: the car chase in the movie goes past a bridge like the one by C.J.'s
house and part of the car chase is in a big drainage ditch like the one used
in
the chase in "Just Business." The movie also has a few things in common with
"Vice City," which I cover in my walk-through for VC.)
http://en.wikipedia.org/wiki/To_Live_and_Die_in_L.A._%28film%29
"The Color of Money" (1986)
C.J.'s pool opponent asks him to "show me the color of your money."
http://en.wikipedia.org/wiki/The_Color_of_Money
"New Jack City" (1991)
Big Smoke's crack palace looks like "The Carter," the apartment complex
crack
dealer Nino Brown and his gang turn into a crack house, in "New Jack City."
http://en.wikipedia.org/wiki/New_Jack_City
"South Central" (1992)
Big Bear, the former Grove Street gang member who's become a base head who
cleans the toilet of his supplier, is like Bobby Johnson's (Glenn Plummer)
basehead friend in prison in "South Central" (1992). Carl Johnson and Bobby
Johnson
have slightly similar looks, the same last name, and both experience
betrayals,
hopelessness, and gang activity. The Grove Street and Deuce gangs have
similar
strategies.
http://en.wikipedia.org/wiki/South_Central_%28film%29
"GoldenEye" (1995)
C.J. leaps from a dam in "Dam and Blast" similar to a scene in the beginning
of the movie "GoldenEye."
http://en.wikipedia.org/wiki/GoldenEye
"Con Air" (1997)
"Reuniting the Families" has a similar shot of doughnuts hitting the ground.
http://en.wikipedia.org/wiki/Con_Air
"One Eight Seven" (1997)
Clifton Gonzalez Gonzalez is the voice actor for Cesar Vialpando in "San Andreas" and played Csar Snchez in "One Eight Seven," in which he looked and
talked the same way.
http://en.wikipedia.org/wiki/One_Eight_Seven
"Donnie Darko" (2001)
The "Fearitdoit" program is like the program of motivational speaker Jim
Cunningham (Patrick Swayze).
http://en.wikipedia.org/wiki/Donnie_Darko
"Ocean's Eleven" (2001)
The heist of Caligula's is similar to the casino heist of "Ocean's Eleven."
http://en.wikipedia.org/wiki/Ocean%27s_Eleven_%282001_film%29
"The Transporter" (2002)
In "The Da Nang Thang" you have C.J. save refugees from a container on a
ship,
which is similar to a situation in "The Transporter."
http://en.wikipedia.org/wiki/The_Transporter
"Lost" (2004-2010)
Some of the pedestrians say they watch the TV series "Lost."
http://en.wikipedia.org/wiki/Lost_%28TV_series%29
"Terminator 2: Judgment Day" (1991)
"Just Business" features a scene in which a Packer drops into a drainage
ditch
to chase Big Smoke's motorcycle, which is like a scene in "Terminator 2: Judgment Day."
http://en.wikipedia.org/wiki/Terminator_2:_Judgment_Day
"Reservoir Dogs" (1992)
A movie theater marquee advertises "Reservoir Dregs" which is a parody of
"Reservoir Dogs."
http://en.wikipedia.org/wiki/Reservoir_Dogs
"The Last of the Mohicans" (1992)
The movie poster for "The Last of the Mullets" looks like the movie poster
for
"The Last of the Mochicans."
http://en.wikipedia.org/wiki/The_Last_of_the_Mohicans_%281992_film%29
"A Few Good Men" (1992)
The movie poster "A Few Good Hens" is a parody of "A Few Good Men."
http://en.wikipedia.org/wiki/A_Few_Good_Men
The submarine in San Fierro has stabilizers on the sail like a Russian
submarine but has a "USS" name.
http://www.imdb.com/title/tt0402224/goofs
The military base called KACC Military Fuels refers to the computer club
KACC--the "Kingsway Amateur Computer Club." Some who went there later became
part of DMA Design, and some who were part of DMA Design became part of
Rockstar
North.
http://javalemmings.com/DMA/DMA1_2.htm
http://en.wikipedia.org/wiki/Rockstar_North#Late_1980s
The Comet looks like it did in the beta version of "Vice City."
Ken Rosenberg is based on David Kleinfeld, Sean Penn's character in
"Carlito's
Way" (1993). Sean Penn's brother Chris Penn appears in "San Andreas" as a
C.R.A.S.H. officer. Sean Penn played a C.R.A.S.H. officer in "Colors" (1988).
http://en.wikipedia.org/wiki/Carlito%27s_Way
http://en.wikipedia.org/wiki/Colors_%28film%29
Big Smoke's license plate is "A2TMFK" which indicates "a two-timing f**k."
http://www.imdb.com/title/tt0402224/trivia
****
Thanks to Wikipedia for noting the following similarities between real life
places and places in the game.
http://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas
http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28series%29
Verdant Bluffs is named after an historical mill, Verdant Works, in Dundee.
http://en.wikipedia.org/wiki/Verdant_Works
Sunnyside, the Loonies gang area in "GTA2," and Sunnyside Taxis, a taxi company in "Vice City" and "San Andreas," are named after Sunnyside Royal
Hospital,
a psychiatric hospital in Hillside, north of Montrose (which is near Dundee),
Scotland.
http://en.wikipedia.org/wiki/Sunnyside_Royal_Hospital
The Grove is like the NWA-era Compton, Inglewood, and E LA.
http://en.wikipedia.org/wiki/Compton%2C_California
http://en.wikipedia.org/wiki/Inglewood%2C_California
http://en.wikipedia.org/wiki/East_Los_Angeles%2C_California
Mulholland is a wealthy neighborhood like Rodeo Drive.
http://en.wikipedia.org/wiki/Rodeo_Drive
Richman, Los Santos, is like Bel-Air, LA.
http://en.wikipedia.org/wiki/Bel_Air,_Los_Angeles
(The Los Santos Conference Center and) The Los Angeles Convention Center
http://img73.imageshack.us/img73/3019/00gta1screen951ln3.jpg
http://en.wikipedia.org/wiki/Los_Angeles_Convention_Center
(The Cathay building and) Grauman's Chinese Theater
http://img508.imageshack.us/img508/1044/00gta1screen950vs8.jpg
http://img295.imageshack.us/img295/6120/00gta1screen938cr0.jpg
http://en.wikipedia.org/wiki/Grauman%27s_Chinese_Theatre
The name "Bayside" combines the name "Tayside" with "bay." From 1975 to
1996,
the city of Dundee was one of the districts of Tayside, a local government region of Scotland. And San Francisco is by a bay. (Dertyjerzian adds that the
name combines "Bay Area" with "West Side." I'm going to go with a combo of
those and "Tayside.")
http://en.wikipedia.org/wiki/Tayside
The Esplanade East docks, Pier 69, and the Esplanade East building with a
clock tower--the Embarcadero, Pier 39, and the Ferry Building
http://img262.imageshack.us/img262/84/00gta1screen122a5qd.jpg
http://img46.imageshack.us/img46/5341/00gta1screen122b5or.jpg
http://img290.imageshack.us/img290/4076/00gta1screen122c0nn.jpg
http://img184.imageshack.us/img184/9770/00gta1screen121a4ol.jpg
http://img184.imageshack.us/img184/3535/00gta1screen121b3hc.jpg
http://img180.imageshack.us/img180/1876/00gta1screen121c0dh.jpg
http://en.wikipedia.org/wiki/Embarcadero_%28San_Francisco%29
http://www.inetours.com/Pages/SFNbrhds/Embarcadero.html
http://en.wikipedia.org/wiki/Pier_39
http://www.virtuar.com/ysf2/pier39.htm
http://en.wikipedia.org/wiki/San_Francisco_Ferry_Building
(GTW note: I think the interior of the long lower segment of the Ferry
building looks a little like the interior of the train station that's E of the
Xoomer
garage save place. I haven't found a good match for the train station yet.)
http://www.inetours.com/images/Snglimg2/Mkt_Place_0921.jpg
The Castro district's gay culture is ribbed by naming the comparable San
Fierro section Queens.
http://img71.imageshack.us/img71/4808/00gta1screen4438la.jpg
http://en.wikipedia.org/wiki/The_Castro,_San_Francisco
The Gant Bridge looks like the Golden Gate Bridge.
http://img119.imageshack.us/img119/7233/00gta1screen217a2yc.jpg
http://img119.imageshack.us/img119/2594/00gta1screen217b8dq.jpg
http://img119.imageshack.us/img119/3716/00gta1screen217c9zr.jpg
http://img126.imageshack.us/img126/4504/00gta1screen941ps8.jpg
http://en.wikipedia.org/wiki/San_Francisco_%E2%80%93_Oakland_Bay_Bridge
(The loud horn you can hear near it when it's foggy is based on the foghorn
of
the Golden Gate Bridge. Click the link called "Listen to Golden Gate Bridge
foghorn" at the bottom of the article called "Foghorn" at Wikipedia.)
http://www.youtube.com/watch?v=YVLoWLEfAxk
http://www.youtube.com/watch?v=uaQwmx4DYfQ
http://en.wikipedia.org/wiki/Foghorn
Fort Point is what the look of Jizzy's Pleasure Domes, below the S end of
the
Gant Bridge, is based on. (For Jizzy's, it's given a central roof and
different
interior paint and furnishings.)
http://img162.imageshack.us/img162/2429/00gta1screen955awy2.jpg
http://img61.imageshack.us/img61/8407/00gta1screen955bbl5.jpg
http://img304.imageshack.us/img304/7800/00gta1screen955cjr6.jpg
http://img304.imageshack.us/img304/1215/00gta1screen955dto9.jpg
http://en.wikipedia.org/wiki/Fort_Point,_San_Francisco
Bayside is like Sausalito.
http://img423.imageshack.us/img423/9593/00gta1screen217e6yu.jpg
http://en.wikipedia.org/wiki/Sausalito,_California
The two bridges from Easter Basin to Bone County look like a couple of
bridges
in Fife, Scotland. They're W of Edinburgh, the capital city of Scotland and
where Rockstar North is based. (The ones in the game are SE of Esplanade
North.)
http://img423.imageshack.us/img423/8937/00gta1screen2546ew.jpg
http://img527.imageshack.us/img527/8103/00gta1screen165c3ob.jpg
The Garver Bridge resembles the Forth Road Bridge (the Golden Gate-type suspension bridge), which is a bit west of the Forth (Rail) Bridge mentioned
below.
http://img322.imageshack.us/img322/9094/00gta1screen165b7hb.jpg
http://img126.imageshack.us/img126/5838/00gta1screen940ag0.jpg
http://www.edinburgh-scotland.net/images/ForthRoadBridge03L.jpg
http://en.wikipedia.org/wiki/Forth_Road_Bridge
(Some say it looks like the western span of the Oakland Bay Bridge between
Yerba Buena and San Francisco, too. I think the resemblance caused Rockstar
to
want to make a visual pun by using the Forth Road Bridge instead and putting
the
Kincaid Bridge, which resembles the Forth Rail Bridge, near it.)
http://en.wikipedia.org/wiki/San_Francisco_%E2%80%93_Oakland_Bay_Bridge
The Kincaid Bridge looks like the Forth (Rail) Bridge (the one with beams
arranged in horizontal diamond shapes), which is nine miles west of Edinburgh.
http://img278.imageshack.us/img278/6317/00gta1screen165a3dr.jpg
http://img418.imageshack.us/img418/8540/00gta1screen5598zu.jpg
http://www.edinburgh-scotland.net/images/ForthBridge03L.jpg
http://en.wikipedia.org/wiki/Forth_Bridge
Mount Sutro's Sutro antenna tower is like the one on Missionary Hill.
http://img119.imageshack.us/img119/9104/00gta1screen2341tt.jpg
http://en.wikipedia.org/wiki/Sutro_Tower
The Four Dragons Hotel and Casino is like the Imperial Palace Hotel and
Casino.
http://img525.imageshack.us/img525/9816/00gta1screen236lf.jpg
http://en.wikipedia.org/wiki/Imperial_Palace_Hotel_and_Casino
The Emerald Isle Casino and Hotel is a bigger but similarly Irish version of
Fitzgerald's Casino and Hotel.
http://img432.imageshack.us/img432/6752/00gta1screen324be.jpg
http://images.hotel-rates.com/hotels/LAS_FITZ-exter-1.jpg
http://renoscasinos.com/fitzgeralds/fitz.jpg
http://en.wikipedia.org/wiki/Fitz_Casino_%26_Hotel
The Camel's Toe--The Luxor Resort Hotel and Casino Sphinx and pyramid.
http://img266.imageshack.us/img266/4567/00gta1screen252li.jpg
http://img108.imageshack.us/img108/351/00gta1screen265qy.jpg
http://en.wikipedia.org/wiki/Luxor_Las_Vegas
One display on Old Venturas Strip is a big neon sign of Avery Carrington,
which is the "San Andreas" replacement for Vegas Vic. Vegas Vic is the big
neon
cowboy sign which has been been at 25 E. Fremont St, the southwest corner of
First St. and Fremont St., since 1951. The business Vic first stood by was
The
Pioneer Club, which closed in 1995.
http://img432.imageshack.us/img432/9199/00gta1screen349ps.jpg
http://en.wikipedia.org/wiki/Vegas_Vic
http://en.wikipedia.org/wiki/Pioneer_Club_Las_Vegas
Another display across the street depicts Candy Suxxx, the "San Andreas" replacement for Sassy Sally, now called Vegas Vicky, a big neon sign of a
cowgirl
on the other side of the same street as Vic. Vicky originally raised and
lowered one leg as Candy does. Vicky is over the Glitter Gulch Topless Club
strip joint (across from the Golden Nugget) at 20 E. Fremont St., Las Vegas.
http://img144.imageshack.us/img144/4130/00gta1screen355wc.jpg
http://img232.imageshack.us/img232/7057/00gta1screen35a8re.jpg
http://brianbastinelliphotography.blogspot.com/2009/04/452-vegas-vic-andhis-girl-vicky.html
http://www.rachelleb.com/2007/12/05/sassy-sally-vegas-vic/
Today they can be found as part of the Fremont Street Experience, an outdoor
mall with a canopy and a light show.
http://img231.imageshack.us/img231/999/00gta1screen80vic4tm.jpg
http://img140.imageshack.us/img140/7122/00gta1screen81vickie5fz.jpg
http://img53.imageshack.us/img53/7045/00gta1fremontstreet1nb.jpg
http://en.wikipedia.org/wiki/Fremont_Street_Experience
(As noted above, matt27689 recognized that the red and orange "SOUVENIRS
GIFTS
T-SHIRTS" sign, seen across the street from the depiction of Avery Carrington,
looks identical to the sign that Vegas Vic currently stands on.)
The casinos on Old Venturas Strip have light displays like those of Binion's
Horseshoe Hotel and Casino and The Fremont Hotel and Casino. (See my notes
below.)
http://en.wikipedia.org/wiki/Binion%27s_Horseshoe
http://en.wikipedia.org/wiki/Fremont_Hotel_and_Casino
(GTW note: on the corner near the sign that looks like Candy Suxxx is a
curved plate of lights that's similar to the one on Binion's Horseshoe Hotel
and
Casino. The vertical columns of blue lights are similar, too.)
http://img141.imageshack.us/img141/4371/00gta1screen759zv.jpg
http://img100.imageshack.us/img100/8572/00gta1screen79binionsh7ny.jpg
http://img215.imageshack.us/img215/2632/00gta1screen80binionsh20rq.jpg
(GTW note: the lights at the intersection of The Strip and Old Venturas
Strip,
on the corner S of the depiction of Avery Carrington, are similar to the
lights
of The Fremont Hotel and Casino.)
http://img91.imageshack.us/img91/582/00gta1screen734qs.jpg
http://img99.imageshack.us/img99/2641/00gta1screen77fremont4mr.jpg
http://img134.imageshack.us/img134/6485/00gta1screen5309dh.jpg
The Glory Hole Theme Park references on the radio refer to holes between
stalls in sex joints used for anonymous sex.
http://en.wikipedia.org/wiki/Glory_hole_%28sexual_slang%29
"San Andreas" features playable games similar to the arcade games Gyruss
(They
Crawled from Uranus), and Defender and Gradius (Go Go Space Monkey) (see
XI.d).
http://en.wikipedia.org/wiki/Gyruss
http://en.wikipedia.org/wiki/Defender_%28video_game%29
http://en.wikipedia.org/wiki/Gradius
Thanks to Wikipedia again for the next two examples (from a web page now
gone).
The six body bags in a hole mentioned earlier are probably the result of a
couple of Mafia men in the Introduction video who dump the dead bodies of
their
victims in a hole in the desert. (GTW note: the one with a cigarette looks
vaguely like a De Niro character.) In the movie "Casino," 1995, Sam Rothstein
(Robert De Niro) and Nicky Santoro (Joe Pesci) say the gangsters get rid of
their "problems" by burying them in the desert.
http://img138.imageshack.us/img138/35/00gta1screen960bz1.jpg
http://img138.imageshack.us/img138/4029/00gta1screen961vw6.jpg
http://en.wikipedia.org/wiki/Casino_%28film%29
In the Andromada of "Stowaway," some "men in black" act out the myth of
aliens
that dress like government agents to silence people who've found evidence of
aliens on Earth. They call C.J. a "carbon-based buffoon" and tell him "You
evolved from shrews." And there's a lighter green circle of grass, like one
of
the crop circle hoaxes, SE of Montgomery.
http://en.wikipedia.org/wiki/Men_in_Black
http://en.wikipedia.org/wiki/Crop_circle
&&&&&&&&&&&&&&&&&&&&
I.2
PC Health
I.2.a
Clean your Play disk and use a CD laser lens cleaner disk in your player.
Turn off your PC and use a can of compressed air and clean out your PC box,
CD/DVD player compartment, and keyboard. If you spill something into your
keyboard, disconnect it, flush it thoroughly with water, and let it dry for a few
days.
(I've seen disk cleaners, laser disk cleaners, and cans of compressed air on
sale at department and drug stores.)
I.2.b
Use a minority of a hard drive so it will run faster and last longer, and
keep
another drive for storage. (I don't have an SSD yet. If you get one, check
the
reviews for a good brand with TRIM, and use a storage disk to keep from
filling
up the SSD.)
http://en.wikipedia.org/wiki/TRIM
After using the Internet go to
XP: Start > All Programs > Accessories > System Tools > Disk Cleanup
Vista: Control Panel > System and Maintenance > Administrative Tools > Free
up
disk space > Disk Cleanup Options
and remove, at least, the Temporary Files, Temporary Internet Files, and
empty
the Recycle Bin. The Temporary Internet Files can help you surf the web
faster,
but I search it fast enough without them and they can build up into a huge
batch
of bytes in no time. If my system is running fine, I also click the "More Options" tab to remove all but the most recent System Restore point or Shadow
Copy
data.
http://en.wikipedia.org/wiki/Disk_Cleanup
Buy an anti-virus program, keep it updated, and run it regularly.
currently
use and recommend BitDefender. Norton is good but more expensive.
http://www.bitdefender.com/ca/
http://en.wikipedia.org/wiki/BitDefender
http://en.wikipedia.org/wiki/Norton_AntiVirus
http://www.pcworld.com/reviews/collection/5927/2011_paid_av.html
http://en.wikipedia.org/wiki/Antivirus
An option is to use free software antivirus software such as Avast Free
Antivirus or Avira AntiVir Personal Free AntiVirus. You might want to go to the
Downloads section of the Microsoft web site and try Microsoft Security Essentials. Keep it updated and run it regularly.
http://en.wikipedia.org/wiki/Avast!
http://en.wikipedia.org/wiki/Avira
http://en.wikipedia.org/wiki/Microsoft_Security_Essentials
http://www.pcworld.com/reviews/collection/5928/2011_free_av.html
At least once a week--even a day--run Disk Defragmenter. For Windows XP
Home
Edition, go to Start, All Programs, Accessories, System Tools, and Disk
Defragmenter. Run it after crashes and after you make any big changes to your PC,
too, like after putting in new graphics card drivers or downloading or
removing
a game or such.
Even better is Diskeeper. The Windows XP defragmenter is a scaled down version of it. I recommend the Professional version--it lets you do a boot time
defragmentation, which defragments the Pagefile and Master File Table. Your
other files run in co-ordination with those, but you can't defragment those
with
the Windows XP defragmenter.
http://www.diskeeper.com/defrag.asp
http://en.wikipedia.org/wiki/Diskeeper
I.2.c
On your browser, click Tools and run Windows Update about once a week.
Make sure you have the latest updates for your sound (Creative Labs, etc.)
and
graphics cards (ATI, NVIDEA, etc.), motherboard chipset driver (probably VIA
Hyperion, Intel chipset, Forceware Unified, or SiS Chipset), DirectX (the Microsoft web site Downloads section), mouse, keyboard, and whatever else you
use
for the game you can get updates for.
Go to Run, type in "msinfo32," and click OK if you're not sure what your
computer specifics are, and see how they compare with the requirements for
computers given on the bottom flap of the box of the game. You might want to
upgrade
something.
You could try the same thing except type in "dxdiag," too.
Better yet, try something like SiSoftware Sandra Lite, mentioned below in
the
Tweak guides part of this section, and run the various modules it contains.
You
can not only learn what your various PC components are, but get helpful recommendations about changing settings and making upgrades to improve the performance of your PC. (I talk the recommendations over with an expert 1st.)
http://www.sisoftware.net/
http://www.sisoftware.co.uk/
I.2.d
Run a free utility called End-It-All 2 and use the "Close all" button to
shut
down other applications before running the game.
http://www.docsdownloads.com/
If you have a multi core computer, the game may play too fast unless you use
only one processor core. Run the game, press Alt and Tab to go to your
Desktop,
and open the Task Manager by right clicking the Task Bar and selecting Task
Manager or by pressing Ctrl Shift and Esc. (In Vista, you can get there from the
Desktop by pressing Ctrl Alt and Delete then selecting it from the menu. If
you
change your mind, press Esc to exit the menu.) Click the Processes tab, right
click gta_sa.exe, and un-check one of the CPUs. (Thanks to silentexistence
whose tip was given by DXNathan in his pinned topic at Gamefaqs)
I.2.e
For technical support, check the support section for the PC "San Andreas" at
the Take-Two Games web site. Go to Take2 Games, Support, Grand Theft Auto:
San
Andreas (PC). They have a page that lets you send an E-mail to some nice
people
who offer personal support. Help them isolate the source of your problem by
doing the other things recommended in this section 1st.
http://support.take2games.com/
http://support.rockstargames.com/home
Help them isolate the source of your problem by doing the other things
recommended in this section 1st.
Try to avoid things that make your game freeze so you have no ability to get
out of the game with the keyboard. Turning your PC off at the main power
button
is bad for your computer, so use the reset button (just below the main power
button on my PC) instead at such times.
You may have to remove a mod because you made an installation mistake or
it's
model has been discontinued and you can't get an update for it, you're out of
luck.
You'll need to check to see if a tool you'd use to make further mod changes
with, or a trainer, is compatible with v1.01 if you use the patch. For instance, the GTA SA Control Center is compatible with both the patched and unpatched versions, but doesn't have the ability to stop timers that count down
(Sub-missions, "Kick Start") yet. The Pizzadox Plus 27 trainer stops timers
that count down, but isn't compatible with the patch. The unpatched version
would be compatible with the broadest range of modding tools and trainers.
I've kept the patch awhile to see what else I'd see. When C.J. said "Yes"
to
Michelle's invitation to go inside to have some coffee, the game screen, black
with "Downtown" in the lower right corner, froze and I had to use the Device
Manager to get out of it. Opius, at GTA Forums, explained that the patch
makes
the game react to that by going into an infinite loop instead of loading the
animations and models. If, instead, it censored the indoor coffee scenes with
a variable at the start of the file, it would let the game show the short
scene
of the outside of the house jostling, but that wouldn't be as thorough and
would
cause problems for modding the SCM file.
So if you use the patch, press "N" for "No" when the girlfriend asks if C.J.
wants some coffee or you may need to press your computer's reset button.
Another glitch I've had with it, which I haven't seen a report of anywhere
else, is that a date with Michelle ended with her giving C.J. a BJ (suggested;
you couldn't see the Johnson Johnson) on the sidewalk. (Update: Katie did the
same thing. I didn't have the HC mod removed, but the patch is supposed to
prevent that.)
********
v.2 and the Special Edition
You can use or make more kinds of mods with v.1 than v.2. See the start of
the modding section (see X) to see what kinds of mods you can use or make for
v.1 and v.2, and how to convert v.2 to be able to mod it like v.1.
You need to use the data\script folder of v.1 to use v.1 save games with
v.2,
and visa versa (See I.3.c).
The Special Edition on PS2 features "The Introduction" and a documentary directed by Carol Strong, "Sunday Driver," about the Compton/Watts branch of
California's low rider car club, The Majestics.
http://ps2.ign.com/objects/773/773077.html
I.2.f
Tweak guides
City" should be run with the frame limiter on and runs at 30 fps; "San
Andreas,"
if you turn on the frame limiter, should be 25 fps). It has special sections
for "Half Life 2," "Morrowind" and "Oblivion," "Bioshock," "Crysis," "Far
Cry,"
and some others. And there's a section on Game Music Extraction, which I
notice
someone has a question about now and then on the Gamefaqs message boards.
To read the "TweakGuides Tweaking Companion," a PDF file, a couple alternatives to Adobe Reader which take less disk space and are faster (and don't use
ads like Foxit) are the Drumlin Reader/Publisher and Sumatra PDF.
http://www.drumlinsecurity.co.uk/
http://blog.kowalczyk.info/software/sumatrapdf/index.html
http://en.wikipedia.org/wiki/List_of_PDF_software#Viewers_6
http://en.wikipedia.org/wiki/Sumatra_PDF
Use System Restore (Start, All Programs, Accessories, System Tools, System
Restore, or Start, Control Panel, Performance and Maintenance, System, System
Restore) if you screw up and aren't sure how you did it and need to revert to
your
old configuration.
I.2.g
Volume
If your sound card software is similar to mine (for a Sound Blaster Audigy
2),
you can adjust the volume of the game with your general volume control or the
sound mixer's wav control. (I once had a glitch that caused the game to get
quiet. I thought I needed another sound card update download when I stumbled
onto the fact that the Wave slider of the Surround Sound mixer of the card had
gone to the bottom, for some reason. I just turned it back up.)
I like to keep a volume control icon in the taskbar in the lower right of my
screen as well.
After installing an update for the driver, I have to make sure the "Digital
Output Only" box is unchecked for headphones in Speaker Settings, too. The
default settings make it checked but then I can't hear the sound with my headphones.
To use the general Windows way to put a volume icon in your taskbar, go to
Start, Control Panel, Sounds, Speech, and Audio Devices, then use any of these
three choices--Adjust the system volume or Change the speaker settings or
Sounds
and Audio Devices--to bring up the Sounds and Audio Devices menu. Check the
box
by "Place volume icon in the taskbar." You can adjust your system volume from
there, too.
I.2.h
System requirements
I've gotten some letters from some of the nicest people you'd ever want to
meet who live in India. I get the idea that the latest good graphics cards
and
DSL aren't very common there, so I thought I'd add a section about things that
might help you out if you're in the same boat.
For new computer gear, comparison shop for the best quality at the lowest
price by reading reviews. Check the dates on them because it's a fastchanging
field. Putting the name of a graphics card or such and "review" in the Google
search engine makes a lot of reviews turn up. Some of the review and information sites include:
http://en.wikipedia.org/wiki/Main_Page
http://www.3dgameman.com/index.php
http://www.anandtech.com/
http://benchmarkreviews.com/
http://www.bit-tech.net/
http://www.blurbusters.com/
http://www.dailytech.com/
http://www.elitebastards.com/
http://www.extremetech.com/
http://www.firingsquad.com/
http://gear.ign.com/
http://www.guru3d.com/
http://www.hardwarecanucks.com/
http://www.hardwaresecrets.com/
http://www.hexus.net/
http://www.jonnyguru.com/
http://www.madshrimps.be/
http://www.motherboards.org/
http://www.neoseeker.com/
http://www.overclock.net/f/
http://www.overclockersclub.com/reviews/
http://www.pcmag.com/
http://www.pcper.com/
http://www.pcstats.com/
http://www.pcworld.com/
http://www.prad.de/
http://www.bing.com/translator
http://www.pro-clockers.com/
http://review.zdnet.com/
http://www.sharkyextreme.com/
http://www.silentpcreview.com/
http://www.softpedia.com/
http://www.techpowerup.com/
http://techreport.com/
http://www.testfreaks.com/monitors/
http://www.tftcentral.co.uk/
http://www.tomshardware.com/
http://www.virtual-hideout.net/
http://www.youtube.com/user/240hzTeIaStorm/videos
http://www.xbitlabs.com
Check the percentage of purchasers who like the product at newegg.
http://www.newegg.com/
Then use price comparison sites such as Google Shopping, with prices sorted
from low to high, or Amazon.
http://www.google.com/prdhp?hl=en&tab=wf
http://search.live.com/products/
http://www.amazon.com/
http://dmoz.org/Home/Consumer_Information/Price_Comparisons/
Some other U.S. sites to check for the lowest price include:
http://www.pricegrabber.com/
http://www.bizrate.com/
http://www.nextag.com/
http://www.shopzilla.com/
http://www.mysimon.com/
If you don't find the PC bargains you want at newegg, provantage,
zipzoomfly,
or tigerdirect...
http://www.newegg.com/
http://www.provantage.com/
http://www.zipzoomfly.com/jsp/Home.jsp
http://www.tigerdirect.com/
http://en.wikipedia.org/wiki/Newegg
http://en.wikipedia.org/wiki/ZipZoomfly
http://en.wikipedia.org/wiki/Tiger_Direct
...and you want something that's cheaper still, use eBay:
http://www.ebay.com/
http://en.wikipedia.org/wiki/eBay
I
for
and
the
for
If the feet of your mouse wear off, an alternative to buying a new mouse is
to
buy new Teflon feet for them:
http://www.slicksurf.com/
To speed up slow dial-up speed, you might download and use a free web
accelerator. (I haven't used one since I got DSL. When I used Proxyconn, which you
have to pay for, I didn't use it for photos I wanted to see clearly--the fast
speed messed them up a bit.) A number of web sites for web accelerators is
at:
http://en.wikipedia.org/wiki/Web_accelerator
I.3
I.3.a
1. If, for whatever reason, you need to reinstall the game, you don't have
to
lose your accomplishments. When you uninstall, it doesn't uninstall My Documents\GTA San Andreas User Files (including User Tracks tunes), which it
leaves
for you to uninstall manually. The old User File should serve the new install
and not be replaced by a new one.
(But considering the glitches that can happen, I add "Backup of" or such to
the name of my User file, let the new installation create a new User File by
playing the game a little, delete the new User File it creates in My
Documents,
then rename the old "Backup of...." folder by taking "Backup of...." off the
name. It may not be necessary to go through that, but it makes me feel a
little
more confident that I'll save my work.)
2. You can save one or more backup copies with parts of the game already
done
on them.
For example, I keep a copy for each stage of the game where I've gotten certain preliminaries (Stat building, Tag collecting, etc.) over with, or I've
done
certain missions up to a batch of missions I'd like to try again or try new
tricks for. And I keep one copy with 100% completion. This way, I can play
with the game more like one that lets you pick which mission you want to do,
which is a real convenience for a game that has so many missions but doesn't
offer that choice in the menu.
If you want to get certain preliminaries done faster despite the lack of
mission selection, you can speed the Stat building a LOT by changing data\
ar_stats.dat (see III.5), modifying the Ambulance, Firetruck, and a Vigilante
vehicle (see X.10.b), stopping the mission timer for Submissions with
Pizzadox's
Plus 27 Trainer (see X.13.l), do the Sub-missions for them, get all 100 Tags,
50
Snapshots, etc., easily with one of the teleporters I recommend (see X.13.a
and
the two sections after that), save the game, and copy the save file. You'll
always have the choice to play the game with all those missions over with, and
with all the abilities and weapons that come from them, to enjoy everything
else
about the game with.
I recommend making a copy of your save game at a few big turning points in
the
game in my walk-through, but do it at as many places in the game as you want
to.
Make a separate folder in My Documents for such copies and use them as
spares
you don't use except to make copies from.
I.3.b
- Two initial save games: all initial Los Santos things done, and all
initial
San Andreas things done
- Save files for all the main missions, EP vehicles in garages, etc.
All Stats maximized, and no hospital visits, times drowned, busts, cheat
count, problem glitches, or creepy guys coming by the arcade offering to show
you puppies.
There are 2 optional files for any version to make the Tec9 as strong as a
Minigun and build vehicle, weapon, Stamina, Muscle, and Lung Capacity Stats
quickly.
http://www.gtaforums.com/index.php?showtopic=334079
http://www.gtaforums.com/index.php?showtopic=312059
The updated version is available at GTA Garage, The GTA Place, moddb, gtaaction, gta-downloads, and fileplanet.
http://www.gtagarage.com/mods/show.php?id=4012
http://www.thegtaplace.com/downloads/file.php?id=2631
http://www.moddb.com/games/grand-theft-auto-san-andreas/downloads/glensterssan-andreas-v1-mission-select-savegames
http://gta-action.gamona.de/downloads/?download=4943
http://www.gta-downloads.com/en/gta-san-andreas/save-games/12206-glenstersgoon-san-andreas-save.html
http://www.fileplanet.com/files/210000/217890.shtml
At filefront, the updated version is "GlenstersGoOnSAMissionSelect.zip" and
is
available with my video files.
http://www.filefront.com/17653276/GlenstersGoOnSAMissionSelect.zip
http://hosted.filefront.com/glenster
New and improved for June, 2008:
I added a save game, 0_InTheBe_GTASAsf1.b, for those who want the extras
added
in April, 2008 and practically nothing else done. It has EP versions of the
better sports cars and motorcycles in garages, an EP Rhino in the Santa Maria
garage, and an EP Seasparrow on the Mulholland garage roof. C.J.'s weapons
are
Fist, Molotovs, a Minigun, a Sniper Rifle, an M4, an SMG, a Combat Shotgun, a
Desert Eagle, and a Bat. C.J. has a lot of ammo, several save places, Hitman
for Pistol, Gangster for Machine Pistol, a few of his body Stats have been increased a little bit, and he has a little over $110,000.
ORION SR
GLENSTER
SPACEEIN
ROB RUSK
The interior of the dance club in each of the three main areas, and the roof
of the Ten Green Bottles bar, have a Minigun, Heat-Seeking Rocket Launcher,
M4,
Combat Shotgun, and Desert Eagle.
The pickups for them, in those places and elsewhere, have more ammo:
- Minigun
2000 (fast respawn)
- Heat-Seeking Rocket Launcher 50 (fast respawn)
- M4
250
- Combat Shotgun
125
- Desert Eagle
100 (fast respawn)
There are also a couple of the more personal gifts for girlfriends behind
the
bar inside each of the three dance clubs.
The dance clubs are indicated on your paper map by purple martini glass
icons.
- Alhambra: the west side of the block of the "IDL" of "IDLEWOOD."
The Ten Green Bottles bar is a couple blocks west and across the street from
the Johnson house.
There are Armor, Health, and Adrenaline Pill pickups that respawn quickly
at:
- the Verona Beach Pay N Spray
- Michelle's garage
- the Fort Carson Pay N Spray
- the Redsands East Pay N Spray
(The five cane pickups in southwest San Fierro, and seven pickups that
aren't
used in the game because they spawn in objects, etc., were deleted to make
room
for the extra pickups.)
The Truth's crops appear and can be burned from the start of the game.
A
-
I.3.c
When you save your game at one of those floppy disks, make sure C.J. has his
full Armor (saving and loading the game restores full Health), the weapons
he'll
need (each run through a weapon pickup after the 1st adds to the ammo it has),
and the vehicles he'll need saved in his garages, so he's prepared for
whatever
he'll need the next time you load the game.
You can't save during a mission--the floppy disks disappear until you either
pass or fail it.
Saving the game advances the game clock six hours. You can use this to prepare the time clock so it's a certain time at a convenient place when you load
the game. This is handy for making multiple efforts from C.J.'s save place
for
missions that are only available at certain places at certain times, like the
"Burglary" Sub-mission, "Kick Start," etc.
Saving the game restores all weapon pickups, which can be handy in stocking
up
on ammunition. Since weapon pickups reappear in six game hours, you might instead plan a loop for C.J. to make through several weapon pickups to stock up
on ammunition.
You can get rid of a wanted level by saving a game (you don't have to reload
the game, etc., as was the case for "Vice City"). I get rid of wanted ratings
without saving them, though.
Don't save your game at Madd Dogg's mansion after "A Home in the Hills." A
glitch, which Orion_SR has identified as being due to saving near a basketball
court, may cause that to corrupt your Stats and make the basketballs disappear
from all the courts of San Andreas.
Take-Two recommends that you have C.J. get something to eat at least every
other day, preferably every day, to avoid the glitch that causes C.J. to be
unable to use the gym equipment.
See "Glitches" (I.12) for downloads that fix the basketball and gym
glitches.
Some PS2 players have reported game Stats corruption by saving your game
right
after "The End of the Line," so I'd play it safe for PC and do something else
before saving.
Try to save just one hard to replace vehicle in any one garage. Saving more
than one in a garage has been known to make mods and paint jobs, even whole
vehicles, disappear.
How to use save games from v.1 for v.2 and vice versa
Ryan92 explained how to use v.1 save game files for v.2 of SA at the next
link (and thanks to him for enduring all the questions I had about it):
http://www.gtaforums.com/index.php?showtopic=294446
If you have v.2 of SA and want to use both v.1 and v.2 save game files:
1. Rename your Data\Script folder v2Script.
2. Download the Downgrader Patch (10.39 MB) applicaton and use it.
http://grandtheftauto.filefront.com/file/GTA_SA_Downgrader_Patch;74661
3. Put the v.1 Script folder, found at the next link, in your Data folder.
http://www.gta-downloads.com/en/gta-san-andreas/file-backups/670
8-script-folder.html
Rename the Script folder you use Script and Rename the one you don't use
with
a v1 or V2 prefix accordingly.
An option is to use rubregg's script switcher:
http://www.gtaforums.com/index.php?showtopic=244165&st=0
If you have v.1 of SA and want to use v.2 save game files:
You need to use a v.2 Data\Script folder.
The save games created that way can be used by someone who has v.2 of SA if
the save file is dragged and dropped onto pdescobar's save game file converter
(96 kb) at the next link.
http://pdescobar.home.comcast.net/gta/sa_id_convert.zip
http://www.gtaforums.com/index.php?showtopic=226633
You can find some SA backup files and folders at:
http://www.gta-downloads.com/en/gta-san-andreas/file-backups/
I.3.d
shows
Jumps
gtasa4ever, aka op9080 at the GTA Forums web site, is the author of an
application called SAMA--the San Andeas Mission Analyzer. It's available at this
web
site:
http://www.gta-sanandreas.com/forums/index.php?showtopic=59013
If you have .NET Framework 1.1, SAMA creates screens with your mission
completion information and maps of the Tags, Jumps, etc., you need to take care of.
If you don't have .NET Framework 1.1, you can use a version of SAMA that gives
you a print out. Since .NET Framework is a resource hog which detracts from
the
ability of your PC to run games, you shouldn't install .NET Framework unless
you're a programmer of some kind who already has a need to have it installed.
Thanks to plaka, at GTA Forums, for spreading the word about it:
http://www.gtaforums.com/index.php?showtopic=220426
If you already have .NET Framework installed (if you have Vista, like me,
you
do), or are considering installing it, you might want to read the passages
about
cutting back resources for it on p.3 of the "ATI Catalyst Tweak Guide" at the
Tweakguides web site by Koroush Ghazi.
http://www.tweakguides.com/ATICAT_3.html
http://www.tweakguides.com/
I.3.e
radar
A mod that shows you the locations of items left to find on your
Demarest's Pillager (see X.13.gg) puts markers of all the Tags, Oysters,
Snapshots, and Horseshoes left to find in the category you've chosen on your
radar.
While you look for Snapshots, it also puts a green marker by the ones you
haven't taken pictures of yet to make them easier to find.
I.3.f
You can find a checklist of missions you need to complete for 100%
completion
of the game at:
http://www.gtasanandreas.net/checklist/
A "San Andreas" mission tree:
http://en.wikigta.org/wiki/Mission_Tree_%28GTA_San_Andreas%29
http://en.wikigta.org/wiki/Mission_tree_%28GTA_San_Andreas%29
&&&&&&&&&&&&&&&&&&&&
I.4
Settings
Configuration
I use the Mouse and Keys setting.
The Joypad choice is similar to the Classic Controls setting of "Vice City":
you don't get mouse steering but you can use auto-aim by pressing the RMB.
The
number of things you can use auto-aim with has been increased for "San
Andreas."
In the little testing I did with it, it worked for the Brass Knuckles,
Chainsaw,
a Cane, the M4, SMG, Sawnoff Shotgun, and the Silenced 9mm. I mainly use it
with my new Logitech Rumblepad 2 gamepad as a novelty to fly a helicopter or
hear the pedestrians say things they only say when held up by auto-aim. GTA's
are more like interactive movies than other games, and my favorite movies
don't
star robots.
In the Mouse and Keys Configuration, targeting doesn't feature auto-aim, and
you can use both mouse steering and a gamepad. In the Joypad Configuration,
targeting features auto-aim but you can't use mouse steering along with your
gamepad. The shooting generally isn't the hardest thing to do in a GTA, so
unless you really need the auto-aim of the Joypad Configuration at the expense
of
being able to use mouse steering, I recommend using a gamepad to supplement
the
Mouse and Keys Configuration and turning on Steer with Mouse.
For a few suggestions for adapters for PS2 and Xbox controllers, see I.6.b.
For gamepad settings, see I.6.c.
Mouse Settings > Invert Mouse Vertically: I turn this off so when I push the
mouse forward, the view will go down, etc. (If you do that, remember to draw
the mouse back to send the cue forward for Pool, too.)
Mouse Settings > Steer With Mouse lets you steer C.J., and both two and four
wheel vehicles, with the mouse. It doesn't disable the keys you can use to
steer, notably to set a tipping four wheel vehicle upright or when using a motorcycle for stunts. I usually don't use it for two wheel vehicles,
especially
if I need C.J. to do a forward drive-by with one. You can steer, control Up
and Down, and Fire with the keyboard for two wheel vehicles, but keep the
mouse
out of the way while you do--the steering for a two wheel vehicle goes out of
control if you try to steer it with the keyboard and bump the mouse.
Fly With Mouse lets you steer aircraft with the mouse, which I usually don't
use.
You can add recordings to the My Documents\GTA San Andreas User Files\User
Tracks folder, then hear them on a User Tracks radio station in the game. The
game comes with support for Windows Wave files (WAV) and Ogg Vorbis (OGG)
files.
You can also use MP3, WMA, M4A, etc. files if your PC has the right codecs for
them. (You have them if you have Windows Media Player 9 or above, a recent
Apple Quicktime Player, or a combined CODEC package installed.)
Audio Setup > Radio EQ On causes the radio to have a different sound quality
depending on what vehicle C.J. drives.
Audio > Radio Audio Tune causes a vehicle to play the same radio station
that
C.J. was listening to in his last vehicle.
Audio Setup > User Track Options > Play Mode
Radio Commercials appear between User Tracks
Random User Tracks play without commercials in random order
Sequential User Tracks play in alphabetical order
If you add recordings to the User Tracks folder, have the game scan for them
in order to hear them in the game. The options for that are:
Audio Setup > User Track Options > Automatic Media Scan causes the game to
scan for User Tracks each time you load the game.
Audio Setup > User Track Options > Scan User Tracks lets you choose when to
have the game scan for User Tracks (such as just after adding something to
User
Tracks).
(Note: C.J. looks like he's changing the station when you switch stations.)
Display Setup > Store Gallery Photos lets you save pictures taken by the
Camera in the game to My Documents\GTA San Andreas User Files\Gallery.
Display Setup > Advanced
For a better frames per second (fps) rate, you'll have to know your graphics
card and PC capabilities. The PC Health section may offer some information
that's useful in getting a good performance out of the game in conjunction
with
these concerns. Having a decent fps is so basic to the smooth performance of
the action, I'd start at a low setting and stop at higher ones if they cause
lags, etc., and just try anything higher for a screen shot. A complete
installation is less likely to have performance troubles, too.
The options you can adjust accordingly are:
Draw Distance determines how far away things are visible. If you have a
better PC setup, there are mods you can download or make that let you increase
this
two or four times beyond the original limit (X.13.f).
http://www.gtaforums.com/index.php?showtopic=195903
http://www.gtagarage.com/mods/show.php?id=3225
Frame Limiter
Thanks to Orion_SR for telling me about GTA_Phreak's find that timers count
slower with the frame limiter off. Orion_SR adds that damage (important in
some
school tests) happens faster. He recommends leaving the frame limiter on for
"Wheelie Weave," "Fender Ketchup," recording, plane race records, and to
prevent
NPCs from getting killed too soon in timed situations. You can further
increase
the fps, and slow down timers, by turning down visual detail (Visual FX
Quality,
Mip Mapping, and Anti-Aliasing) and the Draw Distance.
I also noticed C.J. dives slower, his Parachute falls can turn faster,
wanted
stars blink a lot faster for probation periods, vehicles don't coast as far,
the
Skimmer won't take off from the water, vehicle sirens couldn't be turned off,
and C.J. had a normal reflection in mirrors (not the kind with some teeth missing I mention in I.1) with the frame limiter off. There weren't as many
cases
of things not appearing fast enough to avoid hitting them as I saw with the
frame limiter off in "Vice City," but there were a couple of close calls with
trees that appeared suddenly before C.J. while flying, and some land vehicles
that suddenly appeared backwards or imbedded in the road, so I might like to
turn off the frame limiter to have faster fps occasionally for some of the
timed
things.
The fps may be lower if you turn up the antialiasing
filtering
or such.
or anisotropic
Stats
If you pause the game, click on "STATS," and press S, you can save your
stats
as an .HTML file. The order of the "CRIMES" and "GANGS" categories are
switched, though. (Thanks to T Money)
I.5.a
Criminal Rating
-10,000 to -6,000
derog-
Crackhead
which
-3,999 to -2,000
-1,999 to -500
-499 to -1
-5,999 to -4,000
has
than
punk
0 to 19
20 to 49
Vic
Square
50 to 74
75 to 99
Civilian
Rat
100 to 119
Snitch
120 to 149
Dry Snitch
a**.
A stranger; it may be derogatory.
More derogatory than snitch for someone who
betrays a criminal.
Doesn't keep a criminal's secrets for them
that allow them to get away with the
crime;
inadvertent;
"i").
150 to 199
Transformer
200 to 239
Punk-a** Bitch
240 to 269
Sucka
270 to 299
Poot Butt
changes
"moth-
300 to 329
de-
Buster
that
450 to 499
500 to 549
Peon
330 to 369
370 to 399
400 to 449
possi-
550 to 599
600 to 609
610 to 649
650 to 699
700 to 849
someone
850 to 999
one
bly bullied.
Like "peasant" is meant when used condescendingly as an insult; a person of low
standing.
Pee-Wee
A young gangster; a small pe*is; $5 of
crack.
Prankster
A buster gangster.
Fool
Someone who lacks intelligent judgement.
Street Cat Urban (possibly poor)/underground/hip-hop/
gangster culture-oriented person.
Thug
Generally a brutal criminal (not simply
who's gone through struggles as when meant in
the Tupac Shakur sense).
Hustler
In this context probably not just someone who's energetically ambitious but
who will scam and cheat people to
obtain
things.
A sexual partner or friend of a guy who
tries to con a lot of women to have sex
with him; the more his range of influence, the greater his "game," therefore
respect among those so inclined to respect that.
A playa in the sense of "playboy"; in
1,000 to 1,049
Playa Partner
1,150 to 1,299
Mack
1,300 to 1,499
1,500 to 1,699
Pimp
Crime Partner
this
who
1,700 to 1,999
2,000 to 2,099
2,100 to 2,299
a
Homeboy
Homie
Road Dawg
age:
Hoodsta
2,500 to 2,749
Hard-a**
a d-dub-a.
A term originated on the W coast for someone
from the 'hood, probably in a gang.
A tough person; in this context, probably
2,300 to 2,499
one
show
var-
2,750 to 2,999
Banger
3,000 to 3,499
Li'l G
lan3,500 to 3,999
Loc
(com-
eliminate
per4,000 to 4,999
play5,000 to 7,499
the
7,500 to 9,999
Jacker
er video game, they shoot someone who was already shot and claim credit for the kill.
Shooter
Gangsta term of brotherhood for another;
the gambler who is rolling the dice at
craps table.
Foot Soldier Standard initial rank of a gang member;
in10,000 to 19,999
20,000 to 29,999
Hoo-Rider
Soldier
some30,000 to 39,999
40,000 to 49,999
50,000 to 69,999
60,000 to 79,999
that's
who
Hawg
Gangsta
Ghetto Star
Monster
fantry gangster.
An annoying person or Mrs. Pete Townsend.
A gangster (in this context, not just
one who fights through rough times).
Acronym for Heterosexual Aging White Guy
(how'd I get up this high on this list?
Hey?!)
Criminal.
A popular gangsta.
A very successful threatening force
considered crazy; a truck with very big
wheels; a socially misunderstood person
meant well but became ostracized and violent in a sensitive performance by Boris
Karloff.
80,000 to 99,999
character-
Boss Hawg
100,000 to 149,999
their
Big Homie
corrupt
didn't see.
Someone who gives orders.
An original gangster--what a gangsta is
considered if they shoot someone. Then
they're no longer a BG--a baby gangster.
High Roller
Someone who wagers large sums of
money at the casino.
Four-Star General
The leader of a gang; Patton.
Godfather
An organized crime leader; an
150,000 to 199,999
200,000 to 299,999
300,000 to 374,999
Shot Caller
OG
375,000 to 499,999
500,000 to 999,999
ori-
Thanks to The Great Onion Kid and GTADomain, blaze888888, diego siles, and
others for the list given at:
http://planetgrandtheftauto.gamespy.com/View.php?view=Guides.Detail&id=
68&game=3
For definitions, thanks to
http://www.urbandictionary.com/
http://www.gizoogle.com/
http://www.gizooglei.com/
http://www.lvol.com/lvoleg/hist/lvlingo.html
http://www.rapdict.org/
I.5.aa
chosen since C.J. infrequently got CR points that way in the little testing
I've
done for it. Having C.J. change clothes or use bribes to get rid of a wanted
rating adds nothing to his Criminal Rating.
If doing those things, you're more liable to get points for that, and get
more
points, by having C.J. use a Pay 'n' Spray after getting a two stars or higher
wanted rating (three wanted stars or higher may create more CR points than
two,
possibly after killing more pedestrians and destroying more vehicles--?).
(You might get more points by having C.J. use a Pay 'n' Spray after using
the
method given above with a Minigun, Heat-Seeking Rocket Launcher, SMG, Spas or
Sawn Off Shotgun, M4, a Chainsaw, Flowers, or--?)
The fastest way to use that method to increase CR points is to have C.J.
leave
a vehicle in a Pay 'n' Spray, then repeatedly create a three stars or higher
wanted rating nearby and get into or onto the vehicle. This often creates six
to twelve CR points, sometimes more or less.
The fastest way to get "King of San Andreas" on PC
Use a trainer with a hotkey for the $250,000 and all vehicles explode codes.
The GTA SA Control Center (X.13.c) lets you use codes without creating a
record
of using codes. Either click the "Player Data" tab and click "Auto-Clear
Status
after inserting cheats" beforehand or click the "Vehicle and Game Data" tab
and
click "Clear Cheated 'Status' and 'Count'" to remove your cheat count before
saving.
hesoyam
Health isn't given in the Stats, just as a red bar in the heads up display
(HUD), but if you use up C.J.'s Muscle and Fat, he can lose Health till he
dies.
C.J. looks thin with about 1/6th Fat and a tiny amount of Muscle after
"Sweet
and Kendl," which is the 1st time you can save the game. All that's available
to eat are snacks and soft drinks (such as in front of the bar a block to the
W
of the Johnson house). You can have C.J. use a snack vending machine about 80
to 100 times in a row to give him about 20% Fat. The Fat burns off slowly, so
you can replenish it with snacks, keep his red Health bar full, and build up
his
other Stats.
But his Health can be diminished quickly and C.J. can die after some
confrontations with traffic or the bullets of policemen and rival gangsters, and
snack
and soft drink vending machines aren't shown on the radar or in-game map. So
this walk-through reflects the fact that the first time I played "San
Andreas,"
I waited till after "Ryder," after which the restaurants are open and shown on
the radar and in-game map, to have C.J. do the various preliminary things that
increase his weapon and vehicle skills.
Once C.J. develops some Muscle, he can get stronger even faster using the
outdoor gym at Verona Beach (the indoor ones open up after "Drive-Thru"). Reader
Timo Hakala told me C.J. can start using the Verona Beach gym at the start of
the game.
(After doing the preliminaries, I'd make a copy of my save game in case I
want
to play it again with all that work already done. If you don't get it done
till
after the 1st few missions, at least those missions don't require C.J. to have
any special skills, so you can always start a new game to see those without
worrying about it.)
Keep C.J. healthy by feeding him every day or two and giving him Armor to
protect him from injury. There's an Armor pickup under the W side of the bridge
that's a bit N along the big drainage ditch E of the Johnson house. The
amount
of Health and Armor C.J. has is given in the HUD; the amount of Armor is given
in the Player Stats, too.
The Paramedic mission gives you a fast way to increase C.J.'s maximum Health
Stat potential.
The hooker gimmick works like it did in the previous couple of GTA's with a
few changes: The hookers, like the drug dealers and convenience stores, are
open for business 24 hours a day. (In "Vice City," the hookers just showed up
during what is usually sleep time, so I don't think they made as much money.)
If C.J. drives one of most of the four-wheel vehicles (a convertible will work
in "San Andreas") by a hooker, and she asks if C.J. wants a good time, press
"Y"
for "Yes," and she'll get into the vehicle. Have him park somewhere secluded
(the back tires don't have to kick anything up like before). If you have the
subtitles on and pick a place where the gimmick works, a subtitle will say,
"This looks like a good spot." The vehicle rocks for about 15 seconds (a
little
over 15 minutes in game time) during which she charges $28 while C.J.'s Health
goes up a bit (almost as much as for a Sprunk machine--see below). After the
Pimping mission, she pays him for it.
********
One hooker asks, "Did somebody say 'milkshake'?"
milkshake:
1. Slang - A woman's body and the way she carries it.
http://www.urbandictionary.com/define.php?term=milkshake
Kelis featuring Pharrell, Pusha T "Milkshake (Mightyfools remix)"
http://www.youtube.com/watch?v=3wU4iKGdTRU
I'm with Rusk--I just thought it meant her t*ts.
********
If C.J.'s health isn't maximized, it goes up a little bit the 1st time he
enters an Ambulance, and even more the 1st time he enters a Hotdog van, too.
I used the Control Center, X.13.c, to check increases in C.J.'s Health:
Entering an Ambulance for the 1st time: up 20
Hooker: up 28
Vending machine (Sprunk or snacks): up 35
Human vendor (in Hotdog Van, and at chili, ice cream, or noodle stand): up
60
Thanks to the Stats FAQ by bamspeedy1298 at Gamefaqs for noting that C.J.
gets
40 Health points the first time he enters a Hotdog van, too.
http://www.gamefaqs.com/computer/doswin/file/924362/47686
Small meal: up 20
Medium meal: up 40
Big meal (not salad): up 70
Salad meal: up 40
A Heart pickup increases it 100%.
Full Health before completing the Paramedic mission: 100
Full Health after completing the Paramedic mission: 150
If you use the Control Center (see X.13.c), you can have C.J.'s Health set
to
176 so he doesn't die if he falls a great distance onto the ground while
wearing
a Parachute.
I.5.c
Basically, you keep a little Fat there for C.J. to burn off instead of
burning
off Muscle. I only fill about 1/4th to 1/3rd of the Fat bar--if C.J. gets too
flabby, he won't run as athletically or jump as high. (If you plump him up
instead of pump him up after completing the game, he won't be able to jump high
enough to grab the top of the wall behind Sweet's basketball hoop to get onto
Sweet's roof for the Hydra there.) If both of those Stats are depleted, C.J.
will lose Health and die. But Fat burns off slowly, so it's easy to keep
enough
in the Fat Stat.
Take-Two recommends having C.J. eat once a day to avoid the glitch that can
appear late in the game and doesn't let him use the gym equipment at all.
Before the restaurants open, you can increase C.J.'s Fat by having him go to
the human vendors and vending machines for food. You can have C.J. stuff his
face about 80 to 100 times in a row at a snack vending machine to give him
about
20% Fat. Once the restaurants open, after "Ryder," have him eat the big nonsalad meals for the fastest way to increase Fat.
I used the Control Center (see X.13.c) to check for increases in C.J.'s Fat
level:
Vending machine: up 2
Human vendor (at a stand or in a Hotdog van): up 5
Big meal (not salad): up 27
If he has about 1/4th to 1/3rd Fat, enough so he can get around and burn it
off instead of Muscle and not be flabby, you can give C.J. a meal every day or
two, and keep his Health bar full, with salad meals, snacks, and soft drinks,
too.
Have him go running, swimming, or cycling to convert Fat to Muscle (and increase his Stamina).
Once he gets to the Buff stage, the game says he's allowed to use gyms, but
the indoor gym equipment is unavailable because the indoor gyms don't have
yellow entrance lights in front of the doors until "Drive-Thru." Before that,
the
fastest way is to have him lose Fat is to use the stationary bike of the
outdoor
gym at Verona Beach.
(You could give him 11 meals in a row to make him throw up and he'll lose a
lot of Fat, too, if not gain Muscle or Stamina.)
To have him use the dumbbells and bench press weights at the Verona Beach
gym,
quickly alternate presses of Left Shift (I remap Sprint to Left Shift) and the
LMB. He'll develop even more Muscle, which mainly improves the strength of
his
melee attacks and shows in his appearance--it's 20% of his Sex Appeal Stat.
When he's real lean and muscular, he's built like a contest-ready Arnold
Schwarzenegger.
(Note: I remap Sprint to Left Shift and Jump to Spacebar to make the
controls
like the ones I use for "Vice City.")
The maximum Stat for Muscle is 1,000 points.
The fastest way to raise C.J.'s Muscle Stat is at "Maximum Stats of all
kinds
in one sitting" (see III.5).
I.5.d
(For the
The bigger the Lung Capacity Stat, the longer C.J. can hold his breath
underwater. It's increased by having him swim underwater till his air bar gets low
then surface.
The maximum Stat for Stamina and Lung Capacity is 1,000 points.
The fastest way to raise these Stats is at "Maximum Stats of all kinds in
one
sitting" (see III.5).
I.5.e
Respect
Running Respect:
40%
Mission advancement:
36%
Territories owned:
6%
Amount of money:
6%
Muscle (physical fitness): 4%
Progress with girlfriend: 4%
Appearance:
4%
Running Respect:
Killing a drug dealer:
+.005%
Killing a rival gang member:
+.5%
Killing one of your gang members: .0005%
One of your gang members dies:
2%
Territory won:
+30% (a major part of the final Los Santos
section of the game)
Territory lost:
3%
Thanks to the Brady guide for those figures. How do they figure out numbers
like -.0005%? There must be math in a file, like the one that determines how
fast stats increase (see III.5), they look at to figure that out.
The main way C.J. can increase his Respect Stat is by killing lots of rival
gang members and corrupt law enforcers, recruiting Grove Street Family gang
members to help him, then by taking over rival gang territories.
Taking over rival gang territories is possible after "Doberman" (see IV.23),
but C.J. loses any territories he gains in Los Santos when he leaves it after
"The Green Sabre" (see IV.28). He keeps the Respect, though, so I'll leave
the
choice open.
Mission success is the other big factor that determines Respect, and an
important mission that's available early is to spray 100 Tags. Respect can also be
increased by having C.J. be healthy and use the better vehicles, clothes,
haircuts, and tattoos.
Sex Appeal can be increased by maximizing C.J.'s Muscle, keeping his Fat
Stat
low (I'd aim for around 1/3rd), and having him use the vehicles, clothes,
haircuts, and tattoos with a big Sex Appeal value. The vehicles with a big Sex
Appeal Stat (see III.18) seem to make the biggest contribution of those last
four
things.
Once C.J. can start dating--after "Burning Desire" (see IV.23), unless you
want to have C.J. and Katie hazard the attacks in the off-limit areas--Sex Appeal can be increased by having him succeed with dates, too, which is made
easier by the Sex Appeal increase in having C.J. find all the Oysters 1st (girlfriends won't care how much C.J. weighs, etc.).
I.5.f
Player--vehicle Stats
The more C.J. uses a type of vehicle--car, bicycle, motorcycle, or aircraft--the higher the skill Stat for that type will be till the Stat is maxed
out and the type of vehicle gets the easiest handling it will get in the game.
When C.J. rides a bicycle enough to increase his Cycling skill, he can Bunny
Hop higher and reverse faster without falling off.
When C.J.'s Stat for flying reaches 20%, he
gates will open for him at all the airports.
game recognizes that C.J. got a Pilot License
School success.) When the Stat reaches 100%,
bails from an aircraft.
Player--Pilot Ranking
The rankings are the same as in "Vice City" with a lot more aircraft to
climb
the list with. The "Vice City" glitch that causes the Stats to consider you
an
"Ace" too soon is back. Most importantly, the little Dodo is back. Awwwr!-the little one....
Pilot ranking
0:00
0:05
0:10
0:20
0:30
1:00
1:30
2:00
2:30
3:00
3:30
4:00
4:30
5:00
6:00
7:00
8:00
9:00
10:00
20:00
to
to
to
to
to
to
to
to
to
to
to
to
to
to
to
to
to
to
to
to
0:04
0:09
0:19
0:29
0:59
1:29
1:59
2:29
2:59
3:29
3:59
4:29
4:59
5:59
6:59
7:59
8:59
9:59
10:59
30:00
No Ranking
Flyboy
Aircraftman
Pilot Officer
Corporal
Lieutenant
Sergeant
Captain
Biggs
Wedge
Red Baron
Goose
Viper
Jester
Chappy
Iceman
Maverick
Noops
Air Chief Marshal
Ace
From what I can tell from the little I've tested it, it looks like the "Vice
City" glitch of "Ace" showing up too fast is back.
See "Glenster's Guide to Some of Vice City" for more about the rankings.
Since the Dodo is of paramount importance, I'll repeat something I wrote in
my
walk-through for "Vice City": special mention should be made of Poland's young
Andrew Noops n Gleh, who used to frequent the ign.com message boards. From
what
seems most reliable from looking at various web pages, he flew the GTA "III"
Dodo for 176,488 seconds and was awarded by Rockstar with a special flight
rating in "Vice City." You still have to be an Air Chief Marshal or Ace to do
better than that in "San Andreas."
This isn't one of those people that can't fly the Skimmer--this is a twofisted, red-blooded, Dodo-flying man. Rockstar, if you read this, this is
what
we want. Don't listen to those Skimmer weenies. If you want to make things
big
and easy, at least make two versions--one rated M and one rated SW. For SW,
you
can push a button, and you don't have to aim, drive, or fly anything, and you
can have the lead character buy some shorts and go for a swim. And leave the
motorcycles and the Dodo the way "Vice City" intended them for the M.
Flight time is given in Achievements.
I.5.h
Having C.J. bet on the horses at Inside Track (which doesn't have a limit on
the amount wagered) over and over won't make C.J. win more often.
C.J.'s Luck goes to 1,000 after he finds all 50 Horseshoes in Las Venturas
and
his Gambling Stat can be increased by spending money on the several ways to
gamble in Las Venturas casinos (see XI.e), so you might not worry about those
things till you send C.J. there.
Giving C.J. those things won't give you any advantage at getting 100% for
the
game other than that C.J. needs to collect 50 Horseshoes for that. If you
want
C.J. to make a lot of money from gambling, the fastest and safest ways are to
either have him bet a lot of money on the long shot at Inside Track and only
save the game if he wins, or have him use GTA_Phreak's gimmick for winning at
Blackjack (XI.e). Since C.J. doesn't need to build any Gambling Stat to use
the
Inside Track gimmick, there really isn't any need for C.J. build his Gambling
Stat to have enough money to buy all the properties in the game.
Giving C.J. 1,000 for Luck is supposed to give him better odds at winning at
casino gambling, but I'm not sure what it does. For example, GTA_Phreak
pointed
out that the $1,000,000 Blackjack table uses a loop of 312 cards as long as
C.J.
remains at the table, and the dealer always hits when the total of his cards
is
under 17 and holds at 17 or over, so Luck shouldn't influence C.J.'s chances
of
winning in those circumtances, at least.
When C.J. spends $1,000 at a casino table, he can bet and borrow $1,000;
when
he spends $10,000 that way, he can bet or borrow $10,000, etc. up to
$1,000,000.
The more he can bet and borrow, the higher his Gambling Stat.
According to pdescobar at GTA Forums, you increase C.J.'s gambling skill .
001
points for every dollar spent on casino games--slots, video poker, blackjack,
roulette, and wheel of fortune. C.J. reaches the highest gambling skill, 1000
points, the Whale level, if he spends $1,000,000, regardless of whether he
wins
or loses.
I tell you the truth, if I wanted to play card games, I'd have used the ones
that come with Windows XP, and I didn't. I can't see buying a 64 bit
processor
and all for a card game or the video version of the lottery tickets at the
con-
venience store. Now a pinball game in the bars--that could get me going a
little bit. A Future Pinball game might be a lot of megabytes for one aspect of
a
bar in a GTA game, but maybe a decent one wouldn't have to be very big. GTA
could do it up good with sound effects and voices--maybe having the ball get a
Unique Jump cinematic as it goes over a ramp.
http://www.futurepinball.com/
I.5.i
Weapons
C.J. can improve the weapon Stats certain weapons have by shooting rival
gangsters or law enforcers. Shooting the gangsters creates less of a problem with
getting rid of wanted ratings. Likewise, he can improve his various vehicle
Stats by using the vehicles. These are covered more in the "Preliminaries for
Los Santos" section.
The fastest way to raise the weapon stats is at "Maximum Stats of all kinds
in
one sitting" (see III.5).
Current Weapon Skill: the skill level of the weapon C.J. is equipped with if
it has a skill level. The highest level is 1,000 points.
I.5.j
The total number of wanted stars attained is increased by each wanted star
c.J. gets. They're considered as evaded if he gets rid of them by using a Pay
'n' Spray, paint job at a mod shop or Millie's garage, haircut, bribe, or by
putting on a hat, shades, or clothes for torso or legs. They aren't
considered
as evaded if they just go away while C.J. stays away from law enforcement.
Wanted stars attained during missions and erased by completing those missions
aren't considered as evaded, either. Unless you're going to reload the game
every time C.J. gets rid of a wanted star one of those two last ways, the best
you can do is keep Attained from getting too much bigger than Evaded.
I.5.k
Crimes--Criminals wasted
Criminals wasted refers to the number of times C.J. killed criminals, which
includes four drug dealers (see III.11).
The criminals listed in data\peds.ide are BMYCG, BMYCR, HMYCM, HMYCR,
SWMYCR, SBMYCR, SHMYCR, VBMYCR, VHMYCR VWMYCR, WFYCRK (a lady), WMYCR, MAFFA,
MAFFB, MAFFBOSS, BIKDRUG, BMYDRUG, HMYDRUG, and WMYDRUG.
BMYCG
black guy, hospital mask over mouth, dark brimless cap, dark gray
jersey with white short sleeves, gray pants, white shoes.
BMYCR
black guy, a bit unshaven, silver chain, light and dark vertical
striped short sleeve shirt, green-gray calf-high pants, white sneakers.
HMYCM
white guy, hospital mask over mouth, dark gray shorts with a red
band
at the end of each leg, brown and black slippers.
HMYCR
Hispanic guy, short hair, Fu Manchu mustache, cross chain, white
jersey, mostly gray plaid shirt only buttoned at top, light gray pants, black and
white shoes.
SBMYCR black guy, bit unshaven, dark shades, white baggy cap like nurses
wear, white jersey with blue unbuttoned shirt, light gray green pants, white
shoes.
SHMYCR Hispanic guy, dark pompadour, pink long sleeve shirt, gold watch,
gray
pants, brown and black shoes.
SWMYCR Asian guy, short dark hair, green short sleeve jersey over black
long
sleeve jersey, blue jeans, light and dark gray shoes.
VBMYCR black guy, a bit unshaven, short hair w/dreads in back, mostly gray
plaid jacket, gray pants and shoes.
VHMYCR Asian guy, short hair, short mustache and beard, horizontal black
and
white striped jersey, blue jeans, gray and black shoes.
VWMYCR white guy, tall spiky brown mullet, bit unshaven, gray jersey w/red
on
chest and "ox" below, sleeveless jacket vest, torn blue jeans, high tied
boots.
WMYCR
white guy, short brown hair combed straight back, light beard,
silver
chain, black jersey, black leather vest, light brown pants to above the ankle,
gray shoes.
WFYCRK white woman, hospital mask over mouth, white "X" taped on nipples,
white thong bikini bottom, black and see-through gray shoes.
MAFFA
MAFFB
white chunky guy, bald with brown mustache, gray jersey with dark
gray
horizontal stripes, brown-gray jacket, pale gray pants, brown shoes.
MAFFBOSS white guy, short dark hair and goatee, pale pink-peach shirt with
a
white collar, gray suit with a white handkerchief in the pocket, black shoes.
BIKDRUG white guy, light brown short mustache and beard, black headband and
bracelet, tattoos on arms, white muscle shirt with a black leather vest, calfhigh gray pants, gray shoes.
BMYDRUG black guy, short goatee, black muscle t-shirt, brimless black cap,
silver chain and bracelet, gray pants, black and white shoes, often has his
Gangs
The size of the three biggest gangs is given in the order of the number of
territories held by each.
I.5.o
Achievements--Flight time
Flight time in "San Andreas" is created by how long you fly both planes and
helicopters.
I.5.p
Mission
Pdescobar says that you might as well ignore the fact that Missions Passed
Miscellaneous--Progress made
The PS2 version comes out 1st because poor Sony doesn't have enough money.
I'm thinking of starting a telethon. (What kind of PR blurb would that be?:
"The graphics aren't as good, you can't mod it or put in songs, and you get a
limited range of controllers. Buy two!" So they put it out without competition.)
The graphics aren't diminished for the PC version.
A good article about it, and refinements made to GTA since "Vice City," is
an
interview with a few of the developers--Obbe Vermeij, John Whyte, and Chris
Rothwell--which can be found at the Gamespot web site:
http://www.gamespot.com/pc/action/gta4/preview_6126774.html
A good article on the history of Playstation 2 is:
http://en.wikipedia.org/wiki/PlayStation_2
********
A GTA Forums message board, hosted by Kiwisdofly , about the PS2/PC/Xbox
differences is at:
http://www.gtaforums.com/index.php?showtopic=214501&st=0
The PC and Xbox versions have cardboard cut-outs of C.J. and a bear, meant
for
target practice, at various Ammu-Nations.
In the PC and Xbox versions, the San Fierro tattoo parlour has tattoos not
found in the other tattoo parlors, and there are more "objects"--for example,
Grove street for the PC (maybe Xbox) version has things like boxes, garbage
bags, and trees (trees?), etc. (Thanks to tommy vercetti guy.)
The loading times are much faster, and it's a lot easier to mod things, in
the
PC and XBox versions. (Thanks to the venerable spaceeinstein.)
Draw Distance (the distance at which the graphics are loaded) is greater for
the PC and Xbox versions, and the graphics can be seen to be better in a lot
of
ways--the surface of roads, the look of lightning storms, etc.
********
In the PC version, you can put WAV or OGG (Ogg Vorbis) files (with the
correct
CODECs installed, also MP3, WMA, M4A, etc., files) in My Documents/GTA San Andreas User Files/User Tracks for your own radio station.
To save space, notably if you want to use the same songs for more than one
GTA, right click the song file, click "Create Shortcut," copy the shortcut,
and
paste it in the User Tracks folder. Then Delete the original shortcut.
In the
with the
tions of
and
"Random"
Play Mode section, you can choose "Radio" to have the game play them
commercials, etc., provided to make it seem like another of the stathe game. Otherwise, "Sequential" plays them in alphabetical order
plays them in a random order.
To have them play on the radio station, run "Scan User Tracks" 1st in "Audio
Setup."
Automatic Media Scan will make the radio start with the 1st track after the
game loads.
********
You can use or make a variety of mods (modifications) with the PC version.
Normally, more kinds of mods are possible with v.1 than v.2, but see the start
of the modding section (see X) for jarjar's method to convert v.2 to be able
to
mod it like v.1.
The PS2 two player mini-games have been dropped for the PC version.
version has online multi-player mods.
The PC
GTA Tournament:
http://gtat.dracoblue.net/
SA:MP
http://www.sa-mp.com/
MultiTheftAuto:
http://www.multitheftauto.com/
Jarjar, at GTA Forums mod showroom, has a mod that lets you play the PS2 two
player games on PC (see X.13.x).
Not to be outdone, DeeZire has a mod, "Things To Do in San Andreas 'Till
You're Dead (Volume 1)" (see X.9.b), that introduces a bunch of edited out
"San
Andreas" missions and things that aren't in any of the (unmodified) versions
of
the game.
********
The moon stays full and doesn't go through phases as pre-release information
screams as they did on PS2--has been fixed for the PC "San Andreas." An easy
way to test it is to have C.J. jack a Hotdog van with a vendor in the back.
********
Thanks to Rusk and his information about the differences between the
original
and Second Edition of the PS2 version for helping me make these comparisons:
"Supply Lines" is easier in any version other than the original PS2 version
because the RC Baron doesn't use fuel when it glides.
The Market, Los Santos, Cluckin' Bell, not noted on the in-game map in the
original PS2 version, is noted on the in-game map in the PC version and the
PS2
Second Edition.
The Las Venturas Pay 'n' Spray (on the S end of the littlest square block
between Royale Casino and Pilgrim), which wasn't noted on the in-game map but
worked in the original PS2 version, isn't noted on the in-game map and doesn't
work for the PC version, and Rusk writes that it was completely removed for
the
PS2 Second Edition.
Spaceeinstein told me: "Actually, it's not completely disabled in the
PC/XBox
version. It's just the door that doesn't work. You can modify the mission
script or placement file to open that Pay n Spray door. The Pay n Spray
works."
The original PS2 version glitch that caused pool to be unavailable after
C.J.
aimed a gun in a room with a pool table has been fixed for the PS2 Second Edition. I don't remember it being reported as a problem for PC.
********
Be wary of reviews of the PC version that start out with the person taking
hours to get used to the controls. Would you want to know if you should buy a
car on the advice of someone who'd never driven before? (If, afterward, they
still find it hard to fly--accelerate, up, down, left, right--this should be a
little hint. Time for: "I can't fly the Skimmer. I'll give you a web site-fly
it for me...." I would not entrust the li'l Dodo to such reckless hands.)
Different games are better on different formats, and people can go with what
they're used to. But when it comes to GTA and I read about people fussing
about
which version is better--usually knowing the PS2 version and wondering about
the
PC version, I think of this:
Imagine there was a button on your PC monitor. And if you pressed it, your
GTA graphics would be worse, you couldn't add your own music, you couldn't
play
with the data files or add models to the game, you were limited in what
controllers you could use, no more hand held "camera" freedom--who the he** would
push
that button?
The only thing I heard that gave me pause about that was when someone said
they liked PS2 better since they liked to watch the game on TV. It was a
brief
pause--I used to use an ATI All In Wonder 9800 Pro graphics card.
********
I.6.b
If you want to use an adapter that lets you use your PlayStation or Xbox pad
for PC:
"GInput" by Deji lets you use Playstation and XBox controllers for the PC
"San
Andreas."
http://gtag.gtagaming.com/mods/107-ginput/
http://www.gtaforums.com/index.php?showtopic=526235
Gamespy, Aug., 2005, recommended these USB adapters, about $12 each, you can
plug them into:
SmartJoy PLUS - PlayStation 2-USB adapter
SmartJoy X - Xbox-USB adapter
http://pc.gamespy.com/articles/637/637880p8.html
I'll add that Smartjoy Frag Xbox and Frag PS2 allow keyboard and mouse to be
used with console games.
http://www.smartjoy.com/
http://en.wikipedia.org/wiki/SmartJoy_Frag
You might also want to see this message board about the San Andreas Advanced
Control:
http://www.gtaforums.com/index.php?showtopic=198093
I.6.c
Gamepad controls
The ability of the left analogue stick to combine the keys that tilt a
helicopter up, down, left, or right makes it a bit easier to fly one.
Why the game developers didn't utilize the "Vice City" method that ties both
forward movement and forward "camera" aim together, for which a little forward
movement sends the "camera" aim ahead, is beyond me. If anything, I'd have
added that for the helicopters, too.
The tendency of the "camera" to aim somewhere other than forward for a
turning
helicopter, and the length of time it takes to aim the "camera" forward by
sending a helicopter forward, is the biggest problem of flying a helicopter
whether
you use a keyboard or a gamepad. Having the "camera" glimpse backward sends
the
aim of it forward, but it's still a disadvantage to have to do that while a
helicopter is turning and being moved into position to fire at a moving target.
A gamepad isn't as smooth at moving the lead character, and aiming a weapon
is
awkward with the left analogue stick. I think the auto-aim feature that comes
with the Joypad Configuration, and the way the "camera" moves around while the
lead character uses auto-aim to fire at targets, is meant to compensate for
that, although auto-aim isn't available for weapons that bring up a scope.
The "camera" movement created by using the right analogue stick is limited
in
speed and range and feels clumsy compared to aiming the "camera" with the
mouse.
While the left analogue stick controls leaning forward or back on a motorcycle, a gamepad may have more of the control of a keyboard for motorcycle
stunts
if you program a couple of buttons for that. But since the keyboard still
functions while you use a gamepad, I'd probably use the keyboard for motorcycle
stunts to have a couple more buttons available on the gamepad for more general
things.
If you leave the gamepad attached while you use the mouse and keyboard, you
may get the glitch of the "camera" circling C.J. uncontrollably. If that happens, unplug the gamepad.
The gamepad works in both the Mouse and Keys and Joypad Configurations, but
Steer with Mouse is only available in the Mouse and Keys Configuration, so I
see
the advantage, claimed by some posters on the game message boards, in using
the
Mouse and Keys Configuration and having the gamepad available to fly a
helicopter or just for enjoying the variety it adds.
Thanks to Orion_SR for telling me the gamepad setup given below:
Foot Controls
Fire
Next Weapon
Prev Weapon
Zoom In
Zoom Out
Enter+Exit
Camera
Jump
Sprint
Aim
Crouch
Action
Look Behind
Joy3
Joy8
Joy7
Joy1
Joy2
Joy4
Joy10 (or Joy9)
Joy1
Joy2
Joy6
Joy11 (or Joy12)
Joy5
Joy12 (or Joy11)
Vehicle Controls
Fire
Secondary Fire
Accelerate
Brake
Enter+Exit
Horn
Sub-mission
Camera
Handbrake
Look Left
Look Right
Look Behind
Joy3
Joy5
Joy1
Joy2
Joy4
Joy11
Joy12
Joy10 (or Joy9)
Joy6
Joy7
Joy8
Joy7+8
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
I.7
Controls
F or Enter (or my remapped Sprint: Left Shift) lets you skip a cutscene.
Esc Pause the game and go to the menu. To have a longer look at onscreen
instructions or dialogue, press Esc and go to Brief. You can go back through
earlier instructions and dialogue by pressing Up and go forward through them with
Down.
Prt Scr
See X.15 for how to use Prt Scr, etc., to make screenshots.
If you leave the controls alone, the HUD will disappear and the "camera"
will
act like a hand held camera operator is getting bored from inactivity and will
zoom in on and back from this and that activity.
F1
Instant Replay An instant replay lasts 20 sec. to one min.--the fewer
peds and vehicles, the longer the replay.
http://www.grandtheftwiki.com/Replay
F2
Save replay (press at the end of the replay)
F3
Play back last saved replay. Only one replay can be saved at a time
unless you want to rename the My Documents\GTA San Andreas User Files\replay.rep
file so it isn't overwritten. If you want to save videos of the game, you
might
want to download FRAPS.
http://www.fraps.com/
I'd like it if someone made a mod to give "San Andreas" the "Vice City"-type
instant replay with slow motion for Unique Jumps and a variety of "camera" angles.
Some things are different in GTA instant replays. In "San Andreas" instant
replays, the red smoke doesn't appear behind the Stuntplane, the thrusters
point
down on the Hydra even in replays of scenes in which they were pointed back, a
black thing--a landing wheel?--appears below the back end of, at least, some
of
the planes, the Jet Pack doesn't appear, train engines face backward, etc.
One of the new differences that's the most unusual, and which I haven't read
any explanation for, is that instead of certain action scene co-stars such as
Big Smoke, Kent Paul, or Maccer appearing, another guy does. It gets more
unusual when he replaces both Kent and Maccer at the same time or replaces
Catalina as he does in the scene at the link below:
http://img216.imageshack.us/img216/9489/00gta1wtfcatalinareplay6qo.jpg
Spaceeinstein sent me this "Explanation: Rockstar became lazy. The replay
didn't load the special actor models. That ped in the picture is the default
ped for the special actor model to replace. Special actor models aren't considered as peds in the game so it has to replace an existing ped like the one
in
the picture."
********
A couple of instant replays that should have been (and other odd moments):
- I had C.J. get a six star wanted level and land his Jetpack on the Ferris
wheel at Santa Maria Beach. A Police Maverick landed beside him, and C.J.
jacked it! Those things take off too slow for him to have gotten away, and
something about the getting busted cinematic screwed up the instant replay so
it
didn't register. (If it ever comes up for you, have him shoot the corrupt
officers 1st.)
- C.J. was driving a motorcycle through the oil fields toward Las Venturas,
hit something, the bike kept rolling while C.J. ran to get it, and he got back
on and kept riding like something out of a wild west show or a stunt movie air
grab. I must have hit the wrong button, though, because the instant replay
just
showed the last few seconds of him standing somewhere afterwards.
- I'll add something to those two because this is the closest category to
put
it in, other than the one for ghost world. C.J., in an SUV, was drive-bying
the
attackers on motorcycles in the 2nd half of "Lure," and he ran out of ammo.
So
I had him try to run into them, and he knocked a couple off their bike. One
got
back on the back of the seat of the bike, and C.J. ran the other one down.
But
the bike with the person on the back still followed him around. It would run
into him now and then--plomp--but that's about it. If C.J. stopped, it
stopped.
It was more like a frisky dog than an attacker.
Hitokri Battusai wrote to me he had a similar experience with what he called
Ghost Cops during a gang fight, too: the police car driver was killed but the
car kept following C.J.'s car.
- Using Molotovs for "The End of the Line" gave me a couple of glitches.
One
gangster kept running into the corner of an alcove till he went through it,
like
Claude in the "III" gimmick to get a Mafia Sentinel. Another survived the
fire--I guess running into the wall protected him a bit--and said, "You can't
do
that to me, man," and resumed firing till he got a moment of another Molotov!
WTF screenshots
http://img119.imageshack.us/img119/7595/00gta1wtf90wk.jpg
http://img50.imageshack.us/img50/3052/00gta1wtf106jn.jpg
http://img85.imageshack.us/img85/9366/00gta1wtf236du.jpg
http://img85.imageshack.us/img85/2158/00gta1wtf30x9ou.jpg
http://img232.imageshack.us/img232/8240/00gta1wtf44d7lm.jpg
http://img265.imageshack.us/img265/1189/00gta1wtf997ai.jpg
http://img129.imageshack.us/img129/6355/00gta1wtf55a6uw.jpg
http://img129.imageshack.us/img129/668/00gta1wtf55b3om.jpg
http://img227.imageshack.us/img227/795/00gta1wtf453up.jpg
Once C.J.'s vehicle bumped it, this truck rolled down the road as shown till
it was bumped again:
http://img50.imageshack.us/img50/1663/00gta1wtf18truckstoppie1qe.jpg
Low flying Rustler:
http://img119.imageshack.us/img119/3168/00gta1wtf113rn.jpg
http://img50.imageshack.us/img50/8329/00gta1wtf123xh.jpg
http://img119.imageshack.us/img119/6421/00gta1wtf143gi.jpg
Flying train:
http://img53.imageshack.us/img53/1346/00gta1wtf33b3lw.jpg
http://img53.imageshack.us/img53/2155/00gta1wtf33c4dv.jpg
http://img53.imageshack.us/img53/6549/00gta1wtf33d7mv.jpg
Invisible motorcycle policeman:
http://img149.imageshack.us/img149/1509/00gta1wtf873ri.jpg
http://img232.imageshack.us/img232/9900/0gta1wtf888yq.jpg
After downing the helicopter in "Toreno's Last Flight":
http://img138.imageshack.us/img138/537/00gta1screen928tm7.jpg
Really bad gang car (the game wasn't modded--I haven't seen this since)
http://img146.imageshack.us/img146/7586/gtasawtfgangbeatupglendoe6.jpg
http://img357.imageshack.us/img357/6240/gtasawtfgangbeatupglendvc7.jpg
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
I.7.a
Foot Controls
********
Note: I remap Spacebar and Left Shift so each does the job of the other-Jump
is Spacebar and Run or Sprint is Left Shift--so it's more like "Vice City."
********
W
S
Mouse Steering or A
Mouse Steering or D
Forward
Backwards
Left
Right
You can turn the "camera" with the mouse so to face C.J., then press S to
keep
him going in the same direction in the scenery yet now towards you and the
camera; a similar thing can be done with A and D.
W,S,A, and D can also be used for the dance game, and A and D can be used to
go through the food selection at a restaurant.
Get a rhythm going and tap W,S,,A, or D on the beat, sometimes in the same
direction for pairs of beats, to give C.J. a little dance move paradiddle you
can
throw in now and then, like when C.J. sings, for some snazz.
Mouse
va-
or
direction
D as needed.
or
shop,
watching,
from
The camera swirl after C.J. leaves a vehicle can be disorienting for a
moment.
When that happens, you may speed things up by pressing W to turn him in the
direction you want him to go, then W again to continue.
If two choices are equally near when you press F, C.J. goes in the direction
of the vehicle or vending machine he's pointed toward. Otherwise, he'll turn
and go to the closer one.
********
Left Shift
Spacebar
********
Left Alt
use
scrambling
add
Walk
I mainly
If you
Tab or \
upgradable
a
he can walk faster, so you might use that when C.J.'s in a big
house during the Burglary mission.
View player Respect, Stamina, Muscle, Fat, and Sex Appeal Stats,
what day it is, and the Weapon Skill C.J. has for an
weapon if he's equipped with one, in a menu in the lower left
corner of the screen. You can also use it to have C.J. answer
cell phone, give a gift to or kiss a girlfriend (awwwr!), buy
property, and equip the weapon of the pickup C.J. is standing
in
C
it
Crouch Use W,S,A, and D to have C.J. move while crouching, and
tap one of them repeatedly, or add Left Alt, to have C.J. do
slowly. It can help C.J. sneak up on enemies. End a crouch
with Spacebar, Left Shift, F, Enter, or the LMB. C.J. can't
crouch with a Camera, Fire Extinguisher, Chainsaw, thrown
weapor
press
If you
for-
Fire, punch, hit with a melee weapon, throw, spray paint, deploy
Parachute while C.J. is falling, change the "camera" view of a
lap dance, and take a snap shot. As in "Vice City," you can
hold the LMB down to keep a Chainsaw revved up and pointed
ward, then move with W,S,A, or D to create fast Chainsaw attacks. Unlike Tommy, C.J. can't jump while he's equipped with
it, though.
Knife and you target someone from behind with the RMB,
C.J. prepares for a stealth kill he'll execute if you
press the LMB. It also creates the potential for C.J.
to
oppos-
law
Respect,
With 80%
toward
him, though.
group,
such as when their health gets low, make the arrow appear over them and press H. To disband the whole
group,
Next weapon/Target
Previous Weapon/Target
X or Mouse Wheel Up
Z or Mouse Wheel Down
Zoom In
Zoom Out
Y Conversation "Yes"
N Conversation "No" Besides using these two to have C.J. respond to
someone
in a mission or to a hooker or drug dealer, it can
let
him respond to some of the things the pedestrians
say.
V
View: you can pick one of several distances for a 3rd person
view that mainly follows C.J. from behind.
NP1 or MMB
Look Behind
********
I.7.aa
Climbing trees
C.J. can walk up sloped trees, too, like Tommy Vercetti could in "Vice
City."
One tall one is at the N side of the swamp in Back O Beyond.
http://img234.imageshack.us/img234/2523/00gta1screen1297qu.jpg
He can jump from the ground into the kind of trees on square boxes on the
sidewalks in Ocean Flats, too, if you have him jump from beyond a corner of
the
base at the highest of the bottom limbs. If he jumps on a vehicle 1st, about
a
vehicle hood distance from the next to the lowest limb with his head in or by
the leaves, sometimes he climbs up into the same trees.
He can jump up and climb the sort of trees with white trunks that you can
find
by one with a thick gray trunk--it's on a grass strip behind a white picket
fence S of the lot that's on the S side of the Fleischberg plant that's SW of
downtown Blueberry.
He can climb the kind, with pale marbled beige bark and gray limbs, you find
an example of across the street and NE of the hospital in Fort Carson.
He can climb onto the trees that look like little squat palm trees, and onto
the cactus (that has the basic shape of Saguaro cactus except with a smooth
skin), in the desert.
On the W side of the park that has a statue of a baseball player, on the
block
of "ANC" of "FINANCIAL" in San Fierro, C.J. can jump from a ledge and get into
a
tall tree with white bark.
********
I.7.aaa
Taking Photographs
Raise the viewfinder of a Camera with the RMB, Zoom in and out with X and Z
or
the Mouse Wheel, and snap the photo with the LMB.
Press the RMB to aim the Camera viewfinder at a GSF gang member recruited to
follow C.J., or a girlfriend, and they'll pose for a picture.
With the Camera equipped, press Tab around a GSF gang member recruited to
follow C.J. to have them take the Camera. Pose C.J. with W,S,A,D,C, and/or
Spacebar, then either press Tab again for them to take C.J.'s picture, or F or
Enter
to have them return the Camera.
You can save the pictures taken with it in your GTA San Andreas User Files
in
My Documents if you turn the option for Store Gallery Photos on in the menu.
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
I.7.b
********
Note: I remap Left Shift and Spacebar for Foot Controls so each does the job
of the other.
********
Hold the RMB, W, and Left Shift,
and press the LMB
Hold the RMB and press Spacebar
See the several gym sections for moves C.J. learns later. He needs to beat
all three trainers and learn their fight moves for 100% completion of the
game.
Thanks to a Gamefaqs post by metalacid123 for pointing out that C.J. uses
the
fight moves used by the last instructor he beat, so you could send him to an
earlier trainer if you like their style better, etc.
The fight moves can be supplemented with a melee weapon. Reader Chen Dong
shows this to good effect with C.J. armed with a Knife for "Gray Imports" and
"Los Sepulcros." It's a good combination of C.J. being able to run fast for a
chase, knock the target down, and use a strong weapon on them.
I.7.bb
Swimming Controls
No key
W
Mouse Steering
********
Note: I remap Left Shift and Spacebar for Foot Controls so each does the
job of the other.
Left Shift
Spacebar
Jump till the water is about knee high; climb out of water
********
W then add LMB
Dive underwater
Shane Wong, a reader, wrote to me that Catalina can swim, too, if C.J.
drives
into the water with her while he has his choice of places to rob and she
follows
him. That's the kind of thing that's interesting to me--it shows the depth of
the world Rockstar has created for us to have fun with. So I asked Shane to
let
me know what any other testing about that turned up. It turns out all kinds
of
people can swim in "San Andreas."
If C.J. leads any GSF gang members who follow him into water, they can swim.
If C.J. drives the car Sweet must use (as in "Los Sepulcros") into the
water,
Sweet will get out and drown. But if C.J. drives a car that's optional for
Sweet (as in "Sweet's Girl") into the water, Sweet (and the girlfriend) will
get
out and swim after C.J..
Reader Anurag Sinha confirms Catalina's swimming ability and adds that Mike
Toreno and T-Bone can swim in the mission "Mike Toreno."
Any law enforcer I've seen follow C.J. if he gets a wanted rating drowns if
they get into water, but since they are assigned vehicles, I guess they fit
the
rest of the idea.
It sounds to me like anyone that follows C.J., including people codes cause
to
follow him, can swim if C.J. leads them into water, including ones who get out
of vehicles that are optional for missions. They drown if they get out of a
vehicle they must use for a mission.
Thanks to Shane Wong for a real good find!
http://img205.imageshack.us/img205/4631/00gta1swim19jo.jpg
http://img221.imageshack.us/img221/4539/00gta1swim21dw.jpg
http://img221.imageshack.us/img221/2547/00gta1swim37ew.jpg
http://img152.imageshack.us/img152/4476/00gta1swim46iy.jpg
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
I.7.d
Vehicle Controls
Note: I remap Horn from Caps Lock or H to Left Shift to be like my setup for
"Vice City."
I.7.e
Accelerate
Mouse Steering or A
Mouse Steering or D
Left
Right
Don't press the keys for acceleration and turning at the same time if you
want
your vehicle to have better grip during turns.
A and D can also be used to correct the tipping of a vehicle, which can be
easier if you do it while accelerating.
Spacebar
In some cases, such as in front of the barber shop in "Ryder," II.7, having
C.J. drive into a red shaft of light during a mission will stop his vehicle,
too.
Q
E
Q and E
or MMB
LMB
RMB
F or Enter
********
Left Shift (I remap it from Caps Lock or H)
or
********
NP+
or 2
Y
section,
of
Sub-mission
Trip Skip: in some missions that start with a long driving
if C.J. fails the mission and you have him go back to the shaft
light to start the mission again, you'll get a prompt asking if
you want to use the Trip Skip to skip past the initial section
to
the Line" does something like that automatically for both the
timed section of getting out of Big Smoke's place and the Firetruck chase.)
V
you can select from among the views it has with NP4
"Camera" positioned higher (good for seeing ahead near hilltops)
"Camera" positioned lower (good for reading C.J.'s license plate)
The scene revolves clockwise
The scene revolves counter-clockwise
Up
Down
NP4
NP6
F5
station
Mouse Wheel Up
or 4
Mouse Wheel Down
or R
Left Ctrl
or NP0 Nitro Boost--available for certain vehicles at mod shops
and for Taxis and Cabbies after delivering 50 fares
Tow Truck hook, Fork Lift fork, Dozer scoop, Dumper bed, Tractor hitch, and
Packer ramp:
NP2
NP8
Raise
Lower
NP+
NP4
NP6
and
NP2
NP8
You can combine one front or back number pad key with one right or left side
number pad key to raise or lower a corner of the vehicle.
If Left Shift is pressed, and so the mode is changed from raised to lowered
or
lowered to raised, while one or two number pad keys are pressed, the effect of
the number pad keys pressed changes accordingly: a lowered front in raised
mode
changes to a raised front end in lowered mode, etc.
If NP+ is pressed while one or two number pad keys are pressed, it
raises the lowered part while pressed when the body is in lowered mode, and
lowers the raised part while pressed when the body is in raised mode.
The things you can find in the back of trucks
Barracks
- wooden crates stencilled "AMMUNITION" and "DO NOT EAT!"
Benson
- Discount Furniture: two chairs
- LSD--Los Santos Delivery Co.: a crate with an LSD label and a microwave
- Uphill Gardner: a potted flower
Boxville
- boxes
Berkley's Van
- RC toy boxes
Mule
- Shafted Appliances: refrigerators and a microwave
- Semi: boxes with labels that say "SEMI"
- Toy Corner: Toy Corner boxes
Pony
- a sound system (not just in a Pony in "Life's a Beach"--every Pony has
one)
http://en.wikipedia.org/wiki/Sound_system_%28DJ%29
Securicar
- a caged-off section containing a cabinet with security deposit drawers
Yankee
- Big Gas: a crate with a Big Gas label
- RS Haul: a crate with an RS Haul label and a microwave
The HESOYAM code, besides giving C.J. $250,000 and maximum Armor and Health,
has the effect of the Health code of the last two GTA's and repairs any
vehicle
C.J. is in.
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
I.7.f
W
S
Spacebar
Spacebar and S
In some cases, such as near the end of "Sweet and Kendl," II.6, having C.J.
drive into a red shaft of light during a mission will stop his vehicle, too.
Mouse steering or A
Mouse Steering or D
Left
Right
NP0 or
Left Ctrl
im-
2 or NP+
Y
of
Trip Skip: in some missions that start with a long driving section,
if C.J. fails the mission and you have him go back to the shaft
the Line" does something like that automatically for both the
timed section of getting out of Big Smoke's place and the Firetruck chase.)
Up
up,
Down
too.
Mouse Wheel Up
or 4
Mouse Wheel Down
or R
F5
station
If C.J.'s motorcycle is reversing and you think he may fall off the 'cycle,
you can sometimes have him avoid a wreck by having his motorcycle turn
instead.
The HESOYAM code, besides giving C.J. $250,000 and maximum Armor and Health,
has the effect of the Health code of the last two GTA's and repairs any
vehicle
C.J. is in.
The OUIQDMW code, besides giving C.J. the ability to aim in any direction
while using a land vehicle, makes it easy for him to do airgrabs and less
likely
to fall off of his motorcycle.
I.7.ff
Stunt information
at which time you have C.J. bail, and press F/Enter quickly and repeatedly.
Fall Grab
Have C.J. push a motorcycle off the edge of a high place like the roof of a
building. Press F/Enter quickly and repeatedly as it starts to fall.
Ground Grab to Fall Grab
Combine the two methods given above. Have C.J. drive a motorcycle toward
the
edge of a roof, wheelie so the back of the motorcycle hits the roof and bail
as
it hits, and press F/Enter to have C.J. do the grab as the bike goes off the
edge.
The San Andreas Superjump
Spuds725, at the message board below, gave a good explanation of how to do
the
San Andreas Superjump that 1gamer26 discovered and shared on the Gamefaqs web
site message board.
http://www.gtplanet.net/forum/showthread.php?t=40233&page=1&pp=20
You have C.J. drive the motorcycle along the front of the right wing of the
Cropduster or Hydra toward the fuselage and try to drive under the engine or
where the wing meets the body. He's teleported somewhere else, sometimes with
a
lot of rotations. So far, on PC, I've only managed to make the plane hover in
mid-air in a wheelie position.
The "Vice City" morphing gimmick, which keeps Tommy on a motorcycle, isn't
used in "San Andreas," and certain PS2 codes that have the effect of keeping
C.J. on his motorcycle don't do that for the PC version.
Spuds says to use the PS2 "full weapon aiming while driving" code--on PC,
that's "OUIQDMW"--to have C.J. stay on the bike and get big Stats. I can
reaffirm that one.
In a GTA Forums post, gtamike123 says to have C.J. stand by the motorcycle,
put in the code that makes vehicles blow up when C.J.'s vehicle bumps them,
have
him get on the motorcycle, and put the code in again to disable it.
Bryceroni69 reports that Mxyzptlk's idea--to have C.J. get on a motorcycle
then enter the Jetpack code--which works for PS2 to keep C.J. on his
motorcycle,
works for some collisions for PC.
http://www.gtaforums.com/index.php?showtopic=223369
Monster Superjump
Have C.J. drive a Monster to an intersection where vehicles are stopped and
drive it onto the engine hood of a vehicle that's stopped. Have C.J. exit to
stop the truck in that position then try to enter the other vehicle.
Various things can happen. Before C.J. can enter the other vehicle, it may
become imbedded grill downward in the street--sometimes in a larger, flatter
condition. It may disappear or spin off somewhere nearby. When the driver
doesn't try to drive away and stays in the vehicle while C.J. takes it from
them, it may take C.J. spinning for a super jump. (If so, the vehicle may explode before landing.)
Lordjonash made a video of it called "Gta San Andreas - Insane Monster Truck
Glitch."
http://www.youtube.com/watch?v=un6DKSsv5XU
Quad front flips by EVOLUTIONGSR8
When C.J. is going fairly fast on a Quad, have him stand and lean forward,
Up,
while holding down Brake, Spacebar, and Reverse, S--in other words, do what
you
do to have him do a Stoppie on a motorcycle--and he'll do a front flip. You
can
have him do it down Mount Chiliad for a lot of flips (then fire an SMG like
Samus Aran).
http://www.gtaforums.com/index.php?showtopic=189294&hl=
http://en.wikipedia.org/wiki/Samus_Aran
The BMX Stoppie glitch
The BMX can be used for a long stoppie time, although it's more of a glitch
than a long stoppie. To do it, have C.J. do a stoppie with the BMX and lean
so
far forward that the BMX becomes stuck in one spot, which you maintain by
holding Up/Lean Forward.
The Two Wheeler gimmick
A "Vice City" gimmick I learned from Chris of the GTA Place web site...
http://www.thegtaplace.com/vicecity/glitches.php
works in "San Andreas," too. It lets you use a helicopter to get a big Two
Wheeler score. To do it, get C.J. into a Maverick or such and give W a tap to
get the helicopter off the ground. Press S and either A or D to press one
landing rail to the ground. When you've got as long a time for it as you want,
have
C.J. exit the helicopter and enter a land vehicle. The Two Wheeler score will
appear on the screen. (The score has a glitch of giving you a longer time
period than you used for the stunt.)
http://img102.imageshack.us/img102/6992/00gta1screen936aoa6.jpg
http://img128.imageshack.us/img128/5986/00gta1screen936bpp6.jpg
You can turn on FLY WITH MOUSE in the OPTIONS menu (I usually don't).
You might want to remember where the airborne bribes are.
When C.J. uses one of the planes, jets, helicopters, or the Parachute, an
altimeter appears to the left of the radar.
As in "Vice City," the horizontal traffic light posts aren't solid--the
vertical ones are. Candy Suxxx' lifted leg and the big chicken head aren't solid,
either.
A flying vehicle can take some damage and keep flying, although the flying
ability may be impaired and it may smoke. A Hydra can get hit by a missile,
show some flames for a bit, then continue that way.
When C.J. is flying with a wanted rating, have him fly low to avoid
attracting
Police Mavericks that fire bullets (three or more stars) and Hydras that fire
heat-seeking missiles (four or more stars). It can let you practice for
"N.O.E.," too--keep flying low and the Hydras will lose C.J. (and thanks to
spaceeinstein for reminding me).
Mouse Steering or A
Mouse Steering or D
Q
Rudder--turn left while Q is pressed
E
Rudder--turn right while E is pressed
While the craft turns, the "camera" view lags behind it in making the turn.
The "camera" aims ahead while the craft moves forward after the turn.
Down
Up
F or Enter
the
2 or NP+
Up
Down
Exit the vehicle
from
Left Ctrl
or NP0
Mouse Wheel Up
or 4
Mouse Wheel Down
or R
F5
station
V
RMB
NP8
NP2
NP4
NP6
"Camera" view
Look all around using the mouse
Raise and close the hatch on the back of the Andromada
Lower and open the hatch on the back of the Andromada
The scene revolves clockwise
The scene revolves counter-clockwise
********
According to Rockstar North lead level designer Craig Filshie, early 2005:
"Planes, like the rest of San Andreas, are drawn around CJ as he moves
through the state. In Los Santos, you'll see high-flying commercial
jets
might
Hydra Controls
Up
Down
Bank left
Bank right
Rudder--Pivot left
Rudder--Pivot right
Up
Down
NP8
back
Dip forward
Raise back
Hold until it changes to jet mode--four thruster nozzles pointing
Jet mode
W
S
Forward
Reverse
Turn left
Turn right
Bank left
Bank right
Up
Down
NP2
down
Down
Up
Hold until it changes to hover mode--four thruster nozzles pointing
Either mode
F or Enter
Exit the Hydra (if it's moving slowly on the ground, one
press stops the vehicle and another press makes C.J.
exit)
Mouse Wheel Up
or 4
Mouse Wheel Down
or R
F5
station
V
RMB
NP4
NP6
"Camera" view
Look all around using the mouse
The scene revolves clockwise
The scene revolves counter-clockwise
2 or NP+
Spacebar
target,
the
NP0 or
Left Ctrl
LMB,
Left Alt, or Right Ctrl
dedetec-
Fire a rocket
Drop chaff (strips like aluminum foil, or clusters of fine wire, meant to throw off radar
tection) and a flare (to throw off heat
tion). You can use this, and change the path
of the Hydra, to elude missiles, which are
in-
You might like to try flying the Hydra upside-down for a change.
You can point the thrusters at an angle for a slow forward speed. The Hydra
jolts for an instant when you go from hover mode to jet mode or back (Thanks
to
GTA_Phreak).
The screen shot at the 2nd link below reflects that I remapped Fire from NP0
to hyphen--"-"--to make it easier to fire while taking a screen shot with F10
with FRAPS.
http://img209.imageshack.us/img209/8835/00gta1hydracontrols11fg.jpg
http://img209.imageshack.us/img209/4533/00gta1hydracontrols37zn.jpg
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
I.7.j
W
S
Helicopter Controls
Up
Down
Bank left
Bank right
Pivot left
Pivot right
Dip forward
Raise back
F or Enter
Mouse Wheel Up
or 4
Mouse Wheel Down
or R
F5
station
V
NP4
NP6
********
Left Shift (remapped from Caps Lock or H)
turns
light
********
2 or NP+
Left Ctrl
or NP0
LMB,
Left Alt, or Right Ctrl
deactivate
The lag of the turn of the "camera" behind the turn of a vehicle is the
worst
The Hunter machine gun has auto-aim for the Vigilante mission.
In "San Andreas," C.J. and others sometimes make superhuman jumps to get
into
vehicles, which I noticed playing around with the BUBBLECARS code. Law
enforcers can do this to bust C.J., too, so avoid flying low to the ground during a
wanted rating.
http://img527.imageshack.us/img527/5831/00gta1hunterhighjumpingswat9aj.jpg
For something a little different to look at more than it's generally useful,
a
helicopter can be tilted to use the big spinning blades as a weapon that
flings
targets a good distance.
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
I.7.k
Parachute Controls
LMB
Parachute deployed:
S or Down
A or Right
D or Left
F or Enter
V
C.J. pulls his knees up, which slows his descent and moves him
forward
Fly left
Fly right
Detach the parachute (preferably as C.J. nears the ground)
"Camera" view
Sometimes, with full Armor and Health, C.J. can survive a long fall, but
will
die if he falls the same distance but lands wearing an unopened Parachute.
Sometimes it doesn't open if C.J. doesn't fall enough 1st. To avoid that,
try
not to cut it close--give him a high altitude where he can deploy it safely.
When C.J.'s Parachute is deployed and it looks like he may overshoot his
landing spot, you can have him fly in a circle to delay his advance toward it.
C.J. can jump from a flying vehicle into deep water without harm if the
water
is deep enough. If he has a Parachute, it's a way to let him make such a jump
yet keep his Parachute afterward, too.
http://img254.imageshack.us/img254/1337/00gta1screen690e0gp.jpg
http://img254.imageshack.us/img254/9463/00gta1screen690f2xe.jpg
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
I.7.l
Jetpack Controls
Left Shift
Spacebar
W or Up
S or Down
A or Left
D or Right
Mouse Steering
RMB
LMB
or Left Ctrl
the
Up
Down
Forward (overrides Up)
Backwards
Left
Right
Aim C.J. in any horizontal direction you want him to go
Press to have C.J. immediately go in the direction the mouse
is aimed
Fire weapon if C.J. has a Tec 9 or Micro SMG; if not, he can
fire a 9mm Pistol; any of them can be dual-wielded with
Jetpack.
F or Enter
if
slot,
into
It
removal,
C.J. can't enter a building that loads an interior while wearing the
Jetpack.
C.J. has to remove the Jetpack to switch from one of the several weapons he
can fire while wearing it to another, even if the weapon he's equipped with
while wearing the Jetpack runs out of ammo.
Within limits, the Jetpack will go higher if operated over a higher surface.
An interesting feature for the Jetpack in the Joypad Configuration is to let
you have C.J. hover motionless by pressing the buttons or keys for strafe left
and strafe right at the same time. Combined with the auto-target feature, it
can be handy for having C.J. keep some distance while he shoots human targets.
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
I.7.m
Crane Controls
F or Enter
W
S
A
D
or
or
or
or
Up
Down
Left
Right
In the red shaft of light near the crane, Enter the crane;
Exit the crane
Move the magnet farther away
Move the magnet closer
Move the magnet left
Move the magnet right
********
Left Shift
(remapped)
********
Spacebar
Tab
V
You use the same controls for the crane in Hunter Quarry except you use the
LMB to activate or deactivate the magnet for it, and V doesn't work to change
the view.
The Dude crane magnet in Easter Basin, San Fierro, and the one in Hunter
Quarry, Bone County, work on vehicles. (You can have C.J. get into an attached
vehicle and make a swing of it. This can also help you get Insane Stunt and Two
Wheeler stats.)
The Final Build magnet E of the Clown's Pocket, Las Venturas, only works on
the boxes in the area. Once the boxes are lifted, they hover in space.
All three have magnets that look a little like they're from "Plan 9 from
Outer Space" by Ed Wood, 1959.
The wrecking ball crane, in San Fierro at the N end of the big brown block N
of where it says "DOHERTY" on the paper map, can be used to attack pedestrians
and vehicles. It doesn't reach beyond the lot, though, so C.J. has to bring
one
into the range of the crane. A wanted rating will bring the corrupt law enforcers and their vehicles around. It can kill a pedestrian in one drop of
the
wrecking ball, but it takes a number of drops or swings of it to do much
damage
to a vehicle. Since it's impractical, it's a sort of Rube Goldberg
contraption.
http://www.rubegoldberg.com/
http://en.wikipedia.org/wiki/Rube_Goldberg
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
I.7.n
Boat Controls
W
S
A
D
Accelerate
Reverse
Left
Right
F or Enter
Q
E
Q and E
LMB
Fire
Mouse Wheel Up
or 4
Mouse Wheel Down
or R
F5
station
V
RMB
NP4
NP6
"Camera" view
Look all around using the mouse
The scene revolves clockwise
The scene revolves counter-clockwise
The Predator police boat, just as in "III" and "Vice City," has a built-in
machine gun that fires forward or to either side.
C.J. can jack a boat. Have him swim to the front of it and press Spacebar
to
have him grab the side, and again to have him climb aboard. As in "Vice
City,"
the pilot jumps off and can't swim. If it's a Predator, you may have a
policeman stand on the front and fire at C.J., though.
See "Codes," I.14, to see how to use the FLYINGFISH code to fly one of the
speedboats like a flying Rhino.
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
I.8.a
For
about half a year, I had to use an old GeForce4 MX 440 graphics card to see
the
game vehicle proportions to make real vehicle comparisons. If I put all the
settings low, I could get rid of graphic distortions in C.J.'s immediate area
by
switching between a couple of the lowest resolutions. With a shot lined up,
I'd
crank it to 1024x768 and medium detail for the shot. Otherwise, it would look
like this:
http://img42.imageshack.us/img42/1292/00gta1geforce4404tz.jpg
http://img4.imageshack.us/img4/7383/00gta1jamesearlcashbadgraphics.jpg
http://img42.imageshack.us/img42/9496/00gtasacjwaitingforanewgraphic.jpg
Going from a graphics card that barely manages to play the game to one
that's
moderately good, with a moderately good PC, otherwise, really makes a difference. It's like the difference between seeing a sketch of something compared
to
seeing it with the color shading and little light effects added. A good card,
etc., lets you use a draw distance mod, too, so screenshots look a lot better.
If I go on too much with certain vehicles, it's because the new card makes me
go, "Oo-oo, look at that!" at everything--I'll calm down.
As noted at the start, this walk-through, with active links, is at:
http://www.freewebs.com/glenster1/index.htm
Click "Back" to return from any of the links there--if you "X" it out,
you'll
exit the web page. To compare screenshots to photographs of vehicles, you
might
bring a page up twice and click a link from each.
The vehicles that return unchanged from "Vice City" are covered in
"Glenster's
Guide to Some of Vice City" in sections I.9.B to I.9.E. A few of the new ones
are also covered in this guide at "Exports and Imports for the Cranberry
Crane"
(VI.44).
Sometimes, the years I give for a model aren't the entire range of years the
model looked like that. The Wikipedia article that accompanies a model may
give
the years of the "generation" of a model. Google Image Search may help me
narrow the range of years beyond that. It's not a perfect system, so if anyone
has
any helpful ideas, please let me know. At this writing, I could use the
proper
names for, at least, some of the boats, the Sweeper, and the Dozer.
If a web address I give doesn't work by the time you read this, try using
the
beginning of the address and searching the site (or just scouring Google or
such
like I did).
********
Flying vehicles
Abandoned AC tower--photos of a short fat plane
The Gee Bee Model R Super Sportster, the "Flying Silo," was made by
Granville
Brothers Aircraft of Springfield, Mass. The R-1 was flown by Jimmy Doolittle
to
win the 1932 Thompson Trophy cross-country speed race, and he set a new world
landplane speed record of 476 km/h (296 mph) in the Shell Speed Dash.
http://www.youtube.com/watch?v=uDQ3XUsVivA
http://www.airminded.net/geebee/gbr.html
http://en.wikipedia.org/wiki/Gee_Bee_Model_R
http://img207.imageshack.us/img207/6105/saguide736shortfatplanexf1.jpg
AT-400 Boeing 737--I'm guessing 737-400 to match the "400"; an Airbus A320
is
similar The AT-400 is in a big hanger at the SE corner of Las Venturas
Airport.
C.J. can also get a ride in one as a passenger at each of the three airports.
If you have C.J. try to go around the surface of it with a Jet Pack, you
find
it has some unusual collision files. There are big invisible parts over the
wings, and a bumpy strip of it over the fuselage. C.J. can go through the
wheels, the middle of the tail fin, and fly up into part of the belly of the
fuselage, which can leave it in a wheelie position. I haven't tried the VC
superjump, except using an SA AT-400 for the VC Packer, with it, though.
C.J. can enter an AT-400 on the right or left side, but I'm not sure if the
AT-400 seats one or two. I haven't yet tried to get the right door near a
platform high enough for one of C.J.'s gang members to enter it, if they can.
They
won't go up the steps he can tow to a door.
Thanks to Mxyzptlk for the Airbus A320 tip
http://en.wikipedia.org/wiki/Boeing_737_Classic
http://en.wikipedia.org/wiki/Airbus_A320_family#A320
http://img397.imageshack.us/img397/8977/00gta1screen6110qr.jpg
http://img60.imageshack.us/img60/4466/00gta1screen707a0ra.jpg
http://img212.imageshack.us/img212/8761/00gta1at40022dk.jpg
http://img212.imageshack.us/img212/4130/00gta1at40036ze.jpg
http://img212.imageshack.us/img212/5535/00gta1at40040mn.jpg
http://img83.imageshack.us/img83/3856/00gta1screen707x4vj.jpg
http://img83.imageshack.us/img83/1600/00gta1screen707y9du.jpg
http://img83.imageshack.us/img83/1651/00gta1screen708a1sh.jpg
http://img214.imageshack.us/img214/4633/00gta1screen708b2bx.jpg
Andromada The Lockheed C-5 Galaxy is a good match for the wings and engines
and may be the origin of the name--the name of a galaxy. The fuselage has the
right bulge along the lower sides and proportion to the wings and engines, but
the nose is too pointed and the Galaxy is entirely too big and moosey to be
the
Andromada.
http://img69.imageshack.us/img69/5090/00gta1andromedalockheedc5a0rs.jpg
http://img51.imageshack.us/img51/1851/00gta1andromedalockheedc57xh.jpg
http://en.wikipedia.org/wiki/Lockheed_C-5_Galaxy
A newer cargo jet, the Boeing C-17 Globemaster, just manages to get into the
1992 time frame of the game, and the most similar models (without the upturned
tips on the main wings) have the right round nose. The proportion between
fuselage and engines is wrong but it's a good indication of the overall size of
the
Andromada.
http://img222.imageshack.us/img222/3258/00gta1andromedaboeingc17globem.jpg
http://en.wikipedia.org/wiki/Boeing_C-17_Globemaster_III
An older cargo jet, the Lockheed C-141B or C Starlifter, is similar but it's
too long and thin with too long a fuselage in front of the main wings.
http://en.wikipedia.org/wiki/Lockheed_C-141_Starlifter
You might say it's mainly a Galaxy reduced to the size of a Globemaster and
given the nose of the Globemaster. It's featured in "Stowaway" and "A Home in
the Hills." On PC, you can also make it appear with the GTA SA Control Center
(X.13.c). You can open and close the hatch in back (but can't get anything in
it) with NP8 and NP2. The Andromada seats two.
http://www.gtaforums.com/index.php?showtopic=198750
http://img180.imageshack.us/img180/5774/00gta1screen703a4xp.jpg
http://img350.imageshack.us/img350/2232/00gta1andromeda01ol.jpg
http://img482.imageshack.us/img482/4626/00gta1screen703b1zd.jpg
http://img402.imageshack.us/img402/3254/00gta1screen703c4bo.jpg
http://img402.imageshack.us/img402/2921/00gta1screen703d6jz.jpg
http://img165.imageshack.us/img165/9596/00gta1screen703e0jo.jpg
http://img165.imageshack.us/img165/8800/00gta1screen703f7kz.jpg
http://img142.imageshack.us/img142/1514/00gta1andromeda50lt.jpg
http://img216.imageshack.us/img216/8211/00gta1andromeda12a2af.jpg
http://img402.imageshack.us/img402/9080/00gta1screen703g5wx.jpg
Beagle Britten-Norman Islander It's high wing, twin prop plane. If they
made a more stubby-nosed version, it would be perfect. The 1st Islander, the
G-ATCT c/n 1, shown in the 1st link below, looks the most that way of the ones
I
found. The name may come via a pun with the name of the C-2 Greyhound, which
has a few similar features, and the fact that the black bulb on the nose of
newer Islanders, combined with the two big front windows, makes it look a little
like a beagle. The Beagle seats two.
http://www.youtube.com/watch?v=4zOvJ06raf4
http://www.bnhistorians.co.uk/page4.html
http://img527.imageshack.us/img527/663/00gta1brittennormanbn2t4sdefen.jpg
http://img527.imageshack.us/img527/5928/00gta1brittennorman2b26bulb1ms.jpg
http://www.britten-norman.com/products/bn2t4s/
http://en.wikipedia.org/wiki/Britten-Norman_Islander
http://en.wikipedia.org/wiki/RAF_Aldergrove
http://en.wikipedia.org/wiki/Grumman_C-2_Greyhound
http://img217.imageshack.us/img217/6963/00gta1beagle17xr.jpg
http://img142.imageshack.us/img142/3438/00gta1beagle27em.jpg
http://img217.imageshack.us/img217/4137/00gta1beagle30me.jpg
http://img217.imageshack.us/img217/1241/00gta1beagle40pp.jpg
http://img142.imageshack.us/img142/7181/00gta1beagle59gu.jpg
http://img142.imageshack.us/img142/1690/00gta1beagle66or.jpg
http://img142.imageshack.us/img142/9751/00gta1beagle72tq.jpg
Cargobob Sikorsky CH-53 front and attachments, Boeing CH47D Chinook
fuselage,
and Eurocopter EC135 tail prop. This is sort of the Glendale of helicopters
(and about as much fun to drive). It looks to me like someone took a CH-53
and
smoothed it off and shaped it like a Chinook on the way back to one of those
distinctive Eurocopter tail props. And thanks to photographer Peter Jong, who
I
think is right about the Cargobob looking like it has the fuselage of a Boeing
CH47D Chinook. It also makes the name funnier:
The name is, I think, a play on the idea of a shiskebab. You take a
Eurocopter tail prop, including the stem or "stick," and stick a Chinook on it--a
cargo
helicopter on it--and you get a Cargobob. It seats two.
(The 1st several links below show a CH-53, a Chinook, and two Eurocopters.)
http://img527.imageshack.us/img527/9679/00gta1sikorskych53c3lc.jpg
http://img527.imageshack.us/img527/7417/00gta1boeingch47dchinook8zd.jpg
http://img527.imageshack.us/img527/8962/00gta1eurocopterec135samu9ga.jpg
http://img527.imageshack.us/img527/8885/00gta1eurocopterec135wnbc41uw.jpg
http://en.wikipedia.org/wiki/Sikorsky_CH-53_Sea_Stallion
http://en.wikipedia.org/wiki/Boeing_CH-47_Chinook
http://en.wikipedia.org/wiki/Eurocopter
http://img124.imageshack.us/img124/9620/00gta1cargobob11bi.jpg
http://img124.imageshack.us/img124/5404/00gta1cargobob21zn.jpg
http://img124.imageshack.us/img124/1001/00gta1cargobob38fn.jpg
http://img124.imageshack.us/img124/4184/00gta1cargobob43tn.jpg
http://img124.imageshack.us/img124/3094/00gta1cargobob50ed.jpg
http://img124.imageshack.us/img124/5020/00gta1cargobob78if.jpg
Cropduster Grumman G-164 AgCat Use 2 or NP+ to make the dust start or stop
appearing from the back end. The Cropduster seats one.
http://www.kiwiaircraftimages.com/agcat.html
http://en.wikipedia.org/wiki/Grumman_Ag_Cat
http://img204.imageshack.us/img204/7299/00gta1cropduster11df.jpg
http://img80.imageshack.us/img80/4152/00gta1cropduster25zm.jpg
http://img80.imageshack.us/img80/4615/00gta1cropduster31xm.jpg
http://img473.imageshack.us/img473/7476/00gta1cropduster47us.jpg
http://img80.imageshack.us/img80/2531/00gta1cropduster59de.jpg
http://img473.imageshack.us/img473/5389/00gta1cropduster68cj.jpg
Dodo Cessna 150--called a 152 since 1978 The Dodo seats two.
http://img301.imageshack.us/img301/333/00gta1dodoredandwhite4zi.jpg
http://img39.imageshack.us/img39/8596/00gta1dodosa1ti.jpg
http://img39.imageshack.us/img39/5449/00gta1dodopanoramaleft9lb.jpg
http://img39.imageshack.us/img39/4695/00gta1dodoonrestaurant9bo.jpg
http://se.cessna.com/
http://en.wikipedia.org/wiki/Cessna_150
http://img395.imageshack.us/img395/7451/00gta1dodoatfarm3gb.jpg
http://img395.imageshack.us/img395/2817/00gta1dodocity05ao.jpg
http://img395.imageshack.us/img395/2777/00gta1dodocity13nd.jpg
http://img395.imageshack.us/img395/6373/00gta1dodogoinghome5wx.jpg
http://img395.imageshack.us/img395/7504/00gta1dodohome18md.jpg
http://img213.imageshack.us/img213/4654/00gta1dodohome8cb.jpg
See? "San Andreas" graphics make it look gray and sad in the middle of a
sunshiny field. Someone should make a mod to throw more light on C.J. and his
vehicles. The Dodo should be lit up more like this (without the fire):
http://img67.imageshack.us/img67/7242/00gta1dodosflamethrower9af.jpg
Easter Bay Airport entrance: the depiction of an airplane over the entrance
looks a bit like a U.K. WWII bomber--the Avro Manchester, predecessor to the
Avro Lancaster. (Thanks to thedude777 for pointing out the three blade type
of
propeller.)
http://www.youtube.com/watch?v=D-UFCyrunpY
http://www.wwiivehicles.com/unitedkingdom/aircraft/bomber/manchester.asp
http://en.wikipedia.org/wiki/Avro_Manchester
http://img415.imageshack.us/img415/1407/00gta1screen1401ux.jpg
http://img50.imageshack.us/img50/6004/00gta1screen1414qr.jpg
Flying Saucer Could be a replica of a flying saucer. Could be a flying
saucer. Could be a promotion for yoyos sold in the lobby. Could be to bring
yoyos
into the lobby. I do know this: the real one, at the Little A'Le'Inn (as in
"little alien") in Rachel, Nevada, is on a cable strung through a crane, and
this one is stuck on a stick.
http://img225.imageshack.us/img225/1752/00gta1lilprobeinn7aq.jpg
http://www.littlealeinn.com/
Hunter: Hughes/McDonnell Douglas AH-64A Apache '84-'92 The Hunter, the
HPV1000 motorcycle, and the Rhino tank are the most popular of the law
enforcement vehicles to use for the Vigilante mission (III.24). The Hunter seats
one.
http://www.youtube.com/watch?v=26eqFN1BB70
http://en.wikipedia.org/wiki/Boeing_AH-64_Apache
http://img225.imageshack.us/img225/7664/00gta1hunter1a5ff.jpg
http://img225.imageshack.us/img225/6066/00gta1hunter2a6yu.jpg
http://img139.imageshack.us/img139/986/00gta1hunter3a6wa.jpg
http://img139.imageshack.us/img139/1341/00gta1hunter4a7xm.jpg
http://img139.imageshack.us/img139/3608/00gta1hunter5a2pa.jpg
http://img225.imageshack.us/img225/2707/00gta1hunter6a0ve.jpg
http://img139.imageshack.us/img139/6043/00gta1hunter7a3lg.jpg
Hydra
http://img266.imageshack.us/img266/5248/zzzhydrakf2.jpg
The wings, back of the cockpit, and shorter nose are like a Harrier II
vertical/short takeoff and landing (V/STOL) jet.
http://img252.imageshack.us/img252/7503/saguide621harrieriihb9.jpg
http://en.wikipedia.org/wiki/McDonnell_Douglas_AV-8B_Harrier_II
The tailpiece, thinner body, the rest of the cockpit, and the intake on the
bottom (not one on each side as with a Harrier II) are like an F16.
http://img486.imageshack.us/img486/2912/00gta1f16c5fv.jpg
http://en.wikipedia.org/wiki/General_Dynamics_F-16_Fighting_Falcon
The word "Hydra" has had many uses. It began to be associated with
something
fierce as the name of a mythical monster with more than one head. In recent
years, a Hydra-like problem, or Hydra, is one that increases in problems as
you
as you try to solve it.
http://en.wikipedia.org/wiki/Lernaean_Hydra
The Hydra 70 family of WAFAR (Wrap-Around Fin Aerial Rocket) includes the Mk
40, "originally used during the Korean and Vietnam wars," "from about 20
different firing platforms, both fixed-wing and armed helicopters, by all US armed
forces. Today, the AH-64D Apache Longbow carries the Hydra rocket launcher
standard on its weapon pylons." The relationship of this rocket to the type
of
helicopter the Hunter is based on is probably the source of the name of the
"San
Andreas" Hydra.
http://en.wikipedia.org/wiki/Hydra_70
The Hydra seats one.
http://img204.imageshack.us/img204/7834/00gta1hydra17xm.jpg
http://img101.imageshack.us/img101/4576/00gta1hydra2a6yd.jpg
http://img204.imageshack.us/img204/6794/00gta1hydra39ob.jpg
http://img204.imageshack.us/img204/1636/00gta1hydra41ou.jpg
http://img101.imageshack.us/img101/9391/00gta1hydra53xj.jpg
http://img101.imageshack.us/img101/3104/00gta1hydra67gt.jpg
http://img204.imageshack.us/img204/6486/00gta1hydra73dr.jpg
http://img204.imageshack.us/img204/4173/00gta1hydra80jz.jpg
http://img204.imageshack.us/img204/8953/00gta1hydra98ax.jpg
http://img101.imageshack.us/img101/2169/00gta1hydra108yh.jpg
http://img136.imageshack.us/img136/2914/00gta1hydra117fk.jpg
http://img101.imageshack.us/img101/3842/00gta1hydra120cx.jpg
http://img302.imageshack.us/img302/4087/00gta1hydra337px.jpg
Jet Pack Jet Pack or Rocket Pack In text\american.gxt, it's called both a
"jet pack" and a "jetpack." Sean Connery used one in the James Bond movie
"Thunderball," 1965. In real life, it's mainly useful in outer space where
the
small fuel supply isn't taxed as much.
http://en.wikipedia.org/wiki/Jet_pack
http://img393.imageshack.us/img393/8954/00gta1jetpack12nh.jpg
http://img393.imageshack.us/img393/4886/00gta1jetpack21vl.jpg
Leviathan Sikorsky H-3 Sea King. The Leviathan can land on water. A
"Leviathan" in the Bible is a large sea creature, possibly a crocodile; the word has
come to have a broader meaning and refer to something big, like a big ship.
The
Leviathan seats one.
http://img527.imageshack.us/img527/9378/00gta1sikorskyh3lasheriff5vd.jpg
http://en.wikipedia.org/wiki/Sikorsky_SH-3_Sea_King
http://en.wikipedia.org/wiki/Leviathan
http://img393.imageshack.us/img393/2430/00gta1leviathon15qb.jpg
http://img393.imageshack.us/img393/3516/00gta1leviathon26fo.jpg
http://img225.imageshack.us/img225/2383/00gta1leviathon39zt.jpg
http://img225.imageshack.us/img225/2117/00gta1leviathon45rj.jpg
http://img212.imageshack.us/img212/9972/00gta1leviathon57fe.jpg
Little dot that flies around in the sky Some say "flying saucer." Cooler
heads prevail and say "jet flying through the stratosphere." But on closer
inspection, it proves to be a little dot that flies around in the sky. We don't
know about the little dot that flies around in the sky. We like it, but we
don't know. And that's how we like it.
http://img351.imageshack.us/img351/2817/00gta1screen6910zt.jpg
http://img345.imageshack.us/img345/653/00gta1screen2044dj.jpg
Maverick Bell 206L-4 The Maverick seats four.
http://img530.imageshack.us/img530/7412/saguide645maverick1he7.jpg
http://img141.imageshack.us/img141/9342/saguide645maverick2bb1.jpg
http://www.bellhelicopter.textron.com/en/aircraft/commercial/bell206L-4.cfm
http://en.wikipedia.org/wiki/Bell_206
http://img488.imageshack.us/img488/1996/00gta1maverick19eg.jpg
http://img296.imageshack.us/img296/6461/00gta1maverick27tj.jpg
http://img296.imageshack.us/img296/518/00gta1maverick39im.jpg
http://img296.imageshack.us/img296/1562/00gta1maverick49ym.jpg
http://img488.imageshack.us/img488/6889/00gta1maverick58jc.jpg
http://img488.imageshack.us/img488/8154/00gta1maverick63ry.jpg
http://img296.imageshack.us/img296/7316/00gta1maverick79tn.jpg
http://img296.imageshack.us/img296/4231/00gta1maverick89ph.jpg
http://img488.imageshack.us/img488/6979/00gta1maverick94dy.jpg
http://img488.imageshack.us/img488/3368/00gta1maverick108cx.jpg
http://img488.imageshack.us/img488/8541/00gta1maverick112nq.jpg
http://img296.imageshack.us/img296/5825/00gta1maverick120vj.jpg
http://img296.imageshack.us/img296/4034/00gta1maverick146ch.jpg
http://img296.imageshack.us/img296/4433/00gta1maverick1155zf.jpg
Nevada Douglas C-47 (modified DC-3) Skytrain "Dakota." The Nevada seats
one.
http://www.youtube.com/watch?v=fJV4PV6oasA
http://img222.imageshack.us/img222/8452/00gta1nevada7rg.jpg
http://img51.imageshack.us/img51/6220/00gta1nevada50km.jpg
http://img51.imageshack.us/img51/5687/00gta1nevada49ew.jpg
http://img51.imageshack.us/img51/1493/00gta1nevada33ke.jpg
http://img51.imageshack.us/img51/4409/00gta1nevada26nb.jpg
http://www.vectorsite.net/avc47.html
http://en.wikipedia.org/wiki/Douglas_C-47_Skytrain
http://img217.imageshack.us/img217/208/00gta1nevada19uh.jpg
http://img142.imageshack.us/img142/1462/00gta1nevada2a3zk.jpg
http://img217.imageshack.us/img217/5934/00gta1nevada3a1vd.jpg
http://img217.imageshack.us/img217/7585/00gta1nevada4a8an.jpg
http://img142.imageshack.us/img142/2989/00gta1nevada5a2lo.jpg
http://img217.imageshack.us/img217/2040/00gta1nevada65nx.jpg
http://img217.imageshack.us/img217/4976/00gta1nevada70um.jpg
News Chopper Bell 206 B, B2, or B3 JetRanger except with a smaller body in
the back, and the front side window is bigger than the rear side window
instead
of vice versa as with most of the models I found. The News Chopper seats two.
http://img89.imageshack.us/img89/8885/saguide675newschopper1fc5.jpg
http://img89.imageshack.us/img89/5431/saguide675newschopper2vkk6.jpg
http://img405.imageshack.us/img405/1550/saguide675newschopper3rc3.jpg
http://img89.imageshack.us/img89/4212/saguide675newschopper4ze1.jpg
http://img153.imageshack.us/img153/8670/saguide675newschopper5onr7.jpg
http://en.wikipedia.org/wiki/Bell_206
http://img212.imageshack.us/img212/8103/00gta1newschopper07yq.jpg
http://img212.imageshack.us/img212/6812/00gta1newschopper15mh.jpg
http://img452.imageshack.us/img452/5017/00gta1newschopper27lh.jpg
http://img452.imageshack.us/img452/2052/00gta1newschopper33ks.jpg
http://img452.imageshack.us/img452/5083/00gta1newschopper49ks.jpg
http://img452.imageshack.us/img452/5287/00gta1newschopper4a3re.jpg
Parachute A parafoil
http://www.youtube.com/watch?v=uBEsrtsKMtc
http://img211.imageshack.us/img211/8986/00gta1parafoil6ni.jpg
http://en.wikipedia.org/wiki/Parachute
Ottae, at GTA Forums, wrote that the Parachutes have a tartan pattern. (It
has what we in North America call a plaid pattern, and it signifies a Scottish
clan. It's probably related that Rockstar North is based in Scotland.)
http://en.wikipedia.org/wiki/Tartan
http://img406.imageshack.us/img406/8766/00gta1parachute43he.jpg
http://img439.imageshack.us/img439/5232/00gta1screen690a3ro.jpg
http://img439.imageshack.us/img439/5334/00gta1screen690b3dx.jpg
http://img225.imageshack.us/img225/691/00gta1screen690c5pd.jpg
http://img225.imageshack.us/img225/5067/00gta1screen690d3fl.jpg
http://img256.imageshack.us/img256/8250/00gta1screen602e2hh.jpg
Police Maverick Bell 206L-4 Left Shift can activate the search light from
19:00 to 6:00. The Police Maverick seats four.
http://www.youtube.com/watch?v=2miHt8J-_m0
http://img141.imageshack.us/img141/7809/saguide686policemavericja1.jpg
http://img141.imageshack.us/img141/8540/saguide686policemavericdc4.jpg
http://en.wikipedia.org/wiki/Bell_206
http://img151.imageshack.us/img151/3765/00gta1policemav15ss.jpg
http://img151.imageshack.us/img151/7370/00gta1policemav25hv.jpg
http://img213.imageshack.us/img213/2290/00gta1policemav33zd.jpg
http://img213.imageshack.us/img213/9598/00gta1policemav40wk.jpg
RC Baron An RC toy biplane version of Manfred von Richthofen's (the Red
Baron's) Fokker Dr.I triplane.
http://www.youtube.com/watch?v=5hx2dQweu5o
http://en.wikipedia.org/wiki/Manfred_von_Richthofen
http://en.wikipedia.org/wiki/Fokker_Dr.I
http://img440.imageshack.us/img440/6860/00gta1rcbaron8za.jpg
http://img51.imageshack.us/img51/6293/00gta1redbaron20bx.jpg
http://img51.imageshack.us/img51/9444/00gta1redbaron32wq.jpg
http://img441.imageshack.us/img441/3255/saguide693rcbaronxz3.jpg
http://img150.imageshack.us/img150/1997/saguide694rcbarongu8.jpg
http://img150.imageshack.us/img150/8706/saguide695rcbaronme2.jpg
http://img150.imageshack.us/img150/869/saguide696rcbarontr7.jpg
The Pizzadox Plus 27 trainer (X.13.l) lets you stop the timer if you want to
play Beefy Baron longer.
http://img152.imageshack.us/img152/4817/saguide698rcbaronrf0.jpg
Raindance Sikorsky UH-60 Black Hawk. It may be related that GTA stars Bill
Fichtner--Ken Rosenberg, and Tom Sizemore--Sonny Forelli, starred in the 2001
movie "Black Hawk Down." The Raindance seats two.
http://img527.imageshack.us/img527/9206/00gta1sikorskyuh60blackhawk7ve.jpg
http://www.combataircraft.com/aircraft/huh60.aspx
http://en.wikipedia.org/wiki/Sikorsky_UH-60_Black_Hawk
http://img452.imageshack.us/img452/6899/00gta1raindance12bx.jpg
http://img283.imageshack.us/img283/8968/00gta1raindance28ax.jpg
http://img452.imageshack.us/img452/1576/00gta1raindance35oe.jpg
http://img452.imageshack.us/img452/5449/00gta1raindance42xo.jpg
Rustler Curtiss P-40D Warhawk "Kittyhawk"
http://www.youtube.com/watch?v=e3FtBBTmhEQ
http://img183.imageshack.us/img183/5117/saguide700rustlernq0.jpg
Thanks again to GTA Phreak--this time for specifying the D version of the
P40.
Like the Rustler, it's stubbier than preceding models, the front end is
different, and the machine guns were moved from the center to the wings.
P40B (3rd photo down gives a profile)
http://www.p40warhawk.com/Models/Reviews/Models/Trumpeter/P-40B/P-40B.htm
P40D
http://aeroweb.brooklyn.cuny.edu/specs/curtiss/p-40d.htm
http://aeroweb.brooklyn.cuny.edu/database/aircraft/getimage.htm?id=10952
The Rustler seats one.
http://www.aviation-history.com/curtiss/p40.html
http://en.wikipedia.org/wiki/Curtiss_P-40_Warhawk
http://en.wikipedia.org/wiki/Curtiss_P-40_variants#P-40D.2FP-40E_.28
British_Commonwealth.2FSoviet_.22Kittyhawk_Mk_1.22.2C_.22Kittyhawk_Mk_Ia.22_.2
9
http://img213.imageshack.us/img213/4473/00gta1rustler05ft.jpg
http://img459.imageshack.us/img459/8693/00gta1rustler1a2du.jpg
http://img213.imageshack.us/img213/3839/00gta1rustler26oh.jpg
http://img213.imageshack.us/img213/5454/00gta1rustler3a0hq.jpg
http://img459.imageshack.us/img459/9043/00gta1rustler4a3tb.jpg
http://img213.imageshack.us/img213/61/00gta1rustler6a2fz.jpg
http://img211.imageshack.us/img211/3967/00gta1rustler7a1is.jpg
http://img211.imageshack.us/img211/5003/00gta1rustler82sa.jpg
http://img112.imageshack.us/img112/7156/00gta1rustler92nu.jpg
http://img211.imageshack.us/img211/1466/00gta1rustler103lk.jpg
http://img211.imageshack.us/img211/2225/00gta1rustler111sw.jpg
http://img112.imageshack.us/img112/9656/00gta1rustler145qs.jpg
http://img211.imageshack.us/img211/5813/00gta1rustler164zo.jpg
Sea Sparrow Bell 47G (Army: H-13, OH-13D, and OH-13E; Navy/Marines: HTL-4)
helicopter with pontoons This looks like the kind the Coast Guard might use.
The Sea Sparrow seats two.
http://www.rotorhead.org/military/h13.asp
http://en.wikipedia.org/wiki/Bell_47
http://img444.imageshack.us/img444/3268/00gta1bell478xb.jpg
http://img452.imageshack.us/img452/6864/00gta1seasparrow18qp.jpg
http://img127.imageshack.us/img127/6682/00gta1seasparrow2a8ph.jpg
http://img452.imageshack.us/img452/8703/00gta1seasparrow3a1hb.jpg
http://img452.imageshack.us/img452/4396/00gta1seasparrow42ba.jpg
http://img452.imageshack.us/img452/9108/00gta1seasparrow54pi.jpg
http://img124.imageshack.us/img124/2033/00gta1seasparrow6a8gu.jpg
Shamal Bombardier Learjet 55 "Shamal" is the name of the NW wind in the
lower valley of the Tigris and Euphrates and the Persian Gulf. (Thanks to a post
at the GTA Forums message board by pdescobar.) A "Shamal" is also a type of
Maserati coupe introduced in 1989 and a Pokemon. The Shamal jet seats one.
http://www.airliners.net/info/stats.main?id=128
http://en.wikipedia.org/wiki/Shamal
http://en.wikipedia.org/wiki/Maserati_Shamal
http://www.urbandictionary.com/define.php?term=shamal
http://en.wikipedia.org/wiki/Pok%C3%A9mon
http://img141.imageshack.us/img141/8168/00gta1dodovc2c9ca.jpg
http://img141.imageshack.us/img141/9038/00gta1shamal15tr.jpg
http://img141.imageshack.us/img141/7868/00gta1shamal22mq.jpg
http://img142.imageshack.us/img142/4688/00gta1shamal33ub.jpg
http://img142.imageshack.us/img142/8260/00gta1shamal49xi.jpg
http://img85.imageshack.us/img85/7029/00gta1shamal50ta.jpg
http://img85.imageshack.us/img85/8936/00gta1shamal69oa.jpg
http://img85.imageshack.us/img85/193/00gta1shamal77kb.jpg
http://img85.imageshack.us/img85/6862/00gta1shamal83je.jpg
http://img35.imageshack.us/img35/6003/00gtasacjintheshamaloverlossan.jpg
Skimmer Cessna 150G or later on floats The Skimmer seats two. I had to
get
it on ground before one of C.J.'s gang members would enter it, so you might
try
that in shallow water along a coast to be able to take off afterward.
http://www.youtube.com/watch?v=4zZo7CO5yoY
http://img482.imageshack.us/img482/9287/00gtacessna150onfloats6im.jpg
http://img301.imageshack.us/img301/838/00gta1skimmer9vd.jpg
http://flickr.com/photos/doneastwest/71243736/
http://en.wikipedia.org/wiki/Cessna_150
http://img452.imageshack.us/img452/2889/00gta1skimmer15eo.jpg
http://img124.imageshack.us/img124/7979/00gta1skimmer2a3ln.jpg
http://img124.imageshack.us/img124/6286/00gta1skimmer30ze.jpg
http://img124.imageshack.us/img124/636/00gta1skimmer44fp.jpg
http://img124.imageshack.us/img124/1750/00gta1skimmer54st.jpg
http://img208.imageshack.us/img208/5253/00gta1skimmer60qz.jpg
http://img124.imageshack.us/img124/8905/00gta1skimmer75gi.jpg
http://img208.imageshack.us/img208/8009/00gta1skimmer84mj.jpg
http://img208.imageshack.us/img208/6500/00gta1skimmer97nx.jpg
http://img83.imageshack.us/img83/7186/00gta1skimmervc6h3uc.jpg
http://img83.imageshack.us/img83/929/00gta1skimmer10a3xy.jpg
http://img479.imageshack.us/img479/8647/00gta1skimmer115do.jpg
http://img208.imageshack.us/img208/641/00gta1skimmer125dh.jpg
http://img479.imageshack.us/img479/2555/00gta1skimmer147qw.jpg
http://img208.imageshack.us/img208/7788/00gta1skimmer155ko.jpg
http://img479.imageshack.us/img479/7016/00gta1skimmer169pd.jpg
http://img208.imageshack.us/img208/5125/00gta1skimmer171rt.jpg
Sparrow Bell 47G (Army: H-13, OH-13D, and OH-13E; Navy/Marines: HTL-4)
helicopter A Bell 47D-1, an earlier model, is suspended for viewers as an example
The
Stuntplane (Curtis Pitt's) Pitt's Special Use 2 or NP+ to make red smoke
start or stop appearing from the back end. The Stuntplane seats one.
http://www.youtube.com/watch?v=9AlyUnmYav0
http://www.youtube.com/watch?v=Qwmq9no22K8
http://img51.imageshack.us/img51/4930/00gta1stuntplane35pp.jpg
http://img69.imageshack.us/img69/6393/00gta1stuntplane56bq.jpg
http://img51.imageshack.us/img51/9041/00gta1stuntplane69ek.jpg
http://img69.imageshack.us/img69/3196/00gta1stuntplane73gz.jpg
http://img51.imageshack.us/img51/482/00gta1stuntplane81nl.jpg
http://img51.imageshack.us/img51/8638/00gta1stuntplane106pr.jpg
http://img51.imageshack.us/img51/1130/00gta1stuntplane110ox.jpg
http://img51.imageshack.us/img51/7079/00gta1stuntplane124xj.jpg
http://img51.imageshack.us/img51/504/00gta1stuntplane90nn.jpg
http://img51.imageshack.us/img51/4969/00gta1stuntplane142qy.jpg
http://www.steenaero.com/PittsS1/history.cfm
http://en.wikipedia.org/wiki/Pitts_Special
http://img208.imageshack.us/img208/8316/00gta1stuntplane16hg.jpg
http://img221.imageshack.us/img221/3733/00gta1stuntplane29dc.jpg
http://img221.imageshack.us/img221/5933/00gta1stuntplane3a0sj.jpg
http://img208.imageshack.us/img208/8733/00gta1stuntplane41te.jpg
http://img208.imageshack.us/img208/9612/00gta1stuntplane5a2rq.jpg
http://img221.imageshack.us/img221/5231/00gta1stuntplane6a6gi.jpg
http://img205.imageshack.us/img205/1835/00gta1stuntplane7a6gr.jpg
Thanks to the AggroSk8er walk-through at Gamefaqs for the names of the AT400,
Cropduster, Leviathan, Nevada, Raindance, Rustler (with GTA Phreak), and
Stuntplane.
http://www.gamefaqs.com/computer/doswin/file/924362/33174
********
Boats
Coastguard It's a Boston Whaler, which is the kind of low flats boat that's
good in shallow water. It's about 20' long with a couple of outboard motors
and
a rollover bar-looking thing with several antennae in the back. It's the same
as the one used in "Vice City." Whether it is or isn't based on an actual
Miami
or San Francisco Coast Guard Response boat, it's a plausible example of how
one
could look. It could also pass for someone's lake and stream fishing boat.
http://img483.imageshack.us/img483/6117/00gta1coastguardtype38uk.jpg
http://img483.imageshack.us/img483/3447/00gta1coastguardtype45pf.jpg
http://en.wikipedia.org/wiki/Boston_Whaler
http://en.wikipedia.org/wiki/Coast_Guard
http://en.wikipedia.org/wiki/Water_police
http://img131.imageshack.us/img131/8607/00gta1coastguard13oj.jpg
http://img131.imageshack.us/img131/1/00gta1coastguard26gz.jpg
http://img208.imageshack.us/img208/4526/00gta1coastguard39xy.jpg
Dinghy An inflatable fast rescue, landing, diving, or recreational boat.
It
looks like an inflatable life raft in the front and sides with a steering
wheel
stuck in the front and two motors in the back. It could be used as a dinghy-a
smaller boat used as a utility boat by a larger boat.
http://img134.imageshack.us/img134/1139/saguide789dinghy2kw0.jpg
http://img514.imageshack.us/img514/8588/saguide789dinghy1qw3.jpg
http://en.wikipedia.org/wiki/Inflatable_boat
http://img82.imageshack.us/img82/8010/00gta1dinghy2acf8.jpg
http://img82.imageshack.us/img82/5496/00gta1dinghy2bio5.jpg
http://img82.imageshack.us/img82/6791/00gta1dinghy2cdk4.jpg
http://img135.imageshack.us/img135/1014/00gta1dinghy2dlx1.jpg
http://img135.imageshack.us/img135/8607/00gta1dinghy2euq9.jpg
Jetmax A turbine jet boat. A jet boat is propelled by sending water out
through nozzles in the back instead of using propellers. It has a showy
inboard
motor with an air scoop and two exhaust pipes.
http://www.zaxisracing.com/
http://en.wikipedia.org/wiki/Jetboat
http://img127.imageshack.us/img127/8201/00gta1jetmaxvc10wm.jpg
http://img127.imageshack.us/img127/3788/00gta1jetmax10mc.jpg
http://img127.imageshack.us/img127/7843/00gta1jetmax27gr.jpg
http://img87.imageshack.us/img87/2430/00gta1jetmax31xg.jpg
http://img127.imageshack.us/img127/2395/00gta1jetmax43aa.jpg
http://img127.imageshack.us/img127/6105/00gta1jetmaxiii7qo.jpg
Launch It looks like one of the Police Coast Guard patrol crafts (possibly
of
either the New Generation Patrol Craft, PC Class, or Interceptor Craft, PK
Class?) that can have a general purpose machine gun fitted in the back.
http://en.wikipedia.org/wiki/Image:Special_Task_Squadron_Boat.jpg
http://en.wikipedia.org/wiki/Police_Coast_Guard
The 'E' class Tiger Marine Fast Response Craft, used by the Maritime and
Coastguard Agency (MCA), the Port of London Authority (PLA), and the Royal National Lifeboat Institution (RNLI) on the River Thames, looks like a similar
boat. It would need a metal hull, if it doesn't have one, to be more of a
match.
http://img90.imageshack.us/img90/1026/saguide803launchtiger1aca5.jpg
http://img90.imageshack.us/img90/7894/saguide803launchtiger2aqq6.jpg
http://img90.imageshack.us/img90/5899/saguide803launchtiger3akb9.jpg
http://www.the-river-thames.co.uk/police.htm
http://www.the-river-thames.co.uk/riverthames.htm
It's more recent than 1992, the time of "San Andreas," but a USN Mark V Special Operations Craft (SOC) is a bigger version of a similar boat. Even more
recent, a CMN Interceptor DV-15 fast patrol boat is a similar kind of boat but
would need to be stretched out to have a longer open deck to be a good match.
http://en.wikipedia.org/wiki/Mark_V_SOC
http://www.defense-update.com/products/i/interceptor-DV-15.htm
A "launch" is a motorboat with an open or half open deck. The Launch has a
machine gun fitted on the back but it doesn't work. It's in the 2nd covered
dock S of the 2nd "S" of "Easter Basin."
http://img110.imageshack.us/img110/935/00gta1launch19fp.jpg
http://img110.imageshack.us/img110/2383/00gta1launch22zz.jpg
http://img110.imageshack.us/img110/7185/00gta1launch33vy.jpg
http://img152.imageshack.us/img152/3070/00gta1launch47jl.jpg
http://img152.imageshack.us/img152/980/00gta1launch54hg.jpg
http://img152.imageshack.us/img152/2049/00gta1launch60qh.jpg
http://img82.imageshack.us/img82/9454/00gta1launch78uu.jpg
http://img114.imageshack.us/img114/8903/00gta1launch86ph.jpg
http://img82.imageshack.us/img82/2995/00gta1launch93da.jpg
http://img114.imageshack.us/img114/8844/00gta1launch107gd.jpg
http://img114.imageshack.us/img114/3755/00gta1launch119xp.jpg
http://img82.imageshack.us/img82/1012/00gta1launch124xm.jpg
http://img114.imageshack.us/img114/3798/00gta1launch141gc.jpg
http://img114.imageshack.us/img114/3575/00gta1launch158hg.jpg
http://img82.imageshack.us/img82/7698/00gta1launch163uk.jpg
Marquis 69 It looks like the Endeavour 42 sailboat, a sloop, Crockett had
in
the TV series "Miami Vice" except smaller--more the length of an Endeavor 32,
33, or 35. A 35' model is shown at the next link.
http://img470.imageshack.us/img470/3593/saguide819marquisendeavog0.jpg
http://www.endeavourowners.com/
http://www.endeavourowners.com/photos.html
http://www.endeavourowners.com/boats/e32/e32specs.html
http://www.endeavourowners.com/boats/e33/e33specs.html
http://www.endeavourowners.com/boats/e35/e35specs.html
http://www.infracity.de/miamivice/ausruestung.html
http://carlgaffney.users.btopenworld.com/miamifacts.html
http://img90.imageshack.us/img90/7765/00gta1marquis17ea.jpg
http://img90.imageshack.us/img90/9004/00gta1marquis23xu.jpg
http://img125.imageshack.us/img125/6884/00gta1marquis35dn.jpg
http://img90.imageshack.us/img90/9348/00gta1marquis40rv.jpg
http://img125.imageshack.us/img125/7613/00gta1marquis52wt.jpg
http://img125.imageshack.us/img125/254/00gta1marquis68gl.jpg
http://img125.imageshack.us/img125/7306/00gta1marquis71dw.jpg
http://img90.imageshack.us/img90/5442/00gta1marquis84rn.jpg
Predator A police boat. I found a couple of basically comparable fast
patrol
boats, shown at the 1st two links below. It's a little launch with a radar
that
doesn't revolve on top. Like the Predator of "III" and "Vice City," it has a
http://img80.imageshack.us/img80/2958/saguide858squaloiii5weltx7.jpg
http://img520.imageshack.us/img520/6079/saguide858squaloiii6welox3.jpg
http://www.fiftiesweb.com/tv/miami-vice-1.htm
http://img131.imageshack.us/img131/6026/00gta1squaloiii01ff.jpg
http://img520.imageshack.us/img520/3052/00gta1squaloiii18wp.jpg
http://img131.imageshack.us/img131/2092/00gta1squaloiii24xb.jpg
http://img520.imageshack.us/img520/788/00gta1squaloiii35tk.jpg
http://img520.imageshack.us/img520/3039/00gta1squaloiii41ow.jpg
http://img55.imageshack.us/img55/8372/00gta1squaloiii54kd.jpg
http://img55.imageshack.us/img55/5745/00gta1squaloiii65bd.jpg
http://img55.imageshack.us/img55/7731/00gta1squaloiii74oo.jpg
Tropic A sedan bridge powerboat, like the 1980 Sea Ray 270 Sedan Bridge
shown
by the 1st link below.
http://img472.imageshack.us/img472/4449/00gta1980searay270sedanbridge3.jpg
http://powerboat.about.com/cs/boattype1/p/sedan_bridge.htm
http://img91.imageshack.us/img91/6454/00gta1tropic18ww.jpg
http://img91.imageshack.us/img91/9699/00gta1tropic29we.jpg
http://img85.imageshack.us/img85/3358/00gta1tropic40os.jpg
http://img85.imageshack.us/img85/3200/00gta1tropic53mq.jpg
http://img91.imageshack.us/img91/6969/00gta1tropic39uq.jpg
USS Numnutz: the submarine at the coast of Esplanade East, San Fierro, is a
solid version of the non-solid one that's underwater N of North Point Mall in
"Vice city."
http://img240.imageshack.us/img240/6481/00gta1ussnumnutz3oj.jpg
http://img231.imageshack.us/img231/3518/00gta1screenvc62me3.jpg
http://img80.imageshack.us/img80/8430/00gta1screenvc63yf9.jpg
http://img231.imageshack.us/img231/2323/00gta1screenvc64kp1.jpg
As mentioned in section I.1, I think the name of the submarine at the coast
of
Esplanade East, San Fierro, may be a pun on the name of Fleet Admiral Chester
William Nimitz, who helped design and served in submarines during much of his
early naval career, was the United States signatory to the surrender terms
aboard the battleship USS Missouri in Tokyo Bay at the end of WWII, and was
active in San Francisco community affairs in the last years of his life.
http://www.history.navy.mil/faqs/faq36-4.htm
Thanks to Ben "Cerbera" Millard for the tip that the Nimitz class of
aircraft
carriers, named after the same Fleet Admiral, is the biggest--the aircraft
carrier at Easter Basin is relatively puny.
Vortex A hovercraft souped up for racing See I.12.b, "Fun glitches, gimmicks, etc.," for the way to use "The Vortex submarine gimmick" in the PC version of "San Andreas." Thanks to GTA Phreak for telling me that if C.J. has
40%
Flying Skill, he gets a Parachute if he bails from a Vortex. (I used VGGGDKP
to
spawn a Vortex on the tallest LS skyscraper and had C.J. drive off--he
wouldn't
exit the airborne Vortex when I pressed F, but he ended up with a Parachute.)
http://img458.imageshack.us/img458/1708/00gta1hovercrafthoverworld9lc.jpg
http://www.hoverclubofamerica.org/racing/index.html
http://en.wikipedia.org/wiki/Hovercraft
http://img520.imageshack.us/img520/2696/00gta1vortex10us.jpg
http://img55.imageshack.us/img55/3786/00gta1vortex29ge.jpg
http://img55.imageshack.us/img55/3767/00gta1vortex33ah.jpg
http://img55.imageshack.us/img55/661/00gta1vortex44se.jpg
http://img55.imageshack.us/img55/1280/00gta1vortex58fw.jpg
********
Hybrids
One observation: some people need the Stallion to be a pure Ford Mustang,
which the middle of the Stallion may be a modified version of, but they
overlook
the Mustangs of the Hotring Racer, which is a better car, and which they
usually
call a Chevrolet Monte Carlo Aero Coupe, which is mostly what Hotring Racer B
is.
Bike Lowrider--a combination of a 1964-1975 Schwinn Fair Lady and a 19631975
Schwinn Sting-Ray.
http://img153.imageshack.us/img153/5352/00gta1bikeschwinnfairlady30plu.jpg
http://img153.imageshack.us/img153/8309/00gta1bike1965schwinnstingray0.jpg
http://www.bicycledesigner.com/lowrider_bicycle_history.html
http://schwinnstingray.net/
http://en.wikipedia.org/wiki/Schwinn_Bicycle_Company#Children_and_youth_
markets
http://img148.imageshack.us/img148/2507/00gta1bike18fw.jpg
http://img154.imageshack.us/img154/3908/00gta1bike22ij.jpg
http://img79.imageshack.us/img79/5050/00gta1bike35ho.jpg
http://img148.imageshack.us/img148/4651/00gta1bike43wi.jpg
http://img403.imageshack.us/img403/388/saguide888bike2ta8.jpg
Blade
Most of the basic body shape: 1967 Chevrolet Camaro with the front end made
shorter by the changes given below
http://www.firstgencamaro.com/1967.html
http://en.wikipedia.org/wiki/Chevrolet_Camaro_%28first_generation%29
http://img208.imageshack.us/img208/1749/00gta1bladesabackang15ql.jpg
http://img164.imageshack.us/img164/9148/00gta1bladesaprof8je.jpg
http://img208.imageshack.us/img208/3494/00gta1bladesatopang7dw.jpg
Front wheel wells, which are repeated in style for the back ones, front of
the engine hood, grill, and similarly rounded, if not as tall, windshield:
1964
Chevrolet Bel Air
http://img239.imageshack.us/img239/5484/00gta1bladesa1964chevbelair3tr.jpg
http://img354.imageshack.us/img354/6530/00gta1bladesa1964chevbelair12p.jpg
http://en.wikipedia.org/wiki/Chevrolet_Bel_Air#Fifth_generation_.281961.E2
.80.931964.29
Grill (similar to the Bel Air) and front bumper: 1966 Chevrolet Caprice
http://img213.imageshack.us/img213/9095/00gta1bladesa1966chevroletcapr.jpg
http://en.wikipedia.org/wiki/Chevrolet_Caprice#1965.E2.80.931966
http://img208.imageshack.us/img208/7678/00gta1bladesafrontang9fm.jpg
Brake lights and the similarity of the shape of the body to the metal plate
the Blade has them on: 1963 Chevrolet Biscayne
http://img62.imageshack.us/img62/4039/00gta1bladesa1963chevbiscayne7.jpg
http://en.wikipedia.org/wiki/Chevrolet_Biscayne
http://img164.imageshack.us/img164/4153/00gta1bladesabackang3hp.jpg
Front of the engine hood (similar to the Bel Air) and two pairs of
headlights
with a space between each pair where a third is placed on the Blade: 1967
Oldsmobile Cutlass
http://img116.imageshack.us/img116/5985/00gta1bladesa1967oldsmobilecut.jpg
http://en.wikipedia.org/wiki/Oldsmobile_Cutlass#1967
http://img208.imageshack.us/img208/1/00gta1bladesafrontang10zp.jpg
Buffalo
The back is the Daytona with smaller rear side windows (similar to the
Mustang
rounded off).
http://www.cardomain.com/ride/808163
http://img202.imageshack.us/img202/6400/00gta1fordmustanggt19924sh.jpg
The middle is the Camaro without the back dividing strip of a rear window.
http://img469.imageshack.us/img469/7724/00gta1chevycamaro19927ri.jpg
In the front, the engine hood has a point in the middle of the front like
the
Camaro, and the grill area has the slant of the Mustang. The headlights are
like none of them.
Thanks to QuickFord97 at GTA Forums for the Daytona/Camaro blend idea,
CKYbassplayer69 at GTA Forums for reaffirming the lead on the Daytona, and
canada rules at Gamefaqs for the lead on the Mustang.
http://en.wikipedia.org/wiki/Dodge_Daytona#1992.E2.80.931993
http://en.wikipedia.org/wiki/Ford_Mustang_(third_generation)#1983.E2.80.931986
http://en.wikipedia.org/wiki/Chevrolet_Camaro_(third_generation)#1985
http://img118.imageshack.us/img118/2518/00gta1buffalo1a7wj.jpg
http://img118.imageshack.us/img118/2619/00gta1buffalo2a9fr.jpg
http://img118.imageshack.us/img118/3295/00gta1buffalo3a8bz.jpg
http://img118.imageshack.us/img118/3760/00gta1buffalo4a1xx.jpg
Comet Porsches and Jaguars
http://en.wikipedia.org/wiki/Porsche
http://en.wikipedia.org/wiki/Jaguar_Cars
http://www.musclecarclub.com/musclecars/dodge-dart/dodge-dart-history1.shtml
http://en.wikipedia.org/wiki/Dodge_Dart#1961
And two, the housing of the brake lights is like that of a 1961 Dodge Polara
except smoothed off from front to back.
http://www.youtube.com/watch?v=Rk1QKlLpoic
http://www.flickr.com/photos/jeffgage/1795844532/
http://en.wikipedia.org/wiki/Dodge_Polara#1960.E2.80.931961
http://img137.imageshack.us/img137/1547/00gta1glendale1a4bt.jpg
http://img100.imageshack.us/img100/7889/00gta1glendale2a5hb.jpg
http://img137.imageshack.us/img137/4996/00gta1glendale3a7iw.jpg
http://img137.imageshack.us/img137/4752/00gta1glendale4a5ei.jpg
http://img100.imageshack.us/img100/5315/00gta1glendale5a8pw.jpg
http://img91.imageshack.us/img91/784/00gta1glendale5aa9qa.jpg
http://img100.imageshack.us/img100/187/00gta1glendale6a2jf.jpg
http://img100.imageshack.us/img100/4859/00gta1glendale72cd.jpg
The Oceanic uses the front end of the 1961 Dodge Dart Pioneer (see below).
Hotring Racer
It has "Panoramic" and "hinterland" on the engine hood. The front end looks
like a 1984-1986 Chrysler Laser/Dodge Daytona...
http://www.cardomain.com/ride/2087340
http://en.wikipedia.org/wiki/Dodge_Daytona#Chrysler_Laser
http://www.youtube.com/watch?v=PGoGlbJQ1F8
http://en.wikipedia.org/wiki/Dodge_Daytona#1986
...or a 1973-1975 Vauxhall Firenza--a "Droopsnoot."
http://en.wikipedia.org/wiki/Vauxhall_Firenza#Droopsnoot_Firenza
It looks like the front end of one of those cars listed was grafted onto a
1987 Ford Thunderbird Aero Bird used for NASCAR racing, although with a
thicker
divider between the side windows and less body behind the rear side window
like
those on a 1989-1992 (more a "San Andreas" time frame though it appeared in
"Vice City" in 1986) Ford Thunderbird (shown at the 2nd link below).
http://en.wikipedia.org/wiki/Ford_Thunderbird_%28ninth_generation%29
http://img99.imageshack.us/img99/8866/00gta1hotringa1989fordthunderb.jpg
http://img209.imageshack.us/img209/8985/00gta1hotringa17qf.jpg
http://img209.imageshack.us/img209/1815/00gta1hotringa25aq.jpg
http://img209.imageshack.us/img209/6757/00gta1hotringa36ub.jpg
http://img80.imageshack.us/img80/162/00gta1hotringa42hb.jpg
Hotring Racer B
It has "BOBO" on the engine hood. It's a 1986 Chevrolet Monte Carlo Aero
Coupe Notchback. The Aero Coupe model, introduced in 1986, has a shorter
trunk,
which is good for the match, but has a rear window that slopes out more from
the
back of the cab, which is bad for it. A Notchback doesn't have that big rear
window. Champion Dale Earnhardt is pictured with one below.
http://img487.imageshack.us/img487/294/00gta1hotring19873kf.jpg
http://en.wikipedia.org/wiki/Chevrolet_Monte_Carlo#1986
http://www.montecarloss.com/archive.html
The grill is longer vertically and is made up of vertical bars, which look
like the bars on the front end of a 1984 Hurst/Olds by Oldsmobile except put
in
the middle like on the front end of a 1986 Buick Regal T-Type/Grand National.
http://img99.imageshack.us/img99/4036/00gta1hotringracer1984hurstold.jpg
http://en.wikipedia.org/wiki/Oldsmobile_Hurst/Olds#1983-84
http://img64.imageshack.us/img64/2576/00gta1hotringb1986buickregaltt.jpg
http://en.wikipedia.org/wiki/Buick_Regal#Grand_National.2C_T-Type_and_GNX
http://img80.imageshack.us/img80/8590/00gta1hotringb10fe.jpg
http://img209.imageshack.us/img209/518/00gta1hotringb24io.jpg
http://img225.imageshack.us/img225/5629/00gta1hotringb32xt.jpg
The same three Hotring Racers appeared in the Hotring races at Hyman
Memorial
Stadium in "Vice City." (Thanks to Ben "Cerbera" Millard for telling me the
3rd
one appeared there.)
Oceanic
1961
1955
1955
1957
It has the grill and front end of a 1961 Dodge Dart Pioneer...
http://www.hubcapcafe.com/ocs/pages01/dodg6101.htm
http://en.wikipedia.org/wiki/Dodge_Dart#1961
It has the wheel wells of a 1955 Chevrolet Bel Air.
http://jalopnik.com/5208654/1955-chevrolet-bel-air-sedan
http://en.wikipedia.org/wiki/Chevrolet_Bel_Air#Second_generation_.281955.E2
.80.931957.29
It has a loop of color on the side similar to that on a 1955 Oldsmobile 88.
http://en.wikipedia.org/wiki/Oldsmobile_88#1954.E2.80.9356
It has the back end of a 1957 Buick Special/Century/Super/Roadmaster/Riviera
except revised a bit--flattened to better match the 1961 Dodge and the brake
light section shaped more like that on a 1956 Chevy Bel Air and completely
covered by the red brake light.
http://en.wikipedia.org/wiki/Buick_Special#1936.E2.80.931958
http://en.wikipedia.org/wiki/Buick_Century#1954.E2.80.931958
http://en.wikipedia.org/wiki/Buick_Super
http://en.wikipedia.org/wiki/Buick_Roadmaster#1957-1958
http://en.wikipedia.org/wiki/Buick_Riviera#Origins_of_the_personal_luxury_car
http://en.wikipedia.org/wiki/Chevy_Bel_Air#Second_generation_.281955.E2.80.
931957.29
I haven't found a great match for the cab, which is like the cab of the
Glendale--sort of like that of a 1961 Dodge Dart. It's also roughly like a cab
for
a four door 1957 Chrysler Windsor with the little window dividers removed, and
with the back window of a 1956 Chevrolet Bel Air.
http://img240.imageshack.us/img240/2877/00gta1oceanic1957chryslerwinds.jpg
http://www.youtube.com/watch?v=XJUH7g9UKUM
The Glendale uses the middle and back of the 1961 Dodge Dart Pioneer (see
above).
http://img135.imageshack.us/img135/3263/saguide971oceanic2jj0.jpg
http://img475.imageshack.us/img475/6687/00gta1oceanic35pu.jpg
http://img475.imageshack.us/img475/1803/00gta1oceanic42vt.jpg
http://img95.imageshack.us/img95/2787/00gta1oceanic4f7qs.jpg
http://img87.imageshack.us/img87/1908/0057chevynowthatsachevy7yw.jpg
Rancher and Ranger
The Ranger is basically a Rancher that's been adapted for police use and is
usually found beyond the main cities. They're both shaped like the "Vice
City"
Rancher.
A "Vice City" gimmick has broader application in "San Andreas": C.J. gets
five
Shotgun shells, for any kind of Shotgun (shells for one add to the ammo of any
other), the 1st time he enters any of the Police cars or a Ranger
1983-1988 Chevrolet K5 Blazer (the GMC Jimmy is similar) for most of the
body
with each pair of headlights simplified into one.
Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car
Names list by nekkidhillbilly for the Chevrolet K5 Blazer tip.
And thanks to reader Logan King for pointing out that the models of this
range
of years make a better match for the grill and headlights.
A 1988 model is at the next link.
http://img391.imageshack.us/img391/8277/saguide976rancherk5blazum7.jpg
http://en.wikipedia.org/wiki/Chevrolet_K5_Blazer#1973.E2.80.931991
http://www.answers.com/topic/chevrolet-k5-blazer
The parking lights on the front corners are like those on a Chevrolet S10
Blazer from the same period. A 1988 model is at the next link.
http://img391.imageshack.us/img391/6858/saguide977ranchers10blact7.jpg
http://en.wikipedia.org/wiki/Chevrolet_S-10_Blazer#First_generation
The back window and brake lights look like those on a 1984-1992 Jeep
Cherokee
XJ but only the lower sections, about the size of those on a Blazer, of the
brake lights light up. A 1992 model is at the next link.
http://img208.imageshack.us/img208/1558/00gta1rancher1992jeepcherokee7.jpg
http://en.wikipedia.org/wiki/Jeep_Cherokee_%28XJ%29
http://img145.imageshack.us/img145/7356/00gta1rancher45hg.jpg
http://img239.imageshack.us/img239/6329/00gta1rancher53mw.jpg
http://img239.imageshack.us/img239/854/00gta1rancher61bp.jpg
http://img145.imageshack.us/img145/8586/00gta1rancher76mo.jpg
http://img145.imageshack.us/img145/641/00gta1ranger12cc.jpg
http://img145.imageshack.us/img145/1493/00gta1ranger20mk.jpg
http://img145.imageshack.us/img145/2599/00gta1ranger39wt.jpg
Romero Custom Cadillac, Lincoln, and Mercury Marquis Colony Park hearse
It's
not the same as Romero's Hearse in "Vice City."
Front bumper, raised section in the middle of the engine hood, and wheel
wells: 1980-89 Cadillac Fleetwood Brougham except the two vertical pieces on
the
front of the bumper should be removed. A 1985 model is shown at the link
below.
http://img93.imageshack.us/img93/9510/00gta1romero1985cadillachearse.jpg
http://en.wikipedia.org/wiki/Cadillac_Fleetwood_Brougham#1980.E2.80.931992
The front sides of the hood and parking lights are like those on a 1974-1979
Lincoln Continental. A 1977 model is shown at the link below.
http://img93.imageshack.us/img93/9478/00gta1romero1977lincolncontine.jpg
http://en.wikipedia.org/wiki/Lincoln_Continental#Mark_IV_.281972-1976.29
Brake lights: 1989-1992 Lincoln Mark VII or 1975 Mercury Marquis Colony Park
wagon. A 1989 Lincoln Mark VII and a 1975 Mercury Marquis Colony Park wagon
are
shown at the two links below.
http://img299.imageshack.us/img299/1250/00gta1romero1989lincolnmarkvii.jpg
http://img524.imageshack.us/img524/6448/00gta1romero1975mercurymarquis1.jpg
http://en.wikipedia.org/wiki/Lincoln_Continental_Mark_VII
http://en.wikipedia.org/wiki/Mercury_Colony_Park
Back bumper: 1975 Mercury Marquis Colony Park wagon.
http://img524.imageshack.us/img524/6448/00gta1romero1975mercurymarquis1.jpg
The headlights of any of these examples are replaced with two large square
ones.
The engine hood should come down farther in the front in a straight
horizontal
line. The front end, above the bumper, should be customized to be a bit like
that of a 1971 Chevrolet Impala.
http://img90.imageshack.us/img90/5773/00gta1romerogrill1971impala8aq.jpg
http://en.wikipedia.org/wiki/Chevrolet_Impala_(fifth_generation)#1971
The 1974 custom Cadillac station wagon shown at the next link has vertical
bars for a grill that's similar to the one on the Romero.
http://img515.imageshack.us/img515/4606/00gta1romero1974customcadillac1.jpg
http://img388.imageshack.us/img388/4508/00gta1romerogrill4fc.jpg
http://img510.imageshack.us/img510/8505/00gta1romerogirlfriend9jv.jpg
http://img506.imageshack.us/img506/4415/00gta1romerojumpapproach3im.jpg
http://img510.imageshack.us/img510/8223/00gta1romerojump6gh.jpg
Sabre
1971-1972 Buick GSX for the pairs of round headlights and the sides of the
front bumper. Of the three cars listed, it also comes the closest to matching
the middle of the grill, although it should be flat and not project to a
vertical line in the middle. The 1970 Buick Gran Sport GSX is remembered as the
powerful GSX since GM requirements of the next two years--to use low lead
gasoline,
etc.--made the GSX less powerful. If we choose the Buick, the "Vice City"
Sabre
Turbo could be the 1970 GSX and the Sabre could represent the 1971-1972
models.
Thanks to nekkidhillbilly at GTA Forums for the Buick GSX
http://www.hubcapcafe.com/ocs/pages01/buic7101.htm
http://img123.imageshack.us/img123/5333/00gta1sabrebuickgsx19722xu.jpg
http://en.wikipedia.org/wiki/Buick_Gran_Sport#GSX
The 1970 Oldsmobile 442 gets the headlights and sides of the front bumper
right but the grill is less of a match.
Thanks to Pesci at GTA Forums for the 1970 Oldsmobile 442
http://img118.imageshack.us/img118/3103/00gta1sabre1970oldsmobile4424p.jpg
http://en.wikipedia.org/wiki/Oldsmobile_442#1970
Thanks to reader Ruffin Bailey for suggesting that the name "Sabre" may come
from the 442, prior to 1968, being an option to soup up an Oldsmobile Cutlass.
1970 Chevrolet Chevelle for the body It matches the arch at the back of the
side window better than the two listed above. The "Vice City" Sabre Turbo
could
be the SS 454 (see the Wikipedia article at the link below).
Thanks to El_Diablo, reaffirmed by CKYbassplayer69, at GTA Forums
http://www.youtube.com/watch?v=l_dEDoOEGaA
http://en.wikipedia.org/wiki/Chevrolet_Chevelle#Changes_1969.E2.80.931972
The back end looks like that of a 1970 Oldsmobile 442 convertible, with the
hard top cab of one of the Chevelle given a window squared off to be a bit
smaller than that of a convertible Chevrolet Chevelle, Buick GS, or Oldsmobile
442.
http://img46.imageshack.us/img46/1713/00gta1sabre1970oldsmobile442co.jpg
http://img46.imageshack.us/img46/5674/00gta1sabre1970oldsmobile442co1.jpg
http://img122.imageshack.us/img122/9391/00gta1sabre1a6gu.jpg
http://img122.imageshack.us/img122/7826/00gta1sabre2a2ba.jpg
http://img232.imageshack.us/img232/8940/00gta1sabre3a4xo.jpg
http://img122.imageshack.us/img122/7171/00gta1sabre4a1js.jpg
Sandking
The overall style is that of a 1984-1992 Jeep XJ two door with bigger
suspension and wheels, a hood vent, an air foil on the back of the roof, and the
headlights made the same vertical length as the grill.
A 1986 and 1992 model, and three models of unknown years, are shown at the
links below.
http://img476.imageshack.us/img476/2868/00gta186jeepcherokeexjpioneer2.jpg
http://img158.imageshack.us/img158/566/00gta1sandking1992jeepxjcherok.jpg
http://img158.imageshack.us/img158/4337/00gta1sandkingyearjeepxj0ln.jpg
http://img227.imageshack.us/img227/6629/00gta1sandkingyearjeepxjtoo5mw.jpg
http://img161.imageshack.us/img161/2784/00gta1sandkingjeepxjyearagainn.jpg
http://en.wikipedia.org/wiki/Jeep_Cherokee_%28XJ%29#1984-1996
The body looks a little fatter in relation to the windows and upper cab
area.
The body, except the front end, has been rounded like a 1993 Jeep ZJ to look
more aerodynamic.
http://en.wikipedia.org/wiki/Jeep_Grand_Cherokee#Jeep_Grand_Wagoneer_
.281993.29
http://www.jedi.com/obiwan/jeep/misc/models.html
It's about the same as the "Vice City" Sandking. It could be used off road,
such as for Baja racing. (This isn't to be confused with one of the San
Andreas
pedestrians calling someone a "baha." "Baha" is pronounced the same but is a
gital at GTA Forums for the 1970 Oldsmobile 442 brake lights tip. A 1972
Oldsmobile 442, a 1981 Oldsmobile Delta 88, and the backs of the "Vice City" and
"San Andreas" Stallions, are shown at the 1st four links below.
http://img215.imageshack.us/img215/4324/00gta1stallion1972oldsmobile44.jpg
http://img511.imageshack.us/img511/6441/00gta1stallion1981oldsmobilede.jpg
http://img515.imageshack.us/img515/702/00gta1stallionvc11adw3.jpg
http://img152.imageshack.us/img152/976/00gta1stallionbackturning8lv.jpg
http://en.wikipedia.org/wiki/Oldsmobile_442#1970
http://en.wikipedia.org/wiki/Oldsmobile_88#1977.E2.80.931985
If I had to simplify all that, I'd say it looks like a Mustang with a
modified
cab, rounded back end, and squared off wheel wells, with some Oldsmobile stuff
on the ends.
http://img225.imageshack.us/img225/4039/00gta1stallionpacker009az.jpg
http://img225.imageshack.us/img225/9537/00gta1stallionpacker36ob.jpg
http://img225.imageshack.us/img225/7523/00gta1stallionpacker43ax.jpg
Stretch Cadillac limousine and Lincoln Town Car (another Ladillac or Cadincoln) stretch limousine--possibly some Ford Mercury limos thrown in for good
measure It's not the same as the "Vice City" Stretch.
Most, not all, limousines are customizations of cars by Cadillac or Lincoln.
Some features are better indications of the customizer than of the original
car.
Add the fact that Rockstar sometimes makes a vehicle out of a blend of two or
more, and identifying the original car could get tricky. I mainly used photographs of Cadillac and Lincoln Town Car limousines to identify a few things
about the Stretch.
http://en.wikipedia.org/wiki/Limousine
http://en.wikipedia.org/wiki/Cadillac_Fleetwood
http://en.wikipedia.org/wiki/Lincoln_Town_Car
Front bumper: the 1989 Lincoln Town Car limo front bumper goes straight
across
like the one on the Stretch, but the bumpers should wrap around the sides like
the ones on the Ford Mercury limo given a few paragraphs below. The two
vertical pieces that are on the bumper in front of the grill should be removed,
too.
http://img220.imageshack.us/img220/8195/00gta1stretch1989lincolntownca.jpg
Grill: Lincoln Town Car grill made as big as the grill of a 1993 Cadillac
Fleetwood limo.
http://img217.imageshack.us/img217/5244/00gta1stretch1992lincolntownca.jpg
http://img210.imageshack.us/img210/1856/00gta1stretch1993cadillacfleet.jpg
Back end, brake lights, bumper, and rear window: 1986 Cadillac DeVille
without
the little horizontal reflector strip (?) just above the bumper. It's the
same
as on the "Vice City" Stretch.
http://img475.imageshack.us/img475/6914/00gta1stretchvc1986cadillacdev.jpg
http://img74.imageshack.us/img74/867/00gta1stretch1986cadillacbacka.jpg
Wheel wells: 1992 Cadillac Deville (rectangular with rounded corners) and
other Cadillacs. At the link below, a regular Deville is shown. I'd like to
see how good a match the limo version is, but I didn't find one the last time
I
checked the Internet.
http://img213.imageshack.us/img213/4083/00gta1stretch1992cadillacdevil.jpg
Another good match for the wheel wells is the Ford Mercury limo (year?)
shown
at the link below. The black line on the sides, and wrap around bumpers, are
similar, too. Unfortunately, this is the only picture of it I found the last
time I checked the Internet.
http://img207.imageshack.us/img207/7069/00gta1stretchyearfordmercuryli.jpg
http://en.wikipedia.org/wiki/Mercury_%28automobile%29
http://img368.imageshack.us/img368/1017/00gta1stretch1a5vo.jpg
http://img368.imageshack.us/img368/8760/00gta1stretch2a8lp.jpg
http://img368.imageshack.us/img368/344/00gta1stretch3a0dy.jpg
http://img185.imageshack.us/img185/9774/00gta1stretch4a6fv.jpg
http://img368.imageshack.us/img368/1083/00gta1stretch5a0fj.jpg
http://img368.imageshack.us/img368/1031/00gta1stretch6a9md.jpg
Walton Chevrolet 1st Series 1955 model 3014 with the cab of a Chevrolet 2nd
Series 3100 "Task Force" pickup '55 and a wooden cargo bed.
http://www.pickuptruck.com/html/history/chev_segment6.html
http://en.wikipedia.org/wiki/Chevrolet_Advance_Design
http://en.wikipedia.org/wiki/Chevrolet_Task_Force
http://img47.imageshack.us/img47/1135/00gta1walton18ny.jpg
http://img47.imageshack.us/img47/7433/00gta1walton25il.jpg
http://img113.imageshack.us/img113/2518/00gta1walton38rk.jpg
http://img47.imageshack.us/img47/2589/00gta1walton44qd.jpg
********
Land vehicles
http://img49.imageshack.us/img49/5015/00gta1austinhealeysprite19606d.jpg
The car shown at the link above is a 1960 Austin Healey Sprite.
cute? Imagine it with hydraulics bouncing along to some tunes.
http://en.wikipedia.org/wiki/Austin-Healey_Sprite
Isn't it
Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car
Names list by nekkidhillbilly for the ones marked with an asterisk.
http://www.gtaforums.com/index.php?showtopic=157661&st=0
I thank FORDSUCK for the ones marked with two asterisks.
Life Car List" can be found at:
http://faqs.ign.com/articles/574/574107p1.html
FORDSUCK's "Real
http://img56.imageshack.us/img56/2489/00gta1hondavfr4001991too0rx.jpg
http://www.essexbikers.co.uk/galleries/vfr400r.htm
http://dot.com.ph/uncle/vfrhist.html
http://en.wikipedia.org/wiki/Honda_VFR400
http://img125.imageshack.us/img125/5708/00gta1bf40013lp.jpg
http://img220.imageshack.us/img220/7339/00gta1bf40026jh.jpg
http://img354.imageshack.us/img354/9756/00gta1fcr9007h5vw.jpg
http://img159.imageshack.us/img159/2782/00gta1bf40066gf.jpg
http://img220.imageshack.us/img220/2734/00gta1bf40036wz.jpg
http://img220.imageshack.us/img220/2496/00gta1bf40041rd.jpg
BMX Schwinn (?) BMX (BMX stands for Bicycle Moto-cross(X))
http://www.cycle-info.bpaj.or.jp/english/ride/fbmx.html
http://www.youtube.com/watch?v=9ajjGkxEJVM
http://en.wikipedia.org/wiki/BMX_bike
http://img99.imageshack.us/img99/8683/00gta1bmx01wv.jpg
http://img455.imageshack.us/img455/8694/00gta1bmx19gl.jpg
http://img455.imageshack.us/img455/328/00gta1bmx2a9zk.jpg
http://img99.imageshack.us/img99/4025/00gta1bmx3a7kq.jpg
http://img455.imageshack.us/img455/3653/00gta1bmx4a3ax.jpg
http://img455.imageshack.us/img455/1795/00gta1bmx54hj.jpg
http://img99.imageshack.us/img99/6822/00gta1bmx6a7os.jpg
http://img99.imageshack.us/img99/8421/00gta1bmx8a5hy.jpg
Baggage 1985 Equitech M40 baggage tractor is close. (As with the same
vehicle of "Vice City," an Equitech for another year is possibly the match, but I
couldn't find it. Some models by other companies are nearly matches, too.)
http://en.wikipedia.org/wiki/Ground_support_equipment#Tugs_and_tractors
http://img518.imageshack.us/img518/9867/00gta1baggage11kv.jpg
http://img518.imageshack.us/img518/2184/00gta1baggage26hi.jpg
http://img515.imageshack.us/img515/2333/00gta1baggage37tu.jpg
http://img518.imageshack.us/img518/8178/00gta1baggage40ao.jpg
http://img518.imageshack.us/img518/9853/00gta1baggage59sj.jpg
http://img515.imageshack.us/img515/4350/00gta1baggage69kd.jpg
http://img515.imageshack.us/img515/2127/00gta1baggage73kq.jpg
http://img515.imageshack.us/img515/1778/00gta1baggage84wy.jpg
http://img515.imageshack.us/img515/9781/00gta1baggage95ty.jpg
Bandito It's a VW pipe frame dune buggy, sometimes called a sand rail.
Gordon Freeman drives one in the game "Half Life 2," 2004, which is also referred
to with the crowbar in Area 69.
http://www.youtube.com/watch?v=a7uiu6nQKVY
http://en.wikipedia.org/wiki/Sandrail
http://pc.gamespy.com/pc/half-life-2/566212p2.html
http://img496.imageshack.us/img496/1063/00gta1banditosandrail32cm.jpg
http://img494.imageshack.us/img494/5684/00gta1banditoaskclksandrail7cv.jpg
http://img202.imageshack.us/img202/7743/00gta1banditoz400lesandrailpho.jpg
http://img142.imageshack.us/img142/2158/00gta1bandito16sw.jpg
http://img142.imageshack.us/img142/6715/00gta1bandito26ng.jpg
http://img142.imageshack.us/img142/7006/00gta1bandito39xa.jpg
http://img103.imageshack.us/img103/6964/00gta1bandito45zp.jpg
http://img103.imageshack.us/img103/3199/00gta1bandito55dh.jpg
http://img142.imageshack.us/img142/7969/00gta1bandito61rt.jpg
http://img142.imageshack.us/img142/9209/00gta1bandito72bf.jpg
http://img126.imageshack.us/img126/6383/00gta1bandito80yi.jpg
http://img142.imageshack.us/img142/205/00gta1bandito90po.jpg
Banshee 1992 Dodge Viper*** with variations mainly to the front and back
ends
http://www.youtube.com/watch?v=FjM345SnRY4
http://www.carpictures.com/Dodge/Viper-RT-10-14-Mule-red-1992-01HMG124758212
http://en.wikipedia.org/wiki/Dodge_Viper#First_generation_RT.2F10_.281992.E2
.80.931995.29
I'll add that the brake lights look more like those on the 1995 model shown
at
the next link.
http://img135.imageshack.us/img135/2775/saguide1124banshee95vippr9.jpg
http://img137.imageshack.us/img137/8426/00gta1banshee18nl.jpg
http://img137.imageshack.us/img137/2588/00gta1banshee23eo.jpg
http://img137.imageshack.us/img137/4869/00gta1banshee39dk.jpg
http://img83.imageshack.us/img83/3667/00gta1banshee43zg.jpg
Barracks M923 U.S. military transport truck.
http://www.globalsecurity.org/military/systems/ground/m923.htm
http://img83.imageshack.us/img83/3021/00gta1barracksvc17tc.jpg
http://img83.imageshack.us/img83/4505/00gta1barracks17an.jpg
http://img137.imageshack.us/img137/9655/00gta1barracks28qm.jpg
http://img137.imageshack.us/img137/2591/00gta1barracks33cm.jpg
http://img137.imageshack.us/img137/6946/00gta1barracks47vu.jpg
http://img80.imageshack.us/img80/5808/00gta1barracksiii11kg.jpg
http://img80.imageshack.us/img80/9362/00gta1barracksiii21uf.jpg
http://img80.imageshack.us/img80/9809/00gta1barracksiii36ce.jpg
http://img80.imageshack.us/img80/1254/00gta1barracksiii40ur.jpg
http://img137.imageshack.us/img137/9118/00gta1barracksiii55fa.jpg
http://img19.imageshack.us/img19/5057/00gta1barracksiii68aa.jpg
Benson 1984-1986 Ford F-series truck used as a 14' (?) U-Haul moving van.
UHaul attaches prefabricated truck boxes to Ford and GMC trucks.
A 1986 Ford F250 (7th generation) and a 1987-1991 (?) Ford F250 (8th generation), which is a later model but which is shown in use as a U-Haul truck, are
at the next two links.
http://img525.imageshack.us/img525/9725/saguide1141benson11986fyg9.jpg
http://img525.imageshack.us/img525/6535/saguide1141benson2uhaulrl9.jpg
http://en.wikipedia.org/wiki/Ford_F-Series#Seventh_generation_.281980.E2.80
.931986.29
http://www.uhaul.com/trucks/
http://en.wikipedia.org/wiki/U-Haul
http://img527.imageshack.us/img527/3010/saguide1142bensonik8.jpg
http://img147.imageshack.us/img147/1796/saguide1143bensondh8.jpg
http://img147.imageshack.us/img147/8373/saguide1144bensonya4.jpg
http://img147.imageshack.us/img147/4615/saguide1145bensonlz9.jpg
http://img119.imageshack.us/img119/1613/saguide1146bensonjh0.jpg
Berkley's RC Van 1971-1974 Honda Life with some minor design changes The
windows should be a bit smaller, but it's the best match for the body size and
shape I've seen. The 1986 GMC Vandura and Dodge Ram van or B series van are
too
fat, etc., to be matches, but the headlights look like those on one of the
Dodge
vans.
back.
Berkley's RC van is little--he only has nine model kit boxes in the
The "San Andreas" Pony, and the "Vice City" Top Fun van and Pony, are the
same.
A 1972 and 1971-1974 (year?) Honda Life, and a 1985 Dodge 3500, are shown
below.
http://img90.imageshack.us/img90/987/00gta1berkleys1972hondalife4cj.gif
http://img90.imageshack.us/img90/9726/00gta1berkleyshondalifestepvan.jpg
http://img90.imageshack.us/img90/3262/00gta1berkleyshondaliferear7my.jpg
http://en.wikipedia.org/wiki/Honda_Life
http://img99.imageshack.us/img99/6182/00gta1berkleys1985dodgeb3500ra.jpg
http://en.wikipedia.org/wiki/Dodge_B_Series
http://en.wikipedia.org/wiki/Dodge_Ram_Van
http://img375.imageshack.us/img375/5838/00gta1berkleysrcvan16me.jpg
http://img375.imageshack.us/img375/513/00gta1berkleysrcvan22cz.jpg
http://img375.imageshack.us/img375/8256/00gta1berkleysrcvan34ra.jpg
Bike
Blade
The de-
Bobcat 1982-1988 Ford Ranger (the models of the last couple of those years
have a similar horizontal black band on the bumpers) with rounder wheel wells,
like those on a Chevrolet S-10 pickup truck
A 1988 Ford Ranger is shown at the 1st link below.
http://img150.imageshack.us/img150/5402/00gta1bobcat1988fordranger9we.jpg
http://en.wikipedia.org/wiki/Ford_Ranger
http://en.wikipedia.org/wiki/Chevrolet_S-10
http://img132.imageshack.us/img132/7835/00gta1bobcat1a6qd.jpg
http://img132.imageshack.us/img132/4262/00gta1bobcat2a2yx.jpg
http://img54.imageshack.us/img54/6071/00gta1bobcat3a9rg.jpg
http://img54.imageshack.us/img54/9153/00gta1bobcat4a3zs.jpg
http://img54.imageshack.us/img54/4614/00gta1bobcat5a8fp.jpg
http://img54.imageshack.us/img54/1097/00gta1bobcat6a4mm.jpg
http://img356.imageshack.us/img356/6265/00gta1bobcat7a2hg.jpg
http://img54.imageshack.us/img54/2424/00gta1bobcat8a8gn.jpg
http://img356.imageshack.us/img356/416/00gta1bobcat9a3pb.jpg
http://img54.imageshack.us/img54/5734/00gta1bobcat10a6sd.jpg
http://img100.imageshack.us/img100/1975/00gta1bobcat11a7ti.jpg
Boxville 1988 (range of years?) Chevrolet Step Van P-30 except the roof
slants down a bit from back to front over the cab (a little bigger than a Mr.
Whoopee van).
http://img476.imageshack.us/img476/2166/00gta1chevstepvanp304mh.jpg
http://en.wikipedia.org/wiki/Multi-stop_truck
http://img57.imageshack.us/img57/3277/00gta1boxville2a6ef.jpg
http://img57.imageshack.us/img57/9995/00gta1boxville41pe.jpg
http://img143.imageshack.us/img143/6520/00gta1boxville68am.jpg
Bravura 1985 Oldsmobile Calais* (with a different slant of the rear window)
If C.J. stands on the roof, his feet go though it and into the cabin.
http://www.cardomain.com/ride/13069
http://en.wikipedia.org/wiki/Oldsmobile_Cutlass_Calais
http://img57.imageshack.us/img57/8400/00gta1bravura14np.jpg
http://img57.imageshack.us/img57/6931/00gta1bravura26dl.jpg
http://img143.imageshack.us/img143/1308/00gta1bravura33lu.jpg
Broadway 1947 Cadillac Series 62 convertible with a shorter top bar on the
grill, some of the features stripped off, and the rear wheels uncovered.
http://www.youtube.com/watch?v=OYAUImxyTGQ
http://img524.imageshack.us/img524/9923/00gta1broadway1947cadillacseri.jpg
http://img59.imageshack.us/img59/8206/00gta1broadway106pn.jpg
http://img59.imageshack.us/img59/5064/00gta1broadway92vg.jpg
http://www.imcdb.org/vehicle_9899-Cadillac-Series-62-1947.html
http://www.car-nection.com/yann/Dbas_txt/Phocad47.htm
http://www.100megsfree4.com/cadillac/cad1940/cad47s.htm
The back of the back fenders are vertical like they are on a 1941 Cadillac
Series 62, and it has brake lights in a variation of the ones on the back of
some 1939 Cadillacs. A 1941 Series 62 and a 1939 Cadillac are shown at the
1st
two links below.
http://en.wikipedia.org/wiki/Image:Cadillac.series62.750pix.jpg
http://img61.imageshack.us/img61/1906/00gta1broadway1939cadillac1ad.jpg
http://img484.imageshack.us/img484/9938/00gta1broadway100qq.jpg
http://img143.imageshack.us/img143/7963/00gta1broadway9a8jc.jpg
C.J. can use any Broadway for the Pimping mission, III.22. One Broadway is
parked by a gas station in the NE area of the block of the Idlewood 24/7.
Thanks to GTA_Phreak for the tip that starting and cancelling the Pimping mission gives the Broadway 200% Health--the extra endurance is gone after the car
is saved in a garage, but it's easy to start and stop the mission anytime.
The Broadway is also the vehicle represented over Michelle's garage door.
http://img409.imageshack.us/img409/7172/00gta1broadway17oh.jpg
http://img93.imageshack.us/img93/1299/00gta1broadway3a0ic.jpg
http://img409.imageshack.us/img409/9296/00gta1broadway49nn.jpg
http://img409.imageshack.us/img409/1387/00gta1broadway5a0oz.jpg
http://img93.imageshack.us/img93/7315/00gta1broadway6a7zr.jpg
http://img409.imageshack.us/img409/5566/00gta1broadway8a6ov.jpg
Brown Streak Amtrak F40PH made by General Motors Electro-Motive Division
since 1976. The Brown Streak and the Freight can be used for the Freight
Train
mission, VII.12.
http://users.sisna.com/jimbobnay/CCCanyon84/AmtkCZ_2.JPG
http://en.wikipedia.org/wiki/EMD_F40PH
http://en.wikipedia.org/wiki/Electro-Motive_Diesel
http://img93.imageshack.us/img93/7694/00gta1brownstr12nj.jpg
http://img93.imageshack.us/img93/6804/00gta1brownstr23dj.jpg
http://img460.imageshack.us/img460/6748/00gta1brownstr39vd.jpg
http://img93.imageshack.us/img93/7051/00gta1brownstr48wi.jpg
http://img93.imageshack.us/img93/1796/00gta1brownstr58yn.jpg
http://img158.imageshack.us/img158/9857/00gta1brownstr63kb.jpg
http://img19.imageshack.us/img19/4238/00gta1brownstr74bv.jpg
http://img158.imageshack.us/img158/2529/00gta1brownstr89vt.jpg
http://img158.imageshack.us/img158/8962/00gta1brownstr91lr.jpg
http://img439.imageshack.us/img439/64/00gta1brownstr105lq.jpg
Buccaneer Chevrolet Monte Carlo** of the 1970-1972 1st generation with the
roof squared off a bit at the back of the top, the back window squared off and
a
little smaller, and the rear side window dividers changed to slant forward
from
bottom to top.
The models for 1970, 1971, and 1972 are shown at the links below.
http://img480.imageshack.us/img480/3083/00gta1buccaneer1970chevmonteca.jpg
http://img382.imageshack.us/img382/6809/00gta1buccaneer1971chevmonteca.jpg
http://img382.imageshack.us/img382/7223/00gta1buccaneer1972chevmonteca.jpg
http://en.wikipedia.org/wiki/Chevrolet_Monte_Carlo#First_generation
http://img250.imageshack.us/img250/9762/00gta1buccaneer1a0aq.jpg
http://img306.imageshack.us/img306/6312/00gta1buccaneer2a8tj.jpg
http://img404.imageshack.us/img404/6788/00gta1buccaneer3a2xe.jpg
http://img339.imageshack.us/img339/8058/00gta1buccaneer4a8mq.jpg
Buffalo
Bullet 2005-2007 Ford GT** supercar with a smaller hood vent. It's based
on
the GT40's of the mid and late 1960's. Of those GT40's, I think it most
resembles an MkII with the angles smoothed out and a few design simplifications--a
1966 model is shown at the next link.
http://img259.imageshack.us/img259/2950/saguide1216bullet11966fho3.jpg
http://en.wikipedia.org/wiki/Ford_GT
http://en.wikipedia.org/wiki/Ford_GT40
http://img439.imageshack.us/img439/5844/00gta1bullet19fp.jpg
http://img439.imageshack.us/img439/5349/00gta1bullet2a4bq.jpg
http://img439.imageshack.us/img439/7006/00gta1bullet33mz.jpg
http://img158.imageshack.us/img158/2247/00gta1bullet42ze.jpg
http://img158.imageshack.us/img158/5466/00gta1bullet56bt.jpg
http://img158.imageshack.us/img158/6364/00gta1bullet60uu.jpg
Burrito 1981-1992 Dodge Ram Van except the fenders flare out a bit and the
flare of the front fenders continues around the bottom of the front a bit
similar to Pimp Daddy Snapp's customization of a 1987 model It looks like the
"Vice
City" Burrito. Three 1983 models, one from 1985, the front of Snapp's 1987
customization, and a 1992 model are shown at the links below.
http://img96.imageshack.us/img96/9814/00gta1burritovc1983dodramvan2ga5.jpg
http://img245.imageshack.us/img245/8387/00gta1burritovc1983dodramvanfl3.jpg
http://www.imcdb.org/vehicle_10091-Dodge-Ram+Van-1983.html
http://img245.imageshack.us/img245/2725/00gta1burritovc1985dodramvanhh5.jpg
http://img241.imageshack.us/img241/7715/00gta1burritovcdodramvan87custmf1.jpg
http://www.cardomain.com/ride/478459
http://en.wikipedia.org/wiki/Dodge_Ram_Van
As Mxyzptlk showed with some funny videos at GTA Forums, get a black version
of this van if you want to give C.J. a Mohawk and beard, etc., and have him
pretend to be Mr. T--Lawrence Tero--of the 1983-1987 TV series "The A-Team." It
comes close to looking like the 1983 GMC G-15 of the show.
http://en.wikipedia.org/wiki/The_A-Team
http://www.classictvcars.com/gmc-van.php
I changed the subtitles for a couple of the screenshots because the walkthrough sites aren't M-rated.
http://img69.imageshack.us/img69/8898/00gta1burrito11el.jpg
http://img138.imageshack.us/img138/5781/00gta1burrito2c0oj.jpg
http://img138.imageshack.us/img138/7429/00gta1burrito3c1vx.jpg
http://img138.imageshack.us/img138/659/00gta1burrito47sj.jpg
Bus Similar to a mid-1980's-1992 Greyhound MC8 or MC9, or a 1992 MC-12,
Standard Coach but with wheel wells that are more squared-off.
A couple of 1978 MCI MC-8's, a 1981 MCI MC-9, and an early 1990's MCI MC-12
are shown below.
http://img487.imageshack.us/img487/927/00gta1busmcimc819786yn.jpg
http://img48.imageshack.us/img48/6614/00gta1busmcimc81978too3cj.jpg
http://img486.imageshack.us/img486/7894/00gta1bus1981mcimc90av.jpg
http://img131.imageshack.us/img131/2095/00gta1busmcimc12early1990s6af.jpg
http://en.wikipedia.org/wiki/Greyhound_Lines
http://en.wikipedia.org/wiki/Motor_Coach_Industries#MC_series_.2819581998.29
http://img477.imageshack.us/img477/8938/00gta1bus11tr.jpg
http://img477.imageshack.us/img477/5992/00gta1bus21ot.jpg
http://img477.imageshack.us/img477/2274/00gta1bus31yw.jpg
Colin Attle wrote to me (and thanks again for all his help!) to remind me
that
the word "canny" (displayed with a drawing of a Scottish thistle), besides
possibly referring to "cannibis," as many of us thought, also means "shrewd, cautious, or crafty."
http://www.firstfoot.com/php/glossary/phpglossar_0.8/index.php?letter=c
http://en.wikipedia.org/wiki/Cannabis
Cabbie 1956-1982 Checker Cab The Cabbie and the Taxi can be used for the
Taxi Driver mission, III.9. The 1st time C.J. enters a Taxi or Cabbie he gets
$12 (as Tommy did in "Vice City").
http://en.wikipedia.org/wiki/Checker_Taxi
http://img210.imageshack.us/img210/1766/00gta1cabbiedccab4bp.jpg
http://img158.imageshack.us/img158/8018/00gta1cabbie16zd.jpg
http://img477.imageshack.us/img477/8536/00gta1cabbie28jk.jpg
http://img158.imageshack.us/img158/5076/00gta1cabbie36xc.jpg
http://img80.imageshack.us/img80/3130/00gta1cheetah13sl.jpg
http://img80.imageshack.us/img80/4528/00gta1cheetah28ed.jpg
http://img80.imageshack.us/img80/3595/00gta1cheetah34jw.jpg
http://img80.imageshack.us/img80/1200/00gta1cheetah41fk.jpg
http://img80.imageshack.us/img80/5671/00gta1cheetah56nv.jpg
http://img80.imageshack.us/img80/50/00gta1cheetah62tn.jpg
http://img137.imageshack.us/img137/2792/00gta1cheetah75rr.jpg
Clover 1969-1972 Oldmobile Cutlass with the rounded wheel wells of the
early
part of that period and the brake lights changed to horizontal ones. (A 1968
Oldsmobile 442 had horizontal brake lights but they were thinner.) Thanks to
DazzaJay.
Two 1969 models and one 1971 model are shown below.
http://img221.imageshack.us/img221/6046/saguide1280clover69oldsjk3.jpg
http://img221.imageshack.us/img221/1981/saguide1280clover69oldssm7.jpg
http://img120.imageshack.us/img120/8804/saguide1280clover71oldsay7.jpg
http://en.wikipedia.org/wiki/Image:Oldsmobile_Cutlass_Convertible.jpg
http://en.wikipedia.org/wiki/Oldsmobile_Cutlass#Third_Generation_-_1968.E2
.80.931972
http://img69.imageshack.us/img69/15/00gta1clover15jx.jpg
http://img138.imageshack.us/img138/8444/00gta1clover2a7tb.jpg
http://img69.imageshack.us/img69/3065/00gta1clover31yg.jpg
Club Volkswagen Golf GTI Mk1 or Citi Golf. (Thanks to FORDSUCK for the
Volkswagen Golf tip.) The brake lights and rear window of the Club look more
like those on early 1990's Golfs. The Volkswagen may have two pairs of headlights like the Club except the Club has the larger of the two pairs of headlights as the inside pair. The body of the Club is more squared off. A 1992
Golf GTI is at the next two links.
http://img407.imageshack.us/img407/9747/saguide1283club1golfgtiae8.jpg
http://img407.imageshack.us/img407/3433/saguide1283club2golfgtilo9.jpg
http://en.wikipedia.org/wiki/Volkswagen_Golf
http://en.wikipedia.org/wiki/Volkswagen_Citi_Golf
http://img155.imageshack.us/img155/2056/00gta1club19nf.jpg
http://img155.imageshack.us/img155/9799/00gta1club25df.jpg
http://img141.imageshack.us/img141/3273/00gta1club39on.jpg
http://img155.imageshack.us/img155/9425/00gta1club42ix.jpg
http://img155.imageshack.us/img155/3493/00gta1club52ae.jpg
http://img157.imageshack.us/img157/213/00gta1club66cr.jpg
Coach Mid-1980's (range of years?) Greyhound MCI MC9 with a cap built onto
the front of the roof to show destination (see the Motor Coach Industries
article below), MCI C3 European Style Coach (see the richfieldbus article below--I
think it refers to the 102C3), and some models of MCI 102A3, 102C3, 102D3, or
102DL3.
Thanks to robin24k at GTA Forums for the tip about adding the 102DL3.
A 1982 MCI MC9, 1986 MCI 102A3, (year?) MCI 102C3, and a mid-1990's MCI
102D3
are shown below.
http://img475.imageshack.us/img475/708/00gta1coach1982mcimc91vd.jpg
http://img131.imageshack.us/img131/1441/00gta1coach1986mci102a31nj.jpg
http://img460.imageshack.us/img460/5230/00gta1coachmci102c3year4pw.jpg
http://img208.imageshack.us/img208/8504/00gta1coachmid1990smci102d30sj.jpg
http://en.wikipedia.org/wiki/Greyhound_Lines
http://en.wikipedia.org/wiki/Motor_Coach_Industries#MC_series_.2819581998.29
http://img69.imageshack.us/img69/343/00gta1coach18rm.jpg
http://img138.imageshack.us/img138/7143/00gta1coach24mt.jpg
http://img138.imageshack.us/img138/6561/00gta1coach30cu.jpg
http://img138.imageshack.us/img138/1450/00gta1coach47uo.jpg
Combine Harvester A combine with a straw chopper attached to the front.
Some
of the John Deere combines I saw are the most similar to the GTA one in shape.
Many of them have a cab with a yellow roof like the GTA one, too.
A 1982 John Deere 7720, a 7720 I don't have a model year for, a 1983 John
Deere 8820, and a 1984 8820 are shown at the links below.
http://img112.imageshack.us/img112/2861/00gta1combine1982johndeere7720.jpg
http://img224.imageshack.us/img224/9100/00gta1combinejohndeere77208an.jpg
http://img213.imageshack.us/img213/4187/00gta1combine1983johndeere8820.jpg
http://img213.imageshack.us/img213/894/00gta1combine1984johndeere8820.jpg
Aside from the cab, the GTA combine is mainly gray-red. The closest matches
in color I found so far are bright red Massey Ferguson and Case International
combines like the ones shown at the web addresses below.
http://img213.imageshack.us/img213/5025/00gta1combine1978masseyferguso.jpg
http://img213.imageshack.us/img213/7382/00gta1combine1980masseyferguso.jpg
http://www.toytractorshow.com/caseinternational_axial-flow_combines.htm
http://en.wikipedia.org/wiki/Combine_harvester
All the real ones I saw were different in having thicker front, and usually
thicker back, wheels.
http://img82.imageshack.us/img82/963/00gta1combine15nc.jpg
http://img82.imageshack.us/img82/2594/00gta1combine24qi.jpg
http://img85.imageshack.us/img85/1912/00gta1combine30yy.jpg
http://img82.imageshack.us/img82/27/00gta1combine48kn.jpg
http://img82.imageshack.us/img82/4374/00gta1combine51qb.jpg
http://img82.imageshack.us/img82/8739/00gta1combine63ae.jpg
http://img85.imageshack.us/img85/6798/00gta1combine76rv.jpg
http://img82.imageshack.us/img82/161/00gta1combine80ie.jpg
http://img82.imageshack.us/img82/8385/00gta1combine96rz.jpg
http://img82.imageshack.us/img82/7932/00gta1combine101wg.jpg
http://img85.imageshack.us/img85/9664/00gta1combine116ch.jpg
http://img82.imageshack.us/img82/6207/00gta1combine127vo.jpg
Comet
DFT-30 A late 1980's to late 1990's (range of years?) Ford Cargo CF8000
Ford
Cargo is a Ford of Europe truck. The "FT" may stand for "Ford Truck." I
don't
know how you designate the kind with the 3rd window on each side. It's a good
match for cab shape, fenders, and side windows. Thanks to Mxyzptlk at GTA
Forums for showing that it's a better match if, like similar Mitsubishi cargo
trucks, it's given a horizontal black band below the windshield. The bottom
of
the band should be the height of the bottom of the front side window.
The DFT30 is a six wheel truck that's missing the middle wheel on the left
side. The 6x4 Ford Cargo trucks like this I found are 2622, 2626, and 2631.
If
the DFT30 is thought to look like a 4x4 on the left side, it matches a number
of
1980's Ford Cargo 4x4s.
The 1987, 1988, 1990, and 1997 models of the Ford Cargo CF8000 are at the
next
four links.
http://img515.imageshack.us/img515/2449/saguide1317dft301987em8.jpg
http://img504.imageshack.us/img504/6335/saguide1317dft301988vr0.jpg
http://img515.imageshack.us/img515/6413/saguide1317dft301990bm6.jpg
http://img504.imageshack.us/img504/997/saguide1317dft301997uf0.jpg
http://en.wikipedia.org/wiki/Ford_Cargo
http://img459.imageshack.us/img459/9420/00gta1dft3017ex.jpg
http://img141.imageshack.us/img141/5827/00gta1dft3028jc.jpg
Dozer ? Wheel loader
It's called a Dozer, which has tracks like a tank. But, like the Rhino, it
has wheels instead, so it's a near match for a number of (late 1980's?) Caterpillar, Case, Ford, Komatsu, etc., wheel loaders. I haven't found a good
match
for the fenced platform in front of the cab. I wonder if that's from another
vehicle and this is another example for the Hybrids section.
http://en.wikipedia.org/wiki/Bulldozer
http://img54.imageshack.us/img54/6562/00gta1dozer0a2bz.jpg
http://img54.imageshack.us/img54/4551/00gta1dozer1a6dt.jpg
http://img100.imageshack.us/img100/9323/00gta1dozer2a0mf.jpg
http://img54.imageshack.us/img54/9936/00gta1dozer3a9gh.jpg
http://img54.imageshack.us/img54/3350/00gta1dozer4a7nq.jpg
http://img54.imageshack.us/img54/7530/00gta1dozer5a3hw.jpg
http://img213.imageshack.us/img213/3420/00gta1dozer6a7sm.jpg
http://img54.imageshack.us/img54/6357/00gta1dozer7a1ds.jpg
http://img54.imageshack.us/img54/4928/00gta1dozer8a7wv.jpg
http://img54.imageshack.us/img54/6848/00gta1dozer9a6hs.jpg
http://img486.imageshack.us/img486/1935/00gta1dozer10a9qa.jpg
http://img486.imageshack.us/img486/9688/00gta1dozer11a5dk.jpg
http://img512.imageshack.us/img512/2024/00gta1dozer12a4on.jpg
Dumper (Iveco) Astra Rigid Dump Truck, an articulated dump truck. An
"articulated" vehicle is built in sections that are hinged or connected in some way
to
allow flexibility of movement (thanks to my Webster's unabridged).
Like the Monster trucks, the Dumper is good for running over other
vehicles-it sends one flying now and then, too.
http://img63.imageshack.us/img63/5640/00gta1dumptruck3vh.jpg
http://en.wikipedia.org/wiki/Astra_(company)#Dumpers
http://en.wikipedia.org/wiki/Dump_truck#Articulated_dump_truck
http://img102.imageshack.us/img102/2774/00gta1dumper11dy.jpg
http://img369.imageshack.us/img369/606/00gta1dumper25ro.jpg
http://img397.imageshack.us/img397/7610/00gta1dumper38bc.jpg
http://img369.imageshack.us/img369/1153/00gta1dumper46tx.jpg
http://img369.imageshack.us/img369/3768/00gta1dumper54kk.jpg
http://img102.imageshack.us/img102/4339/00gta1dumper63ty.jpg
http://img369.imageshack.us/img369/5729/00gta1dumper79qb.jpg
http://img369.imageshack.us/img369/3963/00gta1dumper80pq.jpg
http://img369.imageshack.us/img369/1096/00gta1dumper93of.jpg
http://img71.imageshack.us/img71/3295/00gta1dumper106is.jpg
http://img369.imageshack.us/img369/9353/00gta1dumper111bk.jpg
http://img71.imageshack.us/img71/439/00gta1dumper128go.jpg
http://img502.imageshack.us/img502/2079/00gta1dumper148dh.jpg
Dune A 1991 Mercedes-Benz AK 4x4 with a flatter front end makes the closest
match of the models I saw. It's one of the kinds of trucks that might be used
in the Paris-Dakar Rally. The Mercedes-Benz SK is similar but I didn't find a
version of it as a 4x4. There are similar trucks by MAN (LE2000, ME2000, TGA,
etc.).
http://en.wikipedia.org/wiki/Mercedes-Benz_Axor
http://en.wikipedia.org/wiki/Mercedes-Benz_Atego
Thanks to k1ngr0b at GTA Forums for the tip that it looked like one of the
trucks used in the Dakar.
The 1st link shows a 1991 Mercedes-Benz AK 4x4.
http://img418.imageshack.us/img418/9189/00gta1mercedesbenzak4x419915jo.jpg
http://www.answers.com/topic/paris-dakar-rally
http://en.wikipedia.org/wiki/Dakar_Rally
http://img85.imageshack.us/img85/7461/00gta1dune19gk.jpg
http://img85.imageshack.us/img85/7025/00gta1dune27vz.jpg
http://img96.imageshack.us/img96/6743/00gta1dune32uq.jpg
http://img85.imageshack.us/img85/9301/00gta1dune41cc.jpg
Elegant 1992 Buick Roadmaster*** with the grill upside-down and a vertical
bar in the center of it as on a 1992 Buick Roadmaster wagon
http://img117.imageshack.us/img117/876/00gta1elegant1992buickroadmast.jpg
http://img378.imageshack.us/img378/876/00gta1elegant1992buickroadmast.jpg
http://en.wikipedia.org/wiki/Buick_Roadmaster#1991.E2.80.931996
http://img156.imageshack.us/img156/7736/00gta1elegant5b3wi.jpg
http://img55.imageshack.us/img55/5101/00gta1elegant10mg.jpg
http://img55.imageshack.us/img55/3205/00gta1elegant24lz.jpg
http://img55.imageshack.us/img55/7977/00gta1elegant33jm.jpg
Elegy 1981--1985 Nissan Skyline DR30***
A 1982 model is shown at the 1st link below. Half-a**ed effort with
Microsoft
Paint (not my favorite medium) by GTW removed the epithet about Japanese
people
from the license plate.
http://img161.imageshack.us/img161/3364/00gta1elegy1982nissanskylinedr.jpg
http://www.youtube.com/watch?v=nmFZ8lKnXPw
http://en.wikipedia.org/wiki/Nissan_Skyline#R30
http://img126.imageshack.us/img126/5159/00gta1elegy16zt.jpg
http://img123.imageshack.us/img123/1589/00gta1elegy29pv.jpg
http://img19.imageshack.us/img19/6572/00gta1elegy36rw.jpg
http://img19.imageshack.us/img19/1981/00gta1elegy41yb.jpg
http://img19.imageshack.us/img19/3286/00gta1elegy54fw.jpg
http://img128.imageshack.us/img128/3382/00gta1elegy64lq.jpg
http://img19.imageshack.us/img19/1408/00gta1elegy73hr.jpg
http://img459.imageshack.us/img459/2893/guide346fbirancher1986cbj6.jpg
http://en.wikipedia.org/wiki/Chevrolet_Suburban#1973.E2.80.931991
http://img420.imageshack.us/img420/5968/00gta1fbirancher06gh.jpg
http://img314.imageshack.us/img314/6371/00gta1fbirancher16gc.jpg
http://img314.imageshack.us/img314/8797/00gta1fbirancher22ef.jpg
http://img420.imageshack.us/img420/8148/00gta1fbirancher35km.jpg
http://img310.imageshack.us/img310/6369/00gta1fbirancher48dg.jpg
http://img310.imageshack.us/img310/3851/00gta1fbirancher52mb.jpg
http://img310.imageshack.us/img310/1857/00gta1fbirancher64eb.jpg
F.B.I. Truck 1984-1992 Jeep Cherokee
It looks to me like somebody took
the
Jeep to a while-you-wait auto-armor place and had it dipped it into blue glop,
then rubbed off a couple of patches on the front windshield with the elbow of
their shirt sleeve to look through.
This truck is in the game files but not activated for the game. In the PC
version, you can use a mod, or a vehicle spawner like the GTA SA Control
Center
(X.13.c) has, to put it in the game if you like a gloppy Jeep.
http://www.imcdb.org/vehicle_4386-Jeep-Cherokee.html
http://en.wikipedia.org/wiki/Jeep_Cherokee_%28XJ%29
http://img91.imageshack.us/img91/6604/00gta1fbitruck1a4cq.jpg
http://img91.imageshack.us/img91/1757/00gta1fbitruck2a2ky.jpg
http://img91.imageshack.us/img91/9831/00gta1fbitruck3a0wj.jpg
FCR-900 Honda CBR900RR Fireblade It looks like a PCJ-600/Honda CBR 600 except with a bigger engine (900cc). "RR" stands for "race replica." The FCR900, with a windshield, has two bulbs in the headlight; without the
windshield,
it has a single headlight. The "F" may come from "Fireblade" and the "CR" may
come from "CBR."
http://www.youtube.com/watch?v=GE3x8i9RhS4
http://img455.imageshack.us/img455/5964/00gta1hondacbr900rr1992firebla.jpg
http://img455.imageshack.us/img455/3774/00gta1hondacbr9001992too4az.jpg
http://img455.imageshack.us/img455/5071/00gta1hondacbr900199227hr.jpg
http://img455.imageshack.us/img455/7402/00gta1hondacbr9001992smore7iw.jpg
http://img455.imageshack.us/img455/8028/00gta1hondacbr90019928mm.jpg
http://en.wikipedia.org/wiki/Honda_CBR900RR
http://img336.imageshack.us/img336/7972/00gta1fcr90015kk.jpg
http://img502.imageshack.us/img502/5161/00gta1fcr90020za.jpg
http://img502.imageshack.us/img502/120/00gta1fcr90033af.jpg
http://img98.imageshack.us/img98/1383/00gta1fcr90041av.jpg
Faggio 1984-1986 Piaggio Vespa PX 200
http://img379.imageshack.us/img379/9633/00gta1piaggiovespa19866pe.jpg
http://en.wikipedia.org/wiki/Vespa
http://img136.imageshack.us/img136/1889/00gta1faggio06yz.jpg
http://img136.imageshack.us/img136/6825/00gta1faggio11pj.jpg
http://img159.imageshack.us/img159/6262/00gta1faggio24ky.jpg
http://img136.imageshack.us/img136/1407/00gta1faggio30jh.jpg
http://img159.imageshack.us/img159/6574/00gta1faggio46ll.jpg
Feltzer 1972-1988 Mercedes Benz SL-Class convertible***
http://img57.imageshack.us/img57/2170/00gta1mercedesbenz380sl19820eh.png
http://en.wikipedia.org/wiki/Mercedes-Benz_SL-Class#1972_to_1989
http://img354.imageshack.us/img354/5746/00gta1feltzer14xx.jpg
http://img354.imageshack.us/img354/3073/00gta1feltzer20qr.jpg
http://img354.imageshack.us/img354/1989/00gta1feltzer35ke.jpg
http://img98.imageshack.us/img98/1487/00gta1feltzer45mv.jpg
http://img98.imageshack.us/img98/654/00gta1feltzer53gm.jpg
http://img411.imageshack.us/img411/127/00gta1feltzer62js.jpg
http://img411.imageshack.us/img411/4073/00gta1feltzer72ak.jpg
Fire Truck (on the NE corner of the block due E of "COMMERCE," in the
middle
of the S end of the block N of "HARRY GOLD PARKWAY," and used for the
Firefighter Submission, III.23)
1992 Crimson (a consolidation of Luverne and Quality Manufacturing) fire
truck
by Spartan Motors
http://img527.imageshack.us/img527/5751/00gta1firetruckls1992spartanre.jpg
http://img216.imageshack.us/img216/7383/00gta1firetruckls1992spartan4g.jpg
http://www.crimson-fire.com/
http://en.wikipedia.org/wiki/Spartan_Motors#Crimson_Fire.2C_Inc.
http://img100.imageshack.us/img100/8113/00gta1firetruckls14th.jpg
http://img100.imageshack.us/img100/4404/00gta1firetruckls24fc.jpg
http://img411.imageshack.us/img411/2185/00gta1firetruckls32ry.jpg
Fire Truck (on the block S of the save place that's on the brown block E of
"GARCIA," and in the "End of the Line" mission) I think it's one of the cuter
vehicles in San Andreas (and not bad for getting through traffic). I think
it's
a late 1980's Maxim Aerial Ladder fire truck. A 1983 model is shown at the
1st
link below.
http://img66.imageshack.us/img66/6383/00gta1maximaerialladder19838jj.gif
http://www.maximmotorcompany.com/
http://img100.imageshack.us/img100/5560/00gta1firetrucksf18ah.jpg
http://img91.imageshack.us/img91/6619/00gta1firetrucksf2z9fz.jpg
http://img91.imageshack.us/img91/7523/00gta1firetrucksf3d5dt.jpg
Flash 1990-1992 Nissan Pulsar GTi-R
Thanks to pinky at GTA Forums
http://www.cardomain.com/ride/236329
http://en.wikipedia.org/wiki/Nissan_Pulsar#Fourth_generation_.28N14.3B_
1990.E2.80.931995.29
http://img100.imageshack.us/img100/231/00gta1flash40ky.jpg
http://img374.imageshack.us/img374/5128/00gta1flash54xh.jpg
http://img100.imageshack.us/img100/8803/00gta1flash69uf.jpg
Flatbed 1983-1992 M-939 military truck.
http://www.globalsecurity.org/military/systems/ground/m939.htm
http://img374.imageshack.us/img374/930/00gta1flatbed16gq.jpg
http://img100.imageshack.us/img100/8105/00gta1flatbed21st.jpg
http://img100.imageshack.us/img100/5650/00gta1flatbed37na.jpg
Forklift The 1996 Hyster E100XL electric forklift shown at the 1st link
below
is similar. The Hyster E100XL (year?) shown at the 2nd link shows that the
seat
is on a box that opens up (to access the battery or store tools in, I guess).
http://img391.imageshack.us/img391/8124/00gta1forklift1996hystere100xl.jpg
http://img130.imageshack.us/img130/497/00gta1forklifthystere100xl9cr.jpg
http://en.wikipedia.org/wiki/Forklift_truck
http://img390.imageshack.us/img390/4564/00gta1forklift18yj.jpg
http://img390.imageshack.us/img390/1998/00gta1forklift24lp.jpg
http://img390.imageshack.us/img390/5274/00gta1forklift34vr.jpg
http://img100.imageshack.us/img100/2971/00gta1forklift47ox.jpg
http://img100.imageshack.us/img100/3274/00gta1forklift57ex.jpg
http://img390.imageshack.us/img390/1319/00gta1forklift64ud.jpg
Fortune 1989-1997 Ford Thunderbird***
http://en.wikipedia.org/wiki/Ford_Thunderbird_%28tenth_generation%29
http://img209.imageshack.us/img209/8608/00gta1fortune2a4kh.jpg
http://img390.imageshack.us/img390/2893/00gta1fortune23jf.jpg
http://img100.imageshack.us/img100/7059/00gta1fortune35ae.jpg
http://img390.imageshack.us/img390/7810/00gta1fortune40im.jpg
Freeway 1990 onward Harley-Davidson Fat Boy Exhaust pipes are only on the
right side of the Freeway in "San Andreas." It's a Harley-Davidson Fat Boy
Softail with dual exhaust pipes on the right side and apehanger handle bars.
http://www.youtube.com/watch?v=WL5zgWUA83o
http://www.youtube.com/watch?v=6-QszXl2Ne0
http://www.youtube.com/watch?v=rTBbFOudkng
http://en.wikipedia.org/wiki/Softail
http://en.wikipedia.org/wiki/Harley-Davidson
http://img390.imageshack.us/img390/8676/00gta1freeway08fv.jpg
http://img100.imageshack.us/img100/1953/00gta1freeway12ax.jpg
http://img100.imageshack.us/img100/6444/00gta1freeway2a1of.jpg
http://img390.imageshack.us/img390/8422/00gta1freeway35qj.jpg
http://img390.imageshack.us/img390/8299/00gta1freeway47ji.jpg
http://img100.imageshack.us/img100/3997/00gta1freeway57qe.jpg
http://img390.imageshack.us/img390/1151/00gta1freeway62gl.jpg
Freight Jan. 1966-July 1972 EMD SD40 6-axle diesel locomotive, or a Jan.
1972
to Feb. 1986 Dash 2 upgrade, the EMD SD40-2, built by General Motors ElectroMotive Division. The Freight and the Brown Streak can be used for the Freight
Train mission, VII.12.
You can put the name of one of the locomotives, and other preferences, in
the
search engine at the 1st site given below for photos.
http://www.railpictures.net/index.php
http://img281.imageshack.us/img281/4790/00gta1freight21wb.jpg
http://img281.imageshack.us/img281/3680/00gta1freight33nh.jpg
http://en.wikipedia.org/wiki/EMD_SD40
http://en.wikipedia.org/wiki/EMD_SD40-2
http://img100.imageshack.us/img100/2180/00gta1freight16yp.jpg
http://img485.imageshack.us/img485/4865/00gta1freight2a4zg.jpg
http://img485.imageshack.us/img485/9541/00gta1freight3a0av.jpg
http://img100.imageshack.us/img100/9608/00gta1freight4a9sv.jpg
http://img485.imageshack.us/img485/7717/00gta1freight57fa.jpg
http://img485.imageshack.us/img485/9333/00gta1freight6a2mh.jpg
http://img100.imageshack.us/img100/282/00gta1freight73se.jpg
Glendale
http://www.youtube.com/watch?v=OP68nFetE4Q
http://www.autotraderclassics.com/car-article/Kustom+Kings-75385.xhtml
http://en.wikipedia.org/wiki/Lead_sled
http://en.wikipedia.org/wiki/Mercury_Eight#1949-1951
http://img213.imageshack.us/img213/4291/00gta1hermes18ec.jpg
http://img213.imageshack.us/img213/7337/00gta1hermes23gn.jpg
http://img213.imageshack.us/img213/2753/00gta1hermes34ol.jpg
http://img213.imageshack.us/img213/1131/00gta1hermes49eu.jpg
http://img208.imageshack.us/img208/1428/00gta1hermes56mi.jpg
http://img208.imageshack.us/img208/4046/00gta1hermes60tn.jpg
http://img208.imageshack.us/img208/9090/00gta1hermes72do.jpg
http://img213.imageshack.us/img213/2008/00gta1hermes8a9xp.jpg
http://img208.imageshack.us/img208/8498/00gta1hermes90ih.jpg
Hotdog A Volkswagen Type 2, aka a VW-Bus, Bully, or Kombi, modified to be a
mobile concession stand.
http://en.wikipedia.org/wiki/Volkswagen_Type_2
http://img86.imageshack.us/img86/741/00gta1hotdog0a8co.jpg
http://img204.imageshack.us/img204/4125/00gta1hotdog01pa.jpg
http://img204.imageshack.us/img204/4043/00gta1hotdog13yg.jpg
http://img101.imageshack.us/img101/5039/00gta1hotdog25pi.jpg
http://img204.imageshack.us/img204/3236/00gta1hotdog33pp.jpg
http://img98.imageshack.us/img98/2433/00gta1hotdogedwarddwoodjr0xm.jpg
http://img111.imageshack.us/img111/2586/saguide1516hotdogplan9qz8.jpg
http://img111.imageshack.us/img111/6508/saguide1516hotdogtorxe6.jpg
http://img101.imageshack.us/img101/5108/00gta1hotdog43wh.jpg
Hotknife 1933 Hudson Pacemaker 8 two-door, three window (the windshield
isn't
counted) Coupe customized as a hotrod with a flatter roof, a blower, no
fenders,
and front side exhausts. The most popular cars from this era to customize as
hotrods are 1932-1934 Fords, and in some ways this looks like a 1932 Ford
Three
window coupe customized that way.
It looks like the original grill was removed and a smaller grid and a couple
of bars partly cover the hole. But the hole indicates the grill isn't from a
Ford. The closest comparison I know for it is with a 1933 Hudson Pacemaker 8
Coupe. (If you use a 1933 Hudson-Essex Terraplane Coupe, which has the same
grill as the Hudson Pacemaker 8 Coupe, you need to eliminate the two little
rear
side windows when the hood for the cab is created.)
A 1933 Hudson Pacemaker 8 Coupe, a 1933 Hudson-Essex Terraplane Coupe, and a
regular and a hotrod 1932 Ford Three Window Coupe are shown at the 1st four
links below. The 1st Hudson and 1st Ford look about identical except for the
grill--the Ford grill is shown better on the Ford hotrod.
http://img452.imageshack.us/img452/2473/00gta1hotknifehudsonpacemaker8.jpg
http://img494.imageshack.us/img494/4740/00gta1hotknife1933essexterrapl.jpg
http://img212.imageshack.us/img212/3172/00gta1hotknifeford3windowcoupe.jpg
http://img212.imageshack.us/img212/6366/00gta1hotknifefordcoupe19323wi.jpg
http://en.wikipedia.org/wiki/Three_window_coupe
http://en.wikipedia.org/wiki/Hudson_Motor_Car_Company
http://en.wikipedia.org/wiki/Terraplane
http://img101.imageshack.us/img101/6528/00gta1hotknife1g7mf.jpg
http://img204.imageshack.us/img204/1913/00gta1hotknife2g6io.jpg
http://img204.imageshack.us/img204/3098/00gta1hotknife3g5rf.jpg
Hotring Racer
Huntley 1987 (U.S. debut)-1992 Land Rover Range Rover, except the
headlights
look more like the ones on a 1990-1992 GMC Sierra and the grill looks like the
one on a 1989-1992 Ford Bronco. The 1st two links below show a 1989 and 1990
Land Rover Range Rover, the next shows a 1991 GMC Sierra, and the next shows a
1989 Ford Bronco. A link below that shows a LRRR used by a main character in
the movie "Sna*ch," which is mentioned in section on "San Andreas" radio
station
Master Sounds 98.3 at I.13.
http://img64.imageshack.us/img64/3355/00gta1huntley1989rangerover6fh.jpg
http://img396.imageshack.us/img396/3474/00gta1huntley1990rangerovergri.jpg
http://img396.imageshack.us/img396/2378/00gta1huntley1991gmcsierrahead.jpg
http://img64.imageshack.us/img64/5959/00gta1huntley1989fordbroncogri.jpg
http://www.imcdb.org/vehicle_3478-Land-Rover-Range-Rover.html
http://en.wikipedia.org/wiki/Range_Rover
http://www.rangerovers.net/modelspecs/1989.html
http://img517.imageshack.us/img517/8340/00gta1huntley1a3xy.jpg
http://img517.imageshack.us/img517/8492/00gta1huntley2a0gk.jpg
http://img512.imageshack.us/img512/9596/00gta1huntley3a4do.jpg
http://img512.imageshack.us/img512/296/00gta1huntley3aa1tq.jpg
http://img512.imageshack.us/img512/5265/00gta1huntley4a9kg.jpg
http://img117.imageshack.us/img117/9984/00gta1huntley4aa0fb.jpg
http://img517.imageshack.us/img517/151/00gta1huntleygrill4co.jpg
Hustler 1933-1935 or so five window (the windshield isn't counted) coupe
with
some hot rod customization: the roof is lower than on the typical coupe of the
time. A lot of cars of this period have similar features as one another, and
the roof and windows of a lot of them, even pickup trucks, from this period
have
gotten the same sort of hot rod treatment, the most popular choices for it
being
1932-1934 Fords. This isn't a Ford, though.
The grill isn't very wide, doesn't flare forward at the bottom as some
grills
from this period do, and the sides of it are parallel instead of getting
closer
together from top to bottom. The closest comparison for the grill I've found
so
far is a 1935-1936 Willys (pronounced "willis").
http://img138.imageshack.us/img138/6473/00gta1hustler1935willysoverlan.jpg
http://img138.imageshack.us/img138/1773/00gta1hustler1935willysstandar.jpg
For comparison, it looks like a 1935 Chevrolet three window coupe that's had
the back of the doors and cab moved back a bit and has been made into a five
window coupe.
http://img106.imageshack.us/img106/5845/00gta1hustler1935chevrolet2doo.jpg
http://img106.imageshack.us/img106/619/00gta1hustler1935chevrolet2doo1.jpg
http://img106.imageshack.us/img106/7303/00gta1hustler1935chevrolet2doo2.jpg
Either due to body customization or the model it is, the back of the back
fenders curl down more than most of the cars of the time, and the trunk curls
down father back than the fenders. The fenders of most cars of the period
flare back beside the flare of the trunk, all at the same 135 degree or so angle.
http://img138.imageshack.us/img138/2041/00gta1hustler16ii.jpg
http://img124.imageshack.us/img124/2303/00gta1hustler20vo.jpg
http://img138.imageshack.us/img138/3630/00gta1hustler34mu.jpg
http://img124.imageshack.us/img124/517/00gta1hustler40va.jpg
http://img138.imageshack.us/img138/1472/00gta1hustler54nb.jpg
http://img124.imageshack.us/img124/9329/00gta1hustler66qb.jpg
Infernus 1991-2001 Honda Acura NSX
Thanks to the Real Car Name List by PRB051
http://www.youtube.com/watch?v=5v7F0UPredI
http://en.wikipedia.org/wiki/Honda_NSX
http://img505.imageshack.us/img505/4356/00gta1infernus13lb.jpg
http://img505.imageshack.us/img505/6885/00gta1infernus26zg.jpg
http://img505.imageshack.us/img505/2981/00gta1infernus34th.jpg
http://img505.imageshack.us/img505/7552/00gta1infernus43sn.jpg
http://img106.imageshack.us/img106/9026/00gta1infernus55dw.jpg
Intruder 1989-1994 Subaru Legacy (with the headlights and grill squared
off)
Thanks to Gman8, reaffirmed by kpeters, at GTA Forums
Models from 1989, 1992, and 1994 are shown at the next three links.
http://img166.imageshack.us/img166/199/saguide1553intruder1989ux0.jpg
http://img166.imageshack.us/img166/8675/saguide1553intruder1992nj7.jpg
http://img515.imageshack.us/img515/1139/saguide1553intruder1994bz4.jpg
http://en.wikipedia.org/wiki/Subaru_Legacy_%28first_generation%29
http://img87.imageshack.us/img87/8500/00gta1intruder11ga.jpg
http://img87.imageshack.us/img87/3860/00gta1intruder29gc.jpg
http://img87.imageshack.us/img87/8026/00gta1intruder38gx.jpg
http://img87.imageshack.us/img87/8861/00gta1intruder43cm.jpg
Jester 1986-1992 Toyota Supra Mk 3 with the headlights of a 1993-2002 Mk
4.*
http://www.youtube.com/watch?v=39wbPoS51nY
http://www.cardomain.com/ride/690930
http://en.wikipedia.org/wiki/Toyota_Supra#Mark_III_.281986.E2.80.931992.29
http://img161.imageshack.us/img161/4370/00gta1jester1a9dk.jpg
http://img161.imageshack.us/img161/9886/00gta1jester2a0bv.jpg
http://img511.imageshack.us/img511/3889/00gta1jester3a2nt.jpg
http://img161.imageshack.us/img161/9720/00gta1jester4a5fq.jpg
Journey Winnebago with a GMC grill and headlights.
vehicle used as a motor home.
http://en.wikipedia.org/wiki/Recreational_vehicle
http://en.wikipedia.org/wiki/Winnebago_Industries
It's a recreational
The next link shows a comparable 25' 1978 Class C Winnebago with a GM
engine.
It would be a better match if it had two pairs of headlights.
http://img217.imageshack.us/img217/3762/saguide1564journey1978cvm0.jpg
http://img140.imageshack.us/my.php?image=saguide1565journey1pv2.jpg
http://img217.imageshack.us/img217/3369/saguide1565journey2kx0.jpg
http://img119.imageshack.us/img119/7413/saguide1565journey3fo2.jpg
http://img217.imageshack.us/img217/1777/saguide1565journey4fx1.jpg
http://img139.imageshack.us/img139/8375/00gta1journey28im.jpg
http://img225.imageshack.us/img225/9185/00gta1journey39yj.jpg
http://img140.imageshack.us/img140/5730/saguide1567journey2qc7.jpg
Kart Kart. A go cart--in particular, the kind of kart that's a racing
kart.
For more on the races with the kind of go carts called karts, see the next web
pages:
http://www.karting.co.uk/ABkC/
http://www.lakc.org/
http://en.wikipedia.org/wiki/Kart_racing
I see some similarity between the Kart and some Tony Kart karts shown at the
1st two links below.
http://en.wikipedia.org/wiki/Tony_Kart
http://img482.imageshack.us/img482/1686/00gta1karttonykartextremevorte.jpg
http://img494.imageshack.us/img494/8875/00gta1karttonykartkart1zq.jpg
http://img388.imageshack.us/img388/6468/00gta1kart08gv.jpg
http://img367.imageshack.us/img367/9018/00gta1kart1a3zi.jpg
http://img388.imageshack.us/img388/8093/00gta1kart2a3yw.jpg
http://img367.imageshack.us/img367/4950/00gta1kart37ah.jpg
http://img388.imageshack.us/img388/4638/00gta1kart41ad.jpg
Landstalker 1991-1994 Ford Explorer
I'd say 1991-1994 Ford Explorer, but since it didn't come out till 1991 and
was used in "Vice City," which takes place in 1986, and if you need it to be
something from the right time period, I'd say 1986 Chevrolet Suburban but with
the windows, grill, and wheel wells of a Ford Explorer. Personally, I'd just
say the model is based on a 1991 to 1994 Ford Explorer. (See below; brawling
will be restricted to the rules according to Hoyle.)
http://en.wikipedia.org/wiki/Ford_Explorer#First_generation_.281991.E2
.80.931994.29
http://4wheeldrive.about.com/library/uc/ucAndrew_V.htm
http://www.cardomain.com/ride/487172/2
http://img71.imageshack.us/img71/462/00gta1landstalker03he.jpg
http://img215.imageshack.us/img215/3479/00gta1landstalker14gv.jpg
http://img71.imageshack.us/img71/3715/00gta1landstalker21qc.jpg
http://img71.imageshack.us/img71/1974/00gta1landstalker34wz.jpg
Linerunner 1986-1992 (later models look about the same) Peterbilt 379 has
the
right level engine hood and narrow cab but the headlights aren't built into
the
front fenders.
http://img517.imageshack.us/img517/8180/saguide1589linerunner2pqx6.jpg
http://en.wikipedia.org/wiki/Peterbilt_379
DazzaJay (thanks!) has a good match with a 1994 Freightliner Classic XL for
the way the headlights are built into the fenders; it otherwise looks similar
to
the Peterbilt but the engine hood is slanted.
http://www.myspace.com/video/vid/46323169
http://en.wikipedia.org/wiki/Freightliner_Trucks#1990s
http://img87.imageshack.us/img87/9762/00gta1linerunner12zy.jpg
http://img393.imageshack.us/img393/1491/00gta1linerunner23nw.jpg
http://img87.imageshack.us/img87/6953/00gta1linerunner30ry.jpg
http://img87.imageshack.us/img87/4889/00gta1linerunner46po.jpg
Majestic 1982-1987 Buick Regal***
http://en.wikipedia.org/wiki/Buick_Regal#Second_generation_.281978.E2.80
.931987.29
http://img367.imageshack.us/img367/3865/00gta1majestic10pw.jpg
http://img367.imageshack.us/img367/8905/00gta1majestic27xu.jpg
http://img362.imageshack.us/img362/8338/00gta1majestic30jz.jpg
http://img302.imageshack.us/img302/2405/00gta1majestic49yo.jpg
http://img302.imageshack.us/img302/2530/00gta1majestic52xq.jpg
http://img367.imageshack.us/img367/8275/00gta1majestic69mi.jpg
http://img302.imageshack.us/img302/6061/00gta1majestic70ig.jpg
Manana 1987-1992 Dodge Shadow/Plymouth Sundance
was a 1981-1984 Dodge Aries coupe.)
Thanks to Tornado_2 for the tip about the Manana being a slightly modified
1987-1992 Dodge Shadow/Plymouth Sundance. 1991 and 1987 models are shown
below.
http://en.wikipedia.org/wiki/Dodge_Shadow
http://en.wikipedia.org/wiki/Plymouth_Sundance
http://img211.imageshack.us/img211/7497/vcdodgeshadow1991nm3.jpg
http://img265.imageshack.us/img265/2859/vcdodgeshadow1987if0.jpg
http://img87.imageshack.us/img87/8807/00gta1mananavc17hg.jpg
http://img127.imageshack.us/img127/2959/00gta1manana15nc.jpg
http://img127.imageshack.us/img127/3267/00gta1manana23ct.jpg
http://img127.imageshack.us/img127/4377/00gta1manana35vv.jpg
http://img87.imageshack.us/img87/8946/00gta1manana43ff.jpg
http://img87.imageshack.us/img87/3999/00gta1mananaiii12qc.jpg
http://img127.imageshack.us/img127/6123/00gta1mananaiii25gw.jpg
Merit 1990-1998 Mazda 929 (Mark 4, aka the Efini MS-9)
The 1992 and 1993 (a year after the time of the game, but the style is the
same) models are shown at the links below.
http://img369.imageshack.us/img369/8844/00gta1merit1992mazda9293tm.jpg
http://img369.imageshack.us/img369/423/00gta1merit1993mazda9290xq.jpg
The headlights, grill, and brake lights are more like the boxier ones on the
1986-1992 Mazda 929 (Mark 3). (The years of the Mark 3 and 4 overlap). The
Merit has a few variations of those--for example, the inner edges of the brake
lights are slanted parallel to the slant of the light divider in the middle of
them. And the outside edges of the parking lights are slanted a little
differently.
A 1987 and 1990 model are shown at the links below.
http://img240.imageshack.us/img240/2342/00gta1merit1987mazda9299mv.jpg
http://img240.imageshack.us/img240/8279/00gta1merit1990mazda929back3mo.jpg
Thanks to Gman8 at GTA Forums for the Mazda 929 tip
http://en.wikipedia.org/wiki/Mazda_929#1990
http://img199.imageshack.us/img199/2155/00gta1merit1a6gd.jpg
http://img417.imageshack.us/img417/7248/00gta1merit2a6ro.jpg
http://img417.imageshack.us/img417/7744/00gta1merit3a7zd.jpg
http://img417.imageshack.us/img417/9286/00gta1merit4a1ky.jpg
http://img417.imageshack.us/img417/8643/00gta1merit5a7yf.jpg
http://img417.imageshack.us/img417/7982/00gta1merit6a2in.jpg
http://img417.imageshack.us/img417/2928/00gta1merit7a2bm.jpg
Mesa 1987-1996 Jeep Wrangler
(It's the "Mesa Grande" of "Vice City.")
http://en.wikipedia.org/wiki/Jeep_Wrangler#YJ_.281987.E2.80.931995.29
http://en.wikipedia.org/wiki/Sport_utility_vehicle
http://img296.imageshack.us/img296/7690/00gta1mesa19zt.jpg
http://img213.imageshack.us/img213/2166/00gta1mesa20ll.jpg
http://img213.imageshack.us/img213/7653/00gta1mesa33ih.jpg
http://img213.imageshack.us/img213/7831/00gta1mesa46xt.jpg
http://img213.imageshack.us/img213/2472/00gta1mesa55ev.jpg
http://img296.imageshack.us/img296/3917/00gta1mesa65ld.jpg
The next three are monster truck modifications--pickup trucks given large
wheels and suspension.
http://en.wikipedia.org/wiki/Monster_truck
Jamolos Negrit?a> at GTA Forums gets my thanks for explaining a Monster
truck
glitch: if you drive a front wheel of a Monster truck up to, or a bit over,
another vehicle, then use acceleration and brake at the same time, you can
send
the other vehicle flying. (Just run over other vehicles enough with the
Dumper
and you'll see it happen, too.)
Monster A (Los Santos Forum after "8-Track")
1984-1986 Ford F-Series truck with sharply angled wheel wells and
horizontally
narrower headlights and parking lights
(A 1985 model and a 1986 monster truck version are shown at the 1st two
links
below.)
http://img525.imageshack.us/img525/2235/00gta1monster1985fordf1501tk.jpg
http://img213.imageshack.us/img213/6152/00gta1monster11986fordf250mons.jpg
http://en.wikipedia.org/wiki/Ford_F-Series
http://img240.imageshack.us/img240/8315/00gta1monstera12jh.jpg
http://img240.imageshack.us/img240/6882/00gta1monstera21id.jpg
http://img64.imageshack.us/img64/885/00gta1monstera34rg.jpg
http://img240.imageshack.us/img240/3503/00gta1monstera43ey.jpg
Monster B (Michelle's) 1980-1986 Datsun 720 (Later the Nissan hardbody)
pickup
truck A 1982 Datsun 720 is shown at the next link.
http://img125.imageshack.us/img125/5214/saguide1635monsterb2dathu1.jpg
http://en.wikipedia.org/wiki/Datsun_Truck#Datsun_720
http://en.wikipedia.org/wiki/Nissan_Hardbody_Truck
http://img240.imageshack.us/img240/910/00gta1monsterb16bl.jpg
http://img240.imageshack.us/img240/298/00gta1monsterb27nx.jpg
http://img240.imageshack.us/img240/8065/00gta1monsterb37jy.jpg
http://img221.imageshack.us/img221/2483/00gta1monsterb46rv.jpg
http://img115.imageshack.us/img115/8486/00gta1monsterb52mg.jpg
http://img392.imageshack.us/img392/8760/00gta1monsterb68eo.jpg
http://img161.imageshack.us/img161/7609/00gta1mrwhoopee41kw.jpg
Mule 1983-1991 Ford E-350 cube/box truck except the windows have sharp corners The box is similar to ones used by U Haul, which makes their moving
trucks
by putting their various-sized, pre-fabricated boxes on GMC and Ford trucks.
The roof of this box slants down a bit from back to front over the cab.
("Vice
City" Mule and Spand Ex trucks have the same basic shape except the roof of
the
box is flatter.)
A 1984 Ford E-350 and a couple of 1990 models are shown at the 1st two links
below.
http://img506.imageshack.us/img506/6884/00gta1mule1984forde350cubevan3.jpg
http://img511.imageshack.us/img511/8430/00gta1mule1990forde3506li.jpg
http://img511.imageshack.us/img511/6789/00gta1mule1990forde350boxvan5d.jpg
http://en.wikipedia.org/wiki/Ford_E-Series
http://en.wikipedia.org/wiki/U-Haul
http://img161.imageshack.us/img161/1911/00gta1mule10tq.jpg
http://img161.imageshack.us/img161/8474/00gta1mule2a7gr.jpg
http://img161.imageshack.us/img161/7725/00gta1mule30st.jpg
http://img115.imageshack.us/img115/5162/00gta1mule49sn.jpg
NRG-500 2001 Honda NSR500 A 1992 model is similar enough and suits the
time
frame of the game. The Honda NSR500 was used in the 500cc class of motorcycle
Grand Prix racing by Valentino Rossi to come in 2nd in 2000 and be the world
champion in 2001. The NRG-500 often has the only number he uses: 46, the
racing
number of his father. "NRG" sounds like "energy" and it's also the name of a
model of scooter by Piaggio.
http://www.youtube.com/watch?v=S8P-mGj8_rI
http://img87.imageshack.us/img87/3171/00gta1hondansr50020011ik.jpg
http://img87.imageshack.us/img87/7788/00gta1hondansr5002001too1mc.jpg
http://img87.imageshack.us/img87/858/00gta1hondansr5002001rossi7ab.jpg
http://www.rossifiles.com/
http://en.wikipedia.org/wiki/Valentino_Rossi
http://en.wikipedia.org/wiki/Honda_NSR500#1999-2002
http://img117.imageshack.us/img117/1879/00gta1nrg500aqy0.jpg
http://img117.imageshack.us/img117/5028/00gta1nrg500but1.jpg
http://img117.imageshack.us/img117/2985/00gta1nrg500ckm5.jpg
http://img157.imageshack.us/img157/114/00gta1nrg500dun0.jpg
http://img112.imageshack.us/img112/8759/00gta1nrg500eqv1.jpg
http://img124.imageshack.us/img124/2248/00gta1nrg500fsi0.jpg
http://img77.imageshack.us/img77/5530/00gta1nrg500gbx6.jpg
http://img77.imageshack.us/img77/2664/00gta1nrg500hco5.jpg
http://img124.imageshack.us/img124/7364/00gta1nrg500iss6.jpg
http://img124.imageshack.us/img124/8016/00gta1nrg500jtn2.jpg
http://img124.imageshack.us/img124/5350/00gta1nrg500kpo6.jpg
http://img124.imageshack.us/img124/5669/00gta1nrg500lrw9.jpg
To make a copy of C.J. as shown in the next batch of links, see IV.21
"Management Issues"--"The 'Management Issues' way to make a copy of C.J."
http://img56.imageshack.us/img56/3760/00gta1screen9057qk.jpg
http://img301.imageshack.us/img301/78/00gta1screen905a9ls.jpg
http://img301.imageshack.us/img301/12/00gta1screen905b0no.jpg
PCJ-600 1992 Honda CBR600F2 The headlight has a smaller, less dementedlooking smile than it did in "Vice City," but it still has, along with the
Wayfarer,
one of the biggest smiles of any motorcycle headlight in the game, and earns
its
keep the most of the two. The engine has an exhaust pipe on either side. The
only guess I have for the initials is that "PC" may come from the favored
format
for clear motorcycle stunt videos since the PCJ 600 was introduced to GTA's
with
"Vice City."
http://img490.imageshack.us/img490/1255/00gta1hondacbr6001992marcoalva.jpg
http://img388.imageshack.us/img388/48/00gta1hondacbr6001992too7ja.jpg
http://img490.imageshack.us/img490/5254/00gta1hondacbr6001992shiny3sp.jpg
http://img490.imageshack.us/img490/9236/00gta1hondacbr6001992joerichar.jpg
http://img490.imageshack.us/img490/8537/00gta1hondacbr6001992wheelie4t.jpg
http://img490.imageshack.us/img490/7492/00gta1hondacbr6001992racing0lr.jpg
http://img459.imageshack.us/img459/2691/00gta1hondacbr6001992abouttobl.jpg
http://img490.imageshack.us/img490/3424/00gta1hondacbr6001992dusk1hg.jpg
http://www.sportbikez.net/pictures/mod/cbr600f2/9
http://en.wikipedia.org/wiki/Honda_CBR600F2
http://img490.imageshack.us/img490/8240/00gta1pcj60017lo.jpg
http://img490.imageshack.us/img490/7412/00gta1pcj60026ab.jpg
http://img80.imageshack.us/img80/209/00gta1pcj60033sf.jpg
http://img490.imageshack.us/img490/2038/00gta1pcj60043jh.jpg
http://img490.imageshack.us/img490/8257/00gta1pcj60054rm.jpg
http://img80.imageshack.us/img80/7515/00gta1pcj60064sj.jpg
http://img80.imageshack.us/img80/6027/00gta1pcj60074ob.jpg
http://img490.imageshack.us/img490/75/00gta1pcj60083sy.jpg
http://img253.imageshack.us/img253/2571/00gta1pcj600166wx.jpg
Packer It's like the Linerunner--a 1967-1985 Peterbilt 359/1986 onward 379
but with pairs of round headlights built into the fenders like those on a 1994
Freightliner Classic XL or Western Star 4800 (thanks DazzaJay), or 1976-1981
(range of years?) Kenworth W900, except the Packer fenders are angled in the
back more like those of a Ford LT9000 or Mack Super-Liner.
The 1st link shows a Peterbilt 379 with a car hauler ramp. The picture at
the
2nd link doesn't have a matching truck but shows a ramp similar to the one a
Packer has. The 3rd link shows a 1990 Peterbilt (model?) car hauler.
http://www.hankstruckpictures.com/pix/trucks/dfaust/2004/sept_visit/file0052.j
pg
http://img459.imageshack.us/img459/492/00gta1carhauler0lv.jpg
http://img483.imageshack.us/img483/6063/00gta1peterbiltcarhauler19900p.jpg
The 1976-1981 (range of years?) Kenworth W900 is basically similar to the
Packer, and has pairs of round headlights fitted into the fronts of the
fenders,
but, like the Peterbilt, the fenders and wheel wells are too round, and the
Kenworth windshield is about the right size but should be flatter:
http://img168.imageshack.us/img168/2976/saguide1724kenworthw900uz5.jpg
The next two links show a 1987 Ford LT9000 and a Mack Superliner to show the
fenders that are closer, not identical, to those on a Packer,
http://img147.imageshack.us/img147/3849/saguide1724packer1987fotw6.jpg
http://en.wikipedia.org/wiki/Image:Mack_super_liner_189.jpg
http://en.wikipedia.org/wiki/Peterbilt_379
http://en.wikipedia.org/wiki/Freightliner_Trucks#1990s
http://en.wikipedia.org/wiki/Kenworth_W900
http://en.wikipedia.org/wiki/Mack_Super-Liner
Whichever it is, it's attached to a four or five vehicle transport trailer-a
car hauler--with a straight rigid upper ramp. It's the same as the Packer in
"Vice City," but the back of the upper ramp can now be raised and lowered (NP8
and NP2) so it can haul vehicles as well as serve as a jump ramp.
Redtier999666, of the Gamefaqs PS2 message board, wrote a post that
explained
how to do something that was mentioned in an earlier post by Webdude06--how to
get an Insane Stunt bonus with a Packer. Have C.J. raise the ramp of the
Packer
and back it up to a pedestrian--if they walk under the ramp, the Packer may
fly.
http://img80.imageshack.us/img80/3456/00gta1packer19sl.jpg
http://img80.imageshack.us/img80/3232/00gta1packer24qn.jpg
http://img490.imageshack.us/img490/2733/00gta1packer32eb.jpg
http://img80.imageshack.us/img80/8691/00gta1packer44qo.jpg
http://img403.imageshack.us/img403/330/saguide1728packer1vx2.jpg
http://img405.imageshack.us/img405/7581/saguide1728packer2yi4.jpg
http://img80.imageshack.us/img80/699/00gta1packer58ed.jpg
http://img490.imageshack.us/img490/5641/00gta1packer6aa8pz.jpg
Patriot 1985-? AM General M998 Military HMMWV aka a Humvee (not the
civilian
Hummer)
http://en.wikipedia.org/wiki/Humvee
http://en.wikipedia.org/wiki/Hummer
http://img19.imageshack.us/img19/3766/00gta1patriotvc1c3ae.jpg
http://img87.imageshack.us/img87/8748/00gta1patriotvc2c1py.jpg
http://img87.imageshack.us/img87/4290/00gta1patriot1a4uw.jpg
http://img87.imageshack.us/img87/3805/00gta1patriot2a1nl.jpg
http://img19.imageshack.us/img19/5237/00gta1patriot3a3ic.jpg
http://img87.imageshack.us/img87/8871/00gta1patriot4a4sr.jpg
http://img19.imageshack.us/img19/3363/00gta1patriotiii14oz.jpg
http://img19.imageshack.us/img19/5464/00gta1patriotiii20pv.jpg
http://img19.imageshack.us/img19/1290/00gta1patriotiii33vd.jpg
http://img19.imageshack.us/img19/8066/00gta1patriotiii44xu.jpg
Perennial 1962-1965 Chevrolet Nova (or "Nova II") station wagon
http://en.wikipedia.org/wiki/Chevrolet_Chevy_II_/_Nova#First_generation_
.281962.E2.80.931965.29
http://img490.imageshack.us/img490/4417/00gta1perennial09xi.jpg
http://img126.imageshack.us/img126/6664/00gta1perennial10os.jpg
http://img126.imageshack.us/img126/1875/00gta1perennial25pe.jpg
http://img126.imageshack.us/img126/3826/00gta1perennial33kh.jpg
http://img142.imageshack.us/img142/7694/00gta1perennial48ff.jpg
http://img126.imageshack.us/img126/1012/00gta1perennial55bb.jpg
Phoenix 1979-1981 Pontiac Firebird Trans Am
The separating strip was removed from between each pair of headlights, and
the
optional engine hood vent was enlarged. The dividing strip between the side
windows was narrowed and made vertical, and the side windows were made more
narrow horizontally--seen in profile, the "San Andreas" version looks like the
ends
of the "Vice City" version were pushed to make the car shorter and fatter. It
has the two pairs of round brake lights of a 1961-1992, at least, Chevrolet
Corvette.
(C.J. can get one by failing the "San Fierro Hills" Street Race or by taking
Big Poppa's in "A Home In The Hills." You can also make one appear with the
GTA
SA Control Center, X.13.c.)
A 1979 and 1980 Pontiac Firebird Trans Am and a 1980 Chevrolet Corvette are
shown at the 1st three links below.
http://www.youtube.com/watch?v=BpDOBsG8Wbg
http://img71.imageshack.us/img71/5899/00gta1phoenix1980pontiacfirebi.jpg
http://www.youtube.com/watch?v=nIJX_WOdzmM
http://en.wikipedia.org/wiki/Pontiac_Firebird#Second_generation_
.281970.E2.80.931981.29
http://img406.imageshack.us/img406/2056/00gta1phoenix14oh.jpg
http://img58.imageshack.us/img58/6286/00gta1phoenix25by.jpg
http://img58.imageshack.us/img58/6335/00gta1phoenix37wt.jpg
http://img58.imageshack.us/img58/4392/00gta1phoenix40zv.jpg
Picador 1971 Chevrolet El Camino/GMC Sprint
http://img51.imageshack.us/img51/7790/00gta1picador1971chevroletelca.jpg
http://img51.imageshack.us/img51/6614/00gta1picador1971elcaminoback5.jpg
The El Camino/Sprint body would need to be shorter from front to back--more
like a 1964-1967 El Camino. A 1965 Chevrolet El Camino is shown below.
http://img399.imageshack.us/img399/127/00gta1picador1965chevroletelca.jpg
Like the 1973-1975 El Caminos, there shouldn't be lights on the front
corners.
Thanks to nekkidhillbilly at GTA Forums for the 1973-1975 El Camino tip. A
1974
model is shown below.
http://img51.imageshack.us/img51/8514/00gta1picador1974chevroletelca.jpg
The upper back of the cab should be squared off a bit, too.
http://en.wikipedia.org/wiki/Chevrolet_El_Camino#Third_generation_.281968.E2
.80.931972.29
http://img211.imageshack.us/img211/1523/00gta1picador14nx.jpg
http://img151.imageshack.us/img151/9643/00gta1picador22bh.jpg
http://img151.imageshack.us/img151/2289/00gta1picador30qc.jpg
Pizza Boy 1984-1986 Piaggio Vespa PX 200 customized
http://img379.imageshack.us/img379/4070/00gta1piaggiovespapx20019869db.jpg
http://img474.imageshack.us/img474/2420/00gta1piaggiovespapx2001986res.jpg
http://www.vespausa.com/
http://en.wikipedia.org/wiki/Vespa
http://img406.imageshack.us/img406/2686/00gta1pizzaboy07rj.jpg
http://img406.imageshack.us/img406/8013/00gta1pizzaboy10ec.jpg
http://img209.imageshack.us/img209/1724/00gta1pizzaboy28xo.jpg
http://img209.imageshack.us/img209/7337/00gta1pizzaboy3a8ns.jpg
http://img209.imageshack.us/img209/1525/00gta1pizzaboy4a3wf.jpg
Police (Los Santos and San Fierro) See Taxi. (Though these three are based
on the same car, the data\handling.cfg file is a little different for each.)
http://img221.imageshack.us/img221/9136/00gta1policels16pt.jpg
A "Vice City"
five
Shotgun shells,
other), the 1st
vehicle seen more
http://img20.imageshack.us/img20/638/00gta1policelv62ic.jpg
Pony See Berkley's RC Van
http://img148.imageshack.us/img148/4605/00gta1pony16ym.jpg
http://img154.imageshack.us/img154/1458/00gta1pony27oz.jpg
http://img154.imageshack.us/img154/2973/00gta1pony30pm.jpg
http://img79.imageshack.us/img79/3356/00gta1pony42ly.jpg
http://img148.imageshack.us/img148/6567/00gta1pony50gi.jpg
Premier 1991-1994 Chevrolet Caprice* with the top of the cab squared off a
bit and a horizontal bar put in the middle of the grill
http://en.wikipedia.org/wiki/Image:1991chevroletcaprice.jpg
http://en.wikipedia.org/wiki/Chevrolet_Caprice#Fourth_genera
tion_.281991.E2.80.931996.29
http://img19.imageshack.us/img19/7695/00gta1premier1a0rg.jpg
http://img19.imageshack.us/img19/8817/00gta1premier2a7gp.jpg
http://img19.imageshack.us/img19/3319/00gta1premier3a7sc.jpg
http://img19.imageshack.us/img19/435/00gta1premier45td.jpg
http://img212.imageshack.us/img212/1169/00gta1premier53wt.jpg
http://img212.imageshack.us/img212/5342/00gta1premier63es.jpg
Previon 1982-1990 Honda Prelude
Thanks to Gman8 at GTA Forums
http://en.wikipedia.org/wiki/Honda_Prelude#Second_generation_
.281983.E2.80.931987.29
http://www.youtube.com/watch?v=ake8sDbYqnk
http://img362.imageshack.us/img362/299/00gta1previon17xv.jpg
http://img174.imageshack.us/img174/4817/00gta1previon23ca.jpg
http://img362.imageshack.us/img362/1643/00gta1previon30lu.jpg
http://img362.imageshack.us/img362/3852/00gta1previon46xb.jpg
http://img362.imageshack.us/img362/9456/00gta1previon58tr.jpg
Primo 1986-1991 Toyota Camry*
http://en.wikipedia.org/wiki/Toyota_Camry#V20_.281986.E2.80.931990.29
http://www.youtube.com/watch?v=TScu73ssUIs
http://img151.imageshack.us/img151/2430/00gta1primo13nh.jpg
http://img151.imageshack.us/img151/8515/00gta1primo21vf.jpg
http://img151.imageshack.us/img151/4605/00gta1primo32zh.jpg
Quadbike 1987-1992 Honda TRX250x is a similar ATV (All Terrain Vehicle)
The
GTA version has a running board on either side for C.J. to rest his feet on.
The data\american.gxt file refers to it as both "Quad" and "Quadbike," so take
your pick. (I once gave a Quad hydraulics, but I forget how I did it. It may
have just been a glitch.) The Quadbike seats two.
http://www.youtube.com/watch?v=0fneKVqAtyI
http://www.youtube.com/watch?v=PLw5KqtiEH4
http://img301.imageshack.us/img301/8731/00gta1hondatrx250x19876qx.jpg
http://img301.imageshack.us/img301/8295/00gta1hondatrx250r19863qa.jpg
http://www.puddingsworld.com/New%20Zealand/ATV/ATV_images_1.htm
http://87trx250x.tripod.com/
http://img137.imageshack.us/img137/3523/00gta1quad39al.jpg
http://img137.imageshack.us/img137/65/00gta1quad46aw.jpg
http://img137.imageshack.us/img137/5764/00gta1quad54zl.jpg
http://img137.imageshack.us/img137/8008/00gta1quad19tj.jpg
http://img84.imageshack.us/img84/2337/00gta1quad23bw.jpg
Regina
1985-1992 Volvo 740 wagon except for some changes including some to
the front and that the bottoms of the rear windows are a little higher. A
1988,
1987, and 1988 model are shown at the links below.
http://img215.imageshack.us/img215/9094/00gta1regina1988volvo740grill7.jpg
http://img215.imageshack.us/img215/8562/00gta1regina1987volvo740back5i.jpg
http://img442.imageshack.us/img442/5475/00gta1regina1988volvo740profil.jpg
http://en.wikipedia.org/wiki/Volvo_700_Series#Volvo_740
The front of the engine hood is higher and curves down to the grill in a
look
some Cadillacs have. It has a small version of the grill and front bumper of
a
1983-1986 Pontiac Parisienne Safari with the middle of the grill pointed
forward
to give it a Cadillac look. The "Vice City" Regina is the same.
Thanks to Gman8 at GTA Forums for the Pontiac Parisienne Safari tip.
A 1985 Pontiac Safari and a 1974 Cadillac Fleetwood are shown at the links
below.
http://img402.imageshack.us/img402/7689/00gta1reginavc1985pontiacparis.jpg
http://img239.imageshack.us/img239/8779/00gta1reginavc1974cadillacflee.jpg
http://en.wikipedia.org/wiki/Pontiac_Parisienne
The closest I found for a definition for "Regina" in Urban Dictionary are a
couple of phrases it's part of that use the word to mean a woman who thinks
they're better than they are--I cleaned that up a little. This could be
symbolized in the Regina with the customized Cadillac front though the rest isn't a
custom Cadillac. The name could also be due to the fact that "Volvo" sounds a
little like "vulva."
http://www.urbandictionary.com/browse.php?word=regina
http://img154.imageshack.us/img154/8485/00gta1regina1a9ue.jpg
http://img208.imageshack.us/img208/1713/00gta1regina2a6pm.jpg
http://img208.imageshack.us/img208/9785/00gta1regina3a6hu.jpg
Remington Mid-1970's Lincoln Town Coupe with custom fenders
One example I found, which doesn't feature the same curve on the back of the
fenders, is Rick Romero's (slamn78's) 1978 Lincoln Town Coupe lowrider:
http://www.layitlow.com/members/slamn78/
http://www.youtube.com/watch?v=eZ7Zi8boXIM
http://en.wikipedia.org/wiki/Lincoln_Town_Car#Overview
Unless a better match comes along, I'm going to figure the fenders may be
meant as a sight gag to rib the 1958-1962-era Cadillac fenders. A good web
site
to look around in to see what I mean is Hubcap Cafe at the 1st link below:
http://www.hubcapcafe.com/ocs/cadillac.htm
http://img174.imageshack.us/img174/6464/00gta1remington14su.jpg
http://img174.imageshack.us/img174/1417/00gta1remington2a8pi.jpg
http://img362.imageshack.us/img362/5756/00gta1remington3a9nc.jpg
http://img408.imageshack.us/img408/4117/00gta1remington4a0yg.jpg
http://img507.imageshack.us/img507/2892/00gta1remington5a9kw.jpg
http://img408.imageshack.us/img408/9379/00gta1remington67iu.jpg
Rhino An M1 Abrams tank The Rhino, the HPV1000 motorcycle, and the Hunter
helicopter are the most popular of the law enforcement vehicles to use for the
Vigilante mission, III.24.
http://www.globalsecurity.org/military/systems/ground/m1-pics.htm
http://en.wikipedia.org/wiki/M1_Abrams
http://img142.imageshack.us/img142/1864/00gta1rhino16ur.jpg
http://img142.imageshack.us/img142/171/00gta1rhino1a0if.jpg
http://img239.imageshack.us/img239/3579/00gta1rhino26zo.jpg
http://img239.imageshack.us/img239/1452/00gta1rhino30nv.jpg
http://img142.imageshack.us/img142/8531/00gta1rhino47wq.jpg
http://img239.imageshack.us/img239/78/00gta1rhinobridge2um.jpg
http://img142.imageshack.us/img142/858/00gta1rhinodenise13rl.jpg
http://img115.imageshack.us/img115/6103/00gta1rhinodenise38cc.jpg
http://img145.imageshack.us/img145/9364/00gta1rhinodenise49hv.jpg
Roadtrain 1977-1993 Mack Super-Liner (still made as a light version of the
Australian Titan) except the fenders/headlights are different in the front
(more
similar during a segment of that period?). Thanks to DazzaJay for the tip on
the Mack and the photos at the 1st link below.
http://files.potholestudios.com/dazzajay/stuff-for-nubs/roadtrainmack.jpg
http://en.wikipedia.org/wiki/Mack_Super-Liner
http://en.wikipedia.org/wiki/Image:Mack_super_liner_189.jpg
http://en.wikipedia.org/wiki/Mack_Titan
The grill covering and fenders look more like the kind on caertain heavy
duty
International trucks, like the (year?) S-F2500 or the 1980 1900 shown at the
next two links. Several such trucks, such as some models of Ford LTL 9000,
have
similar headlights.
http://img526.imageshack.us/img526/7385/00gta1roadtraininternationalsf.jpg
http://img231.imageshack.us/img231/6184/00gta1roadtrain1980internation.jpg
http://img145.imageshack.us/img145/7690/00gta1roadtrain15jn.jpg
http://img115.imageshack.us/img115/1434/00gta1roadtrain20rv.jpg
Romero
Rumpo 1981-1986 Dodge Ram Van Conversion, aka Hi-Top. A Dodge Camper Van,
if
the same size, looks similar. The owners gave these vans special religious
hats. Don't curse them out in traffic--you'll die. If God doesn't get you,
the
owner--no, no, no...
I added a later model to show one with the same Hi-Top shape.
http://img482.imageshack.us/img482/7669/00gta1dodgecampervan2jr.jpg
http://img482.imageshack.us/img482/4039/00gta1dodgeramhightop8mh.png
http://img482.imageshack.us/img482/6674/00gta1dodgeramvan19910iw.jpg
http://en.wikipedia.org/wiki/Dodge_Ram_Van
http://img145.imageshack.us/img145/6851/00gta1rumpo10zz.jpg
http://img115.imageshack.us/img115/5817/00gta1rumpo21mw.jpg
http://img115.imageshack.us/img115/2402/00gta1rumpo30jj.jpg
S.W.A.T. van Cadillac Gage V-100 Commando It's also like an OT-65 Otter
(FUG) Scout Car.
You can activate a vigilante mission with it, but it's better at just having
good handling for a moderate speed vehicle, and for having a working water
cannon on top to squirt people with now and then, which is some fun.
http://en.wikipedia.org/wiki/Cadillac_Gage_Commando
http://img87.imageshack.us/img87/2129/00gta1ot65otterfug9fg.jpg
http://www.globalsecurity.org/military/world/europe/ot-65.htm
http://img207.imageshack.us/img207/7682/00gta1swat14fc.jpg
http://img161.imageshack.us/img161/8282/00gta1swat26vj.jpg
http://img161.imageshack.us/img161/4214/00gta1swat32xo.jpg
http://img223.imageshack.us/img223/1996/00gta1swat48ey.jpg
http://img161.imageshack.us/img161/1156/00gta1swat51ht.jpg
http://img162.imageshack.us/img162/3379/00gta1swat69ny.jpg
http://img161.imageshack.us/img161/8669/00gta1swat74rj.jpg
Sabre
San Fierro trolley California Street line San Francisco cable car. A cable
car is pulled by a cable in a conduit underneath a slot between the rails.
San
Francisco has the only permanently operational manually-operated cable car
system.
http://en.wikipedia.org/wiki/San_Francisco_cable_car_system
http://img87.imageshack.us/img87/2808/00gta1trolleybyfishermanswharf.jpg
http://img84.imageshack.us/img84/7472/00gta1trolleyunionsquare3jy.jpg
I used the Camera on a two car San Fierro trolley that wasn't moving and
read
the triangular sign that's inside it--it says "Powell & Mason Sts."
http://img151.imageshack.us/img151/3858/00gta1trolley53ol.jpg
Thanks to imut_knight at GTA Forums for telling me it's a reference to real
life and is referred to on this toy trolley:
http://img48.imageshack.us/img48/5084/00gta1trolley9m3lj.jpg
According to the next link, the Powell and Mason Streets line is one of the
oldest cable car lines still operating in San Francisco:
http://www.cablecarmuseum.org/archive/Today/index.html
Normally, nothing stops the San Fierro trolley, so some people at the "San
Andreas" message boards have dubbed it "the trolley of doom." At one link given
below, a screenshot shows a car stuck sideways in the back car of a two car
trolley. A better example of that is near the end of the "San Andreas" stunt
video by Gotups and Buzzsaw called "Synergy": they somehow got a Packer stuck
sideways in there to wreak havoc down the street.
http://img142.imageshack.us/img142/9664/00gtasacjdrivingbyasanfierrotr.jpg
http://img55.imageshack.us/img55/6411/00gta1trolley03uw.jpg
http://img234.imageshack.us/img234/4601/00gta1trolley11uj.jpg
http://img221.imageshack.us/img221/186/00gta1trolley22bm.jpg
http://img225.imageshack.us/img225/8541/00gta1trolley35xv.jpg
http://img225.imageshack.us/img225/633/00gta1trolley46et.jpg
Savannah 1964 Chevrolet Biscayne or Bel Air (an Impala would have two sets
of
three brake lights). As with the Blade, all I have for the shape of the plate
around the brake lights is that it's a bit like the shape on the back end of a
1963 Chevrolet Biscayne or Bel Air (a 1963 Biscayne is shown at the 5th link
below).
http://img247.imageshack.us/img247/3203/00gta1savannah1964belaike0.jpg
http://img217.imageshack.us/img217/9301/00gta1savannah1964chevrjg8.jpg
http://img292.imageshack.us/img292/9752/00gta1savannah1964belair2ov5.jpg
http://img292.imageshack.us/img292/2299/00gta1savannah1964belair4eg9.jpg
http://img62.imageshack.us/img62/4039/00gta1bladesa1963chevbiscayne7.jpg
http://en.wikipedia.org/wiki/Chevrolet_Biscayne
http://en.wikipedia.org/wiki/Chevrolet_Bel_Air#Fifth_generation_.281961.E2
.80.931964.29
http://img362.imageshack.us/img362/9851/00gta1savannah37uw.jpg
http://img507.imageshack.us/img507/452/00gta1savannah13ht.jpg
http://img408.imageshack.us/img408/5116/00gta1savannah22st.jpg
Securicar The International Navistar 4900 Truck has a similar front end.
I'll guess it's a Navistar armored car (modified like the SWAT Truck "Bulldog"
II sold by Alpineco) or even a Navistar Mine Resistant Ambush Protected (MRAP)
armored fighting vehicle since Navistar is the biggest supplier of MRAP
armored
vehicles for the US military.
http://en.wikipedia.org/wiki/Armored_car_%28valuables%29
http://www.alpineco.com/armored/swat/trucks.htm
http://en.wikipedia.org/wiki/MRAP
http://en.wikipedia.org/wiki/International_Truck_and_Engine_Corporation
#Present_day:_Hybrids.2C_Defense
http://img221.imageshack.us/img221/4247/00gta1securicar15ve.jpg
http://img221.imageshack.us/img221/9172/00gta1securicar29gt.jpg
http://img221.imageshack.us/img221/664/00gta1securicar34ke.jpg
http://img225.imageshack.us/img225/2878/00gta1securicar47ro.jpg
Sentinel 1984-1987 BMW E28 M5 four door sedan without the little rear side
window divider, with the grill and headlights made rectangular...
http://www.youtube.com/watch?v=_m4ZuGrmNuY
http://en.wikipedia.org/wiki/BMW_M5#E28_M5_.281985.E2.80.931988.29
...and with the rounder cab, and parking and brake lights, of a 1983-1989
BMW
M635CSi, aka M6, coupe The mix of the two is a little different than is used
in
"Vice City." Two 1988 models are shown at the 1st two links below.
http://img204.imageshack.us/img204/4084/00gta1sentinel1988bmwm6agsin3q.jpg
http://img204.imageshack.us/img204/1958/00gta1sentinel1988bmwm6too8dn.jpg
http://en.wikipedia.org/wiki/BMW_M6#E24_M635CSi.2FM6
http://img55.imageshack.us/img55/8361/00gta1sentinel12oj.jpg
http://img55.imageshack.us/img55/1187/00gta1sentinel28pf.jpg
http://img55.imageshack.us/img55/3612/00gta1sentinel31bf.jpg
http://img156.imageshack.us/img156/4682/00gta1sentinel40ul.jpg
http://img55.imageshack.us/img55/1161/00gta1sentinel59po.jpg
http://img55.imageshack.us/img55/8269/00gta1sentinel63oj.jpg
Slamvan 1994-present Dodge Ram body and cab modified to be a lowrider and a
bit squared off with rounded wheel wells. I know the time frame is off for a
1992 GTA setting, but I think this is it.
http://img84.imageshack.us/img84/8681/00gta1slamvandodgeramblackwido.jpg
http://en.wikipedia.org/wiki/Dodge_Ram#1994.E2.80.932002_.28BR.2FBE.29
http://img221.imageshack.us/img221/5594/00gta1slamvan17sk.jpg
http://img221.imageshack.us/img221/3848/00gta1slamvan2a3zv.jpg
http://img221.imageshack.us/img221/9280/00gta1slamvan3a5as.jpg
http://img204.imageshack.us/img204/2570/00gta1slamvan4a5tc.jpg
Solair 1986-1991 Ford Taurus station wagon***
http://www.stationwagon.com/gallery/1990_Ford_Taurus.html
http://en.wikipedia.org/wiki/Ford_Taurus_%28first_generation%29
http://img182.imageshack.us/img182/5061/00gta1solair10fs.jpg
http://img182.imageshack.us/img182/5276/00gta1solair22ak.jpg
http://img362.imageshack.us/img362/3449/00gta1solair36zi.jpg
Stafford 1971-1981 Rolls Royce Corniche
Thanks to the Real Car Name List by PRB051 for the "Rolls Royce" lead
http://en.wikipedia.org/wiki/Rolls-Royce_Corniche
http://img205.imageshack.us/img205/3919/00gta1stafford15wm.jpg
http://img205.imageshack.us/img205/1977/00gta1stafford25kr.jpg
http://img129.imageshack.us/img129/6687/00gta1stafford31ai.jpg
http://img362.imageshack.us/img362/3161/00gta1stafford40mw.jpg
Stallion
Thanks to DazzaJay who saw this as a better match than the 1990-1991 Honda
Accord.
http://www.cardomain.com/ride/473004
http://www.youtube.com/watch?v=kRI-Ntc9BpA
http://en.wikipedia.org/wiki/Nissan_Maxima#1989.E2.80.931994
http://img362.imageshack.us/img362/4019/00gta1sunrise12mn.jpg
http://img129.imageshack.us/img129/6825/00gta1sunrise27tb.jpg
http://img129.imageshack.us/img129/7286/00gta1sunrise33ro.jpg
http://img461.imageshack.us/img461/7358/00gta1sunrise43km.jpg
Super GT 1991-1992 Mitsubishi 3000 GT/Dodge Stealth***
http://www.youtube.com/watch?v=B7xLqntktro
http://en.wikipedia.org/wiki/Mitsubishi_GTO
http://img362.imageshack.us/img362/8228/00gta1supergt17xw.jpg
http://img182.imageshack.us/img182/1362/00gta1supergt27wd.jpg
http://img322.imageshack.us/img322/6634/00gta1supergt30td.jpg
Sweeper I haven't found a real good match for it. It's really more of an
enclosed compact ride on litter vacuum sweeper made to handle a small neighborhood, beach, or park. The sloped front reminds me a little of the front of an
Elgin Pelican, a big street sweeper I'm more familiar with.
http://en.wikipedia.org/wiki/Street_sweeper
A Madvac 231D, Scarab Minor, Schmidt Classic, Johnston 5000 compact, and
Elgin
Crosswind, just given as basic examples of a compact sweeper truck, are shown
at
the 1st five links below. An Elgin Pelican is shown at the sixth link.
http://img530.imageshack.us/img530/8651/00gta1sweepermadvac231d5ms.jpg
http://img388.imageshack.us/img388/6949/00gta1sweeperscarabminor203qi.jpg
http://img530.imageshack.us/img530/6210/00gta1sweeperschmidtukcompact9.jpg
http://img130.imageshack.us/img130/3914/00gta1sweeperjohnston5000compa.jpg
http://img204.imageshack.us/img204/945/00gta1sweeperelgincrosswind9cl.jpg
http://img74.imageshack.us/img74/3793/00gta1sweeperelginpelican6oi.jpg
It looks like a little electric vehicle, an EV, possibly an electric truck,
converted into a street sweeper or floor scrubber or such. A few examples of
electric trucks are shown at the next three links.
http://img70.imageshack.us/img70/1201/00gta1sweepercanadianelectrict.jpg
http://img70.imageshack.us/img70/5409/00gta1sweeperevmeltic0sc.jpg
http://img70.imageshack.us/img70/2629/00gta1sweeperevtruck20044gz.jpg
http://img236.imageshack.us/img236/9360/00gta1sweeper13re.jpg
http://img236.imageshack.us/img236/2700/00gta1sweeper26ph.jpg
http://img236.imageshack.us/img236/2541/00gta1sweeper33dg.jpg
http://img49.imageshack.us/img49/2299/00gta1sweeper46ig.jpg
Tahoma 1990 (range of years?) Chevrolet Caprice Brougham with a flattened
1981-1982 Chevrolet Monte Carlo back end. The Monte Carlo is also better for
the front end in the pictures I found for not having parking lights on the
front
corners (Just a related note: Hotring Racer B is mostly a 1986 Monte Carlo
Aero
Coupe Notchback.)
http://en.wikipedia.org/wiki/Chevrolet_Caprice#1986.E2.80.931990
http://en.wikipedia.org/wiki/Chevrolet_Monte_Carlo#Fourth_generation
The 1st six links below show two pictures of a 1981 Monte Carlo, two of a
1990
Chevrolet Caprice (to show a couple of angles I didn't find for the Brougham),
and five of a 1990 Chevrolet Caprice Brougham.
http://img412.imageshack.us/img412/9900/00gta1tahoma1981chevmontecarlo.jpg
http://img422.imageshack.us/img422/9900/00gta1tahoma1981chevmontecarlo.jpg
http://img146.imageshack.us/img146/9069/saguide1957tahomazccap1vs2.jpg
http://img412.imageshack.us/img412/6189/saguide1957tahomazccap2xs0.jpg
http://img146.imageshack.us/img146/9619/saguide1957tahomazccapblg8.jpg
http://img412.imageshack.us/img412/815/saguide1957tahomazccapbbt4.jpg
http://img146.imageshack.us/img146/5082/saguide1957tahomazccapbfu3.jpg
http://img146.imageshack.us/img146/5016/saguide1957tahomazccapbpq8.jpg
http://img146.imageshack.us/img146/1852/saguide1957tahomazccapbez0.jpg
http://img362.imageshack.us/img362/448/00gta1tahoma19sh.jpg
http://img322.imageshack.us/img322/4608/00gta1tahoma26mi.jpg
http://img182.imageshack.us/img182/9104/00gta1tahoma35ge.jpg
http://img182.imageshack.us/img182/3968/00gta1tahoma47ro.jpg
http://img322.imageshack.us/img322/699/00gta1tahoma50bk.jpg
http://img362.imageshack.us/img362/2086/00gta1tahoma68wt.jpg
http://img322.imageshack.us/img322/530/00gta1tahoma78be.jpg
http://img457.imageshack.us/img457/5052/00gta1tahoma89rd.jpg
Tampa 1965-1969 Chevrolet Corvair body styling that's been made longer and
flatter--the size of the body below the cab roof seems more like that of a
1965
Chevrolet Chevelle Malibu.
It's also been given a flatter front end with a six-sided grill. The grill
looks like the inside edges of the Corvair headlight plates have been reversed
for the outside edges of the Tampa grill, and it's a little smaller than the
grill of a 1965-1966 Ford Mustang. It might be a clue to a longer, flatter
car
the Corvair is a blend with, and it just be there to throw people off when
they
try to guess the real car comparison for it--I haven't seen a match for it
yet.
Thanks to nekkidhillbilly, reaffirmed by Gman8, at GTA Forums for the
Chevrolet Corvair tip.
A 1965 Chevrolet Corvair, a 1965 Chevrolet Chevelle Malibu, and a 1965 Ford
Mustang are shown at the links below.
http://www.hubcapcafe.com/ocs/pages01/chev6503.htm
http://www.hubcapcafe.com/ocs/pages01/chev6501.htm
http://www.hubcapcafe.com/ocs/pages01/must6501.htm
http://en.wikipedia.org/wiki/Chevrolet_Corvair#Second_generation_.281965.E2
.80.931969.29
http://en.wikipedia.org/wiki/Chevrolet_Chevelle#First_generation_.281964.E2
.80.931967.29
http://en.wikipedia.org/wiki/Ford_Mustang_%28first_generation%29
http://img152.imageshack.us/img152/9689/00gta1tampa19re.jpg
http://img152.imageshack.us/img152/5708/00gta1tampa24yo.jpg
http://img221.imageshack.us/img221/7658/00gta1tampa33fh.jpg
http://img152.imageshack.us/img152/171/00gta1tampa49jk.jpg
tom of the windshield is higher, so they're higher than the bottoms of the
side
windows. At the third link below, the Holmes unit on the back of the F350
looks
similar except for the back of the top of it. (For the "holmes wrecker" that
wants to wreck it with a truck, I guess.) It has bumpers that began appearing
in the later 1980's.
I had a hard time finding an F550 for the time period, let alone one that's
a
wrecker, on the Internet, so you'll have to imagine it pieced together from
what
I could find.
The 1st three links below show a 1985 (F550?) truck, then a 1999 F550 (too
recent, styled differently, but you can see it's moosier), then a 1988 Ford F450
wrecker (too recent, so the style is a bit wrong; it looks like it has a
Holmes
wrecker), then a (year?) Ford F350 with a Holmes wrecker.
http://img501.imageshack.us/img501/6629/00gta1towtruck1985fordxlt4x46c.jpg
http://img106.imageshack.us/img106/912/00gta1towtruck1999fordf5509vn.jpg
http://img501.imageshack.us/img501/6460/00gta1towtruck1988fordf450wrec.jpg
http://img102.imageshack.us/img102/339/00gta1towtruckfordf350holmes5e.jpg
http://en.wikipedia.org/wiki/Ford_F-Series#Seventh_generation_.281980.E2
.80.931986.29
http://en.wikipedia.org/wiki/Tow_truck
http://img217.imageshack.us/img217/5674/00gta1towtruck17jt.jpg
http://img217.imageshack.us/img217/8387/00gta1towtruck29sn.jpg
http://img113.imageshack.us/img113/6613/00gta1towtruck30qh.jpg
http://img113.imageshack.us/img113/881/00gta1towtruck42dx.jpg
Tractor 1965-1971 (?) Ford 2000, 3000, 4000, or 5000 (?) tractor This Ford
tractor was part of a product line that extend by 1000's from 2000 to 9000 and
ran from 1965-1975 (see the history of it at the 3rd link below). In the
range
of it I 1st listed, some matched the headlights (built into the front instead
of
on either side of it), the body over the front sides of the motor, and
fenders,
but I didn't find all of that with as slim a body covering along the top of
the
sides.
A couple of Ford 2000's, the 1st from 1970 and the 2nd from an unidentified
year, are shown at the 1st two links below.
http://img307.imageshack.us/img307/4556/00gta1tractor1970ford20007uy.jpg
http://img307.imageshack.us/img307/8504/00gta1tractorford2000too6to.jpg
http://www.ssbtractor.com/features/Ford_tractors.html
http://en.wikipedia.org/wiki/Tractor
http://img486.imageshack.us/img486/1977/00gta1tractor1a0qq.jpg
http://img486.imageshack.us/img486/4486/00gta1tractor2a5xo.jpg
http://img486.imageshack.us/img486/259/00gta1tractor3a2sh.jpg
http://img486.imageshack.us/img486/7173/00gta1tractor4a0xy.jpg
http://img152.imageshack.us/img152/4127/00gta1tractor5a3fm.jpg
http://img152.imageshack.us/img152/6249/00gta1tractor6a4yk.jpg
Trashmaster
It's the same truck as the Yankee, and both are the same as the same-name
trucks
in "Vice City." For more about this model, a 9th generation (1992-1996) F
series truck, appearing in the time period of that game, 1986, see "Yankee."
A 1995 Ford F800 and a 1992 International DT360, just shown to show the big
trash box on the back, are shown at the 1st two links below. A 1997 Ford
F800-10th generation, but it looks the same to me--with a similar trash box is
shown
at the 3rd link.
http://img392.imageshack.us/img392/2889/00gta1trashmasterfordf8009hy.jpg
http://img205.imageshack.us/img205/6209/00gta1trashmaster1992internati.jpg
http://img140.imageshack.us/img140/6206/00gta1trashmaster1997fordf8001.jpg
http://en.wikipedia.org/wiki/Ford_F-Series#Ninth_generation_.281992.E2
.80.931996.2F1997.29
http://en.wikipedia.org/wiki/Garbage_truck
http://img105.imageshack.us/img105/5567/00gta1trashmaster15xw.jpg
http://img105.imageshack.us/img105/8384/00gta1trashmaster25sk.jpg
http://img105.imageshack.us/img105/3870/00gta1trashmaster39rq.jpg
http://img105.imageshack.us/img105/1451/00gta1trashmaster49qh.jpg
http://img105.imageshack.us/img105/4113/00gta1trashmaster56ti.jpg
http://img105.imageshack.us/img105/3104/00gta1trashmaster67wm.jpg
http://img488.imageshack.us/img488/7016/00gta1trashmaster77do.jpg
Tug Baggage tractor. As with the Baggage, there are a lot of similarlooking
models but I couldn't find an exact match. The one shown at the web address
given below, a Harlan Baggage Tow Tractor Model HTAG-30/40, basically looks
like
a Tug. Although the Tug has a hitch on the back as a Baggage vehicle does,
I've
yet to find anything that can be hitched to it.
http://en.wikipedia.org/wiki/Ground_support_equipment#Tugs_and_tractors
http://img523.imageshack.us/img523/9846/saguide2020tugharlanzl2.jpg
http://img362.imageshack.us/img362/9895/00gta1tug12ea.jpg
http://img457.imageshack.us/img457/9808/00gta1tug28mc.jpg
http://img385.imageshack.us/img385/8519/00gta1tug34sf.jpg
http://img457.imageshack.us/img457/8460/00gta1tug44jm.jpg
http://img385.imageshack.us/img385/9779/00gta1tug50yu.jpg
http://img385.imageshack.us/img385/31/00gta1tug61tj.jpg
Turismo 1987-1988 Ferrari F40**
http://www.youtube.com/watch?v=BO6-JWKOisQ
http://en.wikipedia.org/wiki/Ferrari_F40
http://img385.imageshack.us/img385/4525/00gta1turismo00pn.jpg
http://img385.imageshack.us/img385/262/00gta1turismo11hn.jpg
http://img457.imageshack.us/img457/4328/00gta1turismo2a1ps.jpg
http://img385.imageshack.us/img385/5058/00gta1turismo3a7dx.jpg
http://img362.imageshack.us/img362/434/00gta1turismo47mi.jpg
http://img268.imageshack.us/img268/6397/00gta1turismo5a2id.jpg
http://img268.imageshack.us/img268/813/00gta1turismo6a3st.jpg
http://img268.imageshack.us/img268/1605/00gta1turismo7a5we.jpg
Uranus 1990-1994 Mitsubishi Eclipse, Eagle Talon, and Plymouth Laser*
http://en.wikipedia.org/wiki/Mitsubishi_Eclipse#1990.E2.80.931994_.281G
.29_Mitsubishi_Eclipse.2C_Eagle_Talon.2C_and_Plymouth_Laser
http://img113.imageshack.us/img113/3245/00gta1uranus10jv.jpg
http://img181.imageshack.us/img181/7300/00gta1uranus27px.jpg
http://img113.imageshack.us/img113/3992/00gta1uranus38mw.jpg
Utility Van mid--1970's to 1992 Chevrolet (C20?*) Utility truck with a
grill
more like that on a model in the later part of that series (or on an Ford FSeries?).
A (year?) Chevrolet Utility truck and a 1989 Ford F250 utility truck are
shown
at the 1st two links below.
http://img212.imageshack.us/img212/241/00gta1utilitytrucktoorecentche.jpg
http://img205.imageshack.us/img205/3576/00gta1utility1989fordf2500ar.jpg
http://en.wikipedia.org/wiki/Chevrolet_C/K#Third_generation_1973.E2.80.931987
http://img113.imageshack.us/img113/9065/00gta1utilityvan10fn.jpg
http://img113.imageshack.us/img113/7540/00gta1utilityvan24ts.jpg
http://img47.imageshack.us/img47/8789/00gta1utilityvan32gb.jpg
A Utility Van can also be hitched to a little "STREET CLEAN" trailer, but
I'm
not sure if it's in the unmodified game. So far I've only seen it by using
the
GTA SA Control Center (X.13.c) which calls it a "Utility Trailer."
http://img135.imageshack.us/img135/4808/00gta1utilityvan8a5qc.jpg
Vincent an early-mid 1980's (elongated) Audi 100/200/5000 (without a strip
to divide off the little rear side windows and a squared off cab) with BMW 5
Series (round) headlights
Thanks to NSX of the GTA Forums site
http://en.wikipedia.org/wiki/Audi_100#Audi_100.2C_200_.26_5000_.28C3.2C_1982
.E2.80.931991.29
http://img207.imageshack.us/img207/9484/00gta1vincent17zu.jpg
http://img103.imageshack.us/img103/8783/00gta1vincent21me.jpg
http://img207.imageshack.us/img207/474/00gta1vincent36rv.jpg
Virgo 1977-1979 Mercury Cougar XR7 with the vertical brake lights of a
19771979 Lincoln Continental Mark V. It's like the "Vice City" Virgo except it
doesn't have the horizontal brake lights of the Lincoln.
Thanks to Grand Theft Grampa at GTA Forums for the Mercury Cougar XR7 tip.
A 1978 Mercury Cougar XR7 and a 1977 Lincoln Continental Mark V are shown at
the links below.
http://www.mercuryarchive.com/1973to1978/1978CougarXR7.jpg
http://en.wikipedia.org/wiki/Mercury_Cougar#Fourth_generation_.281977.E2
.80.931979.29
http://img20.imageshack.us/img20/5522/00gta1virgo1977lincolncontmark.jpg
http://en.wikipedia.org/wiki/Lincoln_Continental_Mark_V
http://img84.imageshack.us/img84/6391/00gta1virgo1a3wy.jpg
http://img84.imageshack.us/img84/9554/00gta1virgo2a9oq.jpg
http://img84.imageshack.us/img84/3417/00gta1virgo3a3eg.jpg
Voodoo 1960 Chevrolet Bel Air coupe low-rider The 1960 Chevrolet Biscayne
Fleetmaster, Biscayne, and Bel Air models had two brake lights per side--the
Im-
pala had three per side. The Biscayne Fleetmaster was the least expensive,
with
some parts painted instead of being chrome-plated. The regular Biscayne had
less "brightwork," as the Wikipedia site describes it, than the Bel Air.
Some of the small number of Biscaynes and Bel Airs I found with the Google
search engine have been fixed up and painted, and I can't be sure which, if
any,
of the Biscaynes I saw are Biscayne Fleetmasters.
The Voodoo has a chrome plate across the back that the brake lights are set
in. The Bel Air had that chrome plate or a chrome ring around the same area.
Unless all the Biscaynes I saw were Fleetmasters, it looks like the Biscayne
didn't have the chrome plate or ring.
The Voodoo doesn't have chrome-plating on the edges of the tail fins. All
the
Biscaynes I found had that chrome plating on them, so the lack of it could be
a
detail of a Biscayne Fleetmaster or just a detail that was left off.
The chrome stripe on each side of the Voodoo looks wider than the one on the
Bel Air and I didn't see one on a Biscayne, so it either suggests the Bel Air
or
a customization.
The "Vice City" Voodoo is similar.
http://img144.imageshack.us/img144/5902/00gta1voodoo60chevbelair1ng2.jpg
http://img71.imageshack.us/img71/3555/00gta1voodoo60chevbelair2kl0.jpg
http://img71.imageshack.us/img71/3851/00gta1voodoo60chevbelair3wc7.jpg
http://img71.imageshack.us/img71/1584/00gta1voodoo60chevbelair4fa9.jpg
http://img71.imageshack.us/img71/3403/00gta1voodoo60chevbelair5it5.jpg
http://img71.imageshack.us/img71/5531/00gta1voodoo60chevbelair6aj2.jpg
http://en.wikipedia.org/wiki/Chevrolet_Bel_Air#Fourth_generation_.281959.E2
.80.931960.29
http://en.wikipedia.org/wiki/Chevrolet_Biscayne
Thanks to reader Timo Hakala for writing to me that Rockstar designed it so
you can blow it up by shooting the license plate in the back because the gas
cap
is behind the license plate on an Impala. (So I guess it's the same for a
Biscayne or Bel Air.)
http://img47.imageshack.us/img47/7205/00gta1voodoo10np.jpg
http://img113.imageshack.us/img113/640/00gta1voodoo24in.jpg
http://img113.imageshack.us/img113/1289/00gta1voodoo37dd.jpg
http://img113.imageshack.us/img113/9443/00gta1voodoo47oj.jpg
http://img47.imageshack.us/img47/553/00gta1voodoo52hk.jpg
Walton
edges of the parking lights have been made vertical and the top of the grill
is
a bit lower. In addition to the vertical brake lights, it has the horizontal
brake lights of a Lincoln Town Car except the middle section is replaced by a
license plate. (The "Vice City" Washington and FBI Washington have a body and
grill more like a Lincoln Continental from the 1982-1983 part of the time
range.)
A 1986 Lincoln Continental is shown at the 1st three links below, and a 1987
Lincoln Town Car is at the fourth link.
http://img66.imageshack.us/img66/8886/00gta1washington1986lincolncon.jpg
http://img66.imageshack.us/img66/9574/00gta1washington1986lincolncon1.jpg
http://img66.imageshack.us/img66/3585/00gta1washington1986lincolncon2.jpg
http://img405.imageshack.us/img405/8213/00gta1washington1987lincolntow.jpg
http://en.wikipedia.org/wiki/Lincoln_Continental#Seventh_generation_.281982
.E2.80.931987.29
http://en.wikipedia.org/wiki/Lincoln_Town_Car#First_generation_.2819811989.29
http://img103.imageshack.us/img103/5758/00gta1washington16fd.jpg
http://img103.imageshack.us/img103/6592/00gta1washington27uu.jpg
http://img103.imageshack.us/img103/9858/00gta1washington38hp.jpg
Wayfarer 1988-1992 Honda Gold Wing GL1500 suits the time period, but the
back
end, seen in profile, looks more like a 2001-2004 model.
http://img84.imageshack.us/img84/3704/00gta1hondagoldwinggl150019892.jpg
http://img84.imageshack.us/img84/5406/00gta1hondagoldwing19903qz.jpg
http://img84.imageshack.us/img84/1073/00gta1hondagoldwing1990too7nr.jpg
http://www.goldwingworld.com/pages/History.htm
http://en.wikipedia.org/wiki/Honda_Gold_Wing#GL1500
http://img207.imageshack.us/img207/8448/00gta1wayfarer16aj.jpg
http://img113.imageshack.us/img113/6564/00gta1wayfarer23pk.jpg
http://img113.imageshack.us/img113/1662/00gta1wayfarer33xy.jpg
http://img207.imageshack.us/img207/5036/00gta1wayfarer44qv.jpg
http://img113.imageshack.us/img113/9353/00gta1wayfarer58ia.jpg
Willard 1988-1989 Dodge Dynasty* or Chrysler New Yorker.
http://www.cardomain.com/ride/294951
http://www.allpar.com/model/dynasty.html
http://en.wikipedia.org/wiki/Dodge_Dynasty
http://img156.imageshack.us/img156/6636/00gta1willard17rm.jpg
http://img125.imageshack.us/img125/3987/00gta1willard27eh.jpg
http://img125.imageshack.us/img125/3971/00gta1willard35je.jpg
Windsor 1966 Alfa Duetto (later models, a bit different, are called Alfa
Romeo Spider) It was made popular as the car Dustin Hoffman's character, Benjamin Braddock, drove in the movie "The Graduate," 1967. Thanks to a post at
the Gamefaqs message boards by sonofkorol who nailed this one.
http://img220.imageshack.us/img220/7976/00gta1windsoralfaromeoduettoto.jpg
http://en.wikipedia.org/wiki/Alfa_Romeo_Spider#Series_1_Spider_.2819661969.29
http://img207.imageshack.us/img207/3039/00gta1windsor10fl.jpg
http://img207.imageshack.us/img207/6753/00gta1windsor28au.jpg
http://img207.imageshack.us/img207/5172/00gta1windsor30tt.jpg
http://img207.imageshack.us/img207/2231/00gta1windsor42fy.jpg
This is the glitch that happens if C.J. lets the lady in the screenshots for
the Launch, Reefer, Maverick, and S.W.A.T. van drive:
http://img205.imageshack.us/img205/5409/00gta1windsortitglitch1df.jpg
Yankee 1992 Ford F800 used as a box truck
It's the same truck as the one used as a Trashmaster. The earliest matching
picture I found was from 1994, so it's probably from the F-Series 9th
generation
(1992-1996) described in the Wikipedia article below. If so, since it
appeared
in "Vice City" in a 1986 setting, it's like the Slamvan in having a real life
counterpart that appeared after the time frame of the game. (The Yankee 1st
appeared, and looked about like it does in "San Andreas," in "GTA III," which
has
a 2001 or so time frame.)
I try to pick vehicles that appeared within the time frame of the game when
I
can, but to adhere to that too strictly is impossible. Many of the vehicles,
like the Glendale, are mixtures that never appeared in that combination in any
period in real life at all. I only have a hard and fast rule that if a
vehicle
has a real life counterpart, it has to appear before the game was created--afterward is right out...unless someone mods a Mercury to look like the Cuban
Hermes after "Vice City" comes out or such.
A couple of 1995 Ford F800s, one with a 16' box and one with an 18' box, are
shown at the 1st two links below.
http://img212.imageshack.us/img212/5171/00gta1yankeefordf800box16ft3lb.jpg
http://img111.imageshack.us/img111/1231/00gta1yankee1995fordf80018ftbo.jpg
http://en.wikipedia.org/wiki/Ford_F-Series#Ninth_generation_.281992.E2.80
.931996.2F1997.29
http://img84.imageshack.us/img84/8444/00gta1yankeevc12zx.jpg
http://img154.imageshack.us/img154/8479/00gta1yankee10gv.jpg
http://img154.imageshack.us/img154/6119/00gta1yankee25an.jpg
http://img88.imageshack.us/img88/2493/00gta1yankee35sn.jpg
http://img88.imageshack.us/img88/1554/00gta1yankeeiii14pe.jpg
Yosemite 1980-1986 Datsun 720 (later the Nissan hardbody) pickup truck
It's
like the Monster B except the wheel wells are squared off. Thanks again to
reader Logan King for tip about the 1988-1990 GMC GMT400 trucks, which have a
similar body and make a better match for the wheel wells, and about the
Monster
B/Yosemite similarity.
A 1982 Datsun 720 and a 1988 GMC GMT-400 are at the next two links.
http://img125.imageshack.us/img125/5214/saguide1635monsterb2dathu1.jpg
http://img487.imageshack.us/img487/5283/saguide2100yosemite1988sy9.jpg
http://en.wikipedia.org/wiki/Datsun_Truck#Datsun_720
http://en.wikipedia.org/wiki/Nissan_Hardbody_Truck
http://en.wikipedia.org/wiki/GMT400
http://img80.imageshack.us/img80/7824/00gta1yosemite19oz.jpg
http://img213.imageshack.us/img213/2291/00gta1yosemite23hj.jpg
http://img213.imageshack.us/img213/8384/00gta1yosemite39fe.jpg
http://img80.imageshack.us/img80/3158/00gta1yosemite46tp.jpg
ZR 350
trunk
The ZR 350 headlights open or close depending on how bright the surroundings
are.
http://www.youtube.com/watch?v=x5Id5tOP-S4
http://en.wikipedia.org/wiki/Mazda_RX-7#Second_generation_.28FC.29
http://img362.imageshack.us/img362/8435/00gta1zr3501a3oo.jpg
http://img362.imageshack.us/img362/8909/00gta1zr3502a9em.jpg
http://img362.imageshack.us/img362/5456/00gta1zr3503a6ch.jpg
http://img114.imageshack.us/img114/5076/00gta1zr35033fv.jpg
********
Some performance notes so far:
Fast motorcycles with good handling:
NRG-500, FCR-900, and PCJ-600.
Fast cars with good handling and/or Sex Appeal (SA) and/or resistance to
damage:
Hotring Racer and Cheetah (SA), followed by Bullet (SA), Super GT (SA), and
Banshee (SA).
Fast cars with Sex appeal but frail:
Infernus, Turismo, and Comet.
Fast bicycle:
Mountain bike (I like the CJPHONEHOME code for it, too).
Moderate speed with good handling:
Uranus (SA), Bandito (good ability to flip upright for one of the bouncier
vehicles), Tow Truck, Berkley's RC Van, Hotknife (if going fast, use Brake and
Reverse before turns), S.W.A.T.(durable), Taxi, Hustler, and Dune.
SUV's:
Sandking (fast and durable), FBI Rancher, and Rancher.
Little, light, fast cars:
Comet (SA but not real durable), Blista, and Flash (SA).
Burly bruisers:
Rhino, San Fierro trolley, Trains, Roadtrain, the little San Fierro Fire
truck
with a ladder, and Dumper.
Fast boats with Sex Appeal:
Squalo III (SA) and Speeder (SA).
Roll over-things: Dumper, Monster truck, and various vehicles when given hydraulics;
people: Combine Harvester.
Roll around with a-hostage: Hotdog van or some jacked vehicles;
gang member or prostitute: car, truck, motorcycle except the Pizzaboy,
Andro-
mada, Beagle, Dodo, possibly a Skimmer, and a helicopter except the Hunter
or
Leviathan.
********
I'll see if I can find out more later; in the meantime:
I.8.b
The criminals, gangs, and hookers of "San Andreas" have their own automotive
preferences. According to data\cargrp.dat:
The criminals listed in "Crimes" (I.5.k) are among those who drive
Perennials,
Blades, and Clovers.
Drug dealers are among those who drive Ranchers.
The hookers are among those who drive Perennials.
These gangs are among those who drive the vehicles following their names:
The
The
The
The
The
The
The
The
Ballas
Grove Street Family
Los Santos Vagos
San Fierro Rifa
De Nang Boys
Italian Mafia
Triads
Varrio Los Aztecas
&&&&&&&&&&&&&&&&&&&&
I.9
Wanted Ratings
ings, and the replacement for each of the three is unique to that wanted
rating.
Otherwise, Predators of police still fire 9mm pistols or the machine gun of
the
Predator if C.J. is in a boat or in the water, or flying low enough over
water,
travelled by boats, and a Police Maverick still fires a machine gun in each
case. In addition, a Hydra that fires missiles may appear if C.J. is flying
high enough in each case.
- four, roadblocks of destructible sawhorses and Enforcers with S.W.A.T.
agents who attack with Mini-SMGs are put up, and S.W.A.T. agents chase in Enforcers, rappel from another helicopter, and attack with Mini-SMGs,
- five, roadblocks of destructible sawhorses and FBI Ranchers with FBI
agents
who attack with SMGs are put up, four FBI agents per FBI Rancher chase and attack with SMGs, and a News Chopper, and a second Police Maverick that attacks
with a machine gun, may appear near the Police Maverick that attacks with a
machine gun, and
- six, roadblocks of destructible sawhorses and Barracks with Army
who attack with M4s and Shotguns are put up, the Army soldiers chase
Barracks
and Rhinos and attack with M4s and Shotguns, and a News Chopper, and
Police Maverick that attacks with a machine gun, may appear near the
Maverick that attacks with a machine gun.
soldiers
in
a second
Police
C.J. can get five wanted stars after "Farewell, My Love" (VI.15).
C.J. can get six wanted stars after shooting down the five Mavericks in "Interdiction" (VIII.3) (thanks to rubregg for the tip).
In San Fierro, social worker policemen, who tell C.J. they offer counseling
and understanding as an alternative but attack just like the other policemen,
appear among the policemen.
Thanks to Orion_SR for the extra information about what triggers the game to
create law enforcement, etc. During a one star wanted level, only one police
man on foot will chase C.J. at a time--the one that's closest to C.J.. If a
second one joins in shooting at him, the one farther away stops when they're
through with their current round of shots. They get confused someetimes,
though, as when Orion_SR had C.J. get behind a police man who didn't take up
the
attack on C.J. and a second police man kept shooting the first one.
And the map has hundreds of spawn points for the appearance of law enforcement, so you can remember some of them and plan C.J.'s crime spree routes accordingly.
****
One wanted star and bribes
For one star, I think having C.J. get away from a pedestrian area, get on
foot, and crouch helps end it. Otherwise, you can just have C.J. keep
driving,
flying, or sailing, fast enough that the police can't bust him till the star
goes away.
Unlike "Vice City," where only one star might go away in time, I've had
higher
numbers of stars do that in "San Andreas." Rusk says up to four might do that
depending on what C.J. did to get them.
A bribe gets rid of one wanted star.
Once a bribe is used, another appears in the same location in five hours of
game time (a little over five minutes) if C.J. is at least 20 feet (?) from
the
spot it usually appears in at the time it can reappear.
Some airborne bribes, or ones near the ground with enough clearance around
them, can help if C.J. is flying. For the locations of the airborne bribes,
see
"How to get as much done as possible before starting the main missions"
(I.16).
http://img296.imageshack.us/img296/4818/00gta1newschopper58wi.jpg
http://img488.imageshack.us/img488/8843/00gta1newschopper67oe.jpg
********
Some basics for handling a wanted rating
Orion_SR gets my thanks for the tips he picked up in having C.J. make bold
explorations into the off-limit areas with a four star wanted level--tips that
have good general application in having C.J. survive a high wanted level
(I.16):
For a higher wanted rating, the firing at C.J. increases, and knocks down
his
Armor and Health if he's on foot, so try to keep him driving. Have C.J. drive
fast enough to keep the Police from being able to bust him, but drive slow
enough to be able to brake to avoid Police cars that drive in front of him.
Have him try to drive off-road, even away from where pedestrians appear, and
cross the street in the middle of blocks instead of at intersections, as much
as possible to cause the Police to lose track of him.
If he's flying, have him fly low to the ground to try to avoid some of the
shots fired from Police Maverick helicopters. Flying low can also cause any
Hydras, which fire heat-seeking missiles at him, to lose track of him (as in
"N.O.E.").
C.J. gets full Armor the 1st time he gets into an Enforcer. If C.J.'s Armor
is knocked down by law enforcement, you might have him jack an Enforcer.
C.J. will probably be shot at if he's on foot or swimming when he's wanted.
Sometimes he's busted instead if he's in a vehicle that's on the ground, or a
flying vehicle hovering near the ground, when the corrupt law enforcers attack
him. Law enforcers like to ram his vehicle with their land vehicles, so it's
frequently a good evasive maneuver to have C.J. brake instead of accelerate
when
that's about to happen.
********
Things that remove any number of wanted stars
Having C.J. get a vehicle a new coat of paint at a Pay 'n' Spray, Michelle's
garage, or a mod shop, having him put on a hat, shades, or clothes for torso
or
legs, get a haircut, get a ride on an airline from one of the three airports
to
one of the other ones, and sometimes end a mission, can get rid of any number
of
wanted stars.
Having C.J. take off and put on the same torso, etc., clothes works, too, so
you can have him do that at the very start of the game when he only has one
outfit, or later if you don't want to change his look.
According to MisterKrawk at the Gamefaqs message board, you can cancel a
wanted level by having C.J. use the monitor at any school then just exit the
screen--it also creates good weather.
Each of the three airport airline offices (I.7.g) is available for rides
when
its territory is legally available--C.J. has to make at least two territories
legally available to use the airlines for rides. Thanks to Orion_SR for
telling
me that when the Badlands become legally available C.J. can get an airline
ride
from Las Venturas, which clears the wanted rating he got from going there, to
Los Santos, too.
(Having C.J. get wasted or busted clears a wanted rating, too, but I don't
save the game after that. Saving the game can do it, but I don't save the
game
while C.J. has wanted stars, either.)
(At the other extreme, having C.J. drive a law enforcement vehicle makes a
wanted rating last at least as long as he drives it.)
****
The Stat for how long C.J. can make a five star wanted rating last
One place to try could be the Pay 'n' Spray across from the Cluckin' Bell in
S
Idlewood, Los Santos. Leave a vehicle in it so C.J. can get rid of the rating
before getting killed. A save place with a wardrobe closet that has clothes
in
it will work just as well, especially one with an awning, like the Clown's
Pocket, that also lets C.J. run for cover from helicopter fire.
Another good place is the mid-N side of Corvin Stadium in San Fierro. The
low
ground between the stadium and the road the law enforcers show up on makes a
kind of moat. There's a chili dog vendor and a soft drink machine on the
porch
if C.J.'s Health gets low.
****
Fun with wanted ratings
As with the last couple of GTAs, it can be fun to lead the law enforcer's
vehicles over Unique Jumps.
Another gimmick is to cause their vehicles to fall down slopes, such as the
side of Mount Chiliad.
Another spot like that is Fisher's Lagoon, mostly S on the beach under the
"L," in Red County. When I tried it, the law enforcement vehicles kept coming
over the guard rail of the road to the W. They couldn't handle the slope from
it very well, and they usually either tried to get back up the slope, ignoring
C.J., or slid right past the beach into the water. At that stage, I didn't
see
any helicopters, for some reason. Before helicopters showed up, C.J. had
little
to shoot--the biggest worry is he would die of starvation from how long he
could
stand around and watch this. Then I flew him to a vehicle left in a Pay 'n'
Spray.
A similar spot you might like for C.J. if he gets a wanted rating during a
rain is an area of Chinatown with steep streets on three sides. The law enforcement vehicles slide back down those streets when they try to drive up to
him.
In one test I did, a police car would fly down from a roof onto the E part
of
the E to W street of the N side of the "wine glass" shape of the Emerald Isle
area while C.J. drove E to W on it. It's sort of a Lemmingsmobile. Orion_SR
wrote to me that the proper place for the Police car to come from is through
the
gate of the LVPD garage to the E, but there's no Z axis figure (vertical
placement) for the car, so it may come from the roof. (He also said pictures by
GTA
Phreak and zmoonchild of the falling car are what prompted Orion_SR and
pdescobar to try to figure out trigger zones.)
He said a similar Police Lemmingsmobile may fly from the roof of the LV
Court
House garage instead of through the gate for the same reason. The gate is N
of
the NE corner of the block with "CA ANTE" of "ROCA ESCALANTE." If you have
C.J.
drive E then S around that corner, you might see the Police car crash on the
road farther S (in the area of the garage with a Minigun).
voodoochild19's post at Gamefaqs reaffirms that if C.J. is going to use a
weapon weaker than a Rocket Launcher or Minigun to shoot down a helicopter,
it's
easier if he shoots at the front of the propeller motor box on the roof.
A Hydra dogfight, dropping chaff to throw the attacking Hydras off and
shooting them down with missiles, can be exciting. One gimmick which might help
you
target (Spacebar) and shoot attacking Hydras is to put the thrusters of C.J.'s
Hydra in a halfway position (NP2 and NP8) so it maneuvers like a jet but goes
slowly.
****
The off-limits area of Area 69
http://img179.imageshack.us/img179/958/00gta1screen995gu9.jpg
From the start of the game till "Farewell my Love" (VI.15), having C.J. go
over the off-limits section of Area 69 causes a four star wanted level. After
that mission, it causes a five star wanted level till C.J. leaves the area,
when
it drops down to four.
The fenced-in sections of Area 69 give the best reference for the off-limits
areas of it--it's a smaller area within the one surrounded by the dirt path
shown on the map and radar in the game.
The boundaries of the off limits areas are:
- W: about four feet outside the W fence, and extending straight south to a
90
degree angle with the S boundary.
- N: in the NW, straight E from the middle of the SAM missile launcher and
along the inside of the W half or so of the N fence, and a couple feet outside
the E half or so of the N fence.
- E: a couple of feet outside the E-most E fence, and extending straight S
to
a 90 degree angle with the S boundary.
- S: a couple of feet outside the S-most S fence, and extending E to a 90
degree angle with the E boundary, and extending W to a 90 degree angle with the
W
boundary.
For more about the blind spots of the SAM sites in Area 69, see the end of
To explore the interior world of "San Andreas," go to the GTA Forums web
site,
GTA Series, GTA San Andreas, Cheats and Tricks, Hidden Interiors via the
Ganton
Gym! Go to page one, etc., and the various links offered:
http://www.gtaforums.com/index.php?act=ST&f=116&t=166773
For
The
Map
The
Make sure it works with v1.01 if you use the patch for the game. The GTA SA
Control Center works with the unpatched or patched version of the original
game.
****
Interior heaven
Most of the hidden interiors are rendered separately from the exterior SA
world and are grouped in "heavens," high above the usual height limit of the
game, which include commonly available places on the ground, like Cluckin'
Bell. Entering a commonly available one gives you access to the others of the
group. See "Hidden Interiors via the Ganton Gym!" at GTA Forums and the
article
on Hidden Interiors at en.wikigta.org:
http://www.gtaforums.com/index.php?showtopic=166773
http://www.gtaforums.com/index.php?showtopic=166773&st=1760
http://en.wikigta.org/wiki/Hidden_interiors_%28GTA_San_Andreas%29
If you want to teleport C.J. to a Hidden Interior, make sure you send him
somewhere he can get there from 1st--an interior of the same interior heaven
group. For example, from the inside of the Prickle Pine save house, C.J. can
teleport to the Andromeda interior used in "Stowaway." If you don't do that,
you may just watch C.J. fall a long way to invisible ground.
Which interiors to use to get into the others of the group:
http://www.gtacentral.com/carpetdweller/interiorwishlist01.html
The places in each heaven:
http://www.gtacentral.com/carpetdweller/heavgro02.html
http://www.gtamodding.com/index.php?title=Interior#San_Andreas_2
You might otherwise want to use the Parachute code, AIYPWZQP, to give C.J. a
safe landing if he falls. The Jetpack code is ROCKETMAN. I've had C.J. fall
and it didn't give him a Jetpack till he hit the ground, which wasn't much
use,
yet the Parachute appeared in time for the same fall.
A GTA Forums message posted by Fireman gave Edison Carter's list of the
coordinates for the PC version of the hidden interiors:
http://www.gtaforums.com/index.php?showtopic=214434
http://www.gtaforums.com/index.php?showtopic=166773&st=1760&#entry2954737
A number of the interiors are listed in the data\maps\Audiozon.ipl file.
Have C.J. enter a place that loads the graphics for the interior, then teleport him to an interior of the same group.
Spaceeinstein's SA version of his "All In One Mod" (X.13.ii) makes it easy
to
have C.J. go to the hidden interiors, too.
The Atrium, Doherty garage, Area 69, and Sindacco plastics factory interiors
appear inside their exteriors, but only the last two interiors appear at the
same time as the outside world. The Verdant Meadows safehouse, Welcome Pump
truck stop, and Lil' Probe Inn interiors are all below ground in basically the
same area as their exteriors.
The Atrium and the Doherty garage are distinctive hidden interiors in that
their interiors appear with some exterior elements added. You can compare exterior things seen from outside and inside to see the difference. The Jetpack
works in the Atrium so you can use it to look through the upper windows.
Opius says that the reason most interiors are created separately from their
exteriors is that many are larger than the exteriors and, since some use a lot
street and sidewalks are solid up until past the first gray door on the left.
In front of Marco's, the building N of Marco's isn't solid, and the darks
walls
of the S part of Marco's aren't solid.
The Jetpack won't help C.J. fly in Liberty City, but you can use the "kangaroo" code so he can jump over a wall from the highest patio in front to the
back
lot.
The back lot, yard, and walls that enclose them are solid. You can have
C.J.
do a "kangaroo" jump to the N over a couple of walls and walk on a couple of
alleys.
If you use the SCM Hook (X.13.ee), you can remove the height limit for the
Jetpack and let C.J. fly to get a better look at the scenery. More of
Portland
can be seen than you might have expected, although the graphics are mostly
pretty plain.
http://www.gtaforums.com/index.php?showtopic=222397
According to edisoncarter, "You can teleport straight to LC if you go into
SubUrban or Caligula's Casino, although the sky color probably won't be
right."
If you have C.J. teleport to the warehouse, you can have him use the Jetpack
to fly to the Doherty garage since approaching it this way causes the N garage
door to be open. The "camera" views used while C.J.'s inside the garage
aren't
the best for exploring, but you can have C.J. use his Camera to get a close
look
at everything.
- Ben Fleming at GTA Forums explains how you can send C.J. to Liberty City
on
PS2 and Xbox, also a long method that works for all versions of "San Andreas,"
at the next link.
http://www.gtaforums.com/index.php?showtopic=184944&st=0
****
Entrance markers in the sky
A yellow inverted cone of light, the kind used by C.J. to enter and exit
buildings, for the interior of the Cluckin' Bell hovers high above the ground
level exterior of the Cluckin' Bell in Fort Carson, Bone County. It's on the
E
side of the stem of the "Y" formed by two roads E of the main residential section of blocks. (To get to the cone of light, you might use the "SCM Hook"
mod,
X.13.ee, to remove the height limit for the PC Jetpack, or you might try the
method rwesterh used for the next example.)
rwesterh found a yellow entrance marker for a 24-7 high above the middle of
the E side of the brown oval of Blueberry Acres. He used the GTA SA Control
Center, X.13.c, to teleport C.J. up to it. The coordinates he used to get
C.J.
up there in a flying Dinghy are:
X: 1.277
Y: -31.309
Z: 990.962
Fireman says there are a lot of them high above Catalina's place, too.
****
How to enter the Bone County "Stowaway" Andromada
by MOrt(at)nius and me
MOrt(at)nius writes that the coordinates for the interior of the Andromada
used in "Stowaway" are X: 319.0025, Y: 1024.137, Z: 1949.88.
I'll add that you could have C.J. enter the Prickle Pine save house in NW
Las
Venturas or a Cluckin' Bell, then use the GTA SA Control Center (X.13.c) to
teleport C.J. to this Andromada interior.
The exterior of the jet, with a red windshield, isn't solid, so you can't
have
C.J. teleport up about 10 feet more and walk around on it. You could use the
SCM Hook (X.13.ee) to allow the Jetpack to travel higher than the usual height
limit, use the "ROCKETMAN" code to give C.J. a Jetpack, then have C.J. fly out
the end (the end C.J. jumps from in "Stowaway") to let C.J. fly around to have
a look at it.
****
Fireman's, edisoncarter's, and pdescobar's coordinates
Thanks to Fireman for these coordinates (I found the return trip ones):
Sweet's house, seen in "Reuniting the Families"--send C.J. into Sub Urban or
Caligula's, then teleport him to:
X 2524.27, Y -1679.94, Z 1015.497
(Send him back to Sub Urban: X 203.778, Y -48.4924, Z 1001.805.)
Fireman says if C.J. isn't equipped with a weapon, the light in Sweet's
living
room is off, but if he's equipped with a weapon, the light is on.
Ryder's place--send C.J. into The Pig Pen, then teleport him to:
X 2464.109863, Y -1698.659912, Z 1013.509949
(Send him back to The Pig Pen: X 1205.476, Y -8.671263, Z 1000.922.)
Thanks to edisoncarter for these coordinates (I found the return trip ones):
Airport--send C.J. to the Johnson house clothes closet (Wardrobe), then
tele-
the S edge.)
http://img357.imageshack.us/img357/7009/00gta1screen3037pj.jpg
http://img388.imageshack.us/img388/4162/00gta1screen3042ti.jpg
About anything I read had C.J. do that Kangaroo jumping jazz. Nuh-uh. Send
C.J. to the lobby at the end of the hall on the 2nd floor of the Jefferson Motel. There's a rectangular skylight in the ceiling, and above and beyond the
S
edge of it is a save game cassette revolving in a black sky. You could
teleport
C.J. from within the motel onto the ledge by the marker with the GTA SA
Control
Center (X.13.c). One possible set of coordinates: X: 2244.554; Y: -1185.505;
Z: 1040.797; Angle: 75.9.
Once he's up there, you can see there are five save game cassettes
revolving,
each above and beyond one side or another of the surface C.J. can walk on. If
C.J. drops off the side of of the motel, he falls through Black Hell, I guess
it's called, and ends up near the rest of the motel in scenery that has most
of
the graphics missing. You may want to use the SCM Hook (X.13.ee) with this
gimmick if you plan to enter the Jetpack code, ROCKETMAN, to have C.J. fly around
the game save cassettes above an interior that's higher than the usual height
limit of the game. You might otherwise want to use the Parachute code,
AIYPWZQP, to give C.J. a safe landing if he falls.
http://www.gtaforums.com/index.php?showtopic=247971&hl=
****
Hole in a ceiling of the Prickle Pine safehouse
On PC. you can enter the high jump code, KANGAROO, send C.J. into the house,
have him turn right, and have him jump through the ceiling onto the solid
plate
above the ceiling of the next room. (It's part of the same interior heaven as
the inside of the safehouse.) (The PS2 glitch of having C.J. jump from
outside
into a window to enter blue hell doesn't work on PC.)
http://www.gtaforums.com/index.php?showtopic=235051&hl
********
Ghost World and Blue hell entrances
What I called "Ghost World" in my "Vice City" walk-through is more commonly
known as "Blue Hell."
(For example, one way there in VC is to fly a
helicopter
up into the porch roof of the WK Chariot hotel. You could see parts of it in
many places with the Rocket Launcher gimmick, which doesn't work in SA.)
(Never
mind it isn't always blue and doesn't seem to have anything Hellish about it).
The easy thing about leaving the big underground type of Blue Hell is the
same
as it's been since "GTA III." You don't have to find a missing collision file
to leave. Pick a spot of the regular game world you'd like C.J. to appear in,
then let C.J. sink so far down below that spot that the game puts him above
the
ground there.
If C.J. wears the Jet Pack, he can fly around the ghost world under San Andreas and get a view similar to the one you could get of Vice City with the
gimmick of sending the Sea Sparrow up through the porch roof of the WK Chariot
hotel. There's an additional concern in the San Andreas version: solid river
and sea beds, which you may need to do some maneuvering to get around. When
you
think C.J. has seen enough of it, send him low enough and he'll appear on the
land above.
The main game use for Ghost World is to use it to get into Area 69. Since
some things are there from the start of the game, and especially since some
things are only there from "Black Project" on or afterward, I think Rockstar
expected us to find a way to get inside it using Ghost World.
Several ways to do that are given below. Mxyzptlk's spot I call "Ghost
wall"
is conveniently close to Area 69, and Alexander's Toys and Vulgari gives C.J.
a
way to get to the interior of Area 69 while meant to be restricted to Los Santos.
The gimmick of spawning a vehicle halfway into the blast doors of Area 69 is
an easy, fast way to enter it, too, if requiring a cheat code and more
dangerous
other than during a glitch that lets C.J. explore without a wanted level, as
he
can use during "Drive-By." Other than by using the GTA SA Control Center to
teleport C.J. to Area 69 and back, Ghost World/Blue Hell is the only way to
have
C.J. go to the interior of Area 69 without using a cheat code. Otherwise,
it's
still something to play with if you think it's fun to explore and like the
change of scenery.
****
The Pro-Laps, Alexander's Toys and Vulgari,
and Mulholland house entrances
Thanks to The Duff Man's "Secrets FAQ" at Gamefaqs for a couple of ways to
get
to Ghost World from Los Santos.
http://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/33455
http://www.thegtadomain.com/sanan/db.php?page=3
Mangymonki found a way to send C.J. to Ghost World at the Los Santos ProLaps.
Have C.J. Jetpack up into the ceiling of the little porch-like ledge that ex-
tends over the front door/yellow entrance marker, then have him go forward.
As
The Duff Man says, "The whole block is pretty messed up, as you can also get
into blue hell through Alexander's Toys and Vulgari."
Alexander's Toys and Vulgari is next door to Pro-Laps to the S, has a bigger
front porch to fly up into, and it doesn't have some invisible solids inside
to
get C.J. past as Pro-Laps does.
ArturP found that C.J. can see a little of Ghost World at the site of a
Sniper
Rifle in Mulholland. It's the big light beige house with a dirty pink
surrounding wall at the SW end of the block that's N of the Pay 'n' Spray. Have C.J.
Jetpack against the middle of the lower, more enclosed balcony, and he can
walk
inside the balcony. (If you send him further back in and down through the
house, more of the house becomes invisible, but you may have a hard time
finding
the way out through the invisible barriers.)
****
The Las Colinas and Santa Maria Beach entrances
Punknoodle found several other Los Santos entrances: the 2nd building on the
right side of the road that goes N from the Jefferson Motel has an enclosed
porch, with four open windows with round tops, on the top floor. The porch
ceiling isn't solid.
Punknoodle also found a couple entrances in Santa Maria Beach: one at the
concrete northern part of the ceiling of the southern overpass of the two with
the
big "SPORT FISHING BOATING" signs, and the other about a block east of that at
the northern part of the ceiling of the walk beneath the boardwalk west of the
base of the Unique Jump that goes up the steps through the boardwalk.
http://www.youtube.com/watch?v=GnlfYj7Ii2o
http://www.youtube.com/watch?v=-vgOtfXyMPU
****
Ghost mountain
The_Raven's Mount Chiliad entrance to Blue Hell
On the in-game map, there are three small green splotches NW of the brown
spot
that represents the peak of Mount Chiliad. The blue hell entrance is a strip
of
ground at the base of the cliff on the S side of the path S of the W end of
the
E green splotch. On the paper map, it's on the S side of the 2nd crossing of
the path N of the "C" of "CHILIAD."
In the screenshot at the next link, the entrance is indicated by the white
****
Ghost 69
How to enter the interior of Area 69 from the start of the game
Mxyzptlk's method
Mxyzptlk also showed a way to enter or leave the interior of Area 69 using
Blue Hell: the ceiling isn't solid above the grate against the wall by the entrance to the shallow W trench. I made a map of the interior of Area 69 that
shows the W shallow trench and Minigun locations:
http://img245.imageshack.us/img245/6036/00gta1aarea69xu7.jpg
I can't currently find Mxyzptlk's video, so here's a video by TD092854 that
uses the same method:
http://www.youtube.com/watch?v=Hoii-18VmFg
You could also let C.J. drift down from beneath Area 69 till he's teleported
into it. Likwise, after C.J. leaves Area 69, you can get C.J.above land by
having him descend until he appears above the ground.
Another way to have C.J. get out of Blue Hell at Hunter Quarry is to send
him
up under the crane till you get the prompt to press F or Enter to have him use
the crane. Press it twice to have him enter and exit the crane and be in the
regular world.
You can send C.J. to the Ghost World entrance of the interior of Area 69
from
the start of the game with the Ghost World entrance in the porch ceiling of
Alexander's Toys and Vulgari, which is beside the Los Santos Pro-Laps and mentioned above, or via the Las Colinas and Santa Maria Beach entrances mentioned
above, with the ROCKETMAN code, and get a Minigun earlier than usual. Beforehand, you might use the Never Wanted button of the GTA SA Control Center,
X.13.c. The Control Center lets you use either the "Auto-Clear Status after
inserting cheats" button before you use any codes or the "Clear Cheated 'Status'
and 'Count'" button before you save the game.
hdsgf and zmoonchild's method
zmoonchild has a video showing another method of getting into and out of the
interior of Area 69. It uses Ring_of_Fire's method of having Tommy transport
through things while getting onto a motorcycle in VC, except it only works in
this case in SA with a Freeway.
hdsgf used it to enter Area 69. Have C.J. park the Freeway along the N side
of the ventilator shaft and Exit to appear underground at the Minigun pickup.
zmoonchild added the way for C.J. to get out. To have C.J. leave, have him go
up to the north edge of the same shaft and press Enter. The video by
zmoonchild
is at the next link.
http://www.youtube.com/watch?v=Fa1tb49t1TE
jedisociety's method
In jedisociety's video, C.J. uses a Cleo 3 gravity gun to take the doors
off.
http://www.youtube.com/watch?v=_rZfs9ktz6k
****
This pair of examples lets C.J. enter and leave Area 69 from the exterior
world.
The inside of the air vent entrance: X 245.6275, Y 1862.581, Z 18.73007.
Over the grate of the air vent entrance: X 245.367, Y 1862.359, Z 21.97531.
You can use the GTA SA Control Center (X.13.c) to send C.J. there from anywhere in the exterior SA world. Press the Locations tab, the "Read from
GTASA"
button, and write down the coordinates.
Then put in a set of coordinates for the inside of the air vent entrance and
press Teleport. After getting the Minigun or such, put in the coordinates you
wrote down and press Teleport.
C.J. gets a four star wanted level for entering the part of Area 69 shown on
the map of it I made (I.9) (VIII.15). Once the Badlands and San Fierro are
freely available, C.J. gets five stars that goes down to four once C.J. leaves
that part of Area 69.
****
Ring_of_Fire's way to open the door to Ghost World
Ring_of_Fire, whose glitch finds include ways of using the PCJ600 and
Skimmer
to send Tommy to Ghost World in "Vice City," found a way to use a BMX or
motorcycle to send C.J. to Ghost World in "San Andreas."
In certain circumstances, you can equip C.J. with a Jetpack and have him
push
a bicycle or motorcycle to hold open the doors with entrance markers of safehouses and stores, not those for gyms, and go through the entrance box of some
into Ghost World.
According to Ring_of_Fire, it works:
- at the Johnson house (and some others) after the screen prompts you to "Go
get the SWAT Tank" in "End of the Line."
- during "Customs Fast Track."
http://www.youtube.com/watch?v=a2ZMInhQBFA
- during a mission if it has a mission vehicle (like the Black Boxville of
the
Burglary mission or the BMX of a Courier mission) which C.J. can put nearby.
http://www.gtaforums.com/index.php?showtopic=304538
- during a mission with a lead character that has a blue cone pointing down
at
them whom you can put nearby.
****
Fireman's method to make extra interiors available
at the start of the game
Another way to see interiors of the game is described in this message board,
started by Fireman, at GTA Forums:
http://www.gtaforums.com/index.php?showtopic=192857
To see the interiors, start a new game. After the scene in which C.J.'s
head
is bumped while he's being put into a Police car, the screen goes black for a
moment. During the scene in which C.J. is being driven N, you enter the code
to
spawn a Jetpack: "ROCKETMAN." The "Cheat activated" message lingers till the
end of the scene. C.J. gets "Wasted" and appears by the hospital but without
the text that usually appears when that happens. Type "ROCKETMAN" again so
C.J.
can fly somewhere else, the text appears, then the yellow entrance cones
appear
for many of the interiors that you normally only see during missions.
The interiors include:
- the Vagos Gang house ("Burning Desire") is on the N side of the block
that's
E of the thick N-S line on the map, indicating a RR track with a road on
either
side of it, by "JEFFERSON,"
- Jizzy's Pleasure Domes front and roof entrances ("Jizzy") are under the S
end of the Gant Bridge,
- the Sindacco Abattoir ("The Meat Business") is at the NE corner of the
block
of the bottom of the "EST" of "WHITEWOOD ESTATES," and
- the City Planning Department ("Architectural Espionage") is N of the "L"
of
"COME-A-LOT."
Zero's RC Shop (at the "C" of "GARCIA"), the fast food places, Ammu-Nations,
and clothes stores open, too.
A special thanks to Fireman for contributing one of the reasons that I like
exploring in GTA's more than in other games.
********
Note--places that load interior graphics and that are already open without
the
glitch:
- Colonel Fuhrberger's house ("Home Invasion"), which is at the top of the
2nd
block N of the "B" of "EAST BEACH" and on the same road as the "B,"
- the Atrium ("Just Business"), which has two doors and is on the block W of
the martini glass icon that's N of "LITTLE MEXICO,"
- the Jefferson Motel ("Reuniting the Families"), which is on the 3rd block
N
of "SON" of "JEFFERSON,"
- "Generator Hall," which has an entrance on the N side of the E tower of
the
Sherman Dam by the road that goes over the dam (it's a different entrance than
the one used in "Dam and Blast"),
- Caligula's Palace, which has two roof doors and a Penthouse door below
them
inside ("Breaking the Bank at Caligula's"), and
- the Sex Shop ("Key to her Heart"), which is on the W side of The Strip E
of
"Redsands East.
On PC, you can't knock open Big Smoke's crack den before "End of the Line."
C.J. can also enter these places for which the interior graphics are a part
of
the outside world:
- the liquor store that's across the street to the E of the N block of downtown Blueberry,
- an abandoned diner on the E side of the biggest block of Palomino Creek,
- until you've done the mission that uses it--"Small Town Bank" with
Catalina,
a bank at the S end of the W side of the block that the Palomino Creek
Cluckin'
Bell is on (you can't break down the door later on PC),
- a shack, with a red glow inside at night, on the NE shore of Fisher's Lagoon,
- the "Truck Terminal" truck shop on the S block of Blueberry,
- a shack in Shady Creeks where the path from Angel Pine bends N,
- Wang Cars, NE across the street from the Xoomer garage save place, on the
border of Doherty and Downtown in San Fierro,
- Otto's Autos, at the "E" of "EAST" of "ESPLANADE EAST," in Downtown San
Fierro,
- and various barns in Red County and Flint County.
****
Rough draft/Go through everything world
by sum GTA Guy and gamefarter
Have C.J. get on the ledge above the skylight of the Jefferson Motel (see
the
entry above). Use the in-game Map and put a marker at the Bayside Boat
School.
Enter the Jetpack code, ROCKETMAN, and have C.J. Jetpack there.
(There's a long drop through Black Hell 1st. The radar shows what direction
the marker is in but nothing else. Use the in-game map to check your
progress.)
Have C.J. get into the red marker for the school mission. (You may need to
have him run against the school awhile to find the door on the E side of the
little building. Look at it in the regular game to see that the door is
partly
surrounded by a couple of little low walls that make an opening on the S end.)
Start any mission and fail it with the "blow up all vehicles" code:
ALLCARSGOBOOM or CPKTNWT. C.J. is dropped into the water--have him swim to shore and
give him a Jetpack with which he can explore this world of non-solid partial
graphics. The graphics are often the blurry kind used for things when seen
from
a distance.
To exit this world without exiting the game, have C.J. fly to the Atrium in
Los Santos--there's a solid section by a door on the side with escalators.
The
Atrium is E of the building that looks like four vertical blue glassy
cylinders.
When he exits, he'll be in the regular world.
http://www.gtaforums.com/index.php?showtopic=195935&hl=
****
Driving a blown-up boat by Ring_of_Fire
Have C.J. get off a boat, and press F/Enter when he touches the water--C.J.
walks underwater to get back on the boat. Type "allcarsgoboom" to teleport
C.J.
onto the boat (not when C.J. is very close to the boat or C.J. won't
teleport-he'll just be hurt by the explosion). Type "hesoyam" before the boat explodes
again and C.J. can drive a blown-up boat. It can be destroyed again with
weapons.
I'll add that it makes a Predator look like the Ghost Missing boat in "GTA
III."
****
Ghost land vehicles for travelling into buildings
You can spawn a vehicle halfway into the Sindacco plastics (counterfeit
chip)
factory, S of the "TES" of "WHITEWOOD ESTATES," or the blast doors of Area 69,
to enter it. Their interiors are rendered with the outside world.
The only skyscraper in Los Santos with a 3D interior (at the N end of the
block that's E of the one with "NTOS" of "DOWNTOWN LOS SANTOS"),
the Gasso station with Max pane glass with bullet holes (on the SW block of
Dillimore; the S wall worked for me; the floor is solid except for the hall
behind the counter),
http://img184.imageshack.us/img184/9576/00gta1screen998iz7.jpg
and Big Smoke's crack den (on the NE corner of the block that's W of the one
with "F" of "LOS FLORES"; I couldn't break the wall of Big Smoke's crack den
before "End of the Line" on PC),
are easy to enter that way, too.
****
Ghost Beagle and Mower
xox_vanzant_xox saw that an airplane called a Beagle may appear with the
left
side embedded in, or laying on, a house in Fort Carson (on the N side of the
SE
block). (In the PS2 version of the game, the Mower appears in a tree trunk in
Dillimore. Thanks to Cube623.)
http://img137.imageshack.us/img137/4048/00gta1screen410a0hf.jpg
http://img137.imageshack.us/img137/8562/00gta1screen410b8cg.jpg
****
"Ghost" Glendales, etc.
On PS2, a scratched-up, discarded Glendale appears and coasts downhill near
the NW side of the S of two horse shoe-shaped hills in Back O' Beyond. (On
PC,
the couple of Glendales I see there are just sitting there.) It's been nicknamed the Ghost Car, and it's useful in providing a ride out of the
wilderness.
(I have a ghost Vortex at the beach NE of downtown Bayside Marina, though, and
I've never seen anyone inside the trolley.)
http://img275.imageshack.us/img275/5672/00gta1screen110a6ul.jpg
http://img275.imageshack.us/img275/6391/00gta1screen110b2gu.jpg
(The dented Glendale also appears elsewhere in the game, as does a scratched
and dented Sadler pickup truck.)
****
Ghost upside-down chili vendor
If C.J. uses a Rocket Launcher to shoot the chili dogs stand at the end of
the
Santa Maria pier, it appears upside-down in the water under the pier. If he
swims into the red shaft of light by it to buy a chili dog, he'll eat it if
you
have him climb onto the stand. The vendor stays nearby in the drowned
position
as long as C.J. stays there. (That was known when somebody posted it, but I
can't remember where I read it originally.)
http://img464.imageshack.us/img464/1347/00gta1screen694a9we.jpg
http://img157.imageshack.us/img157/4196/00gta1screen694b7pl.jpg
http://img142.imageshack.us/img142/6769/00gta1screen694c9za.jpg
http://img157.imageshack.us/img157/4650/00gta1screen694d1dt.jpg
****
Ghost house
A GTA Forums post by imut_knight showed an unorthodox way to enter a house
that's N and across the street from the 2nd "O" of "IDLEWOOD." Have C.J. jump
at the garage door on the S side of the house, and he can hang on to the top
edge and climb in. When he's inside, the ceiling is invisible. He can climb
out where he climbed in.
http://www.gtaforums.com/index.php?showtopic=218657
****
Ghost 3D office building
The one skyscraper in Los Santos with a 3D interior is at the N end of the
block that's E of the one with "NTOS" of "DOWNTOWN LOS SANTOS." As Fireman
explained at GTA Forums, you can point C.J. at the building (from the sidewalk
edge that's nearest to the lot of the building), type "VROCKPOKEY" to have
Hotring Racer A appear with one side imbedded in the building, and have C.J.
enter
the car and go out the other side to enter the building.
http://img505.imageshack.us/img505/8450/00gta1screen207a2fx.jpg
http://img505.imageshack.us/img505/5206/00gta1screen207b7vk.jpg
http://img309.imageshack.us/img309/6773/00gta1screen207c8pf.jpg
Once he's in there, you could type "ROCKETMAN" so C.J. gets a Jet Pack and
can
look around--the things inside it aren't solid. You might also use the GTA SA
Control Center, X.13.c, and use coordinates to transport him into and out of
it.
A possible pair of sets of coordinates I came up with are:
Inside:
X: 1819.59300
Y: -1287.79900
Z:
13.600860
Angle: 92.935470
Outside:
X:
1839.620000
Y:
-1280.601000
Z:
13.545330
Angle: 128.297200
(It's not the only 3D building in Los Santos. For one example, the shopping
center S of the E block of Glen Park has 3D windows, too.)
****
Ghost woman in a pawn shop wall
I found this one:
If you have C.J. stand NW of the Cluckin' Bell that's S of the Johnson house
and look SW at the yellow pawn shop, you can see a woman, shown from about
waist
up, with brown hair and a red dress. She's in the rectangle-shaped
indentation
on the near yellow wall of the shop. C.J. can get closer to see her if you
turn
the draw distance down.
http://img509.imageshack.us/img509/2862/00gta1wtfsecretlady1a1ya.jpg
If you have C.J. go closer to her,she's covered over with a lighter or
darker
color (depending on the time of day) than the wall.
http://img509.imageshack.us/img509/17/00gta1wtfsecretlady2a8ox.jpg
The Rocket Launcher gimmick that let you see through walls in the last two
GTA's doesn't work in "San Andreas," so I don't know how to get a closer look.
The same yellow building except with a barber shop appears on the SW corner
of
the block of "S" of "PLAYA DEL SEVILLE." You can see the ghost woman on the W
side of the S wall if C.J. is far enough away. I couldn't get the woman to
appear on the wall of the yellow pawn shop behind the Johnson house.
****
A very minor ghost world find
I'm on a roll here for your ghost excitement--I found this, too.
Go S from the little loop of road in Mulholland to the T intersection, go S
from the end of the double yellow line in the middle of the street and across
the intersection to the tan stucco house with a dirty white picket fence.
C.J.
can walk into the non-solid grass in the lawn at the SE side of the house till
the grass is over his head. He gets the best view of Ghost World from the
spot
by looking N.
http://img484.imageshack.us/img484/6301/00gta1ghostw19xe.jpg
http://img484.imageshack.us/img484/3610/00gta1ghostw24xk.jpg
http://img104.imageshack.us/img104/5733/00gta1ghostw37mz.jpg
http://img104.imageshack.us/img104/3281/00gta1ghostw49sr.jpg
At the top of the driveway, you may find a couple of garbage pails that have
"Vice City" maps inside them (as found across from the Angel Pine Cluckin'
Bell).
http://img116.imageshack.us/img116/1752/00gta1ghostw51vb.jpg
****
Ghost Garver Bridge
Zmoonchild showed a way to get into the underside of the Garver Bridge,
which
was also found earlier by pdescobar and others.
At the SW end of the Garver Bridge, just past the N end of the length of
earthquake damaged highway, have C.J. go up the gray embankment. If you send
him out along the edge of the bridge while pushing to his right, he'll find
the
entrance to the underside of it. He can go to the other end of the bridge,
where there's a gray wall.
http://www.gtaforums.com/index.php?showtopic=301648
****
Ghost walls
Benjimino234's invisible wall behind the Willowfield Cluckin' Bell
Benjimino234 found an invisible block--as punknoodle described, it's "beside
the orderbox...looks to be about a 1 foot wide by 3 foot long wall at a
diagonal
to the back wall"--behind the Cluckin' Bell that's S of C.J.'s Mom's house.
http://img66.imageshack.us/img66/3432/zsaghostwalljx8.jpg
http://www.gtaforums.com/index.php?showtopic=298697
bagga rabbit's invisible wall on the porch of Cranberry Station
bagga rabbit found an invisible wall on the front of the porch of the street
entrance to the Cranberry train station.
http://www.gtaforums.com/index.php?showtopic=299102
More names on the mantle of explorers of ghost world--good finds!
****
Ghost fence
Masterkraft found a section of fence without a collision file. It's the SW
to
NE section of fence along the coast W of the S end of the Gant Bridge.
punknoodle found that the W end of it isn't solid, either.
http://www.gtaforums.com/index.php?showtopic=299102
****
The Vinewood cemetery
C.J.'s Mom's grave is at the NE corner of the graves in the Vinewood
cemetery,
which is on the N side of the block N of the block with "WOOD" of "VINEWOOD."
The top couple of feet of dirt is missing from the grave, which is covered
with
a solid invisible plate with a few tufts of grass on it. It's given rise to
rumors of her having left the grave to haunt C.J.'s house. Besides it and a
similar grave (except covered with a dark plate that's easier to see through
at
night) a few plots W creating a couple of places for the "camera" during
"Sweet
and Kendl," it just looks like the top couple of feet of the hole of each were
filled in with polyurethane topped with a few tufts of artificial grass, so it
At the start of the game, before all the railroad tracks are free to travel,
you might see the Brown Streak diesel locomotive, which has two cars hitched
to
it, or a Freight train with several flat cars. When one stops at a train station, C.J. can jack it and go back and forth over the length of the track in
the
legally allowed Los Santos and Red County areas. The view while driving a
train
is the cinematic view, in which you can pick a view with NP4. There are
barriers at either end of the allowed section, and, with the train travelling at a
moderate speed, the game makes the train come to a stop before either of them.
But if the train goes fast enough, it can go through the barriers and travel
the whole circuit around San Andreas. When I did this, I had the train go
from
the NE Red County end at full acceleration, only releasing acceleration a bit
in
SE Los Santos when I could see the train shake a bit (if you floor it long
enough, you can derail the train). The train went through the barriers in
Richman. C.J. got a four star wanted rating but the law enforcers can't stop the
train. (You can do it without the wanted rating if you use the "Reuniting the
Families" glitch). The game made the train stop on the Frederick Bridge
before
going through the NE Red County barriers again, though--I don't know if the
train would have gone through them if I'd floored it again.
(My Dad was a brakeman on the railroad in the 1930's before he became an
artist/cartoonist at the Pittsburgh Press for the rest of his life, so that goes
1st. There aren't any 30's steam engines in "Mafia," so I'll take what I can
get.)
You can drive into the full size trees that rest on square flat boxes, such
as
along the sidewalks of the couple of blocks N of Avispa Country Club in SF,
and
knock them over. C.J. can climb them, and several other kinds of trees, too.
(For more examples, see I.7.aa.)
C.J., like Tommy Vercetti, can walk up a tree that slopes from the ground-there's one, a tall pine tree, leaning over the N end of the big pond of Back
O'
Beyond.
You might have already seen this in stunt videos--you can drive a motorcycle
up the cables of the Garver Bridge. Going down the cable on the other side is
trickier, especially twice.
The Alhambra is a dance club. It has flaming torches in front, and is tan
by
day but is lit up red and blue at night, along the middle of the W side of the
block with "IDL" of "IDLEWOOD" in Los Santos. The locations of the other
dance
clubs are given at "Life's a Beach" (IV.19). If you have C.J. go inside one
and
walk into the shaft of light, he dances with a lady while you press W,S,A, and
D for up, down, etc., in time with the music at the time each arrow rolls into
a stationary circle in the middle of the screen. He dances better if you get
it right. You get a Stat for your highest score.
The Pig Pen strip club is on the W side of the block that's N of the one
with
a martini glass symbol that's W of "LOS FLORES." C.J. can throw money down by
the strippers for them to do one of those Jane Fonda aerobics moves they do.
He
can also pay $100 when in a shaft of light to go into a room to be seated
while
one of several strippers does a private dance for him. You can use the LMB to
pick from several views to watch it.
The other strip clubs can be found between the W side of Las Venturas and
the
E side of the No Fly Zone, at the NE corner of the block S of the one with
"VENTURAS" of "OLD VENTURAS STRIP," and at the SE corner of the block that's E of
the block with "OT" of "COME-A-LOT."
********
Thanks to a post by Mxyzptlk at the GTA Forums web site--his overseeing of
the
other posters in expansion of Shaft21's "San Andreas" secrets--for the next
couple of tips.
http://faqs.ign.com/articles/584/584765p1.html
http://www.gtaforums.com/index.php?showtopic=174800&hl=EP+vehicle
In the original versions of "San Andreas":
The Pay 'n' Spray behind Come-a-lot, S Las Venturas, isn't on the in-game
map.
On PS2, you can see the inside of it as your vehicle is sprayed and the floor
has a non-solid spot. On PC, it's non-functional. To get there, go N from
the
S end of the road that divides by the Emerald Isle, take the 3rd right, the
2nd
left, then turn right and look for it on your left.
There's also an unmarked barber shop in El Quebrados (Spanish for "The Fraction"), in the N area of Tierra Robada, that isn't on the map.
********
Apropos of nothing more than that they're GTA-related concerns, and I wanted
a
place for the Internet to have them:
Rebirth: a suggestion for how to make music in a future GTA
If anyone from Rockstar North reads this, I have a suggestion for an extra
feature for the next GTA. The lead player could go into a music store and
play
with something like ReBirth 2.0.1 by Propellerhead. Previously sold for about
$160, it's been discontinued and is now freeware. The game player doesn't
need
to know how to play an instrument to have fun with it, and Rockstar North
could
give the lead player and the pedestrians some moves to do to the rhythm. It's
easier to play with, and more fun, than the dance game, and it's only a little
over 4 MBs.
http://www.freefunfiles.com/software/audiovideo/musiccreation/re
birth-2.0.1.html
http://www.rebirthmuseum.com/
A good article about it is here:
http://en.wikipedia.org/wiki/ReBirth_RB-338
The article shows a picture of the interface--you can click the picture to
see
an enlargement of it. The article mentions a CD you need to play the full
free
version, but you don't need the CD to play the demo version I gave a "freefunfiles" link for above that.
If you try it, there are two bass synthesizers and two drum machines. Each
of
them has four sets--A to D--of eight buttons each on the left side of the display. Any one combination--C6, A4, etc.--represents a one measure pattern of
music. You don't need good timing--the combo you pick will start playing at
the
start of the next four beat measure; if you don't make a selection, the
pattern
keeps repeating. You can change the notes, bend them, adjust the tones, of
the
bass lines with the keyboard, etc., displays. You can pick the percussion instruments and adjust their tones on the two bottom displays. You can choose
from two overall sets--Pattern or Song mode--at the top of the screen.
********
Where to get the 1st two GTA's and "Wild Metal Country" free
You can still download "GTA," "GTA2," and "Wild Metal Country" (a futuristic
shooter between futuristic Rhinos) for free at:
http://www.rockstargames.com/classics/
How to see the coordinates on the PC "GTA2"
"GTA2" doesn't have a radar or in-game map. The walk-throughs for it give
the
location of weapons, mission concerns, etc., with coordinates, and the PS2
"wuggles" code doesn't make the coordinates appear on PC. To see the coordinates
on
PC, go to the Gouranga web site, GTA2, Tips and Cheats, and get the "GTA2
Power
Manager" by Harry Denholm, aka Ishani.
http://www.gouranga.com/
Click the "Debug" tab at the top and check the box for "Do Bebug Keys."
During the game, press C to see the coordinates.
********
How to get Darkel into "III"
Darkel is a tramp created for "III" then edited out of the game before it
was
released. His name and voice actor--Bill Fiore--are listed in the credits,
though, and his .dff and .txd files and some others are still in the game.
It was widely rumored that he led a group of bums, now found among the other
pedestrians and around a Hidden Package in the tunnel behind 8-Ball's Portland
bomb shop, and he sent Claude Speed to do missions that later became the Rampages and the "I Scream, You Scream" mission for El Burro. Some think Claude
was to meet Darkel in the tunnel.
Here's an excerpt from an article about the then-upcoming "GTA III" at the
Gouranga! web site (thanks to a Gamefaqs post by quest78 for reminding me
about
the article):
Game
Informer, he will be replacing the Kill Frenzies that were in GTA and
GTA2).
Darkel is a rather odd addition who asks you to commit various random acts
of violence. One such act mentioned in the IGN preview is to steal an ice
cream truck, load it with dynamite, and then set off the bomb after
attracting a large enough crowd. Sounds pretty dark but I'd imagine that its
just
the tip of the iceberg.
http://www.gouranga.com/nf-info-gta3.htm
Some rumors have it that he was edited out of the game because he had Claude
create destruction that was somehow similar to the Sept.11, 2001 tragedy which
happened not long before the game was released. (One rumor has it Darkel had
Claude fly a plane into the tallest skyscraper, the one Donald Love lives in,
and that the fast deletion of Darkel caused the disappearance of Donald Love
to
be abrupt and unexplained.)
This Wikipedia article has some more about it, such as that there weren't
any
plane missions to remove:
http://en.wikipedia.org/wiki/Grand_Theft_Auto_III#Cuts.2C_changes.2C_and_the_
9.2F11_effect
According to Rockstar, Jan., 2012, the post-9/11 game is "About 1%
different.
We removed only one mission that referenced terrorists and changed a few other
cosmetic details-car details, a couple of ped comments, lines of radio
dialogue
etc--the game came out a very short time later. The biggest change was the US
packaging which remixed the previous packaging into what became our signature
style--because the previous packaging [which was released as the cover of the
game in Europe] was, we felt, too raw after 9/11. All of the more extreme rumours are amusing but impossible to have been achieved in such a short period
of
time.
"Because we were making a driving and shooting game--even that, as a
combination of core gameplay elements, was very, very radical at the time. The Dodo
was never meant to be flown very much at all, and it certainly wasnt grounded
as a result of 9/11--it was just a fun thing that people then went crazy with
when they figured out various bugs that let them fly it!
"Darkel was just a crazy bum who gave you some crazy missions. They were
removed a few months before the game was done and long before 9/11 because they
just werent as good as the rest of the game, and tonally they were a little
odd. He started with 5 missions and they were slowly all cut. When only one
or
2 were left, they were all removed as the character just didnt work alongside
the other characters.
"None of these missions involved blowing up buses of school children
although
that is a funny rumor!"
http://www.rockstargames.com/newswire/article/19861/grand-theft-auto-iiiyourquestions-answered-part-one-claude-dar.html
http://www.rockstargames.com/newswire/article/19981/grand-theft-auto-iiiyourquestions-answered-part-two-911-the-gh.html
http://www.gtaforums.com/index.php?showtopic=495759
You can put Darkel into "III" with Notepad. Un-check the green dot 1st
(X.4).
Then click > Edit > Replace, and replace "scum_man" with "darkel" in data\default.ide and data\pedgrp.dat.
(Don't try it by renaming their .txd and .dff files with each other's names
or
you end up with a white Darkel ghost. This just changes which .dff and .txd
files the game calls for.)
You might try using him as your lead character a bit with the
"ifeellikedressingup" code.
How to find Odie's Statue of Liberty mod, the Wichita-Airport Bridge, the
Nakt
patch, etc.
Mods for "III" are getting harder to find. But I just saw a lot of mods for
"III," including Odie's "Miss Liberty" (the Statue of Liberty), at the GTA
Place
and gta-downloads web sites:
http://www.thegtaplace.com/downloads/c21/
http://www.thegtaplace.com/downloads/c4-gta3-cars
http://www.gta-downloads.com/en/gta3/
"The Wichita-Airport Bridge" by MrMilti connects Wichita Gardens to Francis
International Airport, and makes Sub-missions around there a lot easier:
http://english.mrmilti.at/index.php?p=gta1
http://www.gta-downloads.com/en/gta3/maps-and-textures/5777-wichita-airportbridge.html
The "Naktpatch" by Sveni didn't cause such a scandal back when GTA
prostitute
mods just dared show half of each niblet:
http://www.gta-downloads.com/en/gta3/mods/607-naktpatch.html
OnePiece's "High Quality/HD GTA Cars" for "GTA III":
http://www.gtaforums.com/index.php?showtopic=303247
"High Poly/HD Cheetah" "Infernus" "Banshee" "Stinger" and "Yazuka Stinger"
by
onepiece
http://www.thegtaplace.com/downloads/f3988-high-polyhd-cheetah
http://www.thegtaplace.com/downloads/f3807-high-polyhd-infernus
http://www.thegtaplace.com/downloads/f2919-high-polyhd-banshee
http://www.thegtaplace.com/downloads/f2954-high-polyhd-stinger
"High Poly/HD Wheels" by onepiece
http://www.thegtaplace.com/downloads/f3079-high-polyhd-wheels
"Weapon Stat Editor 1.0" by Spooky
http://www.thegtaplace.com/downloads/f564-weapon-stat-editor-1-0
"GTAIII XBOX Version" by rmws
http://www.gtaforums.com/index.php?showtopic=399016
Alper Saracoglu's GTA "III" "Administrative Console"
http://files.dotbas.net/gta3console_setup.zip
http://web.archive.org/web/20060219190906/www.estetiksoft.de/gta3con
sole/index.htm
http://hobby.estetiksoft.de/
"Glenster's 'GTA III" Starter Package"
http://www.gtagarage.com/mods/show.php?id=14149
http://www.moddb.com/members/glenster/downloads/glensters-gta-iii-start
er-package
http://www.gta-downloads.com/en/gta3/save-games/12235-glensters-gta-iiistarter-packagequ.html
http://www.gtaforums.com/index.php?showtopic=465133
How to let Claude leave Portland early
To let Claude Speed leave Portland the fastest, easiest way, un-check the
green dot (X.4), go into data\handling.cfg--where you might go, anyway, to
soup
up the Submission vehicles or the Rumpo (to make "Big N' Veiny" easier)--and
give a vehicle a -1 in column I: percent submerged. Then, when Claude drives
it
off one end of the destroyed Callahan bridge and it falls into the water, it
will appear on the other end of the bridge. This works to get across the lift
bridge before it's working, too, to get to Shoreside Vale.
Another way is to have Claude park an Ambulance on the S sidewalk of the
tunnel in N Portland with the back of the Ambulance against the blue wall that
blocks the tunnel. Have him get on the roof of the Ambulance and he'll go
halfway through the gray ceiling because it doesn't have a collision property on
the
underside. Have him jump up onto the gray ceiling and go W on the tunnel
roof.
(See the Banshee method below for more directions for that.)
Claude may get stuck in the gray ceiling. As mrnumnuts83 and jbernierjr
demonstrate in their videos, you might get him loose by jiggling him, which might
work better if you have him set off a Molotov nearby.
http://www.youtube.com/watch?v=T-i3POGofqE
http://www.youtube.com/watch?v=F_qX2w1nI2A
Besides the popular choice--typing "chittychittybb" and having Claude fly a
Police car (esp. a souped up one) over the Callahan Bridge--a couple of
methods
I learned from Rusk's PS2 testing work on PC, too:
If you send Claude W along the N side of the destroyed Callahan Bridge, down
to about 5' (?) from the end of the 2nd straight length of a bent red girder
that projects beyond the end of Claude's side of the bridge, Claude can jump
over to the thick silver-gray pipe of the other side of the bridge. He can
enter the subway at the S end of Staunton and use it to get to Shoreside Vale.
Another way is to have Claude back the back wheels of the Easy Autos Banshee
out over the water from the concrete tunnel roof in NW Portland, backing out
to
about where the middle of the road below is and until the Banshee teeters on
the
verge of falling. Have Claude exit and he lands on the tunnel roof. Send him
W
while aiming the view with the mouse to see the tunnel roof below the blue
stuff. He has to jump over an obstruction then can go over the middle of the
tunnel roof to Staunton, where some invisible solid stuff won't let him
continue
to Shoreside Vale unless he uses the ledge at the side of the roof. When you
want Claude to appear in either town, have him jump from below the town into
the
blue stuff and he'll appear on the land above.
Thanks to variable veracity verifier Orion_SR for some creative gameplay
that
leads him to add that you can send Claude from Staunton to Shoreside by having
him drive a Yankee into the subway in S Staunton, onto the far side of the
same
upper platform, and having Claude jump from the Yankee roof through the subway
ceiling onto the roof over the tracks. Unlike the case in "Liberty City Stories," the roof nearby is invisible, though, so it isn't easy to navigate even
if
you have Claude shoot it to see where the ricochets appear. Claude can also
make the trip by bailing from a Fire truck he tips into the water over the
tunnel by NW Staunton (W of the stadium). The radar doesn't show the tunnel
there
in "III," so send him into the tunnel 1st to see where it is on the radar.
(Copy and Paste the 2nd halves to the 1sts in the Address Bar for the next
two
links to Orion_SR's videos.)
http://video.google.com/videoplay?docid=-302702346800932511&q=liberty+
city+stories
http://video.google.com/videoplay?docid=7165373602840521860&q=liberty+city+
stories
Also:
How to add working VC-style flying vehicles to "III"
SilentPL's "III Aircraft" is a CLEO mod that gives "III" a full winged Dodo
and working aircraft from "Vice City" and "Vice City Stories. As of 2013 (and
not counting the "Liberty City Mod" for VC), SilentPL is the first to supply
the
flying ability of later GTA's for "III." It was partly done by improving on
some buggy flying code that was left in the .exe. Here's a review by Craig
Kostelecky: "Damn Silent, you NAILED it."
http://www.gtaforums.com/index.php?showtopic=568680
http://www.gtagarage.com/mods/show.php?id=24533
How to use Robert De Niro as Travis Bickle for the lead player of "III"
gtadude1 has come up with a mod that looks so much like Robert De Niro as
Travis Bickle in "Taxi Driver," 1976, it looks like he used a photo and worked
it out from there. If you ever wondered what it would be like to have De Niro
as a lead player, you won't get a better chance than this. gtadude1 wrote
that
he'd work on it more if there was support for it, so I encourage you to show
him
some.
http://www.gtagarage.com/mods/show.php?id=1932
http://en.wikipedia.org/wiki/Taxi_Driver
(The 1st screen shot also shows the one electric sign I've found so far in
"III" that tells the correct time.)
http://img85.imageshack.us/img85/3854/00gta1screen975lg0.jpg
http://img147.imageshack.us/img147/2364/00gta1screen976kx8.jpg
http://img147.imageshack.us/img147/6269/00gta1screen977qx4.jpg
http://img120.imageshack.us/img120/909/00gta1screen978gl7.jpg
http://img85.imageshack.us/img85/8421/00gta1screen979ti0.jpg
http://img147.imageshack.us/img147/2271/00gta1screen980pi0.jpg
http://img147.imageshack.us/img147/1269/00gta1screen981fm4.jpg
********
Where to get the "Liberty City" mod for "Vice City"
Also apropos of nothing more than it's a GTA concern: the Liberty City mod,
used with a copy of "Vice City," and which I describe in "Glenster's Guide to
Some of Vice City," can be found at the GTA Forums web site:
http://www.gtaforums.com/index.php?showtopic=446025
It has an automatic installer now that worked smoothly for me. The "Vice
City" modding, trainer, etc., concerns apply because it's built on the VC
engine
(and has the VC PCJ-600, helicopters, etc., too.)
To use a trainer with it, un-check the green dot (X.4), go to the Liberty
City
folder, open gta-lc.ini with Notepad, and change "ChangeTaskBar=1" to
"ChangeTaskBar=0" then Save and exit.
********
How to pick the version of "Mafia: The City of Lost Heaven" you run
The solution for the problem of being unable to use mods or trainers that
are
only compatible with certain versions of "Mafia"
Even more tenuously apropos than the sections above: you can get the Mafia
Swap program at:
http://www.sharebeast.com/dcqteh96o5jc
http://mafiascene.com/modules.php?name=downloads&cat_id=3&last_id=0&page=2
The instructions have you change a file of the game, then you run the
program
at the start of the game. It asks you to enter a number to indicate which mod
you want to use--I enter the number that means I don't have a mod installed.
Then it lets you pick which version of Mafia you want to run.
My copy of "Mafia" was v.1.2 when I bought it, but it can be run as v1,
which
lets you use the +19 trainer, the detour gimmick for the race, and give some
of
the mods a try.
http://pc.ign.com/articles/369/369550p1.html
http://www.gamespot.com/pc/action/mafia/review.html
http://en.wikipedia.org/wiki/Mafia:_The_City_of_Lost_Heaven
"Mafia Version Changer" I haven't tried it yet, but you might try it if "Mafia Swap 101" hasn't reappeared at mafiascene yet.
http://mafia.scorpions.cz/mafia/download/mafia-version-changer-1-0-fr
I put up a walk-through for "Mafia: the City of Lost Heaven" with
information
on mods, etc., at the next link.
http://sites.google.com/site/glenstersite/
You might also try Mafia II:
http://en.wikipedia.org/wiki/Mafia_II
********
Some GTA clones you might try
Here's an article about GTA clones that might help you decide on a GTA-type
game to try:
http://en.wikipedia.org/wiki/Grand_Theft_Auto_clone
&&&&&&&&&&&&&&&&&&&&
I.12
I.12.a
Glitches
Problem glitches
(GTW note: on PC, the basketballs don't appear till after "Tagging Up
Turf.")
According to SuGGaK at the GTA Forums web site, Take-Two suggests that you
have C.J. eat a couple of meals at least once every two days, preferably once
a
day, to prevent the glitch of C.J. being unable to work out at the gyms.
(If you get the gym glitch, it often appears late in the game and causes
C.J.
to be unable to use the exercise equipment in the gyms. Instead, he gets the
message telling him he's worked out enough for today--come back tomorrow.)
Ring_of_Fire's cure for the gym glitch is to exit the game completely and
start it again, or save the game six times in a row.
****
Pdescobar's cure for the Taxi mission glitch
Rusk has reported to me that there's a glitch for this in the original version on Xbox and was told it's true for the original PC version, too: it
seemed
that if C.J. got his Pilot's License, 20%, for his Flying Skill Stat before
completing the Taxi mission or "Mike Toreno," fares didn't appear for the Taxi
and
C.J. couldn't find the location of Toreno in "Mike Toreno."
Thanks to scorpion_great for recommending this cure:
Pdescobar isolated the problem as commonly caused by corruption of zone
information. One thing that causes that cause is to send C.J. to the edge of the
map, so try to avoid sending him to the border of the map (which could happen
while you have C.J. fly to get a Pilot's license). The map zone information
for
the save game becomes corrupted that way--when the Taxi mission needs a pedestrian to be the customer, the game doesn't know what to do. If you save the
game, the glitch appears on new games you start, too. He used a hex editor to
make the map zone information what it should be.
http://www.gtaforums.com/index.php?showtopic=257759
http://www.gtaforums.com/index.php?showtopic=257968
Orion_SR adds that he's gotten the glitch after doing the Firefighter and
Paramedic missions without flying or going to the edge of the map, but not if
he
did the Taxi mission 1st.
I'd play it safe and avoid whatever all may cause the map zone information
corruption by having C.J. do the Taxi mission early. But if you got the
glitch
and want to cure it, drag and drop pdescobar's file, found at the link below,
over the gta_sa.exe file found in the main folder of the game:
http://pdescobar.home.comcast.net/gta/taxi_fix.rar
****
The extra gang territory glitch
Mxyzptlk explained the extra gang territory glitch at the GTA Forums web
site:
To cover all of San Andreas, including the country areas, with gang turf,
have
C.J. fly or sail to a corner of the map in a constant direction for at least
30
minutes. The longer you do, the more gang turf there is, with San Andreas
completely covered with it in two to three hours.
On PS2, you then hold X, pull out the controller, and reinsert it to get
control back. Have C.J. jump out of the plane, land in the sea, and drown. Besides creating a lot of gang territory, it causes drug dealers to appear in
San
Fierro and Las Venturas, and each turf war is only one wave. It's not really
worth it because the more turf C.J. wins over, the less percentage he attains
for it in the Stats.
http://www.gtaforums.com/index.php?showtopic=174800
http://www.gtaforums.com/index.php?showtopic=161643&st=1120
(Planet grand theft auto also discourages it by adding that winning that
turf
causes Grove Street Family gang members to appear everywhere, and their cars
aren't fun to drive at all.)
http://planetgrandtheftauto.gamespy.com/View.php?view=Guides.Detail&id=68&
game=3
****
Hmvartak's Online Glitch Repair Tool
hmvartak created an Online Glitch Repair Tool to fix the Pedestrians Riot
code
(AJLOJYQY can't normally be removed once the game is saved), basketball (no
basketballs), Taxi (no fares), Pool (no pool player), and barriers (bridge
barriers not removed in save games modded from v.1 to v.2 or vice versa)
glitches.
The tool, for unmodded v.1 and v.2 saves and ones with the barrier glitch, is
at
the next link. (Thanks to Orion_SR)
http://hmvartak.110mb.com/fix.htm
http://www.gtaforums.com/index.php?showtopic=348331
****
System error's advice at GTA Forums regarding various other glitches
Don't store any other vehicles in a garage where you save a vehicle with a
special look, like the Mothership, or the special paint job may disappear.
Give a modded car it's own garage so the garage door doesn't take a long
time
to open.
If a girlfriend isn't home for a week from the day of a missed date, save
the
game repeatedly till a day in game time passes to get her to show up.
Date Michelle before C.J. finishes Driving School or she'll show up a lot
less
often.
Get a permanent haircut then get tattoos, or remove all tattoos before
getting
a haircut, or a haircut makes the Sex Appeal points gotten from getting
tattoos
disappear.
A two-player game makes the Brass Knuckles in C.J.'s weapon inventory disappear. (GTW note: two player games aren't used in the PC version.)
Don't save your game right after "End of the Line"--complete another mission
1st or your save game may become corrupted.
The Longest 2 Wheels Distance Stat may become very big while the Longest 2
Wheels Time Stat remains normal. (GTW note: this happens in the PC version,
too.)
There's a glitch that causes C.J. to retain his money and weapons after
being
busted or wasted even though he hasn't successfully dated Katie or Barbara.
(GTW note: since I never save the game after C.J. gets busted or wasted--I
press
Esc before the game can show the cut scene about it--I might never know the
difference.)
****
The Fire Extinguisher glitch
According to tommy vercetti guy at the GTA Forums web site:
Starting a new game from the start menu after playing another game can make
all the fire extinguishers disappear. (GTW Note: I haven't run into this
problem with the PC version.)
****
The Xoomer garage and Flips glitches
The San Fierro Xoomer garage has a reputation for eating cars, so don't put
anything hard to replace in it.
In the Stats, under Achievements, Maximum Insane Jump Flips are mistakenly
given in degrees. In one save file I have one degree for that, and in another
His
Loop removal mission The wanted level occasionally flashes and disappears.
Police appear but ignore C.J.. Police vehicles appear, and Rangers,
Enforcers,
and FBI Ranchers appear on the dirt road around Area 69.
Ignored by police mission C.J. can get a wanted level but police ignore
him.
The two exceptions are that Hydras will shoot at him if he has four or more
wanted stars and he's flying, and that if C.J. enters an interior with a
wanted
level, a few police will appear and attack. But if C.J. evades or shoots the
police, there won't be more.
Los Santos Missions
"Drive By"
"Just Business" by srg Send C.J. away when he and Big Smoke leave the
Atrium.
To best avoid the ways this can fail, srg recommends having C.J. kill the
three
Russians closest to Big Smoke then having C.J. jump off the Atrium in the
opposite direction (toward the airport).
"Los Sepulcros" by srg Ignored by police mission After C.J. jumps the wall
and talks to Sweet, don't have C.J. attack the Ballas. Have him tell his gang
to stay put and he can go exploring.
"Reuniting the Families" contributed to Rusk's walk-through by "The
Chadness"
C.J. can safely explore either after he gets into the red marker at the motel,
or after he shoots down the helicopter on the roof if you don't have him
follow
Sweet.
Badlands Missions
"Are You Going to San Fierro?" by Mxyzptlk/Aggrosk8er Loop removal mission
C.J. can safely explore after shooting down the helicopter and getting into
the
Mothership.
San Fierro Missions
"Mountain Cloud Boys" by srg Ignored by police mission The police will ignore C.J. once he goes through the alley to the open gate and triggers the
cutscene. Have C.J. kill all but the last guy, and try but fail to enter the
locked Sentinel. Wu Zi will be able to open it and will get in--have C.J.
leave
him there and explore, getting rid of any wanted rating before returning to
kill
the last guy and continue.
"Lure" by srg Loop removal mission The wanted level is kept to zero once
the
Rancher goes into the marker at Angel Pine, but C.J. must stay in the Rancher.
(Pdescobar says the Rancher is explosion/damage/fire-proof, and you might want
to dunk it to fail the mission and store the Rancher.)
"Amphibious Assault" The wanted level is frozen when C.J. enters the marker
at the pier. Have him swim through the rocks then explore. Have C.J. Use
stealth to reach the pier steps or have him blow up the boats, or snipe the
men
on them, 1st.
The Da Nang Thang" contributed by David Sears and Dr. Simon Chan to Rusk's
walk-through/srg Loop removal mission C.J. can safely explore once he's in
the
water.
"Mike Toreno" by srg Ignored by police mission When it's time to destroy
the
van, don't have C.J. do it. Instead, he can drive away in the Premier he arrived in.
"Outrider" Send C.J. to the gas station, watch the cutscene, have him drive
to the marker, and possibly get the weapons, but don't have him get on the
bike.
"Pier 69" by srg Loop removal mission As soon as you have control of C.J.,
he can explore. Don't send him onto the roof.
Desert Missions
"Learning to Fly"
"N.O.E." by srg Flying overe military bases won't create a wanted level but
SAM sites still operate.
"Black Project" by srg
Digimetal's plan is about the same except he has C.J. take the Jetpack to
The
Truth near the end of "Black Project" (VIII.15), puts in the "peds hate you"
code, BAGOWPG, and after The Truth gets out of the Mothership, digimetal uses
a
"recruit anyone" code and enters the "peds hate you" code again to disable it.
(Don't save the game with a "peds hate you" cheat enabled.)
http://www.gtaforums.com/index.php?showtopic=229625&hl=
Basically, the more general idea to take from both plans above is to fail a
mission and have C.J. recruit Cesar, Sweet, etc., before they walk away.
The next three examples could go in the Ghost World category, too.
Invisible gang member 1 by xspudx
Have C.J. recruit a gang member to follow him, and have him get them to take
his picture with the Camera (press Tab when prompted). Have C.J. aim a gun at
the "camera" (at you) and fire. This kills the gang member and there's blood
on
the ground but no homie. If an Ambulance comes, the paramedic brings the
invisible homie back to life. You can put put Satchel Charges on the gang member
to
see where he is.
http://www.gtaforums.com/index.php?showtopic=203168&hl=
Invisible gang member 2 by gtamike123 and Drizz
Enter a "recruit anyone" code, SJMAHPE (recruits get a 9mm) or ROCKETMAYHEM
(recruits get a rocket launcher) before the chase of the Firetruck Sweet hangs
from in "End of the Line." When the Firetruck goes left over a bridge, have
C.J. get out of his car, get a safe distance from it, then enter the "blow up
all vehicles" code, ALLCARSGOBOOM or CPKTNWT. Have C.J. rush to recruit him-target the back of the ladder where Sweet was hanging. You could use a code
to
spawn a vehicle to rush C.J. to Sweet quicker. (VROCKPOKEY spawns Hotring
Racer
A.)
Drizz adds that the same gimmick can be used at the end of "Home Invasion."
After the last cutscene, Ryder fades from view as he walks away. Quickly get
C.J. to recruit Ryder before he's gone.
http://www.gtaforums.com/index.php?showtopic=217991&hl=
I'll add that using the Control Center (X.13.c), which lets you use hotkeys
for codes, can make it easier to do this gimmick.
Invisible Vagos
If C.J. gets too far ahead of the train in "Wrong Side of the Tracks"
(IV.17),
you fail the mission but Vago ghosts, with only their SMGs visible, will go by
on the train. (I had C.J. jump on the train to get them, anyway.)
http://img224.imageshack.us/img224/576/00gta1screen973wg4.jpg
How to make the Flint trailer park photographers appear
By the W coast of Los Santos inlet, S of the S-most bridge across it, is a
trailer park. One of various pedestrians may appear as a photographer at the
coast S of the entrance. They thoughtfully survey the scenery for subjects
for
photos, take one or a few photos, then they walk into the water and drown.
(Apparently, they're more upset by a few aspects of the graphics than me.)
If you send C.J. into the park enough to change the location name shown at
the
bottom right corner of the screen, then send him toward the entrance enough to
change it back, a different pedestrian appears as the photographer.
http://img145.imageshack.us/img145/9137/00gta1screen432a2fp.jpg
http://img145.imageshack.us/img145/2910/00gta1screen432b3qg.jpg
http://img56.imageshack.us/img56/9210/00gta1screen432c7tx.jpg
Lemmings gimmick 1
On the W side of the Cluckin' Bell, N of the Johnson house in Los Santos, is
a telephone pole pedestrians appear from. Have C.J. stand where it says "RESERVED" (part of "THESE SPACES ARE RESERVED FOR CUSTOMERS") in the parking lot
and look S at the pole.
http://img132.imageshack.us/img132/4615/00gta1screen409d0nn.jpg
http://img145.imageshack.us/img145/2823/00gta1screen409e4mp.jpg
http://img145.imageshack.us/img145/9068/00gta1screen409f2bd.jpg
Another spot to watch from is by the little brick pile E of the Tag that's
above the porch roof of the shopping center S of the Cluckin' Bell parking
lot.
http://img304.imageshack.us/img304/16/00gta1screen409a5iu.jpg
http://img145.imageshack.us/img145/8782/00gta1screen409b3og.jpg
http://img145.imageshack.us/img145/5610/00gta1screen409c8go.jpg
The pedestrians appear about 15' up, slide down part of the way, fall the
rest, and keep walking. You can turn C.J. away and back to help them spawn.
Lemmings gimmick 2
Similar to the DMA (later Rockstar North) game "Lemmings," 1990,
pedestrians,
seen from an alley in Las Venturas, will appear on the 3rd floor ledge of a
building and walk off.
http://en.wikipedia.org/wiki/Lemmings_%28video_game%29
http://en.wikipedia.org/wiki/Rockstar_North
To see them, have C.J. go to the alley on the W side of Welding and
Weddings,
which is on the SE section of the block that's W of "ISLE" of "THE EMERALD
ISLE," and go N in that alley to where it intersects an alley that goes W from
it. Look NE at the near corner of the 3rd story gray ledge of the Emerald
Isle
skyscraper (by day, the upper W part of the building looks gray-blue with dark
gray-blue horizontal stripes).
http://img263.imageshack.us/img263/2157/00gta1screen404a5xg.jpg
http://img449.imageshack.us/img449/1333/00gta1screen404b1lt.jpg
If you have C.J. stand in the right several foot-wide spot, the pedestrians
appear on that corner of the ledge and walk off, falling out of view behind a
beige--light gray lit by daylight--wall. I've also seen some pedestrians
appear
a bit below the ledge and fly up to it 1st, then walk off, which is strange.
I
think it helps spawn them to have C.J. go a bit S to change the name of the
location, shown in the lower right corner of the screen, and change it back
again.
http://img449.imageshack.us/img449/5930/00gta1screen404c9pw.jpg
http://img451.imageshack.us/img451/7588/00gta1screen404d7tw.jpg
You might hear a scream as they fall, and maybe a crunching sound, possibly
followed by the sound of other pedestrians screaming and running away in a
panic.
You can have C.J. zoom in on them with a Sniper Rifle scope or Camera, but
you
get the best idea of what's happening there by having C.J. go up a bit with
the
Jet Pack.
http://img449.imageshack.us/img449/9578/00gta1screen404e3dx.jpg
http://img451.imageshack.us/img451/3278/00gta1screen404f4ss.jpg
http://img451.imageshack.us/img451/6066/00gta1screen404g5zi.jpg
http://img449.imageshack.us/img449/9508/00gta1screen404h8dr.jpg
It just looks like someone may have made a typo in programming the ped path
for the sidewalk below along a corner of the building.
http://img449.imageshack.us/img449/1593/00gta1screen404i1yz.jpg
It might even have been left in deliberately, like the flying vehicle
wrecks.
Most of the ones that fall get up and walk away. I've even seen some
disappear
into the side of the building before they hit the ground.
Lemmings gimmick 3
Thanks to Freeform mixer for reporting to GTA Forums what I think is the
most
dramatic variety of the Lemmings glitch, and thanks to Orion_SR for confirming
that it works on PS2 but not PC. It may cause 2-80 peds a minute to rain from
the sky, so -/TNT\- named it "Pedrain" (a variation of the name of the title
character of the game "Bloodrayne," 2002). At the start of "Breaking the Bank
at Caligula's," send C.J. to the front of Caligula's to trigger the warning
message to "Avoid attracting attention in the casino...." but don't send him
in-
gun."
How to enter the Verdant Meadows "Stowaway" Andromada by El Petone
Send C.J. into the red marker to begin "Stowaway." Toreno says, "I'm too
hip,
I've got to go; I'm outta here, okay?" and, a few moments later, that scene
ends. Then begin entering the "destroy all vehicles" code, "ALLCARSGOBOOM" or
"CPKTNWT" as men in black load crates into the back of an Andromada and the
screen turns black. Finish typing it as C.J. is on his way to the
motorcycle-don't let him get close to it or he'll be hurt by the explosion. Have him
kill
the government agents or they'll kill C.J..
Send C.J. below the door of the Andromada and press F or Enter. C.J. can
enter it but can't exit, and it doesn't move. The back hatch can be made to go
up
and down with NP8 and NP2.
http://www.gtaforums.com/index.php?showtopic=186481
"Stowaway" earthquake glitch by Mike_Toreno
Just when the cutscene starts and the Andromada is about to land on C.J.'s
airstrip, enter the "destroy all vehicles" code, "CPKTNWT" or "ALLCARSGOBOOM."
(Press the LMB to end the pause that creates.) The screen goes black then
C.J.
appears on the motorcycle. Have him kill all the men in black, go away for a
bit, such as into the desert, then come back. If the Andromada wasn't gone
already, it will be gone. Send C.J. to the W end of the runway, and you may get
the glitch in which the whole scene shakes the way it does when C.J. is in the
Andromada in the mission--it's like an earthquake. (When I had C.J. stay
there
for a minute, the effect lasted while C.J. went anywhere else in the game.)
You
can have C.J. fly a normal plane to get the impression of the turbulence that
can happen during plane flight.
http://www.gtaforums.com/index.php?showtopic=221165
The Vortex submarine gimmick by FYREWOLF88, Orion_SR, and GTA Phreak
Orion_SR and GTA Phreak came up with some more good finds--ways to get the
PS2
gimmick of having C.J. drive a Vortex like a submarine to work on PC.
http://www.gtaforums.com/index.php?showtopic=280997&st=120&#
http://www.gtaforums.com/index.php?showtopic=300524
GTA Phreak wrote that the game regards the Vortex as a plane and a car, so
you
can have C.J. do Unique Jumps with it, get the unique "camera" view for them
though not get the game to count the jumps as accomplished, and having C.J.
drive it adds to his driving experience yet Hydras fire missiles at C.J.'s
Vortex during a high wanted rating.
"Vortex Submarine" by GTA Phreak:
http://www.youtube.com/watch?v=loLk4owk_a0
GTA Phreak showed that you can have C.J. use the Vortex as submarine on PC
by
having him use the Vortex for some, not all, of the Unique Jumps that allow
C.J.
to land in water, such as from the concrete ramp at the west edge of Easter
Bay
Airport, at the jump over a garage and small house toward water or a narrow
dock
at Valle Ocultado (the jump is at the E end of the bridge that's at the N end
of
the water N of the dam), and the ledge of the coast west of the T intersection
in the southwest section of the Panopticon, and have him land in water. (I'll
add that you might want to use the GTA SA Control Center, X.13.c, to spawn
Vortexes since you might only get the jump to work a small percent of the time.)
Being careful not to let the Vortex hit anything, using the radar to drive
if
necessary, have C.J. drive it into the distance while maintaining acceleration
and leaning forward (holding down the Up key). The Vortex will submerge, and
you regain the normal "camera" view for driving once it hits the ground
underwater.
While having C.J. drive it underwater, maintain speed or the Vortex will
rise
to the surface. Try not to have it hit anything, which sometimes causes C.J.
and the Vortex to return to normal operation. Have C.J. slow down and keep
the
Vortex level to rise to the surface.
If C.J. exits the Vortex (such as to get an Oyster), C.J. and the Vortex return to normal.
Orion_SR got the gimmick to work sending C.J. west to east over the broken
bridge northwest of Palomino Creek, too.
How to jack a police helicopter by GTA Phreak
GTA Phreak made a video to show one way that "Jacking a Police Helicopter"
can
be done. Have C.J. run up and down a steep hillside or such to draw the helicopter to the top of it, then have him run up and jack it.
http://www.youtube.com/watch?v=BspEMqBGZjQ
How to get C.J.'s gang members to drive or fly on PC by GTA_Phreak
"Recruit some homies and get them in your vehicle of choice--filling all
seats
works best.
Drive/fly it into a girlfriend marker to trigger a date (Barbara works well
with airplanes). Triggering a date dissolves the gang but the homies don't
get
out before the gf gets in (which she can't if all seats are taken). Take off
leaving the gf behind (the date will fail).
"When CJ next leaves the vehicle one of the homies will take over control."
Have them try to sly from a high spot with a lot of room around it, like the
top
of Mount Chiliad, because "They can't really fly on their own (they'll try to
drive the aircraft away on the ground), so they need a little help to get in
the
air." "Helicopters can be parked near the edge of the roof on a tall building
and pushed off the building. The Emerald Isle building works well--after
sending them off, parachute to the helipad below and give chase with the Maverick
found there."
http://www.youtube.com/watch?v=KvvBmUZLLaU
Make any vehicle explosion and bullet-proof by gtamike123
Enter the code that gives C.J.'s vehicle the ability to blow up vehicles it
bumps, JCNRUAD, enter a vehicle, and enter the code again to disable it, to
make
the vehicle explosion and bullet-proof but not blow up other vehicles. It retains the durability if you save it in a garage.
http://www.gtaforums.com/index.php?showtopic=223081
How to cause a Packer toss by Redtier999666 and Webdude06
Redtier999666, on a PS2 message board, explained how to do the Packer
gimmick
that was mentioned in an earlier post by Webdude06. Have C.J. raise the ramp
of
the Packer and back it up to a pedestrian. If they walk under the ramp, the
Packer may be tossed in the air. (I'll add that you might get the same result
by having C.J. recruit a gang member to follow him under the ramp of the Packer.)
Rhino glitch by Jrmie Blanc
Enter the codes for: faster game play, "SPEEDITUP," twice, never wanted,
"AEZAKMI," better driving skills (I'm not sure if he means "NATURALTALENT,"
which gives C.J. maximum vehicle skill, or "STICKLIKEGLUE," which gives C.J.'s
four wheel vehicles non-slip traction), the code that gives C.J.'s vehicle the
ability to blow up vehicles it bumps, "JCNRUAD," and the code to spawn a
Rhino,
"AIWPRTON." Do this in a big open area like the W area of Verdant Meadows.
Have C.J. accelerate, look behind, or at least sideways, which causes the
cannon
to aim that way, and keep shooting the cannon rapidly. Turn hard--add Brake,
which for the Rhino (or Monster truck) lets it make sharper turns, and try to
flip it upside down--when it is, keep firing. The Rhino spins, bounces off
things, and flies high into the air at tremendous speed, even warping to other
areas.
http://www.gtaforums.com/index.php?showtopic=190003&hl=
Boat flinging by Haro
Haro came up with a good find--a way to make a boat do something similar to
the Rhino glitch. While C.J. drives a boat forward, use the code that spawns
a
Rhino: AIWPRTON. Don't have C.J. drive too fast because you want the Rhino to
fall on the bow of the boat, not the middle. When it works, the boat spins
away, and might even fly across the map!
http://www.gtaforums.com/index.php?showtopic=296249
Rhino "camera" front for cannon boost by Diego Mendez
Rhino sub by GTA Phreak
Shooting the Rhino cannon backward for a speed boost is harder to do in SA
because the aim of the "camera" and turret are locked together unless you use
Diego's gimmick. Hold Q and E, and when the turret turns 180 degrees and stops,
press V to change to 1st person view, release Q and E, and the turret will be
locked pointing backward. Press V to return to the normal "camera" to unlock
the turret.
GTA Phreak says it works with cinematic view, too, and can boost the speed
from 94 to 160 kph. He adds that the cannon works even when the motor is
drowned. To restart the motor when it stops in water, boost the Rhino onto
land
then have C.J. exit and enter. And the boost allows the Rhino to be used as a
submarine, to which you can add the driving underwater gimmick (I.7.c). (I'll
add that the code for infinite air is CVWKXAM.) Driving below 100m causes a
warp which adds to the stunt stats.
http://www.gtaforums.com/index.php?showtopic=436601
5th Quarry mission Double Insane stat by FlannelMenace
The 5th Quarry mission, delivering explosives to Verdant Meadows, may count
the whole mission as one big Insane Stunt and give you a stat for it.
Crane gimmicks
In San Fierro at Easter Basin, at the N end of the dead end road on the projection of land N of Easter Bay Airport, you can attach the magnet of the big
yellow crane to a car, take the slack out of the cable, then drive the car to
make a swing out of it. It can also help you get an Insane Stunt or Two
Wheeler
score. There's another crane like that in Hunter's Quarry.
http://img224.imageshack.us/img224/4738/00gta1screen934ajr0.jpg
http://img82.imageshack.us/img82/5923/00gta1screen934bmj3.jpg
http://img82.imageshack.us/img82/5128/00gta1screen934cnt5.jpg
The crane in the lot by the Xoomer garage save place in Doherty has a wrecking ball. The ball doesn't reach beyond the lot, but having C.J. get a wanted
rating before he enters it will draw some of the corrupt law enforcers and
their
vehicles to it. The wrecking ball doesn't have much effect if you have C.J.
brush it against them. But since the corrupt law enforcers tend to run
against
the base of the crane with their vehicles parked nearby, you can have C.J. get
some results by sending the wrecking ball out as far as it will go then
drawing
it back in, dropping it as it gets near them.
http://img82.imageshack.us/img82/6664/00gta1screen935agw1.jpg
http://img147.imageshack.us/img147/9224/00gta1screen935bcp0.jpg
http://img338.imageshack.us/img338/1947/saguide2171cranegimmickuh9.jpg
http://img140.imageshack.us/img140/5935/saguide2171cranegimmickna9.jpg
http://img141.imageshack.us/img141/8716/saguide2171cranegimmicklo9.jpg
The crane that's E of the Clown's Pocket, which is along the Strip in Las
Venturas, can't lift vehicles. But if you use it to lift the nearby boxes and
release them above the ground, they hover in place.
http://img81.imageshack.us/img81/4558/00gta1screen933akk9.jpg
http://img144.imageshack.us/img144/1894/00gta1screen933bbk5.jpg
****
Kill a crowd by killing one of the people in it by spaceeinstein
Have C.J. throw Tear Gas into a crowd inside a dance club and kill one of
the
people in it from behind with a Knife using auto-aim and the others will all
die
in synchronization.
http://www.youtube.com/watch?v=NwsKnKXg7wg
Auto-aim the Minigun by Mr Killer
C.J. should have a Tec9 or Micro SMG (one of the machine pistols) for this
gimmick. Have C.J. equip the Minigun. Have C.J. equip the Jetpack (type the
Jetpack code, ROCKETMAN, if necessary) and C.J. will hold the machine pistol.
Have C.J. go to someone you want him to auto-aim at and press F/Enter. C.J.
can
auto-aim with the Minigun.
http://www.gtaforums.com/index.php?showtopic=218893&hl=
Destroying an Artificial Intelligence-guided helicopter with one
shot from a Sniper Rifle, one Hand Granade, or several Molotovs
by voodoochild19, TheTank, and GTA_Phreak
Thanks to voodoochild19 for the tip, reaffirmed by TheTank and GTA Phreak,
that C.J. can shoot down a helicopter with one shot from a Sniper Rifle. According to GTA Phreak, "It only works with helicopters in flight like news and
police choppers. And you need to shoot it from the front on the cowling just
below the rotor."
http://www.gtaforums.com/index.php?showtopic=297951&st=20&#entry1057254570
GTA_Phreak adds that so far he hasn't had the method work on helicopters
used
for missions (like during "Mike Toreno").
http://www.gtaforums.com/index.php?showtopic=295616&st=10
But he has had a variation of the gimmick work with Grenades and Molotovs.
The Grenade "needs to drop right behind the windshield, then it will somehow
get
stuck inside the helicopter until it blows." "Molotov's work as well, but it
takes 2-3 hits to take one out."
Infinite ammo by 2Shores
Have C.J. walk into the red marker for the shooting contest at Ammu-Nation,
cancel the mission immediately, and the ammo doubles (or increases to some degree) for the Silenced Pistol, Desert Eagle, Tec9, SMG, Sawnoff Shotgun,
Combat
Shotgun, and M4. You can repeat this and have unlimited ammo. (I think it's
just a large number beyond the count shown on the screen. It makes the
regular
Shotgun disappear, though.) A similar gimmick works for VC, too.
http://www.gtaforums.com/index.php?showtopic=243590&hl=
Fiery ballistic pool balls
If you start a game of pool then exit the game, the balls stay on the
and you can have C.J. shoot them with the Sniper Rifle. (The balls can
lot
faster and create sparks. Occasionally, one creates sparks from within
table or ends up on the floor, where C.J. may be able to move it around
just
approaching it.)
http://img291.imageshack.us/img291/8939/00gta1screen931ach3.jpg
http://img98.imageshack.us/img98/451/00gta1screen931bgd6.jpg
table
go a
the
by
****
Burglary ski mask outside of the Burglary mission by The Demon
Don't have C.J. wear any Special outfits (Valet, etc.) or anything worn on
the
head (glasses, hats, etc.). Have him wear whatever clothes otherwise you'd
like
him to wear while he wears the Burglary mask, because changing clothes makes
it
disappear. (This also means you can't have him change clothes to get rid of a
wanted rating while you want him to wear the Burglary mask.)
(It's the top of the Gimp outfit, I think. It's probably Rockstar's sense
of
humor again: "You look like you're ready to rob someone's house.")
Start the Burglary mission outside of a safe house with a wardrobe closet
around 5:00 so you don't have to wait a long time. Send C.J. inside to the
closet. Select Remove Items and highlight Special (don't press Run/Left Shift
for it yet). When the timer for Daylight runs down to 00:00, press Left
Shift.
The screen freezes for a couple of seconds. C.J. will come out looking
normal.
Press F/Enter and he goes back into the closet and comes out wearing the Burglary mask. Press F/Enter to get him out of the clothes closet screens.
It has a Respect and Sex Appeal value of 2. C.J. hunches forward when he
walks. He walks through doors sometimes--otherwise, you can see him do it by
adding Left Alt to W.
http://www.gtaforums.com/index.php?showtopic=192084&hl=Ski+mask
Burglarizing Freddy's house by lord fido
In "OG Loc," after the cutscene of OG Loc arguing with Freddy, C.J. and OG
Loc are put on a motorcycle. If you have C.J. get off, OG will, too. If you
have C.J. kill OG Loc, a yellow entrance marker appears at Freddy's front
door.
If C.J. goes inside, he gets a scene like one from the Burglary mission, complete with somebody--not Freddy--sleeping in Freddy's bed, except without a
noise meter or wanted rating for waking the person up. C.J. can take something (when I tried it, there was a Desert Eagle in the living room), but once
he leaves, the yellow entrance marker doesn't reappear.
The various glitches of zooming the Camera to look through mirrors of
clothes
stores and tattoo parlors to see other interior heaven things, like the inside
of Ammu-Nation, don't work on PC.
Basketballs aplenty by gamefarter
Enter the Never Wanted code, AEZAKMI, and start "Nines and AKs." When Big
Smoke gets in the car, have C.J. damage it so it's about to blow up. Before
it
blows up, send C.J. to Sweets's basketball lot. When the car blows up, a basketball appears by the usual one. If C.J. stays in the immediate area, starts
the mission again, and repeats this enough times, it's possible to make at
least
24 basketballs appear.
http://www.gtaforums.com/index.php?showtopic=242789&hl=
****
Also see:
I.7.c
I.7.ff
I.16
II.13.a
III.12
III.18
III.22
III.24
IV.21
IV.26
Radio
There's a lot of information about the songs and DJs, and about the connections with earlier GTAs, at:
http://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas_soundtrack
Thanks to Joe Dawson for this tip about phone numbers given on the radio in
the game. The following phone numbers have recorded messages. At the end of
each, you're told to press your area code and FAX number, then the pound sign,
#, to have something sent to you.
http://planetgrandtheftauto.gamespy.com/View.php?view=Guides.Detail&id=68
1-866-FUN-CULT
1-866-FACE-FEAR
1-866-386-2858
1-866-3223-3327
Thanks to Spaceeinstein for the links to copies of what they send you:
http://img.photobucket.com/albums/v41/spaceeinstein/inversion_large.png
http://img.photobucket.com/albums/v41/spaceeinstein/crimson_large.png
There's a blank slot you can use to turn the radio off. But sometimes
you'll
do a vehicle mission over and over ("Wheelie Weave," etc.), and each effort
will
start with a song you don't want to hear. To save time, you can turn the
sound
for the radio off in the Audio options for the duration of the mission.
Mod shops play your favorite radio station. (Thanks to CubanJetMaX)
http://www.gtaforums.com/index.php?showtopic=186022&hl=
This list is subjective--there's no right or wrong about that aspect of
music.
about meeting aliens of flying saucers is that Chuck D.'s group Public Enemy
praised Louis Farrakhan, such as on their 1988 album, "It Takes a Nation of
Millions to Hold Us Back," which said Louis "Farrakhan is a prophet." In an Oct.
24, 1989 press conference, Nation of Islam Supreme Minister Farrakahn claimed
to
have had a vision of being taken aboard a flying saucer, which he alleged to
been described in the Book of Ezekiel 1:15-18, to get instructions from the
late
Elijah Muhammad.
I get the idea that Farrakhan, when talking like an old 'centric retro man
about Caucasians, Jewish people, and homosexuals, is about as insincere as
Erich
Von Daniken or a Jehovah's Witnesses writer that branched out and hit a
different marketing group. (P.S.: the NOI and the JWs leaders have also shared some
of the same false criticisms of the mainstream Christian belief in Jesus,
which
I cover in my "GTJ Brooklyn" article.)
http://en.wikipedia.org/wiki/It_Takes_a_Nation_of_Millions_to_Hold_Us_Back
http://en.wikipedia.org/wiki/Louis_Farrakhan#Leadership
http://en.wikipedia.org/wiki/Nation_of_Islam#The_Mother_Plane_and_Ezekiel
.27s_Wheel
http://www.noi.org/statements/transcript_891024.htm
http://en.wikipedia.org/wiki/UFO_religion#Nation_of_Islam
http://en.wikipedia.org/wiki/Ancient_astronauts
"The Godfather" by Spoonie Gee has a bouncy rhythm track (from "Soul Power"
by
James "Godfather of Soul" Brown).
http://www.youtube.com/watch?v=Ry-o4DwEoFY
Radio Los Santos New Hip-Hop DJ: Julio G as himself.
Thang,'" Dr. Dre (partly because my 1st initial is "G").
Molina,
Jr.--T-Bone Mendez in the game) does "La Raza."
http://www.youtube.com/watch?v=vsMUnCqHSGk
http://en.wikipedia.org/wiki/Hip_hop
Codes
in
lead
BAGUVIX
by
getting
CAINEMVHZC
C.J. has $250,000, full Health, and Armor; any vehicle C.J. is
is repaired (as with the effect of the Health code on the
player's vehicle in the last two GTA's)
C.J. has sturdier Health: fire and melee attacks don't hurt and
the effect of bullets is diminished; C.J. can still be hurt
drowning or the strong physical impact from explosions,
run over, etc.; it must be subtle, because I haven't seen it
add anything to C.J's Health bar or heal a vehicle he's using
C.J. has infinite Health but can still be hurt by explosions and
falls.
KVGYZQK
BTCDBCB
BUFFMEUP
VKYPQCF
AEDUWNV
WORSHIPME
HELLOLADIES
GOODBYECRUELWORLD
CVWKXAM
C.J.
C.J.
C.J.
C.J.
C.J.
C.J.
C.J.
C.J.
type it again
C.J. can jump real high but loses a little bit of Health when
he lands; C.J. can make some surprising grabs of things he
can climb onto like Tom Cruise as Ethan Hunt at the start
KANGAROO
of
ANOSEONGLASS
simi-
except
can
TURNDOWNTHEHEAT
or ASNAEB
TURNUPTHEHEAT
BRINGITON
********
If you miss the "Vice City" stilllikedressingup code, you might try using
the
Pawfect Skin Changer Mod v1.1 (X.13.q) or the similar function of spaceeinstein's SA "All in One Mod" (X.13.ii).
********
Lead player and pedestrian codes
For the next five codes, pedestrian changes don't effect the emergency
vehicle
drivers, fast food workers, gang members, bartenders, etc. The effect on
pedestrians and v ehicles is disabled by typing the code again, but C.J. retains
the
new outfit or Katana.
BEKKNQV
CRAZYTOWN
Boys,
C.J.
car-
LIFESABEACH
FVTMNBZ
NINJATOWN
motor-
icature) joke mask, white boxer shorts with red hearts, and
some kind of gray boots
beach style: a lot of the pedestrians are ones found at the
beach; when I tried it, a lot of the vehicles were BF Injections, Mr. Whoopees, Mesas, and Glendales; the women in swim
suits that drive vehicles have the pulled up breasts glitch;
beach towels appear on the sidewalks and the beach people may
sunbathe on them; C.J. wears no shirt and has shorts, sunglasses, and flip flops
country style: a lot of the pedestrians and vehicles are ones
found in the country and include Ranchers, big trucks like
Tankers, and bikers on Freeways; C.J. gets bib overalls, a
plaid shirt, and a "Born 2 Truck" baseball-type cap
ninja style: a lot of pedestrians are Asian Ninja men--Wu Zi's
gang--with Katanas; vehicles are black and include more
cycles; C.J. get a Katana
STINGLIKEABEE
or IAVENJQ
C.J. and pedestrians have a very powerful punch; to disable,
type
it again (thanks to Spaceeinstein for the STINGLIKEABEE tip).
Before heavyweight boxer Muhammad Ali fought Sonny Liston,
Muhammad claimed he would "float like a butterfly and sting
like
a bee."
http://en.wikipedia.org/wiki/Muhammad_Ali
********
To disable either of the next two codes, type it again
SJMAHPE
if
law
gun,
ROCKETMAYHEM
if
Launcher
If C.J. recruits a prostitute, his regular gang members may try to jack her
from a vehicle and kill her. When I tried having C.J. recruit policemen, C.J.
would get a wanted star whenever he got them into a Police car, and the
policemen would get out--presumably to bust him, so I had him drive away.
Pedestrian codes
BLUESUEDESHOES
wanONLYHOMIESALLOWED
normally
members
BIFBUZZ
gang
territories.
********
Thanks to OrionSR for testing to determine "the only built in codes that appear to alter data that is saved":
- PC
- PS2
"I tested all the other codes that had anything to do with peds and did not
find any problems. A quick check can be performed for this glitch; load the
save, visit a Vending Booth (Chili Dogs, Cherry Poppers, Noodle Stand), and if
the vendor attacks C.J. or other peds then the glitch is active."
For PC, "hmvartak has written on online glitch repair tool that can fix this
problem, and many other common and rare glitches found in San Andreas":
http://hmvartak.110mb.com/fix.htm
To disable one of the next five codes, type it again.
after using "AJLOJYQY."
BAGOWPG
othFOOOXFT
AJLOJYQY
atBGLUAWML
atcow-
********
Time and weather codes
YSOHNUL
norSPEEDITUP
SLOWITDOWN
the clock and weather are very fast, but motion and sound are
mal; to disable it, type it again
fast clock, weather, and motion; sound is normal; disable with
SLOWITDOWN
slow clock, weather, motion, and sound; disable with SPEEDITUP
PLEASANTLYWARM
TOODAMNHOT
CFVFGMJ
ALNSFMZO
SCOTTISHSUMMER
OFVIAC
NIGHTPROWLER
twice
CWJXUOC
sunny
very sunny
fog
overcast
thunderstorm (AUIFRVQS does this, too)
it's always 21:00; to disable it, type it again
it's always midnight--00:00; to disable it, type OFVIAC
sandstorm
Vehicle codes
again
NATURALTALENT
RIPAZHA
can
JCNRUAD
vehiit
lastikboy95
the
CJPHONEHOME
for
good
also
FLYINGFISH
speed
Down;
without
use
BUBBLECARS
at
this with the BUBBLECARS code, have C.J. bump one boat
with another, then jetpack to the flying boat.
C.J.'s vehicle makes other vehicles float in the air when
it hits them; then they continue to float, possibly
bouncing off things, till they float away; by shooting
them, C.J. can change their direction and scare passengers out of them; C.J. and pedestrians can make extra
high jumps to get into a floating vehicle; C.J. can
bump
one
STICKLIKEGLUE
Traffic codes
SPEEDFREAK
all four wheel land vehicles that C.J. drives, and some
driven by peds, have nitro. The ped vehicles also have
nitro if C.J. touches them. The RC Cam has nitro. The
flames appear on the engine hood of the Baggage and you
can't see them on the Rhino. The flame appears on the
Vortex, and Terminator-UK noticed that a nitro flame appears on the front left side of the Rustler, but it
doesn't make those two go faster.
traffic lights are always green
aggressive drivers
black vehicles except, at least, the Hunter, Shamal,
ZEIIVG
YLTEICZ
IOWDLAC
Hydra,
PatriLLQPFBN
GHOSTTOWN
appear;
EVERYONEISPOOR
EVERYONEISRICH
WHEELSONLYPLEASE
ALLCARSGOBOOM or
CPKTNWT
fast cars
only the wheels of four-wheel vehicles are visible
blow up all four wheel vehicles, motorcycles, flying vehicles, boats, and RC vehicles
Jetpack
Parachute
OLDSPEEDDEMON
RZHSUEW
ITSALLBULL
OHDUDE
JUMPJET
MONSTERMASH
FOURWHEELFUN
VROCKPOKEY
engine
Bloodring Banger
Caddy
Dozer
Hunter
Hydra
Monster
the one available after beating "8 Track"
Quadbike
Hotring Racer A "Panoramic" and "hinterland" on the
hood
Hotring Racer B "Bobo" on the engine hood
Rancher
Rhino
Romero
Stretch
Stuntplane
Tanker truck
Trashmaster
Vortex hovercraft
VPJTQWV
JQNTDMH
AIWPRTON
WHERESTHEFUNERAL
CELEBRITYSTATUS
FLYINGTOSTUNT
AMOMHRER
TRUEGRIME
KGGGDKP
Weapon codes
PROFESSIONALKILLER
OUIQDMW
in;
and
you can aim his fire otherwise if you press the RMB
aim with the mouse, though it's hard to aim that way
quickly
you
1st stop and aim C.J.'s weapon and the "camera" with
NP2, NP4, NP6, or NP8, but it's more of a novelty than
convenient. The best thing about it is it makes it
easy
FULLCLIP
the
you
LXGIWYL
Can.
PROFESSIONALSKIT
M4,
UZUMYMW
M4,
I.15
Quick"
http://www.gtaforums.com/index.php?showforum=200
http://www.gtaforums.com/index.php?showtopic=208616
For some of the videos that show an entire game ("San Andreas" and dozens of
others like "Half Life 2," etc.) done quick, see the Speed Demos Archive at:
http://speeddemosarchive.com/GameList.html
They can be admirable and sometimes funny. (I never get tired of the joke
of
the gamer having Gordon Freeman, etc., respond to questions by nodding the
"camera" up and down, I guess because I do that sometimes in games. No matter how
serious a science fiction drama or shoot-'em-up it is, my lead player tends to
be a big goofy kid, for some reason. I think that's part of the reason I
gravitate to GTA's.)
If you like them done quick, you might also like the Speed Run videos (among
all the other helpful ones mentioned above) and enjoy the frenetic finesse of
Kevin Walter at:
http://www.stuckgamer.com/
I.16
How to get as much done as possible before starting the main missions
Orion_SR's cycle can get past the roadblocks and out of Los Santos by using
the lip at the N edge of the bridge to the S side of the Flint Intersection.
The coast on the far side is steep and it's easy to lose your cycle there, so
it
would't hurt to use an NRG-500 and tap Up repeatedly to give it a lot of
speed.
It can make it back the other way, too.
"In Like Flint" by Orion_SR.
http://video.google.com/videoplay?docid=9003354552777119574
Another cycle jump he may use is N to S from the Panopticon (S of the "CO")
to
Fallen Tree, another one with a steep landing area. The runway is hilly, so
"wait until you've got good traction before gunning it." The video below
shows
the jump and GTA Phreak's way to cross the Panopticon Bridge on the outside
ledge. (Going N from Easter Bay chemicals, he crosses onto the bridge from
the
E side and goes N, and, before he get to the barriers, he gets onto the ledge
on
the outer W side and continues N.)
"Panopticon Playground" by Orion_SR
http://video.google.com/videoplay?docid=4962165154254066140
Orion_SR also jumps a cycle from the road that goes S from Blueberry to a
grassy hill near the train tracks. And if you take Katie on a date on a cycle
then go stunting with it, she "will remain on the back of the bike for 6
minutes
before she bails and runs off." "Katie's passenger comments can be fun in
slow
motion" (during Unique Jumps).
Airborne bribes
These bribes have the added usefulness of being ones C.J. can use while airborne in a helicopter or while using the hover mode of the Hydra.
- over the N arch of the bridge that's N of the "OC" of "OCEAN DOCKS,"
- at the end of a narrow space in a lot NW of the previous bribe,
- over the steep incline of the northmost E to W road in NE Las Colinas,
- in the back yard of the house that's N of the W end of the bridge W of
Madd
Dogg's mansion,
- in a narrow space under the base of the S loop of the Montgomery Intersection (approach from the W),
- over the bend in the dirt path of SE Blueberry Acres,
- over the rock ledge at the N side of the bend in the river N of Dillimore
How to open the fast food places before doing the main missions
zmoonchild showed us that the fast food places can be opened (though the
icons
for them don't appear) before "Big Smoke" by having C.J. initiate a date (let
it fail due to the wanted rating) with one of the three girlfriends available
from the start of the game: Katie, Michelle, or Barbara.
(I'll add that, unless you have C.J. collect all the Oysters first, those
three are fussier than Denise about C.J.'s muscle and/or fat. Katie likes
muscle, Michelle likes fat, and Barbara likes C.J. fat but in good shape. You
can
have C.J. use the gym at Verona Beach to build muscle, have him go to the outdoor fast food stands to get fat, and have him stand by a car with greater sex
appeal--see section XI.b--when he meets one of them.)
The tattoo parlors in Las Ventures and San Fierro (not Los Santos) are open
from the start of the game.
Flying vehicles available early and how to keep them from blowing up
Flying vehicles available from the start of the game (thanks again to
zmoonchild):
- the Dodo and Shamal (at all three airports but only open at Los Santos International and Las Venturas Airports),
- the AT-400 (in the big hanger in the SW section of Las Venturas Airport),
- the Skimmer (by the coast across the Sherman Reservoir N of the dam),
- the Maverick (in the SE section of Easter Bay Airport),
- the Seasparrow (at a dock SE of the dam and at the coast by the valley N
of
Verdant Meadows), and
- the CargoBob (Area 69).
GTA Phreak adds that both Cropdusters are available from the start of the
game. (One is on the hilltop at the end of the dirt road W of The Farm, and
one
is NW of the bend in the road that's NW of Greenglass College.)
Orion_SR says that a good tactic to use to have C.J.'s flying vehicle evade
the missiles from Hydras that attack during a high wanted rating, besides his
advice given in the section about wanted ratings, I.9--to have C.J. fly low,
is
to fly close to cliffs and buildings when possible, and to constantly
alternate
your view with the "look-behind" view then "cut hard to one side to avoid
almost
all the missiles." He found that it's usually a new Hydra that spawns behind
C.J. when you look there--the old one usually disappears unless C.J. doesn't
move.
(I'll add that for those who want to
C.J. date the girlfriends, without the
Control Center--X.13.c. Click the tab
buttons
for "Auto-Clear Status after inserting
&&&&&&&&&&&&&&&&&&&&
II
The beginning
II.1
"The Introduction"
threatened someone to do things their way, and will need to do the same to the
officer assigned to work with them, Hernandez, if he doesn't play along. Tenpenny is more concerned about Pendlebury (probably the one Tenpenny talks to
on
the phone a bit later).
The Ballas gang is dealing drugs and wants to hold power over Grove Street.
Big Smoke, in Ryder's house, seems to want Ryder to help him take Grove
Street
back from the Ballas by competing in the drug trade.
In a lot in San Fierro, Mike Toreno, aided by violent thug T-Bone Mendez,
gives the orders and makes the deals of a vicious big time drug dealer.
At a game of craps in Los Santos, Jeffrey says he wants to be considered a
gangster named OG Loc; the others tell him to forget it, and Sweet tells him
to go to college. Big Smoke seems to want Sweet Johnson to think of the big
money they could make by competing in the drug trade. Sweet doesn't go for
the
idea. He says his brother Brian has been dead five years and his brother
Carl,
who can rot in hell, is running around on the east coast.
C.J. steals a car for someone in Liberty City.
Johnny Sindacco meets with Godfather Salvatore Leone at Salvatore's mansion.
Though the Sindacco's and Leone's have been rival gangs, Johnny wants
Salvatore
to invest five million dollars into a Sindacco gambling casino. Salvatore
will
go along with it if Johnny can get rid of the guy currently controlling the
books and replace him with someone Salvatore and Johnny can control.
Lawyer Ken Rosenberg, by the Fort Carson Medical Center in Las Venturas, has
been disbarred and is struggling stay off of cocaine.
Tenpenny, on a phone in Los Santos, threatens to kill someone (Pendlebury?)
he's paid to commit a murder if they don't carry out the hit.
Ken can't get Tommy Vercetti on the phone.
Kent Paul, in a recording studio in Salford, England, becomes the manager of
the Gurning Chimps, led by drug addict Maccer.
C.J. gets a man to hand him his wallet by aiming a pistol at him, then C.J.
hits him on the head with it.
A couple of men in the desert in San Andreas bury the body of the man who
used
to control the books for the Sindacco casino.
Johnny agrees with Salvatore's proposal that they get Ken to take their
orders
about controlling the books for the casino.
Tenpenny and Pulaski begin coercing young officer Hernandez, who's just
joined
them and is new to C.R.A.S.H. (Community Resources Against Street Hoodlums,
run
by Officer Tenpenny), to do things their way--a lot tougher a way than he expected.
In the Caligula's Palace casino office in Las Venturas, Salvatore pulls a
gun
on Ken Rosenberg and orders him to get his investment back.
Pulaski beats another officer nearly to death, and Tenpenny orders Hernandez
to kill the downed officer. Hernandez objects at 1st, but Tenpenny threatens
to
kill Hernandez if he doesn't kill the officer with the gun Tenpenny hands him.
Hernandez shoots the officer. (Early in the game, Tenpenny and Pulaski will
threaten C.J. that they'll blame him for the murder if he doesn't do as they
order him.)
A couple of Ballas do a drive-by past Sweet's house and kill his mother.
Sweet runs into the house, sees what happened to his mother, then prevents his
sister Kendl from going inside. Later, as she sits on the porch, Sweet calls
C.J.. He tells him the bad news and that he better come home.
C.J. bows his head in grief.
&&&&&&&&&&&&&&&&&&&&
II.2
Carl Johnson
http://video.google.com/videoplay?docid=-4297580042844849022#
http://en.wikipedia.org/wiki/Deeyah
http://en.wikipedia.org/wiki/What_Will_It_Be
"Ain't Nuttin' Changed (Queensbridge to California Remix)," 2009, by Blaq
Poet
featuring MC Eiht (Lance "Ryder" Wilson in SA) and Young Maylay
http://www.youtube.com/watch?v=QO2dNRwnIO4
http://www.youtube.com/watch?v=SJgDxNVsFuM
http://en.wikipedia.org/wiki/Blaq_Poet
http://en.wikipedia.org/wiki/MC_Eiht
You can visit his web site, hear some of his music videos, and contact him
at:
http://twitter.com/#!/youngmaylay
http://www.myspace.com/youngmaylay
He also kindly helped me out by sending me a copy of his lyrics to "San Andreas Theme Song" (see II.2) and has the job I particularly envy as the star
of
the latest GTA.
Sean "Sweet" Johnson: Faizon Love, who played Big Worm in "Friday," 1992,
(which was co-written by DJ Pooh, who played Red), the voice of the late
comedian Robin Harris in "Bebe's Kids," 1992, one of the Jam Boys in "Fear of a
Black
Hat," 1994 (sort of a rap "Spinal Tap"), Gimbel's manager in "Elf," 2003, and
Shane in "Couples Retreat," 2009.
http://www.imdb.com/name/nm0522324/
http://en.wikipedia.org/wiki/Faizon_Love
"Def Comedy Jam" guest Faizon Love
http://www.youtube.com/watch?v=EnvGjWQvNnM
Frank Tenpenny: that famous Samuel L. Jackson, of too many movies to list in
their entirety, who starred as Stacks Edwards in "Goodfellas," 1990, Gator
Purify in "Jungle Fever," 1992, Tat Lawson (with MC Eiht as A-Wax) in "Menace II
Society," 1993, Big Don in "True Romance," 1993, Jules Winnfield in "Pulp Fiction," 1993, Zeus Carver in "Die Hard With a Vengeance," 1995, Doyle Gipson in
"Changing Lanes," 2002, Rufus in "Kill Bill Vol.2," 2003, the voice of Lucius
Best/Frozone in "The Incredibles," 2004, Ken Carter in "Coach Carter," 2005,
the
narrator of "Inglourious Basterds," 2009, etc., and probably has a handful
being
prepared for release as we speak. Now this guy has a resume. And he's
starring
in a Grand Theft Auto, even if it is as a bad guy.
http://www.samuelljackson.com/
http://www.imdb.com/name/nm0000168/
http://en.wikipedia.org/wiki/Samuel_L._Jackson
"Pulp Fiction Restaurant Scene - Long," 1993, starring Samuel Jackson
http://www.youtube.com/watch?v=Fd4VSkj0Wks
Eddie Pulaski: Chris Penn (son of Leo the TV Director), who starred as B.J.
Jackson in "Rumble Fish," 1983, Willard Hewitt in "Footloose," 1984, Nice Guy
Eddie Cabot in "Reservoir Dogs," 1992, and Nicky Dimes in "True Romance,"
1993.
(Update: Chris Penn was found dead by his housekeeper on Jan.25, 2006. He was
only 40 years old, which is way too young for that. The coroner's report said
that he was 300 lbs. and had a history of drug abuse. May his friends and
family find sympathy and heal in time.)
http://news.bbc.co.uk/2/hi/entertainment/4649390.stm
http://www.imdb.com/name/nm0001606/
http://en.wikipedia.org/wiki/Chris_Penn
"Chris Penn doing a bit on David Letterman. From the 1990's"
http://www.youtube.com/watch?v=jvDSkug6c5U
Officer Hernandez: Armando Riesco, who voice acted as the Supplier (Pierre
La
Ponce/Vic Vance) in "Vice City," 2002, Hector in "Midnight Club II," 2003, and
played Phelan in Spike Lee's "25th Hour," 2002, Jesse in "Garden State," 2004,
and Julian Varone in "The Tested," 2009 (which also starred Frank Vincent-Salvatore Leone in GTAs).
http://www.armandoriesco.com/
http://www.imdb.com/name/nm1269976/
http://en.wikipedia.org/wiki/Armando_Riesco
"Tia Lora- Matrimonio" by Armando Riesco
http://www.youtube.com/watch?v=o0I_9XxPAfg
"San Andreas" takes place in 1992, some time between "Vice City" (1986) and
"III" (2001?). In "Wear Flowers in your Hair," The Truth refers to the mob
(Tommy Vercetti) having bought the Boatyard from Duane and Jethro. Claude
Speed
and Catalina have gotten together in "Farewell, My Love," and Maria begins
being
Salvatore Leone's mistress in "Freefall," so it would be about another nine
years before Claude is shot by Catalina, Maria leaves Salvatore for Claude,
and
Catalina and Salvatore are killed by Claude, in "III." Claude's silence
shrouds
unfathomable, if not infinite, patience.
C.J., at Francis International Airport, Liberty City, remembers his brother
Sweet telling him that their Mom died.
When C.J.'s Taxi gets about a block S of the Johnson house, C.J. is ordered
out of it by Officer Tenpenny, who's accompanied by Pulaski and Hernandez.
They
hit and harass C.J., then take him for a ride in their police car to make sure
C.J. knows they think the worst of him and need him to do things their way.
Tenpenny frames C..J. for the murder of a dead policeman. Why he bothers
holding this over C.J.'s head when he could just follow C.J. around for ten
minutes with a camcorder is never explained.
They throw C.J. in an alley (of the block overlapped by the E side of the
save
place icon that's N of "JEFFERSON"). C.J. knows it's hostile Balla gang
territory; Ballas are the guys in purple who'll attack C.J. if you don't keep him
away from them. Reminiscent of the booklet that came with "III" calling
Liberty
City "the worst place in America," C.J. says he's in the "worst place in the
world. Rollin Heights Balla country."
(Later, while having C.J. spray Tags, you'll see Tags that represent the
Ballas' neighborhoods: Rollin Heights Ballas, Kilo Tray Ballas, Front Yard Ballas,
and Temple Drive Ballas.)
Have C.J. get on the BMX bike in front of him. Be careful just up ahead-there's always moving traffic just beyond the alley at 1st. Have C.J. ride to
the Johnson house, "C.J." on the radar, a few blocks SE. Now and then, press
W
quickly and repeatedly to make C.J. stand up and pump the pedals hard, and
have
him stay off to the side of the train tracks if you have him use the railroad
bridge.
C.J. starts out with $350.
four star wanted level.
He can get a
The Grove Street gang voices are: Solo, A da Business, Vincent Lomax,
Gregory
Johnson, and Ricky Harris.
The Ballas gang voices are: Donnie Anderson, Michael Ralph, Ricky Harris,
Darrock Burns, and Derrick Edmond.
The Johnson garage, at the house icon in Ganton on the paper map that comes
with the game, is free and immediately available.
C.J. can explore but can't get into the Johnson house for you to save the
game
till he walks into the red shaft of light in front of the front porch and does
the next couple of missions:
II.5
"Big Smoke"
Carl Johnson
http://www.imdb.com/name/nm0926469/
http://en.wikipedia.org/wiki/Yo-Yo_%28rapper%29
"Black Pearl," 1992, by Yo-Yo
http://www.youtube.com/watch?v=10nZly0tTlU
Kendl has to try to be level-headed and bring her brothers and boyfriend to
work with one another.
Melvin "Big Smoke" Harris: Clifton Powell, star of movies and TV, who played
Chauncy in "Menace II Society," 1993, Martin Luther King, Jr., in the TV movie
"Selma, Lord, Selma," 1999, Pinky in "Friday After Next," 2002 (co-written by
DJ
Pooh), an FBI Agent (with Ray Liotta) in the short film "The Hire: Ticker,"
2002, Jeff Brown in "Ray," 2004, and the voice of the first prisoner in the
2010
episode "A Date with the Booty Warrior" in the 2005-? animated TV series "The
Boondocks."
http://www.blackfilm.com/20041022/features/cliftonpowell.shtml
http://www.imdb.com/name/nm0694066/
http://en.wikipedia.org/wiki/Clifton_Powell
"The Boondocks--A Date With the Booty Warrior--Adult Swim Promo"
http://www.youtube.com/watch?v=rVD78N-RJUk
"Katt Williams Taking Pimp Lessons From Clifton Powell"
http://www.youtube.com/watch?v=fHMLluNlr1U
While C.J. looks around the Johnson house in mourning, he remembers his Mom
and sister talking with him years ago, and takes a picture of his Mom to hold
and look at as he sits at the living room table. Big Smoke, the chubby fellow
with glasses, a goatee, and a derby-like fedora, comes from the kitchen with a
baseball bat, thinking C.J. is a burglar. He recognizes him and they hug.
(Like C.J., I don't know what book Big Smoke is talking about, either-Ecclesiastes, the OT book Pete Seeger used for lyrics in "Turn, Turn, Turn": "A
time
of love, a time of hate..."? I don't know--that one doesn't mean to have each
pair at the same time.)
Big Smoke has C.J. drive them in Big Smoke's Perennial station wagon to the
cemetery.
II.6
Carl Johnson
"Ryder"
Carl Johnson
A rider is someone who'll buddy with you and might join your gang or clique:
"I won't deny it, I'm a straight ridah" (2Pac "Ambitionz Az A Ridah").
(The next link didn't work the last time I tried it.)
http://www.rapdict.org/Rider
Send C.J. to a tattoo parlor for one of the tattoos that are 3 points each
for
both Sex Appeal and Respect, which are any of them for the back and lower
back.
I got him an Angel for $450.
&&&&&&&&&&&&&&&&&&&&
III
"IDL" of "IDLEWOOD."
Idlewood--inside the 24/7, which is on the same side of the street one block
S
of the Alambra club.
Jefferson--at the outdoor shopping center that's on the E side of the block
that's E of the block of "EN" of "GLEN PARK" and W of the block with the
Jefferson Motel.
Las Colinas--on the SW side of the T intersection at the top of a sloped
road--the bottom of that road is across the street to the N of the Jefferson
Motel.
Commerce--inside the 24/7 that's on the N side of the block that's W of the
block of "CITY" of "CITY HALL."
Dillimore--at the Gasso station that's on the N side of the SW block of
Dillimore.
Palomino Creek--at the library that's on the S side of the SW block of
Palomino Creek.
There are three outdoor fast food booths in Los Santos. You can't build up
C.J.'s Fat as fast using them, but they do provide more Fat per visit.
They're
at:
Downtown Los Santos--by the 1st "N" of "DOWNTOWN LOS SANTOS" and nearly
under
the S branch of the Mulholland Intersection.
Verona Beach--at the E end of the beach.
Santa Maria Beach--on the S end of the pier the Ferris wheel is on.
I usually keep C.J.'s Fat between 1/5th and 1/3rd. It puts a good margin of
safety on the work it takes to get his Muscle maximized at the outdoor gym at
Verona Beach.
Whether you do those things or wait till the restaurants open to start on
the
preliminaries, feed C.J. every day or two. Take-Two Games has said that
feeding
him every day can prevent the glitch of C.J. being unable to use the gyms, a
glitch that may appear near the end of the game.
Having C.J. use the weights at Verona Beach is the fastest way to have him
build Muscle. Thanks to reader Timo Hakala for telling me C.J. can use the
Verona Beach gym from the start of the game. (I think the second fastest way may
be to have C.J. swim.)
If you manage to make C.J. too Fat, having him use a gym treadmill or
stationary bike is the fastest way to have him lose only the extra Fat. Feeding him
11
times at once at a fast food restaurant to make him vomit makes him lose about
all of his Fat, but it's better if he has some. The outdoor gym at Verona
Beach
has a stationary bike.
Keeping C.J. busy doing the things given below seems to be enough otherwise
to
raise the Stats he needs to improve his strength, weapon, and vehicle
abilities.
Then I'd make a copy of my save game of my GTA San Andreas User Files in My
Documents. Doing them all at once takes a looooooong time, but look at it this
way: once you copy the save file, you'll never have to do them again--at least
not all at once.
See "Maximum Stats of all kinds in one sitting" (III.5) for a much faster
way
to build Stats in the PC version of the game.
As Rusk says, if you have C.J. swim, or fly and parachute, to the blockedoff
areas, he'll get a four star wanted rating that the law enforcers won't let go
of, even if you use a code, till C.J. can get back to the allowable areas to
get
rid of it. Later in the game, when C.J. can get five wanted stars, sending
him
over the Easter Bay aircraft carrier or onto the grounds of Area 69 gives him
a
five star wanted level while he's there, but right now it just gives him four
stars.
You can get more done early on that way, but it takes a lot of time and
effort
that doesn't always pay off if you're like me and don't save the game if C.J.
gets busted or wasted.
(I don't save the game if C.J. gets wasted, but I think reader Carl Johnson
is
right about girlfriend Katie showing up at Avispa golf course in San Fierro at
the start of the game as a help for people who want to have C.J. risk the high
wanted level attack of going to the areas that are off-limits. A benefit of
having C.J. date her is that he keeps his money and weapons if he gets wasted.
I'll add that having C.J. initiate dating with Barbara, also available at the
start of the game, lets C.J. keep his money and weapons if he's busted.)
If you want to save time on certain vehicle
that are available in the unwelcome areas, it
those areas 1st open then make a copy of your
welcome areas isn't convenient or easier, but
experience and the challenge.
(You might like the two bribes and Pay 'n' Spray in Blueberry, the Santa
Maria
Beach Pay 'n' Spray, or the wardrobe closet of a nearby save house, for C.J.
when he gets back.)
Rusk also explains that you can send C.J. to them to complete the Oyster
collection and get some weapons, like a Minigun or Combat Shotgun (which then has
whatever Shotgun or Sawnoff Shotgun ammo added to it), with no harassment a
little into the 1st missions--see "Reuniting the Families" (and other missions
that
feature the ability for C.J. to enter otherwise off-limit areas without a
wanted
rating).
The easiest way to get to those things in the PC version is to start the
game
then click "Never Wanted" in the GTA SA Control Center (X.13.c).
In the meantime, I'll just explain how to have C.J. primed to make the most
of
it when he goes to them.
III.1
your
of the neighborhoods
the in-game map zoom
you can orient your
have the "camera" move
Map markers
If you right click a spot on the in-game map, it creates a marker (a black
circle with a red cross in it that has a black circle in the middle of it).
Unlike icons for fast food places, etc., it will appear at the border of your
radar to indicate relative direction even if C.J. is far from it. Right click
it
again to make it disappear. Since it can help you stay on course during
travel,
it's used with some methods to get to the hidden interiors, etc.
My directions mainly refer to your paper map; once you see the spot I describe, I recommend clicking the spot on your in-game map with the RMB to make
a
marker so the marker on the radar can guide you right there.
Thanks to gui for reminding me that not everyone has a copy of the paper
map.
A map just like it, except some of the words are in Italian, is at the next
link:
http://img176.imageshack.us/img176/4043/00gta1screen1000qa3.jpg
********
Other maps
The BradyGames Official Strategy Guide for Xbox and PC has helpful maps,
pictures, information, and strategies which can be used while playing the game.
But for Tags, etc., use the combination of descriptions, maps, and screenshots
because the descriptions may be vague, the dots on the map may be off-target
in
various directions (or even just wrong: the description correctly gives Oyster
10 as S of the Los Santos lighthouse, but the map puts the dot for it S of the
Ferris wheel; I made corrections on the maps with ink) and numbered in a
haphazard manner, and the screenshots are tiny--and the radar on them is even
tinier.
http://www.bradygames.com/index.aspx
Some amazingly good maps are by Ian Albert at:
http://www.ianalbert.com/misc/gtasa.php
They range from less than a MB to over seven MBs, so you might want to save
them in My Pictures if you have a dial-up connection.
There are some accurate maps at:
http://www.gta-sanandreas.com/
Some other good maps can be found at the Gamefaqs and GTA Forums web sites.
At Gamefaqs, go to PC, G, Grand Theft Auto: San Andreas, FAQs, and find some
by
GamerLady and dark52. At GTA Forums, go to GTA Series--GTA San Andreas--Game
play, Maps of San Andreas, page 7, and find some by Smithers and others.
http://www.gtaforums.com/index.php?showtopic=153561&st=120
You can click some of the interactive maps, such as for Tags, at wikigta.org
for screenshots of the locations. The screenshots for Unique Jump and Oyster
locations come with directions.
http://en.wikigta.org/wiki/Locations_%28GTA_San_Andreas%29
I'd save some maps in "My Pictures" and print them if you can spare the ink.
********
An interactive map called SAM (San Andreas Map) is at:
http://www.gtasanandreas.net/sam/
To find all the locations for a vehicle, for example:
Click the "Vehicle" box, and all the vehicle locations appear.
Click the "Set Filter" button, then type the name of the vehicle in the
"Enter
filter string" box, and click the "Done" button. Just the vehicle locations
you're looking for are left on the map.
Left click the icon used to show the location to have some information about
the vehicle appear.
You can use the LMB cursor arrow to draw a yellow box around a location to
make that area fill the screen, then make it larger or smaller with the + and
buttons, and move around the map with the side and bottom scrollers.
Pdescobar has a number of corrections for it for the PC version. I found
one,
too--if you click the box for Vehicles, click the Set Filter button, put "Sea
Sparrow" in the "Enter filter string" box, and click the "Done" button, it
mistakenly locates one on top of the Zombotch building--it's actually a Sparrow.
http://www.gtaforums.com/index.php?showtopic=257548
********
Teleportation
All items (Tags, etc.) shown on your radar
The fastest way to find the Tags, Oysters, Snapshots, and Horseshoes, and
look
at Liberty City and the hidden interiors, etc., is by using The San Andreas
Place Manager (X.13.a), which you Alt Tab out of the game with, The Map Teleporter/Vehicle Spawn (X.13.b), which lets you use hot keys, or The GTA SA Control Center (X.13.c), which works for either the patched or unpatched version
of
the original game and lets you use hot keys.
You might combine that with Demarest's Pillager (X.13.gg), which puts
markers
of all the Tags, Oysters, Snapshots, and Horseshoes left to find in the
category
you've chosen on your radar. While you look for Snapshots, it puts a green
marker by the ones you haven't taken pictures of yet to make them easier to
find. It works with v.1 or 2 and previous saves.
********
Trainer
To freeze the mission timer that counts up, with either the patched or unpatched version of the original game, get The GTA SA Control Center (X.13.c).
(If it's ever updated, it may stop mission timers that count down.) A trainer
that stops mission timers that count down, that works with the unpatched
version
of the original game, is Pizzadox's Plus 27 Trainer (X.13.l).
Falkman has a trainer for v3, the version of SA you can download from Steam.
He's adding features as I write this (March, 2008), but it's already available
to use.
http://www.gtaforums.com/index.php?showtopic=317987
I'd like to recommend a philosophy about using trainers or such and codes.
They let people get over mission difficulties, sometimes found with a mission
of
one port of a game and not another. Due to the fact that some people aren't
as
able as others in certain ways, ways that are matters of strengths but not
character determinants, these aids can broaden the range of people that can enjoy
the game. (And some things, like the CJPHONEHOME code, you might just like to
screw around with.) If we all agree on that, consider this choice:
One, we get the regular game and people can use those aids if certain things
are difficult for them.
Two, the programmers look at the message boards and make planes you push a
button to have fly for you, and great big maps bad for stunts but good for
zombies.
The last time I looked, you could push a button for a ride at the airport,
there was a huge map where driving felt like guiding pieces of tissue paper
and
the stretched-out graphics could make something look like it's in the shade
when
it's in the sunshine, and there was a Zombotech building. Keep in mind that
GTA's often give you a glimpse of things to come.
The Little Dodo, bright red and white and cheerful in the face of adversity,
could look gray and sad on an otherwise bright, sunny day. And that's a
barometer of the whole thing.
So the next time someone asks for a trainer or such, please remember that
choice and tell them how to get one in the spirit of helpfulness--don't give
them a hard time. Then we can have the regular game, and helpful people
providing aids for those having trouble with missions, the way the good Lord
intended.
III.2
Spraying Tags
The easiest way to find them all (and easier for me than describing all the
locations) is to use a teleportation device (see X.13.a and the two sections
after it).
You could also use Demarest's Pillager (X.13.gg), which marks all the Tags
left to find on your radar.
A good map of all the Tag locations is at:
http://www.ianalbert.com/misc/gtasa.php
After poppin' all 100 Tags, C.J. will earn some Respect and the Tec9. AK-47,
Sawnoff Shotgun, and Molotov Cocktails will be available in the kitchen of the
Johnson house. This is one of the ways to increase Respect for C.J., and that
allows his gang members to get better weapons--an SMG appears for every
several
9mms. The six Tags C.J. needs to spray for "Tagging Up Turf" will appear unsprayed during that mission so C.J. can spray them again.
Have C.J. go behind the
he
doesn't keep trying to go
onto
the roof of the Pawn Shop
build up a good supply of
(You
could make it a habit for
game.)
A very grateful thanks to Garrett Daniels for offering the following advice
(I've condensed) on the Gamefaqs message boards when I was worried about which
Tag was the one I'd missed:
A second after the message saying you sprayed the Tag appears, the new
graphics appear and the "blink" sound is made indicating the game counted it in
your
Stats. It's possible to run out of paint during that second with the graphics
partly completed. Before you get confused about which Tags you did and worry
that you won't get 100% for the game because of a non-existent Tag glitch, get
more paint and spray it again. You won't get the message, just the completed
graphics, "blink," and credit in your Stats.
III.3
Weapons
8 Ball's Bomb Shop
Brass Knuckles
Better than a bare fist.
They're found:
- under the S side of the bridge over the lot W of C.J.'s house,
- and in alley by the Commerce 24/7 (on the N side of the block at the S end
of Commerce).
Melee weapons:
Baseball Bat
- some pedestrians get out of a vehicle to fight with one.
Nightstick
- in the security booth at the entrance to the movie studio at the E side of
the block with "WOOD" of "VINEWOOD," and a policeman may have one.
Chainsaw
C.J. can't jump with the Chainsaw as Tommy could for the "Vice City" fast
Chainsaw attack. But you can have C.J. run with Fist/Brass Knuckles to a target, have him trot and add Fire to get the Chainsaw revved up and pointing
forward, then aim it in whatever direction with the mouse. You can find a Chainsaw:
- beside the W log shelter (in the brown rectangle W of the big brown square
on the paper map) in the Panopticon,
- in Ocean Docks on a pier at the W side of the island,
- between a bin of junk and some piles of tires in a Willow Field scrap yard
that's at the W side of the place where the road that loops through the Ocean
Docks island curves N on the mainland,
- and by a little house at the W side of the S end of the brown dirt road
that
goes S from the paved road, where the paper map says "HAMPTON BARNS," to a T
intersection.
Golf Club
- beside the big broadcasting tower by the VINEWOOD sign in Mulholland, and
some pedestrians get out of a vehicle to fight with one.
Katana
- behind the corner of the wooden fence E of the 24/7 that's on the block
where the "O" of "LITTLE MEXICO" is printed on the paper map.
Knife
- in front of the E "LOADING BAY" garage door behind the corner of little
stores on the SW corner of the block that has "MARKET" printed on it on the
paper map, a GSF gang member occasionally has one, and some pedestrians get out
of
a vehicle to fight with one.
You can also have C.J. teleport there with the GTA SA Control Center
(X.13.c):
X 1124.0, Y -1331.0, Z 13.2, Angle 184.0
Pool Cue
- in front of the restaurant at the S end of the W side of the SE block of
Blueberry,
- and from a game of pool at some of the bars in San Andreas, such as the
Ten
Green Bottles bar W of the Johnson house.
Shovel
- available behind Ryder's house--the one with holes in the yard to the W of
the Johnson house (I don't know how you get shovelfuls of dirt to come out so
neatly, and bigger than the holes they're from, like that; I think Ryder is
bringing home buckets of sand from the beach for the chipmunks to play with),
- under the S porch of an old shack a bit W of middle of the brown square of
the Panopticon,
- over three unmarked fresh graves by an old house at the light gray dot
(a bright white dot on the radar) just NE of the "O" in "RED COUNTY," and some
pedestrians get out of a vehicle to fight with one.
Pistols:
9mm ("Pistol" in data\weapon.dat)
Some gang members and policemen carry them..
Pistols can be used with the Jetpack. C.J. has to remove the Jetpack to
switch
from a 9mm to a Machine Pistol and vica versa. You can find one:
- in a back yard NE of the Johnson house,
- at the S end of the empty lot on the N side of the narrow block S of the
1st
"S" of "LAS COLINAS,"
- at the S side of a life guard hut W of Santa Maria pier,
- at any Ammu-Nation after "Doberman," and some policemen, gangsters, drug
dealers, and hookers carry one; Ammu-Nation clerks dual wield them.
Silenced 9mm ("Pistol Silenced" in data\weapon.dat)
- on the S porch of the E block of the Conference Center in Conference,
- and at any Ammu-nation after "Doberman."
Desert Eagle
Desert Eagle: a semi-automatic, gas-operated pistol made by IMI (Israeli
Military Industries) for Magnum Research, Inc. Their guns include the Desert
Eagle,
Baby Eagle, and others. The Desert Eagle is also called a "Deagle" or "50."
"Deagle" is a term to hide/shorten the name of the gun, and "50" is a
reference
to a 50 cal. Desert Eagle. It's available as a .357, .50, or .44 caliber gun,
but converting it from one caliber to another is easy.
http://www.urbandictionary.com/define.php?term=Deagle
http://en.wikipedia.org/wiki/IMI_Desert_Eagle
The strongest handgun in the game.
- on the top floor of the Los Santos and Dillimore Police Departments,
- at an Ammu-Nation after "Doberman," it's occasionally used by the police
(who usually use 9mms) at four wanted stars or higher, and it's used by the
Army
(with M4s) after C.J. buys Verdant Meadows (a Desert mission).
Sawnoff Shotgun
Can be dual wielded for one hit kills (use the Sniper Rifle for longer distance one hit kills). Gangster at 20%. You can find one:
- in Ocean Docks in a train car in the blue building shown on the paper map
as
a dark rectangle on the E side of the block that's at the NE corner of Los
Santos International Airport (have C.J. run across a platform at the door to get
inside the box car; if you have him jump, he'll keep trying to grab the upper
ledge of the car and hang from it; there's Armor in the car with a wooden
plank
used for a ramp to the door of it),
- S of the A Stage building in the movie lot in Vinewood (on the block that
says "WOOD" on the paper map),
- on the back porch of the 2nd house from the S end of the E block of the
two
big rectangular blocks in Palomino Creek,
- in East Los Santos on the roof of the Pig Pen, which is on the SE corner
of
the nearly square block N of the martini glass symbol, shown on the paper map,
in N East Los Santos (look at the N side of the building for a section C.J.
can
jump up to, then onto a higher roof),
- and at Ammu-Nations after "Doberman."
Combat Shotgun ("SPAS12" in data\weapon.dat)
A S.P.A.S. 12 semi-automatic shotgun. Gangster at 20%. You can find one at
an Ammu-Nation after "Don Peyote" (a Las Venturas mission).
C.J. can get one sooner in Las Venturas. You can have him use it to upgrade
his skill for it to Hitman pretty quickly by changing the stat file for it
(see
III.5).
You can use one of the glitches that lets C.J. explore San Andreas without a
wanted rating, such as the one near the start of "Drive-By" (IV.7). You can
also click "Auto-Clear Status after inserting cheats" and "Never Wanted"
buttons
on the GTA SA Control Center (X.13.c). If you use it to teleport C.J. when it
give him a wanted rating, you can then teleport him to a place where he can
get
rid of his wanted rating.
As Rusk notes, all three Shotguns use the same ammo, so you can stock up on
ammo with any of them and that ammo is added to the round that comes with
whichever Shotgun you get next.
For the Combat Shotgun, go to the SW corner of Las Venturas--to the block W
of
where "LVA FREIGHT DEPOT" is printed on the paper map. Go S into the N
entrance
of the compound, past the garage with a lot of doors on your left, to the
rectangular divider with plants and trees growing in it. The Combat Shotgun is in
the shrub in the middle of it.
You can also teleport C.J. to it:
X 1409.989, Y 1096.943, Z 10.82031, Angle 70.913
If he has a wanted rating, you can teleport him to the Johnson house to
change
clothes to get rid of any wanted rating:
X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28
Submachine guns:
Submachine guns are needed to do drive-bys.
The 1st two are in the Machine Pistol category. Those two and the 9mm
Pistol
can be used with the Jetpack. C.J has to remove the Jetpack to switch from a
Machine Pistol to a 9mm and vica versa.
All three use the same ammo, so the ammo for one is added when C.J. gets
another. (Thanks to Rusk for the info.)
Tec9
The weakest SMG. Gangster at 10%. It can be dual wielded, used for drivebys, used with the Jetpack, is used by Big Smoke in "Wrong Side of the
Tracks,"
and law enforcers, Ballas, and Vagos don't use it, making it a good choice for
a
weapon to strengthen as described at "Weapons and Attackers" (X.11). You can
find one:
- at the Johnson house after spraying 100 Tags,
- under the E end of the S highway ramp of the two that end in loops W of
the
terminal building that looks like the LA Airport Theme Building (also seen in
"GTA III"),
- at the N side of a little warehouse at the SE corner of the intersection
of
N Blueberry,
- behind the big white house with lots of brown trim on the hill surrounded
by a loop of road in Mulholland,
- by a chain link fence in a lot S of "NAS" in "LAS COLINAS,"
- and at an Ammu-Nation after "Doberman."
Micro SMG ("Micro Uzi" in data\weapon.dat)
Gangster at 10%.
find one:
You can
Gangster at 30%.
- at Unity Train Station, which is N of the two prongs of track that extend
from the main RR track before the RR tunnel in El Corona,
- in the walled-in area at the W side of the building (with a fire-blackened
SE corner) on the NE side of the N block of downtown Montgomery,
- on the roof of the Jefferson Motel, which is on the block W of the N end
of
the thick area shown on the radar and in-game map for where the train track
has
a street on either side of it in Jefferson (the motel stairs are on the S
side),
- on an upstairs outdoor patio at the E side of an off-white stucco house
with
a red-orange roof--it's along the N-most road in Las Colinas and W of the gray
N-S line indicating a RR tunnel on the paper map,
- at Ammu-Nations after "Doberman," it's used by GSF gang members (less
often
than a 9mm but more often than a Knife) after C.J. can recruit three or four,
and it's used by FBI agents after "Farewell, My Love" (a Badlands mission).
You can also use the GTA SA Control Center (X.13.c) to have C.J. teleport to
these coordinates:
El Corona (SW corner of walled small lot at SE side of Unity station)
X 1766.0, Y -1930.0, Z 14.0, Angle 90.0
Jefferson (roof of Jefferson Motel)
X 2199.0, Y -1170.0, Z 33.5, Angle 90.0
Las Colinas (patio at top of stairs where gray line of underground RR goes N
from the road W of "LAS COLINAS")
X 2268.0, Y -1028.0, Z 59.0, Angle 90.0
Montgomery (S end of walled lot at W side of burned bldg. at N side of N E-W
street of downtown Montgomery)
X 1297.0, Y 395.0, Z 19.5, Angle 160.0
The SMG pickup on the roof of the Jefferson Motel has the most ammo of any
SMG
pickup in the game (the Four Dragons Casino pickup for it is second). Thanks
to
the Stats FAQ by bamspeedy1298 at Gamefaqs.
http://www.gamefaqs.com/
Assault Rifles:
Both use the same ammo, so the ammo for one is added when C.J. gets another.
(Thanks to Rusk for the info.)
AK-47
Note: data\american.gxt refers to this as both "AK47" and "AK-47," so take
your pick.
Gangster at 30%.
There's one:
- between two of a trio of ramps at the SW end of the airport tarmac (have
C.J. jump on a vehicle then jump up and climb over the fence by the front gate
if he hasn't gotten his pilot's license to have it opened for him),
- they're at Ammu-Nations after "Yay Ka-Boom-Boom" (a San Fierro mission),
and
it's used by the Army (with Shotguns) after C.J. buys Verdant Meadows (a
Desert
mission).
If you're having C.J. teleport, you could do it during one of the missions,
like "Drive-By," with a glitch that lets C.J. explore without a wanted rating.
Another option is to use the GTA SA Control Center (X.13.c), go to the "Player
Data" page, and click the "Auto-Clear Status after inserting cheats" and
"Never
Wanted" buttons. You could also teleport him to the Johnson house, where he
can
change clothes to get rid of any wanted rating:
X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28
Los Santos Airport (between two concrete ramps at the W end of the tarmac)
X 1382.0, Y -2547.75, Z 14.0, Angle 83.0.
Palisades (W of 3rd white line from the S in N-S series of lines in NW SF)
-2905, Y 784.0, Z 35.0, Angle 261.0
Area 69 (under the steps of the SW guard tower)
X 109.9, Y 1808.0, Z 17.65.0, Angle 261.0
Pilgrim (E of bldg. at "M" of "PILGRIM')
There's one:
- by the pool in the back yard of a house in the NE area of the block that's
N of the block that says, "MULH" of "MULHOLLAND" on the paper map.
Sniper Rifle
Good for longer distance one hit kills.
You can find a Sniper Rifle:
- in Vinewood at the top of the ramps on the outside of Stage 25 at
Interglobal Television (on the block N of the "M" in "Marina" on the paper map),
- in Mulholland on a high balcony of the S branch of a big light beige house
with a dirty pink surrounding wall at the SW end of the block that's N of the
Pay 'n' Spray
To get it, have full Health for C.J.; have him go NW from the house with the
Sniper Rifle to the house on stilts on a cliff; have him climb onto a four
wheel
vehicle at the N side of that house, then climb onto the roof of the house.
Have him make a fast run and jump from the SE corner of that roof to the NW
corner of the 2nd balcony below the roof of the house with the Sniper Rifle;
jump down to the balcony lower than that on the S side of the house, get the
Sniper Rifle, jump to the next lower balcony, then jump to the ground.
He should still have most of his Health, but I'd get him something to eat.
Zmoonchild shows how to make a NW to SE motorcycle jump to a balcony above
the
balcony with a sniper rifle at 5:35 of "How to get all the Sniper Rifles at
the
very beginning of the game."
http://www.youtube.com/watch?v=FriqkVvanuM
- and the roof of the Jefferson hospital (on a 25' by 25' or so area of the
tallest section of the beige hospital, just SW of the hospital tower of satellite dishes, which is a couple bocks S of the E end of the pond in Glen Park;
you need to have C.J. bail, preferably with a parachute, or Jetpack to get
there).
You can also use the GTA SA Control Center (X.13.c) to have C.J. teleport to
these coordinates:
Jefferson (on top of tallest part of County General Hospital)
X 2044.0, Y -1402.5, Z 68.4, Angle 215.0
Vinewood (on outside walkway of Studio 25 at Interglobal Television)
X 736.0, -1356.0, Z 23.0, Angle 100.0)
Mulholland (S balcony of beige house W of 24/7 W of "MULHOLLAND")
X 936.0, Y -930.0, Z 58.0, Angle 3.0)
Heavy weapons:
Rocket Launcher
While restrained to Los Santos, you can get one at the start of the game.
Have C.J. get a Parachute (see below). Then have C.J. jump on a vehicle and
climb over the fence by the front gates of the airport, and fly the Dodo to
the
roof of the building that's on the E side of the 2nd block W of the S tip of
Mulholland Intersection. Release acceleration during your approach and use
reverse as you land (crash it into the antenna there if you need to). Then C.J.
can fly or Parachute from the roof.
(If you don't have C.J. get the Parachute and wreck the plane, or have C.J.
use the Parachute to fly to the Rocket Launcher, he'll have to jump to the
ground afterward, and, if he had full Health, will have his Health reduced to
a
tiny amount.)
It's good for taking down helicopters.
and
fire with the LMB.
If you use the GTA SA Control Center (X.13.c) to have C.J. teleport to
gather
his weapons, you might as well have him go for the Heat-Seeking Rocket
Launcher:
Easter Bay Airport
X -1129.0, Y -150.0, Z 14.0, Angle 230.0.
Afterward, you could teleport C.J. to the Johnson house if he needs to go
inside and change clothes to get rid of any wanted rating:
X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28
Minigun
As Demarest (X.13.m) (X.13.n) said, it's the "Vice City" version of the "GTA
III" M-16. (It still is in "San Andreas.")
It's good for quickly taking out anything except Rhinos, and
to
upgrade the skill for it. C.J. can get a wanted rating easier
with
most weapons if he's shooting rival gang members, but it makes
certain missions that clear the wanted level when you complete
generally use this slot for a Rocket Launcher otherwise, since
Launcher
is more commonly available early on.
To make up for that, you can modify a file to make a Tec9 as powerful as a
Minigun (see X.11).
Besides the Minigun not being as accessible as in "Vice City," my main complaint about it is that the sound effect for it has been changed to a whir.
It
may be more realistic, I don't know, but now it sounds like a blender. Thanks
to Andrew Snowie for the tip that Miniguns sound muffled as in "San Andreas"
when they're used from within an aircraft they're installed on. But C.J.'s
Minigun sounds muffled that way though he's using it on foot.
How to send C.J. to all three available Minigun locations while meant to be
restricted to Los Santos and Red County
You can use one of the glitches that lets C.J. explore San Andreas without a
wanted rating, such as the one near the start of "Drive-By" (IV.7). You could
also use the GTA SA Control Center (X.13.c) and click the "Auto-Clear Status
after inserting cheats" and "Never Wanted" buttons. The "Auto-Clear...." button
also helps if you use the "ROCKETMAN" code to use Ghost World/Blue Hell to get
him into and out of Area 69.
If you teleport C.J. to get weapons when it gives him a wanted rating, you
could then teleport him to the Johnson house, where he can change clothes to
get
rid of any wanted rating:
X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28
If you have C.J. use the Jetpack and Ghost World/Blue Hell to get into and
out
of Area 69 when it gives him a wanted rating, you could have him go beneath
the
front of the Johnson house (or any other place where he can change clothes or
get a haircut), descend into Ghost World till he appears above ground, then go
inside to get rid of his wanted rating.
Roca Escalante parking garage Minigun
To have C.J. get the Minigun in NE Las Venturas, you can have him enter the
alley on the E side of "CA" and "LANTE" of "ROCA ESCALANTE," turn right into
the
garage, go to the N side, down the ramp, and go N to the Minigun by the
elevator
doors. You can also have him teleport there:
X 2493.516, Y 2398.752, Z 4.210938, Angle 100.0
side of the ventilator shaft and Exit to appear underground at the Minigun
pickup. To have C.J. leave, have him go up to the north edge of the same shaft
and
press Enter. The video by zmoonchild is at the next link.
http://www.youtube.com/watch?v=Fa1tb49t1TE
You could also teleport C.J. to the Area 69 Minigun:
X 241.3609, Y 1859.69, Z 14.08401, Angle 274.0
If he has a wanted rating, you could teleport him to the Johnson house to
change his clothes.
X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28
"Mini mini mini mini, mini
Some people got to have it
Some people really need it
Listen to me y'all, do things, do things, do bad things with it
You wanna do things, do things, do things, good things with it...."
(variation on lyrics of "Apprentice Theme Song -- For the Love of Money" by
The O'Jays)
Thrown:
Grenades
- behind a pizza stand on the Santa Maria pier,
- in East Beach in the NE corner of the 3rd floor of the parking garage on
the
S side of the big "L"-shaped block two blocks N of Los Santos Forum,
- in Las Colinas behind the brown wooden fence and shed at the E side of a
house over the head of the cartoon duck swimming E-shaped block N of the thick
N-S line, indicating a section of the RR track with a street on either side of
it, on the paper map,
- and at Ammu-Nations after "Doberman."
Tear Gas
Good for detaining police officers when C.J. gets a one or two star wanted
level while fighting rival gangsters. It's good for getting out of various
such
tight spots. Jheath recommends that you temper that understanding with the
fact
that it can raise C.J.'s wanted level like a Molotov, so you might reserve
Tear
Gas for a more difficult situation created by a four star or higher wanted
level.
- in Ocean Docks in a train car in the blue building shown on the paper map
as
a dark rectangle on the E side of the block that's at the NE corner of Los
Santos International Airport (the same big blue warehouse that has a Sawnoff
Shotgun in a railroad car),
- and at the top of the steps of the Opera house (a big granite block
building
with red-orange and yellow-orange vertical banners hanging in front of it) S
of
the W branches of the Mulholland Intersection.
Molotov Cocktails
Good for taking out the attackers that emerge when you hit a vehicle--like a
Rhino, FBI Rancher, or rival gang car--with one. The spread that helped them
attack around corners in "Vice City" is even greater now. They can also get
through some walls and floors, as in "End of the Line." You get a Stat for
fires started. You can find Molotovs:
- in the Johnson house after spraying 100 Tags,
- in an alley on the N side of Rodriguez Iron Works, which is at the SE
corner
of the block N of the T intersection N of the East Los Santos Cluckin' Bell N
of
the Johnson house,
- on the Library roof at the S end of the SW block of Palomino Creek,
- and in Mulholland N of the main E-W road next to Hobo's old fashioned
light
brown wood and gray diner with a RR crossing-type sign out front.
Remote Explosives ("Satchel Charge" and "Detonator" in data\weapon.dat)
Have C.J. throw one or a number of them, which stick to the surface they hit
(a vehicle, a Balla's butt, etc.), then switch to the detonator to explode
them.
A batch of them are good for taking out Rhinos when no attackers are on foot
nearby. C.J. can get a wanted rating just for throwing one.
Anurag Sinha wrote to me that C.J. can only throw 32 Satchel Charges at a
time. After that, he just goes through the throwing animation empty-handed
and
the count for them doesn't go down. Although he says it's been disputed by
some, it holds as true on my original PC version. He also told me Satchel
Charges pass through mirrors. Thank you, Anurag, for helping me again.
You can find one:
- in an alley on the N side of the Inside Track which is on the E side of
the
biggest block in Montgomery.
Handheld Items:
Spray Can
Used to spray the 100 Tags in Los Santos.
kill
people with the spray.
- on a Pawn Shop roof: have C.J. go to the back of the Johnson house, jump
on
the E end of the wall (so he won't keep trying to get to the other side of
it),
jump on the roof, then run onto the Pawn Shop roof for a Spray Can,
- and in Las Colinas behind a little one story light gray house with a stone
enclosed porch about where the "C" in "COLINAS" is on your paper map that
comes
with the game.
Camera
See I.7.aaa
Taking Photographs.
Enter
Jetpack
This is available at the bottom of the launch bay during and after "Black
Project" and by the Verdant Meadows abandoned AC tower after "Green Goo,"
a couple of Desert missions. For the way to enter the interior of Area 69
through Ghost World, see I.10.
It's useful for getting around the regular scenery and Ghost Hell, Ghost
World, Ghost Heaven, and get to Liberty City (I.10), too. The code for it is
"ROCKETMAN"--I wouldn't save the game after using it, but it could help you
scope out the confusing bunch of locations for weapons, items, etc., of the
game. Better, you can also use the GTA SA Control enter (X.13.c) to get rid
of
your cheat count status automatically or after using the code and save the
game
without worries.
C.J. can use 9mms and either of the two Machine Pistols while flying with
it.
He has to remove it to change from one of those weapons to another of them.
8 Ball's Bomb Shop
On the S side of the 24/7 that's on the W side the block of "O" of "LITTLE
MEXICO," Los Santos, is 8 Ball's Bomb Shop. It operates like the ones in
Staunton in "GTA III." You can have C.J. drive a four-wheel (even an emergency)
vehicle into it for the vehicle to have a bomb with a timer installed in it.
Press F or Enter while C.J. is in the vehicle to activate the eight second or
so
timer, and have C.J. leg it.
&&&&&&&&&&&&&&&&&&&&
III.4
Health pckups only appear during certain missions and territory battles
except
for the one in Madd Dogg's kitchen after "A Home in the Hills."
Land vehicles are a kind of armor, too, in that they take the punishment for
a crash, even a jump from the top of Mount Chiliad, without C.J.'s Armor or
Health going down at all--if you land right.
The real body armor looks like this:
http://www.securityprousa.com/bodyarmor.html
Some very good maps for Body Armor and Police Bribes are at:
http://www.ianalbert.com/misc/gtasa.php
http://en.wikigta.org/wiki/Body_Armor_%28GTA_San_Andreas%29
http://en.wikigta.org/wiki/Cop_Bribes_%28GTA_San_Andreas%29
Armor
Ammu-Nations after "Doberman."
Ganton: in the big flood control ditch E of C.J's house, on the W side of
the
ditch under a bridge a bit N of the Johnson house.
NE Red County: N, across San Andreas Sound, from the W loop of the two of
the
intersection E of Montgomery Intersection. On the radar and in-game map,
there's a pier on the N bank with two gray segments that extend S. The Armor
is
between the stairs on the W segment. C.J. won't get a wanted rating for
climbing onto the piers.
Red County: in the N area of the brown area, on the paper map, at the NE
side
of Hampton Barns, under the porch of the little blue one story house.
Montgomery: at the NE corner of the fenced-in dirt lot of trailers E of the
S
block of Montgomery.
Red County: on top of the ramp by the doors at the N side of the big
FleischBerg building, which is on the S side of the road that goes W from lower downtown Blueberry.
Palomino Creek: between the light pink one story house and the blue two door
garage of the 2nd house from the W of the houses N of the NE block of Palomino
Creek.
East Beach: from the point the "S" of "LOS FLORES" is printed on the paper
map, go N past the 1st right and, just before the bridge, turn right into an
alley, make the 90 degree turn of it, and the Armor is in front of you.
Las Colinas: on the block S of "NAS" of "LAS COLINAS" on the paper map, at
the
W end of the part shown as gray on the radar and in-game map.
Mulholland: on the same high balcony as the Sniper Rifle you probably need
to
fly to.
Pershing Square: a Los Santos police cell.
Verdant Bluffs: among picnic tables on the patio at the N side of the block
that's S of the one that says "HALL" of "CITY HALL" on the paper map.
Conference Center: on the porch of the W side of the W block of the
Conference
Center building.
Commerce: on the N end of the block that's N of the "L" in "LITTLE MEXICO"
is
the Atrium. Have C.J. enter on the N or W side; the screen says "Attrium" if
he enters on the W side. The Armor is inside on the S side. (In the middle
of
the 1st floor is a statue of part of a guy miming masturbation; around the
outside of the room are statues of guys covering their eyes.)
Las Colinas: on the block that looks like a cartoon duck swimming E, the
bribe
is in a narrow alley, over the RR tunnel, between two houses.
Mulholland: at the SE corner of the block E of the little loop of road, by
the
N side of a garage of a house.
Rodeo: between two low rectangular planters of Yucca plants about 2/3rds N
up
the W side of the street of the W street of the block that says "MARI" of
"MARINA."
Verona Beach: in the NW corner of the gray alley shown on the radar and ingame map, on the block N of the block that says "RENCE" of "CONFERENCE" on the
paper map.
Montgomery Intersection: on a dirt road under the E end of the S loop.
Blueberry: in an alley between a fence and a building; it's in the middle of
the rectangular block E of the upside-down "L"-shaped block.
Blueberry Acres: on a dirt road in SW Blueberry Acres, which is the block W
of
downtown Blueberry.
Red County: on some rocks by the N bank of an E-W river, at a crook in the
river just SW of the "C" in "COUNTY" on the paper map.****
III.4.a
vending
When Armor, Health, Bribe, and weapon pickups, and fast food
booth markers, reappear
An Armor pickup will reappear in six hours of game time (a little over six
minutes). It will also reappear if you save the game.
The Health pickup in Madd Dogg's Crib after "A Home in the Hills" (IX.1)
doesn't reappear after it's been used, so I don't save the game after using it
(or after using Thermal Goggles, which also don't reappear after they're
used).
A Bribe will reappear in five hours of game time or if you save the game.
A weapon pickup will reappear in six hours of game time or if you save the
game.
A pickup won't reappear if C.J. is too close to the spot--within about 20
(?)
feet from it--at the time it would otherwise reappear.
A fast food vending booth marker will reappear in 30 game minutes (a little
over 30 seconds in real time). If you don't see the red marker, have the
"camera" turn away and aim at a spot in front of the vendor's booth again.
&&&&&&&&&&&&&&&&&&&&
III.5
Maybe you really liked "No One Lives Forever 2: A Spy in H.A.R.M.'s Way,"
2002, but waiting for Cate Archer to develop Weapon Proficiency and Stamina
wasn't your favorite thing about it.
http://pc.ign.com/articles/372/372825p1.html
http://en.wikipedia.org/wiki/No_One_Lives_Forever_2:_A_Spy_in_H.A.R.M.
%27s_Way
This is the fastest way to get the maximum for all vehicle, weapon, and
whatever you call the rest of them--Stamina, etc.--Stats (TGIPC) for either the
original or second edition of the game.
Uncheck the green "read only" dot for the "Grand Theft Auto San Andreas"
folder (X.5) and make a backup copy (X.6) of the file data\ar_stats.dat.
Go to data\ar_stats.dat with Notepad.
An example from lines 0 to 11 and 33 to 45: lines 5 and 38--flying skill.
At line 5, the STAT_INC_FLYING_SKILL is 50.
At line 38, the STAT_TIMELIMIT_FLYING_SKILL is 300.
That means you increase the skill for using the vehicle by 50 points when
you
fly it for 300 seconds. Old School Hustla says he changed them to 500 increments of skill for every two seconds of flying and maxed out his flight skill
in
one very short flight. So you make the number for the line from 0 to 11
bigger
and the one from lines 33 to 45 smaller.
I didn't increase the amount added to driving skill, 20 points, just lowered
the time taken to get a skill increase message to 1 second, and maximized
driving skill in a drive around Los Santos with a new message appearing about as
fast as it took for the last one to fade from view.
An example regarding weapon skill:
At line 12, the STAT_INC_PISTOL_SKILL is 0.8.
At line 46, the STAT_TIMELIMIT_PISTOL_SKILL is 50.
That means you get a 0.8 increase
accurate shots made with it. As in
bigger
and the 2nd one smaller. I changed
and made Hitman for Pistol in a few
For a weapon you can upgrade the Skill for, you could also pick small
numbers,
like 0, 1, and 2, for column Q for the weapon in data\weapon.dat. Those
numbers
represent the Stat number required for each Skill level: poor, standard (Gangster), and pro (Hitman) (see X.11).
The last time I did this, I changed lines 0 to 22 to have numbers in the
hundreds, and changed lines 33 to 41 and 46 to 56 to have numbers from 1 to 3.
Do the same and save yourself one he** of a whole bunch of time. Thanks to
a
post by Old School Hustla at GTA Forums for this considerably time-saving tip.
http://www.gtaforums.com/index.php?showtopic=202014
A Stat is maximized at 1,000 points; it continues to grow afterward, but
your
Skill doesn't increase. So if you're really in a hurry, you might try
changing
the figures to create 1,000 points in one second (thanks to Ben "Cerbera"
Millard).
The one exception to getting them all done while restricted to Los Santos
would be the Combat (S.P.A.S. 12) Shotgun skill, unless you want to either
have
C.J. brave the high wanted level he'll get for entering the off-limits areas,
or
load up on Shotgun shells and use a glitch that lets C.J. go into the offlimits
areas without a wanted level--the earliest is "Drive-By" (IV.7), and go to SW
Las Venturas for the Combat Shotgun, then maximize the skill for it, too. If
you do, see III.3 for the location of the Combat Shotgun.
All shotguns, submachine guns, and assault rifles use the same ammo as any
other in the same category, so the new round for one is added to any previous
such ammo--thanks to Rusk for the tip.
The Sniper Rifle and Boat skills given in data\ar_stats.dat have been disabled.
The fastest way to raise weapon Stats on PS2
The PS2 gimmick of having C.J. shoot a tire to raise his weapon skill Stat
doesn't work for PC. For PC, I'd change the data file as explained above, but
I'm grateful that the 2nd fastest way to do it on PC, and the fastest for PS2,
was sent to me by reader Anurag Sinha.
Anurag tells me that if C.J. gets off his bike before the chase of "OG Loc,"
IV.15, is allowed to end, Freddie gets off his bike and taunts C.J.. Freddie
can't be killed yet but the shots count extra, like headshots, for raising
C.J.'s weapon Stat. He tells me it increases the Stat faster than shooting a
tire over and over does on PS2.
&&&&&&&&&&&&&&&&&&&&
III.6
The skill for this Stat grows quickly. Have C.J. ride a bike, pumping W to
make him go fast, using the Bunny Hop, NP0, now and then, to build up his Cycling Stat, Muscle, and Stamina. When it gets strong, C.J. can reverse
faster,
be less likely to fall off the bike, and use the Bunny Hop like the Jump Boost
for Cabbies and Taxis in "Vice City" to jump over vehicles and fences and play
with stunt jumps.
The fastest way to increase the Stat is at "Maximum Stats of all kinds in
one
sitting (III.5).
********
The gimmick of having C.J. use a Freight train to raise his Cycling Stat
works
for PC. To do it, have C.J. Bunny Hop a bicycle onto one of those low flat
cars
pulled by a Freight train, and have it face in the direction the train goes
in.
When the train starts moving, press W just enough to get the wheels going, and
the bicycle will stay in place on the car while the wheels turn at the speed
of
the train.
The bike can slide back if the train goes uphill, such as in some places in
Red County; if it does, press W as you need to so the bicycle stays in about
the
same place on the car till the train gets up the hill. It's easy to handle,
but
you might have him do this on the front car as a safeguard for that.
When I tried this, I also had C.J. and his bicycle disappear for a bit after
going through a dark tunnel and reappear when I turned the "camera" for a side
view, which I've read has happened when others tried it.
A downside to this is that C.J. will get a high wanted rating if he tries
this
in the blocked-off areas early in the game. Still, it's one of those
interesting side things I like about GTA's. Sure, "Half Life 2" has some good
graphics,
but can Gordon Freeman ride a bike on a freight car without pedaling? Can he
fly through the ceiling of a gym and go to a lovely restaurant? No.
********
There's
the
long pier
the
2nd block
convenient place
to let C.J. practice his biking and swimming is the big concrete
drainage ditch east of his house--the S end slopes into the water.
can ride a bike fast and jump high with it, have him do:
III.7
After C.J.
six packages,
six packages,
seven packages,
eight packages,
It's a set of
three minutes
five minutes
five minutes
eight minutes
Have C.J. pause beside each several foot-wide glowing red loop, press Q or E
then W or S to make sure it's beside C.J., then have him throw the package
(which looks like a "GTA III" hidden package) into the loop, which then disappears, by pressing the LMB. There are more packages than loops, but each
wasted
package takes $100 off C.J.'s pay, so if he misses you can have him drive into
the package to get it back and try again.
In "San Andreas," the vehicles you can use Mouse Steering for include bicycles. It can make drive-bies difficult, though, so I'd just use the Mouse to
throw the package with the LMB. I reach from A and D to Left and Right to
steer
when I need the bike to jump or level out afterward, which I need to use Up
and
Down for. And press W quickly and repeatedly to have C.J. stand and pump the
pedals to go very fast. Check the in-game map a lot for the locations of
deliveries.
The Stats record how many deliveries were made whether or not they were made
while doing the four sets of deliveries in a row, but you have to do all four
in a row for 100% completion of the game. If you have to try it several
times,
at least, if you keep him fed, you can soon level up Carl's biking ability and
let him progress to the buff stage.
C.J. gets $10,000 and the pickup in front of the store generates $2,000 a
day,
the maximum value it can have at any one time.
III.8
BMX Challenge
You need 20% of the Bike Stat to do this, but use a bike till C.J. has a
100%
Cycling Stat 1st to make this easier. The BMX bike used for it is by one of
the
half-pipes at the skate board park in Glen Park. It's on the NE side of the
block which is the 2nd block S of the W block of the two that show the pond on
the radar and in-game map.
There are 19 glowing red loops, and C.J. gets ten seconds added to his
allowable time for each loop he touches and causes to disappear.
Several of the glowing red loops you have C.J. cycle through were a little
tricky for me to get: a couple, each positioned high over the middle of the
sloped concrete chasm, and one positioned on a platform at the side of a half
pipe.
To get one of the two that are over the chasm, you have to get a good run at
the chasm and have C.J. Bunny Hop (NP0) at the brink of it to fly through the
loop.
For the other loop over the chasm, concrete walls on either side of it
prevent
handling it the same way. I had C.J. park the bike on the shadow under the
loop, do a Bunny Hop, then fire a submachine gun, which sometimes makes him
jump
extra high. (Thanks to the walk-through by Tirdun at Gamefaqs for that tip--I
might never have guessed it!)
http://www.gamefaqs.com/computer/doswin/file/924362/33834
For another way to get the same loop, thanks to the stuckgamer web site,
where
I saw how to have C.J. pedal up onto the slope of the ditch and Bunny Hop back
at the loop.
http://www.stuckgamer.com/index.shtml
Dr. Tornado gets my thanks for help by recommending that you put a car under
that loop beforehand. You can have C.J. do a little Bunny Hop onto the car,
then do a full size one up to the loop.
And while C.J. can use one of the half pipes the regular way to get the two
disks at either top side of the pipe (I used Left and Right for sharper turns
at
the apex of C.J.'s efforts to let him make sharp turns back downward), that
won't work for the loop on the ledge beside the top of one side of the other
half pipe. I had C.J. get that one by getting a fast run (tapping W quickly
and
repeatedly) at the on-ramp and doing a Bunny Hop at the on-ramp toward the
loop
on the ledge.
Another way to get that one is to park a Packer nearby beforehand so the
ramp
leads up to it. (Thanks to a post by Reborn Darxtorm at Gamefaqs.) You might
find a Packer N of the SW curve of the base of the "Y" of the "Y"-shaped block
E
of "EL CORONA."
&&&&&&&&&&&&&&&&&&&&
III.9
ing Stat is high because the 50 don't have to be done in a row. You'll make
money, increase your driving Stat a bit so improve the handling ability of
fourwheel vehicles (which is awful initially), and get to know the area better.
The
Taxi is the best vehicle to do this with.
When C.J. is in a Taxi or Cab and you press NP+ or 2 to start a Taxi
mission,
it makes the little Taxi light on top light up. Have C.J. drive to someone
that's hailing a taxi and let them in. The game tells you their destination,
shows it on the radar and in-game map, and a timer counts down the time left
to
deliver them.
C.J. gets a lot of money, a minor version of the "Vice City" Boost Jump
activated by the Horn key (I remap it from Caps Lock to Left Shift), and the NOS
Boost, NP0, for Taxis and Cabbies as his rewards. When the NOS Boost runs
out,
you can have C.J. exit and enter the vehicle to replenish it.
Rusk told me some told him about a glitch for this in the original version
on
Xbox that some said they had in the original PC version, too: if C.J. got his
Pilot's License, 20%, for his flying skill Stat before completing the Taxi
mission or "Mike Toreno," fares might not appear for the Taxi and C.J. might not
find the location of Toreno in "Mike Toreno."
See I.12 for Pdescobar's cure for the Taxi mission glitch. Pdescobar found
that the glitch is brought on by corruption of zone information. One way to
cause that is to send C.J. to the edge of the map, so try to avoid that.
If you go along with the order I offer in this walk-through, you'll avoid
the
Taxi glitch by having C.J. get the Taxi mission done before going to the edge
of
the map for "Freefall" or "St. Mark's Bistro."
III.10
"Burglary" (a Sub-mission)
has a dead end road at both the E and W sides. Orion_SR found some small
houses
in El Corona, too. I backed the truck toward two houses at a dead end and had
C.J. steal two things from one house, two from the other house, etc.
(Beyond that, you might want have C.J. try this in different neighborhoods,
like the street the Johnson house is on, or N Mulholland, for the variety.)
(A few of the less expensive Los Santos places had a dark alcove. I don't
think they're the kind pedestrians spawn from like the ones in the Washington
Beach Police Station, the two in the biker gang compound in "Hogtied," or on
the
1st deck of the ship used in "Spilling the Beans," in "Vice City." They're
probably just there so C.J. can become unseen by others when he's in shadow,
which is a new feature for a GTA lead character, not that I found any need for
a dark alcove when testing this.)
There's someone sitting on the front porch in front of some of the doors.
C.J. can walk right past them.
The easiest residences to burglarize don't have any occupants standing or
sitting in them. They have one or two occupants in bed.
There's a bar on the screen that measures C.J.'s noise level indoors.
- You can have him crouch, C, while he moves, which he can do slower and
quieter if you tap W at a certain rhythm.
- You can also add Alt to W to make C.J. walk--in this mission, he does it a
little hunched over compared to the way he usually walks. He can walk faster
when equipped with a rifle or automatic rifle.
- Even faster, Orion_SR noticed that you can even have C.J. sprint at the
loot and hit F just as he gets to it without waking the tenant in small apartments or houses. It also makes C.J. less liable to dawdle before he picks up
the loot.
If C.J. fills the noise bar, or the tenant sees him, you may hear the tenant
exclaim something to C.J. and see the message that he's been detected. When
that happens, C.J. has to get out of the house in ten seconds to prevent a
three
star wanted rating. If he gets the wanted rating, the police will be waiting
outside to attack C.J., and they'll appear inside if C.J. doesn't go out.
If C.J. doesn't see anyone who's out of bed, send C.J. right to the hi fi,
TV,
etc. Fancier houses might have something in the kitchen. Hit F to get him to
pick up a valuable (twice if he's crouching to get him to stand up 1st), and
send him right back to the door.
Thanks to Diego Mustard, previously Diego Mendez and contributor of the SA
Rhino "camera" front for cannon boost gimmick (I.12.b), for writing to me to
warn about a glitch he tested on the PC version: if C.J. holds a burglarized
item in his hands and uses his Camera scope on it the item disappears and his
Kill Criminals
Have C.J. run down or shoot criminals and take their loot. They're the San
Andreas version of the "Vice City" Downtown parking meters, and they may have
a
lot of ill-gotten money on them. There are sixteen of them listed at "Crimes"
(I.5.k). Criminals are among those who drive Perennials,Blades, and Clovers
(I.8.b).
One ped says they have to find some "chronic." Chronic is a potent form of
marijuana.
http://www.urbandictionary.com/define.php?term=chronic
There are four drug dealers among the criminals, too. They're among those
who
drive Ranchers. Two commonly seen in Los Santos each have their hands hanging
down and overlapped before them. One is a young black guy in dark gray pants,
a
sleeveless black jersey, black sneakers and brimless cap, a silver chain on
his
wrist and neck, and a goatee...
http://img157.imageshack.us/img157/3915/00gta1screen501b2oq.jpg
...and one is a young white guy in blue jeans, a light gray hooded jersey
that
says "Rockstar," has his hood pulled up over a black cap, and has light gray
sneakers.
http://img150.imageshack.us/img150/6995/00gta1screen501a3ie.jpg
If C.J. gets a verbal reaction (sometimes only written in the subtitles)
from
a drug dealer, the only difference I've noticed between pressing Y or N is
that
N has them fire a gun into the air when they run away if C.J. approaches them.
They make one of the worst deliberate and on-going contributions to
organized
crime. Even after you complete the game, and if you have C.J. take over 100%
of
the gang territories so Ballas and Vagos don't appear, the drug dealers still
show up, and the pedestrians--even C.J.'s own gang members, will still go to
the
drug dealers to make transactions and help finance organized crime. They're
part of the main problem C.J. wants to fix with his neighborhood in the game.
(I don't know why he doesn't at least fire the gang members--Frank Zappa
would.
Even Paulie Cicero in "Goodfellas," 1990, would.) Clean up the neighborhood
and
have C.J. kill the drug dealers and relinquish their funds. It goes into your
Crimes Stats as Criminals Wasted.
Take the Commerce 24/7 money, generated regularly, and Taxi, Burglary, and
bicycle missions money, etc., and go to:
&&&&&&&&&&&&&&&&&&&&
III.12
Inside Track Betting is available on the E-W road that goes across the S tip
of the Mulholland Intersection, Los Santos, and at the S end of the E side of
the biggest block of Montgomery, Red County.
Use the directional keys and Left Shift to get the most out of the amount
you
can bet (for $34,500, click $10,000 three times, $1,000 four times, and $100
five times, etc.), then place the bet. As Rusk notes, the message boards say
that the odds are about one in five for any of the horses, so bet it all on
the
long shot at the bottom of the list to get the biggest multiple for your
payoff.
Save the game if you win, and press Esc to reload the game instead the
second
you hear a trumpet with a wah wah mute go "Mwa mwa mwa mwaaaa," then try
again.
To be on the safe side, do it till you have a few million dollars--that should
be more than enough.
The Horse Races gimmick
Bet a small amount and remember the name and color of the winning horse.
Have
C.J. stay there and keep initiating races and exiting them when the horse
doesn't appear (press F then W then F a lot) till it appears again--preferably on
the bottom of the list, which is the horse that pays off the most if you win.
Bet the farm on it because it will win. (Thanks to gtahoodlum, aka Wajid.)
http://img137.imageshack.us/img137/6458/00gta1screen964tu8.jpg
http://img201.imageshack.us/img201/8472/00gta1screen965fd1.jpg
http://img201.imageshack.us/img201/8595/00gta1screen966qe3.jpg
http://img201.imageshack.us/img201/3684/00gta1screen967bg5.jpg
http://img201.imageshack.us/img201/3598/00gta1screen968on7.jpg
Update: I tried this again with a new game and it didn't work.
But when I
tried it with a file for the last mission, "End of the Line," it worked.
http://img150.imageshack.us/img150/7343/25355644gd4.jpg
http://img168.imageshack.us/img168/7591/15698302ob5.jpg
http://img150.imageshack.us/img150/8564/68798682aj4.jpg
http://img165.imageshack.us/img165/5421/19224321vu5.jpg
I'm not sure what related factor or glitch you need for this gimmick to
work-if you have to play so many missions first or have used the Control Center
(X.13.c) during previous gameplay or....?
When it worked recently, it was
for
the last mission, I'd used the Control Center previously, and I went through a
lot more lists of horses till the horse I was looking for showed up than when
it
didn't work.
Take the money and buy the available:
III.13
Save houses
Buy all the save houses shown by green house icons on your in-game map and
radar. The coordinates given below are for the paper map that comes with the
game.
All save houses have closets. Have C.J. enter the shaft of light at the
closet door and follow the directions onscreen to change his clothes.
Until you've completed "Nines and AKs," you can just have him take off and
put
on the Bincos white tank, blue jeans, and black low-tops he started out with,
but even doing that can get rid of any wanted rating. (Take them off if you
want the novelty of hearing the pedestrians say different things in reaction
to
him going around in his shorts.)
Willow Field
S of C.J.'s house
E6
$10,000
Jefferson
E6
$10,000
NE of the County Hospital in Jefferson
El Corona
E5 garage
$10,000
N of Los Santos International Airport
Verona Beach
N of Verona Beach
E4
$10,000
D5
garage
$30,000
$120,000
III.13.a
zmoonchild found that you can store four vehicles at the garage of the N
Mulholland save place (not Madd Dogg's--the place NE of that)--two inside and two
on top. A Packer makes it easy to put land vehicles on top, which is an
advantage for those who collect special vehicles, and you can also store a Sea
Sparrow or Sparrow on it. It doesn't work with the other flying vehicles, which
are
larger. The vehicles on top disappear while the garage door is closed (as do
the ones inside the garage).
&&&&&&&&&&&&&&&&&&&&
III.14
The fastest way to collect the best weapons is by teleporting (and possibly
using Ghost World) (see III.3).
The fastest way to raise the Stats for these things is given in "Maximum
Stats
of all kinds in one sitting" (III.5).
If you're going to take the loooong way there, this is one plan you could
use
to have C.J. collect the ammo for the weapons that are close to each of
several
save places.
III.14.a
(And C.J.'s gang members will have SMGs added to their 9mms if they haven't
already.)
See X.11 for how to change data\weapon.dat to make the Tec9 more like a
Minigun.
There's
upper
W edge of
him go to
jeans can
There's an M4 between two of the concrete ramps (the kind found in sets of
three) at the SW end of Los Santos Airport (have C.J. jump on a vehicle then
jump up and climb over the fence by the front gate).
You might also have C.J. use the Dodo or Shamal of the airport (or the parachute of the top of the tallest building of Downtown Los Santos--the round one
shown as an oval on your radar and in-game map NW of the big intersection
that's
S of the Mulholland Intersection; enter on the NE side) to get to the roof of
a
tall Downtown building (it's on the W side of the block that's the 2nd block E
of the S tip of Mulholland Intersection) with an antenna on top to get a
Rocket
Launcher.
At the Mulholland save house
The Remote Explosives in Montgomery are a change of pace.
There are also Molotovs along the N side of the road that goes W from the
Mulholland Intersection after the 4th left. Until C.J. gets the Fireproof
feature
by completing the Fire truck mission, it might be more convenient to fill that
weapon slot with Tear Gas, since C.J. isn't damaged by it and it can deter any
policeman that chases him when he hunts Ballas and Vagos. There's Tear Gas on
the front porch of a building on the N side of the T intersection that's SW of
the middle of the SW side of the Mulholland Intersection.
At the Verona Beach save house
There's a Sniper Rifle at the top of the outdoor ramps used for stairs of
Interglobal TV in Vinewood. I'd have C.J. collect a lot of ammo for that.
C.J. can use the handguns, shotguns, submachine guns, and M4 and AK-47
assault
rifles to upgrade his skills for them to the Gangster, then Hitman, level.
Shots that connect upgrade the skill. The Tec9 and Micro SMG are both Machine
Pistols, so using either one upgrades the Machine Pistol skill for both.
While in Los Santos, C.J. can upgrade the skills for any of the weapons he
can
upgrade the skills for except for the Combat (S.P.A.S. 12) Shotgun, which is
available later in the game. You can get around that exception if, like Rusk,
you load up on the ammo of either Shotgun available then send C.J. to get the
Combat Shotgun during a glitch that lets C.J. explore the off-limits areas
without a wanted level--the earliest opportunity is during "Drive-By" (IV.7), or
just have C.J. brave the high wanted level.
The Pistol, Silenced Pistol, Shotgun, Sawnoff Shotgun, Tec9, Micro SMG, and
Gangster (percentage of Skill Level required depends on the weapon; see below):
Lock-on range, accuracy, and rate of fire increase for the 9mm Pistol. For
all the others, those things increase plus C.J. can move in the aiming stance
and strafe speed increases.
Gangster level reached:
9mm: 10%; Silenced 9mm and Desert Eagle: 20%.
Shotgun, Sawnoff Shotgun, and Combat Shotgun: 20%.
Tec9 and Micro-SMG (Machine Pistols): 10%; SMG: 30%.
AK-47: 30%; M4: 20%.
Hitman (100%):
C.J. can move while firing, and the lock-on range, accuracy, rate of fire,
and
strafe speed improve for the Silenced Pistol, Desert Eagle, Shotgun, Combat
Shotgun, MP5, AK-47, and M4.
The lock-on range increases and C.J. can dual wield the Pistol, Sawnoff
Shotgun, Tec9, and Micro SMG.
III.14.c
It upgrades C.J.'s weapon skills, and is one of the ways to increase Respect
for him from the Grove Street Families gang, to have him to shoot rival gang
members. I usually start out by sending him to attack the gangster that show
up
E of the big concrete drainage ditch just E of his house. It's a short run
from
the Johnson house to a ramp that goes down to the bottom of the ditch, and
there's another ramp across the ditch to the NE that goes up to the street.
If you do this, send C.J. up to the street to run around shooting gangsters
that aren't in green (Grove Street Family gang members of Ganton and a bit of
East Los Santos). Have him shoot the ones with yellow bandanas, Vagos, or, to
the W of that part of the ditch, wearing purple, Ballas (except for a young
black lady in black and purple jersey--don't have him shoot her), and try to
avoid having him shoot other pedestrians or do it near the police.
********
"Ballas" probably comes from:
Baller
2. (slang) One who lives an extravagant, money-driven lifestyle.
see
that car? Hes such a baller.
http://en.wiktionary.org/wiki/baller
Did you
A thug that has "made it" to the big time. Originally refered ball players
that made it out of the streets to make millions as a pro ball player, but now
is used to describe any thug that is living large.
http://www.urbandictionary.com/define.php?term=baller
1. A pimp.
2. Someone skilled at sports (not necessarily basketball).
http://www.urbandictionary.com/define.php?term=Balla
"Vago" means "idler" or "loafer" in Spanish. It's also the name of the biotech corporation in "Puzzle Pieces," the third mission of "Oni," 2001.
http://www.merriam-webster.com/spanish/vago
http://img23.imageshack.us/img23/287/00onivago.jpg
http://en.wikipedia.org/wiki/Oni_(video_game)
********
C.J. says, "I'll take those duckets."
Duckets
1. Legal tender. Dinero. Cash money.
2. Derived from Shakesperean English. Slang for money.
3. (N.) An early 90's synonym used by West Coast rappers, Southern rappers,
and filthy thugs to descibe loose money, usually ranging from one to twenty
dollar bills.
http://www.urbandictionary.com/define.php?term=duckets
http://en.wikipedia.org/wiki/Ducat
********
The Vagos bring the word "puta" back from VC and call C.J. one:
Puta/puto
"Puta" is Spanish for female prostitute and "puto" is Spanish for male
prostitute.
http://www.urbandictionary.com/define.php?term=puta
http://www.urbandictionary.com/define.php?term=puto
********
I think head shots make a weapon skill increase faster. It can be easier to
do if you have C.J. move while crouching to sneak up on them 1st. An easy way
to get head shots is to send C.J. in front of vehicles to stop them, run back
along the traffic looking for gangsters, and get a head shot of any gangster
that's a driver or passenger--they usually sit still while C.J. aims. The
Vagos
of N and East Los Santos are in some of the Hermes, Oceanics, and Tornados,
and
the Ballas of Glen Park and Idlewood are in some of the Tahomas and Majestics.
If C.J. gets a one star wanted level, he can run back into the ditch till it
disappears (I think crouching may speed that up), sometimes getting Armor or a
Micro SMG while he waits. If he gets two stars, you can send him to the bribe
that's about a block N at the upper edge of the W side of the ditch between
the
end of a fence and a building, or send him to the car that usually appears in
front of a house by his and have him get the bribe in the alley to the W of
the
block his house is on.
C.J. will probably be shot at if he's on foot when he's wanted. Sometimes
he's busted instead if he's in a vehicle when the corrupt law enforcers attack
him.
Having him get a haircut, use a Pay 'n' Spray, or go to a wardrobe closet
and
take off and put on his white tank top or blue jeans, can get rid of any
wanted
rating.
Get him some food every day or two at one of a couple of nearby Cluckin'
Bells, then have him drive back and run through the ditch to the street again
and shoot more gangsters, etc.
********
The unofficial rampage--at a save place with a wardrobe or at a Pay 'n'
Spray--method to increase weapon skills
A fast way to build weapon skill, if you're not fussy about who C.J. shoots
as long as it isn't members of his own gang, and if you're not going to mod
the
data\ar_stats.dat file (III.5):
Have C.J. shoot everyone who isn't in his gang, including the corrupt
policemen and their vehicles, just outside any save place with a wardrobe, such as
the
Johnson house, till he gets a few wanted stars. Have him go inside and change
out of his shirt and back into it to get rid of his wanted rating, replenish
any
Health, Armor or ammo as needed, and repeat. Save the game regularly to save
your work and replenish his Health.
Another fast way is to have him load up on the ammo of the weapon you want
him
to upgrade, get full Armor and Health, then park a vehicle (not a bicycle or
emergency vehicle) in a Pay 'n' Spray. It's activated when C.J. gets into or
onto the vehicle, so you can have C.J. go on an unofficial rampage there.
(I've read that the PS2 C.J. can exit the vehicle before the garage door
closes and rampage from within it undetected by the police, but you can't see
from behind the PC C.J. to aim till he gets out of the garage, and then the
police can detect him.)
There's a Pay 'n' Spray in S Idlewood by a pizza store. In the SE to SW
range
S of it is a Desert Eagle, a Sawnoff Shotgun, an AK-47, an M4, and an SMG, in
the locations given above.
(Another PS2/PC difference?: I don't think the PS2 method Rusk describes to
maximize the Stat for each weapon--having C.J. use one to fire at the tire of
a
vehicle in some remote place like the big drainage ditch E of his house--works
for the PC version. One source said to use the backs of the tires--it still
didn't work for me. The method at III.5 does, though.)
********
Having C.J. kill rival gangsters is one way to build up his Respect, which
enables him to recruit Grove Street Family gang members.
III.15
Since shooting opposing gang members or corrupt law enforcers, and spraying
Tags, is a fast way to earn Respect points, C.J. will soon have enough Respect
to recruit a couple of gang members. Have him approach someone in green--a
Grove Street Family gang member--and press the RMB. When an arrow points down
to their head (green if they're in good health), you can press G to have C.J.
try to recruit them.
The recruits follow C.J. around, even into or onto a four- or two-wheel
vehicle, to help him shoot at opposing gang members, sometimes going off in their
own direction or yanking gang members from vehicles to do it. They may also
fire at attacking policemen and keep them distracted from C.J.. They also
have
a tendency to shoot at opposing gang members who are in cars, which gets the
traffic driving wildly, sometimes running over the recruits. Press G to draw
them to C.J. or H to have them stop (if they live that long).
To have C.J.'s gang members attack someone, target the victim with the RMB
then press the LMB.
Holding down H, or going far away, will disband the group. You might try to
save a gang member whose health has gone bad by targeting them and holding H.
As things go on, C.J. can recruit bigger numbers of them into his gang. At
80% Respect, C.J. can recruit the most gang members--seven. You may want to
use
a Coach or Bus to transport that many of them.
A Coach may appear by the N end of the W side of the "Tosser--The Welcome
Pump" gas station--the little rectangle on the map--that's W of the Dillimore
Pay 'n' Spray. You may have to send C.J. by the spot several times to have
that
be the vehicle that appears there.
As mentioned before (I.7.c), C.J.'s gang can swim. They can also climb onto
and over things.
http://img108.imageshack.us/img108/7270/00gta1screen310a6im.jpg
http://img108.imageshack.us/img108/5458/00gta1screen310b6bp.jpg
&&&&&&&&&&&&&&&&&&&&
III.16
Lung Capacity
Build this up when you have C.J. swim by having him dive until the bar
indicating his air is mostly gone and then surface. The easiest way to build this
Stat is at "Maximum Stats of all kinds in one sitting" (III.5).
A convenient place to let C.J. practice his swimming is the big concrete
drainage ditch east of his house. It goes S to a section that slopes into the
water.
There's also a Reefer boat there, and he can jump up (Spacebar) and jack
boats
going by.
III.17
Oysters
of all the Tags, Oysters, Snapshots, and Horseshoes left to find in the
category
you've chosen on your radar. While you look for Snapshots, it also puts a
green
marker above each one you haven't taken a picture of yet to make them easier
to
find. It works for v.1 or 2 of the game.
If you use the directions of the BradyGames Guide for Xbox and PC like I did
for the 1st 39, remember that the description correctly gives Oyster 10 as S
of
the Los Santos lighthouse, but the map puts the dot for it S of the Ferris
wheel. The BradyGames maps and directions are on pp.127, 132, 133, 136, 137,
and 139.
The BradyGames guide gives 15 to find in and around Los Santos. Rusk's PS2
idea to get 39 of the 50 works for PC, too--it includes all but the ones that
are inland in the blocked off and unwelcome areas, the one at the Easter Basin
aircraft carrier, BradyGames number 17, and the one SW of that, 24. C.J.
doesn't get a four star wanted rating as long as he doesn't touch ground in a
blocked off and unwelcome area. (C.J. gets a wanted rating if he goes near a
blocked off and unwelcome area in a boat, too, which the game considers as
C.J.
being on land.)
If you do it Rusk's way, have C.J. steer clear of the aircraft carrier going
for 23, and go near the wall of the landing strip going to and from 18. And
stay on the west side of the Los Santos Inlet around the two bridges at the S
end of it to avoid the shallow section. Going N from there in that stream,
move
the view with the mouse often to check the area below C.J. to make sure he
doesn't touch anything in a shallow section.
I went for the 39 Oysters obtainable without creating a wanted rating, which
just leaves 11 Oysters to get during a mission with a glitch that lets C.J.
enter the off-limits areas without a wanted rating, the earliest such mission
being "Drive-By" (IV.7).
For some variety, you might use the glitch that lets C.J. explore underwater
without a breath meter (I.7.c) and have C.J. use a Jetpack to collect some of
the Oysters. You can find this suggestion, and a formidable list of glitches
and ghost world entrances, etc., in the "Secrets FAQ" by The Duff Man at the
Gamefaqs and IGN web sites.
http://www.gamefaqs.com/computer/doswin/file/924362/33455
http://faqs.ign.com/articles/657/657327p1.html
To do that in the original PC version, patched or unpatched, I'd use the GTA
SA Control Center (X.13.c) to have C.J. get a Jetpack earlier than "Black Project." Click the "Keyboard Shortcuts" tab, the "+" beside "Misc," then "ALT+J
Have Jetpack." You can then use Alt and J simultaneously as hotkeys during
the
game to make a Jetpack appear. I haven't tried it, but I'd imagine you might
have C.J. swim through the river of the Badlands instead since some parts of
it
are shallow and C.J. will get a wanted rating if he touches the river bed.
(I use a save game with no Oysters collected to see the jealous girlfriend
appearances. Having no Oysters collected might contribute to the likelihood of
them happening--sorry I'm not more certain.)
III.18
Sex Appeal
The best thing C.J. can do for Sex Appeal for now, besides building his
body,
and before the clothes stores open and he gets all the Oysters, is choose what
he drives. Some say it counts for more than clothes (which the BradyGames
guide
gives as counting for 50% of Sex Appeal--I think it meant 5%), at least while
C.J. is in or near the vehicle. You can press Tab to see a big drop in C.J.'s
Sex Appeal when he gets a certain distance away from one of his cars that have
a
lot of Sex Appeal.
According to the Auto Trader section of the BradyGames guide, the ones with
the most Sex Appeal are certain cars and boats:
Cars (you might save some of these in your garages):
Alpha, BF Injection, Banshee, Blade, Buffalo, Bullet, Caddy (awwr!),
Cheetah,
Comet, Elegy, Euros, Flash, Feltzer, Flash, Hermes, Hotknife, Huntley,
Infernus,
Jester, Merit, Premier, Remington, Sentinel, Slamvan, Stratum, Stretch,
Sultan,
Super-GT, Tahoma, Uranus, Washington, Windsor, and ZR-350.
For a fast car with good handling, durability, and Sex Appeal, I'm partial
to
the Cheetah. You can make one appear with the GTA SA Control Center (X.13.c).
You can hold down Tab and see C.J.'s Sex Appeal Stat get abruptly bigger or
smaller depending on whether or not he's within a certain distance from his
car
if it's sexy car.
Boats:
Launch, Reefer, Speeder, and Squalo III.
(Note: if vehicles mainly help C.J.'s Sex Appeal when he's in or near them,
and he can't take girlfriends for rides in boats, who's this supposed to impress--the fish? They swim livelier or what?)
The wardrobe glitch by bamspeedy1298
Thanks to bamspeedy1298's "GTA: San Andreas STATS" FAQ (and thanks to
Orion_SR
for the tip about it) for the wardrobe glitch. If C.J. takes off and puts on
clothes, the wardrobe doesn't subtract Sex Appeal points but keeps adding
them.
C.J. can take off and put on the same shirt, etc., to increase his Sex Appeal.
As Orion_SR pointed out, C.J. can maximize his Sex Appeal by doing this with
his
t-shirt about 35 times at the start of the game. It works with tattoos, too,
by adding them without removing them, but they're expensive and it takes a lot
longer.
http://www.gamefaqs.com/computer/doswin/file/924362/47686
&&&&&&&&&&&&&&&&&&&&
III.19
Flying Stat
This one, like the Bike and Driving Stats, takes a long time to maximize
normally. The fastest way is at "Maximum Stats of all kinds in one sitting"
(III.5). Otherwise:
Send C.J. in a four-wheel vehicle to the airport gates at the S end of the
map. At the NE corner of the airport area is a square block, an almost square
block, and a thin bent rectangle of a block between them. The airport tarmac
entrance is at the S end of the W side of the thin block. Have him park along
the fence, climb on top of the vehicle, then climb over the fence (Spacebar).
Send him to the W end of the tarmac to fly the Shamal, a small private jet,
around the skies over the available areas (so the authorities don't try to
blast
him out of the sky with missiles). (Rusk might also go S off the map then
around all of San Andreas. I'd stay over Los Santos and Red County to avoid
the
possibility of flying so far out to the edge of the map that I'd get the extra
gang territory glitch and ending up with some confusing Stats about what percentage of gang territory is taken over.)
Raise the landing gear with 2 after takeoff so it flies, and maximizes the
Stat, faster. Lower the landing gear, and press S, Reverse, to slow down the
vehicle for landing, too.
********
The dual regard for increasing Flying Skill to 20% for a Pilot's License:
The game has a dual regard for Flying Skill and getting a Pilot's license-the regard of efforts for both prior to "Learning to Fly" (Pilot School)
(VIII.6) and the regard of efforts for both during "Learning to Fly."
Flying Skill can be increased by flying a flying vehicle except the Jet Pack
from the start of the game. You get 5% increases from flying other than in
Flying School and 6% increases for each Flying School test passed. Increasing
Flying Skill to 18% gives C.J. a Pilot's License and causes any airport gates to
open for C.J.. Increasing Flying Skill to 40% causes C.J. to get a Parachute
when he bails from a flying vehicle or the Vortex. Increasing Flying Skill
Note that you have C.J. ride a bike/bicycle to improve his Cycling Stat and
drive a bike/motorcycle to improve his Bike Stat. Why this wasn't made more
clear and simple, I have no idea. I think one of our friends at Rockstar
North
has been hittin' the hidden packages.
C.J. can reverse faster and do higher Bunny Hops as his Cycling Stat increases.
To help upgrade C.J.'s motorcycle ability, including the ability to stay on
the motorcycle, you could have him use the NRG-500--there are two in the
parking
garage with spiral ramps (like the one for Washington Mall in "Vice City") in
the middle of the S end of the "L"-shaped block that's the 2nd block N of the
E
side of Los Santos Forum.
The fastest way to build up the Cycling and Bike Stats is at "Maximum Stats
of
all kinds in one sitting" (III.5). Otherwise:
The Bike Stat takes longer to raise than the Cycling Stat. One way to raise
it faster with a lot of open spaces and some jumps is to speed it around at
Los
Santos International Airport after C.J. gets a pilot's license and the front
gates are opened for him. One of the yellow triangle-shaped markers is a
Unique
Jump, so you get a cinematic shot for doing it. It normally takes about half
a
day to get to the maximum for the Stat.
C.J. gets real good at staying on a motorcycle as the Stat increases.
III.21
Driving Stat
Have C.J. drive a four-wheel vehicle to raise this. The fastest way to
build
this Stat is at "Maximum Stats of all kinds in one sitting" (III.5).
Otherwise:
Like the Bike Stat, this one takes longer to raise. You might drive around
and look at the stuff in the Odds and Ends section, etc. You can speed up the
process by taking a sports car around the tarmac at the airport. It normally
takes about half a day to maximize the Stat.
Once it's raised enough for you to handle a four-wheel vehicle as good as
you
like, it will be easier do the missions given below.
&&&&&&&&&&&&&&&&&&&&
III.22
Do this to level 10 so prostitutes pay C.J. $28 for his services instead of
him paying them for their services. Use a car called the Broadway to activate
the mission. There's one parked by a gas station in the NE area of the block
of
the Idlewood 24/7, but any Broadway can activate the mission. It's one of the
gang cars of the Varrio Los Aztecas gang of Little Mexico, who wear blue (turquoise?) headbands.
It's partly like a Taxi mission for a couple of cheap f**ks (that's "folks,"
if any kids are reading this; "fornicators" is synonymous if any religious
people are). C.J. has to transport one rentable lady to one of her customers,
then another, then the 1st one again, etc.
When the screen message alerts you about an abusive customer, he's always
the
man represented by a red blip on your radar--not the customer nearby. Have
C.J.
literally beat the f**k out of the abusive customer (that's "flak" if any kids
are reading this, "fornication" is synonymous if you're religious). If the
abuser tries to run off without paying and you have C.J. chase him and beat
him
up to get the money, get C.J. back to the Broadway in time to continue whether
he gets the money or not.
C.J is paid for each customer served, which starts at $300 and increases as
he
serves more customers.
GTA Phreak's Pimping and Vigilante vehicle health boost gimmick
Thanks to GTA_Phreak for the tip that starting and cancelling the Pimping
mission gives the Broadway 200% Health. The extra endurance is gone after the
car
is saved in a garage, but it's easy to start and stop the mission anytime. A
variation of this gimmick works for a Vigilante vehicle, too.
Thanks to Orion_SR for adding that initiating the Pimping mission (or Vigilante or some other side missions) won't add to your Mission Attempt count if
you've already completed it.
One possible way to mod the Broadway in data\handling.cfg (see X.10.b) is
H -0.1, J 1.00, K 0.90, n 260.0, O 30.0, and ab 0.00.
III.23
Do this to level 12 so C.J. gets the fireproof feature, good for letting him
use Molotovs safely.
Red County is an easier place to do it according to strategywiki.org.
http://strategywiki.org/wiki/Grand_Theft_Auto:_San_Andreas/Firefighter
Some like the E coast road there for keeping the targets in one area. I
tried
it there once and got to level eight or so, despite the fast, rough traffic,
and
only stopped because a couple of people on fire, in their panic, ran to an unreachable spot halfway down a coastal cliff. So I had C.J. do this in the
middle of W Los Santos.
C.J. has to shoot water from the turret. I position the truck near the
target
and hold down the RMB while I use the mouse to aim the turret, which is easier
to aim, and has a greater range of motion, than the one on the Firetruck in
"Vice City."
As in "Vice City," C.J. has to put out the fire of a burning vehicle on the
first level, then one vehicle and the passenger on fire who comes out of it on
the second level, then one vehicle with two burning people on the third level,
etc. The maximum is reached on the last level with three vehicles which each
have three passengers for a total of nine people to save. When you see white
smoke/steam rise from the target, you know you're spraying the right spot of
the
front of the vehicle. It's easier if you spray the people as they get out of
their vehicles--the water knocks them down so they don't run around like nuts.
S of Mulholland Intersection is a pretzel-looking intersection. There's a
Firetruck on the NE section of the block that the E side of the pretzel overlaps.
Water Turret
LMB
RMB
view.
Num 4
Num 6
Up
Down
Shoot water
Hold it down and the turret points wherever you aim the "camera"
Left
Right
Up
Down
Thanks to GTA_Phreak for the tip that you can increase the Health of the
Fire
truck above the normal amount by completing a couple of levels of the mission
and quitting a few times before doing the mission to level twelve. It works
better if C.J. completes each level inside the vehicle. The endurance
increase
isn't as much as this gimmick creates with a Vigilante vehicle, though. The
extra endurance is lost once C.J. saves the vehicle in a garage.
One possible way to mod the Firetruck in data\handling.cfg (see X.10.b) is
H -0.5, J 1.00, K 0.9, N 240, O 30.0, and ab 0.00.
III.24
Do this to level 12 so C.J.'s maximum Armor rises from 100 to 150, which is
especially handy for all the territory acquisitions he needs to fight for and
bike stunts I like to do. The number for Armor is shown in the Stats in the
Player section.
Spaceeinstein told me "About 246 peds can spawn as criminals and it includes
special peds like fast food restaurant workers, girlfriends, and gang members"
and "the criminals can do drive-bys at you, doing a lot more damage to you
than
in previous GTAs."
The easiest setting for this is a country setting like Red County.
There's a police station on the block of "NG" of "PERSHING SQUARE," and
another in SW Dillimore, where C.J. can take an unoccupied police vehicle, and he
might find one on most any street due to the frequent traffic jams and fights
If you're really stuck, the Plus 27 Trainer by Pizzadox (X.13.l) works for
the
unpatched original version of the game to stop mission timers that count down
and prevent any wanted rating.
A pizza store gimmick might fail, but Pizzadox won't.
Without using "OHDUDE" and getting a "times cheated" Stat, you normally have
to wait a lot longer in "San Andreas" than in "Vice City" to get ahold of a
Hunter. But you can use the GTA SA Control Center (X.13.c) and spawn one anytime. The GTA SA Control Center works with the patched and unpatched versions
of the original game.
The Hunter flies like c**p through molasses, but it still provides an easy
way
to do this mission due to the auto-aim the machine gun has for this mission.
Try to make turns with A and D more than with Q and E to keep the "camera"
aimed
forward--if it still isn't aimed forward, have it glance back for a moment to
make it aim forward again. You might try the Hunter with a gamepad in Joypad
Configuration, too, but the main problem is with the "camera" aim and it's the
same problem either way.
Thanks to GTA_Phreak for the tip that you can increase the Health of the
Vigilante vehicle above the normal amount by completing a couple of levels of the
mission and quitting a few times before doing the mission to level twelve. It
works better if C.J. completes each level inside the vehicle. Once the
mission
is started in the vehicle, the tires can't be popped, too. The extra
endurance
is lost once C.J. saves the vehicle in a garage.
III.25
Do this to level 12 to give C.J. 150 for Health. The Ambulance can hold
three
patients. The number of patients to deliver to the hospital is the same as
the
number of the level, and the last level is twelve. Stop the Ambulance with
the
patient on the right so they don't cross in front of the Ambulance on their
way
to get into it.
In Los Santos, there are two hospitals which each have an Ambulance: one
above
the "T" of "MARKET" and one on the S side of the block of the bottom of the
"J"
of "JEFFERSON." If you have C.J. do this mission in Los Santos, it might be
easiest to start the mission in the middle of W Los Santos, away from the big
intersections in the middle of it, the hilly roads in the N, and the piers to
the S. A country setting like Red County might make it easier, too-- there's
an
Ambulance at the hospital in Montgomery.
The general agreement is that this is the easiest in Angel Pine, which also
has a hospital and an Ambulance, because the patients all appear right around
town. (The downside to that is you'll have to wait till the Badlands are open
to get C.J. the maximum for Health.) (Thanks to strategywiki.org)
http://strategywiki.org/wiki/Grand_Theft_Auto:_San_Andreas/Paramedic
One possible way to mod the Ambulance (TGIPC) in data\handling.cfg (X.10.b)
is
H -0.03, J 1.00, K 0.90, N 255.0, O 30.0, and ab 0.00.
III.25.a
Thanks to Colin Attle for writing to me that the pay for the 12 levels of
the
Paramedic mission and first twelve levels of the Vigilante mission is the same
as in "Vice City": $50 x (the number of the level) x (the number of the
level),
which is $50 times the number of the level squared: $50, $200, $450. $800,
$1,250, etc. Completing level twelve pays $7,200.
But the pay for the Firetruck mission is different in "San Andreas" than in
"Vice City" in that the pay for the first level is $200--what the pay for the
second level was in "Vice City." Otherwise, the pay for the "San Andreas"
Firetruck mission increases similarly: $200, $450, $800, $1,250, etc.
Colin adds that beyond level 12 of the Vigilante mission, the pay formula is
the amount for the previous level plus (the previous level number times 100)
plus 50. So for level 13 of the Vigilante mission, the formula is: $7,200 +
(12 x 100) + 50 = $8,450.
III.26
8-Track
Send C.J. to Los Santos Forum for a 12 lap race, like Hotring in "Vice
City,"
on a figure eight course. You need 20% of the Driving Stat to enter, but I'd
let it maximize 1st.
The course is slippery and the car isn't very durable. Don't go so fast you
hit the walls, which slows you down (and I think they're electromagnetic from
the way they spark and grip the car). But you can try to nudge the backs of
the
competing cars to spin them out. Once you get the lead, just go quickly but
safely, avoiding wrecks as best you can, like in a careful Taxi mission.
Press the keys for acceleration and turning alternately because four wheel
vehicles have better grip during turns if you don't press acceleration while
your
vehicle turns.
As Rusk recommends, stay on the right as you approach the bridge that goes
overhead, and be careful not to hit a spot where the left wall juts out when
you
Kevin Walter, aka saviour, at the stuckgamer web site recommended before,
agrees and advises that you shouldn't use what I call the Brake--Spacebar--and
instead use what I call Reverse--S--to slow down or you'll make the car spin
out
too much.
One possible way to change the Hotring Racer in data\handling.cfg: uncheck
the
green dot, etc. (see X.10.b) and make H -0.6, J 1.20, K 0.90, and ab 0.50.
This
lets you have it bang into the other cars a bit more, too. It's not hard to
win
the race without modding the Hotring if you use the advice given above,
though.
After winning in 1st place, C.J. gets $10,000, and the Hotring Racer and the
Monster truck will be available by the NW side of Los Santos Forum.
III.27
You may need to try an area several times to see some of these vehicles.
Thanks to pdescobar for his list of PS2-only spawn spots:
Trains
NW
Train stops (not the only spawn points): Market Station is at the
corner of the block S of "WOOD" of "VINEWOOD," and Unity Station
is N of the "EL" of "EL CORONA" (see the paper map).
Dodo
Shamal
Baggage trailer/
mobile stairs
either one can be hitched to a Baggage vehicle, and an
example of each is found on your way from the Dodo to the
Shamal. A Baggage cart looks like a child's open-topped
wagon and has one of several amounts, including none, of
luggage on it. (I'm not sure if the closed box-type Baggage
trailer appears in Los Santos.) A Baggage trailer may be
hitched to another Baggage trailer or to a tall set of
mobile steps. You can have C.J. use the stairs to get back
aboard the AT-400. I couldn't get C.J.'s gang to follow
him up the stairs, though.
http://img396.imageshack.us/img396/6844/00gta1at4008aa6sh.jpg
http://img162.imageshack.us/img162/729/00gta1at4008bb8qx.jpg
NRG-500
two are in the garage with spiral ramps at the S end of the "L"-
only:
that's
Mountain Bike
Blueberry
corner
Quadbike
"BLUEBER-
RY ACRES.")
Flash
Caddy/
Sentinel
Admiral
at the SE corner of the block N of "CONF" of "CONFERENCE"--it handles okay, and Denise won't care about the lack of Sex Appeal.
Rancher
Towtruck
Hotdog
Sweeper
same
Mower
and
Dillimore--I think this is the one I've read about that appears
imbedded in a tree.)
Trailer
to
the
with
in
Los Santos, but I used it to show that any of the several big
truck cabs can pull any of these kinds of trailer.)
http://img423.imageshack.us/img423/2346/00gta1trailer11yp.jpg
http://img141.imageshack.us/img141/8487/saguide2193trailerlz0.jpg
http://img338.imageshack.us/img338/3053/saguide2194trailerzs3.jpg
http://img163.imageshack.us/img163/7083/00gta1trailer1a0sz.jpg
Plow
revolves
The plow
side
you
of the section of the path that's divided into two paths, and
another is a bit SE of the brown oval by "BLUEBERRY ACRES.")
On PC, if you don't see a farmer using a tractor to pull one,
can make one appear anywhere with the GTA SA Control Center
(X.13.c).
http://img154.imageshack.us/img154/7277/00gta1tractorplow19aw.jpg
http://img208.imageshack.us/img208/6905/00gta1tractorplow24lo.jpg
Rundown Sadler
apside
Rundown Glendale
****
Hustler
Ranger
Hotring Racer/
Monster
Combine Harvester
Raindance
Flight
BEACH."
Maverick
of
side.
Police Maverick
roof
Sea Sparrow
after "A Home in the Hills" (final Los Santos missions): at the
side of the gray patch the Mulholland save house is on.
Kart
where
Vortex
S.W.A.T.
See IX.9 "End of the Line" for a way to get one during the last
main story mission of the game.
Rhino
Hydra
Thanks to the SAM, San Andreas Map, for some of the locations and times of
appearances of the vehicles given above:
http://www.gtasanandreas.net/sam/
****
Impounded vehicles
Have C.J. use a police vehicle to be allowed into a police impound garage
without creating a three star wanted level. There's an impound garage in each
of the three main areas of the game--in Los Santos, there's one on the block
of
"NG" of "PERSHING SQ."
The Las Venturas and San Fierro impound lots are the ones in which a flying
vehicle has more often been found. Rusk's "Hidden Text FAQ" for SA indicates
an
impound lot was used for an idea for a mission that didn't make it into the
final game. DeeZire has a mod that puts the mission back in (X.9.b).
How impound garages work
Orion_SR researched the way vehicle impounding happens in the unmodded
game-see his article "Care and Feeding of a San Andreas Impound Garage" at the next
link.
http://www.gtaforums.com/index.php?showtopic=304874
Basically, C.J.'s last two vehicles, if in certain locations when C.J.
starts
certain missions (see below), will be saved in an area of the nearest impound
lot.
Pimping - radius 30.0 around the Idlewood Broadway spawn
Lowrider Game - radius 200.0 around Unity? (untested)
Export Ship - radius 9.0 imp, 20.0 exp, not the exported vehicle
Trucking - radius 30.0/50/100 (different subroutines) at the RS Haul Asset
(untested)
Driving School - radius 300.0
Quarry - radius 1000.0 around quarry asset
Boat School - radius 1000.0 around Boat School
Bike School - radius 300.0 around school
Flight School - radius 300/500 (untested)
Triathlons - radius 1000001.0 around...doesn't matter
Thanks to rubregg for this one: Beefy Baron - radius 1000.0 around Zero's
shop
Other impounders
Emerald Isle Car Park (change floors or leave the building)
You can also have C.J. put a vehicle in the impound save area directly.
The invisible "garage door" of each impound garage save area opens and
closes
when C.J. is at the far end of the room from the save area. Have C.J. keep
looking at the save area while the invisible "garage door" is open or your one
or two saved vehicles will probably disappear. Vehicles not likely to
disappear
are aircraft, the Vortex, the Ambulance, and the Firetruck used for the Firefighter mission.
Thanks to GTA Phreak for this information: the San Fierro save area has the
largest invisible "garage door" but is the hardest to keep in view while
having
C.J. leave the area. The Los Santos save area has a small invisible "garage
door" (don't try to save large aircraft there) but is easy to keep in view
while
having C.J. leave the area--it also has more guards than the other two impound
garages.
&&&&&&&&&&&&&&&&&&&&
III.28
This would be a good time to make a copy of your save game found in My
Documents\GTA San Andreas User Files: GTASAsf*.b, with * being the number of
the save slot, a number you can change to use it for a different save slot.
Keep a copy you use just to make copies from. You can always start a new game
to see the 1st few missions, and you can replay the Sub-missions or vehicle
challenges any time.
&&&&&&&&&&&&&&&&&&&&
IV
IV.1
"Tagging Up Turf"
Sweet Johnson
City.")
Sweet gives C.J. $200 and Respect. Officer Hernandez calls and tells C.J.
not
to leave town. C.J. curses him for just doing what Tenpenny and Pulaski tell
him to do. There's a Spray Can in C.J.'s bedroom, and the basketball game is
available (XI.c).
If you haven't had C.J. do the preliminaries I went on about, he can now recruit two gang members.
IV.2
Sweet Johnson
fight about it there (at the start of this segment, a prostitute seems to be
giving a Balla a BJ in a room at the far right). Then have C.J. drive Ryder
home.
C.J. earns some more Respect.
To help C.J. clean the crack dealers out of the neighborhood otherwise, see
I.5.k for their descriptions. Drug dealers are also among those who drive
Ranchers.
IV.3
"Drive-Thru"
Sweet Johnson
Sweet calls and doesn't want C.J. to let his remorse about their Mom cause
him
to fall out of shape. Have C.J. use the equipment at the Ganton Gym. The
treadmill and stationary bike are quick ways to lose Fat, and the weights are
a
good way to build Muscle (alternate between Left Shift and the LMB to have him
use the weights). If he's past the Buff stage, have C.J. fight and defeat the
boxing trainer.
I typically use the Mouse and Keyboard configuration. With that, it's
easier
for me to do this if I don't bother with targeting but just have C.J. advance
with W, punch with the LMB, and steer him with the mouse. If you use a
gamepad
in Joypad configuration, you'll see that this GTA allows you to use targeting
for punches, so I'd use targeting if you use a gamepad.
When C.J. beats the trainer, he's taught some boxing moves:
- Running attack: while running, lock onto the target with the RMB and press
Enter or F.
http://img110.imageshack.us/img110/2668/00gta1fighttrainer1ahy5.jpg
- Ground attack: lock onto a downed opponent with the RMB and press Enter or
F.
http://img118.imageshack.us/img118/6278/00gta1fighttrainer1bsq3.jpg
- Combo attack: lock onto the target with the RMB and press Enter or F
repeatedly.
http://img110.imageshack.us/img110/9039/00gta1fighttrainer1cnp5.jpg
http://img110.imageshack.us/img110/5607/00gta1fighttrainer1ddg7.jpg
(To have a longer look at onscreen instructions or dialogue, press Esc and
go
to Brief. You can go back through earlier instructions and dialogue by
pressing
Up and go forward through them with Down.)
All three indoor gyms are open (but the other two are in areas that are offlimits). (A 4th indoor gym, the private one in Madd Dogg's mansion, is available after "A Home in the Hills," IX.1.)
C.J. uses the last fight moves he was shown after beating a trainer, so you
can send him to an earlier one if you want to change his fighting style.
IV.5
Sweet Johnson
Emmet: Eugene Jeter Jr. This is the only role I found for him on the Internet, and he only appears once, but if it is his 1st role, a GTA is a pretty
good
place to start.
Ryder doesn't like losing to Big Smoke and ends the game of dominoes they
were
having. C.J. takes Big Smoke in Big Smoke's Glendale to see Emmet, of the Seville Blvd. gang that's become estranged from theirs, to get some weapons,
even
if they are old weapons. Emmet is a little confused at 1st and thinks C.J. is
C.J.'s late brother Brian. We also learn from Emmet that C.J,'s Mom was
called
Clothes
Clothes are 4% of C.J.'s Respect level and 50% of his Sex Appeal level, so
if
it comes to a choice between the two, favor the article with better Sex
Appeal.
Although the Bradygames guide gave the 50% figure, I didn't see clothes make
nearly as big a difference to Sex Appeal as cars. Maybe it's a typo and they
meant 5%.
I'd probably have C.J. get the Oysters then have him dress any way I wanted.
The 1st girlfriend, Denise, isn't very fussy about those things, anyway.
Having C.J. put on a hat, shades, or something for the torso or legs, even
having him take off and put on the same ones, can get rid of any wanted
rating.
Send C.J. to Binco's to get him green jeans (R:15; SA:5) for $60; track
pants
(R:5; SA:5) for $70 (the same R and SA as the various track pants at Pro-Laps
but cheaper); and a green rag back hat (R:3; SA:2) for $25;
Sub Urban for a Base 5 hood (R:20; SA: 14) for $105 or Rockstar hood (R: 17;
SA: 15) for $120 and a Bobo ape T (R: 17; SA:13) for $115; a silver Cuban
chain
(R:2; SA:2) for $200; and a face black watch (R:2; SA:2) for $120;
and Pro-Laps for sunglasses (R: 2; SA: 1) for $150; mid-top sneakers (R:5;
SA:3) for $115; and red sneakers (R:2 SA:3) for $80 if you want to get him the
things with the highest points for Respect and, especially, Sex Appeal
available
for now.
Fortunately, the green jeans and green rag back let C.J. show the Grove
Street
Families' color, too.
IV.7
"Drive-By"
Sweet Johnson
before this mission, or from anywhere in San Andreas (V.4) (VII.3) during the
exploration glitch of this mission, before having C.J. get the Combat Shotgun.
If you want to maximize the Stat for the Combat Shotgun fast in a way that
works for either the original or second edition of the game, you can change
the
data\ar_stats.dat file for it (see III.5). It's called the SPAS12 in the
file.
One way to change the stat data for all the shotguns is to change it from 0.6
points per 100 shots to 100 points per 10 shots, which will let C.J. reach
Hitman in a few shots. If you want to get the Hitman skill level for the Combat
Shotgun but don't change the file, it takes a lot longer, so make sure to get
a
dozen or more rounds of ammo for either other shotgun 1st.
Of the two heavy weapons considered, you can get the most ammo for the Minigun if you use the teleporter of the GTA SA Control Center (see X.13.c). It
comes with a list of teleport locations that includes the Oyster locations,
but
you might rather go sightseeing so early in the game.
Rusk likes to start by having C.J. fly from LS airport to use the Camera to
shoot the bridge of the aircraft carrier to get a Snapshot. On PC, press the
RMB to see the Snapshot--violet and blue with a white camera in the middle-then
shoot the picture with the LMB.
If you got 39 Oysters during the Los Santos preliminaries, you might at
least
get the two Oysters by the Easter Bay aircraft carrier while it can be done
without a wanted rating. But I'd get all 11 remaining ones because it boosts
C.J.'s Sex Appeal so that he doesn't have to wrangle with objections like who
doesn't like him buff and who doesn't like him fat when he starts dating women
that are fussier about that than Denise, which makes dating less complicated.
There are two Oysters by the Easter Bay aircraft carrier, one is near Avispa
Country Club, three are in the Sherman Reservoir, and five are in pools in Las
Venturas.
1. under the E end of the aircraft carrier that's N of the "N" of "EASTER
BASIN."
2. in the middle of the E end of the big gray rectangle "BASIN" is on, in
the
middle dock of three.
While C.J. was in San Fierro, I took Rusk's advice to move the Patriot from
the E end of Easter Bay Naval Base (S of the E end of the ship) to the Xoomer
gas station garage for the Export/Import mission later. The garage is on the
lower E side of the brown block N of "DOHERTY."
If you want to fill C.J.'s heavy weapon slot with the Heat-Seeking Rocket
Launcher (instead of the Minigun), it's between two of three container tanks
at
Easter Bay Airport NE of the "T" of "AIRPORT."
by law enforcement.
The NE Las Venturas Minigun location: send C.J. into the alley on the E side
of "CA" and "LANTE" of "ROCA ESCALANTE," turn right into the garage, go to the
N
side, down the ramp, and go N to the Minigun by the elevator doors.
You can teleport C.J. to it with the GTA SA Control Center (X.13.c).
Las Venturas parking garage Minigun:
X 2493.516, Y 2398.752, Z 4.210938, Angle 100.0
The SE Las Venturas Minigun location: at the left side of the "O" of "ROCKSHORE EAST" on scaffolding. It's on the next to the highest level on the E
end
of the N side. Here are a few ways to get it:
- pez2k_ supplies some helpful advice with the tip that C.J. can climb each
level of the scaffolding that he needs to by jumping across a bit of the
inside
90 degree corners of it to grab the next higher ledge.
- You can use the Maverick from the SE area of SF airport. If the gate is
locked, C.J. can climb on the booth nearby then drop into the airport. He can
rest it across two beams of the scaffolding, drop down to get the Minigun,
then
jump up higher than you might think if you press F or Enter to have him get
back
into the Maverick.
- You can use the ROCKETMAN code to give C.J. a Jetpack, then use the GTA SA
Control Center (X.13.c) after getting the Minigun to get rid of the cheat
count.
Las Venturas scaffolding Minigun:
X 2682.145, Y 835.74, Z 21.766, Angle 85.88
To have C.J. get the Area 69 Minigun, you could have him use the Jetpack and
one of the entrances to Ghost World/Blue Hell, including the non-solid spot
Mxyzptlk found in the ceiling over the W trench at Area 69 (I.10).
Area 69 Minigun:
X 241.3609, Y 1859.69, Z 14.08401, Angle 274.0
To have C.J. leave Area 69, you could have use the Ghost World route or use
the GTA SA Control Center to teleport him to one of the places listed on the
Locations page under GTA SA Locations, or click the map on that page to leave a
blue dot on the destination you want, click Read from Map, then Teleport.
You might use this or a later such exploration glitch to have C.J. collect
the
Horseshoes or the rest of the Snapshots, or try GTA_Phreak's Blackjack
strategy
found near the end of this walk-through. You might be thoughtful enough to
have
him enter a police station, too, and find Denise a lovely gift.
Then have C.J. return to Sweet's car for our regularly scheduled program already in progress.
********
Have C.J. drive Sweet, Ryder, and Big Smoke past some groups of Ballas to do
drive-bys on them. Ryder is cynical about C.J's ability to do this and keep
them from getting killed and Sweet's Greenwood from being ruined, so I'd have
C.J. keep the car at least across the street from each group of Ballas and
help
with the shooting. If the car damage bar gets low after a few groups have
been
shot, take the car to the Pay 'n' Spray in Idlewood, then get the rest of the
Ballas.
After they get the last group of Ballas in Glen Park, C.J. has at least a
two
star wanted level. You can send the Greenwood through the bribe in the pedestrian tunnel on the N side of the park, the bribe N of the "ST" of "EAST LOS
SANTOS" (at the NW end of a drainage ditch), or the bribe in the E-W alley in
the block that's across the street S of the Ten Green Bottles bar.
If you send the Greenwood to the Pay 'n' Spray to get rid of the two star
wanted level, as the game suggests, and you've never done it before, remember
to
wait till the wanted stars stop flashing. If another crime is committed
during
the suspension period, the full wanted level is reinstated, and just scraping
a
lingering police car could do that.
Then take C.J.'s group back to Sweet's place.
Ryder is still sarcastic, but Sweet tells C.J. he did a good job and to
watch
out for the Ballas now that they know C.J. is back helping the Grove Families.
Sweet gives C.J. more Respect and $500.
The Ryder missions are available.
IV.8
"Sweet's Girl"
Sweet Johnson
C.J. can't find Sweet or Big Smoke in Sweet's house. Sweet calls: he's
trapped at a girlfriends house by fire from the Seville Blvd. (Playa Del Seville) families. (These gang members look the same as the Grove Street gang
members--I guess Sweet sowed his wild oats a little too close to the house.)
Send C.J. to help in a four-door car, like Sweet's Greenwood. The game
suggests
that you get C.J. a Pistol at Emmet's place and have him crouch behind walls
across from the girlfriend's house for cover between shots, but you can do it
any way you want. I once had him use a Rocket Launcher from about five houses
away to get most of the gangsters, then get into a closer position to snipe
the
one left.
When you have C.J. pick up Sweet and his girlfriend (the same woman who's
behind the counter in the lobby in "Architectural Espionage," VIII.31) to take
them to Sweet's house, Sweet says the Seville Blvd. families are trying to
start
a war. Seville gang cars try to ram C.J.s car on the way (in one mission effort, when they spun it around backwards into the opening to the back yards by
Sweet's house, I had C.J. drive backwards through the yards to get there).
Sweet says this set trippin' (violence in the name of a gang)...
http://www.urbandictionary.com/define.php?term=set+trip)
...is killing the families.
Sweet gives C.J. more Respect.
IV.9
"Cesar Vialpando"
Sweet Johnson
C.J. meets a mechanic, who tells him Sweet phoned ahead and he owes Sweet
big,
so he gives C.J. a lowrider. The mechanic says it's the kind used to compete
with by "eses" (or "esses"--male gangstas of Hispanic ethnicity).
http://www.urbandictionary.com/define.php?term=esse
When you drive it into the garage to learn about car modding, you can get it
modded if you want to.
You can choose to gamble up to $1,000 at the competition, which is like the
dance game for lowriders. A hooker gets into the car. Press NP2 for down,
NP8
for up, NP4 for left, NP6 for right, and whichever two of those are the
closest
for diagonal arrows, in rhythm to the music to make the corresponding
directional arrows light up as they pass in front of the circle in the middle of the
screen. I had the best luck the last time I tried by lagging behind the
rhythm
a bit sometimes to press the keys when the arrow was in the middle of the circle.
Cesar's gang is hostile toward C.J. but Cesar has them back off. He
especially needs C.J. to know that Kendl is his woman for life, and he and C.J. seem
to
accept each other.
The Transfender garage of Temple, Los Santos, is open for modding cars. The
garage is on the S side of the block that's W of the block of the top of the
"T"
of "TEMPLE."
It can mod the Buffalo, Bullet, Banshee, Cheetah, Comet, Infernus, Phoenix,
Super GT, Turismo, Windsor, ZR-350, Admiral, Alpha, Blista Compact, Bobcat,
Bravura, Buccaneer, Cadrona, Cabbie, Clover, Club, Elegant, Emporer, Esperanto,
Euros, Feltzer, Fortune, Glendale, Greenwood, Hermes, Huntley, Hustler,
Intruder, Landstalker, Majestic, Manana, Merit, Mesa, Nebula, Oceanic, Perennial,
Picador, Premier, Previon, Primo, Rancher, Regina, Romero, Sabre, Sentinel,
Solair,
Stafford, Stallion, Stretch, Sunrise, Tampa, Taxi, Vincent, Virgo, Walton,
Washington, and Willard.
You can use the Transfender for an additional batch of vehicles with the
Transfender Fix by OffRoader23 (see X.13.kk).
Loco Low Co, which specializes in customizing the Blade, Broadway,
Remington,
Savanna, Slamvan, Tahoma, Tornado, and Voodoo, is open for car modding in Willow Field, Los Santos. The garage is on the S side of the W end of the dead
end
road that's the eastern of the two dead end roads of the block that's S of the
block of the "ELD" of "WILLOW FIELD."
Both places are indicated on the in-game map and radar by a red wrench. (In
case you're wondering why I described where each is in detail above, it's for
anyone who tries to find the garages with the paper map, which misplaces the
wrench icons.)
A good reference guide to which cars can be modded and how at each mod shop
is
in the BradyGames guide. Even more detail is provided by the "In-Depth Car
Modification Guide" by Mastermind73 at the Gamefaqs web site.
http://www.gamefaqs.com/computer/doswin/file/924362/33385
A paint job at a modding shop will take care of any wanted rating.
The "Lowrider Challenge" mission is available, and Cesar calls to invite
C.J.
to a race, which opens the Cesar missions (the CV icon).
********
IV.10
"Lowrider Challenge"
Have C.J. enter the red shaft of light by the guy standing just outside the
E
wall by Unity Station. It's the same as the musical game with a bouncing lowrider of "Cesar Vialpando." I like a happy lowrider--get that thing bouncing
along, singing a song.
(I haven't noticed if anyone else has reported this, but I occasionally got
a
glitch where one or two arrows appeared just before the center circle instead
of
sliding in from the right side of the screen. Also, it ought to be the same
as
the dancing game, which I can do easily, but for some reason, it's not. I
think
it's because the process of pressing the key or keys in a compromise of the
beat
of the music and graphics instead of pressing them to a beat that's in sync
with
the graphics is not something you want someone to speed up.)
I've read that a Voodoo is easier to do this with. (You use one for the
next
mission, too.) The last time I did this, I had the lowrider raised so that it
lowered during key presses, which made it seem easier, too.
Depending on how much you bet, C.J. can win up to $2,000.
A lowrider has had the suspension lowered to ride as low as possible; sometimes the roof or body is lowered, too. 1961-1964 Chevrolet Impalas were
often
used, and in cholo culture, originally. If the vehicle has hydraulic suspension, you can raise the body for bumpy roads. A "jumpcar" or "hopper" can be
used for bouncing and even jumping: "hitting switches."
Cesar Vialpando
Get a Voodoo, which has the best handling of the lowriders, and take it to
Loco Low Co. for 10x Nitrous. (The lowriders that aren't Voodoos handle like
cra*. Try not to hit anything if you use one of those, because they spin
around
easily. Without Nitrous, the Slamvan has the best acceleration of the lowriders, but it has poor cornering ability.)
I've often seen a Voodoo in the driveway of a house three houses E of the El
Corona save house.
Lowriders handle better when they're low to the ground. Use the pit maneuver--nudge the back of the side of the car ahead of you to spin it out-whenever
you get the chance.
It can't be that hard. I did it with a Blade--some lowrider that's slippery
for racing--got spun out a couple of times, was sure I'd lost at the finish
line, and was surprised to see the mission success message.
C.J. gets $1,000.
PS: special cars
This is a mission that makes Cesar's bullet-proof, at least, Savannah available. One way to get it is to get him out of it at the finish line--I got him
to come out by having C.J. hit the driver's door with a knife--have C.J.
finish
him off, then push it to a garage. Normally, to get a super car on PC, you
can
pick your favorite car, soup it up with the data\handling.cfg changes
explained
at X.10 Cars and Bikes, notably X.10.b, then get X.13.c The GTA SA Control
Center, and make it whatever-proof (C.J. too, if you want).
The Ryder missions
IV.12
"Home Invasion"
Ryder
("Home Invasion" is also the name of the 1993 album by Ice T, who plays Madd
Dogg.)
Ryder is looking for water in the holes in his back yard. Ryder, whose license plate says "SHERM," has holes in his backyard because that's where he
hides the PCP (he calls his "water") he sprays on his marijuana or dips his
joints of them in. Marijuana treated that way is called Sherm.
http://en.wikipedia.org/wiki/Phencyclidine
(I'd wondered if it was something to cook crack with, but Ryder at this time
agrees with C.J. in being against crack dealers.)
Ryder wants to upgrade their weapons by stealing crates of weapons from Col.
Fuhrberger's house.
C.J. takes Ryder in the "black" Boxville to the Col.'s house, where C.J. has
eight minutes to steal at least three crates and drop them at (load them into)
the back of the black Boxville. C.J. has to be quiet in the Col.'s house--if
the Col. wakes up, C.J. gets two stars, and if the Col. sees him, the Col.
uses
a Shotgun. Every time C.J. enters the Col.'s house, have him Crouch, C, and
press W to have him sneak; you can press W repeatedly at a rhythm that has
C.J.
sneak slowly, if you want. Use F or Enter to have him pick up a crate, then
tap
W quickly and repeatedly so C.J. walks forward in wiggles without raising the
noise meter except when he opens a door. C.J. got all five crates when I
tried
it that way.
One crate is in the far right corner, a 2nd is through the doors opposite
the
stairs and on the far left, a 3rd is at the top of the stairs, a 4th is at the
end of the hall at the top of the stairs, and a 5th is in the Col.'s room at
the
end of the same hall.
Thanks again to a GTA Forums message by pdescobar who figured out that
normal
police appear if C.J. wakes up the Colonel unless C.J. has stolen three to
five
crates, in which case police in a car with the license plate "TH3 P1G5"
appear.
Then drive Ryder in the truck to the lockup in Playa Del Seville. I think
he's called "Ryder" partly because he's always testing C.J.'s patience by
"riding" him--chiding and insulting him.
Drizz, at GTA Forums, reports a glitch that lets C.J. recruit Ryder as a
ghost. You type a "recruit anyone" code during the mission, and as Ryder
starts
to fade after the last cut scene, you have C.J. quickly recruit him before he
fades from view. It's reported on page 2 of this message board:
http://www.gtaforums.com/index.php?showtopic=217991&st=0
"Catalyst"
Ryder
C.J. can get this mission at Ryder's house between 20:00 and 6:00.
Ryder is cooking that water now (preparing the PCP to make it more potent?),
unconcerned that C.J. wants him to knock it off. Tenpenny, Pulaski, and
Hernandez come in without asking and accept what Ryder is doing--Tenpenny wants some
of the water for his wife (I'm guessing it's to keep her addle-minded enough
to
stay with him). Tenpenny tells C.J. to check out something that's arriving by
train.
(In "Vice City," one of the things Lawyer Ken was heard to say, if Tommy got
busted, was: "Get Sgt. Pulaski down here--that fat chump owes me a favor.")
Have C.J. drive Ryder in Ryder's Picador to the train, kill three Vegas (I
had C.J. use a Sniper Rifle), then kill four Ballas who emerge from a car (I
chose an M4).
C.J., with the 1st person view, has to throw ten crates of weapons from a
flat
car of the train to Ryder, who stands in the bed of the Picador which follows
the train, in a minute and a half. The longer you hold down the LMB before
releasing it, the farther C.J. throws; aim with the Mouse.
Then have C.J. drive S to the Pay 'n' Spray, to get rid of three wanted
stars,
and drive Ryder home.
Thanks to reader Anurag Sinha (who helped in the "Swimming mania...."
section)
who wrote to me that C.J. can continue driving in the direction of the train
and, once the train is in the tunnel W of Unity Station, turn around and take
Ryder home without any police on the street.
C.J. gets more Respect.
IV.14
Ryder
C.J. says Ryder has been a drug dealer since he was ten (and likely getting
high on his own supply like he is currently, too). Ryder thinks a local
National Guard Depot would make a good place to steal weapons (see what I mean?).
Have C.J. drive Ryder down there in a truck, which is quickly supplied by
someone Ryder only identifies as "LB."
Once there, don't open the main gate as prompted. As Rusk instructs, have
C.J. go clockwise around the big building to the left, shoot (I chose a Sniper
Rifle) the couple of guards by the warehouse and one by the gate, shoot the
lock
box of the warehouse door to open it, and shoot the two guards inside. As the
BradyGames guide instructs, you can use the Forklift (NP8 to raise the fork;
NP2
to lower it) to put six boxes to the side of the inside of the warehouse door.
This will let C.J. load the boxes into the truck faster, and with fewer
attacking soldiers for him and Ryder to contend with, in the next section.
Have C.J. shoot the lock off the main gate. Ryder backs the truck to the
warehouse door, and C.J. can load the boxes onto the truck, stopping to shoot
(I
chose an M4) any soldiers that shoot at Ryder (about one per crate). The soldiers spawn from the top of the steps of two little buildings nearby; you
might
put something at the base of each of the two sets of steps to block their
paths.
Reader Anurag Sinha gets my thanks again for telling me that the soldiers
eventually push the Mesa out of the way. He recommends using crates at the
base
of each set of steps--Rusk recommends a row of three crates for each--because
the soldiers can't get past them. I've still had a soldier appear nearby and
shoot. (Does he manage to get over the crates? You might put a vehicle in
front of each row.)
Rob also noticed that C.J. can break open the crates and find weapons and
Health inside. I haven't seen the Health yet. but I've had C.J. find armor
that
way, too.
Spaceeinstein told me "there are 17 boxes in all. Breaking the boxes
randomly
creates a pistol, armor, grenade, health, micro uzi, chrome shotgun, and nothing. You can break all but six boxes. Break too much and you fail the mission."
If Ryder's Health is shot away, you fail the mission.
Once six crates are loaded into the back of the truck, have C.J. drive it to
Emmet's lot, which is along the N-S alley S of the "OW" of "WILLOW FIELD." On
the way, Ryder will toss a crate from the back of the truck, to deter the
pursuing Patriots of Guardsmen, every time you honk the horn.
C.J. gets more Respect.
The Big Smoke missions
IV.15
"OG Loc"
Big Smoke
Jeffrey "OG Loc" Cross: young Jonathan "Jas" Anderson, who played T Bone in
"Rock the Paint," 2005, Rollo in "They're Just My Friends," 2006, and K Rock
in
"Brooklyn's Finest," 2009. On TV, he was in several 2006 episodes of "Conviction" and played Mel Simeon in the "Revolution" episode of "Law & Order:
Crimi-
"Running Dog"
Tenpenny and Pulaski, arrogant again, leave Big Smoke's home. Big Smoke
wants C.J. to take him to meet his cousin Mary--marijuana--from Mexico. The
deal goes sour--Big Smoke hits one Vago with a bat and C.J. chases the other.
Add the fast repeated tapping of Left Shift to W so C.J. can catch him and
kill
him.
C.J. gets Respect.
IV.17
Big Smoke
Tenpenny and Pulaski leave Big Smoke's place again. Big Smoke says Three
Deep
gave him a good lead and has C.J. use Big Smoke's Glendale to drive him to
Unity
Station. There, he tells C.J. he's looking for a meeting between some San
Fierro Rifa and some Vagos, who are making a deal. When Big Smoke sees the Vagos,
without the Rifa, standing on a ledge over a train tunnel, he tells C.J. the
Vagos "clocked us": beat them there...
http://www.urbandictionary.com/define.php?term=clocked
...and the Vagos jump on a moving passenger train to make a getaway.
The game wants you to have C.J. take Big Smoke on a Sanchez to speed along
the
locomotive so Big Smoke can shoot them with a Tec9. The BradyGames guide and
most others say to stay just to the right of the track to the right of the
train, avoiding the car the train hits, the oncoming train, and taking the
high
road by the track when Big Smoke says to.
I've had good luck lately, like reader Sean Dugan, by keeping the bike along
the outside rail to the right of each Vago, back to front, till they fall. (I
wonder if something about having my computer upgraded recently helps this come
off more smoothly.)
If Big Smoke doesn't finish them off before the Red County blockade, he complains about C.J.'s driving; I'm not partial to that.
Rusk has a particularly cool method of having C.J. speed ahead without Big
Smoke to the top of the 24 Hour Motel, jump on the train, and shoot the Vagos
himself with an M4. I like that.
Have C.J. armed with lots of ammo and speed off, without Big Smoke, on the
left side of the track, around the left turn, across the street, up the little
concrete ramp and siding on the left, over the bridge siding, and over the
concrete siding and ramp to the roof of the 24 Hour Motel.
Have him jump onto the train car behind the Vagos. (I don't add W for this
jump because it might make C.J. tumble off the far side of the train. I have
him jump from about one to one and a half feet back from the edge of the
roof.)
Have him move right up on them because these Vagos take a lot to take out and
time is limited by the overpass which will knock C.J. from the train; the game
won't let him crouch under it, nevermind the Vagos being able to stand and go
through it.
(I once succeeded by having C.J. get into the glitchy area between the
engine
and the following car, so C.J. managed to pass through the overpass like a
Vago.
Unfortunately, he might also react to the glitchy area by going into a strange
suspended jumping routine, during which he can't fire a weapon, till he jumps
off the side of the train.)
Have C.J. fortify the steel of these Vagos with ammo aplenty, moving right
up
on the next one when the preceding one goes down.
If you really want to speed this up for the PC version, you can use the
"Toggle One Hit Kill" function of The GTA SA Control Center (X.13.c) with the
patched or unpatched game. It lets C.J. kill with one bullet per target.
Combine that with an M4, SMG, or a Shotgun.
See X.11 to see how to change data\weapon.dat to make Big Smoke's weapon,
the
Tec9, as powerful as a Minigun, if where Big Smoke handles it you'd like to
see
Big fire.
Orion_SR gets my thanks for recommending a few strategies you might use any-
time:
- the train goes faster when C.J. is near it (like a Vigilante target's
vehicle). If C.J. lags just a bit behind it, it may help to have him stop for a
second or two, let the train slow down, then speed to the targets.
- once Big Smoke picks a target, he keeps shooting at it till it's down
unless
C.J. drives far enough away from the targets and back that Big Smoke picks another one.
- don't waste shots on the Vago in the back of the four--he falls off the
train at the first turn. Don't waste time on Vagos hanging from the train,
either, since they don't take damage.
I also enjoyed and recommend Orion_SR's creative videos: "Very Wrong Side of
the Tracks" (featuring "Folsom Prison Blues" by the Carpet Munchers) with fancier jumps, and "Wrong Foot," which has the jumps you're more likely to try.
He
shows about half a dozen places where he had C.J. drive the Sanchez, with Big
Smoke on it, onto the train to do a forward drive-by on the Vagos. Besides
driving or using the Minigun from the motel roof mentioned before, he shows
you
can have the Sanchez jump from steps onto the train, have C.J. jump from the
roof of the Glendale on the tracks the moment before impact to land on the
train, drop down from the near or far side of the first tunnel (he has to
shoot
the Vagos before the overpass knocks him off) or overpass, drive from the dirt
path above either side of the tracks, or drop from either end of the second
tunnel to land on the train.
http://video.google.com/videoplay?docid=5812522022015366112
http://video.google.com/videoplay?docid=6442024316393433154
Of those methods, one of the easiest ways you can pass this mission is to
have
C.J. get on foot to jump from the far side of the overpass onto the train.
GTA_Phreak has another easy method--have C.J. take the road to the intersection where the Glendale appears over the track. (The Glendale doesn't appear
when C.J. 1st gets there by this method, though. Have C.J. go N from the lot,
take the 1st right E to the curve near a wall, and get on the intersection of
the track and the road that goes E beyond the end of the wall.) Don't have
him
take the track to get there--once C.J. gets close to the train, the game won't
let him get very far from the train without failing the mission. Have him use
the Sniper Rifle, zoom fully to the S, and snipe the driver of the train to
make
it stop, then have C.J. shoot the Vagos. (I'll just add that C.J. should
shoot
without getting close to the train or it will start moving again. And
considering that having C.J. shoot could draw police attacks, you could give him some
protection by having him shoot from a crouching position on the wall to his
right.)
This was reported soon after the game came out: if you get too far ahead of
the train, you fail the mission but you can see the SMGs, carried by Vago
ghosts, go by on the train. I had C.J. jump from the far side of the overpass
to get them, anyway.
http://img224.imageshack.us/img224/576/00gta1screen973wg4.jpg
When the gangsters are Vago memories of the past (sorry), have C.J. get back
to the Sanchez to pick up Big Smoke and take him home where he can just
complain
that he doesn't have enough food.
C.J. gets Respect.
IV.18
"Just Business"
Big Smoke
Big Smoke has C.J. drive him to the Atrium to kill some Russians, one of
whom
killed a cousin of his (but remember, he says everyone is his cousin). The
Russians are dressed in black and fire at them. Have C.J. help Big Smoke fire at
the Russians and get them before Big Smoke's Health is gone. I had C.J. move
in
a crouch and do side rolls with an M4. The Russians leave behind SMGs C.J.
can
use if you don't want him to use the Micro-SMG provided, and there's Armor
nearby.
Then C.J. is driven on a BF-400 by Big Smoke. Have C.J., in the 1st person
view, shoot at the shooting pursuers, who use BF-400's. (It's like the 2nd
half
of "Supply and Demand" in "Vice City.") Each motorcycle has a driver and a
shooter, so C.J. can either take out the shooter or disable him by taking out
the driver, which makes the bike flip out. C.J. can't take out the big Packer
(hey, you kids--settle down), but the Russians don't shoot from it so don't
waste time having C.J. shoot at it.
There are a couple of blockades nearby when our protagonists stop--one
blockade of shooters by three parked cars is to the side of the path they took and
one blockade of shooters by one parked car is to the side of their intended
path. If C.J. can blow up the middle car of the set of three, as by hitting
the
gas tank cap, it may take out all three. Whatever you manage to get C.J. to
do
about the blockades, Big Smoke takes the pursuit into a drainage ditch.
Russians who shoot from pursuing Sultans join the chase. If C.J. can't take
out the driver, at least have him set the shooter's Sultan on fire so it blows
up. A few parked cars can be used like explosive barrels to help take out the
pursuers. When Big Smoke instructs, have C.J. shoot ahead to remove the grate
from the drainage ditch tunnel. He can shoot the two shooters in front of it
1st since the grate can be shot off in an instant. Time it so when C.J. fires
back at the explosive barrels, it helps take out the pursuers' remaining
motorcycles.
C.J. gets Respect. If you used the Micro-SMG provided, it just has 80
rounds.
I'd have C.J. go to Ammu-Nation for a lot of either SMG ammo or ammo for a
modified Tec9 (X.11).
The OG Loc missions
IV.19
"Life's a Beach"
OG Loc
This mission is available by the Marina Burger Shot, which is by the Verona
Beach save house, from 22:00 to 6:00. OG Loc wants C.J. to steal a sound
system
for him.
Have C.J. go to the beach party, talk favorably (press "Y" for "Yes") to the
lady at the sound system, which is in the open back of a van, then play the
dance game with her (press one of the directional arrows, or W,S,A, or D, as
the
corresponding arrow rolls before the circle in the middle of the screen and in
rhythm to the music).
Have C.J. jack the van--the lady gets in but is thrown from it--elude some
shooting by party-goers, and park it in a garage.
All the Pony vans in the game have the same sound system in the back.
C.J. gets some Respect.
The v1.01 patch is supposed to make the dance game easier. That probably
comes up more as a concern if you want to beat your old time at a dance club
as
an option, because it's not hard to pass here.
The BradyGames guide says this opens the Dancing odd jobs, but the dance
game
is always available:
- in the Alhambra Club at the mid-W side of the block of "IDL" of
"IDLEWOOD,"
Los Santos,
- in a club at the S end of the block that the top of the martini glass icon
overlaps N of "HASHBURY," San Fierro, and
- in a club at the NE corner of the block with "TOE" of "THE CAMEL'S TOE,"
Las
Venturas.
To get a new and more challenging dance, get a dance score over 3,500. To
get
another more challenging dance, get a score over something around 6,000-6,500.
There may be a 3rd score to beat, too. (Thanks to the Stats FAQ by bamspeedy1298 at Gamefaqs.
http://www.gamefaqs.com/computer/doswin/file/924362/47686
IV.20
OG Loc
********
dog (slang) A man.
http://en.wiktionary.org/wiki/dog#Noun
Dog: Dog can mean a range of things, it just depends on the context in which
its used. As an insult I caught him cheating on me, hes such a dog! As
a
term of endearment"I love him, he's my dog." It can also mean to criticize
or
annoy someoneQuit dogging me.
http://www.nzgirl.co.nz/articles/2608
Dog: Entry 1.-Manly man. Handsome and virile. Part of the "well endowed"
species. Natural habitat in the southern US.
http://www.urbandictionary.com/define.php?term=Mad+Dawg
mad dawg
1. v. (pronounced "mad dog") To stare someone up and down from head to foot
as
if to initiate a fight. "You best not be mad dawging me boy...I'll bust you
up!"
http://www.thesource4ym.com/teenlingo/index.asp?Letter=M
********
When C.J. recommends a writer for OG Loc (he hadn't lost his mind helping OG
Loc get amplified--he was just helping a friend), OG Loc wants him to steal
rapmeister Madd Dogg's rhyme book (Barnes and Noble and the public library were
closed?). C.J. goes to Madd Dogg's mansion.
C.J. has to use stealth on the guards there. I had him crouch, C, while
tapping W to edge him along quietly, had him pause in the shadows, and used the
mouse to have the "camera" look around corners. His icon on the radar is
white
when C.J. is in the light, and is blue when he's in shadow and hard for others
to see.
The guards are shown as red icons on the radar, and point in the direction
the
guards face.
Have C.J. sneak up behind each guard, armed with the Knife provided, target
them with the RMB, and press the LMB for C.J. to treat their neck like
something
unfortunate at Perdue Farms. Once C.J. has the rhyme book, have him get out
the
same way except using the Silenced 9mm Pistol he can take from fallen guards.
One man, sitting on a sofa playing a video game, says, "This sucks. I mean,
how could Refractions mess up so bad? Tanner, you suck a**!" "Vice City"
fans
might remember that the "Autocide" assassination mission featured six targets
with names like those of characters in other video games. One of the names
was
Dick Tanner, which referred to the Tanner of "Driv3r," 2004, which was
designed
by Reflections Interactive. Tanner in "Driv3r" is voice acted by Michael Madsen, who provides the voice of Toni Cipriani in GTA's "III," 2001.
(This can't be too hard. The 1st time I tried it, C.J. alarmed a guard
yelled by the pool--fortunately, a forward slash by C.J. had them fall in
pool; C.J. alerted three guys on the way out, so I hurried up and had him
the double Sawnoff Shotguns, I think, on them--he still got out with half
Health. The 2nd time I tried it, C.J. got all the targets with stealth.)
who
the
use
his
Have C.J. use the BMX bicycle outside and get the book to OG Loc.
C.J. gets some Respect. The game recommends that C.J. use the stealth
skills
used in this mission to avoid the police and gang members. Tenpenny calls and
wants C.J. to meet him at the donut place in Market, where a "C" with a red,
white, and blue stripe in the opening--the C.R.A.S.H. icon--appears. The
C.R.A.S.H. missions are available.
IV.21
"Management Issues"
OG Loc
The manager--the Will Smith look-a-little-alike, gets into the limo. Have
C.J. drive fast, shaking his pursuers, S to the Verona Beach pier and bail
just
before the end of it. (Have C.J. destroy the pursuers if they show up;
whenever
I've done this mission, I didn't see them.)
C.J. gets some Respect.
********
The "Management Issues" way to make a copy of C.J.
including his clothes, haircut, etc. (Thanks to GTA Smart Dude at GTA Forums
for a gimmick I like very much):
Have C.J. follow the black Elegant OG Loc calls him about without bumping it
at all--bumping it makes the usual driver get out. The usual driver looks
like
this:
http://img119.imageshack.us/img119/3308/00gta1screen903b0vr.jpg
http://img156.imageshack.us/img156/7474/00gta1screen903c5bl.jpg
This gimmick doesn't always work because the black Elegant may not drive to
the space between the other two Elegants in the time limit, and that way of
failing the mission doesn't let you try the gimmick. But if the black Elegant
gets between the other two in time yet C.J. doesn't bump it to get the driver
out, C.J. fails the mission the way you want for this to work, and you see
this
screen:
http://img156.imageshack.us/img156/5207/00gta1screen903a9be.jpg
Then have C.J. get the driver out of the middle black Elegant. The driver
looks just like C.J., although my C.J. copy was a little bigger just as the
regular driver is a little bigger. GTA Smart Dude suggests making a recruit of
him. I recommend using the "recruit anyone" code that gives the recruit a 9mm
Pistol--SJMAHPE on PC--for that. When I did it, the C.J. copy ran away very
fast and I didn't think C.J. could catch him--fortunately, the copy slowed to
a
walk after a few blocks.
http://img301.imageshack.us/img301/78/00gta1screen905a9ls.jpg
http://img301.imageshack.us/img301/12/00gta1screen905b0no.jpg
http://img301.imageshack.us/img301/307/00gta1screen905c9zk.jpg
http://img115.imageshack.us/img115/6465/00gta1screen905dqb6.jpg
http://img115.imageshack.us/img115/9937/00gta1screen905ddzv5.jpg
http://img148.imageshack.us/img148/1601/00gta1screen905e2el.jpg
http://img145.imageshack.us/img145/3240/00gta1screen905fay4.jpg
http://img148.imageshack.us/img148/5840/00gta1screen905g9yc.jpg
http://img148.imageshack.us/img148/7648/00gta1screen905h3su.jpg
For another way to make a copy of C.J., see IX.9 "End of the Line."
IV.22
"House Party"
OG Loc
OG Loc quits his job at the Burger Shot; it's a parole violation, so he
throws
a party to give his rap routine a last chance to be heard before a possible
jail
sentence. C.J. agrees to go there after OG Loc says his microphone is broken.
Send C.J. to the party across the street from the Johnson house from 20:00 to
6:00 (with new clothes and a haircut if C.J. needs the upgrade). But when he
gets there, the mike's been fixed, so he steps outside to find and Sweet and
Ryder have been driven outside by OG Loc's enthusiastic but untalented act,
too.
Sweet organizes a defense against a Balla attack--a blockade of cars is
formed
in the street. Using the radar to help locate targets, have C.J. help attack
eight Ballas in the street (1st wave), snipe four on the overpass (2nd wave),
then shoot twelve that approach from various directions (3rd wave).
C.J. gets Respect.
The C.R.A.S.H. missions
IV.23
"Burning Desire"
C.R.A.S.H.
Have the Fire truck mission done so C.J. has the fireproof feature.
Have C.J. go to the donut store (the C icon) and meet Tenpenny, Pulaski, and
Hernandez. Tenpenny wants C.J. to kill a Vago--"a drug-dealing, cop-killing
bi**h--just like you"--who doesn't like the corrupt officers. It sounds like
C.J. is being ordered to kill someone just like C.J.--someone being
manipulated
by Tenpenny the same way.
The game tells you to have C.J. get some Molotovs, go to the Vago's house,
and
throw them through the five windows indicated. Have C.J. throw them at any
Vagos around, too. The longer you hold the LMB before releasing it, the
farther
C.J. throws. There are Molotovs nearby if you run out. This is one act that
will never play Vagos again (sorry).
A woman cries for help from a 2nd floor window. Have C.J. go in the front
door, up the stairs in the back, and down the hall to the last door on the
left.
She's afraid to leave, so have C.J. go downstairs to the kitchen, get the Fire
Extinguisher, go back to her room, and shoot the Extinguisher at the base of
the
flames. Have C.J. go to her.
Some of the house caves in and blocks the hall. Check occasionally to make
sure she follows while C.J. puts out the fires in the room across the hall,
goes
out the other end of the room (past the blocked part of the hall) to put out
fires by the stairs, puts them out in the kitchen, etc., and goes out the
front
door. Then have C.J. drive her home. She tells him to call.
The game says she's his girlfriend--"Keep her happy and she'll love you."
(It's a good thing he didn't say she was as dumb as a horse in a burning barn
for not hanging from the sill and dropping to the ground.) She's Denise
Robinson, and her place is indicated with the Girlfriend icon--a heart (awwr!).
See
XI.b Girlfriends.
Having C.J. use Molotovs in the mission can reduce his Molotov supply, so
I'd
have him stock up on Molotovs.
Sweet calls: a Grove Street gang member has been buying crack from the
Ballas
and selling it to Grove Street Family gang members. He's hiding out in Glen
Park, so Sweet wants C.J. to attack the gang there and drive him out. This
Sweet mission is available at the Downtown Ammu-Nation.
IV.24
"Gray Imports"
C.R.A.S.H.
Gray imports are ones made legally but without the agreement of the manufacturer.
http://en.wikipedia.org/wiki/Grey_market
You recruit a couple of gang members for this (III.15).
the way I do this, though--they just get in the road.
Tenpenny doesn't want any one gang getting too powerful for him to control.
He heard the Ballas are getting strong weapons from Russian arms dealers, so
sends C.J. to an Ocean Docks warehouse.
Zmoonchild shows "How to make any vehicle Fireproof & Explosion-proof" in
this
mission in his video at the next link. Drive the vehicle into the red marker
across the street from the warehouse lot. After the brief cutscene, save it
far
enough away from the mission to allow the vehicle to retain the special qualities--the Johnson house garage is far enough away.
http://www.youtube.com/watch?v=bd4yxn3U6Pw
Have C.J. go through the blue warehouse on the left, use the M4 on guards
and
the explosive barrels carried by Forklifts, get the Armor by the other
warehouse
door if he needs it, and shoot the lock to open the door. I've used the M4 or
Molotovs for C.J. to get the three men revealed when the door opened and for
any
guards encountered on the way through the warehouse. You can have him shoot a
pallet that's suspended near the ceiling to have it fall on one. Clear out
all
the Russian guards till all that's left to handle are the two Ballas and the
Russian arms dealer in the room at the top of the stairs.
If C.J. enters the room, the Russian tries to run to a Banshee to make a
geta-
way. Have C.J. shoot the two Ballas from outside the room.
BradyGames guide.)
(Thank you,
The 1st time I tried this mission, the Russian, the guy in black, got in the
near right corner. I'm not sure if C.J.'s bullets had any effect on what
might
have been a sliver of the guy I saw from outside the door. C.J. was out of
Molotovs--the ability of Molotovs to burn through walls might have come in
handy.
I had C.J. get a safe distance from the outside wall of the corner and send
rockets through the door then at the wall. When C.J. went where he could see
through the door again, the Russian had moved (vibrated?) from the corner to
stand in the middle of the room...briefly.
The 1st time I tried this mission, in a hurry to get through the missions to
get a walk-through out for a big game that had been recently released for PC,
I
wondered if someone could figure out a way to take the Russian's car to 8
Ball's
1st and get the guy like Chunky Lee Chong in "III" or such. That someone, unsurprisingly, turned out to be Rusk, and his method works for PC. With that
strategy, after C.J. kills the two Ballas, have him run in and out of the room
to trigger the reaction by the Russian. Then have C.J. run out through the
door
he came in, and the Russian's Banshee will be just beyond it. Have C.J. drive
it forward to the end of the lot, do a 180 degree turn, and run down the Russian, who comes running from around the far side of the building.
Reader Chen Dong has my thanks for coming up with what might be the fastest
reliable way to get the Russian arms dealer, provided C.J. has a Knife. Have
C.J. chase him and do his fight moves on him, armed with a Knife. Have C.J.
knock him down and gut him like a pig. If the Russian gets up, have C.J. do
it
again, etc. (Chen Dong told me his method is good for "Los Sepulcros," too,
and
it is.)
I've also done this mission with C.J. able to fire through the door at
enough
of the side of the Russian arms dealer to kill him.
The Sweet missions continued
IV.25
"Doberman"
Sweet Johnson
A Doberman is often used for what it was originally bred to be--a guard dog.
http://en.wikipedia.org/wiki/Doberman_Pinscher
Since I think the name Fort Baxter was chosen for "Vice City" due to the
place
of the same name in the 1955-59 TV series "The Phil Silvers Show," known in
syndication as "Sergeant Bilko," starring Phil Silvers, it may be related that
one
popular character of the show was Pvt. Doberman. It's enjoyed popularity in
the
U.K. like "I Love Lucy" or "The Honeymooners" in the U.S.
http://www.museum.tv/eotvsection.php?entrycode=philsilvers
http://www.imdb.com/title/tt0047763/
http://en.wikipedia.org/wiki/The_Phil_Silvers_Show
Sweet calls, following up on the previous call, to send C.J., alone, to
AmmuNation, then to take over Balla territory and drive out the ex-Grove Street
guy
there. Send C.J. to the "S" icon at the Downtown Ammu-Nation to pick up
"Doberman"--C.J. learns that Glen Park is the Balla territory to attack. Stock up
on
whatever upgrades C.J.'s arsenal.
********
C.J. learns about turf wars.
Have C.J., on foot, kill some Ballas to provoke a gang war, which is
comprised
of three waves of attackers. If C.J. shoots a policeman, he gets one star.
(I'd avoid that, but there's a bribe in the N tunnel of the two that go
through
the stone bridge if it happens.) The other pedestrians and traffic disappear
and Heart and Armor pickups appear.
On the radar and in-game map:
The attackers, Ballas this time, are seen as red blips.
Another gang's territory is covered in translucent purple.
A territory under attack has a Families icon--a little person--and the
territory flashes translucent red.
A Grove Street Families territory is covered in translucent green.
A territory can be owned by C.J. but jointly with one or more other gangs if
C.J. didn't finish a gang war or ignored a call to go to a gang war. Such a
territory is pale gray-green until C.J. does a full takeover for it.
http://strategywiki.org/wiki/Grand_Theft_Auto:_San_Andreas
A GSF territory will have GSF gang members that C.J. can recruit.
C.J. can get the money from a takeover from the gold dollar symbol in front
of
the Johnson house.
A fenced-in yard with a gate, or whatever such situation that provides
protection for C.J. and forces the attackers to enter one at a time, makes the
attack-
ers easier for C.J. to handle. A rooftop can be a good vantage spot, too.
(But
the 1st time I tried it, I just had C.J. use an M4 in the park, and it wasn't
hard to do.)
********
C.J., having drawn out the gang member gone bad, has to kill him. (The game
calls him a "grass," which is someone who alerts the authorities about crime,
which is a good thing, actually, and he calls out "Tenpenny set me up," which
is ironic, so it's a little confusing when you want C.J. to be a hero. The
easiest way is to remember Sweet said the guy is really a crack dealer, and
criminals are liars. Then again, all these guys are committing crimes, so...let's
skip past this part.)
C.J. gets Respect and however much money shows up at the dollar symbol in
front of the Johnson house.
This unlocks the ability to take territories from gangs. But C.J. will lose
any he gains, if not the Respect made while doing it, in Los Santos in the
events after "The Green Sabre," so it's not an immediate concern.
But have C.J. defend his territory when it comes under attack. There's just
one wave to handle when that happens, and a Molotov or two usually does the
trick. If, like me, you already had C.J. do the Fire truck mission to get the
Fireproof ability, you don't have to worry about him losing Health if he runs
through the flames.
Ammu-Nations, shown as pistol icons on the radar and in-game map, and two of
the four Ammu-Nation Challenges, found in some Ammu-Nations, are available.
But
since you need to do all four challenges in a row to complete the mission, you
can just practice the 1st two for now.
Body Armor $200, 9mm Pistol $200, Grenades $300, Silenced 9mm Pistol $600,
Tec9 $300, Shotgun $600, Sawnoff Shotgun $800, Micro SMG $500, and SMG $2,000,
are at Ammu-Nation.
IV.26
"Los Sepulcros"
Sweet Johnson
Sweet wants the Ballas to be attacked at a funeral for a Balla called Little
Weasel, whom C.J. and Big Smoke killed.
C.J. learns about recruiting gang members (and you learn about it again, if
you've followed this walk-through). Target a prospect with the RMB so an
arrow
(green, if they're in good health) points down at them, and press G. Draw recruits near with G and have them wait in place with H. Holding G or H, or
going
far away, will disband the group.
After making a couple of recruits, C.J. drives them and Sweet to the funeral
at the graveyard in Los Sepulcros (Spanish for "The Tombs"). Kane is
considered
Sweet Johnson
During the mission, there are a couple of opportunities for C.J. to leave
the
Jefferson Motel and explore San Andreas without a wanted level. (Thanks again
time. Rusk says the kiss raises or lowers C.J.'s Health to the maximum it
would have if he hadn't completed the Paramedic mission. I think the
Jefferson
prostitutes aren't going to their social disease checkups; I hope he didn't
pay
for that. If C.J.'s done the Paramedic mission and his Health is somewhere
between 2/3rds and full, C.J. won't be shot at if he goes back through the areas
he's cleared to raise his Health with the Sprunk machine in the lobby.
Once he joins Sweet, they go to the roof, where a helicopter makes repeated
passes with four S.W.A.T. agents standing on the landing rails or dangling
from
ropes while Sweet fires at them (probably not actual S.W.A.T. MO).
The rest of the proper mission is continued after the next section.
********
The "Reuniting the Families" glitch I use
The game always makes this happen at night when the glare of the helicopter
light may make this hard to do, but have C.J. shoot the S.W.A.T. agents
without
destroying the helicopter. Have C.J. try different spots to shoot from and
use
the RMB targeting to make green arrows point down at the S.W.A.T. agents if
need
be. Then have him leave Sweet alone to shoot down the helicopter. Whenever
I've tried this, Sweet shoots it down after C.J. leaves the roof, then Sweet
waits patiently for his brother.
C.J. can go anywhere without a wanted rating. The traffic and pedestrians,
except for fast food workers (Rusk adds bouncers in casinos and police in
police
stations), don't appear, but parked vehicles do. When I 1st tried this
glitch,
I heard the helicopter blow up when C.J. was about a block away; throughout
C.J.'s adventure away from the mission, the screen said Sweet's Health was
full
and that C.J. ought to go to him.
If you did any of the things I suggested for the similar glitch during
"DriveBy" (IV.7), you might use this opportunity to have CJ. get the rest of the
Snapshots (V.1.a) or the Horseshoes (VII.8). You could collect ammo for the next
mission (the Minigun makes it pretty easy), but C.J. loses his weapons after
that.
When you've done all that, get full Health and Armor for C.J. and send him
back to Sweet to finish the mission.
********
The "Reuniting the Families" mission, part 2 and closing
Have C.J. shoot down the helicopter if it's still there (it wasn't whenever
I've tried this).
Sweet is still on the roof and showing all the patience of an even-tempered
leader. Have C.J. follow him downstairs, where they get into the car with Big
Smoke, who drives, and Ryder.
C.J. is given a 1st person view and an AK-47. Have him shoot pursuing
shooters and their Police cars and motorcycles, taking heed of where Sweet says to
look. (This chase is the one part of the game where a car wash is filled with
a
pale blue mist. When Big Smoke drives them through it, C.J. complains he gets
soap in his eyes.) I don't want to give it all away. When the "K" jams, you
can watch the cut scene.
C.J. gets Respect.
IV.28
Sweet Johnson
Sweet is proud of C.J. and wants him to join the GSF gang in hitting the
Ballas under the Mulholland Intersection. But Cesar persuades C.J. to meet
him
1st. Have C.J. get there fast then transfer to Cesar's car.
Cesar, going on tips he knew would be important to C.J., has C.J. watch in
secret with him as two Ballas, Big Smoke and Ryder, Pulaski driving the green
Sabre used for the drive-by that killed C.J.'s Mom, and Tenpenny come out of a
building. (Thanks to Hameyadea for reminding me about Pulaski.)
C.J. thanks Cesar, and realizes that Sweet is going to an ambush. He has
Cesar put Kendl in safe place. Have C.J. get back to his car and speed to
Sweet--in the lot under the Mulholland Intersection--where he finds a shoot
out
going on, and that Sweet has been shot. C.J. tells him about Big Smoke's duplicity, etc. Sweet wants C.J. to leave before the police arrive, but C.J.
wants to fight off the Ballas until they do.
Have C.J. get the several cars of Ballas that attack as with a turf war.
The
Minigun could come in handy here; otherwise, I'd have C.J. move in a crouch
and
do side rolls with the M4. Then C.J. surrenders to the police.
The screen is dark as C.J. awakens with a hood over his head and says it's
hard to breathe. A police man pulls it off--it's Tenpenny, who's with Pulaski
and Hernandez. Tenpenny says Sweet is alive but in a prison hospital awaiting
trial. Pulaski says Big Smoke does what he's told and C.J. better stay away
from him.
Tenpenny says an ex-partner of theirs has been caught at something, will
talk
to Internal Affairs, and is hiding at Mount Chiliad. C.J. gets a Camera (with
unlimited film) and is told to destroy any evidence that person might have
(against Tenpenny, etc.) and to bring them evidence that C.J. did it (a photo
of
the ex-partner after C.J. kills him) or Sweet will be in prison in the Ballas
section.
Save the game in S Angel Pine for free at the floppy disk that's by the red
shaft of light, used to start "Badlands" (C.R.A.S.H.), in the trailer park.
C.J. gets Respect.
Save the Camera, which has unlimited film, for both V.1.a, taking 50 Snapshots, and VI.1, the C.R.A.S.H. mission "Badlands."
C.J. is in Angel Pine with no weapons
Any territories taken over in Los Santos are lost
(C.J.'s Respect doesn't diminish, though)
The Badlands and San Fierro are officially open
The Badlands and Red County save houses are now
available
&&&&&&&&&&&&&&&&&&&&
V
V.1.a
Snapshots
50
Have C.J. use the Camera given to him in IV.28 for Snapshots--it has an
unlimited amount of film.
The targets for Snapshots are shaped like round thin pillows, are blue with
pink-violet shading on the front edges, and have a white movie camera symbol
in
the middle. These revolving targets can be seen in San Fierro, if C.J. uses
the
Camera viewfinder (press the RMB and Zoom with Z and X or the Mouse Wheel), 24
hours a day. Without C.J. using the Camera, you can see a throbbing white
glow
in the place of each target instead from midnight to 5 am if C.J. is about a
third of a block away from one or closer.
Have C.J. take a picture (press the LMB) of each one to get credit for it.
He
can even take a picture of one from a bit farther away from one to be able to
see the glow or see the Snapshot target in the viewfinder. A few cases for
which this is an advantage include:
- one by the middle of the top of the N support column for the Gant Bridge,
- one C.J. can move a few steps E of the previous shooting location and aim
E
to get--it's near the top of the mast of the ship,
- and the one on top of the 2nd silo from the N of the five big silos of
Foster Valley--shoot that from up on a nearby hill.
A good map for the locations of Snapshot targets is:
http://www.ianalbert.com/misc/gtasa.php
See III.1 for more maps.
The fastest way to find them is to use one of the teleportation devices at
X.13.a, b, or c, but they're easy to get otherwise if you'd rather have C.J.
explore and take in the sights.
You might combine that with Demarest's Pillager, X.13.gg, which puts markers
of all the Tags, Oysters, Snapshots, and Horseshoes left to find in the
category
you've chosen on your radar. While you look for Snapshot targets, it also
puts
a green marker above each one you haven't taken a picture of yet to make them
easier to find. It works with v.1 or 2 of the game.
(If you use the BradyGames guide for Xbox and PC, pp.133-135, remember that
14
is at the Garver Bridge support, not the Kincaid Bridge support given on
p.134.)
Orion_SR, of the variety of solutions for "Wrong Side of the Tracks," shows
how you can shoot Snapshots through buildings (which I hadn't heard of
before),
and get groups of them from on top of buildings, in "Full Zoom":
http://video.google.com/videoplay?docid=3400919476121480254
Juicce kindly provided a map for Orion's strategy:
http://img254.imageshack.us/img254/6171/snapshotrouteit6.jpg
If you try it during a four star wanted rating, Orion_SR recommends not
risking the Hydra fire by using a helicopter to get C.J. to all four of the
shooting
locations a helicopter was used to get to in the video--just use the
helicopter
to get C.J. onto the hotel in Queens and possibly the hospital. And a 4x draw
distance mod makes it easier to see where to aim for the targets, but it can
be
done without the mod.
After getting 50 Snapshots, the Micro SMG, Shotgun, Sniper Rifle, and
Grenades
are available at the Xoomer garage in Doherty, San Fierro.
V.1.b
Weapon gathering
I'd scarf up that Sniper ammo at the Doherty Xoomer garage and get the
HeatSeeking Rocket Launcher at Easter Bay Airport. I'd get the Silenced 9mm and
SMG at Ammu-Nation, the Molotovs, AK-47, and Sawnoff Shotgun at the Johnson
house, and the Brass Knuckles in the lot to the W of it.
Instead of SMG ammo, you might get a lot of Tec9 ammo (added to the ammo of
either of the other submachine guns, as Rusk noticed) at Ammu-Nation if you
Save houses
Palomino Creek
C6
garage
$35,000
NW part of Palomino Creek (Red County)
Dillimore
D4
garage
$40,000
NE part of Dillimore (Red County)
Blueberry
D4
$10,000
on the 2nd floor in the ring of apartments in Blueberry (Red County)
Angel Pine
F2
free
by the red shaft of light, used to start "Badlands" (C.R.A.S.H.), in the
trailer park in the S part of Angel Pine (Badlands)
Angel Pine
F2
$20,000
in the NE section of Angel Pine (Badlands)
Whetstone
E2
$100,000
in Whetstone NW of "LEAFY HOLLOW" (Badlands)
Go to and from the N side to avoid the cliffs.
V.3
The San Fierro barber has the same deals as the Marina, Los Santos barber,
and
the San Fierro tattoo parlor has the same deals as the Los Santos tattoo parlors.
Having C.J. get a haircut can get rid of any wanted rating.
V.4
Brass Knuckles
- at the S end of a lot; enter it from the N, where "TON" is of "CALTON
HEIGHTS."
Melee weapons:
Baseball bat:
- at home plate in the baseball field S of the "G" in "GARCIA."
Shovel
- at the W end of the big dirty pink box of scrap in the Angel Pine
Junkyard,
which is E of the top of Mt. Chiliad and close to where the road meets the
river,
- and in the front yard of the 3rd house S from the NW corner of the block
of
"OC" of "OCEAN HEIGHTS."
Golf Club
- in the open garage of the little house on the N side of the NW side of the
W block of downtown Angel Pine,
- at the NE side of the front porch of Avispa Country Club, and some golfers
carry one.
Night stick:
- on the N ramp of the two used to get up to the elevated walk over the
street
at the SW corner of the big block E of "AVISPA COUNTRY CLUB," and some
policemen
have one.
Pool Cue:
- under the fallen 2nd floor of the building wreckage at the mid-W side of
the
brown block N of "DOHERTY," and in a pool room.
Katana:
- at the bottom of a public stairway; enter it at the S end of the block N
of
"HASH" in "HASHBURY,"
- and by a Kart at the end of an alley of the block E of "CHINA TOWN"; enter
on the W side of the block and make the 1st left (C.J. can jump a motorcycle
from the nearby ramp through the 2nd floor corridor in the wall; there are
five
noodle stands in another nearby alley if C.J. is hungry).
Chainsaw:
- on the wreckage of a building at the N end of the brown block N of "DOHERTY,"
- at the NW end in the Final Build Construction area, in the 2nd block S of
the "G" in "GARCIA,"
- at the S edge of the tennis courts in the NW area of Avispa Country
Club, and
- in the shed across from Helena's front door after starting to date her
(her
farm is W of the Flint Intersection).
Pistols:
9mm:
- in a corner in the S side of a N-S alley of the block with "CIA" of "GARCIA,"
- in the shed across from Helena's front door after starting to date her
(her
farm is W of the Flint Intersection),
- and some policemen, gangsters, drug dealers, and hookers carry one; AmmuNation clerks dual wield them.
Desert Eagle
- at Angel Pines Scrapyard, which is where the three squares are E of Mt.
Chiliad on your map, at the near left inside corner of the 2nd big shed from
the
E,
- in the back of a lot enclosed by a light gray wall at the W side of the
block that says, "CIA" of "GARCIA," about 1/3rd S from the N end,
- and at Ammu-Nations, $1,200, after "Black Project."
Shotguns:
All three types use the same ammo, so the ammo for one is added when C.J.
gets
another. (Thanks to Rusk for the info.)
If C.J. doesn't have any type of Shotgun and enters any Police car or a
Ranger, he gets a Shotgun with five shells. If he has any type of Shotgun, doing
that adds five shells to the ammo for it.
Shotgun:
- on a roof with a top structure that's connected by big pipes to the S end
of
Solarin Industries, which is a couple of blocks W of the freight liner; walk
onto the roof at a little area at either the E or W side,
- at the Xoomer garage in Doherty after getting 50 Snapshots, it's
occasionally used by the police (who usually use 9mms) at four wanted stars or higher,
and
it's used by the Army (with M4s) after C.J. buys Verdant Meadows (a Desert
mission).
Submachine guns:
Tec9:
- in Battery Point E of "T" in "POINT" at the base of the NE support of the
four tall gray bridge supports at the S end of the Gant Bridge,
- and by the big tree S of the building at the NW corner of the block with
"DO" of the "DOWNTOWN" of N San Fierro,
- and at Ammu-Nations.
Micro SMG
- behind a trailer at a trailer park near the E corner of the area
surrounded
by road S of downtown Angel Pine,
- in Esplanade North at a door along the NW side of a pale blue building on
the gray area that extends NE from the NE corner of San Fierro,
- at Ammu-Nations, at the Xoomer garage in Doherty after getting 50
Snapshots,
and it's used by Ballas (with 9mms) and S.W.A.T. agents.
SMG:
- in a backyard with an old wooden fence behind a partly bright green house
in
the middle of the W side of the block that's E of the block with "TS" of
"OCEAN
FLATS,"
- at Ammu-Nations, and it's used by FBI agents after "Farewell, My Love" (a
Badlands mission).
Assault rifles:
AK-47
- at ground level behind the big landscaping decoration rocks that are on
the
E side of the mall that's E of the five big silos of Foster Valley; the rocks
are E of the S end of the 2nd silo from the S.
- and at any Ammu-Nation, $3,500, after "Lure" (a San Fierro mission).
M4
- in the backyard of a house on the W side of the road W of "PALISADES,"
- at any Ammu-Nation, $4,500, after "Yay Ka-Boom-Boom" (a San Fierro
mission),
and it's used by the Army (with Shotguns) after C.J. buys Verdant Meadows (a
Desert mission).
Rifles:
Country Rifle
- on a mound WNW of, and across the brown line from, "BACK O' BEYOND,"
- and at Ammu-nations, $1,000, after "Body Harvest" (a Badlands mission).
Sniper Rifle
- on the roof of the building at the NE corner of the block S of "EAST" of
"ESPLANADE EAST,"
- in a wooden shed on the little brown square at the N end of a winding dirt
path that's W of the big brown rectangle of "The Farm" Cult Location,
- at the Xoomer garage in Doherty after getting 50 Snapshots,
- and at Ammu-Nations, $5,000, after "Pier 69" (a San Fierro mission).
Heavy weapons:
Minigun:
- on top of the big concrete support column at the SW end of the Kincaid
(RR)
Bridge, inaccessible till the invisible barrier there is gone when the Desert
and Las Venturas become available.
Heat Seeking Rocket Launcher
If you lock onto a target, the missiles seek out the heat of vehicles. To
lock onto a target, press the RMB till the target finder symbol appears over
the
target you want and turns from green to red, then press the LMB to fire. Keep
the view finder on or near the target till the missile finds it. It tends to
pick the nearest target in the direction the view finder is pointed in, so if
you want a different one, release and press the RMB again while aiming at the
one you want.
- S of the two little rectangles at the E edge of Easter Bay Airport, and NE
of "AIRPORT."
Flame Thrower
It's good for taking out crowds of attackers at close range when C.J. has
the
fireproof feature.
- in a group of trees at the inside of the right end of the brown loop
that's
N of "SHADY CABIN,"
- by the two cabins at the S end of a line of six cabins NW of "BEACON HILL"
and N of where the RR goes over the road,
- under the fallen 2nd floor of the building wreckage at the mid-W side of
the
brown block N of "DOHERTY,"
- at the S end of the big N deck of the freight liner of S Easter Basin, and
- in the shed across from Helena's front door after starting to date her
(her
farm is W of the Flint Intersection).
Thrown weapons:
Tear Gas:
- on the E side of the bottom cargo hold of the aircraft carrier at Easter
Basin.
Grenades:
- at the Xoomer garage in Doherty after getting 50 Snapshots.
Molotov Cocktails:
- in the shed across from Helena's front door after starting to date her
(her
farm is W of the Flint Intersection).
Handheld items:
Fire Extinguisher
- by the Xoomer gas station on the N side of the two main roads of the S
coast
where they 1st become the closest together going SE from Angel Pine,
- and at the S end of the Xoomer station at the W side of the road W of
"EASTER BASIN."
Remote Explosive
- on the front porch of the house at the SE corner of the block S of "DISO"
of "PARADISO,"
- in a corner along the short S side of Avispa Country Club,
- and at any Ammu-Nation, $2,000, after "Body Harvest" (a Badlands mission).
Camera
See Taking Photographs (I.7.aaa).
Use the Camera to take 50 Snapshots in San Fierro.
at the NW corner of the big light blue building on the gray section that extends NE at the NE corner of San Fierro,
on the roof of the multi-story parking garage NW of the 90 degree curve in
the
road N of the "TO" of the N "DOWNTOWN" of San Fierro,
at the W side of the church that's at the NE corner of the block that says,
"DO" of the N "DOWNTOWN" of San Fierro,
by the garage door S of the middle of the curvy Lombard-like street just W
of
the "F" in "FINANCIAL,"
at the NW corner of the Big Pointy Building on the block E of the block with
"L" of "FINANCIAL,"
behind Tuff Nuts Donuts, where "L" of "PALISADES" is,
Valley,
in the E hairpin turn of the road that goes N from "HILL" of "MISSIONARY
HILL,"
by the green garbage dumpster at the S end of the alley of the block E of
the
block with "TS" of "OCEAN FLATS,"
in a grave yard (with grave stones that have the Rockstar logo and "RIP
OPPOSITION 1997-2004" on them) on the W side of the block with "HA" of "HASHBURY"
on it,
in front of a light beige duplex; if you look at the road that goes N from
the
"S" of the big "SAN FIERRO" letters, and bends S of "PALISADES," you'll find
the
duplex W of that road just before it bends,
in the E-most little fenced in back yard of the duplexes at the S side of
the
block with "DES" of "PALISADES"; enter the block at the N end,
a couple curves up from the S, lower, end of the Lombard-like winding
street;
just over the "F" of "FINANCIAL;
at the N side, by the soda machine, of the Xoomer gas station on the E side
of
the block E of "PARADISO,"
and NE of the pond with a fountain in the middle of it at the NW section of
San Fierro.
Cane
It can be used for a melee weapon but can't be given to a girlfriend as a
gift.
inside the walls of RS Haul on the E side of the bend in the road N of the
Flint Intersection,
by a shack just NW of a windmill that's N of the "CO" of "BEACON HILL,"
outside the Victim clothes store in NE San Fierro,
at the front doors of the hospital above the "T" in "SANTA FLORA" (look
carefully--it's light gray and the surroundings are colored similarly),
in the backyard of the 3rd house S from the NW corner of the block of "OC"
of
"OCEAN HEIGHTS,"
in the SW end of the paved park with a chili vendor at the SW side of the
block with "SH" of "HASHBURY,"
and in front of the green garage door of the house at the NE corner of the
block that's E of the block with "TS" of "OCEAN FLATS."
Apparel items:
Parachute:
- on top Mount Chiliad,
- on top of the Big Pointy Building on the block E of the block with "AL" of
Oysters
If you didn't polish them off during "Reuniting the Families" (IV.27), get
the
three of the Badlands and San Fierro.
Since getting the two by the aircraft carrier means getting a four star
wanted
level, you could use the GTA SA Control Center (see X.13.c) to send C.J. to a
safe house with a clothes closet afterward to change his clothes to get rid of
the wanted level.
But it would be easier wait a little bit to get them all, including the ones
in the Desert and Las Venturas, with the "Are You Going to San Fierro?"
(VI.16)
glitch that lets you explore forbidden areas without a wanted rating.
V.7
Have C,J. get on the bicycle on the top of Mount Chiliad from 7:00 to 18:00
to
start one of the three bicycle races.
Fast Mount Chiliad climbing
A fast way to the top is to right click the peak to make a marker on it on
the
in-game map, then have C.J. run at it on the NW side of Mount Chiliad, from
about where the Whetstone Bridge is, making side tracks to avoid a couple of
cliffs he can't climb. It can be a pretty fast run to the top--faster than a
motorcycle could do it. You'd be surprised at how sheer some of the cliffs
are
he can run up. He's a mighty mountain man (and must have incredibly muscular
toes, like a mighty mountain goat).
The PS2 bike morphing gimmick doesn't work on PC.
The gimmick of having C.J. stay at least ten or fifteen feet back from the
last red shaft of light before the finish line (any closer and the shaft of
light disappears), snipe the ones that crossed the finish line until C.J. is
in
1st place, then cross the finish line, works on PC. I've seen it glitch so
only
two of the other five appear for C.J. to snipe, though. Rusk says he
sometimes
found them N of Angel Pine at the scrapyard, and C.J. might snipe them from
near
the trees outside of it (if he goes in the entrance, he's disqualified).
You could modify data\handling.cfg (see X.10) to give the Mountain Bike a
lower center of gravity, better acceleration and weight, etc., and just have
C.J. bang the others out of the way.
If you're stumped anyway, the GTA Control Center (X.13.c) teleporter has the
coordinates for the markers, which might please a few of you who'd like C.J.
to
get past the other poor contestants at warp speed.
V.7.a Race 1
guard rails.
V.7.b Race 2 Birdseye Winder Yellow route It goes down a winding trail
with
out so many guard rails. If C.J. goes wide on one of the several sharp turns
and falls down the cliff, the game puts him back where he fell.
V.7.c Race 3 Cobra Run
and an off-trail section.
V.8
This is like the Commerce 24/7 Courier Asset mission (III.7) except you
start
it by having C.J. get on the Freeway parked by the Hippy Shopper in Queens,
San
Fierro. It's on the W side of the block that's N of "HASH" of "HASHBURY."
Three loops,
Four loops,
Five loops,
Six loops,
six packages,
six packages,
seven packages,
eight packages,
three minutes
five minutes
five minutes
eight minutes
C.J. has to do drive-bys, throwing packages through red loops, and do four
runs of them in a row. C.J. can pick up dropped packages and try again, and
each package missed and abandoned takes $100 off your score. Look at the ingame map before sending C.J. to each red loop to plan your course to it.
Press Up quickly and repeatedly, without letting C.J. stand up, to make the
motorcycle go faster. I'd just use the LMB of the mouse to have C.J. throw
the
packages because using the mouse to steer makes drive-bies difficult.
The Hippy Shopper makes $2,000 a day and max.
V.9
NRG-500 Challenge
This is like the BMX Challenge except you start it by having C.J. get on an
NRG-500, and he uses it in and around the largely bowl-shaped dry dock--the
big
square NW of the ship that's N of "EASTER" of "EASTER BAY AIRPORT," and there
are seven red loops he has to jump up high to get--not just one.
You start with ten seconds on the timer, and having C.J. pass through each
loop makes the loop disappear and adds ten seconds on the timer.
The PS2 gimmick of sending C.J. through a red loop just about the time the
timer runs out to make the timer disappear works for PC. It took me a few
tries
to time it right. The game gives the player a chance to be a fraction of a
second late and still get ten seconds on the timer, so C.J. has to go through the
loop just a bit after that.
If you want to rough it, the BradyGames guide recommends looking for the
targets on the radar and using the shadows directly below the targets to help you
aim C.J. at the targets. You can hold the RMB and turn the view with the
Mouse
to help you line up your shots.
********
Thanks to Kevin Walter, aka savior at the stuckgamer web site, for sending
me
an E-mail allowing me to to describe his strategy that lets you do this
mission
quickly:
There are eleven loops you can get at ground level--three are ahead and to
the
right from where C.J. starts, and six are around the bottom of the dry dock.
He
can get the remaining two, on the slope that goes down the NW side of the dry
dock, while getting the airborne loops.
To get one of the three loops over the SW end of the dry dock, take aim from
the bottom of the NE end. For the middle loop, have C.J. drive through the
middle and veer up at it near the SE end. For each of the other two, have him
drive along the bottom of the side that's opposite to the loop till he's near
the SE end, then cross to the other side and go up through the loop.
To have C.J. get the two over the NW side, aim from right across from them
on
the floor above the SE side of the dry dock. To have him get the two over the
SE side, aim from right across from them on the slope that goes down into the
bowl on the NW side. You can have him get the two remaining ground level
loops
by having him drive down that slope, stop after the 2nd one, then turn to aim
across at the most NE of the two loops on the SE side.
While he's getting the airborne loops of the two paragraphs above:
When he's on the bottom of the bowl, send him to the NE end to begin a run
at
one of the three loops over the SW end. When he's above the bowl, have him go
for one of the four loops over the sides.
Thanks to Kevin (noted before for his BMX Challenge prowess) for making an
instructional video of the mission that shows these methods in action:
http://www.stuckgamer.com/
********
Orion_SR runs through the challenge in a brisk 1:06 in the video at the next
link.
http://video.google.com/videoplay?docid=-4769770960080550878&ei=nItkSrSKF6
XgrQPA-pAc&q=Orion_SR&hl=en
Thanks again to Orion_SR for the advice that the NRG-500 starts this mission
with 300% Health, and, as with several other mission (Paramedic, etc.)
vehicles,
The Bloodring Banger C.J. gets is a modified Glendale. The competitors use
a
variety of other vehicles; I didn't see any of them use the modified Oceanic
used for the other Bloodring Banger in "Vice City."
Have C.J. enter Corvin Stadium, the big rectangle with curved sides W of
Easter Bay Airport, to start this mission.
This is like Bloodring in "Vice City" except with the traffic jam causers,
road rage drivers, and drive-bys C.J. runs into out on the San Andreas
streets.
You start with 30 seconds; if any car runs through the red shaft of light,
that
makes it reappear elsewhere in the ring--if C.J.'s car runs through it, that
adds ten seconds to the timer. Sending C.J.'s car through a wrench pickup repairs his car. It's a long drive from the S, and I don't like to save after
C.J. gets killed, which will happen sometimes with this. You might keep the
trainer running.
A Bloodring Banger (modified Glendale) will be by Corvin Stadium.
V.11
If you've been keeping C.J. strong like I have, he's been past the buff
stage
for a good while now, so he can beat the trainer in a fight at Cobra Marital
Arts to get martial arts moves and do an impression of "Oni": "Hee-YAH." C.J.
just has to get the trainer to move off the mat to win. The trainer says some
funny things (repeated later by Snakehead during "The Da Nang Thang") during
the
fight, so you might want to drag it out a bit to listen to them.
- Running attack (jump to left kick): while C.J. trots or runs at the
intended victim, lock onto them with the RMB, and press F or Enter.
http://img118.imageshack.us/img118/5808/00gta1fighttrainer2alk9.jpg
- Ground attack (right kick a standing opponent; stomp on a downed
opponent):
lock onto the opponent with the RMB and press F or Enter.
http://img118.imageshack.us/img118/5606/00gta1fighttrainer2bcm7.jpg
- Combo attack (three different kicks): lock onto the opponent with the RMB
and press F or Enter repeatedly.
http://img118.imageshack.us/img118/8810/00gta1fighttrainer2cch6.jpg
http://img57.imageshack.us/img57/2048/00gta1fighttrainer2dps8.jpg
The "lock on" phrase is from the game. C.J. can do these moves without a
target, and when there is one, pressing the RMB just makes an arrow point down to
their head that indicates their health--it doesn't keep C.J.'s punches aimed
at
them in the Keyboard and Mouse configuration I use. If you want to see how it
works with targeting, use the Joypad option instead. You don't need to use a
Joypad to try it out, but you can't use Steer with Mouse for it.
Also, holding the RMB and pressing Spacebar has C.J. use a more martial
artslooking block now, like he's ready to use a karate chop.
C.J. will use the fighting style of the last trainer he beat, so you can
change it to an earlier or later style if you want to.
V.12
Trains
Maverick
coast
un-
of
Export
Uranus
Super GT
Jester
block
Banshee
Infernus
S and across the street from the 1st "A" of "PARADISO," and as
an
dating
Comet
her.
by the "P" of "AVISPA COUNTRY CLUB," and as an Import after Exporting it.
Blista Compact
Rancher
Fire Truck
waggles
side to side.
Monster
Hotdog
of
Sanchez
of
Mountain Bike
Quadbike
by the "H" of "SHADY CABIN"; most of the way E of "CABIN" toward the path; further E, N of where that path crosses the
road; most of the way E on the same path toward a T
intersec-
Chil-
Roadtrain
Trailer
of
Beat up Glendale
"K";
small
Beat up Sadler
where
Jetmax
Tropic/
Squalo III
Launch
Speeder
"E"
of "ESPLANADE EAST."
Impounded vehicles appear in the impound lot at the E side of the block of
"TOWN" of the "DOWNTOWN" that's E of "CHINA TOWN." Have C.J. enter the lot in
a
Police vehicle to enter without creating a three star wanted level.
http://img509.imageshack.us/img509/5614/sfimpoundgarage1eb6.jpg
Orion_SR found that C.J.'s last two vehicles, if in certain locations during
certain missions, will be saved in an area of the nearest impound lot (see
III.27).
http://www.gtaforums.com/index.php?showtopic=304874
********
Combine Harvester
farm
into
Hydra
the
Kart
after "Cut Throat Business" (final Los Santos missions): across the
street from the SW side of the S block of downtown Angel Pine, at
the NW area of the block of "TS" of "OCEAN FLATS" and the W side
of
the
China Town save place, and at the top of the windy street W of
"FI-
NANCIAL."
Vortex
Thanks to SAM, the San Andreas Map, for some of the locations and times of
appearances given above:
http://www.gtasanandreas.net/sam/
V.14
&&&&&&&&&&&&&&&&&&&&
VI
"Badlands"
C.R.A.S.H.
C.J. has to kill, and get photographic evidence he's killed, the person that
could inform on Tenpenny's group. We're shown how to use a Camera: press the
RMB to use the view finder, zoom with X and Z or the Scroll Wheel, and shoot
the
picture with the LMB.
The BradyGames guide has a good tip about killing the guy from a good
distance
from the cabin so he doesn't leaves it and turn this into a chase. Rusk found
a
good vantage point NW of the cabin; since C.J. approaches from the S, keep him
out of view along the W side of the plateau until you can see the target with
a
red glow--one of those inverted cones over the target's head, I guess--just
inside a cabin door. After you have C.J. snipe the target's body (if C.J.
shoots
the target's head, he won't be able to be identified), have C.J. snipe the
four
FBI men who run, practically single file, at C.J.. Then have C.J. photograph
the target.
(This is the mission with a license plate that says "ASSMAN" as mentioned in
section I.1. The vanity plate is on a Washington by the shed the target is
in.)
Cesar calls. He knows Sweet is in jail and assures C.J. that Kendl's safe.
Cesar says he's sending the C.J. help of Cesar's cousin, and wants C.J. to
meet
the cousin in the diner in Dillimore.
Sweet calls from the prison hospital. C.J. says he has to make sure Kendl's
okay 1st, but he's going to help Sweet get out of jail.
VI.2
"First Date"
Catalina
cut scene
Cynthia Farrell makes a spirited return from "III" to create the voice of
demanding, demented Catalina.
http://www.imdb.com/name/nm1067487/
http://www.mobygames.com/developer/sheet/view/developerId,50660/
http://www.grandtheftwiki.com/Cynthia_Farrell
"GTA San Andreas - Characters & Voice actors" feature a photo of Cynthia
Farrel
http://www.youtube.com/watch?v=4T_WkANp3g0
Send C.J. to the "?" icon at the diner in Dillimore to meet Cesar's cousin.
(I'd stop at the TV studio to get some Sniper Rifle ammo on the way.) Cesar's
cousin is Catalina from "GTA III," a very abusive nutcake that likes armed
robbery, murder, and being the S of S and M, yet C.J. has important concerns that
preclude introducing her to Denise. Poor C.J.--this is Cesar's help C.J. has
to
rely on? She gives him four locations she wants to rob. He (and we) can pick
the order.
C.J. gets Respect.
"Tanker Commander"
Catalina
The building of the nearby Dillimore gas station can't be broken into; it
has
Max Payne unbreakable glass. Catalina has C.J. hitch the Tanker truck to the
gas tank trailer (hold the RMB to change the "camera" view and back the truck
into the trailer) and drive her to someone she knows that will buy them. Try
not to jackknife the combo or the trailer will unhitch and you'll fail the
mission.
The two station attendants give
bumped into things so much, their
time
I did it, the pursuers made it to
their car runs into the gas pumps
then the two men run away.
Mr. Whittaker pays Catalina and offers C.J. work with his RS Haul company.
Catalina drives away.
After this mission is initiated, a locked BP/FP/EP/DP Sabre appears in the
gas
station parking lot. If you want to save it on PS2, don't have C.J. connect
the
Tanker to the trailer. Have C.J. exit the Tanker, go near the Sabre so he can
kill Catalina with the Sabre in view so it doesn't disappear with the failure
of
the mission, run into the Sabre to push it to the street, and use the Tanker
to
push it to his save place garage in town. (Thanks to the "Special Vehicle FAQ"
by Thashoka89, Blane and Section 408)
http://www.gamefaqs.com/computer/doswin/file/924362/33979
The Sabre's tires are imbedded in the ground in the PC and Xbox versions.
For
those, have C.J. exit the Tanker without hitching the trailer, get a Tractor
(on
PC, you might use a vehicle spawner to spawn that or a Towtruck), kill
Catalina
with the Sabre in view, and have him use the Tractor hitch to lift the Sabre
out
of the ground and tow it to his save place garage in the same town. (Thanks to
System Error's "Bulletproof Car Walkthrough")
http://www.gamefaqs.com/computer/doswin/file/924362/34824
Another way it worked for me, before C.J. got in the Tanker, was to have
C.J.
get out on the street where he could keep an eye on the Sabre while using the
Minigun to shoot Catalina through the window she sits by (the Tanker is
bulletproof before being hitched to the trailer), and it worked.
As an easy alternative available on PC, you can use the data\handling.cfg
changes explained at X.10 Cars and Bikes, notably X.10.b, to make any vehicle
damage-proof, or get The GTA SA Control Center, X.13.c, and make your favorite
vehicles whatever-proof. They'll save that way even for subsequent games in
which you don't use the Control Center.
C.J. gets $5,000.
The RS Haul trucking missions are available (the box truck icon).
The Truth calls. Due to how his friend Tenpenny characterized C.J. to him
as
a friend and business partner who killed a policeman, he wants C.J. to meet
him
at a motel in Angel Pine (the "TT" icon, with one bar across the top similar
to
the symbol for pi).
********
The RS Haul Trucking Asset mission
(part one)
Thanks to Spaceeinstein for telling me the name sounds like RS "hole." It's
like "R.S. and L. Bows" in VC, so I don't know why I hadn't thought of it before. Now that he made me think of it, I think the name probably comes from
"haul a**"--to "hurry up." It's a double pun because if you change "haul RS"
to "RS haul," it sounds like "a** hole."
Thanks to Spaceeinstein for the lists of possible destinations for each mission, too. With each mission attempt, the game selects a destination at
random.
While C.J. drives one of the trucks, press Up to move the "camera" higher
when
it can help you see ahead better.
VI.4.a
1. Timed: 2:15.
Destinations:
2. Fragile cargo.
Send C.J. N from the lot, have him make the 1st right, 1st right, 1st left,
go
through two intersections to a T intersection, go right, and, just after the
2nd
right, go into the red marker at the side of the road in Montgomery, Red
County.
C.J. gets $1,500.
VI.4.c
Destinations:
Ocean Docks, Los Santos
Willowfield, Los Santos
El Corona, Los Santos
For the Willowfield destination, send C.J. S from the lot and have him
continue to Los Santos and onto the E-W road along the S side of it. Where the road
makes a 90 degree curve E to S, have him turn left onto another E-W road.
Have
him take the 2nd right to a T intersection, go left, and take the 1st left.
C.J. gets $2,000.
VI.4.d
4. Timed: 6:00.
Destinations:
Whetstone, SW San Andreas
Angel Pine, SW San Andreas
Have C.J. blow up the truck and restart the mission till he gets the Angel
Pine destination. Then send him S from the lot, have him turn left to loop at
the Flint Intersection and continue S, send him along the S coast making the
right forks, have him turn NW into Angel Pine, and use the radar to send him
to
the red shaft of light in the street.
C.J. gets $3,000.
VI.4.e
5. Fragile cargo.
Destinations:
Easter Bay Airport, San Fierro
Battery Point, San Fierro
Easter Basin, San Fierro
Easter Bay Airport is the closest.
left into the lot.
"Body Harvest"
The Truth
herb, introduces C.J. to The Truth, voice acted by the handsome and very
intelligent Peter Fonda, who produced, co-wrote, and co-starred--as Wyatt--in "Easy
Rider," 1969, was nominated for an Academy Award and won a Golden Globe for
starring as Ulysses "Ulee" Jackson in "Ulee's Gold," 1997, starred as Terry
Valentine (with Luis Guzman of "Vice City") in "The Limey," 1999, wrote the autobiography "Don't Tell Dad," 1999, played Byron McElroy in "3:10 to Yuma,"
2007,
and Damien Blade in "Wild Hogs," 2007. He's also the son of Henry, brother of
Jane, and father of Bridget.
http://en.wikipedia.org/wiki/United_States_presidential_election,_1992#Char
acter_issues
http://www.imdb.com/name/nm0001228/
http://en.wikipedia.org/wiki/Peter_Fonda
"Ulee's Gold Trailer," 1997, starring Peter Fonda
http://www.youtube.com/watch?v=c-fCid8wMBc
The Truth is a marijuana farmer and dealer of various kinds of street drugs.
Tenpenny tells C.J. to pay The Truth for marijuana to deliver (VI.23 "555 WE
TIP"), then he leaves. C.J. won't do the drugs The Truth offers him. The
Truth
needs to know he can trust C.J., so he tells C.J. to steal a Combine Harvester
from the survivalists at The Farm for him before C.J. can pay him and get the
job. The Truth says "Amaste" as a farewell, which babelfish translated as
"You
loved" for me. (Awwr!)
http://en.wikipedia.org/wiki/Survivalism
Once C.J. is at the path to The Farm, have him make his way N well away from
the guards to his left. Send him in a crouch over to the spot on the S side
of
the E wall of the square field the Combine Harvester is going around in. (If
you send C.J. there on the Sanchez, he may need to stop farther from the wall
to
snipe four or five survivalists he attracts to the wall.)
Send C.J. over the
wall to jack the Combine Harvester, which one survivalist calls "Betsy," as it
draws close.
It shreds any guards it crosses, but you may have some trouble steering it;
the wheels used to steer not only use a small radius like a Tractor but are
the
back wheels, so it goes in the opposite direction from the one you're used to
when steering cars. The 1st time i did this, I just said the he** with it and
had C.J. drive straight for The Truth's place, over a cliff, and onto a RR
track. The two vehicles that tried to pursue C.J. blew up.
If you'd like a more conventional ending, you can follow the course that
Rusk
took: go S to the road, go E a bit, then turn S onto the winding dirt road
that
leads to The Truth's farm. (It's just NW of "LEAFY HOLLOW.")
The Truth will get a shipment together while C.J. makes sure he can pay for
it.
"King in Exile"
Cesar Vialpando
C.J. goes to the trailer at the CV icon to see Kendl and Cesar.
to kill some Los Santos drug dealers.
Cesar wants
Cesar tells C.J. that the drug dealers who've infested the Grove Street
neighborhood are Tenpenny, Pulaski, and Big Smoke. C.J. can't believe that about
Big Smoke, but Cesar says Big Smoke sends a car to San Fierro twice a week to
get cocaine. C.J. says he'll watch the highway to San Fierro for it.
Catalina calls and angrily insists that C.J. has to help her rob places.
pink "C" icon appears in Fern Ridge.
"First Base"
Catalina
cut scene
Catalina doesn't answer her door for so long that C.J. implores her to come
out. She surprises him from behind and angrily puts a gun to his head. He
pacifies her by saying they'll rob places, etc. She thinks she loves him. C.J.
isn't sure if he's thrilled. Have C.J. drive her to one of the three "$"
icons.
VI.8
Catalina
Catalina wants C.J. to help her rob Inside Track in Montgomery. Have C.J.
throw a Remote Explosive on the red door, get far away, then switch to the
Detonator and blast the door off. Then have him do the same to the door of the
safe. C.J. gets a wanted star that can turn into three. Have him take
Catalina
to the Dillimore Pay 'n' Spray--he has to get rid of his wanted rating for the
red marker to appear at Catalina's shack.
C.J. gets $2,000 and Remote Explosives from the robbery.
Cesar calls: there's street racing--no "chota choppers" (police submachine
guns or police motorcycles or ?)--at the "CV" icon (available after any two
robberies with Catalina) S of Montgomery.
http://www.urbandictionary.com/define.php?term=chota
http://www.urbandictionary.com/define.php?term=chopper
VI.9
"Gone Courting"
Catalina
cut scene
From outside Catalina's house, we can hear that she whips C.J., playing the
S
and M dominatrix to get her coffee perking. C.J. seems to be weathering this
alright, but seems worried that this helper is always on the verge of going
completely nuts. Catalina takes C.J. robbing again.
VI.10
Catalina
Catalina has C.J. drive her to a Blueberry liquor store, but four cowboys
with
a Quadbike (a little four-wheeler that drives a bit like a motorcycle) apiece
rob it just ahead of them. She calls them "maricon" (derogatory term for
homosexual; http://www.urbandictionary.com/define.php?term=maricon) bast**ds and
kills one of them.
Have C.J. drive her on the Quad and chase the other three so she can shoot
them. C.J. can help with an SMG, but you'll probably have your hands full
keeping up with them. Her shots have more of a chance of hitting something if you
go after the two who occasionally split off to the left from the other one.
Part of the chase is the Los Santos Unique Jump 28 over the broken wooden
bridge
at Palomino Creek. As each dies, they leave behind a briefcase of money; wait
till all three are dead before collecting them.
To make the chase easier, you could drive Catalina to the bank on a Sanchez.
At the end of a cutscene, the game puts C.J. and Catalina on a Quad. Have
C.J.
get off it and get on the nearby Sanchez, and Catalina will get on it, too.
(Thanks again to AggroSk8er.)
http://www.gamefaqs.com/computer/doswin/file/924362/33174
Take Catalina back home.
C.J. gets a $1,000 cut of the take.
Catalina calls and insists that C.J. go to her.
VI.11
"Made in Heaven"
Catalina
cut scene
Catalina hates men in a simple-minded us vs. them way, and yells at C.J.
She
just wants to rob places with C.J. now and not have a relationship beyond
that.
She has C.J. drive her (use her Buffalo) to the last "$" icon.
VI.12.
Catalina
At the Palomino Creek bank, Catalina orders C.J. to keep the others there
covered while she robs the safe. The game gives C.J. a Shotgun. (Fortunately,
all three shotguns use the same ammo, so any shotgun ammo you had is added
here
and just adds up if you have C.J. get another shotgun later.) Have C.J. wave
the targeting (hold down the RMB) of a gun across the little group of them to
keep their hands up. After the guard sounds the alarm he'll keep shooting at
C.J., so have C.J. shoot the guard before he can do it.
Catalina orders C.J. to get the money from the (three) ATM machines; have
C.J.
break or shoot them apart and take the money.
The police arrive. Have C.J. crouch, get out an M4 or such, and follow
Catalina down the alley, shooting policemen who shoot from either side and above.
Two policemen get off HPV1000's at the end of it; have C.J. shoot them and get
on one of their motorcycles. Catalina speeds off on another, pursued by two
motorcycle policemen.
Have C.J. chase after her, over the broken wooden bridge, through the bribe
under the Montgomery Intersection if it's handy, to find her stopped by a
police
barricade. She gets off the bike and puts her hands up. Have him stop by her
to let her on his bike and take her home.
Reader Carl Johnson suggests having C.J. stop at the safe house on the N
side
of the N block of Palomino (to put on a new hat, shades, or something for the
torso or legs) to have C.J. get rid of his wanted level before picking up
Catalina. This may cause Catalina to be ready to run to C.J.'s motorcycle and
speed
up the time he spends facing the attackers at the barricade, good to know if
his
Armor or Health is low.
If you let Catalina shoot at the police during the getaway, one of her
insults
for them is "perro," which is Spanish for "dog."
On the way, she's still abusive, saying all C.J. cares about is the money.
He
says it's not true, but he really needs it now. She makes herself out to be a
heartbreaker to lose and calls off the relationship.
C.J. gets $10,000 for what he's been through.
********
There's a glitch, if you have C.J. fall through the break in the wooden
bridge
instead of completing the jump, whereby C.J.'s three wanted stars eventually
disappear and the streets are barren of movement except for the police
barricade
scene. Unfortunately, unlike the "Reuniting the Families" glitch, when I had
C.J. go to Las Venturas, he got a four star wanted level.
********
VI.13
Cesar calls and tells C.J. that Big Smoke sends cash from Los Santos to San
Fierro on Mondays and Fridays; on Wednesdays and Saturdays, the yay (crack) is
sent back.
If you want to do these missions, do them before "Yay Ka-Boom-Boom"--after
the
Syndicate is destroyed, Big Smoke's couriers stop running.
Big Smoke's Cash
Have C.J. answer "yes" (press "Y") when Cesar calls him about the courier,
who
uses a Patriot to take six $300 packets from Big Smoke's Idlewood house to the
Pier 69 district of San Fierro. C,J. says he'll try to spoil their party.
When
C.J. rams a vehicle into the courier's Patriot, it leaves $300 for him to collect. After $1,800 is collected, it doesn't make runs anymore. With each
successive run, the Patriot adds a passenger, up to three passengers, that shoots
a
Shotgun at C.J..
System Error's "Bulletproof Car Walkthrough" has a method by Tharydium that
makes it easy to get a bullet-proof/fire-proof/explosion-proof Patriot:
http://www.gamefaqs.com/computer/doswin/file/924362/34824
Have C.J. get a Towtruck, from the industrial section in SE LS or a garage
in
the Angel Pine junkyard, and save it at the Johnson house garage in the
evening
of Sun. or Thurs. (press Tab to check) so that the start of the game will give
C.J. a couple of minutes on Mon. or Fri. to set this up.
Have C.J. park the Towtruck on the N side of the road under the overpass
that's W of his house, exit, and face E. At 5 am, the Patriot will appear
parked in the cul de sac and C.J. will get the phone call with a job offer
from
Cesar. Have C.J. refuse the offer, and any passengers except for the driver
will exit the Patriot. Eventually, the driver will drive the Patriot near
C.J.
and stop. Have C.J. punch the Patriot to get the driver to come out, then
have
C.J. aim a gun at him so he won't fight--he'll just walk away. (Sometimes the
Have C.J. answer positively ("Y") when Cesar calls him about the courier,
who
uses a Sanchez to take a backpack of "yay" (crack) on the same route as above
but in the opposite direction. Try to have C.J. shoot the driver and get the
backpack quickly. If C.J. shoots the backpack, which is very likely, it
leaves
a white rail and diminishes the amount of money he gets for the backpack.
A good vehicle to use is a Sanchez, or see X.10.e about making a "Wheels of
Steel" Freeway, which hugs the terrain even better--I'd make it accelerate
faster, too, for the hills.
********
Cesar calls to invite C.J. to some street racing in the country. Take a
Cheetah, Turismo, Rancher--something like that--and go to the "CV" icon.
VI.14
"Wu Zi Mu"
Cesar Vialpando
After C.J. waits a while, Cesar shows up. Claude Speed is seen in the background. Wu Zi Mu and a few friends go to C.J. to welcome him to the race, but
C.J. is suspicious of him.
C.J. has to win an on/off road race from S of Montgomery through Blueberry
and
into the Panopticon. It's been said that you can use any four-wheel vehicle
for
it, but Anurag Sinha wrote to me that the game won't let C.J. use certain
ones,
including, at least, a Hotring Racer, Monster, Rhino, or Forklift. (AggroSk8er's walk-through makes it sound funny to try a Tanker, a big truck cab, so
I
did. It not only was funny, but I got it my 1st time.)
As usual, when trying to have C.J. race a four wheel vehicle on hilly
terrain,
press Up to move the "camera" higher when you want to see ahead better.
While driving through the farm, the easiest path is the S to N path on the W
side. If you use the one on the E side, take it easy going through the barn
and
turn a bit left driving out of it (and don't use that path in the return race
in
the next mission--the barn door is closed on the N side).
Imut_knight noticed that during the race, you'll always see one of the LV
Elvis wannabe's driving a Walton in the oncoming lane.
This shows up in your Stats as "Badlands A," and you have the option of
trying
it again to beat your old time for the Los Santos Race Tournaments at
VIII.9.h.
Wu Zi compliments C.J. on his driving, says they better leave before the police get there, gives him his card, and tells him to call if he's ever in San
Fierro.
C.J. gets $5,000.
VI.15
"Farewell, My Love"
Cesar Vialpando
The Truth
(The entrance to The Truth's farm, SW of the "W" of "LEAFY HOLLOW," and the
entrance to KACC Military Fuels, in NE Las Venturas, are the two places I know
of where you can see the sign that says, "No Trespassing; Violators Will Be
Shot; Survivors Will Be Shot Again.")
C.J. learns that The Truth's van has a three ton shipment for him to
deliver.
The Truth practices t'ai chi while he talks and chants a mantra: "Ommmm...."
A
police helicopter approaches, so The Truth tells C.J. they'll have to torch
the
fields, and hopes Gaia (an early Greek Mother Earth goddess) can forgive them.
The Truth gives C.J. a Flame Thrower. C.J. has 5 1/2 minutes to burn them;
you can see what fields need to be burned as red dots on the radar.
Mainly have him get between two rows and make a sweep of flame on one row
then
the other, move ahead and do it as needed till the pair of rows is done,
switch
to Fist/Brass Knuckles to have him sprint to another pair of rows, and repeat
as
needed to do it the fastest way and not run out of fuel. Each row is made of
patches, and C.J. only needs to give each patch a burst of flame for the whole
patch to burn. (There's a spare Flame Thrower by a barn if he runs out of
fuel;
Molotovs work, too.)
The Truth gives C.J. a Rocket Launcher with ten shells to use to shoot the
helicopter. It circles over The Truth's van with pauses long enough that a GTA
player should be able to hit it. (Thanks to Rusk's walk-through for the tip
that you can make shooting it down even easier by having C.J. run to the
hovering helicopter after telling The Truth to fire up the van.)
********
Saving the Mothership
When the mission starts or after C.J. burns the fields, you can have him
shoot
the Truth through the windshield of the Mothership, fail the mission, and
store
the Mothership in a garage. It's explosion-proof regarding Grenades,
exploding
vehicles, etc., but not if it catches on fire. (Thanks to System Error's
"Bulletproof Car Walkthrough")
http://www.gamefaqs.com/computer/doswin/file/924362/34824
If it turns white after being saved, you can change it back with a
Transfender
if you use the Transfender Fix by OffRoader23 (see X.13.kk). It's a data file
change, so it should work with any version of "San Andreas."
If you just want to use the Transfender for the Mothership, make a backup
copy
of data > carmods.dat, un-check the green dot (X.4), and use Notepad to change
data > carmods.dat by adding this line after the line for the zr350:
camper,
********
The "Are You Going to San Fierro?" glitch
There's a glitch that lets you have C.J. get in and out of The Truth's van
and
be able to go to the unopened areas without a wanted rating, then return to
the
van to finish the mission. When I tried it, the wanted rating occasionally
flickered on for an instant, just long enough for the police and even S.W.A.T.
agents to appear but go away with nothing to do.
Thanks again to the Gamefaqs walk-through by AggroSk8er.
http://www.gamefaqs.com/computer/doswin/file/924362/33174
********
The Truth has C.J. drive him, in his colorfully painted, late 1960's flower
power-looking Camper (Volkswagen Bus) he calls "The Mothership," to C.J.'s new
garage in San Fierro. (When C.J. wonders how he gets around if he doesn't
drive, The Truth says he has an astral goat named Herbie.) C.J. calls for
Cesar
to take Kendl to meet him there.
C.J. gets Respect.
Save place
The Xoomer garage W edge of C2
garage
free
The S part of the E side of the brown block N of "DOHERTY."
The Transfender garage across the street NE of the Doherty garage is open
for
modding cars. It's indicated on the in-game map and radar by a red wrench.
It can mod the Buffalo, Bullet, Banshee, Cheetah, Comet, Infernus, Phoenix,
Super GT, Turismo, Windsor, ZR-350, Admiral, Alpha, Blista Compact, Bobcat,
Bravura, Buccaneer, Cadrona, Cabbie, Clover, Club, Elegant, Emporer, Esperanto,
Euros, Feltzer, Fortune, Glendale, Greenwood, Hermes, Huntley, Hustler,
Intruder, Landstalker, Majestic, Manana, Merit, Mesa, Nebula, Oceanic, Perennial,
Picador, Premier, Previon, Primo, Rancher, Regina, Romero, Sabre, Sentinel,
Solair,
Stafford, Stallion, Stretch, Sunrise, Tampa, Taxi, Vincent, Virgo, Walton,
Washington, and Willard.
A good reference guide to how each vehicle can be modded is the "In-Depth
Car
Modifications Guide" by Mastermind73 at Gamefaqs.
http://www.gamefaqs.com/computer/doswin/file/924362/33385
A paint job at a mod shop can get rid of any wanted rating.
Save houses
Paradiso
NW San Fierro
C1
garage
$20,000
Calton Heights
C1
garage
$100,000
SE Calton Heights on the W end of the crooked street (San Fierro)
China Town
C1
NW Chinatown (San Fierro)
$20,000
King's
C1
$50,000
E end of Queen's at the Vank Hoff Hotel (San Fierro)
Hashbury
S Hashbury (San Fierro)
D1
big garage
$40,000
Doherty
C1
$20,000
S Doherty two blocks S of the Xoomer garage (San Fierro)
VI.18
Clothes
The jean jacket (R:10; SA:20), $90, has the most Sex Appeal of the jackets,
and more than the ones available before. The brown, sky blue, yellow, and
gray
ones, each $40, come in 2nd with a Sex Appeal of 10 and less Respect.
The khakis, each $150, have the most Sex Appeal of the pants, with black
khakis having the most (R:8; SA:8), and all of those have more than that of the
ones available before.
The gray boots (R:5; SA:5), $125, and red boots (R:5; SA:5), $135, score the
highest for shoes, followed by brown boots (R:2; SA:4), and all of those have
more Sex Appeal than any available before.
The gold chain (R:2; SA:2), $350, scores the same as the silver Cuban one
available before.
The Zip gold watch (R:2; SA:2), $220, and Zip blue watch (R:2; SA:2), $100,
score as high as the face black watch available before.
The black shades (R:2; SA:2), $100, and brown shades (R:2; SA:2), $150, have
more Sex Appeal, and at least as much Respect, as any shades available before.
The black sun hat (R:2; SA: 2) and plaid sun hat (R:2; SA:2), each $20, have
as much Sex Appeal as, but a bit less Respect than, the green rag back
available
before.
Again, having C.J. put on a hat, shades, or something for the torso or legs,
can get rid of whatever wanted rating. And if C.J. has collected all the Oysters, he'll have enough Sex Appeal for his girlfriends however he dresses, so
you can choose the clothes which create more Respect or dress him any way you
want.
The Garage missions
VI.19
Carl Johnson
The garage is a dump; C.J. knows he's been had and he's mad. Kendl and
Cesar
assure him they'll help to make it better. The Truth knows a couple of guys
who
worked on marine engines in Vice till the mob bought their business. He says
he
met them at an '89 San Fierro love-in--they have a great sense of humor.
Jethro, John Zurhellen, and Dwaine, Navid Khonsari, are back from "Vice
City," where they worked at the Boathouse that Tommy Vercetti bought and did a
mission for.
John also did the voice acting of various characters for "Mafia," 2002, a
Demon/Zombie (also photography director and motion capture producer) for "Max
Payne 2: The Fall of Max Payne," 2003, Cerberus Guards #2 for "Manhunt," 2003,
one of the voices for "Conflict: Vietnam," 2004, and Jeremy St. Ives (and
wrote
the pedestrian dialogue) for "GTA IV," 2008. He's written for other games,
too,
such as helping write the dialogue for "Red Dead Redemption," 2010.
http://www.linkedin.com/pub/john-zurhellen/14/4a2/944
http://www.mobygames.com/developer/sheet/view/developerId,87566/
http://www.imdb.com/name/nm1270690/
"Red Dead Redemption" walk-through by Centerstrain01--John Zurhellen helped
write the dialogue for the game, 2010
http://www.youtube.com/watch?v=ZgiTq4bDeSk
Navid did the voice acting for a Mobster/Booze Hound (and was the director
of
voice-overs) for "Max Payne," 2001, the Killer Bees caller to Chatterbox (and
wrote pedestrian dialogue and was the director of motion capture) for "GTA
III,"
2001, the Porn Host for "Max Payne 2: The Fall of Max Payne," 2003, Cerberus
Guards #3 for "Manhunt," 2003, and the Taken for "Alan Wake," 2010. (He was
the director of voice-overs and motion capture director for "Grand Theft Auto:
Vice City," 2002, which I've heard is supposed to be good.) He also helped
Dan
Houser direct "San Andreas" and directed "Liberty City Stories," 2005.
http://www.mobygames.com/developer/sheet/view/developerId,50667/
http://www.imdb.com/name/nm0451795/
"Alan Wake Quotes - The Taken"--voice acting by Navid Khonsari, 2010
http://www.youtube.com/watch?v=qMs4mXZz_Iw
The Truth has C.J. drive to the garage Jethro works in as a mechanic and
pick
him up. Jethro's ready to work for C.J. Then he has C.J. park so he can
watch
a gray van pull out of a hospital parking lot, telling the others they need to
hide and blank their minds about it. I think he implies that they could have
"sub-dermal neurophones" implanted in them if they're not secretive. (You can
also have C.J. go over some SF hills to fly off the road and hear The Truth
say
things like, "Houston--we have separation.")
The Truth has C.J. drive to the Hot Dog van where Dwaine works as a vendor.
Dwaine agrees to work at the shop and says he'll meet them there.
The Truth has C.J. park by the police station for a bit. He won't say why,
or
explain why a van pulls out into the street at each such place he has C.J.
stop,
but implies that there's a conspiracy by comparing it to the lunar landing
hoax
(hoax), etc., and that C.J. is safer for not knowing about it.
The Truth has C.J. pick up Zero at his RC shop; he agrees he's the
electronics
expert they'd need.
Once at the garage, everybody pitches in to fix it up, and Kendl encourages
C.J. to be ambitious about turning it into a successful business. She'll work
on managing the property while they do.
There's Armor nearby to the E and a little S at the NW corner of Solaris Industries. You might save a Sanchez and something to ram a car with, like a
Firetruck, at a nearby garage so you're not at a loss if you want to have C.J.
act on Cesar's tips about the Yay Couriers and Big Smoke's Cash.
C.J. gets a call from Zero: his landlord is selling his RC shop/home.
is
interested in buying the place, so may meet him there.
C.J.
Buy Zero's RC shop for $30,000 to open Zero's missions. Zero's shop is
about
where the "CIA" of "GARCIA" is. Zero calls to say he was investigating enemy
territory when C.J. bought the shop and invites him over.
The Zero RC Store Asset missions
Zero is voice acted by David Cross, the "David" of "Mr.Show with Bob and
David," 1995-1998, and who was part of the writing team for it. It was nominated for an Emmy for Outstanding Writing for a Variety or Music Program in
1995
and 1996. He also did the voice acting for one of the Marines in the game
"Halo
2," 2004, played Tobias Fnke in the 2006 season of the sitcom "Arrested
Development," Todd Margaret in the 2010 sitcom "The Increasingly Poor Decisions of
Todd Margaret," which he co-wrote, and appeared in dozens of movies and other
TV shows. (For the 1st address, you have to Copy and Paste the 2nd line to
the
"Air Raid"
Zero
Zero is despondent: rival RC toy seller Berkley is obsessed with revenge because Zero took the award at a science fair.
Have C.J., in the 1st person view, use the Minigun, which is on a pivoting
tripod on Zero's roof, to shoot Berkley's RC planes till they smoke or even
fall. Berkley will have them drop bombs on Zero's transmitters otherwise.
Try
to have C.J. turn in the direction of the nearest blip on the radar, scan the
sky for targets, and aim just ahead of the flight path of each plane to let it
fly into C.J.'s line of fire. The Minigun has a long range of fire but C.J.
will likely miss a few when the planes appear more frequently near the end.
C.J. doesn't have to destroy very plane, he just has to keep at least one
transmitter from being destroyed in three minutes and ten seconds to succeed. Zero
helps with a Fire Extinguisher.
Zero tries to thank C.J. with a couple of Winston Churchill phrases he
messes
up, but you can tell he's grateful for the help.
Winston Churchill, Prime Minister of the U.K., said, "Never was so much owed
by so many to so few" during a speech to the House of Commons of the British
Parliament on August 20, 1940, at the height of the Battle of Britain, a
critical turning point of World War II. The "few" were the Royal Air Force. His
"We shall fight on the beaches...." speech was made on June 4, 1940.
http://en.wikipedia.org/wiki/Never_was_so_much_owed_by_so_many_to_so_few
C.J. gets $3,000.
VI.21
"Supply Lines"
Zero
Forward
Reverse
Down
Up
Up
Down
He has to get
Self Destruct
A
D
Q
E
Left Shift
Bank left
Bank right
Turn left
Turn right
Brake
Left
Right
NP0
Bank left
Bank right
Fire
Zero
Zero wants C.J. to help him in his final battle with Berkley.
Zero says he's crossing the Rubicon.
Rubicon
river in 49 B.C. was considered an act of war, it means to cross a line and be
irrevocably committed to an act.
http://www.m-w.com/cgi-bin/dictionary?book=Dictionary&va=rubicon
Zero has to drive an RC car across an RC toy landscape to Berkley's base.
Berkley fires one of his three RC tanks, each in a fixed location, at the car
whenever it's near one. Berkley also uses an RC Goblin helicopter to drop
metal
barrels in the path the car takes.
C.J. helps Zero with an RC Goblin that has a magnet hanging below it. He
can
use the magnet to pick up the metal plates and bombs (one bomb that keeps
being
replaced) from the ground below the starting position of his RC Goblin, and
use
it to pick up and drop the barrels.
W
S
A
D
Q
E
Up
Down
Bank left
Bank right
Pivot left
Pivot right
Up
Dip forward
Down
Raise back
Left
Bank left
Right Bank right
Left Shift Brake horizontal movement
LMB
Activate and deactivate the magnet
Moments after the mission starts, you'll hear Zero complain over and over
for
C.J. to move a barrel that's blocking the path of his car. Just ignore that
and have C.J. take care of the bombs and plates 1st.
The BradyGames suggestion to drop a bomb on Berkley's helicopter when it
hovers to pick up a barrel from his base at the far end of the field is a real
time
saver. Once you've done that, Berkley won't have any more barrels put on the
path for you to remove.
Have C.J. put a metal plate in each of the two places where the car needs to
go over a river. If you drop them in something close to proper alignment, the
game will place them correctly. If it doesn't work, try again with the same
plate. (You can also use the 1st plank, after the car goes over it, for the
2nd
crossing if you need to.)
Have C.J.'s RC Goblin fly to each of Berkley's three tanks, turn the
"camera"
to an overhead view to aim the bomb at the tank, drop the bomb, then pull up
and
go forward to have the helicopter avoid being damaged by the blast. One bomb
should disable a tank. Zero has two spare cars to use if a car is destroyed
by
a tank, but each replacement car starts at the beginning of his run.
C.J. has a couple of spare helicopters but Berkley doesn't. You could have
C.J.'s helicopter bomb Berkley's helicopter and tanks and let C.J.'s
helicopter
be destroyed when bombing the last one or two tanks to have a new helicopter
for
C.J. immediately appear at his base. Just don't destroy C.J.'s helicopter
when
having it lay down the two planks and get any barrels off the path.
During the return flight from an effort with a plate or bomb, you can have
C.J.'s RC Goblin move a barrel off of the path, but leave the one right in
front
of Zero's car alone. An exception is to have that barrel removed if the
nearest
two tanks are destroyed.
Then have C.J. get the remaining metal barrels out of the way of Zero's car
in
the order they appear in front of it. Have the RC Goblin toss the barrel just
to the side of the path--if there's only one barrel right in front of the car,
you might have the RC Goblin hold up the barrel just long enough for the car
to
pass safely beneath it. If there's more than one barrel in one place of the
path, you can speed up the clearing of that section by having the RC Goblin
remove barrels without turning much (mainly just going forward, dropping, going
backwards, picking one up, etc.)
Berkley has to clear out of town.
C.J. gets $7,000.
This completes the Zero RC Store asset--it makes $5,000 a day and max.
"Beefy Baron" is available.
********
VI.22.b
"Beefy Baron"
"Beefy Baron" for Zero is available in the room at the back of the RC shop.
It's like a "GTA III" Toyz 'n' the Hood van mission except with an RC Baron
biplane, indestructible unless you press the LMB, and with unlimited fuel but
limited time: 3 minutes. You use the machine gun to destroy Berkley's vans-they aren't on the radar, but nobody can rightfully complain there aren't
enough
targets. You don't get a Stat for this, so if you want a record of a big
score
you'll have to make a screenshot.
The easiest way I know to fly the RC Baron is to use the method I explain
for
"Supply Lines." Once you get the plane as high as you want, let it glide,
then
mainly use W, Acceleration, with Down, when you need it to go higher.
Flying the RC Baron this way, I only occasionally had to land the plane near
a
van, brake, drive the plane like a car, and fire. The vans usually don't blow
up on a flying firing pass if you fly too fast.
A number of vans can gather and you can get that popcorn popping-type chain
reaction of vehicle explosions going you've seen otherwise. Sometimes you can
get dozens that way in three minutes.
As an option, you might use a trainer to stop the mission timer and try for
a
ridiculously big score, go on an unofficial rampage to practice your
targeting,
or at least enjoy some stunt flying (barrel rolls, loop de loops, near-misses,
etc.) with the plane up away from the street.
********
The Garage missions continued
VI.23
"555 WE TIP"
Carl Johnson
Tenpenny wants C.J. to frame the D.A. that's in a position to get Tenpenny
and
Pulaski in trouble. Tenpenny tells C.J. to put the weed he delivered for the
Truth ("Are You Going to San Fierro?" VI.16) in the D.A.'s car trunk then call
the police hotline: 555 WE TIP.
C.J. has to go to the Vank Off Hotel, follow a valet's car down to the basement parking garage, kill him and put on his uniform, then go to the front of
the hotel to wait for the D.A.'s car--a green-blue Merit sedan. When the D.A.
exits the car, you have four minutes to have C.J. drive it to his Xoomer
garage
where the grass is put in the car, then drive it back, undamaged, to the
hotel.
Then send C.J. to make the cell phone call.
That blows another way to get Tenpenny off his and Sweet's backs. Why
didn't
he put it in Tenpenny's car and call the hotline? Better, why doesn't he use
his team to compile evidence of Tenpenny as a manipulator and have Tenpenny's
word discounted and Sweet released? I guess because the game would be over
quickly and you'd be playing Grand Theft Bus Ticket. Maybe he's worried that
Tenpenny would manage to send out an order from his jail cell to have Sweet
killed. Then again, with all the killing going on, why didn't he compile evidence, get Sweet released, then kill Tenpenny? Never mind.
The Valet mission is available.
********
VI.24
(5 Levels)
Have C.J. wear the Valet outfit and go to the Vank Off Hotel in Financial-it's on the S side of the block that's E of the pizza place that's N of the
"AL"
of "FINANCIAL."
Have C.J. stand where the passenger door rolls up and press F so C.J. gets
in
as soon as you get the screen message that it's available. Go forward and
make
a right U-turn down into the basement parking garage. Press the RMB and move
the mouse to see if the red shaft of light is in the 1st aisle--if not, go to
the other aisle and park in the light.
You don't have to park it very neatly or undamaged, but you get a smaller
time
bonus added to the clock if you get too messy. The biggest bonus for parking
with good alignment to the lines is 15 seconds; the biggest bonus for parking
the car without damage is 45 seconds.
Killing another valet is a 20 second deduction and possibly a wanted level
that can make the mission hard to do. If C.J. steals a car to get back up to
the front of the building, he loses the Valet outfit needed to do the mission.
Then have C.J. run back up and get another car, etc., till the level is completed.
All levels start with two minutes on the clock.
Level
1
2
3
4
5
Cars
3
4
5
6
7
Tip
$100
$200
$300
$400
asset mission completed
"Deconstruction"
Carl Johnson
At the Xoomer garage, Kendl says the construction workers up the hill (the
brown block on the paper map) talked to her like she was a hooker. Cesar
wants
to handle it, but C.J. insists he do it himself and clear them off the
property.
First, C.J. has to destroy the six portable sheds, which are indicated with
blips on the radar. Once C.J. starts destroying the sheds, killing the
workers,
or driving a Dozer or Cement Truck, there's a three minute time limit and the
(ten?) construction workers start attacking, one by driving a Dozer at C.J..
The crane nearby can be used to destroy a few sheds but it's too slow. You
can
Have C.J. start dating Michelle before finishing driving school to avoid the
"The 360"
Press W and S, then add the directional arrow Right (or turn with the mouse
if
your keyboard won't respond to three keys at once), to make a round tire burn.
Stop just after the car goes completely over the start of it.
VI.26.b
"The 180"
Drive ahead to a skidding turn (a little sharper than 90 degrees?) then forward to the end of the lane.
VI.26.d
Drive down one lane and up the lane beside it, with a 180 degree skid (S)
you
accelerate out of (and which helps you turn faster) close to one end then the
other of the row of cones in the middle of the track, for five laps. You need
to do it in 40 sec. to pass and in 36 sec. (AggroSk8er says a low 35) to get a
gold award.
Normally, doing skidding turns seems easy enough for me. But twelve 180's
in
a row, surrounded by cones you can't damage, with the "camera" admiring the
scenery behind the car after each and not swerving ahead till you've already
made a blast of acceleration forward, hoping it will be between the cones,
does
not make me a happy gamer.
The stuckgamer site has a good video by Kevin Walter, aka savior, who recommends flooring it the whole time and braking (Spacebar) to cut the curve close
to the cones each lap.
http://www.stuckgamer.com/
Especially if he did it on PC, GTA_Phreak must be pretty good to get "Burn
and
Lap" like he did, too!
http://video.google.com/videoplay?docid=3080991694435685393&q=GTA_Phreak
But it looks like it uses a PS2 setup for controls, and the handling and
"camera" movement are a little different for PC. For example, Rusk, on PS2,
thought this was easier than me, but thought the Stoppie tests in Bike School
were hard, though they seem easy to me (like "Vice City" scooter stoppies).
Cerbera says the braking, for one thing, is different for PC; a gradual
braking
is achieved on PC with programming for the press of a key, if that makes any
difference. I'm guessing it's more likely that the more robotic-looking PS2
"camera" movement adds predictability to this effort to make it easier.
When I used the 3rd person view, I think I noticed a subtle alignment of the
car with the lane if I gave the game a fraction of a second to do it after
each
turn. The 1st person view lets you keep the "camera" pointed in the direction
of the car, when you might also put both hands at the keyboard and drive the
car
like a motorcycle, but it doesn't give you the overview that the 3rd person
view has. A 3rd person view that remains aimed at what's ahead of the car
(the
"camera" "slaved" to follow the action of the main character or their vehicle)
would be my choice, but someone at Rockstar forgot to offer it. This one
seems
hard to score higher than silver with to me.
The BradyGames guide says you use a Banshee so handling is not an issue--how
many things did that thing get wrong, anyway? If you're really stuck on this
one, you can improve the road grip for it enough to get gold with this as described at X.10.b.
Orion_SR's advice to turn off the frame limiter, and turn down the draw distance and detail level (Visual FX Quality, Mip Mapping, and Anti-Aliasing), to
slow down the timer makes this challenge easier--about as hard as it should
have
been intended to be.
If you're still shy of getting 100% for this, the easiest way is to get the
GTA SA Control Center (X.13.c). It allows you to freeze mission timers that
count up, like this mission uses, and works with either the patched or
unpatched
original version of the game. Then all you have to do is get around the track
without hitting any cones so you don't get damage points, and you can get gold
for it in one quick sitting (sigh).
VI.26.f
"Cone Coil"
A line of cones cross into your path from one side, farther down from the
other side, and farther still from the 1st side again, followed by a cone with a
ring of cones around it. Move ahead turning one way then the other, make a
skidding turn you accelerate out of and back toward the space beside the last
line of cones again, and return.
VI.26.g
"The '90'"
Ahead of you are two cars parked in a row with a bit more than one car space
between them. Drive toward a place a bit to the side of the middle of the
space, then do a skidding stop, turning in the other direction, so your car
rests in the space in alignment with the other two cars.
After I got gold for it, I went to the GTA SA Control Center, clicked the
"Locations" tab, clicked "Read from GTASA," and got:
X
Y
Z
Angle
-2051.484000
-204.451600
34.733980
268.692700
See X.13.c for how you can use those coordinates with the Control Center.
VI.26.h
"Wheelie Weave"
Ahead and a bit to the left is a wall with a ramp projecting from the base
of
it. Turn a bit as you go ahead to drive two wheels over the ramp, with a
little
right turn toward the red shaft of light as you go over it, so you can
continue
and fall to stop on four wheels in the red shaft of light. If you try for
gold,
especially, try to avoid scraping the wall on one side, then avoid scraping
the
ground on the other, too much or points are taken off for damage. On the
luckier attempts, I let the Banshee coast for the last stretch, and just had to
make
a subtle left or right turn, for it to fall into the light.
The advice that ended up working for me, so I got gold in one batch of
dozens
of tries, was that provided by Kevin Walter, aka savior, in the stuckgamer web
site I recommended at I.15. I turned left to the ramp, letting go of
acceleration at it and accelerating and turning right once on it, aiming for the red
shaft of light. That little acceleration difference seemed to help. There
are
a variety of possibilities for left and right adjustments after that, but on
the
one that got gold, I gave the car a subtle right then a left turn, and had
C.J.
run to a save game floppy disk after the car fell into the light.
One way to cut down on time spent on this is to make any vehicle C.J. drives
"Everything-Proof" with the GTA SA Control Center (X.13.c) so you don't have
to
worry about damage.
This is the 2nd one I thought was hard--at least, time-consuming--to get
better than silver for.
(I also accidentally got some two wheel bonuses, and I noticed the PC
version
has the PS2 glitch of the Stats giving you a far greater distance for it than
you actually had.)
After I got gold for it, I went to the GTA SA Control Center, clicked the
"Locations" tab, clicked "Read from GTASA," and got:
X
Y
Z
Angle
-2050.02900
-229.90600
34.753310
185.916500
See X.13.c for how you can use those coordinates with the Control Center.
VI.26.i
You use a Taxi to do the skidding about face I've done countless times-practically every time I picked up a fare with a Taxi--with the area to do it in
outlined with cones. You reverse, do a skidding turn to point in the other
direction, then go ahead a bit into the space.
The game suggests that you use Q and E to look behind, which you might
beforehand, anyway. You might push the Middle Mouse Button to look behind
you reverse, but that might throw your turning off. I just did it a few
to get the idea where the game needed me to turn, then did it till I got
gold. Reverse with S, use W to both brake and go forward with a turn to
stopping space, then stop with S.
VI.26.j
"P.I.T. Maneuver"
do
while
times
the
the
"Alley Oop"
Drive ahead to send the two wheels of one side of your Banshee over a big
ramp
to do a barrel roll and land beyond a couple of cars.
The game suggests you release acceleration while flying and level the car
with
Up and Down. I accelerated with W, turned a bit left away from then right toward the near corner of the ramp, and released acceleration to press A while
the
two right wheels went over the ramp. Sometimes I tried to use A or D to point
the car in the same direction it started in for a stop.
VI.26.l
"City Slicking"
Drive a Super GT N from the school parking lot to a place on the coast road
just on top of "ESPLANADE EAST" and back in less than two minutes--1:40 for
gold--without damage.
Thanks again to Anurag Sinha for correcting me about the name of the car and
for adding that you can try this between 3:00 and 6:00 when the trolleys don't
appear.
Drive fast in the middle of the road as much as possible.
I went a bit right then a bit left, N on the main road to turn right below
the
"D" of the "DOWNTOWN" that's E of "CHINA TOWN" (I smoothed out the turns by
going over the plaza and diagonally E across the street and) then went left to
go N, and eased up on acceleration--a tiny tap or two of S seemed to cause
less
slide-out than by using Spacebar--to go downhill around the curve to the red
shaft of light at the intersection. The BradyGames guide advice to turn
around
and go back the way you came sounds good to me. It's a little shorter than
"Photo Opportunity"
Cesar calls C.J. with a tip about a Ballas car going to San Fierro for
drugs.
C.J. wants to know who the supplier is, so send him to meet Cesar in Angel
Pine
where C.J. can get on a roof to secretly photograph the buyers.
You're supposed zoom close enough for a good enough picture of the faces of
the subjects, but I once got the side of the 3rd or 4th and the game accepted
it. Get Ryder after he gets out of his pickup truck in the lot up ahead (left
of the Cluckin' Bell), then the guy Cesar says is T-Bone Mendez, who gets out
of
a car near the truck, then the guy (Mike Toreno) who gets out of a car he
parks
on the street to the right, then the guy C.J. says looks like a pimp (Jizzy),
who gets out of a car by that.
C.J. and Cesar go to a gas station, where Cesar says they should split up
and
meet back at the Xoomer garage in San Fierro.
C.J. gets Respect.
VI.28
"Jizzy"
C.J. finds Cesar, Wu Zi, and Wu Zi's assistant going over the photos at the
Xoomer garage. Wu Zi says he told Cesar he was a friend of C.J.'s, and the
assistant says the pictures are of the Loco Syndicate, big time dealers in co-
caine, something Wu Zi's group doesn't touch. Besides Ryder, one he can't
name
is the guy who runs things, one is T-Bone Mendez--the group's muscle, and one
is
Jizzy B., the biggest local pimp and a sort of concierge (basically, someone
who
doesn't run things but handles things as a representative of the boss).
C.J. thinks he can infiltrate the group, and find out who their leader is,
through Jizzy, so send C.J. to the Pleasure Domes, which is under the S end of
the Gant Bridge and at the blue skull icon.
Jizzy B., the pimp who operates the Pleasure Domes, is voice-acted with the
experienced comedic stylings of Charles Q. Murphy, brother of Eddie and who
was
a writer and actor for Dave Chappelle's "Chappelle's Show" from 2003 to 2005.
He also provided the voice of Ed Wunclear III for the 2010 season of the TV
series "The Boondocks" and played Frank Kingston in the TV series "Are We There
Yet?" in 2010-2011.
http://www.charliemurphycomedy.com/
http://www.imdb.com/name/nm0614151/
http://en.wikipedia.org/wiki/Charlie_Murphy
"Dave Chappelle - Rick James : Best Scenes [HD]," 2004, written by and starring Charlie Murphy
http://en.wikipedia.org/wiki/List_of_Chappelle%27s_Show_skits#Season_2
http://www.youtube.com/watch?v=yUrqy1Ec06c
C.J. finds Jizzy talking himself up a bit much to a couple of women, then he
talks to C.J. and we find he pretty much talks trash about himself generally.
C.J. pretends to defer to that for work and it works.
Jizzy has C.J. drive one of his women Downtown in his pimpmobile, a Broadway
with purple lining and a "HO 2 HO" license plate. She says C.J. has a strong
"pecho"--chest, asks if he ever had "half and half"--either oral sex in the
front and behind or oral and vag*nal sex--with a "sucia"--dirty, skanky
female-like her, will do things his "ruca"--girlfriend--won't do, and she's no slut
but
needs the "feria"--money.
http://babelfish.yahoo.com/
http://www.urbandictionary.com/define.php?term=Half+and+half
http://www.urbandictionary.com/define.php?term=sucia
http://www.urbandictionary.com/define.php?term=ruca
http://www.urbandictionary.com/define.php?term=feria
Then Jizzy calls to have C.J. kill a rival pimp, then kill a couple of
"punters"--guys with respectable facades but who go to brothels--to stop them from
beating one of his women before her "HO" bar gets low.
http://www.urbandictionary.com/define.php?term=punter
Finally, Jizzy calls to have C.J. kill a whore's sugar daddy who wants to
take
her off the street. He's a horny preacher who gets into a Stretch with her
and
drives off with an armed guard nearby in an SUV. You can either have C.J. use
drive-bies or get ahead of them and fire a Rocket Launcher back at them. If
you
have him use rockets, don't have him disturb them as he passes or they drive
off
fast; Rusk likes to shoot S from the SE corner of the Big Pointy building--on
the block E of the block with "AL" of "FINANCIAL."
Jizzy calls. There's an All Points Bulletin on the Broadway, so C.J. can
keep
it if he doesn't bring it around Jizzy or the whorehouse.
C.J. gets Respect and $3,000.
Wu Zi calls to invite C.J. over. The Wu Zi Mu missions, which need to be
done
before "Yay Ka-Boom-Boom," are available at the "W" icon in China Town.
VI.29
"T-Bone Mendez"
"Mike Toreno"
Mike Toreno is voice acted by that bright and dashing James Woods, who
played
Maximilian "Max" Bercovicz in "Once Upon a Time in America," 1984, and Lester
Diamond in "Casino," 1995, both of which also starred Robert De Niro. He was
nominated for the Best Actor Oscar for playing Richard Boyle in "Salvador,"
1986, and won an Emmy for portraying AA co-founder Bill Wilson in My Name Is
Bill W." in 1989. And he's often given special notice for his performance in
"San Andreas"--Young MayLay gave him as a favorite in it, too.
http://www.hollywoodpoker.com/green-room/celebrity-poker/biographies/jameswoods.html
http://www.imdb.com/find?q=james%20woods;s=all
http://en.wikipedia.org/wiki/James_Woods
James Woods starred as Sebastian Stark in the 2006-2008 TV series "Shark."
An
episode I saw in Oct., 2007, had a character named Toreno.
http://www.cbs.com/primetime/shark/bio/
http://en.wikipedia.org/wiki/Shark_%28TV_series%29
According to Wikipedia: "During a press interview for Kingdom Hearts II" (a
2006 video game for which he provided the voice of Hades), "Woods noted that
he
is an avid video game player."
"Hades finest moments," 1997, from "Hercules" with the voice of James Woods
as
Hades
http://www.youtube.com/watch?v=YjkX6XBYKBM
T-Bone tries to make Jizzy see that someone with knowledge of their group is
killing their runners. Loco Syndicate leader Mike Toreno calls from a
hijacked
van that was making a cocaine run. He's locked inside and tries to indicate
where he is by telling them the sounds he hears. His cell phone battery will
go
dead in five minutes.
Have C.J. drive to the construction area--the middle of the brown block,
then
the Easter Basin Docks--E to near the coast, then to Easter Bay Airport--the
front gate.
Thanks to spaceeinstein for telling me "a faster way to beat this mission is
to drive directly to the airport instead of following what T-Bone tells you to
do."
T-Bone says Toreno's tag--tracking device--should work now. The bar
onscreen
for it fills up as you get closer to the van, which is somewhere on the
tarmac.
Robert Rusk told me some people who get the Taxi mission glitch get a glitch
that causes you to be unable to find the van with Mike Toreno in this mission.
See I.12 for Pdescobar's cure for the Taxi mission glitch. Pdescobar found
that
the glitch is brought on by going to the edge of the map, so try to avoid that
other than for "Freefall" or "St. Mark's Bistro," and get the Taxi mission
done
before doing those two missions.
You can help T-Bone do a drive-by on the motorcyclists by the van as it
speeds
off a bit, but don't destroy the van with Toreno in it. It's good to get some
distance from it when it stops since the shooting from the bikers is then
joined
by the two who get out of the van and you'll need to help T-Bone stop their
vascular systems.
T-Bone helps Toreno out of the van. T-Bone calls him "guero," which is
Mexican-Spanish for "blondie." T-Bone calls C.J. "payaso," which means "clown."
Have C.J. help them blow up the van and get them into the car.
(Toreno's license plate says, "OMEGA," which means "the last." You'd think
it
would say "ALPHA," which means "the 1st," or even "ALPHA ALPHA," "the 1st (of)
the 1st," but then he'd need to have the cowlick and get permission to do "I'm
in the Mood for Love.")
http://en.wikipedia.org/wiki/Carl_Switzer
Have C.J. drive down one of the ramps (the two black stubs from the black
circle) and out the security gate. C.J. gets three wanted stars, so have him
either drive N to a Pay 'n' Spray or Transfender shop to get the car a coat of
paint, or continue on the road from the airport till it goes N, then take the
3rd right and go a couple of blocks to a save house to change clothes.
Then have him take T-Bone and Toreno to the Pleasure Domes before they get
everyone in the car killed from leaning out the window to fire at things something like C.J.'s Grove Street gang members do.
You could instead have C.J. use the Maverick at the SE end of the tarmac to
take them through a few of the airborne bribes (see I.16) then to the Pleasure
Domes.
C.J. gets Respect and $7,000.
VI.31
"Outrider"
Have C.J.
Have C.J. handle the 3rd, on the W side of the brown block, E of "GARCIA,"
the
same way.
At the 4th, at the "D" of "DOHERTY," you might have C.J. use rockets on both
the cars and the shooters if you have enough rockets left over.
After C.J. escorts the van to a lot W of the driving school, he has three
wanted stars, which he can get rid of by changing clothes at the safe house
across the street from the school.
C.J. gets $9,000.
There's a "C"--C.R.A.S.H.--icon at the Xoomer garage.
VI.32
"Snail Trail"
Tenpenny and Pulaski want C.J. to kill a reporter and his source of information about wrongful police conduct (probably Tenpenny's and Pulaski's).
Tenpenny leaves a Sniper Rifle in a sewer pipe in the construction area.
Have C.J. get the Sanchez on the way to the train and follow it as the
reporter takes it to Market Station in Los Santos.
Once there, a meter on the screen indicates how close C.J. is to the
reporter,
shown as a blip on the radar, and you fail the mission if the meter fills up
completely.
I once had C.J. follow the reporter then wait by the top of the stairs with
an
empty meter while the reporter got a Cabbie, but, for some reason, the meter
filled up as the cab drove off.
You might have C.J. wait about a block away from the train as
goes upstairs, have C.J. go to the base of the stairs after the
dot on the radar turns into a triangle pointing up, then, after
message says the reporter got into a cab, pause a moment to let it
bit
then have C.J. drive upstairs to follow his cab.
the reporter
reporter's red
the screen
drive off a
As the train pulls into Market Station and before the reporter gets out of
the
train, you could send C.J. up the stairs and S about a block to wait at an intersection.
The Cabbie is easy to follow--the reporter isn't spooked unless C.J. gets
closer than three or four car lengths from him--and, whatever route it takes,
it
always lets the reporter off near the S end of Santa Maria pier.
When the reporter meets his source, they stand in front of the Brown
Starfish.
You're supposed to have C.J. shoot them with the Sniper Rifle, but you can
have
him get the targets however you like. C.J. gets spotted if you have him move
in
on them or shoot at them, and the source shoots at C.J. while the reporter
runs
around the end of the pier in a panic. Have C.J. attack the source with a
weapon then the reporter with or without one. Some delicious chili dogs are close
by if he needs a Health boost.
Train thru Train Glitch by zmoonchild
Thanks again to zmoonchild for his good execution in showing strategies and
gimmicks in his GTA videos. The video at the next link shows that you can
have
C.J. jack a train via the passenger side door at Cranberry Station, chase the
engineer away, leave the train to start "Snail Trail," and the train that
comes
for the reporter goes through the jacked train. You can have C.J. use the
jacked train to follow the reporter's train and have either train go through
the
there are two level crossings the train will drive above the track and become
in mid air for a small amount of time. This is because at this part of the
track, the z axis has been calculated wrong due to some rough path writing.
"Trains will not derail in the tunnel south of Crandberry station. Or in
the
Market Station Tunnel. It is possible to derail a train on a bridge as there
are grid reference points on the bridge which indicate change of angle. Grid
references are also put along bridges to make the trains sound effect of the
train moving along the track happen. This is why around bends the train makes
more racket.
"The train in snail train you see which appears to fly is doing this because
the trains must move in a circuit. This train moves along a circuit which is
not complete. Instead of driving around the desert and Las Venturus it makes
a
direct cut across the map. The reason is because the path file is smaller in
size and less time is spent on the path files. If you want to make trains
drive normally like this go to:
"San Andreas/Data/paths/ and change the name of tracks.dat to tracks2.dat
and
tracks2.dat to tracks.dat."
Thanks to DarkJ5 for showing that you can derail the train and drive it
where
there isn't a track using the Control Center (X.13.c).
VI.33
Molotovs around 1st--Jizzy won't run for his car till C.J. leaves. Once outside, have C.J. damage Jizzy's car (don't blow it up or Jizzy's phone will be
destroyed and you'll fail the mission) to get Jizzy to leave it or jack Jizzy
from it, kill Jizzy, and take his phone.
Rusk wrote to me that you can have C.J. blow up the Broadway with a Rocket
Launcher before entering the building. Later, when Jizzy tries to get away,
he
uses a Pizza Boy scooter. If C.J. knocks him off it and jacks it from him, he
won't try to jack anything else, so C.J. can have an easy time of taking care
of
him.
C.J. gets Respect and $12,000.
VI.34
"Pier 69"
Have C.J. respond to Cesar's phone call by going to the serpent dragon icon,
just W of the "ESP" of "ESPLANADE EAST," and climbing on the roof to meet
Cesar.
Thank you, reader Tony B, for telling me that C.J. can explore without
police
instead of going up onto the roof.
On the roof, Cesar shows C.J. that T-Bone's six armed men are on roofs-three
to the left and three to the right--watching over the pier. But when Woozie's
men arrive and start to go up to the roof, C.J. and Cesar realize they better
shoot T-Bone's guards before it turns into a big shoot-out. Have C.J. snipe
the
six guards.
T-Bone and Ryder arrive. When Toreno arrives by helicopter, he sees the
bodies on the roofs, throws smoke grenades down, and flies away. Cesar and C.J.
realize they have to act immediately if they're going to get the other
Syndicate
leaders.
You can have C.J. go down the stairs with Cesar following and shoot back at
TBone's guards on C.J.'s way out the big NE projection, Pier 69, to get T-Bone.
I just had C.J. jump off the roof--he landed with most of his Health--and
throw
Molotovs at the shooting guards on his way there. Cesar still showed up for
the
cut scene to help C.J. shoot T-Bone. Rusk wrote to remind me to point out
that
there's less for C.J. to deal with if you send him along the outside of the
pier.
In a cut scene, Ryder jumps over a rail to swim to a Speeder speed boat to
escape. C.J. calls him a "shermhead." "Sherm" can be tobacco mixed with
marijua-
Woozie calls. The van C.J. is looking for is by the Downtown helipad where
Toreno is going to take some merchandise out in a helicopter.
The 1st time I had C.J. go there, I had him shoot two that came out to shoot
at him in the street and two in the alley. Toreno's helicopter took off in a
cut scene as C.J. got up near the helipad. Then I had C.J. shoot two on the
helipad. (When I tried Molotovs, it made the wanted rating higher, which
makes
the next part busier than you may like.) Have C.J. get the Rocket Launcher
from
the helipad, the motorcycle at the sidewalk, and go S to the main highway.
The helipad is at the NW corner of the block that's E of the block with
"TOWN"
of the "DOWNTOWN" that's E of "CHINA TOWN." From there, go S and curve W
along
the block with "TOWN," go left on a road that curves right as it goes
downhill,
and, at the intersection, make a quick left and right to go up the onramp
(which
isn't so obvious from looking at the map, so you might want to have C.J. do a
practice run 1st).
By this method, have C.J. speed S of the helicopter and fire back at it with
the Rocket Launcher. If you get very far S without blowing up the helicopter,
you might speed down to the T intersection at the S coast, where the
helicopter
hovers for a few seconds.
Rusk recommends having C.J. approach the Downtown helipad from below and to
the E so the gangster on it can't hit him with rockets, then, after the cut
scene, having C.J. use the five seconds or so he's given to lock onto the
helicopter and fire a lot of rockets at it with a Heat-Seeking Rocket Launcher.
The
last time I did this mission, I did it like that.
(I wonder if you could change a weapon file to improve how far C.J. could
throw Remote Explosives and have him cover the helicopter with them before
getting close enough to cause the cut scene?)
C.J. gets Respect and $18,000.
The Woozie missions
Wu Zi is voice acted by James Yaegashi who played Cole in "Spin the Bottle,"
1999, and the Legal Assistant in "Thirteen Conversations About One Thing,"
2001.
Barnes and Noble also have a recording of him reading the novel "A Long Stay
in
a Distant Land" by Chieh Chieng. He's the director and a producer for "Lefty
Loosey Righty Tighty," 2011. He also provides the voice of Dr. Yi Suchong for
the game "Bioshock," 2007, and Charlie for "GTA IV."
http://search.barnesandnoble.com/booksearch/isbnInquiry.asp?userid=ky7Y3hTB4
h&isbn=0786183128&itm=4
http://www.fanmail.biz/14800.html
http://www.imdb.com/name/nm0944853/
http://www.imdb.com/title/tt0802999/fullcredits#cast
"THE WIND-UP BIRD CHRONICLE - trailer," 2011, starring James Yaegashi
http://www.youtube.com/watch?v=-YkCB4Z5GG8
http://www.windupbc.com/home.html
http://en.wikipedia.org/wiki/The_Wind-Up_Bird_Chronicle
Su Xi Mu is voice acted by young Richard Chang who played the Prosecutor in
"Return to Paradise," 1998, is a shining feature as Gafar in "Kejar Amerika,"
2004, played Stephen in "Saving Face," 2004, Ming in "No Menus Please," 2006,
and the Dry Cleaner in "New York, I Love You," 2009. He was also one of the
associate producers for "The Changeling," 2006.
http://richardchang.net/
http://www.imdb.com/name/nm0151801/
"No Menus Please," 2006, starring Richard Chang
http://www.youtube.com/watch?v=mDVk8zt53rE
C.J. can climb onto a brown awning just N of Wu Zi's place and go S over a
couple more awnings.
VI.36
Wu Zi Mu
When C.J. enters Wu Zi's gambling den, one of Wu Zi's assistants tells C.J.
"We're closed. Pokgai." In Cantonese, "pok" means to fall or slip, and "gai"
means "the street." It's to curse somebody to go die in the street; in Hong
Kong, it's a general purpose curse like "a**hole." (For the last web address,
you have to Copy and Paste the 2nd line to the 1st line in the address bar.)
http://www.urbandictionary.com/define.php?term=pok+kai
http://www.talkingcock.com/html/lexec.php?op=LexLink&lexicon=lexicon&keyword
=POK&page=1
As C.J. goes upstairs to see Wu Zi, Su XI tells C.J. Wu Zi is blind; when
C.J.
protests that Wu Zi was in a car race with him recently, Su XI says Wu Zi has
been blessed with good luck; the Triad that does anything for him is called
"our
Lucky Mole," which means "lucky undercover person," I guess.
Wu Zi says he's "dais dais lo" of the Mountain Cloud Boys Triads. In Asian
organized crime, "dais dais lo" is the top gang position--"big big brother."
A few informative sites about the history of Triads, the most powerful drug
dealing, etc., criminal syndicate in the world, and their relationship to
Tongs,
Merchant Associations that have in the past provided Triads with muscle,
money,
guns, and mean to legitimize them in the territory of the Tong, etc., are:
http://en.wikipedia.org/wiki/Triad_(underground_society)
http://en.wikipedia.org/wiki/Tong_(organization)
Wu Zi has C.J. go with him to check on the Blood Feathers Triads, who failed
to appear at a recent Tong meeting, to show C.J. how they settle things peacefully. Some small Vietnamese gangs have been making bolder trouble lately,
which worries him.
Wu Zi seems to bend to pick something--a coin?--up from the sidewalk, and he
says was checking for a loose cobblestone that was there before.
C.J. and Wu Zi find the Blood Feathers were nearly wiped out; a survivor
tells
them the attackers were members of a Vietnamese gang, which then comes back
for
another attack.
Have C.J. shoot or throw Molotovs at the shooting gangsters in the alley,
then
at those who get off two motorcycles beyond the gate, then at more shooters,
including a sniper. Have C.J. drive Wu Zi in a gangster's Sentinel. Go slow
enough on the left side of the streets for Wu Zi to shoot from the passenger
side and destroy the attacking vehicles, and look behind, Q and E,
occasionally
so you can speed off when one of the attacking cars is about to blow up.
Wu Zi's marksmanship is the strongest example in the game of Wu Zi either
being able to see or being blind but occasionally having a miraculous ability
to
know where things are. We didn't see if he drove or was helped to drive in
the
race earlier. Later, Wu Zi's assistants are shown to pad the case for Wu Zi's
miraculous ability to see by helping him win at golf putting and card games-Wu
Zi loses at cards to C.J.. The story leaves it open as to which is the case.
C.J. gets Respect and $5,000.
VI.37
"Ran Fa Li"
Wu Zi Mu
ble veteran villain Hunter Platin, who did the voices of Phil Cassidy, Curly
Bob, and Chico in GTA "III," and the Psycho who terrorized Love Fist in "Vice
City."
http://www.imdb.com/name/nm1066291/
"GTA III - Voice actors" features a photo of Hunter Platin
http://www.youtube.com/watch?v=w82XT9rXUIg
Woozie introduces C.J. to Ran Fa Li, a "shuk foo" of the Red Gecko Tong
group
of the West Coast.
Tong-affiliated gangs have an ah kung (grandfather) or shuk foo (uncle) who
is
their tong leader.
http://www.ncjrs.gov/pdffiles1/nij/218463.pdf
Woozie says Ah Ah Kung sent word that the Da Nang Boys, a Vietnamese gang,
is
moving to the U.S. and is likely the cause of the recent attacks. Guppy, an
assistant, says Ran La Fi wants a package to be retrieved from the airport; C.J.
says he'll get it for them.
Send C.J. into a garage through the lower level of the front of the airport
to
get the Manana (a Dodge Aries/Plymouth Reliant '81 to '84, like in "Vice
City").
It has a damage meter and has to be delivered to the N end of San Fierro. I
had
C.J. run over each guy at the side of a vehicle roadblock, get out and shoot a
couple of shooting bikers, then, with two wanted stars, take the RR track
through a bribe (leaving one wanted star) and a tunnel most of the way N. A
vehicle with another group of attackers appeared, but C.J. got to the
destination
before they could get close.
C.J. gets Respect and $6,000.
Catalina calls to call him a pig.
VI.38
"Lure"
Wu Zi Mu
at a time. Slow down the Rancher to do right and left drive-bies of the
attackers. The back and side doors of the Rancher come loose as the Rancher gets
damaged, and you can't let the attackers see that it's C.J. in the Rancher or you
fail the mission.
Guppy calls to make sure C.J. made it O.K.; Ran Fa Li got away safely,
thanks
to C.J..
This mission features the new Trip Skip time saver: if you fail your effort
to
get through the checkpoints, spaceeinstein told me you can go to Wu Zi's
place,
"start the mission, enter the Rancher, and the Trip Skip icon shows up--press
Y" and C.J. is teleported "right before checkpoint."
C.J. gets Respect and $8,000.
The AK-47, $3,500, is available at Ammu-Nation.
VI.39
"Amphibious Assault"
Wu Zi Mu
boats, with about six Sniper Rifle shots, to make sure nobody was on them,
would
alert the men on the big ship to C.J.'s approach because I had C.J. do it on
the way back. But Rusk wrote to me that he had C.J. blow up the two boats
with
a Heat-Seeking Rocket Launcher before going to the big ship then snipe the
searchlight on the W end of it. The next time I tried this, I had C.J. use
the
Heat-Seeking Rocket Launcher on the Tropics and the search lights at either
end
of the ship.
If you don't have C.J. do any shooting on his way to the big ship, have him
swim underwater as much as possible, and just have him tread water when he
surfaces for air. Keep him away from the circles on the radar that indicate the
two searchlights at each end of the big ship.
Send C.J. under the middle of the ship and have him go up the stairs at the
NW
end. A Knife is supplied there.
Have C.J. sneak up behind targets, tapping W while he crouches, as in "Madd
Dogg's Rhymes," to get the five guys on deck and the two guys downstairs.
After
he plants the bug, have him go down the steps at the NW end of the ship and
swim
back to the dock.
Another way I've done this is to have C.J. swim underwater to the big ship,
pausing above water long enough to get attention and lure a Tropic closer to
the
big ship. After he gets Snakehead, he can snipe the targets on the nearby
Tropic from the deck of the ship, then jump down to the Tropic and sail it over to
the dock to finish the mission.
C.J. gets Respect and $11,000.
VI.40
Wu Zi Mu
down. Guppy isn't anywhere to be seen, and the only weapon C.J. has left is
his
Knife.
(As Rusk wrote to me, Dr. Simon Chan told him you could use the opportunity
to
send C.J. ashore to get more weapons at an Ammu-Nation. C.J. can even go to
the
Easter Basin Naval Station and Las Venturas without a wanted rating, and the
pedestrians and traffic are around while C.J. travels in this version of the
glitch. C.J. can even attack the corrupt police and not get a wanted rating.
When I tried it, and had C.J. try to jack a policeman's HPV1000, the policeman
jacked a regular car nearby and drove away, which was different.)
A cut scene shows a Da Nang Boy at the rail of the ship; have C.J. move in a
crouch to kill him and take his Shotgun. If you have him use the Knife, make
sure you do it right because C.J. will take longer than you like to move up on
someone that's shooting at him while killing them with a Knife.
The GTAmissions site has a good strategy. Have C.J. get up on the crates,
go
about halfway toward the guy atop the crates across the bow, shoot him to make
him fall to the deck and shoot him again, and take his Tec9. Have C.J. climb
to
the top of the crates, shoot the gangster there if he's still alive, and go
aft
most of the way over that section of crates toward the two men by the cabin
and
shoot them with headshots.
http://www.youtube.com/watch?v=PFf24lqHvkA
http://www.gtamissions.com/
Have C.J. crouch and shoot, preferably with headshots and from a distance,
to
kill the others and take their weapons on his way across the deck and through
the hold, around and over the crates. Look for a Health pickup on deck, and
an
Armor pickup surrounded by crates in the hold, too.
Have C.J. shoot the lock off a box to set the Vietnamese prisoners free.
They
slowly walk away; you can have C.J. follow them, and hear some funny rude
things
they say, if you forget your way back. (Listening to the accent they use, I
thought they were from India. That Snakehead's so mean he even hates people
for
visiting Viet Nam, apparently.)
Have C.J. climb the boxes to get up on deck and kill everyone at the bridge
of
the ship, notably The Snakehead. The Snakehead throws C.J. a Katana to duel
with then jumps right at him with his. The 1st time I did this, C.J. had
about
1/2 Health, so I had him run back a bit then turn and shoot The Snakehead with
a
Tec9. (The Snakehead hadn't read what I wrote about the 1st kill C.J. has to
do
on the ship.)
pretty
fast.
When I've had C.J. use the Katana, The Snakehead goes down
Have C.J. dodge him and block a lot to drag it out to hear The Snakehead say
some of the funnier dialogue in the game. (The San Fierro Marital Arts fight
trainer uses the same dialogue.)
Rusk just has C.J. go on deck and use a Heat-Seeking Rocket Launcher to
shoot
the bridge in Snakehead's area to have done with him.
The four refugees thank C.J. and go off in two Dinghies; C.J. is on a Dinghy
he can drive to the shore.
C.J. gets Respect and $15,000.
Replenish C.J.'s ammunition at Ammu-Nation, etc.
The last Syndicate mission
VI.41
"Yay Ka-Boom-Boom"
Cesar heard from his cousin (Catalina) that C.J. is a hero in Los Santos.
C.J. isn't sure since some of his friends have turned from him since he fought
the big drug dealers and, notably, killed Ryder, whom he thought was his
friend.
Cesar assures him Ryder wasn't so true a friend--he tried to bang Kendl.
Wu Zi enters with Su Xi Mu and seconds the motion. He tells C.J. his former
friends have a crack factory C.J. needs to destroy to put them out of business
for good. As C.J. leaves, a mechanic calls to tell him he rigged a car with
explosives which C.J. can use to destroy the factory. At the garage, the
mechanic
tells C.J. he wired it with a delay timer to give C.J. time to get out of the
factory before it blows up.
Drive the car to the factory--the entrance gate is W of the driving school
entrance. On the way there, you can listen to WCTR talk radio to hear things
about missions C.J. has done and people he's met, including OG Loc, who's
interviewed by Lazlow.
Have C.J. get out of the car across the street and down the road a bit from
the factory entrance and snipe the two guards; the gate opens. Have C.J.
snipe
the two or three that run out, and have him drive through the entrance.
C.J.'s
car has to survive being shot at, so just have him drive over the attackers as
is convenient--he doesn't have to risk having the car destroyed while trying
to
kill all of them. Have C.J. drive around the lot, up the ramp (it's not a
jump)
into the factory, and into the red marker at the back of it--where the big
kettles are.
(I don't think the people in the building are armed, but I think I
recognized
some, wearing what are most commonly used as hospital masks, as being among
the
criminals I described for I.5.k Crimes--Criminals wasted. You can have C.J.
run some down on the way to the big kettles to add to your Criminals Wasted
score, if you want to.)
Before C.J. leaves the car, press the LMB to start the timer for the bomb,
then have C.J. get out of the car and the building before they blow up.
Have C.J. shoot gangsters in the lot as he makes his way to the front gate.
There, gangsters in a Voodoo pull in and the gate closes behind them as they
get
out and shoot at C.J.. Have C.J. shoot them, get in the Voodoo, and drive it
through the broken remains of a building, up the fallen 2nd floor which serves
as a ramp, jump (San Fierro Unique Jump 7) out of the lot, and go back to the
Xoomer garage. (If the Voodoo is destroyed before C.J. makes the jump,
another
Voodoo appears in the lot.)
On a more recent effort, after I had C.J. blow up the factory, I had him get
a few targets in the lot, run up the jump ramp on foot, get on a ledge, and
jump off onto the street. I had him attack some more targets at the front
gate
before I noticed the orange dot at the Xoomer garage on the radar, where he
went
to complete the mission. This isn't one of those tough missions that
desperately calls for an easier way to do it, but it's something to know if you're in a
hurry--you don't have to use the Voodoo to do the jump if you don't want to.
C.J. gets Respect and $25,000.
Someone calls using an electronic voice disguiser: a "friend" wants C.J. to
meet him at his ranch in Tierra Robada so C.J. can learn something he needs to
know to keep Sweet safe. A "?" icon appears at a new save place location W of
the Kincaid Bridge in Tierra Robada.
Jethro calls: he and Cesar have planned to sell hot cars, so they want C.J.
to
buy the car showroom nearby to serve as as a legitimate front for it. A "CV"
icon appears at Wang Cars; once C.J. buys it, the icon appears at the Xoomer
garage.
The M4, $4,500, is available at Ammu-Nation.
The Desert and Las Venturas (and the Miniguns there) are officially
available.
Three save houses can be bought (VII.1).
The Steal Cars missions
"Zeroing In"
Cesar Vialpando
C.J., Cesar, Jethro, and Dwaine play cards. Cesar gets a good hand: "Read
'em
and weep, cabron." "Cabron" literally means "male goat," and in slang use has
various meanings, about like calling someone a fu**er, a**hole, and/or bi**h.
http://www.urbandictionary.com/define.php?term=cabron
Kendl wonders how this advances their business.
the cell phone satellite tracking system.
Have C.J. follow a car by going to the blips on the radar that represent
spots
where the driver made a call. They go around San Fierro: from N of the Xoomer
garage, SW, N on the W side to the NW, loop down and back up, then over the
Gant
Bridge. When C.J. catches up with the car, he's supposed to do a P.I.T.
maneuver on it like he did in driving school, although I once just had his car
scrape
across her back fender to cause her to stop and abandon the car. Have C.J.
drive it back to the Xoomer garage.
Thanks to spaceeinsten, man of action, for telling me: "A faster way to beat
this mission is to go directly to Zero's RC shop as fast as you can and wait
there, then pit maneuver her. If you're lucky, you're done."
C.J. gets Respect and $5,000.
The Uranus is at Wang Cars.
Wheel Arch Angels mod shop, which specializes in customizing the Elegy,
Flash,
Jester, Stratum, Sultan, and Uranus, is open in Ocean Flats, San Fierro. The
entrance to the garage is on the E side of the block that's N of the block of
"OC" of "OCEAN FLATS."
A good guide to how each car can be modded there is the "In-Depth Car
Modifications Guide" by Mastermind73 at Gamefaqs.
http://www.gamefaqs.com/computer/doswin/file/924362/33385
The garage is indicated on the radar and in-game map by a red wrench.
paint
job in a mod shop will remove any wanted rating.
VI.43
"Test Drive"
Cesar Vialpando
Cesar has C.J. take him to the 2nd floor of Otto's Autos, where they can
steal
a couple of cars. On the way, they say they like San Fierro, Kendl is like
the
Mom of the family now and wants them all to do good, and The Truth has some
good
outlooks mixed in with the rest.
Have C.J.'s car follow Cesar's car out the 2nd floor window, etc. They get
two wanted stars and are chased by a couple of Police cars. You might use
Nitro
(LMB) when Cesar does for a straightaway--be careful about making turns while
the Nitro burns out. Back up to let Cesar out when they get trapped in an alley, then keep following Cesar (you might try the jump he makes) till C.J.'s
back at the Xoomer garage.
C.J. gets Respect and $5,000.
The Sultan is at Wang Cars.
VI.44
Cesar Vialpando
Cesar tells C.J. he got a tip from someone who works on freight at the
docks:
one container, which he marked with spray paint, has a car they want to steal
and sell.
Have C.J. use the crane (I.7.m Crane Controls) while Cesar inspects the
containers. Drop the container where the shadow it makes indicates it will land
in
the red shaft of light. The 3rd container always has the car they're looking
for, but before Cesar can drive C.J. away in it, a car pulls up with three
guys
who get out and shoot at them. Have C.J. shoot them, then the three from
another car, then two guys who show up on foot. C.J. gets less money for the car
if
it's damaged, so you might park it in the Xoomer save garage or a Pay 'n'
Spray
before ending the mission at the Xoomer garage.
C.J. gets Respect and the value of the car--up to $10,000.
The Savannah is at Wang Cars.
The Export/Import vehicle collection is available. If you saved a Patriot
during the "Reuniting the Families" glitch, you can drive it over there since
it's on the 1st list.
VI.45
(30 vehicles)
The chalk board with the lists of vehicles to find is by the crane C.J. used
for the last mission--NW of the big freight ship that's SE of the Xoomer
garage.
After doing the last mission, "Customs Fast Track," if the vehicle C.J. is
driving is on the list, you'll get a screen message saying so.
C.J. needs to find the vehicles listed, in three succeeding lists of ten
each,
on the chalkboard, and put them on the freight ship. You can use the magnetic
crane or drive them up the ramp. The cars are worth less if they're damaged.
When you load cars onto the ship with the crane, let the vehicle drop to the
ship to stop it from swaying so much before you put it in the red shaft of
light, which you don't have to be real neat about. When you're through using
the crane to load a car onto the ship, leave the magnet hanging low over the
area you drive cars to so you just have to park the next one on the shadow
under
the magnet of the crane.
When C.J. goes to the chalkboard, you get a screen message about imports
that
are available for C.J. to buy and the days he can buy them, too. You can see
the day of the week in the game by pressing Tab to see the Stats menu. At
1st,
the Club, Perennial, and Jester are available. The vehicles C.J. delivers for
export become available for purchase as imports, too, and a bonus vehicle becomes available for purchase with each group of five vehicles exported (see
below).
The Club is an early 1990's Volkswagen Golf GTI Mk1 or Citi Golf, except
with
the larger of the two pairs of headlights being the inside pair.
http://en.wikipedia.org/wiki/VW_Golf
The Perennial is a 1962-1965 Chevrolet Nova (or "Nova II"), like in "Vice
City."
The Jester is a 1986-1992 Toyota Supra Mk 3 with the headlights of a 19932002
Mk 4.*.
http://en.wikipedia.org/wiki/Toyota_Supra#Mark_III_.281986.E2.80.931992.29
A good map of the locations (although missing a couple Rusk found) is at:
http://www.gta-sanandreas.com/guides/importexport/importexport.gif
A more comprehensive map is the San Andreas Map: "SAM":
http://gtasanandreas.net/sam/
Click the "Vehicles" box, click "Set filter," type the name of the vehicle
you're looking for in the "Enter filter string" box, and click "Done." You
can
hold down the LMB and drag the cursor down and across to make a box of the
area
you want to enlarge, which appears when you release the LMB, and you can go
over
the enlarged map with the scroll bars and change the size with the "+" and "-"
7. Sentinel In the SE area of the Los Santos film studio, on the block N
of
"MARI" of "MARINA," N of the "I." It's combination of a modified 1984-1987
E28
M5 four door sedan and a 1983-1989 BMW M635CSi, aka M6, coupe, the same as in
"Vice City" (see I.8.a under "Land vehicles").
8. Infernus On the S side of the street below the first "A" of "PARADISO,"
San Fierro. It's a 1991-2001 Honda Acura NSX.
9. Camper In the parking lot behind Sub Urban and the tattoo parlor in
Hashbury, San Fierro, in the middle of the block of "BURY." It's a 1963-1966
Volkswagen Type 1c 11 window Camper, aka a VW-Bus, Bully, and Kombi (as in the 2002
Men At Work song "Down Under": "Travelling in a fried-out Kombi ..."). The
Truth has a similar model but custom painted and without the sun roof.
10. Admiral In the E side of the parking lot for the Papercuts Office
Supply
in the middle of the S side of the block N of "CO" of "CONFERENCE" in Los Santos. It's like the 1976-1985 Mercedes Benz E-Class (W123) Admiral of "Vice
City."
For delivering five vehicles, the Monster truck, which looks like a 1994
Chevrolet S-10 with an extended cab and the grill of a 1983-1992 Ford Ranger, and
for ten, the Windsor, a 1966 Alfa Duetto (later models, a bit different, were
called Alfa Romeo Spider--see I.8.a under "Land vehicles"), are available to
buy. For delivering all ten, C.J. gets $50,000.
List two
1. Slamvan * On the W side of the Nude Club that's on the E side of
block S of "CORONA" of "EL CORONA," Los Santos. 1994-present Dodge Ram
body and cab that were squished when it was made into a lowrider. It's
fastest at acceleration of the lowriders, brakes good, but doesn't have
cornering traction.
the
with a
the
great
2. Blista Compact * At Easter Bay Airport, San Fierro, by the little dot S
of where the three roads converge SW of the big circle. It's a 1983-1987
Honda
CR-X with a front bumper guard, like the one in "Vice City."
3. Stafford * At the Vank Hoff Hotel--the Queens, San Fierro, save place.
It's a 1971-1981 Rolls Royce Corniche.
4. Sabre * In Garcia, San Fierro, N of the "A" of "GARCIA" and E of the N
baseball field of the two. It's got the pairs of headlights and sides of the
front bumper of a 1971-1972 Buick GSX, the body of a 1970 Chevrolet Chevelle,
and the back of a 1970 Oldsmobile 442 convertible. The back of the cab of the
Chevelle is given a rear window squared off to be a little smaller than the
ones
on the convertible versions of a Buick GS, Chevrolet Chevelle, or Oldsmobile
442. It's the Sabre of "Vice City"--the automotive equivalent of a muscular
lunkhead.
5. FCR-900 * In NE Las Venturas on the W
"H" of "THRU" of "JULIUS THRU WAY NORTH," on
S
of "THRU" (you may need to leave and go back
up). It's at the bike school if you got all
Honda CBR 900 RR Fireblade.
6. Cheetah
Prickle Pine,
go back, even
there, before
this?). It's
7. Rancher * in the SW area of the big brown spot beside "BLUEBERRY ACRES"
in Red County. See "Rancher and Ranger" in section I.8.a under "Hybrids."
It's
a 1983-1988 Chevrolet K5 Blazer with S10 Blazer parking lights and a 1992 Jeep
Cherokee back window and brake lights. It's like the Rancher in "Vice City."
8. Stallion in front of the Supa Save, in the S area of the block of the
"LL" of "Juniper Hill" in San Fierro. It's a mixture of a handful of cars
with
Oldsmobile on the front and back and what may be an altered Mustang in the
middle. (see the "Hybrids" section of I.8.a).
9. Tanker * By Jay's Diner, on the W side of the road a bit S of the overpass S of "BAYSIDE TUNNEL," Tierra Robada. It's a big Mack R or DM 10-wheeler
truck cab that can haul a big trailer.
10. Comet * In the parking lot about where the "S" of "AVISPA COUNTRY
CLUB"
is. It looks like a mix of Porsches and Jaguars (see the "Hybrids" section of
I.8.a). If the door is locked, C.J. won't get in, but when he gets in, he
jumps
over the door.
For delivering five vehicles, the Bandito, a sand rail (for Baja Racing or
getting around City 17 in "Half Life 2," 2004), and for ten, the Turismo, a
1987-1988 Ferrari F40, are available to buy. For delivering all ten, C.J.
gets
$100,000.
List three
1. Blade Across the street and E of the El Corona, Los Santos, save house.
It's a 1965 Chevrolet Impala (flattened, with two more headlights, and a redesigned front bumper, front of the engine hood, and wheel wells).
2. Freeway At the N end of the W side of the block N of "HASH" of "HASHBURY," and at bike school if you complete it. It's a "Vice City" 1976 or so
Harley-Davidson Shovelhead.
3.
Mesa
* Just N of the Sanchez, the 2nd vehicle on the 1st list, S of Mt.
Chiliad.
City."
5. Euros * under the head of the Sphinx of the Camel's Toe casino, Las
Venturas. It looks like a 1990-1996 Nissan 300ZX.
6. Banshee By the N side of the San Fierro gym, which is on the SE corner
of the block that's the 2nd rounded square block S of the "G" of "GARCIA,"
with
success at Driving School; * where the Ammu-Nation symbol is on the block of
"COME" of "COME-A-LOT." It's a 1992 Dodge Viper with variations mainly to the
front and back ends.
7. Super GT On the N side of the big "J"-shaped block S of "DOHERTY" with
all bronze awards at driving school, and in the NE area of the Easter Bay Airport tarmac. It's a 1991-1992 Mitsubishi 3000 GT.
8. Journey At the top of Mt. Chiliad (but it's not easy to drive it down),
in the NE area of the film studio in the block of "WOOD" of "VINEWOOD," Los
Santos, and at the NW corner of the NW block of the three of El Quebrados. It's
a
a camper truck. I found a pretty good match with a 25' 1978 Winnebago with a
GM
grill and headlights, except the Journey has two pairs of headlights. (Did
you
see Albert Brooks in "Lost in America," 1985? "Born to be wild....")
9. Huntley * in the E part of the N side of the big "J"-shaped block S of
"DOHERTY." It's a 1987 (U.S. debut)-1992 Land Rover Range Rover, except the
headlights look more like the ones on a 1990-1992 GMC Sierra and the grill
looks
like the one on a 1989-1992 Ford Bronco.
10. BF Injection On the beach W of the dead end road that's below
"MISSIONARY HILL." It's a Volkswagen Beetle-based, or similar, fiberglass beach
buggy.
For delivering five vehicles, the Vortex, a hover craft, and for ten, the
Bullet, a 2005-2007 Ford GT based on a mid-late 1960's GT40 MkII, are available
to
buy. For delivering all ten, C.J. gets $200,000.
Thanks to the Real Car Name List by PRB051 for the real names of the
Banshee,
Feltzer, Infernus, Super GT, and ZR-350, and for the "Rolls Royce" lead on the
Stafford.
http://faqs.ign.com/articles/622/622601p1.html
Thanks to the Real Life Car List by Hamish Duncan, aka FORDSUCK, for the
real
names of the Club, Bullet, and Turismo:
http://faqs.ign.com/articles/622/622709p1.html
Thanks to nekkidhillbilly at the GTA Forums > GTA San Andreas > General Discussion > Real Car Names message board for identifying the Blade, the
"Chevelle"
and "Buick GSX" leads for the Sabre, the "Dodge" lead for the Slamvan, and the
Chevrolet K5 Blazer lead for the Rancher.
http://www.gtaforums.com/index.php?showtopic=157661&st=0
Thanks to QuickFord97 at GTA Forums for the Daytona/Camaro blend idea, CKYbassplayer69 at GTA Forums for reaffirming the lead on the Daytona, and canada
rules at Gamefaqs for the "Mustang" lead for the Buffalo.
http://www.gtaforums.com/index.php?showtopic=157661&st=60&#entry2174467
http://www.gamefaqs.com/
Thanks to a message at Gamefaqs by sonofkorol for identifying the Windsor.
http://www.gamefaqs.com/
Thanks to KoLSPD2 at the same GTA Forums message board for identifying the
Euros.
http://www.gtaforums.com/index.php?showtopic=157661&st=120&#entry2331455
VI.46
"Puncture Wounds"
Cesar Vialpando
Cesar wants a car driven by a fast driver that's hard to stop without
wrecking
the car. C.J. gets the idea to use tire spike strips--stingers--that stretch
across the road when dropped.
Have C.J. try to get ahead of the driver and drop (LMB) a stinger--he has
three he can use. The driver goes S on the main highway from San Fierro to
the
T intersection, turns E, then goes S across the bridge into Whetstone. Once
stopped, the driver abandons their car for C.J., who repairs the tires, and
you
can have him drive it to the Xoomer garage.
The Stratum is at Wang Cars.
C.J. gets Respect and $5,000.
Wang Cars makes $8,000 a day and max.
&&&&&&&&&&&&&&&&&&&&
VII. The Desert and Las Venturas Preliminaries
VII.1 Save houses
El Quebrados
A2
in W El Quebrados (Desert)
$20,000
Tierra Robada
B2
$20,000
N of the Robada Intersection (Desert)
Fort Carson
B3
garage
NW Fort Carson (Desert)
VII.2
$30,000
The Las Venturas barber shop has the same deals as the Marina, Los Santos,
and
San Fierro barber shops.
Having C.J. get a haircut can get rid of any wanted rating.
At the Redsands East tattoo parlor, the highest scoring tattoos tie with the
Stats of the highest scoring tattoos available before (R:3; SA:3): for the
back,
the card, $240, and for the lower back, the masks, $720, and the cross, $600.
VII.3
Night Stick
- behind the San Andreas Police Department sign at the SE corner of the
block
E of "THE" of "THE EMERALD ISLE,"
- by the cells on the 1st floor of that police department,
- and by the Permits and Licenses doorway on the 2nd floor of it.
Shovel
- at the N side of the S pile of stuff on the floor of Hunter's Quarry,
- at the NE corner of the NE tennis court among eight NW of the N end of the
W
dead end road of the two in the middle of the N end of Las Venturas,
- in the E dugout of the two at the N corner (home plate) of the baseball
field which is where "RED" of "REDSANDS WEST" is,
- and hidden in a shrub under a pale gray-blue dormer S of the big skull at
the N end of the displays in front of Pirates in Men's Pants.
Pool Cue
- by a dirty orange and blue-green dumpster at the S side of the building at
the NE corner of the rectangle N of "ORE" of "ROCKSHORE EAST."
Knife
- between the two S cages of the Snake Farm on the N side of the road SW of
"AIR" in "VERDANT MEADOWS AIRCRAFT GRAVEYARD,"
- and by a telephone pole N of the S trailer of the trailer park N of the
little block with an Ammu-Nation E of the No Fly Zone.
Katana
- behind a little house without a garage among mobile homes and NW of the El
Quebrados save house,
- at the S end of the deck of the pirate ship display in front of Pirates in
Men's Pants,
- on a front porch guarded by two white gargoyles at the SE part of the
Oriental-style shopping center NW of "PILGRIM," and N of a Cluckin' Bell,
- and between the two N palm trees of a group of three in a divider at the
SE
side of the Four Dragons Casino.
Chainsaw
- behind a cylinder at the top of the steps of the S quarry-o-matic of the
two
at the SE side of the floor of Hunter's Quarry,
- and at the SW side of the blue warehouse, behind beige walls and fence
gates, at the corner S of "TES" of "WHITE WOOD ESTATES."
Pistols:
9mm
- W of a big RR bridge support, which is on the W side of the road that goes
below the bridge and is S of Las Barracks,
- on the 2nd floor of the police department at the SE corner of the block E
of "THE" of "THE EMERALD ISLE,"
- at an Ammu-Nation, and some policemen, gangsters, drug dealers, and
hookers
carry one; Ammu-Nation clerks dual wield them.
Silenced 9mm
- in the garden under the foot bridge to the N side of Blackfield Stadium,
- and at an Ammu-Nation.
Desert Eagle
- at the NE corner of the back yard of the 2nd house from the E end on the N
side of the N road of the E block of the Bayside Marina area,
- under the middle solar panel of three in a trailer park across the street
from the Lil' Probe Inn,
- and at any Ammu-Nation, $1,200, after "Black Project" (a Desert mission).
Shotguns:
All three types use the same ammo, so the ammo for one is added when C.J.
gets
another. (Thanks to Rusk for the info.)
If C.J. doesn't have any type of Shotgun and enters any Police car or a
Ranger, he gets a Shotgun with five shells. If he has any type of Shotgun, doing
that adds five shells to the ammo for it.
Shotgun
- near the end of the wooden pier S of the "OC" of "VALLE OCULTADO,"
- under the front porch roof of the little house of the trailer park S of
Fort
Carson; of those houses, it's in the 2nd row from the E and 4th place from the
S,
- under the ramp at the last "N" of "PILSON INTERSECTION,"
- on the 2nd floor of the police station at the SE corner of the block E of
"THE" of "THE EMERALD ISLE,"
- at an Ammu-Nation, it's occasionally used by the police (who usually use
9mms) at four wanted stars or higher, and it's used by the Army (with M4s)
after
C.J. buys Verdant Meadows (a Desert mission).
Sawnoff Shotgun
- at the W side of the warehouse with a red band around the tops of the
walls,
behind a surrounding wall, at the N side of the block with "EST" of "WHITE
WOOD
ESTATES,"
- at the S side of the dirty brown and blue-green dumpster by a wooden fence
at the N end of the N-S alley of the block with "WEST" of "REDSANDS WEST,"
- in the N area of the roof of the "PARKING" building on the block W of "THE
PINK SWAN" (reach it by aircraft or Jetpack),
- and at an Ammu-Nation.
Combat Shotgun
- in a small shrub in the middle of a long thin parking lot divider S of a
white warehouse with blue trim; enter the lot on the N side of the block
that's
W of the "FR" of "LVA FREIGHT DEPOT,"
- in front of the Four Dragons Casino after finding 50 Horseshoes,
- just N of the blocked part of the blocked hall of Research Section A in
Area
69 after "Black Project,"
- and at any Ammu-Nation, $1,000, after "Don Peyote."
Submachine guns:
All three use the same ammo, so the ammo for one is added when C.J. gets
another.
Tec9
- between a support beam and the edge of the San Andreas Sound under the N
end
of the Mako Span,
- and at an Ammu-Nation.
Micro SMG
- in a jet body part at the SW end of the parts at Verdant Meadows Aircraft
Graveyard,
- between a brown wall and a dirty orange and blue-green dumpster at the E
side of a lot, containing a lot of garbage containers, at the mid-S end of the
block N of "LAS" of "LAS VENTURAS AIRPORT,"
- at an Ammu-Nation, and it's used by Ballas (with 9mms) and S.W.A.T.
agents.
SMG
- behind the 2nd building from the W end of the S side of the S street of
the
square E block of El Quebrados,
- in the NE corner of the 4th/top floor of the Starfish Casino parking garage; enter at the SE corner of the block with "THE STAR,"
- in a narrow nook between blue and concrete block walls on the N side of
the
grassy alley between the Starfish Casino and surrounding hotels; from the main
entrance (you can't enter), have C.J. go N, jump over the low wall, and go W
into the grassy alley,
- in front of the Four Dragons Casino after finding 50 Horseshoes,
- at an Ammu-Nation, and it's used by FBI agents.
Assault Rifles:
Both use the same ammo, so the ammo for one is added when C.J. gets another.
(Thanks to Rusk for the info.)
AK-47
- by the door of the E trailer of four N of the rectangle W of the dead end
of
the road NW of "EL CASTILLO DEL DIABLO,"
- in a divider with grass, palm trees, and shrubs in the middle of the lot
that's in the middle of the duplexes of the block S of "WEST" of "REDSANDS
WEST,"
- on the 2nd or so story roof of the Four Dragons Casino at the bottom of
the
inside of the N-most "U"-shape formed by taller structures (reach by aircraft
or Jetpack),
- at an Ammu-Nation, and some Triads (Wu Zi's gang; they wear black clothes)
have one.
M4
- under the stairs of the SW guard tower of Area 69,
- on the roof behind the roof of the entrance of the Motel, E of the
swimming
pool, NE of the block of "PILGRIM,"
- in front of the Four Dragons Casino after finding 50 Horseshoes,
- at an Ammu-Nation, and it's used by the Army (with Shotguns) after C.J.
buys
Verdant Meadows (a Desert mission).
Rifles:
Rifle
- at an Ammu-Nation.
Sniper Rifle
- on the N side of the steeple of the little church on the N side of the
corner that's S of the "S" in "JULIUS THRU WAY NORTH,"
- on top of the NW corner of the S skyscraper of the Clown's Pocket, at the
"N" of "CLOWN'S" (use an aircraft or a Jetpack to reach it),
- on the N side of the roof above the entrance to the Four Dragons Casino
(reach it by aircraft or Jetpack),
- and at an Ammu-Nation.
Heavy weapons:
Minigun
- on top of the big concrete support column at the SW end of the Kincaid
(RR)
Bridge, accessible now that the invisible barrier there is gone since the
Desert
and Las Venturas became available,
- in a small underground room that adjoins the 2nd main room in Area 69 that
C.J. enters during "Black Project"; the Minigun is there from the start of the
game,
- by the elevator doors on the lower level of a parking garage; to have C.J.
get there, have him enter the alley on the E side of "CA" and "LANTE" of "ROCA
ESCALANTE," turn right into the garage, go to the N side, down the ramp, and
go
N to the Minigun by the elevator doors,
- on the next-to-the-top level of the scaffolding over the "O" of "ROCKSHORE
EAST" (reach it with the Jetpack or a Parachute),
- and inside Mike Toreno's Tierra Robada house after "Vertical Bird." This
one has a 500 count for ammo instead of 200. His house is the save place S of
the RR track that extends N from the Kincaid Bridge.
Flame Thrower
- in the S end of the porch of the E side of the main KACC Military Fuels
building, about where the "E" of "FUELS" is,
- and inside Mike Toreno's Tierra Robada house after "Vertical Bird."
Heat Seeking Rocket Launcher
- on a N side of the biggest Native American/Mexican building at the end of
the dead end road W of "ALDEA MALVADA,"
- on the NE corner of the upper level of the parking garage where "IN" of
"PILSON INTERSECTION" is,
- and inside Mike Toreno's Tierra Robada house after "Vertical Bird."
only
has three shells (ten is typical elsewhere).
It
Rocket Launcher
- on a roof above the parking garage of The Emerald Isle, a tiny bit W of
the
"I" of "Isle" (enter on the N side to drive to the top floor then climb the
stairs to the roof, or use an aircraft or Jetpack to get there),
- in the NW corner of the 8th floor of the Emerald Isle parking garage;
enter
on the N side,
It
Thrown:
Grenades
- at the W end of the E-W alley of the block of "B" of "BAYSIDE MARINA,"
- by an air duct at the SW corner of the warehouse roof at the S end of the
rectangle N of "ORE" of "ROCKSHORE EAST" (reach it with a Jetpack or a Parachute),
- and at an Ammu-Nation.
Molotov Cocktails
- behind the liquor store E of the SW block of Fort Carson,
- at the S corner of the roof of Cluckin' Bell and Pro-Laps, at the S end of
the diamond shape W of the dead end road of "CREEK" (climb onto a vehicle
then
onto the roof), and
- on the NW corner of the roof of the building at the NE corner of the block
S
of "TOE" of "THE CAMEL'S TOE." Have C.J. make a fast run (press Left Shift
repeatedly) and jump from the roof of the raised entrance structure that's on
the
roof of the building to the S.
Tear Gas
- about 18' N of the SE circle (a smoke stack) of KACC Military Fuels,
- E of the N end of the LV Airport tarmac rectangle that's E of
"BLACKFIELD,"
at the W side of three yellow and black striped ramps,
Remote Explosives
- in front of the Four Dragons Casino after finding 50 Horseshoes,
- and at an Ammu-Nation.
Handheld Items:
Camera
You can get a Camera from one of the photographers around Big Tom. Don't
pressing the RMB to have C.J. target them from in front of them--if they raise
their hands, the Camera disappears. C.J. can leave the area and return to
make
more photographers appear if you want him to load up on film.
Fire Extinguisher
- at a gas station without pumps on the N road E of "VALLE OCULTADO,"
- in the narrow space at the S side of the Xoomer gas station on the S side
of the road W of "SPINY BED,"
- and at many fast food places.
Spray Can
- between the W-most two of three long rectangular beige warehouses S of
"RAIL" of "SOBELL RAIL YARD."
Gifts for girlfriends:
Light gray-brown Vibrator with dark vertical stripes
- behind a dirty orange dumpster in an abandoned lot on the N side of the
middle of the S road of the E block of the Bayside Marina area.
Cane
It's a melee weapon in the wrong weapon slot; you can't use it as a gift for
a
girlfriend.
by a telephone pole in an asphalt lot W of the RR station on the S side of
the
RR track that passes E-W below "PRICKLE PINE"; the station is S of the "PR,"
on the S side of the house with orange shingles that's on the E side of the
2nd dead end street E of the Prickle Pine save house,
at the SE corner of the Emerald Isle,
and at the W side of the red doors and triangular stylized face of the
sloped
roof building at the S side of the middle of the "S"-curved road in the middle
of the block of "PILGRIM."
Flowers
in the front yard of a house on the NE side of the 2nd intersection N of the
"Y" in "BAYSIDE MARINA,"
at the S side of a little house W of where the dirt road turns from SE to S
W
of downtown El Quebrados,
on the N side of the Xoomer gas station office at the N side of the
intersection E of downtown El Quebrados,
in front of a plaque and two statues at the W side of the road at the top of
the W side of the Sherman Dam,
by the grave stone with a cross on top of it at the cemetery at the E side
of
the ghost town indicated on the map by the dots S of Las Brojas,
at the concrete divider in the middle of the Julius Thru Way at the N end of
the SE curve,
on the porch of the Xoomer gas station in the rectangle at the E side of the
block that's W of "LINDEN SIDE,"
at the W side, by the doors, of the Wedding Chapel church that's N of the S
end of the SE curve of the Julius Thru Way,
by the wooden fence of the front yard of the W house on the S side of the
street of the S street of the block E of "LAST DIME MOTEL,"
over a flower bed by the N-S street E of Royale Casino and S of the "S" of
"CASINO,"
in the front yard of the house on the SE corner of the block N of "LAS" of
"LAS VENTURAS AIRPORT,"
between two of the gas pumps at the Xoomer gas station across the street to
the N from the NE corner of the block with "THE EMERALD ISLE,"
in front of the yellow Wedding Tackle store NW of the NW corner of the block
that's E of "THE" of "THE EMERALD ISLE,"
in front of the "The Golf Course" sign at the E side of the loop of road of
Yellow Bell Golf Course,
and by a flower bed of the 2nd house from the W that's N of the block that's
E
of the loop of road of Yellow Bell Golf Course.
Apparel Items:
Jetpack
- at the bottom of the Launch Bay--the several stories-tall room--inside
Area
69 during and after "Black Project," and
- by the door of the abandoned AC tower save place at Verdant Meadows after
"Green Goo."
You can also use the GTA SA Control enter (X.13.c) to get rid of your cheat
count status automatically or after using the ROCKETMAN code to spawn a
Jetpack
and save the game without worrying about creating a cheat count or lowering
your
Criminal Rating.
Parachute
- on the tall N bridge support of the Gant (Golden Gate) Bridge,
- in Bone County at the top of the tall antenna SW of the Big Ear (have C.J.
walk toward the base of the antenna to be transported to the top of it),
- in Arco Del Oeste in the E old shack on top of a tall rock formation N of
the "RC" in "ARCO" on the paper map,
- and on top of the tall skyscraper of the Emerald Isle (use an aircraft or
Jetpack to get there).
Night Vision goggles
They make everything look green and let you see the inside walls of the Fort
Carson tunnel (see VII.5 for the location of the last listed police bribe for
the Desert).
- on the upper level by the S generator inside the Sherman Dam (enter
through
a door by the E end of the road that's on the top of the Dam) after "Breaking
the Bank at Caligula's" (thanks to pdescobar),
- on top of the NW guard tower of the No Fly Zone after "Breaking the Bank
at
Caligula's,"
- E of the middle silo of the five big silos of Foster Valley on the E-W
ground level path through the middle of the shopping mall after "Breaking the
Bank at Caligula's,"
- and by the kitchen entrance of Madd Dogg's crib after "A Home in the
Hills."
Thermal Goggles Heat vision ("Infrared" in data\weapon.dat) goggles make
everything look like the photos Richard Avedon made of the Beatles in 1967,
which
is more festive. These seem to be the things that make certain peds show up
in
partial graphics which cause some people to think they look like aliens.
Thermal goggles don't reappear in a location if C.J. takes them from one and you
save the game, so I use them without saving the game.
- in Zero's RC Shop after "Black Project,"
- in the Control Tower in the middle of the S side of the fenced-in area of
the No Fly Zone after "Black Project,"
- at the N side of the base of the Big Ear after "Black Project,"
- and in the bar room of Madd Dogg's place after "A Home in the Hills."
Welding and Weddings bomb shop
This bomb shop is on the S side of the block W of "ISLE" of "THE EMERALD
ISLE"
in Las Venturas. It operates like the one in Los Santos, which is an 8 Ball's
Bomb Shop like the one in Staunton in "GTA III." Have C.J. drive a four-wheel
(even an emergency) vehicle into the back (N side) of it for the vehicle to
have
a bomb with a timer installed in it. Press F or Enter while C.J. is in the
vehicle to activate the timer, and have C.J. leg it. The bomb explodes in about
eight seconds.
VII.4
an airborne bribe W of the jump ramp of the pirate ship in front of Pirates
in
Men's Pants ****,
an airborne bribe over the concrete highway divider where the "A" is of
"JULIUS THRU WAY SOUTH" ****,
over the S end of the building that's N across the street from the NE corner
of the block of The Camel's Toe pyramid****,
at the W side of the S end of the RR bridge that goes S from the "RTH" of
"JULIUS THRU WAY NORTH,"
in the narrow E-W alley through the middle of the block W of "ISLE" of "THE
EMERALD ISLE,"
in the tunnel through the base of the Washington Monument-type statue of The
Camel's Toe,
S of the dirty pink building that's W of "O" in "HARRY GOLD PARKWAY,"
in the E-W alley with old wooden fencing blocking both ends in the S section
of the block with "WEST" of "REDSANDS WEST,"
under the E end of the E-W bridge just S of "JULIUS THRU WAY EAST,"
in a lot across the street SW from the Four Dragons Casino,
and in a lot where the "R" of "THE FREIGHT DEPOT" is.
VII.5
Oysters (Desert)
If you didn't get them already, get the remaining five. The five locations
are given at IV.27 in the section on the "Reuniting the Families" glitch. The
fastest way to find them is to use one of the teleportation devices at X.13.a,
b, and c. X.13.c works with either the patched or unpatched version of the
game.
VII.6
Getting all gold awards for this is easier than for Driving School.
If you were good at Delphi's missions in the game "Giants: Citizen Kabuto,"
2000, you have a head start.
http://pc.ign.com/articles/153/153833p1.html
http://en.wikipedia.org/wiki/Giants:_Citizen_Kabuto
The timer counts up.
off the frame limiter.
VII.6.a
"Basic Seamanship"
Drive the Coast Guard boat ahead (W) and have it stop (S) between the pairs
of
buoys. I used S as the near side of the near pillar of the Gant Bridge went
by
the left edge of the screen. I had several at 9.something and didn't get gold
till I had 9.73, so I'm not sure what high nine you have to beat.
VII.6.b
"Plot a Course"
Drive the Coast Guard through eight pairs of buoys without bumping them
using
the screen and radar. Rusk says to get less than 35 sec. for gold.
VII.6.c
"Fresh Slalom"
Drive a Dinghy with a few zig zags through fifteen pairs of buoys.
says
to do it in under 80 sec. for gold.
VII.6.d
Rusk
"Flying Fish"
Drive a Vortex to the right, turn left, and aim for the ramp. When I took a
longer run to the right to have a longer runway in which to build up speed to
the left, I got gold. Press Down when the Vortex hits the jump ramp and while
the Vortex is airborne to keep it airborne longer. When landing, press S and
possibly turn to stop within the buoys. The BradyGames guide says to beat 57
meters to pass, and AggroSk8er says to beat 67 meters for gold.
VII.6.e
Drive a Vortex through pairs of buoys, over a jump, through pairs of buoys,
over two jumps over the bases of supports for the Gant Bridge, and through
pairs
of buoys. You may need to run the route several times to make the turns more
accurately if you want to get gold. Take the jumps only as fast as you need
to
and press Up if needed to land faster. Rusk says to beat 130 sec. for gold.
For all bronze awards (70-89%), C.J. gets the Marquis.
For all silver awards (90-99%), he gets the Squalo III.
For all gold awards (100%), he gets the Jetmax.
VII.7
Thanks to Spaceeinstein for the lists of possible destinations for each mission. With each mission attempt, the game selects a destination at random.
VII.7.a
Mission 7
This one is easy. You may bang the truck a little, which subtracts from the
pay, but as long as you end up with something left on the damage meter, you
pass. By now, money shouldn't matter much, anyway.
Destinations:
Bone County, NW San Andreas
Mission 8
Destinations:
Redsands West, Las Venturas
White Wood Estates, Las Venturas
Las Venturas Airport, Las Venturas
LVA Freight Depot, Las Venturas
Starfish Casino, Las Venturas
Creek, Las Venturas
Spiny Bed, Las Venturas
Pilgrim, Las Venturas
Rockshore East, Las Venturas
Randolph Industrial Estate, Las Venturas
The idea of blowing up the truck for a different destination, and picking an
easier one, is about all there is for alternative strategy. So I tried AggroSk8er's recommendation to use Guto's idea of using the RR track to go to SE
Las
Venturas.
The first time I did this, the police kept blowing up the truck before C.J.
could get to the destination. I did learn that you can make the graphics for
truck fires disappear quicker by sending C.J. so far from them that not only
the
flames but the glow for them disappears, then counting to ten before sending
him
back.
If you want a special fix for it, I think the fastest way would be to use
the
Control Center (X.13.c) to make the truck bullet proof. You could also give
the
Police car, Ranger (police SUV), and Enforcer a top speed of something small
in
data\handling.cfg.
C.J. gets $10,000, but after this, he's just glad he's alive.
RS Haul makes $2,000 a day.
VII.8
Horseshoes
I use the Bradygames guide, Xbox and PC version, pp.137-139, for the numbers
but not the haphazard search pattern you'd have if you searched for Horseshoes
in the Bradygames guide numerical order.
A good map of the Horseshoe locations is at:
http://www.ianalbert.com/misc/gtasa.php
The fastest way to find them is to use one of the teleportation devices at
X.13.a, b, and c. That last one, the Administrative Console, is available in
a
version--the Control Center--that's compatible with the patched version of the
game.
You might combine that with Demarest's Pillager, X.13.gg, which puts markers
of all the Tags, Oysters, Snapshots, and Horseshoes left to find in the
category
you've chosen on your radar. While you look for Snapshot targets, it also
puts
a green marker above each one you haven't taken a picture of yet to make them
easier to find. It works for v.1 or 2 of the game.
Another option is the Horseshoe Help mod by JVT at X.13.h, which makes a big
arrow, like ones you've seen in GTA's, point down at each Horseshoe that
hasn't
been collected yet.
http://www.gtagaming.com/downloads?p=file&id=1252
********
Ones you might get by Maverick or Sea Sparrow (for those who don't want to
wait for a Jetpack at VIII.16 "Green Goo"):
When you're aiming a helicopter for a careful landing, move the mouse for
different views--even a "GTA2"-type overhead view is possible and helpful. When
the helicopter is in an awkward position, instead of trying to push it in a
direction till the "camera" aims that way, move the "camera" with the mouse then
start moving the helicopter in the direction you want to go.
Also, the new Mavericks are a lot better about letting you hold the Up (NP9
in
"Vice City") button to go forward at an angle for long distances once you have
enough height. And they don't go down when you leave the controls alone for
awhile like they used to, which is nice if you want to reach for a snack or
smoke, etc., and don't want to reach back and see it blown up. You have to
press S to make it go down.
Don't fly over the No Fly Zone or the soldiers there will try to shoot your
helicopter out of the sky.
20. on the roof of the Four Dragons Casino about where the "N" of "CASINO"
is.
C.J. could parachute to this one easily, too.
46. in the middle of the S side of the block of "VENTURAS" of "OLD VENTURAS
STRIP," in front of the "S" of the "CASINO" marquee. Land in the big area to
the W of the marquee and have C.J. walk in front of the marquee for the Horseshoe.
31. on top of the Come-A-Lot sign at the SW corner of the block with "COME."
Make sure C.J. has full Health so he doesn't die if he has to jump. I landed
a
Maverick between the two spires--it looked like the ends of the blades went
into
them a little--and took off with just a few sparks, but I think I was lucky.
You could do something similar by getting an overhead view, getting close, and
having C.J. bail onto the sign. Orion_SR recommends getting this Horseshoe
with
a Sparrow or Sea Sparrow since those helicopters are smaller.
3. on the red roof of the corner "Souvenirs," etc., shop on the SE corner of
the block W of "ISLE" of "THE EMERALD ISLE."
14. on top of the highest skyscraper of the Emerald Isle, SW of "EM" of "THE
EMERALD ISLE." (I was surprised that the new Maverick could go so high.)
45. N of the "KA" of "KACC MILITARY FUELS." Land in the parking lot beyond
the entrance, go to the warehouse N of the entrance and go E through it (it
had
a few hovering boxes in it when I last looked), then go NW to the Horseshoe.
26. on the beam, supported by pillars, that's along the sidewalk by the
middle
of the E side of the Camel's Toe pyramid. You might get the Maverick to
balance
just long enough for C.J. to get onto the beam safely and have the helicopter
fall. When I did it, I was lucky. The Maverick fell but rolled upright, C.J.
got the Horseshoe, and his jump only took a sliver of Health away.
19. on a tower at one of the dots NW of the "C" of "COME-A-LOT." When you
approach the roof from the front, you'll see the tallest spire is gold or yellow
just left of the centerpiece. And left of the tallest spire is a short stubby
one with a flat top--without a spire. That's the one the Horseshoe is on. I
landed carefully from the back. It took a little patience, wrangling with
helicopter drift, but it landed and took off okay.
32. on the E edge of the double "Victim" billboard on a tall pole by the
Julius Thru Way East, just N of the RR symbol that's by "SOBELL RAIL YARD." I
landed with the rails across the middle of the two billboards. When C.J jumped,
he
landed on the wide strips of metal between the bottoms of the billboards. An
invisible wall wouldn't let him walk straight to the Horseshoe on the E side,
so
I had him walk over the strips to the W and the outer walks to the E, get the
Horseshoe, and jump. He only lost half of his Health, and he had a pizza
nearby
to make up for that.
********
For the rest, I basically go W: N to S, then E: S to N.
1. In the entrance enclave of a house at the SW corner of the road and RR
track intersection S of "YELLOW BELL GOLF CLUB."
5. in a 2nd floor dormer at the back of the golf club country club building
at
the W side of the loop of road E of "YELLOW BELL GOLF CLUB."
21. in the swimming pool in the mid-N of five rectangles, the top one
curved,
E of the block that's N of "PINE" of "PRICKLE PINE."
34. E of the same swimming pool in a tennis court.
29. at the base of the "Welcome to Fabulous Las Vegas" sign by the highway
NW
from the Pilson Intersection.
47. over a multi-colored stack of crates E of the NE corner of the block E
of
"PILSON INTERSECTION." Have C.J. jump on a truck then the wall, walk to near
the middle of the crates and close to them, and try to jump to climb onto
them.
27. over a blue wall across the street to the W from the SW corner of the
block E of "PILSON INTERSECTION." Have C.J. jump on a car then the wall.
36. in the mid-E area of the block N of "EST" of "REDSANDS WEST."
jump on the Steakhouse roof then the casino roof.
Have C.J.
40. on the mid-W side of the block of "EST" of WHITE WOOD ESTATES."
C.J.
enter the lot on the E side of the block and go behind the warehouse.
Have
49. over the walk of a one story gray building W of the NW corner of the
block
with "BLACKFIELD." Have C.J. jump up to it.
28. on the LV Airport tarmac N of the W side of the runway loop.
tarmac at the N end of the wavy line on the E side.
Enter the
38. in a back yard across the street to the N from the E end of the block of
#6.
9. over a dumpster, behind a warehouse, at the SE end of the rectangle N of
"E E" of "ROCKSHORE EAST."
53. on the roof of the chapel S of the martini glass symbol that's SE of
"COME-A-LOT." Have C.J. jump from the roof of a car to climb the Chapel roof.
43. in the middle of the W side of the block N of "OT" of "COME-A-LOT."
Have
C.J. use the stairs to get to a roof and jump down to the 2nd balcony over
from
the top of the stairs.
2. at the top of the pyramid on the block of "CAMEL'S."
to
it.
11. on the 3rd floor of the garage on the block of "R" of "LAS VENTURAS."
Have C.J. enter on the N side, go up a ramp on one side then the other, then
go
over the level part to the NE corner.
18. at the base of the big skull display in front of Pirates in Men's Pants.
7. on the roof of the Clown's Pocket front porch. Have C.J. jump on a car
then onto the wall at the N side of Clown's, go E on the ledge, onto a roof,
go
around the S side of the "tent" roof, do a running jump up onto a 2' wide
ledge
of another roof, then go around to the W side.
48. under the upper part of the 2nd waterfall from the N in front of The
Visage--above the "E" of "VISAGE."
44. at the back of an alley on the N side of the block with "THE STAR" of
"THE
STARFISH CASINO."
24. on the awning over the drive-through section of Venturas Steaks, on the
W
side of the block N of "SH" of "THE STARFISH CASINO."
39. on the porch roof of the "Arts & Crafts" store in the shopping center on
the N side of the block with "O" of "THE STARFISH CASINO." Have C.J. jump on
the roof of an SUV or van, then climb up onto the porch roof.
17. on a 2nd floor balcony of a motel. Enter the lot on the E side, of the
block of "DSANDS" of "REDSANDS EAST." Have C.J. climb onto several roofs
which
are near each other at the N side of the entrance, then turn E and jump to
climb
up onto a higher roof/balcony, and go to the SW side of that roof/balcony.
42. in an alley in the middle of the S side of the block N of the block of
VII.9.a "The 360" Hold down W and S, add Left or Right to have C.J. burn a
donut (if your keyboard doesn't support the use of three keys at the same
time,
add the sideways direction with the mouse) with the BF-400, and stop him when
the bike goes just past the start of the skid mark.
VII.9.b "The 180" Use a PCJ-600 to send C.J. from a space made by three
lines of cones to do a turning skid with Spacebar around another set of cones
and within the outer cones, and return him to the same spot he started from
except facing in the opposite direction and stop in that spot.
VII.9.c "The Wheelie" Send C.J. and the FCR-900 forward, wheelie with Down
before C.J. goes between another set of cones, wheelie till past the cones-you
can let let the front wheel drop as long as the front wheel doesn't touch the
ground till past those cones, and have him stop in the middle of the far set
of
cones.
VII.9.d "Jump and Stop" Have C.J. drive the Sanchez over a jump ramp,
level
the wheels, and go forward to brake in the far section of cones.
VII.9.e "The Stoppie" Have C.J. drive the FCR-900 forward, hold down Up
and
add a tap of S long enough to bring up the back wheel to stoppie height before
reaching the next batch of cones, send him forward with W and Up (the game
will
create a straight stoppie for the rest of the test), then release Up before he
reaching the far set of cones and have C.J. stop within them. The training
clip
shows the back wheel down for the stop, but I had C.J. stop with the back
wheel
up and still got gold.
VII.9.f "Jump and Stoppie" Have C.J. drive the NRG-500 over a ramp, press
Up
to point the front end down, hold Up as he lands and add a tap of S to create
a
stoppie as before, then send him forward and release Up before he reaches the
far set of cones and have C.J. stop within them.
C.J. has to get at least 70% in all the tests to pass the course.
For all bronze awards (70-89%) or better, C.J. gets the Freeway.
For all silver awards (90-99%) or better, he gets the FCR-900.
For all gold awards (100%), he gets the NRG-5 00.
VII.10
(4 runs)
Three loops,
Four loops,
Five loops,
Six loops,
six packages,
six packages,
seven packages,
eight packages,
three minutes
five minutes
five minutes
eight minutes
Press Up quickly and repeatedly, without letting C.J. stand up, to make the
scooter go faster and make a wavering buzzing sound like some of the soldiers
got sick of hearing with some of the worse things the music stations played on
the radio during the Burma missions of WWII. George Harrison might have liked
them (yet he didn't like Yoko's early recordings--"ee-yie-yie-yiee-eeh"--go
figure).
The Burger Shot makes $2,000 a day and max.
VII.11
ish your ability to get familiar with, and drive better, on the course. You
might see C.J.'s position in the race go down because he hit a wall without
seeing anyone go past him, or see it go up without seeing him pass anyone. Try
to
get familiar with the course--go right after going over the overpass and left
after going under it (it's invisible from below, but it's at a divide in the
road), avoid hitting the walls, and avoid hitting competitors (easier said
than
done) to spin them out or they'll spin C.J. out.
The gimmick of shooting the competitors with a Minigun, which, as Rusk
notes,
doesn't work on PS2, works on PC, but it's hard to get all of them because
they
go by so fast. I've had C.J. kill some and still be in 12th place, too. I
don't know of a place to plug up a spawn place for them like for the Hotring
Racers in "Hotring" in "Vice City."
As with "Kickstart" you might give the Sanchez the "Wheels of Steel" Freeway
changes, X.10.e, to make it have strong road grip.
The BF Injection will be in front of the stadium, and C.J. gets $25,000.
VII.12
Have C.J. jack either the Freight or Brown Streak train from a train stop,
then press NP+ or 2 to start this Sub-mission. There are two parts to it, and
you can save the game after winning the 1st before doing the 2nd.
Each part is a run with five stops--a stop is the red shaft of light at a
train station. Hold down W till the train goes at a speed of 44--at 45 it can
derail the train. Let go when you're 600 distance from the stop, and hold
down
S to brake when you're 350 distance from the stop. When you're near the stop,
a speed of 10 is good to coast the last little segment with because it's easy
to stop from.
The alternative is a short run you won't have long enough to build to a
speed
of 44 with. Get the speed up till you're 350 distance from the stop, when you
still probably won't be going as fast as you would have slowed down to at that
distance the previous way. Brake as needed to the stop.
If you floor it continually, you'll derail the train.
You get the variety of cinematic "camera" views, and if you need to see the
red shaft of light better, you can change the view with NP4.
C.J. gets $50,000 and free train rides.
VII.13
Have C.J. walk into the red shaft of light in the back of many of the AmmuNa-
"Pistol Challenge"
"SMG Challenge"
"Shotgun Challenge"
"AK47 Challenge"
C.J.'s Stamina and Muscle should be past the buff stage, so have him beat
the
trainer at the Below the Belt Gym to get kick boxing moves.
- Running attack: while running, lock onto the target with the RMB and
press
F or Enter. C.J. holds up his left arm and punches the side of the target's
head with his right fist.
http://img57.imageshack.us/img57/9770/00gta1fighttrainer3azr6.jpg
- Ground attack (right kick a standing opponent; stomp on a downed
opponent):
lock onto the opponent with the RMB and press F or Enter. C.J. kicks the
downed
target between the legs. (As before, use the LMB to have C.J. stomp on them.)
http://img96.imageshack.us/img96/5577/00gta1fighttrainer3bfv5.jpg
- Combo attack: lock onto the opponent with the RMB and press F or Enter repeatedly. C.J. pulls the target's head down with both hands and kicks it with
his knee.
http://img57.imageshack.us/img57/51/00gta1fighttrainer3cly9.jpg
http://img57.imageshack.us/img57/8892/00gta1fighttrainer3dsk2.jpg
Also, hold the RMB and press Spacebar for C.J. to block with his left
forearm,
which he can also do while trotting or running.
These are the same names for moves, and instructions for controls, used at
the
San Fierro gym, but the moves C.J. makes for them now is different.
(You might like to try the Joypad option to see what this looks like with
the
kind of targeting it uses, which sacrifices mouse steering but keeps C.J.
locked
onto a target even while they run.)
VII.15
Trains
Sta-
Sandking
PCJ-600
Sanchez
by the Las Barracks save house, and by the "Q" of "HUNTER QUARRY."
Mountain Bike
hos-
of
Sweeper
by the dot at the end of the segment of the path that goes SW
from Las Barracks.
at the W side of the top of the Sherman Dam, the SE side of Las
asdas, at the end of the dead end road S of "REGULAR TOM," and on
the block S of the martini glass symbol that's E of the No Fly
Zone.
W of "SPINY BED."
Plow
the
of
Trailer
little
Beat up Sadler
of
Skimmer
ROBADA."
Sea Sparrow
3rd
Beagle
Cropduster
by the dot that's both W and across the street from the S end
of
At the W side of Los Venturas Airport, there are Dodos N and S with a couple
of Shamals N of center.
AT 400
Maverick
Jetmax
Impounded vehicles appear in the impound lot at the W side of the block E of
the NE corner of the block with "THE EMERALD ISLE."
http://img369.imageshack.us/img369/1243/lvimpoundgarage1fk2.jpg
Orion_SR found that C.J.'s last two vehicles, if in certain locations during
certain missions, will be saved in an area of the nearest impound lot (see
III.
27).
http://www.gtaforums.com/index.php?showtopic=304874
********
Boat School (VII.6) success makes these vehicles available at the school:
the
Marquis for all bronze awards, the Squalo III for all silver awards, and the
Jetmax for all gold awards.
Bike school (VII.9) success makes these vehicles available at the school: a
Freeway for all bronze awards, a FCR-900 for all silver awards, and an NRG-500
for all gold awards.
Pilot School (VIII.6) success--getting a Pilot's License--makes these flying
vehicles available: a Sea Sparrow N of the last "A" of "BAYSIDE MARINA," a
Skimmer S of the E end of the Sherman Dam, and a Cargobob by the "U" of "KACC
MILITARY FUELS."
Ranger
Dumper
Missions
Hydra
area
Vortex
strip
Kart
Thanks to the SAM, San Andreas Map, for some of the locations and times of
appearances of the vehicles given above:
http://www.gtasanandreas.net/sam/
VII.17
&&&&&&&&&&&&&&&&&&&&
VIII. The Desert and Las Venturas
The Desert
The Toreno missions
VIII.1
"Monster"
Have C.J. go to the "?" icon to answer the invitation made by the person
with
the electric voice disguiser at the end of VI.41. When C.J. gets there, "?"-again with an electric voice disguiser, this time over a loudspeaker--tells
C.J.
he wants him to drive the Monster truck to test his driving ability. Another
man tells C.J. the truck has a GPS (global positioning system) in the cab, to
get to each set of map coordinates as quick as he can, and he has to beat a
time
of six and a half minutes--and the truck has four wheel steering instead of a
handbrake.
Use S--Reverse--to brake. The Monster truck is bouncy enough to make
driving
hazardous as it is, but the terrain is rugged, and sharp turning will make it
more likely to tip over. So I think I pressed Spacebar, for four wheel
turning,
twice during the run through 35 shafts of red light. I'll have to try it
again
sometime to play with the four wheel steering to see what it's like.
As Rusk notes, the man makes a different statement depending on how good
C.J.
does.
The man's reactions, and C.J.'s winnings, depend on whose race time C.J.
beats:
Beddoes
McMahon
Bolt
Taylor
Wong
4:20
5:00
5:30
6:00
6:30
$5,000
$4,000
$3,000
$2,000
$1,000
(The Level Designers of "San Andreas" include David Beddoes, Chris McMahon,
Kevin Bolt, Steven Taylor, and Kevin Wong.)
? calls: get to the ranch--he'll explain everything.
VIII.2
"Highjack"
"?" is Mike Toreno. At 1st, C.J. is worried about what Toreno will do to
him
for trying to kill Toreno for being a big-time drug dealer who was ruining
Grove
Street. But Toreno explains that he's really a government agent who was
working
undercover. He works pragmatically, to an amoral degree, with good and bad
people for what to Toreno is the bigger goal of protecting the government.
Besides
the insider's knowledge about Sweet, he seems to have checked out C.J.'s dealings as well, and wants to see if C.J. can help by doing things for him. C.J.
seems to go along on the hope that Toreno will help Sweet if he does.
Toreno tells C.J. to have Cesar help C.J. steal a truck, and to tell Cesar
nothing about Toreno. After Toreno leaves, to C.J.'s surprise, Cesar shows up
thinking C.J. called him to come by (apparently Toreno or an assistant of his
pretended to be C.J. on the phone.)
Have C.J. drive the PCJ-600, with Cesar on the back, N to get on the Garver
Bridge. When he catches up to the truck, a Tanker pulling a Xoomer fuel
trailer
and that travels S at the other end of the bridge, he has until the truck gets
to the Foster Valley exit sign--just a bit S of where the paper map says
"FOSTER
VALLEY"--to drive Cesar by the left cab door long enough for Cesar to
overpower
the driver and take control of the truck.
Try to keep the motorcycle on the white line in the middle of the two lanes
and by the left cab door of the Tanker. The cab door is just in front of a
big
vertical exhaust pipe. You may have to have the motorcycle dodge other
vehicles
which can bounce off the front of the Tanker and might land in C.J.'s path.
Cesar helps you do it with the promptings he gives C.J. to speed up, etc.,
then
stops the truck to let C.J. drive.
If an opening in the center guard wall is handy, the truck can make a U-turn
without dislodging the trailer. If you continue S past Foster Valley mall,
there's a big open space, where on and off ramps are, to turn around in.
When the truck approaches urban San Fierro again, have C.J. turn right onto
an
off ramp and go through town to the Xoomer gas station save place in Doherty.
C.J. gets $7,000.
VIII.3
"Interdiction"
Mike Toreno
If C.J. destroys a black helicopter, it destroys the agents that rappel from
it, too--a rocket to the ground can take care of them if they reach the
ground.
Try to have C.J. shoot the helicopters when they pause and face him for
another
approach. Make sure they're not close to the cargo helicopter--an exploding
black helicopter can cause the cargo helicopter to blow up and you'll fail the
mission.
There's more Rocket launcher ammo in a nearby shed--again, I'm partial to
the
Minigun for this, though.
Have C.J. get way from where they land and explode, too.
Health pickup appears.
"Verdant Meadows"
Mike Toreno
Toreno makes some big deal flaky conspiracy claims. But he also promises
that
his men will protect Sweet, with Toreno motivated to have it done as a way to
get C.J. to do things for him. And right now, he needs C.J. to buy property
(Verdant Meadows). He says to offer a dollar and kill them if they refuse the
deal. (Have C.J. pay $80,000 for it.)
VIII.5
$80,000
The 1st floor room of the Abandoned RC Tower at Verdant Meadows is a save
place. There's a garage to save land vehicles in nearby to the E of it, and a
big hanger to save flying vehicles in to the S of it.
Two Rhinos are available in the two N hangers of the three on the NE side of
Area 69. C.J. can break open a section of fence on the SE side of the lot to
get to them.
The 1st time C.J. goes into the red shaft of light in the 2nd floor room in
the back, he gets another message from Mike Toreno. He says Verdant Meadows
is
their base of operations, and C.J. has to prove he can fly in ten tests to
continue working for Sweet's freedom.
Jethro calls: there's illegal street racing in San Fierro. Four black and
white checkered race flag icons appear around San Andreas for races I'll cover
later.
If you initiate the Pilot School mission then have C.J. go off and do something else, he gets several funny calls from Toreno encouraging him not to be
afraid to learn how to fly.
********
The Airstrip missions
VIII.6
"Learning to Fly"
(Pilot School)
As with the previous vehicle schools, send C.J. into the red shaft of light
by
the TV to take tests. If he scores 70% or better on a test, it makes another
one available. He needs to get at least 70% for all of them for 100%
completion
of the game. It also makes CJ. a licensed pilot with access to the airports,
if
he wasn't one before. The aircraft that was locked in them before is
unlocked.
VIII.6.a
"Takeoff"
Go forward (W), raise the landing gear (2), fly up to a red loop (Down),
down
to one (Up), then up to one (Down).
VIII.6.b
"Land Plane"
Lower the landing gear (2), go down (Up) through a red loop, fly just over
the
runway toward (till 70' from?) a red loop, then land (release W, press S as
needed to slow down and A and D as needed to level the wings, press Up) and
coast to stop (S) in the middle of the red shaft of light and in the direction
of the runway.
VIII.6.c
"Circle Airstrip"
Raise the landing gear (2), then use Up, Down, A, and D to go through red
loops. Sometimes I went through a few without changing height, but otherwise
I
alternated between Up and Down to keep from going too high or low. Pressing
Up
while turning makes a turn sharper.
VIII.6.d
"Circle Airstrip and Land"
The last two combined. For the landing, you might do practice runs by
lowering the landing gear before you go through the last red loop. Since lowering
the landing gear slows the plane down, get the way to land down, then hazard
lowering the landing gear and touching down later till you lower the gear
while
dropping close to the runway and brake no sooner than you have to in order to
stop in the red shaft of light. Try to make the plane coast to a low swoop
over
the runway, using S as needed to slow it down, and taking care to land with as
little a bounce as possible. When I got gold for this, I just had to use a
touch of Up to point the nose level after a little bounce.
In making the approach to the runway, align the plane with the runway with
the
wings level as best you can, try to fly toward the red shaft of light, and
stop
in the middle of it.
This was the hard one for me of the Pilot School missions, and mainly due to
the difficulty in getting the plane to land without a bounce that throws it
off
course. The "San Andreas" vehicles seem to be bouncier (they might have a
higher center of gravity--I'm not sure) than the "Vice City" ones. I'm still wondering if I dislike the difference, generally, but not for this mission--I
know
I don't like it for this.
You could also get a 100% save game file and practice flying and landing the
same plane, the Rustler, which always appears in a Verdant Meadows hanger
after
getting all bronze awards, without the timer running.
You could also get X.13.c
tim-
412.380000
2533.650000
19.148440
90.000000
Falling
Down/S slow descent
Up/W
fast forward descent
A or D Twirl
Parachute
S/Down
Slows descent and sends C.J. forward with his legs bent up
Left/A
Left
Right/D Right
Have C.J. go forward falling fast at the target, shown as a blip of light
be-
fore he gets through the clouds. At about 23 sec. (?), open the chute (LMB),
then lift his legs (S/Down) as needed to hit the center of the bull's eye target--35 points. C.J. can hit the bull's eye and not get gold, which means he
needs to get to the target faster.
About the "23 sec. (?)": when
the time. You're going to fuss
forward and fall slower--to go for
and
to compensate for whatever time
This one, fortunately, didn't seem hard for me as it seems to be for some.
I
haven't tried it, but I've read that turning off the frame limiter has helped
some people get a smaller time for this somehow. If you need to freeze the
mission timer, leave your frame limiter on and get X.13.c The GTA SA Control
Center.
Thanks to a post by Enigma_Tl for these coordinates (he recommends not to
use
them till the chute is open or C.J. will go splat):
http://www.gtaforums.com/index.php?showtopic=198750&st=40
X
Y
Z
177.6446
2502.31
16.97648
For all bronze awards (70-89%), C.J. gets the Rustler in a hanger at Verdant
Meadows.
For all silver awards (90-99%), he gets the Stuntplane in a hanger at
Verdant
Meadows.
For all gold awards (100%), the Hunter appears N of the hangers at Verdant
Meadows and S of the little square S of the 2nd "A" of "EASTER BASIN."
********
As explained at III.19, the game has a dual regard for Flying Skill and getting a Pilot's license--the regard of efforts for both prior to Pilot School
and
the regard of efforts for both during Pilot School.
Having C.J. increase his Flying Skill to 20% to get a Pilot's License, which
he can do by flying a flying vehicle except the Jet Pack from the start of the
game, will cause the airport gates to open for C.J. (and make flying vehicles
easier to handle?). If you have the game recognize C.J. for doing that before
Pilot School, it will recognize him for it again during Pilot School.
Whether you've had C.J. get his Pilot's License before or not, only getting
the game to recognize that C.J. has a Pilot's License during Pilot School
comes
with these benefits:
cor-
Getting a Rhino from Area 69 is like jacking one from Fort Baxter in "Vice
City." Have C.J. drive a four wheel vehicle through the breakable section of
fence at the SE corner of the grounds of Area 69. He'll get a five star
wanted
level. Send him N to one of the two N hangers of the three ahead and to his
left, stop beside the Rhino in it, transfer to the Rhino, get moving before
he's
jacked from it, and drive out the way he went in.
To remove the five star wanted level and save the Rhino, send C.J. to a
nearby
save place that has a garage. (You might prepare by having C.J. buy the save
places in the next section, too.) Have him stop near the door, get inside,
put
on something from the torso, legs, shades, or hat categories, go outside and
put
the Rhino in the garage, then go back inside and save the game.
Reader Timo Hakala tells me C.J. can blow up the SAM (Surface to Air
Missile)
machines there as well. Remote Explosives work for that, and C.J. might not
get
a wanted rating for doing it.
********
VIII.7
Prickle Pine
A5 garage
$50,000
NW suburban area with a RR station (Las Venturas)
Old Venturas Strip
A6
$6,000
E of the N end of The Strip (Las Venturas)
Creek
A6
By the NE coast (Las Venturas)
$10,000
Whitewood Estates
A4 garage
NW suburban area (Las Venturas)
$30,000
Redsands West
B5 garage
$30,000
N of Las Venturas Airport (Las Venturas)
The Clown's Pocket
B6
$6,000
Called "THE RING MASTER" on the paper map (Las Venturas)
Pirates In Men's Pants
B5
Mid-W Strip area (Las Venturas)
$6,000
$6,000
Rockshore East
C6 garage
By the SE coast (Las Venturas).
VIII.8
Clothes
$20,000
The gray jacket (R:20; SA:25) for $1,620, black jacket (R:10; SA:20) for
$300,
and sports jacket (R:13; SA:17) for $450 have the most Sex Appeal; the gray
jacket has the most, the most Respect as well, and more of either than any
torso item available before.
The gray pants and black pants each have R:8 and SA:10, and each cost $800.
They each have more Sex Appeal than any legs item available before.
The snake skin boots (R:5; SA:5), $1,000, have the highest score for shoes;
the cowboy boots have a Sex Appeal of 5, too, but a bit less Respect. The
snake
skin boots tie with the Stats of the grey boots and red boots available
before.
The gold chain (R:2; SA:2) for $550 has more Sex Appeal than the silver one,
and ties with the Stats of the gold chain and silver Cuban chain available before.
The silver gnocchi watch (R:2; SA:2), $3,000, ties with the Stats of the Zip
gold, Zip blue, and face black watches available before.
The black shades, $500, and green tint shades, $400, have the same Stats
(R:2;
SA:2) and tie with the Stats of the black shades and brown shades available
before.
Among the hats, the red beret and black beret, each $900, are the only ones
with Sex Appeal (R:1; SA: 3) and have more Sex Appeal than the hats available
before.
Again, having C.J. put on a new hat, shades, or something for the torso or
legs, can get rid of whatever wanted rating.
DeeZire (also see X.9.b) told GTA Forums he found a good example in the
Victim
clothes prices that shows that Rockstar thinks things through in creating
their
worlds for us. Early in the game, when OG Loc becomes famous using Madd
Dogg's
ideas, OG Loc's clothes are more expensive than Madd Dogg's (gray or green
Madd
Tagg T-shirts). But after C.J. helps to turn that around, Madd Dogg's clothes
are more expensive than OG Loc's.
********
For all the races, C.J. gets $10,000 for 1st place or, in the case of the
VIII.12 Las Venturas Race Tournaments (Aircraft), completing the course.
In all cases, use any shortcuts you can find early in the route. Once you
get
the lead, you can just drive fast and careful and it's not so hectic. Don't
be
so pressed for speed you forget your usual good driving lessons. As you learn
the route, see where you can ease up on acceleration for a curve without
making
a skidding turn. Ease up on acceleration to go around things instead of
hitting
them if possible: hitting things slows you down and may spin you out, and and
the game may send competitors past you at such moments. It may seem slower,
but
it's the best you can do, and sometimes winning with this unpredictable
traffic
programming is just luck.
When trying to have C.J. race a four wheel vehicle on hilly terrain, press
Up
to move the "camera" higher when you want to see ahead better.
If you don't like failing and repeating the route, look at it this way:
you're
learning the route, and I've read the game adjusts to make it easier if the
player is having a hard time with something (it must be subtle). If you're
really stuck, there's always X.10.b, which explains how to change your
vehicle
in data\handling.cfg, and X.13.c The GTA SA Control Center, which works with
either the patched or unpatched version of the game, lets you make any vehicle
C.J. is in "Everything-Proof."
VIII.9
As with "8-Track," you can get better traction for turns for four wheel
vehicles if you don't press the keys for acceleration and turning at the same
time.
You can press the Up directional key at times to get a higher point of view,
which is handy when going over hills and such.
If you need a gimmick to help with the races, you could use a code.
Disable it by typing it
Disable it by
Disable it by
If you use any of these codes, use the GTA SA Control Center (X.13.c) to
erase
your cheat count before saving the game.
VIII.9.a
"Lowrider Race"
Blade
You did this before at IV.11 "High Stakes, Low-Rider," so you don't have to
do it again, but you can try to beat your old time if you want to. The Blade
spins out easily, so try not to hit things or speed into turns, and use S, and
minimize the use of Spacebar, to brake for turns.
VIII.9.b
"Little Loop"
NRG-500
"Backroad Wanderer"
FCR-900 or BF-400
Neither bike is a PCJ-600, but at least they don't wheelie like the last
one.
The route, over the hilly area NW of downtown Los Santos, has lots of curves
and
hills. It's street racing, so get familiar with where the traffic tends to
show
up and drive everywhere else--as much as that's possible.
Here's a video for it by GTA Phreak:
http://video.google.com/videoplay?docid=6293188391009611150
VIII.9.d
"City Circuit"
FCR-900
The route is a rectangle over NE Los Santos. Make sure you know how to use
the Mulholland Intersection in the NW part of it to go W then S--a quick right
then left at forks.
Take a shortcut over the left lane of a long left curve in the highway going
E
early in the route.
VIII.9.e
"Vinewood"
Sunrise
The route goes around W Los Santos, including some of the roads of "Backroad
Wanderer" in the N part.
The Sunrise is just a sedan, not a sports car, so nobody's expecting you to
get performance out of it that it doesn't have. Remember "The Driver" in
"Vice
City"?--maybe it's not that bad. But it's not easy, so use all the driving
lessons you've learned.
Go slower and be careful of your aim over a couple of prominent hills, the
kind it's easy to get air time with, or the Sunrise will likely wreck and spin
out.
Later in the race you'll see an opportunity to go right off the road and go
through a red marker to land on a lower road. I tried that once: with C.J. in
2nd place and the 1st place car taking the upper road, C.J. made the jump fine
(I added Down to keep it from nose diving) but was immediately in 3rd place
instead of 1st?! I guess the game reacted like it does to C.J. hitting a wall
in
"Dirt Track": C.J.'s place in the race is penalized by something it considers
a
wreck regardless of C.J.'s visible place in relation to the other contestants.
VIII.9.f
"Freeway"
Super GT
This route goes from mid-W Los Santos to the E--slow down for the curve in
front of the brown building at Commerce, then continues E, makes a loop back W
to turn N at the pretzel-looking intersection then W at the Mulholland
Intersection, then goes over the arc of NW Los Santos before cutting back down and
around to the starting place.
You race in a race car for this and the next one. Still, it slides out
easily
on turns, so ease up on acceleration, or use S, and minimize the use of Spacebar, to brake for curves.
Try the gimmick of passing the others early in the left lane again. Then,
when C.J. goes left and through a tunnel, C.J. can drive in the left lane,
making a couple of swipes to the right at the center divider to get a couple of
red
markers just on the other side of it to disappear.
VIII.9.g
Bullet
The route is a great big fast rectangle over the E half of Los Santos and
Red
County.
A fast car with good traction--gnung! (Remember Bert Lahr? I should
probably
make more recent references.) Gangway. Release acceleration going to corners
to minimize sliding--you can make turns a bit faster, that's all, with the
Bullet. The Bullet helps C.J. get that early lead, but he has to keep it, so
stay
careful.
VIII.9.h
"Badlands A"
Sabre
You did this before at VI.14 "Wu Zi Mu," racing from S of Montgomery to the
Panopticon, so you don't have to do it again, but you can try to beat your old
time if you want to see how you like it with something slipperier.
VIII.9.i
"Badlands B"
ZR-350
You did this before at IV.11 "High Stakes, Low-Rider," going from the
Panopticon to S of Montgomery, so you don't have to do it again, but you can try to
beat your old time if you want to. The ZR-350 is a muscular lunkhead like the
Sabre for a Sabre-buyer that came into more money: it's slippery for one of
the
faster cars.
VIII.10
VIII.10.a
Sanchez
This route takes the dirt path from SE Flint County to Angel Pine, N to
Shady
Cabin, then E to where the path meets the road S of "BACK" of "BACK OF
BEYOND."
VIII.10.b
"Bandito County"
Bandito
The route is the dirt path from Angel Pine, through "SHADY CREEKS," through
several intersections to go N around the N side of the pond of "BACK O'
BEYOND,
and to the E coast.
This GTA has bouncier land vehicles, and the Bandito, like a BF Injection or
Monster, is one of the bounciest. Of those, it's one of the best at turning
upright after a flip, but take it easy to minimize spin outs that will slow you
down.
VIII.10.c
"Go-Go Carting"
Kart
The route is a loop of roads and alleys S of the "SAN" of "SAN FIERRO."
"Rene Descartes was a drunken fart: 'I drink, therefore I am'" ("The Bruces
Song," Monty Python)--no, no, no. It's not a rainy day cart. Try not to hit
things while using a light vehicle with a tiny steering radius.
VIII.10.d
Alpha
Phoenix
Brake with S instead of Spacebar. It doesn't have the best road grip of the
sports cars, but the initial part of this run is a long run down the E side of
San Fierro, and you might cut ahead of the pack during a straightaway.
(The Phoenix isn't seen in the game much--just in this mission and driven by
Big Poppa in "A Home In The Hills." The easiest way to save one would be to
fail an effort at this race in order to save a Phoenix in a garage.)
VIII.10.f
"Country Endurance"
Bullet
This is a long, roughly figure eight course from near Easter Bay Airport,
around the top of the silhouette of the woman of the E coast of Flint County,
SW
through the hairpin turns to the road that curves over "FLINT" of "FLINT COUNTY," N over the bottom of the silhouette on the E coast, and W over the hairpin turns by "FOSTER VALLEY" to the starting point.
The Bullet is one of the best cars you'll get to do one of these races with,
but keep your good driving habits while taking speed up a notch--you can still
lose all the regular ways.
It's a long race, and a lot of it's in the country where visibility isn't
that
great at night, so start at the start of the day to give yourself a lot of
daylight for it.
VIII.11
VIII.11.a
Banshee
This is a pretty long run from NE San Fierro, N over the Gant Bridge, S over
the W coast of Tierra Robada and E along the S coast of Bone County, to SW Las
Venturas.
The Banshee is fast but doesn't have the best sports car road grip.
on
Drive
"Dam Rider"
NRG-500
The route is a loop around the water that goes S from the W end of the
Sherman
Dam to just S of the "O" of "BONE COUNTY," then N by the E coast of the water
and W over the Sherman Dam.
As before with the NRG-500, be careful not to wheelie out of control.
VIII.11.c
"Desert Tricks"
FCR-900
The route goes N off-road from the E end of the Sherman Dam to the road
above
"LAS BRUJAS," N to Valle Ocultado, W over the bridge, S through the "O" of
"TIERRA ROBADA," and to the W end of the Sherman Dam.
This route has more twists and turns than some--use any shortcut you can get
away with.
VIII.11.d
Turismo
You get one of the best cars in the game to make a big fast rectangle around
Los Venturas going to and from the Blackfield Intersection. As the BradyGames
Guide recommends, use the right shoulder of the road a lot.
The Turismo is one of the best cars in the game, so you might fail an effort
in order to save it in a garage.
VIII.12
Hustler
Put the wheels down (2) to take it slow and learn the route, and put them up
if you feel you can do it faster.
VIII.12.b
"Barnstorming"
Stuntplane
The Stuntplane is short and nimble (try a triple barrel roll) and doesn't
have
retractable wheels, so use a light touch.
VIII.12.c
"Military Service"
Hydra
Like all flying vehicles with retractable landing gear, it flies slower with
the gear down, and the Hydra flies slower still when you put it in helicopter
mode (NP2; NP8 for jet mode). To make this easier without taking all day
about
it, you might fly the Hydra with the landing gear down and the thrusters moved
partway between helicopter and jet mode.
In a variation of the tip by Rusk reader Anders Paulson for "Heli Hell" (below), you could store the Hydra in the hanger for saving aircraft that's S of
your game saving place at Verdant Meadows.
For the several helicopter missions that follow, remember that it's easier
to
keep the "camera" aim forward for a helicopter by turning with A or D--add
Down
for a sharper turn--than by turning with Q or E.
VIII.12.d
"Chopper Checkpoint"
Maverick
"Heli Hell"
Hunter
VIII.13
"N.O.E."
N.O.E. means "Nap Of the Earth": to try to fly as close to the ground as
possible. "Nap" comes from the nap of a rug, table cloth, etc.--contoured to the
surface it rests on.
http://en.wikipedia.org/wiki/Nap-of-the-earth
Have C.J. go to Verdant Meadows and step into the red shaft of light in
front
of the Rustler--at the airplane icon--to start each of these last several Airstrip missions. The Rustler is the WWII Fighting Tigers-looking plane with a
machine gun.
Mike Toreno needs C.J. to fly equipment to his men or they'll be killed. He
can't fly it to them himself because he's being watched--the ones watching him
won't go after C.J. because they're watching Toreno. C.J. has to fly the Rustler through a red loop over Angel Pine, which triggers the release of the
package, and get back.
A bar on the screen indicates if C.J. is flying to high and can be detected
by
radar; Mike Toreno prompts him about it over the radio, too. If C.J. goes
high
enough to be detected by radar long enough, a couple of Hydras chase him and
fire heat-seeking missiles at him. The missiles can be seen on the radar as
red
dots and make a distinctive sound that gets louder as they get nearer.
Thanks to spaceeinstein for reminding me that if the Hydras chase C.J., he
might cause them to lose track of him if he goes back down below radar detection. (I'll add you could try to have him avoid a missile by changing
direction
as it gets close, too.)
I won't argue against the popular choices for the easiest ways. Have C.J.
go,
over water as much as possible, SW past then over the E side of Easter Bay
Airport, S past the E or W side of Mt. Chiliad, go through the loop, and fly
back.
Reader Anurag helped me again with a good alternative route. He basically
sent the plane N to S W of Area 69 and to the water SE of Flint County, E to W
around the S end of the Badlands, W to E through the corona, then S to N the
way
he got there. He use the clearings between areas of trees and went over water
as needed.
http://www.gtaforums.com/index.php?showtopic=255467
It's easier to keep the plane under the radar with the wheels down, but you
have a timer to beat, so you might raise the wheels (2) going over the water S
and later N past the W side of Mt. Chiliad. Land anywhere on the landing
strip
"Stowaway"
If you have C.J. jump from the jet as soon as he can, you get an alternative
cut scene of C.J. landing on a car and breaking the doors off.
(Thanks again to Mxyzptlk and co.)
http://www.gtaforums.com/index.php?showtopic=174800&st=0
It's an Admiral in the lot of the drive-in E of Fort Carson. C.J. gets
wasted and you fail the mission.
http://img134.imageshack.us/img134/1102/00gta1screen7027dc.jpg
I guess the jet is supposed to be flying in a circle--if C.J. jumps out of
it
later to pass the mission, he falls from high over the same spot.
This mission and "A Home in the Hills" feature the Andromada jet. This one
also features the "men in black"-type agents, mentioned at the end of section
I.1 and that fought from black Mavericks in "Interdiction," that seem to be
aliens posing as government agents. They deride C.J. as a "carbon-based buffoon," etc.
http://en.wikipedia.org/wiki/Men_in_Black
You can use the Control Center (X.13.c) if you want to spawn an Andromada
C.J.
can fly.
An opposing group of secret government agents has come to Toreno's ranch to
steal boxes and load them into a big jet. Toreno tells C.J. to kill them.
Press Up repeatedly, without letting C.J. stand up, to make his bike
Have him speed behind the jet, to the left of the trail of boxes being
out the back of the jet. When he's just behind and to the left of the
that
drags along the ground from the opening, turn right and drive into the
faster.
thrown
ramp
jet.
Thanks to Orion_SR for the advice for people who still have a problem
catching
up with the Andromada: turn off your frame limiter and turn down the graphics
details (draw distance, visual FX quality, mip mapping, anti-aliasing) in the
options.
"GTA San Andreas Stowaway mission made easy" shows an easy method by
OrionSR,
rubregg, and others. You can have C.J. use the Minigun to destroy the jet and
stop it on the runway then drive the bike or other vehicle onto the ramp.
(The
scene of the bike falling out of the jet is skipped.)
http://www.youtube.com/watch?v=fWyp1hnhtHM
Have C.J. clobber everyone inside with a melee weapon, get the Parachute,
throw a Remote Explosive (supplied in the weapon slot, so I had to build up my
Molotov collection again later), jump out of the back of the jet, and pull the
rip cord. The jet blows up as C.J. falls from so high it looks like violet
sky
all around him at 1st. If you're sending him back to Verdant Meadows, don't
have him parachute over the No Fly Zone.
C.J. gets $20,000.
Catalina calls to call him tiny and bald.
fffilth-no sir.)
VIII.15
"Black Project"
The Truth wants C.J. to steal the Black Project from Area 69 for him.
(If C.J. is fat at the start of this or "Green Goo," another mission The
Truth
wants C.J. to fly a Jet Pack for, The Truth calls him a "fat a**" who has to
lose some weight.)
"In the United States a black project is a top-secret military/defense project, unacknowledged by the government, military personnel, and defense contractors." (Thanks to Wikipedia.)
http://en.wikipedia.org/wiki/Black_project
Have C.J. stock up on M4 or Minigun ammo. (I have the Tec9 powered up like
a
Minigun, as explained at X.11, so I can have C.J. get Tec9 "Minigun" ammo at
an
Ammu-Nation, and dual-wield it with the Jetpack, which is convenient).
This mission is activated at the red marker in front of the Rustler at
Verdant
Meadows between 20:00 and 6:00.
********
The 1st part of the mission
C.J. has to get through the grounds, searchlights, and armed soldiers, and
get
into the underground building between 21:30 and 5:30.
There are six tall guard towers around the central site, and another guard
tower in the middle of it. As seen on the radar and in-game map, the Control
Tower, a two story rectangular little building, is in the middle of the S part
of the biggest gray section.
The main buildings are on a concrete lot, represented by the big gray shape
in
the middle of the area. The slope to the red blast doors is at the S end of
the
part that curves down from the upper middle part of it, and the breakable
grating that covers an air vent is SE of that on the dirt mound that goes around
all
but the N side of the slope. The four round gray spots represent the concrete
areas the SAM sites are on.
http://img99.imageshack.us/img99/5644/00gta1blackproject14yd.jpg
http://img99.imageshack.us/img99/6931/00gta1blackproject22qx.jpg
http://img99.imageshack.us/img99/3286/00gta1blackproject35jz.jpg
During "Black Project," there's Armor just inside the entrance in the fence
on
the W side (a dirt path leads to it), and there's a Health pickup in the air
vent that provides one of the two ways to get to the underground section.
Have C.J. avoid the searchlights. If he's caught by the searchlights, it
triggers an announcement of Condition Blue: the searchlights are set to
tracking
mode and lock onto C.J.. I've managed to have C.J. get out of a searchlight
and
cause the announcement "Sighting unconfirmed--stand down from Condition Blue,"
but it doesn't usually work. What usually happens then is the lights stay on
him and it creates Code Red: the soldiers are told to use intruder protocols
(shoot at the intruder) and the tower guards are cleared to use lethal force.
The blast doors are locked, so C.J. has to enter by way of the air vent.
He can shoot out two searchlights without triggering the alarm, so have him
shoot out the SE and SW searchlights--they shine on the area the Control Tower
is in.
The red marker in the Control Tower is represented by a yellow-orange triangle. If Condition Blue is maintained and creates Code Red, the triangle
appears
instead at the grates over the air vent.
You don't seem to need C.J. to walk in a crouch or use a Silenced 9mm to be
quiet. I had him run and use a Sniper Rifle (these guards sure are deaf) to
shoot each soldier. When C.J. is on the ground, the soldiers and the
direction
they're facing are indicated on the radar by red teardrop-shaped blips; the
ones
halfway up guard towers are represented by upward-pointing triangles.
Thermal Goggles are supplied to make it easier for C.J. to see and shoot the
soldiers patrolling the grounds and stationed in the guard towers, but they
made
it harder for me to see so I didn't use them.
There are two ways to enter:
- by having C.J. shoot the guards and a couple of searchlights, get into the
red marker in the Control Tower to open the blast doors, and go through them,
and
- by having him shoot the grating from the air vent and go down through it.
The game wants you to try it the 1st way. It takes longer just to end up in
about the same place, but it's more of a challenge and fun to try. To do it
that way:
C.J. can snipe at least eight or nine of them from the entrance. If you
move
him in a smidgen, he may be able to shoot the guard in the tower to his right
without activating the guard to start shooting.
C.J. can go to the base of that tower to shoot a few more, then go up onto
the
1st level of that tower to shoot a few more. This usually leaves up to four
ahead to his right. Have him shoot out the SE and SW searchlights.
I then send him E to nearly where the mound of dirt around the blast doors
is,
then S to the near side of the S buildings.
There, he can shoot a couple more soldiers as he goes between the two
biggest
buildings on the S side of the area. Since he shot out the SE And SW searchlights, he can move freely around the area S of the buildings to shoot the remaining one or two soldiers, get into the Control Tower, and get into the red
marker. This only opens the blast doors briefly, so have him run (press Left
Shift repeatedly) N and into the opening.
Another way I've done it is to just have C.J. use a Sniper Rifle and an M4
on
all of them, using some crouching and side rolls now and then. A Rocket
Launcher rocket to the middle of a tower takes out the guard stationed on it, and
the
soldiers don't seem any harder to shoot than usual, even with the alarm
sounded
and C.J. standing right in the middle of a searchlight. There's Armor by the
entrance (which is along the dirt path that goes W from the W side of the main
building).
Spaceeinstein gets my thanks for writing to me that the: "Fast way to beat
the
mission is run like hell with max health and armor. Go to the vent and shoot
it
out. The army guys would most likely miss you."
I tried combining spaceeinstein's fast way to the first way I described.
C.J.
could run along the same path, shooting a soldier when necessary, and shoot
out
the two searchlights from between the two biggest buildings in the S section.
(I got the SW one from between the buildings and the SE one from a bit past
the
S end of the buildings.) He could get into the red marker in the Control
Tower,
and run N to go through the blast doors.
********
The layout of the interior of Area 69
http://img245.imageshack.us/img245/6036/00gta1aarea69xu7.jpg
It's an Area 51 via "Half Life"/"Black Mesa"-type place with a crowbar-Gordon
Freeman's?--in a lab. When you look at what's supposed to be a circle for the
Control Room on my map, you can see why Microsoft Paint isn't my favorite
medium
to draw with. The map shows the items and weapons available during "Black
Project," some of which are different otherwise.
C.J. ends up in the same room whether he uses the big red hatch or goes down
the air vent. (It's in the brown area between the gray areas where the gray
segment nearly loops over to itself on the radar and in-game map.)
C.J. can go out the NE door, down the hall steps, to the balcony of a room.
Up the steps to the right/S is a room with a Minigun (there throughout the
game) and Armor (during "Black Project").
C.J. can go around the balcony clockwise and down the steps to the lower
part
of the room (with two missile cones in cases and three brown boxes or tanks).
There are two ways to get to the next room: through a small doorway at the S
end is a raised metal walkway that projects into the middle of the next room,
and past the opening in the SE corner is a red hall that slopes down to the
floor of the same room. The opening to the top of the sloped red hall is directly ahead of a parked Tug in case you want C.J. to drive through most of
the
rest of the underground section of Area 69.
The raised walkway has a couple of big air conditioner/heating units with
ducts attached to them.
From the raised walkway, C.J. can go straight ahead and through a small
doorway into a hall.
If he turns left, he can have Armor (during this mission).
If he turns right, he can go through a small doorway, turn right and go down
a
short hall, and turn left into the round Control Room. The right side of the
hall has windows without glass, so C.J. can get to the hall from the air
conditioning/heating unit room faster by climbing up there from the SW steps or by
making a fast running jump to it from the platform of the N air conditioning/
heating unit.
The Control Room has 12 TV monitors and a green radar scope, with a
revolving
band, on the far wall. In the middle of the room is a table with a horizontal
map of San Andreas--a blurry version of the in-game map--on top. (It's in the
middle of the S part of the gray section on your in-game map.) During the
mission, there's a red marker on the far side of the room--having C.J. get into
it
turns off the Surface to Air Missile sites outside so they won't be a problem
when he escapes from the area. C.J. can go from the Control Room area by
taking
the hall or, faster, by jumping through one of the windows without glass.
At the E side of the air conditioning/heating room is a hall--part of the
floor of it is grating that covers a trench. The trench has a small shallow
branch at the near/W and far/E ends. C.J. can drop through the opening of either branch of the trench, or shoot/break away the grating from over the
trench
and the branches, to drop into them. He can climb out from the shallow branch
at either end of the main trench. The main trench contains liquid, which goes
up to C.J.'s ankles if he stands in it. It also contains a Health pickup
(during "Black Project") (it contains Armor after "Black Project"). The far/E
shallow trench contains Armor (during "Black Project").
On the N side of the far/E end of the hall is Research Section A, which is
made up of halls around inaccessible lab rooms. C.J. can go up either of two
sets of steps. Each leads to a different hall, which are two of the four
halls
around the SW lab room.
At the E side of that lab room is a 2nd lab room that's twice as long as the
others and contains a red crowbar with a white forked end (a reference to
Gordon
Freeman's popularly-known melee weapon in the "Half Life" series of games) on
the W table.
N of that lab room are two more lab rooms surrounded by halls. The N-S hall
W of the W lab of those two labs is blocked off by the S end of that lab
(after
"Black Project," a Combat Shotgun is there).
Beyond the N end of that hall is a hall that slopes up and makes a 90 degree
curve W to an open lab room.
Through another doorway in that lab room is another lab room--it contains
Armor (there from the start of the game) and a keycard (during "Black Project").
(The lab is in the SE section of the gray and brown areas on the map.) During
"Black Project," C.J. needs to take the keycard into a red marker to open the
door to the hall to the Launch Bay (during the game otherwise, the door is
open).
The Launch Bay is a several stories-deep room with a balcony around the top
and stairs that spiral down the sides to the bottom. At the bottom is a lab
with two prongs that use magnetic (or ?) force to suspend a Jetpack in mid-air
(from "Black Project" on).
You could also get familiar with the layout of Area 69 by having C.J. teleport there. If you have the original PC version of the game, you could use
the
GTA SA Control Center (X.13.c) and Fireman's coordinates, etc., as explained
at
the end of "Ghost hell, ghost world, ghost heaven, and Liberty City," I.10.
The
Control Center has a Never Wanted button you might want to use for that, too.
Another way to get C.J. into the interior of Area 69 is
spawning code--see "Codes," I.14. You can have a vehicle
halfway into the blast doors--if C.J. goes in a near door, he
for some reason. You might use the Never Wanted code for
to use a vehicle
appear embedded
goes out a far door,
that, too.
********
The 2nd part of the mission
Once C.J. is inside, the timer disappears. Send C.J. to the entrance of the
next room to shoot five soldiers. He can use the sides of the entrance, and
go
back from and up to it, as cover to shoot most of them. Once inside, he can
go
right to a room for more Armor and a Minigun. (You don't need to have C.J.
shoot the two scientists or any others in this mission--they just panic and
say
things like, "Nanoscale particle management" in a slightly mad scientist,
sneering way. If one gets in the way while C.J. is trying to fire, he may belt
them,
which usually kills them.)
Send him S to the entrance of the next room. Five soldiers appear beyond
the
entrance.
C.J. can shoot one that's ahead, and back up and use the walls for
defense to get two that appear at the entrance from the right. Send C.J. into
the room to shoot a fourth soldier, who's in an upper hall on the far right,
and
to shoot a 5th soldier, who's down in the hall with grating over a trench to
the
far left.
Send him through the S exit. From there, he can go left for Armor, or go
right, right, and left into the radar room and into the red marker to disable
the SAM sites outside. (He can get to the hall outside the radar room faster
if
you have him jump up from the steps, or have him make a fast running jump from
the platform of the N air conditioner/heating unit, to one of the hall windows
with no glass.)
Send C.J. back out of the radar room, out a window with no glass, to the
floor
of the air conditioner/heating room, and ahead to the hall with a floor that's
mostly made out of grating that covers a trench. Have him get the Armor or
Health from the trench if he needs it, then send him up the near steps on the
left.
Five more soldiers appear in the halls of Research Section A. Have C.J. go
forward to the N end of the hall--in the E-W hall around the bend is a soldier
C.J. can shoot while the soldier is turned away from him. Then C.J. can shoot
another soldier that appears at the far end of that hall. C.J. can go E to
the
next open N-S hall and get another soldier when that soldier's turned away.
The most hasty soldier tends to shoot at the glass of the E lab room, in
C.J.'s
direction but without having his shots get to C.J., at C.J.'s far right from
around the corner--you may give C.J. some distance from him to attack with by
having C.J. go counter-clockwise around that lab till C.J. can shoot him.
Have
C.J. shoot the 5th soldier, who may be farther away in a NW hall--even in the
sloped hall that goes N from the NW corner of these lab rooms. Then send C.J.
up that sloped hall.
Spaceeinstein gets more thanks for telling me the fastest way to do this
part:
"Use the Tug in the compound and drive like hell. Drive until you are in the
room right before you can get the keycard. The army guys should most likely
miss you." (Drive forward and down the curved slope, turn left and left into
the hall that's over a trench. Don't stop to go into the lab room to turn off
the SAM sites. If the Tug doesn't make it up the far set of steps, back it up
the near set of steps and try again. Go ahead to the end of the hall, right,
left, left, and right to go up the sloped hall.)
Have C.J. go through a lab room into a 2nd lab room and get the "Vice City"
"No Escape"-type keycard that's in front of a scientist, and have C.J. take
the
keycard into the red shaft of light. This opens the door to a short hall to
the
Launch Bay--a several stories-deep room with a balcony around the top and
stairs
that spiral down to the bottom.
Have C.J. crouch and shoot ahead through the hall to a soldier on the
balcony
on the far side of the Launch Bay. Have him move forward enough to shoot
another soldier on the balcony to the left.
Have C.J. get on the left/W side of the balcony and shoot down at five soldiers who are below and across from him on the stairs. If he uses the M4, his
right arm obscures the view of the lower soldiers--for those, see where each
one
is then put the reticle where you remember them to be. It's a little easier
to
see the soldiers with the Combat Shotgun. I have him crouch to shoot unless
it's easier to see the lower soldiers by having him stand. Then have C.J. do
that from the opposite/E side of the balcony.
Send C.J. down the stairs that spiral down around the walls and have him
shoot
any soldiers he may have missed.
At the bottom, have C.J. get the Black Project: a Jetpack. In this mission
and the next one, C.J. can't take off the Jetpack till the mission is accomplished.
Have C.J. go straight up (Left Shift) through an opening in the roof. Don't
touch the controls that have him go forward or back or to either side or he'll
be bouncing off the walls and your view will often be obscured. Just have him
go up, aim him with the mouse, target by pressing the RMB, and shoot with the
LMB. As he goes up, have him aim up to shoot a soldier on the stairs in front
of him, one behind him to his left, and another in front of him.
The game teaches you about having C.J. use 9mms or Micro-SMGs while flying
with the Jetpack so he can strafe with it. It's kind of awkward to control,
but
I've seen C.J. make some fast kills with it. I'm not sure, but the strafing
may
make that happen faster.
If C.J. is low on Health, Mxyzptlk has a good method to have C.J. get out of
Area 69 without facing the shooting soldiers outside: send C.J. up and back
the
way he came through the halls and to the trench. Have him stand by the wall
facing the E trench entrance grate and go up--the ceiling isn't solid. Send
him
to Hunter Quarry to go up through the ground.
http://www.gtaforums.com/index.php?showtopic=227819&hl=
Once C.J. leaves the Launch Bay, send him to meet The Truth. Before leaving
Area 69, you can have him shoot some soldiers, but it's risky. As spaceeinstein wrote, the soldiers don't shoot with a high accuracy rate. But their
M4's
can damage C.J. from a long distance. If you want to try out C.J.'s Jetpack
strafing ability after he leaves the Launch Bay, the nearest four soldiers are
NE, SE, W, and NW.
The Commander of the place can be heard to order his soldiers to stop C.J.-he's stealing a 60 million dollar project. The leader tells someone to get
General Mills on the line. (He wants to get his soldiers a lot of Cheerios,
which
are delicious.)
http://en.wikipedia.org/wiki/General_Mills
If you used Spaceeinstein's fast method, the SAM sites are active. Have
C.J.
run, which you can speed up by carefully having him skirt quickly just over
the
ground, to the opening in the fence. On the game map, the opening is found
where the dirt path goes W from the W side of the gray area representing the
main concrete lot.
G-Man: "Wisely done, Mr. Johnson.
Have C.J. fly into the red marker by The Truth, who's sitting in his van on
top of the Arco Del Oeste peak across from the long wooden ramp to a Unique
Jump, XI.a. (C.J. can pop the tires and destroy the windshield, but otherwise
can't hurt the van or The Truth. The van always has a license plate with letters and numbers shown reversed--in mirror-image.) The Truth takes the
Jetpack
and drives away.
You might want C.J. to take The Truth's BP/FP/EP/DP Camper, the Mothership,
at the end of "Black Project," but the doors are locked. Once C.J. is
equipped
with the Jetpack in this mission or the next one, C.J. can't remove it unless
you have him use one of the cranes. There's a crane at the quarry, on the
dock
by the SF Import/Export ship, behind the Clown's Pocket, and one in the construction site by the Doherty garage. Then have C.J. use a slot machine to be
able to use a vehicle to push the Mothership to a garage.
http://www.gtaforums.com/index.php?showtopic=227819&hl=
As pdescobar explains in the same GTA Forums message board, you can then
send
C.J. to Area 69 for a Rhino (this is another no wanted level mission) and use
it
to push the Mothership to the Verdant Meadows hanger or garage. In System Error's "Bulletproof Car Walkthrough," srg recommends you have C.J. store the
Mothership sideways so The Truth doesn't drive away in it when C.J. kills himself.
http://www.gamefaqs.com/computer/doswin/file/924362/34824
But C.J. has to die to fail and end the mission with this gimmick, so I
don't
use it. You could get an explosion-proof Mothership from "Are You Going to
San
Fierro" (VI.16), and the Control Center makes any vehicle of C.J.'s
everythingproof.
Since The Truth calls then or soon after to tell C.J. to see him in five
minutes at Verdant Meadows, you can have C.J. take the Sanchez, parked by a
nearby
shed, E to Verdant Meadows.
The Desert Eagle is at Ammu-Nation
$1,200
At Area 69, in addition to the Armor at the Control Tower and in the keycard
room, the M4 under the steps of the SW guard tower, Thermal (infra-red)
Goggles
in the Control Tower, and Night Vision Goggles on top of the NW guard tower:
- Armor is in the main trench in Area 69.
- a Combat Shotgun is N of the blocked part of the blocked hall in Research
Section A in Area 69, and
As a side game, you can give C.J. indestructible mode with the GTA Control
Center, X.13.c, and try to lure Police Mavericks and News Choppers into the
path
"Green Goo"
The Truth wants C.J. to use the Jetpack to fly to a train, kill the soldiers
on it, and steal whatever they least want him to take.
Have C.J. fly NE. As he gets to the W end of the E-W stretch of track that
goes by Yellow Bell RR station, the freight train will appear at the E end of
it.
My latest method is to have C.J. stand on the S track and shoot at the
soldier
standing on the front end of the engine--before you can see him, have C.J.
shoot
at the middle of the front windshield. (I equip C.J. with dual Tec9's, which
I
make as powerful as Miniguns--see X.11.) As the engine draws close, have C.J.
fly up enough to land on the front, shooting the soldier. (When a person is
too
close for C.J.'s shots to be effective, C.J. can punch them, which you can
have
him do to finish off that soldier if need be.)
Have him go back on the engine to shoot the nearest two soldiers on a flat
bed
car, then stand on the round raised thing on the back of the roof of the
engine
to shoot down at the soldier that's standing on the back of the engine.
C.J. can then go back on the freight cars shooting the soldiers and the
three
blue crates, which each have an inverted green cone pointing down at them.
Have
C.J. get the tube of green goo from the 3rd (it's always the 3rd) destroyed
crate and fly it back to The Truth, who thinks acquiring it will be momentous
for all mankind for reasons he doesn't explain. (On the way there, you might
have C.J. use the bribe across the street ENE of the NE corner of the square
of
diagonal lines that represent the No Fly Zone on the paper map.)
(It looks like something used to send rolled up messages by suction tubes at
newspaper offices. Having seen it, I'm pretty sure he feels the world will be
collectively appreciative if he has a lava lamp, maybe in some philosophical
sense of "the world" meaning the world as he experiences it, and...and...I
dunno. It does hover in mid-air when C.J. 1st sees it, so it may be some kind
of anti-gravity matter like Flubber.)
http://en.wikipedia.org/wiki/The_Absent-Minded_Professor
C.J. gets $20,000.
The airstrip will make $10,000 a day and max.
The Jetpack is available by the door of the abandoned AC tower save place at
Verdant Meadows.
The Casino missions
VIII.17
"Fender Ketchup"
Have C.J. walk into the red shaft of light, represented by a yellow serpent
dragon symbol, at the back of the inside of the Four Dragons Casino to start
this mission.
(Note: at the SE side of the inside of it, or in other places in the game
where C.J. goes into shadow and his white icon on the radar turns blue, you
may
hear a heavy breathing sound. It indicates that C.J. hears his own breath
better while using stealth.)
Wu Zi tells C.J. his effort to start a Triad-run casino is being attacked by
any of three Mafia families, all of whom are involved in Caligula's Casino and
represented by a whacked-out lawyer (Ken Rosenberg). Wu Zi offers C.J. part
of
the profits of his place if C.J. will help him out--C.J. accepts.
When one of Wu Zi's assistants tells them one of the men who tried to smash
their deliveries was apprehended, C.J. tells him to tie the miscreant to the
front of a car and C.J. will try to get him to tell who he works for.
The miscreant is Johnny Sindacco, who got Salvatore Leone to invest in a
gambling place--Caligula's--and agreed that the one controlling the books should
be
murdered and replaced with Ken, which we learned in "The Introduction" at
II.1.
The voice of Johnny Sindacco (and a ped voice) is by Casey Siemaszko, whose
voice also is heard in Rockstar San Diego's "Red Dead Revolver," 2004. He
also
played Detective Dan Williams in the TV show "Damages," 2007. In movies he
played 3-D in "Back to the Future, 1985, and "Back to the Future Part II,"
1989,
Billy Tessio in "Stand by Me," 1986, Charlie Bowdre in "Young Guns," 1988, and
Curly in "Of Mice and Men," 1992. He played the lead role, Jerry Mitchell, in
the 1987 movie "Three O'Clock High."
http://www.imdb.com/name/nm0797150/
http://en.wikipedia.org/wiki/Damages_%28TV_series%29
http://en.wikipedia.org/wiki/Casey_Siemaszko
"Three OClock High," 1987, starring Casey Siemaszko
http://www.youtube.com/watch?v=5xJ-Ip6qIb4
Have C.J. drive the Feltzer back and forth fast and making turning skids
(Spacebar) on the left side of a patch of road--the Strip is convenient for
that. If he drives on the highway, or even over a bridge that goes over the
highway, he'll get three wanted stars, and the police won't stop banging into
the car until the miscreant complains that his legs are on fire and the car
blows up. Unique jumps scare Johnny, too, but don't smash the front of the
car
hard into something because you could kill him.
When the Scare-O-Meter is full, C.J. learns that the ne'er-do-well works for
the Sindacco family. Have C.J. take him back to the casino garage.
C.J. gets
$5,000.
The red "$" icon at the Four Dragons means you can now have C.J. gamble
there.
See XI.e Gambling.
VIII.18
"Explosive Situation"
Have C.J. go to the red shaft of light indicated by the yellow-orange dump
truck icon to start each of these missions.
The paths from the bottom of the quarry to the top are around the yellow
crane.
Since the Dozer uses the rear wheels to steer, you might want to use Ben
"Cerbera" Millard's CFG Studio 2 to change that (see "...miscellaneous jazz" under
X.10.b).
VIII.19.a
Mission 1
C.J. has 3 1/2 minutes to use a Dozer to push each of seven rocks from a
ledge
and down to the area of a lower level indicated by a red shaft of light. The
game counts it if one falls near the red shaft of light. Get the one to the
left of the entrance 1st then go to the right of it, etc.
C.J. gets $500.
VIII.19.b
Mission 2
Have C.J. use the Dozer to push four explosive barrels--each one is meant to
be rolled into one of the four red shafts of light. After each success, have
C.J. move away quickly before the barrel explodes. C.J. starts with 1 1/2
min/
on the timer and another 1 1/2 min. is added with each success.
The 1st barrel is behind the office just outside the entrance.
If a barrel falls to a lower level before C.J. can move it to the light,
you're given another spot to have him move it to. Have him drive the Dozer
over
a cliff to a lower ledge when convenient since it flips upright afterward.
(P.S.: I once tried this mission with a trainer to stop the timer to be sure
to get past it fast to get to another mission I wanted to try. Don't try it,
and not just because it's easy enough to do without that. For some reason in
the several times I tried it, it made at least one of the barrels blow up pre-
maturely.)
C.J. gets $1,000.
VIII.19.c
Mission 3
C.J. has eight min. to destroy the Dumper of escaping thieves, and he has to
stay in another Dumper while he does it. Have him P.I.T. maneuver (as taught
in
Driving School) and drive-by, or just drive-by, the other Dumper, and get away
fast before it blows up. I'd be ready to have him run from his own truck,
too,
since the Dumper blows up easily.
C.J. gets $2,000.
VIII.19.d
Mission 4
C.J. has four min. for this mission. Have him drive the Sanchez NW around
the
outside of the quarry to the red shaft of light at the N entrance and get into
the Dumper nearby. It has three dead police officers (the BradyGames guide
says
they're the three thieves of the last mission) in the bed but no gate.
Have him drive back to the E entrance and down the path to the bottom level.
The bodies are prone to slide around once the truck enters the quarry. This
seems more due to jarring them than the effect of gravity since the little uphill path at the end of the run doesn't move them if you go over it gently but
I've seen one body slide out after a bump while going downhill.
Have C.J. back the truck to the fire at the red shaft of light and dump the
bodies in it. Use NP2 to raise the dumper. (I once needed to add a bit of S
to
keep the truck from going forward away from the fire, too, for some reason.)
C.J. gets $3,000.
VIII.19.e
Mission 5
C.J. has three minutes to drive a Dumper with explosive barrels to the red
shaft of light, at the W end of the landing strip at Verdant Meadows, and dump
the barrels there. Try to avoid bumping the truck into anything or the truck
might blow up. If you have C.J. cross roads, have him do it at an angle to
avoid getting hit by traffic.
You could go N on the dirt path to the road, go left, go right at the intersection, then take the 1st left and the 1st right to go N on the road W of the
No Fly Zone. At the N curve, go N off-road between the rock formations, turn
right, and you'll see the shaft of light on the runway.
The last time I did it, I just sent C.J. N to the road, N a bit on the road,
then NW cross country, careful to avoid hitting things, to the road E of the
No
Fly Zone. A section of that road runs along the S side of the runway, so you
can have C.J. drive the truck down one of the smaller slopes to the runway.
Send C.J. to the marker and have him dump (NP2) the barrels in it.
C.J. gets $5,000.
VIII.19.f
Mission 6
C.J. has three min. to drive the Dozer N and clear the explosive barrels
from
the train tracks.
Have C.J. slow down going into the little gully of the RR track so the Dozer
doesn't get turned in the wrong direction. Drive S to N on the right track
(the
one the train will use). After shoveling a few barrels along, they start to
throw off the steering of the Dozer, so shovel them aside and get another
batch.
There's enough time to have C.J. push each barrel to the side of the track
individually, too.
C.J. gets $7,500.
VIII.19.g
Mission 7
C.J. has eight min. for this mission. Have C.J. drive the Sanchez straight
to
the bottom of the quarry, get in the Dozer, and use it to shovel the dead
police
officer and HPV 1000 into the red shaft of light. Have him enter the crane
and
use it to put the HPV 1000 and (magnetic?) policeman into the back of the
Dumper.
Then have him drive the Dumper, gently so as not to jar the truck but moderately fast, to the red shaft of light at the entrance, then to the red shaft
of
light across the street at the edge of the water, then back up to the edge of
the cliff by that red shaft of light and dump (NP2) the officer and bike into
the water.
If you do this more than once, which is likely, prepare by positioning the
magnet of the crane over the area you intend shovel the officer and the bike
to,
then shovel them to the shadow the magnet creates on the ground.
Hunter Quarry crane controls
F or Enter
W or Up
S or Down
In the red shaft of light near the crane, Enter the crane;
Exit the crane
Move the magnet farther away
Move the magnet closer
A or Left
D or Right
********
Left Shift
(remapped)
********
Spacebar
LMB
Have C.J. walk into the red shaft of light at the yellow serpent dragon icon
to start this mission.
Wu Zi is upset when he learns that counterfeit casino chips have been
appearing at his casino, and thinks they're being created by the Sindacco family's
nearby plastics factory.
If you have c.J. climb onto the bus stop S of the compound, you can see a
big
red crate revolving as it hangs from a crane. You can't get much mileage out
of
it, but I thought it was interesting.
When you send C.J. into the lot of the factory, a cut scene shows two men
run
from a car to alert the men in the factory. C.J. walks inside, and the men
draw
their weapons.
Have C.J. run back out, turn, and use the Sniper Rifle on about six of them.
Have him go inside and snipe a few more. Then have him destroy the casino
chipmaking machines however you want; I had him throw a Remote Explosive on each
of
the machines then blow all of them up at once. Have him shoot another
attacker
or two that drives through the door, the guy with a Shotgun on the crates just
beyond the doorway, then drive back to the casino to tell one of Wu Zi's
hench-
"Don Peyote"
Kent Paul, voice acted by Danny Dyer, makes a welcome return from "Vice
City,"
hoping, against his better judgement, to revive Maccer's music career. In
movies, he played Moff in "Human Traffic," 1999, Dave in "Wasp," 2003, which won
the Academy Award for Best Short, and Mark Lamanuzzi in "The Other Half,"
2005.
He's acted in several Harold Pintar plays, such as Joey in "The Homecoming" at
the Almeida Theatre in London in 2008. He also does the voice acting in "San
Andreas" for one of the peds: wmyst, who's a white male with shoulder-length
dirty blonde hair parted in the middle, a white t-shirt covered with an opened
olive green jacket, dark gray pants, and dark gray and white tennis shoes.
http://www.kentpaul.com/
http://www.dannydyerfilms.co.uk/
http://www.dannydyer.com/
http://www.imdb.com/name/nm0245705/
http://en.wikipedia.org/wiki/Danny_Dyer
"Francoise Boufhal interviewing Danny Dyer," 2009
http://www.youtube.com/watch?v=rQY9Ht_iNg4
Maccer, who seems better prepared to enter a rehab than lead people from the
stage, is voice acted by Shaun Ryder, who formed and sang/rapped the lead
vocals
for the groups Happy Mondays and Black Grape. They were especially popular in
England from the mid-1980's through the 1990's. According to the 2004 TV
documentary "Shaun Ryder: The Ecstasy and the Agony," Shaun has had some problems
which Maccer seems to be a comedic send-up of, but Shaun seems to be handling
it
better.
http://www.imdb.com/title/tt0420899/
http://en.wikipedia.org/wiki/Shaun_Ryder
"Step On," 1990, by Happy Mondays
http://www.youtube.com/watch?v=KnBi-LNM0Og
(It can also be Cockney rhyming slang for "fart" if what's intended is to
rhyme with "raspberry tart.")
http://en.wikipedia.org/wiki/Golden_Raspberry_Award
Kent calls him a "f**king string," meaning someone who's strung out/gets
high?
It could be short for "banjo string," which means he called him a frenulum.
(I
apologize to any parents if your children read this.)
http://www.peevish.co.uk/slang/b.htm
http://www.m-w.com/dictionary/frenulum
Paul asks C.J. to take them to a friend, Rosie, who has a casino in Las Venturas. But it comes up that the rest of the band is at a snake farm nearby,
so
go there 1st, stopping on the way for Kent to get out and throw up and Maccer
to
get out to take a p**. Maccer says it looks like Salford (a University city,
that looks nothing like it, by Manchester, U.K.). The farm people want to
shoot
them because they blame the band for the spread of venereal disease there, so
either have C.J. shoot them there or after speeding Kent and Maccer to Caligula's.
Paul says, "Oh, bollocks. In for a penny, in for a pound." Colin Attle
told
me that "bollocks" is "an expression of anger, frustration, or defiance," and
"in for a penny, in for a pound" means "once you have started something, you
will have to finish it."
http://www.peevish.co.uk/slang/b.htm
http://www.urbandictionary.com/define.php?term=In+for+a+penny
%2C+in+for+a+pound
British reader David Anderson adds that "bollocks" is "an extremely
versatile
word over here--we use it for quite a few things. 'Oh, bollocks' could mean
exasparation and also embarrassment. It can also be used in...'The dog's bollocks' for something that's good or 'that's bollocks' for something that's untrue or fake."
"The phrase 'In for a penny, in for a pound'" refers to something you "know
you'll either get in trouble for, or something you wouldn't normally do but
you've started so you'll see it through." Someone reluctant to skydive might
think "'bollocks to it' (another useful bollocks saying)" and "go ahead and do
it. It comes from old borrowing times where if you owed a penny you might as
well owe a pound as the punishment for not paying were the same."
"Rosie" is lawyer Ken Rosenberg, who moans about threatening Mafia hanging
over his head, and Kent wants to talk with him about it.
Maccer says he's taken "speckled doves," which Colin Attle told me refers to
the drug "ecstasy."
http://www.pillreports.com/index.php?page=display_pill&id=23834
http://en.wikipedia.org/wiki/MDMA
Outside, C.J. calls Wu Zi: he thinks he's found a way (through Ken) to find
out what's going on at Caligula's. Paul calls: Ken's in trouble and thinks
C.J.
is the man to fix it, and wants C.J. to see him.
C.J. gets Respect.
There's a die--half a pair of dice--symbol at Caligula's.
The Combat Shotgun, $1,000, is at Ammu-Nations.
VIII.22
"Intensive Care"
Caligula's Palace
Ken tells C.J. he lost everything to cocaine use, etc., went to rehab, then
represented Liberty City mobs again. The mobs don't trust each other, so had
Ken represent them as a neutral party at the casino. They're fighting and Ken
fears he'll be killed. Johnny Sindacco, the one C.J. scared in "Fender Ketchup," is in a coma in a nearby hospital, and Ken thinks the Forelli's will try
to
kill him. If anyone gets killed on Ken' turf, Ken will be killed next. C.J.
says he'll move Johnny somewhere else.
Outside, C.J. realizes Johnny better not recognize him as the one who scared
him. At the hospital, he learns that Johnny has just been moved.
Have C.J. take the Patriot from the parking lot and figure out which of the
three Ambulances driving through the neighborhood has Johnny in it by ramming
into each a bit to see the reaction. If the 1st one isn't it, it sends a
warning to the Mafia. Have C.J. ram and drive-by the one the game tells you is
the
right one enough to damage it and cause the two Mafia men to come out. You
might have C.J. shoot them before taking the Ambulance; I just had C.J. take
it.
Have C.J. drive the Ambulance to the red shaft of light at the meat factory;
if
he doesn't shoot the Mafia guys, their car rams the Ambulance a bit on the way
there.
C.J. gets Respect and $5,000.
(Note--an odd thing about Caligula's Palace: from the outside, the entrance
is
on the W side of the building. From the inside, the exit is on the N side of
the building. This is most noticeable if you look at the radar and have C.J.
go
into and out of the place. It's probably just a programming mistake.)
VIII.23
"Misappropriation"
C.R.A.S.H.
"Misappropriation" here refers to the felony of a public official making unauthorized use of another's property, which is meant ironically since Tenpenny
would want the DEA (Drug Enforcement Agency agent), who has evidence that
would
incriminate Tenpenny, to be considered as someone who intends to do that.
(Thanks to the message board post by billhitman for the lead on the Wikipedia
definition.)
http://www.justice.gov/dea/index.htm
http://en.wikipedia.org/wiki/Misappropriation
http://en.wikipedia.org/wiki/Drug_Enforcement_Administration
Send C.J. to the C.R.A.S.H. icon in Prickle Pine.
C.J. meets Tenpenny and Pulaski who are having a barbecue in a field behind
a
house that looks like it's mainly a big garage. Tenpenny punches C.J. in the
stomach and orders him to kill the DEA, who has a dossier on Tenpenny, kill
the
FBI guy (actually a lot of FBI agents) that he's meeting on Aldea Malvada to
give the dossier to, and get the dossier. Actually, C.J. just needs to kill
the DEA agent and get the dossier before one of the FBI agents gets it.
Send C.J. W over the bridge from Valle Ocultado, then S on the dirt road
till
he's past the orange-brown and gray mottled cliff he can't climb. Send him up
the beige and pale green mottled cliff, then send him counter-clockwise around
the edge of the cliff till he's N of the DEA agent. Send him S to shoot the
DEA
agent with a Minigun or a Sniper Rifle--my reader Anurag showed you can use an
Assault Rifle from about 20' from the target pretty effectively, too. Have
C.J.
run to get the dossier before one of the nine or so FBI Agents do. The FBI
agents will shoot at C.J., even after he gets the dossier. As an option, you
can also have C.J. kill the FBI agents and ride back in the unlocked Maverick.
But if C.J. is spotted on his approach to the DEA agent, or if C.J. doesn't
manage to kill the DEA agent, the DEA agent will fly away in the Maverick
that's
locked to C.J..
If the DEA flies away in a Maverick, have C.J. chase it in the other
Maverick.
Don't have C.J. try to destroy the DEA's helicopter--it's "everything-proof"
(see below). And be careful to have C.J. fly N around Area 69 when the DEA
agent flies over it.
If left to go as far as he'll run, the DEA lands on the helipad on the roof
of
the garage of the Emerald Isle, jumps from the roof to a much lower level,
runs
down the outside stairs, runs into the garage, gets into a car, and drives to
the underground level, which contains a Minigun, of the garage on the NE
corner
of the block of "CA" and "LANTE" of "ROCA ESCALANTE" in NE Las Venturas, where
another group of FBI agents wait for him and will shoot at C.J..
The DEA agent is unarmed and easy for C.J. to kill, but if C.J. lets the DEA
agent get to the point where the DEA agent gets into a car in the parking garage, C.J. can drive over the slope at a low wall on the S side of the same
floor to beat the DEA agent to the ground, then go E of the Emerald Isle to
wait
for the DEA agent's car to go by.
C.J. doesn't even get Respect for keeping the evidence on Tenpenny from
coming
to light. On one hand, C.J. sees Tenpenny as being able to free Sweet if C.J.
appeases Tenpenny, on the other, C.J. could try to free Sweet by having
Tenpenny's credibility ruined since Sweet is in jail on Tenpenny's word. I guess
C.J.
is worried that Tenpenny could have Sweet killed. So, with all the killing
C.J.
does for Tenpenny, why doesn't he get evidence on Tenpenny, so his word
against
Sweet is no good, then kill Tenpenny? I don't always follow these things.
Thanks to the Gamefaqs "Special Vehicle FAQ" by Thashoka89, Blane and
Section
408 for the next news item:
There's a BP/FP/EP/DP Maverick in this mission. To get it, send C.J. to the
upper Maverick of the two--the one the DEA agent tries to go to. The doors
are
locked, so have C.J. push it to the Verdant Meadows hanger.
Spaceeinstein recommends that "You can use a tow truck.
end for" the Maverick "to work."
As an alternative available on PC, you can use the The GTA SA Control
Center,
X.13.c, and make your favorite vehicles whatever-proof.
VIII.24
Caligula's Palace
Kent gets Ken whacked out on crack again, so when C.J. tells Ken to show the
Mafia who's boss, Ken gets alternately megalomaniacal and insecure--encouraged
enough to half-heartedly lead C.J. to a showdown with the Mafia at their meat
butchering and packing place--the Sindacco Abattoir.
Send C.J. to the Abattoir with Ken. When Johnny S. sees C.J. and dies of a
heart attack, a Mafia guy throws a Molotov that lands at the entrance of the
room C.J. and Ken are in.
C.J. has to kill all the witnesses (who are all Mafia men trying to kill him
and Ken) and protect Ken. This is easy with an M4, and really easy with a
Minigun.
Ken's health is represented by a white bar on the screen. (Thanks again to
spaceeinstein for telling me it doesn't represent how much time Ken can
survive
in the freezer, which I must have read somewhere when I 1st wrote this and
hadn't double-checked.)
Have C.J. kill the Mafia guy with a Chainsaw and the one with a Baseball Bat
who immediately rush to attack Ken. Ken goes into an adjoining room to get a
Fire Extinguisher (there's a Health pickup in there, too) and wait till C.J.
kills the two Mafia men who shoot from the far end of the room.
Then Ken goes near the entrance, and, with about twenty more Mafiosi in the
next two rooms ready to shoot him and C.J., turns on the meat track, causing
carcasses of meat, hanging from hooks attached to an oval track in the ceiling
of the next two rooms, to slowly revolve through the two rooms. There's a
Chainsaw, a Bat, and two guns in the room he's in--Ken wants to turn on the
meat
track.
Ken sprays the fire with the Fire Extinguisher, and the spray will choke
C.J.
if he steps into it, so have C.J. stand back from the spray to shoot Ken--I
mean, to shoot the Mafia men (not his friend who helps finance them). When
C.J.
clears out the next room and Ken stops spraying, send C.J. out toward the far
side of the room to shoot the Mafia guys in the next room. (As a side game,
you
can have C.J. shoot at the meat as it comes through a hole a Mafia guy stands
behind to see if you can make the meat swing back and forth and knock the
Mafia
guy over.)
Ken takes the Fire Extinguisher into the freezer (which makes about as much
sense as his meat track idea). (There's Armor at the far end of the freezer).
If a Mafia gangster uses the switch on the wall nearby, he goes in after Ken
while the door slowly closes. Ken wards him off with the spray from his Fire
Extinguisher, but his health drops while the door is closed. Try to have C.J.
keep any Mafia guys from getting to the switch, but if one gets to it, have
C.J. go to it, and press F or Enter, to open the door. Have C.J. attack the
Mafia guy then quickly lead Ken out of the freezer. If C.J. is inside the
freezer when the door closes, he fails the mission.
The last five Mafia guys C.J. has to shoot are in the storage room, which is
filled with cardboard boxes C.J. can't climb. Seen from outside the entrance,
one Mafia guy is on boxes to the right, and another is on boxes most of the
way
down the aisle to the left. Another Mafia guy is around the corner from
there,
another is in the next aisle, and the last one is on boxes at the far end of
that aisle.
After C.J. shoots all the Mafia men, Ken runs for the exit. Have C.J. take
Ken back to Caligula's (I still had the Maverick from the last mission for
that). Don't take a vehicle you want to save to the end of this mission,
though--it disappears after the last cut scene.
C.J. gets Respect and $8,000.
VIII.25
"Fish in a Barrel"
C.J. gets a call from Ken. Ken sounds frazzled: after Johnny S. died,
Salvatore Leone is taking control of Caligula's, and Ken expects war.
VIII.26
"Madd Dogg"
Madd Dogg
Madd Dogg: that creative and thoughtful Ice T, aka Tracy Morrow, recorded
the
title song for Dennis Hopper's movie "Colors," 1988, and starred as Scotty Appleton in "New Jack City," 1991. He's recorded a number of hip hop albums including "The Iceberg/Freedom of Speech...Just Watch What You Say," 1989,
"O.G.:
Original Gangster" (which has been credited with helping to invent gangsta
rap),
1991, and "Home Invasion," 1994. (That's likely why one of the Ryder missions
is called "Home Invasion.") He also plays Det. Odafin "Fin" Tutuola (with
partner John Munch, played by Richard Belzer) in the NBC TV series "Law and Order:
Special Victims Unit." In games, he's provided a voice for "Scarface: The
World
Is Yours," 2006, and the voice of Griffin in "Gears of War 3," 2011.
http://www.daveyd.com/iceprops.html
http://www.icet.com/
http://www.imdb.com/name/nm0001384/
http://en.wikipedia.org/wiki/Ice-T
"ICE T - O.G. Original Gangster (Video)," 1991, Ice T
http://www.youtube.com/watch?v=scILa5iPBcg
Send C.J. to the "D" icon at Royale Casino.
Madd Dogg wants to jump from the roof of the casino because things are going
so bad since OG Loc stole (had C.J. steal) his rhyme book. C.J. tries to talk
him out of it and tells him he'll be his new manager.
Have C.J. drive the nearby beat-up version of the Walton pickup truck, which
has cardboard boxes in the bed, to the red shaft of light below Madd Dogg.
You
get an overhead view to use to keep sending the truck back and forth--don't
turn--so it stays below Madd Dogg and catches him when he jumps.
(Note: I've read that the likely cause of the problem some have had of Madd
Dogg jumping too soon for C.J. to get the truck under him is saving a game
after
using a code which makes pedestrians riot.)
A bar onscreen shows Madd Dogg's health, so have C.J. carefully drive Madd
Dogg to the Ivory Towers Drive-Thru Mental Clinic. Madd Dogg tells C.J. he'll
look him up to be his manager when he gets out.
C.J. gets Respect.
VIII.27
"Freefall"
Caligula's Palace
Salvatore has Kent and Maccer hanging from their ankles and Ken worried.
Debi Mazar returns from "Grand Theft Auto: III," 2001 (listed for "III" as
"Debbi") to give Maria Latore a voice with her distinctive Brooklyn, NY,
flavoring. She's also been in a lot of TV shows and movies, including as Sandy in
the
movie "Goodfellas," 1990, Crystal in "Trees Lounge," 1996, Olga in the 2008
movie "The Women," and Shauna in the TV series "Entourage," which premiered in
2004. She's also appeared in five Madonna videos.
http://www.imdb.com/name/nm0000529/
http://www.nndb.com/people/933/000064741/
http://en.wikipedia.org/wiki/Debi_Mazar
"Beautiful Debi Mazar"--clips from "Trees Lounge," 1996, and "Entourage,"
2004
and 2005
http://www.youtube.com/watch?v=3l-IHMuMPvA
Frank Vincent's voice returns to bring Mafia Godfather Salvatore Leone to
feisty, nasty life again. He was in three Martin Scorsese films: he played
Salvy in "Raging Bull," 1980, Billy Batts in "Goodfellas," 1990, and Frank
Martino
in "Casino," 1995. Since "III," he's played Frank Bianco in the movie "A Tale
of Two Pizzas," 2003, Anthony Angelino, with fellow "GTA III" alumni Michael
Madsen (Toni Cipriani) and Joe Pantoliano (Luigi Goterelli), in the unreleased
(?) movie "A License to Steal," and Lou Marazano in "Chicago Overcoat," 2008.
He released a book in 2006 called "A Guy's Guide to Being a Man's Man." On
TV,
he appeared from 2004-2007 as Phil Leotardo in "The Sopranos."
http://en.wikipedia.org/wiki/List_of_The_Sopranos_characters#Phil_Leotardo
http://www.hbo.com/sopranos/cast/actor/frank_vincent.shtml
http://www.alicense2steal.com/index_phase2.htm
http://www.frankvincent.com/bio.htm
http://www.imdb.com/name/nm0898634/
http://en.wikipedia.org/wiki/Frank_Vincent
Frank Vincent on "The Colbert Report," 2006
http://www.colbertnation.com/the-colbert-report-videos/60317/march-16-2006/
frank-vincent
"Opie & Anthony - Frank Vincent gets fu**in' FRESH in studio 1/4," 2010
http://www.youtube.com/watch?v=kq1MPaYN-M0
Maria is a servant that brings Salvatore a sandwich, and he comes on to her.
It's implied that this is when she begins being Salvatore's mistress, which
she's clearly unenthusiastic and business-like about. In the events of "III,"
which take place later than those of "SA," she's Salvatore's mistress who betrays him and falls for Claude, who kills Salvatore. At the end of "III,"
Claude kills Catalina and goes off with Maria.
(At the end of "III," Maria is enamored of Claude but seems to be a little
scatter-brained. After the visuals fade but the vocals continue, you hear a
shot that ends the conversation, either indicating that he shot her or only
scared her to make her quiet, so she could return in a future episode.)
C.J. introduces himself to Salvatore as Ken's friend that worked with Sal's
son Joey in Liberty City. Ken helps C.J. give Sal the impression C.J. is a
hit
man. Sal wants C.J. to kill a quartet of men the Forelli's are flying to town
to kill Sal. An FCR-900 is provided outside Caligula's to get to the airport.
This mission features the little Dodo as Dodo: plane of action.
Send C.J.'s Dodo N toward the oncoming jet, a Shamal, which has a red loop
hovering over it, to fly through the loop. I had better luck letting the Dodo
gain altitude by pressing Acceleration, W, without using the Up or Down
buttons,
then using the radar to turn it down at the jet as if to hit it, then trying
to
adjust the path of the Dodo to put it into the loop. Having the Dodo dive
lets
it catch up with the jet. When I flew it low to be under the cloud cover, the
jet was always ahead of the Dodo, and the Dodo could never gain on it.
The yellow-orange blip that represents the Shamal on the radar is a square
if
C.J.'s Dodo is at the same altitude. The blip is a triangle that points up if
the Shamal is higher and points down if it's lower.
Reader Anurag Sinha showed me that you don't have to try to gain altitude on
the way out to the Shamal. You should have enough altitude as it approaches
to
turn 180 degrees or so and swoop down at it.
http://www.gtaforums.com/index.php?showtopic=255467
Reader Carl Johnson sent me a way to make
help
you understand the section on planes in the
He changed the drag for the Dodo from 12 to
make
a tight turn at the Shamal or it might pass
make a couple of passes at the jet.
In a cut scene, C.J. jumps down to the jet and climbs inside.
C.J. has the 1st person view from the back of the private jet. The default
position is in the doorway, but he moves to the side and stays there while you
hold A or D, and takes cover, behind the wall, from the four killer's shots.
After you hear a handful of shots, let C.J. go into the doorway to fire at
them,
then retreat, etc., till he's killed the four killers. Then have him shoot
the
5th killer, the pilot, and fly the Shamal to Las Venturas Airport.
C.J. gets respect and $15,000.
Tenpenny calls: C.J. says he got the dossier. Tenpenny tells C.J. to meet
him
at a ghost town--Las Brujas. (This isn't clear from your map, but Tenpenny
says
"High Noon"
C.R.A.S.H.
Caligula's Palace
Clothes
To get C.J. the torso items with the highest Stats available, get him the
tweed jacket (R:25; SA:25) for $5,500 or the yellow jacket (R:25; SA:25) for
$6,000; the red, blue, and tuxedo jackets all have SA:25, too, but a bit less
Respect. They all have as much Sex Appeal as the gray jacket available
before,
and all but the tuxedo jacket have more Respect than the gray jacket.
Likewise, the tweed pants for $3,000 and yellow pants for $4,000 (R:10;
SA:10) score the highest for any pants available. The red, blue, and tuxedo
pants all have SA:10, too, but a bit less Respect. All of them have as much
Sex
Appeal as the gray pants and black pants available before, and all of them
have
more Respect than those two.
Black shoes for $2,500 and spats for $350 score high for shoes (R:5; SA:5),
and brown shoes have 5 for Sex Appeal but a bit less Respect. The black shoes
and spats tie with the Stats of the snake skin shoes, gray boots, and red
boots
available before.
The cross chain (R:2; SA:2), $5,000, and the dollar chain (R:2; SA:2) tie
with
the Stats of either gold chain and the silver Cuban chain available before.
The gold Crowex watch (R:3; SA:3), $8,000, and the silver Crowex watch (R:3;
SA:3) score higher in either Stat category than any other watches available.
The black rim shades (R:2; SA:2), $800, tie with the Stats of either pair of
black shades or the green tint shades available before. (The Didier Sachs
black
shades have a bit less Respect.)
Among the hats, the red derby has the most Sex Appeal (R:2; SA:3) for $600.
The others all have a Sex Appeal of 2, with the black derby having the least
Respect among them (R:1; SA: 2). For a hat with a Sex Appeal of 3, the red
derby has more Respect than any other hat available.
I use the wardrobe glitch (III.18) for Sex Appeal then dress C.J. any way I
want.
Again, having C.J. put on a new hat, shades, or something for the torso or
legs, can get rid of whatever wanted rating. He can take off and put on the
same thing to get rid of any wanted rating, too, if you want him to keep the
same look.
********
The Heist Missions
VIII.31
"Architectural Espionage"
The Heist
Send C.J. to the green "$" icon in The Four Dragons Casino.
Wu Zi says they need a blueprint of Caligula's before trying to pull a heist
there. C.J. says he'll get it.
Send C.J. to the City Planning Department building (the mid-E side of the
block that's N of the "A" of "COME-A-LOT" and that's E of the block Come-a-lot
is on). Don't have him draw a weapon or the security guard will tell him to
put
it away--if C.J. doesn't do it, he fails the mission. Have C.J. answer the
receptionist with Y, N, and Y, or Y and Y, to be allowed to go upstairs to the
blueprints.
Send C.J. through the door that's behind him to his left, then to the room
at
the top of the stairs. He has to divert the attention of the guards, so send
him down a floor, through a door, then through the door of the Document
Depository to his far right. Have him destroy the air conditioner with anything you
like, but have him do it from a safe distance if he isn't fireproof because
the
air conditioner will burst into flames. (If you replay this and want to save
time, you can just send C.J. right up to destroy the air conditioners.)
The fire alarm triggers an evacuation of the building, so have C.J. run upstairs to the top floor, go into the cubicle at the far end of the room, and
take a photograph of the blueprint of Caligula's Casino that's on the wall.
(A
model of the casino, featuring a raised Rockstar logo, is on a desk nearby,
and
a blueprint of Starkweather's mansion from one of the last levels of the Rockstar game "Manhunt," 2003, is in a couple of other cubicles--thanks to
Mxyzptlk
for the tip.)
Have C.J. kill one guard and eight police men on his way down the three
floors
of smoke-filled stairway. If C.J. crouches with a Desert Eagle, he can see
under the smoke and get one-hit kills.
When C.J. enters the lobby, he's fired at by two guards and one policeman
that
are across the hall, and by one guard that's at the front door to C.J.'s
right.
Have C.J. shoot them and get out the front door fast because more police will
keep appearing. He has at least two wanted stars which turn to four a moment
after he goes back out the front door.
The fastest way to take care of the wanted rating is to send him W to the
wardrobe of the Camel Toe suite to put on a different shirt. (I have him
change
back to the 1st one, too, since I like the shirt.)
If C.J. has an FCR-900 or such, you might have him get these bribes:
- the bribe over a rooftop C.J. can get with a fast (press Up repeatedly) S
to
N run along the yellow line in the lane E of the pyramid, then a wheelie at
the
steps,
- in the tunnel at the base of the tall monument in front of the Sphynx,
- one you have C.J. wheelie up to from the E-W divider in the Julius Thru
Way
South a block S of the front of the Four Dragons Casino, and
- in the lot catacorner to the SW corner of the Four Dragons Casino.
Have C.J. drive S to the garage at the S side of The Four Dragons Casino.
C.J. gives one of Wu Zi's assistants the Camera.
C.J. gets Respect.
VIII.32
The Heist
Send C.J. to the green "$" icon in The Four Dragons Casino.
C.J. and Wu Zi go over the blueprint for Caligula's. C.J. needs a swipe
card
for a door there. Send C.J. to Caligula's and have him use a distance of few
car lengths to follow the lady croupier that leaves it. When she enters a sex
shop, send him in. She seems to like S and M sex, and tells Benny, on the
phone, to meet her later. Have him get the Gimp suit from a booth in the
back,
then go outside and continue following her as before, and "park up" (a U.K.
saying, I guess) across the street from her house.
Have C.J. cross the street and kill Benny (the shirtless pinhead with bad
teeth you might have seen in Red County before) taking a double-headed purple
d**do to her house, take the d**do, and go to her house.
(At this point, my fresh installation of the game, using the v1.01 patch,
froze as it did if I had C.J. say "yes" to hot coffee on a date. Neither the
"read me" file for the patch nor the mod--which I hadn't installed this time-prepared me for this, and I wanted to get going with the rest of the game to
write this, so I reinstalled the game without the patch.)
The "camera" then wafts around as if the cameraman is intoxicated to be
hanging around outside while two others have sex inside, and you hear muffled versions of some of the things C.J. and Millie say. (This is the scene you'll
see
for subsequent coffee scenes without the mod, so the patch prompters can feel
the game sends the right signal--to be a stalker--to our impressionable, pure
youth...all five of them.)
The quickest way to have C.J date her is to save the game at the place W of
her place. When he goes to her place, have him go N, turn E, go E past the
dead
end, E through the lot, and over the Unique Jump ramp at the E end of it. Her
place is a block N of that.
Have C.J. be at Millie's place between 12:00 and 22:00 for dates, take her
to
a restaurant (the fork icon, not a fast food place) if she wants something to
eat, a SW Las Venturas place to dance, drive her moderately fast near her
home,
and say "yes" to coffee (unless you have the patched original version of the
game; in that case, if don't get a game freeze, have him say "no").
Have C.J. wear the Gimp suit (sorry) to dates with Millie for immediate coffee.
(see X.9.a if you use the Hot Coffee mod.)
With the unpatched original version, at least, he should have his success
rate
with Millie above 1/3rd after two or three dates. Once his success rate is
that
high, he'll get a call from Millie saying she's not home, etc., and C.J. can
go
into her house for the swipe card.
C.J. gets Respect (and a little sympathy, I'd think).
Millie (and the Gimp suit) is available for dates--see XI.b
VIII.33
Girlfriends.
The Heist
Send C.J. to the green "$" icon in The Four Dragons Casino.
C.J. can't believe the number of people who've found their way into the
secret
heist meetings. He leaves Wu Zi in charge and goes to cut off the power
source
for Las Venturas.
Have C.J. go to Las Venturas Airport and fly the Nevada to the red loop,
which
is high over the Sherman Dam area, and Parachute down to the W low bank (quay)
of the dam.
C.J. has no weapons. Have him take the Knife for stealth kills on the two
guards outside, then go into the red shaft of light, which puts him inside. A
cut scene indicates the quay has been locked and the police are on their way.
Have C.J. use more stealth kills on the men, two of which have guns, and go to
each of the five generators and plant a remote explosive (F or Enter).
Have C.J. go into the red shaft of light. A cut scene shows C.J. learn, on
top of the dam, that the hatch to go below has been locked, and escape being
trapped by making a high dive into the water at the base of the dam.
Spaceeinstein has the fastest method: "Faster way is to run. You're going
to
get caught anyway. Run pass the guards outside the dam. Once inside, run up
and madly place the explosive on all of the generators. By that time only one
guard would be ready to shoot you with a Pistol. After that, leave the dam."
C.J. gets Respect and his weapons are returned.
If you have C.J. make that dive--okay, jump--otherwise, he won't get hurt.
VIII.34
"Cop Wheels"
The Heist
Send C.J. to the green "$" icon in The Four Dragons Casino.
At another "secret" meeting, now with a packed room, for the heist, C.J.
says
they need to move the money with an armored car disguised as one of Caligula's
regular ones, and steal police motorcycles to escort it. Outside, he tells Su
Xi to keep driving a Packer, the ramp truck, on the Thru Way.
C.J. has to get the four police motorcycles (green dots on the radar) onto
the
ramp truck (the blue dot on the radar), which travels clockwise on the Thru
Ways
at the outskirts of Las Venturas, in twelve minutes.
I've read different preferences for the order to do this in, but I had him
get
one from the Linden RR station, the hospital at the N end of the airport, the
police station in NE Las Venturas, then from the VROCK Hotel in NE Las
Venturas.
After each of the 1st three deliveries, have C.J. get the nearest vehicle
behind the Packer and go after another motorcycle.
It's hectic because he does it through a two star wanted level and you
probably won't want to have him take the time to get rid of it unless the bribe or
Pay 'n' Spray are right along his path. As with Orion_SR's advice for surviving a six star wanted level, have C.J. drive on sidewalks, etc., instead of
the
road as much as possible.
C.J. gets Respect.
VIII.35
The Heist
Send C.J. to the green "$" icon in The Four Dragons Casino from 22:00 to
6:00,
preferably near the latter to have daylight to see better with.
At another meeting for the heist, Zero suggests they steal an armored car
with
a helicopter used to lift heavy loads; Su Xi says they call them "sky cranes."
C.J. is the only one who could pilot one, so he's elected to do it by default.
The Leviathan that's needed has a magnet attached to a cable below it, and
it's
at KACC Military Fuels in the NE corner of Las Venturas.
C.J. can sneak into the base when the gate is opened for a Patriot to leave.
If you have C.J. enter that way, Rusk recommends having him drive a car over
the
soldier at the entrance booth, go to the far left, then right, between the
warehouse and the wall, to the crates. Otherwise, C.J. needs a military vehicle
to
have the gate opened for him, or, as Rusk suggested, you can use the Jetpack
from Verdant Meadows to send C.J. onto the S water tower.
There are a lot of soldiers in the warehouse you can avoid unless you feel
like hazarding a shooting spree. (The warehouse has three boxes that hover in
mid-air and can't be moved. You might imagine they contain whatever is used
by
the two prongs that make the Jetpack hover in "Black Project.")
If you send C.J. in a car to the crates, you can have him jump onto the car
then onto the blue crate. From the S side of it, he can throw Molotovs at and
over the nearby wall to kill a couple of soldiers. Have him jump at and grab
the top of the wall, climb over it, and go forward to snipe the soldier on the
far left at the corner of a building, sending C.J. quickly past the open door
of
the warehouse of attacking soldiers at his right.
Near the corner of the building, have C.J. turn left to snipe the soldier on
the stairs on the far right. Send C.J. up the stairs to snipe the soldier at
the base of the next set of stairs and the soldier farther away on the
helipad.
At the top of that next set of stairs, C.J. can snipe the other soldier on the
helipad, go left on the roof a bit, then snipe the soldier by the Mingun on
the
far side of the roof.
C.J. can shoot down two Hunters with the Minigun which is on a stand in the
NW
area of the roof (if you're as familiar with the PC "Vice City" as I am,
you're
not worried about that) or with his own Minigun or Rocket Launcher.
Reader Carl Johnson came up with the fastest way. Have C.J. use the Jet
Pack
to land on the middle fuel tank of three at the S side of the lot and snipe
the
two soldiers on the helipad (you can't see it from that vantage point, but
they
have Rocket Launchers instead of M4s if C.J. approaches them with the Jet
Pack).
Have C.J. fly to the helipad on the far side of the Leviathan to trigger the
appearance of the two Hunters then fly back to the helipad on the near side of
the
Leviathan to shoot down the Hunters with his own Minigun.
(You don't need to have C.J. shoot any more soldiers than those two to get
the
Leviathan out of the base, but fly S right away to avoid the fire of the soldier by the Minigun on a lower roof.)
Have C.J. fly the Leviathan to Rockshore East in SE Las Venturas and attach
the magnet to the armored car.
NP2 Lower
NP8 Raise
LMB Demagnetize the magnet
Have C.J. raise the armored car near the helicopter and avoid obstructions
while flying the car to Verdant Meadows.
The Minigun ammo gimmick
I don't save the game if the lead character gets wasted, but if you do save
such game efforts, you might try this gimmick if you've had C.J. date Katie,
which lets C.J. keep all his weapons if wasted: Let him get wasted while at
the
Minigun of "Up, up, and Away!" and he'll have a huge Minigun ammo supply-enough
ammo for most or all of the gang wars. You can leave the mission unfinished
to
be able to do it again for more ammo. (Thanks to King of San Andreas and
grove_street_og.)
The Heist
Send C.J. to the green "$" icon in The Four Dragons Casino.
Zero and Wu Zi go to the back door of Caligula's in the armored van. C.J.
is
equipped with Tear Gas cannisters, so don't have him get the Remote Explosives
by the door to The Four Dragons or he'll fail the mission.
C.J. has four minutes to get the team inside. Send C.J., in a croupier outfit, though the front door. Don't arm him or he'll blow his cover. The old
GTA
gimmick of having C.J. jump repeatedly to go faster before he gets the
Infinite
Sprint works to let C.J. go faster in the casino. Have him go to the staff
door, talk to the employee, and use the swipe card (F) on the door. Send him
down one flight of stairs to the generator room, and walk him right up to the
open duct to throw two tear gas cannisters into it. (If you need to try more
than once, you'll see C.J. show a remarkable ability to withstand the Tear Gas
compared to the two guys downstairs.)
Zero's hacked the emergency lighting protocols, and he puts out the lights
by
detonating the charges C.J. put on the dam generators before. You can have
C.J.
use the Night Vision Goggles as instructed (scroll to them and press the LMB)
if
you want; I've also just turned up the Brightness in the options menu and
could
see good enough. Have him leave the generator room, go left and down a few
steps to a hall and go left. Have C.J. use the swipe card to open another
door
and go forward and right to the service bay. Once he's in it, have C.J. go to
the far end of the room on the right and get into the Forklift (it has a blue
inverted cone pointing down at it). Have him slide the fork under the big
door
and raise it with the fork (NP8).
C.J. has seven minutes to help Wu Zi and his group get the money from the
safe
and get it into the van. Have him go ahead of them and shoot Mafia men (red
blips on the radar) through a hall, a room, and a hall. I've done this with a
Minigun or an M4. After the two Mafia guys in the hall are shot, follow Wu Zi
and his group downstairs to the safe.
Zero says someone is trying to turn on the emergency generators, so have
C.J.
get the Remote Explosives from near the safe, go upstairs, shoot the two guys
that are in the generator room, and destroy the two generators with Remote Explosives. Have C.J. go back down into the room with the safe. Wu Zi and his
men blow the door off the safe and go into it for the bags of money. Have
C.J.
enter the safe to get the Armor, then return to the room outside the safe to
shoot four Mafia attackers there, then shoot more of them who approach from
the
stairs beyond the far entrance of the room.
Have C.J. shoot Mafia attackers as he leads the team upstairs. At the top
of
the stairs, have C.J. turn right to shoot a Mafia man in the back. Have C.J.
go
down a few steps and go left to shoot Mafia guys in the hall, a room, and a
hall, then go to Zero and the van in the service bay.
As C.J. goes to the elevator, the lights come on again. Have C.J. follow
the
yellow radar blip and shoot a couple of Mafia attackers to go up the stairs
and
over to the red shaft of light, where he takes the elevator to the top floor
of
the casino. Have C.J. go right and shoot two last Mafia attackers as he goes
up
the stairs to the roof.
Every time I've done this recently, I either just had C.J. dash and climb
over
roofs to the Parachute on the N end of the N roof or had him get on the N roof
and turn to shoot the four SWAT guys who rappel from a helicopter down to the
area just S of the N roof. If you send C.J. without delay, he can get on the
N
roof before the SWAT agents have much of a chance to do anything, but having
C.J. shoot them can create a wanted rating.
If C.J. creates a wanted rating, the helicopter will chase and fire at him,
and if he uses a land vehicle, a police vehicle will try to ram it. If he
doesn't create a wanted rating, the helicopter just follows him around.
C.J. is supposed to Parachute to the roof of the Clown's Pocket, shoot two
SWAT agents, and fly the helicopter to Verdant Meadows. If he doesn't land on
the roof, have him jack anything handy and drive to Verdant Meadows.
The last batch of times I tried this, I finally had C.J. glide over to the
helicopter that's on a lower near roof of the Clown's Pocket buildings. I had
C.J. run or sprint off the N edge of the N roof of Caligula's, then held
sprint
(W) while he glided. I didn't have him jump or open the Parachute and I
didn't
use the directional arrows to change his fall.
This Parachute jump is programmed differently than the ones C.J. can make in
the rest of the game, the sort of exception that the Angels the bikers use in
"Wheels of Steel" in "Vice City" are. This fall is programmed to increase how
far forward C.J. goes compared to down.
You might have C.J. disengage the Parachute (F) just before he lands to
quickly switch to an M4 or such to shoot the couple of SWAT men by the helicopter.
(If you don't employ the Parachute, he won't get hurt when he lands as he
nor-
mally would. You can use the "ROCKETMAN" code to have C.J. Jetpack back onto
Caligula's to experiment with the jump. You could also have C.J. take a jet
as
high as he can, then bail, and see how far you can have him go. For example,
I
had him jump from a Shamal over the N end of Red County and land on his house
in
Ganton.)
(It's Rockstar accommodating those "can't fly the Skimmer" people again.
You
shopkeepers, you can't let those Skimmer weenies buy this. I don't know what
the Barbie doll bum mod they probably can't succeed at, either, will do to
them,
but if you keep letting them buy this game, get on message boards, and
influence
Rockstar, it's going to ruin the game. And do you ever hear Hillary talk
about
that? No. She doesn't care. You have to come here for that. Because this
is
the walk-through that cares about you, the home viewer. Apologies to David
Letterman.)
Once C.J. gets to Verdant Meadows, Zero admits he'd told Berkley about the
heist plan (so Berkley's the one who turned the emergency lights on), and C.J.
belts him.
C.J. gets Respect and $100,000.
The Croupier outfit is available.
Salvatore calls: he threatens that C.J. and all his family will be murdered.
The Night Vision Goggles are on top of the NW guard tower of the No Fly Zone
and on the path through the middle of the shopping mall E of the five big
silos
of Foster Valley.
VIII.37
&&&&&&&&&&&&&&&&&&&&
IX
IX.1
C.J., Kendl, and Wu Zi hold auditions for entertainment at The Four Dragons
Casino. (Thanks to Steve Harvey for the tip he sent me in an E-mail--he's
certain we can figure the audition the segment starts with is a kidding reference
to Bushwick Bill of the Geto Boys.)
http://www.opsound.org/artist/steveharvey/
http://en.wikipedia.org/wiki/Bushwick_Bill
Madd Dogg comes by, but some things are nagging at him that keep him from
feeling ready to show his old form. Notably, he says Big Poppa, a drug
dealer,
seized Madd Dogg's mansion while he was financing Big Poppa's organized crime
big time by having crack parties there. C.J. doesn't belt him in the head
harder than he belted Zero (I don't always follow these things). He leads a group
of Triads to the mansion while the others go to San Fierro until C.J. clears
the
place out.
Have C.J. parachute with four Triads to the helipad of the mansion. (Steve
Harvey also figures that the Triad calling out that he feels he's "invincible"
refers to what the Kurt Russell character says he feels like after drinking
from
a magic potion with some Chinese gunmen before they fight some bad guys in the
1986 movie "Big Trouble in Little China.")
http://www.imdb.com/title/tt0090728/
http://en.wikipedia.org/wiki/Big_Trouble_in_Little_China
When C.J. jumps out of the jet, have him deploy the Parachute right away.
One
way to time his landing is to pull his knees up then let his knees drop as
he's
about to pass the "VINEWOOD" sign on his left--as he's about to go over a
tree.
Have him shoot Vagos (the BradyGames Guide says about 30 of them), who keep
coming over the two far corners and far center of the roof, until they stop
appearing--near the end of that battle, three more Triads arrive by parachute.
Again, I had C.J. use the Minigun, but some prefer the M4. Rusk recommends
having C.J. use an air conditioner vent on the right side for cover. Have
C.J.
get the nearby Armor, if needed, and lead a few Triads down the ramp, over a
walk, and into the mansion. (Check at the end of each straight path to see
that
they followed. They're not a huge help, but there's a lot of shooting ahead.)
After a cut scene in which a Triad gets his head shot off, have C.J. shoot
the
Vagos ahead and two in the planter on the left. In the hall, C.J. is told to
keep the hall (front and back) clear of Vagos while the Triads kill two Vagos
per room--if you have C.J. help them do it, you can have him get the Armor
from one of the rooms at the end of the hall. If you get your pair of Triads
past this part, they go no further than the balcony in the big room beyond the
hall.
The sadly neglected art of Molotov stealth might help at times for the rest
of
the shoot out. Have C.J. kill several Vagos from the top of the stairs, and
go
down to kill the Vago in the hall beyond the room. If you have C.J. kill some
or all of the Vagos in the rooms adjoining the big room--two in the room
across
from the hall, and another in the kitchen--there's a Health pickup in the
kitchen.
Big Poppa (who looks like another Vago with a yellow head band) yells, "You
chose the wrong house to rob, fool," and runs. Have C.J. chase him. Don't
bother having C.J. try to shoot him in the few glances of him you'll get
during
the chase on foot--Spaceeinstein confirms that C.J. can't kill Big Poppa that
way, and it would just mean C.J. would stand around getting shot at by all the
other Vagos more. Have C.J. shoot those other Vagos, though, as the chase
goes
through a room of guests, a room with a pool, and halls, to the front door
with
an inverted cone of yellow light.
A cutscene shows Big Poppa speed off in a Phoenix. Have C.J. get the pink
Windsor, not my favorite car in the game, and chase Big Poppa carefully over
the
initial hills and curves. (If the Windsor falls into one nearby valley of
grass, you might as well reload the game, because that thing will be trapped
like a bug in a sundew plant. It doesn't have the best traction in the world.
If it's supposed to be like a 1966 Alfa Duetto--later models, a bit different,
were called Alfa Romeo spider--you wouldn't think people would like one except
as a toboggan.) Just manage to get the thing onto the Freeway, where Big
Poppa
doesn't drive so fast and C.J. can drive-by him.
(If you're looking for a Phoenix to save, it only shows up in this mission
and
the "San Fierro Hills" Street Race. The easiest way would be to fail an
effort
at the race.)
C.J. gets Respect.
Ken calls: C.J. tells him he wants him to be the accountant and Kent to be
the
manager for Madd Dogg. Ken is snorting coke and gets confused--he thinks C.J.
wants him to be the manager--but he's excited.
Thermal Goggles are in the bar room, Night Vision Goggles are by the
kitchen,
Body Armor is in a bedroom, and a Health pickup--the only one in the game that
will always be available--is in the kitchen, of Madd Dogg's crib; Madd Dogg's
crib is available. It has all four videogames, a basketball court, and a gym.
Don't save the game at Madd Dogg's Vinewood mansion since doing so may
corrupt
your save game and cause the basketball to not appear at courts. Orion_SR
found
that this is due to saving too close to a basketball court, so a mod that
moved
the save floppy disk farther away from the basketball court would prevent the
problem. Thanks to Orion_SR for the code that does just that and more for
"Glenster's Go On, San Andreas v1 Mission Select Save Games" (I.3.b).
If you want to save in the area otherwise, you might either save at the mansion nearby to the NE or save at Madd Dogg's place and use the download that
fixes the basketball glitch (I.12 Glitches).
Thermal Goggles won't appear in a location if C.J. takes them from one and
you
save the game.
IX.2
"Vertical Bird"
Carl Johnson
Colin
Mike Toreno calls C.J. through the recording equipment. He wants C.J. to
meet
him outside to go for a drive. As he drives C.J. to the coast of the Panopticon, he tells him that if he wants to see Sweet within a week, he needs to
steal
a military jet from an amphibious assault ship and use the jet to destroy a
flotilla of spy ships.
Toreno supplies C.J. with a Speedboat, a Knife, a Silenced 9mm, and some
initial instructions via an earpiece. Have C.J. sail to near the end of the side
of the aircraft carrier, then swim to the end, where he can dive underwater to
swim over the flap hanging down from the back of the ship.
The BradyGames Guide recommends stealthing (I'm allowed to make up a word
now
and then) past everybody that's possible with, and others recommend shooting
the
place up. Go for the blend you're partial to. If you like stealth, just have
C.J. kill whenever necessary as you send him over the crates on the right,
through a door, up a flight of stairs, left through a door, down a hall,
through
the door on the left, right through the cargo hold, and into the red shaft of
light of a dark little room. A cut scene shows C.J. deactivating the SAM
(surface-to-air missile) sites of the ship.
The two SAM launchers are like the ones in Area 69--C.J. can destroy one
with
a Remote Explosive or Grenade. If he destroys them, he still has to go to the
shaft of light and disable them. Then you see a cut scene of where one used
to
be.
Send C.J. to the other end of the cargo hold, snipe a couple of soldiers and
anyone else around, blow up a couple of Hydras, then get into the 3rd. A 4th
one flies away while C.J. is on the ship.
The Hydra flies like a helicopter at 1st; press NP8 to make it fly like a
jet,
and NP2 to make it fly like a helicopter again. See I.7.i Hydra Controls.
http://img214.imageshack.us/img214/8527/00gta1hydracontrols20fv.jpg
http://en.wikipedia.org/wiki/Image:F16_Cockpit%2C_Asian_Aerospace_2006.JPG
When C.J. flies it, the Hydra that flew away will be sent to attack it
(three
would have been sent if you didn't have C.J. destroy a couple of them).
The 1st time I did this, I had C.J. fly over the water at the N edge of the
map, fly high, drop chaff (LMB) to throw off the attacker so C.J. could turn
and
get some distance from them, then turn down at the attacker, target them (hold
Spacebar), and fire (NP0) repeatedly. I had C.J. fly around a lot while I
tried
to get a handle on how to destroy three Hydras, and none of them hit his jet
with a missile.
The last time I did this, I just had C.J. get some distance from the one attacking Hydra, turn, target, and fire repeatedly.
Once the Hydra is/three Hydras are destroyed, have C.J. use his Hydra to destroy the five spy ships, Tropicanas, in the water N of the Sherman Dam. They
don't fire back, and you can switch to helicopter mode (NP2) to make it
easier.
http://img89.imageshack.us/img89/1804/00gta1hydracontrols40xz.jpg
Toreno doesn't want anything to do with the Hydra, so have C.J. land it anywhere on the landing strip at Verdant Meadows, then put it in the red shaft of
light in a hanger.
C.J. gets $50,000.
The Hydra will always be available in the hanger used at the end of the mission, in the NE area of Area 69, where there will be two of them, and on the E
end of the Easter Basin aircraft carrier.
The Minigun, Rocket Launcher, Heat-Seeking Rocket Launcher, and Flame
Thrower
are available in Mike Toreno's (Tierra Robada) ranch.
If you collect Minigun ammo, note that this Minigun pickup has a 500 count
whereas the others have 200. Up to this point, to have C.J. make a sweep of
Minigun pickups, you had to have him fly with the Jetpack to the SW pillar of
the Kincaid RR bridge, by the elevator door on the lower floor of the parking
garage on the E side of the block of "CA" and '"ANTE" of "ROCA ESCALANTE" in
NE
Las Venturas, and to the next-to-the-top level of the scaffolding at the "OC"
of
"ROCKSHORE EAST" in SE Las Venturas. Now, to save time, you can just have
C.J.
go through the Minigun pickup at Toreno's ranch, save the game there, repeat,
etc. Every five times or so, have him get food in Fort Carson at a vending
machine or the Cluckin' Bell.
I'd also stock up on Molotovs at the Johnson house before some of the
upcoming
missions make it impossible for C.J. to enter the house without going through
a
"Home Coming"
Carl Johnson
Toreno visits C.J.'s recording studio with a surprise for him: a call from
Sweet, who says he's been released from jail and he's in the (Pershing) square
outside of the Commerce precinct (building). Toreno has one last mission for
C.J.: "I just want you to go pick up your brother. Get out of here."
Send C.J. to pick up Sweet. In a cut scene, Sweet talks C.J. into going
back
to their neighborhood to fix it up. Have C.J. drive Sweet to the Johnson
house.
In a cut scene, a basehead tries to sell them a blender he stole from their
Mom's house.
C.J. has to kill about five drug dealers (also shown as blips on the radar)
in
the neighborhood. A bar on the screen shows Sweet's health, so I'd try to
have
C.J. out ahead of him using the Minigun, which has a very long range, to keep
Sweet out of danger.
Then C.J. and Sweet need to kill three waves of Ballas (like C.J. did in
"Doberman"). Try to keep Sweet near his house (have C.J. go there and press G)-as Rusk says, the Ballas then always show up beyond the W side of the circle
of
road. The range of the Minigun fire will keep them away from Sweet.
C.J. gets Respect.
Catalina "accidentally" calls to say she's full of love and lust.
C.J. can now take over territories. You might as well wait till after the
next few missions for that, since they have C.J. take over territories.
IX.4
Carl Johnson
Madd Dogg is mad because OG Loc is on TV with a rap act that's based on Madd
Dogg's rhyme book (also using his "ho's," although I think there's probably
less
of a claim he could make about the exclusive rights to ho's that would stand
up
in court). (Actually, I don't think you could claim exclusive rights to
rhymes,
either, considering the age and variety of published rhyme books on sale. I
don't always follow these things.)
Madd Dogg and C.J. agree to go see OG Loc. (I don't think they expect to
have
to get tough since OG is kind of the whacked out, insecure Ken Rosenberg of
rap
posturers and an old friend of C.J.'s.)
Sweet Johnson
"Grove 4 Life"
Sweet Johnson
In a cut scene, Sweet tells four of the Grove Street Gang members to love
their neighborhood like they love their friends. C.J. wants to take a break
to
take care of some other things, but Sweet persuades him not to do a half-a**ed
job--to stick to the job at hand till it's done. C.J. is there for him.
C.J. can round up as many as seven gang members if his Respect is high
enough,
and take them and Sweet to take over two out of four Ballas territories in
Idlewood. Have C.J. lead the way and keep Sweet safe.
C.J. gets Respect and half of the money Sweet took from one of the Ballas:
$10,000.
********
IX.6.b
Territory takeover
Some basics:
Turf wars are fought with the Ballas (purple) and Vagos (yellow).
The BradyGames Guide says there are 54 territories and all are in Los
Santos:
E of Downtown and N of Ocean Docks, Temple, Santa Maria and Verona Beaches,
and
the two blocks N of Conference.
You need to have C.J. take over at least 35% of the territories to do "End
of
the Line."
It's easier if C.J. takes over the territories before "Riot." After "Riot,"
most of the people in the territories C.J. needs to take over will be rioting,
which includes making unpredictable attacks, including ones on C.J., and the
traffic will be wilder than usual.
Once C.J. has taken over 100% of the territories, he won't be attacked by
rival gang members again.
Rusk notes that a few more troublesome areas you might want to have C.J.
deal
with 1st are the Jefferson Motel parking lot and a bit of road E of it, the
sidewalk in front of the E Mulholland 24/7 (near the VINEWOOD sign), and a
lit=
tle square that has a S side over the road over the N end of the flood control
channel NE of the Johnson house.
The PS2 gimmick Rusk reports of stopping a gang takeover of one of C.J.'s
areas, normally indicated as green on the radar and in-game map but flashing red
during a takeover attempt, by having C.J. get in a Sub-mission vehicle, like a
Taxi or Cabbie, start a Sub-mission and stop it, works for PC. The battle
disappears and the area returns to being indicated as C.J.'s with green.
********
There are also some weirdnesses associated with this venture:
During a turf battle, the 2nd wave can include a gang vehicle (represented
by
one big dot of the same color as the Ballas or Vagos, shown by little dots).
In
my PC version, it tends to drive by without any concern to approach the
battle-C.J. is lucky if it crosses an intersection close enough to get the vehicle
with
the long range of the Minigun.
You're supposed to have 54 (I've also read 53) territories to take over.
But
flying to the edge of the map (as with the territories glitch that can create
a
hundred-something territories) for the "St. Mark's Bistro" mission can create
a
couple of territories in the SE section of Bayside Marina, approx. E of a
border
drawn S from the S end of the bit of beach there. You can also get
territories
in NW San Fierro in an area of the two blocks of "PARIDISO," the four blocks S
of those two, and in a rectangle extending N from them to the area just S of
where the Gant Bridge crosses the N highway.
Thanks to an article by koomodeee at GTA Forums:
http://www.gtaforums.com/index.php?showtopic=157489&st=0
It can also create territories I haven't even found yet, as on one save game
of mine. You might fly a jet to the edge of the map accidentally by just
goofing around, too, and create such territories. But as long as C.J. isn't
getting
attacked anywhere, it's not a big thing to worry about.
You might like it to be so simple as just "purple: take it over; flashing
red:
battle; and green: turf taken," in big, easy to see areas. In fact, I'm
pretty
sure it should be. In fact, I'd really rather not know that it's any more
complicated.
Most of the "L"-shaped block of the E Los Santos Cluckin' Bell had no
coloring
over it on my map when I sent a screenshot of it to Rusk, and he told me to
have
C.J. take it. I don't know why it wasn't purple. For a couple of disputed
areas--I can't remember which ones--the Balla or Vago ran off and got stuck
somewhere. In such situations, the game gives C.J. so much time to leave the
battle area to go after the gangster and get back. If C.J. doesn't get back
in
time, it says he "ran off--bad show," or something like that. I've read that
such an area can be claimed by both the Grove Street Family and the Ballas or
Vagos till C.J. takes full control of it, and such an area is light green,
pale
gray-green, or purple-green (which makes gray?), depending on who you ask.
Further confusing things is that some areas are pale green and others are midgreen
when C.J. has full control of them. Anyway, the area in the screenshot didn't
have any green, purple, or gray till C.J. took full control of it, and then it
was mid-green.
A couple of vertical rectangular blocks that are E of the road that goes S
from the pretzel-looking intersection of Commerce are now green on my map
after
some turf battles.
My oldest save file, with all the missions done except "End of the Line" (so
I
can try different things with it), had these Stats:
Territories taken over: 64
Territory under control: 98.21%
Territories held: 55
Highest number of territories held: 59
Thanks to Orion_SR for checking my save game file and finding the stray gang
territory I'd wondered about the location of for a couple of years--a Balla
territory in the tunnel E of the Avispa Country Club in San Fierro. The
territory
had a very low percentage of Ballas, so it took a while for C.J. to start a
gang
war, but he finally started one and took control of the area.
Before C.J. took over the couple of blocks SE of the pretzel-looking
intersection in Commerce, I had 98.21% of the territories under control, too-shouldn't
the percentage have gotten bigger afterward? Maybe it's just counting the
percentage of "official"--not glitch-created--territories. But I couldn't find
any
Ballas or Vagos in those little sliver territories or anywhere else.
Nevertheless, the in-game map has more green areas than the map of a save file I have
that has 100% of the territories conquered.
I'm guessing that the reason Rockstar only requires you to get 35% of the
territories to get 100% completion of the game is that it leaves a margin of
safety
between that and the glitchy top end of the scale.
So if you get near 100% and can't find any more Ballas or Vagos, don't worry
about things you don't have to worry about.
********
The Riots missions
IX.7
"Riot"
Carl Johnson
C.J., Sweet, Kendl, Cesar, Madd Dogg, Kent, Maccer, and The Truth watch the
TV
news at Madd Dogg's mansion. Some of Tenpenny's charges are brought up but
are
dropped due to lack of proper evidence, retracted witness statements, and the
disappearance of Pulaski (some of which Tenpenny coerced C.J. to cause). Tenpenny's lawyer says the charges have been dropped.
The local neighborhoods erupt with rioting.
In a cut scene, Sweet says he's going to get the neighborhood in order and
C.J. says he's going to check out the city.
If you have C.J. look around Los Santos, you'll see people getting into
fights, firing guns, carrying stolen TVs, smoke coming from buildings, traffic
lights flashing yellow, lights flashing instead of shining steadily, etc.
C.J. gets Respect.
IX.8
"Los Desperados"
Carl Johnson
Sweet Johnson
Have lots of Molotovs and ammo for the Minigun and M4.
while using Molotovs or the Minigun.
Molotovs are good for C.J. to use to precede him around corners and pillars,
and can get targets on the other side of the pairs of doors that swing open
when
C.J. pushes against them then close of their own accord. C.J. can then go
through them just for a moment to draw more of the attackers toward them, then
throw another Molotov at them, then do it again to throw one through them.
(Using Molotovs can create some disturbing results, with gangsters running or
shuddering into walls while wailing for a while.)
When the angle of a stairway C.J. is climbing won't allow a Molotov to reach
a
target at the other end, you could have him use the stairs as a shield, and
climb in a crouch until the top of the gangster comes into view and can be
shot.
I usually had C.J. go about halfway up the stairs and make a strong throw with
a
Molotov. A roomful of gangsters can be made more manageable by having C.J.
shoot an M4 through the doors from outside, too. The shots knock the doors
open
as much as you want them to, serving as a shield, otherwise, and it gives C.J.
some extra distance from his attackers bullets.
In my walk-through of the mission, I use the word "gangster" to cover a
variety of kinds of gang members in Big Smoke's place. They include, at least,
Ballas, Vagos, drug lab gangsters with hospital masks, Varrio Los Aztecas with
turquoise headbands, and guys in black clothes (Mafia?).
********
Saving a BP/FP S.W.A.T. (If C.J. enters it, it's called a "S.W.A.T." In
"The
End of the Line," it's called a "SWAT Tank." In data\handling.cfg, it's
called
a "SWATVAN." Take your pick--just don't call it an Enforcer.)
One way to save a S.W.A.T. vehicle is to drive it down a gentle slope into
water. (I've used the pond at the W side of the airport, but you can also use
the
pond in Glen Park. Rusk gave the van a dunk with the Easter Bay crane.)
Drive
it into the pond just far enough that the game says it's destroyed--how are
you
going to enter Big Smoke's place now? or such. The mission is failed, so you
can use save places/garages again. Then have C.J. run or swim against it to
slowly push it out of the water enough for the game to let him enter and drive
it, and save it in a garage.
C.J. can use it for a Vigilante mission, but I'd want to increase C.J.'s
Armor
long before the end of the game. It has a working water cannon on top, but
you
can't use it for the Fire truck mission. I'd just have C.J. drive around and
squirt people with it now and then, which is some fun.
********
Reader Anurag Sinha told me that if you fail the mission between Tenpenny
blowing up the machines with his Shotgun and C.J. escaping the building and
you
start the mission again without saving or exiting the game, the mission
resumes
with C.J.'s talk with the dying Big Smoke.
As Rusk notes, if you fail the mission during the vehicle chase after
Tenpenny
and try it again without saving or exiting the game, you start from the beginning of the chase after Tenpenny.
********
imut_knight's way to create one or two copies of C.J.
This gimmick doesn't always work, so you might use a save game with "End of
the Line" as the next main mission so you can get right to another effort at
the
method till it works.
After the initial cutscene, have C.J. drive Big Smoke to the area of the
rusty-looking RECYCLING CENTER that's N of the Cluckin' Bell that's about a
couple
blocks NNW of C.J.'s house. One or two C.J. copies of C.J. may appear in the
area. As with the "Management Issues" method, the copy/copies will have the
same clothes, haircut, etc., as C.J. With all the rioting going on, the copy
might run away or shoot at C.J.
http://www.youtube.com/watch?v=503tPvu9kmU
http://www.gtaforums.com/index.php?s=b19c7bf44b2553d545efc255c5b86a14&show
topic=286190&st=0&#entry4370042
Zmoonchild's video of the mission shows how to create the glitch, too.
http://www.youtube.com/watch?v=umTOdp6k_tw
********
Sweet knows where Big Smoke's crack house is.
down Big Smoke.
Have C.J. drive Sweet to Big Smoke's Crack Fortress. (If you want to see it
after the mission, it's at the N end of the W side of the block that's W of
the
block with "F" of "LOS FLORAS.")
C.J. persuades Sweet not to go in. C.J. neglected their neighborhood before
and their brother Brian and their Mom died, and he wants to make up for it.
The only way through the entrance, reinforced due to the riots, is to smash
through it. Have C.J. take the nearby BMX bike and go a couple of blocks over
to the Ballas/S.W.A.T. agents shoot-out and get the S.W.A.T. vehicle, then
break
through the entrance.
C.J. can drive around and run over the two gangsters at the entrance and any
inside it. Don't bother with the drug users S of that: two Los Santos hookers
and a guy on the floor. Have C.J. go to the yellow upside-down cone of light
by
the door--the yellow blip on the radar.
********
- Floor 1
Security area
Big Smoke is on the 4th floor in his penthouse suite. C.J. has to fight
past
three floors to get to him. The game doesn't count the floor C.J. broke into
with the S.W.A.T. vehicle--the 1st one he climbs up to is considered the 1st
floor.
A gangster is at the top of the stairs, and another is by him in the hall.
Whenever C.J. climbs stairs in this, except when he goes up the last set of
stairs to Big Smoke's penthouse, I had him make a strong Molotov throw from
about halfway up the stairs. When C.J. gets to the top of the stairs and
turns
right, another couple of gangsters are at the end of the hall. After getting
rid of them, have C.J. get the Armor from where one of them stood.
Have C.J. go through the pair of doors for a moment then use Molotovs to get
a
few gangsters that try to come through the doors. In the big room past the
doors, there are, at least, three gangsters on the far balconies, and one
behind
each pillar--three on the left and three on the right. After the fight gets
going, a S.W.A.T. vehicle breaks through the far end of the left wall and a
couple of S.W.A.T. agents fire at C.J., too.
In some cases this big room and the one on floor three, you may need to get
a
gangster to move from the back of a pillar for C.J.'s attack to have an effect
on them.
One way to do this is to have C.J. shoot the M4 from outside, the shots
knocking the doors open. The last time I did it that way, he didn't have to go
into
the room to get the targets except for two on the far end of the room.
I'm not saying you should do all of this with Molotovs, but if C.J. didn't
get
the guys on the balconies with the Minigun or M4, he can get them with
Molotovs
by hitting the walls below them.
When C.J. gets about 2/3rds toward the wall at the far side of the room, a
door on it slides up. Before C.J. goes to the opening, he can get a couple
gangsters that are on the other side of that wall. There's one gangster just
to
the left of that opening, and three behind boxes to the left of him. So C.J.
can throw Molotovs against the wall everywhere to the left of the opening to
get
at least a couple of them, then just shoot one or two after going through the
opening.
Once C.J. gets through that room, send him around the bend to the right and
up
the stairs. At the landing at the top of the stairs, a room to the right has
a
Combat Shotgun and a Health pickup.
********
- Floor 2
Drug lab.
Have C.J. crouch and go up the stairs to shoot the gangster standing at the
top of them as soon as his head comes into view, or make a strong throw with a
Molotov about halfway up. Have him get the Armor from where the gangster
stood.
Then have him throw Molotovs at the doors on the left, killing the gangster in
the little room behind them. Then send him through that room and to another
pair of doors.
Behind those doors, in a big room, there are eight or ten gangsters wearing
hospital masks behind the eight pillars, four pillars per side, or behind
boxes.
There's a gangster or two shooting from an upper floor window at the far end,
one at the top of the stairs to the upper balcony at the far right corner, and
one on the balcony on the right. There are a couple of pale red explosive
barrels you can shoot to help take out some in the middle of the floor. Use one
of
the doors then a nearby pile of boxes as shields, and crouch and roll and
shoot
if any gangsters get too close.
One approach for that section is to have C.J. shoot as many as he can from
outside, shots going through and opening the pair of doors, with an M4. When
I
tried it, C.J. quickly took care of a couple that tried to come through the
door
toward him, too. Then he had to go inside, get behind the cardboard boxes,
and
do some crouching side rolls to see to shoot a few others. You could throw a
Molotov at each pillar to get a gangster that could be behind it.
Afterward, as C.J. goes around the room on the balcony, two more gangsters
with M4's come through the doors below. I had C.J. throw Molotovs at the
floor
of the balcony and they went through it to them.
Have C.J. go over the balcony toward the pair of doors, but wait for two
gangsters to come though the doors and get close to the exploding barrel, then
have
C.J. shoot the barrel. If they don't show up, have C.J. throw a Molotov at
the
pair of doors to kill the two gangsters behind it.
Have C.J. go through the pair of doors.
lab room.
********
- Floor 3
Ballas lounge.
Have C.J. crouch, go up the stairs, and shoot the head of the gangster
standing at the top of the stairs as it comes into view. C.J. can take the Armor
from where the gangster stood. Have C.J. open the pair of doors for a moment
to
throw a Molotov through them and kill a couple of gangsters behind them--the
gangsters stand where there's a print of handcuffs on the carpet of a little
room.
Have C.J. go into the little room and throw Molotovs at the pair of doors on
the far side of it, killing a gangster.
(Another approach is to have C.J. shoot the M4 at the pair of doors to the
little room with the handcuffs printed on the carpet; the blasts can kill the
two gangsters and go across the little room to knock open the next pair of
doors, too, and C.J. can get an added target or two.)
In the little room with the print of handcuffs on the carpet, have C.J. go
to
the next pair of doors for just a moment to throw a Molotov close by--there's
a
gangster just past the left side of the pair of doors (and get the one beyond
them in the middle of the room, if he's still there).
Have C.J. go through the doors and get behind the bar to take care of the
two
gangsters beyond the open doorway on the right.
(Several times now I've found a Vago there that couldn't be hurt by a Grenade. I think there are at least one or two others like that in this mission,
too.)
Send C.J. through the open doorway. Have him throw a Molotov at the pair of
doors, quickly run through them and back to draw gangsters to it, then throw
another Molotov at it. Send him through the doorway to throw a Molotov at or
shoot a gangster standing by a big statue of Big Smoke splattered with bird
cr*p. As soon as C.J. gets past the corner, have him make a strong Molotov
throw for the far end of the hall on the right to get the gangsters at the end
of, or around the far bend of, the hall. Then have him make a light toss of a
Molotov to get the Mafia guys that come out of the doors in the middle of the
hall.
In the hall, there's a gangster, a stripper, and Armor past the pair of
doors
on the left, and a gangster, a stripper, and a Health pickup past the pair of
doors on the right.
Have C.J. go to the end of the hall and a bit to the left to go through the
pair of doors, up the stairs, and toward the pair of doors by the "Not
welcome-Rockstar North" door mat.
********
- Floor 4
through the doors and right across a landing with two gangsters, down the
stairs with a gangster at the bottom,
turn 180 degrees to the left and get through a room with gangsters by boxes,
go right through the doors and a big room with gangsters at the three pillars
on either side and on the balcony to the doors at the far end, through the
doors
and go left through a hall with several gangsters, turn left to go through a
hall then a room, and go left down the stairs to a door with a yellow entrance
light,
then go through a room with four gangsters.
As C.J. gets across the room from the hole he made with the S.W.A.T.
vehicle,
a cut scene shows him dive through the opening as explosions rock the
building.
********
Tenpenny pulls away in a Firetruck. (It's the kind with a ladder but no
water
nozzle--the kind that's on the block S of the one the Xoomer garage is on in
Doherty, San Fierro. This version is also like the San Fierro trolley--it
knocks
anything out of the way. C.J. may need to watch out for falling vehicles.)
Sweet grabs the end of the ladder but does nothing else as the Firetruck
speeds
up. C.J. gets into a white Feltzer convertible.
Have C.J. chase the Firetruck. The Feltzer in this has decent road grip, so
just release acceleration before turns and you'll only need to use S for them
a
little.
One thing generally true about things C.J. chases (vigilante targets, the
train in "Wrong Side of the Tracks," etc.) applies here: the Firetruck doesn't
go as fast if you have C.J. hang back about half a block from it. It's not
hard
to keep on the tail of, but you might be surprised how little you need to tap
acceleration if C.J. hangs back while he follows it. (I guess it's one of the
things meant by R* about the game adjusting to the skill level of the player.)
During the run N on the highway along the E coast, stay in the right lanes.
The Firetruck goes into the left lanes for a bit but comes back to the right
lanes. When one of Tenpenny's rookies stomps on Sweet's fingers, a bar onscreen shows the time left for Sweet's failing grip. Have C.J. drive up
behind
the Firetruck so Sweet can drop to the hood of C.J.'s car and climb into a
front
seat.
C.J. has Sweet take control of the wheel: "It's payback time." Have C.J.
fire
at the two rookies on the Firetruck, pursuing police cars, and gangsters who
chase and attack from motorcycles and Tornados (1958 Chevrolet Impalas with
grills like '57 Chevy Bel Airs).
In a cut scene, the Firetruck goes out of control, breaks through the middle
of the E wall of the bridge W of the Johnson house, and crashes to the street
below. As Tenpenny crawls dying from the truck, he calls out for help. But
he's half-talking to himself for "a**holes" to come help the "officer down"
who
could have turned this town around if there were more like him. (It might be
a
better case if he wasn't just a criminal in a cop uniform himself.)
Sweet stops C.J. from shooting Tenpenny, who's a few breaths from death,
anyway. Sweet says people will just figure Tenpenny "killed himself in traffic."
Kendl, Cesar, and the Truth join C.J. and Sweet. The Truth says C.J. "Beat
the
system," but Kendl says she's just glad it's over. The Johnsons all agree Big
Smoke was selfish. C.J. nudges Tenpenny with his foot to make sure he's dead:
"See you around...officer" (he leaves off Tenpenny's "like a donut" part).
Inside, the Johnsons and Cesar talk about how the neighborhood has to be
kept
in good condition now that the worst is over. Kent, Ken, Maccer, and Madd
Dogg
join them so Madd Dogg can give them the good news about "our 1st gold
record."
While everybody is excited about their plans of things to come, and Madd Dogg
wants to tour and Kendl would like to roll dice with Wu Zi in Las Venturas,
C.J.
says he's "Fittin' to hit the block, see what's happening."
C.J. gets Respect and $250,000.
100% completion
The Hydra appears on Sweet's house (E of the Johnson house) and the Rhino
appears under the overpass W of the Johnson house. C.J. has infinite ammo for
all
of his weapons, any Stats not maximized are maximized, his cars can take twice
the previous amount of damage, and he gets $1,000,000.
C.J. has the dual Micro-SMGs he used in the chase after Tenpenny.
are over.
Catalina calls to put on an act that Claude is slaying her in bed.
says
she's sick and needs help. She insists that he's jealous.
The riots
C.J.
Big Smoke's place will stay open if you want to have C.J. look around
inside.
I think that big blue platform in his penthouse is meant to be a performing
stage.
You can break the wall of the bridge the Firetruck fell from, or break the
hole in the billboard that gets broken near the end of "Reuniting the
Families,"
before they get broken during missions:
- The bridge goes over the street the Johnson house is on and is W of the
Johnson house. The breakable part of the bridge wall is over the sidewalk and
house on the N side of the street, and lets you make a shortcut from the
bridge
to the street.
- The billboard is high above the N side of the big E-W highway at the last
"S" of the big "LOS SANTOS" letters on your paper map. There's a N-S road and
alley on the N side of the breakable part of the sign, but a low wall prevents
it from being a useful detour (so how did they drive through it when...never
mind).
http://img162.imageshack.us/img162/4345/00gta1screen2062el.jpg
IX.10
&&&&&&&&&&&&&&&&&&&&
X
********
Special note about "San Andreas" v.2:
Version 2 has "SECOND EDITION" printed along the bottom of the front of the
box.
In either the original or second edition of the PC version, you can use or
make certain kinds of mods for the game, including:
- ones that change various attributes of vehicles to customize their speed,
suspension, durability, etc., which can make certain missions, stunts, and
knocking other vehicles around a lot easier (data\handling.cfg; see X.10.b),
- ones that change the size of vehicle wheels (data\vehicles.ide;
see X.10.a),
- ones that give any vehicle the set of colors you like beyond what mod
shops
in the game offer (data\carcols.dat; see X.10.f),
- ones that let you maximize weapon, vehicle, Muscle, etc., Stats of all
kinds
in one sitting (data\ar_stats.dat; see III.5),
- ones that give any weapon the range, damage strength, accuracy, etc., you
like, and ones that determine the aggressiveness of types of pedestrians
(data\
weapon.dat and data\pedstats.dat; see X.11), and
- ones that let you increase the draw distance, which not only increase the
distance with which the graphics appear but can give them richer hues (data\
timecyc.dat; see X.13.f).
Thanks to Ben "Cerbera" Millard for explaining to me how you can modify the
second version of the game in the ways given above.
You can also use v.1 or v.2 with:
Demarest's code tools (they also work with your existing save games):
http://www.gtaforums.com/index.php?showtopic=422154
Spaceeinstein's SA "All In One Mod":
http://www.gtagarage.com/mods/show.php?id=330
In v.1, you can also mod:
- main.scm and .img mods. See X.13 for a sampling of the veritable
cornucopia
of mods possible. (And see X.9.a for how to activate the Barbie and Ken-type
Hot Coffee niblets that some fear have the ability to make our 17 year olds
hate
God and government and make us lose all the wars. I'm wondering when they'll
get around to that freakin' Betsy Wetsy doll to stop it from turning all our
good youth into preverts.)
- You can also use a teleporter with v.1 to make C.J.'s travel across the
big
San Andreas map to Tags, Oysters, Snapshots, Horseshoes, Liberty City, etc.,
as
fast as the press of a key, and project C.J. and his vehicle to the spots that
let him get gold in schools, etc. The GTA SA Control Center also lets you
make
C.J. or any vehicle he's in bullet, etc., proof, spawn any vehicle (including
the Andromada--which it mistakenly lists as "Andromeda," FBI Truck, or RC
Cam),
stop mission timers that count up, etc. See X.13.a-c (TGIOPC).
If you want to be able to mod v.2 like v.1:
Jarjar, at the next link, gives a way to mod v.2 like v.1 by changing the
gta3.img and gta.dat files. (He doesn't have you change the .exe file source
code or play without a CD.)
http://www.gtaforums.com/index.php?showtopic=257627
I've gotten some good bargains on games at eBay.
http://www.ebay.com/
I'm glad I own the original version.
********
Rockstar support for modding
Ben "Cerbera" Millard
Modding support in GTA1 and 2:
For GTA1, DMA Design (R* didn't exist back then) released the "Cityscape
Documentation" covering the "*.cmp", "*.gry" formats and "*.g24" formats. They
also released a "Mission Template 22" documentation which lists the objects
and
commands available in the "mission.ini" format--equivalent to the "main.scm"
in
the more recent editions.
For GTA2, R* Games (which formed near the end of the game's development) released several tools. For starters, there was the Map Editor which actually
runs well in Windows 98, the platform GTA2 was intended for in 1999:
http://projectcerbera.com/gta/tutorials/timeline
Additionally, they released their compiler for the mission scripts. They
included the full mission source script for one city (I forget which) as a
"*.mis"
file. This may be what started the tradition for including the partial source
of
"main.scm" in the later games.
More remarkably, the whole architecture of the GTA2 engine was based around
extensibility and modding! It used a simple text files to determine which
level-specific files should be loaded into the game. The multiplayer system has
~100 slots to be used by multiplayer levels. The game only comes with 3
levels,
each having modes for 2-6 players. This takes up just 15 slots. Combined
with
the level maker and mission script compiler, this fostered a never-ending
flood
of multiplayer levels created by the community (even I made one).
********
GTW note:
About four pages back from the end of the PC booklets for "III" through SA,
there's a section of thanks to favorite web sites, which include ones that
showcase GTA mods.
********
Ben "Cerbera" Millard
Rockstar support of modding
like they have done on the PSP. This way of doing things provides shorter
loading times as the data doesn't have to be parsed, compared and compiled from
hundreds text files. These files are full of whitespace to make them readable
for
us in Notepad.
With each edition in the 3D GTA series, more and more game functionality has
been moved from the engine's core (hardcoded) to text files (moddable). For
example, in GTAIII there was no way to alter the special way floating and flying
vehicles behaved on those surfaces. In GTAVC, new sections were added to the
"handling.cfg" file so that we could have full control over everything from
how
high they rebounded after hitting waves to far over they leaned when turning.
In GTASA, yet another section was added which controls the timing and behaviour of animations. Although not many people have used this yet, the move to
this easily edited text format is clearly for our benefit.
The "handling.cfg" file contains exhaustive commenting and those comments
have
grown with each edition. This is another clear indication that R* have paid
attention to the modding community, noticed a very popular part of it involves
cars and handling, then responded by providing us with more information. It's
one step short of an SDK for that format, although this certainly isn't true
for
all of the formats.
However, it is also not unique. In GTASA, very many of the text data files
in
the "data" folder are highly commented with each column in each section explained, or at least named. These comments would be unnecessary for the
developers since they'd use in-house tools.
In GTAIII, GTAVC and possibly GTASA an uncompiled portion of the "main.scm"
was included, IIRC. That made it easier for pioneers like Barton Waterduck to
reverse engineer the format and create tools like Mission Builder.
(Thanks to Ben for the recommendation to check with Icey, too.)
********
Icey
iceyicey@gmail.com
http://iceyboard.no-ip.org/
Icey made MultiEdit for "III." MultiEdit leaves a "generated by" note at
the
top of pages it generates, and the VC carcols.dat file, at the top of the
page,
has:
This is taken
****
Segment of letter from Illspirit to Icey
I was chatting with one of the tech directors over at R* about user tools a
while back, and he had this to say about MultiEdit, et al:
"Although we check out the mods that are around we dont usually end up
using
them. The header that appeared in carcols.dat is there because an artist
checked out MultiEdit. I believe we havent actually used it to edit the
colours, though.
pieces of software.
Especially
As far as I know we
Later on in some random discussion he mentioned that most user tools are a
lot
easier to use than the official editors. Not really a particularly useful bit
of info, I just thought you might be curious.
****
GTW note:
So maybe someone used MultiEdit but is unwilling to say so for legal
reasons-the warranty at the end of the booklet indicates Rockstar doesn't officially
support mods, probably so as not to have to take responsibility for problems
that could come up with badly made or installed mods.
Using MultiEdit creates a "generated by" note at the top of files it
creates.
Maybe someone didn't use MultiEdit, but how would just checking it out leave a
message, or lead someone to want to leave a note to themself about it, that
said, "generated by," at the start of the file?
The response from someone at Rockstar isn't clear and certain. The legalese
that shrouds the thing is more likely to create uncertainty than that it
should
have been hard to check and make sure about otherwise. But it seems more
likely
to me that someone used it, then were legally prevented from speaking supportively about a mod, than that it wasn't used but someone left a "generated by"
note on the file.
********
Hot Coffee
IGN: "The point being the distinct change in language, that there is no need
for "disassembling and then combining, recompiling and altering the game's
source code" to create that mod. That's misleading. Some would call it a
lie.
Why not come forward immediately and say the content was originally in there
right from the start?"
Rockstar: "There is still a need for 'disassembling and then combining,
recompiling and altering the game's source code' to create the mod. The recent
statement does not contradict this. We don't believe that our position has
changed and we stand by all of our statements which state consistently that
this
http://img501.imageshack.us/img501/1189/00gta1screen988cx8.jpg
http://img527.imageshack.us/img527/5671/00gta1screen989iw2.jpg
X.1
If you need a compressed file utility to make downloads with, you can pick
from a variety of free or shareware versions, or buy one, at the PC World web
site. As of this writing, these utilities can be found at:
http://download.cnet.com/PowerArchiver-2010/3000-2250_4-10030093.html?
tag=mncol
May, 2011: I've changed from Power Archiver to PeaZip, which is free.
http://www.peazip.org/
http://en.wikipedia.org/wiki/PeaZip
http://www.powerarchiver.com/
http://en.wikipedia.org/wiki/PowerArchiver
After you download a compressed file of a mod into a new folder you've made
for it, you extract the contents of the compressed file into the folder.
Click Edit then Select All, or hold down Ctrl while you select all the
files,
which makes the file names turn blue. (Once they're all selected, you can
hold
down Ctrl to deselect certain files, too.) Then extract them to the same
folder.
Then delete the compressed file.
X.2
Some of the best web sites where you can find some of the finished products
are:
http://www.gtaforums.com/?showforum=90
http://www.gtagarage.com/mods/index.php
(Bring GTA Action up on Google and click "Translate this page" for a babelfish-like translation)
http://gta-action.gamona.de/
http://www.gtagaming.com/sanandreas/
http://gta-worldmods.t-n-network.de/
While mods for "III" are becoming less common, a couple of the better sites
I
found for "III" mods, including Odie's Miss Liberty (the Statue of Liberty),
are
the GTA Place and gta-downloads:
http://www.thegtaplace.com/index.php
http://www.gta-downloads.com/en/
X.3
Mods
X.4
Make backup copies of the original files you plan to change. Save them in a
folder in My Documents in case something goes wrong or you change your mind
later. That way, if you need to change the file to what it was originally, you
won't have to reinstall the game. You can use My Documents as a place to keep
a copy of the original file and, for those you can read with Notepad, a .txt
file version, too.
You can find other SA backup files at:
http://www.gta-downloads.com/en/gta-san-andreas/file-backups/
X.6
Tools:
Note: check to see if the tool is compatible with v1.01 of the game if you
use
the patch for it.
The IMG Tool v.2
You can use the IMG Tool v.2 by Spooky to replace the .dff and .txd files of
the models\gta3.img file of "III," "Vice City," and "San Andreas" with those
of
mods.
http://www.gtagarage.com/mods/show.php?id=63
http://grandtheftauto.filefront.com/file/IMG_Tool;44920
IMG
Turnipfan aka REspawn has an IMG tool that was featured in the pages of PC
Gamer, and which Ben Millard helped with:
http://grandtheftauto.filefront.com/file/IMG_V10%3B41977
http://www.gtaforums.com/index.php?showuser=17498
The TXD Workshop
Delphi created the TXD Workshop, which you can use with the IMG Tool to view
and change the .txd files of the models\gta3.img file of "III," "Vice City,"
or
"San Andreas."
http://nikt.zog.net.au/drugcrew/index.php?start_from=112&ucat=&archive=&sub
action=&id=&
http://grandtheftauto.filefront.com/file/San_Andreas_TXD_Workshop;43313
http://www.thegtaplace.com/downloads/f722-txd-workshop-4-0b
Spark
Arushan, aka aru, has an IMG tool that lets you view the .txd files:
http://www.gtagarage.com/mods/show.php?id=1503
Note that it requires you to have Microsoft .NET Framework 1.1 installed.
If
you don't, I would consider it too much of a system hog--and it's a big hog-to
install just to see GTA .txd files (or use ATI Catalyst Control Center instead
of Control Panel, for that matter). Just use Spark if you're some kind of PC
program developer (or whoever in the world actually uses .NET Framework otherwise).
If you use .NET Framework, you might want to look at the advice given by Koroush Ghazi at the tweakguides web site on how to trim the resources .NET
Framework uses.
http://www.tweakguides.com/ATICAT_3.html
CFG Studio 2
You might try Ben "Cerbera" Millard's CFG Studio 2, which organizes the
data\
handling.cfg file in a way that makes it a lot easier to work with.
http://www.gtaforums.com/index.php?showtopic=196381
http://projectcerbera.com/tools/cfgstudio2/
It also does the work of a previous tool of his, the Flag Studio: it makes
it
easy for anyone to calculate how to change the flags of the vehicles in the
data\handling.cfg file of "III," "Vice City," and "San Andreas." (See X.10.b
This can be done if you have the original version of the game. If you have
the second edition, you need to use the gta_sa.exe of the original version to
do this.
Un-check the green dot (X.4).
Most car, bike, and pedestrian mods are .dff and .txd files. You don't need
to start a new game after you replace them as you do after changing the
main.scm file. I'll use the example of changing the .dff and .txd files of a
car to serve for whatever .dff and .txd file replacement.
- Download the mod to a folder on your Desktop, then extract it to the same
folder.
- Open the IMG Tool, click "File," "Open," and find "gta3.img" via:
My Computer\Local Disk (C:)\Program Files\Rockstar Games\Grand Theft Auto
San
Andreas\models\gta3.img.
- Select "gta3.img," click "Open," and the window fills with all the file
names in "gta3.img."
- Scroll through the names to "(name of car you want to replace).dff," click
on it to select it, and click "Commands" then "Extract." Extract it to a
place
where you can save a backup copy if you change your mind, or anything should
go
wrong, and you want to put it back. I'd put it in a folder called "GTA SA
original (car name)" I'd make for it in My Documents or on the Desktop.
- Then click "Commands," "Delete," and delete the selected "(car you want to
replace).dff" file.
- Make sure the file you use to replace it is given the same name.
it
if you have to.
Rename
- Then click "Command," "Add," and find the "(new car).dff" file you want
from
the Desktop folder you made for it.
- Click "Open" and the file is added.
- Do the same with the .txd file. Each time you replace a pair of .dff and
.txd files, replace the .dff file 1st since your PC reads it 1st and it helps
your PC read the files faster. And always replace .txd files with ones of the
same resolution (128x256, 256x256, etc.).
- Whenever you're through doing this stuff with however many files, click
"Commands," "Rebuild Archive," wait for the archive to be rebuilt, close the
IMG
Tool by "x"ing it out, and you're done.
(If the vehicle mod comes with wheels, you don't need to use DMagic1's Wheel
Mod" for "San Andreas" wheels because Rockstar changed the DFF files for it.
Thanks to Ben "Cerbera" Millard.)
If you like the mod, you might move the folder for it from the Desktop to My
Documents. I put the ones I save in a folder on a 2nd hard disk I use for
storage.
X.8
Skin viewing and editing and editing textures other than skins
deNULL has authored a "Game Archive Viewer" that lets you view "Vice City"
and
"San Andreas" .dff, .txd, binary .ipl and .col files without extracting them
from the archive:
http://www.gtagarage.com/mods/show.php?id=1425
You can also use The TXD Workshop described a few paragraphs above.
Skin editing
http://www.gtaforums.com/index.php?showtopic=207856
Chris82's article on how to edit textures other than skins
http://www.gtaforums.com/index.php?showtopic=200377
********
Another way is to view the peds.ide characters of the game use the
Pedestrian
Editor tool by Scream2k4:
http://www.gtagaming.com/downloads?p=file&id=969
X.9
Women
If you want to customize your romantic fantasies in "San Andreas," these are
some of the women you might want to modify. To modify them, you can use
either
the original version of the game or the second edition. To modify the second
edition, use jarjar's method--see X under "If you want to be able to mod v.2
like v.1."
In models\gta3.img:
The girlfriends are Barbara
Denise
Helena
Katie
Michelle
Millie
COPGRL3
GANGRL3
GUNGRL3
NURGRL3
MECGRL3
CROGRL3
The Los Santos whores are BFYPRO, HFYPRO, and SFYPRO, and WFYPRO.
The San Fierro whores are SBFYPRO, SHFYPRO, and SWFOPRO.
The Los Venturas whores are VBFYPRO, and VHFYPRO, and VWFYPRO.
BFYPRO black woman, short hair, pink bikini top, black leather short pants
and high boots.
HFYPRO Hispanic woman, brown hair tied in back to a ponytail, gray-blue top
tied in front, red-violet short skirt, knee-high brown boots.
WFYPRO white woman, blonde hair tied in pigtails, long sleeve black shirt
tied in front, red plaid short skirt, white thigh-high stockings, black calfhigh boots.
SBFYPRO black woman, flat top haircut, one piece red short dress and kneehigh boots, thigh-high gray stockings.
SHFYPRO white woman, short brown hair pulled back, leopard skin shirt tied
in
front, gray plaid short skirt, thigh-high gray stockings, calf-high black
boots.
SWFOPRO white woman, dirty blonde hair, cigarette in mouth, violet-red top
of
bands that come down over her breasts and matching short skirt, ankle-high
brown
boots.
VBFYPRO
shoes.
chunky black woman, white top with armbands, gray-red skirt and
VHFYPRO chunky Hispanic woman, short brown hair pulled back, green midriffbaring top, black short skirt and mid-calf-high boots.
VWFYPRO white woman, dirty brown hair short on sides, gold earrings, brown
thigh-length fur jacket, thigh-high gray stockings, black shoes strapped at
the
ankle.
The strippers are SBFYSTR, SWFYSTR, VBFYST2, VHFYST3, VWFYST1.
SBFYSTR busty black woman, dirty brown hair in pigtails, white sleeveless
blouse tied in front, short plaid skirt, knee-high white stockings, low top
black shoes.
SWFYSTR white woman, brown hair with Shirley Temple curls, black bodice
laced
in front with a little show of areola at the top, black thong bikini bottom,
thigh-high black nylons, black high top shoes.
VBFYST2 black woman, long brown hair, earrings, pearl necklace and a white
band around her neck, white bra and panties, white stockings on arms and
thighhigh on legs, low top gray shoes.
VHFYST3 white woman, long red-brown hair, low cut black bodice laced in
front
with a tiny bit of areola showing at the inside edges, black police cap and
belt, black thong bikini bottom, thigh-high black nylons, knee-high black
boots,
leopard stockings on forearms and hands but not the fingers.
VWFYST1 white woman, black hair, black bikini top and bottom, flame tattoo
at crotch, leg-length black nylons, black shoes strapped at the ankle.
X.9.a
Gamershell
http://www.gamershell.com/download_9684.shtml
Softpedia
http://games.softpedia.com/get/Mods-Addons/GTA-San-Andreas-Hot-Cof
fee-Adult-Mod.shtml
It's one of the optional features of the "San Andreas" version of Spaceeinstein's "All In One" mod.
http://www.gtaforums.com/index.php?showtopic=203916
PS2 gamers can go to the PS2savetools.com web site for the GTA:SA Censor Remover.
http://www.ps2savetools.com/download.php?op=viewdownloaddetails&lid=82
PS2 owners that want the Action Replay Max codes can find them at:
http://vgstrategies.about.com/od/playstation2codes/a/hotcoffeecodes.htm
The GTA Place has a version for Xbox:
http://www.thegtaplace.com/downloads/f580-hot-coffee-v2-xbox
********
To use this mod, you need either the original version of the game or the
second edition with the gta_sa.exe of the original version.
********
"Grand Theft Auto: San Andreas" was released for PC on June 7, 2005.
Patrick released the Hot Coffee mod at GTA Forums and GTA Garage on June 9,
2005.
It enables an interactive sex game (R-rated cartoon, in movie terms) that
uses
the models and the voices of Young MayLay and the voice actresses who play the
girlfriends found in the rest of the game. In one version the girlfriends are
dressed, and another uses Rockstar-created naked ones (with a Barbie doll
genitalia area). It takes place when a girlfriend invites C.J. inside for coffee.
It's sort of like the dance game, except you can choose a version which the
woman is naked for. As in the rest of the regular game, the least C.J. can be
made
to wear are his shorts in all the versions, so there's nothing to launder or
wipe up afterward. He's sexy, but very neat.
********
These are the pertinent rating methods and a few of the web pages about the
ESRB ratings for games and the Production Code used in movies:
Games:
http://www.esrb.org/esrbratings_guide.asp
********
Wikipedia has an article about some of the groups and people that are the
major players in videogame controversies:
http://en.wikipedia.org/wiki/Video_game_controversy
********
Rockstar designed but disabled it, and modders soon re-enabled it to make it
available again and have some fun with. I guess Rockstar figured the M rating
would hold since the mod would be an option offered by modders beyond the
Rockstar release.
The modders found it and went, "Ha! Look at that!"
little
moment. And that should have been it--end of story.
********
Soon after that, Democratic California State Assemblyman Leland Yee, "one of
the growing ranks of politicians sponsoring bills to outlaw the sale of
Maturerated games to minors," saw the mod and said: "It's outrageous. It tells you
how to copulate a woman. That should not be in the hands of children." Yee
tried to get the ESRB to change the rating for "San Andreas" from Mature to
Adults Only.
"Sex, Lies & Video Games" by David Kushner, "Rolling Stone" magazine, Aug.
11,
2005, pp.41-42.
On July 7, 2005, Leland Yee issued a press release which included:
"Once again, ESRB has failed our parents," commented Yee. "This
particular
game has been known to include extremely heinous acts of violence, and
now
it has been uncovered that the game also includes explicit sexual scenes
that are inappropriate for our children. I have urged the ESRB on
numerous
occasions to rate this game AO based on its blatantly graphic nature."
http://www.gamasutra.com/php-bin/news_index.php?story=5868
(I think "explicit" and "graphic" are strong words for R rated cartoon sex
featuring a guy with his pants on and a woman without genitals. The word
"kids"
is too broad to refer to the 17 years old and up audience the game was made
for.
And he doesn't contain his criticism to store clerks who don't check I.D.
cards.
You'll see these traits come up regularly with some of the politicians when
they
make their big deal public statements about the controversy. No wonder too
many
people don't vote.)
The M rating became contested and the controversy began. The worst thing
about it is people making any bigger a case about it, and each other, than
that.
Well, that and that you could think it makes the dating in the game take too
long (possibly partly why Rockstar disabled it), but it's an option you can
easily turn on or off whenever you feel like it.
It makes a bigger difference in terms of sales outlets. Wal-Mart, Best Buy,
and Circuit City don't sell games rated AO though they sell movies rated R,
which include ones more graphic and sexier than the coffee mod and more
realistically violent than a GTA. That's where I tend to get confused.
********
So:
Rockstar claimed it isn't responsible for the "Hot Coffee" mod. Instead, the
company statement said (as Cerbera mentions later) it was the result of:
"the work of a determined group of hackers who have gone to significant
trouble to alter scenes in the official version of the game.
"In violation of the software user agreement, hackers created the 'hot
coffee' modification by disassembling and then combining, recompiling
and
be
(Mature 17+)."
http://www.gamespot.com/news/2005/07/13/news_6128953.html
Posted July 13, 2005.
(Sorry.)
I'm no legal expert, but I think I know dialogue scripted by a lawyer when I
hear it. You just flip the censor and "hello." It's there, intact, in files
Rockstar knows have been commonly scoured, with common software to do the
scouring, for years now. If you use a different version gta_sa.exe (source code),
the mod (and any other .scm or .img mod) won't work. If someone wanted to
hide
it, an ordinary modder could have completely deleted it, like Rockstar deleted
the Darkel missions from "III," in one sitting before it was burned to disk.
Is
that lawyer a crackhead, too? Rockstar, tell that lawyer to shut up and let's
get on with the good stuff.
The ESRB of the U.S.A. and Canada didn't go for what I assume Rockstar's
idea
was: an idea of the hidden content being shown separately from the regular
game
so the hidden content not needing to be covered by the M rating, probably not
thinking the content deserved an AO rating, and possibly just being in such a
hurry they didn't consider how future events could get out of hand.
On July 20, 2005, the ESRB changed the rating from M (Mature: 17 or over) to
AO (Adults Only: 18 or over), assuming Rockstar released the game knowing that
modders would unlock the sex scenes for a mod.
I think the Entertainment Software Rating Board (ESRB) just needed to lend
whatever hand toward ensuring the "San Andreas" M rating was enforced in
stores,
even in consideration of the controversial mod. The ESRB seems to have had a
motive of trying to compensate for the currently partly ineffectual enforcement of the M rating with a harsher rating, since they don't have a case that
the cartoon has NC-17 instead of R-rated content. If the age of 17 is going
to
be a common deciding factor in this, why don't they just bring the law to bear
on store clerks who don't check I.D. cards?
********
over game violence, the rebel Rockstar guys got burned for the oldest mistake
in
the book: covering up a fu**."
"Sex, Lies & Video Games" by David Kushner, "Rolling Stone" magazine, Aug.
11,
2005, pp.41-42.
********
For a more knowing understanding of the programming than I have, I defer to
Ben "Cerbera" Millard:
He tells me what Patrick did changes a bit--1/8th of a byte--in the main.scm
file to make the sex mini-game available. It alters the main.scm (not the
source code of the game) so the bit change enables the Rockstar content when
loading and saving games. This mini-game uses non-nude characters.
However, there are nude versions of some of the girlfriends in the character
archives (.IMG file--again, not game source code). By altering item
definitions
(.IDE files--again, not game source code), the nude models can walk around on
the streets, be used by missions, etc. And by making a change to the Hot
Coffee
mission script (again, not game source code), these nude models are used in
the
sex games instead of the non-nude models.
********
PatrickW has said that the mod didn't require significant effort: he only
had
to change a single bit in the main.scm file to enable that part of the game
for
his part in the thing. No new content (models, voice acting, etc.) was needed
for it--the content comes from edited main.scm and script.img files.
http://en.wikipedia.org/wiki/Hot_Coffee_mod
I'm jumping ahead in the story here to when I wrote to him and asked him to
explain the process (notably, did it involve "disassembling and then
combining,
recompiling and altering the game's source code"?). On Nov.19, 2006, he
wrote:
"There wasn't really much of a process. Barton found the animations
and had seen some references in the SCM code to them, but he didn't understand the code involved. I did some research and studied the code,
and had to find the meaning of several yet unknown opcodes (especially
the bit-field opcodes). After a couple of weeks I had a reasonable
understanding of the code, and had an idea of what it could be doing.
And I figured out that all that was needed to unlock it, was toggling a
single bit. But I had to wait until the game was released in the U.S.A..
At that time, a friend sent me his main.scm file, I manipulated it, and
sent it back. A short while later, I had an avi in my mailbox, with the
notorious hot-coffee scenes..."
********
The word "hacker" (person who illegally intrudes on your computer) came from
Rockstar once they decided to say the mod was a violation of the EULA (end
user
license agreement; see the tiny Warranty print nobody reads at the end of the
game manual) once Rockstar got in trouble with the ESRB for Rockstar content
the
modders came up with a way to uncover.
In contrast, there have been thousands of mods of user-created content made
otherwise, in years of nobody reading the EULA, in which there was friendly
cooperation from Rockstar about it, that led up to the trouble. It carried a
mutual understanding that Rockstar not only wouldn't enforce the EULA and
discourage user-created content, which was in violation of the EULA, but would
provide
some instructions in the files for how to do it (as Cerbera describes below).
And why not? It hasn't done the customer relations of the Half Life, Battlefield, Neverwinter Nights, Elderscrolls, DOOM, Unreal, Halo, The Sims, etc.,
companies any harm--it helps prolong interest in their products.
Since the booklets that come with GTA's "III" through "San Andreas" come
with
"thank you" sections on favorite web sites, which include sites that
distribute
mods, the modders that read the Warranty correctly interpreted it as showing
Rockstar didn't want the responsibility of problems arising from badly-made or
installed mods, not as meaning that making and using mods carried any
disfavor.
So who could have predicted that certain lawyer-coached representatives of
Rockstar would about-face on them when the over-blown HC scandal was something
they
didn't want responsibility for, either?
I'd liken it to an episode of "The Andy Griffith Show." An old lady
jaywalks,
and Barney, eager to establish his authority, gives her a hard time: "Alright,
lady, you're in violation of code 50866759...." And Andy says, "Barney, she's
an old lady, the intersection is way down there, and there isn't any traffic
out. Let's leave her alone and look for the real criminals." The
controversial
mod is the old lady and Rockstar's quote--whoever made it--is Barney. Not
Keith
Moon. Barney. And the modders then got to be like Andy: "Barney--you're a
nut."
That the mod/old lady was technically breaking a law is questionable in this
way: the controversial mod didn't create user-created content inasmuch as it
used content that was already there, and a police officer probably wouldn't
consider jaywalking an offense if no one seemed to have a chance of being endangered. If there's any doubt, it pretty well seals the deal that it was
preceded
by years of Rockstar listing favorite web sites that distributed thousands of
mods that were examples of what is undeniably user-created content.
And the Skimmer weenies could have bit parts for one episode of some kind of
characters that make trouble the heroes have to solve by the end of the
episode.
They would think that Barney was onto something real important, because that's
the kind of mind these people have (weird). (To fly the Skimmer, I usually
say,
"It's like driving a motorcycle, except when you do a wheelie, you take off."
I just realized--Skimmer weenies aren't 'cycle people. I KNEW it!)
If it were really an ethically important thing that was always true,
believed
in, and committed to, that the modders violated, and not just "money talks,"
especially big Sony/Wal-Mart-related money, then why did Rockstar change their
horse in mid-stream?
And, preceding the controversy, lead level designer Craig Filshie, in "Tips
and Tricks" magazine, May, 2005, told the public there were secrets yet
unfound,
indicating the fun of looking for them would be rewarded by finding things.
Unless another big secret comes along, this is probably it. (Maybe there
is:
see X.9.b.)
Unfortunately, you tend to find a lot of people who are waiting
for another BIG secret where you find a lot of Skimmer weenies.
Then again again, it's in the favor of whatever credibility there is to
Rockstar's claim--that they didn't want modders to discover it--that it doesn't
look
as finished as I know Rockstar could have made it. The movements in the sex
scenes are like one of those novelty birds with a top hat that keeps dipping
the
bill into a drinking glass (except you never see the bill). But I think they
expected modders to find the mostly finished side game and didn't expect there
would be so much trouble made over it.
********
Some reactions got stirred up about various GTA things:
Take-Two won't have any work to do looking for who profited from a mod you
can
download for free like any other of hundreds of mods for the PC versions of
GTA
games I'm familiar with, at least. You don't need to buy a Hot Coffeespecific
device to see it on PC.
I think they considered legal action against Action Replay and GameShark,
which proved the content was already there on the PS2 version to unlock.
http://en.wikipedia.org/wiki/Gameshark
And I know PatrickW didn't make any claims about what he did beyond what are
fair to make. It's still available at various web sites, but if you try to
download it from the gta garage web site now, you see:
"As a sign of support towards RockStar, The Hot Coffee Mod is no longer
available. I've removed this download out of free will."
PatrickW
Spaceeinstein has a "San Andreas" version of his "All In One Mod" that has
the
"Hot Coffee" mod as an option you can enable or disable as part of the Mod
Shop
feature:
http://www.gtagarage.com/mods/show.php?id=330
Paultjuh has a Savegame editor that has the "Hot Coffee" mod as an option.
You don't have to know C++ to enable it, you just click a box in the menu
screen.
http://www.thegtaplace.com/downloads/f3456-gta-san-andreas-save-game-editor
A Game Revolution web site article, updated Oct. 19, 2005, "The Truth About
Violent Youth and Video Games," gives charts by the U.S. Department of Justice
Bureau of Statistics which show that violence by young people in the U.S. has
decreased in the years of the last several GTA games.
http://www.gamerevolution.com/features/violence_and_videogames
It also says the 2004 FBI crime report shows that the murder rate in 2004
was
the lowest it's been in 40 years, the same year the most popular game was
"Grand
Theft Auto: San Andreas."
A good article about the controversies over the alleged possible effects of
video game violence is at the next link.
http://en.wikipedia.org/wiki/Video_game_controversy
Hillary Clinton appeared:
http://news.bbc.co.uk/1/hi/technology/4682533.stm
A July 14, 2005 article by BBC News quotes a letter she wrote to the FTC.
She
managed to figure the M rating wasn't harsh enough to protect kids from the
soft-core cartoon because a study showed that about half of seven to fourteen
year old kids could buy M-rated games. But besides suggesting that store
clerks
could do better to restrict the sales of M-rated games, she wondered if the
game
should be given an AO rating (and cause the sales of the game to plummet).
(She
also doesn't seem concerned that the ESRB ratings need to be consistent with
movie ratings--she doesn't offer a plan to try to ruin the sales of any movie
wilder than "Herbie, the Love Boat" or whatever it was called, for example.
And, like the ESRB, she doesn't restrict her concern to proposing that the law
be brought to bear on store clerks that don't check I.D. cards.)
The House of Representatives wanted a look at those niblets:
http://news.bbc.co.uk/1/hi/technology/4717139.stm
That July 26, 2005 article by BBC News gives this quote by Congressman Fred
Upton of Michigan:
but
outrules
"The release of Grand Theft Auto: San Andreas was widely anticipated,
an adults-only rating would have severely limited its sales in retail
lets.
Game Developer's Association, spoke about EULAs, that game makers must
disclose
all the content on their disks to the ESRB, and the unworkability of policing
the modding that goes on beyond the content on the game disks:
http://www.1up.com/do/newsStory?cId=3142238
********
In the letters of spaceeinstein, who wondered how this meant he owned an AO
game (while "Leisure Suit Larry: Magna Cum Laude" and "Playboy: The Mansion"
are
rated M): "WTF?"
GTA Garage had the same reaction; a July 26, 2005 article shows letters
about
it they sent to Hillary Clinton, Jack Thompson, and the ESRB:
http://www.gtagarage.com/news/single.php?id=1783
I would correct the line that the ESRB rated "Singles--Flirt up your Life"
M;
it rated it AO. Then again, sex is the main thing that game is concerned
with,
and the duration of such things factors into ESRB ratings. The same nature of
sexual or violent content over a longer period of time can create a more
strongly restrictive rating. But the coffee mod only lasts for about a minute.
It also points out that even the M-rated "Playboy: The Mansion" is more
graphic than the coffee mod. (And I'd add "far less popular and less liable to get
politicians looking for 50 Snapshots.")
This GTA Forums post by Ben "Cerbera" Millard, Oct. 30, 2005, speaks for a
lot
of modders reactions:
http://www.gtaforums.com/index.php?showtopic=217614&st=60&#entry3286376
"DMA/R* used to give amazing support to modders--they gave us their mission, map and texture format documentation with GTA1. They did the same
with GTA2 and gave away their mission script compiler and map editor,
too.
These are professional, in-house tools and they gave them to us modders.
"In GTA3/VC/SA, nearly all of the text files contain comments explaining
what stuff does what. Files like handling.cfg have copious notes about
legal ranges for values, the maximum length of the to VehicleIdentifier.
In GTAVC and GTASA, they include a set of old handling lines to show how
the format has changed. It even says which way round the hexadecimal
bytes for the flag data are stored!
"In GTASA, loads of hardcoded features are now in easily edited text
files, which have huge amounts of notes to make modding easy. In the
GTASA manual, there's a huge section about R* giving their full
permission
for people to create mods and distribute them as long as they don't reverse engineer, alter or distribute the EXE. R* clearly support
modders.
"Well, they used to. Then modders uncovered content which R* hadn't
bothstand
doltried
ered to remove from the game before packaging it up--the Hot Coffee
scenes. What did R* do? Did they own up to their mistake? Did they
by the modders who have made every PC edition of GTA a multi-million
lar success?
to deny everything. I'm not sure if I can ever forgive them for that betrayal."
An 11/6/2005 GTA Forums message board post by teh roxxers:
"The fellow who assembled the Hot Coffee mod took a couple of programs
written by other folks and put them together into a single package. He
wasn't spilling the beans, because the secret was already out. It just
so happened that his mod made unlocking the mini-games easy and more enjoyable. For this, his mod got more attention than previous attempts.
This attention created the misunderstanding that he had, all by himself,
discovered the mini-games.
"Rockstar and Take Two tried to spin the story as an attack by hackers
who added the mini-games to their product, when the truth was that they
were already there. Many fanboys and hangers-on directed an enormous
amount of hate toward the author of Hot Coffee, accusing him of trying
to
realthey
But, in
********
The Entertainment Software Rating Board, the ESRB, makes up the ratings for
PC
and videogames in the United States and Canada. It was founded in 1994 by the
Entertainment Software Association in reaction to pressure from U.S.
politicians
over the controversies about sexual and violent content in those games.
There's a good article about the ESRB at:
http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board
Patricia Vance of the ESRB addresses some of the concerns in an August 22,
2005 CNET article by Daniel Terdiman (you'll have to Copy and Paste the 2nd
line
of the web address to the 1st in the address bar):
http://news.com.com/Unlevel+playing+field+for+video+games/2008-1082_35840293.
html?tag=st.num
According to Patricia Vance:
Games aren't just for kids; the average gamer is 30.
(Yet...)
...the ESRB strictly enforces different standards to apply in rating games
than used by other genres of entertainment--stricter in making sure nothing
inappropriate is marketed to kids.
About half, 54%, of the parents never let their kids play M-rated games--the
other about half, 46%, sometimes or always does, which shows an overwhelming
majority of parents limit what their kids play:
(By adding the smidgen more than half who are in constant accordance to the
M
rating to Vance's interpretation of 29% whose ideas of limiting viewing only
sometimes overlap with the ESRB ideas, we get a total of...)
...83% of parents go along with the ratings.
strict.
(Since 46% of parents feel free to disagree with the ESRB and purchase games
to do what they want with, this means only 5% complain that it gets in the way
of their ability to do that, or is just wrong, enough to complain about.)
(Note that "kids" involves a broader age range than "17 year olds," too, and
creates a bigger percentage of parents who limit viewing for them. I would
think it's enough to replace the word "kids" with the phrase "17 year olds" to
reduce 54% to a minority view.)
(Regarding videogame violence, which is part of how the ratings are established and factors into ratings of GTA games):
There is no causal relationship between videogame violence and actual violence--in fact, playing games has increased while actual violence has
decreased.
A game publisher has to disclose the playable and unplayable, if pertinent
in
deciding a rating, content...
(...like Hot Coffee stuff...)
...of their game to the ESRB.
Hackers...
pressed...)
...was content that caused the rating change.
********
European countries left the rating for "San Andreas" alone. However,
Australia re-rated it from MA15+ (note the 15 instead of 17) to RC: "Refused Classification" (a forced choice by the other standards), so it was banned from
stores
there till Rockstar put out a second edition.
http://en.wikipedia.org/wiki/Hot_Coffee_mod
I remember something about the "Vice City" hooker trick, where Tommy and the
hooker sat across from each other with their clothes on and the car rocked,
not
being employed in the Australian "Vice City," so I guess no one was real surprised about that.
A Wikipedia article about Australian censorship is at:
http://en.wikipedia.org/wiki/Censorship_in_Australia
One thing I noticed about it is that Australian TV seems at least as relaxed
about matters of sex and language as in the U.S., and their movie rating
system
reserves an RC rating for the most controversial types of NC-17-rated movies.
The Office of Film and Literature Classification, the OFLC, just doesn't seem
to
have gotten around to finishing their work on creating enough rating
categories
for Australian PC and video games yet.
********
Rockstar put out a v1.01 patch for the game to censor the uncensor for the
censor and fix a few bugs in Aug. (9?), 2005. (It was meant to change the
gta_sa.exe so you couldn't mod the .scm or .img files the HC content, and the
nude girlfriend content, the HC mod uses. But see the beginning of the
modding
section for jarjar's method of modding the second edition--see X.)
See I.2.e for information on the patch that censors the game--and some
related
problems the patch caused me in running the game. If you use the patch, press
"N" for "No" when the girlfriend asks if C.J. wants some coffee or you may
need
to press your computer's reset button.
In a glitch I haven't heard anyone else report, when I had C.J. date
Michelle
in the patched version, she gave him a pantomime BJ, anyway (suggested; again,
it doesn't show his private portions) on the sidewalk. (Wasn't Pantomime BJ
good? I think Red Skelton was influenced by him a lot--no, no, no. Sorry.)
You could get the problem the patch caused me of it taking a number of
efforts
to get the game to load up, which Take-Two told me to solve by reinstalling
the
game without the patch. (One possible cause of that is having a DVD burner/
player made by a company like NEC that's been bought by another so no longer
offers upgrades.)
Rockstar can't put out a game or one of these things much better than Mark
Twain could make investments (although a lot more profitably). And that's why
we love 'em--it makes them more human. I think part of the fun of GTA's is
figuring out ways to go to ghost world and all--what monkey wrenches they threw
into the works to make planes wreck nearby, etc. Anyone with unrealistic expectations should not lay hands on our dear li'l Dodo.
Rockstar released the Second Edition of the game, rated M, without the Hot
Coffee content.
It was originally thought you couldn't mod v.2 in certain ways--in that regard, anyway, it wasn't the "complete Grand Theft Auto: San Andreas
experience"
the Rockstar web site claimed. There's another reason to not like how some
people stirred up too much trouble over something which a 17 year old boy, if he
saw it on Google Image search, would probably click right past and wonder
where
the good stuff was. But see the start of section X not only for an
explanation
of the ways you can mod each, but for a way to be able to mod v.2 like v.1.
I have the original version of "San Andreas," and I'm glad both Brendan62
and
Escandero made "San Andreas" conversions of Klarnetist's "Vice City"
conversion
of Viewpoint DataLabs' 1957 Chevrolet Bel Air hardtop. I liked it a lot for
"Vice City" (it looks like the car my Dad had when I was a kid). I'm glad I
got
the game early. (The .txd and .dff files you change for car mods and such are
models > gta3.img files.)
klarnetist@mail.ru
http://gta.com.ua/klarny/
http://www.gta-classics.de/
http://gta-worldmods.t-n-network.de/
The Special Edition on PS2 comes with the Introduction and a documentary directed by Carol Strong, "Sunday Driver," about the Compton/Watts branch of the
Majestics--people who mod cars into lowriders. At the site given below, click
"news":
http://www.rockstargames.com/sanandreas/
If you need the original, check eBay.
games
there.
http://www.ebay.com/
********
If you use the option of nude girl friend models, they aren't real realistic
and don't jiggle like they could. Like soft core porn, the actors go through
the moves without showing their stuff between their legs, and it lasts about a
minute or so. It adds to the fun and variety of pretending you're making a
movie, and it's done with some humor, but it's hard to imagine it turning
someone on. Unless someone mods the models, it could make an underage kid that
sees
it not want to have sex (or certain they could do it better; it sure is over
with fast, for one thing).
All this fuss over some sex scenes with a guy with his pants on--poor C.J..
You can use a Rockstar version of the girlfriend models that lets you see the
little pixel niblets, but you still don't see between their legs. Doesn't
that
make it R-rated in movie terms? I saw the "Monster's Ball," 2001, DVD, rated
R,
with Halle Berry nude (and sexier) doing much the same things as the women in
these sex scenes and for a little longer, at a public library recently. You'd
think AT and T was selling snuff films for the House of Representatives to
bother about it. All this over an R-rating? I don't follow politics nearly as
closely as some, but apparently some people who do would be a little lost
about
what the special fuss about is, too.
In an article on the makers of "Vice City" in the Nov.28, 2002 Rolling Stone
magazine, pp.61-62, Sam Houser said: "At the end of the day, you can't fu**
with
Keith Richards. You can't argue with Keith Moon riding down the street in a
Rolls Royce with a blowup doll hanging out the window. That guy is the
original
punk rock. And if we can bring a fraction of a percent of that to games, then
we're doing something."
I like "Vice City," etc., more than some of the things I've liked by Lenny
Bruce (I've been bothered by criminals, and he financed organized crime, too
much for me to share the uncompromised hero worship of him some have had).
But
this doesn't remind me so much of the troubles he went through sticking to his
word about the censorship of words (which George Carlin has elaborated on) so
much as some modern variation of "Leave it to Beaver," with Hillary, etc., as
Mrs. Cleaver and Rockstar as the Beav: "What are these pictures I found under
your pillow?" "Larry was here yesterday and tried to show them to me, but I
wouldn't look, I scared him away. He was in such a hurry to leave, I guess he
forget he put some under my pillow. That must be how they got there--honest."
The more serious a big deal pronouncement is made over it--and I mean one way
or
the other--the more dumb it sounds.
Whoever of Rockstar made the original "hackers"/"source code" quote, some
Keith Moon they are. Then again, he died. You don't want to have "He gave
his
life for funny anecdotes" on the tombstone. At 32, your Mom's still giving
you
a hard time for getting grass stains on your knees from playing softball, for
heaven's sakes. You kids, don't you try that out there. That's not a health
regimen for an ornery.
It also seems significant to me that out of all the coverage I have for this
article, the Rockstar person who made the original "hackers"/"source code"
quote
is the one person of an important statement and in an important position on
the
issue that didn't make their name known publicly.
I think you can still see part of a niblet of a stripper dressed in black,
and
a Balla seems to get a BJ in a cut scene of "Cleaning the Hood," and the
cartoon
violence is the same, so the second edition is still R-rated. Why is it being
handled by some as though the mod were the equivalent of an NC-17-rated movie,
the kind made unavailable in Australia at that, and not R? I don't think NC17rated movies would be very competitive with guys that don't take their pants
off
and women without genitalia (inflatable?). What are we supposed to be
figuring
is too much about that for 17 year olds, about half of whom are probably out
there banging the real thing, talking about it in study hall, with the guys
old
enough for military service, even, at 18? There are some 17 year olds out
there
that could probably tell me some things I don't want to know....
http://www.usatoday.com/news/health/2005-10-18-teens-sex_x.htm
http://msnbc.msn.com/id/9366422/
I don't think people are worried about 17 year olds in general seeing the
cartoon--I think people are taking those Skimmer weenies too seriously again.
People are worried that if they can't fly the Skimmer, they couldn't handle this;
they'll get frustrated and be unable to form healthy relationships. They
could
see C.J. move his shoulders instead of his hips, get the wrong idea, and where
would little baby Skimmer weenies come from? (Then again, maybe that's not
the
worst idea I've had all day....) Everything about this is getting bent out of
shape all around the Skimmer weenies, much like the overall game itself--it's
a
microcosm of the whole thing.
I think this may be a several year old scientific study that tries to determine the percentage of the population that's made up of Skimmer weenies:
http://www.scienceagogo.com/news/20010327213804data_trunc_sys.shtml
Rockstar is worried their fans, meant to be adults, would see an R-rated
mov-
Spacebar for Jump and Left Shift for Sprint (see I.7.A).
Press W or Up as C.J.'s head and shoulders go up, and S or Down as they go
down. (That's the most movement in any position they take in the scene; you
don't see anything go in and out.) Keep in synch with the rhythm--it gets a
little faster as the Excitement bar fills up. To change position to one the
girlfriend might like better, press the Spacebar. Press the LMB to change the
"camera" angle. Changing the position and "camera" angle every beat or so
fills
the Excitement bar faster. Press F or Enter to quit.
An exception is if C.J. wears the Gimp suit to date Millie: they have a
spanking session.
Remember, I have Left Shift and Spacebar remapped to do each other's roles-I
use Spacebar for Jump and Left Shift for Sprint (see I.7.A).
Press Left Shift, to spank, for just the instant that the Power bar is full.
The rhythm gets faster as the Excitement bar fills up. Press the Spacebar to
have them change position, and press the LMB to change the "camera" view, too,
on the alternate beats to fill the Excitement bar faster. It's done with some
humor: he knows a good psychiatrist she could see, and she spanks him if it
doesn't get her excited. If C.J. doesn't wear the Gimp suit, they have a sex
session like C.J. usually has with a girlfriend.
This isn't one of those complicated Frank Zappa experimental jazz or
classical
rhythms, but if you have trouble with it, you can go through the sacensor.exe
process again and change it back, get 100% with Millie, then change it again.
It doesn't have any bugs, other than that the female models don't look like
they were polished for a final release. One has holes where the armpits
should
be. And it doesn't make you unable to get 100% completion of the game.
********
The highly mysterious sexual niblets
The people who made a big stink the mod want the game changed like the patch
changes it--which can mean to play the game without the mod or the patch--or
like the second edition changes it. It keeps the girlfriends little niblets
all
bundled up and makes sure any 17 year olds that get their hands on the game
won't imagine (it's still not thoroughly graphic) they're making love to a
woman
in the privacy of her room--they'll play the role of a stalker that hangs out
outside when other people are having sex. (A little walk-through advice for
any
pure seventeen year olds who try that--do some loud mouth breathing and let a
little dribble fall on your shirt.)
With the patched game running smoothly, you get to play C.J. as someone who
always says he's tired or busy whenever he's asked to have sex. No wonder
some
I hope Rockstar didn't ultimately lose a lot of money over this thing; I
like
them a lot, GTA's are my favorite games, and the credits indicate they have a
lot of people they pay for their work. I hope the new versions will let
modding
continue and make a mint so the well-meaning, do-gooder troublemakers (Skimmer
weenie parents, I'll bet), and a liar or two at Rockstar, don't cause them a
set
back.
P.S.: I'd like to take a few modest steps in the direction of videogame history and reveal the few stills that remain of the scene Rockstar edited out as
too hot for Hot Coffee. It's a prelude that explains why C.J. had to turn
down
the coffee the 1st time Denise asked him in for some. Notice that in the 2nd
scene it causes a general panic:
http://img81.imageshack.us/img81/6480/00gta1caligulas34kt.jpg
http://img81.imageshack.us/img81/7439/00gta1caligulas44ux.jpg
According to a Jan.27, 2006 report by David Adams at the IGN web site, LA
City
Attorney Rocky Delgadillo brought suit against Rockstar Games and Take-Two for
not truthfully disclosing the content of the "pornographic" mini-game.
(Again,
"pornographic" tends to refer to more graphic presentations.) "The suit seeks
civil penalties, as well as ensuring Take Two and Rockstar fully disclose game
content to consumers."
http://pc.ign.com/articles/684/684152p1.html
On the same day, an article by Jane Pinkard at the 1up web site added: "The
suit also charges Rockstar with having blamed hackers for code that was subsequently found to be programmed by the developers. On behalf of consumers, Delgadillo is demanding that Take-Two pay fines and return $10 million of
profit."
http://www.1up.com/do/newsStory?cId=3147535
According to a June 8, 2006 report by David Adams at the IGN web site, "the
Federal Trade Commission announced a proposed settlement with Take-Two
Interactive and Rockstar Games.
"The FTC originally charged that the companies violated the FTC Act
by representing San Andreas as a 'Mature'-rated game, failing to disclose the hidden sexual content."
"The FTC settlement requires that Take-Two and Rockstar 'clearly
and prominently disclose on product packaging and in any promotion or
advertisement for electronic games, content relevant to the rating,
unless that content had been disclosed sufficiently in prior submissions to the rating authority.' The companies cannot misrepresent
content for rating descriptors, and must develop a system to ensure
that all game content is 'considered and reviewed' when submitted to
a ratings authority." Take-Two and Rockstar could be fined "up to
$11,000 in civil penalties if the settlement is violated. The companies must also meet compliance reporting requirements."
http://pc.ign.com/articles/711/711796p1.html
According to Wikipedia: "In 2006 attorneys brought several class actions alleging Take-Two committed consumer fraud.
"In December 2007, a settlement of the litigation was reached. In
2008, Ted Frank filed an objection to the settlement on the grounds
that the settlement sought $1 million for attorneys' fees but only
paid class members less than $27,000. A court hearing is scheduled
June 25, 2008. Frank previously told GamePolitics that the lawsuits
were meritless and extortionate.
"As part of the settlement, Take-Two will pay a $870,000 cy pres
award to the National Parent-Teacher Association and the ESRB.
"As of June 25, 2008, less than 2,700 claimants responded to the
settlement, for which the plaintiff's attorneys expressed disappointment. Frank expressed that this was further proof that the case had
no merit."
http://en.wikipedia.org/wiki/Hot_Coffee_mod#Civil_class_actions
According to Alexander Sliwinski on June 25, 2008 at joystick.com, "2,676
claims were filed. GTA: San Andreas had sold approximately 12 million copies
according to Take-Two when the scandal broke in mid-2005, meaning that 0.022%
of
consumers were actually 'offended and upset.'"
http://www.joystiq.com/2008/06/25/hot-coffee-settlement-draws-minimal-res
ponse/
X.9.b
There are other pedestrians in "San Andreas" that can be unlocked to give
the
place even more variety. DeeZire has found drunken tramps stagger, drink,
p**,
and might throw up on your car (both with the yellow smoke-like stuff that
doesn't collect on the floor, seen in the regular game when C.J. is given
eleven
meals in a row and throws up, and in "Don Peyote"). He's also found code in
the game files to have someone direct traffic, someone to wash windows, more
Grove Street gang members, a journalist, etc. A little of it might be what
would be R-rated in a movie, but, again, I think it should be available the
same
way. DeeZire is working on a mod that includes putting a variety of things in
the game files back into the game.
http://www.gtaforums.com/index.php?showtopic=206807
I wonder if the tramp's behavior is an idea, later discarded, that led to
there being megabytes of bathrooms in "San Andreas"--in a lot of save houses
and
fast food places--without them having been used for any funny graffiti or
such.
The last time I remember one being used in the series was for an offbeat place
to meet Ray Machowski in "III," so the bathrooms are possibly the remnant of
the
idea the discarded code was for. If it was in the melee weapons slot and you
fired it with the LMB, I'm not sure what the weapon icon for that would have
been, or if some guys would give it more mass and better durability in the
X.9.c
Psy's mod doesn't require a bunch of .dff and .txd file changes, it just
changes which ones the peds.ide file has the game use. You just need to
change
the peds.ide file, and Psy considerately supplies a backup copy of the
original,
too.
http://www.thegtaplace.com/downloads/f529
X.9.d
Uncheck the green dot for the "GTA San Andreas" folder. Copy and paste a
copy of the data\peds.ide file in My Documents, and open peds.ide with Notepad
and save a text copy in My Documents, too, as backups.
The description "sexywoman" gives the ped the sexy woman walk.
X.10
X.10.a
You don't need to use DMagic1's Wheel Mod if you install a vehicle mod that
comes with wheels to make the new wheels appear, as for "Vice City." As Ben
Millard told me, Rockstar changed the DFF format so it isn't necessary. You
can still change the style and size of the wheels in data\vehicles.ide.
A post by DexX, in a section helped by offroader23, at GTA Forums under GTA
Modding > Editing Discussion > Vehicles > Pinned: San Andreas Vehicle Tech Doc
(PC only!), describes how to change "San Andreas" wheel sizes.
http://www.gtaforums.com/index.php?showtopic=158088
I've paraphrased it a little since my readers won't see multiple colored
text:
1. Open data\vehicles.ide.
like this:
400, landstal, landstal,
-1, 1.0, 1.0, -1
car,
LANDSTAL,
LANDSTK,
null, normal,
10, 0, 0,
2. If your using a car that was converted from "Vice City," or the wheels
look
drastically too big, change the number in the position of the 1st negative one
in the example from -1 to 0. When this value is set to 0, it tells the game
to
scale the wheel model with the next set of values. When this value is -1, it
derives the size of the wheel model directly from the mesh, and the wheel
scale
values will only affect the wheel collision.
3. The pair of numbers after the 1st negative one in the example--1,0 and
1.0--control the size of the front and rear wheels. Adjust them as needed to
get the size you want. (Note: "Vice City" used one number and "San Andreas"
uses two.)
X.10.b
Uncheck the green dot for the "GTA San Andreas" folder. Copy and paste a
copy of the data\handling.cfg file in My Documents, and open handling.cfg with
Notepad and save a text copy in My Documents, too, as backups.
B
D
fMass
fDragMult
H
I
CentreOfMass.z
nPercentSubmerged
fTractionMultiplier
fTractionLoss
N
O
P
TransmissionData.fMaxVelocity
TransmissionData.fEngineAcceleration
TransmissionData.fEngineInertia
gradual
a fSuspensionForceLevel
"Cerbera"
b fSuspensionDampingLevel
change
d suspension upper limit
e suspension lower limit
ab
fCollisionDamageMultiplier
The weight
Surface/air resistance to movement--lowering D increases acceleration
The vertical center of gravity
Percent that sinks in water
while it floats
Cornering traction (multiplied
times surface.dat)
Braking/accelerating traction
(multiplied times surface.dat)
Top speed limit
Rate of acceleration
The resistance of the engine to
acceleration--a higher figure
makes acceleration more
Use these four with Ben
Millard's CFG Studio 2 to
the suspension
A lower number makes the engine
take less damage from
collision.
ac
nMonetaryValue
af modelFlags
ag handlingFlags
change
"Miscellan-
ah
ai
front lights
rear lights
Remember to count a
column for E as you think "A,B,C...." across the columns for "San Andreas."
The columns after V have been renamed since "Vice City." For example,
column
Y, the fCollisionDamageMultiplier in "Vice city," is called column ab in "San
Andreas."
********
To change the mass
Making a vehicle as heavy as a truck in column B will help your vehicle bang
things out of the way (increase ab, durability, too, if you're going to slam
it
into things with more force) and give it the ability to coast longer.
Increasing Mass will also reduce acceleration, so you might compensate for that by
increasing Engine Acceleration, O.
********
Ability to stay upright and hug the driving surface
Make H a negative number--a taller, bigger vehicle can take a bigger
negative
number, but not as big as the same size vehicle could take in "Vice City" or
the
vehicle will flip around like a fish out of water. Try a negative one or two
for a sedan and season to taste.
********
Ability to survive in water
The lead character in a GTA can swim now, but you can still lose a vehicle
to
the water. To have a vehicle that C.J.'s using spawn on land instead, give
column I a -1.
********
Cornering and braking
Traction for cornering and braking is created by the game multiplying the
number of J or K with the numbers of data\surface.dat.
J is cornering traction.
K is braking traction.
Thanks again to Ben "Cerbera" Millard for telling me the difference in how
to
make sharper turns in "San Andreas." : "Hard acceleration whilst turning in a
front-drive car in GTA3 and GTAVC games would significantly reduce the turning
X.10.d
To make a Freeway handle like a "Vice City" "Wheels of Steel" Angel, you
only
need to change two numbers.
Uncheck the green dot, etc., and make backups.
raise J from 1.2 to 3.0 in data\handling.cfg.
X.10.f
Uncheck the green dot for the "GTA San Andreas" folder. Copy and paste a
copy of the data\carcols.dat file in My Documents, and open carcols.dat with
Notepad and save a text copy in My Documents, too, as backups.
The numbers in data\carcols.dat come in pairs.
color of the exterior, and the 2nd is the trim.
"MAIN"
Click "Search," "Find Value... Ctrl+F," and a "Find" menu appears. Put the
name of the vehicle you want to change the name of in the "Find what" box, and
click "Find Next."
The name of the vehicle is selected in the "Value" column and appears at the
upper left corner of the big screen on the right. Change the name that's on
the
big screen.
Click "File," "Save as," and a "Save As" menu appears which should have
american.gxt in the "File name" box. Click "Save."
X.10.h
Uncheck the green dot for the "GTA San Andreas" folder. Copy and paste a
copy
of the data\surface.dat file in My Documents, and open surface.dat with
Notepad
and save a text copy in My Documents, too, as backups.
To increase traction for all vehicles that drive on a surface, give that
surface a 6 (even 12, as in Dicanio's "Surf's Up Billboard Jump" mod for "Vice
City"). I generally leave it alone for the variety and make my traction
changes
in columns J and K in data\handling.cfg.
X.11
D:
E:
F:
G:
H:
I:
Fear
Temper
Lawfulness
Sexiness
Attack strength
Defend weakness
To make a gang more peaceful, make D higher, E lower, F higher, H lower, and
I
higher for it in pedstats.dat. The gangs are only numbered in pedstats.dat,
but
the names to associate with those numbers is given in pedgrp.dat: gang one is
the Ballas, two is the Grove Street Families, three is the Los Santos Vagos,
four is the San Fierro Rifa, five is the Da Nang Boys, six is the Italian
Mafia,
seven is the Triads, and eight is the Varrio Los Aztecas.
(Note: BUSKER" is back in pedstats.dat with a Sexiness rating of 90, and I
still don't know why.)
How to make a weapon weaker or stronger
You might want to make these weapons weaker:
Most policemen, gang members,
Pistols
Micro SMGs
SMGs
M4s
Shotguns
You might want to make your favorite weapon for C.J. stronger. You might
try
the Tec9 for that since it can be dual-wielded, used for drive-bys, is used by
Big Smoke for "Wrong Side of the Tracks," can be used with the Jetpack--and it
fires faster than a Pistol and isn't used by law enforcement.
If you want to edit the strength of a weapon--Big Smoke's Tec9 in "Wrong
Side
of the Tracks" comes to mind--use data\weapon.dat.
Example: making the Tec9 as strong as a Minigun
A:string
modelId1,
weaponType
$ TEC9
$ TEC9
$ TEC9
B:string eFireType
C,D:float targetRange,
weaponRange
25.0 30.0
30.0 35.0
35.0 35.0
INSTANT_HIT
INSTANT_HIT
INSTANT_HIT
E,F:int
modelId2
372
372
372
M,N,O:float fireOffset x, y, z
20
20
20
P:int skillLevel
0:POOR 1:STD 2:PRO
0
1
2
W,X,Y:int animLoop2
start, end, fire
6 11 7
6 11 7
6 11 7
Z: int breakoutTime
99
99
99
A
C
D
I
J
K
L
P
Q
R
Weapon type
Target range
Weapon range
Weapon slot
Associated
group ID
Ammo clip
Damage
Skill level
Stat level
required for
Skill level
Accuracy
The
How
How
The
I left out the meanings of the numbers of the flags. You might want to
change
the flag to change the spread or radius of the effectiveness of the weapon,
whether or not it can be dual-wielded ("twin pistol"), whether or not you can
crouch with it ("crouch fire"), etc. I haven't tried it, but you might try
the
San Andreas Ultimate Editor for those things.
http://www.gtagaming.com/downloads/gta-san-andreas/tools/977
Write down the original numbers for the Tec9 before you make any of the
changes suggested below, so you can change the numbers back if you want to.
And
un-check the green "read only" dot 1st (see X.4).
You might increase the numbers for column C to increase the distance
targeting
is effective for the Tec9, and increase D to increase the range of the Tec9.
A
Minigun has 65.0 for target range and 75.0 for weapon range.
I didn't change I, the weapon slot.
I just give J to make it easier to find K and L in the jumbled presentation
of numbers. For the Tec9, J is "colt45" and "colt45pro," and for the
Minigun,
it's "flame."
You might increase K for the Tec9 to 500, the amount of ammo the Minigun
uses
before it needs to be reloaded.
You might give the three figures under column L, damage, bigger numbers,
like
for a Minigun, to make the Tec9 stronger. Which of the three numbers is used
depends on which of the three levels of skill (pre-Gangster, Gangster, Hitman)
C.J. has with the weapon. I don't know which number corresponds to the Tec9
Big
Smoke uses, so I'd change all three for column L.
A Minigun has 140 for damage.
You need to increase the three numbers for R to give the modded Tec9 more
accuracy. If you make the other changes but not this one, the reticle expands
too
much, and the radius of the shots becomes too wide, for the shots to be effective on distant targets. The original Tec9 numbers for R are 0.75, 1.05, and
1.1. A special thanks to Spaceeinstein--I asked him to help me with that, and
he told me that changing each of them to 11.0 fixes the problem.
Q shows the three Stat levels needed to attain poor, standard, and pro skill
level--the three levels shown in P. The last two levels are called Gangster
and
Hitman in the game. I haven't tried it yet, but you might change Q to 0, 1,
and
2, and make the kind of changes I recommended for the Tec9 (see X.11), so C.J.
(Big Smoke?) can attain the Hitman level faster. Changing the ar_stats.dat
file
as recommended in "Maximum Stats of all kinds in one sitting" (III.5) might be
enough for that without changing the weapon file.
I tried "Wrong Side of the Tracks" with the numbers changed this way, and
Big
Smoke got all the Vagos before they could get to the train tunnel every time.
C.J., an HPV1000, and a Tec9 modded this way make for a much easier Vigilante
mission, too.
C.J.'s enemies who use a Tec9:
"Drive Thru" (two in the car)
"Drive By" (one in each of the four groups; C.J.'s gang has better aim,
though, so just keep some distance from the enemies)
"Sweet's Girl" (a couple by the curb, you might have C.J. get them with
Molotovs from the S side of the house)
"House Party"
"Doberman"
"Pier 69"
"The Da Nang Thang" (some use Tec9s)
"Los Desperados" (all except the two with a Flamethrower and a Rocket
Launcher)
You might add the modded file to your folder with "Orig" or "Mod" added to
the
name of the one you're not using at the time.
X.12
Helicopters
How to make a helicopter easier to fly
You might want to give the Hunter, used in Pilot school and useful for Vigilante missions, some values closer to those of the Maverick, which is easier
to
handle. It would be easier if you could just change the Maverick to have the
weaponry of the Hunter, but you can't change that with data\handling.cfg.
You could go to the Project Cerbera web site and see Ben "Cerbera" Millard's
tutorial about GTA San Andreas handling.cfg. I've often used the Notepad feature of Windows Home XP or Vista to make changes to handling.cfg. But you
might
also use Cerbera's CFG Studio 2, which neatly organizes the handling.cfg file,
bigger than the one for "Vice City," lets you make changes to it, and lets you
choose whether or not you want to save the changes.
http://projectcerbera.com/gta/sa/tutorials/handling
http://www.gtaforums.com/index.php?showtopic=196381
He tells me it would basically work to give the one helicopter the figures
for
the other. Leave the flags alone since you probably want the Maverick to have
the special Hunter features.
B, Mass, is bigger for the Hunter than for the Maverick, but since mass factors into acceleration--more mass makes for faster acceleration, and you want
the Hunter to be fast, you wouldn't reduce B. You might increase N, Top
Speed,
and O, Acceleration, for the Hunter--once you like how it handles--and see if
you like the increase in speed. But you could instead use the basic idea of
the
tip sent to me by Carl Johnson for "Freefall"--he reduced drag, column D, by
1/4th for the Dodo, which made it accelerate faster.
You might want to give the Hunter some values closer to those of the
Maverick
for C, Turn Mass, which Cerbera defines as being "used to calculate motion effects" (but which he needs to do experiments with) and see if that helps (?).
You could also give the Hunter a 0.00 for column ab,
fCollisionDamageMultiplier,
so it won't matter so much if you bang it into things while experimenting with
it.
The 1st group of handling definitions for flying vehicles are listed in handling.cfg after the cars and bikes in a section called "planes." Further,
about
3/4ths, down the page is a 2nd section of data, columns A through V, just for
the flying vehicles. It's used if you use the IS_HELI or IS_PLANE flag. It
has
things like Pitch, which Cerbera defines as "nose up/down force," PitchStab,
which he defines as the "stabilizing effect when moving nose up/down," and
TurnRes.x, which he defines as "resistance against plane pitching up/down?."
I'd use Cerbera's handling definitions guide, where those definitions are
given as "Flying Data" about 3/4ths down his web page, and the data used for
the
Maverick in the 2nd batch of figures for flying vehicles in the handling.cfg
file, to make it easier and guide me in changing that 2nd batch of figures for
the Hunter.
For example, you might try changing these figures for the Hunter to be like
those for the Maverick to see if it makes the Hunter fly forward for longer
distances at a steady angle like the Maverick can.
X.13
X.13.a
Jacob and Racer_S have a device that's easy to use for finding all the Tags,
Oysters, Snapshots, Horseshoes, and going to Liberty City in "San Andreas."
You
Have it running while "San Andreas" is running, Alt Tab out of the game,
scroll
to and select the destination you want--Tag 4, etc--then click "Teleport!"
Click the San Andreas window thing in the task bar to go back to the game.
http://www.thegtaplace.com/downloads/f516-san-andreas-place-manager
http://www.gtagarage.com/mods/show.php?id=26
The GTA Forums posts about it are at:
http://www.gtaforums.com/index.php?showtopic=194346&st=0
Check to make sure it's compatible with v1.01 of the game if you use the
patch.
X.13.b
Blehbeb has a teleporter that lets you get to the same coordinates as used
by
the Place Manager without having to Alt Tab out of the game and back--it uses
hot keys.
http://www.gtagarage.com/mods/show.php?id=296
Check to make sure it's compatible with v1.01 of the game if you use the
patch.
X.13.c
Alper Saracoglu, the author of the GTA Vice City Administrative Console, has
an updated version of the Administrative Console called the GTA SA Control
Center that works with either the patched or unpatched version of "San Andreas."
It's available at his web site and has a message board at GTA Forums:
http://hobby.estetiksoft.de/
http://www.gtagarage.com/mods/show.php?id=11359
http://www.gtaforums.com/index.php?showtopic=198750&hl=GTA%20SA%20GXT%&st=0
Thanks to Mark Stinson for telling me to remind you to use the drop down box
in the lower right corner of the Control Center to show which version of the
game you have.
A few notes from the ReadMe file for the Control Center:
You can start the Control Center then start the game, but wait for your save
game to load fully before using the shortcut keys. If you want to start it
while the game is running, press Esc to go to the menu screen, choose
"Resume,"
Alt-Tab out of the game, then start the GTA SA Control Center.
It features the ability to freeze mission timers that count up (like school
missions use), teleportation to coordinates (Tags, Liberty City, Unique Jumps,
etc.), the ability to make C.J. or any vehicle he's in "Everything-Proof,"
make
C.J.'s bullets cause one hit kills, assign vehicles to garages, use hotkeys,
edit Stats (Fat, dating percentage for a girlfriend once C.J. initiates dating
with her, etc.) It has Jacob's vehicle spawner and can spawn the Phoenix, Andromada, any of the three Hotring Racers, S.W.A.T. van, F.B.I. truck, etc.
To freeze the mission timer, go to the "Player Data" page and click "Freeze
Timers" during the mission you want to do that for. Currently, the Control
Center stops mission timers that count up but we'll have to wait for a future
version for one that stops mission timers from counting down. Saracoglu has made
the source code available for someone to develop it further. (And many of us
hope that everything turns out well regarding the health reason he had to drop
work on it.)
One way to get the coordinates of a location is to put C.J. in the location,
press Esc and choose "Resume," Alt-Tab out of the game, click the "Locations"
tab on the Control Center (notice that C.J.'s location is marked on the map),
and click the "Read from GTASA" button. The numbers appear in the boxes for
X,
Y, Z, and Angle.
I give a few sets of coordinates, such as for the red shaft of light in
"Wheelie Weave," in this walk-through.
I haven't tried it, but I imagine you could use the same method to get the
coordinates for the spot before each of the 1st two or three red shafts of
light
in a street race you're having problems with to let C.J. get a big early lead
in
later efforts. You could use it to get the coordinates of an area before the
finish line of a stadium race you're having trouble with, too, and teleport
C.J.'s car there to drive over the finish line a few times to get a big early
lead with one of those.
As noted in section I.10, a GTA Forums message posted by Fireman gave a list
of the coordinates for the PC version of the hidden interiors:
http://www.gtaforums.com/index.php?showtopic=214434
One way you might transport C.J. (and the vehicle he's using, if any) is to
click the "Locations" tab. Put the numbers you want to use in the boxes for
the
X, Y, and Z coordinates and "Angle."
speed, type SLOWITDOWN twice. Click the Vehicle and Game Data tab and click
the
"Clear Cheat 'Status' and 'Count'" button before saving the game.
I once used someone else's save file to help them with a mission. They must
have used a code because the game kept telling me I'd used a code when I
hadn't.
The GTA SA Control Center has a "Clear Cheated 'Status' and 'Count'" function
on
the right side of the "Vehicle and Game Data" page--it will reset your cheat
count to zero.
Two bugs Alper reported:
"When showing the in-game feedback text, if a gta-sa message has just been
shown indicating that one of your stats/skills have been changed, the same
message appears again (the skills/stats remain the same). I think this is
because
the gta-sa message has priority? The stats themselves do not change!! It is
only the text that reappears.
"If you have already a weapon at hand, and clear all weapons, the player
gets
stuck with the weapon carrying animation. Workaround: please select the fists
(ie. no weapons) in game, and then use 'clear all weapons' command."
Just to be safe, I do that to clear all weapons before using the Control
Center to make any change to C.J.'s weapons.
Thanks to Viscera for a post that warns not to use extra weight for your
vehicle for "Robbing Uncle Sam" or the Forklift might not pick up crates, and not
to
turn on Engine Health for "Just Business" or "The End of the Line" or C.J.'s
car
will blow up, for some reason, when another enters it.
Thanks to Bryan Lowe for writing to me that if you leave the vehicle protection on for the train mission, the train won't be able to go over 12 mph.
You might like to try Alper Saracoglu's GTA Vice City Administrative Console....
http://web.archive.org/web/20070214111710/http://www.estetiksoft.de/gtavc
console/gtavc_console_setup.zip
http://www.gtaforums.com/index.php?showtopic=453459
...and his GTA3 Admin Console, too.
http://hobby.estetiksoft.de/
http://files.dotbas.net/gta3console_setup.zip
http://web.archive.org/web/20060219190906/www.estetiksoft.de/gta3con
sole/index.htm
X.13.d
GTAtor offers the Clean Cars mod and OffRoader23 offers the No Rust and Dirt
mod to keep vehicles looking clean.
At http://gta-action.gamona.de/ go to Downloads > Grand Theft Auto - San Andreas > Patches
http://gta-action.gamona.de/downloads/?download=4382
http://www.filefront.com/3905221/No-Rust-And-Dirt/
http://www.gtagaming.com/downloads/gta-san-andreas/vehicle-mods/978
The original PC "San Andreas" doesn't feature PS2-type Pay 'n' Spray/save
garage/rain car washes for vehicles that get dirty--they just stay dirty all the
time unless you use the v1.01 patch or one of these mods. There's something
to
be said for the realism of the little bit of dirt along the bottom sides of
the
cars, but you can use one of these mods if you'd rather have clean vehicles
without creating the modding incompatibilities created by using the patch--you
decide.
X.13.f
bigger the number, the farther away it is. It's basically lower as the
numbers
for FarClp get bigger. I guess the reason for that is to make about the same
demands on the game engine: the more fog there is, the farther away things can
appear, and the less fog there is, the smaller the range things can appear in.
It's not directly proportionate; for example, one pair of FarClp and FogSt
numbers is 400.00 and 100.00, another pair is 800.00 and 100.00, and another
pair is 800.00 and 10.00.
For EXTRASUNNY_LA, the original eight numbers for FogSt are 100.00 or 10.00.
For CLOUDY_SF, they're all -22.00.
In a "4x" version, "4x" seems to refer to multiplying the 1st number given
for
Farclp by four, then making all the others for FarClp the same.
Sunrie came up with a 4x version I'm using right now. It makes all the numbers for FarClp 1600.00 and makes all the numbers for FogSt 100.00.
http://www.gtagarage.com/mods/show.php?id=3225
(It also changes GTA San Andreas\stream.ini for vehicles from 12 to 1200,
but
I leave stream.ini alone. I don't think it increases how far away cars can be
before they disappear, just how many appear in the viewing range.)
Increasing the viewing distance not only lets you see things that are
farther
away, but seems to make things in the mid-distance show up with richer hues
more
assuredly (the result of increasing FarClp in the rows at the bottom of the
page: EXTRACOLOURS_1 and EXTRACOLOURS_2?).
The 10x version isn't too much for my newly-updated computer, but, as some
point out at the message board, it's glitchy due to the limitations of the
game
engine, like when looking down from a high Parachute jump, with the best of
PCs.
A message by [KFC]Nutz says that setting FarClp over 2,000 can make his game
crash if he gets too much of the territory in his view. You might want to use
a
number just beneath that as the highest you try.
Pick the draw distance multiple you can run without problems on your
computer, using the draw distance bar in the options to adjust it. Most can run a
multiple of two (no FarClp less than 800) or four times the 1st FarClp number.
From greater to lesser demands on your system, you might try:
- FarClp just under 2000 with FogSt below 100 changed to 100, 50, or unchanged,
- FarClp 1600 (the 1st FarClp multiplied by four) with FogSt below 100
changed
to 100, 50, or unchanged,
- FarClp no less than 800 (the 1st FarClp multiplied by two) with FogSt
below
100 changed to 100, 50, or unchanged.
The typical modification makes an entire row the same number whereas the
original has more variety. You might give your mod the sort of variety of the
original.
If you want to get more pleasure out of the graphics of the game, and have a
PC that's at least moderately powerful for games, I recommend that you see
which
version your system can handle.
X.13.g
Fragger has a mod that adds John Lennon's round National Health glasses to
C.J.'s choices of glasses:
http://www.gtagaming.com/downloads/gta-san-andreas/player-mods/1214
http://www.beatles.com/
http://en.wikipedia.org/wiki/John_Lennon
http://en.wikipedia.org/wiki/Beatles
X.13.h
JVT came up with The Horseshoe Help mod, which makes a big arrow, like ones
you've seen in GTA's, point down at each Horseshoe.
http://www.gtagaming.com/downloads/gta-san-andreas/misc-mods/1252
X.13.i
Pavel gives us The Driver mod, which lets you have C.J. ride in a passenger
in
a car or helicopter and do a drive-by from it. Other features include having
C.J. transported in a private jet and a limo, a winch and magnet for the
Leviathan, Ammu-Nations that are fully stocked from the beginning of the game and
also carry both kinds of Rocket Launcher and the Minigun, and Armor, Health,
Bribe, and weapon pickups at all save places. It's a main.scm file change, so
you can't use an old save game with it.
http://www.gtaforums.com/index.php?showtopic=204130&st=0
http://www.thegtaplace.com/downloads/f760
X.13.j
NewYorkMantle has a skin to give C.J. the Roberto Clemente 1955-1972 Pittsburgh Pirate jersey with number 21. It replaces the Pro-Laps Bandits top.
http://www.gtagarage.com/mods/show.php?id=91
To use it, use the IMG Tool to open models\player.img and replace
bandits.txd.
Roberto was the National League Batting Champion four times, was awarded
twelve Gold Gloves, selected National League MVP in 1966, and was chosen as
the
MVP in the 1971 World Series.
He died in a plane crash off the coast of Carolina on December 31, 1972
while
en route to deliver aid to earthquake victims in Nicaragua.
http://www.robertoclemente.si.edu/english/index.htm
http://en.wikipedia.org/wiki/Roberto_Clemente
Pittsburgh announcer Bob Prince used to say that a pitcher would be stupid
to
try to hit Roberto Clemente with a pitch--it just made Roberto mad and he'd
knock the next one out of the park: pa-hoom.
My Dad could draw a real good Roberto.
X.13.k
Loman has a skin that lets you give C.J. the default shirt (the one I
usually
used) worn by Tommy Vercetti in "Vice City," except his shirt is open at the
front.
http://www.thegtaplace.com/downloads/f641
It has you use IMGtool 2.0 and TXD Workshop v3.4b or later (see X.6), and
use
the .bmp file supplied to alter the .txd file of a shirt from model\
player.img.
If you extract hawaiiwht.txd to the .bmp folder, then open the .txd with the
TXD
Workshop, like I did, the readme should note that you type "hawaiiwht.txd" in
the box along the bottom so you can click Import.
Blues the Squirrel has another one, Tommy's Shirt, which just requires you
to
replace the .txd file for hawaiired.txd. With this one, the shirt is closed
in
the front like Tommy's.
http://www.gtagarage.com/mods/show.php?id=71
Either shirt becomes available at the Victim clothes store. They go good
with
blue jeans from Bincos and either white sneakers from Pro-Laps or white low
tops
from Sub Urban.
X.13.l
Pizzadox has a trainer that offers the ability to make C.J.'s bullets cause
one hit kills, etc. The feature I especially like it for is the ability to
stop
mission timers that count down found in missions like "Kick Start" or the Submissions (Vigilante, etc.). To stop those timers, press Esc to pause the mission once the timer is going, Alt-Tab out of the game, start the trainer, then
go back into the game. This trainer is compatible with the unpatched version
of
the original game.
http://www.thegtaplace.com/downloads/f517
X.13.m
Heli Magnet
Demarest (who helped me with a code change for "RC Bandit" in "Vice City"
that
made it suitable for human life, and founded the Liberty City mod effort) has
a
mod to let you use a towing magnet from any helicopter (as with the Leviathan
in
"Up, Up, and Away!").
http://www.tfads.com/gta3code/
For some reason, Dem's uniquely helpful site isn't up.
found
at the next link:
http://www.gtaforums.com/index.php?showtopic=422154
You might also want to look at his mods for "Vice City," including
"Ancestral
Recall," which tells you which missions you have to do, and "Uniquecall,"
which
shows you, onscreen, where to start and end the Unique Jumps, which ones you
have left to do, etc. They're about halfway down the page at the next link.
http://www.gtaforums.com/index.php?showtopic=397970
http://www.gtaforums.com/index.php?showtopic=208824
http://www.gtaforums.com/index.php?showtopic=217245
X.13.n
Darkpact SA
Demarest also has a mod that lets you make a main.scm change, if it's a
script
change (like "Heli Magnet"--"one that can be displayed in simple text and is
meant to be added to whatever SCM") and not a code mod (one that "requires you
to replace your entire SCM"), without having to start a new game. His
instructions were included in the 3rd of the web pages given below. On the 1st of
those web pages, Demarest offered versions for "III" and "Vice City," too.
http://www.tfads.com/gta3code/
http://www.tfads.com/sacode/released.html
http://www.tfads.com/sacode/zips/darkpactv1readme.html
For some reason, Dem's site isn't up. His work can be found at the next
link:
http://www.gtaforums.com/index.php?showtopic=422154
X.13.o
Speedometer
Gta1player has a mod to let you play "Go Go Space Monkey" as Gradius and
"They
Crawled from Uranus" as Gyruss, letting you see each one as the game it seems
to
be based on.
http://www.gtagarage.com/mods/show.php?id=810
You use the IMG Tool (X.6) to replace a couple of .txd files to see Gradius
and replace one .txd file to see Gyruss.
X.13.q
San An Studios
http://www.gtagarage.com/mods/show.php?id=1065
http://www.gtaforums.com/index.php?showtopic=300934&st=0
Try to not let C.J.'s weight change or your model can go "wonky" or your
game
can freeze. Have the lead character change back into to C.J. to have them
change clothes or before C.J. has to use special clothes for a mission.
You could also use Spaceeinstein's "All In One Mod" (X.13.ii) to spawn the
various peds or even have C.J. become one. According to Spaceeinstein, "It's
with the MultiMod. It includes every natural ped in the game and most deleted
and special peds. It should also spawn peds that you added into the game if
the
ped's ID corresponds with the MultiMod's ped's ID."
As an alternative to that which is compatible with the rest of the game and
other mods, you might use one of the methods of Skin viewing and editing given
above (see X.8) to pick a character from the game you'd like as the lead
character, and use the IMG Tool (see X.6) to replace player.dff and player.txd,
which
is C.J., with it in models\gta3.img. I think you'd also need to use the
method
given at "Maximum Stats of all kinds in one sitting" (see III.5) to change the
Muscle Stats so they don't increase above zero.
X.13.r
cyber90 has a mod that provides a more realistic look for the knife and all
the guns and rocket launchers. (Fred Willard-type Ammu-Nation voice: "...and
'boom!'--you've blown a hole in something!")
http://www.gtagarage.com/mods/show.php?id=215
Replace the .txd file in models\gta3.img with the .txd file in the mod for
each weapon you want to give more definition. (Some people in the
accompanying
message board have had problems with the clothes supplied with the mod--I
haven't tried those.)
X.13.s
rc vehicles (drivable)
Lancingluke has a mod that lets C.J. drive and fly the RC vehicles in "San
Andreas." NOW we're talkin,' buddy.
http://www.gtagarage.com/mods/show.php?id=884
Each vehicle requires a .dff, .txd, and handling file change, then you need
a
car spawner (not supplied) to make it appear.
As an alternative, I think you might try to do it the way Dicanio did for
the
RC vehicles in "Vice City," described in the Miscellaneous mods section,
I.100.D.f, of "Glenster's Guide to Some of Vice City." I haven't tried this,
but I think it would work: change the Class of each RC vehicle you want to
Spurtster
Rollies77 gives new life to the scooter-driving animations with a mod that
replaces the chassis of a scooter with the chassis of a lassy. (Remember the
Pole
Position bike mod for "Vice City"? Crank 'er up and try for some stunt
statistics. HOO-ha!)
http://www.gtagarage.com/mods/show.php?id=769
For this mod, you replace the .dff and .txd files of the Faggio. There's
always a Faggio at the Las Venturas Burger Shot Courier mission site: SW of the
"R" of "REDSANDS EAST."
X.13.u
Heavens on Earth
jarjar has a mod that puts those yellow inverted cones used to enter
buildings
around Los Santos to make it more convenient to have C.J. enter 53 of the
hidden
interiors of the ghost heavens I went on about in "Ghost hell, ghost world,
ghost heaven, and Liberty City" (see I.10). You can't do missions with it,
and
I'd like it better if it was integrated with the rest of the normal game, but
it's easy to replace a couple of folders and a file temporarily to have a look
around.
http://www.gtaforums.com/index.php?showtopic=221274
http://www.gtagarage.com/mods/show.php?id=749
The normal Los Santos interiors, including save places, don't load, just
hidden interior ones--sometimes. At some entrances, C.J. just falls through gray
hell to his death, the car mod shops just make the game cut out, and sometimes
C.J. learns the hard way there's no collision file on a floor or door and
falls,
etc. It could help if the readme file directed you to the ones that work the
right way.
You might just use Spaceeinstein's All In One Mod, X.13.ii, to see the
interiors and still be able to play the game.
X.13.v
9ine has a mod that adds three gang members to the three regular GSF gang
members: two from cutscenes and one who was in the original screenshots Rockstar
made for SA but who wasn't included in the game. This is good for those of
you
who thought C.J. went through a he** of a lot of work to end up with only
three
people in his gang.
http://www.gtagarage.com/mods/show.php?id=247
http://www.gtaforums.com/index.php?showtopic=201972
Read the GTA Forums message board to find out how it's possible to add more
to
the gang.
X.13.w
Navetsea's first skinset gives C.J. better facial texture in 512 res (alternative lower res is available), less visible seams, better defined muscles,
new
hair, and facial hair. You might also try some of his skins for peds in the
second package.
http://www.gtagarage.com/mods/show.php?id=5523
http://www.gtaforums.com/index.php?showtopic=397146
http://www.gtagarage.com/mods/show.php?id=5596
X.13.x
2 Player Mod
jarjar, the jar so nice they named it twice, has a mod to let you play the
PS2
two-player missions on PC. You need a couple of USB controllers. For those
special GTA moments you want to share with that special someone. So if you
know
some strange old girl or boy that likes to blow up taxicabs and stuff, you
might
want to call them up for this. Strange but fun--that's the important thing.
And that's how we like 'em.
http://www.gtagarage.com/mods/show.php?id=518
http://www.gtaforums.com/index.php?showtopic=208450&st=0
X.13.y
[DRuG]NikT has a mod that lets you rule the high seas. As of May, 2006,
it's
been updated with some assistance from brixster and Ben "Cerbera" Millard.
The
collision file, stretched over a big area, covers the key areas.
This is one big boat.
http://www.drugcrew.com/
http://www.gtaforums.com/index.php?showtopic=210961
http://www.gtagarage.com/mods/show.php?id=720
You use the IMG Tool (see X.6) to replace the .dff and .txd files of the
Tropic, then change the handling.cfg line for it as described in the carrierbetareadme file. You can use steve-m's "Collision File Editor II" to replace the
.col file.
X.13.z
Commando Funebrero had come up with snazzy replacements--some say the best-for all the weapons in the game.
http://www.gtagaming.com/downloads/gta-san-andreas/weapon-mods/1403
The GTA Forums message board, led by Commando Funebrero, is informative and
has screenshots.
http://www.gtaforums.com/index.php?showtopic=213984
X.13.aa
BaygoN has exchanged the map used for the in-game map and radar with Ian Albert's map, which I highly recommended (see III.1) and which looks like a
satellite picture of San Andreas.
http://www.gtaforums.com/index.php?showtopic=221045
http://www.gtagarage.com/mods/show.php?id=920
See the GTA Forums link for a message board and screen shots.
X.13.bb
justa_newbie didn't do the newbie thing and create a skin to make C.J. look
like a zombie or such--justa just created an original working pedestrian
model-a lady with an hourglass figure and her own dff file. There will be more work
on the texturing of the hands and feet, but you can get a good idea of it now
at:
http://www.gtaforums.com/index.php?showtopic=220735
http://www.gtagarage.com/mods/show.php?id=910
If you use it to replace a girlfriend, it comes in outdoor and indoor versions.
A "holla back girl," like a member of a cheerleading squad that repeats what
the leader calls out, is a woman that does what she's told; she's willing to
be
treated like a doormat or booty call.
http://www.urbandictionary.com/define.php?term=holla+back+girl&r=f
X.13.cc
and screenshots for it at the GTA Forums web site given below.
http://www.gtaforums.com/index.php?showtopic=223954
http://www.gtagarage.com/mods/show.php?id=1037
X.13.dd
Half-Life 2 Buggy
AlexSergeev has created a mod to turn the Bandito into the similar Valve
"Half
Life 2," 2005, buggy Gordan Freeman uses:
http://www.gtagaming.com/downloads/gta-san-andreas/vehicle-mods/1492
X.13.ee
SCM Hook
op9080 has authored a mod that lets you remove the height limit for the Jet
Pack (so you can explore the entrance lights in the San Andreas heavens, St.
Mark's Bistro, etc.) and other flying vehicles, remove the speed limit for the
Hydra, run the game in windowed mode, etc. (Thanks to Cerbera's web site for
the tip.)
http://tjbp.net/upload/gta_sa_loader.zip
The message board and a link for the mod are at:
http://www.gtaforums.com/index.php?showtopic=222397
X.13.ff PLPynton's mission mods
PLPynton (the fellow who came up with a way to mod the game so it would
recognize quadruple insane stunts) has several mission mods you might like. If you
try one, you have to start a new game--your old save games won't work with a
changed main.scm.
http://www.gtaforums.com/index.php?showtopic=410421
Super C.J.: C.J. can fly like Superman and throw things with super
strength
or telekinesis or something.
http://www.gtaforums.com/index.php?showtopic=249563
Vehicle guns: you can make a couple of working Miniguns appear on the hood
of almost all of the vehicles.
http://www.gtaforums.com/index.php?showtopic=254038
Blow me away: it's M-rated, not graphic; you might try it if you'd think
it
was funny. It basically lets you have C.J. fool around more liberally with
that
aspect of the Hot Coffee mod, you ridiculous fffilth.
http://www.gtaforums.com/index.php?showtopic=243861
X.13.gg
Pillager
Demarest has come up with another uniquely helpful code tool. This one
helps
you find all the Tags, Oysters, Snapshots, and Horseshoes without having to
Just rename your main.scm, to save a copy of it, and put this one in. It's
compatible with previous saves and v.1 or 2 of SA. I knew when he helped me
with a way to change the file for RC Bandit in VC, this man was destined for
great things.
http://www.gtaforums.com/index.php?showtopic=256472
http://www.tfads.com/sacode/tools/
For some reason, Dem's site isn't up. His work can be found at the next
links:
http://www.freewebs.com/spuds725/sacodetools.htm
http://www.gtaforums.com/index.php?showtopic=422154
X.13.hh
Audio Toolkit
Pdescobar's Audio Toolkit might be used to give the SA Minigun the VC sound,
which I liked better for it. You and your friends might give some of the
pedestrians some custom vocals, too.
http://pdescobar.home.comcast.net/gta/saat/
A mod with customized weapon sounds for VC, Realistic Weapon Sounds by dDefinder, is another option as an audio source for SA weapons:
http://www.gtagarage.com/mods/show.php?id=266
X.13.ii
- Barton Waterduck's MultiMod and Mod Shop, which include the options of a
Timer Control (increase or decrease the amount of time on any timer), the
ability to set traffic density (good for doing stunts or making screenshots
without
disturbance), use the Ped Spawner to not only spawn a ped but have C.J. change
to their appearance, and the ability to Choose Mission, and
- Pavel's Ammu-Nation Upgrade, which opens all Ammu-Nations from the start
of
the game and increases their stock to include heavy weapons, etc. (TGIPC).
http://www.gtagarage.com/mods/show.php?id=330
X.13.jj
Transfender Fix
You can use the Transfender for a batch of vehicles beyond the ones
permitted
by the unmodified game with the Transfender Fix by OffRoader23. It's just a
data > carmods.dat change, so I think it would be fine for any version of "San
Andreas." One of the things it provides is the ability to use a Transfender
to
get the original colors back for the Truth's Mothership if it turns white in
one
of your save garages. (Thanks to Orion_SR for recommending it to me. He cautions that it doesn't work for bikes, which end up spawning between the
ceiling
and the roof).
http://www.gtagarage.com/mods/show.php?id=35
X.13.ll
OrionSR, with some help from pdescobar, GTA_Phreak, JAJ, ryan92, rubregg,
zmoonchild, and jaj's brother, has a special kind of mod--modified save games
that provide a wealth of changes. There are new locations for vehicles and
weapons, some Pay 'n' Sprays have been modified so that flying vehicles can be
repaired on the roof, some save garages have been modified so that flying
vehicles can be saved on the roof, a Boat Yard has been added near Toreno's ranch,
some jump locations have been changed and boat jumps added, some gang wars can
be triggered in SF and LV, there are teleport locations for quick travel
across
the map, etc. (And some nice person is named on the license plate of the
Prickle Pine garage Turismo.)
http://www.gtagarage.com/mods/show.php?id=8115
The 1st link below is for the chain game in which people can take turns
doing
missions with these files. About 1/4 down the page are initial save games for
independant play for vv.1 and 2, and the 2nd link lets people with the PS2
version use it.
http://www.gtaforums.com/index.php?showtopic=324135
http://www.gtaforums.com/index.php?showtopic=324283
X.13.mm
Illicitpimping saw to it that his weapon changes won't slow down your
computer. They're just skin changes--they're the same file size as the originals
but
have more detail and illicitpimping claims they have more authentic colors.
http://www.gtagarage.com/mods/show.php?id=3403
X.13.nn
Parkour mod
Matthias43 has a mod that lets C.J. roll after jumping and do backflips.
Make
a copy of Anim/Ped.ifp as a backup and replace it with the modded version.
http://www.youtube.com/watch?v=CyKwSvx4P4s
http://www.youtube.com/watch?v=4SbRx4yHETo
http://www.gtainside.com/download.php?do=comments&cat=124&id=14627
X.13.oo
The "Design Your Own Mission" mod by Dutchy3010 and PatrickW lets you design
your own missions without having any coding ability. Copy the MPACK folder to
your San Andreas User Files in My Documents. Install CLEO3. To add
downloaded
missions, copy the DYOMx.dat files into San Andreas User Files.
http://www.gtagarage.com/mods/show.php?id=5038
http://cleo.sannybuilder.com/
http://www.gtamodding.com/index.php?title=Design_Your_Own_Mission
http://www.gtaforums.com/index.php?showtopic=378204
And congratulations for winning the 2009 GTA Forums GTA Modding Award for
first place for the Best Mission Mod of 2008, Best Mission Mod on GTANet
Annual
Awards for 2008, and the Best Project of 2008 on GTAForum.nl Awards!
http://www.gtaforums.com/index.php?showtopic=399672
Dutchy3010 and PatrickW: here's to you with the 2008 'steiner Stein award
and
everything in it!
http://img9.imageshack.us/img9/4688/steingerman1.jpg
X.13.pp
VCOReGeX' mod lets you change the frame rate limit, which is normally 25
fps.
http://www.gtagarage.com/mods/download.php?f=9133
http://www.gtaforums.com/index.php?showtopic=422154
X.13.qq
Mark aka GTAuron won the GTA Modding Awards 2007 in the Best Vehicle
category
with ths replacement for the Hotring--a very nicely detailed 2001 Mobil 1
Honda
NSX JGTC (see the YouTube video at the next link).
http://www.youtube.com/watch?v=FRTT3G2zDH8
http://www.gtaforums.com/index.php?showtopic=329318
http://www.gtaforums.com/index.php?showtopic=291843&st=0
X.13.rr
Weapons Pack
[SAK*]KING_OF_SA won the GTA Series Awards 2009 in the Best Weapon category
with these weapon replacements.
http://www.gtaforums.com/index.php?showtopic=449080
http://www.gtaforums.com/index.php?showtopic=422010
http://www.gtagarage.com/mods/show.php?id=8943
X.13.ss
ParoXum won the GTA Forums Vehicle Modelling Competition in 2009 with this
nicely detailed Cheetah.
http://www.gtaforums.com/index.php?showtopic=424261
http://www.gtagarage.com/mods/show.php?id=6733
X.13.tt
Flying Carpet
X.13.vv
Alien City
GTA Anderius (Alien City) by Deniska & co is a major modification for SA v.1
with missions for a futuristic setting. It's in Russian--English subtitles
are
available below.
http://www.youtube.com/watch?v=MIRkZ7tzhXE
http://bbhd.v-2x.com/files/mods/gta/anderius/install_anderius-aliencity.exe.
http://www.moddb.com/mods/grand-theft-auto-anderius
http://www.gtaforums.com/index.php?showtopic=240133
GTA: Alien City - ENGLISH SUBS by Moryachok provides English subtitles.
http://www.gtaforums.com/index.php?showtopic=515219
http://www.gtagarage.com/mods/show.php?id=21074
Save game by joe101
http://www.gtagarage.com/mods/show.php?id=14956
X.13.ww
SilentPL's mod restores something missing in SA since the days of older AGP
GPUs: road reflections when it rains. Install an ASI loader (available at the
next link) or CLEO first (Steam versions of SA require the ASI loader). Then
Copy reffix.asi and reffix.ini and Paste them in your main game folder. (For
"III" or VC, just Copy those two files and Paste them into the main game folder.)
http://www.gtagarage.com/mods/show.php?id=21709
http://www.gtaforums.com/index.php?showtopic=535612
http://www.gtagarage.com/mods/show.php?id=22398
X.13.xx
A team led by catzilla has converted most of "Liberty City Stories" to PC.
http://www.gtaforums.com/index.php?showtopic=424287
http://www.gtagarage.com/mods/show.php?id=8068
http://en.wikipedia.org/wiki/Grand_Theft_Auto:_Liberty_City_Stories
X.13.yy
Luten and team have converted most of "Vice City Stories" to PC.
http://www.youtube.com/watch?v=0KfI5_SoGZ0
http://www.gtaforums.com/index.php?showtopic=439980
http://www.moddb.com/mods/vice-city-stories-pc-edition
http://en.wikipedia.org/wiki/Grand_Theft_Auto:_Vice_City_Stories
X.13.zz
GTA2:3D
Bobesz only converted the Downtown map of "GTA 2" to SA but "GTA 2" fans may
have fun looking around in it as in SA--without having to use the "GTA 2" top
down view.
http://www.gtagarage.com/mods/show.php?id=4582
http://en.wikipedia.org/wiki/Grand_Theft_Auto_2
X.14
CLEO mods
The CLEO project was first developed by Seemann. Starting with CLEO 4, it's
been led by Alien. The vorbisFile.dll and vorbishooked.dll files were made by
Stanislav Golovin aka listener--the main purpose of those is to find and load
.asi files.
http://sannybuilder.com/forums/viewtopic.php?id=109&action=all
Installing CLEO 4
CLEO works with SA v1.0 and v1.01.
patch to have a v1.0 .exe.
http://gta.wikia.com/CLEO
It comes in
If you install an
http://spaceeinstein.webs.com/mods.htm
ZAZ' SA CLEO mods
http://zazmahall.de/CLEO.htm
http://www.gtaforums.com/index.php?showtopic=317904
Ryosuke's SA CLEO mods
http://www.youtube.com/watch?v=MyT0HK9luPg
http://hotmist.ddo.jp/
http://ryosuke.my-sv.net/mapmod/index.html
http://www.gtaforums.com/index.php?s=0ee1aab700c50561928ac11082b
74c56&act=ST&f=121&t=307042
The Google translate site--you can translate Ryosuke's Japanese to English
for
his hotmist page.
http://translate.google.com/#
GTA Garage SA CLEO mods
http://www.gtagarage.com/mods/browse.php?C=14
GTA Gaming SA CLEO mods
http://www.gtagaming.com/downloads/gta-san-andreas/cleo-mods
X.15 Mod requests
http://en.wikipedia.org/wiki/North_American_X-15
GTA-type ability for the lead character to jump over the guard rail and explore the scenery in "Free Ride," "Vice City"-type additions of a PCJ-600,
more
jump ramps, instant replays, a helicopter, and a Dodo (except the lead
character
can fly it), and more dialogue for the pedestrians than, when pressed, brief
things like, "I don't have time for this s**t."
In "Mafia," Paulie looks like Joe Pesci/Tommy DeVito, and Don Salieri looks
like Paul Sorvino/Paul Cicero, of the movie "Goodfellas," 1990. Someone could
make models for the lead character Thomas "Tommy" Angelo and Sam that look
like
Ray Liotta/Henry Hill and Robert De Niro/Jimmy Conway.
X.16
Music
In the PC version, you can put WAV or OGG (Ogg Vorbis) files (with the
correct
CODECs installed, also MP3, WMA, M4A, etc., files)--to save space, put
shortcut
icons--in My Documents/GTA San Andreas User Files/User Tracks for your own
radio
station.
In the
with the
tions of
and
"Random"
Play Mode section, you can choose "Radio" to have the game play them
commercials, etc., provided to make it seem like another of the stathe game. Otherwise, "Sequential" plays them in alphabetical order
plays them in a random order.
To have them play on the radio station, run "Scan User Tracks" 1st in "Audio
Setup."
Automatic Media Scan will make the radio start with the 1st track after the
game loads.
You can skip User Tracks during the game with F5.
X.17
To make a screen shot, press Prt Scr during the game. If you don't want to
exit the game, go to the pause screen, highlight "RESUME," and Alt/Tab out of
the game. Open "Paint," click "Edit," then "Paste."
If you like it, click "File," "Save as," choose "My Pictures" in the "Save
in:" bar along the top, and use the drop down menu along the bottom to save it
as a JPEG and not a Bitmap, aka a .bmp, file. JPEG files take up a lot less
MBs
on your hard disk and, though it's a kind of compression that irreversibly
simplifies data, looks just as good to me for screenshots. Give it a name, and
click "Save." Click the "GTA: San Andreas" thing in the Task bar to go back
into the game. Fortunately, "San Andreas" isn't fussy like "Vice City" about
letting you Alt/Tab out of the game.
You could also have C.J. take a picture with a Camera. Hold the RMB to
bring
up the viewfinder and press the LMB. The pictures are stored in My Documents\
GTA San Andreas User Files\Gallery.
Fraps, the Easy Graphic Converter, and Virtual Dub
You can use Fraps to make screenshots and videos of your games.
http://www.fraps.com/
http://en.wikipedia.org/wiki/Fraps
Fraps lets you use hotkeys. You can take any number of screen shots at a
time, but the free version doesn't let you make make .jpg files, only .bmp
files which are a lot bigger. To copy them as .jpg files, you can use the
free
Easy Graphic Converter, then delete the .bmp files.
http://www.etrusoft.com/graphic-converter/
The free version of Fraps restricts videos to 30 sec. clips. Whether you
use
the free version or not, the videos take up a lot of MBs which you can
compress
to take up less hard disk space (and make them easier for your computer to use
with your editor later). The free processing tool I use is VirtualDub. I
click
Video > Compression > XviD MPEG-4 codec and save them as .avi files.
http://www.virtualdub.org/
http://en.wikipedia.org/wiki/VirtualDub
How I make videos
The stunt videos I've made are meant to encourage more people to play with
the
basics.
I use the GTA Instant Replay feature for a variety of "camera" angles, which
include one that's adjustable with the Mouse. As described above, I capture
the
scenes on my PC with Fraps. I use VirtualDub, which is free, to compress the
video clips to .avi files.
Other free software I've used includes the AoA Audio extractor (to extract
the audio from a clip or convert MP3s to .wav files, which Windows Movie Maker
prefers), Super (to convert most any file type to another), and Wavepad (an
audio editor I haven't used much). I've also used the ZAMZAR web page to save
YouTube videos.
http://www.aoamedia.com/audioextractor.htm
http://www.erightsoft.com/SUPER.html
http://www.nch.com.au/wavepad/masters.html
http://www.zamzar.com/url/
If you use certain features of Wavepad it becomes a time limited demo. To
change it back to the free version, go to Control Panel > Uninstall a program.
You get four choices--choose "Downgrade to the free version (fewer features
but
free)."
I edit the clips with Windows Movie Maker, which comes with Windows Home XP
and Vista Home Premium. I use Windows Movie Maker to publish each video to my
computer, which lets you compress the video to the size you want. See the
Windows Movie Maker forum for more, including many free user-made effects.
http://www.windowsmoviemakers.net/Forums/Default.aspx
http://www.windowsmoviemakers.net/Forums/ShowPost.aspx?PostID=129645
http://en.wikipedia.org/wiki/Windows_Movie_Maker
http://en.wikipedia.org/wiki/Windows_Vista
If you're going to buy an editor, check the latest reviews. Sony Vegas and
Adobe Premier Pro usually get good reviews. Avidemux is free, but I just use
Windows Movie Maker.
http://en.wikipedia.org/wiki/Sony_Vegas
http://en.wikipedia.org/wiki/Adobe_Premiere_Pro
http://en.wikipedia.org/wiki/List_of_video_editing_software
http://www.avidemux.org/
http://en.wikipedia.org/wiki/Avidemux
I upload my videos to You Tube and filefront. A list of other web sites
that
let you store your videos is at the last link.
http://www.youtube.com/
http://www.filefront.com/
http://en.wikipedia.org/wiki/File_hosting_service
http://en.wikipedia.org/wiki/Comparison_of_file_hosting_services
http://www.110mb.com/forum/index.php?topic=1428.0
&&&&&&&&
XI.
And there's always more (from "International Feel"; thank you to Todd
Rundgren)
This section is just for some of the things not need for 100% completion of
the game that take a little longer to explain.
XI.a
Unique Jumps
70
This list use the BradyGames guide numbers (which is why the order of the
locations sometimes goes back and forth on the map).
A PCJ-600 or NRG-500 are good motorcycles for jumps, unless otherwise noted.
Briefly, remember that you can speed the motorcycle up by quickly and
repeatedly pressing Up but not letting C.J. stand up. You can do a bit of a wheelie
before many of these jumps, the kind with the sort of slope the concrete ramps
have, for extra distance, too. Use Up and Down to level the wheels for
landing.
You might want to see "GTA San Andreas Plane Crash" for a quick look at
something you don't want to see during a stunt.
http://www.youtube.com/watch?v=1A1Nm2kAW6c
The GTA SA Control Center (see X.13.c) has the coordinates to teleport C.J.
to
the jump sites.
Good maps of the locations of all the jumps are at:
http://www.ianalbert.com/misc/gtasa.php
http://en.wikigta.org/wiki/Unique_Stunt_Jumps_%28GTA_San_Andreas%29
Los Santos and Red County
1. El Corona The jump ramp is between the "A" in "EL CORONA" and the RR
track. Go W to E and land on the RR platform. (The BradyGames guide
recommends
that you use a PCJ-600.)
2. Idlewood The jump ramp is the bridge arch on the W side of the road on
the E side of the block that's W of "WIL" of "WILLOW FIELD." Go N to S
between
the RR track and trees and veer left onto the bridge arch.
3. Verona Beach Go N to S through the Conference Center to the steps of
the
pale green-blue building and land on the next building.
4. Jefferson Go S to N up the stairs (to the pedestrian bridge over the
RR
tracks) near the S end of the thick N-S section that represents a section of
the
RR track that has a street on either side of it. This can be done with a car
or
motorcycle.
5. Ocean Docks E of "EL CORONA" is a block that looks like a stubby "Y."
The jump is in the block SE of the base of the "Y." Go NW to SE through the
dirt lot at the NE side of the block to a pile of dirt in the S corner of the
lot. Land before hitting the freeway wall.
6. East Beach Use an NRG-500.
pedestrian
bridge over the highway).
7. Ocean Docks The jump ramp is a gray wooden version of a "Vice City"
concrete jump ramp at the E side of the big rectangle on the W part of the island part of Ocean Docks. Go N to S over the ramp and land on the roof that's
on gray concrete columns.
8. Los Santos International The ramp is the mobile boarding ramp just
over
the "O" of "SANTOS" in "LOS SANTOS INTERNATIONAL AIRPORT." Go S to N and go
over the fence.
9. Los Santos International The ramp is the W triangular yellow and
black
marker of the pair at the NW corner of the gray square under the "AIR" of
"AIRPORT." Go E to W and go over the red and white "OGL-2" sign.
10. Ocean Docks The ramp is the set of metal steps about 1/3rd W from
the
E side of the block that's two blocks S of the block with "ELD" of "WILLOW
FIELD." Go E to W and land on the building.
11. East Los Santos If you go W on the street along the top of "LOS" of
"LOS FLORAS" to the T intersection, you'll find the ramp as the set of steps
across the street. Jump over the narrow block to the RR tracks.
12. Market E of the S area of the block with "WOOD" of "VINEWOOD" is a
block with an E-W alley. Go E to W through that alley, up the stairs, over
the
roof, and land on the road.
13. East Beach Go W to E on the street one block above the "LOS" of "LOS
FLORES," over the patio, through space where a part of the wall is missing,
and
down to the street--not the ocean.
14. Ocean Docks Go to the SW corner of the road that makes a loop
through
the mainland and island parts of Ocean Docks. From the inside of the corner,
on the lower area, go S to N, up the stairs on the N end, and land on the
street.
15. Ocean Docks Go N to S through the same lower area, up the stairs on
the S end, and land without falling into the ocean.
16. East Los Santos On the E side of the block, two blocks S of the "N"
in
"JEFFERSON," is a set of steps just N of some basketball courts. Go E to W,
up
the steps, and land beyond them.
17. Mulholland Intersection From the S end of the central N-S stretch of
the intersection, go S to N on the left walk, past the oncoming traffic of
the
onramp on your left, and continue N to go over the concrete ramp.
18. Mulholland Intersection
the N end of the intersection.
19. Mulholland Intersection On the W side of the N-S stretch used for
jump
18 is a road that curves under it. Go S down that road, over the light brown
concrete ramp to the right of it, and land below in the parking lot.
20. Rodeo Just W of the N end of the road that goes S to the Santa Maria
pier is a mound in the grass at a white picket fence. Go N to S through
Rodeo,
over the mound, and land on the pier.
21. Vinewood Go E to W on the road above "WOOD" of "VINEWOOD, through
the
dark asphalt lot, off the end of it, and over the next roof to the street
below.
22. Commerce Go S to N through the concrete flood control ditch of the
block W of the one with "COM" of "COMMERCE," go up the light gray concrete
ramp
on the left side, and jump out of the ditch.
23. Montgomery Intersection Go E to W to the Montgomery Intersection and
over the dirt ramp in the middle.
24. Los Santos International Go clockwise around the SE curve of the
highway that goes around most of the airport, and go up the concrete ramp in the
middle of the highway.
25. Santa Maria Beach N of "MARIA" is a W-E road; where it curves 90 degrees N, go E across the asphalt walk, up the stairs, and onto the wooden walk
by the shops.
26. Red County Go E over the broken bridge at the W side of Palomino
Creek. (Jump 28 uses the same bridge.)
27. Dillimore Go N to S into Dillimore, continue straight through an
alley, go over the curved gray plank, and land as far S as the gas station or
sheriff's office.
28. Palomino Creek Go W from Palomino and over the dirt road and broken
wooden bridge. (Jump 26 uses the same bridge. This is also the bridge you
can
fail to jump, during the middle of the "Small Town Bank" mission for Catalina,
to try the glitch that lets you explore the banned areas early.)
********
The Badlands and Red County
1. Mount Chiliad The Cobra Run wooden jump ramp.
tip
of the semi-loop of road that's E of the summit.
2. Angel Pine The ramp is the three pieces of corrugated metal in the
trailer park SE of the SE block of Angel Pine. Drive SE to NW, jump, and land
on the roof with orange shingles.
3. Whetstone Go W to E over the sand dune that's SE of the S end of the
road S from Angel Pine.
4.
Blueberry
the FleischBerg lot, up the ramp of wooden pallets, and over the truck
trailers.
(Number 9 is the same but in the opposite direction.)
5. Blueberry Go W to E through an alley of the S of the two W blocks of
Blueberry--the alley is N of the building with a Sprunk billboard. Go up the
metal stairs and clear the building.
6. Blueberry Acres South of the "S" of "ACRES," go roughly S to N over
the
light gray plank that's leaned against bales of hay and jump over the barn.
7. Blueberry Acres Go roughly S to N through the barn just E of the one
jumped over for the last jump.
8. The Panopticon E of "THE PANOPTICON," the roughly N-S dirt path
curves
W a bit to avoid a ravine. Go S to N and jump the ravine.
9.
Blueberry
********
San Fierro and The Panopticon
1. The Panopticon
Go E to W past the T intersection SW of "THE PANOPTICON," go a bit to the N over the little hill at the side of the road, and
land
on the San Fierro airport tarmac.
2. Santa Flora About 2/3rds E from "PALISADES" to the next street, go N
to
S over the asphalt walk between houses, off the cliff, and beyond the houses
below.
3. Go S to N on the street to where the "LL" of "JUNIPER HOLLOW" is, continue through the walk between houses, cross the street, and jump off the
ledge
of the grass.
4. Downtown Go S to N to the right of the 2nd "N" of the "DOWNTOWN" of N
San Fierro, cross the street, and go up the steps beside Michelle's place to
land on the rooftop beyond.
5. Battery Point on the E side of the S end of the Gant Bridge is a
scaffold. Use a disposable motorcycle to drive up the levels of it, on it beside
the bridge, and off the end into the water.
6. Esplanade East Go W to E on the street S of "TOWN" of the "DOWNTOWN"
of
N San Fierro, cross the street, go up the steps, and land on or beyond the
lower
rooftop.
7.
Doherty
through the wrecked building, up a big green fallen roof segment, and out to
the
street.
8. Juniper Hollow Go S to N on the street to about the "HO" of "HOLLOW,"
cross the street, go over the dirty white concrete "Vice City"-like ramp, and
land on the street below.
10. Calton Heights Go E to W over the road N of "TON," cross the street,
go over the "Vice City"-like ramp, and land on the street. Use an NRG-500.
11. Financial Go W to E on the road S of "HTS" of "CALTON HEIGHTS,"
cross
the street, and go over the wooden stairs.
12, Easter Basin The ramp is the curved old sheet of metal at the E end
of
the W-E road at the middle of the E side of the brown block of the Doherty
save
place. Go W to E over the W-E road, over the ramp, and land on the highway.
13, Airport Go Se to NW to the "Vice City"- like concrete ramp, which is
S of the S end of the long SW to NE runway. Land on the docks.
14. Airport S of the previous ramp is another one like it.
over the ramp, and land beyond the water.
Go E to W,
15. Foster Valley Corvin Stadium is the rectangle with curved sides SW
of
the pretzel-looking intersection W of the airport. Go W to E across the lot
that's S of the stadium, over the "Vice City"-like concrete ramp, and land on
the highway.
16. Doherty Go N to S on the W street of the big "J"-looking block E of
Avispa Country Club, go up the steps (of the pedestrian walk that goes over
the
highway), and you'll probably get credit even if you wreck on the far side of
the highway instead of clearing it.
********
The Desert
1. Las Payasdas The ramp is a couple of planks by a pile of blue-green
stuff in the middle of the E side of the W block of downtown Las Payasdas. Go
W to E over the ramp and the real big chicken (it may count if you land on the
chicken).
2. Las Payasdas Go N to S over the W side of the two E blocks of Las
Payasdas, cross the street, go up the E steps of the overhanging patio, and
land
below. (I got this in a Taxi, so it doesn't have to be that great.)
3. Verdant Meadows Go NE up the wing of the SW pile of jet parts (the
plane symbol N of "R" of "VERDANT") and over the next pile (although the game
may allow it if you hit the fuselage of it).
4. Arco Del Oeste Go W over the wooden track at the top of the rock formation and land beyond the water.
5. Valle Ocultado Go S from the main road "OCULTADO" is on, where the
"T"
is, over the ramp leaning against the garage, and it's okay if you land on the
water and not the pier. You can start a run to the NE of the main road and
beyond a gap in the fence N of the teepees.
********
Las Venturas
1. The Emerald Isle Go N to S over the asphalt slope at the S edge of
the
top floor of the Emerald Isle parking garage. (Enter the garage on the N
side.)
(The game may count it if you land on the street and not the roof of the
Souvenirs, etc., shop.)
2. The Emerald Isle Drive a motorcycle to the top floor of the garage
(enter the garage on the N side) and up the stairs, on the N side, to the
roof.
Drive W to E onto a lower roof, of the S side of the casino, and off the gray
ramp at the other end of it. (This is similar to jump 12, which uses the ramp
on the N side.)
3. The Camel's Toe Go W to E at the N side of the pyramid and up the
stairs; try for the Pawn Shop roof.
4. The Camel's Toe Go S to N at the E side of the pyramid and up the
stairs; try for the roof beyond them.
5. Creek Go E to W through the middle of the NE curve of road of the
rounded diamond-shaped intersection W of "CREEK," go through the pale tan
arches
with a blue-purple roof, and over the "Vice City"-like gray wooden plank ramp.
6. Redsands West Drive S to N on the main road S of the middle of the
block S of "ND," cross the street, go through the pale tan arches with a bluepurple tile roof, over the "Vice City"-like gray wooden plank ramp, and land
on
the roof of the "Home of the Bandits" place.
7. Julius Thru Way North From the 2nd "P" in "PRICKLE PINE," go S, then
E
to the end of the dead end road, and enter the lot of the duplexes. Go E to W
across the lot and over the gray wooden "Vice City"-like ramp. Try to go over
the highway.
8. Redsands West A block N of the "ST" of "WEST," go N into the lot, go
N
across it, go over the gray wooden "Vice City"-like ramp and land on the highway.
Girlfriends
Have C.J. be sexy. The easiest way to do that is to have C.J. get all 50
Oysters and a sexy car.
Having C.J. collect all 50 Oysters seems to cancel any objections
girlfriends
might have about C.J.'s Muscle or Fat level (and cause pedestrians to say only
flattering things about his appearance). Denise and Millie are the two exceptions--they aren't concerned with his appearance.
(I'm not sure, but not collecting the Oysters may be one of the things that
increase the chances of seeing a jealous girlfriend appear on some of C.J.'s
dates with another--see below. Along with letting C.J. get out of shape,
having
him use a vehicle with low sex Appeal, etc., it can be a way of hearing alternate dialogue, too.)
The sexy cars are:
Alpha, BF Injection, Banshee, Blade, Buffalo, Bullet, Caddy (awwr!),
Cheetah,
Comet, Elegy, Euros, Flash, Feltzer, Flash, Hermes, Hotknife, Huntley,
Infernus,
Jester, Merit, Premier, Remington, Sentinel, Slamvan, Stratum, Stretch,
Sultan,
Super-GT, Tahoma, Uranus, Washington, Windsor, or ZR-350.
The Launch, Reefer, Speeder, and Squalo III are the sexy boats. (Does
Hillary
know about this--a young man so sexy he effects the fish?) ("Soon to take the
place of the mudshark in your mythology"--Frank Zappa. Sorry.)
Modding doesn't affect the sexiness of a car, but damaging the car decreases
it.
The bad thing about Los Santos, at the start of the game, is that there
aren't
spawn locations there for cars that are both sexy and handle real good at fast
speeds. The Voodoo handles better, but doesn't have the Sex Appeal of a
Blade.
The good thing about it is Denise doesn't care, so get a Voodoo if you need a
lowrider. She'll never notice, so drive what you like. The Sentinel at the
film studio at the "WOOD" of "VINEWOOD" has a decent combination of the two
qualities--maybe the Buffalo at the dot NE of the "O" of "RED COUNTY," or the
Flash below the SE quadrant of the Mulholland Intersection--and you can have
C.J. save a sexy sports car he jacks from the street of one of the fancier
neighborhoods.
It helps a bit to have C.J. get the best clothes, haircuts, tattoos, and
give
gifts.
C.J. can miss a date, but he'd have to miss a lot of them to be dumped. You
can press Left Shift to skip the dining scene of a date if you're in a hurry.
Abuse hurts more--don't have him hit her or such.
If a blue inverted cone points down at her head, press action to begin
dating.
Give positive responses (Y for Yes, N for No) unless she's being insulting.
If she likes C.J., a heart icon appears.
Find the heart icon--have C.J. go during the time she's available.
She may call off-hours--have C.J. go to her then.
If she's home, you see a red marker and her vehicle. Have C.J. drive or
step
into the marker. (Step into the marker in Michelle's case if driving into it
causes the glitch where she drives off alone.)
The Stat to maximize starts at about 15% (see Stats > Achievements in the
game).
Press Tab to have C.J. give a gift (not with the LMB--he'll hit her with it,
ya bum) then press it again so they kiss. Canes can't be given as gifts.
She'll want one of several kinds of dates:
Dinner
Dance
Driving
See the in-game map at the time The music indicates how it's going
See the in-game map at the time Do the dancing mini-game
Fill the fun meter by driving where she likes the way she likes.
on
the girlfriend), when C.J. gets her back home after a date she liked, she'll
ask
him inside for coffee. If you press "Y" for C.J. to say "Yes" to the offer,
you
get a scene of the outside of the girlfriend's house with the muffled sounds
of
things they say to each other during sex coming from it and the "camera"
aiming
this way and that.
Thanks to a Gamefaqs message by Nelo_Portgas for pointing out that the sex
on
a date increases C.J.'s Health the same (about 10%?) as the sex with a prostitute does.
See X.9.a if you want to see how C.J. likes his coffee with The Hot Coffee
mod.
Easy progress with a girlfriend
According to Riding the Rider, right after Helena agrees to be C.J.'s girlfriend, have him "walk away from her then walk right next to her" and his
girlfriend progress with her will keep increasing. GTA Phreak believes you have
to
let Helena shoot C.J. before having him stand by her, and DiscoverProject said
it works for Katie, Barbara, and Michelle, too.
http://www.gtaforums.com/index.php?showtopic=407201
********
Times
Denise Robinson
0-6
Name
16-0
"GANTON"
Helena Wankstein
of
of "FLINT INTERSECTION";
she appears after "The Green Sabre"
Katie Zhan
Shot;
12-0
HOL-
LOW";
she appears at the start of the game
(thanks to reader Carl Johnson for the
tip)
Michelle Cannes
Fierro
0-12
"DOWN-
0-6 16-0
section
where
12-22
that
gets
him
block
WAY
NORTH"
Thanks to Spaceeinstein for correcting what I'd gotten from the BradyGames
Guide for the last names for Helena and Katie ("Goodpoke" and "Nookie" are
probably pre-release versions).
********
Name
Likes
Denise
Body type and Sex Appeal don't matter; likes fast food or a bar,
dancing, and being driven fast around her house (I sent the car up and down
her
street)--she may want a drive-by date, so it's fun to try different vehicles,
like a Monster truck, for that
Helena
Less than 50% Muscle and no Fat, Rodeo food, Los Santos dancing,
and
being driven moderately around her farm
Katie
A high Muscle Stat, the diner indicated by a pink drink icon N of
her place, and dancing. One place where she likes to be driven
slowly/moderately is back and forth on the Gant Bridge--thanks to the Girlfriend FAQ by
twotwotwotwo at Gamefaqs for the tip:
http://www.gamefaqs.com/computer/doswin/file/924362/33260
She also like to be driven back and forth in the tunnel that's E of her
house.
Michelle Fat, a martini glass icon place (like Misty's) for food, dancing,
and being driven fast anywhere; she takes the steering wheel for a few minutes
on some dates, too
Barbara
A high Fat Stat but C.J. in good shape, a nearby diner, a San
Fierro
dance club, and being driven moderately around El Quebrados
Millie
Body type and Sex Appeal don't matter; likes a restaurant or bar,
a
SW Las Venturas place to dance, being driven moderately near her home, and the
Gimp suit for immediate coffee
Note: a gimp, more generally, is a limp, or someone who walks with a limp.
It's also the submissive role of S and M sex; the "sex slave or submissive,
usually male, as popularized by the movie 'Pulp Fiction.'" "aroused by bondage."
A G.I.M.P. is a passive and subservient sex toy "wearing a mask and a zip up
suit."
And yes, I had to look that up.
http://www.urbandictionary.com/define.php?term=G.I.M.P.
http://www.urbandictionary.com/define.php?term=Gimp
http://en.wikipedia.org/wiki/Bondage_suit
When a girlfriend wants to be taken on a drive, her verbal leads on how fast
to go can be confusing. Ignore what she says and tap W at the pace that fills
the Fun bar.
********
Name and occupation
Rewards
Denise, gangster
Coffee 40%
Hustler 50%
Katie, nurse
Coffee 50% Romero 50%
C.J. keeps his money and weapons if wasted
Michelle, mechanic
Coffee 40%
Coffee 40%
Club 50%
(C.J.'s rewards for dating Katie, Michelle, and Barbara are probably related
to the fact that C.J. will get four wanted stars for going where they appear
before the game lets C.J. go there legally--they appear at the start of the
game.)
Percentage of success with girlfriends is given in Stats--Achievements.
Thanks to Orion_SR for the tip that the game bumps the percentage up to 45%
if
it reaches zero before getting the last Oyster. If it gets near zero before
then, you might let it drop all the way there.
Thanks to the BradyGames guide for much of the information in this section,
to
pwnr for the correct time of the appearance of the Bandito, and to
Spaceeinstein
for reminding me that C.J. doesn't have to pay to use Michelle's garage as a
Pay
'n' Spray.
********
License plates:
Denise: HOMEGIRL; Katie: TRAUMA; Michelle: NOS; Barbara: CUFFS; Millie:
SPANK.
Thanks to Mxyzptlk and the GTA Forums Secrets list (see I.1).
Thanks to Spaceeinstein for telling me that Helena's Bandito is meant to
have
a license plate that says "FULLAUTO."
********
Jealous girlfriends
Thanks to pdescobar and OrionSR for explaining their experiences in having
C.J. deal with jealous girlfriends.
I posted a message at GTA Forums asking if anyone had seen C.J. run into a
jealous girlfriend and what could trigger her appearance. According to an informative and helpful response from pdescobar (who appears elsewhere in this
guide), this should work:
Have C.J. make two girlfriends, but not date the 1st one or collect any
Oys-ters. Load the same save game for each date with the 2nd one without saving
the game afterward, and "C.J. will probably run into the jealous girlfriend in
five to ten dates with her."
Here's his account of some things to look for when it happens:
"Imagine my surprise when I walk out of a restaurant in SF with Katie
and
a cutscene shows me Denise in her Hustler and tells me I've been spotted
and have to lose her. It happened two or three more times in my testing
with other girls as well. The jealous girl's car has a red arrow marker
over top of it, and you have to drive quickly away and put enough
distance
between the two cars for the game to tell you it's clear. If she
catches
up to you, there's a confrontation where both girls make wisecracks,
and,
after the jealous one leaves, the girl you were on a date with gets out
of
your car and the date becomes a failure."
A couple of early choices are Katie, available at the start of the game, if
in
an area that's off-limits until after "The Green Sabre," and Denise, available
after "Burning Desire."
I'll add that part of the risk in having C.J. get a girlfriend in an off
limit
area, as reader Carl Johnson did, is that the girlfriend can be killed quickly
by the storm of bullets sent in C.J.'s direction, so I'd wait till later to
have
C.J. take her out on dates. You might have C.J. get her as a girlfriend to
see
if she shows up on a date with another girlfriend, though.
This is the formula I used that worked for me pretty quickly:
I had C.J. get Denise for a girlfriend after "Burning Desire" but not date
her. After "The Green Sabre," I had him get Katie (practicing t'ai chi on the
lawn of Avispa Golf Course) as a girlfriend.
(At this point, if you try my plan, you might want to wait till the SF save
houses can be bought and have C.J. buy one near Katie's house in NW SF. I was
in a hurry to test this and had C.J. do the Taxi mission, etc., in SF between
dates. I didn't have C.J. get any Oysters and had him fail dates with Denise
just in case those things make a difference, but according to OrionSR they
don't.)
When I tried this, Katie always wanted a dinner date for her 1st several
dates, and C.J. took her to the diner N of her house. After the 1st one, they
got in his car, and after the message "She wants you to drive her home! This
could be it...," there was a picture of Denise's Hustler and the message:
"You've been spotted by another girlfriend. Quick--shake her off your tail!"
You're supposed to have C.J. drive his date away without letting the jealous
girlfriend's car get near his.
The jealous girlfriend's car is shown as a blip on the radar, but it wasn't
hard to know where Denise was. Her car came from the street above the E side
of the lot of the diner (where the vehicle exit is), right over the ledge, and
stopped beside C.J.'s car before he could turn it around. There was a brief
scene in which Denise insulted C.J. to Katie, and Katie insulted Denise:
"Look-a talking pig." Then both girlfriends disappeared. A message appeared:
"You've
been discovered two-timing. Your date is over.
In the few times I tested this, Denise showed up after the 1st date or after
the 1st couple of dates.
To let C.J. succeed at this, I had him park by the diner with the car facing
W
near the stairs on the W side of the diner parking lot. After C.J. took Katie
inside the diner, he drove her up the stairs to the street and her house.
After a success, you get the message: "You've managed to lose the jealous
girlfriend. Well done."
OrionSR's "One-Time Two-Time Theory" and method for getting the jealous
girlfriends' BP/FP/DP/EP cars (thanks to OrionSR for telling me the results of his
check of the coding and trial and error).
"If Two-Timing dates are not disabled and CJ has more than 1 girlfriend then
there is a 50% chance that any other active girlfriend will appear as a
jealous
girlfriend 7 seconds after leaving or failing to reach the destination, or
completing or failing the goal. Gimp Suit dates and She Drives dates do not
trigger
jealous girlfriends."
"Two-Timing dates will be permanently disabled when CJ goes on a date that
is
not a Gimp Suit or She Drives date and leaves or fails to reach the
destination
(Food or Dancing), or completes or fails the goal (Driving, Drive-By):
* if only one girlfriend is active
* if a jealous girlfriend does not appear
* if the jealous girlfriend is evaded
Girlfriend progress and oysters collected don't seem to make a difference.
The jealous girlfriends' vehicles are the Hustler, Monster B, Bandito,
Police
Rancher, Romero, and Millie has a Pink Feltzer instead of her Club.
"Drive a Tow Truck, or leave a Tow Truck near the girlfriend's home during
the
date. Trigger a Two-Timing date. When the jealous girlfriend appears, lead her
to the home of the girlfriend being dated. Wait for the jealous girlfriend to
come close before entering the mission sphere and then wait until the jealous
girlfriend speaks and proofing to be applied before turning down or accepting
an
invitation for coffee. If CJ will not be invited for coffee then wait until
the
jealous girlfriend is very close before entering the home sphere of the girl
being dated.
"Chase down the jealous girlfriend. Avoid shooting or she'll drive off in a
hurry. Back into the car with the Tow Truck and bump the car to coax the girlfriend out of the vehicle (sometimes works) and then take the car and save it
in
a garage. The doors are not locked after they exit. If she doesn't exit the
car
then hopefully she will try to ram CJ's vehicle instead of racing out of sight
and disappearing. Hook up the car to the towing vehicle and tow the car to a
save garage. Keep her pinned in the garage and allow the door to shut; the
girlfriend will disappear and the car can be saved.
Samotbrandon adds that an easy way to do it is to use a save game made after
the "Riot" mission. After the girlfriends argue, the jealous girlfriend will
exit her car and try to fight C.J.--have him ignore her and jack her vehicle.
OrionSR also found some surprises in the bitmask settings: "For example,
Millie likes bar food, and Denise, Michelle, and Millie like kissing but not the
other girls." Also, Katie likes car crashes, her comments about C.J.'s
driving
don't make sense after 8 pm when she's set for fast driving because the Fun
bar
still only goes up for slow driving, and Denise and Michelle say they like
stunt
jumps but the addition stunts make to the Fun bar is tiny.
http://www.gtaforums.com/index.php?showtopic=424135
http://www.gtaforums.com/index.php?showtopic=417966
********
Denise is voice acted by the always lovely Heather Alicia Simms, who played
Tish in Chris Rock's "Head of State," 2003, and Officer Jones in "Shock Act,"
2004. She played Janice Quinn in the 2009 short "Stream." On TV, she played
Althea Sands in "Law and Order," Paulette Leger "Law & Order: Criminal
Intent,"
and Nurse Jacobs in As the World Turns," all in 2005-2006. She's made some
Random House Audible recordings of books such as "True Believer" by Virginia
Euwer
Wolff--the 2001 National Book Award winner. In 2009, she acted in "The
Brother/
Sister Plays" by Tarell Alvin McCraney off Broadway at the Public Theater.
And
she supplied the voices for Bad Bessie, Cheryl Lynn, and Dancing Girls #1 for
the videogame "Red Dead Revolver," 2004.
http://www.imdb.com/name/nm0799967/
http://en.wikipedia.org/wiki/Heather_Simms
Heather as Bad Bessie in "Red Dead Revolver," 2004
http://www.youtube.com/watch?v=UNJ6h9j6G6Q
Helena is voice acted by young renowned mesmerizing beauty Bijou Lilly Phillips. She's the daughter of the late John Phillips, the leader of The Mamas
and
the Papas ("California Dreamin,'" etc.) and actress Genevive Wate, and the
half sister of both Chynna Phillips (of the music group Wilson Phillips,
"California," 2004, etc.) and Mackenzie Phillips (Julie in the TV show "One Day at
a
Time," 1975-1983, etc.). She played Estrella Starr in "Almost Famous," 2000,
Alice in "Door on the Floor," 2004, and starred as Emily in "Havoc," 2005.
She
made an album called "I'd Rather Eat Glass" in 1999.
http://www.imdb.com/name/nm0005313/
http://en.wikipedia.org/wiki/Bijou_Phillips
"When I Hated Him" from "I'd Rather Eat Glass," 1999, by Bijou Phillips
http://www.youtube.com/watch?v=flK-7FBcfX0
Katie is voice acted by the ultra attractive holder of a B.A. in psychology,
China Chow. She's the daughter of late model/designer Tina Chow and international restaurateur Michael Chow. (Fans of Talking Heads tunes might also
note
that David Byrne is her uncle.)
She was one of one of Harper's Bazaar's "It
Girls" in 1996. She played Jennifer Foster in the TV movie "Blessings," 2003,
which starred Mary Tyler Moore. She played Lucy Chen in a couple episodes of
the TV show "Burn Notice," 2007. In 2010, she became a judge on the TV series
"Work of Art: The Next Great Artist."
http://www.imdb.com/name/nm0004824/
http://en.wikipedia.org/wiki/China_Chow
"Work of Art: The Next Great Artist," 2010, featuring host China Chow
http://www.youtube.com/watch?v=MGwjDhRhtVg
Michelle is voice acted by eminently bedazzling actress of stage and screen
Vanessa Aspillaga. Among many things, she provided a "theater-filling joy" as
Marela in the Pulitzer Prize-winning N.Y.C. play "Anna In The Tropics," which
premiered in 2003 at the Royale Theatre. She was in four episodes of the TV
series "Law and Order" from 1996 to 2008. In movies, she played Celia in
""Petty Crimes," 2002, Anna in "Morning Glory," 2010, and Karina in "Gun Hill
Road,"
2011.
http://www.nyc.gov/html/film/html/news/01_08_anna_tropics_day.shtml
http://www.talkinbroadway.com/world/AnnaTropics.html
http://www.imdb.com/name/nm0039665/
Vanessa Aspillaga interviewed for TheBochinche.Com, 2010
http://www.youtube.com/watch?v=2zIiAjGh90Q
Barbara is voice acted by drop down gorgeous Danielle Lee Greaves, who
played
Danielle in eleven episodes of the TV show "Whoopie," 2003-2004, and played
Singing Nurse #2 in two 2009 episodes of "Rescue Me." She's also starred on
Broadway as Lorraine in "Hairspray," Joanne in "Rent," Leatherine/Psychiatrist
in "Sunset Boulevard," and Ethel in "ShowBoat" (see the ibdb link). In 2009,
she became one of the stars of the all-woman rock musical "Chix 6."
http://broadwayinspirationalvoices.com/Voices/greaves.html
http://www.imdb.com/name/nm1045442/
http://www.ibdb.com/person.php?id=98860
"CHIX 6: 'Mama's Lookin' For A Sex Slave'"--lead vocal by Danielle Lee
Greaves
http://www.youtube.com/watch?v=bnw9GTPaKME
Millie is voice acted by the beautiful blonde actress/singer/composer Orfeh,
who also provided the voice of the Dispatcher/Doctor/Female Officer in the
videogame "Max Payne 2: The Fall of Max Payne," 2003. Her Mom named her after
her favorite opera, "Black Orfeus." Orfeh wrote and, with Or-N-More,
performed
the top 40 tune "Everyotherday," 1991. She was nominated for a Tony as "Outstanding Featured Actress in a Musical" for her Broadway portrayal of Paulette
Bonafont in "Legally Blonde: The Musical," 2007-2008, and played the same
role
for the 2007 TV-movie of it. She released her first solo album, "What Do You
Want from Me," in 2008. (I have absolutely no evidence that she likes Gimp
suits.)
http://www.myspace.com/orfehsite/comments
http://www.orfeh.com/
http://www.imdb.com/name/nm1294108/
http://www.ibdb.com/person.php?id=55173
http://en.wikipedia.org/wiki/Orfeh
"'Ireland' by Orfeh from 'Legally Blonde: the Musical,'" 2007, and
"ORFEH Interview Part 1," 2008--both featuring Orfeh
http://www.youtube.com/watch?v=3pY1P1iUmAU
http://www.youtube.com/watch?v=tN8d3beV-Lo
http://en.wikipedia.org/wiki/Legally_Blonde_%28musical%29
XI.c
Basketball
Play/Quit
Move C.J.
Press to have C.J. prepare to throw,
release it near the top of his jump to have him throw-the game will point him at the hoop.
C.J. spins the ball on his fingertip
C.J. rolls the ball from one hand, across his shoulders, to
his other hand
MMB
Start challenge
While C.J. plays basketball, sending him to the ball will cause him to pick
it
up and bounce it.
A close shot is worth one point and a long shot is worth two points, but
these
points aren't given in the Stats. The longest distance of C.J.'s successful
shots is recorded in Stats > Achievements > Furthest Hoop. You can have C.J.
take a shot from a little beyond the boundary of the court, get a warning that
he has to re-enter it to continue playing, but remain in the game and make a
successful shot with a greater distance.
http://img84.imageshack.us/img84/1993/sabasketball4nb6.jpg
http://img524.imageshack.us/img524/5222/sabasketball3sw7.jpg
If you have C.J. go for the challenge, found at full-size courts, he gets
one
minute on the timer to start with and fifteen seconds added for each
successful
shot. Each shot is made from within a red shaft of light, which relocates
after
each successful effort. His highest number of successful shots is recorded in
Stats > Mission > Highest basketball score.
http://img84.imageshack.us/img84/346/sabasketball1ro2.jpg
http://img84.imageshack.us/img84/1400/sabasketball2wo8.jpg
Places where basketball is available
Small courts:
- in the lot beside the garage of Sweet's house, which is two houses
counterclockwise from the Johnson house,
- NW of the W end of the bar room in Madd Dogg's Crib, and
- the basketball appears at random on one or two of the courts of the
following batch: the 2nd house on the W side of the road S of the Prickle Pine
Yellow
Bell RR station, the 2nd house E of the station and four other houses nearby
and
to the E on the same street, and at the 1st "E" of "PRICKLE PINE" on the S
side
of the street.
Full-size courts:
- on the SE corner of the block to the E of the last "S" of "LOS SANTOS" (on
the SE corner of the block that's S of the block with the artwork similar to
Watts Towers),
- by the "S" of "PLAYA DEL SEVILLE,"
- on the middle block E of the Camel's Toe pyramid, and
Videogames
Your high scores for videogames aren't recorded in your Stats, but you can
have them recorded with your initials as a part of each game. Efforts with
videogames are among the things, referred to in section I.5.p, that add to your
mission attempts but not missions passed, so you shouldn't worry about those
statistics.
Duality
The rocket is stationary, except it can rotate, in the middle of the screen.
Everything else moves to show the relative motion of it. Try to slow the
movement for better aim.
The red bar shows the Health of the rocket. The green bar shows the power
it
has; it diminishes with acceleration, and slowly fills up otherwise.
Try to shoot big black globes for ten points, hitting a big white one costs
ten points. Try to pass through little white globes for five points; going
through little black ones costs five points. The big white ones repel your
rocket. Each shot costs one point.
You have the option of playing it the same way except the roles of black and
white are reversed.
A
D
L Shift
LMB
Counter-clockwise
Clockwise
Forward
Fire
********
They Crawled from Uranus
Targets swirl out and back from the center of the screen and your rocket can
rotate around them, clockwise or counter-clockwise, in a fixed circular track.
Try to shoot them and not be shot by the red dots they send out. The PS2 gimmick of keeping the rocket from getting hit by red dots by sending it in a
constant rotation works for PC.
It's like Gyruss, an arcade game which appeared in 1983 then on various
ports.
One of the planets you tried to get the rocket to reach with it, by succeeding
at levels, was Uranus. (The BradyGames guide sees some similarities with a
game
called Tempest, released in 1980.)
http://en.wikipedia.org/wiki/Gyruss
http://en.wikipedia.org/wiki/Tempest_%28arcade_game%29
A
D
LMB
Clockwise
Counter-clockwise
Fire
See X.13.p if you're feeling nostalgic about trying the Gradius and Gyruss
games mod.
********
Go Go Space Monkey
The scenery and targets move right to left. You can send your ship up or
down, left or right, to avoid their attacks and shoot them.
It's like Defender, which was released in 1980 to become, with Pac Man, one
of
the biggest money-making arcade games of all time. It's also like Gradius,
which 1st appeared as an arcade game in 1985, then appeared on various ports.
http://en.wikipedia.org/wiki/Defender_%28video_game%29
http://en.wikipedia.org/wiki/Gradius
W
S
A
D
L Shift
Up
Down
Left
Right
Fire
See X.13.p if you'd like to see it as Gradius with the Gradius and Gyruss
games mod.
********
Let's Get Ready to Bumble
You can move the bee side to side, up or down, and the scenery moves in
reaction to show motion, which you can slow or stop by moving the bee in the opposite direction. The scenery includes leaves with flowers--you send the bee
through the flowers for points. It also includes thorny vines, which destroy
the bee on contact.
L Shift
Spacebar
A
D
Up
Down
Left
Right
According to Mogyle, at the GTA Forums web site, the title comes from the
phrase called out in the arcade-type game "Ready 2 Rumble": "Let's get ready
to
rumble." (GTW note: the game features it being called out by the boxing announcer who's become famous for it: Michael Buffer.)
http://www.gtaforums.com/index.php?showtopic=174800&st=2300
XI.e
Gambling
Ace, King,
Five cards
Four cards
Three of a
Five cards
Straight
Three of a kind
Two pairs
Jacks or better
Hold the cards for a winning combination you see or one you want to try to
get. If the cards don't suggest one, you can discard them all or take a
chance
with one or two, remembering that the combinations at the bottom of the list
are
more likely to appear and salvage your hand. Any you discard will be
replaced,
and your ability to win is based on the next set of results.
The coin value is the value of one wagering chip, and the value of the wager
is based on the number of chips. You can bet from one to five chips.
The value of one chip depends on the machine.
$25, $50, $500, $1,000, $5,000, or $10,000.
The reward for a winning hand is expressed in the number of chips it's worth
and shown below. The 1st vertical row represents the reward for betting one
chip, the 2nd for two chips, etc. Notice that the exception to the math used
for the rest of the chart is the reward for betting five chips and getting a
Royal Flush.
http://en.wikipedia.org/wiki/Video_poker
Royal Flush
Straight Flush
Four of a kind
Full house
Flush
Straight
Three of a kind
Two pairs
Jacks or better
250
50
25
9
6
4
3
2
1
500
100
50
18
12
8
6
4
2
750
150
75
27
18
12
9
6
3
1,000
200
100
36
24
16
12
8
4
4,000
250
125
45
36
24
15
10
5
The picture cards have pictures of at least these earlier GTA characters:
Candy Suxxx, Ricardo Diaz, Steve Scott, Lance Vance, stripa?--the VC lady with a
martini, Salvatore Leone, Asuka Kasen, Toni Cipriani, 8 Ball, Luigi
Goterellio,
Donald Love, and Misty.
********
Slot machines
Available at The Four Dragons and Caligula's
Each of the three windows can show either cherries, grapes, "69," a gold
bell,
a gold bar, or a pair of gold bars. Try to get three of a kind. It's like
ITB
except the only way to play it has a lot smaller a likelihood of winning than
the easiest ways to win at anything else listed here.
http://en.wikipedia.org/wiki/Slot_machine
cherries:
25 times
grapes:
100 times
"69"s:
250 times
bells:
500 times
gold bars:
1,000 times
pairs of gold bars: 5,000 times
the
the
the
the
the
the
cost
cost
cost
cost
cost
cost
per
per
per
per
per
per
try
try
try
try
try
try
In the time I tried it, the 1st four combinations seemed about equally
likely
to appear. The only combination that showed up only once was three gold bars;
three pairs of gold bars didn't show up.
********
Gambling Stat and Luck Stat related Las Venturas gambling
Blackjack, Roulette, and Wheel of Fortune--three table-dependent ways to
gamble--are available at The Four Dragons and Caligula's Palace, and Blackjack is
also available at the Casino on the mid-N side of the block N of "WEST" of
"REDSANDS WEST." The more C.J. bets on these games, the higher his Gambling Stat
till it's maximized, and the more money he can bet on these games or borrow
from
the casino to play them--up to $1,000,000. Once he gambles a total of $1,000,
he can bet or borrow $1,000 at a time, etc.
I've also had C.J.'s Gambling Stat goes up by having him use slot machines,
so
I'm guessing Video Poker would work, too.
According to the BradyGames guide, these are the levels of C.J.'s Gambling
Stat and how much he can wager or borrow at each one for Blackjack, Roulette,
or
Wheel of Fortune:
1%
5%
10%
100%
Gambler Level
Professional
Hi-roller
Whale
$1,000
$10,000
$100,000
$1,000,000
Whatever the highest amount allowed per bet at a table is, there are always
tables that have a smaller top amount allowed, like $100, whatever C.J.s Gambling Stat is. The top amount C.J. can bet on Blackjack and Roulette at the
Redsands West Casino is always $100; the minimum is $1.
To increase C.J.'s Luck Stat to 1,000, have him collect all 50 Horseshoes.
The last I heard (see spaceeinstein's reference in the slot machine segment
and
GTA_Phreak's in the Blackjack segment), getting all the Horseshoes just
creates
a Stat and goes toward 100% completion of the game--it doesn't affect the odds
of winning anything.
If C.J. goes into debt--a negative, red number for his cash--he can continue
to bet with the credit his gambling skill created, then he can't bet anymore.
Thanks to spaceeinstein for telling me that "C.J. will be hunted down if he
is
$500 or more in debt." "The guys that attack CJ carry" approximately "$10,000
each, so you could just kill them to pay off your debt. The more deeply C.J.
is
in debt, the tougher the attackers will be."
If C.J. goes $500 or more in debt and goes outside, he gets a call from the
owner: "Just a friendly reminder that you owe me money. Don't be a
stranger."
If C.J. doesn't come up with the money in a few minutes, the owner calls
again:
"Carl Johnson. Little bird told me you're in town. You should have listened
to
me and paid your debts" or such. If he's in the neighborhood of the casino,
the
gangsters of a dark gray Vincent sedan shoot at C.J. with Micro-SMGs and AK47s.
To pay it off, C.J. has to make enough money (doing the Vigilante mission
with
the Hunter, etc.) to get back up to a green, positive number for his cash.
The gimmick of getting C.J. out of debt by having him do a Unique Jump he
doesn't have credit for yet doesn't work for PC.
The best strategy for LV casino gambling is to have C.J. play Blackjack
using
the strategy sheet shown near the bottom of this page along with the strategy
GTA Phreak offers to get the advantage on the dealer. Only the gimmick of
having C.J. bet on the long shot at Inside Track, and exiting and reloading the
game till he wins, may be faster.
********
If you ever get lost looking for the exit for Caligula's:
Owing to some programming mistake, the door to Caligula's Palace, seen from
the outside, is on the W side, but seen from the inside, it's on the N side.
(The entrance/exit for The Four Dragons is on the E side of it.)
********
Wheel of Fortune
C.J. bets at a table that the wheel will stop on (in order from
lowest pay to least likely/highest pay): $1, $2, $5, $10, $20, or
symbol. He can bet on any number of those choices at a time. If he
than one choice at a time, the amount he bet on any one number is
of
the amount he bet on any others.
most likely/
$40/star
bets on more
independent
When you've created as high an amount with the lower hand as you want, Stick
to give the dealer their turn and play both of your hands against the dealer's
cards.
If your top hand didn't go over 21 and either of your hands beats the
dealer's
cards, you win.
If your top hand went over 21 but your bottom hand beats the dealer's cards,
it's a Push.
http://en.wikipedia.org/wiki/Blackjack
Thanks to reader Carl Johnson for sending me the tip that C.J.'s reward is
what he bet.
If C.J. loses, he loses the amount he bet.
Thanks to GTA_Phreak for recommending the gambling chart at the Blackackinfo
web site.
http://www.blackjackinfo.com/bjbse.php
http://img529.imageshack.us/img529/2804/002020blackjackgs4.jpg
He also recommends this strategy once C.J. gambles a million dollars at a
casino and gets the Whale status:
The game uses a six deck sequence and it isn't reshuffled as long as C.J.
stays at the table. That means each Blackjack table has 312 (6 x 52) cards
playing in a loop distinctive to that table as long as C.J. doesn't leave the
table. So have him go to a Blackjack table that allows bets of a million dollars and play through the loop of 312 cards at minimum wagers while you write
down the sequence. The dealer always hits when the total of his cards is
under
17 and holds at 17 or over. So the next time the loop comes around you know
the
sequence and can go for big money bets and win on most hands, and on the few
you
can't win you can just bet the minimum.
Your
Hand
V
7
8
9
10
11
12
13
14
15
16
17
18
2
H
H
H
D
D
H
S
S
S
S
S
to
Hard totals
3 4 5 6 7 8
H H H H H H
H H H H H H
D D D D H H
D D D D D D
D D D D D D
H S S S H H
S S S S H H
S S S S H H
S S S S H H
S S S S H H
S S S S S S
20 are the same
A,2
A,3
A,4
A,5
A,6
A,7
A,8
A,9
H
H
H
H
H
S
S
S
Soft
H H
H H
H D
H D
D D
DS DS
S S
S S
2,2
3,3
4,4
5,5
6,6
7,7
8,8
9,9
T,T
A,A
P
P
H
D
P
P
P
P
S
P
2
P
P
H
D
P
P
P
P
S
P
3
H
S
P
D
DS
Pair
P
P
H
D
P
P
P
P
S
P
4
totals
D D H
D D H
D D H
D D H
D D H
DS DS S
S S S
S S S
H
H
H
H
H
S
S
S
H
H
H
H
H
H
S
S
H
H
H
H
H
H
S
S
H
H
H
H
H
H
S
S
splitting
P P P H
P P P H
P P H H
D D D D
P P H H
P P P H
P P P P
P P S P
S S S S
P P P P
5 6 7 8
H
H
H
D
H
H
P
P
S
P
9
H
H
H
H
H
H
P
S
S
P
10
H
H
H
H
H
H
P
S
S
P
A
Hit
Stand (Hold)
Split
Double (Hit if not allowed, but you can Double in this version)
Double (Stand if not allowed, but you can Double in this version)
&&&&&&&&&&&&&&&&&&&&
All done!
FAQ/Walkthrough by A I e x
Version: 1.00 | Updated: 06/04/06 | Printable Version
_____
__ ________
_____
___
__
/ ___/______ ____ ___/ / /_ __/ / ___ / _/ /_ / _ |__ __/ /____
/ (_ / __/ _ `/ _ \/ _ /
/ / / _ \/ -_) _/ __/ / __ / // / __/ _ \
\___/_/ \_,_/_//_/\_,_/
/_/ /_//_/\__/_/ \__/ /_/ |_\_,_/\__/\___/
_________
_____
___
/
_____/____
____
/ _ \
____
__| _/______ ____ _____
______
\_____ \\__ \ /
\ / /_\ \ /
\ / __ |\_ __ \/ __ \\__ \ / ___/
/
\/ __ \|
| \/
|
\
| \/ /_/ | | | \ ___/ / __ \____ \
/_______ (____ /___| /\____|__ /___| /\____ | |__|
\___ >____ /___ >
\/
\/
\/
\/
\/
\/
\/
\/
\/
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|
P S 2
V E R S I O N
W A L K T H R O U G H
|
|____________________________________________________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|
Author: Alex Eagleson (A I e x)
|
|
Began: October 28th, 2004
|
|
Completed: March 20th, 2005
|
|
Email: StarOceanDC(at)gmail(dot)com
|
|
University of Guelph, Ontario
|
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
O============================================================================O
|
Table of Contents
|
O============================================================================O
** In order to navigate this guide I have implemented a Ctrl+f system, which
means you press ctrl+f in your browser or word processer to bring up the
search menu, then enter the letters in brackets on the right of the section
that you're looking for.
1. Controls............................................................(00000)
2. Full Walkthrough....................................................(00010)
i - Big Smoke.....................................................(00011)
ii - Ryder........................................................(00012)
- Sweet's Missions....................................................(00020)
i - Tagging up Turf...............................................(00021)
ii - Cleaning the Hood............................................(00022)
iii - Drive-Thru..................................................(00023)
iv - Nines and AKs................................................(00024)
v - Drive-By......................................................(00025)
vi - Sweet's Girl ................................................(00026)
vii - Cesar Vialpando.............................................(00027)
viii - Doberman...................................................(00028)
ix - Los Sepulcros................................................(00029)
x - Reuniting the Families........................................(0002A)
xi - The Green Sabre..............................................(0002B)
- Big Smoke's Missions................................................(00030)
i - OG Loc........................................................(00031)
ii - Running Dog..................................................(00032)
iii - Wrong Side of the Tracks....................................(00033)
iv - Just Business................................................(00034)
- Ryder's Missions....................................................(00040)
i - Home Invasion.................................................(00041)
ii - Catalyst.....................................................(00042)
iii - Robbing Uncle Sam...........................................(00043)
- OG Loc's Missions...................................................(00050)
i - Life's a Beach................................................(00051)
ii - Madd Dogg's Rhymes...........................................(00052)
iii - Management Issues...........................................(00053)
iv - House Party..................................................(00054)
- C.R.A.S.H. Missions.................................................(00060)
i - Burning Desire................................................(00061)
ii - Gray Imports.................................................(00062)
iii - Badlands....................................................(00063)
iv - Snail Trail..................................................(00064)
v - Misappropriation..............................................(00065)
vi - High Noon....................................................(00066)
- Cesar Vialpando's Missions..........................................(00070)
17.
18.
19.
20.
21.
22.
23.
24.
25.
v - Gym...........................................................(00B05)
vi - Safe Houses..................................................(00B06)
vii - Exports.....................................................(00B07)
Beyond 100%........................................................(00C00)
i - Unique Jumps..................................................(00C01)
ii - Girlfriends..................................................(00C02)
iii - Minigames...................................................(00C03)
iv - Multiplayer..................................................(00C04)
Mission Requirements and Rewards...................................(00100)
i - Introductory Missions.........................................(00101)
ii - Sweet's Missions.............................................(00102)
iii - Big Smoke's Missions........................................(00103)
iv - Ryder's Missions.............................................(00104)
v - OG's Missions.................................................(00105)
vi - C.R.A.S.H. Missions..........................................(00106)
vii - Cesar Vialpando's Missions..................................(00107)
viii - Catalina's Missions........................................(00108)
ix - The Truth's Missions.........................................(00109)
x - CJ's Missions.................................................(0010A)
xi - Jizzy's Missions.............................................(0010B)
xii - Woozie's Missions...........................................(0010C)
xiii - ???'s Missions.............................................(0010D)
xiv - Flight Missions.............................................(0010E)
xv - Rosie's Missions.............................................(0010F)
xvi - Madd Dogg's Missions........................................(0010G)
xvii - Heist Missions.............................................(0010H)
xviii - CJ's Final Missions.......................................(0010I)
xix - Sweet's Final Missions......................................(0010J)
xx - ZERO's Missions..............................................(0010K)
xxi - Wang Cars Missions..........................................(0010N)
xxii - Stadium Missions...........................................(0010L)
xxiii - Schools...................................................(0010M)
Weapons............................................................(00E00)
i - Melee.........................................................(00E01)
ii - Firearms.....................................................(00E02)
iii - Other Weapons...............................................(00E03)
iv - Leftovers....................................................(00E04)
Clothing...........................................................(00600)
i - Binco.........................................................(00601)
ii - Victim.......................................................(00602)
iii - Zip.........................................................(00603)
iv - Sub-Urban....................................................(00604)
v - PROlaps.......................................................(00605)
vi - Didersachs...................................................(00606)
Tattoos............................................................(00500)
i - Tattoos.......................................................(00501)
ii - Tattoo.......................................................(00502)
Barber Shops.......................................................(00A00)
i - Barber Salon..................................................(00A01)
ii - Barber Shop..................................................(00A02)
iii - Reeces......................................................(00A03)
Version History....................................................(00X00)
Legal..............................................................(00X01)
Credits............................................................(00X02)
O============================================================================O
|
Controls
(00000) |
O============================================================================O
Start - Regardless of whether you're on foot or in a vehicle the start button
is the pause button. When the game is paused it brings up your menu which you
can cycle through and change various options or look at your statistics.
Select - The select button basically controls the camera for everything, there
are three different camera distances you can choose from when running around
on foot and various different types of camera for your vehicles as well.
D-pad - The D-pad does not move you or steer your cars in this game. When
you're on foot the d-pad is used to recruit gang members if you have that
ability, walk up to one of them and target with R1 then press either up or
down to recruit. In conversation pressing either left or right responds
positively or negatively respectively. In car it changes radio stations.
Left Analog - This is the basic moving and steering button. While on foot it
moves your character in the direction you press and while in your car it
steers in the direction you want to go, quite a handy button.
Right Analog - The right analog stick is primarily for controlling the camera,
moving it around will circle the camera around you and pretty much give you
any view you want, though it always defaults back to where it started.
X - The X button is used to confirm menu choices, holding it down also allows
you to run while on foot and accelerate in your car. It has an additional
tapping function where tapping it really fast allows you to do a super sprint
with your character, or pedal the bicycle really really fast.
Triangle - The triangle button is used while on foot to either get into a car
or onto a motorcycle and such. It also kind of acts as the initiation button
for special events and such like buying a drink. If you press the triangle
button while in your car, then you will get out of the car, hooray!
Square - The square button is the jump button, when you jump and grab onto a
ledge it also allows you to climb up the ledge. While fighting you can use
the square button to block, but who does that. While in a vehicle the square
button will slow down and reverse, or lower your helicopter.
Circle - The circle button is the attack button while on foot allowing you to
punch and kick and do other such violent things. If you press the circle
button while in a car you can shoot, and also while you're holding a gun. If
you're in water it will allow you to dive under, or open your parachute while
you fall. The circle button is your basic backup emergency button.
L1 - The L1 button has numerous functions while on foot, it lets you look at
your statistics but when you havea gun out is also acts as an alternate fire
button. In a car it doesn't do anything but you can bunny hop on a bike.
R1 - The R1 button is used as the target button allowing you to focus in on
singular people. In cars the R1 button is the all important handbrake
allowing you to perform daring moves and sliding around corners at high speed.
L2 - The L2 button is one of two buttons used for cycling through your weapons
or zooming them in. Inside a car it also lets you look to your left.
R2 - The R2 button is one of two buttons used for cycling through your weapons
L3 - The L3 button (pressing the left analog stick down) is the button you
press in order to crouch while on foot. It's the pointless horn in a car.
R3 - The R3 button (pressing the right analog stick down) is the button you
press in order to look behind you while on foot. The only purpose it serves
in vehicles is if you're in a special car like a cop car, activates missions.
O============================================================================O
|
Full Walkthrough
(00010) |
O============================================================================O
When the game begins you will be dropped off in an alley in front of a BMX
bicycle. Get onto the bike using the triangle button and start peddling by
holding the X button. On bicycles you can peddle faster by tapping the X
button rather than holding it. Your first destination is the location marked
with the "CJ" icon on your minimap. Ride your bike there and you'll find a
red marker outside the house. Get off the bike and step into it.
__
/
After a couple of scenes in this mission you'll find yourself forced to flee
on bicycle. There's some gang members in a car chasing you. Your goal is
simply to follow the lead biker with the marker over his head, but your safety
comes first so if the car is approaching speed up or slow down to avoid
becoming a drive-by victim. Eventually they split up and you have a new
person to follow. Remember that just because you lose sight of them it
doesn't mean you've lost track of them, the blue icon always remains on your
radar so follow that and make your way back to your house. Get on the red
marker to end the mission and get some respect. Now you can go into your
house to save your game, as well as use your garage to store a car which will
remain there even when you turn off the game. To start the next mission first
go into your house and save the game using the diskette icon. Now as you
leave the house you'll get a phone call. Answer it by pressing the L1 button,
now head next door and step on the marker to trigger the next mission.
__
/
Get into Ryder's car and head to the yellow icon. This is the barber shop,
you can get your hair done how you like it (or more appropriately, how you can
afford it) here. You can select any hairstyle to preview it and then, press
the X button again to confirm it. Following this head into the pizza shop to
get yourself a nice meal. When you exit you need to get into the car quickly
to avoid being shot. Now drive back to Ryder's house and stop on the red icon
to get some more respect. Your next mission is found two doors down.
O============================================================================O
|
Sweet's Missions
(00020) |
O============================================================================O
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
Tagging up Turf
|
\_/
(00021)
\------------------------------------------------------o
Get into the car and a yellow icon will appear on the map. Drive there and
get out of your car. You'll have to do some tagging of your own here. Each
tag is marked on your map as a dark green square. There's one on the house
behind you and another o nthe wall of the alley nearby. The tags primarily
serve as the game's equivalent of hidden packages. Get all of them for a
reward. Return to Sweet's car and drive to the next marker. There are a
couple of tags here. Get the first one on the wall and then go down the alley
toward the marker. A couple of gang members are here, run up to them and
distract them with a little paint to the face and then tag the nearby wall.
Now make your way to the marker and hop over the two fences. You need to get
up onto the building and tag the wall on your right. Now jump down and hop
into Sweet's car. Now just get back to your neighborhood, no problem.
__
/
Hop into a car and Ryder will get in with you. When you get to the red marker
watch the scene then go across the street and beat up the guy located at the
red marker. Ryder will follow you and help, but all you really need to do is
target him with R1 and just attack with circle, he won't even have a chance to
retaliate. Pick up the baseball bat after the job is done and get to the red
marker. Enter the house and use your bat to start beating up all the guys in
here. Now all you have to do is hop in a car and drive back to your house.
__
Start the mission by getting into the car and driving to the restaurant marked
on your map. Something comes up and your new mission becaomes capping those
guys before they cap your homies. Start driving after them, keeping up as
much as possible so that the people in your car climb out the window and start
to fire. Don't worry about trying to smash the car, damage done from the guns
is more than enough to take them out. Once the car catches on fire the gang
members hop out, this becomes an easy task. Stay in your car and simply run
them down, the only thing you have to avoid is their car because once it's
been on fire for more than a few seconds it'll explode. When the gang members
are dead drive back to the house, and then take Sweet home from there. After
this mission and answering your cell phone you can access the gym, working out
allows you to build up some muscle and tone up your body.
__
Your first task is to get into the car and drive to Emmet's house. When you
arrive a scene occurs and you have to complete a little tutorial. It's quite
easy, now that you're equipped with a gun you can target objects using the R1
button and then fire with the circle button, it pretty much guarantees a hit.
For the next part you can press R2 while holding R1 to cycle between targets.
Also note that if you want, you can move the right analog stick to fire
manually (though there will be a tutorial for this in just a moment.)
Pressthe L3 button to crouch and fire for better accuracy. Now for the final
test use the right analog stick and aim your gun at the gas tank of the car,
it's located right above the rear wheel. Get into your car and drive Sweet
home, but that's still not the end of the mission. Before it's over you've
got to get yourself some new threads. Drive over to the local Binco, marked
on your map as always, and step inside. Remember that anything you buy here
can be accessed later at your house, so don't hesitate to pick up more than
one outfit. Simply leaving the store triggers the end of the mission.
__
Hop into the car and drive to the red marker. All you have to do is drive
here, the guys in the back will be the ones doing the shooting. As the game
mentions looking left and right with the L2 and R2 buttons can be quite
beneficial. Just because they're the ones with the gun however doesn't mean
there's nothing for you to do, why not start running them down with your car
to speed things up? Drive from gang group to gang group, each one is marked
separately on your map. The last group can be found down in the park area,
once you've taken care of them you'll have a two star wanted level. This
means the cops will be after you, and they're mad enough not to give up no
matter where you hide. This means of course you need to find some way to get
rid of the tail, do this by getting your car painted. The paint shop is the
spray can on your map, located due South from here. It doesn't matter how
close the cops are when you drive in, doing so will make them forget all about
you. Now you've got two flashing stars, this means that if you do absolutely
anything wrong for the next couple minutes or so, both stars will come back
and you'll have to get the car sprayed again. Avoid this by driving carefully
back to your home turf for a nice five-hundred dollar reward.
__
/
If you've got a car in your garage then now's the time to pull it out, you
have to get to Sweet and save his ass as fast as you possibly can, his health
meter is viewable at the upper right corner, if it drains then that's game
over. Find a car and gun it to the location of the red triangle on your map.
You can get out of your car and shoot them down if you want but it's far
easier and elss dangerous simply to run them over. If your car sets on fire
try to position it near a bunch of them and bail out so your car becomes a
fiery explosive weapon of death. Once they're taken care of Sweet and his
girl hop in the car, but you'll have to be careful a the gang members are
following you all the way back. Don't bother trying to take them out just get
back home and park on the red marker to end the mission and gain more respect.
__
/
|
\_/
(00027)
\------------------------------------------------------o
Snag yourself a set of wheels and get to the marker on the map. You'll need
to get yourself a car that bounces, and that's just what you're going to get.
You can control the hydraulics with the right analog stick. Drive the car
into the garage and you can customize it the way you want. When you're nice
and happy with it, drive the thing out and get to the lowerider meeting.
After the scene you have to participate in a little minigame. Bet something
and make yourself some money. Using the right analog stick you need to bounce
your hydraulics in time with the music in order to complete the mission. Some
people have a lot of trouble with this kind of thing, obviously trying to
explain that it's easy isn't going to help anyone. All I can tell you is to
keep an eye on what you're doing, don't focus on the rating at the top, you
don't have to be anywhere near perfect to complete this. When the little
arrow moves through the circle press that particular direction right about
when it's in the middle and you're home free. It's all you need to do to end
the mission. Now you can do some racing and take part in Cesar's missions.
__
This mission begins at the local Ammunation which is marked by the large S on
the map. It seems your job is to take out some opposing gang members, and
what better place to begin that task than at a gun shop. Pick yourself up
some weaponry and drive to the green icon and purple grid on the map. Get out
of the car and equip your new firearm. Run around in this area and start
shooting Ballas (guys with dark jackets and red/white headbands, or the guys
in the purple jackets.) When you've killed three it provokes a gang war and
you have to defend yourself by any means necessary. There's three main waves
of attacks, the first of gang members with baseball bats, the second with
handguns and the third with submachine guns. They all appear on your map so
you should be able to locate and defeat them easily. Use the walls and
terrain to your advantage, and also make sure you pick up the health items and
body armour as those submachine guns can really hurt. After killing all of
them the turf is yours and the leader is flushed out, simply shoot him down to
end the mission and gain more respect. Coloured territories now appear on
your map, note that you can turn them off in the map menu by holding R1.
__
Start by recruiting some gang members for this mission, to do that hold the R1
button (not with a gun equipped) and target some of your buddies, press either
up or down on the D-pad. When you get into the car they'll get in along with
you. Quickly drive to the destination marker before the time runs out, the
game gives you more than you need. Jump over the wall and approach sweet.
You can give commands to the gang by tapping either up or down o nthe D-pad,
holding either of these will disband the gang completely. Now run into the
cemetery with guns blazing, be careful of Ballas equipped with body armour.
Killing enough of them nets you a couple of stars cop wanted level, and puts a
blue dot on your radar showing the car you need to get into. Drive Sweet and
whatever gang members you have back to the home to finish the mission.
__
Take the gang car with all your buddies and drive it to the motel. Right
after the scene you're throwing into a rather dangerous situation, there are
S.W.A.T. teams all over the place, don't try and do anything here quickly run
through the door beside you with the yellow arrow. Kill the first couple of
guys you see in here and pay special attention to the vending machine, for a
mere $1 you can replenish half your health as often as you like. Start making
your way down the hall using your Shotgun to take out all the cops in your
way. Each time you come to a corner be sure to be careful of guys hiding
behind objects and even coming down from the roof. If you need to be able to
move while firing then the submachine gun is your weapon of choice. Never
ever hesitate to go back and replenish your health again, it's always better
to be safe than sorry. When you get far enough into the motel you'll find
Sweet in one of the rooms. Af you're trying to escape a helicopter appears
and attacks, you should be able to take care of it with little effort, simply
equip the SMG and fire upon the guys hanging off the side. When they drop you
can safely knock the chopper out of the sky and follow sweet down the stairs.
At the bottom it's not over yet, you're picked up in the car and the police
begin to give chase. You're hanging out of the car with an AK-47 in your
hands and its you job to destroy all the cop cars behind you. This is
actually the most dangerous part of the mission, you can see your car health
on the right and the cop's guns deal quite a bit of damage. Be sure to fire
non-step at the police cars behind you, don't bother focusing on the
helicopter unless there aren't any cars around. When a cop car sets on fire
you don't have to worry about damage or anything, the explosion won't have any
effect on your car. When the other cops start to attacks on bikes take them
out quickly or else they can hop onto your car and attack you directly, if
this happens simply take aim and knock them off. Repeat this whole thing for
as long as you can, when the gun jams you know you're home free. Enjoy the
scene that follows and the mission is over, giving you well earned respect.
__
As this mission starts you get a phone call from someone telling you to meet
him, so take the car and drive to the yellow marker on the minimap. When you
arrive step out of the car and get into the one waiting in the alley. Watch
the scene and get ready to find yourself a vehicle. You need to get to the
destination marker before the time limit runs out, time of course being
represented by Sweet's health. When you arrive you'll find a war going on
with numerous Ballas, before stopping on the marker run over as many of them
as you can to save yourself some trouble later. Once you've stopped on the
marker the real war begins. Use whatever arsenal you've got to fight off the
Ballas, but it's not going to be so easy. Many more start driving up in their
cars. I find that one effective way to take them out with minimal risk to you
is to get in a car and drive up beside them, they'll shoot your vehicle enough
to set it on fire. You'll have enough time to escape but they'll remain there
like idiots and be blown up in the process. When all the Ballas are dead a
scene occurs and this marks the transition to the next area of town. The
first mission in this section can be found in Tenpenny's section.
O============================================================================O
|
Big Smoke's Missions
(00030) |
O============================================================================O
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
OG Loc
|
\_/
(00031)
\------------------------------------------------------o
It's time to go and pick up OG Loc. Get into the car and drive to the marker
on your map. Now take him to the other marker and go up to the house and ring
the doorbell. Look out, he's getting away! Hop onto the motorcycle and chase
him down. You'll have to navigate between alleys, roads, and highways. He
tends to make some pretty sharp turns at the last second so try to keep up,
but avoiding just flying down the road at top speed. When you fall off the
bike he'll give you a chance to get back on by stopping at a certain point,
but make sure you're quick. It's very hard to avoid crashing while you're
constantly trying to look at your map so it might take a couple tries just for
you to get used to the route. When you reach the end a bunch of gangsters
ambush you, jump off the bike then find cover. Duck down with the L3 button
and fire whatever gun you have to clean them up. Now all you have to do is
take OG to the dot on the map and the mission is complete.
__
Take Big Smoke's car and drive to the red marker. After a scene it becomes
your job to take out this guy by any means necessary. Lucky for you he's just
running around on foot, chase him down yourself (using a car doesn't work to
well since he has a habit of just hopping back alley fences) and when you
catch up just whip out the submachine gun and cap his ass.
__
/
bridge to the other side and drive down the hill in front of the train so you
have the chance to get back on the right side. Now at this point the train
speeds up, and around the next bend is the last chance you have to finish them
off otherwise it disappears forever, so do what you can. When they're dead
just drive Big Smoke back to his house to get some well earned respect.
__
The mission starts like any other, driving to a single destination, but things
quickly escalate. You're automatically given and gun and have to fire on
every single person you see in this room. Remain crouched the entire time, in
fact you're in a really good position so all you have to do is keep holding R1
and the circle button to fire, changing targets periodically each time you
make a kill. Stay crouched and make your way to the back door. Outside you
start in the open so find somewhere to hide quickly and fire on all the guys
out here. Once they're dead, the mission has only just begun.
Now with you on the back of Sweet's bike you can aim your gun and fire
backward, which is good, because you're about to be chased by countless
police. When the guys on motorcycles come up quickly pick off the guys
standing up on the back so they can't fire at you anymore, then aim more
carefully to eliminate the driver. A huge truck comes out of nowehere, you
can fire on it since you're given infinite ammo but you won't be destroying
it. When you come to a roadblock don't bother trying to aim at the people,
simply fire on the cars beside them and create a fiery explosion. The chase
continues down into a waterway with motorcycles and FBI cars coming from all
directions. You can take out the drivers by aiming through the windshield.
Smoke will take care of dodging all the dangers, you don't need to worry about
that, the only thing you need to worry about near the end is shooting the
sewer gate for him so you can drive through. It doesn't take long to lose the
tail when you're out, and you get a bit more respect for doing it.
O============================================================================O
|
Ryder's Missions
(00040) |
O============================================================================O
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
Home Invasion
|
\_/
(00041)
\------------------------------------------------------o
Head to Ryder's house beside yours in between 12:00 and 20:00 to begin the
mission. Remember if you need to do a little time traveling, saving the game
makes time jump forward by six hours. Get into Ryder's truck and start
driving. You'll notice that you have a time limit, eight minutes, it's more
than enough to complete the mission. Drive to the destination which is just
on the outer road near the edge of town and get out of the car. Once you're
inside the house you'll have to remain completely silent, you can judge this
easily by the little noise meter you have at the side. Avoid letting it fill
all the way up. The first weapon crate is in the room on the right, pick it
up using the circle button. The second crate can be found at the top of the
stairs, and the last one at the end of the upstairs hall. Remember to be very
quiet, the gameonly really gives you a time limit to scare you into thinking
you need to move fast, but really all it's going to do is scare you into
accidentally being caught. Ignore the time limit unless you REALLY screwed up
the drive over here, drop off three crates in the truck and drive it to the
lockup. The garage opens and you can park it to end the mission.
__
For this mission you need to get to the train first, when you arrive there are
a number of gangsters to take out. Running them over is a safe and easy way
to do it, but note a couple of things. First you're going to have to use this
car again and the end of the mission, so try not to smash it up, and second
only run over the gang members with the arrows over their heads, some people
from Grove Street are fighting here too in green. Once the gang members are
dead some new ones appears, once they're dead hop onto the back of the train
by stepping onto the red marker. While the train is moving you've got to
throw the crates down to Ryder, do this by holding L1 and aiming just above
his head, now release and you should be able to throw it to him no problem.
When enough crates have been caught it switches to you driving and Ryder on
the back. All you have to do is get to the nearby Pay 'n Spray, then from
there just drive back home and park on the red marker to end the mission.
__
/
Take the truck to your destination. When you arrive hop out of the van (be
sure you havea gun) and climb over the wall. Kill the guard near the gate
and shoot the switch he's standing beside to open it. Keep firing on any
other personnel here until the truck stops in front of the large door. Shoot
the switch on the side of that too and take care of the people you find
inside. You you need to use the forklift to get six boxes out of here and
load them into Ryder's truck. There's four boxes in the storehouse and two
more outside just beside Ryder's truck. When all the boxes are in get into
the van and start driving. Two army vehicles will be coming up behind you to
chase you down, weave in and out of traffic to distract them, or try to aim
your back end in their direction and press L3 to have Ryder throw an explosive
crate at them. Get to the back lot of the building located at the yellow dot
on your map to trigger a scene and bring an end to this mission.
O============================================================================O
|
OG's Missions
(00050) |
O============================================================================O
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
Life's a Beach
|
\_/
(00051)
\------------------------------------------------------o
This mission must be done at night, so head there anytime between 22:00 and
06:00. Find yourself a car and drive to the beach party. There's an open van
there with a red marker behind it, stand on the marker and respond positively.
After being asked to dance respond positively again. I really don't know what
to say here, from expierience and playing this game I know that a lot of
people have trouble with this mission, so much trouble in fact that some get
to the point where they can progress no further in the game. I know for a
fact you will be reading this and thinking either how you absolutely cannot do
it, or think that sounds completely ridiculous because the mission is so easy.
Well I fall into the latter category to be honest, you have to get over 4000
points here and it really wasn't that hard to get over 7000 on the first try.
If you don't know the buttons, if you can't get the timing or you just don't
have the endurance to go through the whole thing which actually goes on for
quite awhile then you're going to have a problem. All I can offer are some
tips, but to be honest most of it is in your hands.
First of all practice enough to learn the exact timing. A perfect press is
one pressed just as the button icon passes through and touches the left edge
of the timing circle, pretty much meaning you press it exactly when he button
is dead centre in the middle. If you're off by a little bit your timing goes
from "perfect" to "good" which is just fine, you can pass this mission with
nothing but good scores, you don't need a single perfect. Once you've got the
timing down pretty well, DO NOT listen to the girl when she speaks, if she
says you need practice or something that it doesn't necessarily mean you're
doing bad at all, maybe you were off on one button. The problem is that
something like that breaks your concentration, again do not listen to her,
mute the volume if you have to. That last tip does conflict a bit with the
next one though, the timing on the music along with the buttons is quite good
so don't hesitate to have the beats in the music help you with your timing, if
you react better to audio cues than visual ones go for it.
When you manage to complete it and successfully earn 4000 points, respond to
her question positively and then get into the van after her. Now all you need
to do is drive it to the lockup to earn yourself some respect.
__
/
Find a car and get yourself to Madd Dogg's house, he lives in a mansion up on
a hill outside in the outskirts of town. The main entrance to the house is
around the back, find the yellow icon in front of the door. When you get
inside you're given a knife and a tutorial on how to do a stealth kill.
Crouch down and approach the guard slowly, pressing circle when you're right
behind him and you should be able to make the kill quietly. In the next room
a guard is patrolling around in circles, follow him and go through the door at
the upper corner. A guard starts to approach here, crouch down and hide in
the shadows of one of the rooms on the left. Now continue down the hall.
In the next room you need to crouch and walk past the bar, staying as close to
it as you can and past the couches as well. When you come to a darkened room
on your left go into it and get the body armour then out the other door, you
should be able to sneak up on a guard that way but keep an eye on your
minimap. Grab the Rhyme Book out of the recording studio and get the hell out
of there. You should find a BMX bicycle outside the backdoor now which will
provide more than adequate transportation back to the Burger Shot.
__
There's a few parts to this mission, first you have to get over to the Burger
Shot and steal the guy's car. When you arrive it seems he has already left,
so smash into the side of the car to force him out and steal it yourself.
Since you already damaged the car when you crashed into it, you'll need to get
it repaired. A Pay 'n Spray is highlighted on your minimap, head there now
and get the car looked at. Now from this point you must avoid crashes at all
costs otherwise you'll have to drive all the way back here and get it painted
again. Your destination is quite far away and you need to be there before 10
p.m., or 22:00. When you arrive parallel park the car between the other two
and wait to leave. Tap the drive button to keep your speed controlled so that
you neither crash into the car ahead of you, nor let the car behind you hit
you from the back. You don't have to drive very far like this. When the
people are in the car, everyone comes after you. Make your way to the docks,
somewhere along the way you'll lose them. Now what you have to do is drive
really fast toward the end of the dock and hold the triangle button to bail
out, don't worry, the game will give you a message when the time is right.
Send the car over the edge to complete the mission and get some more respect.
__
Well you've got to change your clothes and get a haircut. The barber shop is
directly across the street from the Burger Shot so you've got no problem
there, just head over on foot and choose a hair style you like. Now make your
way to the OG icon again on your map which just happens to be across the
street from your house, making it the perfect opportunity to save your game.
Head across the street to the house party, suddenly the Ballas are attacking
your home turf. Fend them off with whatever weaponry you have and then pick
up the submachine guns they drop so you can really stock up on ammo. After
the first wave of them come another group appears on top of the bridge. Use
manual targeting to pick them off one by one and make them fall. Now another
group attacks from the alley beside your house, and when you aren't expecting
it yet another from behind you. Your gang can take care of the ones in the
alley, get yourself some cover and face behind them so you can protect your
buddies here. When all the Ballas are dead the mission is complete.
O============================================================================O
|
C.R.A.S.H. Missions
(00060) |
O============================================================================O
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
Burning Desire
|
\_/
(00061)
\------------------------------------------------------o
Find the officers in the donut shop and start the mission. You get a free cop
car for this one which isn't so bad. First you've got to find the molotov
cocktails so head to the destination marker on your map. When you arrive
you'll find a building with five windows, you need to throw five molotov
cocktails through it. Every time you throw a molotov cocktail through the
window some more gang members will show up, so make sure you either have a gun
or quick access to a car so you can run 'em down. To get a molotov cocktail
through the window stand about six of seven steps back and hold the circle
button fro just under a second, there are numerous different distances and
strengths at which to throw, just pick one that works for you.
When the house starts burning down CJ notices that a girl is trapped inside.
Quick, run into the building and go upstairs to find her. It seems the door
is blocked by fire, but you can find an extinguisher in the kitchen. Equip it
once you have it and used it to put out the flames at the door. Now navigate
back to the front door with her in tow, putting out the fires as you come to
them. Make sure she's close by when you exit the house and then drive her
home when you get outside. Her name is Denise and she becomes your first
girlfriend in the game. Go hang out with her sometimes, otherwise you might
find she loses interest. This also opens up Sweet's last mission.
__
/
Get down to the warehouse and see what is afoot. Arriving you'll be attacked
by all sorts of people, use your car to make sure work of them. You can also
take advantage of some of the conveniently placed explosive barrels and such
with your gun. Don't forget to hop up onto the crates beside the door and
grab the body armour. Now shoot the button beside the door to open up the
warehouse, get ready to shoot all the people who are waiting on the other
side. As the game mentions you can hold the R1 button and move with the left
analog stick to strafe and see around corners before actually proceeding.
When you notice red barrels around a corner and enemies nearby, be sure to
shoot at the barrels rather than the enemies themselves. After going around
the first couple of turns you'll find a full health item where the two walls
meet at the corner. On the next corner you'll find some Body Armor.
Make your way around to the large open area, there are plenty of explosive
drums there to take advantage of. At the top of the stairs in the room are a
couple of gang members and the Russian Arms Dealer you you absolutely must
kill. He does however have an incredible amount of armour and life, so rather
than trying to shoot him now, save your ammo and just follow him. As he runs
back to where you first entered the warehouse area, run in front of him, get
on the motorcycle and start causing as much damage to the car in front of your
as possible. When he gets on continue to shoot and it shouldn't be long at
all before the thing is ablaze, the guy is dead, and the mission is passed.
__
/
With the camera in hand you've got a little snooping to do. Find yourself a
vehicle, preferably some kind of cycle and start peddling up that huge
mountain to the North. You can't miss it. The path is long and winding but
very serene, it takes quite a long time to actually make it to the top of the
mountain, but fortunately this mission only requires you to scale only a mere
fraction of it. You'll come to a cabin being guarded by some police officers,
quietly sneak into the cabin without the FBI guys noticing you. You won't
even need a weapon here, it's painfully easy just to punch him to death right
there. Pull out the camera and snap a quick shot of the corpse, this alerts
the cops and in order to avoid being shot to death run out the front door and
jump onto the nearby dirt bike. Ride it down the mountain and back to where
you first started the mission in order to satisfy the cops. Soon after the
mission is over you'll get a cell phone call about your next mission. Head to
the question mark on the radar, and the Catalina's Missions section.
__
There's a couple of men that need assassinating and you're the one who can get
the job done. It takes place all the way back in Los Santos though so it's
going to be a bit of a drive, do NOT use a car for this mission, it will make
things much much harder. Basically what you need to do is go up to the
construction site and grab the sniper rifle, after that head down to the train
station where you'll find the train is just leaving. Follow it along the very
long trip back to Los Santos, numerous times you'll find yourself in a tunnel
with a train coming in the opposite direction which is why I recommended using
a motorcycle for this mission, speed being the other reason. Arriving at the
Los Santos train station the man gets off the train. Keep your distance, a
little meter at the side shows how suspicious he is of being followed and if
it starts to go up you need to turn around immediately. He'll call for a cab
at the top and now you need to follow this cab around town still keeping your
distance as much as possible. Eventually it leads to the docks, exit your
vehicle and pull out the sniper rifle. When the two men are conversing fire
off one shot to kill one of them, and pick off the other while he panics.
__
There's a long trip ahead of your here, find yourself a fast motorcycle to at
least make it enjoyable. When you eventually get across the bridge climb up
the hill on the opposite side of the road. If you have a sniper rifle this
will be perfect, stay low in the bushes and aim toward the guy with the arrow
over his head. A single head shot will bring him down and he'll drop the
evidence case. Unfortunately one of the guards will likely pick it up
quickly, but at that point you can just equip a different gun (or stick with
the sniper rifle if you want) and take them all out as they run toward you.
The other contingency is if you were unable to kill the guy and he makes it to
the helicopter. Now you need to get into a helicopter yourself. Before doing
so make sure to kill all the guards who are shooting at you because in the
time it takes off they are more than capable of shooting down the helicopter
you're in. Don't bother trying to attack the other chopper just follow it
until it sets down, that's your chance to kill the guy and get the dossier.
Whichever way you do it the mission is complete and you get no reward.
__
This mission starts in that little hamlet out in the middle of nowhere. Find
some vehicle and drive there for a scene. After the scene your mission
becomes clear. Get in whatever vehicle you can, even if it means that unsteerable thing down near the graveyard. Chase him around and stay behind
him, you can work on trying to shoot him as you go but your primary focus
should be on keeping up. Eventually he'll reach a small suburb and just drive
in circles forever, now's your chance to simply chase him around this area
doing drive-bys or whatever it takes to destroy his car. The mission is
complete after the final cutscene, no reward (besides your life of course.)
O============================================================================O
|
Cesar Vialpando's Missions
(00070) |
O============================================================================O
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
High Stakes, Low-Rider
|
\_/
(00071)
\------------------------------------------------------o
In order to begin this mission first you must find yourself a lowrider car
which just happen to drive around quite frequently around the red marker where
Cesar Vialpando is waiting (CV on your minimap.) In fact you'll likely find
one in his driveway is you look. The first thing you do in the mission is
follow him to the lowrider race, just keep up and you'll be fine. Position
yourself at the starting line and get ready to race. The race is difficult
because low-riders are notorious for sliding, if you come into contact with
any cars or try to make turns while skidding at top speed you're just going to
spin out. The key is to get ahead at the beginning of the race since the
other drivers will be aggressive and try to spin you out, drive on the
sidewalk if you have to in order to get out front at the start. Now your
destinations are the red light pillars you see, they're both in front of your
face and on the minimap. The most important feature however is that within
them is a blue arrow that shows the direction you're going to have to turn
since most of the time you can't divert your eye from the screen. When
approaching a turn break hard BEFORE you actually get there so you skid while
moving forward and don't spin, the take the turn at a reduced speed. This
should keep you in control and far enough ahead to win the race with little
difficulty, it's not too long and your reward is a nice $1000.00.
__
/
Wu Zi Mu is another street race type of mission that takes place out in the
country. The difficulty of this mission in comparison with the last one is
substantial. The race will take more than twice as long, but more difficult
than the time is the terrain. In fact I would barely consider this a race,
because even going at a very safe and slow speed I was never able to even see
the other cars behind me, the challenge comes from two places. First you need
to watch out for the very hilly terrain and avoid flipping your car, second
since the race is so long and bogged with nature's obstacles, you also have to
avoid destroying your car. These two things can be rather difficult.
Get into the front of the pack when the race begins and stay there.
Understand that there are going to be large red light pillars everywhere, and
while it may seem easiest at times to drive directly toward them, the dirt
path you are on will always curve toward them, and driving on the path is far
safer than trying to shortcut your way over a bumpy field or hill. There race
takes you through numerous locations like small towns but it will mostly keep
you out in the woodland area. Drive extremely carefully, especially around
some of those sharp turns and bumpy roads which are really likely to flip you
depending on what car you're using. I used the car just beside Catalina's
cabin as it was pretty fast and easy to handle. You should do the same.
__
/
This is another racing mission however you step into the red marker as a
person and the car is automatically assigned to you, don't worry, it's a nice
one. Again similar to the last mission it's good to get into first place
eariler on since it's far easier to stay in first place than fight your way
there. Once you've established yourself you'll need to focus on the course.
There are a number of shortcuts you can take, most of them involve bumpier
terrain but the payoff is worth it, take the S shaped winding road in the
beginning, you can just cut across the grass and save a lot of time. A few
other things to keep in mind, after you pass through the little shed area with
the piled logs you'll soon be approaching a bridge, be sure to stay on the
path here since any shortcuts you try to take will likely lead to a dead drop.
This race isn't much different or longer than the previous one, the most
difficult part about it I find is the dirt flying up into the screen as you
zoom down the path. Complete the mission to get a deed for a San Fierro
garage. Now get out of your car and answer you cell phone.
O============================================================================O
|
Catalina's Missions
(00080) |
O============================================================================O
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
First Date
|
\_/
(00081)
\------------------------------------------------------o
This is going to be quite a trip assuming you're coming here right after
Badlands. It's North of Los Santos and you're nowhere near it, be sure to
check your main map for the destination as the minimap can sometimes be
misleading when destinations are so far away. When you arrive there's a scene
and the first mission is initiated. This isn't so much a mission as a lead in
to other missions. Start by heading to the nearest icon, the gas station.
__
Arriving at the gas station hop into the tanker truck. First you have to
actually get the tanker part attached, to do that simply drive in front of the
nearby tanker which is marked on your map, hold L2 and R2 to look behind you
then press square to slowly reverse into place. When the tanker is attached
the car starts to give chase, you need to get to your destination before the
tanker is destroyed. In terms of the gunfire you're going to take this will
be quite easy, just make sure the tanker section doesn't get slammed hard by
anything on the road and be sure not to go around a corner too fast.
Following these basic specs should get you to your destination before too
long, you need to go around a little bit but just look at you map to get an
idea where you're going. It's the little fenced lot just past the gas
station, park your red on the red spot to net yourself a cool five grand.
Following this you get a phone call and a symbol for your next mission.
__
Watch the scene here and then drive to the firthest East robbery icon.
__
Arriving at the bank you're put into a position where you have to
continusuosly point your gun at all the people here in order to keep them from
setting off the alarm. You can hold R1 to target and keep switching between
them with the L2 and R2 buttons but eventually someone's going to press the
alarm anyway. When this occurs shoot anyone who attacks you and make
yourrounds of the bank, destroying all three ATM machines. Follow Catalina
out into the back alley and shoot your way through all the cops in this area,
use the R1 auto-target to find them as quick as possible and make your way to
the top where you'll find two police motorcycles. Now you have to follow
Catalina out through the country and into the next little town where she is
unfortunately knocked from her bike and put into a rather dangerous situation.
Drive up beside her and she'll get on the back, now all you have to do is
return her to your house for a huge bonus of $10,000.
__
Drive to the closest and final robbery location. Here you'll be given a
number of satchel charges you need to place on the door beside the counter to
blow it open. Once the door is blasted throw another satchel charge into the
room and use the special detonator to set it off and open the safe. This
triggers a scene which eventually leads you outside and sets you up with a
four star wanted level, quite possibly the most dangerous you'vee seen so far,
so jump into the car you brought here and take off down the road. You
destination is the Pay 'n Spray in a small nearby town, just follow the icon
on your minimap that sticks out. Be very careful, while it isn't a long trip
a four star wanted elevl will have cop cars appearing everywhere doing their
absolute best to take you off the road, so drive carefully and watch out for
all oncoming traffic. Arriving at the Pay 'n Spray all you need to do is
drive your car in, wait a minute or so for the flashing wanted level to
disappear and then drive Catalina back to her house to complete the mission.
O============================================================================O
|
The Truth's Missions
(00090) |
O============================================================================O
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
Body Harvest
|
\_/
(00091)
\------------------------------------------------------o
After arriving and watching the scene get a vehicle and make your way toward
the farm to see if you can find the combine harvester. When you arrive you'll
be greeted by countless farm folk all equipped with rifles taking aim to take
you down. Remain in your vehicle and drive to the back of the farm where
you'll find a large field with the combine harvester going around. Make sure
you understand that all these people carry very powerful rifles, each shot
takes off more than a quarter of your health so four shots and you're dead.
Move quickly and jump into the combine harvester. Now you'll find an exit you
can use at the lower corner, drive around and/or through the people here and
make your way to the destination. The easiest and safest way to get there is
to make a left out of the farm and then a right onto the first dirt path.
Carefully slide down the steep hill here. You run very little risk of
exploding due to gunfire, the main risk once you have the harvester is
flipping over, but taking your chances on this hill is better than a cliff
since once the thing flips it's almost impossible to flip back. Drive it into
the barn to finish the mission and earn some respect. Head to the new icon.
__
Head up to The Truth's farm and step onto the marker. What you need to do is
within the time limit, burn all the weed before the cops show up, your given
about five or six minutes to do this which is plenty of time. There's a whole
lot of the stuff so keep the following tips in mind. First each time you burn
a row, give it a once over look before moving on to the next one. This will
save you some frustration later when you finish but you still can't continue
the mission because you missed one little bit. Secondly avoid burning The
Truth to death, but I guess that's a given. Lastly there are a couple
effective ways to get everything real fast. First what you can do is go to
one end of a patch, aim your flamethrower down at the base and hold R1 and
circle. Just keep burning as you strafe either left or right across the
field. Another effective way is to stand in the middle of a row between two
patches of the stuff, hold circle and spin around to burn it on all sides.
Whatever you do, it'll tell you to go and meet The Truth when finished.
Now he gives you a rocket launcher and your new task becomes to shoot the
helicopter out of the sky. You've got one chance at an easy shot quickly
before the car drives off and the helicopter chases it. No big deal if you
miss, simply de-equip the launcher and run to the other fence where the car
stopped. You should be able to safely shoot down the helicopter now, just
make sure you do it from a distance because there's a good chance it'll fall
on your head. The final task is to get into the van and drive to your new
garage in San Fierro. There's no cops or anything after you but it's a long
trip in a not-so-sturdy car so take your sweet time getting there, you don't
want to flip over and do the entire mission again. Respect is your reward.
__
/
When the mission begins it's your job to go and find the two English guys who
are far far away and lost in the desert. Grab yourself a motorcycle or
something so you can cut across the desert and make the trip significantly
shorter. As you approach the mountain don't start driving up with the
motorcycle, there are two guys up there who need a lift and the cycle only
seats one. Unfortunately there aren't any four door sedans that drive around
here either so your best bet is one of those box shaped trucks, people are
perfectly jumping into the back of those. It's a bit of an ordeal going up
the path leading to the top of the mountain but it's doable. When you arrive
watch the scene and get the guys in the truck. Now you have to drive over to
the snake farm nearby, do so, watch the scene, and get ready to start
blasting. There's only four enemies who don't put up much of a fight at all,
in fact you really don't even need to kill them. Find yourself a nice four
door car that moves a little bit faster than a stupid trucks and drive back to
the casino on the map to trigger a brand new set of mission, and some respect.
O============================================================================O
|
CJ's Missions
(000A0) |
O============================================================================O
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
Wear Flowers in Your Hair
|
\_/
(000A1)
\------------------------------------------------------o
Timeto make your first rounds of San Fierro. Get in the car and drive over to
the East side where you'll find a gas station and the red marker to park on.
Press the L3 button once you're on it to alert the guy working there. Your
next destination is the hospital on the opposite side of town. Next place you
want to check is just up the street from here, same deal with the car horn as
the garage. From here it's down to check out the police station, and then
over to the electronics shop to pick up ZERO. Now that you've seen the sights
and taken in the fresh air, return home to complete the mission.
__
/
Find yourself a car and get over to the Vank Hoff Hotel. It's not too far
from here, on the Northeast side of town. When you arrive you need to follow
the valet who will be driving the car to the parking garage. Follow him down
there and fun him over a few times until he no longer draws breath. Now you
can grab his uniform (and his money!) Return to the area where the valets are
standing and wait for the D.A. to arrive. He's driving a dark blue Merit car,
the game will give your a quick view of it before it arrives. You job is to
identify the car and get to it before the other valet guys do. It gives you
three minutes to drive your car to the garage and then back again, it's not a
lot but as long as you drive in the middle of the road, preferably on the
street car track (watch out for streetcars) then you should be able to do it
with even a minute remaining. Don't let the car get smashed up or you're
screwed though. When you arrive back again park the car down in the
underground parking lot and return to where the valets are standing. There
you'll find a red marker, simply step into it to complete the mission.
__
The construction site is right next door, run up the hill and grab yourself a
bulldozer. You will find one parked beside a portable, but don't get that
one. Soon after arriving a construction worker will appear in a bulldozer to
chase you down and he'll become really obnoxious while you're trying to do
your thing so jack his bulldozer instead, he won't bother jumping into the
other one. There are six portables scattered around this area, many of them
have red barrels next to them. Avoid hitting these barrels as they will
indeed explode in your face. Use your minimap to located the six portables
and break them by crashing the bulldozer, you really don't have to be going
very fast. Once all the portables are destroyed you can drive over to the
porta potty marked on and with an arrow on the screen, and push it into the
large hole ahead. Now all you need to do is grab one of the cement trucks and
park it right on the red marker with the back facing the hole to trigger a
scene and end the mission. Answer you cell phone to unlock Driving School.
__
/
Your first destination here is quite far away. Get yourself a fast vehicle
like a motorcycle and drive all the way around to reach the blue marker where
Cesar is waiting for you beside his car. Hop in and begin the drive down to
Angel Pine, another very long trip and you must avoid destroying the car.
Don't worry too much if you happen to screw up, while the trip reamins long
this mission does feature the trip skip option if you've already done it.
Well anyway you'll eventually end up at the location in angel pine. Ascend
the stairs and stop on the red marker on the roof. Now with the camera in
your inventory you need to wait and take pictures of the faces of all the
people who appear here, there are going to be four in total. The first two
appear one after another in the little alley direction in front of you. Once
you've got them move your focus to in front of the restaurant on your right
where two more people will appear. It's not very hard to do at all if you
know where they're going to be, just make sure you know to zoom in and out
using the L2 and R2 buttons. Completing this mission will net you three
things, respect, a camera, and a rather long journey back to the garage.
__
/
Start by driving over to Jizzy's club, but when you try to visit him the
bouncers won't let you through the door. No problem, just start making your
way up the nearby scaffold up to the top of the building. From here you can
jump down and land beside the skylight, use this to get inside the club. Head
across the upper area and down all the staircases until you reach the bottom,
don't worry about conflicts you shouldn't have any trouble here. There's a
scene when you reach the main room and then Jizzy tries to escape. Get out of
the club and find a car to start chasing him down. You can try and blow him
up drive-by style is you've got the weapon but I find it much easier to corner
his car and just drag him out of the driver's seat. Killing him is very easy
at this point and you can pick up the phone right away. Make the call once
you've got the phone and a nice $12,000 and some additional respect are yours.
__
/
Start by climbing up onto the roof of this building, there's an opening on the
side leading to a staircase, it's not hard to find. On top you'll find Cesar,
your mission is to use your sniper rifle to pick off the six guys on the roof
with the arrows above their heads. You'll find three of them on the right
side and three of them on the left side. When they're capped drop down to the
road (use the staircase) and start sniping the gang members who run out of
there. When you think you've taken out enough of them go up and collect their
weapons, you're going to need as much uzi ammo as possible, try to to waste it
when fighting other enemies here. Keep killing the gang members as you make
your way to the back where you'll be able to find an kill your target. It's
easy to snipe him from the upper walkway on the left side. After killing him
you get one new final target who jumps over the edge. Jump over as well and
swim toward the boat. Now the chase begins, you won't be in any danger
yourself, the only real danger is running out of ammo. Drive up beside him
and use drive-by techniques to blast his boat. You'll get a cool $15,000
dollars for this and a not-so-cool five star wanted level back on land.
__
Grab yourself a vehicle and head over to the mark on your map. There's you'll
find a little fight going on, try to run over as many gang members as you can
before getting out of your car to minimize damage. Climb up the stairs on the
right side and watch the scene. Now you need to go up onto the roof and get
the rocket launcher however doing so is very dangerous. Stand on the stairs
and take out the two guys on top before grabbing the launcher. Drop down and
climb onto the motorcycle conveniently waiting for you on the road. Now you
need to follow the chopper over the highway. The chopper will fly low the
whole time, drive your motorcycle a fair distance ahead of it and get off.
Equip the rocket launcher and take aim. It's difficult to hit the chopper but
you should be able to get off a few good shots before it passes overhead, just
resist the temptation to fire upon it when it's directly above you. Continue
to try and try again to hit the chopper with the launcher until you finally
manage to do so and net yourself $18,000 and some more respect.
__
First off get yourself to the bomb shop North of here. You'll automatically
be given a car equipped with a bomb. From here you need to make your way down
to the factory building. There's two guys standing out front you need to
kill, simply run over them. When the gates open and you're attacked get out
of the car and fight, you don't want to risk destroying the bomb car. Now
drive it to the marker on the map and ride up the ramp into the building.
Drive it around the corner and get out again, there are quite a few enemies in
here too. Once you've finally taken out everyone in the area park the car on
the red marker and press the circle button to activate the bomb. A few guys
ambush the building, you're given lots of time and can get out easily even
without sprinting so make sure you don't just mad dash, you're likely going to
get yourself killed that way. Instead pick off the guys as you escape. Run
to the main gate, killing everyone as you go, but you'll find it closes on
you. Your final challenge is to drive the car they brought in around to the
back and up the giant ramp. You don't need too much speed, just a reasonable
amount and the cutscene will do the rest. Simply drive the car back to your
garage to complete the mission and get a nice $25,000 and respect. You've
also finally opened up the bridge leading over to the final continent. Get
out of your car and answer your cell phone to bring it all together.
O============================================================================O
|
Jizzy's Missions
(000B0) |
O============================================================================O
__
You need to head to the club which is located under the bridge. It's marked
as sort of a light blue face icon on your minimap. When you arrive you'll
find a red marker at the front door, step on it to go inside. Your first
mission is to drive the fine young woman in your passenger seat over to the
hotel. There you will get your next set of instructions. It's time to drive
down to Hashbury and get your hands a little dirty. There's a guy you'll find
with an arrow above his head, simply park your car on top of him to finish
that up. The next call sends you halfway across town to a couple of thugs
under the highway who are beating up on one of his hos. Run them down as well
and be sure to take their guns before anything else happens. Your final job
and most difficult on takes you back to the hotel where you started out.
Arriving there you'll find two cars, a large SUV and a limo. You need to
destroy both of these in order to complete the mission, fortunately you should
have picked up the uzi from the two guys so you'll have a means of shooting
while driving beside them. Destroy the black escort vehicle first then pull
up beside the limo and shoot it or drive it off the road or do whatever you
feel like doing. Accomplishing this completes the mission for you.
__
Find yourself a car and drive to the location marked on the minimap. Here you
will find a bunch of guys on motorcycles jacking the goods from the truck,
you're automatically assigned a motorcycle and it becomes your job to get the
four packages back. The four motorcyclist thieves will split up and drive
around the city, focus on them one at a time and chase them down. You can use
an uzi to shoot them from their bikes and grab the package if you want, but if
you don't have one it doesn't matter because it's just as easy to drive up
behind them and press the L1 button to steal it from them. Chase down all
four of them and use L1 to steal the package back. If you don't kill them
they will chase after you but considering the speed you'll probably be going
they'll have quite a hard time keeping up. After collecting the final package
return to the club under the bridge for a nice $5000 and some respect.
__
You've got six minutes to find this guy before it's too late, and only a small
description of what to go on. After the conversation is over they decide that
the best chance they have is the construction site, you should know where that
is since it's right next to Carl's garage so drive there now. When you arrive
new information comes up and your next destination is the dock. Upon arrival
there things change once again, your third (and final) try leads you to the
airport. Drive there and stop when you reach the large wide open air field.
There's a special signal device used to locate the van, it's in a random
location each time so I can't tell you exactly where it is, but using the
signal device it should not take you more than thirty seconds to locate. When
you do drive up beside it so the people in your car can get a good shot, this
makes everyone jump out of the van and run after you. Just squish them with
your car and be ABSOLUTELY sure to take a second to hop out and grab a gun if
you don't have one already. The reason for this becomes clear in a moment,
you need to destroy the van and while the other two guys will shoot at it they
deal zero damage. You need to destroy it yourself, since you can get into it
you'll need a gun. Shoot it in the gas tank just above the rear tire to blow
it up, then get into the limo. When leaving the airport you're stuck with a
three star wanted level, get to the Pay 'n Spray near your garage and then
from there return to the club for a well earned $7000 and some respect.
__
In order to begin this mission you have to return to CJ's garage and step on
the red marker. Find yourself a vehicle and take it down to the gas station
near the docks. After the scene drive up to where you'll find a dirt bike
along with a rocket launcher and a sniper rifle. Grab everything and jump
onto the bike. Your task is to take out the four roadblocks before the van
reaches them, you'll find them at the red marker. Arriving there pull out
your rocket launcher and aim it toward the cars, blowing them up should take
care of most of the people around them as well. try to pick up the uzis that
they drop too since you may need them. For the next couple roadblocks you
will not only have to destroy everything on the ground, but use either the uzi
or that sniper rifle you picked up in order to eliminate the people in the
windows. Doing this a total of four times is all you need to do, drive along
with the van for the rest of the trip but there shouldn't be any
complications, a three start wanted level is tacked on along with the $9000
dollars you get for beating this mission, but just go find a Pay 'n Spray.
O============================================================================O
|
Woozie's Missions
(000C0) |
O============================================================================O
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
Mountain Cloud Boys
|
\_/
(000C1)
\------------------------------------------------------o
Drive over to Woozie's place and get him to come with you. Your destination
is just around the block. Arriving there stay close to Woozie as you both
make your way down the alley. Once you reach the end a scene will occur and
you'll be attacked by a bunch of gang members. Hopefully you've got some
weapons in your inventory otherwise you'll have to rely on picking up theirs
after they die. The first four shouldn't be a problem, just make sure you
don't accidentally blow up their vehicle when either you or Woozie is near it.
The next group comes in on bikes, take them out and then fight all the others
off around the corner. If you still have the sniper rifle from previous
missions it works great to take out the sniper on the roof as well as any gang
members at a significant distance. Hop into the car and now fight your way
past the two gang cars here. Woozie will be able to take them out fine but
you may want to help anyway if you've got some extra uzi ammo. They're rather
persistent so even when on fire they'll still be chasing after you, this is
the most dangerous part. Make sure you get away as quickly as possible once
they are ablaze. Set off back to Woozie's place for $5000 and respect.
__
Your job is to head on down to the airport and make a pick-up. You can't get
into the actual main airport part anymore but if you go around the side you
will be able to get access to the parking garage. Someone in this humongous
area there's a car waiting to be picked up. Step into it and get ready for an
ambush. Most of the exits are blocked off when you try and drive up to them,
the best escape is just down the main centre path driving out the entrance
road, a couple of guys will attack but no cars will block your path. Outside
it's quite easy to get past the cars blocking the road. The most dangerous
part comes right when you escape, two motorcycles will appear and start firing
on your, do whatever you can to get them off your tail otherwise you'll start
taking some serious damage, drive them off the road, shoot them through the
window, anything. The rest of the trip is pretty uneventful with the
exception of a couple cars that don't move too quickly anyway, just avoid
crashing too much and they shouldn't be able to catch up.
__
This is just a simple driving mission, but that's simple in terms of "it's all
you have to do" and certainly not in terms of being easy, because despite that
fact this mission is rather difficult. The first part isn't bad but it's
quite a trip, get into the large vehicle and drive it down to the Southern tip
in Angel Pine. Upon arriving there you'll find a red marker and a couple of
dirt bikes will start to chase after you. At this point it becomes similar to
one of the street races except you've got people trying to kill you. Not only
do you have to avoid flipping the vehicle over on this rough terrain but you
must also avoid being damaged too much. If you doors are damaged it becomes
possible for the pursuers to realize you're just a decoy and in such a case
you fail. It's hard to get ahead at the start but gradually as long as you
aren't going at a snail's pace you should find it easier and easier to stay
ahead of the bikes. There's aren't as many checkpoints here but they are much
further apart so the actual distance you need to travel resembles that of a
race, just avoid doing anything dangerous. Stay on the path as much as
possible, and don't hesitate to slow down if it means remaining upright.
__
Before you start this mission you must get your lung capacity up, not too
high, but about a quarter of the way or so in order to actually be allowed to
begin. When you've managed to accomplish this simply by spending as much time
as possible swimming underwater, return to Woozie's and begin the mission. It
has you driving up to the docks and getting into the water. What you need to
do is get to the large boat without being taken down by the many patrol ships.
The beginning is just sort of a familiarization with swimming, it will have
you going under and through a couple of tunnels and equipping you with a
knife/ Once you reach the open water start swimming toward the boat. If you
are spotted immediately dive underwater and keep swimming like that to force
them to forget about you. At that point you can surface again and remain
stationary for some time while catching your breath. Afterward it's time to
get moving again. Access to the boat is found around the back, jump up and
climb the stairs. Using your knife approach the men on the boat from behind
and perform a stealth kill. Your destination is located down the stairs at
the front of the ship. You will find a red marker, stand on it and press
triangle. Now all you need to do is jump off the boat and swim back to the
red marker on the shore to collect your $11,000 and some respect.
__
/
It's another of the classic "scare the crap out of the guy by driving like a
maniac" missions. Your goal is to get his sacre-o-meter up to max so that he
talks and there's a few good ways of doing it. There's no time limit in this
mission, you fail by crashing into something at high speed and accidentally
killing the guy. Ironic and not-coincedental that in order to scare him you
must travel at high speeds. The game gives you a number of tips on how to
scare him, drive really fast, drive against traffic, do handbrake turns and do
insane stunts. Insane stunts are dangerous and likely to flip your car,
despite how adamant the game is about you performing them you don't need to in
order to complete this mission. Simply work on the bar gradually by driving
down the opposite lane of traffic at high speeds, under no circumstance should
your find yourself hitting a car head on, do whatever you can to avoid that
whether it be handbrake turns or whatever. Eventually you'll manage to fill
the bar up and the guy starts talking. Take him back to the casino.
__
/
Find yourself a vehicle and drive down to the quarry. There you'll find some
dynamite but unfortunately it's rigged to blow already, you've got two and a
half minutes to get down there and steal it. But first you will need a heavy
object. That heavy object comes in the form of the dump truck you can find
down at the bottom, get on whatever ehicle you used to get in here and drive
it over the edge so you can fall to the bottom quickly without taking a lot of
damage. Get into the truck and use it to run over the crates, then get out
and grab the dynamite you find inside. Do this in a counterclockwise fashion,
the last one you come to is actually on a moving forklift but just crash into
it to reveal the dynamite. Now once this is completed the quarry is
surrounded by security. Your only escape is a nearby dirt bike marked on your
map. You'll have to complete a set of challenging maneuvers to get out of
here though. Follow the markers on your map to get up the ramps and jump from
place to place. Eventually they'll get you out of the quarry and you can
quickly ride to the nearby drop point to end the mission and get your money.
__
This is an extremely frustrating mission, bring body armour if you can find
some because it will really help. Drive down to the location marker. It says
to try and get in silently, you'll find a large opening on the side wall but
instead of approaching the entrance to the factory from the front instead
sneak around behind the large coloured crates. You'll find a chainsaw on the
other side. Now before going into the building take aim with any gun and fire
at the gas tank of the car out front, it'll save you having to kill a ocuple
guys later. Now approach the factory and watch the scene when you enter.
Immediately run left and kill the guy in front of you, then the one standing
on top of the shelf. You'll find a guy on your right as well when you pass
all the shelves. Now get yourself into a safe position. If you have a sni[er
rifle make good use of it here, pick off all the guys on the upper catwalk as
well as everyone standing on the other side of the building. If not you'll
still have to do all these things, but with an uzi instead. Now (at least to
me) here's why this is one of the most frustrating missions ever. You could
have some guy sneak up on you from out of nowhere, when you turn and press R1
to target him suddenly like an idiot you'll target one of those plastics
machines instead and find yourself shot to death. Try to avoid this two ways,
one is not to have someone sneak up on you, and the other is to use a weapon
with no auto target like the sniper rifle or use any other weapon and aim with
the right analog stick. When all the bad guys are taken care of pull out some
weapon (shotgun works great) and destroy all ten plastics machines. This
triggers another attack so find a corner and take out all the guys here.
Slowly make your way toward the door via the back wall of the factory (this is
very important, you don't want to expose yourself at the door, go to the back
where you can see through it but still be at a distance.) There's a very
dangerous man on the crates outside, it's very easy to snipe him from the back
without even being noticed but you'll have to put yourself in a bit more
danger with another gun. Remember that even if you're too far away to auto
target with the uzi or something you can still hit those enemies from a
distance you just need to aim manually. After clearing everyone out get into
the car they drove into here and return to the casino with a two start wanted
level. Park the car to end the mission and get $10,000 and some respect.
__
/
All you need to do is sit back and watch the signing of the papers.
O============================================================================O
|
???'s Missions
(000D0) |
O============================================================================O
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
Monster
|
\_/
(000D1)
\------------------------------------------------------o
Yet another familiarization mission, this will send you all around the area
and get you used to the terrain, but it won't make it a simple sightseeing
trip. You need to drive a huge monster truck through a total of thirty-five
checkpoints, you can keep track of your progress using the little icon at the
bottom. Since the monster truck has such bouncy shocks you'll find it isn't
exactly the most stable of vehicles so the entire time you're going to have to
resist the urge to blaze through it and just take it slow. Never let yourself
get up to top speed, be patient, and you'll probably be able to do it on your
first try. Your reward depends on your time but don't let that rush you at
all, for information's sake the top time is four minutes and twenty seconds.
__
Cesar comes up to help you with this mission, you're given a motorcycle and
the task to get a truck that's headed along the highway toward San Fierro.
Get up on the railway bridge which is close by and take that along until you
reach San Fierro, from there drive up onto the highway and chase down the
truck. In order to successfully take it you need to drive your motorcycle up
on the left of the driver's side door so that Cesar can jump onto it. Hold
yourself in this position without going too far forward or backward for a few
seconds and Cesar will jump. After another few seconds the truck stops and
that's your chance to get inside, Drive it back to your garage in the other
direction and park it to net yourself a nice $7000 reward.
__
/
|
\_/
(000D3)
\------------------------------------------------------o
Get yourself a vehicle and drive out into the desert where you'll find a small
gathering of houses at your destination. Here you're given the choice of
three vehicles and a rocket launcher to pick up. The dirt bike will be the
easiest of all the vehicles for this, simply because of its maneuverability.
Take it and drive up to the top of the mountain. When you park it on the red
marker a scene occurs and you'll need to make use of that rocket launcher.
Protect the chopper at all costs. At first there will only be two choppers to
deal with but by the end you will have downed about six. Take a many shots as
you need, you're given plenty of ammo. The important thing is to run like
hell in the event you ever shoot down a chopper right overhead. You can find
both a parachute and a full life item here as well. After the choppers have
been taken care of drive your vehicle to the drop point, pick up the package
and return it to the house in the small group to complete the mission.
__
This mission consists only really of driving to the abandoned air strip on
your map and using your hard earned $80,000 to buy the thing.
O============================================================================O
|
Flight Missions
(000E0) |
O============================================================================O
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
Learning to Fly
|
\_/
(000E1)
\------------------------------------------------------o
Your first test is taking off. This is quite simple, all you have to do is
hold the X button to accelerate along the runway. When the tail of the plane
starts to lift up a little pull back on the left analog stick to take off.
When you're airborne press R3 to bring in the landing gear. Now you'll need
to go through three coronas to show you can at least control the plane a
little. They're pretty much in a straight line. Any turning you do should be
done with only the lightest of movement on the analog stick, you don't want to
find yourself out of control and constantly correcting your direction.
In the second mission you need to learn how to land the plane. Aim yourself
down toward the first corona, this will approximate the angle you should be
looking to use when landing. Extent your landing gear with R3 and start to
pull up a little while holding square. Continue to pull back so that you land
as straight as possible and adjust your speed so that you come to a stop as
close to the centre of the red marker as you can to pass the test.
Your next challenge is circling the airstrip. Select whichever course you
feel more comfortable with, it doesn't make much difference. This one is much
more difficult than the last one, it puts an emphasis on turning which in
planes can be quite hard. It introduces you to the rudder turn using the L2
and R2 buttons, never underestimate the power of this turn, it's far easier to
turn like this and remain in control. You still need to turn with a
combination of these buttons and the analog stick for a couple of the turns
but for the majority you can just stick with the L2 and R2 buttons.
Well now take what you did on the previous test and make it more difficult.
You need to fly around the airstrip and land the plane after doing so. The
same idea applies to making it through all the coronas on the way but you also
need to straighten yourself out at the end. Make sure to start descending and
slowing down early, you get bonus points if you stop inside the red marker
(it's quite difficult to beat without doing this) so slow down early, it's
easier to adjust your speed to that you go forward a bit further, but not so
that you slow down if you're coming in to land when it's too late.
Now we change vehicles to the helicopter which will feel significantly easier
to fly to people who have played Vice City. This one is actually quite easy.
The instructions you are given are to fly straight upward, to do this all you
have to do is hold the X button. When you reach the top let go of the X
button when it tells you to level off, but press it periodically to maintain
your height. Hold either L2 or R2 to do a 180 degree turn and then when it
tells you to hold up on the analog stick to bank forward. From here you'll be
moving directly toward a corona, pass through it to complete the test.
Since you've taken off with the helicopter now it only makes sense to land.
The game actually needlessly complicates this one, despite everything it tells
you all you have to do is hold forward and X to fly toward the end of the
runway, when you reach it position yourself over the red marker (press L3 if
you are still banking to level off) and descend using the square button. If
you find you are falling too fast let go or press the lift button to slow.
Bring on the destruction. Your goal is to fly forward as you normally would
and destroy the three stationary trucks at the end of the runway. Your
helicopter is equipped with machine guns on the L1 button and a rocket
launcher on the circle button, you won't be needing the machine guns. As you
approach the three trucks slow down and fire the rocket launcher at each of
them to make sure they are destroyed, then turn around and fly toward your new
target: two moving cars. These can be a bit difficult to hit, but as long as
you are facing and angled directly toward them, they are going slow enough so
that you won't miss. One thing I find that helps is keeping control of where
you're looking by moving the camera with the R3 stick. As a final test you
need to fly to the red marker on the strip and land your helicopter.
This is just a quick one, in a new plane you haven't used yet you need to
perform a fancy loop-the-loop. Fly toward the first corona and immediately
once you pass through jam back on the left analog stick to do a loop, no
matter what the camera does just hold back on the left analog stick. As long
as you weren't pressing in any other direction you'll find yourself in a
perfect position to pass through the second corona when you complete it.
Another in the session of fancy moves is the classic barrel roll. This is
much more difficult than the last one because despite doing exactly what the
game tells you to do, you're inevitably going to lose control afterwards. You
can only hope to salvage what little control you have left and make it through
the corona. Okay, maybe it's just me. But still after passing through the
first one hold left, now the important thing is not too hold it for too long
because that's instinctively what you're going to do, let go just as you're
about to straighten out and you'll have a better chance of gradually
straightening and making it through that second corona to complete the test.
The last test really isn't about flying at all, well if it is then the only
vehicle flying is you because the test starts with you far above the clouds
and only a parachute on your back. Your goal is to aim toward a small target
on the ground which looks physically impossible from this height but becomes
perfectly plausible once you get down there. The game teaches you numerous
tricks about falling and chuting but in order to do well on this mission
simply hold up on the analog stick to dive the whole time. Do not listen when
the game tells you to open your chute, instead continue to dive past the
clouds and open it up only once you're through the clouds. Now you can slow
your descent and move forward by holding down on the left analog stick but
avoid doing this as you're more likely to just over shoot the target. Instead
simply let yourself fall normally and use the right analog stick to look
around and gauge how well you're doing. As you get closer to the ground judge
whether or not you need to drift forward and adjust it so that you do.
__
/
Welcome to your first real flying mission, and flying is definitely what
you're going to be doing. Hop into the plane, drive it out (steering with the
L2 and R2 buttons) then take off down the runway. Your destination is the
Angel Pine area at about the polar opposite end of the world, but you can
manage. To make it more difficult you have a specified height limit and if
you fly too high the game warns you and your visibility meter starts going up.
It goes up slowly so you've got a good warning and opportunity to get lower.
Don't take it as a super emergency and slam your plane into the ground.
Remember that the height is relative to the ground below you so you can fly
over a mountain without worry since the height is measures from the ground to
the plane. Things you have to look out for are mostly near the destination
area, things like large telephone poles and especially trees in the woods.
Don't hesitate to fly high for a moment if it means avoiding flying through a
forest or something. The only other thing you need to look out for is the
restricted air space a little South of the airport. You'll get a hefty
warning if you go that way, just steer clear if it happens. Stick to the same
formula on the return trip and land the plane to get $15,000.
__
At the beginning of this mission you're given a motorcycle and told to ride up
the ramp on the airplane. Not too hard except for the fact that the airplane
is moving and not only that, dropping obstacles as it goes. The best way to
do this is to drive along on either side of the plane until you get close so
you don't even have to worry about dodging at all. When you start to get
close to the ramp wait for the next set of crates to fall out the back and
turn toward the ramp, with any luck you'll have made it aboard. Once aboard
however there's still more to do. The first order of business is to get the
parachute which is on the back of the government guy at the top of the plane.
There's tons of explosives on here so using guns will only blow the thing to
bits, run up to him and take the old fashioned route of punching him to death.
Grab the parachute and then switch to the explosive item and throw it. Now
all you need to do is jump out of the plane and watch the scene in order to
complete the mission, whether you hit the ground and splat or not is
irrelevant to the mission requirements, the $20,000 is yours as you plummet.
__
The goal in this mission is to infiltrate area 69 and bring back evidence of
the Black Project. You're equipped with a sniper rifle and thermal goggles
which will be invaluable for this task. Step into the base and make good use
of that sniper rifle you were given. Despite the loud noise it makes it will
only disturb personnel who are relatively nearby. Make sure to snipe all the
guys in the tower as well not just the ones running around on the ground.
You'll find the blast door opening device at the upper right side of the
compound from the perspective of coming in through where you started, however
don't worry about being seen because it's quite easy to drop through the
vents. Once you've been sighted the icon on the minimap points to a vent
opening, shoot it and drop to find a health item then enter the installation.
Head through the nearby door and go further into the facility. There are many
military personnel in here, shoot them with whatever weapon you have, the
assault rifle that they carry works great. If you go right you'll find some
body armour and a minigun in the small room. One trick I recommend is to not
actually pick up this body armour while you still have some left. There's a
lot more guys and you'll probably get shot more than a couple times, wait
until your current armour is depleted and then come back for this. Climb down
to the lower area and get into the small little car. Drive it down the
spiral ramp and run over any people you come across before they shoot it to
the point where you need to jump out. Clear the room and run down the East
path where you'll find two sets of stairs. Ascend one of them and be careful
around these corners, usually there's more than one enemy hiding behind them.
You can find and disable the nearby SAM if you want, but it's not necessary.
Keep going until you reach a room where a keycard is needed. The scientist in
the next area will drop it, make sure to let him live, because he's a
scientist, and probably a nice guy. Step on the red marker to open to open up
the path to the stairs. Be careful here there are tons of military personnel
on the stairs. Shoot them from far above using the sniper rifle to avoid the
most potential damage. If need be you can go back and grab that body armour
on the table near the scientist if you didn't already. At the bottom you'll
find a handy little item, a jet pack. Equip the thing and jet out of this
huge tower. When you shoot out the top they'll fire at you but you can just
boost so high there's nothing they can do. Now all that's left is a relaxing
trip back to get your well earned reward of no jet pack, no money, no respect
and being abandoned at the top of a mountain. Be sure to answer your cell.
__
What you'll probably need to accomplish this mission is a heck of a lot of uzi
ammo and a nice piece of body armour. Neither is required but it'll help out.
Use the jetpack and fly to the location of the train. You'll find it moving
along nicely covered with military personnel and a number of crates. Fly
beside it using R1 to target and kill anyone shooting back at you, then to
target the blue boxes found on each flatbed car. Eventually one of them will
reveal the green goo you are looking for. This is your only goal, once you
have dropped down to pick up the green goo all you need to do is fly back and
return it to The Truth to get your reward. Your reward is $20,000 along with
the asset property of the airstrip. This will now generate up to $10,000 at a
time for you to come and collect every now and then. As if that wasn't enough
the awesome jetpack now spawns just outside the door. Pretty darn spiffy.
O============================================================================O
|
Rosie's Missions
(000F0) |
O============================================================================O
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
Intensive Care
|
\_/
(000F1)
\------------------------------------------------------o
Start by finding yourself a vehicle and heading over to the local hospital.
When you arrive it turns out the guy was already discharged and is being taken
away by ambulance. The problem is that there are three ambulances and you
have no idea which one he is in. Since he's in a random one of the three it's
up to you to go and examine them all yourself. There's one to the North and
two to the South so you've got a better chance of finding it if you go South
first. Use the minimap to locate the first ambulance and bump into it with
your car, this bump will determine whether it is the correct ambulance or not.
In the event that it is not you have to go up to the next one and try the same
thing, but hitting the first one alerts the mafia so you need to act quicker
before they escape. Don't worry, there's plenty of time to try all three in
the event that you need to. Eventually you'll find one that has Johnny
inside, in order to get the driver out of the car you need to start ramming
the ambulance as hard and as often as possible in every direction. Avoid
doing drive-by shooting as you don't actually want to destroy the vehicle.
When the driver jumps out run him down and switch over to the ambulance. You
need to drive it over to the meat factory o nthe West side of town while being
pusued by mafia cars the whole time, make it in one piece to get your reward.
__
/
You need to get into a car and take Rosie back over to the meat factory. When
you arrive go inside and watch the scene. You will be in a little bit of
trouble, pull out your best gun and protect Rosie at all costs. Make your way
from room to room, start at the entrances and pick off the guys in there. Use
an automatic weapon and take advantage of the quick targeting of the L2 and R2
buttons, but be careful as many of these people are wearing body armour. A
more powerful weapon like the M4 is preferable but not required. Now if your
health starts to drip note a couple of things. In the meat freezer o nthe
right with all the hanging carcasses you will find some body armour, and back
in the main office you will find a heart to restore you to full health.
Playing it safe and taking advantage of these items should allow you to
complete the mission without too much trouble. Watch out in the final box
room for the guys who are hiding on top of the boxes. Surprise them by
strafing around the corners and firing before they can. Once you get outside
it's a simple matter of driving Rosie back to the casino.
__
/
|
\_/
(000F3)
\------------------------------------------------------o
Hop into a vehicle and drive it down to the airport. There you will need to
requisition yourself a plane. Take off with the one at the blue marker and
start flying it out over the ocean. You have to fly out quite a fair ways
before you actually see anything, far beyond what the actual normal map in the
pause screen shows when on land. Eventually you'll find the plane you've been
looking for. Pass it and then quickly turn around, there's a corona that
follows behind the plane here. Put your training to good use and fly into it
(you're faster than the other plane, don't worry.) At the point there's a
quick scene and you're on board. Here you've got the ability to press L2 and
R2 in order to hide behind the walls. Shoot with the circle button. There's
four guys in there each with armour, you're best bet is to wait until you
don't hear gunfire then pop around, make a few head shots if possible and
repeat the process. Soon enough you need to do the same thing for the
captain, however just standing there and firing works fine. Fly the plane
back to the airport and land it on the runway, the second the plane comes to a
stop a nice fifteen grand is yours as well as some well earned respect.
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
Saint Mark's Bistro
|
\_/
(000F4)
\------------------------------------------------------o
Get yourself a nice gun and some body armour before starting this mission.
Your first task is to head to the airport, which is easy enough. Board the
jet that you find at the marker and take off, you need to fly to Liberty City
which is located to the East. Simply fly off the edge of the large map in
order to be taken to the Bistro automatically. Here you'll find yourself
immediately in a shoot out. Press L3 to duck down and get a good weapon. Now
pop up and start capping the guys quickly, there's quite a lot of them. By
far the most dangerous part of this mission is the two guys with shotguns who
are down the stairs behind the counter. DO not let them shoot you, even with
body armour it doesn't take more than a couple good hits for you to die. Your
best bet is some kind of grenade or something where you can kill them without
exposing yourself. If not don't waste any time with the stairs. Jump down
the stairs, quickly turn around and blast the guys as fast as possible.
You'll probably take damage but live. Now make your way down the stairs,
taking out the guys as you go. Most can be shot from a corner before they
even realize you are there. Past the main kitchen area is an outdoor part.
Your main target is here, if you have a sniper rifle this is cake, if not
simply let the auto-target take care of everything from the top of the stairs.
Once everyone is dead you will find yourself automatically on your way back to
San Andreas. Land the plane at the airport to complete the mission.
O============================================================================O
|
Madd Dogg's Missions
(000G0) |
O============================================================================O
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
Madd Dogg
|
\_/
(000G1)
\------------------------------------------------------o
Head over to the Royal Casino to find Madd Dogg a little out of his mind and
threatening to jump. What you need to do first is quickly run over and grab
the pick up truck with all the boxes in it and park it under Madd Dogg. Now
for the next part it's kind of a ltitle minigame in which you need to
Take a car to the casino and wait for the person to leave. You need to follow
behind their car but stay at a good enough distance so that the spook meter
stays low. Don't get too far back however or else you risk losing the car.
Follow it until it stops at a store, go inside after the person and step on
the red marker. Go into the change room and get a new outfit, now follow the
person home. Stop out front and wait for the gimp. You can recognize him as
the guy walking on the sidewalk toward her front door with a large rubber
object in his hand. Kill the guy and then step up to her front door to end
the mission. She becomes one of your girlfriends so in order to get the card
you need to either get her relationship meter to 40%... or kill her.
__
TA: San Andreas /-------------------------------------------------------o
_ --------o-------\
Dam and Blast
|
\_/
(000H3)
\------------------------------------------------------o
Make your way to the airport and get a plane there. As you approach the dot
on your minimap make sure you spend the trip getting as high as you possibly
can, there's a corona floating in the air above the clouds and you must pass
through this in order to be able to jump. When this occurs hit triangle to
drop out of the plane and fall until you feel it is the right time to open
your parachute. Glide toward the red light pillar, if you don't make it from
the drop get there by any means necessary. Now this entire next section is
based around stealth. Approach the door with the knife equipped and take out
the guards. Be sure to pick up the knife there even if you already have one
or else you won't be able to proceed through the door. Inside the dam and up
the stairs there are five generators. Move from generator to generator using
the triangle button to plant the explosives and using your knife to take care
of the people there without alerting any of them. After all the charges are
planted go through the door and watch the scene. Grab the skimmer plane
floating on the water nearby and use that to get wherever you're going.
__
/
This is one of the more difficult missions you will face, but like most
there's a right and a wrong way to do it. A moving truck is going along the
highway and you have twelve minutes to load four cop bikes onto it, but they
have to be the four specific bikes located on your map. To start you're going
to want to go for the closest one and that's the West one. Grab it and then
ride it all the way along the highway until you reach the truck, drive it up
the back and the game will park it for you automatically. Now jump off, grab
a car and continue. Each time you need to get another bike the best choice is
always the closest which will change each time since the truck is moving. As
long as you minimize each trip you should be able to do this with a good few
minutes still remaining on the timer. Your reward is of course more respect.
__
First things first, you'll need to get an assault rifle and some body armour,
this is going to be rather dangerous. Now find a car and drive it up to the
military base. Wait outside until the gates open for another vehicle and then
shoot the guard working the door. Find yourself some cover and blast everyone
you see. Now make your way into the warehouse on the left. There's tons of
guys in here all over the place, stay at a distance and pick them off before
they are able to see you. You'll find extra health and body armour in here as
well but don't pick them up until you need them. Beyond the warehouse is a
horseshoe (more info on those in another section) and then some more guys
outside. Before going up the stairs be sure to pick up the flamethrower down
the path beyond the stairs. At the top two helicopters suddenly appear,
they're easy to take down however. Get to the gun turret at the marker and
start blasting with either the L1 or circle button. You should be able to
eliminate them with little to no damage to yourself. Climb up the next set of
stairs and get into the helicopter with the gigantic magnet attached to it.
The second part of this mission consists of your flying this beast over to
where there's an armoured car parked indicated on the minimap and using the
giant magnet to snatch it. You don't need to press any buttons to actually
snag the car, but keep in mind the magnet wire can be extended and retracted
using the right analog stick. Grab the truck and fly it all the way over the
city to your airstrip. Set it down with the wheels on the ground on the red
marker and then land your helicopter as well to end the mission and get some
more respect. You can't start the next mission without the key card.
Remember, get her affection up to 40% (she loves big muscle guys with lots of
sex appeal... yum) or just kill her and she'll automatically drop the card.
__
/
Make your way to the casino and go inside, the four minute timer starts
immediately. The first thing to do is get to the door and use the key card
with the triangle button. Once inside head down to the generator room, you'll
find a ventilation shaft at the back. Switch to the gas canister and drop it
down, you'll know you did it right is it triggers a scene (sometimes you drop
it, but the game doesn't register it.) Next leave the room and head down to
the next section. Grab the nearby forklift and use it to pry open the door,
the forklift is operated using the right analog stick. This should get your
gang into the casino, now the next phase of the heist is about to begin.
If you don't already, equip the night vision goggles you have in your
inventory, they help a lot. Take point for the group and eliminate all the
guards, there are countless numbers of them but fortunately they only wield
weak weapons and you can find some body armour in the room right before the
forklift. When you reach the vault pick up the charges nearby and run back up
to the generator room. Throw one of the charges, get out of there, then
switch to the detonator and use it. Return to your group and get ready to
fend off more guards when you've got the money. Return to the vehicles and
let them escape, now it's your job to act as the decoy however.
Make your way up the stairs and get to the elevator. It will take you to the
upper section of the casino where you can easily get access to the roof. Jump
from roof to roof avoiding fire from the helicopter and grab the parachute.
Jump off the roof toward the helicopter on the adjacent building and press
circle to open it as soon as possible, hold down on the analog to glide over
there and kill the cops on the roof when you land. Make sure they're all
taken care of before you get in. From here it should be a simple task flying
it back to your air strip and netting yourself a cool $100,000.
O============================================================================O
|
CJ's Final Missions
(000I0) |
O============================================================================O
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
A Home in the Hills
|
\_/
(000I1)
\------------------------------------------------------o
You're automatically thrust into this mission without having to lift a finger.
Drop out of the airplane and parachute onto the roof of the house. Be sure to
open your parachute rather early because you are dropped somewhat far away
from the house. When you land on the roof pull out a gun for which you have
lots of ammo, preferably something like the M4 and start unloading like mad at
all the guys climbing up onto the roof. After taking out what seems like an
endless amount move your focus to the ramp on all sides of the house because a
bunch more will come from there. When you've finally taken them all out be
sure to refresh your body armour with the one found on the roof and then go
down the ramp and through the main entrance of the mansion.
Inside you will need to fight off just as many, if not more guys than you did
before. There's a ton of guys in all the rooms leading off the hall in the
next area, carefully scope out each room eliminating the guys inside before
the can see you, don't forget to check your back now and then because the
enemies aren't afraid of coming in from behind. One of the rooms here
contains a body armour, and if you drop down in the next area you'll find a
full health refill in the kitchen. Now as you continue on you'll get a
message about some guy who is trying to escape. Chase him down but don't risk
your life trying to kill him. Be sure to pick off the other guys on the way
just to be safe. If you don't kill him in the house a car chase ensues when
you get outside, unfortunately you're assigned one of the poorest handling
cars ever. Be sure to switch if you need to. All that uzi ammo you picked up
will come in handy here as you drive up beside the guy and drive-by him to
death, his car explodes, the mission is complete and the mansion is yours.
__
/
Get onto the boat right beside you where you start and drive it to the large
ship located at the position marked on your minimap. Rather than driving the
boat into the back of the large ship, jump off and swim in using stealth. Now
you can fight with your silenced pistol in order to maintain your cover. Up
the first set of stairs and in the door you will find a drink machine you can
use to refill your health, and considering the power of the firearms these
military guys are using it should come in handy. Head through the door
opposite the machines and step onto the red marker to deactivate the SAM. Run
in the opposite direction all the way down to the end of the hall, there you
will find a number of military jets. Get into the one which is already
outside and hold X to ascend as you would a helicopter. Once you're in the
air press R3 to retract the landing gear and hold up on the right analog stick
in order to point the jets forward. Now a battle commences between you and
three other military jets. Manoeuvre around in the sky and use R1 to target
with L1 to fire upon the other three jets, just watch you don't crash in mid
air. They don't take many hits to go down. When this is accomplished you
need to head North to take care of some boats. Arriving there move your jets
back to the original position so you can hover and fire on the four of them.
All you need to do after that is fly to your airstrip and park the ship in the
hanger, now $50,000 is yours along with use of the Hydra whenever you want.
__
/
Hop into a vehicle and drive down to the precinct. On your way you're going
to want to stop at Ammunation and pick up some M4 ammo with some body armour
if you already aren't stocked in either category. Now pick up Sweet and
return to Grove street. You've got two jobs to do here, one is to clear out
the drug dealers and the second is to take back your hood. Start by killing
all the drug dealers, each is marked on your map. Once this is complete shoot
three Ballas to trigger the gang war. Now you can survive this easily without
even being hit once, just do the following. Equip the M4 and stand at the tip
of the circle right out front of Sweet's house. All the Ballas in the three
waves will be coming from the street in the direction of the bridge, and since
the M4 has such incredible range, especially when you're proficient with it,
you can just hold the fire button while tapping L2 and R2 to switch from
target to target. There's a heath item that appears near them but assuming
you use this tactic you won't need it at all. Kill all three waves of Ballas
to take back the hood and end the mission, getting you a bit more respect.
__
/
Drive the car down to the location where they're shooting OG Loc's video, when
you arrive he'll try to escape on hovercraft and you need to chase him down.
The most important thing to note for this section is that he's constantly
going to try and swerve in all directions just to screw you up, ignore his
back and forth movements and just stay in a straight line. When he goes over
the jump at the lighthouse DO NOT follow him over it, instead go around
otherwise you risk getting stuck up there. When he goes up on the beach
follow him in the water as he's going to go off another dangerous jump and
land in the water again anyway. Follow him up the next time he goes on land,
there's a scene and the chase continues on go karts. It's not your
responsibility to kill him or anything, in fact quite the opposite, he must
live. But it's not like you'd be able to anyway, every time you're about to
catch up he just goes faster. Focus on staying behind him and don't worry
about doing anything dangerous. in fact following a a bit of a distance
allows you more prep time if he turns at the last minute, just remember not to
follow too far behind. Watch the scene at the end and the mission is over.
__
/
Drive Sweet's car back to Grove Street through the town of crazy rioting
people who will not hesitate to attack, shoot or explode whatever car it is
your driving. The idea of the entire city going crazy sounds a lot more
dangerous than it actually is though, simply drive from CJ's mansion back
again without encountering any trouble to automatically pass the mission.
O============================================================================O
|
Sweet's Final Missions
(000J0) |
O============================================================================O
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
Beat Down on B Dup
|
\_/
(000J1)
\------------------------------------------------------o
Take Sweet's car and drive over to B Dup's house, it's not very far away at
all. Watch the scene when you arrive here and then whip over to Glem Park.
Similar to what you did in the last mission kill three Ballas here to provoke
a gang war. It's another three waves of guys that will attack you, eliminate
them with the help of the full health and body amrour items you can find on
the road. After they're all dead you still haven't got B DUp so you'll have
to get into the house. The guys guarding the house are equipped with much
more dangerous guns so it's best just to take them out using the M4 from a
distance, because you seriously risk losing your life if you get anywhere near
them regardless of how much armour you have. After taking out the front
defenses go into the house and watch the scene to end the mission.
__
Well if you've done gang war missions before you'll know how this works,
although that's not to downplay how potentially dangerous these can be. It's
good to prepare yourself by getting a good gun however armour and such isn't
as important as it always continues to spawn on the streets during gang wars.
Make your way to the marker and provoke a war, as usual you (and Sweet) just
need to survive the first three waves. You can always recruit some more guys
into your gang by R1 targeting them and pressing either up or down on the Dpad but to be honest I find the AI on the gang members to be extremely
frustrating as you try to find a good position and all they do is walk in
front of your gun. After taking back the first turrf you've got your choice
of the next one, find somewhere nearby that's still inhabited by Ballas and
win a second gang war. Afterward return to your hood to get your reward.
__
This will be the most violent mission you've undertaken so far, so if you know
what's good for you, you'll be bring a hell of a lot of M4 ammo. When it
begins gather up a couple of gang members (you're forced to) and drive Cesar
West down the tracks to Union Station. You need to infiltrate the area and
take out all the gang members, crouch down and move in. Try aiming manually
for some of these and picking off as many gang members as you can around
corners rather than putting yourself at risk. Don't move into an open area
with houses on either side, stay near the fence so you can focus your attacks
in one direction without worrying about your back, and make use of your map.
When you've cleared out all the guys in the residential area you can find a
full health restore item in front of one of the houses, then you need to move
to the red marker across the street. In this area fight your way down the
alley, do your best to keep your people away from cars because they will
inevitably explode and end up killing a teammate, failing the mission. Shoot
all gang members on either side, be sure to pick up the full health item in
the garage when a bunch of gang members rush out of there. The final area is
an attack on the house, your primary target should be the guy with the
flamethrower but there's not nearly as much resistance here as there was in
the previous two areas. Kill them all to complete the mission.
__
/
Before taking part in this mission you must go out and battle the Ballas and
other gangs to win at least 35% of the territory in Los Santos, so get moving.
You'd be surprised how many you actually need to take in order to get that
number, if you haven't been working on it previously you're looking at between
fifteen and twenty territories. Sweet will give you a call when you've got
enough so don't bother going back and checking each time.
When the mission begins hop on the bicycle and ride down to the S.W.A.T. van.
You can try to shoot your way to it or you can just make a mad dash. Either
way once you get inside drive it back to the crack house and smash right
through the front. There's no reason to get out right away, use it to cream
all the Ballas inside before you're forced to disembark and head through the
door. You need to start making your way up floor by floor. On the first
floor there's a few guys in the hall and some body armour at the end. Get
ready for a huge firefight when you go through the nearby door. Crouch down
and fire from behind a set of boxes. Run through into the small adjacent room
and eliminate the two guys in there before ascending the stairs.
On the second level before going through the door you can find a full health
item in the room that overlooks the one you just fought in. Watch out for
exploding barrels in the large drug lab on the second floor, use them to your
advantage don't find yourself next to one that's being targeted. A full
health item awaits at the top of the stairs (you have to run around the upper
walkway) and the next set of stairs leading to the third floor. You'll find
the same piece of armour you've come to expect. You need to watch your back
in the lounge, not only should you check both left and right when going
through the door, make sure the first guy you target is the one with the
shotgun. In the hallway that follows the room with two couches, make sure to
check both rooms that the guys in suits jump out of for a body armour and
health refill. After this floor, it's time to go up and get Big Smoke.
Big Smoke has some powerful body armour so you're going to need to aim for his
head if you want to do serious damage. It's not really necessary if you're
using something like an assault rifle, just blast away but make sure you take
out his lackeys first. When the lights go out run to the corner and grab the
thermal goggles, you'll also find a drink machine over there if you get
thirsty during the battle. Eventually Smoke will go down and a scene begins,
but it's not over, no sir. A countdown begins and the building is burning, no
here's the classic predicament. You're given a time limit but enemies still
populate the building. I'll tell you now that being careful and making sure
it's safe before proceeding will still leave you with two minutes or so when
you get out of the building, so don't go nuts and make a mad dash. Make sure
you clean out each room before going any further and note that the body armour
at the top of each set of stairs has respawned. When extinsguishing flames
remember to aim at the base of the flame and don't swing it around, be
consistent. If there are two sets of flames blocking a door you should only
need to douse one of them to get through, exit the building for a scene.
The final task is a chase, you'll automatically start in the car so chase
after the firetruck. You don't need to attack it, in fact it's strongly
advised not to, you'll have your hands full keeping up anyway. People around
the city are throwing molotov cocktails like crazy but it's more of a light
show than anything dangerous, you'll probably have driven through a hundred
fiery explosions before the chase is up and your car will still be just as
shiny. At some point you'll get a message at the bottom of the screen.
Before the bar runs out you need to drive forward and get under the ladder so
Sweet can drop into your car. Now it's a little change up and the very last
thing you need to do is a little shooting on the back. Fire upon any cop cars
that are chasing you, any bikes and such. Make sure to take out the two cops
on the fire truck, when the one of them dangles from the ladder he's dead, you
don't need to keep firing. After quite a chase assuming you've kept the cops
at bay you'll be treated to a couple final scenes and then the credits roll.
You beat the game.
Good job!
d--(o_O)--b
But it's still not over. After the credits roll you're placed right back on
Grove Street with some newfound respect. For many this will just be the
beginning (okay, maybe not quite) but still there are oodles and oodles of
things to do in this game, don't miss out. Be sure to check out all the other
sections of the walkthrough the milk the game for all that it's worth!
O============================================================================O
|
ZERO's Missions
(000K0) |
O============================================================================O
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
Air Raid
|
\_/
(000K1)
\------------------------------------------------------o
To get these missions simply purchase ZERO's shop in San Fierro then step on
the red marker. For this mission you have to be the guy operating the gun
shooting down the planes that fly overhead, the catch is that they're only toy
planes, but the bombs they drop are real and are trying to destroy the
transmitters. There's a little bar indicating the transmitter health and you
have to destroy the planes quick enough so that they are unable to deplete the
bar. This is actually a difficult mission, you need to be very accurate
because there are dozens of planes that come, it actually takes quite a long
time before the onslaught ends. Some of them come three to four at a time as
well. I find the easiest thing to do is not be shooting all the time since it
makes your crosshairs constantly move. What you want to do is position your
crosshairs right over the plane, or where it's going to be in just a second
and then start shooting like mad. This should work quite well. Remember you
need to destroy the planes as fast as possible, focus on the ones you can hit
if there are more than one coming at a time. You don't need to have the
transmitters survive with full health, but you do need to have them survive.
__
/
This is one of the more difficult missions in the game surprisingly, but
hopefully with these tips you should be able to complete it in no more than a
couple of tries. I can give you the best directions to take but I can'tteach
you to fly the little plane well. Practice a bit and don't underestimate the
usefulness of the L2 and R2 button turns. Now here's how it works, you've got
a certain amount of fuel to not only go out and kill the five couriers but
also to get back to the shop again. The most effective way to complete this
is as follows: First you're going to want to turn left and take out the van
that is moving away from you. It's close and easy to shoot, pop the driver as
well when he bails out and then do a U turn. Nearby there should be another
marker representing a guy on a bicycle, he's your next target. The difficult
decision comes here, there's guys far in both directions and you have to
choose one. Choose to go North and target the two people who are in close
proximity, there's no way you will be able to succeed if you go for the other
target. After eliminating these two you should have half your fuel left.
Turn aorund and head toward the marker, it should also be moving toward you
and you'll meet it just a couple blocks away from where you started. Destroy
the van and quickly turn around. Return to the rooftop to complete the task.
__
In this mission you have control of the toy helicopter and must make sure that
the little toy car is able to get to the end. There are three different types
of obstructions you'll have to deal with, barrels, bridges and tanks. To deal
with barrels fly down to the barrel and your chopper and press the circle
button to pick it up, then just dispose of it somewhere nearby. To create a
bridge you need to pick up one of the planks back at your base and set it
down, don't worry, you don't need to be too accurate. The game will take care
of setting it straight. Finally you have tanks which will damage the car,
these should be dealt with before anything else, if there's a barrel in the
way before a tank just leave it there since it's actually acting to protect
the car until you can destroy the tank. Head back to base and pick up a bomb.
Fly right down beside the tank so that you are practically touching it (this
assures you won't miss.) Now start flying straight up and drop the bomb
somewhere along the way. This is the easiest and most reliable way to destroy
the tanks. Helping the car get to the end of the course nets you $7000 and
ZERO's shop starts generating $5000 regularly if you come back to get it.
O============================================================================O
|
Wang Cars Missions
(000Q0) |
O============================================================================O
Wang Cars is a property that you can buy in San Fierro just North of your
garage near the Pay 'n Spray. Some missions are available once you buy it.
You will not find these missions at Wang Cars however, but at your garage.
__
For this mission you are automatically assigned a car and told to track down
another car to steal and return to your garage. You're equipped with a
tracking signal that helps you locate the car at specific intervals, an icon
will appear on your minimap and you must drive to the icon like a checkpoint
before the trail on the car goes cold. Each time you approach the checkpoint
a more updated location appears and as you get from one to the other you'll
slowly approach the car until eventually you can see it in the distance. At
this point ignore the map and chase the car down, when you reach it perform
the P.i.t. manoeuvre that you learned in driving school in order to spin the
car around and scare the woman out. Now all you need to do is get into the
car yourself and drive it back to the garage for respect and $5000.
__
Start off this mission by running into the middle of the road and
commandeering yourself a vehicle. Take Cesar to the showroom located at the
point on your map, when you arrive there watch the scene and get ready to
drive. Cesar isn't exactly interested in getting back to the garage anytime
soon, he'd rather drive around the city and you need to keep up with him in
order to avoid failing the mission. Drive around cars, obstacles and
basically anything in your way. This includes cops as you will automatically
be given a two star wanted level. At some point Cesar will ignite his nitro
boosters, you've got them on your car too and you can use them with the L1
button to keep up. After a while of driving around the city he eventually
agrees to head back, you'll end up driving through a bunch of obstacles, make
sure to go around rather than following him over the jump and risking flipping
your car. From here the garage isn't too far away, just drive back and park.
__
/
Hop into Cesar's car and drive down to the docks, they aren't too far away.
When you arrive at the icon on your minimap there's a red marker for you to
step into underneath the crane. Press the triangle button to get on. There's
three crates here and one of them holds the car you are looking for. What you
need to do is use the X and square buttons to raise and lower the magnet.
Grab one of the crates and move the crane over to drop the crate on the red
marker. You can move the crane arm with left and right and you can move the
crane on its tracks with the other directions. Press the circle button to
drop it (do not drop it from very high or it will explode) and Cesar will tell
you whether it's the right car or not. Eventually when you find the correct
on you're suddenly attacked by a bunch of law enforcement officials. Whip out
whatever kind of weaponry you have and start firing to help Cesar. When
they're all taken care of drive the car back to your garage very carefully.
__
For this mission you are assigned a car with a special ability, this car is
capable of dropping stingers which are specially designed spike strips that
magically drop out of the back of your car. You're only given three of these
so you need to make them count. The crazy lady can be found South of San
Fierro on the freeway, start driving in that direction in order to catch up to
her. She drives at ridiculous speeds, it would seem the best choice of means
to accomplish your goal is to just get ahead of her and drop a strip but that
proves really difficult. Instead what I like to do is use the P.i.t.
manoeuvre to spin her car out, then just drop a spike strip right in front of
the car where she's going to drive in order to get back on the road, it works
wonders. After doing this all it takes is a nice relaxing trip back to the
garage, and your reward is the Wang Cars becoming an asset property.
O============================================================================O
|
Stadium Missions
(000V0) |
O============================================================================O
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
8-Track
|
\_/
(000V1)
\------------------------------------------------------o
You'll find this event available at the stadium in Los Santos. It's a pretty
classic racing event and nothing much unexpected, you're given a car and a
nice 8 shaped track, then you've got twelve laps to try and get yourself into
first place and finish the race. With all the other competitors isn't going
to get pretty dangerous out there and they won't hesitate to try and knock you
out of the way so try to keep your distance in a large pack and only try to
get ahead when you think you've got a good opening. The most dangerous part
of the race is obviously going to be the turns, the car you're in is perfectly
happy to spin out if you try to oversteer around a corner, make sure to brake
before you actually go into the turn and maintain control rather than trying
to skid around all of them, it will pay off in the long run when you win.
Your reward for winning is $10,000 and a Hotring Racer outside the stadium.
__
/
This event can be found in the Stadium in San Fierro on any day of the week.
The Blood Bowl is a crazy violent smash-tacular car event. Everyone is given
uzis and sent after each other, but the primary goal isn't violent at all.
When driving around you will notice a number of large red light pillars,
driving through these adds a total of fifteen seconds to your time. Your goal
(along with everyone else's) is to collect as many of these as possible so
that your total time goes above one minutes. In order words since you start
with 30 seconds on the clock, if it wasn'tgoing down at all you would need to
drive through two of the red markers in order to win. The clock is going down
however so you'll need to be fast. If your car gets damaged you can pick up
one of those wrench icons that's lying around to fix it up. Your reward for
this is a nice $10,000 and the Bloodring Banger car outside the stadium.
__
/
Dirt track is the first of the two Las Venturas special stadium missions.
Head to the stadium on either Monday or Wednesday. This is a six lap race
using the dirt bike. The race itself is actually quite challenging,
fortunately you are given an edge in order to help you win. A few turns into
each lap the computer players will always have a huge piled wipeout, it's
inevitable. This will be you main chance to get ahead because while good
driving is sufficient to keep up, even with a high bike skill it makes it very
difficult to actually CATCH up. Try to get yourself in first place early
because if you let one person get away all by themselves they'll be less
likely to crash with all the others. Your reward for completing this mission
is a BF Injection parked out front on Mondays and Wednesdays.
__
You'll find this mission available in the Las Venturas stadium on any day
besides Monday or Wednesday. Kickstart is the kind of mission where you need
to drive your dirt bike all around trying to manoeuvre it up onto various
obstacles in order to collect different corona items. The green coronas are
worth one point while the amber coronas are worth two and the red coronas are
worth three. Like many similar types of things in similar games people often
spend the whole time trying to pick up a single super difficult item worth the
most points when driving around to get all the other smaller ones will end up
with a bigger payoff in the end anyway. You only need to collect twenty-six
points worth of coronas anyway in order to pass the missions and that's far
from all of them so if there's a particular one you just can't get to don't
worry about it. For your trouble you are awarded a Dune truck outside which
similar to this mission, is available any day besides Monday and Wednesday.
O============================================================================O
|
Los Santos Races
(000U0) |
O============================================================================O
The races are triggered by completing driving school, you'll get a phone call
about races and from that point there are checkered flag icons on the map.
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
Lowrider Race
|
\_/
(000U1)
\------------------------------------------------------o
The vehicle you are given for this mission is a Blade. I'm sure you have
already accomplished this mission with the storyline anyway, but regardless
you may wish to improve your time. The race is difficult because low-riders
are notorious for sliding, if you come into contact with any cars or try to
make turns while skidding at top speed you're just going to spin out. The key
is to get ahead at the beginning of the race since the other drivers will be
aggressive and try to spin you out, drive on the sidewalk if you have to in
order to get out front at the start. Now your destinations are the red light
pillars you see, they're both in front of your face and on the minimap. The
most important feature however is that within them is a blue arrow that shows
the direction you're going to have to turn since most of the time you can't
divert your eye from the screen. When approaching a turn break hard BEFORE
you actually get there so you skid while moving forward and don't spin, the
take the turn at a reduced speed. This should keep you in control and far
enough ahead to win the race with little difficulty.
__
The vehicle you are given for this mission is an NRG 500. As the title
suggest it's just a small (but dangerous) loop around the city. It will be a
bit tough at the beginning, but the place that you'll be able to pass everyone
is that straightaway as you're going down the huge hill, remember that they
always stay on the road so you can get ahead cutting corners on the sidewalk
and watch out for the Z shaped turn at the end, you need to go left to hit the
marker and then immediately back right again to continue the race.
__
The vehicle you are given for this mission is an FCR 900. Much of this
mission takes place on the main road with you driving at high speeds against
traffic so do your best to stay in the right lane and avoid any cars. The
beginning of this race is the more difficult part, when you come to a marker
that points left make sure you slow down a lot otherwise you risk flying over
the cliff. There's some dangerous hills coming up but the main thing you need
to watch for are the final couple of checkpoints, you need to make turns
without actually having checkpoints telling you to make them. Either keep a
close eye on your map or memorize exactly where you need to turn beforehand.
__
/
The vehicle you are given for this mission is an FCR 900. The whole race
basically takes place on large highways so you don't really have to worry
about rough terrain or anything like that but you do need to worry about
traffic. Fortunately for most races it's the straight sections that allow you
to get ahead and this whole race is just one big straight section so you
hsouldn't have too much trouble staying ahead. There's a couple of places
where the red marker appears to make it look like you actually have to go out
of your way, or you missed a turn but keep in mind the way the highway system
works and just follow the logical path, it will always lead you well.
__
The vehicle you are given for this mission is a Sunrise. The actual race part
of this mission can be difficult, the cars move quick and like to aggressively
knock you out of the way so keep your distance... preferably a good distance
AHEAD of them. There's a few things you need to worry about on this otherwise
predictable (yet long) course. First of all there's a huge hill where you can
get some crazy speed, but the catch is that it curves a little and not only
will you be going to fast to turn, your wheels probably won't even be on the
ground so do yourself a favour and slow down a bit. Soon after that there's a
bridge and a sharp turn you can follow if you want, persoanlly I prefer to
just launch over the edge and hit the checkpoint in midair. Finally right
after this checkpoint there's a corner, on your map it looks like you'll find
the next checkpoint if you take the diagonal road but in fact you must turn a
direct right, the diagonal road is just a crescent that leads back again.
__
/
The vehicle you are given for this mission is a Super GT.
I absolutely hate
this car with a passion, it's like the wheels where specifically designed to
screw you over. I cannot stress this enough, when coming up to a turn brake
before you reach the turn! Once you've slowed down enough you can turn with
minimal risk to sliding all over the place. This is your basic course with a
a few good turns here and there, the one advantage you have however is some
nice straightaways that allow you to catch up as best you can, which is good
because if you're actually interested in keeping control of your car you'll be
spending a lot of this race going at some rather slow speeds. This is just
coming out of a personal incident, but if you find yourself chasing the guy in
first place down the freeway, try to take advantage of that P.i.t. manoeuvre
you learned in driving school to take him out of comission, otherwise he'll
probably just end up passing you on the next corner anyway. Good luck.
__
/
The vehicle you are given for this mission is a Bullet. This car is fast, and
I mean REALLY fast. Sometimes at top speeds down the highway you'll find
yourself wanting to stop to see if you're actually driving through an
earthquake, now this can make things quite frustrating for a couple of
reasons. First of all it doesn't matter how careful you are, if something
goes in front of your path you are GOING to hit it, cars in front of you love
changing lanes when they see you coming, it's crazy, and this car doesn't
exactly have "Bullet"proof armour. Ha. Anyway the race is incredibly long so
what you need to do is take it easy a little, the race part shouldn't be too
difficult considering it's not a crazy winding course so even if you aren't in
first place there's no reason to just slam the gas and hope for the best.
Take your time and when you find less populated areas to really open up, do so
if you have to. The highway near the start of the race however is not one of
those places, it will probably work best out in the country expecially during
the return trip to Los Santos, that road is pretty straight the entire way.
__
The vehicle you are given for this mission is a Sabre. I'm sure you have
already accomplished this mission with the storyline anyway, but regardless
you may wish to improve your time. There's a couple of things that make this
race difficult, first you need to watch out for the very hilly terrain and
avoid flipping your car, second since the race is so long and bogged with
nature's obstacles, you also have to avoid destroying your car. Get into the
front of the pack when the race begins and stay there. Understand that there
are going to be large red light pillars everywhere, and while it may seem
easiest at times to drive directly toward them, the dirt path you are on will
always curve toward them, and driving on the path is far safer than trying to
shortcut your way over a bumpy field or hill. There race takes you through
numerous locations like small towns but it will mostly keep you out in the
woodland area. Drive extremely carefully, especially around some of those
sharp turns and bumpy roads which are likely to end up flipping your car.
__
/
|
\_/
(000U9)
\------------------------------------------------------o
The vehicle you are given for this mission is a ZR 350. I'm sure you have
already accomplished this mission with the storyline anyway, but regardless
you may wish to improve your time. Once you've established yourself in first
place you'll need to focus on the course. There are a number of shortcuts you
can take, most of them involve bumpier terrain but the payoff is worth it,
take the S shaped winding road in the beginning, you can just cut across the
grass and save a lot of time. A few other things to keep in mind, after you
pass through the little shed area with the piled logs you'll soon be
approaching a bridge, be sure to stay on the path here since any shortcuts you
try to take will likely lead to a dead drop. This race isn't much different
or longer than the previous one, the most difficult part about it I find is
the dirt flying up into the screen as you fly down the country path.
O============================================================================O
|
San Fierro Races
(000T0) |
O============================================================================O
The races are triggered by completing driving school, you'll get a phone call
about races and from that point there are checkered flag icons on the map.
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
Dirtbike Danger
|
\_/
(000T1)
\------------------------------------------------------o
The vehicle you are given for this mission is a Sanchez. As an introductory
mission to the San Fierro races it's not too difficult, since it takes place
out in the country there are a lot of chances to cut corners and take
shortcuts, not to mention the fact that you're given a very capable offroad
vehicle. Forget the linear path the computer players take, if you see a
chance to save even a bit off time go for it, as the race goes further and
further assuming you haven't fallen off you should find your opponents beyond
the scope of your vision when looking behind you. There are no surprises here
except for a couple of sharp turns, but you shouldn't lose too much time even
if you miss them just cutting across the grass. Eventually the race comes to
an end when you reach the builds across the main highway.
__
/
The vehicle you are given for this mission is a Bandito. These things are
rather nasty in terms of how much dirt they throw up from the ground, but
after you get past the initial shoulder to shoulder bumping it should be okay.
There are a couple of good places in this race for you to cut between the
trees and save time, keep an eye out for them on your map. The dangers come
in two similar areas, the first is when crossing the area of water with the
cop bribe, when coming out of there make sure you stick left otherwise you
risk completely flipping yourself out. That part however is nothing compared
to what comes quite awhile later. You'll find yourself going down the path to
a point where you must cross the water, DO NOT STRAY FROM THE PATH at this
point, you must absolutely 100% remain where the map leads you on the path,
even the slightest offset will have you in water to the point where you
vehicle cannot be recovered and the race is over, not pleasant at all.
__
/
The vehicle you are given for this mission is a Go Kart. You'll need to drive
around the city in your funny little vehicle making sure to stay ahead of the
competition. One thing to keep in mind for the entire race is the size of
your wheels, with little things like that even the curb can make for a bumpy
ride so your best bet is to remain on the road at all times (except when the
choice is between the curb and an oncoming car of course.) After the first
coupleof hill up don't be confused the the marker with the left arrow, it
means the next road coming up not the alley beside it, I made that mistake I'm
sad to admit. Fortunately the Go Karts have incredible turning abilities
because there are a couple of times when some surprise turns come up, even if
you are keeping up with the arrows in the checkpoints, you'll need to keep a
close eye on your map as well to know exactly where to head next.
__
/
The vehicle you are given for this mission is an Alpha. The hilly terrain and
relatively short distance make for a quick but dangerous race. It's nothing
but hills out there, the course was designed to take you through the biggest
ones around which means you need to keep your eyes open in terms of traffic,
when flying over the top of the hill there's no way to tell what's ahead of
you so try to stick with the right lane and avoid launching yourself wherever
possible. There's no shortcuts to take so the best way to maintain your speed
and get ahead is to reduce the number of crashes, avoid traffic at all costs
and avoid being pushed around by the enemy AI, if you're feeling a bit violent
it may actually benefit you to get aggressive and push back a little.
__
/
The vehicle you are given for this mission is a Phoenix. I find this to be a
rather pleasant race, although there are a couple of hitches near the start
the majority of the race is pretty reasonable. The hitches at the start are
pretty much the same hitches you dealth with in the last race, jus the luck
involved in hoping no one comes up from the hills at the same time that you
do, but from the time you get onto the main highway seems will just click from
that point on. The main thing you need to watch out for in this race comes
after you've been driving out in the country for awhile, there comes a part
where the road just swings back and forth from side to side, it's not hard to
drive assuming you take the necessary precautions and slow down before these
turns, because if you go over the edge you're absolutely screwed. It's not
uncommon to see a couple of cars ahead of you at the bottom even if you are in
first place, don't worry, they just fell over the edge and have absolutely no
chance of winning. When you get back on the highway you must make absolutely
sure you get into the right lane, with all that traffic coming at you there's
very little way to avoid it all, and the centre divider is solid almost the
entire way. The race finally ends just North of the docks.
__
/
The vehicle you are given for this mission is a Bullet. Get ready for the
longest race in the entire game, the Bullet is made for speed and not
endurance so what you need to do is focus more on accident avoidance that
actually staying at top speed (which is a recipe for disaster by the way.)
Basically they're taunting you with this fast car saying to put the pedal to
the metal and I'm telling you to hold back, I may seem like the bad guy but
seriously if you actually enjoy not being a flaming heap you're going to have
to reduce the speed a lot. This cannot be stressed enough. To be honest I
don't think there's anything in the world I could have read that would allow
me to go into this race and just win my first try, those with patience will be
the ones who benefit here because your most powerful tool is practice, get
used to the roads out there and know when to turn. NEVER try to cut across a
section of grass, the only thing out there that isn't bumpy is the road so
stay on it. A flat car like the bullet, combined with incredible speed
combined with even the tiniest bump, you'll think the flying car cheat is on.
O============================================================================O
|
Las Venturas Races (Land)
(000S0) |
O============================================================================O
The races are triggered by completing driving school, you'll get a phone call
about races and from that point there are checkered flag icons on the map.
This particular one is the one further South of the two in Las Venturas.
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
SF to LV
|
\_/
(000S1)
\------------------------------------------------------o
The vehicle you are given for this mission is a Banshee. This mission starts
you off in San Fierro and has you driving back to Las Venturas, so you'll have
a bit of city driving, and a lot of country/desert driving, though the race
goes along the land border so you'll actually be avoiding the desert for the
most part. Anyway it's just a straight course once it gets out there so
you've got one enemy, traffic. The Banshee, like the bullet, is just
painfully fast. It's not even a race, I'll tell you that now, you can
obliterate those other cars out there so under no circumstances should you
risk your own safety while still near the beginning in order to get ahead. On
the long stretch position yourself so that you're in the right lane for the
most part, and use the sides when necessary just... DON'T hit anything.
__
/
The vehicle you are given for this mission is an NRG 500. Back to the
motorcycle races once again this one is actually quite fun, there are a few
turns where you can just jump forward so much it's almost unfair. At about
three points during this course you will be coming up to a check point and
after that a V shaped turn, well you can simply drop over the edge and hit the
marker on the other side of the V while doing a 180 degree drift turn, it
works wonders especially at the turn near the end right before the final
crossing of the dam. Shouldn't take more than a couple of tries to win.
__
The vehicle you are given for this mission is an FCR 900. Take away the
shortcuts from the previous race and add little stupid corners that constantly
throw me from my bike and you have this race. While indeed more difficult
than the last it's not the difference between night and day, the main things
you need to watch out for are slowing down on some of the more sharp corners
(slowing down on a motorcycle?) yeah, also near the end of the race after you
cross the dam you don't actually continue on the road but rather down a little
dirt path on your left that leads to the finish line among the village.
__
The vehicle you are given for this mission is a Turismo.This isn't even a
race, at least not to anyone who knows the location of the X button and is
capable of exerting any pressure at all with their thumb. No, instead what
this is, is an exercise in profanity control as you try to avoid screaming at
the digital car image that just cut in front of you for no reason at all. But
seriously, you could probably stop for a picnic half way through the raceand
still not be passed by any of the others cars, it's nothing but four big
straightaways and four big turns. If you've played Burnout 3 you know what
this is like, huge amounts of speed and weaving between traffic, you primary
goal is to survive to the end without being cut off so many times that your
car just gets to the point where it's ready to set fire and explode.
O============================================================================O
|
Las Venturas Races (Air)
(000R0) |
O============================================================================O
The races are triggered by completing driving school, you'll get a phone call
about races and from that point there are checkered flag icons on the map.
This particular one is located just inside the Las Venturas airport.
__
The vehicle you are given for this mission is a Rustler. This is a nice
relaxing trip around the city that gives you a nice chance to take in some of
the sights. none of the coronas are designed so that they positioned in
difficult areas so as long as you stick to common sense and make good use of
your map you should be able to get all of them. Make sure you work on
climbing up at the beginning because they get steadily higher as you go and
sometimes it's hard to keep up, the Rustler isn't always happy going higher.
__
The vehicle you are given for this mission is a Stuntplane. What you have
here is about the polar opposite of the one you just did, if you were unhappy
with the lack of control you had with that thing you'll love launching
yourself in pretty much any direction you press with this thing, and it has
absolutely no problem climbing higher. Honestly you need to be gentle with it
because once you start going a little out of control, trying to jam it back
and forth to compensate is only going to make things worse. The first part of
the course is pretty simple but it does eventually get to the point where
you're avoiding treetops and flying under things... like bridges so use the
nice relaxing trip at the start to get used to the transition from that plane
to this plane, there's a steep learning curve here but I'm sure you'll manage.
__
/
The vehicle you are given for this mission is a Hydra. Fly this Military Jet
all over the freakin' world. Start by pointing your boosters backward and
take off like a normal plane. In theory I guess you could set the boosters to
point down and have a nice relaxing ten mile flight that won't be over for
another decade, but where's the fun in that. Don't go crazy however, hit each
corona straight on so that you're best prepared for the next one. Avoiding
flying over military bases which is actually a common problem with this
missions, there's one just next to your airstrip so be sure to avoid that area
at all costs. Other than that, it's just a long long flight that will
actually seem to go by quicker than you expect... considering the speed.
__
/
The vehicle you are given for this mission is a Maverick. We've switched from
planes to helicopters now, and this acts as the introductory checkpoint
mission. Remember that the helicopter can manoeuvre much easier than the
plane can so in many circumstances it's just easier to go around than through,
take the bridge for example. Basically you've just got a bunch of checkpoints
spread around and there really aren't a lot of ways to fail this mission.
Watch out for the military base as usual, but there's no reason for you to be
that far out of your way anyway, follow the checkpoints and you'll avoid it.
__
/
The vehicle you are given for this mission is a Maverick. Basically take what
you just did and put it in a suburban setting, where they don't hesitate to
set the coronas in claustrophobic places like between two buildings on a
crowded city street. Despite the short distance it's going to take you a long
time. Just be very careful and remember that your helicopter blades and
rather fragile, keep them away from solid objects at all times and utilize the
X and square buttons to rise and descend quickly. Fortunately after getting
those rather difficult markers early on the last third of the mission of so
actually takes place on the outskirts where hitting each corona is extremely
easy, the other nice thing is that flying the helicopter down the streets
between the buildings give you quite a spectacular view of the city.
__
/
The vehicle you are given for this mission is a Hunter. This military
helicopter will give you the advantage you'll need in order to get to some of
the tight spots scattered around the city. You'll find it very similar to the
last mission except that it asks you to go into a few tight squeezes that you
probably would never have willingly gone yourself otherwise. Oh well, the
helicopter can take a LOT of punishment which is quite fortunate, don't be
surprised if you find those blades scraping a lot of highway overpasses.
O============================================================================O
|
Driving School
(000Z0) |
O============================================================================O
Back to School - A series of twelve tests designed in order to test your skill
and prowess behind the wheel of a car. Driving School is located South of
your garage in San Fierro, at the red S on your map. Head inside and step
onto the red marker for a scene, then the other marker in front of the T.V. A
bronze medal in driving school puts a Super Gt outside, while a silver gives a
Bullet car and finally a gold medal puts a Hotknife in the parking lot.
__
For the first test you need to perform a 360 degree spin. Simply hold the X
and square buttons, then hold left or right on the analog stick to start
spinning. Slow and stop your car when you are at about the same position as
when you started, don't stop too early or go for too long either.
__
The second test has you doing a 180 degree turn through the pylons, each one
that you hit will deduct a certain amount of points from your score eventually
to the point where the race will just end if you screw up too bad. Accelerate
and stay left if possible, then jam on both the normal bake and handbrake
buttons to drift around the corner, it may take a couple of tries but
eventually you should be able to do it without hitting the sides. From here
drive back and try and park yourself as best you can where you started.
__
/
_ --------o-------\
Whip and Terminate
|
\_/
(000Z3)
\------------------------------------------------------o
Whip and terminate allows you to select a direction of the turn you wish to
do, your goal is to drive forward, skid around the corner using like before a
combination of the square and R1 buttons, then continue to drive before
braking hard at the end to avoid hitting the final pylons.
__
Pop and Control gives you one severe disadvantage, which is the lack of air in
your tires. They will promptly pop as you drive over the spike strip so you
need to manoeuvre around the small curve and park near the end. You aren't
given much time so you can't do this slowly. Accelerate hard at the beginning
and let go of the gas just before you hit the spike strips to retain maximum
control. Now tap X to keep yourself going at a reasonable speed and turn ever
so slightly to avoid the pylons. When you stop make sure you get as close as
you can to the end because you lose a LOT of points for stopping too early.
__
You're given a Banshee and told to do five laps of the track. You're not
going to need the square button at all for this one, you're given plenty of
room to drift around with the R1 button here. In fact you probably won't have
too much trouble with the turn as long as you point yourself toward the turn a
little before you start and hit the brake right as the centre cones end, the
real difficulty comes in the camera after the turn. You can't really see too
well which direction you're pointing so as long as it doesn't disorient you
too much I recommend tapping either L2 or R2 after a turn so you can see
straight ahead of you, either that or pressing select and driving the entire
course under a different perspective, but it's hard if you're not used to it.
__
The next test sets you up on kind of a slalom course, you need to drive back
and forth between the pylons here, loop around the end and do the same course
driving back and parking on the red marker. You won't need to use any brakes
or anything for the slalom part but you will need to skid around that pylons
at the end. Make sure to park as close as you can to the red marker at the
end, and remember you aren't given a lot of time for this one so be quick.
__
This one is sort of a test of your ability to parallel park, but instead of
being given time to check and readjust, you need to skid into position. The
easiest way to do this is drive a little to the right and aim toward the hood
of the car on the right. As you approach the two jam left on the analog stick
while holding R1 and square, as you slide into position use the analog stick
to modulate your direction and try to be as straight as you possibly can.
__
/
Wheelie Wave will probably require more trial and error than any other you've
done so far. Your goal is to stay on two wheels (or the side of you car)
until you reach the red marker, it's easier said than done. Use the small
ramp on the left to get on two wheels. Now while like this the harder you
press the analog stick left the more you're going to stay on two wheels, the
problem is that it's going to point you in the wrong direction to you have to
hope that when you come off the ramp you're actually pointed a little to the
right (practice will get it so you can most of the time.) You don't need to
stop exactly on the red marker for the bronze but you need to get pretty darn
close. Remember to break as you approach it, that should set you back down.
__
/
Compared to previous ones this is rather easy, just do it carefully and you
should be fine. Start off by holding L2 and R2 to look behind you and then
reverse until you are almost at the turn. Hold whichever direction so that
you turn toward the curve, make sure you've gone far enough back so you have
room to move without hitting any pylons. After turning just drive forward and
park yourself as close to the end as you can without knocking anything over.
__
/
No pylons in this one, what you need to do is drive up beside the police car
so that your front half is about equal to his back half and just move right a
little bit. When doing this you want to be as close as you physically
possibly can when coming up beside him, the harder you hit not only the harder
it will be to perform the action as shown in the demo, but you will also have
points docked for damage. Just come up beside and push his back end a little.
__
/
For this test you need to use the jump in order to do a barrel roll with your
car, so in reality you'll only need the left few inches of the jump. The
barrel roll must be executed perfectly in order to get any points at all,
landing on any part of your car other than the tires will result in an
automatic 0%. Accelerate forward and aim it so your right tires are the only
part of the car that touch the ramp, cut it as close as possible in order to
get the maximum amount of rolling momentum. When in the air you can let go of
X and control your car a tiny bit with the analog stick but the bulk of the
jump comes from the actual take off itself, a bit of practice and you're fine.
__
/
City Slicking sets you loose on San Fierro and has you driving to a marker on
the other side of the city and back again without actually taking any damage.
In reality you can take damage it's just deducted from you total score but
don't worry. One important thing to remember however is that if you stop
under any circumstances, even for a second you will end the test, so DON'T.
What you want to do at the beginning is make a right and follow the road North
along the streetcar tracks, this should put you almost completely out of the
way of any danger. Eventually you'll have to make a couple of turns near the
end which is rather annoying because you're given a car that slides.
Regardless when you reach the red marker perform a U turn and go back the way
you came despite the direction of the arrow, that steetcar path is the safest
and fastest way of getting from one end of town back to the other safely.
O============================================================================O
|
Boating School
(000Y0) |
O============================================================================O
Boating School can be found at the red S marker at the Northwestern corner of
the world. Here you will be challenged to complete five boating tasks in
order to increase your boating abilities. Getting a bronze will unlock the
Marquis while silver gets a Squallo and gold gets you a Jetmax.
__
/
For the first mission you need to accelerate the boat forward and then stop it
in the region between the parallel buoys. This is quite a simple task, all
you need to do is hold X at the start to move forward. At some point you will
get a message on the screen telling you to hit square to use the reverse
throttle, when you see this message count two seconds and then immediately
hold the square button, you'll definitely pass and probably get a gold.
__
/
Plot a Course sets you on a course between a number of buoys that you must
complete in less than forty seconds which can be done easily assuming you
don't make any critical errors which is where the time will add up. The
course it pretty straightforward and you can see each marker on your map, a
couple of times you'll need to utilize the R1 button to do a sharper turn or
correct yourself if you end up facing a different direction.
__
/
_ --------o-------\
Fresh Slalom
|
\_/
(000Y3)
\------------------------------------------------------o
Similar to the last test you must navigate between a bunch of buoys, however
the Dinghy turns much shaper than the previous boat did and in fact you won't
need to use the R1 button for any of the turns at all. Try to avoid hitting
the buoys themselves as it will net you a damage penalty in the end if you do,
but the full two minutes still gives you lots of room to make errors.
__
/
The goal of this mission is to jump more than 55 meters. If you just drive
straight for the jump not only will you be on an angle but you also won't have
enough speed. You're given plenty of time so when the mission starts turn
right and start driving toward the bridge. When you time is somewhere in the
high twenty seconds turn around and aim yourself directly toward the jump. No
matter how you manoeuvre in the air you should be able to land get this one.
__
/
The final test gives you three minutes to again navigate through a whole bunch
of parallel buoys that will lead you all around the water and even over a
couple of jumps. There's plenty of time to accomplish it, where you'll get
screwed are on the damage penalties so take the extra couple seconds to line
up each one, it's better than the five second penalty you get for each nudge.
O============================================================================O
|
Flight School
(000X0) |
O============================================================================O
FLight school is located at your airstrip, you'll need to go through it anyway
during the story mission once you've bought the place for $80,000 so if you're
too early in the game and haven't got here yet, don't worry, just wait. It's
just Northwest of Las Venturas. A bronze medal will get you the Rustler, a
silver the Stuntplane and a gold medal will get you the Hunter.
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
Takeoff
|
\_/
(000X1)
\------------------------------------------------------o
Your first test is taking off. This is quite simple, all you have to do is
hold the X button to accelerate along the runway. When the tail of the plane
starts to lift up a little pull back on the left analog stick to take off.
When you're airborne press R3 to bring in the landing gear. Now you'll need
to go through three coronas to show you can at least control the plane a
little. They're pretty much in a straight line. Any turning you do should be
done with only the lightest of movement on the analog stick, you don't want to
find yourself out of control and constantly correcting your direction.
__
In the second mission you need to learn how to land the plane. Aim yourself
down toward the first corona, this will approximate the angle you should be
looking to use when landing. Extent your landing gear with R3 and start to
pull up a little while holding square. Continue to pull back so that you land
as straight as possible and adjust your speed so that you come to a stop as
close to the centre of the red marker as you can to pass the test.
__
/
Your next challenge is circling the airstrip. Select whichever course you
feel more comfortable with, it doesn't make much difference. This one is much
more difficult than the last one, it puts an emphasis on turning which in
planes can be quite hard. It introduces you to the rudder turn using the L2
and R2 buttons, never underestimate the power of this turn, it's far easier to
turn like this and remain in control. You still need to turn with a
combination of these buttons and the analog stick for a couple of the turns
but for the majority you can just stick with the L2 and R2 buttons.
__
/
Well now take what you did on the previous test and make it more difficult.
You need to fly around the airstrip and land the plane after doing so. The
same idea applies to making it through all the coronas on the way but you also
need to straighten yourself out at the end. Make sure to start descending and
slowing down early, you get bonus points if you stop inside the red marker
(it's quite difficult to beat without doing this) so slow down early, it's
easier to adjust your speed to that you go forward a bit further, but not so
that you slow down if you're coming in to land when it's too late.
__
/
Now we change vehicles to the helicopter which will feel significantly easier
to fly to people who have played Vice City. This one is actually quite easy.
The instructions you are given are to fly straight upward, to do this all you
have to do is hold the X button. When you reach the top let go of the X
button when it tells you to level off, but press it periodically to maintain
your height. Hold either L2 or R2 to do a 180 degree turn and then when it
tells you to hold up on the analog stick to bank forward. From here you'll be
moving directly toward a corona, pass through it to complete the test.
__
TA: San Andreas /-------------------------------------------------------o
_ --------o-------\
Land Helicopter
|
\_/
(000X6)
\------------------------------------------------------o
Since you've taken off with the helicopter now it only makes sense to land.
The game actually needlessly complicates this one, despite everything it tells
you all you have to do is hold forward and X to fly toward the end of the
runway, when you reach it position yourself over the red marker (press L3 if
you are still banking to level off) and descend using the square button. If
you find you are falling too fast let go or press the lift button to slow.
__
Bring on the destruction. Your goal is to fly forward as you normally would
and destroy the three stationary trucks at the end of the runway. Your
helicopter is equipped with machine guns on the L1 button and a rocket
launcher on the circle button, you won't be needing the machine guns. As you
approach the three trucks slow down and fire the rocket launcher at each of
them to make sure they are destroyed, then turn around and fly toward your new
target: two moving cars. These can be a bit difficult to hit, but as long as
you are facing and angled directly toward them, they are going slow enough so
that you won't miss. One thing I find that helps is keeping control of where
you're looking by moving the camera with the R3 stick. As a final test you
need to fly to the red marker on the strip and land your helicopter.
__
/
This is just a quick one, in a new plane you haven't used yet you need to
perform a fancy loop-the-loop. Fly toward the first corona and immediately
once you pass through jam back on the left analog stick to do a loop, no
matter what the camera does just hold back on the left analog stick. As long
as you weren't pressing in any other direction you'll find yourself in a
perfect position to pass through the second corona when you complete it.
__
/
Another in the session of fancy moves is the classic barrel roll. This is
much more difficult than the last one because despite doing exactly what the
game tells you to do, you're inevitably going to lose control afterwards. You
can only hope to salvage what little control you have left and make it through
the corona. Okay, maybe it's just me. But still after passing through the
first one hold left, now the important thing is not too hold it for too long
because that's instinctively what you're going to do, let go just as you're
about to straighten out and you'll have a better chance of gradually
straightening and making it through that second corona to complete the test.
__
The last test really isn't about flying at all, well if it is then the only
vehicle flying is you because the test starts with you far above the clouds
and only a parachute on your back. Your goal is to aim toward a small target
on the ground which looks physically impossible from this height but becomes
perfectly plausible once you get down there. The game teaches you numerous
tricks about falling and chuting but in order to do well on this mission
simply hold up on the analog stick to dive the whole time. Do not listen when
the game tells you to open your chute, instead continue to dive past the
clouds and open it up only once you're through the clouds. Now you can slow
your descent and move forward by holding down on the left analog stick but
avoid doing this as you're more likely to just over shoot the target. Instead
simply let yourself fall normally and use the right analog stick to look
around and gauge how well you're doing. As you get closer to the ground judge
whether or not you need to drift forward and adjust it so that you do.
O============================================================================O
|
Motorcycle School
(000W0) |
O============================================================================O
You can fin motorcycle school on the West outskirts of Las Venturas just South
of the dirt ring. A bronze medal in the motorcycle school will get you the
Freeway, while a silver medal the FCR 900 and a gold the NRG 500.
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
The 360
|
\_/
(000W1)
\------------------------------------------------------o
Just like you did at driving school (assuming you did that before this) all
you need to do is hold the square and circle buttons along with either left or
right on the analog stick in order to spin around and stop where you started.
__
Another test that works the same way as the driving school. Accelerate on
your motorcycle and use the R1 button to drift around the pylons at the end
without knocking any over. After that you need to get back to where you
started and park as straight and as close as possible to the centre.
__
Drive your bike forward and when you come to the first couple of parallel
cones on either side pull back on the left analog stick slightly. Enough so
that you get your wheels in the air but not so far so that the back of your
motorcycle scrapes against the pavement. After passing the cones you can set
your front down and jam the square and R1 buttons to stop yourself at the end.
__
TA: San Andreas /-------------------------------------------------------o
_ --------o-------\
Jump & Stop
|
\_/
(000W4)
\------------------------------------------------------o
We may have a new record for the easiest test ever, but I know you probably
don't want a lecture on how easy it is so here's how it's done. Simply
accelerate straight and hit the jump. While in mid air tilt the left analog
stick so that you land nice and flat on your wheels then as you approach the
finish use the square button solely to bring yourself to a nice steady stop.
__
/
This test is a little bit more difficult, not that a stoppie is hard to do but
losing control near the end is almost inevitable. Drive forward and as you
come right up to the coned section hold up on the left analog stick and tap
the square button, hold it for less than a second then let go and continue to
tap it lightly to keep yourself up. If all goes well you should be able to
stay in the stoppie until near the end when you might tilt a little but you
can use the analog stick to correct yourself. Now park in the final coned
area around the centre before the time runs out and a gold medal is yours.
__
/
For this mission what you need to do is drive forward, fly off the jump and
angle your bike forward so that you land on your front tire and do a stoppie
into the final area. This is extremely difficult for a number of reasons, the
first being you can't angle too much or you'll fall off, the second being the
seemingly random chance the bike will either just not slide far enough or
angle itself in whatever fashion it chooses. Good luck with gold on this one.
O============================================================================O
|
Vehicle Challenges
(00900) |
O============================================================================O
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
BMX
|
\_/
(00901)
\------------------------------------------------------o
You will find the BMX challenge West of the hospital in Los Santos in the
skate park area. There is a bicycle sitting by itself there, all you have to
do is get onto the bike and the challenge will automatically begin. Your goal
is to collect all nineteen markers before the time is up, many of them are
floating in the air and require the ability to bunny hop high enough to reach
them so if you find the challenge too difficult try increasing your cycling
skill before trying again. Each ring you grab adds another ten seconds to
your time, collect all the rings before you time reaches zero.
__
/
As the name suggest you can find the Chiliad Challenge on top of mount Chiliad
which is located South of San Fierro and is pretty much unmissable. You
started to climb it during the first mission out in the badlands after
completing Los Santos. Climb to the very top of the mountain and get on the
mountain bike any time between 0700 and 1800. The race is a checkpoint race
down the mountain, your goal is to hit all the checkpoints and win the race in
first place. This isn't the only race however, after completing the first
race a new one opens up on the same bike and yet another one after that. If
you're looking to get full completing of the game, you must win all three.
__
/
You will find this bike on the docks near the crane that you operated for the
Wang Cars mission. If you haven't done that yet then it's in San Fierro in
the docks area East of your main garage. Beside one of the large yellow
cranes is an enclosed area with a huge pool shaped area devoid of water. This
is for storing ships in but it's currently empty. Anyway not down in the pool
area but along the side you will find a motorcycle, get onto it to start the
challenge. You need to collect all the coronas before your time runs out, use
the pool as if it were a half pipe in order to propel yourself up into the air
with enough speed and height to collect all the rings, it's not easy.
__
Head Back to where you first met Cesar near Union Station in Los Santos.
There will be a guy standing out front with a red marker beside him, you need
to complete this challenge in order to get full 100% completion of the game.
O============================================================================O
|
Tag Locations
(00200) |
O============================================================================O
A few notes before we begin. The tags in this games are gang grafitti located
all over Los Santos, use the Spray Can found on the second floor of CJ's house
on Grove Street in order to spray over them. Now consider some of the
ambiguous locations of the tags it's going to be written for people who are
following it along to get every tag using this guide, if you're coming in here
to try and find specific ones individually I've done my best to include
reference points besides the previous tags but I make no promises.
_
_
Tag 001...........................|_| Tag 002.............................|_|
Tag 003...........................|_| Tag 004.............................|_|
Tag 005...........................|_| Tag 006.............................|_|
Tag 007...........................|_| Tag 008.............................|_|
Tag 009...........................|_| Tag 010.............................|_|
Tag 011...........................|_| Tag 012.............................|_|
Tag 013...........................|_| Tag 014.............................|_|
Tag 015...........................|_| Tag 016.............................|_|
Tag 017...........................|_| Tag 018.............................|_|
Tag 019...........................|_| Tag 020.............................|_|
Tag 021...........................|_| Tag 022.............................|_|
Tag
Tag
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023...........................|_|
025...........................|_|
027...........................|_|
029...........................|_|
031...........................|_|
033...........................|_|
035...........................|_|
037...........................|_|
039...........................|_|
041...........................|_|
043...........................|_|
045...........................|_|
047...........................|_|
049...........................|_|
051...........................|_|
053...........................|_|
055...........................|_|
057...........................|_|
059...........................|_|
061...........................|_|
063...........................|_|
065...........................|_|
067...........................|_|
069...........................|_|
071...........................|_|
073...........................|_|
075...........................|_|
077...........................|_|
079...........................|_|
081...........................|_|
083...........................|_|
085...........................|_|
087...........................|_|
089...........................|_|
091...........................|_|
093...........................|_|
095...........................|_|
097...........................|_|
099...........................|_|
Tag
Tag
Tag
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Tag
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024.............................|_|
026.............................|_|
028.............................|_|
030.............................|_|
032.............................|_|
034.............................|_|
036.............................|_|
038.............................|_|
040.............................|_|
042.............................|_|
044.............................|_|
046.............................|_|
048.............................|_|
050.............................|_|
052.............................|_|
054.............................|_|
056.............................|_|
058.............................|_|
060.............................|_|
062.............................|_|
064.............................|_|
066.............................|_|
068.............................|_|
070.............................|_|
072.............................|_|
074.............................|_|
076.............................|_|
078.............................|_|
080.............................|_|
082.............................|_|
084.............................|_|
086.............................|_|
088.............................|_|
090.............................|_|
092.............................|_|
094.............................|_|
096.............................|_|
098.............................|_|
100.............................|_|
Tag 001 - This tag is found in Idlewood, which is directly West of Grove
street. You've already got this tag anyway since it's a requirement of the
early mission where you went around spraying over gang tags. You'll find it
across from the houses on the South side of the bridge.
Tag 002 - This tag is found in Idlewood, which is directly West of Grove
street. You've already got this tag anyway since it's a requirement of the
early mission where you went around spraying over gang tags. Directly across
from the first tag you'll find this one sprayed on the side of the house.
Tag 003 - This tag is found in Idlewood, which is directly West of Grove
street. You've already got this tag anyway since it's a requirement of the
early mission where you went around spraying over gang tags.
Tag 004 - This tag is found in East Los Santos, which is Northeast of the
previous tags. You've already got this tag anyway since it's a requirement of
the early mission where you went around spraying over gang tags. This one is
located on the Mexican Food restaurant, which is the large orange building on
the corner. It's on the same wall as the same grafitti painted woman.
Tag 005 - This tag is found in East Los Santos, which is Northeast of the
previous tags. You've already got this tag anyway since it's a requirement of
the early mission where you went around spraying over gang tags. Check down
the alley to the left of the grafitti woman on the side of the Mexican
restaurant described for the previous tag, it's on the wall down the alley.
Tag 006 - This tag is found in East Los Santos, which is Northeast of the
previous tags. You've already got this tag anyway since it's a requirement of
the early mission where you went around spraying over gang tags. South of the
Mexican restaurant you need to climb up onto the roof of the building with the
name "Sign" on the front. The tag is on the roof there.
Tag 007 - This tag is found in Las Colinas which is the Northeastern most
section of Los Santos, now we're starting to systematically get all the tags,
the only reason the first six were in the middle of town was because you
should have already got them anyway, this is the first of the next 44 that you
probably don't have unless you found it yourself. There is a C shaped
building on this block, head into the "indentation" of the C shape which
basically means the front door and look left to find the tag on the wall.
Tag 008 - This tag is found in East Beach which is near the Northeast corner
of Los Santos and directly South of the previous tag. If you remember the
house you robbed along with Ryder this will be easy to find, check between the
two houses on the West side of the main highway, you'll find the tag on the
opposite side of the door.
Tag 009 - This tag is found in East Beach which is near the Northeast corner
of Los Santos and directly South of the previous tag. There are numerous
homes that line the West side of the highway, well you need to get up on top
of the lower level one and check the side of the house on the right, while
standing on the roof you have perfect access to the ninth gang tag.
Tag 010 - This tag is found in East Beach which is near the Northeast corner
of Los Santos and directly West of tag number 008. You'll notice that West of
tag 008 is a large hill leading up to the upper road, well you need to get up
to this upper road and head behind all the houses, you'll find the gang tag
sprayed on the back of the houses. There is a very thin grass path for you to
run across but it is indeed right at the top of the steep hill which goes up
from the houses down below. As a bonus there is body armour right next to it.
Tag 011 - This tag is found in East Beach which is near the Northeast corner
of Los Santos and directly South of the previous tag. Get onto the main
street at the top of the hill. You will find this tag sprayed on the building
marked 2026, it's approximately three or four buildings South of the previous
tag but on the front this time, it's pretty much on ground level as well.
Tag 012 - This tag is found in East Beach which is near the Northeast corner
of Los Santos and directly East of the previous tag. Head South of the
previous tag until you reach the corner where the four roads meet, then head
East and you should find a parking garage with a spiral ramp, it stands out a
lot. You will find the tag sprayed on the East wall of the bottom level.
Tag 013 - This tag is found in East Beach which is near the Northeast corner
of Los Santos and directly South of the previous tag. Head one block South of
the previous tag where you'll see a large sign above the road which says in
big letters "Saints Boulevard." This will tell you that you're in the right
place. Head up the road a bit North of that and make a right down the first
alley you possibly can. On the back wall of the building here facing West you
will find tag number thirteen, remember it's not on the road it's on the back.
Tag 014 - This tag is found in East Beach which is near the Northeast corner
of Los Santos and directly Northwest of the previous tag. If you look at your
map (preferably with all the icons turned off) there's a stretch of road in
East Beach Northwest of tag 013 that stands out quite a bit. It's in a
backward S shape connecting two parallel roads. Well along this stretch of
road in plain daylight is another gang tag on the building wall.
Tag 015 - This tag is found in Los Flores which is near the Northeast corner
of Los Santos and directly Northwest of the previous tag. Follow the S shaped
path to the end going North, it will connect back to the road facing West and
a large building is in front of you across the street. Behind this building
is a staircase leading down, at the bottom of the staircase is a ramp leading
up (to the East.) You will find the tag close to the top of this ramp.
Tag 016 - This tag is found in Los Flores which is near the Northeast corner
of Los Santos and directly North of the previous tag. Get out of the back
alley area and just check along the road, you'll find the tag near a four way
intersection on the wall of a building if you look to the East
Tag 017 - This tag is found in Los Flores which is near the Northeast corner
of Los Santos and directly North of the previous tag. Head North to the next
block and run along the road a little bit to the East. When facing East you
should see two bridges on your left, this is a good indication you're in the
right place. Look South to see a bunch of houses that line the hill going
down, you will find the tag on the side of one of these houses.
Tag 018 - This tag is found in Los Flores which is near the Northeast corner
of Los Santos and directly Northeast of the previous tag. Cross the bridges
you saw while looking for the previous tag, they're easy to spot just
Northeast of it. On the other side which should place you about as far North
as you can go without leaving Los Santos and going out to the country. (Note
you're still IN Los Santos, I'm not talking about the border near the water,
rather the end of the populated area.) Anyway you need to drop down from the
bridge on the left so that you're standing on the highway below. Start
running down the highway West until you come to a wall on your right with a
gang tag on it. You can verify you've found the one I'm talking about by
looking East, you should see a large bridge going over the highway. Looking
West you can see far off into the distance over the city and looking North you
see a wall with a gang tag on it. That's the one I'm talking about.
Tag 019 - This tag is found in Los Colinas which is near the Northeast corner
of Los Santos and directly North of the previous tag. If you just got number
018 you'll be too low and need to find a way to get back up. Head a little
bit North and bring up your zoomed in map. Note a lower case "n" shaped road
where the curve of the "n" is a very thick road which curves and then
continues South. If you can see this you're doing great. Directly left
(across the street) from this "n" are four residential houses in a row lined
going North and South. In between the second and third house is the gang tag.
Tag 020 - This tag is found in East Los Santos which can be found not
surprisingly in mid-Northeast area. The tag itself is in an alleyway, if you
look on your map see that S curve which you noted before (of if not, then note
it now). It's sort of in the more central area of town, Southwest of the
previous tag. Anyway see this S curve, you'll find the tag approximately two
blocks West of the S, down the alley that leads North and South between the
parallel roads. You can access this alley from one of the roads going North
and South, there's an entrance across from the store called "1 Day Service."
Tag 021 - This tag is found in East Los Santos which can be found not
surprisingly in mid-Northeast area. If you found tag 019 then you also found
tag twenty because it is literally about five feet away on the opposite wall.
Tag 022 - This tag is found in East Los Santos which can be found not
surprisingly in mid-Northeast area. It's about one block South of the
previous two tags, look for signs that say "Yaiyarir Auto Parts" and "Car
Wash" close together. You'll know you're in the right area. Just left of the
car wash sign is a tunnel going North and South. The South exit leads onto a
road right next to a store with a large painting of fruit below the word
"Carniceria." Anyway inside the aforementioned tunnel you'll find the tag.
Tag 023 - This tag is found in East Los Santos which can be found not
surprisingly in mid-Northeast area. West of the previous tag you will find a
Cluckin' Bell restaurant. Well directly across the street from that (in the
Southeast direction) is a large building with a back parking lot. If you need
more help identifying it, there's a store attached to the side called
"Groceries." Anyway run around behind and jump over the metal fence that
surrounds the garden, there's a gang tag on the back wall here.
Tag 024 - This tag is found in Ganton which is the area that includes Grove
Street. To get our bearings lets return to the central circle of Grove
Street, run underneath this bridge. Now the gang tag is located on ground
level. While running West away from Grove Street make a left after passing
underneath the bridge, you'll find the tag in between the bridge and a hedge.
Tag 025 - This tag is found in Ganton which is the area that includes Grove
Street. Directly West of Grove Street and tag 024, about one block away make
your way to the gym. The gym is attached to a large yellow building with the
word "Estacionamientu" written on the side. Head around behind this yellow
building in the alley, if you find a cop bribe then you're on the right track.
Behind this building on the green wall there's a tag that's hard to see.
Tag 026 - This tag is found in Willowfield which is in mid-Southeast Los
Santos. Head South from the gym across the bridge that goes over the large
concrete waterway. There's a Cluckin' Bell to the East, you shouldn't have
any trouble finding it. The tag is sprayed on the side of the restaurant.
Tag 027 - This tag is found in Willowfield which is in mid-Southeast Los
Santos. South of the previous tag and South of the Cluckin' Bell restaurant
is an Ammunation. Use this as a reference point. East of Ammunation across
the street is a 98 cent store, it's on the corner. You'll find the gang tag
grafitti'd on the side of the 98 cent store down on the road leading East.
Tag 028 - This tag is found in Willowfield which is in mid-Southeast Los
Santos. Head exactly one block North of Ammunation and make a right at the
corner with the Pawn Shop on it. Follow this road East until you come to a
large building on your right labelled as the "6th Street Plaza." Right in the
middle of the plaza parking lot you will find the next gang tag.
Tag 029 - This tag is found in East Beach, on the East side of Los Santos.
Make your way to the large stadium, you won't have any trouble finding it,
just look for a large white circle on your map. The twenty-ninth gang tag is
painted on the side of the stadium, on the South wall near some doors.
Tag 030 - This tag is found in Playa Del Seville which is in the Southwestern
part of Los Santos. Head Southwest of the stadium and make your way to the
beach. You will find the gang tag painted on the wall near the North end of
the beach. Notice on your map how the beach starts to get skinny as it goes
North beside the stadium, well this tag is found on the wall just before it
starts to get smaller, face West and you should be able to see it.
Tag 031 - This tag is found in Playa Del Seville which is in the Southwestern
part of Los Santos. You will find this one among the blue apartments directly
South of the stadium. There are two rows of apartments, both go North and
South but one is further East than the other. On the one that is further
East, the North apartment has the gang tag painted on the side of it.
Tag 032 - This tag is found in Playa Del Seville which is in the Southwestern
part of Los Santos. Get onto the main highway which runs North and South.
Directly beside those blue apartments you are familiar with from the previous
tag, there is another tag on the stone wall that is facing the highway itself.
It's not on the apartments remember, just run along the sidewalk to find it.
Tag 033 - This tag is found in Playa Del Seville which is in the Southwestern
part of Los Santos. Southwest of the one you just got there is a basketball
court fenced in. You can also find it by locating the pawn shop and going
around behind. This one took me the longest to find out of all of them so far
and it was right in front of my face the whole time don't make the same
mistake. Stand in the basketball court and look West. On the yellow wall of
the building the tag is painted in green and extremely difficult to see,
knowing where to look I'm sure you'll find it, but they didn't make it easy.
Tag 034 - This tag is found in Playa Del Seville which is in the Southwestern
part of Los Santos. From the Pawn Shop reference in the previous tag
description, and the basketball court as well cross the street to the West
then follow the sidewalk North. There's an opening leading to what looks like
a bunch of electrical generators and who knows what, the thing that matters is
the gang tag painted on the wall along the road beside the entrance to this.
Tag 035 - This tag is found in Ocean Docks which is in the Southwestern part
of Los Santos. From the location of the previous tag turn around and head
directly South until you reach the highway. You'll be on a three way
intersection of the highway and the road you just came from leading North.
Stand on the corner of this intersection to the Northwest, on the wall beside
you is an orange gang tag to spray over, remember, on the intersection corner.
Tag 036 - This tag is found in Ocean Docks which is in the Southwestern part
of Los Santos. It is directly Northwest of the previous tag. From the
intersection on the last tag go North to the four way intersection and then
head West. This should lead you to a bridge that goes over a large waterway.
Well the tag is located down in that waterway so get down there. On the
concrete wall down in the waterway holding the bridge support is the tag.
Tag 037 - This tag is found in Ocean Docks which is in the Southwestern part
of Los Santos. Head out of the waterway and get onto the highway again, the
one from tag 035 that leads East and West along Ocean Docks. Follow it West
until it changes direction going Southwest and a bridge goes overhead. Well
you need to get up onto that bridge. Once you're up on top of the bridge
check one of the green bridge extensions on the Northwest side of the bridge
to find the gang tag, rememer it's actually on one of the green pillars.
Tag 038 - This tag is found in Ocean Docks which is in the Southwestern part
of Los Santos. Drop off the bridge discussed in the previous tag description
and follow the highway Southwest. There is a large green warehouse at the
first intersection. On the corner of this warehouse you will find a tag.
Tag 039 - This tag is found in Ocean Docks which is in the Southwestern part
of Los Santos. Continue to follow the highway Southwest and eventually it
will curve straight South again. At the next chance you get turn left (East)
and enter an area around the docks by the water. If you see a bunch of red
crane-like things lined up along the water it's a good indication you're in
the right place. Now drop down near these cranes. Try and keep an eye out
for a bunch of piled up crates between two of the buildings and between two of
the cranes. Run around on the path between these crates and the water, being
very careful not to fall off and you will find yourself another gang tag.
Tag 040 - This tag is found in Willowfield which is in mid-Southeast Los
Santos. Leave this area entirely, let's get ourselves another reference
point. There aren't a lot of places that could serve such a purpose around
here though since it's just an industrial area, start by getting back to the
highway at least. Locate tag 038, the one on the side of the large green
warehouse. This will be the reference point. Follow the road Northwest of
here, when you come to a four way intersection look a bit to your left and if
you've got a keen eye you'll see the next tag already. If not then notice on
the West corner of this intersection are three buildings in a row, you have to
jump over the fence to reach them. Well the one closest to the intersection
has a gang tag sprayed on the East side of the building.
Tag 041 - This tag is found in Willowfield which is in mid-Southeast Los
Santos. From the nearby intersection to the tag you just sprayed head
Northeast down the road to the next four way intersection. Make a left and
follow this road Northwest until you come to an opening on your left leading
into a run down tire yard. Here you can find a chainsaw, finding it will be a
good indication that you're in the right place. Head West of the chainsaw to
find a set of train tracks and an enormous stack of crates that goes along the
tracks. On the other side of the crates is a concrete waterway. Down in the
waterway before the actual covered part is a gang tag painted on the side.
Tag 042 - This tag is found in El Corona which is in Southeast Los Santos.
Head South from the waterway until you reach the road and then go Wes tto the
first intersection. here you should see a large sign proudly displaying "Nude
XXX Shop" and about one block North there's a tattoo shop icon on the map. On
the Southern wall of the Nude XXX Shop you will find a gang tag.
Tag 043 - This tag is found in El Corona which is in Southeast Los Santos.
Make your way West from the previous tag until you reach another intersection.
If you were to continue West you would be heading toward a large curved
highway ramp, use this as an indication you're in the right place. Now take a
few steps West from the intersection and take a look on your right at the
fence, at some point you should see a purple gang tag painted on it.
Tag 044 - This tag is found in El Corona which is in Southeast Los Santos.
From the same intersection reference in the previous tag description, rather
than continuing West toward the highway go back and follow the road North. At
the next intersection the house on the Northwest corner has a gang tag painted
on the side of it, on the wall facing East (toward the street.)
Tag 045 - This tag is found in El Corona which is in Southeast Los Santos.
Timefor another reference point so that you aren't completely lost. Make your
way to the tattoo parlor in El Corona which is incidentally directly East of
the previous tag. Directly across from the tattoo parlor is a building simply
labelled "Bar." On the side of the bar is a gang tag painted in orange.
Tag 046 - This tag is found in El Corona which is in Southeast Los Santos.
Head North from the tattoo parlor until you reach some train tracks, at that
point make a left and head West. When you reach a walkway that goes overhead
turn left and face South. If you're standing beside the walkway, not under it
or past it, facing South should have you looking between two buildings. Well
the building on your left has a gang tag on the side you can probably see, if
not hop over the fence and run between them, look up on your left to see it.
Tag 047 - This tag is found in El Corona which is in Southeast Los Santos.
Head North and hop the fence, then hop the green fence to end up back on the
highway again. Make your way East until you see a large sign that reads
"Tony's Liquor." Across from the liquor store is a parking lot, look North in
the parking lot to see a vending machine, and beside it a purple gang tag.
Tag 048 - This tag is found in El Corona which is in Southeast Los Santos.
Time for the next reference point, head North from the previous tag to reach
the pizza place in Idlewood. Now from the pizza place run West to the
intersection. Follow the road North and make a left at the next intersection
(there's a gas station on this corner.) Again you'll come to another
intersection, head South and as you're going South on your left you should see
a 69 cent store. This is a good sign. Beside the 69 cent store is a "Liquor
Mart" and on the side of Liquor Mart is a gang tag that kind of blends in.
Tag 049 - This tag is found in Idlewood which is around the centre of Los
Santos. North of the 69 cent store mentioned in the previous gang tag
explanation there is a large concrete waterway. Drop down into the waterway
and go underneath the bridge. Check the North side of the centre divider here
to find a gang tag painted on it, it'snot quite under the bridge but almost.
Tag 050 - This tag is found in Idlewood which is around the centre of Los
Santos. If you don't remember the gas station mentioned in tag 048 then head
to the pizza place in Idlewood and go East to the intersection, then North to
find the gas station on the corner. The tag you're looking for is up on top
of the gas station (actually it's above the car wash) but use the stone awning
that goes around the edge of the building to climb up and spray the tag which
is over on the back of the stone car wash sign. We're half way done now.
Tag 051 - This tag is found in Idlewood which is around the centre of Los
Santos. Make your way to the pizza place in Idlewood, the one across the
street from the tattoo parlor. Start running down the road directly West of
the pizza place, along the way look at the buildings on the North side of the
street, one of them is called "Wholesale Produce." Now directly left of this
building on the wall next door you will find the next gang tag painted.
Tag 052 - This tag is found in Idlewood which is around the centre of Los
Santos. Make your way back to the pizza place in Idlewood again. Directly
East of the pizza place it what seems to a be a two story motel complex or
something of the sort, you'll need to go around via the road to get to it
though. Anyway the thing has a large parking lot, if you check the North wall
of the motel while standing in the parking lot you will find the gang tag.
Tag 053 - This tag is found in Little Mexico which is found around the central
area of Los Santos, West of Idlewood. Now if you've completed driving school
this will be easy to find, if not you may have a problem. The reason I say
this is because all you need to do is head to the checkered flag racing icon
on your map. Now from here head a little South to the intersection and while
facing South look to your right, painted on the side of this large church
shaped building (perhaps a church) is the gang tag right on the front facing
the street. If you don't have the races available yet and you really want to
know where this is I'll do my best to help you out, take a look on your map
around the centre of Los Santos where the large highway splits out and all the
curved roads intersect and split from it. Well the gang tag is about one
block down and two blocks East of that point. The church like building is on
an intersection corner, there's not a lot of landmarks besides the races so
I'll just name a few things that are nearby. A parking garage with a spiral
ramp is pretty near, the highway goes overhead about one block away. There's
a large billboard about one block West that's bright orange and looks to be
advertising cereal. To be honest this should be more than enough info.
Tag 054 - This tag is found in Little Mexico which is found around the central
area of Los Santos, West of Idlewood. If you've got the races once again this
will be a breeze, even easier than the last one. You know how the race icon
is right beside a large orange/brown building, well the tag is on the East
wall of this building. If you don't have the races head East of the previous
tag past the first intersection and stop at the second. Take about five steps
back in the direction you cam and look North. In that little parking lot area
behind the building you'll find the tag, on the building itself.
Tag 055 - This tag is found in Idlewood which is around the centre of Los
Santos. East of the previous tag (across the street) is a club you can enter
called "Alhambra" which is displayed in big bold letters across the front and
numerous torches line the entrance. Anyway head to the front door without
actually going in and turn North. Here you can run North between the club and
the hedge that surrounds it finding the gang tag on the club wall as you go.
Tag 056 - This tag is found in Little Mexico which is found around the central
area of Los Santos, West of Idlewood. You will find the tag directly West of
the previous one. Jump over the hedge beside the previous tag and head a few
steps North to the intersection. Now go less than one block West and as
you're going West tilt your head left to look at the side of that gigantic
orange/brown building, written on the side is orange is a the gang tag which
is somewhat hard to see. If you find the place where you went on that cop
killing spree with Sweet at the beginning of the game you're gone too far
West. Note that this building I'm referring to is directly North of the
racing flag icon, in fact it's in the same block area, on the North side.
Tag 057 - This tag is found in Idlewood which is around the centre of Los
Santos. It is located roughly Northeast of the previous tag. From the
previous tag make your way about two blocks East and continue on that road
until it curves South. The curve I'm talking about is next to some apartments
on the North side, a hedge on the Southwest side, and a ramp on the East side
(I used this ramp as a jump quite often at the beginning of the game, perhaps
you did too, if you follow the road directly West from Grove street without
turning you'll hit the ramp I'm referring to.) Anyway note the apartments I
mentioned a second ago to the North, if you head North you'll find yourself
among a bunch of them, if you went any further North you'd be on the freeway
so you can use this as an indicator as well. The gang tag is located on the
side of one of these apartments, on the back side of one of the ones closest
to the street. You'll find it on the wall facing to the West.
Tag 058 - This tag is found in Idlewood which is around the centre of Los
Santos. You will find this tag directly East of the previous one. It's
reference point time again, East of the previous tag and West of Grove Street
is the bridge over Idlewood (not the bridge over Grove Street, this one is
further West.) You may also know this bridge as on the side you will find the
first gang tag you ever sprayed as part of an early game mission. Now
standing on the West side of this bridge (the side with the first gang tag) if
you run North you'll find a very short dead end street. On your left while
facing North are a few dilapidated houses, go between them and head through
the arch to find the gang tag inside the lower one. Inside the upper one you
will find a two player icon, for reference and for fun of course.
Tag 059 - This tag is found in Idlewood which is around the centre of Los
Santos. You will find the tag roughly North of the previous one. From the
previous tag get on the road under the bridge and head East until you come to
the train tracks. As a reference you can also find these train tracks easily
by starting in Grove Street and running East until you reach them, it's only a
couple of blocks. Anyway there's a road that runs parallel to the tracks
right beside them (on the West side.) Follow this road North up and over the
bridge. At the top on your left are a bunch of nice residential houses with
flowers out front. If you look behind them you will find the large billboard
with the hole in it from when you're gang crashed through it early in the
game. Anyway go to the first house on your left (the first house on your left
that is facing the street) and check under the overhang for parking a car.
There's a gang tag painted in purple underneath this overhang thing.
Tag 060 - This tag is found in Jefferson which is around the centre of Los
Santos and North of Idlewood. It is roughly Northwest of the previous tag.
You will find this tag on the side of the hospital first of all so if you
can't find the hospital I recommend you kill yourself somewhere in Idlewood.
This might not be such a nice solution since you won't spawn with a Spray Can
so just find it, it's in Jefferson on an L shaped block of land and it's a
really big building. Anyway I'll refer you to it from the front doors of the
hospital. From the front doors of the hospital head directly South until you
bump into a wall. Now from here there's an alley that goes East between the
wall and the hospital. When you reach the end don't go out onto the road.
Instead turn North and follow the grass between the hospital and the outer
wall, there's so much grass here you probably won't be able to see where
you're going. Anyway the gang tag is painted in purple on the side of the
wall around here, it's behind a large bush so just pin yourself against the
wall as you go along the side of the hospital and you'll get it eventually.
Tag 061 - This tag is found in Jefferson which is around the centre of Los
Santos and North of Idlewood. It is directly Northeast of the previous tag.
The best thing I can tell you to do is get onto the road that runs along the
North side of the hospital (the road runs East and West, but it's on the North
SIDE of the hospital). Head East, if you come to a dead end where the road
doesn't continue East it means you got on the road at the FAR North side of
the hospital. Just turn South and continue East when the road does. As you
head East you'll see a large triangular shaped building with a lot of stained
glass, if you reach the tracks it means you've gone a bit too far. Anyway on
the front of this large stained glass building which stands out quite a lot,
you'll find a purple gang tag painted on the side of the wall below the glass.
Tag 062 - This tag is found in East Los Santos which is not surprisingly
around mid to East Los Santos, East of Jefferson. You will find this tag
directly East of the previous one. Get on the road in front of the large
stained glass building and head East across the train tracks, then stop at the
first intersection. On the Northwest corner of this intersection is a store
with a large sign that says "Liquor." Behind this liquor store you will find
a purple gang tag painted on the North wall near the drink machine.
Tag 063 - This tag is found in East Los Santos which is not surprisingly
around mid to East Los Santos, East of Jefferson. You will find this tag
directly North of the previous one, and I mean directly. It's exactly one
block North. Now one block North of the liquor store is a line of four
apartment buildings in row going North to South, you can see them as four
white squares lined up on your map. They are directly beside the train tracks
on the East side. Anyway they are slightly elevated but you won't find the
gang tag painted on the side of them, no, there is an underground parking lot
below these apartments and the entrance can be found on the East side on
street level. Go down in there and you will find the gang tag quite easily.
Tag 064 - This tag is found in Jefferson which is around the centre of Los
Santos and North of Idlewood. You will find this tag directly Northwest of
the previous tag. Head West of the apartment buildings and cross the train
tracks, on the corner of the nearby lot there's a large sign marked "Jefferson
Motel" and behind it is a large bright orange building. Well you don't need
to look any further than this, along the side of the bright orange building is
a gang tag painted under the stairs that are going up to the top level.
Tag 065 - This tag is found in Jefferson which is around the centre of Los
Santos and North of Idlewood. You will find it roughly Southwest of the
previous tag. What you want to do is find the clothing store in Jeffersion,
it's East of the tag you just sprayed last. Across the street South of the
clothing store are a bunch of residential houses, behind the houses is a back
alleyway. In this back alleyway you will find yourself another gang tag.
Tag 066 - This tag is found in Jefferson which is around the centre of Los
Santos and North of Idlewood. It is directly North of the previous tag you
sprayed. Make your way to the clothing store but don't go inside, rather go
around behind it. On the back of the clothing store painted on the brick wall
you will find the sixty-sixth gang tag on the wall near the corner.
Tag 067 - This tag is found in Las Colinas which is around the North end of
Los Santos and North of Jefferson. The tag is directly North of the previous
tag you sprayed. Head one block North of the clothing store and you'll reach
a road that is moving East and West at a slightly skewed angle. Another road
that also moves in the same direction forks off it it as well on kind of an
angle, You need to cross both of them to the North until you've come to the
point where you are behind some houses and a large almost 90 degree angle
slope prevents you from reaching the upper highway on foot. Behind these
houses is where you want to be. Look for kind of a brick ramp leading up one
of the houses, well painted on the left side of this ramp is the tag.
Tag 068 - This tag is found in Las Colinas which is around the North end of
Los Santos and North of Jefferson. The tag is directly East of the previous
tag you sprayed. Finding the previous tag is a good prerequisite for this one
because it will be very hard to explain the location of the tag otherwise. I
mentioned the previous tag is sprayed on the side of a brick ramp, well cross
the street South in the opposite direction of this ramp. While standing on
the sidewalk, make your way West for a few steps until you come to a VERY
bright orange building on your left, I'm telling you this building... is
really really orange! Anyway beside this building is a very thin alley, not
on the orange building but on the one beside it that's actually a dull gray
colour in this alley you will find the gang tag that kind of blends in.
Tag 069 - This tag is found in Las Colinas which is around the North end of
Los Santos and North of Jefferson. The tag is directly East of the previous
tag you sprayed. What you're going to want to do is make your way to the
train tracks, head North along them until you come to a large tunnel. Wihtout
actually going inside the tunnel at all you can find the sixty-ninth gang tag
simply by approaching it and looking at the concrete wall to your left.
Tag 070 - This tag is found in Las Colinas which is around the North end of
Los Santos and North of Jefferson. The tag is roughly North of the previous
tag you sprayed. Head to the North part of the train tracks without actually
going into the tunnel and step back a bit. When facing North toward the
tunnel you'll notice there is a ramp on your left, head up the ramp and at the
top you'll find a police bribe which just happens to be at the bottom of
another ramp, go up that one and you'll be on the North-most road going East
and West in Los Santos. Above you are some run down homes behind a fence and
on your left (when facing North) is a building with a staircase leading up it
surrounded by brick ground. On the back of the building in question on the
West side you will find another gang tag that blends in with the wall.
Tag 071 - This tag is found in Las Colinas which is around the North end of
Los Santos and North of Jefferson. The tag is directly West of the previous
tag you sprayed. Get onto the nearby road and start running West. It's a
downhill slope all the way and eventually the road curves South and goes under
a bridge. On the curve but before you reach the bridge, check between the
orange/brown house on your left and the grayish/blue building beside it. In
the alley between them you will find another gang tag. Remember that this is
before you reach the curve on the South side of the street, between the two
Tag 072 - This tag is found in Glen Park which is around the North end of Los
Santos and West of East Los Santos. The tag is directly West of the previous
tag you sprayed. Head up on top of the bridge previously referenced in the
last tag's description. Now start heading West until you reach a fork in the
highway with lots of on and off ramps. At first the road splits into three,
take the middle road. Follow it until you reach a point where one of the
roads goes overhead. Don't go underneath this bridge, rather turn right and
head onto the grass. The road on your right is elevated off the ground now
and being supported by a number of concrete pillars, not on one of the pillars
but on the actual concrete part where the road ends you will find a gang tag.
This was a little awkward to explain so here's a different interpretation.
When you come to the three roads that split when going West take the middle
road. Rather than running on the road head onto the grass part on your right
and hug the concrete wall. Eventually this concrete wall will end when the
road raises off the ground and uses pillars to support it, but if you make a
180 degree turn after the wall ends and look right back at it there's the tag.
Tag 072 - This tag is found in Glen Park which is around the North end of Los
Santos and West of East Los Santos. The tag is roughly Southeast of the
previous tag you sprayed. Remember the three way split of the road mentioned
in the previous tag? Well head to this area again and jump off the highway to
the South. You should drop down among a bunch of bushes and such, nearby is a
huge billboard, you should be able to see it when looking up. Head a little
bit East and turn around so you can read this billboard, assuming it displays
the word "BOBO" in huge letters you're in the right place. Nearby are some
residential houses behind a fenced area, in between one of the ones in the
middle you will find a purple gang tag sprayed. If you're really having
trouble with this one I'll try to help you more. Take a look at your map and
press X to zoom in. Assuming you're at least in the general Glen Park area
you will see below the highway a blue oval surrounded by a brown dirt track
surrounded by another larger brown dirt track. This is the actual park where
you've had numerous gang wars. Notice on your map this area is divided up
into four squares, the lower two make up the actual park area while the upper
two have just residential houses. Well you will find the gang tag I'm talking
about in the block area included in the upper left square.
Tag 074 - This tag is found in Glen Park which is around the North end of Los
Santos and West of East Los Santos. The tag is directly South of the previous
tag you sprayed. You will find this tag in the actual park area of Glen Park.
Note the bridge that goes over top of the park, well underneath the bridge on
the North side of the pool of water you will find the next gang tag.
Tag 075 - This tag is found in Glen Park which is around the North end of Los
Santos and West of East Los Santos. The tag is directly South of the previous
tag you sprayed. You will find this tag across the street from the South side
of the actual park area of Glen Park. There are nothing but businesses really
along that side of the street but around the centre there's an alley that
leads South in between them, it's in that alley that you will find the tag.
Tag 076 - This tag is found in Glen Park which is around the North end of Los
Santos and West of East Los Santos. This tag is directly South of the
previous tag you sprayed. It's in the skate park directly West of the
hospital. When you get to the skate park head to the Northeast corner and
you'll find a gang tag painted in purple around the corner of the wall.
Tag 077 - This tag is found in Downtown Los Santos which is located directly
West of Glen Park. The tag is found roughly West of the previous tag you
sprayed. Leave the park and head West, across the street on the next block
there's a rather large path that leads between the buildings. If you see a
bunch of tables and a drink machine nearby then you'll know you are in the
right place. Down the West path South of the two trees that are fenced in you
will find the orange gang tag painted on the wall facing to the North.
Tag 078 - This tag is found in Downtown Los Santos which is located directly
West of Glen Park. The tag is found roughly North of the previous tag you
sprayed. Leave this back area and get onto the street on the North side of
this block and then head West until you reach an intersection. On this
intersection there is a huge billboard that reads "Homies Sharp" and it's an
add for cigarettes, use this as an indication you're in the right place.
Anyway stand on this intersection and face North. While facing North the tag
is located on the side of that large building on your left (the Northwest
corner of the intersection.) Run along the East wall and make sure to look
behind each little wall that sticks out, just before the pillars is the tag.
Tag 079 - This tag is found in Downtown Los Santos which is located directly
West of Glen Park. The tag is found directly West of the previous tag you
sprayed. Head underneath the highway just East of you, still in the same
(rather large) block as the previous tag is this tag. On the West side you
will find a number of staircases leading North up to the higher area of the
road. There are plenty of bushes and it's made to look like a rather nice
place. If this doesn't help then you can head to the clothing store in
Downtown Los Santos. The tag is found by heading Southeast from the clothing
store. Go around behind the buildings, past the "Coin Laundry" store and look
for the tag on the East wall of one of the buildings around here. It's
actually facing North since it's on a corner, but still on the East side of
the building. If you see a couple of really tall palms it right beside them.
Tag 080 - This tag is found in Downtown Los Santos which is located directly
West of Glen Park. The tag is found directly North of the previous tag you
sprayed. Let's use the clothing store in Downtown Los Santos as a reference
point again. From the entrance of the clothing store head North to the next
intersection. This is a T shaped intersection, if you were to walk any
further North you'd bump into a building. Make a right and follow the road
East a little bit. When you reach the edge of the building on your left turn
and face North. You should see a couple of green dumpsters, this is a good
sign you're in the right place. Behind these two dumpsters is the gang tag.
Tag 081 - This tag is found in Temple which is located in North Los Santos,
and Northwest of Downtown Los Santos. The tag is found directly West of the
previous tag. When I say West though, it's quite a ways West. Fortunately
there's a really easy reference point for you to find it, head to the Pay 'n
Spray (spray can icon) and the body shop (wrench icon) on your minimap located
in Temple. When you arrive go around the side of the road and check the East
wall of the body shop, there you'll find the gang tag in plain sight.
Tag 082 - This tag is found in Vinewood which is in the North part of Los
Santos and West of Temple. The tag is found roughly West of the previous tag.
Head to the highway above the body shop and Pay 'n Spray in Temple mentioned
in the previous tag description. Now run West until you reach the
intersection, this intersection marks the border between Temple and Vinewood.
If you look around you won't have and trouble seeing a gas station to the
Northeast and a huge billboard to the West which reads "Strain Hard." Once
you've established you're in the right intersection you can find the gang tag
easily by checking the North wall of the building on the Southwest corner of
this intersection. The tag is painted in purple and is facing the highway.
Tag 083 - This tag is found in Market which is in the North part of Los Santos
and South of Temple. The tag is found directly Southeast of the previous tag.
It's a ways Southeast again. Here's the easiest way to find it. Take a look
at your map, with icons on of course. Locate the Burger Shot icon in temple.
Now with your cursor move directly South from the burger shot about three
blocks and you'll be hovering over a rectagular area of green, it's one of the
only green areas around here and it's directly South of the Burger Shot in
Temple. Head there now. While standing on this section of green it's easy to
know you're in the right place by looking West, right in front of you is the
All Saints General Hospital. Now that you've established you're in the
correct place head North up the road for one block until you reach a T
intersection. There's a large billboard here that reads Vinewood. It's on
the East wall of the building on the Southwest corner of this intersection.
Tag 084 - This tag is found in Market which is in the North part of Los Santos
and South of Temple. The tag is found roughly Southwest of the previous tag.
Return to that green patch mentioned in the previous description, the one
right beside the All Saints General Hospital. Now while standing on the North
end of this green rectangular area start heading down the road to the West
past the hospital. Follow the road until you reach a T intersection where
you're cant continue West any further. On this intersection you can see a
donut shop to the South and a large billboard to the West which reads "Bend
the Rules." Now look on the Southeast corner of this intersection, the store
on the corner should be called "Phat Discs." If you run up to the front door
and Phat Discs and jump you can grab the ledge, pull yourself up above the
store and follow the walkway East to find the purple gang tag on the wall.
Tag 085 - This tag is found in Market which is in the North part of Los Santos
and South of Temple. The tag is found directly Southeast of the previous tag.
Return once again to the green rectancular area across from the All Saints
General Hospital. From here head South across the street into the area behind
the buildings, you'll see a large curved concrete structure with a rectangular
window in it. You're in the right place. What you want to do is check the
North wall of the building Southeast of this structure. It's down a little
ramp and painted on the side below one of the support columns.
Tag 086 - This tag is found in Pershing Square in the central part of Los
Santos and is completely surrounded by Commerce. The tag is found directly
Southeast of the previous tag. It's time for another reference point, but
really Pershing Square is so small that it's really not that hard to find at
all. Just check your map and scroll your cursor around until you find the
area labelled Pershing Square inside Commerce. Anyway this is the exact
location of the police station so if you know where that if you'll be great,
it's across the street to the East of a bunch of big purple stone walls. You
will find the tag on the side of the police station, the South side actually.
Tag 087 - This tag is found in Commerce which is in the central area of Los
Santos. The tag is found directly West of the previous tag. Follow the road
West of the (South side of) the police station. The huge building on the
South side of the road with all the American flags waving off the front of it
is the city hall. If you stand on the road and look South facing the front of
city hall, you will find the tag if you run along the side of the wall to the
right of the entrance (facing South) on the wall that is facing the road.
Tag 088 - This tag is found in Commerce which is in the central area of Los
Santos. The tag is found directly West of the previous tag. Follow the road
West of city hall for a couple of blocks until you reach the four lane
highway. Now backtrack a little bit, on the South side of the road you just
came from there's a Roboi's Food Mart you can go inside, find this store and
note it (if you haven't done the mission yet you'll need to keep this place in
mind for later.) Across the street from the food mart on the North side is a
building with an orange gang tag painted beside a couple of posters.
Tag 089 - This tag is found in Verona Beach which is in the central area of
Los Santos and West of Commerce. The tag is found directly Northwest of the
previous tag. Stand on the aforemention intersection of the road West of city
hall and the four lane highway. While standing at this intersection on the
highway turn and face Northwest, you should see a large building with a very
odd architectural design (upper floors kind of stick out from everything else,
and it's held up by concrete panels that look like old fashioned 5.25 inch
floppy discs.) This building doesn't really serve a purpose so it's hard to
describe it any other way. Anyway on the South side of this building there
are some stairs leading up. Follow these stairs around to the East side of
the building to discover the gang tag. Remember that while the gang tag is on
the East side of the building which faces the main highway, it's on the second
level so you won't actually be able to see it until you climb the stairs.
Tag 090 - This tag is found in Market which is in the North part of Los Santos
and South of Temple. The tag is found directly Northwest of the previous tag.
Let's get another reference point, head to the Burger Shot in Marina, this is
Southwest of Market by the way. It's directly beside a barber shop if that
helps, it's also the Burger Shot that OG Loc worked at when you helped him
with his missions. Now this Burger Shot is located on a diagonal road, follow
this road Northeast until you reach an intersection, at this intersection turn
North and head up one block. When you come to the next four way intersection,
stop in the middle of the intersection and face yourself Northeast. You
should see a building with green windows. If you do then that's good, you're
in the right place. Head around behind this building and climb up the back
wall. The ledge is slightly too high for you to reach with a jump, but
jumping off of anything even an inch off the ground will allow you to reach
it. The tag is located up top of the ledge on the back side of the building.
Tag 091 - This tag is found in Marina which is located around mid-Southwest
Los Santos and Southwest of Commerce. The tag is found directly West of the
previous tag. Return to the Burger Shot in Marina mentioned in the last
description and start to head West along the road, you should cross a bridge
that goes over top of the river. Rather than crossing the bridge change
directions and start running North along the side of the river. It's only
about a block or so North when that river comes to an end. Head down the
slope to the dock where the river ends, there's a good chance you'll find a
hovercraft here. Anyway the gang tag is located on the South wall of stone
just beside the docks, it kind of blends in but it's definitely there.
Tag 092 - This tag is found in Rodeo which is located around West Los Santos
and West of Marina. The tag is found directly West of the previous tag. From
the North end of the river where it ends, get out of this valley and head
exactly one block West. This will probably be easiest if you take a look at
your map. Notice that there are two clothing stores in Rodeo, well one of
them (the lower one) is right beside a sort of curving crescent road. One
block East of that curved road is you destination, directly in the centre of
those three large buildings. In the centre there is a huge billboard you
can't miss when facing West that is bright red and reads "Ranch." If you see
this then you're in the right place. The tag is underneath this billboard.
Tag 093 - This tag is found in Rodeo which is located around West Los Santos
and West of Marina. The tag is found roughly Northwest of the previous tag.
If you remember I mentioned looking at the two clothing stores in Rodeo, well
do this again. This time focus on the upper of the two, head there now. From
the entrance run North for exactly one block and you should see a large
building titled "Vinyl Countdown," you can't miss it. Anyway the gang tag is
on the front corner of the building, on the side that faces the road.
Tag 094 - This tag is found in Santa Maria Beach which is located in Southwest
Los Santos, South of Rodeo. The tag is found roughly South of the previous
tag. You shouldn't have too much trouble with this one, take a look at your
map. South of Rodeo there is a road that leads quite far South out over the
water, this is actually that large dock you should be quite familiar with,
it's where the first lowrider race around the city ended, and also where you
were sent to snipe the two guys while they had a secret meeting. Regardless
that's where you need to head now. At the end you'll see a large ferris
wheel, Southeast of the ferris wheel behind the building you need to jump and
climb up onto the ledge. Here the gang tag is in plain sight.
Tag 095 - This tag is found in Santa Maria Beach which is located in Southwest
Los Santos, South of Rodeo. The tag is found roughly North of the previous
tag. From the end of the dock where you found the previous tag head North
until you're back on the road at a T intersection. You'll notice the dock you
were just on goes overtop of the highway below, well you need to get on the
freeway below so hop over the white picket fence and drop down. Now take a
look at your map, barely one block East of here should be a Pay 'n Spray, that
will make a good reference point. Head around behind the Pay n's Spray
building (down the stairs, not up) and look at the South wall to see the tag.
Tag 096 - This tag is found in Marina which is located around mid-Southwest
Los Santos and Southwest of Commerce. The tag is found directly East of the
previous tag. Start making your way along the highway West of the Pay 'n
Spray in Santa Maria Beach from the previous tag. Your next destination is
the other dock which extends South over the water, you might remember this one
as the dock you drove down and sent the car with the celebrity and the girl
over the edge to their death after you bailed out. You don't need to go all
the way down to the end however. Stand on the intersection where the dock
meets the highway and look on the side of the house on the Southwest corner,
you will see the purple gang tag painted on the side of the house.
Tag 097 - This tag is found in Verona Beach which is in the central area of
Los Santos and West of Commerce. The tag is found roughly East of the
previous tag. What you want to do is get back on the highway beside the
previous tag and continue to head West. This highway makes a major turn
changing directions and going South instead of East, this is your reference
point. Now if you were to stand right in the centre of the curve you would be
able to see the next tag. Where the highway meets another smaller road that
goes East there is a gang tag on the building on the Southeast corner of the
intersection. Remember it's where the highway curves South in Verona Beach.
Tag 098 - This tag is found in Verdant Bluffs which is in the Southwest area
os Los Santos, South of Verona Beach. The tag is roughly Southeast of the
previous one. You absolutely can't miss this, the landmark is too big. Take
a look at your map. In the centre of Verdant Bluffs is a huge mansion or
country club or whatever it is. It's the only building, there is a long
winding road leading up to it that branches South from a main road. Head to
this huge building now. On the North side of the building is a somewhat thin
spiral ramp fit for you to run up and get access to the roof. You will find
the ninety-eighth gang tag on the roof of this building, on the North side.
Tag 099 - This tag is found in Los Santos International, which is the airport
of course. It's on the far South side of Los Santos. The tag is found
roughly Southeast of the previous tag. Now take a look at your map, notice
the main building in the airport that stands out. It's the white circular
icon on your map with a few edges coming out the side, if you actually go
there in the game it stands out a lot more. It's surrounded by a huge parking
lot and huge numerous columns going up and connecting with a kind of saucer
shaped section help up by a green cylindrical support. This will be your
reference point. East of this is a large tower building, locate this tower,
it goes quite high into the sky and you can't miss it if you're looking up.
The next gang tag is located on the side of this tower, the South side.
Tag 100 - This tag is found in Los Santos International, which is the airport
of course. It's on the far South side of Los Santos. The tag is found
roughly South of the previous tag. Take a look at your map in the airport,
notice the five white rectangles in a row on the South side of the airport.
Now the actual tag isn't in the airport, you don't need to get access to it at
all, but looking at these five buildings is still important. Notice that
South of the airport the highway stopes when it reaches those buildings (it's
actually just going into an underground tunnel.) Well your destination is
where the highway goes into the tunnel under these buildings on the West side.
Now fro mthe tunnel entrance run West along the highway away from the tunnel
until the upward slope ends and the fence on the South side stops. Get onto
the South sidewalk right where the fence ends and turn to face East. Notice
that between the sidewalk and the fence is a path that leads East toward the
tunnel but doesn't slope down. This is the path you want to run along so when
you reach the end you are where the highway meets the tunnel under those five
buildings in the airport, but you're still on the same level as the airport
itself. On the back of the fence here at the end of this path, is the tag.
O============================================================================O
|
Snapshot Locations
(00300) |
O============================================================================O
Snapshots are the equivalent of tags in San Francisco, your goal is to
photograph all 50 of the snapshot icons which can only be seen through the
lens of the camera. You can find the camera upstairs in CJ's house.
_
_
Snapshot 001......................|_| Snapshot 002........................|_|
Snapshot 003......................|_| Snapshot 004........................|_|
Snapshot 005......................|_| Snapshot 006........................|_|
Snapshot 007......................|_| Snapshot 008........................|_|
Snapshot 009......................|_| Snapshot 010........................|_|
Snapshot 011......................|_| Snapshot 012........................|_|
Snapshot 013......................|_| Snapshot 014........................|_|
Snapshot 015......................|_| Snapshot 016........................|_|
Snapshot 017......................|_| Snapshot 018........................|_|
Snapshot 019......................|_| Snapshot 020........................|_|
Snapshot 021......................|_| Snapshot 022........................|_|
Snapshot 023......................|_| Snapshot 024........................|_|
Snapshot 025......................|_| Snapshot 026........................|_|
Snapshot 027......................|_| Snapshot 028........................|_|
Snapshot 029......................|_| Snapshot 030........................|_|
Snapshot 031......................|_| Snapshot 032........................|_|
Snapshot 033......................|_| Snapshot 034........................|_|
Snapshot 035......................|_| Snapshot 036........................|_|
Snapshot 037......................|_| Snapshot 038........................|_|
Snapshot 039......................|_| Snapshot 040........................|_|
Snapshot 041......................|_| Snapshot 042........................|_|
Snapshot 043......................|_| Snapshot 044........................|_|
Snapshot 045......................|_| Snapshot 046........................|_|
Snapshot 047......................|_| Snapshot 048........................|_|
Snapshot 049......................|_| Snapshot 050........................|_|
Snapshot 001 - This snapshot is found in Red County which is just East of the
San Fierro airport. It's just outside the actual city part, take a look at
your map and you'll see that East of the airport there's a bridge that
connects two areas (Red County and The Panopticon) going North and South.
Well the first snapshot icon can be found on this bridge. Stand on the bridge
and look up with your camera to see the purple icon floating in the air.
Snapshot 002 - This snapshot is found in Easter Bay Airport and is directly
Northwest of the previous snapshot. Take a look at your map and you will
notice two white rectangles at the Northeast edge of the airport. Well beside
these two buildings are a few large tanks. In between two of them you will
find a rocket launcher there and as a bonus, the snapshot is right above it.
Snapshot 003 - This snapshot is found in Easter Bay Airport and is directly
Northwest of the previous snapshot. Look around for the large air traffic
tower at the North end of the airport, it should stand out quite a bit. When
looking for the snapshot icon equip your camera and zoom in up to the very tip
top of the tower, the icon is located right on the point at the top.
Snapshot 004 - This snapshot is found in Easter Bay Airport and is roughly
Southwest of the previous snapshot. To get this one you need to actually
leave the airport. Find the point where the road leading to the airport
entrance goes overtop the waterway below. At that point a large billboard
also goes overtop of the road, on both sides of this billboard is a picture of
the large San Fierro bridge and an airplane flying right through the picture.
Head to the West side of this billboard so you can see the front of the plane
and aim your camera at it, the icon is located just below the plane's nose.
Snapshot 005 - This snapshot is found in Foster Valley which is Southwest of
the Easter Bay Airport. The snapshot is found directly Southwest of the
previous one. Head underneath the freeway that goes overhead, directly beside
it in Foster Valley running parallel is a long building that runs North and
South with a large clear glass roof overhead. At the North end is an eating
area and under the curved roof is an area that people can walk in. I'm not
exactly sure what this thing is supposed to be but one thing I am sure of is
that above the roof floating on the North end of the structure is a snapshot.
Snapshot 006 - This snapshot is found in Foster Valley which is Southwest of
the Easter Bay Airport. The snapshot is found roughly West of the previous
one. Notice that West of this lare structure previously described are five
cylindrical buildings lined up running North and South. You can see them on
your map and five circles lined up in this area. Well in order to find the
next snapshot icon you need to find a way to get on top of the fourth one of
these as that's where the icon is floating, but since it's floating so low
it's nearly impossible to see from ground level, you'll need the Jet Pack.
Snapshot 007 - This snapshot is found in Missionary Hill which is West of
Foster Valley. You will find it roughly West of the previous one. Notice
that there is a sole road leading up a large hill. At the top of this hill is
a little fenced in area with a very large red and white tower extending into
the sky, like many of the things you need to photograph it's very hard to
miss. Stand in the parking lot on the North side of this facility and aim
your camera up toward the top of the tower. Zoom in and near the top you
should be able to see the snapshot icon floating on the side there.
Snapshot 008 - This snapshot is found in San Fierro, this is a generic term
for the whole area since it is found out in the country. It is located
roughly Southwest of the previous snapshot. What you need to do is head West
down the hill until your reach the highway that leads North into San Fierro
and runs along the West cost. Rather than following it North into San Fierro
instead follow it South until you come to a metal bridge that takes you over
the water approaching Mount Chiliad. Aim your camera up over the North end of
this bridge on the same side as San Fierro to see the next snapshot icon.
Snapshot 009 - This snapshot is found in Avispa Country Club which is located
in the Southwestern area of San Fierro. You will find it roughly North of the
previous snapshot icon. What you want to do is head North along the freeway
from the previous icon that leads into San Fierro. You'll come to a point in
front of a very large building where another road intersects the highway.
Turn Northwest and follow this new road North. Not long after an entrance to
the parking lot of the large building comes up on your right. Head into the
parking lot and get as far back from the building as you can, now aim your
camera up toward the tall tower that extends up from the building entrance.
You might actually find it easier to try this from the tennis courts as those
palm trees might block your view. The icon is at the top of the tower.
Snapshot 010 - This snapshot is found in Avispa Country Club which is located
in the Southwestern area of San Fierro. You will find it roughly North of the
previous snapshot icon. You won't have very far to go to find this icon, if
you took my advice and shot the last one from the tennis court area just turn
your camera around and aim it above the upper right tennis court to see the
icon, it's about twenty feet above the ground, right over top of the net.
Snapshot 011 - This snapshot is found in Ocean Flats which is in the
Southwestern area of San Fierro and North of the Avispa Country Club. You
will find it directly North of the previous icon. Approximately two blocks
North to be precise. There is an odd building with a cross shaped extension
coming out of the top, it is surrounded by a parking lot area. If you look on
your map you'll find this building exactly one block West of the clothing
store in Hashbury. Stand in the parking lot and aim your camera up above the
cross to see the icon floating at the bottom of the big spikey thing.
Snapshot 012 - This snapshot is found in Hashbury which is in the Southwest
area of San Fierro and East of Ocean Flats. It is located Directly East of
the previous snapshot. It's in the block between the previous snapshot and
the clothing store, in fact you can stand in the parking lot for the odd
building from the previous one and see it from there. In order to get the
best view stand in the Southeastern corner of the parking lot and point your
camera toward the next block. The snapshot icon is located near the trees and
directly above the power lines, from here you should be able to see it
perfectly fine facing Northeast but other perspectives will not work.
Snapshot 013 - This snapshot is found in Garcia which is in South San Fierro
and East of Hashbury. The icon is located roughly East of the previous one.
Our next reference point is going to be the Burger Shot and Gym located in
Garcia. The snapshot is very close to these, in fact it's right above the
Burger Shot. Notice the construction area North of the Burger Shot, it is
surrounded by quite a few billboards that read "Final Build Construction."
Well run around to the North end of this construction area (outside it, not
inside it) and aim your camera at the Northern-centre billboard facing South.
Snapshot 014 - This snapshot is found in Hashbury which is in the Southwest
area of San Fierro and East of Ocean Flats. It is located roughly North of
the previous snapshot. Notice that in between Garcia and Hasbury there is a
section of green grass that kind of acts like the border between the two
areas. Well stand in this grassy area and head about two blocks North of the
Burger Shot in Garcia. Notice that the road that extends North from the
Burger Shot curves and continues to the East after awhile. At this point what
you want to do is face down the other road to the West leading into Hashbury.
Assuming you are in the right place you should see a banner streamed across
the street that reads "Hashbury & Garcia Joint Festival." Also note that this
is one the same block as the clothing store in Hasbury, it's just that the
store is on the Southwest orner of the block and this is on the Northeast
corner. When looking for the icon look above the banner to find it.
Snapshot 015 - This snapshot is found in Ocean Flats which is in the
Southwestern area of San Fierro and North of the Avispa Country Club. You
will find it directly West of the previous icon. From the banner below the
previous icon head to the intersection exactly two blocks West of here.
Another way to refer to this intersection is to have you return to the weird
building with the cross shaped extension again that had snapshot 011. The
intersection I'm talking about is the one on the Northeast corner of the block
with that building. In order to identify it as the correct one look for a
store on the corner called the "Hippy Shopper." Well finding this store is
the key because the snapshot icon is on top of it, stand in the intersection
and face the store looking Northeast and check out the top to see it.
Snapshot 016 - This snapshot is found in Ocean Flats which is in the
Southwestern area of San Fierro and North of the Avispa Country Club. You
will find it roughly North of the previous icon. It's time for another easy
reference, what you want to do is make your way to the Ammunation in Ocean
Flats. Now go around behind the Ammunation building, not the alley behind it
but the street. While standing on this street face East and on your left you
should see a large theater proudly displaying their latest show "The Wizard of
Ass." Above the extended awning of the theater is the snapshot icon.
Snapshot 017 - This snapshot is found in Queens which is in the central area
of San Fierro and Northeast of Ocean Flats. The snapshot is located roughly
Northeast of the previous one. In order to get this one you're going to want
to find the large hotel in Queens, this is actually a property you can buy so
if you've already purchased it then it'll be easy to find because there's a
save icon on your map. If not then you will just need to look around Queens
for the hotel. If it helps there's an underground tunnel just Northeast of
the Wizard of Ass theater, when you come out of this tunnel going North then
run directly West and you'll find yourself right in front of the hotel.
Anyway the snapshot itself can be found there beside the front door.
Snapshot 018 - This snapshot is found in Queens which is in the central area
of San Fierro and Northeast of Ocean Flats. The snapshot is located directly
West of the previous one. If you found the last one you can find this one.
All you need to do is go around behind the hotel, there is a parking lot
there. Take out your camera and aim it up at the back of the hotel which
happens to be a very large area but the icon's floating there and easy to see.
Snapshot 019 - This snapshot is found in City Hall which is on the West side
of San Fierro and West of Queens. The snapshot is located roughly West of the
previous one. Let's find ourselves another reference point here, we'll make
it the Cluckin' Bell in Ocean Flats which is right beside the Ammunation. Two
blocks North of the CLuckin' bell is the City Hall, stand right in the centre
of the City Hall courtyard and aim your camera at the front of the building,
you will find the snapshot icon floating above the three entrance doors.
Snapshot 020 - This snapshot is found in City Hall which is on the West side
of San Fierro and West of Queens. The snapshot is located directly West of
the previous one. The same logic applies here as the hotel one, all you need
to do is go around and stand on the highway behind the City Hall. From here
point your camera up to the very top of City Hall to find the icon floating
near the half sphere shaped top, not quite at the tip but pretty darn close.
Snapshot 021 - This snapshot is found in Queens which is in the central area
of San Fierro and Northeast of Ocean Flats. The snapshot is located roughly
Northeast of the previous one. This is going to be one of the harder ones to
describe because it's literally located out in the middle of an area with no
discernable landmarks. The best I can do is saying it's about one or two
blocks north of the hotel in Queens which you already visited. From the hotel
head Northeast to the first intersection but don't turn, at the T intersection
go Northwest and at the next intersection there's a huge red building on the
corner with an enormous smokestack. For people who have the Jetpack you
should be able to find this easily, all you need to do is fly around a couple
blocks North of the hotel until you see a giant smokestack. Anyway the
snapshot item just happens to be located on top of the smokestack.
Snapshot 022 - This snapshot is found in King's which is in the central area
of San Fierro and East of Queens. Exactly one block East of the large
smokestack building on the corner at the intersection this should be where
normal town meets Chinatown. Chinatown starts and basically goes North up the
road, but on the Northeast corner of this intersection if you aim your camera
up at the building there you will find another snapshot icon.
Snapshot 023 - This snapshot is found in Chinatown which is in the central
area of San Fierro and North of King's. In order to find this snapshot what
you want to do is head to the safe house location here. Notice that at the
intersection beside your safe house there is a very big and very impressive
sort of overhead arch thingy for lack of a better word at the moment. The
point is that when you look through the lens above this thing there's an icon.
Snapshot 024 - This snapshot is found in Juniper Hill which is in the central
area of San Fierro West of Chinatown. This snapshot is located roughly West
of the previous one. Head directly West from your safe house in Chinatown
through the alley on the next block and you'll wind up in a parking lot area.
Well if you stop and stand in the parking lot while aiming your camera North
toward the Super Save store you will find a snapshot icon above the entrance.
Snapshot 025 - This snapshot is found in Palisades which is on the East side
of San Fierro and West of Juniper Hill. The snapshot is located directly West
of the previous one. First as a reference you're going to want to head a
couple blocks West and stop at your safe house in Paradiso. Now from here
head West until you reach an intersection. When standing in the intersection
look Southwest and you'll see a donut shop on the corner called "Tuff Nut
Donuts." Well the snapshot icon is inside the ring of the huge donut.
Snapshot 026 - This snapshot is found in Juniper Hollow which is in the
Northwestern area of San Fierro and North of Junuper Hill.
is on the East
side of San Fierro and West of Juniper Hill. The snapshot is located roughly
Northeast of the previous one. Make your way to the Burger Shot in Juniper
Hollow, this will be your reference point and in fact you need to head there
anyway. What you want to do is stand out on the road beside Burger Shot (the
West side) and pull out your camera. Aim it toward the giant spinning burger
on the restaurant facing East and the snapshot icon will be right there.
Snapshot 027 - This snapshot is found on the Gant Bridge which is the bridge
that is leaving San Fierro toward the desert from the Northwest. The shot is
located roughly Northwest of the previous one. You'll have to go a bit out of
your way for this, what you want to do is get on the Gant Bridge and start
heading toward the next city. You'll notice that when the bridge begins on
both sides of the road the red pole starts rising up and attaches to the first
large red bridge support structure. Well stand South of this huge red bridge
support structure aim your camera up to find the snapshot item up around the
second highest level of the support, it's floating there, you'll see it.
Snapshot 028 - This snapshot is found on the Gant Bridge which is the bridge
that is leaving San Fierro toward the desert from the Northwest. The shot is
located roughly East of the previous one. Now this is going to be very very
odd. What you want to do is head to the East side of the bridge and the
railing, look out over the water to see the large cargo ship you infiltrated
on an earlier mission. Now the next snapshot is located on that ship. Pull
out your camera while standing on the bridge and aim it toward the ship.
Coming out of the top is a large pole with other bits sticking horizontally
out of the side, you should be able to see the thing I'm talking about there
aren't many others like it. Anyway here's the difficult thing, the snapshot
icon is in there but you can't actually see it from the bridge. Trust me, aim
your camera near the top of this pole thing, a little bit down from the very
top and snap the picture zoomed in moderately. If it doesn't work try zooming
in and out a bit more and moving a little lower but I can tell you with
complete certainty that you can can this invisible icon. If you actually want
to see the icon you can Jetpack over there yourself, whatever you want.
Snapshot 029 - This snapshot is found in Esplanade North which is at the
Northeast end of San Fierro and Northeast of Juniper Hollow. The snapshot is
located roughly East of the previous one. Take a look at the Northeast corner
of San Fierro on your map, you'll see that all the docks stick out to make a
fork-like shape. Well the far left "prong" that's actually bent on an angle
facing Northwest is the one you want to head to. While standing on this dock
pull out your camera and look above the submarine docked there, you will find
the snapshot icon above that thing stick up from the back of the sub.
Snapshot 030 - This snapshot is found in Esplanade North which is at the
Northeast end of San Fierro and Northeast of Juniper Hollow. The snapshot is
located roughly Southeast of the previous one. What you want to do is head to
the nearby pizza place in Esplanade North. The pizza place is just next to
the pier, and the archway over the entrance to the pier just happens to be a
large sign that says "Pier 69" on it. Well if you happen to look at this sign
through the lens of a camera it also has a snapshot icon there too.
Snapshot 031 - This snapshot is found in Esplanade North which is at the
Northeast end of San Fierro and Northeast of Juniper Hollow. The snapshot is
located roughly East of the previous one. What you want to do is run down to
the North end of Pier 69 and look East. There's a very rocky section here
which may look familiar because that's where you got the swimming tutorial
during one of Woozie's missions. Well now you've got a camera and the place
you're looking is just above the tallest rock among them. Sometimes it's hard
to get a good view from the top of the Pier so try moving around a bit.
Snapshot 032 - This snapshot is found in Financial which is in the Northeast
area of San Fierro and South of Esplanade North. The snapshot is located
roughly Southwest of the previous one. What you want to do is head to the
pizza place in the Financial district. From here go exactly one block North
to the intersection. There's not a lot to see here besides a bunch of tall
buildings. Well you will be able to see the next snapshot icon from this
intersection if you know where to look. The building on the Southwest corner
is the one that has it, what you want to do is looking very high up on the
North side of this building, so in other words when looking for it you're
on San Fierro and East of Calton Heights. The snapshot is located roughly
South of the previous one. As a reference point, head to the Cluckin' Bell in
the Downtown area. Once again head one block West to the intersection but
this time look South. Southwest of here are two huge buildings both with
pitch black windows all the way up, one is about twice as big as the other.
Standing about ten feet or so South of the intersection and using your camera
to look in between these buildings you will see the next snapshot icon.
Snapshot 040 - This snapshot is found on the Garver Bridge which is the large
bridge that exits San Fierro on the East side from Downtown.
The snapshot
is located roughly Northeast of the previous one. Head onto the large bridge
but don't actually go under any of the large bridge structures. Stand and
face Northeast toward the opposite end and aim your camera up at the huge
support. The first icon is relatively low on it, but you can only see it if
you're standing on the Downtown side facing Northeast, as it is on that side.
Snapshot 041 - This snapshot is found on the Garver Bridge which is the large
bridge that exits San Fierro on the East side from Downtown.
The snapshot
is located directly Northeast of the previous one. Head further along the
bridge Northeast toward the other city but stop and face Northeast toward the
second huge support structure. Aim your camera up to the centre of the very
top and take a picture of the snap shot icon that's floating up there.
Snapshot 042 - This snapshot is found in Downtown which is in the Eastern area
on San Fierro and East of Calton Heights. The snapshot is located roughly
Southwest of the previous one. As a reference point, head to the Cluckin'
Bell in the Downtown area. This time instead of going one block West, go two
locks West to the second intersection. When you reach it turn around and go
back East about fifteen steps or so. Now turn and face Southwest, if you did
this right in the distance you should be able to see a huge L shaped building.
Where the two sides of the L meet at the corner you can see exactly four
prongs sticking up. The snapshot icon is at the very top of these prongs but
from this distance you can't actually see it. You can either try to shoot it
from here even though you can't see it (which is a perfectly viable option) or
you can get yourself some flying vehicle and get up there yourself.
Snapshot 043 - This snapshot is found in King's which is in the central area
of San Fierro and East of Queens. The snapshot is located roughly West of the
previous one. Start by heading to your safe house in Chinatown then go one
block East to the intersection and two blocks South to this intersection.
Here you will see a large building on the Southwest corner and what seems like
a bell tower coming out the top of it. Aim your camera up to the top of this
bell tower and take a picture in order to get this snapshot icon.
Snapshot 044 - This snapshot is found in Garcia which is in South San Fierro
and East of Hashbury. The icon is located roughly Southeast of the previous
one. Head to your safe house in Queens, the huge hotel. Now from here there
is a baseball diamond directly Southeast. Stand on the baseball diamond with
your camera out and take and aim it above home plate to find the snapshot.
Snapshot 045 - This snapshot is found in Doherty which is the area where CJ's
garage is located. The snapshot is located roughly East of the previous one.
Head to the construction site right above you garage and point your camera up
on top of the huge crane with the wrecking ball. You will find the snapshot
icon at the top of the crane's main support, not at the far end of it.
Snapshot 046 - This snapshot is found in Easter Basin which is on the far East
side of San Fierro South of the Garver Bridge. The icon is located roughly
East of the previous one. If you remember the gas station where you went with
The Turth after first coming to San Fierro to pick that guy up, that's where
you're headed now. If not then it's the gas station along the road that runs
North and South along the far East edge of the city, the gas station itself is
almost directly Northeast of your garage beside where the train tracks come
out of the tunne (check your map.) The icon is above the large spinning X.
Snapshot 047 - This snapshot is found in Easter Basin which is on the far East
side of San Fierro South of the Garver Bridge. The icon is located roughly
East of the previous one. You're going to risk a huge wanted level here
because the icon is inside the military base but there's a way around that.
Get up onto the large train bridge that leads Northeast toward Las Venturas.
While standing on this bridge facing East you can see the huge aircraft
carrier docked in the military base, on your map it's just a long white thing
that stretches East and West. Look on the side of it and you'll see the huge
numbers 69, what you want to do is take a photograph of these numbers because
that's where the snapshot icon is, you just can't see it from this distance.
Snapshot 048 - This snapshot is found in Doherty which is the area where CJ's
garage is located. The snapshot is located roughly Southwest of the previous
one. This one is easy, just head to CJ's garage. Across the street is a train
station, go into the covered area and aim up at the rafters and curved glass
ceiling. Around the centre is another snapshot icon. Only two to go.
Snapshot 049 - This snapshot is found in Doherty which is the area where CJ's
garage is located. The snapshot is located roughly South of the previous one.
What you need to do is head down to the docks area, if you did the Wang Cars
missions it's where you and Cesar operated the crane. Don't actually go into
the docks, just head to that general area but stay around the entrance. Now
take a look at your map, notice that there is a road that sort of branches off
the main road, follows along the side of the docks South and then connect to
the road again after it reaches the end of the docks. It kind of looks like a
handle or something. Well the intersection where this handle shaped road
attaches back to the main road at the South side is where you want to be. As
an indicator of you being in the right place take a look on your map when
you're standing in in the intersection. Directly East is the bottom of the
runway in the airport, directly West about the same distance away is the red S
driving school icon. This is the intersection I'm talking about. Anyway now
equip your camera and look Northwest. On top of the building on the Northwest
corner are two huge cylinders, and on the East side of the cylinders is the
snapshot icon so you should be able to see it from here. If you can see the
cylinders but not the icon then try moving a little bit South.
Snapshot 050 - This snapshot is found in Easter Basin which is on the far East
side of San Fierro South of the Garver Bridge. The icon is located roughly
Northeast of the previous one. In the docks area there is a huge empty pool
with a large gate covered by a large roof, this is for storing ships or
something of the sort. The point is you need to find this huge empty concrete
pool thing. If you know where the NRG-500 challenge is then you know where
this is. Anyway above the roof over this pool is the final 50th snapshot
icon, find somewhere to stand back and aim your camera from a distance.
O============================================================================O
|
Horseshoe Locations
(00400) |
O============================================================================O
Horseshoes are just the Las Venturas equivalent of the gang tags or the
snapshots. There are a total of 50 to be found, you just pick them up. You
will generally find horseshoes in various wacky locations which includes high
places which can only really be accessed with the Jetpack, so before doing
this make sure you've done the Airstrip missions and unlocked it first.
_
_
Horseshoe 001.....................|_| Horseshoe 002.......................|_|
Horseshoe 003.....................|_| Horseshoe 004.......................|_|
Horseshoe 005.....................|_| Horseshoe 006.......................|_|
Horseshoe 007.....................|_| Horseshoe 008.......................|_|
Horseshoe 009.....................|_| Horseshoe 010.......................|_|
Horseshoe 011.....................|_| Horseshoe 012.......................|_|
Horseshoe 013.....................|_| Horseshoe 014.......................|_|
Horseshoe 015.....................|_| Horseshoe 016.......................|_|
Horseshoe 017.....................|_| Horseshoe 018.......................|_|
Horseshoe 019.....................|_| Horseshoe 020.......................|_|
Horseshoe 021.....................|_| Horseshoe 022.......................|_|
Horseshoe 023.....................|_| Horseshoe 024.......................|_|
Horseshoe 025.....................|_| Horseshoe 026.......................|_|
Horseshoe 027.....................|_| Horseshoe 028.......................|_|
Horseshoe 029.....................|_| Horseshoe 030.......................|_|
Horseshoe 031.....................|_| Horseshoe 032.......................|_|
Horseshoe 033.....................|_| Horseshoe 034.......................|_|
Horseshoe 035.....................|_| Horseshoe 036.......................|_|
Horseshoe 037.....................|_| Horseshoe 038.......................|_|
Horseshoe 039.....................|_| Horseshoe 040.......................|_|
Horseshoe 041.....................|_| Horseshoe 042.......................|_|
Horseshoe 043.....................|_| Horseshoe 044.......................|_|
Horseshoe 045.....................|_| Horseshoe 046.......................|_|
Horseshoe 047.....................|_| Horseshoe 048.......................|_|
Horseshoe 049.....................|_| Horseshoe 050.......................|_|
Horseshoe 001 - This horseshoe is found in Las Venturas which is the generic
name for the outskirts area. There's a four lane highway leading into Las
Venturas from the desert up at the Northwestern corner of the city. Take a
look at your map it's East of your airstrip. Notice that another road cross
over top of the freeway at one point, remember the road I'm referring to is
the four lane highway that stretches Northwest and Southeast. Just a little
bit Southeast of this bridge is a big sign in the middle of the highway that
reads "Welcome to Fabulous Las Venturas." Under this sign is the horseshoe.
Horseshoe 002 - This horseshoe is located in Prickle Pine which is in the
Northwestern area of Las Venturas. The horseshoe is located roughly East of
the previous one. As a reference point head to the safe house in Prickle
Pine. From here go one block North then turn left (West) at the T
intersection. Follow this road around the corner until you reach the train
tracks. At this point turn left and look at the front door of the nearest
house beside the tracks, the horseshoe is floating in front of the door.
Horseshoe 003 - This horseshoe is located in Yellow Bell Golf Course which is
inside of Prickle Pine. The horseshoe is located roughly Northeast of the
previous one. Head to the golf course, you need to get up on top of the clib
house. Around behind it on the back side of the roof there's a little hidden
indentation on the North side where you'll find the horseshoe hidden.
Horseshoe 004 - This horseshoe is located in Prickle Pine which is in the
top of it, the horseshoe is on the East side at the very tip of the roof.
Horseshoe 026 - The horseshoe is located in Randolph Industrial Estate which
is in the South part of Las Venturas and Southeast of the Blackfield Chapel.
The horseshoe is located roughly Southeast of the previous one. You will
notice that there is a large freeway going North and South that connect Las
Venturas to Los Santos. Well on the Las Venturas side of the bridge head
underneath it right where it hits land, below the bridge is the horseshoe.
Horseshoe 027 - The horseshoe is located in Rockshore West which is in the
Southern part of Las Venturas and South of Woozie's Four Dragons Casino. The
horseshoe is located roughly Northeast of the previous one. Rockshore West is
a residential neighborhood as previously mentioned that is South of Woozie's
casino. Beside this residential neighborhood to the West is a motel called
the Last Dime Motel, well directly beside this motel to the East, in the
middle row of houses, check the backyard of the third house as you go across
to the East, you will find the next horseshoe floating there near the fence.
Horseshoe 028 - The horseshoe is located in Rockshore West which is in the
Southern part of Las Venturas and South of Woozie's Four Dragons Casino. The
horseshoe is located roughly North of the previous one. Notice that Northeast
of the previous one there is a bridge crossing over top of the freeway, well
what you're looking for is the closest house to that bridge on the West side
of the road. It's backyard faces North and is only a matter of metres from
the freeway, if you go into the backyard there you'll find the horseshoe.
Horseshoe 029 - The horseshoe is located in the Four Dragons Casino area which
is on the South side of Las Venturas and is one of your safe houses. The
horseshoe is located roughly Northwest of the previous one. This one is
really easy to find considering you already know exactly where to start
looking but even knowing where it was it was a bitch for me to find so I'll be
as descriptive as possible. First of all you'll need the Jetpack like many of
these. Head to the road on the West side of the casino that runs North and
South, then face East toward the casino. Now make note of this, you'll become
aware of it anyway if you fly up there. The casino has two levels of roof,
one about half way up and another REALLY high up. Well the horseshoe is
located on the mid-level roof, but that's not all since there are different
parts of the mid-level roof that are sectioned off by the higher parts. The
reason I told you to stand on the West side is because the horseshoe is on the
West side of the mid level roof, fly up from here and you'll get it.
Horseshoe 030 - The horseshoe is located in Come-A-Lot which is in the
Southern part of Las Venturas and is the casino across the street to the East
of the Four Dragons casino. The horseshoe is located directly East of the
previous one. On the Southwest corner of the block the castle casino is on
there's a large sign that reads "Knightly at Come-A-Lot..." and continues on
for a bit about a vs match. Well you'll need to Jetpack to get this one but
on top of that large sign you will find the next horseshoe.
Horseshoe 031 - The horseshoe is located in Come-A-Lot which is in the
Southern part of Las Venturas and is the casino across the street to the East
of the Four Dragons casino. The horseshoe is located roughly North of the
previous one. Now what you want to do is Jetpack into the middle of the
casino area where there's all sorts of giant towers and such. Well on the
Northwest side of the middle area there's a tower that doesn't have one of the
big coloured pointy things coming out of it, that's the one you want.
Horseshoe 032 - This horseshoe is found in Las Venturas which is the generic
name for the outskirts area. It's not actually the outskirts but the whole
Southeast area doesn't really have another name. Take a look on your map at
the Southeast part of Las venturas and find where the freeway curves from
going East to going North. On the left side there is a building, it's
actually technically on the same block as that red wrench icon but keep in
mind it's areally big block. Head there now and you should find a wedding
chapel up seven days a week. You will find the horseshoe is you Jetpack up
above the front door and also some body armour on ground level as well.
Horseshoe 033 - This horseshoe is found in Rockshore East which is in the
Southeast part of Las Venturas. The horseshoe is located East of the previous
one. This is about as far Southeast as you can get, it's the industrial area
on the right side of the train tracks that are coming up from Los Santos.
Head to this area now and take a look behind the furthest South building,
you'll find the horseshoe there floating above some dumpster.
Horseshoe 034 - This horseshoe is located in Come-A-Lot which is in the
Southern part of Las Venturas and is the casino across the street to the East
of the Four Dragons casino. The horseshoe is located directly Northwest of
the previous one. This one is actually pretty difficult to find, while it's
in the Come-A-Lot notice that such an area also includes the buildings East of
it. Well two blocks East of the Com-A-Lot casino's middle there's a block
with six building on it. Take a look at your map to see this. Note that you
will see two separate places with six buildings on the block right beside each
other, remember I said the one two blocks away not three blocks away. Well of
these six buildings you'll find the horseshoe in the middle-right one. This
building has a couple of levels you can climb using the stairs but the
horseshoe itself is sneakily hidden in a little balcony on the second level,
you're going to need to use the Jetpack to get yourself up there.
Horseshoe 035 - This horseshoe is located in The Camel's Toe which is in the
central part of Las Venturas and North of Come-A Lot. The horseshoe is
located directly Northwest of the previous one. You absolutely can't miss
this, North of the Come-A-Lot casino so you see a gigantic pyramid that takes
up and entire city block? Well at the very tip of this pyramid is where you
will find the next horseshoe, probably the most obious location ever.
Horseshoe 036 - This horseshoe is located in The Camel's Toe which is in the
central part of Las Venturas and North of Come-A Lot. The horseshoe is
located directly East of the previous one. Notice that surrounding the
pyramid is a large concrete platform atop dozens of pillars that hold it up as
it goes all the way around the pyramid. Well on top of this stone platform on
the East side of the pyramid across from the wedding chapel is the next shoe.
Horseshoe 037 - This horseshoe is located in Royal Casino which is in the
central part of Las Venturas and directly North of The Camel's Toe. The
horseshoe is located roughly North of the previous one. There's a huge
parking garage that takes up a full city block North of the Camel Toe, what
you want to do is climb up this parking garage to the third level. The
horseshoe can be found hidden at the Northwest corner of the third level.
Horseshoe 038 - This horseshoe is located in Pirates in Men's Pants which is
in the central area of Las Venturas. The horseshoe is located roughly
Northwest of the previous one. The pirate casino is one of your safe houses
so you should be able to locate it fairly easily. Here what you want to do,
stand on the highway at the north end of the pirate casino. You should be on
the main highway that goes through the city facing West looking at the North
side. You'll see a large evil skull face that's glowing red. Use your
Jetpack to fly toward this evil skull and get the horseshoe near the mouth.
Horseshoe 039 - This horseshoe is located in The Clown's Pocket which is in
the central area of Las Venturas and Northest of Pirates in Men's Pants. The
horseshoe is located directly Northeast of the previous one. As mentioned
head Northeast of the pirate casino across the highway to find a large clown
casino. Well use your Jetpack to fly up on top of the tent part of the
casino, between the tent and the entrance overhang is the horseshoe.
Horseshoe 040 - This horseshoe is located in The Visage which is in the
central area of Las Venturas and North of the pirate casino. The horseshoe is
located directly Northwest of the previous one. Head to the Visage and you'll
notice there is a very nice waterfall display out front of it, well of course
this waterfall display is hiding the next horseshoe. You'll be able to find
it rather easily just by looking, it's right around the upper middle part.
Horseshoe 041 - This horseshoe is located in The Starfish Casino which is in
the central area of Las Venturas and right across the street from the Visage.
The horseshoe is located directly East of the previous one. On the same block
as the Starfish casino is a 24-7 store on the North side, your main goal is to
find this store first. The reason you are trying to find this store is
because the horseshoe is hidden in the alley between the store and the casino.
Horseshoe 042 - This horseshoe is located in Old Venturas Strip which is on
the East side of Las Venturas and East of the Starfish casino. The horseshoe
is located roughly Northeast of the previous one. What you want to do is find
the Cluckin' Bell in the Old Venturas Strip which really isn't that hard
considering you can just look on your map. South of the Cluckin' Bell is a
restaurant not on your map called Venturas Steaks, and connecting the
restaurant to Cluckin' Bell is a little overpass that serves as the DriveThru, it even says so on a big sign. Behind this sign is the horseshoe.
Horseshoe 043 - This horseshoe is located in The Starfish Casino which is in
the central area of Las Venturas and right across the street from the Visage.
The horseshoe is located roughly Southeast of the previous one. Head to the
clothing store in the Starfish Casino area, it's Southeast of the actual
casino among what seems to be a plaza designed with Chinese architecture. In
fact finding the clothing store is really the only prerequisite, besides
having a Jetpack of course. When you've find the Zip clothing store and
you're standing out front, Jetpack up into the air and land on the walkway
that goes along the side, not the roof, a little lower. There's the shoe.
Horseshoe 044 - This horseshoe is located in Julius Thruway East which is on
the far East side of Las Venturas and Southeast of the Starfish Casino. The
horseshoe is located directly East of the previous one. This one is kind of
annoying to find, what you want to do is head directly East of the clothing
store in the Starfish Casino area where you found the last one and stop on the
freeway. Assuming you just went East of there and didn't change directions
right beside you should be a huge billboard which is advertising Victim
clothes on both sides of it, well this billboard also happens to be hiding the
next horseshoe inside of it as well, crafty crafty billboard...
Horseshoe 045 - This horseshoe is located in Roca Escalante which is in the
Eastern part of Las Venturas and North of the Old Venturas Strip. The
horseshoe is located roughly (very roughly) Northwest of the previous one.
This horseshoe is actually really easy to find however because as long as you
do it right you'd have to go out of your way to avoid it. Take a look at your
map now, notice that on the East side of Las Venturas there is a set of train
tracks running North and South. Well notice also that when it passes under
the freeway the red line representing the train tracks changes to a light
gray, that's because it represents an underground tunnel. Well right around
the middle of this underground tunnel is the horseshoe, so go and grab it.
Horseshoe 046 - This horseshoe is located in the Old Venturas Strip which is
in the Northeastern area of Las Venturas and North of the Starfish casino.
The horseshoe is located roughly West of the previous one. Take a look at
your map now, notice how there are two Burger Shots in the Old Venturas Strip
and they are on the same street. Well you destination is the street that runs
parallel to the one with the Burger Shots, except one block North. This
street is blindingly bright at night, on the South side are signs advertising
such things as "Live Nude Girls" and more. Well that's not where you're
going, actually it's the place on the opposite side of the street. Notice the
large sign that says "Casino" on it. The horseshoe is in front of the "S".
Horseshoe 047 - This horseshoe is located in Roca Escalante which is in the
Northeast part of Las Venturas and North of the Starfish casino. The
horseshoe is located roughly North of the previous one. One block North of
the previous horseshoe you will find a place called the "Erotic Wedding
Chapel." This is written on the large heart shaped sign on top of the pole at
the intersection. For another reference it's also about a block and a half
North of the Ammu-nation store in the Old Venturas Strip. Anyway Jetpack up
on top of the chapel (it's not the super high building, actually it's only
about ten feet or so off the ground) and look around the roof for the shoe.
Horseshoe 048 - This horseshoe is located in Roca Escalante which is in the
Northeast part of Las Venturas and North of the Starfish casino. The
horseshoe is located roughly Northeast of the previous one. Across the street
to the East of the Erotic Wedding Chapel from the last one is the gigantic VRock Hotel. Regardless of where you're looking from, the thing is mammoth and
since you already know to look in Roca Escalante you can't miss it. Well
around behind the hotel is a guitar shaped pool, the horseshoe is in the pool.
Horseshoe 049 - This horseshoe is located in Creek which is at the far
Northeast end of Las Venturas. The horseshoe is located roughly Northeast of
the previous one. Creek is pretty much the largest gathering of stores around
including three clothing stores, a Cluckin' Bell and a pizza place. Again, if
you look at your map then you can't miss it. The horseshoe there really isn't
hidden all that well, you'll find it in the alley around back.
Horseshoe 050 - This horseshoe is located in K.A.C.C. military fuels which is
the base at the Northeast end of Las Venturas, North of Creek. You may
already have this horseshoe as the game kind of forces it right in your face
during one of the story missions, but if not you will find it at the North end
of the base itself, in a little corner between the two buildings. All done.
O============================================================================O
|
Oyster Location
(00D00) |
O============================================================================O
_
_
Oyster 001........................|_| Oyster 002..........................|_|
Oyster 003........................|_| Oyster 004..........................|_|
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
005........................|_|
007........................|_|
009........................|_|
011........................|_|
013........................|_|
015........................|_|
017........................|_|
019........................|_|
021........................|_|
023........................|_|
025........................|_|
027........................|_|
029........................|_|
031........................|_|
033........................|_|
035........................|_|
037........................|_|
039........................|_|
041........................|_|
043........................|_|
045........................|_|
047........................|_|
049........................|_|
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
Oyster
006..........................|_|
008..........................|_|
010..........................|_|
012..........................|_|
014..........................|_|
016..........................|_|
018..........................|_|
020..........................|_|
022..........................|_|
024..........................|_|
026..........................|_|
028..........................|_|
030..........................|_|
032..........................|_|
034..........................|_|
036..........................|_|
038..........................|_|
040..........................|_|
042..........................|_|
044..........................|_|
046..........................|_|
048..........................|_|
050..........................|_|
Oyster 001 - This oyster is at the northeast most part of the world. It is
just northeast of the curved shore. You will find a Reefer spawned near it.
Oyster 002 - This oyster is in Ros Escalante at the northeast part of Las
Venturas and is southwest of the previous oyster. Go to the V-Rock Hotel in
Ros Escalante. When facing the main entrance, go around to the back of the
hotel from the right side. You will find a stair going up at the back. Head
up two such stairs, you will find a pool where this oyster is found.
Oyster 003 - This oyster is in The Visage at the central part of Las Venturas
and is southwest of the previous oyster. In The Visage, just in front of the
building (there is only one building in The Visage), there is a small lake
where this oyster is found.
Oyster 004 - This oyster is in Pirates in Men's Pant at the central part of
Las Venturas and is southwest of the previous oyster. The oyster is at the
northeast corner of Pirates in Men's Pant in the water near a skull-shaped
rock.
Oyster 005 - This oyster is in Pilgrim in the eastern party of Las Venturas
and is east of the previous oyster. In Pilgrim, there is a green region in
shown in the map. The green region is separated into two parts by a curved
road. The oyster is in the pool in the part that is more east.
Oyster 006 - This oyster is in Come-A-Lot in the southern part of Las
Venturas and is southwest of the previous oyster. There is a building in
the shape of an artillery surrounded by green areas in Come-A-Lot in the
map. You can find two small blue areas (water) near the 'muzzle' of the
'artillery' and the oyster is in the water which is on the right of the
muzzle.
Oyster 007 - This oyster is in the eastern part of the world and is southeast
of the previous one. There is a rail bridge running north and south in the
eastern part of the world. In the middle of the bridge and under it, you can
find the oyster by the pier.
Oyster 008 - This oyster is in the northeast part of Red County and is
southwest of the previous oyster. In the northwest of Palomino Creek, you can
find a road bridge crossing the river running almost west and east. North of
the bridge is a highway running straightly west and east. The oyster is just
under the bridge near the eastern shore.
Oyster 009 - This oyster is in Fisher's Lagoon in the northeast part of Red
County and is south of the previous oyster. In the southwest of Palomino
Creek, you will find a beach with a wooden pier extending into the water.
In fact, one of the triathlon is situated at this beach. And the oyster is
found just next to the end of the wooden pier.
Oyster 010 - This oyster is in the western part of Red County and is west of
the previous oyster. Try to get a boat or simply swim along the river to the
west until you are near Blueberry. To the east of Blueberry, there is a cross
intersection of two roads, running staightly north-south and west-east. South
of the intersection, the road that runs north-south goes over the river. The
oyster is just under the portion of the road the goes over the river.
Oyster 011 - This oyster is in Blueberry in the western part of Red County
and is southwest of the previous oyster. Continue you way along the river and
pass the next overhead road bridge. Go on until you reach another road bridge
which is curved and is situated south of a large grey area in the southwest
part of Blueberry. To be sure that you are at the right place, if you go a
little more along the river, you will reach a large lake called Flint water.
The oyster is just under the curved road bridge said in the above.
Oyster 012 - This oyster is in the eastern part of Flint County and is south
of the previous oyster. Follow along the curved road bridge in the last
oyster in the southern direction, it will go over the water again. The
oyster is just under the road again. To double check your location, it is
directly north of the trucker mission icon.
Oyster 013 - This oyster is in Richman in the northwestern part of Los Santos
and is southeast of and pretty near the previous oster. At the position of
the last oyster, you can swim northwest to Flint Water or east. Swim east and
turn to south where you will find a rail bridge. The oyster is just under the
rail bridge. You will find the trucker icon in the southwest direction.
Oyster 014 - This oyster is located west of Richman in Los Santos and east of
Flint Range in Flint County and is directly south of the previous oyster.
Swimming directly south along the river from the last oyster, you will find a
pair of highways going over the river. The oyster is under the middle of the
highway that is more south. It is pretty near to the Flint Intersection.
Oyster 015 - This oyster is in the east of Flint County and is southwest of
the previous oyster. This oyster is quite difficult to describe as there is
little significant things nearby. Swim along the right side of the coast and
you would notice that a curved road is besides you. The road (not a highway)
branches from the Flint Intersection and goes south. When seeing the road in
the map, you will find a small dark green patch (you may need to zoom in the
map) on the right of the road when the road is nearest to the highway. The
oyster in the water outside this small dark green patch.
Oyster 016 - This oyster is in Santa Maria Beach in the west of Los Santos and
is directly southeast of the previous oyster. In the west-most part of Santa
Maria Beach, there is a pier and at the end of it is a lighthouse. The oyster
is in the water just next to the end of the pier.
Oyster 017 - This oyster is in Verona Beach in the west of Los Santos and is
east of the previous oyster. Swim along the beach to the east and you will
reach a water-way heading north. You can also see a foot bridge in the north
and the oyster is just under the foot bridge.
Oyster 018 - This oyster is in Marina in the west of Los Santos and is
directly north of the previous oyster. Swim along the water-way to the north
until the last road bridge is above you. The oyster is just under the bridge.
Oyster 019 - This oyster is in Verdant Bluffs in the southwest of Los Santos
and is southeast of the previous oyster. Swim south to get out of the waterway and then east along the beach. Soon you will be force to turn to south.
Continue south until you see the road east of you extends to a tunnel. The
oyster is in the water directly west of the southern end of the tunnel.
Oyster 020 - This oyster is southwest of the airpost in Los Santos and is
southeast of the previous oyster. This place is again difficult to
describe. Swim along the coast to the south and you will see the airport on
your left. Stop swimming when you are going to turn to east to go around the
airport. The oyster is around this corner. Since there is nothing that can
be easily identified, you may need to spend some time at this corner to find
the oyster.
Oyster 021 - This oyster is near the Ocean Docks in the southeast of Los
Santos and is directly east of the previous oyster. Swim east along the
coast from the previous oyster. Soon, you will see a road bridge running
west-east going over the water to the Ocean Docks. The bridge is just next to
the thick road running around the airport. The oyster is just under the
middle of the bridge.
Oyster 022 - This oyster is in the Ocean Docks in the southeast of Los Santos
and is northeast of the previous oyster. Continue swim east along the coast
and turn left and then turn right. You will see a road bridge running
west-east. To double check your location, there are some big red cranes on
your left if you are facing the bridge. The oyster is just under the middle
of the bridge.
Oyster 023 - This oyster is in the Ocean Docks in the southeast of Los Santos
and is east of the previous oyster. Continue swim east along the coast. You
will find the oyster on your way swimming to the head of the ship in the east
of the Ocean Docks. To be more precise, there is a grey area west of the head
of the ship. Just go south from that grey area and you will find the oyster.
Oyster 024 - This oyster is in
Santos and is northeast of the
previous oyster, swim east and
on swimming north in Playa Del
from the beach. The oyster is
Oyster 025 - This oyster is in Glen Park in the northern part of Los Santos.
Go back to the ground and find a vehicle and go to the park area in Glen Park.
The oyster is just in the pond under the bridge.
Oyster 026 - This oyster is in Mulholland which is north of Los Santos. Find
a vehicle again and go to the Madd Dogg's Mansion in Mulholland and the oyster
is in the pool in front of the mansion. If you do not know where is Madd
Dogg's Mansion, Find the Burger Shot in the northern part of Los Santos. Go
east from there and turn left in the intersection of two thick road to head
north. You will notice there is a thin grey zig-zag road heading up the hill.
Go along that thin road up the hill and go up the ramp at the end to Madd
Dogg's Mansion. Find a way on the west side to go up and you will find the
swimming pool with the oyster inside. Now more than half of the oysters are
collected and it's a great time to save your game as we are going to have a
long travel to Whestone and a safe house is pretty near you if you have
bought it.
Oyster 027 - This oyster is located east of Whestone in Flint County. It
would be great if you can get a boat. First of all, let's find a easily
identifiable place. There is a large beach in Whestone in the southwestern
part of the world. Starting at there, go east along the coast and finally
you will go to the mouth of a river with a pair of highway above you. The
oyster is under the middle of the highway that is more south.
Oyster 028 - This oyster is located east of Whestone in Flint County and is
directly north of the previous oyster. Go north along the river and you will
soon see a wooden bridge above you. The oyster is again under the wooden
bridge.
Oyster 029 - This oyster is in Whestone which is in the southwestern part of
the world and is northwest of the previous oyster. Head north along the river
and you will see another wooden bridge. However, to your disappointment, the
oyster is not under this wooden bridge. Go on north and you will start
turning to west. Continue your way and you will see a road bridge and the
oyster is under the bridge on the western side.
Oyster 030 - This oyster is northwest of Mount Chiliad in the southwestern
part of the world and is northwest of the previous oyster. Head northwest
along the river and you will eventually find a road bridge overhead (a thick
one on the map). The oyster is again under the middle of the bridge.
Oyster 031 - This oyster is in Missionary Hill in the south of San Fierro and
is north of the previous oyster. Get back onto the ground the find yourself a
vehicle to ride on. Head north on the "thick" road and eventually, you will
reach an intersection. There is a pond on your right hand side just after you
pass the intersection. The oyster is in the pond.
Oyster 032 - This oyster is in Easter Basin in the eastern part of San Fierro
and is northeast of the previous oyster. If you have done Exports mission,
it will be just a piece of cake because the oyster is just under the tail of
the ship for exporting cars. However if you do not know where it is, try to
look in the map. You will find two ship-shaped white things. The one more
north is an aircraft carrier and you will automatically get a five-star wanted
level if you approach it and this is not your destination. Head to the ship
which is more south in Easter Basin and you will happily find the oyster under
the tail of the ship. Again, try to find yourself a boat as we are going to
travel in the water.
Oyster 033 - This oyster is in Easter Bay Airport in San Fierro and is
northeast of the previous oyster. Go besides the runaway in the airport until
the end.
You will then find the oyster in the water at the end of the runway.
Oyster 044 - This oyster is in the western part of Tierra Robada and is
northwest of the previous oyster. Head east and then north to the boating
school with a big red S in your map. To the west of the boating school,
there is a bay with a small beach at the end. The oyster is located at the
mouth of the bay, about the middle of the two cliffs.
Oyster 045 - This oyster is in the northwestern part of Las Venturas. From
the position of the previous oyster, head west to the westmost part of the map
and then head north to the northwest-most corner of the world. From there,
head east until you see a small beach surrounded by rocky hills on west and
east. Now look at your map. You will see that the rocky hills are brown in
color with darker brown the both ends. Mark down the position of the darker
brown in the east rocky hill. Go further east and you will see a white bar
extending from south to north into the sea. It is indeed some kind of pipework. Now the oyster is about the middle of the east darker rocky hill and
the pipe-work and is near to the shore.
Oyster 046 - This oyster is in the Sherman Dam. Abandon your boat and get
onto the ground and find some vehicle to drive to the dam in the northwest
of the world (which is a grey crescent in the map that cuts the river). While
at the top of the dam, you will see the dam extends two "paths" to the north
(which is shown on the map as two thin grey bars). The oyster is under the
path on the left. Jump down from the left path into the water and collect the
fifth last oyster.
Oyster 047 - This oyster is in Tierra Robada and is directly west of the
previous oyster. Head west from the previous oyster location and you will see
in your map a stream of river leads west. At the mouth of the river above
you, there is a bridge connecting the dirt road. The oyster is just under the
bridge. Go there and collect the fourth last oyster.
Oyster 048 - This oyster is in Tierra Robada and is north of the previous
oyster. Head north from the previous oyster location and you will go between
two hills. Head north from some more distance, you will see a road bridge
low above the water. Now look at you map, there is a small branch coming from
the road east of the bridge. The branch is so short that it ends just meters
from the main road. Imagine extending this short branch into the water. The
third last oyster is located on this imaginary extension of the branch in the
water near the shore.
Now only 2 oysters are left and you would better save your progression
somewhere in San Fierro (I would suggest you to save at the garage). This is
because the last 2 oysters are dangerous to get. They are in the naval base
in Easter Basin in San Fierro and you will automatically get a five-star
wanted level when you approach it.
Oyster 049 - This oyster is in the Easter Basin in San Fierro. As said above,
you will get a five star wanted level as soon as you get into the naval base.
So you have to be fast in getting this and next oysters. Try to get a
not-so-slow boat and head to the ship (it is an aircraft carrier in fact) in
the naval base in Easter Basin. The oyster is just under the head of the
aircraft carrier. So quickly jump out of the boat and get the second last
oyster and immediately jump up onto your boat and head for oyster 050.
Oyster 050 - This oyster is in the Easter Basin in San Fierro.
As said above,
you will get a five-star wanted level as soon as you get into the naval base.
So you have to be fast in getting this oyster. Just south of the aircraft
carrier, there is a big white rectangle shown in your map. The last oyster is
located in that building. What you need to do is to head to the east side of
the building, there is an opening for entry of boats. Jump out of your boat
quickly as you are at the opening and swim into the building. The oyster is
just west of the opening. Once you get the last oyster, you will be notified
that you have got all the oysters. But things are not over yet because you
are still having a five-star wanted level and you have to get away with that.
My suggestion is to go to the beach northeast of the naval base in Tierra
Robada and run to the save diskette. Congratulations, you have got all the
oysters!
O============================================================================O
|
Completing 100%
(00B00) |
O============================================================================O
So let's say you're trying to unlock 100% of this game, which I don't think is
an unfair assumption to make, you're going to want to know exactly what you
have to do in order to achieve such a goal. Fortunately for everything they
have included in this game, not all of it must be completed in order to
achieve that 100% rating, but quite a bit (a damn fair but) must be done so
here's a list for you to check off to see what you've done and not done.
o-------------------------------- Missions ----------------------------------o
_
_
Big Smoke.........................|_| Ryder...............................|_|
Tagging Up Turf...................|_| Cleaning the Hood...................|_|
Drive-Thru........................|_| Nines and AKs.......................|_|
Drive-By..........................|_| Sweet's Girl........................|_|
Cesar Vialpando...................|_| Doberman............................|_|
Los Sepulcros.....................|_| Reuniting the Families..............|_|
The Green Sabre...................|_| OG Loc..............................|_|
Running Dog.......................|_| Wrong Side of the Tracks............|_|
Just Business.....................|_| Home Invasion.......................|_|
Catalyst..........................|_| Robbing Uncle Sam...................|_|
Life's a Beach....................|_| Madd Dogg's Rhymes..................|_|
Management Issues.................|_| House Party.........................|_|
Burning Desire....................|_| Gray Imports........................|_|
Badlands..........................|_| Snail Trail.........................|_|
Misappropriation..................|_| High Noon...........................|_|
High Stakes, Low-Rider............|_| King in Exile.......................|_|
Wu Zi Mu..........................|_| Farewell, My Love...................|_|
First Date........................|_| Tanker Commander....................|_|
First Base........................|_| Local Liquor Store..................|_|
Gone Courting.....................|_| Small Town Bank.....................|_|
Made in Heaven....................|_| Against All Odds....................|_|
Body Harvest......................|_| Are you Going to San Fierro?........|_|
Don Peyote........................|_| Wear Flowers in Your Hair...........|_|
555 We Tip........................|_| Deconstruction......................|_|
Photo Opportunity.................|_| Ice Cold Killa......................|_|
Pier 69...........................|_| Toreno's Last Flight................|_|
Yay Ka-Boom-Boom..................|_| Jizzy...............................|_|
T-Bone Mendez.....................|_| Mike Toreno.........................|_|
Outrider..........................|_| Mountain Cloud Boys.................|_|
Ran Fa Li.........................|_| Lure................................|_|
Amphibious Assault................|_|
Fender Ketchup....................|_|
You've Had Your Chips.............|_|
Monster...........................|_|
Interdiction......................|_|
Learning to Fly...................|_|
Stowaway..........................|_|
Green Goo.........................|_|
The Meat Business.................|_|
Saint Mark's Bistro...............|_|
A Home in the Hills...............|_|
Home Coming.......................|_|
Riot..............................|_|
Grove 4 Life......................|_|
End of the Line...................|_|
Roboi's Food Mart Courier - Located in Los Santos West of the City Hall not
quite as far as the highway on the South side of the street. This is the
first of three special courier missions where you are given a vehicle and need
to make your way around dropping off packages at special places marked on your
map. Using a BMX bike head from place the place using the L2/R2 buttons along
with circle to throw the packages through the coronas and make your way back
before the time limit runs out. There are four levels of difficulty for this.
Hippy Shopper Courier - Located in Queens in San Fierro, you'll find it at the
corner of an intersection. For moreprecise details do a Ctrl + F search for
hippy as it is mentioned in one of the snapshot locations. The same idea
applies here as the last one, make deliveries and get back before the time
runs out, the faster you go and less items you use the more money you make.
Burger Shot Courier - This is the third of the three types of these mission,
it is located at the Burger Shot in Redsands East in Las Venturas. Complete
all four levels of difficulty in order to finish this one.
__
/
Trucker Missions - These are unlocked after completing the first trucking
mission for Catalina in the Badlands. There are eight levels of trucking
missions and you must complete all of them in order to contribute toward the
100% completion. There are three types of trucking missions, one where you
have a fragile load and you need to get it to the destination taking as little
damage as possible, the second where you have to get it to the destination in
as little time as possible and the third where the cops are onto you and you
have to get it to just... get it to the location with being destroyed.
Valet Missions - Located at the hotel in the Financial area of San Fierro
you'll already be acquinted with them if you've accomplished the missions for
San Fierro. There are five levels of increasing difficulty that you must
complete in order to make the hotel start generating money. Simply get into
the cars with the markers and go park them, the other valet guys won't get
near the cars assuming you've got any reaction time in you at all.
Quarry Missions - These involve you basically just doing Quarry work not
suprisingly, you'll find it at the bulldozer icon in Las Venturas and similar
to the other ones you've already been there for a story mission. Just
complete all seven levels of difficulty in order to make a profit.
__
/
Vigilante Missions - These are special missions that are available whenever
you press the R3 button in a cop car. Cop cars aren't actually the only
things that work, pretty much any military vehicle from cop bikes to tanks
work for this. What you need to do is chase down the evil criminals and
basically just kill them, use whatever means you have to accomplish this.
Finishing all twelve levels increases the amount of body armour you have.
Paramedic - Paramedic missions can be started with the R3 button once you hop
into an ambulance. What you need to do is get to the markers on your minimap
and pick up the wounded peopleyou find there and return them to the hospital.
For each increasing level of difficulty there are more people to pick up and
you can only hold three people at a time so you'll need to make more return
trips. Finishing all twelve levels reward you with extra max health.
Firefighter - Find yourself a firetruck and press R3 to begin this special set
of missions. Marked on your map are various things that are burning and using
the large spray on the top of your vehicle. Fires can be found not only on
vehicles but on people as well. Finishing this makes you immune to fire.
Taxi - Getting in a taxi and pressing R3 brings up the taxi fare missions.
Drive around the city and pick people up, then take them where they want to
go. You can pick up more than one person at a time if you want as well.
Drive to the destination as quickly as possible without giving them too much
of a bumpy ride to make the most money. After doing a total of 50 fares this
will unlock the nitro boost on every single taxi cab in the game.
Pimp - Pimp missions are started when you get into a Broadway car and press
R3, you should be able to find one outside Jizzy's place, otherwise just check
around in the nicer areas of Los Santos. The idea is pretty much the same as
the taxi missions, picking people up and taking them where they want to go but
you will also have to be a bit violent with some of the customers now and
then. After doing ten levels prostitutes now pay YOU for services.
There are two more special types of missions involving driving a train and
driving a truck to do some robberies similar to what you did with Ryder. TO
find a train simply wait at the train station, to find the Boxville truck
simply head to the apartments that you visited in the mission "Cleaning the
Hood." As far as I know neither of these are needed for 100% completion.
__
At the larger Ammunation stores you will find a shooting range available in
the back which is designed to test your skill with a bunch of different
weapons. Completing this challenge will not only contribute to you 100%
completion but it will also increase your skill with each the Pistol, SMG,
Shotgun and AK-47. Targets will appear with red crosshairs on them, shoot at
the targets and destroy these one at a time before your opponents. The three
rounds consist of stationary targets, moving targets and a single moving
target you and your opponents fire at that you hit moreof to collect points.
__
There are three Gyms in San Andreas, not surprisingly one in Los Santos, one
in San Fierro and one in Las Venturas. The gyms are good for a couple of
things, first you can increase your muscle skill and stamina skills by working
out there, second you can learn some new fighting moves in each gym which
contribute toward 100%. Before learning the new fighting moves you have to do
someweight training and build up muscle however. There are two kinds of
weight training, dumbells and barbells. Through a combination of working with
both your mucle statistic will dramatically increase. To lift weights all you
have to do is alternate between the circle and X button repeatedly. The more
muscle youe have the easier each weight will be to lift. After gaining enough
muscle speak to the guy in every gym and spar with him to learn new moves.
__
Here are the locations of all the safe houses in the game, make sure you
purchase them all, some of them will make you money after doing a bit of work.
O==========================o==========================o======================O
|
City
|
Area
|
Price
|
O==========================o==========================o======================O
| Los Santos
| Angel Pine
| $20,000
|
|--------------------------+--------------------------+----------------------|
| Los Santos
| Blueberry
| $10,000
|
|--------------------------+--------------------------+----------------------|
| Los Santos
| Dillimore
| $40,000
|
|--------------------------+--------------------------+----------------------|
| Los Santos
| El Corona
| $10,000
|
|--------------------------+--------------------------+----------------------|
| Los Santos
| Jefferson
| $10,000
|
|--------------------------+--------------------------+----------------------|
| Los Santos
| Leafy Hollow
| $100,000
|
|--------------------------+--------------------------+----------------------|
| Los Santos
| Mulholland
| $120,000
|
|--------------------------+--------------------------+----------------------|
| Los Santos
| Palomino Creek
| $35,000
|
|--------------------------+--------------------------+----------------------|
| Los Santos
| Santa Maria
| $30,000
|
|--------------------------+--------------------------+----------------------|
| Los Santos
| Verona Beach
| $10,000
|
|--------------------------+--------------------------+----------------------|
| Los Santos
| Willowfield
| $10,000
|
|--------------------------+--------------------------+----------------------|
| San Fierro
| Calton Heights
| $100,000
|
|--------------------------+--------------------------+----------------------|
| San Fierro
| China Town
| $20,000
|
|--------------------------+--------------------------+----------------------|
| San Fierro
| Doherty
| $20,000
|
|--------------------------+--------------------------+----------------------|
| San Fierro
| Hashbury
| $40,000
|
|--------------------------+--------------------------+----------------------|
| San Fierro
| Paradiso
| $20,000
|
|--------------------------+--------------------------+----------------------|
| San Fierro
| Queens
| $50,000
|
|--------------------------+--------------------------+----------------------|
| Las Venturas
| Creek
| $10,000
|
|--------------------------+--------------------------+----------------------|
| Las Venturas
| El Overbrados
| $20,000
|
|--------------------------+--------------------------+----------------------|
| Las Venturas
| Fort Carson
| $30,000
|
|--------------------------+--------------------------+----------------------|
| Las Venturas
| Old Venturas Strip
| $6000
|
|--------------------------+--------------------------+----------------------|
| Las Venturas
| Pirates in Men's Pants
| $6000
|
|--------------------------+--------------------------+----------------------|
| Las Venturas
| Prickle Pine
| $50,000
|
|--------------------------+--------------------------+----------------------|
| Las Venturas
| Redsands West
| $30,000
|
|--------------------------+--------------------------+----------------------|
| Las Venturas
| Rockshore West
| $20,000
|
|--------------------------+--------------------------+----------------------|
| Las Venturas
| The Camel's Toe
| $6000
|
|--------------------------+--------------------------+----------------------|
| Las Venturas
| The Clown's Pocket
| $6000
|
|--------------------------+--------------------------+----------------------|
| Las Venturas
| Tierra Robada
| $20,000
|
|--------------------------+--------------------------+----------------------|
| Las Venturas
| Verdant Meadows
| $80,000
|
|--------------------------+--------------------------+----------------------|
| Las Venturas
| Whitewood Estates
| $30,000
|
o--------------------------o--------------------------o----------------------o
__
/
In order to unlock the ability to export and import cars you have to first
complete the Wang Cars mission "Customs Fast Track" then head to the boat on
the San Fierro dock, there you will find a list of the cars to bring. After
completing the lists you can import cars here as well (with bonus cars too!)
O==========================o==========================o======================O
|
Vehicle
|
List
|
Reward
|
O==========================o==========================o======================O
| Patriot
| First
| $40,000
|
|--------------------------+--------------------------+----------------------|
| Sanchez
| First
| $10,000
|
|--------------------------+--------------------------+----------------------|
| Stretch
| First
| $40,000
|
|--------------------------+--------------------------+----------------------|
| Feltzer
| First
| $35,000
|
|--------------------------+--------------------------+----------------------|
| Remington
| First
| $30,000
|
|--------------------------+--------------------------+----------------------|
| Buffalo
| First
| $35,000
|
|--------------------------+--------------------------+----------------------|
| Sentinel
| First
| $35,000
|
|--------------------------+--------------------------+----------------------|
| Infernus
| First
| $95,000
|
|--------------------------+--------------------------+----------------------|
| Camper
| First
| $26,000
|
|--------------------------+--------------------------+----------------------|
| Admiral
| First
| $35,000
|
|--------------------------+--------------------------+----------------------|
| Slamvan
| Second
| $19,000
|
|--------------------------+--------------------------+----------------------|
| Blista Compact
| Second
| $35,000
|
|--------------------------+--------------------------+----------------------|
| Stafford
| Second
| $35,000
|
|--------------------------+--------------------------+----------------------|
| Sabre
| Second
| $19,000
|
|--------------------------+--------------------------+----------------------|
| FCR-900
| Second
| $10,000
|
|--------------------------+--------------------------+----------------------|
| Cheetah
| Second
| $105,000
|
|--------------------------+--------------------------+----------------------|
| Rancher
| Second
| $40,000
|
|--------------------------+--------------------------+----------------------|
| Stallion
| Second
| $19,000
|
|--------------------------+--------------------------+----------------------|
| Tanker
| Second
| $35,000
|
|--------------------------+--------------------------+----------------------|
| Comet
| Second
| $45,000
|
|--------------------------+--------------------------+----------------------|
| Blade
| Third
| $19,000
|
|--------------------------+--------------------------+----------------------|
| Freeway
| Third
| $10,000
|
|--------------------------+--------------------------+----------------------|
| Mesa
| Third
| $25,000
|
|--------------------------+--------------------------+----------------------|
| ZR-350
| Third
| $45,000
|
|--------------------------+--------------------------+----------------------|
| Euros
| Third
| $35,000
|
|--------------------------+--------------------------+----------------------|
| Banshee
| Third
| $45,000
|
|--------------------------+--------------------------+----------------------|
| Super GT
| Third
| $105,000
|
|--------------------------+--------------------------+----------------------|
| Journey
| Third
| $22,000
|
|--------------------------+--------------------------+----------------------|
| Huntley
| Third
| $40,000
|
|--------------------------+--------------------------+----------------------|
| BF Injection
| Third
| $15,000
|
o--------------------------o--------------------------o----------------------o
O============================================================================O
|
Beyond 100%
(00C00) |
O============================================================================O
As mentioned previously there are many many features in San Andreas which play
somewhat large roles in the game but don't actually contribute anything toward
your final percentage. Most of these things are outlined below.
__
/
Unique jumps are another one of those things scattered all over San Andreas.
Each time you go over a unique jump the camera changes into sort of a slow
motion mode as you fly through the air, if it wasn't already obvious we're
talking about like motorcycle and vehicle jumps, not hopping up and down.
Successful completion of a jump gets you a nice $500. While doing all of them
doesn't really do much, I guess end the end doing a total of 70 jumps for $500
a pop is a pretty easy way to make $35,000, but there are still better ways.
__
/
|
\_/
(00C01)
\------------------------------------------------------o
If you play through the main story the game will introduce you to one
girlfriend, and another if you do the optional casino heist mission. There
are however more than just these two girlfriends in the game. Visit the heart
icons on your map in order to hang out with girls if they're home. By the
way, having a good sex appeal is a given for pretty much any girl.
Denise - She is your first girlfriend and lives near your house on Grove
Street. Unlike other girls she doesn't really care about your physical
appearance at all so just hang out with her and treat her nice. You'll find
her at home anytime between 4 p.m. and 6 am. and getting her relationship
meter up high enough nets you the Pimp Suit as a special reward.
Millie - Millie is the girl who you will meet if you do the casino heist
missions. In fact if you were just lazy and killed her to get the key card
instead of making her happy then it doesn't really matter what kind of stuff
she likes. Regardless she likes kinky stuff that's for sure. You'll find her
at home from a.m. to 10 a.m. and 2 p.m. to 6 p.m. Rather odd hours. Your
main reward for making her happy is the keycard.
Michelle - You will find this girl at the driving school and you'll need to
look pretty buff in order to make her happy. Going out with her pretty much
consists of you sitting in a car, but since it makes her happy who cares, as a
reward for getting her relationship meter up you get the Racing Suit. You
will find her available between midnight and noon.
Helena - Take a look for this girl in the Blueberry area of Los Santos
badlands and check on top of the Ammunation. Getting her relationship meter
up offers a number of rewards from clothes to weapons, and you won't have too
much trouble doing it as long as you don't have a lot of fat on you. She's
available between 8 a.m. and noon as well as 2 p.m. to 2 a.m.
Katie - Katie can be found at the San Fierro Avispa Country Club, and she
likes sexy musclemen. Making her happy on dates consists of driving like a
maniac, but that's what she likes so go for it. You'll get the Medic Outfit
and free hospital visits for making her happy (also you keep your weapons,
which is pretty damn nice.) She's available between noon and midnight.
__
/
There's all sorts of minigames available in San Andreas, most of them are
centred around the casinos in Las Venturas but there are others to be found
here and there, particularly in the 24-7 convenience store. Here's a quick
run down of what you should be looking for and where to find it.
Casino Games - Casino games are pretty much just gambling, you can go inside
any casino and walk up to the slot machines, poker machines, roulette tables
etc and start betting money. You also have a gambling skill, the higher this
skill gets the more money you can put down as a bet and the more games you can
play (some require you to increase your gambling skill before playing.)
There's no real special GTA specific rules for these games, if you don't know
how to play poker there's millions of online tutorials.
Another surprise feature no one expected in this game was the ability to play
multiplayer. Sure there's not a huge amount of depth to the multiplayer
aspect, but considering it was just a bonus and wasn't executed poorly or
anything it's worthwhile to give it a spin. The easiest way to find a two
player icon is to just check in front of one of you girlfriend's houses but
they're also scattered in numerous other places throughout San Andreas.
O============================================================================O
|
Mission Requirements and Rewards
(00100) |
O============================================================================O
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
Introduction
|
\_/
(00101)
\------------------------------------------------------o
- Mission: Big Smoke
- Availibility: Right from the start of the game
- Reward: Respect+
- Mission: Ryder
- Availibility: After Big Smoke mission
- Reward: Respect+
__
- Mission: OG Loc
- Availibility: After Nines and AKs
- Reward: Respect+
- Mission: Running Dog
- Availibility: After OG Loc
- Reward: Respect+
- Mission: Wrong Side of the Tracks
- Availibility: After Running Dog
- Reward: Respect+
- Mission: Just Business
- Availibility: After Wrong Side of the Tracks
- Reward: Respect+
__
/
_ --------o-------\
Ryder's Missions
|
\_/
(00104)
\------------------------------------------------------o
- Mission: Misappropriation
- Availibility: After Intensive Care
- Reward: N/A
- Mission: High Noon
- Availibility: After Misappropriation and Freefall
- Reward: N/A
__
/
- Reward: $10,000
- Mission: Made in Heaven
- Availibility: After Small Town Bank
- Reward: N/A
- Mission: Against All Odds
- Availibility: After Made in Heaven
- Reward: $2000
__
- Mission: Jizzy
- Availibility: After Photo Opportunity
- Reward: Respect+ and $3000
- Mission: T-Bone Mendez
- Availibility: After Jizzy
- Reward: Respect+ and $5000
- Mission: Mike Toreno
- Availibility: After T-Bone Mendez
- Reward: Respect+ and $7000
- Mission: Outrider
- Availibility: After Mike Toreno
- Reward: Respect+ and $9000
__
- Mission: Monster
- Availibility: After Yay Ka-Boom-Boom
- Reward: Varies
- Mission: Highjack
- Availibility: After Monster
- Reward: $7000
- Mission: Interdiction
- Availibility: After Highjack
- Reward: $1000
- Mission: Verdant Meadows
- Availibility: After Interdiction
- Reward: N/A
__
/
__
/
- Availibility: After Up, Up and Away! and getting the key card
- Reward: Respect+ and $100,000
__
/
- Mission: Zeroing In
- Availibility: After buying Wang Cars property
- Reward: Respect+ and $5000
- Mission: Test Drive
- Availability: After Zeroing In
- Reward: Respect+ and $5000
- Mission: Customs Fast Track
- Availibility: After Test Drive
- Reward: Respect+ and $5000
- Mission: Puncture Wounds
- Availibility: After Customs Fast Track
- Reward: Respect+ and $5000
__
- Mission: 8-Track
- Availability: In Los Santos
- Reward: Hotring Racer outside stadium and $10,000
- Mission: Blood Bowl
- Availability: In San Fierro
- Reward: Bloodring Banger outside stadium and $10,000
- Mission: Dirt Track
- Availability: In Las Venturas
- Reward: BF INjection outside stadium (Not Mondays or Wednesdays)
- Mission: Kickstart
- Availability: In Las Venturas
- Reward: Dune outside stadium (Mondays and Wednesdays)
__
/
Baseball Bat - Good old fashioned sporting equipment used for good old fashion
clubbing people. This melle weapon has been around quite awhile in the GTA
series and is perfect for all you bludgeoning needs.
Brass Knuckles - This is a nice weapon to have, basically you hand-to-hand
combat remains the same as it always has, but the extra power and pain caused
by the knuckles increases the amount of damage you dish out.
Chainsaw - The most violent by far of all the melle weapons, it isn't so much
for beating people down as jsut mutilating them. If you're looking for slow
but heavy close range damage then you really needn't look further.
Golf Club - This is another piece of sporting equipment gone wrong, you should
be out shooting 18 holes but instead you're beating people down, for shame...
Katana - Another super violent melee weapon, the katana is the closest you're
going to get to being a ninja without actually donning your mask and body
suit. Run around the city and use it to decapitate anyone you please.
Knife - The knife is an extremely good weapon surprisingly and used used many
times in the game because it is a stealth weapon. If you sneak up behind
someone who doesn't see you, target them and attack it's a stealth kill.
Nightstick - The nightstick is the basic police weapon, killing a cop will net
you one of these, but that's such an unfortunate way of acquiring one. For
those who prefer the non-violent method, check out the police station first.
Pool Cue - This stupid crappy weapon has one single good use, to beat the guy
down who just won 100,000 dollars from you in a pool game. Vent your hate.
Shovel - This piece of gardening equipment can be used to well... garden your
foes. Garden them in the face, or garden them through the chest...
__
9mm - This is the basic handgun in the game which you will see over and over
and over again. Police carry this weapon, but that's just one way of many to
obtain it. The gun holds seventeen bullets at a time. Also note that when
fully leveled up you can carry two of these things.
Silenced 9mm - This awesome gun is the quiet silenced version of the previous
gun, when you're trying to be stealthy this is the gun for you, enemies won't
hear it. This also carries seventeen bullets at a time.
Desert Eagle - A super powerful handgun that carries seven bullets at a time
pretty much anywhere you hit a person with this beast, they're going down.
Tec-9 - This is the basic uzi that most gang members carry around, it fires
plenty of bullets quickly and with decent accuracy. It holds 50 bullets at a
time and when fully leveled you can hold two of them.
Micro SMG - The miniature version of the SMG is extremely similar to the first
gun with only insignificant differences in accuracy and fire rate, you can
hold two of these as well when mastered, they hold fifty bullets.
SMG - A powerful uzi that works well in pretty much any situation, once you've
got it there's nothing but advantages and little to no reason to switch to any
other gun. It holds a total of thirty bullets at a time.
Shotgun - The shotgun is a great weapon that offers power and spread allowing
you to hit multiple targets at once. Get in and out of a police car and
you'll automatically have one. They hold one bullet at a time.
Sawnoff Shotgun - This thing is cut so that the amount of spread just
increases exponentially to the point where you can just waste crowds like
crazy. It holds two bullets at a time and you can even wield two at max!
Combat Shotgun - This is a very powerful shotgun that only really differs from
the normal shotgun in the fact that it can hold seven rounds at a time.
M4 - This is an assault rifle that has deadly accuracy and power even at long
range and just happens to be my personal favourite gun in the game. It holds
a total of fifty bullets at a time.
AK-47 - The AK is like a crappy version of the M4 that I never recommend you
use if you have a choice. The only benefit I know of is that it uses the same
ammo so you can fill your M4 when you find one on the ground.
Rifle - This gun just fires a single bullet at a time but has good power and
range since that is what it was designed for.
Sniper Rifle - Of course there's always got to be a sniper rifle, using this
weapon you can zoom in on your target and hit any part of their body with
pretty much 100% accuracy. Holds one bullet at a time and works great.
__
Minigun - The minigun isn't exactly so mini, it's designed to shoot bullets at
extreme fire rates and pretty much obliterate anything around. It holds a
total of 500 bullets at a time and they'll drain quick, trust me.
Flame Thrower - The flamthrower need very little explanation, use it to spread
liquid fire upon your foes or just burn pretty much anything, living or
inanimate. It holds 500 fuel at a time, the main thing you want to watch out
for is avoiding burning yourself in the fire that you spread.
Rocket Launcher - This beast sits atop your shoulder and fires one rocket at a
time which explodes into a fiery blast and destroys pretty much anything
within a decent radius of it. Bring on the destruction.
Heat Seeking Rocket Launcher - Like the previous rocket launcher however with
the ability to target vehicles and such to fire and have the missles guide
automatically to their target. Very powerful and very dangerous.
Tear Gas - The non-violent man's weapon, this can be used to incapacitate
rather than kill so it's a nice alternative. In copious amounts however it
does become lethal, so hold back a bit won't you? I thought not.
Molotov Cocktail - Pretty much just fire in a bottle it won't explode and set
ablaze until you actually throw it and cause the chemical reaction. Good to
use when you need fire at a distance, which the flamethrower doesn't offer.
Grenade - The basic handheld explosive, it certainly doesn't offer the
accuracy you can get with a rocket but if there's something you absolutely
have to have blown up, you can usually find a way to do it.
Remote Explosive - Using this you can throw an explosive and have it sit for
eternity, using the detonator you have control of when it goes off, just make
sure to get a good distance away from it first.
__
Dildo - Indeed this phallic object can be found in the game, if you don't
believe me then check out the police station and then you'll be apologizing.
Beat someone down with it, but be careful of giving it to your girlfriend...
Flowers - Flowers can be found all over San Andreasusually in places you would
expect to find them. Sure you can swing them around violently all you want,
but give them to a girlfriend and she'll love you all the more.
Spray Can - This is used for a coupleof things, first you'll need it in order
to get all the tags around in Los Santos, second if you're really lacking for
a better weapon you can spray it in someone's face and piss them off.
Camera - Used to take pictures all over the city, the main use is to collect
all the snapshot icons in San Fierro but if you take a picture with the L1
button you can save it in your gallery in the pause menu.
Fire Extinguisher - Used in extreme situations when everything is burning
around you and you need to get out. Either that or spraying someone in the
face to the point where they die, which does happen.
Night Vision Goggles - You'll be given these for a mission or two in the game,
when the building you're in is too dark just whip these babies up and
everythign will be bright green. Hey, at least you can see...
Thermal Goggles - Used like the night vision except the main purpose of these
is not to see your surroundings, but rather things which give off a lot of
heat, or maybe even the body heat of your next target.
O============================================================================O
|
Clothing
(00600) |
O============================================================================O
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
Binco
|
\_/
(00601)
\------------------------------------------------------o
Locations: Ganton (Los Santos)
Juniper Hill (San Fierro)
Airport (Las Venturas)
The Strip (Las Ventures)
O========================================================O
|
TORSO
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| White Tank
|
10
|
2
|
3
|
|-----------------------------+-------------+---------------+----------------|
| Black Tank
|
10
|
2
|
3
|
|-----------------------------+-------------+---------------+----------------|
| Green Hoody
|
45
|
15
|
5
|
|-----------------------------+-------------+---------------+----------------|
| White T-Shirt
|
15
|
0
|
0
|
|-----------------------------+-------------+---------------+----------------|
| L.S. T-Shirt
|
10
|
0
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Sharps T-Shirt
|
20
|
2
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Green Shirt
|
40
|
15
|
3
|
|-----------------------------+-------------+---------------+----------------|
| Checkered Shirt
|
20
|
3
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Combat Jacket
|
30
|
10
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Eris T-Shirt
|
35
|
15
|
7
|
|-----------------------------+-------------+---------------+----------------|
| Eris T-Shirt2
|
35
|
5
|
7
|
|-----------------------------+-------------+---------------+----------------|
| Track Top
|
70
|
5
|
9
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
LEGS
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Black Boxers
|
10
|
1
|
1
|
|-----------------------------+-------------+---------------+----------------|
| Heart Boxers
|
12
|
1
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Woodland Camo
|
55
|
6
|
1
|
|-----------------------------+-------------+---------------+----------------|
| Urban Camo
|
55
|
2
|
1
|
|-----------------------------+-------------+---------------+----------------|
| Gray Pants
|
55
|
0
|
1
|
|-----------------------------+-------------+---------------+----------------|
| Olive Pants
|
55
|
5
|
1
|
|-----------------------------+-------------+---------------+----------------|
| Sweat Pants
|
60
|
3
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Blue Jeans
|
50
|
0
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Track Pants
|
70
|
5
|
5
|
|-----------------------------+-------------+---------------+----------------|
| Beige Pants
|
35
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Green Jeans
|
60
|
15
|
5
|
|-----------------------------+-------------+---------------+----------------|
| Grn Track Pants
|
40
|
9
|
2
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
SHOES
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Sandals
|
15
|
0
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Sandals & Socks
|
20
|
0
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Flip-Flops
|
15
|
0
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Cowboy Boots
|
100
|
1
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Hi-Top Kicks
|
50
|
2
|
1
|
|-----------------------------+-------------+---------------+----------------|
| Hi-Top Sneaks
|
100
|
3
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Green Low-Tops
|
50
|
3
|
1
|
|-----------------------------+-------------+---------------+----------------|
| Blue Low-Tops
|
50
|
1
|
1
|
|-----------------------------+-------------+---------------+----------------|
| Black Low-Tops
|
50
|
1
|
1
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
CHAINS
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Dogtags
|
10
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Africa Pendant
|
12
|
1
|
1
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
WATCHES
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Pink Watch
|
15
|
0
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Yellow Watch
|
15
|
0
|
0
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
SHADES
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Joke Glasses
|
10
|
0
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Joke Mask
|
20
|
0
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Eyepatch
|
5
|
0
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Red Rag
|
50
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Blue Rag
|
50
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Green Rag
|
50
|
2
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Black Rag
|
50
|
1
|
0
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
HATS
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Red Rag Back
|
25
|
1
|
1
|
|-----------------------------+-------------+---------------+----------------|
| Blue Rag Back
|
25
|
1
|
1
|
|-----------------------------+-------------+---------------+----------------|
| Green Rag Back
|
25
|
3
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Black Rag Back
|
25
|
1
|
1
|
|-----------------------------+-------------+---------------+----------------|
| Red Rag Front
|
25
|
1
|
1
|
|-----------------------------+-------------+---------------+----------------|
| Blue Rag Front
|
25
|
1
|
1
|
|-----------------------------+-------------+---------------+----------------|
| Black Rag Front
|
25
|
1
|
1
|
|-----------------------------+-------------+---------------+----------------|
| Green Rag Front
|
25
|
3
|
1
|
|-----------------------------+-------------+---------------+----------------|
| Watch Cap
|
15
|
2
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Trucker Hat
|
5
|
0
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Cowboy Hat
|
10
|
0
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Leopard Cowboy
|
10
|
0
|
0
|
o-----------------------------o-------------o---------------o----------------o
__
/
| Sports Jacket
|
450
|
13
|
17
|
|-----------------------------+-------------+---------------+----------------|
| Madd Tagg T
|
30
|
5
|
5
|
|-----------------------------+-------------+---------------+----------------|
| Green Tagg T
|
30
|
5
|
5
|
|-----------------------------+-------------+---------------+----------------|
| Loc-Down T
|
200
|
5
|
5
|
|-----------------------------+-------------+---------------+----------------|
| Loc-Down Vest
|
300
|
5
|
5
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
LEGS
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Leather Pants
|
875
|
8
|
8
|
|-----------------------------+-------------+---------------+----------------|
| Leather Chaps
|
80
|
0
|
8
|
|-----------------------------+-------------+---------------+----------------|
| Gray Pants
|
800
|
8
|
10
|
|-----------------------------+-------------+---------------+----------------|
| Black Pants
|
800
|
8
|
10
|
|-----------------------------+-------------+---------------+----------------|
| Jean Shorts
|
1000
|
9
|
7
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
SHOES
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Cowboy Boots
|
500
|
4
|
5
|
|-----------------------------+-------------+---------------+----------------|
| Biker Boots
|
145
|
3
|
3
|
|-----------------------------+-------------+---------------+----------------|
| Snake Skin
|
1000
|
5
|
5
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
CHAINS
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Silver Chain
|
450
|
2
|
1
|
|-----------------------------+-------------+---------------+----------------|
| Gold Chain
|
550
|
2
|
2
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
WATCHES
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Gold Gnocchi
|
1500
|
1
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Silver Gnocchi
|
3000
|
2
|
3
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
SHADES
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Black Shades
|
500
|
2
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Green Tint
|
400
|
2
|
2
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
HATS
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Red Beret
|
900
|
1
|
3
|
|-----------------------------+-------------+---------------+----------------|
| Black Baret
|
900
|
1
|
3
|
|-----------------------------+-------------+---------------+----------------|
| Black Cap
|
40
|
2
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Black Cap (Back)
|
40
|
2
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Black Cap (Side)
|
40
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Black Cap (Tilt)
|
40
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Black Cap (Up)
|
40
|
1
|
0
|
o-----------------------------o-------------o---------------o----------------o
__
| Yellow Shirt
|
40
|
7
|
10
|
|-----------------------------+-------------+---------------+----------------|
| Gray Shirt
|
40
|
7
|
10
|
|-----------------------------+-------------+---------------+----------------|
| Plaid Shirt
|
20
|
3
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Cream Logo T
|
35
|
0
|
5
|
|-----------------------------+-------------+---------------+----------------|
| Gray Logo T
|
35
|
0
|
5
|
|-----------------------------+-------------+---------------+----------------|
| Jean Jacket
|
90
|
10
|
20
|
|-----------------------------+-------------+---------------+----------------|
| Bowling shirt
|
70
|
7
|
13
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
LEGS
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Beige Khakis
|
150
|
10
|
7
|
|-----------------------------+-------------+---------------+----------------|
| Olive Khakis
|
150
|
10
|
7
|
|-----------------------------+-------------+---------------+----------------|
| Black Khakis
|
150
|
8
|
8
|
|-----------------------------+-------------+---------------+----------------|
| Blue Khakis
|
150
|
8
|
7
|
|-----------------------------+-------------+---------------+----------------|
| Beige Shorts
|
80
|
6
|
3
|
|-----------------------------+-------------+---------------+----------------|
| Blue Shorts
|
80
|
6
|
3
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
SHOES
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Gray Boots
|
125
|
5
|
5
|
|-----------------------------+-------------+---------------+----------------|
| Red Boots
|
135
|
5
|
5
|
|-----------------------------+-------------+---------------+----------------|
| Brown Boots
|
115
|
2
|
4
|
|-----------------------------+-------------+---------------+----------------|
| Hiking Boots
|
110
|
4
|
2
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
CHAINS
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Leaf Chain
|
100
|
2
|
1
|
|-----------------------------+-------------+---------------+----------------|
| Gold Chain
|
350
|
2
|
2
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
WATCHES
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Zip Blue
|
100
|
2
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Zip Gold
|
220
|
2
|
22
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
SHADES
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Black Shades
|
100
|
2
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Brown Shades
|
150
|
2
|
2
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
HATS
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Black Sun Hat
|
20
|
2
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Plaid Sun Hat
|
20
|
2
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Cap
|
40
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Cap (Back)
|
40
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Cap (Side)
|
40
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Cap Tilted
|
40
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Cap Rim Up
|
40
|
1
|
0
|
o-----------------------------o-------------o---------------o----------------o
__
|-----------------------------+-------------+---------------+----------------|
| Red Bobo T
|
80
|
12
|
12
|
|-----------------------------+-------------+---------------+----------------|
| Base 5 T
|
80
|
15
|
12
|
|-----------------------------+-------------+---------------+----------------|
| Suburban T
|
60
|
15
|
10
|
|-----------------------------+-------------+---------------+----------------|
| Mercury Hood
|
70
|
15
|
10
|
|-----------------------------+-------------+---------------+----------------|
| Base 5 Hood
|
105
|
20
|
14
|
|-----------------------------+-------------+---------------+----------------|
| Rockstar Hood
|
120
|
17
|
15
|
|-----------------------------+-------------+---------------+----------------|
| Vest & T-Shirt
|
30
|
0
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Grn Windbreaker
|
30
|
13
|
5
|
|-----------------------------+-------------+---------------+----------------|
| Blk Windbreaker
|
30
|
5
|
5
|
|-----------------------------+-------------+---------------+----------------|
| Rockstar Sweat
|
60
|
10
|
10
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
LEGS
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Gray Shorts
|
30
|
0
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Olive Shorts
|
30
|
5
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Gray Chonglers
|
50
|
2
|
1
|
|-----------------------------+-------------+---------------+----------------|
| Green Chonglers
|
50
|
6
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Red Chonglers
|
50
|
6
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Blue Chonglers
|
50
|
2
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Green Shorts
|
30
|
0
|
5
|
|-----------------------------+-------------+---------------+----------------|
| Red Jeans
|
60
|
0
|
0
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
SHOES
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Black Hi-Tops
|
55
|
2
|
1
|
|-----------------------------+-------------+---------------+----------------|
| Red Hi-Tops
|
55
|
2
|
1
|
|-----------------------------+-------------+---------------+----------------|
| Orange Hi-Tops
|
50
|
2
|
1
|
|-----------------------------+-------------+---------------+----------------|
| White Low-Tops
|
70
|
2
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Gray Low-Tops
|
65
|
2
|
1
|
|-----------------------------+-------------+---------------+----------------|
| Black Low-Tops
|
65
|
2
|
2
|
|-----------------------------+-------------+---------------+----------------|
| White Hi-Tops
|
80
|
3
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Strap Sneakers
|
80
|
3
|
2
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
CHAINS
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Silver Cuban
|
200
|
2
|
2
|
|-----------------------------+-------------+---------------+----------------|
| L.S. Chain
|
50
|
2
|
0
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
WATCHES
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Face Watch
|
70
|
1
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Face Black
|
120
|
2
|
2
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
SHADES
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Red Tint
|
200
|
1
|
1
|
|-----------------------------+-------------+---------------+----------------|
| Blue Tint
|
220
|
1
|
1
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
HATS
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Red Cap
|
40
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Red Cap (Back)
|
40
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Red Cap (Side)
|
40
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Red Cap (Tilt)
|
40
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Red Cap (Up)
|
40
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Blue Cap
|
40
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Blue Cap (Back)
|
40
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Blue Cap (Side)
|
40
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Blue Cap (Tilt)
|
40
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Blue Cap (Up)
|
40
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Black Skully
|
60
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Green Skully
|
60
|
3
|
0
|
o-----------------------------o-------------o---------------o----------------o
__
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
SHADES
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Avaitors
|
150
|
1
|
1
|
|-----------------------------+-------------+---------------+----------------|
| Sun Glasses
|
150
|
2
|
1
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
HATS
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Green Cap
|
40
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Green Cap (Back)
|
40
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Green Cap (Side)
|
40
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Green Cap (Tilt)
|
40
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Green Cap (Up)
|
40
|
1
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Boxing Helmet
|
80
|
0
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Hockey Helmet
|
40
|
2
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Fullface Helmet
|
150
|
2
|
1
|
|-----------------------------+-------------+---------------+----------------|
| MotoX Helmet
|
100
|
0
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Helmut
|
100
|
1
|
0
|
o-----------------------------o-------------o---------------o----------------o
__
|-----------------------------+-------------+---------------+----------------|
| Tuxedo
|
7000
|
20
|
25
|
|-----------------------------+-------------+---------------+----------------|
| Green Jacket
|
5500
|
25
|
15
|
|-----------------------------+-------------+---------------+----------------|
| Letterman Top
|
1525
|
15
|
5
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
LEGS
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Red Pants
|
2000
|
9
|
10
|
|-----------------------------+-------------+---------------+----------------|
| Blue Pants
|
2500
|
9
|
10
|
|-----------------------------+-------------+---------------+----------------|
| Yellow Pants
|
4000
|
10
|
10
|
|-----------------------------+-------------+---------------+----------------|
| Tweed Pants
|
3000
|
10
|
10
|
|-----------------------------+-------------+---------------+----------------|
| Tuxedo Pants
|
3000
|
9
|
10
|
|-----------------------------+-------------+---------------+----------------|
| Green Pants
|
1500
|
10
|
6
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
SHOES
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Black Shoes
|
2500
|
5
|
5
|
|-----------------------------+-------------+---------------+----------------|
| Brown Shoes
|
1100
|
4
|
5
|
|-----------------------------+-------------+---------------+----------------|
| Spats
|
350
|
5
|
5
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
CHAINS
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Cross Chain
|
5000
|
2
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Dollar Chain
|
2000
|
2
|
2
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
WATCHES
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Gold Crowex
|
8000
|
3
|
3
|
|-----------------------------+-------------+---------------+----------------|
| Silver Crowex
|
5000
|
3
|
3
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
SHADES
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Black Shades
|
600
|
1
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Black Rim
|
800
|
2
|
2
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
HATS
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Dark Trilby
|
300
|
3
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Light Trilby
|
300
|
3
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Black Derby
|
500
|
1
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Red Derby
|
600
|
2
|
3
|
|-----------------------------+-------------+---------------+----------------|
| Blue Derby
|
600
|
2
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Yellow Derby
|
700
|
3
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Green Derby
|
550
|
3
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Gray Boater
|
800
|
3
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Black Boater
|
700
|
3
|
2
|
o-----------------------------o-------------o---------------o----------------o
O============================================================================O
|
Tattoos
(00500) |
O============================================================================O
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
Tattoos
|
\_/
(00501)
\------------------------------------------------------o
Locations: Idlewood (Los Santos)
Willowfield (Los Santos)
Hashbury (San Fierro)
O========================================================O
|
UPPER LEFT ARM
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Grave
|
45
|
2
|
2
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
LOWER LEFT ARM
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Gun
|
50
|
2
|
2
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
UPPER RIGHT ARM
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Africa
|
90
|
2
|
2
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
LOWER RIGHT ARM
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Cross
|
70
|
2
|
2
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
BACK
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Grove St.
|
150
|
3
|
3
|
|-----------------------------+-------------+---------------+----------------|
| Westside
|
200
|
3
|
3
|
|-----------------------------+-------------+---------------+----------------|
| Los Santos
|
150
|
3
|
3
|
|-----------------------------+-------------+---------------+----------------|
| Gun
|
450
|
3
|
3
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
LEFT CHEST
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Gun
|
50
|
2
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Bullet
|
90
|
2
|
1
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
RIGHT CHEST
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Los Santos
|
80
|
2
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Los Santos
|
45
|
2
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Los Santos
|
50
|
2
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Los Santos
|
100
|
2
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Los Santos
|
65
|
2
|
2
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
STOMACH
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Grove
|
70
|
2
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Grove
|
125
|
2
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Grove
|
100
|
2
|
2
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
LOWER BACK
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Angel
|
450
|
3
|
3
|
|-----------------------------+-------------+---------------+----------------|
| Dagger
|
350
|
3
|
3
|
o-----------------------------o-------------o---------------o----------------o
__
O=============================o=============o===============o================O
| Web
|
60
|
2
|
2
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
LOWER RIGHT ARM
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Mary
|
120
|
2
|
2
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
BACK
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Card
|
240
|
3
|
3
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
LEFT CHEST
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Crown
|
150
|
1
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Homeboy
|
120
|
2
|
2
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
RIGHT CHEST
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| O.G.
|
108
|
2
|
2
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
STOMACH
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Dice
|
108
|
2
|
2
|
|-----------------------------+-------------+---------------+----------------|
| Dice
|
60
|
2
|
2
|
o-----------------------------o-------------o---------------o----------------o
O========================================================O
|
LOWER BACK
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Masks
|
720
|
3
|
3
|
|-----------------------------+-------------+---------------+----------------|
| Cross
|
600
|
3
|
3
|
o-----------------------------o-------------o---------------o----------------o
O============================================================================O
|
Barber Shops
(00A00) |
O============================================================================O
__
/
TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\
Barber Salon
|
\_/
(00A01)
\------------------------------------------------------o
Locations: Marina (Los Santos)
Queens (San Fierro)
Redsands East (Las Venturas)
O========================================================O
|
HAIRCUTS
|
O=========o===================o=============o===============o======o=========O
|
Name
|
Price
|
Respect
|
Sexiness
|
O=============================o=============o===============o================O
| Cesar
|
50
|
5
|
15
|
|-----------------------------+-------------+---------------+----------------|
| Blonde Hair
|
50
|
0
|
15
|
|-----------------------------+-------------+---------------+----------------|
| Pink Hair
|
200
|
0
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Blonde Afro
|
300
|
15
|
15
|
|-----------------------------+-------------+---------------+----------------|
| Blonde Cornrow
|
550
|
30
|
30
|
|-----------------------------+-------------+---------------+----------------|
| High Afro
|
150
|
15
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Wedge
|
150
|
20
|
20
|
|-----------------------------+-------------+---------------+----------------|
| Detail Cut
|
400
|
25
|
30
|
|-----------------------------+-------------+---------------+----------------|
| Groove Cut
|
500
|
30
|
30
|
|-----------------------------+-------------+---------------+----------------|
| Mohawk
|
200
|
20
|
10
|
|-----------------------------+-------------+---------------+----------------|
| Blonde Mohawk
|
250
|
10
|
15
|
|-----------------------------+-------------+---------------+----------------|
| Pink Mohawk
|
400
|
0
|
0
|
o-----------------------------o-------------o---------------o----------------o
__
|-----------------------------+-------------+---------------+----------------|
| Red Hair
|
200
|
10
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Blue Hair
|
200
|
10
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Green Hair
|
200
|
20
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Bald Head
|
10
|
10
|
20
|
|-----------------------------+-------------+---------------+----------------|
| Bald & 'stash
|
25
|
15
|
15
|
|-----------------------------+-------------+---------------+----------------|
| Bald & Goatee
|
35
|
15
|
10
|
|-----------------------------+-------------+---------------+----------------|
| Bald & Beard
|
50
|
15
|
15
|
|-----------------------------+-------------+---------------+----------------|
| Slope
|
200
|
20
|
10
|
|-----------------------------+-------------+---------------+----------------|
| Mohawk & Beard
|
250
|
10
|
0
|
|-----------------------------+-------------+---------------+----------------|
| Elvis Hair
|
1000
|
0
|
0
|
o-----------------------------o-------------o---------------o----------------o
__
o-----------------------------o-------------o---------------o----------------o
O============================================================================O
|
Version History
(00X00) |
O============================================================================O
Version 0.00 - (October 28th, 2004) - Began the walkthrough
Version 1.00 - (March 20th, 2005)
- Completed the walkthrough
O============================================================================O
|
Legal
(00X01) |
O============================================================================O
This guide is copyright (c) 2006 - 2007 Alex Eagleson, the author.
This walkthrough was written solely to be hosted at www.gamefaqs.com. It can
also be found at www.ign.com, www.neoseeker.com and many other websites, all
who sent an email asking permission to put them guide up on their site.
I do by the way, encourage people to send email, feedback is always
appreciated in any form, it's always nice to know you've helped someone.
For a list of all my work, please visit the following URL:
http://www.gamefaqs.com/features/recognition/45802.html
O============================================================================O
|
Credits
(00X02) |
O============================================================================O
Chun Lee Yeung of course, for the oyster locations.
First thank you most of all to dark52 for those awesome maps for the locations
of all the collectables, if you find text to be a bit limiting in terms of
picking them all up check out his maps at www.gamefaqs.com
On a similar note I also highly recommend the most complete guide ever for
this game that I could never hope to match but at least it gave me something
to work toward and that would of course be War Doc's GTA:SA guide on GameFAQs
Most of the values from the tables and a couple of other things here and there
were taken directly from the DVD of the game viewed through the power of
text editors. If you're interested in looking at some poorly formatted data
from the game then pop it into your DVD-rom drive, there's actually some
pretty interesting things there like ped AI behavior and traffic patterns.
ASCII title is care of: http://www.rootsecure.net/?p=ascii_generator
For the complete Grand Theft Auto: San Andreas experience check out
www.gtasanan.com for cheats and an awesome Java map.
Thanks to CJayC for continuing to keep GameFAQs running smoothly, and the same
to Sailor Bacon. Thanks to Sean, Mark and Jeremy here at the University of
Guelph, thanks to everyone in the GameFAQs FAQ contributor community for being
great people, and thanks to everyone who takes the time to send feedback.
Thank you very much finally, to anyone and everyone reading this walkthrough.
O============================================================================O
FAQ/Walkthrough by AggroSk8er
Version: 2.1f | Updated: 02/11/05 | Printable Version
Grand Theft Auto: San Andreas (PS2) Full FAQ and Walkthrough
Written by Chase "AggroSk8er" Ansok
Version 2.1f (f meaning final) -- 21 February 2005
"And so I says to Mable, I says 'READ THE FAQ!' And then I says,
'Before asking me a question about the location of something,
check the map that came with your game!'"
This guide is pretty much complete, and updates will be very rare, if ever. If
you see a website not using this version, please tell me so I can submit it to
them. E-mails will still be answered. Thank you everyone who made this guide
possible, and for making this the most widely read and distributed fan-made
walkthrough ever written.
2.1f Notice: The Madd Dogg glitch has been debunked. See the FAQ/Glitch
section
for more details. Also, I apologize to anyone whose e-mail does not get read.
Right now, I am swamped with school, hockey, and theatre work and very rarely
get more than twenty minutes of free time. Please feel free to send e-mail, as
there is still a good chance that I'll get around to it.
IF YOU HAVE A QUESTION READ THE FAQ IF YOU HAVE A QUESTION READ THE FAQ FIRST
******************************************************************************
*
--_________----_________------------------________----------------___-------_-|---------|--|---------|---|------__---|--------|-------|------|---|------|-|
-|---______|--|__-----__|--|-|-----|__|--|-______|------|-|-----|-||-|-----|-|
-|--|------------|---|----|---|----------|-|------------|---|----|-|-|-|----||
-|--|______------|---|---|--|--|---------|-|
_______----|--|--|---|-|--|-|---|-|
-|--_____--|-----|---|--|--|-|--|--------|
_______--|--|--|-|--|--|-|---|-|--|-|
-|-|-----|-|-----|---|-|--|___|--|---------------|-|-|--|
___|--|-|-|---|-|--|-|
-|-|-----|-|-----|---|-|---__----|--------_______|-|-|--__----|-|-|----|-|-|-|
-|-|_____|-|-----|---|-|--|--|-|-|-__---|---------|-|--|--|-|-|-|-|----|-|-|-|
-|_________|-----|___|-|__|--|___|-|__|--|_________|-|__|--|___|-|_|----|
_____|
-------------------------------------------------------------------------------------------___-------_---___------______---______--------------_________--------|------|---|-----|-|-|---|----|------|-|------|------|------|---------|-----|-|-----|-||-|----|-|-|--_-|---|--__--|-|--____|-----|-|-----|-_______|-----|---|----|-|-|-|---|-|-|-|-|-|--|-|--|-|-|-|---------|---|----|-|-----------|--|--|---|-|--|-|--|-|-|-|--|-|-|-|__|-|-|-|____----|--|--|---|-|
_______----|--|-|--|--|-|--|-|--|-|-|-|--|-|-|-----_|-|--____|--|--|-|--|--|
______---|--|--|___|--|-|-|--|-|--|-|-|-|--|-|-|--|-|---|-|------|--|
___|--|--------|--|--|---__----|-|-|--|-|--|-|-|-|_|-|--|-|-|-|--|-|____--|---__----|-______|--|--|--|--|-|-|-|-|--|--|
_|-|-|----|---|-|-|-|--|------|-|--|--|---|-|---------|--|__|--|___|-|_|--|______|-|___|----|_|--|_|-|______|-|__|--|___|-|
_________|-******************************************************************************
*
IF YOU HAVE A QUESTION READ THE FAQ IF YOU HAVE A QUESTION READ THE FAQ FIRST
My ASCII art sucks. Bite me. I still like it.
Also, tags, snapshots, and horseshoes, oh my! http://hem.bredband.net/708145/
!!!E-mail Info!!!
Before sending a question, ask yourself the following things:
1. Is my question answered in the FAQ? Section III, check it out.
2. Is my question answered in the guide? Look for it.
3. Is my question answered by common sense (i.e. How do I kill people)? If so,
I will laugh at you and call you stupid when you send the e-mail.
4. Is my question about the location of a vehicle? If so, I really don't know
where it is, unless it's an exportable car, in which case, check the section
on the Import/Export Crane.
5. Is my question about a glitch, but not a submission (i.e. how to fix one)?
If so, I can't help you. I am not tech support.
6. Is my question about MILLIE for the KEYCARD or MADD DOGG? If so, NO! I
can't help you! These are glitches, and while people have sent in fixes, none
of them are guaranteed. I've tried 30-40 different methods, and it looks to be
very random, and very glitch.
7. Have I already tried doing something before asking it (i.e. What happens if
I do this...)? If not, save, then try it. If it's bad, don't do it. If it's
good, you should do it.
8. Is my question about a cheat? If so, don't send it. Period. End of story.
9. Is my question about PERMISSION TO USE THE GUIDE ON A WEBSITE? If so, don't
even bother. No other websites can use the guide.
10. Is your question about a different glitch than the major ones above? If
so,
then check the glitch section. This mainly includes the GYM GLITCH.
11. Is my question something that sounds like it's been asked before (i.e.
maybe something about the planes in Easter Bay Airport)? If so, read the FAQ!
12. Is my question written with the basic principles of the English language,
such as at least an attempt to use grammar, spelling, and punctuation? If not,
I will probably not respond to the e-mail.
13. Does my question have a proper heading (i.e. If it's about the mission
Nines and AKs, put Nines and AKs Question as the title)? If not, please use
one
instead of having "GTA:SA" or something as the title.
14. Finally, do I understand that by taking the 60 seconds to read these 14
points, you have saved both you and I a lot of trouble? If so, then I love
you.
Before sending a submission, ask yourself the following things:
1. Is my submission already in the guide? If so, it will be disregarded. This
is especially important for the Triathlon (Beat the Cock) races.
2. Is my submission a strategy for a mission that actually needs it? If not,
it
will be disregarded. Easy missions with no real alternate strategies will be
ignored because they are just unnecessary.
3. Is my submission a glitch or Easter Egg? If so, make sure that the title is
either GLITCH or EASTER EGG.
4. Is my submission utterly pointless (i.e. There are planes in this game, did
you know that)? If so, then don't send that either.
Current completion progress: 100%
Total time logged to 100%: 68:05
I am: Playing World of Warcraft. The guide is pretty much done.
O. Version History (dd/mm/yy) (555O)
2.1f -- 11/02/05
2.0f -- 01/01/05
Easter
1.9a -- 24/12/04
1.4b -- 30/10/04 -- Just got into San Fierro by doing all the Badlands crap
Hopefully I can do Zero's missions by tomorrow so you can
all sleep easily. Read the FAQ doods.
E-mail count: 865
1.3b -- 29/10/04 -- Weekend is here. Yeehaw. I moved the FAQ to section III.
Now you HAVE to read it before sending me a stupid e-mail
about things that I have already answered. The word FAQ
appears 19 times in this guide. Please acknowledge it.
E-mail count: 651
1.2b -- 28/10/04 -- More missions, more FAQ. Found a way to make millions of
dollars doing nothing. Whee. Changed Cesar back to being
a story mission to avoid confusion.
The weekend is coming. Expect me to finish off some of the
things I skipped in LS (BMX Challenge, maybe some stadium
events if I can powerlevel my skills) and head off to the
Badlands and San Fierro.
E-mail count: 453
1.1b -- 27/10/04 -- More missions up, more FAQ up.
E-mail count: 268
1.01b - 27/10/04 -- More fixes to the new style of the guide.
1.0b -- 26/10/04 -- Blahblah null and void now.Taking up too much damn space.
0.1b -- 25/10/04 -- Got the game today. Playing my ass off. Added basic stuff.
0.04b - 23/10/04 -- Bunches of new information.
0.03b - 19/10/04 -- Las Venturas update.
0.02b - 25/09/04 -- San Fierro update...finally.
0.01b - 12/09/04 -- More updates; preparing for a big update on the main site.
0.0b -- 30/08/04 -- Very first version of the guide. I'm using the basics from
my GTA:VC to run guide, which has saved me a LOT of time.
I plan on picking the game up on release date and just
going nuts on it.
******************************************************************************
*
Table of Contents (CTRL-F -> Paste in code for quick jump, leave the
parentheses in and go case-sensitive for a perfect result)
O. Version History (555O)
I. Introduction (555I)
a. Personal Rant (555Ia)
b. About This Guide (555Ib)
c. What I Want (And Don't Want) (555Ic)
II. Legal Junk (555II)
III. FAQ (555III)
a. Basic Questions (555IIIa)
b. When can I... (555IIIb)
c.
d.
e.
f.
g.
IV. *Los
a.
d.
e.
f.
g.
h.
i.
j.
k.
l.
Respect (555XId)
Weapon Info (555XIe)
Stores Info (555XIf)
Safe House Info (555XIg)
Car Mods Info (555XIh)
Girlfriend Info (555XIi)
Gambling Info (555XIj)
Tags, Oysters, etc. (555XIk)
Extras (Needs Work) (555XIl)
1. Unique Jumps (555XIl1)
2. Two-player Stuff (555XIl2)
3. Arcades and Other Extraneous Stuff (555XIl3)
4. Beat the Cock (555XIl4) (THESE ARE THE TRIATHLON RACES)
5. Other Not 100% Stuff (555XIl5)
m. Gangs and Turf Wars (555XIm)
n. 100%, The Legacy (555XIn)
XII. Vehicle Info (555XII)
a. SUVs and Wagons (555XIIa)
b. 2-Door Sedans (555XIIb)
c. 4-Door Luxury Sedans (555XIIc)
d. Muscle Cars (555XIId)
e. Street Racers (555XIIe)
f. High Performance Cars (555XIIf)
g. Heavy Trucks and Utility (555XIIg)
h. Light Trucks and Vans (555XIIh)
i. Lowriders (555XIIi)
j. Recreational (555XIIj)
k. Bikes and Motorcycles (555XIIk)
l. Civil Service and Transportation (555XIIl)
m. R3 Vehicles (555XIIm)
n. Airplanes (555XIIn)
o. Helicopters (555XIIo)
p. Boats (555XIIp)
q. RC Cars (555XIIq)
XIII. Extraneous Crap (555XIII)
a. Glitches (555XIIIa)
b. Easter Eggs (555XIIIb)
c. Criminal Rankings (555XIIIc)
d. Flight Rankings (555XIIId)
XIV. Contact Information (555XIV)
XV. Special Thanks (555XV)
******************************************************************************
*
I. Introduction (555I)
Hello and welcome to my Grand Theft Auto: San Andreas FULL Walkthrough and
FAQ. GTA:SA, as it will be referred to as of now, is the next installment of
Rockstar's ground-breaking series. Grand Theft Auto 3 has won world-wide
prestige for the amount of freedom and advanced gameplay that gamers had
yet to see.
GTA:VC, released a little over a year later, took the same game and made it
even better. More weapons, more cars, more freedom. GTA:SA is the third
installment of to GTA3, and looks to have the most freedom of all. The
possibilities for this game are endless.
--------------------------------------
A: Clothing, haircuts, fitness, respect, and the last car that you drove are
all key to your sex appeal.
Q: How do I dual wield weapons?
A: Only the Tec9, MicroSMG, 9mm Pistol, and Sawn-off Shotgun can be dual weld.
You need Hitman in those weapons to hold two of them. Get Hitman by shooting
people, cars, cops, gang members, whatever.
Q: How do I play pool? Everyone just raises their hands at me.
A: If you ever attacked someone or targeted them in a bar, you are banned from
pool. There is no fix to this.
Q: How do I make millions of dollars doing nothing without being a cheating
loserface dogbiscuit?
A: Inside Track Betting! Head to Downtown Los Santos with about $10,000 and
bet on the worst horse. If you fail, reload. If you win, take your cash and
buy the closest safehouse (the one in Jefferson). Now take your $100k and bet
that. Congrats, you now have $1.1 or so million. Winning a third time is
very hard, since the game hates you for doing this. I got up to $18M, but it's
possible to get into the billions if you are so inclined to do so.
-------------------------------------E. 'WHY...', 'WHY NOT...', 'WHERE IS' and 'WHAT IS...' (555IIIe)
Q: What are L3 and R3?
A: Press down on the left or right control stick for those buttons.
Q: Where is the spray can? I died and lost mine/picked up a different special.
A: In your starting house in Ganton, on the top floor in the bed room.
Q: Where is this weapon?
A: I don't know nor do I care. Bredband is working on creating a weapons
location guide and I love him for it.
Q: What are oysters/snapshots/horseshoes/spray paints?
A: The equivalent of hidden packages. There are 100 sprays in Los Santos, 50
snapshots in San Fierro, 50 horseshoes in Las Venturas, and 50 oysters in the
oceans of San Andreas.
Q: Where do I find this car that doesn't start a mission? It's just cool!!!
A: Does this LOOK like a car location guide? I don't know.
Q: Where is this car that I need for the Import/Export garage?
A: Scroll down or search for that section (555Xc5). It answers all the
questions you might have.
Q: Where is the strip club?
A: I don't know, nor do I care. I believe that there is one across the street
from the gym in San Fierro.
Q: Where is all the hidden stuff?
A: http://hem.bredband.net/708145/
Q: Where is the Vortex hovercraft?
A: It's your reward for 25 Exports at the crane, and there's a parked one at
Pirates in Men's Pants.
minimap for the crack dealer, target him, and start punching the ever
living crap out of him. When he hits the floor, take the bat, get back
in the car, and cross the street. Go inside and target the people one by
one, starting with the guy with the bat. When they're all down, head back
to Sweet's.
Reward: Respect earned.
5. *Drive Thru* (555IVa5)
Difficulty: 3/10
Big Smoke is hungry and wants fried chicken (look! NO RACISM! Even though
the entire mission is a play on the stereotype, this statement no longer
contains ANY racism! There! Also, the gigantic disclaimer up top is gone
as well!) Anyway, the Grove heads out to Cluckin' Bell, scopes out a Balla
ride, and sees that they're planning a hit. Pin the Tornado against a wall
and let the Groves do their thing. Make sure that when the car blows, you
aren't still touching it. I did that once and they all died. It was very
sad. Also, racism is bad.
Afterwards, Sweet calls about the gym. Go there. Spend an hour or so just
saving, working out, saving to a new day, working out. I had my stamina
and muscle decked out and it helps an absolute ton.
Reward: $500 + Respect earned.
6. *Nines and AKs* (555IVa6)
Difficulty: 1/10
Go see Emmet. Go through stupid tutorial. Drive to Binco. Try on ugly
clothes. I went with a dog tag and a backwards green bandana. Leave Binco.
Reward: Respect earned. (though you really shouldn't have expected more)
7. *Drive-By* (555IVa7)
Difficulty: 3/10
Whee. You still don't get to shoot anything. Get in the car and go to each
set of Ballas and let the Grove take them out. Stay away from the cars,
since they'll explode and wreck your ride. Afterwards, you get a two-star
(oh nohs!) wanted rating. Head to the Pay-and-Spray for your complimentary
tune up and cruise back to Sweet's.
Jess Edwards also claims that you can just run over most of the Ballas and
still get credit for the mission.
Reward: $500, Respect earned, Ryder and Big Smoke open up as bosses.
8. *Sweet's Girl* (555IVa8)
Difficulty: 2/10
You get to shoot stuff! Finally! Well, maybe not, if you did it the
way I did. Just come in, run over all the Ballas and knife the one on
the stairs. Or shoot him. Whatever. Sweet will call, so grab him and his
girl and high tail it back to the Grove.
Reward: Respect earned.
it
After five crates, I got out and Ak'ed the guards who were trying to kill
Ryder. Doing this way meant that Ryder only got shot once or twice, and
was a nice leisurely drive home...didn't have too much of a problem with
the Hummers (I think one flipped on the first bridge out of the docks).
lose complete control. Keep working at it. You want to floor it on the
the three main straightaways and take it really slow during the turn
section. You don't need a fast lowrider, you need one that handles well.
I was a stubborn moron and tried to do this in the Picador from the
mission
where we met Cesar, and it took me about fifteen tries. You can do this
with any lowrider: Blade, Broadway, Remington, Savanna, Slamvan, Tornado,
and Voodoo are the seven lowriders that are available.
This mission IS required to advance the story, but in itself, it is not
a storyline mission.
Update: For all of you weird people that can't find a lowrider, open your
eyes. Los Santos' ghetto is 90% lowriders. All of the Ballas and GSF
members drive lowriders. There's one parked right across from Cesar's
house
for God's sake.
Reward: $1000
##############################################################################
D. Melvin "BIG SMOKE" Harris, GREATLY ENJOYS FRIED CHICKEN (555IVd)
1. *OG Loc* (555IVd1)
Difficulty: 4/10
This is a hilarious mission, but it's also pretty annoying. Pick up
Jeff...
I mean OG Loc at the police station and drive him over to Freddy's house.
After some taunting and tales of Jeff's life in prison, Freddy takes off
on
a PCJ. Grab the other one and pursue him. You can't kill Freddy or do
anything to the bike, so just stay on his tail. I'm not sure how close you
have to stay, but I fell off an overpass and followed him under it and
I didn't fail. Eventually, Freddy parks, and you can kill him and the
Vagos. Afterwards, drive Jeff to his new job at Burger Shot.
NEW INFO: Apparently, you CAN kill him on the bike. I tried my ass off a
few times and I never got him, but some are claiming to have shot tires
out, and then finishing him. He dies in any case.
Reward: Respect earned; OG Loc opens as a boss.
2. *Running Dog*
Difficulty: 1/10
it
(555IVd2)
Easy stuff. Drive to the pickup location and watch the cutscene. Supersprint by tapping the X button and take out the Vago with one or two
shotgun blasts. If you can't do this mission, you need more Stamina. Get
by riding the bike or treadmill at the gym.
Reward: Respect earned.
3. *Wrong Side of the Tracks* (555IVd3)
Difficulty: 5/10
to
Hey, finally, a decently hard mission. And it's only hard because Smoke
shoots like he's have an epileptic seizure. The driving isn't too hard,
but you really just have to hope that Smoke hits something. Start by
driving to the station and hopping on the Sanchez. Go as fast as you can
catch up to the train and let Smoke pump lead into them. Early on, there's
a car on the tracks. Get past the car before the train hits it to make
sure that you lose no speed at all. When Smoke says take the high road,
take it, and stay on it until the tunnel. Smoke seems to hit more from
that point. If you can't get them by the time they hit north Red County,
they've escaped, and you have to restart (you can't trip skip this one
either ; ;). If you do get them, drive Smoke back to his house and
celebrate a long victory. This mission sucks.
Q: Where do I ride the Sanchez so Smoke can hit?
A: MC Face from the SA Forums was awesome enough to make this image:
http://img18.exs.cx/img18/6608/trainpasss2.jpg -- There ya go.
-------------------------------------------------------------------------Alternate Strategy -- Ride The Train
When Smoke says take the high road, FLOOR IT. When you hit the ramp, turn
the bike sharply and land on top of the train. Ride to the Vagos and do
a forward drive-by on them. It's hard to do at first, but it's probably
easier than dealing with Smoke's shooting.
---------------------------------------------------------------------------
that
stick out towards the street), and picked up a NRG-500. There are ALWAYS
two of these in this garage - one on the second floor, and one on the very
top. With the NRG, this job was easy! I parked it right near the red start
marker, and after the cutscene it was still there. Smoke and I hoped on
and
took off down the tracks. We easily outran the train to the first bend,
where there is a raised platform to the left. We rode up on that, hoped
off, and started shooting as the train went by. After that we jumped back
on the bike and repeated all the way out to the country until the job was
done. The trick is that the bike is so fast that you have plenty of time
to get ahead, set up, and blast them as they go past.
Smoke and head outside for more gunnin' and runnin'. Just target, kill,
retarget, and repeat until everyone is dead. Pick up as much money and
ammo
for this whole section are the motorcycles. Take out the driver first,
and everything else falls. But really, just make sure that every cycle
falls down fast, since they can do some major damage. The Packer is
indestructible; don't deal with it. When you hit the road block, just
spray
the people down, or if you're a true gunman, hit the gas tank of one of
the
cars to start a chain reaction.
The true challenge is in the LS River (the aqueducts). Take down every
motorcycle and car gunman as soon as you see them! Two of the most
stunning cinematics come down here, and this is where you'll need new
underwear. After the jump, shoot out the sewer gates or all of your work
will be for nothing. Shoot the explosive barrels to take out the last
motorcycles and finally take a deep breath. It's over.
Reward: More respect earned.
##############################################################################
E. Jefferey "OG LOC" Martin, I HOPE WE KILL HIM LATER (555IVe)
1. *Life's a Beach* (Must start between 20:00 and 6:00) (555IVe1)
Difficulty: 2/10
These are some of the worst missions in the game. Seriously. The voice
actor of OG Loc (Jas Anderson) does an excellent job of really making you
hate this guy. The first mission for Jeff (I'm not calling him OG. Get
used
it. If not, you'll have to ram him out of the vehicle and head to a Pay
N' Spray. Get to the rendezvous by 22:00 in perfect condition to continue.
Park the car and follow the motorcade to pick up the manager. Floor the
car and head down to the pier. Get some speed and bail out as the car
flies into the ocean. Grab the bike and head to the Burger Shot for a cut
scene.
Reward: Respect earned.
4. *House Party* (555IVe4)
Difficulty: 3.5/10
After the cut scene, head back to Grove Street to save and whatnot. You
don't HAVE to get a hair cut and a change of clothes; I certainly didn't.
My CJ is bling'd >_>. Get to the OG on the map by 20:00 to get a call from
Jeff about his party. Head to the blip for a cut scene.
Oh nohs! The Ballas are attacking. Take your SMG, get behind cover, and
start auto-targeting and firing. The second wave is up on the bridge. If
you have an assault rifle, just target, if not, use manual aim. The final
wave has Ballas from all sides. Just target anyone with an arrow over
their
head and protect Sweet. If Sweet dies, you fail. Body armor helps
immensely here, as it does in most missions.
Reward: Respect earned.
##############################################################################
F. OFFICER FRANK TENPENNY, IT'S SAMUEL ****IN' JACKSON (555IVf)
1. *Burning Desires* (555IVf1)
Difficulty: 4/10
Woo. Time to play with fire. Head to the molotov pickup in the alley and
then head over to the house. Start on the door to the left and work your
way around so that the last window you throw through is right by the front
door. Ignore the gang members shooting you if you have body armor and just
line your cocktails up. They'll break the windows, so you don't have to
shoot them. Make sure that you don't burn yourself, as it takes away some
30 or 40 health for each one. Once all five windows are on fire, run
inside to rescue the girl. Walk around the fires into the kitchen to find
a fire extinguisher. Hit L1 to pick it up and head to the back-left of the
house and head up the stairs. Once in her room, you'll have to start
fighting fires by hitting R1 and holding down circle to the base of the
fire. There are about ten fires you need to put out on your path to back
to the door. Once outside, get in the lowrider and head back to Grove St.,
where you can drop Denise off.
Reward: Denise is now your girlfriend.
How girlfriends work: Hunt around town for some flowers and pick them up
with L1. Head to Denise's house and hand her the flowers. This starts the
date off nicely. Make sure you have a nice car for her and she'll get in
and say where to go. Take her on her date, doing whatever you have to do
to keep her happy. Afterwards, take her home and try to give her a kiss
by walking up close and hitting L1. Getting 100% on your date meter gives
you a pimp suit, and you can add to your "Times Laid" total on the Misc.
of
you
When you get to the back room of the warehouse, do NOT go in the room.
Kill the two Ballas from the doorway and go to the left of the door. If
stand against the wall to the left of the door, you can see at least a
part
of the arms dealer. Just shoot whatever part of him you can see until he's
dead. He won't even move if you don't enter the back room.
--------------------------------------------------------------------------Reward: Not a dilly-damn thing, except Sweet called me afterwards and said
that Ammunation was open. So check that out.
##############################################################################
#
G. Sean "SWEET" Johnson, THE RETURN (Part II) (555IVg)
1. *Doberman* (555IVg1)
Difficulty: 3/10
This is your tutorial to gang warfare. Start by heading into Ammunation
and picking up some armor, maybe a shotgun and an SMG. Whatever you like,
but head to the Ballas turf in Glen Park next. Find a group of 3+ Ballas
and blow them away. A turf war has now started, here's how it works for
THIS mission. Three waves of lightly clad Ballas attack and you can kill
them without even flinching. Target, shoot, target, shoot, repeat, repeat,
repeat. When they're all dead, track down the bad homie on the radar and
waste him however you like.
Reward: Respect earned.
2. *Los Sepulcos* (Must be started between 9:00 and 17:00) (555IVg2)
Difficulty: 4/10
Sweet wants revenge on the Ballas, and they're all going to be at a big
funeral in Vinewood. One of the biggest names in the Ballas, Kane, is
going
to be there out pretty much in the open. You have four minutes (very
generous) to get to the cemetery. Once you get there, follow the
instructions given to you, and head STRAIGHT for Kane. Ignore all other
Ballas. If you have body armor, you win. Run to Kane, let your homies take
care of the rest. Pump Kane full of AK/Shotgun lead, and finish off the
rest of the Ballas. Get in Sweet's car and drive home. You have a two-star
wanted level, so one cop might follow you. Not a problem; it goes away
after the mission completion.
Reward: Mas respeto.
3. *Reuniting the Families* (555IVg3)
Difficulty: 5/10
To do this mission, the following six must be completed: Sweet's Los
Sepulcos; Ryder's Robbing Uncle Sam; Cesar's High Stakes, Lowrider; OG
Loc's House Party; Big Smoke's Just Business; and Tenpenny's Gray Imports.
If any of those six are NOT completed, this mission will not appear. You
also need some respect (i.e. taken over territories) to get this.
There are so many parts to this mission it's ridiculous. But man, it's a
lot of fun.
Part 1: Drive the Grove to the motel and watch the police ambush. Start
targeting all the SWAT you see. The higher your AK/SMG stat, the easier
this mission is. Hitman makes this far easier than it should be. You can
skip this part if you want, but I suggest it for the money and ammo.
Part 2: Inside the motel. When you enter the hotel, there is a vending
machine that dispenses health soda. The game tells you this, so it's not
really a secret everyone. This is just a room-by-room sweep of the motel.
See SWAT, target SWAT, blow SWAT's face away. They will drop from the
ceiling, roll in front of you, and hide behind boxes. Spam R1 like your
life depends on it (CJ's does). Head up the stairs and through the
hallways
until you meet Sweet.
Part 3: Chopper attack. When you get to the roof, a chopper with four SWAT
firing from it appears. Kill the SWAT, then manually aim at the chopper to
take it down. I think it's just constant fire, since I couldn't find a
fuel line or a way to shoot the pilot.
Steven G says: There is a blue arrow pointing at the rotating blade just
below the main rotor. Shoot there a few times to take it down.
Part 4: Escape. Follow Sweet and get in the car with Ryder and Smoke. This
is the most annoying part of the mission since you have to destroy the
police cars; you can't get the driver. You have infinite ammo, use it. Try
to set off chain reactions by blowing one car into another and saving
yourself some heartache. Keep the cops off until Smoke goes through a car
wash and the AK jams. You've won at this point, but watch the awesome
cutscenes and celebrate. You're one mission away from getting out of Los
Santos. Oh, and keep an eye on the billboard before and after you go
through it.
Reward: Respect earned.
4. *Green Sabre* (555IVg4)
Difficulty: 4/10
This is the final mission for Los Santos. Completing this mission removes
all of your guns and turns LS into a festering pile of crap. Finish everything you want to do in LS before doing this mission.
Sweet is planning to roll on the Ballas. Before you get a chance to go,
Cesar calls and begs you to come see what he has to show you. Drive to
the blip where Cesar is and watch Smoke, Ryder, and Officer Tenpenny show
their betrayal to the Grove. Once the scene is over, Sweet's health bar
appears under the HUD. It starts dropping really quickly, so pause to the
map and plan your route out. Once you get there, start blowing Ballas
away.
If you've got hitman in AK or at least SMG, this is pretty damn easy. Do
the tried and true, "target, shoot, target, shoot, repeat" strategy, this
time mainly going for cars. Once the last Balla dies, the screen goes
black
and you find yourself in the back of Tenpenny's car. You're now in the
middle of nowhere, the Badlands, Angel Pine.
Reward: Respect earned.
******************************************************************************
*
V. *The Badlands Walkthrough* (555V)
The Badlands is a very large area. If you have the cash, I suggest you buy as
many save points as you can afford before doing some of the missions.
A. OFFICER FRANK TENPENNY, I STILL LOVE YOU SAMMY (555Va)
1. *Badlands* (555Va1)
Difficulty: 3/10
Fairly easy mission. Pick up some Body Armor and an SMG from the
Ammunation
nearby, or hunt behind the trailer parks for a Tec9. Head up the mountain
on a Sanchez until you get near the cabin.
There are quite a few ways to do this. You can sneak up behind the cabin
and kill the guy right as he runs out, then wipe out the feds and take
a picture. You can chase him down and drive-by him until he gets out. You
can blow up his car before he gets in it. Do whatever you like; the only
thing you can't do is blow him up in his car, since you need a photo of
his body, not his ashes. Head back to the trailer park to end this mission
and get a phone call from Cesar. His cousin Catalina is staying in
Dillimore, and you should head over.
Edit: Apparently you CAN blow up the car. The body just hangs out the
window and you photograph it.
Reward: Respect earned; Catalina opens as a boss.
##############################################################################
#
B. CATALINA, IT'S THE BITCH FROM GTA3 PART I (555Vb)
1. *First Date* (555Vb1)
Catalina, the ? on the map, is robbing a diner when you walk in. The whole
mission is just the cutscene of you meeting her and a description of what
you have to do. There are four robberies you commit with Catalina: the gas
station in Dillimore, the OTB in Montgomery, the liquor store in
Blueberry,
and the bank in Palomino Creek. You can do them in any order.
2. *Tanker Commander* (555Vb2)
Difficulty: 2/10
You don't HAVE to do this first, but it's right there, and it's fairly
simple. Nearly everyone does this as their first robbery, and I did too.
Head over to the gas station and follow the ingame instruction. Make sure
that the cab is backed perfectly in. Being off a little won't attach it.
When you start to pull away, the gas attendants follow. Ignore them. They
will crash, or flip, or fly into the water if you just drive safely. Use
the pause menu map to plan a route and just drive slowly and steadily. No
insane stunts or hairpin turns. If the cab detaches, you fail. Park in the
blip and watch the attendants run into the gas tanks. Teehee.
Reward: $5000, RS Haul Tanker missions open up.
##############################################################################
#
C. THE TRUTH, HIPPIE EXTRAORDINARE PART I (555Vc)
1. *Body Harvest* (555Vc1)
Difficulty: 2/10
of
The cutscene for this is awesome just because seeing Tenpenny stoned out
his mind kicks ass. Tenpenny wants The Truth to give him some more weed,
so you have to do The Truth a favor. Drive to "The Farm". Drive around
back, break through the fence, and take the harvester. There are two ways
to get out of The Farm. The first is to just take the combine harvester
and use it as a body harvester, but take more damage and possibly explode,
or to drive forward to each group of hicks, step out, own with SMG fire,
then get back in. Either way works, and either way you get to drive to The
Truth's farm. The harvest has front wheel drive, so steering is a little
screwy. Go slow, don't try any stupid crap, and park it in the garage.
Cesar calls afterwards and needs you to talk to him.
Reward: Respect earned.
##############################################################################
#
D. CESAR VIALPANDO, OH BOY A CUT SCENE PART I (555Vd)
1. *King in Exile* (555Vd1)
It's just a cut scene back in Angel Pine between Kendl and Cesar about
Smoke's betrayal.
Catalina calls after this, however, so let's go back to her.
##############################################################################
#
E. CATALINA, FIRY MEXICAN PASSION PART II (555Ve)
1. *First Base* (555Ve1)
This is the cut scene you get for your second meeting with Catalina. You
get to go out robbing again. Remember, you can do these robberies in any
order.
2. *Against All Odds* (555Ve2)
Difficulty: 3/10
This is surprisingly easy as well. Drive to Montgomery and enter the ITB
betting place. When the alarm goes off, you get a two-star wanted level.
Ignore it. Place a remote explosive on the door and blow it off, then put
one on the safe and blow it off. When you step out, you now have a fourstar wanted level. It's a special four-star level, since for some reason,
there are almost no SWAT units. Head to the Pay N' Spray in Dillimore to
remove the rating, then back to Catalina's cabin.
Reward: $2000, Cesar calls and opens up for street racing.
3. *Gone Courting* (555Ve3)
This is the cut scene you get for your third meeting with Catalina.
4. *Small Town Bank* (555Ve4)
Difficulty: 4/10
Head to the bank in Palomino Creek for this mission. Don't bother trying
to keep the hands of the people up. No matter what, one of their hands
will
go down. You have a three-star wanted level once the alarm is hit. When
Catalina starts yelling at you (surprise!), bash open all three ATM
machines and follow her outside.
Catalina can't shoot well at all, so stay slightly in front and shoot all
of the cops that are on the roofs, sides, behind crates, etc. Once they're
dead, two motorcycle cops pull in. Take them out and get on the bikes.
Try to follow Catalina, but don't worry if you can't. She eventually gets
knocked off her bike and is trapped by the cops. On the way to her, pick
up the police bribe. Kill all of the redneck cops around Catalina and
take one of the Ranchers back to her hideout.
Reward: $10000
5. *Made in Heaven* (555Ve5)
This is the last cutscene for the robberies with Catalina.
6. *Local Liquor Store* (555Ve6)
Difficulty: 5/10
I hated this mission. It's not really that hard, just annoying. Head to
the
all
liquor store in Blueberry and watch the quadbikers rob the store before
you can. You get to follow them in a chase! Catalina still can't shoot
for her life, so shoot them down yourself if you can. You can forward
drive-by on a quad, so get right behind a bike and kill the guy. The quad
handles like CRAP on roads, so stay off road! It doesn't handle well at
really, but stay off the roads as much as possible, making note not to
miss
it
##############################################################################
#
F. CESAR VIALPANDO, OH BOY STREET RACES PART II (555Vf)
1. *Wu Zi Mu* (555Vf1)
Difficulty: 2/10
I put this race as very easy since you can use whatever vehicle you want.
You can do this a few ways. Take an SUV, like a Rancher for a mix of off
and on-road speed, take a Sanchez for off-road mastery, take a Buffalo
for on-road speed, or do what I did: Take a Linerunner or Tanker. These
huge things can pick up a ton of speed and bang the other cars into the
rivers, making this race pathetically easy. Make sure to go around the
barn jump if you have one of these though. You can't fit under the barns.
Edit: Some people have complained that you can't use a Sanchez. I was able
to, but as I understand it, your vehicle needs to have at least four
wheels. Guess I got lucky with a glitch.
Reward: $5000
2. *Farewell, My Love...* (555Vf2)
Difficulty: 4.5/10
Hey, everyone! It's the GTA3 guy! And his name is Claude! Everyone say
"Hi GTA3 guy! Fido was a cooler name than Claude anyway!"
Francis Santos-Viola has this spiffy info:
You mentioned that the GTA3 guy's name is Claude. His full name is Claude
Speed, and he is, in fact, also the GTA2 guy. Rockstar made a little movie
about him at this link:
http://www.rockstargames.com/gta2/downloads/movie.html
This one is quite a bit harder, since the course is harder to beat going
backwards than forwards, since you can't get an early lead very easily.
Try not to cut corners, since the ZR-350 doesn't go off-road well. Also,
there is no barn jump. Go around instead of crashing into a wall of hay
like I did. Get some speed and a good lead when you finally get some
straightaways and make sure not to flip into the ocean. A good trick for
this is to get first up until a bridge, then park at the entrance to the
bridge, covering the whole thing. The other drivers will swerve into the
river most of the time, or run into you and lose momentum at least.
Reward: Property in San Fierro.
Thanks to Bob Smith for some tips on these two races.
##############################################################################
#
G. THE TRUTH, IT'S LIKE, A MISSION, MAN, WHOA PART II (555Vg)
1. *Are You Going to San Fierro?* (555Vg1)
Difficulty: 2/10
Yes, in fact we are going to San Fierro after this. Once you've done all
the other missions, The Truth calls, and you now have his payment for all
of the weed. Unfortunately, the cops have spotted the fields and you have
to burn them all with your handy Flamethrower. Stand in the middle of
a few patches and spray from side to side. Repeat this for all the rows,
and you should have about two minutes to spare when you get to the van.
The Truth hands you a rocket launcher with ten shots and tells you to
shoot the chopper down. Do it fast! The chopper hovers for a second right
as you get the RPG, take it down in one shot. You get to keep all the
rockets you don't use. After the chopper hits the ground, get in the
"Mothership" and drive to San Fierro, enjoying The Truth's commentary.
Reward: Respect earned, missions begin in San Fierro.
BONUS POINT by John Doe: After you shoot the chopper down, get into the
Mothership and then out of it. You can now commit crimes, such as going to
Las Venturas or Area 69 with no penalties except for a slight hit to your
meaningless criminal ranking.
******************************************************************************
*
VI. *San Fierro Walkthrough* (555VI)
Ah, beautiful San Fran--Fierro. Finally, a new city.
A. CARL JOHNSON, THE RUN-DOWN GARAGE OF LAME (555VIa)
1. *Wear Flowers in Your Hair* (555VIa1)
Difficulty: 1/10
This is your intro to San Fierro. Drive to the gas station to meet Jethro,
the hospital to watch a cut scene, the hot dog stand to meet Dwaine, the
police station to watch a cut scene, and finally, Zero's to talk to him.
Head back to the garage. Just take your time, enjoy the sites, and don't
flip your ride.
Reward: Nada, Zero calls and says you can come buy his shop for $30000.
2. *555 We Tip* (555VIa2)
Difficulty: 2/10
This is a Tenpenny mission, but I don't feel like adding a whole new
section for this thing. Drive downtown to the Vank Hoff (harhar) Hotel,
and follow the valet's car. When he gets out of the car, kill him however
you like, making sure that no one sees you. Take the uniform and head back
to the front of the hotel. Wait for the DA to arrive, ignoring all cars
before his. You have four minutes to head to the garage. You can hit
cars on this trip, just don't get a wanted level. Get to the garage, then
get back Downtown on the same timer, this time making sure not to get a
scratch on the car. Park the car, run outside, and watch the cutscene.
Reward: You can now do the Valet side mission.
3. *Deconstruction* (555VIa3)
Difficulty: 2/10
The timer for this starts as soon as you hit the first portable. Steal a
Dozer, preferably from the guy driving one, since he gets annoying if you
don't kick him out. Get some speed and ram all of the portables, making
note not to run into the explosive barrels. Keep your speed up to make
sure you don't get pulled out. You can also use the huge crane in the
middle of the site if you feel like being risque. After they're all
destroyed, the timer is removed and you can go on to part two. Take the
Dozer and push the porta-potty into the ditch. Then get in a cement truck
and back the Dozer STRAIGHT into the blip. It has to be straight. It can't
be even a little off, and it has to be backwards. Fill the hole to
complete
the last mission for the garage.
Reward: Nothing. Jethro calls and opens up Driving School for you.
##############################################################################
B. BIG SMOKE'S COURIERS, DUMBEST MISSIONS EVER (555VIb)
These are *NOT* required for 100%! It's been confirmed by a few people
now.
They are also not needed for storyline completion! I have this section
here just because people ask so many questions about them.
1. *Big Smoke's Cash* (555VIb1)
Difficulty: 2/10
Every Monday and Friday in game time, Cesar calls saying that the cash is
leaving Los Santos. He's carrying six packages, ram the Patriot to get
up to six packages. Destroy the Patriot to end the mission and complete
it. You have until it reaches Pier 69 of San Fierro.
Reward: The cash from the pickups.
2. *Yay Courier* (555VIb2)
Difficulty: 2/10
Every Wednesday and Saturday in game time, Cesar calls saying that the yay
is leaving San Fierro. He's on a Sanchez, so get one yourself to follow
him without losing traction. Kill him fast, since putting a hole in his
backpack makes you receive less money. Kill him to end the mission.
Reward: Cash for turning in the yay.
These missions must be completed before the ten Syndicate Missions are
completed, the last being Yay Ka-Boom Boom. Cesar will stop calling after
that point.
##############################################################################
C. SYNDICATE MISSIONS, TOO MANY DIFFERENT PEOPLE FOR SEPARATE SECTIONS
(555VIc)
1. *Photo Opportunity* (555VIc1)
Difficulty: 2/10
This is just a simple, "Let's drive long distances in crappy cars!"
mission. Head out to southwest Blueberry and pick up Cesar, listening to
what he has to say. Head down to Angel Pine, where we just spent half of
our last missions. Get up on the roof and get ready to take some pictures.
Picture
Picture
Picture
Picture
1:
2:
3:
4:
Make sure you get a picture of their faces. A side shot does not count,
and missing one shot fails you. Take the shots and head back to the
garage in San Fierro. Whee.
Reward: Respect earned.
2. *Mission: Jizzy* (555VIc2)
Difficulty: 3/10
A step up from the last one, this is "Drive a car and kill things too."
First, drop Jizzy's girl off at the hotel downtown, then head over to
Hashbury (the two minutes is very kind), and kill the pimp. Next, head
underneath the overpass in Doherty and kill the two guys beating up
Jizzy's
girl; the health bar is also very kind. Finally, head back to Downtown to
find a priest and his protection assisting the whore off the streets.
Concentrate on the limo and let it catch fire. Once it explodes, the
protection will stop and get out. Run them down or shoot them. You get a
two-star wanted level AFTER the mission, so head out and save.
Reward: $3000; Respect earned. Woozie calls and opens for business. Stick
to the Syndicate for now.
3. *T-Bone Mendez* (555VIc3)
Difficulty: 3/10
Head over to the vehicle and get on the PCJ. Pick a thief and follow him.
You can either drive-by him and kill him, or just get right behind the
bike and take the package off with L1. If you do the latter, the thief
will
of
pursue and shoot you for a while until he gets bored, or something. After
five minutes, the thieves will start making a run for their rendezvous
points. Take them down before they get there, but you should have plenty
times. Once you get all the packages, head back to the Pleasure Dome.
Reward: $5000; respect earned.
4. *Mike Toreno* (555VIc4)
Difficulty: 5/10
This mission sucks because there are so many ways to fail. You start with
a 5:30 time limit and you have to do a whole lot, and do a lot of
different things. Start by getting in the car and driving to the
construction site behind your garage in Doherty. Oh no, wrong spot. Go
through the site and down onto the road below, cutting across the railroad
tracks and some grass. Head into the docks area and then...wrong spot.
Head
all the way over to the Easter Bay Airport. The game confirms for you that
this is indeed the final spot. Once you get there, a signal meter starts
to come on. Usually the van is on the far runway, but watch the road and
don't fly into the ocean like I did the first time. Once the van is
located, the timer goes away and you can go to work.
Drive-by and ram the van until it smokes. Do not let it explode! Mike is
in
the van and if he dies, you fail! Let the van come to a stop, then drive
away a bit and pick off all of the goons. Watch the cutscene with Toreno,
then blow up the van, preferably with a shotgun or something that'll do it
fast without wasting ammo. Get in the Stretch and leave the airport. As
soon as you get out of the airport, you get a three-star wanted level. Hit
pause and plan your route. Don't get caught on the lower freeway, since
you'll have no way to get to a Pay-and-Spray. Once you spray the limo,
just
van to show up. Escort it to the compound to complete the mission. You get
stuck with a three-star wanted level afterwards, so go save.
Reward: $9000; respect earned; you get to keep the weapons.
6. *Snail Trail* (555VIc6)
Difficulty: 2/10
I gave it a two just because it's so hard to not get antsy and blow your
cover. This mission takes so much longer than it needs to. First, pick up
the sniper rifle and head to the Sanchez parked out by the station. When
you get towards the train, it speeds off. You can't catch the guy in it
yet, so don't try. Follow the train all the way to frickin' Los Santos,
and
let him get out of the train. Follow him slowly to his cab, and then
follow
him even more slowly to the docks. He's really easy to follow, just don't
be impatient. When he finally gets to the docks, park as close as you can
without being too close, and snipe the first guy. The second guy will run
around like an idiot, so don't try sniping him. Run up to him and blow him
away.
Reward: Not a damn thing, and you get to drive all the way back to San
Fierro! Oh boy! Screw you Tenpenny.
7. *Ice Cold Killa* (555VIc7)
Difficulty: 2/10
Whee, another easy one. Drive to the club, and do what everyone and their
grandmother has e-mailed me about. Shoot the tires out on the parked
Broadway. You'll see why later. Step into the blip and watch the short
little bit, and follow the instructions. Climb up the scaffolding, on to
the roof, and into the Pleasure Domes. Walk around or just jump down and
you'll watch the cutscene with Jizzy.
After that, run like hell, since everyone is shooting at you. Get out the
door and watch Jizzy run to the Broadway...which has no tires. If you
still have the rocket launcher from a while ago, use it. If not, get in
the Stretch and start ramming the car, which doesn't go very far. Do
drivebys, whatever. When Jizzy gets out, kill him and take the phone.
Reward: $12000 + Respect earned.
8. *Pier 69* (555VIc8)
Difficulty: 3/10
Here's what it takes to beat this mission: The ability to hit R1 and L1,
or maybe Circle, depending on what you prefer. I like the new L1 fire.
Head over to the pier and meet Cesar. Run up the stairs and grab the
Sniper
Rifle. Pick off the guards with like seven total shots, saving your ammo.
After the cutscene, pick off as many as you can see from the roof, then
run back down the stairs. Use the tried and true R1+L1+Repeat strategy
while moving up the pier, wiping out everything. Get a good view of TBone,
pull out the Sniper Rifle, and blow a hole through his head, and then
shoot
him again when he's down for good measure. After he dies, watch Ryder flee
into the ocean. Dive in after him and tap X in the water to sprint-swim.
You can't catch him yet, but get to the boat and follow him. Pull up along
side of him and match his speed, then let loose with a hail of drive-by.
When his boat catches fire, steer away. When the boat explodes, you win.
You can also do what I did and jump onto his boat, then cut off his head
with a Katana and scream out a warcry.
Edit: You can also just snipe Ryder. A lot of people did it that way.
Make sure to stay away from the giant tanker in the docks. For some reason
you get an instant FIVE stars for going near it. Get to shore without
going
within the bounds of that tanker.
Reward: $15000 + Respect earned.
9. *Toreno's Last Flight* (555VIc9)
Difficulty: 3/10
Kay, so like totally drive to the helipad and run over all the dudes that
are like shooting at you, right? Then kill the rest and run up to the
helicopter, but *shocker* it gets away. Grab the rocket launcher, get on
the PCJ and haul ass onto the freeway to catch the chopper. Just follow it
for now. Let it get to the countryside, and it'll stop and face you while
hovering for a few seconds. Take one well aimed rocket and blow it out of
the sky. You can take it down earlier, but you better have good aim. You
only get five rockets. When the chopper goes down, you win the mission.
Reward: $18000 + Respect earned.
There is one more Syndicate mission, but we have to go see Wu Zi Mu first.
##############################################################################
D. WU ZI MU, HEY GUYS HE'S BLIND NO REALLY I SWEAR -- BLIND (555VId)
1. *Mountain Cloud Boys* (555VId1)
Difficulty: 2/10
Did I mention that Woozie is blind? Yea. He's blind. They run that fact
into the ground during these missions, so get used to it. Get in a car and
head around the block and watch Woozie run into walls and all sorts of
random crap. (It's because he's blind.) When the Da Nang start attacking,
just use the same old R1+L1+Repeat strategy to take them all down, taking
note of the sniper on the roof of the last end. Get in the car at the end
and have Woozie start doing drive-bys. Since he takes too damn long to
blow
the cars up, help him out with your own drive-by. Once they blow up, head
back to Woozie's place for a reward. He's blind.
Reward: $5000 + Respect earned + cheap laughs at a blind guy.
2. *Ran Fa Li* (555VId2)
Difficulty: 3/10
Wow, some of the names they mention in this line of missions are pretty
funny. Anyway, head to the parking garage in the airport and grab
everyone's favorite car, the Manana. It's been one of the worst cars since
GTA3, and it still stands as such. Oh, it's an ambush. What ever shall we
do? Go through whatever ambushes you see and get on the main road from the
airport. Hang a right and follow the road along the eastern side of San
Fierro. Tip: Get out of the car and kill the guys on the bikes before you
even start going. With them out of the picture, the damage meter won't be
a
You need 20% lung capacity to do this mission. Obtain more lung capacity
by swimming underwater (this will take maybe 30 minutes of work) or by
collecting hidden oysters throughout San Andreas (total of 50).
He's still blind. Head to the docks and follow the instructions to get to
the bay. Listen to the information about the guards and stay underwater as
much as possible. If you have to come up for air, do not move. They won't
detect you if you are stationary. Get to the tanker and swim under it,
then pull yourself onto the dock. Pick up the knife and try to be stealthy
if you like. If not, blast your way through. I got about halfway and got
bored, so I just whipped out the AK and went to town. Plant the bug and
get off the boat. Take note that the guards will still shoot at you, so
don't do what I did and try to steal a boat. They're still manned with
gunners and backup. Swim to shore to complete the mission.
Reward: $11000 + Respect earned.
5. *The Da Nang Thang* (555VId5)
Difficulty: 4/10
This mission will strip you of all of your weapons except a knife, so kiss
them goodbye while you have the chance.
The first part of this mission is pointless. I thought it was going to be
a
fun raid on the ship, but don't even bother firing. You'll get hit by an
RPG no matter what and your helicopter crashes into the ocean. Swim to the
pink blip and start the main part of the mission. Perform a stealth kill
on
the nearest Da Nang and take his shotgun. Try to be stealthy for now,
since
you don't have much ammo. Kill the three guards on top of the boxes, and
head over to the second set. There will be armed guards watching as you
come around the corner, so whip out the shotgun or a Tec9 and start
firing.
Take the guns and get ready to use the R1+L1+Repeat strategy.
Check around some corners for a health pickup and fight your way through.
Drop down the stairs and watch the quick cutscene. Before you start
fighting, climb some boxes on the right to find some body armor and a
weapon. Helpful stuff right there. Kill all of the guards while moving
forward until you reach the container. Blow the padlock off (you can
target
it) and start heading back to the bridge. Follow the map and start heading
to the cabin. There is one guard near the entrance and two on the
following
stairs. Take them out until you meet the Snakehead. He tosses you a
Katana,
and you can either fight him with honor, or just blow him away. With full
muscle, it took me two hits to kill him with the sword. Whee. Head back to
the Vietnamese refugees to complete the mission, and drive back home.
Edit: Yes, you can go all the way back to Ammunation and buy guns and
armor after you crash, but come on, is that really necessary?
Reward: $15000 + Respect earned.
##############################################################################
#
E. SYNDICATE MISSIONS II, LAST SAN FIERRO MISSION (555VIe)
1. *Yay Ka-Boom-Boom* (555VIe1)
Difficulty: 3/10
you
now,
if you didn't already know) and pop everyone in the head. Go all the way
around, killing everyone as fast as you can, but with Hitman on an AK,
it's
not even close to a problem. When the front gate closes, get in the
Voodoo.
You can't hop park the car and hop over the fence, you HAVE to hit the
ramp. Stupid, but whatever. Get some speed, hit the ramp, and drive home.
That's the whole thing. Piff.
Reward: $25000 + Respect earned.
You get two cell phone calls after this. One is from the MYSTERY MAN!!!
The
other is from Cesar. You can do these missions in either order. If you
want
to get used to piloting, get your license, and do some annoying missions
for the MYSTERY MAN!!! If you want to do some quick car-boosting missions
for your homeboy Cesar, and unlock the ever-riveting Import/Export crane,
go with him. Either way, it's up to you. I'm doing MYSTERY MAN!!! first.
Oh, all of the Desert and Las Venturas is open now. Cool beans.
##############################################################################
F. ZERO RC, I NOW HATE DAVID CROSS WITH A BURNING PASSION (555VIf)
This is not a required strand of missions to complete the story.
To start Zero's missions, buy his shop for $30,000 after completion of
Wear Flowers in Your Hair.
1. *Air Raid* (555VIf1)
Difficulty: 5/10
Five out of ten? Oh nohs! It's really not that bad if
As you talk to Zero and realize how pathetic this guy
attacked by Berkley's RC Barons and Goblins. Take the
and start shooting! Do not let go of the trigger. The
to wind up. Use the minimap to see what's coming and take the toys out
just as they appear on your screen. Some of them will get past you, just
make sure you minimize how many actually do. The last forty seconds are
crazy, make sure you have at least 25% health left before this time. The
toys come from all sides and you need to focus on an area and take them
out, since it's impossible to get them all. If just one transmitter
survives, you win. Sort of. You win the chance to go on to an even more
horrible mission.
Reward: $3000
2. *Supply Lines...* (555VIf2)
Difficulty: 7/10
This is the first mission that I've seen a ton of people have problems
with. It took me about five tries. It just takes patience. The key for
this is to plan your route. There are five couriers:
Target 1: A van right at the start. Shoot his van and he gets out, then
rail him again to kill him. This should take no more than five seconds.
Target 2: A bicycle just to the left. Turn around and get behind him. Fire
until he gets off, then shoot him again. This shouldn't take very long
either.
Target 3: Another van down the street. This guy won't get out of the van
when you shoot him, so get behind him at a steady speed and unload until
he catches fire. You should have these first three down in about thirty
seconds, and no more. You need all the fuel you can get now.
Target 4: A Sanchez towards Downtown. This is your first difficult target,
and it takes some practice. Get behind him at a steady speed and follow
him as soon as you start shooting. You need to blow him up before he gets
his speed up, or else you'll never see him again. It's all about timing
and practice, and once he's gone, you should be free for this mission.
Target 5: A third van northeast of the Sanchez. You should have about 50%
fuel after target four, and if you do, you've got this made. Get behind
this van as well, follow him for a bit, and then unload until the van
catches fire. As soon as it does, start high tailing it back to Zero's.
When you can see his pink blip on the roof, start decelerating and land
somewhere near the spot. It doesn't have to be exact. I had about thirty
seconds of fuel left when I finally got this mission down.
--------------------------------------------------------------------------Alternate Strategy by Deadly Samurai:
The way I beat this mission with fuel to spare is to take off, cut left,
and just shoot the van until the driver gets out. Don't kill him yet!
Next,
go left again to shoot the biker to make him get off the bike. Don't kill
him either! Both of these guys will chase after you, so go west now and
blow up the van. I find getting right up in front of him works best.
Now wait. You do not burn fuel while idle, so position the plane on the
street accordingly and just wait. The first two guys will come after you,
and shoot them down as they appear on the street. You should still have a
95% full fuel tank at this point simply by being patient. This should be
more than enough to go north after the last two guys and get back to
Zero's
roof. I got back with about a quarter tank of fuel left.
You still need to position yourself correctly to kill the last two guys,
but if you follow this strategy the pressure is off, and you won't be as
frustrated even if you fail because one of the couriers kills you because
this strategy is nearly foolproof.
--------------------------------------------------------------------------Reward: $5000
3. *New Model Army* (555VIf3)
Difficulty: 4/10
Whee. Much easier than the last one. First thing first, get a feel for the
controls. The Goblin handles like crap and you really need to get used to
how it maneuvers. Next, mute the game. David Cross' voice is so annoying
in these missions, it's disgusting. Next, pick up a bomb and head to a red
blip on the map. It's a tank. Blow it up now before it becomes a problem
later. Repeat for the other two. Ignore the helicopter. You can blow it up
if you like, but it's not worth the hassle if you ask me. Now, take a
plank to each of the two broken waterways and set it down in the middle so
that it makes a bridge. You should have about 4:30 left at this point on
the 8:00 timer. Move the barrels that block Zero's path until he gets
to his destination in Berkley's territory. Tada, you're done with this
douchebag for the rest of the game (I hope).
Reward: $7000, Zero's RC becomes an asset that collects $5000 daily.
##############################################################################
G. BACK TO SCHOOL, MORE LIKE DRIVING UNIVERSITY FOR THE GIFTED (555VIg)
This is not a required strand of missions to complete the story.
Located in Doherty and unlocked after Deconstruction. There are twelve
challenges, you need bronze in each to complete this mission, and to get
credit for 100%. Gold is NOT required, but fun to try for. If you're into
masochism that is. The Hotknife is so worth it.
1. *The 360* (555VIg1)
Difficulty: 1/10
Hold X and Square and press left. Easy. Get gold by getting back into
your starting position and heading.
2. *The 180* (555VIg2)
Difficulty: 2/10
Speed to the cone, hit R1 and wheel around it, then park. Get gold by
parking perfectly straight, and doing this as fast as possible.
3. *Whip and Terminate* (555VIg3)
Difficulty: 2/10
Hit square and powerslide the corner, then park. Get gold by parking
perfectly straight, and doing this as fast possible.
4. *Pop and Control* (555VIg4)
Difficulty: 2/10
This is a simple wave with a blown out right rear tire. Get gold by
parking perfectly straight in the allotted time.
5. *Burn and Lap* (555VIg5)
Difficulty: 4/10
Annoying. Do five laps of tight 180 turns without hitting a single cone
the entire way through. Get gold by finishing in under 36 seconds.
6. *Cone Coil* (555VIg6)
Difficulty: 3/10
This is a fun one. Speed around the cones, do a 180, then come back and
park. Get gold by parking perfectly straight at the end.
7. *The 90* (555VIg7)
Difficulty: 7/10
I got gold! The key is to not try to compensate for the spin at all. Hit
just the handbrake and spin from the right side, landing the nose in first
and letting the back follow its way in. It just takes some practice and a
bit of notetaking to know when to start braking and when to slide. Good
luck. Get gold by parking utterly ****ing perfectly.
8. *Wheelie Weave* (555VIg8)
Difficulty: 4/10
Get near the ramp to go up on two wheels and stop in the circle. Get gold
by parking in the center of the circle, facing straight.
9. *Spin and Go* (555VIg9)
Difficulty: 4/10
Start by using R2 and L2 to look behind, then whip around without hitting
any cones. The time limit isn't too bad, so don't go at full speed. Get
gold by parking perfectly straight.
10. *P.I.T. Maneuver* (555VIg10)
Difficulty: 3/10
Get to the side of the car and push its right rear tire to spin it out.
Get gold by forming a perfect T with the target car, and touching the
center of the car.
11. *Alley Oop* (555VIg11)
Difficulty: 4/10
This one is awesome. Hit as close to the side of the ramp as you can
without missing it. Force your control stick to the side you want to
rotate and lay off the gas. Get gold by parking perfectly straight and
making a perfect barrel roll.
BLOWS. You have to speed down the streets, using the middle of
the whole time. Make a right at the Burger Shot and make sure
down quickly at the turns. Go DIRECTLY through the checkpoint
back. Get gold by taking no damage and finishing in under 100
driver out. Once Cesar takes him down, hop off the bike and get in the
truck. Head back to the garage, taking note of where an exit is. The
tanker
can't do any fancy flips, as much as you'd like to.
Reward: $7000
3. *Interdiction* (555VIIa3)
Difficulty: 3.5/10
These multi-part missions get really old some times. Start off by driving
to the El Castillo del Diablo, making sure to go across the river via a
bridge or the Sherman Dam. Zoom into Las Brujas, take the rockets, and
grab the Sanchez. Head up the mountain side and drive into the blip. You
can't walk into it; I tried. Watch the cutscene and get ready to roll.
Wait
for the helicopters to stop momentarily before you fire. You can hit them
while moving, but it's a lot harder to register a hit. Don't shoot
straight
up either, as a helicopter will land on you and screw you up badly. If you
run out of ammo, there's a rocket launcher up there, and if you run out of
health, there's a health icon up there as well, next to a parachute. In
any case, take down all five choppers and start driving to the pickup.
When
you get there, look over into the sea. See the helicopter? Yea, take that.
It's a Sea Sparrow (hit L1 for a minigun), and will get you there fast.
Unfortunately, there's no way to save helicopters, only planes. Fly over
to
the dropoff, and then back to Toreno's cabin.
Edit: Ok, fine fine fine. You can save helicopters after you do the next
mission and somehow get the helicopter into the hangar safely and then
somehow to pull it safely out without extensive damage. Blargh...
Reward: $1000
4. *Verdant Meadows* (555VIIa4)
Difficulty: A bajillion/10
Take the Sea Sparrow and fly it over to Verdant Meadows on your map. DO
NOT FLY OVER THE RESTRICTED AREA. This is a No Fly Zone and they will
blow you out of the sky with rockets and all sorts of crazy weaponry. Just
go around and land the chopper. Buy Verdant Meadows, then head around back
to the control tower and step in the red circle. Listen to the cell phone
call, then save. Pilot school is Hell.
Reward: -$80000, but Verdant Meadows is sweet. Oh, and Jethro finally
called me about the street races at this point.
##############################################################################
B. Learning to Fly (555VIIb)
First person helps for basically all of these missions, but I have never
used first person in GTA, so it just annoyed me.
You must complete all ten challenges with bronze or better to advance in
the storyline missions in this game.
1. *Takeoff* (555VIIb1)
Difficulty: 2/10
Accelerate, lift the nose up, and retract the landing gear with R3. I'll
be
the first to say that that command should've been L3, but whatever. Fly
through both coronas quickly, I believe |FIXED| 30 seconds is gold.
2. *Land Plane* (555VIIb2)
Difficulty: 4/10
Lower the landing gear with R3 and tip the nose down whole decelerating
with square. Land with the plane almost level to the ground and slow down
quickly. Use the rudders to stop in the center of the blip for gold.
3. *Circle Airstrip* (555VIIb3)
Difficulty: 7/10
Wow. This is bitch. Pardon my language, but this is really just a huge
step
if
you don't. Put it back on if you want to slow the plane down (lower time,
more control). Push SLIGHTLY for each turn and use the rudder to pull you
through. Gold is 1:00.
You should get your pilot's license at the end of this one, but you still
have to do the rest of the challenges.
4. *Circle Airstrip and Land* (555VIIb4)
Difficulty: 8/10
Bahaha...exactly the same, only now you get to land while speeding along
with an unbalanced plane. Use the above strategies, but focus on the
landing. It took me about 30 minutes to get silver, and I ended up with
99%. Got 100% eventually though.
5. *Takeoff Helicopter* (555VIIb5)
Difficulty: 3/10
Ahh...much better. Take off by holding X and rotate 180 degrees with L2
(or
R2, if you so choose). Push forward on the analog stick while still
holding
X to get some speed and head towards the corona. Use square to lose some
height if you have to. Gold is gotten by being very quick about
everything.
6. *Land Helicopter* (555VIIb6)
Difficulty: 2/10
for
Cake. Ignore 90% of what the game says. Head to the landing spot, hover
a second, then slam down square. Get gold by landing in the center.
7. *Destroy Targets* (555VIIb7)
Difficulty: 5/10
gun
Back to Hell. Aim the nose down at the trucks and start firing both the
and the missiles as soon as you can. The guns help a lot more than you'd
think. You have to get these in one run for gold. Next, head to the moving
cars and repeat the strategy. You need some well-aimed missiles for this.
Finally, head back to the landing area on the runway. Land in the center,
coupled with a fast time, to receive gold.
8. *Loop-the-Loop* (555VIIb8)
Difficulty: 3/10
Dip the plane down a bit and head to the first corona. Pull back on the
left analog stick and ride it out for a few seconds. When the plane starts
to come back down, ease up on the stick and finish. Get gold by doing this
in 21 seconds.
9. *Barrel Roll* (555VIIb9)
Difficulty: 3/10
The same as the last one, only this time push to the left on the analog
stick. It has to be to the left. The problem with this is that the plane
tends to go nuts after the roll, but force it into the corona to complete
this. Get gold by doing this in 18 seconds.
Phil_a_steen says to hold down R2 while barrel rolling to keep control as
you make the spin.
10. *Parachute onto Target* (555VIIb10)
Difficulty: 4/10
The last challenge! We're here! Just follow the instructions and land on
the target for bronze. For gold, hold forward on the stick for as long as
you can, and when the parachute comes out, tap back on the stick until you
get to the runway. Keep tapping until you are just over the target, then
land on the 35. Gold is achieved by a low time and getting on the center.
Reward for all Bronze: Rustler found in a hangar.
Reward for all Silver: Stuntplane found outside the hangar.
Reward for all Gold: Hunter found on the helipad.
You get a flying skill upgrade for every challenge completed.
Reward for completion: Respect earned + a lot of flying skill.
##############################################################################
#
C. AIRSTRIP MISSIONS, DAMN MIKE TORENO IS AWESOME (555VIIc)
1. *N.O.E.* (555VIIc1)
Difficulty: 3/10
Hey guys, remember Circle Airstrip and Land? Of course you do. Guess what?
You get to do it again, except this time, you have an incredibly annoying
visibility meter and a less strict time limit. Start by flying through the
canyon and out into the bay. Your goal is to get as far west as you can,
over towards the beaches of Mt. Chiliad. Stay low, have fun trying to fly
under bridges if you want to, then get to the drop point. Make a U-Turn
and start flying back to the airstrip, all the while staying under the
radar. If you are caught, you can avoid the Hydras by flowing low under
bridges et cetera until they lose you. It's hard to do, and you're better
off just retrying. Anyway, make it back to the airstrip and land, but
don't
worry. You don't have to land in the circle, just land anywhere on the
airstrip to complete this mission. This is the last time you have to fly,
which really pisses me off that we had to go through all of pilot school
just for that.
Edit: Or you can be lame and do it the way everyone else does it, which is
to fly to the side of the map and then go all the way around. This is one
of the additions that I lost to a power failure and forgot to read.
Reward: $15000
2. *Stowaway* (555VIIc2)
Difficulty: 3/10
This is an AWESOME mission. So much better than the last few that we've
had
to do. It made me giddy. Start off by leaning forward on the bike to get a
speed boost. Stay on the outside and then cut in. As soon as you touch the
ramp, the cutscene will put you inside the plane. Now, here's where pretty
much everyone will screw up once. You cannot use a gun in here! You can
try, but eventually a stray bullet will blow the plane. Just use you
fists,
melee weapon, flowers, or a dildo. Beat the agents to death, then take out
the guy with the parachute. Grab the 'chute, throw the remote explosive,
and stand on the back of the plane. Jump off, detonate it, and watch the
fireworks as you come down. Make sure not to land in the military base,
eh?
Reward: $20000
3. *Black Project* (555VIIc3)
Difficulty: 5/10
I gave it a higher difficulty because I know some people will have some
problems. I didn't, but it's not that easy of a mission. Start by taking
your binoculars and turning on heat vision. Scope in with the Sniper Rifle
and start picking off guards. Kill as many as you can.
There are two ways to go from here. The first is to be a stealthy sniper
by
taking out key targets by sniping them, then going up in a guard tower and
sniping everyone until you run out of bullets. You can then drop down,
avoid spot towers, and head into the blast doors. The other way is to
ignore the existence of the word "stealth", and run in with an AK or M4
with Hitman and just start blasting people away. This is how I did it, and
it was a whole lot of fun. When you're detected, just follow the
instructions to get to the vent. Shoot it out and drop down.
Once inside, just pick off anyone that comes near and keep your eyes
peeled
for health and armor pickups. Eventually, you should find a room with a
big
out
green radar. Kill everyone around it and step into the circle to cut off
the SAM sites. You'll appreciate this later. Anyway, keep running around
until you get to a lab. Let the scientist drop his keycard, then head
through the doors into the secret area. Wipe out every guard on the stairs
and get to the bottom. Claim your prize, a sexy little jetpack, and fly
of the base. Outside, you're safe if you disabled the SAM sites. If not,
book ass out of there, since a flurry of missiles is coming your way. It
is
very possible to escape without disabling the SAMs. Head to the dropoff
point.
Reward: Nada, except some Sniper Rifle ammo and Thermal Goggles. The Truth
will call afterwards saying to meet him at the airstrip.
4. *Green Goo* (555VIIc4)
Difficulty: 4/10
You'll need Gangster or better in MicroSMG for this, just in case anyone
was wondering. Fly towards the train and get to the back of it. You can
start from the front and work back, but it's easier this way in my
opinion.
Nail down every guard you see while flying, or standing on boxes. Whatever
floats your boat. Destroy each box until you get to the third one, which
has the item you need. It's always the third box. It doesn't matter where
you start. Once you get the green goo, fly back to The Truth. I really
hope
that this comes back later in the game, since it seems really cool.
Reward: The motherload. $20000, Jetpack delivered to Verdant Meadows, and
Verdant Meadows becomes an asset that collects $10000 every day. That'll
pay back the starting fee in a hurry.
##############################################################################
#
D. CESAR VIALPANDO, LET'S STEAL CARS ESE (555VIId)
You must complete Back to School and Yay Ka-Boom Boom to unlock these
missions. Buy Wang Cars to start these missions at the garage.
These missions are not required to advance the story.
1. *Zeroing In* (555VIId1)
Difficulty: 4/10
This mission is hard because of all the stupid glitches. Her car likes to
warp around if it gets stuck behind a pole for a few seconds, and all the
poles in the city are now uber-durable and spin you like a top if you
touch them. Get through all of that and follow the blips before they turn
gray (cold trail), and get to her car. Spin it out by tapping the left or
right of her car, but do NOT total it! The more damage you do, the harder
the return to the garage will be. Head back to the garage and park the car
for your reward.
--------------------------------------------------------------------------Alternate strategy by Cradea2:
As soon as the mission starts, do a quick U-turn to the left, and cut
through the construction site behind the garage. Drive straight out on to
the road, and the target car should get there about one second later.
Crash
into her rear fender to spin her out, grab her car, and take the short
drive back to the garage.
--------------------------------------------------------------------------Reward: $5000; Respect earned; WheelArch Angels opens for car modding.
2. *Test Drive* (555VIId2)
Difficulty: 4/10
I have no idea what the point of this mission is. It could've been really
simple if you just went straight for the garage, but instead, Cesar wants
to screw around. Just follow him for a while. When the police come, get
ahead of them. Try to keep them off Cesar, since even though his car is
nigh indestructible, it can flip and blow. When he hits his Nitrous, do
the same, but slow down when he makes the turn at the end. You will have
some left, just let it burn out at a slow pace. When Cesar heads into the
alley, back up quickly, then follow him to the garage.
Reward: $5000; Respect earned.
3. *Customs Fast Track* (555VIId3)
Difficulty: 3/10
This is your intro to the Import/Export crane. Just get used to the crane
for a bit, and use the shadow to judge where you need to drop the crate.
Don't drop it from too high of a spot, or it will break open and you fail.
Anyway, once you break open the third crate (it's always the third), you
find the car. But gasp, there's a twist. Here come people to stop your
thievery. Not a problem. Target them and kill them, then grab the car and
head back to the garage. Drive carefully, as your reward is...
Reward: $10000 - damage done to car; Respect earned; Import/Export crane
opens up for car delivery.
4. *Puncture Wounds* (555VIId4)
Difficulty: 3/10
This is kind of a fun one. Drive your Clover over along the highway until
you catch up to the crazy woman's car somewhere near the Badlands. Wait
until you can cut right in front of her, then drop the spike strip. You
have three chances and infinite time, so don't worry. Just time it right
and let it rip. Once her tires are popped and Carl fixes them, drive it
back to the garage. Stop at the Pay-and-Spray before you drop it off if
you want to, then claim your final rewards.
Edit: If you take so long that the car gets to Angel Pine, it's possible
to
fail it. However, I have faith that most of you that you'll get it by
then.
Reward: $5000; Respect earned; Wang Cars becomes an asset that collects
$8000 a day.
******************************************************************************
*
VIII. *Las Venturas Walkthrough* (555VIII)
A. WU ZI MU, BLIND TRIAD LEADERS ARE FUNNY TEEHEE (555VIIIa)
1. *Fender Ketchup* (555VIIIa1)
Difficulty: 2/10
I think we can all concur that this is one of the best names for a mission
ever. It's a really simple mission though. Just drive over to the airport,
spin some donuts on the runway, get speed, hit some insane stunt jumps,
then laugh as the guy wets himself. As long as you don't smash the hood
and kill the guy, you win. Drive back to The Four Dragons to complete the
mission. Also, you can't use first person view in this mission, which
really makes me sad.
Reward: $5000 + Respect earned.
2. *Explosive Situation* (555VIIIa2)
Difficulty: 2/10
I don't like this mission. There's no freedom allowed in it at all.
Anyway,
it's very straightforward. Drive to the quarry, grab the Dumper, smash the
four dynamite blocks, run to each dynamite stick, grab it, then get on the
Sanchez. This is the part that I don't like. You MUST follow the checkpoints, even if you know another way out. Just follow the blips of red
light, making sure to keep your speed up since there are a lot of random
jumps throughout the course. Once you escape, head down the freeway and
drop the dynamite off to Woozie's man.
Reward: $7000 + Respect earned. The Quarry Side Missions open up, as do
the
your
next bosses for this strand are all sorts of people, much like the
Syndicate section above.
##############################################################################
#
killer weapon skill points. Anyway, kill every guard you see. When Ken
runs
to the freezer, stand guard for a second. Don't let the mafiosos lock him
in, since it'll put a time limit on the mission for you. Don't get locked
in yourself either, since you'll die and fail. Use the everlasting R1+L1+
Repeat strategy and kill every guard. They all must die to complete the
mission. Once they're dead, lead Rosenburg out, and then drive him back to
the casino.
Reward: $8000 + Respect earned.
3. *Freefall* (555VIIIc3)
Difficulty: 3/10
Go watch the cutscene entitled "Fish in a Barrel" back at the Four Dragons
to get a call from Ken.
the
This is
putting
Dodo in
you see
most unrealistic cutscene in the game. Wow, that was out of place and
uncalled for. Anyway...kill the four guards via manual aim, then take down
the pilot. The guards can't aim for their lives, so just pick them off.
Take cover only to reload. Fly the plane back and land it to complete the
mission and claim your reward.
Reward: $15000 + Respect earned. Madd Dogg's mission opens for
availability.
##############################################################################
#
D. OFFICER FRANK TENPENNY, HEY, I REMEMBER HIM TOO (555VIIId)
1. *Misappropriation* (555VIIId1)
Difficulty: 3/10, or 1/10, depending on how you do it.
Method 1: Drive over to Aldea Molvada and start picking off federal
agents.
When they get too close, whip out your assault rifle and go to work. Kill
as many as you can, then take the helicopter and pursue the target. When
he lands, or bails out, kill him however you choose. I landed on him with
my helicopter. Grab the dossier to complete the mission.
Method 2: Go to the other side of Aldea Molvada and blow the target's head
off with a Sniper Rifle. Grab the dossier and get out before the feds kill
you. Either way, you complete the mission
Reward: Tenpenny lets you live.
2. *High Noon* (555VIIId2)
Difficulty: 3.5/10
You must do Misappropriation and Freefall to start this mission.
Watch the super fun cutscenes, then start following Pulaski. Take out as
many of the car's tires as you can. Get at least one or this mission
sucks.
It's almost impossible to catch up to the car. Get in the Bandito and
chase
Pulaski's car done. Get up next to it and drive-by it until it starts to
explode. Take cover from Pulaski's desert eagle. It really hurts if he can
get you enough times. Take him out however you choose. I managed to use a
flamethrower on him and torched him to death.
--------------------------------------------------------------------------Alternate Strategies:
You can also try these other ideas if that simples strategy doesn't work
for you. You can attach a satchel to the car if you run fast enough, then
detonate it; you can speed ahead of him on the road and hit him with an
RPG; you can push him off the side of the cliff and make him lose control;
you can push him into the water and have him drown. All of those work, so
just do it however you want.
--------------------------------------------------------------------------Reward: Respect earned.
##############################################################################
#
E. SNOOP DOGG, OH, MY BAD...I MEAN, MADD DOGG -- WOOF (555VIIIe)
1. *Madd Dogg* (555VIIIe1)
Difficulty: 2/10
I don't know why you guys said this was hard. Watch the cutscene, then
run over to the pickup. Kill the driver and then drive into the marker.
Start moving the truck backwards and forwards so that the bed is always
lined up with Madd Dogg. When he finally jumps, he should land on the bed.
Drive the wounded Madd Dogg to the drive-through mental hospital to
complete this short mission.
Edit: There is a horrible glitch with this mission where Madd Dogg jumps
before you ever get to the truck. I do NOT know how to fix this. If anyone
has an active solution, please send it to me.
Reward: Respect earned.
##############################################################################
#
F. SALVATORE LEONE, IT'S LIKE A REUNION OF EVERYONE WE EVER KNEW
(555VIIIf)
You must complete Green Goo, Freefall, High Noon, and Madd Dogg to get the
call to start this mission.
1. *Saint Mark's Bistro* (555VIIIf1)
Difficulty: 2/10
I am so disappointed in this mission. It had so much potential. It was the
return to Liberty City for God's sake! It was really depressing. Drive to
the airport, fly the long flight to Liberty City, enter St. Mark's, and
you
start shooting. Take out the first few with a shotgun, since the close
range power owns them. Throw some grenades or molotovs off the balcony to
take out the ones below you. Head down the stairs, killing each Forelli
see. Some of them take quite a few shots to kill for some reason. Once
they're all dead, which shouldn't take long, fly back to Las Venturas and
land. That's all there is to it.
Reward: $20000 + Respect earned. You can also now start the Return to Los
Santos, since the Heist, as it appears, is optional.
YOU CANNOT RETURN TO LIBERTY CITY AFTER THIS MISSION.
##############################################################################
#
G. THE HEIST, IT'S LIKE OCEAN'S ELEVEN BECAME A VIDEO GAME AND THAT VIDEO
GAME IS CALLED SAN ANDREAS (555VIIIg)
Shut up about the tagline :(
1. *Architectural Espionage* (555VIIIg1)
Difficulty: 1.5/10
All of the missions in this strand have a lot of parts to them. This one
is
home
is. I had like four stars when I left the building, you can leave with
two.
Head back to the casino to finish the mission. Oh, and take note that when
the game says "front of the casino", it means the side.
Edit: Woops. Kill all the cops anyway. You get four stars as soon as you
leave, and that was my mistake for not doublechecking my own info.
Reward: Respect earned.
2. *Key to Her Heart* (555VIIIg2)
Difficulty: 2.5/10
at
Head to the Caligula's and start following the croupier. She drives really
weird...she'll pass any car in front of her, but she slams on the brakes
every red light. Just keep your distance until she gets to the sex shop.
Follow her in and head to the changing rooms. After the kinky cutscene, go
into the changing room to get the gimp suit. On the way out, your car will
probably be gone, so steal a new one and follow Millie to her house near
Prickle Pines. When the gimp shows up, kill him and take the dildo from
him. Head inside and get laid.
Getting the card from Millie is easy. Show up with a gimp suit on between
14:00 and 18:00, or 2:00 and 10:00 and head into the marker. Instant sex.
There's no reason to ever have to take her out for dinner or do any of
that
boring crap. You can also just kill Millie and come back later and break
into her house.
Many, many people have asked why Millie is never home. Sadly, I have no
answer to this question. She was there all three times I came to her house
with gimp suit and dildo ready. I have no fix to this problem. Anyway, get
her progress bar up to 33% (two scores with the gimp suit will get this),
and you'll get a call from her. Head into the house and steal the key
card.
Woozie will call with a quick, "You da man!"
The best way to guarantee that Millie is home is to date her IMMEDIATELY
after this mission. Drive to the safe house in Prickle Pine, put on the
gimp suit, grab the dildo, and head over. Sex her up, save until she comes
back, and repeat until you can get the key card. I did this and had NO
problems at all.
Reward: Respect earned.
3. *Dam and Blast* (555VIIIg3)
Difficulty: 2.5/10
Head to the airport and take the Nevada. You'll need to gain altitude from
as soon as you takeoff to hit the corona on one run. Once you get to the
corona, bail out and freefall. Land as close to the marker as you can, or
just fall into the water and swim to the dock stairs. From here, you can
do
whatever you want. Snipe the guards, blow them away, or take the knife and
stab them. Once they're dead, run into the building. Climb the stairs and
again, do whatever you want. I sniped the guards; you can stab them. Plant
all the explosives, then run out. Watch CJ dive into the reservoir to
complete the mission. Swim to the Reefer, then over to the docks for a
free
Seasparrow or Skimmer.
Reward: Respect earned.
4. *Cop Wheels* (555VIIIg4)
Difficulty: 3/10
the
Not a whole lot of strategy here, so I'll give you the order that I did
bikes in. Linden Station -> Las Venturas Airport -> Roca Escalante ->
Julius Thruway East. Once you steal a bike, get on the freeway and head to
the Packer. Drive up slowly, jump off, steal a car, and repeat. If the cop
runs, don't shoot him! Just chase him down and knock him off. This mission
is easy if you can keep it down to a one-star wanted level. Once all four
bikes are delivered, you win. This is stupid, since in the final mission,
you only use two bikes. But whatever.
Reward: Respect earned.
5. *Up, Up, and Away!* (555VIIIg5)
Difficulty: 4.5/10
This is a difficult mission. The army actually knows how to shoot a gun,
and they all have M4s. Drive to the army base and enter as the Patriot
leaves. Kill the first few guards, then head into the warehouse. The warehouse is dangerous, and you'll have to pick the guards off one by one.
Stand near a wall and use the right analog stick to look around the
corner.
Pop out, target the guard with an AK/M4 and go back to the wall. If you
can, whip out the sniper rifle and kill a guard or two from a distance.
Once you clear out the room, head over to the right side and grab the
armor
and health pickups. Note that you can't just go around, since later, all
the guards that you didn't kill will come back and finish you before you
can leave. Anyway, leave the warehouse and kill all the remaining guards
on the way to the helipad, and the two on the helipad. When the Hunters
arrive, man the minigun and take them down. It's good to note that if they
crash right on you, you still don't take damage. Once the Hunters are
down,
steal the Leviathan.
Edit: Since so many people have submitted this, it's being added. You can
fly over and parachute onto the helipad or take a jetpack and land. Just
take out all of the guards and shoot down the Hunters.
The rest of the mission is a simple flight. Head to the van and use the
right analog stick to pick it up. Gain some altitude, then fly over to
Verdant Meadows. Make sure not to ram the van into any buildings, since
that will kind of make the van the explode and fail you. At Verdant
Meadows, set the van down on one marker, then land on the other to
complete
this mission.
Reward: Respect earned; the Leviathan spawns at Verdant Meadows, but
doesn't have the magnet. What a gyp.
6. *Breaking the Bank at Caligula's*
Difficulty: 4/10
(555VIIIg6)
This is a long mission. Really long. You must have the key card from
Millie, as well as Saint Mark's Bistro completed before you can do this
awesome mission. Holster your weapon before entering the casino, then
start
running. You only have four minutes for this part; you can get it done in
under three. Head to the swipe door, then to the generator room. Throw
the gas grenade into the vent, then move on to the next keycard door. When
the lights go out, switch to the Nightvision Goggles and activate them.
Next, head to the service bay door. Head over to the right and grab the
Forklift. Park it under the door and lift it up. Once the van rolls in,
the
next part of the mission begins.
Run in front of Woozie's crew and start taking out everyone you see. The
MP5 or Micro-SMG are both great for this part; don't waste AK ammo. When
you finally get downstairs, watch Woozie's gang get to work. When Zero
whines at you, grab the satchels and head to the backup generators. Plant
the charges, then blow them once you get away. Head downstairs to see
top and hang a right, killing everyone as you go up the stairs. It's a
jaunt to the roof. On the rooftops, run and jump your way to the
parachute.
Even if you already have one, you need to pick this one up to advance the
mission.
Now, you're supposed to land on the roof across. If you do that, you have
to kill SWAT members, blow up some helicopters, then steal the chopper and
fly to Verdant Meadows, which racks up wanted levels and is really just
unnecesary. Land away from the roof and steal a car. Drive either to the
airport to steal a plane, or just drive to Verdant Meadows. The following
choppers won't even bother you if you keep moving. Park in the red blip,
and watch as you finally get to punch Zero in the mouth. The whole mission
is worth it just for that.
Reward: $100000 + Lots of respect earned.
******************************************************************************
*
IX. *Return to Los Santos Walkthrough* (555IX)
A. OPENING MISSION, HOME...WE'RE COMING HOME AGAIN (555IXa)
1. *A Home in the Hills* (555IXa1)
Difficulty: 4/10
The problem with all missions that involve killing is that they aren't
that
hard, no matter what they do with them. Targeting and shooting isn't that
difficult in GTA. Anyway, parachute towards the mansion and land on or
near
the helipad. Take some cover and get your assault rifle out. Gangsters
will
attack from all sides in waves of three to five, so just pick them off as
they come. When the Triads come, protect them on the landing, grab the
armor on the side of the helipad, then head down into the mansion. When a
Triad with you is killed, go on a killing spree and take out every
gangster
room by room. When you get to the stairs, lob some explosives down below
and take as many out as you can. Grab the health pickup in the kitchen if
you need it, and start following Big Poppa. Take out any guard you can
with
way
an SMG, since you can fire that while running. Follow the path you took
back in Madd Dogg's Rhymes to get outside. Take the car and start
following
Big Poppa. Take note that "running off the road" means "blowing to hell
via
a drive-by". Just catch up with Big Poppa and blow his car up.
Reward: Respect earned and Madd
personal
gym, a basketball court, a body
Didier Sachs opens up in Rodeo,
nice threads and enjoy CJ's new
****in' maniac!" Good stuff.
as
to
The Hydra controls as both a helicopter and a plane. Use the right analog
stick to switch between modes. Use R1 to establish a target lock, and L1
fire missiles. Use Circle to drop a jet chaff. After you takeoff, another
Hydra will pursue you. Had you not destroyed the other Hydras, there would
be three following you. Dogfight it and hit it with a couple missiles to
take it down. The rest of the mission is all about control. Slow the plane
down and lower altitude to sink the spy flotilla. The boats do not shoot
back, so don't force yourself to hurry. After they are destroyed, fly to
Verdant Meadows and land it. Taxi it into the hangar to complete the
mission.
Reward: $50000; Hydra now spawns at Verdant Meadows. A complete Verdant
Meadows will spawn a Jetpack, a PCJ600, a Leviathan, a Hunter, a Rustler,
a Stuntplane, and a Hydra. Now that's a hideout. Also, a Flamethrower, a
Minigun, a Rocket Launcher, and a Heat-Seeking RPG Launcher all spawn at
Mike Toreno's ranch in the Desert.
2. *Home Coming* (555IXb2)
Difficulty: 2.5/10
Toreno finally gives you some good news. You can go pick up Sweet outside
the police station. Once you get there, the narrow-minded Sweet explains
that he wants to go home, not to the mansion. Once you get to Grove
Street,
start taking down crack dealers. At one point, you will inevitably start a
war with the Ballas. Fight for your turf as you would any gang war, then
finish off the crack dealers. Oh, and make sure that Sweet doesn't die.
Reward: Respect earned. Sweet opens up as a boss, and you can now do turf
wars. Don't go too overboard though, since you'll be losing and gaining
some territory during the next missions.
3. *Cut Throat Business* (555IXb3)
Difficulty: 2/10
You
This is one of the most unfulfilling missions ever. Drive over to Flint
County to the video shoot. When OG Loc flees on the Vortex, follow him.
don't have to be incredibly close, but just enough to see him. Follow him
over the jump and along the beach. When he gets to the pier, you switch to
a Go-Kart. Follow him in the stupidest chase ever. Again, you don't need
to be right on him; just enough to see him. When the chase ends, you get
the lovely cutscene that involves you not killing Jeffrey. What a crock.
Note that you can't kill him before he reaches the final destination,
since
there would be no cutscene. Don't even try.
Reward: Respect earned; Kart now spawns outside the mansion.
##############################################################################
#
C. SEAN "SWEET" JOHNSON, LET'S DISGUISE TURF WARS AS MISSIONS (555IXc)
1. *Beat Down on B-Dup* (555IXc1)
Difficulty: 3/10
Head over to B-Dup's house and watch the cutscene to find out that you
need
to head over to Glen Park. Hunt down a pack of Ballas and take them out.
Once the turf war is started, keep Sweet close to you. Kill all three
waves
with your handy assault rifle, making sure not to accidentally kill Sweet.
Once you take over all of Glen Park, you get a short cutscene. Snipe or
gun
down all of the guards around B-Dup's house. Once they're all dead, head
into the marker for a confrontation with B-Dup and Bear. Once the scene is
over, the mission is complete.
Reward: Respect earned.
2. *Grove 4 Life* (555IXc2)
Difficulty: 3/10
This is just another turf war. Take some OG members with you for some meat
shields and head into Idlewood. Use the general turf war strategies to
take
over the first territory, then march into the next and take that one over.
That's all there is to this mission. Afterwards, take Sweet home to get
some monetary compensation for all your work.
it being done.
##############################################################################
#
D. THE RIOTS, THE HILLS OF LOS SANTOS ARE ****ING BURNING (555IXd)
1. *Riot* (555IXd1)
Difficulty: 1/10
Oh snap. Tenpenny got off and now all of LS is going insane. Sweet needs
to
get back to the Grove to secure the hood. Hop into Sweet's car and start
driving. Just enjoy the dialogue and stay away from the fires. Someone
told
me that it's impossible to get a wanted level on this mission, and he's
full of it. There is nothing special about this mission; just drive to
Sweet's house in one piece.
Reward: Respect earned.
2. *Los Desperados* (555IXd2)
Difficulty: 4/10
Get a four-door car before you start this mission, or at least make sure
that there's one parked outside the house. Recruit two OGs and hop into
the
car. Drive over to Unity Station and pick up the Varrios. The rest of this
mission is all killing. Take an assault rifle, or better yet, some
molotovs
if you've done the firetruck missions. Torch and kill all of the Vagos. If
you're taking too much damage, let the Varrios take the hits. They can
take
a whole lot of damage throughout this mission. After the projects are
wiped
clean, head over to the alleyway.
For the next section, just listen to what's being yelled. Kill some Vagos
and watch Hazer get shot. As more Vagos come, watch for exploding cars. If
one of the cars explodes, it has a good chance of killing one of the other
Varrios, which is instant failure. Once all of the Vagos are down, the
final part of the mission begins. There are only about ten Vagos, but one
of them is on a roof with a rocket launcher. Snipe his head off, then pick
of all the other Vagos methodically. When all of the Vagos are dead, the
mission is over, and Cesar has a home.
you
Update: Having trouble find gang members? Just drive around territories
own and find a group of GSFs that are not rioting. Target one of them and
hit up or down on the d-pad. You should know how to do this already.
Reward: Respect earned.
Sweet should call a few times after this if you've already taken over 35%
of Los Santos. If not, get to work. The final mission opens up after you
take control of the city.
PROGRESS CHECK: If you're going for 100%, you should have 99.47% at this
point. If not, check and find whatever you missed.
3. *End of the Line* (555IXd3)
Difficulty: 5.5/10
the
Here we are people. The final mission of the game. It's been a hell of a
run, spanning just over 100 missions. It all comes down to this. Sweet and
CJ are ready to ride on Big Smoke, so drive over to his crack factory
through the riots. When you get there, you find out that you thankfully
don't have to protect Sweet through all of this. Get a vantage point of
SWAT unit and start picking people off. When you can't get any more clean
shots, run in guns blazing until everything is down. Take the SWAT tank
and ram it through the crack house. Run over to the door to start the main
part of this mission. NOTE: This is the only time you can ever get the
SWAT
tank in this game. If you want to play with it, save it now.
There are four floors to get to Big Smoke. The first is the Security Area.
There are body armor and health pickups through these floors, but you
should conserve them. Go as far as you can without picking up armor, then
run back and grab it. As you enter a room, scan it for vantage points and
key threats. Some rooms have a shotgun toting thug. These are not your
friends, and you should wipe them out first. If there's a group of them,
take them out with some molotovs. Otherwise, get behind cover and pick
each
this
part, you will need to be fireproof. I don't care if some people pulled
this off by actually using the fire extinguisher; it's just not worth it
to
open forever.
1. Firefighter (555Xa1)
Difficulty: 3/10
Activated by a Firetruck. Locate the fire on a map, put the fire out,
then put the people who are on fire out. A person is added for every
level. It starts with one car, then becomes a car with one person, then
two people, then three people. Then another car is added. Level 12 is
three
cars with three people each. To put a person out, force them against a
wall
and hammer them with a steady stream of water. The police are your worst
enemy, since the idiots just love to jump in front of you car to rack on
failed" for beating up the john, you're beating up the wrong one. Look on
the map. See the pretty icon? You need to go back to the previous whore
and
pause and check the map before you actually head off for each set of
deliveries and plan your path, noticing what paths have to be taken for
each location. Throw the package via drive-by. If you miss, pick up the
package and try again. It's always better to pick up a fallen package
than it is to run out and fail. Take your time, drive safe, and rake in
an easy $10k.
There are four levels:
Six packages total, four dropoff points, 5 minutes, very close.
Six packages total, four dropoff points, 5 minutes, spread apart.
Seven packages total, five dropoff points, 5 minutes, very close.
Eight packages total, six dropoff points, 10 minutes, VERY spread apart.
Reward: Cash and the 24/7 is now your asset and collects $2000 every 24
in-game hours (24 minutes real time).
9. BMX Challenge (555Xa9)
Difficulty: 4/10
In Glen Park, Los Santos, there is a huge skate park. You really can't
miss it if you're driving by. There are two huge half pipes that stick
up past the fence. The BMX is near one of these halfpipes. Getting on it
starts this challenge.
You start with ten seconds, each checkpoint adds ten seconds, and there
are 19 checkpoints. Start with the easier ones on the ground that you can
bunny hop or ride to get. Finish with the annoying ones that you have to
use a half pipe or clear a gap to get. You can get your time up to 2:00
with a properly planned route.
Your BMX skill has to be 20% to start, but 100% makes this CAKE. You can
just bunny hop to like 16 of the checkpoints.
Reward: % Completion +. There is no real reward :/
10. Los Santos Arena (8-track) (555Xa10)
Difficulty: 5.5/10
You need 20%+ driving skill to do this race.
Who remembers Hotring from Vice? Ooh! I do, I do! Who remembers how
disgustingly hard and long it was! Ooh! Me again! Yea, it's back, and it's
even worse now. The opponents suck at driving and create crashes that
screw you over. They attack you like crazy, and it's 12 laps long.
Twelve bloody laps! This is a long race. It's a test of endurance, not
of your driving skill. Drive at a steady pace and stick to the track
except to avoid dumb accidents. There is NO pit stop, unlike Hotring. I
highly suggest doing drive-bys to make the opposition explode. Take first
early and stay there. Control the pack.
-------------------------------------------------------------------------Bill Radloff has this PITiful strategy:
Here's an easy trick to win 8-track...use the "Pit" maneuver to spin out
your opponents (pull up alongside their rear wheel, then pull into
them...the car will spin around yours, while you go straight), and muscle
your way to the front at the beginning of the race. Once you're in front,
as long as you stay off the walls (you can actually drive pretty slow) you
it
Screw this up once so you can see where the ramp is. Go again and
the ramp straight going as fast you can. Over 67 meters is gold.
e. *Land, Sea, and Air* (555Xc1e)
Difficulty: 4/10
The problem with this is that LV has to be open to make it easy. If
you swam over to do this, then you start on the Desert, which gives
you a four-star wanted level. It made it a lot more fun, and I still
got gold on it. Just follow the buoys, hit the ramps, and avoid the
rocks. I think 2:15 gives you gold, but it's probably a little bit
more or less. It's easy. It doesn't matter.
Reward for all Bronze: Marquis, crappy boat.
Reward for all Silver: Squallo, good, fast boat.
Reward for all Gold: Jetmax, killer fast boat.
2. Freight Train (555Xc2)
Difficulty: 3/10
Another new addition. Jacking the trains in any city allows you to try out
this mission. Stop the fast moving train at each stop on the map to earn
some cash and bragging rights. Go at speed 44 the whole time. Speed 45 can
derail you. Speed 44 can't. Start the brakes at about Distance 600 and
just coast it in. Time really isn't a factor. To start level 2, enter and
exit your train.
Reward for completion: $50,000 and free transportation by train.
3. Trucking (Must complete Tanker Commander from Catalina) (555Xc3)
North of the Flint Intersection is RS Haul. There are different levels
to this mission. Las Venturas must be opened to complete all levels.
The key to all of these missions is to plan a safe route before you start
going anywhere.
Level 1. 120 seconds to head to the brewery in Red County.
Difficulty: 1/10
Just drive quickly. Not a big problem here. No weird routes at all.
Reward: $1000
Level 2. A damage meter (no time limit) to get to around Montgomery.
Difficulty: 2/10
Just drive safely. Not a big problem here. No weird routes at all.
Reward: $2000 - damage.
Level 3. 3-star wanted level (no damage/time) to get to around El Corona.
Difficulty: 4/10
Oh. This sucks. Drive quickly to avoid the cops and safely. The cops will
try to dislodge your trailer, and they're pretty good at it. Force them
into walls, do whatever you have to do. Just follow your route and park
the truck. The wanted level disappears upon completion.
Reward: $3000
you are looking for is for the mission to end at the lower right corner of
Las Venturas (right next to the tracks).
2 - If it is anywhere else, exit the truck before you move, run to the
side
of the compound out of explosion range and shoot the truck until it
catches
fire and explodes.
3 - Restart the mission until this location is the one selected. Note
that
you do not get the four stars until the truck leaves the trucking depot.
4 - Once this location comes up as your finish point, leave the truck
depot
going completely straight ahead toward the tracks and hang a right onto
the
train tracks (counterclockwise around the train loop).
5 - Follow the tracks to the end. This makes it oh so easy except for
step
six.
6 - Watch out for the train! I had to restart this several times. Make
sure you have plenty of daylight left (like more than 10-12 minutes) when
entering the truck to give you the most light in the tunnels as possible!
Reward: $10,000; RS Haul collects $2000 as an asset.
Las Venturas must be unlocked to complete this.
4. Ammunation Challenge (555Xc4)
Difficulty: 3/10
These are located in the large Ammunations of each cities, as well as one
in the Badlands. These missions are kind of catch-22, since they are
designed to help you increase weapon skill, but to complete them, you
really need to have Hitman skill.
There are four levels, 9mm, mini-SMG, Shotgun, and AK-47. They open up as
you progress missions. There are three rounds, the first is to hit a
stationary target that gets placed farther back for each target you
destroy. Destroy three to move on. Stage two is with a target that moves
towards you. Destroy three to move on. Stage three is the only hard one,
since you are in hard competition for one target that moves side to side.
Take out as many as you can, getting 20 before either of the CPU
opponents. Complete all four weapons to get credit for this.
Reward: % Completion and some free weapon skill.
5. Import/Export Crane (555xc5)
Difficulty: 5.5/10
The I/E crane becomes available after Customs Fast Track for Cesar in the
Steal Cars strand of missions. Each list is ten cars long. Some are easy
and some are hard. Some are nigh impossible. Each car has a maximum value
that it starts with and loses as it takes damage.
Here is a starting map for basic locations:
http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_sa_vehicle_loc.png
Thanks to GamerLady for that.
It's by no means a bible, but it really does help. Note that some of the
vehicles there are spawned by completing certain things (obviously, there
is no Rhino on Grove St. until you get 100%).
List 1:
Patriot
Sanchez
Stretch
Feltzer
($40,000)
($10,000)
($40,000)
($35,000)
|
|
|
|
|
List 2:
Slamvan
Blista Compact
Stafford
Sabre
($19,000)
($35,000)
($35,000)
($19,000)
|
|
|
|
|
List 3:
Blade
Freeway
Mesa
ZR-350
($19,000)
($10,000)
($25,000)
($45,000)
Remington
Buffalo
Sentinel
Infernus
Camper
Admiral
($30,000)
($35,000)
($35,000)
($95,000)
($26,000)
($35,000)
|
|
|
|
|
|
FCR-900
Cheetah
Rancher
Stallion
Tanker
Comet
($10,000)
($105,000)
($40,000)
($19,000)
($35,000)
($45,000)
|
|
|
|
|
|
Euros
($35,000)
Banshee
($45,000)
Super GT
($105,000)
Journey
($22,000)
Huntley
($40,000)
BF Injection ($15,000)
As you can see, a nice fortune can be made off of this crane. Use it well!
I will add extra locations for each car as time goes on, but for now, the
map has every location you need. The Patriot is best found at Easter Bay
Chemicals, not the naval or army base. Other than that, happy hunting.
Importing works on certain days of the week. Every car you export can be
imported on a select day of each week. The Club ($28,000), Perennial
($8,000), and Jester ($28,000) are the three starting importable cars.
Special imports:
[5] List 1: Monster ($32,000); 2: Bandito ($12,000); 3: Vortex ($20,000)
[10] List 1: Windsor ($28,000); 2: Turismo ($76,000); 3: Bullet ($84,000)
Most of these special imports suck, except for the Turismo. The Bullet you
can get for free if you got silver at driving school, which is very easy.
Pretty stupid. Anyway, that's it for the Crane.
Locations for cars that need them:
Patriot - Easter Bay Chemicals
Feltzer - All throughout Downtown. Also at a gas station in the southeast
corner of Flint County.
Remington - Parked at Unity Station where the Lowrider Challenge is.
Buffalo - Parked by Catalina's cabin.
Sentinel - Usually on the Strip. Parked location on the map I gave above.
Infernus - Usually in Prickle Pine. Parked location on the map I gave.
Camper - On top of Mt. Chiliad.
Admiral - Usually found in Richman. Also found parked north of Verdant
Bluffs.
Slamvan - Found along the Strip. Parked behind a strip club near Unity
Station.
Stafford - Parked in the circular parking area in King's. Also drives
around there frequently.
FCR-900 - Drives all over San Fierro. Reward for all silver at Bike
School.
Cheetah - Prickle Pine. All sports cars frequent Prickle Pine.
Tanker - Usually found driving around the Desert. Looks like a Linerunner,
only bigger. Commonly mistaken; just keep checking.
Comet - Parked outside Alviso Country Club, near the tennis courts.
Mesa - Parked near the finish line at Mt. Chiliad.
Euros - Parked under the Camel's Toe.
Banshee - Found mine near Alviso Country Club. Also frequents Prickle
Pine,
and has a parked location in Come-a-Lot. CapoeiristaCH says he found a
parked one behind the gym in San Fierro.
Huntley - Drive a Rancher to help it spawn. Also spawns in place of the
Hotknife at Driving School sometimes. Just check for it.
BF Injection - Along Santa Maria Beach.
Key Tips:
to
-Drive the railroad tracks from LS->SF or LV->SF. They're the safest way
travel long distances and they lead straight to the crane.
-If a car is locked or not spawned, drive around the block a few times. It
should unlock/respawn.
-Need a sports car? Drive one. Need an SUV? Drive one. It's in the game's
coding to spawn cars of like type.
-Use your garages. There's about 100 spaces in garages worth of car space.
If you see a car on a later list, jack it and save it somewhere.
-Use the map I posted. It kicks major amounts of ass.
6. Biking School (555Xc6)
Located just south of the Las Venturas stadium. Open as soon as you get
access to Las Venturas.
a. *The 360* (555Xc6a)
Difficulty: 1/10
Hold down square and X while turning in a circle. Get gold by
heading
to
try
This challenge is easy if you just ignore all the other races. There is a
scripted crash for the computer that will get you a huge lead or put a lot
of distance. I had a lead by lap 4, and by lap 6, I was lapping the last
few racers. Just take the turns slowly and take the jumps straight, and
not to get caught up in all the accidents.
Reward: $25000, and the BF Injection spawns outside on Monday and
Wednesday. It also spawns all over the desert. What a prize.
8. Las Venturas Arena (Kickstart) (555Xc8)
Difficulty: 3.5/10
Seven packages total, Five dropoff points, 5 minutes, somewhat spread out.
Eight packages total, six dropoff points, 7 minutes, very spread apart.
Reward: % Completion + the money you made.
10. Quarry Missions (555Xc10)
Complete Explosive Situation (the 2nd Woozie Casino mission) and head to
Hunter Quarry for these seven challenges.
Mission 1 -- Difficulty: 1/10
You have 3:30 to clear seven rocks. This is easy stuff. The Bulldozer
cannot flip over and explode, so feel free to just roll down the sides of
the quarry to get to lower levels. The Dozer sucks at climbing, so try to
only go down if you have the chance. Other than that, just get a feel for
the controls. We use the Dozer a lot.
Reward: $500
Mission 2 -- Difficulty: 2/10
You have set times to defuse the bombs. The times are really generous if
you know what you're doing with the Dozer. If you aren't comfortable with
the controls, you better learn fast. Just push the explosives away and
then
get away from the barrels and move on. The time limits are preset, so it
doesn't matter how fast you finish the previous explosive. Remove all four
explosives to complete this mission.
Reward: $1000
Mission 3 -- Difficulty: 1.5/10
The Dumper is our other best buddy. This huge truck can take a mammoth
beating and rolls over everything like a damned tank. I love it. Just
speed
along the highway until you catch the thieves. Either push them into the
water or pull along side and dump a clip of drive-by into them. Don't
stick
around after the other truck catches on fire, since you're out in the
middle of nowhere and you'll need a ride home.
Reward: $2000
Mission 4 -- Difficulty: 3/10
This is your intro to hauling crap with the Dumper. It's not fun, and it
can be very frustrating later. Do NOT let a body fall out of the bed of
the truck. They also stick really well until you get to the quarry, but as
soon as you touch the familiar dirt, they start slipping around like fish.
Go slowly -- SLOWLY down the sides. You don't have to go slow now, but
later, you will rely on it. Back to the fire and raise the back end to
dump
or
something. Take the first left followed by the first right and follow the
bend at Cluckin' Bell. Take a left onto a side road and then a dirt path
to Verdant Meadows. This is the safest, fastest route I could find, and it
worked on the second try. The problem is really just that hitting anything
going faster than a bug will cause you to explode instantly. It's really
not cool if you hadn't saved for a while. Dump the explosives directly
into
back
and remove the ones that didn't quite make it. If the train goes by
without
hitting any barrels, or you for that matter, you win.
Reward: $7500
Mission 7 -- Difficulty: 6/10
I broke my favorite controller over this. This mission is frustrating
because it shouldn't be hard. Push, pull, drive, dump. Except it's "push
a body that rolls down hills faster than a Banshee", "pull with a crane
that controls worse than the RC Baron", "drive at the speed of piss
because
the body and bike slide as if friction didn't exist", and then "dump off
the side of an inclined cliff, praying that your handbrake finger doesn't
slip for a half second." Three times that happened to me. There really
isn't much of a strategy here. Just put everything from the above missions
together and don't do anything stupid. Oh, but I did fix the controller,
so need to pour a 40 for it or anything.
Tip by Dmitri W.: Go up the slope backwards with the Dumper to keep the
bodies in the truck.
Reward: $10000, Hunter Quarry becomes a $2000/day asset, Dumper and Dozer
spawn at the bottom of the Quarry.
##############################################################################
#
D. Race Tournaments (555Xd)
Race tournaments are marked by a checkered flag on your in-game map. All
races net $10,000 except Badlands A and B, which are $5000 each. You must
place first to receive your money and credit towards 100%. You cannot
destroy the other racers by any means. They are all bulletproof, even the
motorcyclists themselves. You cannot keep any car you race with, since the
screen fades to black if you win or fail. You will need very high or maxed
driving and biking skills for these races, and flying for the last ones.
These races are worth a huge chunk of percentage since all of them count
as full missions. If you save, you'll notice that the title of the save is
the name of the last race completed. Yowch.
I believe they open up after you complete Driving School and purchase
Verdant Meadows. There may be other requirements, but I am unaware of it.
1. Los Santos Circuit (555Xd1)
Lowrider Race - 1.46 miles - Blade
Difficulty: 4/10
You've already done this one for Cesar as a mission. I did it again and
got
The NRG-500 kicks so much ass it's ridiculous. Just floor it, and ignore
the other competitors. You'll leave them in the dust in the first quarter
of a mile. Use the handbrake for all turns and just ride it out. Oh, and
since everyone thinks it's so cool and unknown, here's the trick for all
motorcycles: lean slightly forward via the left control stick to go
faster.
I thought everyone already knew that.
Backroad Wanderer - 2.05 miles - FCR-900
Difficulty: 2/10
Yay motorcycle races. These are all so easy because the fact that you can
speed boost and the computers can't. Just take it slow and then floor it
on the straightaways. Dodge traffic by riding the center of the road, or
staying off to the right. This is a very easy track to navigate.
City Circuit - 2.26 miles - FCR-900
Difficulty: 1.5/10
Use the same strategy as above. Slow on corners, fast as hell on the
straightaways. The FCR isn't an NRG, but it can haul ass if you use it
right. Ignore the competitors and enjoy the sights.
Vinewood - 2.41 miles - Sunrise
Difficulty: 5.5/10
This race sucks just because the Sunrise is a piece of crap. The sedan
races are all horrible because the cars aren't meant to move like that.
Just race intelligently, avoiding traffic. Use the PIT maneuver if you
have
to, but really just focus on the road. Once you get a lead, it's pretty
easy to keep. There's a nice straightaway before the finish to take back a
lead if you lost it.
Freeway - 2.62 miles - Super GT
Difficulty: 4.5/10
Suck suck suck. This race sucks. The race is made artificially hard by the
fact that the Super GT is slower than most of the other cars, but not by
a lot. The problem is that they all corner like the road was sandpaper.
The
entire race you get to watch these cars corner like nothing. Start the
race
off by staying in the middle of the road and PITing whatever cars you
catch
up to. When you get to the island, slow down and go over it. This screws
the other racers up to give you a quick lead. Once you get past the
island,
floor it until the turn. Slow down for a bit, get on the freeway, and
floor
it again. You should now have a commanding lead that you can hold as you
head back through the city.
Into the Country - 5.22 miles - Bullet
Difficulty: 2/10
Easy as a Los Santos hooker. Straightaway -- floor it. What? The straightaway goes on for 75% of the race? Awesome! Yea, it's that easy. The Bullet
is your daddy and it will take you the entire race without a problem.
Badlands A - 2.99 miles - Sabre
Difficulty: 3/10
You already did this as a mission called Wu Zi Mu. You don't have to do it
again. Look back there for a strategy.
Badlands B - 2.99 miles - ZR-350
Difficulty: 4/10
You already did this as a mission called Farewell, My Love... You don't
have to do it again. Look back there for a strategy.
2. San Fierro Circuit (555Xd2)
Dirtbike Danger - 1.99 miles - Sanchez
Difficulty: 1/10
This is a very easy race. Cut as many corners as you can and take an early
lead. You can hold the lead easily just by racing intelligently.
Bandito County - 2.02 miles - Bandito
Difficulty: 1.5/10
The Bandito rolls easily, but can't flip over and explode. You can take
sharp turns, but slow down before them so that you don't lose valuable
time
and placement. When you're crossing water, speed up greatly to make sure
that you don't get stuck. Other than that, stay on the path except to cut
a few quick corners.
Go-Go Carting - 1.18 miles - Kart
Difficulty: 3/10
CJ in a Gokart is so funny it's ridiculous. It's almost impossible to roll
the Kart, but it's very easy to spin. Hitting a pole, wall, person, cat,
or leaf can easily screw the race up for a bit. However, the other racers
are horrible at karting, so take a lead and just slow it down. Speed up
along the alley straightaways and finish in a circle.
San Fierro Fastlane - 1.64 miles - Alpha
Difficulty: 4.5/10
This is one of the first hard races because the other racers are faster
than you and take turns like butter. However, at the start of the race,
they are far too focused on each other than the corners. Take a quick lead
and cut the first grassy corner to get a decent lead. You may lose it
along
the hills, but gain it on the huge straightaway through Chinatown and then
in Palisades. You can go from 4th to 1st very quickly towards the end, so
don't give up until the very end.
San Fierro Hills - 5.2 miles - Phoenix
Difficulty: 4/10
This is a pretty easy race despite the length. The other cars are driving
cars slower than yours, so you can get an early lead if you play your
cards
correctly. The key to this race is simple. On the long straightaway on the
freeway -- FLOOR IT! There are almost no cars during this race for some
reason, so put the pedal to the metal and let the Phoenix fly. Once you've
gotten that lead, keep the rest of the race smart, and don't total your
car. Most of this information stands for the next race as well.
Country Endurance - 6.68! miles - Bullet
Difficulty: 5/10
This is basically the same as the last race except longer and the cars are
all faster. The Bullet is a speed demon, and YOU are your own worst enemy.
Do not abuse the speed of this car. There are tons of hairpin turns that
lead to dips in the ocean if you aren't careful. However, feel free to let
the car drive you during the few long straightaways. Once you get a lead,
you can keep it easily by flooring it on the straightaways and taking
clean
turns. The other cars try to go the same speed the whole race and they
fail
miserably. For a random story, since I don't put many in this guide, I was
headed around the sharp turns at the end when all of the sudden the ZR350
comes flying over my car and down the road, flipping and rolling until it
landed on its wheels and started back up the path. Teehe.
3. Las Venturas Circuit (555Xd3)
San Fierro to Las Venturas - 4.85 miles - Banshee
Difficulty: 2/10
Oh damn I love the Banshee. It's the best car in the game. Hands down.
Don't even argue with me. It's fast and it handles like a dream. Just ride
the race out, enjoying the freeway once you get on it. You don't even have
to try on this one guys.
Dam Rider - 2.67 miles - NRG-500
Difficulty: 2/10
All motorcycle races are still easy. You will have to ride slower than you
usually do for the next two races, but it's not a problem. Just take the
turns with a handbrake and floor it across the Sherman Dam. The NRG is the
fastest vehicle in the game. Enjoy it.
Desert Tricks - 2.91 miles - FCR-900
Difficulty: 2.5/10
on.
This race starts hard because you really can't see the path that you're
Once you get on the road, you can get a quick lead because the other
racers
are idiots. Floor it along the northern straightaway, slow down, then get
speed again on the southern straightaway. After the dam, there's a sharp
turn down the dirt road again. Don't miss it and blow the whole thing.
Las Venturas Ringroad - 3.7 miles - Turismo
Difficulty: 3/10
All of the LV races are pretty easy, actually. This race is all straightaways with turns. Hence, ringroad. The Turismo is a very fast car, but the
freeway has a lot of traffic and no drive-able median. Stay on the right
side of the road and just watch for random traffic. This is the last time
you get to street race a car, so enjoy it.
4. Las Venturas Airport Checkpoints (555Xd4)
There are no opponents or time limits for these races. However, they are
mostly difficult.
World War Aces - 4.24 miles - Rustler
Difficulty: 4/10
I'm putting all of these at high difficulties because flying a plane in
this game is not easy. They aren't that bad, but a lot of people really
suck at flying. Really no strategies here, except to take it slow and try
to go through the center of each corona to line yourself up for the next
one. Oh, and don't forget to remove your landing gear.
Barnstorming - 7.64 miles - Stuntplane
Difficulty: 5.5/10
The Stuntplane handles like an RC plane. However, it does
ability to miss a turn and just do a loop and pick it up.
X to go higher. It is far safe to just cruise at a steady
the control stick to move around. Watch for trees mainly,
along. There is no need for speed.
(555XIa)
Start----------------Pause to menu
Select---------------Toggle camera
X--------------------Accelerate
Square---------------Brake/Reverse
Circle---------------Nitrous/Drive-by (hold L2 or R2)
Triangle-------------Exit vehicle
L1-------------------Nitrous/Drive-by
L2-------------------Look left
L3-------------------Horn
R1-------------------Hand brake
R2-------------------Look right
L2 + R2--------------Look behind
R3-------------------Toggle R3 mission
(L3 and R3 buttons are accessed by pressing down on corresponding control
stick)
--------------------3: Controls on Bike (555XIa3)
Left Control Stick---Turn bike
Right Control Stick--Manual camera
Start----------------Pause to menu
Select---------------Toggle camera
X--------------------Tap to pedal
Square---------------Brakes
Circle---------------Drive-by
Triangle-------------Get on/off bike
L1-------------------Hold to bunny-hop
L2-------------------Look left
L3-------------------Ring bell
R1-------------------Handbrake
R2-------------------Look right
L2 + R2--------------Look behind
--------------------4. Controls in Helicopter (555XIa4)
L Control Stick Up---Accelerate forward
L Control Stick Down-Accelerate backwards
Left Control Stick---Pitch/Roll
Right Control Stick--Turret/Camera
Start----------------Pause to menu
Select---------------Toggle camera
X--------------------Ascend
Square---------------Descend
Circle---------------Secondary weapon (Hunter only)
Triangle-------------Enter/exit vehicle
R2-------------------Rudder right
R3-------------------Brown Thunder (Hunter only)
L1-------------------Primary weapon
L2-------------------Rudder left
L3-------------------Hover
--------------------5. Controls in Plane (555XIa5)
Left Control Stick---Pitch/Roll
There are all sorts of stats in this game. Each one has it's own special
purpose in life.
Muscle -- Muscle is one of the two biggest stats. Raise this by working
out
in the gyms and pumping iron. There is no penalty for being buffed up to
the max. Muscle decreases over time if you don't eat.
Stamina -- This is the other main stat. The higher your stamina, the
longer
you can sprint, bike, and swim. Stamina never decreases, so max it by
riding bikes or running on the treadmill.
Fat -- You get fat by eating any food that isn't salad. Having SOME fat is
a good thing. You want like 2% fat. If you aren't burning fat when you
run,
you are burning muscle. This sucks, and makes you have to go back to the
gym every day to fix your losses.
Lung Capacity -- Swimming underwater increases this stat. Hit circle to
dive underwater and swim around.
Driving -- Driving stat increases by driving. The higher your driving
stat,
the less you spin out on turns and the harder your car is to flip over by
hitting little bumps. Driving increases the slowest of any vehicle stat.
Bike -- Bike skill increases by riding motorcycles. The higher your bike
stat, the harder it is to fall off and the faster you can reverse. You
also
and
##############################################################################
#
D. I Tell Ya, I Get No Respect (555XId)
Here's how respect works. Respect simply allows you to recruit more
gangsters to follow you around as lackeys. You can get up to seven
followers. Recruit a gang member by targeting an Grove Street member in
green and hitting down on the D-pad.
Running respect is 40% of your total. Mission progress is 36%. Turf
control
is 6%, money is 6%, fitness is 4%, girlfriends are 4%, and clothes are 4%.
Running respect is raised and lowered in these ways:
Kill a drug dealer +.005%
Kill a gang member +.5%
Take over territory +30%
Kill an OG member
-.005%
An OG member dies
-2%
Territory is lost
-3%
Turf wars are by far the best way to raise respect quickly.
##############################################################################
#
E. Weaponry Info (555XIe)
Hands:
Your fist -- Just what it sounds like, it's your fist.
Brass Knuckles -- Attach these to your fists for an extra punch.
Melee:
Baseball Bat -- Great for beating the hell out of anything you want to.
Chainsaw -- Vroom vroom. You know what it is.
Golf Club -- Great for hitting balls, and not just golf balls.
Katana -- Carl Johnson. Thug. Gangsta. Samurai.
Knife -- Walk up behind someone and hit Triangle to slit their throat. A
lot of hookers carry these.
Nightstick -- A cop's beatin' stick.
Pool Stick -- For those who can't stand pool.
Shovel -- Your standard all-purpose spade. There's one behind Ryder's
house.
Pistols:
9mm -- A plain ol' 9mm. Found on nearly all gangsters and cops. Gangster
level reached at 10%, able to be dual weld at 100% by picking up another
9mm.
Desert Eagle -- A .50 caliber handgun that hurts like hell. Gangster
reached at 20%.
Heavy:
Flamethrower -- Burn baby burn.
Heat-Seeking RPG -- Do I have to say anything?
Minigun -- You can aim this now, unlike in VC. This thing is a killer
weapon, and wipes out anything in its path.
Rocket Launcher -- Fwooooosh.
Projectile:
Grenades -- Meh.
Molotovs -- Everyone's favorite fire bomb.
Remote Explosive -- Here we go. Throw it, watch it stick, then switch to
the detonator for some good time fun.
Tear Gas -- Doesn't hurt cars, but wipes out crowds in a hurry.
Special:
Camera -- For snapshots in SF. Also found in the same bedroom.
Info by Cedric Jacobs: After the mission Green Goo out in the
spawns at the Verdant Meadows airfield afterwards. Controls:
Square = go down, L Analog = change directions, L2 = strafe
strafe right, R2+L2 = hover.
Parachute -- There's one on top of the hotel in SF, the huge circular
building in LS, and on top of Mt. Chiliad. Other locations are on top of
the highest Gant Bridge support, on top of The Big Ear in the Desert, and
on top of the highest skyscraper of Las Venturas (need an aircraft to get
to this location).
Thermal Goggles -- These are mainly a mission only item, but you can find
a few of them in select locations throughout SA.
Nightvision Goggles -- These are mainly a mission only item, but you can
find a few of them in select locations throughout SA, such as in the
mansion you get near the end of the game.
To increase your weapon skills on the weapons that have skills, kill
things! Pedestrians are worth one point, enemy gang members are worth
more,
cops are worth the most. Turf wars are a good way to powerlevel your
stats,
as well as just long cop fights for fun. Hitman skill in AK, M4, 9mm, and
MP5 are almost crucial for a lot of missions.
Items:
Adrenaline -- These are found very scarcely throughout San Andreas. I've
found one through all of my exploring. They aren't very exciting, all they
do is create bullet time so you can see more blood for about a minute.
The
Camera Icon -- This appears from 0:01-4:00 in areas around SF. Take a
picture of the area it's in. These are the hidden packages of SF.
Health -- Health pickups only appear during certain missions and turf
wars.
Horseshoes -- The hidden packages of LV. These raise your luck stat.
Oysters -- These are the underwater hidden packages found all throughout
San Andreas. They raises sex appeal and lung capacity.
Police Bribe -- A floating star is a police bribe that removes one wanted
level from your current level.
Two-Player Icon -- A floating pink icon with two people on it is a
two-player icon. This starts either a two-player free roam or rampage. I'm
going to leave it up to you guys to find these on your own. I hate
location
guides :/
##############################################################################
#
F. Stores Info (555XIf)
This has the best items you can buy for stores, there is no need for a
complete list. If you want that, please, check GameFAQs for the guide that
someone typed directly off of the Brady Guide.
Binco (Open from the beginning)
Key items:
Green Hoody -- Respect:15 ; Sex Appeal:5
Eris T-Shirt -- R:15 ; SA:7
Green Jeans -- R:15 ; SA:5
Hi-Top Sneaks -- R:3 ; SA:2
Green Rag Back -- R:3 ; SA:2
Suburban (Open from beginning)
Key items:
Bobo Ape T -- R:17 ; SA:13
Red Bobo T -- R:12 ; SA:12
Base 5 T -- R:15 ; SA:12
Suburban T -- R:15 ; SA:10
Mercury Hood -- R:15 ; SA:10
Base 5 Hood -- R:20 ; SA:14
Rockstar Hood -- R:17 ; SA:15
Prolaps (Open from beginning)
Key items:
Track Top -- R:10 ; SA:15
All Track Shorts -- R:5 ; SA:5
Sun Glasses -- R:2 ; SA:1
Mid-Top Sneaker -- R:5 ; SA:3
ZIP (Open as you enter SF)
Key items:
Jean Jacket -- R:10 ; SA:20
Beige/Olive Khakis -- R:10 ; SA:7
------------------Ganton (CJ's House) - Price: Free - Garage: Two - Spray tag rewards spawn
here as well as a camera and a can of spray paint.
Willowfield - Price: $10,000 - Garage: None
El Corona - Price: $10,000 - Garage: Two
Jefferson - Price: $10,000 - Garage: None
Marina - Price: $10,000 - Garage: None
Santa Maria Beach - Price: $30,000 - Garage: Four (sort of -- it will fit
four bikes, but not cars. Thanks Tim.)
Vinewood - Price: $120,000 - Garage: Two (Near Madd Dogg's mansion)
Mulholland - Price: Free - Garage: None (Obtained when you return to Los
Santos near the end of the game)
Badlands Property
----------------Palomino Creek - Price: $35,000 - Garage: Two
Blueberry - Price: $10,000 - Garage: None
Dillimore - Price: $40,000 - Garage: Two
Shady Creeks (Southwest of The Farm) - Price: $100,000 - Garage: None
It's a huge ass farm, and I've seen no decent vehicle spawns or even a
garage. You get a Sanchez and a pick-up truck, as well as some farm
equipment. Ooh ahh.
Angel Pine - Price: $20,000 - Garage: None
San Fierro Property
------------------Doherty Garage -- Price: Free - Garage: Four - You start with this garage.
Snapshot rewards spawn here.
Doherty - Price: $20,000 - Garage: None
Hashbury - Price: $40,000 - Garage: Four
Queens - Price: $50,000 - Garage: None
Palisades - Price: $20,000 - Garage: Two
Chinatown - Price: $20,000 - Garage: None
Financial Hotel - Price: $100,000 - Garage: Two
Zero RC - Price: $30,000 - Garage: None - Becomes a save point and asset
after you complete his three missions.
Wang Cars - Price: $50,000 - Garage: None - Becomes an asset after you
and
opened up This place makes a few select cars into massive rice rockets.
only serviceable cars are Uranus, Sultan, Elegy, Stratum, Jester, and
Flash. You can get some very cool paint jobs and upgrades, including
hydraulics and of course, NOS.
##############################################################################
#
I. Girlfriend Info (555XIi)
Shamelessly stolen from the SA Forums. <3 you guys.
There are a total of six girls to take out. Your sex appeal for each girl
goes about 60% clothes/tats and 40% car. Be sure to pimp yourself out
before showing these gals a good time!
1. Denise Robinson - Get from "Burning Desire" mission in Los Santos. Time
available - 16:00 to 06:00
2. Katie Zhan - The Avispa Country Club in San Fierro, practicing T'ai Chi
at the edge of the golf course. Time available - 12:00 to 00:00
3. Helena Wankstein - Blueberry, Red County, practicing shooting on top of
the Ammunation. Time available - 08:00 to 12:00 and 14:00 to 02:00
4. Michelle Cannes - San Fierro Driving School. Time available - 00:01 to
12:00
5. Barbara Schternvart - El Quebrados, The Sheriff's Parking Lot. Time
available - 16:00 to 06:00
6. Millie Perkins - Get from "Key to her Heart" mission in Las Venturas.
Time available - 02:00 to 10:00 and 14:00 to 18:00
Each woman likes a different appearance of your character (although Denise
does not, since you rescued her from a burning building and she's pretty
much a crack whore).
Katie Likes: Muscles.
Helena Likes: Average. 15 - 25% muscle, 0 - 5% fat.
Michelle Likes: Guys with some handles. 20 - 40% muscle, 20 - 50% fat.
Barbara Likes: Fatties. 10 - 15% muscle, 60 - 100% fat.
Millie Likes: Fast cars and double-sided dildos.
Now, showing up to a girl's house in a nice ride makes all the difference.
"Modding" your ride does not up your increase your sex appeal for that
date. Try and find some pretty fly rides (the more expensive, the better;
you can check prices at the import/export lot to see which ones are go to
the high end of things) and show up to the chick's house with them
UNDAMAGED.
Remember to take them to places only when you see the "So-and-so likes the
look of this place" appear on your screen. A perfect date will net you
another +5% with the girl.
As for giving them gifts, just target them and press L1 with either
flowers
or the dildo equipped. This raises your percentage with the girl 1 whole
percent. Press it again to give her a little smooch (and some blue balls)
for another 1%. Wow.
As for the rewards, well, I haven't got them all yet, but will soon.
Katie is a hospital worker, and thus you can die and retain all of your
weapons and cash. Barbara is a cop, and does the same for being busted.
Michelle lets you fix cars at your garage for free. Denise gives you a
pimp suit. Millie gives you the key for the mission, and Helena just gives
you sex as far as I know.
Also, if you drive near another girlfriend with one in your car, you'll
have three seconds to leave before your girlfriend gets out of the car and
you take a 10% cut.
Thanks to TheAgent.
NOTICE: I really, really, really don't give a flying eff about girlfriends. I
think that the whole concept is stupid and pointless. If you are having a
problem with any girlfriend, please, don't hesitate to not ask me about them.
I cannot give you a straight answer about any of them. There is a nice guide
up
on GameFAQs that tells you all about girlfriends.
##############################################################################
#
J. Gambling Info (555XIj)
The $ amounts in this section are the increments you can bet, not the
whole
amount. Example being Roulette says $1000 to $1,000,000. You can bet up to
$999,999,000, if you had that much money. Sorry I didn't specify this at
first.
Gambling Skill -- This increases by how much you bet. Only betting at
tables (no ITB) increases gambling skill. You can wager and borrow more
money the more you bet, but your luck does not increase.
1% - Gambler Level - $1,000 Max Bet and Borrow
5% - Professional - $10,000 Max
10% - Hi-Roller - $100,000 Max
100% - Whale - $1,000,000 Max
Luck -- Luck is increased only by colleting horseshoes and oysters.
Inside Track Betting -- ITB is the best way to make millions of dollars
in about an hour of "work". Go in, place a bet of say, $10,000 on the long
shot horse. Bam, $120,000. Save. Go back, hit $10,000 twelve times to bet
$120,000. Bam, over a million. Repeat until you don't care anymore.
Locations in Downtown Los Santos and Montgomery, Red County.
in
sections of tags and go on a BMX for mobility and speed. Also, make sure
you have a lot of spray. If you run out in the middle of a tag, it may
glitch and not allow you to ever finish it.
Snapshots boost nothing. Collecting all 50 gives you a Micro-SMG,
Grenades,
a Shotgun, and a Sniper Rifle outside of your garage. Get a picture guide
to see what exactly you need. Go at night to see the icons better in the
sky. You'll need a helicopter for some of them, and one of them is at the
naval tanker. Save before you go and prepare to die for that >_>
There's another way to get that snapshot, but I'm not going to spoonfeed
it
just
for 100%. Get a Sea Sparrow. Land near the oyster, swim around for it,
grab
it, and fly to the next. I managed all 50 in under two hours with this
method. It's very safe and time efficient.
You get small amounts of cash for collecting each one of these, as well as
$100,000 for all each 100 Tags/50 Oysters/50 Snapshots/50 Horseshoes.
##############################################################################
#
L. Extras (555XIl)
1. Unique Jumps (555XIl1)
There are 70 unique jumps throughout SA. They are not required for 100%
completion. Each jump is $500, and does not increase. When a map is
posted online, I'll put it up here. http://hem.bredband.net/708145/ has
one now. Oh how I love that man.
2. Two-player Stuff (555XIl2)
There are two player icons scattered all throughout San Andreas. Hunt
them down! I don't make maps, so I really can't help you. They are
bright pink and have pictures of two people on them. Two-player mode
has
two types, rampage and free roam, and each icon has a different
property
to it. Happy hunting.
Oh wait, here we go: http://hem.bredband.net/708145/ put one up.
3. Arcade Games (555XIl3)
There are four arcade games that are found in bars and in CJ's first
safe house. They are all plays on old school arcade games. They have
no bearing on anything else in the game, and just kill time for when
you're really bored. They are Duality, Go Go Space Monkey, Let's Get
Ready to Bumble, and They Come From Uranus.
4. Beat the Cock (555XIl4)
high
These are two triathlon races located on Santa Maria Beach and Fisher's
Lagoon on weekends only. They are unlocked after you unlock Las
Venturas, and span most of the state. They start with a swimming race,
which leads to a cycling race, and finishes with a sprint. You need
Stamina and Bike skill to pass these races. The reward for each is
$10,000.
5. Other Not 100% Stuff (555XIl5)
for
There are a lot of things you don't need for 100%. The Basketball
challenge, dancing, and many other things are all pointless and just
fun. Refer to the 100% section for details.
##############################################################################
#
M. Gangs and Turf Wars (555XIm)
Gangs:
Grove Street Families -- Green, home in Ganton.
Ballas -- Purple, a big force in all of Los Santos.
Los Santos Vagos -- Yellow, a lesser Mexican gang of northeast Los
Santos.
Las Aztecas Varrios -- Cyan, another Mexican gang at war with the Vagos.
San Fierro Rifa -- Blue, a big Mexican gang of Garcia, San Fierro.
Triads -- Red, the Chinese gang of Chinatown.
Da Nang Boys -- The Vietnamese gang that controls Easter Basin, SF.
Mafia -- The Italians that run some casinos in Las Venturas.
Completing Doberman unlocks the ability to fight for turf.
is
the
Here's how Turf Wars really work. Start by recruiting a couple of gang
members and heading into the territory of your choice. Kill a few
gangsters and watch the turf war start. Here's the difference. Wave one
chump change. Pick them off, take the cash and gats, and get ready for
wave two. Wave two is harder. We've got some AKs, some SMGs, and a few
more gang members. Health icons and body armor spawn on the corners of
area under attack, and they can and WILL save your ass a few times. Wave
three is Hell, however. Gangsters attack from all sides with AKs, SMGs,
and I've even had a few drive-by me and I had to blow up the car. Once
wave three is over, OG controls the turf.
you
How do you survive this? Hitman status. Do some early gang wars and build
your pistol, SMG, AK, and maybe Shotgun all up to Hitman. Hitman makes
a killing MACHINE. Target, HEADSHOT, target, HEADSHOT. It's the only way
to take over all of LS, which some people really want to do.
What's the point? CJ's house becomes an asset after Doberman. The more
territories you own, the more you collect. The more territories you own,
the less gangsters shoot at you during side missions. The more
territories
you take over/defend, the more respect you have.
Defend? What? Yea, at random times (also known as "whenever you least
need
can
it to happen"), any and every one of your territories can come under gang
attack, unless the territory is surrounded by green, or just not
bordering enemy territory. Thus, if you control all of Los Santos, you
never come into attack, and you will kick lots of ass. If you want to
defend against a war, simply drive over, take out as many as you can in
car, bail out, and finish the rest on foot. You get some cash and respect
for doing so, and you keep the territory. Also, since a lot of people
have
After completion of "Green Sabre", you cannot do turf wars until you
return to Los Santos far later in the game, at which point you can take
over all of LS, and the one stray territory that some how ended up at the
boat school in Bayside Marina.
##############################################################################
N. 100%, The Legacy (555XIn)
I guarantee that you will get 100% if you do these exactly as I have them
listed on the checklist. It's very possible to do it other ways, but two
times through and I have two 100% saves.
What you need:
All 100+ Storyline and Non-Storyline missions
All Side Missions (BMX Challenge, Chiliad, Couriers, Import/Export,
Freight Train, Gyms, NRG-500 Challenge, Lowrider, Quarry Missions, place
first in all street races, get bronze or higher in all four schools,
complete the Ammunation shooting challenges (4), all four stadium events
completed, all R3 missions completed)
All save houses purchased
All sprays, snapshots, oysters, horseshoes
What you DO NOT need:
All territories taken over
All girlfriends completed
All stats maxed
Anything involving two-player
>>Big Smoke's Couriers<<
Arcade game Hi-Scores
Triathlon races completed
Unique Jumps
Flowers
Rewards:
Hydra and Rhino spawn outside CJ's house in Ganton
Infinite ammo
Boosts to nearly all stats
$1,000,000
Cars can take twice as much damage
Check list (final):
Los Santos + Northern Badlands:
__ Complete Sweet's 9 missions
__ Complete Cesar's 1 mission
__ Complete the Taxi missions (drop off 50 people)
__ Complete level 12 of the Firefighter missions
__ Complete level 10 of the Pimpin' missions
__ Complete level 12 of the Vigilante missions
__ Complete the BMX challenge
__ Complete the Los Santos Courier
__ Complete the Lowrider challenge
__
__
__
__
__
__
__
__
__
__
__
Badlands:
__ Complete Tenpenny's 1 mission
__ Complete Catalina's first 2 missions
__ Complete the Chiliad Challenge
__ Find 10 Oysters
__ Complete level 12 of the Paramedic missions
__ Buy all safehouses available
__ Complete The Truth's 1 mission
__ Complete Cesar's 1 "mission"
__ Complete Catalina's last 6 missions
__ Complete Cesar's 2 missions
__ Complete the Truth's 1 mission
San Fierro:
__ Complete the 3 missions at the garage
__ Complete the first 9 Syndicate missions
__ Complete Woozie's 5 missions
__ Take 50 Snapshots
__ Find 9 Oysters
__ Complete the San Fierro Courier
__ Complete the NRG-500 challenge
__ Complete the 12 Driving School challenges
__ Complete Blood Bowl at the stadium
__ Complete the 7 levels of the Valet challenge
__ Defeat the gym leader
__ Buy all safehouses available
__ Complete the 3 Zero RC missions
__ Complete the last Syndicate mission
The Desert:
__ Complete Toreno's 4 missions
__ Complete the 5 Boating School challenges
__ Complete the Freight Train challenge
__ Complete the Trucking missions
__ Complete the 10 Pilot School challenges
__ Find 9 Oysters
__ Buy all safehouses available
__ Complete the 4 Airstrip missions
__ Complete the 4 Ammunation challenges
__ Complete Cesar's 4 missions
__ Complete the 3 Import/Export Garage lists
__ Complete the 19 street races
__ Complete the 6 airport checkpoint challenges
Las Venturas:
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
1
3
2
3
Opening mission
CJ's Mansion missions
Sweet missions
Riot missions
******************************************************************************
*
XII. Vehicle Info (555XII)
A. SUVs and Station Wagons (555XIIa)
Huntley -- A four-door luxury SUV (Land Rover).
Landstalker -- The same SUV from GTA3 and Vice that rolls with a gust of
wind, or maybe if you hit a squirrel. It's a Ford Explorer.
Perennial -- The same wagon from GTA3 and Vice that rides at the speed of
smell.
Rancher -- A nice two-door SUV that's a step up from the Landstalker. Late
70s to early mid 80s Chevy Blazer K-5.
Regina -- A Perennial look-alike. A Chevrolet Impala Wagon. Thanks to
Francis Scott-Viola.
Romero -- A black hearse. There's one parked in Angel Pines.
Solair -- A sportier station wagon found all over San Andreas. It's a
Mercury Sable Station Wagon. Thanks to metalangel.
B. 2-Door Sedans (555XIIb)
Alpha -- A simple two-door sedan with an rounded front end. A Dodge
Stealth/Mitsubishi 3000GT.
Blista Compact -- A Honda CRX look-alike.
Bravura -- A simple two-door sedan with a pointed front end. A Pontiac
Grand
Am.
Emperor -- A very nice looking Elegant that handles just the same. It's a
'90-'93 Infiniti Q45 (thanks to JJ).
Glendale -- A simple vintage Chevy.
Greenwood -- The most basic, horribly handling sedan you can find. It's a
Dodge Diplomat. Thanks to Maikeru.
Intruder -- A sedan with an angled front end.
Merit -- A simple sedan that looks like an Intruder. A '91 Acura Legend.
Thanks to Maikeru.
Nebula -- An 1991 Lincoln Continental that looks just like an Intruder.
Oceanic -- An old 50's Plymouth Belvedere. Thanks to Maikeru.
Premier -- A Chevrolet Caprice.
Primo -- This also looks like an Intruder with a more rounded front. It's a
Buick Century.
Sentinel -- The basic sedan from GTA3 and Vice that handles well and looks
nice on the road. A 5 series BMW.
Stretch -- It's a limo.
Sunrise -- A lesser version of the Emperor that just doesn't handle quite
as well. 1988-1990 Acura Legend. Thanks to Mamoru Chiba.
Tahoma -- A fast accelerating sedan with a pointed front grill.
Vincent -- A plain sedan with a square front end. A 7 series BMW.
Washington -- A Vincent with a hood ornament to separate it from the rest.
Willard -- A really dumbed down Sunrise. Has no rims on the tires.
D. Muscle Cars (555XIId)
Buffalo -- The powerful sports car that Catalina drives. Mid-80s Chevy
Camaro IROC with no IROC decals, but with dual hood scoops.
Clover -- A more off-road, low riding muscle car that can really fly. It's
a 1968 Ford Torino. Thanks to Dan B.
Phoenix -- A nice looking Pontiac Firebird that can haul ass.
Sabre -- A standard looking muscle car found all throughout San Andreas.
1968 Oldsmobile Cutlass 442. Thanks to Momoru Chiba.
E. Street Racers (555XIIe)
Elegy -- Has low side skirts and a sleek design. An R32 Nissan Skyline.
Flash -- Higher side skirts and a flashier looking hood. It's a Nissan
Thanks to Dan B.
Yosemite -- A much bigger version of the Sadler with more power. A Chevy
Full-size dually pickup.
I. Lowriders (555XIIi)
Blade -- There are rarely hydraulics on this simple lowrider. Oldsmobile
Cutlass convertible.
Broadway -- A very stylish pimpmobile. Hit R3 to start pimping missions.
It's a 1953 Buick convertible. Thanks to Dan B.
Remington -- A boxy Cadillac lowrider.
Savanna -- A four-door convertible lowrider. A 70s Chevy Impala.
Slamvan -- A very sleek and fast lowrider.
Tornado -- A tricked out 50s Chevy with hydraulics.
Voodoo -- The most simple lowrider. Usually comes with the works and found
in bright red. It's a 1960 Chevy Impala. Thanks to Dan B.
J. Recreational (555XIIj)
Bandito -- A custom-made dune buggy.
BF Injection -- A nice dune buggy with a roll cage and four wheel drive.
Modeled off of an old VW Beetle. Thanks to Maikeru.
Bloodring Banger -- A demolition derby lowrider that you get for
completing
the Blood Bowl.
Caddy -- A golfcart.
Camper -- A Volkswagen Combi Van.
Journey -- A big RV found out in the countryside. It's a Winnebago.
Kart -- A crazy go cart found in some racing missions.
Mesa -- An off-road jeep. It's a Jeep Wrangler.
Monster -- A monster truck that you get for completing 8-track.
Patriot -- An off-road military Hummer.
Quad -- An ATV that handles like crap on the roads. Keep it in the dirt.
There's one on a farm in Blueberry Hills.
Sandking -- An SUV tricked out with huge tires.
Vortex -- A hovercraft vehicle that can go on land or sea.
K. Bikes and Motorcycles (555XIIk)
Bike -- A simple lowrider bike. Based on the '91 Toys 'R Us Special
Edition
Two-Wheel Delux Fantastic with Optional Side Pegs and autographed sound
bell. Thanks to someone that knows way too much about things that really
don't concern GTA:SA but I love you anyway.
BMX -- A BMX bike.
Mountain Bike -- A bike that handles far better off road than on.
BF-400 -- A crotch-rocket with amazing wheelie capabilities.
Faggio -- A simple motor scooter. It's a Vespa Piaggio. (Fah-jee-oh)
FCR-900 -- Get all silver at Bike school to get this. Faster than the
BF-400 and PCJ, but still no match for the NRG.
Freeway -- Your reward for all bronze at Bike school. A Harley hog.
NRG-500 -- Get all gold at bike school for this. The fastest bike in the
land by far. There's one on top of the parking garage near the LS Stadium.
PCJ-600 -- A sport bike that was great back in the 80s.
Pizzaboy -- The Well Stacked Co.'s delivery scooter. No pizza missions in
San Andreas though.
Sanchez -- The off-road dirty Sanchez is back.
Wayfarer -- A laid back cruising road bike. It's a Honda Goldwing. Thanks
to Maikeru.
L. Civil Service and Transport (555XIIl)
Baggage -- Found in airports. A baggage handler.
Brown Streak -- The Brown Streak freight train. Hit R3 for Freight
missions. It's an FP-40 locomotive. Thanks to metalangel.
Bus -- Your personal gang transportation system.
Coach -- The same as a Bus. Really, there's like no difference.
Freight -- A freight train. Hit R3 for Freight missions. It's an SD-40
locomotive. Thanks to metalangel.
Securicar -- A durable security car for transporting bank money.
Sweeper -- A little baby street sweeper.
Towtruck -- Use the right analog stick to tow vehicles around.
Trashmaster -- The trash van is back, too.
Utility Van -- It's a PG&E utility truck. Not a van.
M. R3 Vehicles (555XIIm)
Ambulance -- Starts paramedic missions.
Barracks -- An army flatbed. Starts Vigilante.
to
Cabbie -- An old taxi cab, modeled after the '57 Chevy Bel Aire. Thanks
Maikeru. Starts the Taxi missions.
Enforcer -- The SWAT truck. Starts Vigilante. Free armor for entering.
FBI Rancher -- The FBI's version of the Rancher. Starts Vigilante.
FBI Truck -- An off-road FBI vehicle. Starts Vigilante. Only seen in End
of the Line.
Firetruck -- Starts Firefighter.
Edit: There's also a small firetruck parked in Doherty. This is a special
firetruck that does NOT start Firefighter.
HPV1000 -- The police motorcycle. Starts Vigilante.
Police -- Starts Vigilante. Five free shotgun rounds for entering.
Ranger -- A police SUV found outside of towns. Starts Vigilante.
Rhino -- Everyone's favorite tank. Right control stick controls the
turret, O fires, R3 starts Vigilante. It's an M1A1 Abrams. My dad builds
these things for a living. Woo.
SWAT -- A crowd control SWAT vehicle. Only seen in End of the Line.
Taxi -- A taxi version of the Ford Crown Victoria. Thanks to Maikeru.
Starts the Taxi missions.
N. Airplanes (555XIIn)
737.
AT-400 -- A passenger jet liner. Yes, you can steal it. It's a Boeing
Beagle -- A light dual prop plane. Great for travel. It's a J-3 club.
Cropduster -- A cropdusting biplane. There's one out in Bone County north
of the large Quarry. It's a Grumman G-164 Ag-Cat. Thanks to kaneda.
Dodo -- The stupid two-winged plane is back and just as horrid as ever.
There's an open one in the LS airport. A single engine Cessna 150. Thanks
to kaneda.
Hydra -- Oh no I missed one vehicle out of 200, everyone send me e-mails
complaining. A special military plane that you get as a reward for doing
some missions at Verdant Meadows. It's am AV-8B Harrier II. Thanks to
kaneda.
Nevada -- An old dual-prop passenger plane. It's a Douglas DC-3. Thanks
to
JKetzer.
Rustler -- A WWII fighter plane. All bronze in flight school gives you
this as a reward. A P-40 Warhawk. Thanks to kaneda.
Shamal -- A private jet. There's an unlocked one at the LS airport. It's
a Bombardier Learjet 40. Thanks to kaneda.
Skimmer -- The stupid sea plane from Vice is back, but now it can land
on land or water. It's a Havilland Beaveer.
to
O. Helicopters (555XIIo)
Cargobob -- A transport helicopter that looks like military. It's a
Mil Mi-17. Thanks to kaneda.
Hunter -- The real military helicopter. R3 starts Vigilante (Brown
Thunder). This is the ultimate crime fighter. All gold in pilot school
gives this as your reward. An AH-64A Apache.
Leviathan -- Appears in Verdant Meadows after Up, Up, and Away. Sadly,
there is no magnet. It's an SH-3 Sea King. Thanks to Gene Morrow.
Maverick -- A plane old simple helicopter. It's a Bell 206B2 JetRanger.
(Thanks again Alex B.)
Raindance -- A big helicopter with no real interests. It's a UH-60 Black
Hawk (Thanks Alex B.)
Sea Sparrow -- A helicopter that can land on water. Hit L1 for machine
guns. Very nice. It's a Bell H-13, but with water pontoons.
Sparrow -- A simple helicopter with a bubble cockpit. It's a Bell H-13.
P. Boats (555XIIp)
Coastguard -- A plain coast guard boat.
Dingy -- A James Bond style inflatable raft.
Jetmax -- A sleek speed boat. Get all gold at boat school for this.
Launch -- An attack boat. Spiffy.
Marquis -- A nice looking recreational boat. All bronze at boat school
nabs you one of these.
Predator -- The police boat, so you aren't safe at sea. Hit L1 for
machine
gun fire.
Reefer -- A lame fishing boat.
Speeder -- The second fastest boat in the sea. Very sleek and cool.
Squallo -- A tenth of a step down from the Speeder is the Squallo. Almost
as good, and it's your reward for all silver in boat school.
Tropic -- A simple recreational boat.
Q. RC Cars (555XIIq)
RC Bandit -- A remote controlled race car.
RC Baron -- A remote controlled biplane.
RC Goblin -- A remote controlled helicopter.
RC Tiger -- A remote controlled tank.
There are nearly 200 vehicles in GTA:SA. Have fun. More in-depth info on some
cars by Johnny Wales, Jon Palazzo, L. Faustini, Smartbomb, Raymond Shao, Rick
Miller, and KKgrandi, since I really don't care about this section of the
guide. If you want better info, feel free to send it in. I am most certainly
not a car connoiseur, nor do I care how that's even spelled.
******************************************************************************
*
XIII. Extraneous Crap (555XIII)
Note: I cannot fix glitches. These are just ways to do them or perhaps says
to avoid them. Glitches sent in must be something I can recreate, not a random
happening that you can't do yourself more than once. I check every glitch
before it is added to avoid problems.
A. Glitches (555XIIIa)
HOLY CRAP EXTRA TERRITORIES GALORE -- This was discovered on a few GTA
forums and has been perfected by tons of people. It was originally
discovered by accident, but it works consistently now.
Take a boat or plane and head the southwest or southeast corner of the
map.
Tape the X button down and keep going for as long as you want. Thirty
minutes is usually sufficient. Drown yourself or head back if you want.
When you respawn, you should have territories in the Badlands, SF, the
Desert, and one HUGE territory in LV. All these territories are able to be
taken over if you can find the gang members, and are taken in one wave.
The
problem with this is that having GSF members everywhere means that
everyone
has a GSF car...which aren't fun to drive at all.
the
some
reason, a Beagle plane occasionally spawns in the yard; if you look at it,
the left wing is wedged inside the building's porch and the right is
between a palm tree and a telegraph pole. It you get in, it explodes
almost
the minute you turn the engines on and there's nowhere for it to take off
anyway. My guess is a different vehicle was supposed to spawn there. The
plane doesn't spawn a fair bit of the time, it's there about as often as
the Cropduster north of the Quarry is.
Bike Fun by Zeiram W. -- Take a BMX/Mountain Bike (the Bike doesn't seem
to work) and hit square, then while holding square down, very rapidly tap
X
and voila, CJ will do something very weird, he will strech underground and
if you release square (and from now on just hold X down) you'll notice a
bit of ragdoll physics, but not for long.
Blue Hell Strikes Back from hfetus -- Yes, blue hell is back again! It's
harder to do this though than in the previous games. Usually, you need to
fool around near steep slopes (like those in the dried up dam areas),
jumping around to trigger it. It can occur in other places, though. For
example, I was once running from the cops in Los Santos with a 2-star
wanted level, and I was fleeing back to my house to save and dump it. I
tried turning a corner hard in order to mess up the chasing cars. Well, I
ended up going through the wall on my right! As always, you fall through a
blue void into nothingness and eventually respawn on the map.
Bulletproof/Otherproof Vehicles by MrHurucles -- The two Tahomas in the
first part of House Party are flameproof and bulletproof. Cesar's car in
High Stakes, Lowrider is everythingproof. The forklift in Robbing Uncle
Sam
that
can drive through trees with tons of damage, and if you steal it, you
cannot repair it. This is the closest to paranormal you'll find in SA.
Gang Fun by hamradio -- Get any number of gang members up to the amount
you
can (Tested with 1 and 3, so I am assuming any number that you can), and
get them to follow you to a safe house. Go inside the safe house then
press
up to tell them to follow you. Now move over to the save thing and hit
cancel when it pops up. Now, you should see them in your safe house but
frozen and you can walk through them and they still talk to you.
General Store by knacklethrasher -- Turn into the parking lot of a general
store in Las Venturas and your front wheels go into the ground. To do
this,
you need to drive towards the door of the general store, and it happens
where the sidewalk meets the parking lot.
Girls Suck -- It's common knowledge that many girlfriends aren't home for
some reasons. Try saving, loading, etc, or change your outfit and possibly
body style. Maybe try going fat for a while. Sometimes, the most fickle of
things can fix the glitch.
Gym Glitch -- The infamous gym glitch is simply that it says that you
cannot work out, even though you haven't done any work that day. There are
a few fixes. The first is to save the game into an unused slot, load that,
save it to slot 1, and then reload slot 1. The trick I used was to remove
all clothes on CJ and try working out. When that failed, I put his clothes
back on, and I could work out again.
Headless CJ -- This has been submitted by quite a few people. In twoplayer
mode, cut off CJ's head with a Katana, then kill player two to return to
single player. CJ will still have no head until you load a save or get
wasted/busted.
Mad Madd Dogg -- In the mission, Madd Dogg, he jumps with no warning and
you have no time to catch him. There is no known fix for this.
Mega Hops -- On a bike, hold L1 for a bunnyhop. Right as you release, hit
circle to go sky high. It takes some pratice, but it's awesome.
ReverendTed's Missile Glitch -- All missiles fly backwards in this game.
Kind of a weird thing to notice.
The Bus Error Returns...Again by Glitch Master -- Continued from the
previous two games (GTA3 and Vice City) the Bus is still treated as an
emergency vehicle when taken to a Pay 'N' Spray. When you attempt to spray
a Bus, for some reason the game apparently thinks it's an emergency
vehicle, and the message says: "Whoa, I'm not touching anything that hot!"
or something like that. This is the same message seen when you attempt to
spray military/police vehicles, ambulances, and fire trucks. Obviously, a
Bus shouldn't classify as a vehicle of this nature. This does not happen
This Song Sucks by Shigmiya64 -- You can skip songs on the radio. Change
another station, then change back to the station playing the song you
hate.
As soon as the text at the top of the screen saying the name of the
station
turns yellow, before the station starts to play, change the station again.
Change back to the original station, and it will have skipped whatever
song
it was playing.
Walking Under Water by many people -- In a 2-player free roam, get in a
Sea Sparrow or Skimmer. When the second player tries to get in, he will be
stuck under water, but will have no breath meter and can walk around.
Where My Tags at? -- If you start spraying a tag and run out of paint
after
being like 90% done with it, you cannot get credit for it. Ever. Ouch.
Unlimited Ammo by multiple people -- Start the Ammunation Challenge and
then leave, and it should add 100-1000 ammo for all weapons besides the
heavy weapons (RPGs, miniguns, etc). Getting your ammo over 9999 locks it
at that amount and it won't go down.
Have a glitch? Send it in with GLITCH in the topic header. If your e-mail
does not have GLITCH in the title, and you want to submit one, it will be
disregarded and you can try again.
##############################################################################
#
B. Easter Eggs (555XIIIb)
***Where does the name Easter Egg come from?***
This is mainly for some of the foreign e-mailers that don't understand why
Easter Eggs are titled as such. In America, and probably elsewhere, it's
customary for little children to hunt decorated eggs that their friends or
family members have hidden in backyards or playgrounds, or wherever. The eggs
are pointless and really serve no purpose. An Easter Egg in a video game is a
humorous, yet pointless hidden thing in the game.
Before You Die by Jordan -- In Idlewood, near the two-player freeroam icon
is, go behind it and take a right, and you'll see a fenced in area with
the
I've seen it before, but I was waiting for someone to submit it again.
It's
long
as you want -- they'll never fight back. This is an excellent way to raise
your criminal ranking.
Gant Surprise -- At the top of the Gant bridge is a sign that says, there
are no Easter Eggs up here. Go away. Submitted by many people.
Girls from the Past by Sean M. -- If you date Barbara the cop or Katie the
nurse, and restart the game, the game will act as if you are dating them.
This is an awesome glitch, but I am unsure of the reprecussions.
Glory Hole by Glitch Master -- Yes, there is a hole in the game, unless my
disc is defective in this area. I'm actually surprised that nobody else
has
found this yet, and that might actually be the case. Anyway...
In Los Santos, on the right edge of the district East Los Santos, one
block
to the left (parallel street to the left) of the last street within that
district on the map you will find the hole. At the top right corner of
this
street there is a hole in a wall and a single non-solid plane for a sort
of
floor. There are no polygons for walls or ceiling, and again, the "floor"
is not solid. This is right out in the open, right off the edge of the
street, and was probably intended to be a sort of cut out building
entrance. If you walk into it, you will fall into the abyss below, and, of
course, reappear on the street moments later. I entered this area with a
Jetpack, and explored a bit under that part of the city. Right near the
"hole", there is a floating arrow indicating an entrance to some building.
This is under the solid ground, floating in nothingness, and is in no way
accessible. I imagine that they were in such haste to release the game
that
they forgot to finish this small area. It probably was a hole in a
building
that gave access to a hallway that led to a door where this entrance would
have been. (East Los Santos is the top right corner of the Ballas' purple
territory, where it meets a yellow territory, if you haven't influenced
these yet.) There is no indication of any sort of shop or misc. building
anywhere on either the game or illustrated maps, though there is a
restaurant not far from it. I hope my directions aren't too confusing...
It'd be easier to make a map. I'll probably do that in the future if this
is consistent in every game.
This is the hole that you crash into during the mission "End of the Line".
Happy Days by vinweasel -- Get a ZR-350 or a police car (these are the
only
ones I know that it works on), and do a burnout, but instead of doing a
360, go left to right a few times then reverse and look at your creation.
It will be a smilie face instead of a donut.
Hidden Package in SA by Ricky B. -- In Los Santos, East Los Santos, there
is a hidden package tiki thing as an advertisement thing on a store. It's
huge. It is on a store selling tiki things. Starting from your home in
Ganton and start going down the only road you can go down. Make a right at
the first road you can turn off on. Go down the street and as you go down
it's like the third or so store on the right, so if I'm wrong then just
look to your right the whole time and you should see it.
Jerkin' On by The Omen -- In the mission Just Business, the statue in the
building is making the "jerk off" symbol.
Manhunting by Denny L. -- If you go into the bar in Grove Street and look
at the paintings on the wall, youll see a message that says BOBO and an
armed soldier is standing there with a gun in his hand. This soldier just
so happens to be the armed guards on Manhunt's later levels, they are
called Cerberus. In fact, once you unlock the extra concept art for
Cerberus, which is the identical picture used for the concept art (missing
the lower body of course). I thought this was pretty neat.
More Gant Fun by Adam Musa -- There's a diner below the start of the
bridge
in San Fierro that has "An Acutal Piece of the Cable" featured as a
tourist
attraction. On the sign is says:
Ooooooooh amazing...
Isn't it fantastic?
No, it's just simple physics.
I don't know why we're making such a fuss.
Rockstar Loves the Racing by Taldi -- Most NRG-500s have the number 46 as
their racing number, an homage to Valentino Rossi, one of the greatest
Moto GP racers ever.
Rock On by Xeigrich -- There's a rock north of Palomino Creek entitled
Northstar Rock. Harhar.
Sex Shop by Derek S. -- There are alot of funny things in the sex shop you
can enter. There is a dildo mounted on a chainsaw. Also, some of the
books in there have funny titles. Like "Jenny and Sara, Lesbo Adventure."
Sex Shop II by vinweasel -- In the Sex Shop, there is a sign on the door
that reads something like "To remain in the arcade, you must be in the
booth, doors locked, films running, lights off, wanking, otherwise you
must
The Sky Is Falling by Maikeru -- Near Zero's RC, I saw this odd guy
wearing
a small box on his head (kind of helmet style) and another piece of
cardboard taped to his chest. Anyway, I used my camera to get a better
look
at him. He's some sort of homeless person, but the box on his head had the
words "Keep Out" written on it and piece of cardboard taped to his chest
reads "God is playing with us!" Which, if you think about it means the
programmers and the game players as they control the world and the people
in it.
Tractor Tow by many -- Drive a tractor to a Combine Harvester, kill the
driver, and use the right analog stick to tow the Harvester. The faster
you
go while towing, the faster you go. You can also do a hard turn while
going
at this speed and you'll go flying off to a side.
True Crime Sucked -- At the train tunnel near Unity Station, among other
places, there's an ad for a company called 'True Grime', with a tagline
about getting rid of 'old rubbish'. Thanks to Phil Gerrard.
Use a Real Phone for These by Joe Dawson -- The following fax numbers will
send you something back if you call them.
1-866-FUN-CULT -- The Epsilon Tract
1-866-FACE-FEAR -- Inversion Therapy
Vanity Plates by Afroholic -- Many thanks for all of these.
Mission Plates:
Sweet's Greenwood: GROVE4L
Ryder's Picador: SHERM
Jizzy's Broadway: HO 2 HO
Truth's Mothership: EREHTTUO
Car in Badlands Mission: ASSMAN
Pulaski's Buffalo on High Noon mission: PULASKI
Car in Yay Ka-Boom-Boom mission: TIME BOMB
Cesar's Car: LUVA4L
Toreno's Car: OMEGA
Windsor on Home on the Hills mission: J LOMAX
Girlfriends:
Denise's Hustler: HOMEGIRL
Millie's Car: SPANK
Katie's Car: TRAUMA
Barbara's Car: CUFFS
Michelle's Car: NOS
Imports:
Feltzer: DR DR F
Comet: LOLLY
Jester: GRO1N or G3P0
Infernus: J L335
Rancher: S4LEI JON
Other:
Bullet in SF Burgershot: CHUNKY
Banshee beside San Fierro Gym: BDP
Hotknife at Driving School: GOLD
Vice City Maps also by Afroholic -- Go to Angel Pine and find the Clucking
Bell. Right across the street are three trash cans. Knock them over to
find
the
Wish Upon a Star by Louis VI -- Look at the sky on a clear night and you
should be able to see a Rockstar logo with a big star where the star in
logo is.
Zero's Shop -- There are many Manhunt and GTA figurines in Zero's RC shop,
and Zachary S says that you can even see the Vice City game box in there.
Zombies! Oh no! by Darrel Park -- San Fierro Downtown, inside the Genetic
Research building there are signs over the elevators with "FLOORS 1 TO 6
ONLY" and such, but the middle one says "ZOMBIE LAB ONLY."
Have an easter egg? Send it in with EASTER EGG in the topic header. If
your
e-mail does not have EASTER EGG in the title, and you want to submit one,
it will be disregarded and you can try again.
##############################################################################
#
C. Criminal Rankings (555XIIIc)
I will love you forever if you can get me a listing of all the titles for
criminal rankings, or, even better, if you can get numbers to go along
with
them. A lot of people liked this in my Vice FAQ, and I'd love to have it
done here.
-10000
-5999
-3999
-1999
-499
0
20
50
75
100
120
150
200
240
270
300
330
370
400
450
500
550
600
610
650
700
850
1000
1150
1300
1500
1700
2000
2100
2300
2500
2750
3000
3500
4000
5000
7500
10000
20000
30000
40000
50000
-6000
-4000
-2000
-500
-1
19
49
74
99
119
149
199
239
269
299
329
369
399
449
499
549
599
609
649
699
849
999
1049
1299
1499
1699
1999
2099
2299
2499
2749
2999
3499
3999
4999
7499
9999
19999
29999
39999
49999
59999
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
Crackhead
Bitch-made
Off-Brand
Scandalous
Player-hater
Vic
Square
Civilian
Rat
Snitch
Dry Snitch
Transformer
Punk-ass Bitch
Sucka
Poot Butt
Buster
Mark
Chump
Trick
Red-headed Stepcild
Peon
Pee-Wee
Prankster
Fool
Street Cat
Thug
Hustler
Playa Partner
Mack
Pimp
Crime Partner
Homeboy
Homie
Road Dawg
Hoodsta
Hard-ass
Banger
Lil' G
Loc
Jacker
Shooter
Foot Soldier
Hoo-Rider
Soldier
Hawg
Gangsta
Ghetto Star
60000 80000 100000 150000 200000 300000 400000 500000 750000 1000000
79999
99999
149999
199999
299999
399999
499999
749999
999999
=
=
=
=
=
=
=
=
=
=
Monster
Big Homie
Boss Hawg
Shot Caller
OG
High Roller
Four-Star
General
Godfather
King of San Andreas
Thanks to The Great Onion Kid and GTADomain for these rankings. Thanks to
blaze888888 and diego siles for the complete listing, and thanks to many
others
for small corrections. If I mistyped something, let me know, but it looks
pretty good to me.
How to boost a criminal ranking (these are generalizations, and are not always
going to happen exactly as I have it:
$5000
= 1 Point
Killing a civilian
= 1 Point
Completing a mission
= 5 Points
Blowing up a vehicle
= 5 Points
Blowing up a helicopter or plane = 30 Points
Getting Busted/Wasted
= -3 Points
Using a cheat
= -10 Points
Thus, the best way to boost your criminal ranking is to shove a bunch of
planes
in the hangar at Verdant Meadows and blow them all up, then close the hangar
and repeat.
Also, a big "shame on you" for those that submitted the info saying that they
wrote all the listings down themselves and gave me the exact same list as what
GTADomain has up. That's lame guys.
##############################################################################
#
D. Flight Rankings (555XIIId)
0:00
0:05
0:10
0:20
0:30
1:00
1:30
2:00
2:30
3:00
3:30
4:00
4:30
5:00
6:00
7:00
8:00
0:05
0:10
0:20
0:30
1:00
1:30
2:00
2:30
3:00
3:30
4:00
4:30
5:00
6:00
7:00
8:00
9:00
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
No Ranking
Flyboy
Aircraftman
Pilot Officer
Corporal
Lieutenant
Sergeant
Captain
Biggs
Wedge
Red Baron
Goose
Viper
Jester
Chappy
Iceman
Maverick
1.
2.
3.
4.
Version History
Introduction
Copyright Notice
General Information
4.1 Controls
4.1.1 On foot
4.1.2 Swimming
4.1.3 On a bicycle
4.1.4 In a vehicle
4.1.5 In a helicopter
4.1.6 In a plane
4.1.7 In a jetpack
4.2 Statistics
4.2.1 Health and Body Armor
4.2.1.1 Body Armor Locations
4.2.1.1.1 Los Santos
4.2.1.1.2 Badlands
4.2.1.1.3 San Fierro
4.2.1.1.4 The Desert
4.2.1.1.5 Las Venturas
4.2.2 Other Statistics
4.3 Wanted Level
4.3.1 Lowering the Wanted Level
4.3.2 Police Bribe Locations
4.3.2.1 Los Santos
4.3.2.2 Badlands
4.3.2.3 San Fierro
4.3.2.4 The Desert
4.3.2.5 Las Venturas
4.4 Weapons and Other Items
4.4.1 AK-47
4.4.2 Baseball Bat
4.4.3 Brass Knuckles
4.4.4 Camera
4.4.5 Cane
4.4.6 Chainsaw
4.4.7 Combat Shotgun
4.4.8 Desert Eagle
4.4.9 Dildo
4.4.10 Fire Extinguisher
4.4.11 Flamethrower
4.4.12 Flowers
4.4.13 Golf Club
4.4.14 Grenades
4.4.15 Heat-seeking Rocket Launcher
4.4.16 Katana
4.4.17 Knife
4.4.18 M4
4.4.19 Machine Pistol (Micro-SMG)
4.4.20 Minigun
4.4.21 Molotov Cocktails
4.4.22 Nightstick
4.4.23 Nightvision Goggles
4.4.24 Parachute
4.4.25 Pistol (9mm)
4.4.26 Pool Stick
4.4.27 Remote Satchel Explosive
4.4.28 Rifle
4.4.29 Rocket Launcher
4.4.30 Sawn-off Shotgun
4.4.31 Shotgun
4.4.32 Shovel
4.4.33 Silenced Pistol (9mm)
4.4.34 SMG
4.4.35 Sniper Rifle
4.4.36 Spray Paint Can
4.4.37 Tear Gas
4.4.38 Tec-9
4.4.39 Thermal Goggles
4.5 Vehicles
4.5.1 Cars, Trucks and Vans
4.5.2 Motorcycles and Bicycles
4.5.3 Airplanes
4.5.4 Helicopters
4.5.5 Boats
4.5.6 Trains
4.5.7 Remote Controlled (RC)
4.6 100% Completion
4.6.1 Requirements
4.6.2 Rewards for Completing
4.7 General Tips and Strategies
5. Storyline Missions Walkthrough
5.1 Los Santos
5.1.1 Big Smoke
5.1.2 Ryder
5.1.3 Sweet
5.1.3.1 Tagging the Turf
5.1.3.2 Cleaning the Hood
5.1.3.3 Drive-Thru
5.1.3.4 Nines and AK's
5.1.3.5 Drive-By
5.1.3.6 Sweet's Girl
5.1.3.7 Cesar Vialpando
5.1.3.8 Doberman
5.1.3.9 Los Sepulcros
5.1.3.10 Reuniting the Families
5.1.3.11 The Green Sabre
5.1.4 Cesar Vialpando
5.1.4.1 High Stakes, Low-Rider
5.1.5 Ryder
5.1.5.1 Home Invasion
5.1.5.2 Catalyst
5.1.5.3 Robbing Uncle Sam
5.1.6 Big Smoke
5.1.6.1 OG Loc
5.1.6.2 Running Dog
5.1.6.3 Wrong Side of the Tracks
5.1.6.4 Just Business
5.1.7 OG Loc
5.1.7.1 Life's a Beach
5.1.7.2 Madd Dogg's Rhymes
5.1.7.3 Management Issues
5.1.7.4 House Party
5.1.8 CRASH
6.10 NRG-500
6.11 Valet Parking
6.12 Schools
6.12.1 Back to School (Driving)
6.12.1.1 The 360
6.12.1.2 The 180
6.12.1.3 Whip and Terminate
6.12.1.4 Pop and Control
6.12.1.5 Burn and Lap
6.12.1.6 Cone Coil
6.12.1.7 The '90'
6.12.1.8 Wheelie Weave
6.12.1.9 Spin and Go
6.12.1.10 P.I.T. Maneuver
6.12.1.11 Alley Oop
6.12.1.12 City Slicking
6.12.2 Boat
6.12.2.1 Basic Seamanship
6.12.2.2 Plot a Course
6.12.2.3 Fresh Slalom
6.12.2.4 Flying Fish
6.12.2.5 Land, Sea and Air
6.12.3 Learning to Fly (Pilot)
6.12.3.1 Takeoff
6.12.3.2 Land Plane
6.12.3.3 Circle Airstrip
6.12.3.4 Circle Airstrip and Land
6.12.3.5 Helicopter Takeoff
6.12.3.6 Land Helicopter
6.12.3.7 Destroy Targets
6.12.3.8 Loop-The-Loop
6.12.3.9 Barrel Roll
6.12.3.10 Parachute onto Target
6.12.4 Bike
6.12.4.1 The 360
6.12.4.2 The 180
6.12.4.3 The Wheelie
6.12.4.4 Jump and Stop
6.12.4.5 The Stoppie
6.12.4.6 Jump & Stoppie
6.13 Zero
6.13.1 Air Raid
6.13.2 Supply Lines...
6.13.3 New Model Army
6.14 Cesar Vialpando
6.14.1 Zeroing In
6.14.2 Test Drive
6.14.3 Customs Fast Track
6.14.4 Puncture Wounds
6.15 Car Export Lists
6.16 Race Tournaments
6.16.1 Los Santos
6.16.2 San Fierro
6.16.3 LVA Freight Depot
6.16.4 Las Venturas Airport
6.17 Quarry
6.17.1 Quarry 1
6.17.2 Quarry 2
6.17.3 Quarry 3
6.17.4 Quarry 4
6.17.5 Quarry 5
6.17.6 Quarry 6
6.17.7 Quarry 7
6.18 Heist
6.18.1 Architectural Espionage
6.18.2 Key to Her Heart
6.18.3 Dam and Blast
6.18.4 Cop Wheels
6.18.5 Up, Up and Away!
6.18.6 Breaking the Bank at Caligula's
7. Gang Tags
7.1 Ganton
7.2 Idlewood
7.3 Little Mexico
7.4 El Carona
7.5 Willowfield
7.6 East Beach
7.7 Playa De Seville
7.8 Ocean Docks
7.9 Los Santos International
7.10 East Los Santos
7.11 Las Flores
7.12 Jefferson
7.13 Glen Park
7.14 Las Colinas
7.15 Pershing Square
7.16 Commerce
7.17 Verdant Bluffs
7.18 Verona Beach
7.19 Marina
7.20 Market
7.21 Santa Maria Beach
7.22 Rodeo
7.23 Downtown Los Santos
7.24 Mulholland Intersection
7.25 Temple
7.26 Vinewood
8. Oysters
8.1 Los Santos
8.1.1 Playa De Seville
8.1.2 Ocean Docks
8.1.3 Los Santos (south)
8.1.4 Verdant Bluffs
8.1.5 Verona Beach
8.1.6 Marina
8.1.7 Santa Maria Beach
8.1.8 Glen Park
8.1.9 Mulholland
8.1.10 Frederick Bridge
8.1.11 Fisher's Lagoon
8.1.12 Red County
8.1.13 The Panopticon
8.2 Badlands
8.2.1 Flint County (east)
4.1.5 In a helicopter
******************************************************************************
Left analog stick (left or right): Bank left or right
Left analog stick (up): Move forward
Left analog stick (down): Move backward
Triangle: Exit vehicle
Circle: Pick up object with magnet (if in RC Goblin and no objected being
carried), drop object (if in RC Goblin and object being carried) or
fire missiles (if in a Hunter)
X: Accelerate rotors to gain altitude
Square: Slow down rotors to decrease altitude
L1: Shoot machine gun (if in a Hunter or Seasparrow)
L2: Rotate left (counterclockwise)
L3: Hover
R2: Rotate right (clockwise)
R2+L2: Look behind
SELECT: Change camera view
START: Display map (pause)
******************************************************************************
4.1.6 In a plane
******************************************************************************
Left analog stick (left or right): Bank left or right
Left analog stick (up): Dive
Left analog stick (down): Climb
Right analog stick: Rotate turret or camera
Right analog stick (up): Point engines toward rear (if in a Hydra)
Right analog stick (down): Point engines down (if in a Hydra)
Triangle: Exit vehicle
Circle: Self destruct (if in an RC Baron) or drop countermeasure flare (if in
a Hydra)
X: Increase thrust
Square: Reverse thrust
L1: Fire machine gun (if in an RC Baron) or fire missiles (if in a Hydra)
L2: Turn left using the rudder
R1: Target lock-on (if in a Hydra)
R2: Turn right using the rudder
R2+L2: Look behind
R3: Raise/lower landing gear
SELECT: Change camera view
START: Display map (pause)
******************************************************************************
4.1.7 In a jetpack
******************************************************************************
Left analog stick (left or right): Turn left or right
Left analog stick (up): Forward
Left analog stick (down): Backward
Right analog stick: Rotate camera
Triangle: Take off jetpack
Circle: Shoot weapon (if drive-by weapon selected)
X: Increase thrust to go up
Square: Decrease thrust to go down
L2: Strafe left
two sets of stairs (one going up to the left, one to the right) and a drivable
path between them. Proceed up the path and go under the concrete arch to the
right of the doors. Continue to the north side of the building. The body
armor is located at the top of the ramp leading to a door.
20. Purchased from Ammu-Nation after completion of 'Doberman'.
******************************************************************************
4.2.1.1.2 Badlands
******************************************************************************
1. Next to wall near restaurant in Angel Pine
Directions: From the south bridge that connects Rodeo to Flint County, cross
the bridge into Flint County and follow the road to the Flint Intersection.
Exit at the offramp and follow the highway to Whetstone. After passing the
gas station on the right, exit at the first offramp. Turn right at the T
intersection and follow the road into Angel Pine. Turn right at the first
intersection. Turn right at the first intersection (immediately after the
road turns left). After the turn, there is a restaurant (J & J's Restaurant)
on the right. The body armor is located next to a wall on the left side of
the restaurant.
2. Top of Mount Chiliad
Directions: From the south bridge that connects Rodeo to Flint County, cross
the bridge into Flint County and follow the road to the Flint Intersection.
Exit at the offramp and follow the highway to Whetstone. Continue on the
highway until reaching the offramp on the west side of Whetstone. Exit at the
offramp and turn right at the T intersection. At the first right
intersection, there is a dirt road on the left. Follow the dirt road to the
top of the mountain. The body armor is located on the northeast edge of the
peak. (Note: The path is very narrow so you will need to use a motorcycle to
easily reach the top.)
3. Purchased from Ammu-Nation after completion of 'Doberman'.
******************************************************************************
4.2.1.1.3 San Fierro
******************************************************************************
1. In corner at Easter Bay Airport parking garage entrance
Directions: From the highway leading directly north from Whetstone into Foster
Valley, follow the highway into Foster Valley and exit at the second offramp.
At the end of the offramp, turn right. Continue on the road to the Easter Bay
Airport. Stay on the center road when the road forks in three directions.
Turn right before reaching the gate into the airport. Follow the road until
reaching the road on the right leading into the parking garage. There is an
area on the right of the entrance that runs parallel to the main road. The
body armor is located in the far right corner of the area.
2. Next to building in Doherty
Directions: From the highway leading directly north from Whetstone into Foster
Valley, follow the highway into Foster Valley and exit at the second offramp.
At the end of the offramp, turn right. Turn left at the first intersection.
After crossing the bridge over the railroad tracks (after passing the second
left intersection), there is a building on the left (Shady Industries).
Continue pass the stone and chain link fences, turn left and go toward the
building. The body armor is located at the northeast corner of the building
Directions: From the Gant Bridge connecting Battery Point to Bayside, cross
the bridge into Bayside and turn right at the first intersection. Turn left
at the first intersection. Before reaching the second house on the left,
there is an alley on the left leading to mobile homes. Turn into the alley.
Turn right at the second road. When the road curves right, continue straight
onto the beach. The body armor is located at the end of the beach on the left
next to the cliff.
2. Top of stairs of control tower in Restricted Area
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County,
cross the bridge into Bone County. Turn left at the Y intersection. Turn
right at the first intersection. Follow the road until reaching the
restricted area (Area 69). Enter the area through the opening on the right
side of the fence. (Note: Immediately upon entering, you will have a 5-star
wanted level.) The body armor is located at the top of the stairs of the
control tower building along the south fence.
3. Next to house in Valle Ocultado
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross
the bridge into Tierra Robada. Follow the highway as it curves northwest and
exit at the first offramp. Turn right at the T intersection. Turn left at
the first intersection. After crossing the red bridge over the river, there
is a driveway on the right leading to a house. The body armor is located
between the house and garage.
4. Behind sign in Las Payasadas
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross
the bridge into Tierra Robada. Follow the highway as it curves northwest and
exit at the first offramp. Turn right at the T intersection. Turn left at
the first intersection. After passing the third left intersection, there is a
"Pecker's Feed & Seed" sign on top of the building on the left. The body
armor is located on the roof behind the sign.
5. Inside aircraft fuselage in Verdant Meadows
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County,
cross the bridge into Bone County. Turn right at the Y intersection. Turn
left at the first intersection. As the road curves right, there is a dirt
path on the right leading to the airfield graveyard. Follow the dirt path to
the airfield. Go to the far north area between the second and third aircraft
symbols on the on-screen radar. The body armor is located inside of the
aircraft fuselage.
6. Purchased from Ammu-Nation after completion of 'Doberman'.
******************************************************************************
4.2.1.1.5 Las Venturas
******************************************************************************
1. On motel floor in Redsands East
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east at the Pilson Intersection onto Julius Thruway North.
Exit at the first exit onto Harry Gold Parkway. Exit at the first offramp.
At the end of the offramp, turn left. Turn left at the T intersection. After
the second left intersection, there is an entrance to a motel on the left.
Proceed into the entrance and climb onto the roof of the small building to the
right. Climb onto the second floor of the motel. Walk around the floor to
find the body armor located in the corner.
follow the highway east and take the first exit at the Blackfield Intersection
onto Julius Thruway South. Turn left at the second intersection. Turn right
at the fourth intersection. Turn left at the T intersection. At the next T
intersection, there is a white building ahead with four triangular entrances.
The body armor is located on top of the building.
8. Next to wedding chapel in southeast Las Venturas
Directions: From the highway in south Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Blackfield Intersection
onto Julius Thruway South. Turn left at the second intersection. Turn right
at the first intersection. Turn right at the third intersection. Turn right
at the first intersection. At the T intersection, there is a wedding chapel
on the right. The body armor is located in a corner next to the building on
the left (north) side.
9. Purchased from Ammu-Nation after completion of 'Doberman'.
******************************************************************************
4.2.2 Other Statistics
******************************************************************************
* Respect: Allows you to be able to recruit other gang members to help on
various missions. Respect is earned by completing certain missions, killing
rival gang members and gaining control over territories. Respect is lost
whenever you kill a member of your gang, a member of your gang dies or a
controlled territory is lost. The current respect level can be seen from the
Stats option on the main menu or by pressing the L1 button.
* Muscle: Allows for greater power in melee attacks. Gained by working with
the free weights in a gym and will decrease if there is no fat.
* Fat: Gained by eating food and will decrease by any type of physical
activity (running, working out with free weights in the gym, etc.). Ideally,
there should be some fat, but not much (less than 5%). If there is no fat,
activity will cause muscle to go down.
* Stamina: Allows for greater endurance during physical activity (running,
biking, etc.). This is gained by riding the stationary bike in the gym or
running on the treadmill in the gym and will never decrease.
* Sex Appeal: This indicates how well you are liked by the women. The
clothing being worn, haircut, respect level, muscle and fat level and the car
being driven either will positively or negatively affect this statistic.
Lung Capacity: Indicates the length of time you can hold your breath while
underwater. This can be increased by swimming underwater.
Driving: Indicates how well a vehicle handles. A higher value means the
vehicle will be less likely to spin out. This statistic is increased by
driving.
Biking: A higher value means there is less chance of failing off.
statistic is increased by riding motorcycles.
This
Cycling: A higher value means there is less chance of failing off and
bunnyhops are higher. This statistic is increased by riding bicycles.
Flying: A higher value means the controls are more responsive and there is
less drift. This statistic is increased by flying. When this statistic
reaches 20%, you will receive a free pilot's license.
Weapons: Each gun weapon will display one of three skill levels: Poor,
Gangster and Hitman. As a weapon's skill level increases, you will have
additional abilities with that weapon.
* These statistics can be viewed by pressing the L1 button.
******************************************************************************
4.3 Wanted Level
******************************************************************************
When you do illegal things (running over or killing someone within sight of a
cop, stealing a car within sight of a cop, stealing a cop car, running over a
cop or shooting at the police), six stars will appear in the top right corner
of your screen. The yellow stars represent your Wanted Level, or how much the
police want you. If you continue doing illegal things, your wanted level will
increase. As your level increases, more and more authorities are sent after
you.
1 star Cops come after you but eventually give up (easy)
2 stars More cops come after you, are more persistent and don't give up
(hard)
3 stars A helicopter comes after you, as well as the cops will set up
roadblocks and put down "stop" sticks (tough)
4 stars SWAT comes after you driving Enforcers, carrying submachine guns and
repel from another helicopter (very tough)
5 stars FBI comes after you driving Ranchers and carrying machine guns
(extremely tough)
6 stars Army (including Rhinos) come after you with heavy machine guns
(nearly impossible)
If you are in a vehicle with a wanted level and are pulled out by a cop, you
are busted. You will be transported to the nearest police station, will lose
some money and all of your weapons.
******************************************************************************
4.3.1 Lowering the Wanted Level
******************************************************************************
Once you have a wanted level, there are several ways to get rid of it. If you
only have 1 star, you can simple drive around for a while and the wanted level
will eventually disappear. For all other levels, any the following can be
used:
- Picking up a police bribe (yellow star) will lower the wanted level by 1.
- If you are in a vehicle, going to a Pay 'n' Spray will eliminate the wanted
level. Once the vehicle has been sprayed, the wanted level stars will flash.
If you commit an illegal act while the stars are flashing, the same wanted
level will be reinstated (so be careful until the stars stop flashing).
- If you change clothes, any wanted level you have is removed.
******************************************************************************
4.3.2 Police Bribe Locations
******************************************************************************
This section lists the locations of the police bribes found in the city.
******************************************************************************
4.3.2.1 Los Santos
******************************************************************************
1. On sidewalk next to house in Ganton
Directions: From the Johnson house, travel west past the first intersection.
The police bribe is located on the sidewalk between the last house on the left
(south) and the fence.
2. On edge of flood control trench wall in East Los Santos
Directions: From the Johnson house, travel west and turn right at the first
intersection. Turn right at the second intersection. Turn left at the T
intersection and then immediately turn right at the first intersection. When
the road turns to the left, the police bribe is located directly ahead on the
edge of the wall between the fence and building.
3. In the air above road in Las Colinas
Directions: From the Johnson house, travel west and turn right at the first
intersection. Turn right at the T intersection and then immediately turn left
at the first intersection. Turn left at the T intersection. Turn right at
the first intersection. Turn right at the T intersection (at the top of the
hill). The police bribe is located at the top of the hill just past the first
right intersection, in the air above the road (you will need to drive fast and
"jump" the hill to obtain it).
4. On path between buildings in Las Colinas
Directions: From the Johnson house, travel west and turn right at the first
intersection. Turn right at the T intersection and then immediately turn left
at the first intersection. Turn left at the T intersection. Turn right at
the first intersection. Turn left at the T intersection (at the top of the
hill). Continue along the road until reaching the bottom of the hill. On the
left will be several brown buildings with red awning (just before the road
starts up a hill). The police bribe is located at the bottom of the path
between the buildings.
5. Under bridge in Glen Park
Directions: From the Johnson house, travel west and turn right at the first
intersection. Turn left at the T intersection. Follow the road until it
makes a hard right curve. Turn left at the third intersection following the
right curve. In the grass to the left is a path that runs parallel to the
road. Follow the path west to find the police bribe under the bridge.
6. On top of bridge support in Ocean Docks
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn right at the first
bribe is located on the dirt road to the left (south) of the concrete bridge
support under the overpass.
13. Next to house in Mulholland
Directions: From the Johnson house, travel west and turn right at the first
intersection. Turn left at the first intersection to get onto the highway.
Follow the highway north to the first offramp at the Mulholland Intersection.
Exit at the offramp and stay left when the offramp forks. Turn right at the
third intersection (onto the road the runs parallel). Turn right at the
slanted T intersection (after beginning down the hill). Continue on the road
until reaching the last house driveway on the left before crossing a bridge.
The police bribe is located next to the left (north) side of the house.
14. On the road past bridge in Red County
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. Follow the highway to the interchange
in the northeast section of Red County (while traveling west). Exit at the
offramp and turn right at the first intersection. Turn left at the first
intersection. Continue on the road through Montgomery and turn right at the T
intersection. After passing the first left intersection, there is a bridge.
After crossing the bridge, turn left onto the dirt road. The police bribe is
located on the rock to the left of the dirt road.
15. On path between building and fence in Blueberry
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. Follow the highway to the interchange
in the northeast section of Red County (while traveling west). Exit at the
offramp and turn right at the first intersection. Turn left at the first
intersection. Continue on the road through Montgomery and turn right at the T
intersection. Continue on the road until reaching the T intersection in
Blueberry. The police bribe is located on the path between the building and
fence directly ahead of the T intersection.
16. In a field in Blueberry
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. Follow the highway to the interchange
in the northeast section of Red County (while traveling west). Exit at the
offramp and turn right at the first intersection. Turn left at the first
intersection. Continue on the road through Montgomery and turn right at the T
intersection. Continue on the road until reaching the T intersection in
Blueberry. Turn right at the T intersection. Turn left at the T
intersection. When the road turns to the left, there is a field to the right.
The police bribe is located in the field near the large tree.
17. On a dirt road in The Panopticon
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. Follow the highway to the interchange
in the northeast section of Red County (while traveling west). Exit at the
offramp and turn right at the first intersection. Follow the road to the
northwest area (The Panopticon). When the road bends to the left at the start
of the "S" curves, there is a dirt road on the right. The police bribe is
located on the dirt road.
******************************************************************************
4.3.2.2 Badlands
******************************************************************************
1. On a dirt road near the river in Shady Creeks
Directions: From the south bridge that connects Rodeo to Flint County, cross
the bridge into Flint County and turn left at the first intersection
(immediately after the bridge). Follow the road until reaching the bridge
(over a dirt road) after the road curves north after entering Flint County
from Back O' Beyond. Carefully travel down the hill on the right side of the
bridge and turn left. Follow the dirt road and when the road forks, following
the right fork. Continue on the dirt road until reaching the river (use the
on-screen radar to be sure the road is being followed). The police bribe is
located on the dirt road on the west side of the river.
2. Alley behind building in Angel Pine
Directions: From the south bridge that connects Rodeo to Flint County, cross
the bridge into Flint County and follow the road to the Flint Intersection.
Exit at the offramp and follow the highway to Whetstone. After passing the
gas station on the right, exit at the first offramp. Turn right at the T
intersection and follow the road into Angel Pine. Turn right at the first
intersection. Immediately after the turn, there is an alley on the left. The
police bribe is located in the alley.
3. Under highway bridge in Foster Valley
Directions: From the highway leading directly north from Whetstone into Foster
Valley, follow the highway into Foster Valley and exit at the first offramp.
When the road curves right, there is a bridge ahead over the road for the
oncoming traffic. The police bribe is located under the bridge.
******************************************************************************
4.3.2.3 San Fierro
******************************************************************************
1. Under highway overpass in Foster Valley
Directions: From the highway leading directly north from Whetstone into Foster
Valley, follow the highway into Foster Valley and exit at the second offramp.
Turn left at the end of the offramp and then immediately right to travel
between the bridge support structures under the highway. The police bribe is
located at the fifth bridge support structures.
2. Middle of road in Avispa Country Club
Directions: From the highway leading directly north from Whetstone into Foster
Valley, follow the highway into Foster Valley and exit at the third offramp.
Follow the highway into the tunnel. The police bribe is located in the center
of the street between the ninth and tenth support structures.
3. Edge of road in Missionary Hill
Directions: From the highway leading northwest from Whetstone into Foster
Valley, follow the highway into Foster Valley and turn left at the Y
intersection. When the road curves sharply right (east), the police bribe is
located on the left side of the road at the edge of the cliff.
******************************************************************************
4.3.2.4 The Desert
******************************************************************************
1. Behind building in Bayside Marina
Directions: From the Gant Bridge connecting Battery Point to Bayside, cross
the bridge into Bayside and turn right at the first intersection. Turn left
at the first intersection. Follow the road until it ends. On the right,
there is a white building. The police bribe is located on the sidewalk on the
rear (west) side of the building, next to the railing.
2. Between trees in southeast Bone County
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County,
cross the bridge into Bone County. Before reaching the Y intersection, there
is a group of three trees on the right. The police bribe is located in the
middle of the trees.
3. Next to road in east Bone County
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County,
cross the bridge into Bone County. Turn right at the Y intersection. Turn
left at the first intersection. The police bribe is located along the right
side of the road at the top of the hill.
4. Between buildings in Las Payasadas
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross
the bridge into Tierra Robada. Follow the highway as it curves northwest and
exit at the first offramp. Turn right at the T intersection. Turn left at
the first intersection. Turn left at the third intersection. At the T
intersection, there is an area between the buildings on the left. The police
bribe is located in the area between the buildings.
5. In desert in north Bone County
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross
the bridge into Tierra Robada. Follow the highway as it curves northwest and
exit at the first offramp. Turn right at the T intersection. Before reaching
the right intersection after passing the aircraft graveyard, turn left and
proceed over the cliff until reaching the edge. Turn right and continue until
reaching a section of brush. The police bribe is located in the middle of the
brush.
******************************************************************************
4.3.2.5 Las Venturas
******************************************************************************
1. In alley in north Redsands West
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Pilson Intersection
onto Julius Thruway West. Exit at the first offramp. At the end of the
offramp, turn left. Turn left at the third intersection. Turn right at the T
intersection. After the first right intersection, there is a house on the
right with an alley on the left (north) side. The police bribe is located in
the middle of the alley.
2. In alley in south Redsands West
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east at the Pilson Intersection onto Julius Thruway North.
Exit at the first exit onto Harry Gold Parkway. Exit at the first offramp.
At the end of the offramp, turn right. Turn right at the first intersection.
After the turn, there is a store (Discount Furniture) on the right. The
police bribe is located in the alley on the left (north) side of the store.
3. In the air near transformers close to The Emerald Isle in Las Venturas
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east at the Pilson Intersection onto Julius Thruway North.
Exit at the first exit onto Harry Gold Parkway. Exit at the first offramp.
At the end of the offramp, turn left. Turn left at the T intersection. At
the fifth right intersection (first intersection after the road forks), there
is a fence enclosing several electrical transformers. The police bribe is
located on the east side of the area near a transformer (you will need to
drive up and off the ramp between the nearby transformer to reach the police
bribe).
4. In alley in Redsands East
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east at the Pilson Intersection onto Julius Thruway North.
Exit at the first exit onto Harry Gold Parkway. Exit at the first offramp.
At the end of the offramp, turn left. Turn left at the T intersection. Turn
left at the fifth intersection (after passing the Emerald Isle). Turn left at
the T intersection. Turn right at the first intersection. After the road
curves left, there is an alley on the left between a boarded up building and a
building with an orange awning. The police bribe is located in the middle of
the alley.
5. Next to railroad tracks in Roca Escalante
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east at the Pilson Intersection onto Julius Thruway North.
Exit at the first exit onto Harry Gold Parkway. Exit at the first offramp.
At the end of the offramp, turn left. Turn left at the T intersection.
Follow the road until it leads into a parking garage. Proceed to the east
wall of the parking garage and climb over. The police bribe is located next
to the railroad tracks.
6. Behind fence near LVA Freight Depot
Directions: From the highway in south Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Blackfield Intersection
onto Julius Thruway South. Turn left at the second intersection. Turn left
at the second intersection. Turn right at the T intersection. Turn left at
the first intersection. On the right is a driveway leading to a group of
stores. On the left of the driveway, there is a fence. The police bribe is
located behind the fence, near the building.
7. In air at intersection on Julius Thruway South
Directions: From the highway in south Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Blackfield Intersection
onto Julius Thruway South. The police bribe is located in the air at the
second left intersection.
8. In corner of courtyard near The Four Dragons Casino in Las Venturas
Directions: From the highway in south Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Blackfield Intersection
onto Julius Thruway South. Turn left at the second intersection. Turn left
at the first intersection. When the road turns right (north), there is a
large, open courtyard to the left. The police bribe is located in the far
left (southwest) corner of the courtyard.
9. Sidewalk under monument at The Camel's Toe in Las Venturas
Directions: From the highway in south Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Blackfield Intersection
onto Julius Thruway South. Turn left at the second intersection. After the
second right intersection, The Camel's Toe is on the right with a large,
pointed monument in front. The police bribe is located on the sidewalk
running under the monument.
10. In the air next to pirate ship at Pirates in Men's Pants in Las Venturas
Directions: From the highway in south Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Blackfield Intersection
onto Julius Thruway South. Turn left at the second intersection. After the
fourth left intersection, there is a pirate ship on the left. The police
bribe is located in the air on the left side of the ship (you will need to
drive up and off the ramp on the left side of the ship to reach the police
bribe).
11. In air above roof of Royal Casino in Las Venturas
Directions: From the highway in south Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Blackfield Intersection
onto Julius Thruway South. Turn left at the second intersection. Turn right
at the third intersection. After the second left intersection, the Royal
Casino is on the left. The police bribe is located in the air above the
southeast corner of the casino's roof.
12. Under overpass of Julius Thruway East
Directions: From the highway in south Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Blackfield Intersection
onto Julius Thruway South. Continue traveling on the highway as it becomes
Julius Thruway East. Before reaching the first offramp, you will pass under a
bridge. The police bribe is located under the bridge to the right.
******************************************************************************
4.4 Weapons and Other Items
******************************************************************************
This section lists the weapons and other items available in the game. Each
weapon/item belongs to a different category. You can only carry one
weapon/item of each category at a time. Most weapons/items have at least one
fixed location. Some of the weapons can be obtained by picking it up when a
person is killed (if they were carrying any weapons) or is obtained during a
particular mission. The following are the categories and list the
weapons/items contained in each. The following sections list the fixed
location (if any) for each of the weapons/items.
Fist
Brass knuckles
Melee
Baseball bat
Cane
Chainsaw
Golf club
Katana
Knife
Nightstick
Pool stick
Shovel
Pistols
Desert eagle (two-shot kill)
* Pistol (9mm)
Silenced Pistol (9mm)
Shotguns
Combat shotgun
* Sawn-off shotgun
Shotgun
Sub-machine guns
* Machine Pistol (Micro-SMG)
SMG
* Tec-9
Assault rifles
AK-47
M4
Rifles
Rifle
Sniper rifle
"Heavy" Weapons
Flamethrower
Heat-seeking rocket launcher
Minigun
Rocket launcher
Projectiles
Grenades
Molotov cocktails
Tear gas
Remote satchel explosive
Handheld items
Camera
Fire extinguisher
Spray paint can
Gifts
Dildo
Flowers
Other items
Parachute
Thermal goggles
Nightvision goggles
* These weapons can be wielded in both hands simultaneously once the weapon's
intersection. Turn left at the first intersection. Follow the road until
reaching the TV studio parking lot. The item is located in the far right
corner of the parking lot.
5. By front doors of Avispa Country Club
Directions: From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. After the road curves right, the country club driveway is
on the right. Turn right into the driveway and proceed to the front doors.
The item is located on the right side of the front doors.
6. On dock in Easter Basin
Directions: From the highway leading directly north from Whetstone into Foster
Valley, follow the highway into Foster Valley and exit at the second offramp.
At the end of the offramp, turn right. Turn left at the first intersection.
Turn right at the first intersection. When the road turns hard left, continue
straight toward the buildings. Turn left and continue until reaching the
train tracks. Turn right and follow the train tracks until reaching the end
of the dock. The item is located in the left corner of the dock.
7. Next to entrance of Burger Shot in Garcia
Directions: From the highway leading directly north from Whetstone into Foster
Valley, follow the highway into Foster Valley and exit at the third offramp
onto the highway. Follow the highway and exit at the first offramp. At the
end of the offramp, turn left (at the T intersection). Turn left at the T
intersection. When the road curves to the right, there is a Burger Shot
restaurant on the right. The item is located to the right of the entrance.
8. In train station terminal in Cranberry Station
Directions: From the highway leading directly north from Whetstone into Foster
Valley, follow the highway into Foster Valley and exit at the third offramp
onto the highway. Follow the highway and exit at the first offramp. At the
end of the offramp, turn right (at the T intersection). At the third left
intersection, there is a train station terminal on the right. Proceed inside
of the terminal either through the door on the west side or by going around
one side of the building. The item is located in the far right (southwest)
corner of the terminal.
9. Behind Cluckin' Bell in Ocean Flats
Directions: From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Turn right at the fourth intersection. Turn left at the
first intersection. Turn right at the first intersection. Before the next
intersection, there is an open gate on the left leading to the rear of
Cluckin' Bell. The item is located in the center of the area.
10. Center of monument at City Hall
Directions: From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Turn right at the fifth intersection. Turn left at the
first intersection. When reaching the traffic circle, there is a monument in
the center. The item is located in the center of the monument.
11. On sidewalk of bridge leading from Downtown to Las Venturas
Directions: From the highway leading directly north from Whetstone into Foster
Valley, follow the highway into Foster Valley and continue until reaching the
suspension bridge leading to Las Venturas. The item is located on the left
first intersection. Turn right at the fifth intersection. Turn left at the
first intersection. When reaching the traffic circle, turn left. After the
road curves right, there is a large building with stairs on the left. The
weapon is located in the grass next to the right side of the stairs.
12. In front of doors to San Fierro Medical Center in Santa Flora
Directions: From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Turn right at the sixth intersection. Turn left at the
first intersection. Turn right at the first intersection. After the turn,
the hospital is on the left. The weapon is located in front of the right set
of doors.
13. In front of "Victim To Die For" building in Downtown
Directions: From the highway leading directly north from Whetstone into Foster
Valley, follow the highway into Foster Valley and exit at the fourth offramp.
At the end of the offramp, turn left. Turn right at the T intersection. Turn
right at the third intersection. Turn left at the second intersection. At
the next intersection, the "Victim To Die For" building is on the far right
corner. The weapon is located in front of the building's front door.
14. Next to house in Prickle Pine
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Pilson Intersection
onto Julius Thruway West. Exit at the first offramp. At the end of the
offramp, turn left. Turn left at the T intersection. Turn right at the first
intersection. Turn right at the second intersection (to pass over the
highway). Turn left at the T intersection. Turn left at the first
intersection. Go to the last house on the left at the end of the cul-de-sac.
The weapon is located on the right (south) side of the house.
15. Next to wall of Yellow Bell Station in Prickle Pine
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Pilson Intersection
onto Julius Thruway West. Exit at the first offramp. At the end of the
offramp, turn left. Turn left at the T intersection. Turn right at the first
intersection. Turn right at the second intersection (to pass over the
highway). Turn left at the T intersection. At the first left intersection,
the entrance to the Yellow Bell Station is on the right. On the left side of
the entrance is a small wall with bushes on top. Climb over the wall and
bushes. The weapon is located near the southwest corner of the wall.
16. On walkway next to The Emerald Isle in Las Venturas
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east at the Pilson Intersection onto Julius Thruway North.
Exit at the first exit onto Harry Gold Parkway. Exit at the first offramp.
At the end of the offramp, turn left. Turn left at the T intersection. Turn
left at the fourth intersection. Immediately after the turn, there is a
walkway on the right next to The Emerald Isle. The weapon is located on the
walkway next to the building when the walkway turns right.
17. Next to triangular entrance of building in Pilgrim
Directions: From the highway in south Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Blackfield Intersection
onto Julius Thruway South. Continue traveling on the highway as it becomes
Julius Thruway East. Exit at the first offramp. At the end of the offramp,
turn left. Turn right at the third intersection. Before the road curves
The weapon
******************************************************************************
4.4.6 Chainsaw
******************************************************************************
1. In scrap yard in Willowfield
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Turn left at the first
intersection (before crossing the train tracks). After passing the second
left intersection, the entrance to the scrap yard is on the right. The weapon
is located on the west side of the first crate to the left inside of the
entrance.
2. Behind pier stairs in Ocean Docks
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn right at the T
intersection. Turn right at the T intersection to get onto the highway. Turn
left at the first intersection. Turn right at the first intersection. After
the road curves east after traveling north, turn left and proceed behind the
building and crates to the stairs near the water. Go down the stairs and
follow the path. The weapon is located next to the wall behind the stairs on
the south side of the pier.
3. Next to house in Hampton Barns
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. Follow the highway to the interchange
in the northeast section of Red County (while traveling west). Exit at the
offramp and turn right at the first intersection. Just before entering
Hampton Barns (after the third left intersection), turn left onto the gravel
road. The weapon is located on the right (north) side of the last house on
the right.
4. Behind structure in The Panopticon
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. Follow the highway to the interchange
in the northeast section of Red County (while traveling west). Exit at the
offramp and turn right at the first intersection. Turn left at the fifth
intersection and then immediately turn right onto the dirt road. Continue
straight on the dirt road until reaching the logging site. Proceed through
the logging site to the dirt road in the far right (southwest) corner. Follow
the dirt road to the paved road. Turn right and on the right is a log storage
area. The weapon is located behind the logs on the right (west) covered by an
awning.
5. Inside of farmhouse in Flint County after meeting Helena
Directions: From the south bridge that connects Rodeo to Flint County, cross
the bridge into Flint County and follow the road past the Flint Intersection.
Shortly after passing the Flint Intersection, there is a gas station on the
right, followed by the RS Haul depot. There is a dirt road on the left across
from the RS Haul depot. Turn left at the dirt road T intersection. Turn left
at the first dirt road intersection. Follow the dirt road until reaching the
farm.
******************************************************************************
1. In police station shower in Pershing Square
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection
and then immediately turn left at the first intersection. Turn right at the
third intersection. The police station is the first building on the right.
Proceed inside and go straight ahead through the open door. Turn right and
proceed through the door into the locker room. Proceed through the locker
room into the shower. The weapon is located in the shower.
2. Behind trash container on vacant house lot in Bayside
Directions: From the Gant Bridge connecting Battery Point to Bayside, cross
the bridge into Bayside and turn right at the first intersection. Turn left
at the second intersection. Before the road curves left, there is a vacant
house lot on the left. The weapon is located behind the trash container on
the south end of the lot.
******************************************************************************
4.4.10 Fire Extinguisher
******************************************************************************
1. In front of building at gas station in Whetstone
Directions: From the south bridge that connects Rodeo to Flint County, cross
the bridge into Flint County and follow the road to the Flint Intersection.
Exit at the offramp and follow the highway to Whetstone. There is a gas
station (Xoomer) on the right. The item is located in front of the far left
building near the gas station.
2. Next to gas station in Easter Basin
Directions: From the highway leading directly north from Whetstone into Foster
Valley, follow the highway into Foster Valley and exit at the fourth offramp.
At the end of the offramp, turn right. Turn left at the T intersection.
Continue until reaching the gas station (Xoomer) on the left. The item is
located on the left side in front of the gas station building.
3. Next to gas station in Valle Ocultado
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross
the bridge into Tierra Robada. Follow the highway as it curves northwest and
exit at the first offramp. Turn right at the T intersection. Turn left at
the first intersection. At the first right intersection after crossing the
red bridge over the river, there is a motel and gas station on the left. The
item is located on the left side of the gas station.
4. Behind gas station in Prickle Pine
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Pilson Intersection
onto Julius Thruway West. Exit at the first offramp. At the end of the
offramp, turn left. Turn left at the second intersection. Turn right at the
T intersection. Turn left at the first intersection. Turn left at the first
intersection. Turn right at the second intersection. Turn right at the T
intersection. Turn left at the first intersection. Turn right at the first
intersection. Turn right at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection. At the first left intersection, there is a gas station (Xoomer)
on the right. Behind the gas station building, there is a car wash. The item
is located in the narrow area between the gas station building and the car
wash.
******************************************************************************
4.4.11 Flamethrower
******************************************************************************
1. Between log cabins in northeast Flint County
Directions: From the south bridge that connects Rodeo to Flint County, cross
the bridge into Flint County, follow the road past the Flint Intersection and
turn right at the second intersection. Turn left at the T intersection.
Shortly after the turn, there is a drive on the right leading to several log
cabins. The weapon is located between the last two log cabins.
2. Behind trees in Shady Creeks
Directions: From the south bridge that connects Rodeo to Flint County, cross
the bridge into Flint County and turn left at the first intersection
(immediately after the bridge). Follow the road until reaching the bridge
(over a dirt road) after the road curves north after leaving Back O' Beyond.
Carefully travel down the hill on the right side of the bridge and turn left.
Follow the dirt road until reaching the fork. At the fork, there is a group
of trees at the top of the small hill directly ahead. The weapon is located
behind the trees.
3. Inside of farmhouse in Flint County after meeting Helena
Directions: From the south bridge that connects Rodeo to Flint County, cross
the bridge into Flint County and follow the road past the Flint Intersection.
Shortly after passing the Flint Intersection, there is a gas station on the
right, followed by the RS Haul depot. There is a dirt road on the left across
from the RS Haul depot. Turn left at the dirt road T intersection. Turn left
at the first dirt road intersection. Follow the dirt road until reaching the
farm. The weapon is located inside of the farmhouse on the left (east).
4. On cargo ship deck in Easter Basin
Directions: From the highway leading directly north from Whetstone into Foster
Valley, follow the highway into Foster Valley and exit at the second offramp.
At the end of the offramp, turn right. Turn left at the first intersection.
Turn right at the first intersection. When the road turns hard left, continue
straight toward the buildings. Turn left and continue until reaching the
train tracks. Turn right and follow the train tracks until reaching the cargo
ship on the right. On the side of the ship near the front (north) are stairs
leading to the deck. Proceed up the stairs onto the deck. The weapon is
located in the middle of the deck at the south end.
5. Under collapsed building floor in construction site in Doherty
Directions: From the highway leading directly north from Whetstone into Foster
Valley, follow the highway into Foster Valley and exit at the third offramp
onto the highway. Follow the highway and exit at the first offramp. At the
end of the offramp, turn left (at the T intersection). Turn right at the T
intersection. After the third right intersection, there is a construction
site on the right. At the next intersection, turn right to enter the site.
After entering the site, turn right (south). On the right, there is a
building with a collapsed floor. The weapon is located under the floor on the
left side.
6. Inside of Mike Toreno's ranch in Tierra Robada
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross
the bridge into Tierra Robada. Exit at the first offramp (to begin traveling
southeast). After passing under the railroad bridge, there is a dirt road on
the left. Follow the dirt road to the house. The weapon is located inside of
the house. (Note: This weapon is only available after completion of 'Vertical
Bird'.)
7. Under building on east side of K.A.C.C. Military Fuels in Las Venturas
Directions: The weapon is located under the east side of the building in the
center of the facility, near some shipping containers. (Note: The only way to
gain access to the facility is with the use of a helicopter or jetpack.)
******************************************************************************
4.4.12 Flowers
******************************************************************************
1. Yard in Las Colinas
Directions: From the Johnson house, travel west and turn right at the second
intersection. Turn left at the T intersection. Turn right at the first
intersection. Turn right at the T intersection and then immediately turn left
at the first intersection. Turn right at the T intersection. The item is
located in the front yard of the second house on the left (house has a
balcony).
2. Next to path around pond in Glen Park
Directions: From the Johnson house, travel west and turn right at the second
intersection. Turn left at the T intersection. Turn left at the third
intersection. After the turn, turn right into the grass area and proceed to
the walkway surrounding the pond. The item is located in the trees next to
the southeast section of the path.
3. In front of gas station in Idlewood
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. At the second left intersection,
there is a gas station on the left. The item is located next to the soda
machine in the front (east side) of the gas station building.
4. Front yard of house in El Carona
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn left at the second
intersection. Turn right at the first intersection. The item is located in
the front yard of the fifth house on the right (second to last before the road
turns right).
5. In the front of the observatory in Verdant Bluffs
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection
and then immediately turn left at the first intersection. Turn left at the T
intersection. Turn left at the T intersection. Turn right at the first
intersection. Follow the road to the observatory at the top of the hill. The
item is located on the left (south) side of the front of the observatory.
6. On beach in Verona Beach
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection
and then immediately turn left at the first intersection. Turn left at the T
intersection. Turn right at the T intersection. When reaching the next T
intersection, proceed ahead to the beach. On the beach will be three tables
with red and white umbrellas and a chili dog vendor. The item is located in
the area between the tables and the vendor.
7. In cemetery in Vinewood
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection
and then immediately turn left at the first intersection. Turn right at the T
intersection. Turn left at the third intersection (first left intersection
after entering Market). (Note: The second intersection is on the opposite
side of the bushes and not directly accessible from the current road.) Turn
right at the second intersection. Turn right at the T intersection and then
immediately turn left at the first intersection. Turn left at the T
intersection. Turn right at the third intersection. Immediately after the
turn, there is a driveway on the left leading into a cemetery. The item is
located to the left (south) of the tall monument on the left just inside of
the entrance.
8. Next to the road in Mulholland
Directions: From the Johnson house, travel west and turn right at the first
intersection. Turn left at the first intersection to get onto the highway.
Follow the highway north to the first offramp at the Mulholland Intersection.
Exit at the offramp and stay left when the offramp forks. Turn right at the
third intersection (onto the road the runs parallel). Turn right at the
slanted T intersection (after beginning down the hill). Turn left at the
first intersection (hard turn to travel in opposite direction). As the road
curves left down the hill, the item is located in the grass on the right side
of the road.
9. In median at Flint Intersection
Directions: From the south bridge that connects Rodeo to Flint County, cross
the bridge into Flint County and follow the road to the Flint Intersection.
Exit at the offramp and stop when reaching the top of the offramp. The item
is located between the lanes of traffic where the median begins.
10. Front of gas station in northeast Flint County
Directions: From the south bridge that connects Rodeo to Flint County, cross
the bridge into Flint County and follow the road past the Flint Intersection.
Shortly after passing the Flint Intersection, there is a gas station on the
right. The item is located in front of the gas station building on the left
side.
11. In trees in north Flint County
Directions: From the south bridge that connects Rodeo to Flint County, cross
the bridge into Flint County, follow the road past the Flint Intersection and
turn right at the second intersection. Turn right at the T intersection.
Shortly after the turn, there is a dirt road on the left. Follow the dirt
road until reaching the rocks at the top of the hill. Proceed up the left
side of the rocks on the left. The item is located in the center of the trees
at the top of the rock.
12. Next to road in east central Flint County
Directions: From the south bridge that connects Rodeo to Flint County, cross
the bridge into Flint County, follow the road past the Flint Intersection and
turn right at the second intersection. Turn left at the T intersection.
Follow the road until reaching the northing most part of the large "S" curve.
The item is located along the right side of the road where the road curves
south.
13. Rear of store in southeast Flint County
Directions: From the south bridge that connects Rodeo to Flint County, cross
the bridge into Flint County and follow the road to the Flint Intersection.
Exit at the offramp and follow the highway until it begins to curve west. On
the left, there is a small, orange colored store. The item is located behind
the store.
14. Next to store in Angel Pine
Directions: From the south bridge that connects Rodeo to Flint County, cross
the bridge into Flint County and follow the road to the Flint Intersection.
Exit at the offramp and follow the highway to Whetstone. After passing the
gas station on the right, exit at the first offramp. Turn left at the third
intersection. Immediately after the turn, there is a store on the right
(Lovin' a Loan). The item is located on the left side of the store next to a
dumpster.
15. In flowerbed in Foster Valley
Directions: From the highway leading directly north from Whetstone into Foster
Valley, follow the highway into Foster Valley and exit at the first offramp.
After the third right intersection, there is a white building on the right
with a ledge above the windows. Park a car near the building, jump onto the
roof and then climb onto the ledge. Climb over the wall into the eating area.
Proceed south and the item is located in the first flowerbed.
16. Edge of road in Missionary Hill
Directions: From the highway leading northwest from Whetstone into Foster
Valley, follow the highway into Foster Valley and turn left at the Y
intersection. When the road curves sharply left (north), the item is located
in the grass on the left side of the road.
17. In alley in Ocean Flats
Directions: From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Turn right at the first intersection (NOT the country
club entrance). After the first left intersection, there is an alley on the
left (across from the country club entrance on the right). Turn left into the
alley. The item is located on the left side of the alley next to the first,
green dumpster.
18. In front of war memorial in Hashbury
Directions: From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Turn right at the second intersection. Turn left at the
second intersection. Immediately after the turn, the entrance to a war
memorial is on the right. Go into memorial's entrance and turn left. The
item is located near the third tree.
19. Next to road in Easter Basin
Directions: From the highway leading directly north from Whetstone into Foster
Valley, follow the highway into Foster Valley and exit at the fourth offramp.
At the end of the offramp, turn left. Turn right at the T intersection. When
the road curves to the left, the item is located in the grass on the right.
20. In driveway of apartment building in Palisades
Directions: From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. After the sixth right intersection, there will be a row
of apartment buildings on the left (immediately after entering Palisades).
The item is located in the driveway of the second apartment building.
21. Next to fountain in park in Palisades
Directions: From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. After the sixth right intersection, there will be a row
of apartment buildings on the left (immediately after entering Palisades).
After passing the last apartment building (before the road curves right),
there is a park on the right. Climb over the small wall and proceed up the
hill. When reaching the top, you will see a fountain. The item is located at
the northeast corner of the fountain.
22. Backyard of apartment in Santa Flora
Directions: From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Turn right at the sixth intersection. Turn left at the
first intersection. Turn right at the third intersection. Turn right into
the alley. When the alley turns left, continue straight and proceed down the
hill. At the bottom of the hill, there are four backyards to the left. The
item is located in the corner of the farthest left yard.
23. Front of gas station in Juniper Hill
Directions: From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Turn right at the sixth intersection. Turn left at the
first intersection. Turn right at the fourth intersection. Turn left at the
third intersection. Continue until reaching the gas station on the left. The
item is located to the right of the soda machines on the right side of the gas
station's building.
24. Next to stone path in Calton Heights
Directions: From the highway leading directly north from Whetstone into Foster
Valley, follow the highway into Foster Valley and exit at the fourth offramp.
At the end of the offramp, turn left. Turn right at the T intersection. Turn
left at the fourth intersection. At the next T intersection, follow the stone
path leading up the hill ahead. The item is located in the grass to the right
when the path turns to the left.
25. Front of house in Bayside
Directions: From the Gant Bridge connecting Battery Point to Bayside, cross
the bridge into Bayside and turn right at the first intersection. Turn left
at the first intersection. The item is located in front of the first house on
the left.
26. Behind building in Tierra Robada
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross
the bridge into Tierra Robada. Follow the highway as it curves northwest and
exit at the first offramp. Turn left at the T intersection. Turn right at
the third intersection (to go under the highway). Turn left at the T
intersection. Shortly after the turn, there is a dirt road on the left.
Follow the dirt road until reaching the white building at the top of the hill.
The item is located on the rear (south) side of the building.
27. Behind gas station in Tierra Robada
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross
the bridge into Tierra Robada. Follow the highway as it curves northwest and
exit at the first offramp. Turn right at the T intersection. Turn left at
the first intersection. At the second left intersection, there is a gas
station (Xoomer) on the left. The item is located behind the gas station
building.
28. In front of monument at Sherman Dam
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross
the bridge into Tierra Robada. Follow the highway as it curves northwest and
exit at the first offramp. Turn right at the T intersection. Follow the road
until it curves right to cross the Sherman Dam. On the left, there is a
monument. The item is located in front of the monument.
29. In ghost town cemetery in Las Brujas
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross
the bridge into Tierra Robada. Follow the highway as it curves northwest and
exit at the first offramp. Turn right at the T intersection. After crossing
the Sherman Dam, there is a dirt road on the left. Follow the road until
reaching the ghost town. When reaching the ghost town, there is a church on
the right with a cemetery behind it. The item is located on the right side of
the cemetery.
30. Front yard of house in Redsands West
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Pilson Intersection
onto Julius Thruway West. Exit at the first offramp. At the end of the
offramp, turn left. Turn left at the third intersection. The item is located
in the front yard of the first house on the left.
31. In front of Yellow Bell Golf Course sign in Prickle Pine
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Pilson Intersection
onto Julius Thruway West. Exit at the first offramp. At the end of the
offramp, turn left. Turn left at the T intersection. Turn right at the first
intersection. Turn right at the second intersection (to pass over the
highway). Turn right at the T intersection. Turn left at the first
intersection. After the first right intersection, the entrance to the Yellow
Bell Golf Course is on the left. The item is located in front of the golf
course sign inside of the entrance.
32. Next to house in Prickle Pine
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Pilson Intersection
onto Julius Thruway West. Exit at the first offramp. At the end of the
offramp, turn left. Turn left at the T intersection. Turn right at the first
intersection. Turn right at the second intersection (to pass over the
highway). Turn right at the T intersection. Turn left at the first
intersection. After passing the Yellow Bell Golf Course on the left, the road
will curve to the right. The item is located by the front door of the second
house on the left.
33. At gas station near The Emerald Isle in Las Venturas
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east at the Pilson Intersection onto Julius Thruway North.
Exit at the first exit onto Harry Gold Parkway. Exit at the first offramp.
At the end of the offramp, turn left. Turn left at the T intersection. Turn
left at the fifth intersection (after passing The Emerald Isle). Immediately
after the turn, there is a gas station (Xoomer) on the right. The item is
located between the gas pumps on the left.
34. In front of wedding store in Roca Escalante
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east at the Pilson Intersection onto Julius Thruway North.
Exit at the first exit onto Harry Gold Parkway. Exit at the first offramp.
At the end of the offramp, turn left. Turn left at the T intersection. When
the road turns right, there is a small wedding chapel and wedding store
(Wedding Tackle) on the left. The item is located in front of the store.
35. Flowerbed next to Royal Casino in Las Venturas
Directions: From the highway in south Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Blackfield Intersection
onto Julius Thruway South. Turn left at the second intersection. Turn right
at the fourth intersection. Immediately after the turn, the Royal Casino is
on the right. On the east side of the building, there is a driveway. The
item is located in the flowerbed on the right side of the driveway.
36. In median of southbound Julius Thruway East
Directions: From the highway in south Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Blackfield Intersection
onto Julius Thruway South. Continue traveling on the highway as it becomes
Julius Thruway East. The item is located next to the dividing wall in the
median of the southbound lanes.
37. Front of gas station in east Las Venturas
Directions: From the highway in south Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Blackfield Intersection
onto Julius Thruway South. Turn left at the second intersection. Turn right
at the second intersection. Turn right at the T intersection. After the
turn, there is a gas station (Xoomer) on the left. The item is located on the
front (south) side of the gas station building.
38. Front of wedding chapel in east Las Venturas
Directions: From the highway in south Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Blackfield Intersection
onto Julius Thruway South. Turn left at the second intersection. Turn right
at the first intersection. Turn right at the third intersection. Turn right
at the first intersection. At the T intersection, there is a wedding chapel
on the right. The item is located by the front door (south side).
39. Backyard of house in Rockshore West
Directions: From the highway in south Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Blackfield Intersection
onto Julius Thruway South. Exit at the first offramp. At the end of the
offramp, turn right. Turn right at the first intersection. Turn left at the
T intersection and then immediately turn right at the first intersection. The
item is located in the backyard of the last house on the left at the T
intersection.
******************************************************************************
exit at the first offramp. Turn right at the T intersection. Turn left at
the first intersection. After passing the gas station (Xoomer) on the left,
there is a dirt road on the left (before reaching the bridge across the
river). Follow the dirt road and when it forks, follow the road on the right.
Continue on the dirt road until reaching the pueblo. The weapon is located
next to the east wall of the tall building on the left.
3. Inside of Mike Toreno's ranch in Tierra Robada
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross
the bridge into Tierra Robada. Exit at the first offramp (to begin traveling
southeast). After passing under the railroad bridge, there is a dirt road on
the left. Follow the dirt road to the house. The weapon is located inside of
the house. (Note: This weapon is only available after completion of 'Vertical
Bird'.)
4. Corner of top floor of parking garage in Whitewood Estates
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Pilson Intersection
onto Julius Thruway West. Exit at the first offramp. At the end of the
offramp, turn right. Turn right at the T intersection. Turn right at the
third intersection. Follow the road as it leads into a parking garage.
Proceed to the east wall of the garage. Turn right and go up the incline to
the top floor. The weapon is located in the northeast corner.
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4.4.16 Katana
******************************************************************************
1. Behind 24-7 store (69c) in El Carona
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn left at the T intersection.
When reaching the first right intersection, there is a 24-7 store (69c) on the
left. Proceed to the wooden fence behind the store. Climb over the fence to
find the weapon located on the right (south) side.
2. Bottom of stairs in Hashbury
Directions: From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Turn right at the third intersection. After the second
left intersection, you will begin traveling up a hill. When the hill becomes
flat, on the left there is a brown door at the top of a set of stairs. The
weapon is located at the bottom of the stairs.
3. In alley in Chinatown
Directions: From the highway leading directly north from Whetstone into Foster
Valley, follow the highway into Foster Valley and exit at the fourth offramp.
At the end of the offramp, turn left. Turn right at the T intersection. Turn
left at the first intersection. Turn left at the T intersection and then
immediately turn right at the first intersection. Turn right at the third
intersection. After the turn, there is an alley on the right. Proceed down
the alley and turn left into the alley (at the shop with the lime green
awning). The weapon is located at the end of the alley.
4. Behind mobile home in El Quebrados
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross
the bridge into Tierra Robada. Follow the highway as it curves northwest and
exit at the first offramp. Turn right at the T intersection. Turn left at
the first intersection. Turn left at the second intersection (at the Xoomer
gas station). Before reaching the first left intersection, there are mobile
homes on the left. The weapon is located between the mobile home and the road
of the mobile home closest to the road.
5. Next to Four Dragons Casino in Las Venturas
Directions: From the highway in south Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Blackfield Intersection
onto Julius Thruway South. Turn left at the second intersection. Turn left
at the first intersection. When the road curves left, there is a set of
bushes on the right next to the casino. The weapon is located in the center
of the bushes.
6. On pirate ship at Pirates in Men's Pants in Las Venturas
Directions: From the highway in south Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Blackfield Intersection
onto Julius Thruway South. Turn left at the second intersection. After the
fourth left intersection, there is a pirate ship on the left. The weapon is
located on the ship to the left of the mast.
******************************************************************************
4.4.17 Knife
******************************************************************************
1. On loading dock behind hospital in Market
Directions: From the Johnson house, travel west and turn right at the first
intersection. Turn left at the first intersection to get onto the highway.
Exit at the first offramp. Turn left at the T intersection. After the sixth
intersection, the hospital will be on the right. Located behind the hospital
are several stores. Travel down the alley between the hospital and stores
until reaching the loading dock on the left. The weapon is located at the
bottom of the incline for the left (west) dock.
2. Between cages at snake farm in El Castillo del Diablo
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County,
cross the bridge into Bone County. Turn right at the Y intersection. Turn
left at the first intersection. After passing the airplane graveyard on the
left, there is a snake farm on the right. The weapon is located between the
two cages closest to the road.
3. Next to utility pole near mobile homes and campers in east Bone County
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County,
cross the bridge into Bone County. Turn right at the Y intersection. Turn
right at the fourth intersection. At the T intersection, there are mobile
homes and campers on the left. The weapon is located between the south mobile
home and camper, next to the utility pole near the road.
******************************************************************************
4.4.18 M4
******************************************************************************
1. Between structures at end of runways at Los Santos International Airport
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn right at the T
intersection. Turn right at the T intersection to get onto the highway. Turn
right at the fourth intersection. Turn left at the first intersection. At
the first right intersection, the entrance to the airport is on the left. Go
into the airport and proceed to the west end of the runways. The weapon is
located between the center and left (south) yellow and white concrete
structure between the ends of the runways.
(Tip: If your flying skill is not high enough to enter the airport, you can
gain access by parking a car next to the building at the gate, jumping onto
the roof of the car, climbing onto the roof of the building and jumping over
the fence.)
2. In backyard of apartment building in Palisades
Directions: From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. After the sixth right intersection, there will be a row
of apartment buildings on the left (immediately after entering Palisades). Go
to the third apartment building and proceed to the backyard. The weapon is
located next to the tree in the yard.
3. Purchased from Ammu-Nation after completion of 'Yay Ka-Boom-Boom'.
4. Under guard tower stairs in Restricted Area
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County,
cross the bridge into Bone County. Turn left at the Y intersection. Turn
right at the first intersection. Follow the road until reaching the
restricted area (Area 69). Enter the area through the opening on the right
side of the fence. (Note: Immediately upon entering, you will have a 5-star
wanted level.) The weapon is located under the stairs of the southwest guard
tower.
5. Top of building in Pilgrim
Directions: From the highway in south Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Blackfield Intersection
onto Julius Thruway South. Continue traveling on the highway as it becomes
Julius Thruway East. Exit at the first offramp. At the end of the offramp,
turn left. Turn right at the second intersection. Before the road turns
left, there is a building on the left. The weapon is located on the roof of
the building.
6. Outside of The Four Dragons Casino door after collecting 50 horseshoes.
******************************************************************************
4.4.19 Machine Pistol (Micro-SMG)
******************************************************************************
1. Under bridge in East Los Santos
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. When reaching the
intersection before crossing the bridge, there is a path on the left leading
into the flood control trench. Travel down the path until reaching the
bottom. Travel south along the west wall until reaching a path leading under
the bridge. The weapon is located on the path under the bridge.
2. Roof of parking garage in East Beach
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. Turn left at the first intersection.
On the right is the entrance to the parking garage. The weapon is located in
5. Kitchen of the Johnson house in Ganton after spray painting 100 gang tags.
6. Inside of farmhouse in Flint County after meeting Helena
Directions: From the south bridge that connects Rodeo to Flint County, cross
the bridge into Flint County and follow the road past the Flint Intersection.
Shortly after passing the Flint Intersection, there is a gas station on the
right, followed by the RS Haul depot. There is a dirt road on the left across
from the RS Haul depot. Turn left at the dirt road T intersection. Turn left
at the first dirt road intersection. Follow the dirt road until reaching the
farm. The weapon is located inside of the farmhouse on the left (east).
7. Behind liquor store in Fort Carson
Directions: From the Martin Bridge connecting Blueberry Acres to Bone County,
cross the bridge into Bone County. Turn left at the T intersection. Turn
right at the first intersection. When reaching the first left intersection,
there is a liquor store on the right. The weapon is located behind the store
on the right side.
8. Roof of shopping center in Creek
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east at the Pilson Intersection onto Julius Thruway North.
Continue traveling on the highway as it becomes Julius Thruway East. Exit at
the first offramp. At the end of the offramp, turn left. Turn left at the T
intersection. Turn right at the T intersection. Follow the road until
reaching a shopping center parking lot. The weapon is located in the south
corner of the shopping center roof, behind the Cluckin' Bell sign.
9. Roof of building near Come-A-Lot in Las Venturas
Directions: The building is located east of Come-A-Lot in the southern part of
Las Venturas. The weapon is located on the northwest corner of the roof.
(Note: The only way to reach this weapon is with the use of a helicopter or
jetpack.)
******************************************************************************
4.4.22 Nightstick
******************************************************************************
1. Inside guardhouse of Interglobal Studios in Vinewood
Directions: From the Johnson house, travel west and turn right at the first
intersection. Turn left at the first intersection to get onto the highway.
Exit at the first offramp. Turn left at the T intersection. Turn right at
the eighth intersection. Turn right at the T intersection and immediately
turn left at the first intersection. On the left is the entrance to
Interglobal Studios (through the archway). The weapon is located in the
guardhouse inside of the entrance to the left.
2. On stairs to leading to pedestrian bridge in Doherty
Directions: From the highway leading directly north from Whetstone into Foster
Valley, follow the highway into Foster Valley and exit at the third offramp.
Follow the highway and exit at the first offramp. Turn left at the T
intersection. When the road curves right, there are stairs leading to a
pedestrian bridge on the left. The weapon is located at the top of the third
flight of stairs.
3. Behind police station sign in Roca Escalante
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east at the Pilson Intersection onto Julius Thruway North.
Exit at the first exit onto Harry Gold Parkway. Exit at the first offramp.
At the end of the offramp, turn left. Turn left at the T intersection. At
the seventh right intersection, there is a San Andreas police station on the
right. The weapon is located behind the sign in front of the station.
******************************************************************************
4.4.23 Nightvision Goggles
******************************************************************************
Note: These items do not appear until the completion of 'Breaking the Bank at
Caligula's'.
1. In corner in Madd Dogg's Mansion in Mulholland
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection
and then immediately turn left at the first intersection. Turn right at the T
intersection. Continue on the road until crossing the intersection into
Mulholland. Turn left at the driveway on the left. Follow the driveway to
the house at the top of the hill. Proceed in through the door on the west
side. Once inside, go to the hallway on the east side and follow it to the
end past the bedrooms. When reaching the end of the hallway, go down the
stairs and turn left. Go to the kitchen entrance on the left (north) wall.
The item is located to the left in front of the kitchen door.
2. On sidewalk next to building in Foster Valley
Directions: From the highway leading directly north from Whetstone into Foster
Valley, follow the highway into Foster Valley and exit at the first offramp.
After the first right intersection, there is a white building on the right.
Turn right at the drive leading through the center of the building. The item
is located on the sidewalk on the left in front of the building doors.
3. Top of northwest guard tower in Restricted Area
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County,
cross the bridge into Bone County. Turn left at the Y intersection. Turn
right at the first intersection. Follow the road until reaching the
restricted area (Area 69). Enter the area through the opening on the right
side of the fence. (Note: Immediately upon entering, you will have a 5-star
wanted level.) The item is located on top of the guard tower in the northwest
corner.
******************************************************************************
4.4.24 Parachute
******************************************************************************
1. Building rooftop in Downtown Los Santos
Directions: From the Johnson house, travel west and turn right at the first
intersection. Turn left at the first intersection to get onto the highway.
Exit at the first offramp. Turn left at the T intersection. Turn right at
the second intersection. On the left at the next intersection will be the
entrance to a building behind the pillars. Go into the building and proceed
up the stairs to the helipad. The item is located on the west side of the
helipad.
2. Top of Mount Chiliad
Directions: From the south bridge that connects Rodeo to Flint County, cross
the bridge into Flint County and follow the road to the Flint Intersection.
Exit at the offramp and follow the highway to Whetstone. Continue on the
highway until reaching the offramp on the west side of Whetstone. Exit at the
offramp and turn right at the T intersection. At the first right
intersection, there is a dirt road on the left. Follow the dirt road to the
top of the mountain. The item is located on the north edge of the peak.
(Note: The path is very narrow so you will need to use a motorcycle to easily
reach the top.)
3. Top of building tower in Financial
Directions: From the highway leading directly north from Whetstone into Foster
Valley, follow the highway into Foster Valley and exit at the fourth offramp.
At the end of the offramp, turn left. Turn right at the T intersection. Turn
right at the third intersection. After the first left intersection, there is
a building on the left with many doors and pillars and several "Big Pointy
Building" signs. Go into the open door and you will appear at the top of the
building's tower with the parachute on. (Note: The only way to get down is to
jump off the building and open the parachute.)
4. Top of Gant Bridge support structure
Directions: Top of the Gant Bridge northern support structure. (Note: The
only way to reach this weapon is with the use of a helicopter or jetpack.)
5. Top of Garver Bridge support structure
Directions: Left side of Garver Bridge support structure near Downtown.
(Note: The only way to reach this weapon is with the use of a helicopter or
jetpack.)
6. Top of antenna in Bone County
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County,
cross the bridge into Bone County. Turn left at the Y intersection. Turn
right at the second intersection. When the road curves to the left at the top
of the hill, there is an antenna on the right. Walk toward the antenna and
you will appear at the top. The item is located at the top. (Note: The only
way to get down is to jump off the antenna and open the parachute.)
7. Top of rocks in Arco Del Oeste
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross
the bridge into Tierra Robada. Follow the highway as it curves northwest and
exit at the first offramp. Turn right at the T intersection. Turn left at
the first intersection. Turn right at the first intersection (after crossing
red bridge over river). After the road turns hard right, there is a dirt road
on the right. Follow the dirt road until passing under the rock formation.
Turn right and drive up the rocks until reaching the wooden shacks at the top.
The item is located in the south shack.
8. Roof of The Emerald Isle in Las Venturas
Directions: The building is located in the northern part of Las Venturas. The
weapon is located on the highest section of the building. (Note: The only way
to reach this weapon is with the use of a helicopter or jetpack.)
******************************************************************************
4.4.25 Pistol (9mm)
******************************************************************************
1. Next to fence behind Sweet's house in Ganton
Directions: From the Johnson house, go east to the adjacent house (Sweet's).
Go around to the fence at the rear of the house. Follow the fence north to
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east at the Pilson Intersection onto Julius Thruway North.
Exit at the first exit onto Harry Gold Parkway. Exit at the first offramp.
At the end of the offramp, turn left. Turn left at the T intersection. Turn
left at the fifth intersection (after passing The Emerald Isle). Shortly
after the turn, the entrance to the casino's parking garage is on the left.
Proceed to the top floor of the parking garage. On the north side, there are
stairs leading to the roof. The weapon is located in a corner on the south
side of the roof.
5. Next to terminal building at Las Venturas airport
Directions: From the highway in south Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Blackfield Intersection
onto Julius Thruway South. Turn left at the first intersection onto Harry
Gold Parkway. Exit at the first offramp. At the end of the offramp, turn
left. Turn left at the first intersection. Turn right at the first
intersection (before reaching the highway). Immediately after the turn, the
airport entrance is on the right. Go into the airport and proceed to the
south side of the terminal building. The weapon is located on the left
(north) side of the shipping containers next to the terminal.
(Tip: If your flying skill is not high enough to enter the airport, you can
gain access by parking a car next to the building at the gate, jumping onto
the roof of the car, climbing onto the roof of the building and jumping over
the fence.)
******************************************************************************
4.4.30 Sawn-off Shotgun
******************************************************************************
1. In train boxcar in Ocean Docks
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn right at the T
intersection. Turn right at the T intersection to get onto the highway. Turn
right at the third intersection. Go over the train tracks and on the left is
a boxcar loading area. The weapon is located in the first boxcar on the right
track.
2. Middle of Pig Pen building roof in East Los Santos
Directions: From the Johnson house, travel west and turn right at the first
intersection. Turn right at the T intersection and then immediately turn left
at the first intersection. Turn right at the second intersection (immediately
before the T intersection). Turn right at the first intersection. On the
right after the turn is Pig Pen's. Go down the alley on the north side of the
building to the middle section. Climb onto the roof and then climb onto the
roof to the left. The weapon is located in the middle of the roof.
3. Corner of Interglobal Studios in Vinewood
Directions: From the Johnson house, travel west and turn right at the first
intersection. Turn left at the first intersection to get onto the highway.
Exit at the first offramp. Turn left at the T intersection. Turn right at
the eighth intersection. Turn right at the T intersection and immediately
turn left at the first intersection. On the left is the entrance to
Interglobal Studios (through the archway). The weapon is located between the
buildings in the southwest corner of the studio.
4. On back porch of house in Palomino Creek
Directions: From the Johnson house, travel west and turn left at the first
After passing the second left intersection and before crossing the bridge over
the railroad tracks, there is a building on the left (Shady Industries).
Proceed toward the building and turn left when reaching it. The weapon is
located next to the building in the southeast corner.
4. South side of gas station property in Doherty after taking 50 snapshots.
5. Purchased from Ammu-Nation after completion of 'Pier 69'.
6. Front of house in Fort Carson
Directions: From the Martin Bridge connecting Blueberry Acres to Bone County,
cross the bridge into Bone County. Turn left at the T intersection. Turn
right at the first intersection. Turn right at the first intersection. After
making the turn, there is a dirt road on the right that runs between two
fences. Follow the dirt road until it turns left for the second time (north).
The weapon is located in front of the house on the right.
7. On dock next to house in Valle Ocultado
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross
the bridge into Tierra Robada. Follow the highway as it curves northwest and
exit at the first offramp. Turn right at the T intersection. Turn left at
the first intersection. After crossing the red bridge over the river, there
is a driveway on the right leading to a house. There is a dock on the west
side of the house. The weapon is located at the end of the dock.
8. Under highway overpass at Pilson Intersection
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Pilson Intersection
onto Julius Thruway West. Exit at the first offramp. At the end of the
offramp, turn left. Turn left at the second intersection. Turn right at the
T intersection. Turn left at the first intersection. Turn left at the first
intersection. When the road curves to the left for the second time (south),
there is a "Pic 'n' Go Market" on the right. The weapon is located under the
highway overpass directly behind the store.
******************************************************************************
4.4.32 Shovel
******************************************************************************
1. Ryder's house backyard in Ganton
Directions: From the Johnson house, go west to the backyard of the adjacent
house (Ryder's).
2. On back porch of house in Palomino Creek
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. Follow the highway to the interchange
in the northeast section of Red County (while traveling north). Exit at the
offramp and turn left at the bottom of the offramp (do NOT follow the
direction of the offramp). Turn right at the T intersection. When the road
curves east, there is a small cemetery on the left. The weapon is located at
the east end of the cemetery next to the fence.
3. Next to cabin in Fern Ridge
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east at the Pilson Intersection onto Julius Thruway North.
Exit at the first exit onto Harry Gold Parkway. Exit at the first offramp.
At the end of the offramp, turn left. Turn left at the T intersection. When
the road turns right, there is a small wedding chapel on the left. The weapon
is located on the south end of the roof.
8. Roof of The Four Dragons Casino in Las Venturas
Directions: The building is located in the southern part of Las Venturas. The
weapon is located on the east side of the roof. (Note: The only way to reach
this horseshoe is with the use of a helicopter or jetpack.)
******************************************************************************
4.4.36 Spray Paint Can
******************************************************************************
1. Roof of pawnshop in Ganton
Directions: Proceed to the small wall behind the garage of the Johnson house.
Climb onto the wall and then walk along the wall to the garage. Climb onto
the garage roof and then onto the roof of the house. Jump onto the roof of
the adjacent building to the south (pawn shop). The weapon is located on the
south side of the roof.
2. Second floor bedroom of the Johnson house in Ganton after completing
'Tagging the Turf' mission.
3. Behind mobile home in Las Colinas
Directions: From the Johnson house, travel west and turn right at the first
intersection. Turn right at the T intersection and then immediately turn left
at the first intersection. Turn left at the T intersection. Turn right at
the first intersection. Turn left at the T intersection (at the top of the
hill). Go behind the fifth mobile home on the left (after starting down the
hill). The weapon is located on the path next to the fence.
4. Between buildings at Sobell Rail Yards.
Directions: From the highway in south Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Blackfield Intersection
onto Julius Thruway South. Continue traveling on the highway as it becomes
Julius Thruway East. Exit at the first offramp. At the end of the offramp,
proceed northwest to the Sobell Rail Yard. The weapon is located between the
left two buildings of the left (north) set of buildings.
******************************************************************************
4.4.37 Tear Gas
******************************************************************************
1. Behind boxes in train loading area in Ocean Docks
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn right at the T
intersection. Turn right at the T intersection to get onto the highway. Turn
right at the third intersection. Go over the train tracks and on the left is
a boxcar loading area. The weapon is located in the southwest corner of the
loading area.
2. Top of building stairs in Mulholland
Directions: From the Johnson house, travel west and turn right at the first
intersection. Turn left at the first intersection to get onto the highway.
Follow the highway north to the first offramp at the Mulholland Intersection.
Exit at the offramp and stay left when the offramp forks. Turn left at the
first intersection. Turn left at the first intersection. At the next
intersection, there is a building on the left with wide stairs. The weapon is
located at the top of the stairs in the center next to the door.
3. Behind crates on navy aircraft carrier in Easter Basin
Directions: Enter the ship's structure from the north side of the deck.
Proceed down the stairs (two flights) into the cargo room and turn right. The
weapon is located behind the crates on the right. (Note: The only way to
reach the deck of the ship is with the use of a helicopter, airplane or
jetpack. Also, once the navy base is entered, you will have a 5-star wanted
level.)
4. East side of K.A.C.C. Military Fuels in Las Venturas
Directions: The weapon is located on the east side of the facility, near the
shipping containers close to the fence. (Note: The only way to gain access to
the facility is with the use of a helicopter or jetpack.)
5. Front of air traffic control tower building at Las Venturas airport
Directions: From the highway in south Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Blackfield Intersection
onto Julius Thruway South. Turn left at the first intersection onto Harry
Gold Parkway. Exit at the first offramp. At the end of the offramp, turn
left. Turn left at the first intersection. Turn right at the first
intersection (before reaching the highway). Immediately after the turn, the
airport entrance is on the right. Go into the airport and proceed to the air
traffic control tower building on the northwest side. The weapon is located
in front of the building next to the orange and white striped concrete
structures.
(Tip: If your flying skill is not high enough to enter the airport, you can
gain access by parking a car next to the building at the gate, jumping onto
the roof of the car, climbing onto the roof of the building and jumping over
the fence.)
******************************************************************************
4.4.38 Tec-9
******************************************************************************
1. Roof of Sweet's house in Ganton
Directions: Proceed to the small wall behind the garage of the Johnson house.
Climb onto the wall and then walk along the wall to the garage. Climb onto
the garage roof. Jump onto the roof of the house to the east. Proceed along
the roof and jump to the roof of the next house to the east (Sweet's house).
The weapon is located in the middle of the roof.
2. Under bridge at Los Santos International Airport
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn right at the T
intersection. Turn right at the T intersection to get onto the highway.
Follow the highway to the west side of the airport. After passing the first
offramp, there is a bridge. The weapon is located to the right (east), next
to the support structure under the bridge.
3. In alley in Las Colinas
Directions: From the Johnson house, travel west and turn right at the first
intersection. Turn right at the T intersection and then immediately turn left
you will see will be Inferenus or sports cars). Some vehicles with a fixed
location may not always be there. If a vehicle is not there, simply drive a
few blocks away in a direction other than the one you came from and it should
be there.
Damage will occur to all vehicles when you strike other objects such as cars,
buildings, trees, etc. When a vehicle begins emitting white smoke, it has
sustained moderate damage. If the vehicle suffers additional damage, the
smoke will turn black. This indicates the vehicle has severe damage and you
should consider finding an alternate vehicle soon. If flames begin to appear
from the vehicle, it is going to explode in a matter of seconds. If you are
in the vehicle, you must exit VERY QUICKLY or you will be killed when it
explodes.
******************************************************************************
4.5.1 Cars, Trucks and Vans
******************************************************************************
Admiral
Description: A very pricey sedan that looks less ritzy than it really is.
Looks like a diesel Mercedes from the early to mid 90s.
Type: 4-door luxury sedan
Alpha
Description: A simple two-door sedan with a rounded front end. A Dodge
Stealth/Mitsubishi 3000GT.
Type: 2-door sedan
Ambulance
Description: An ambulance
Type: Law enforcement, medical and fire
Baggage
Description: A baggage handler.
Type: Public service
Banshee
Description: A sleek convertible. One of the best in the game. It's a Dodge
Viper RT/10.
Type: High performance sports car
Bandito
Description: A custom-made dune buggy.
Type: Recreational
Barracks OL
Description: An army flatbed.
Type: Law enforcement, medical and fire
Benson
Description: A pickup with an overhanging camper. A GMC U-Haul-style truck.
Type: Heavy truck or utility
BF Injection
Description: A nice dune buggy with a roll cage and four wheel drive.
Type: Recreational
Blade
Description: There is rarely hydraulics on this simple lowrider.
Oldsmobile Cutlass convertible.
Type: Lowrider
Blista Compact
Description: A Honda CRX look-alike.
Type: 2-door sedan
Bloodring Banger
Description: A demolition derby lowrider that you get for completing
the Blood Bowl.
Type: Recreational
Bobcat
Description: A simple pickup with Bobcat written on the back. It's an 80's
Ford Ranger.
Type: Light truck or van
Boxville
Description: A really boxy van.
Type: Heavy truck or utility
Boxville (Black)
Description: A black Boxville that starts 'Burglar'.
Type: Heavy truck or utility
Bravura
Description: A simple two-door sedan with a pointed front end. A Pontiac
Grand Am.
Type: 2-door sedan
Broadway
Description: A very stylish pimpmobile.
Type: Lowrider
Buccaneer
Description: An Esperanto look-alike. A 1971-73 Chevrolet Monte Carlo.
Type: 2-door sedan
Buffalo
Description: The powerful sports car that Catalina drives. Mid-80s Chevy
Camaro IROC with no IROC decals, but with dual hood scoops.
Type: Muscle car
Bullet
Description: A Banshee without the convertible.
Type: High performance sports car
Burrito
Description: A simple gangster van with no windows.
Type: Light truck or van
Bus
Description: Your personal gang transportation system.
Type: Public service
Cabbie
Description: An old taxicab, modeled after the '57 Chevy Bel Aire.
Type: Public service
Cadrona
Description: A faster version of the Bravura.
Type: 2-door sedan
Caddy
Description: A golf cart.
Type: Recreational
Camper
Description: A Volkswagen Combi Van.
Type: Recreational
Cheetah
Description: A low riding, fast as hell Ferrari 512 Testarossa.
Type: High performance sports car
Cement Truck
Description: It's a cement truck.
Type: Heavy truck or utility
Clover
Description: A more off-road, low riding muscle car that can really fly.
It's an old Charger.
Type: Muscle car
Club
Description: Late 80s or early 90s VW Rabbit, now called a Golf.
Type: 2-door sedan
Coach
Description: The same as a Bus.
Type: Public service
Combine Harvester
Description: Farm equipment gone wild.
Type: Heavy truck or utility
Comet
Description: A 1976 Porsche 911 Targa sports car.
Type: High performance sports car
DFT-30
Description: A flatbed truck with an Isuzu or Mitsubishi-Fuso style truck
cab.
Type: Heavy truck or utility
Dozer
Description: A bulldozer. Control the front with the right analog stick.
Type: Heavy truck or utility
Dumper
Description: A dump truck. Control the lift with the right analog stick.
Type: Heavy truck or utility
Dune
Description: An off-road transport truck that you get for completing 'Kick
Start'.
Type: Heavy truck or utility
Elegant
Description: A plain four-door sedan.
Type: 4-door luxury sedan
Elegy
Description: Has low side skirts and a sleek design.
Skyline.
Type: Street racer
A R32 Nissan
Enforcer
Description: The SWAT truck.
Type: Law enforcement, medical and fire
Emperor
Description: A very nice looking Elegant that handles just the same.
a '90-'93 Infiniti Q45
Type: 4-door luxury sedan
It's
Esperanto
Description: The same low riding Caddy from GTA3 and Vice.
Type: 2-door sedan
Euros
Description: A sporty sedan with a rounded front end.
300zx.
Type: 2-door sedan
A 90-96 Nissan
FBI Rancher
Description: The FBI's version of the Rancher.
Type: Law enforcement, medical and fire
FBI Truck
Description: An off-road FBI vehicle. Only seen in 'End of the Line'.
Type: Law enforcement, medical and fire
Feltzer
Description: A convertible that rides just off the ground. A Mercedes SL
Roadster.
Type: 2-door sedan
Firetruck
Description: A firetruck.
Type: Law enforcement, medical and fire
Flash
Description: Higher side skirts and a flashier looking hood.
Pulsar (Sunny/Prince) GTi-R.
Type: Street racer
It's a Nissan
Flatbed
Description: A large Flatbed truck found in construction areas.
It's a Winnebago.
Kart
Description: A crazy go cart found in some racing missions.
Type: Recreational
Landstalker
Description: The same SUV from GTA3 and Vice that rolls with a gust of
wind, or maybe if you hit a squirrel. It's a Ford Explorer.
Type: SUV
Linerunner
Description: The smallest of the truck cabs.
Type: Heavy truck or utility
Majestic
Description: An Esperanto that rides higher.
Type: 2-door sedan
Manana
Description: A sedan that looks and feels like it was made of cardboard.
Dodge Aries.
Type: 2-door sedan
Merit
Description: A simple sedan that looks like an Intruder.
Legend.
Type: 4-door luxury sedan
Mesa
Description: An off-road jeep.
Type: Recreational
A '91 Acura
Monster
Description: A monster truck that you get for completing '8-Track'.
Type: Recreational
Moonbeam
Description: The stupid soccer mom van with windows on all sides.
Chevy Astro.
Type: Light truck or van
Mower
Description: A riding lawn mower.
Type: Light truck or van
Mr. Whoopee
Description: The ice cream truck.
Type: Heavy truck or utility
Mule
Description: A larger version of the Benson.
Type: Heavy truck or utility
It's a
Nebula
Description: A 1991 Lincoln Continental that looks just like an Intruder.
Type: 4-door luxury sedan
Newsvan
Description: A Pony with a satellite dish on it.
Type: Light truck or van
Oceanic
Description: An old 50's Plymouth Belvedere.
Type: 4-door luxury sedan
Packer
Description: A portable ramp, great for motorcycle jumps. Use R3 to lift
the ramp up and down and transport cars.
Type: Heavy truck or utility
Patriot
Description: An off-road military Hummer.
Type: Recreational
Perennial
Description: The same wagon from GTA3 and Vice that rides at the speed
of smell.
Type: Station wagon
Phoenix
Description: A nice looking Pontiac Firebird that can haul ass.
Type: Muscle car
Picador
Description: Another Esperanto look-alike.
Camino.
Type: 2-door sedan
Police
Description: A police car.
Type: Law enforcement, medical and fire
Pony
Description: A simple van with one window on each side.
Type: Light truck or van
Premier
Description: A Chevrolet Caprice.
Type: 4-door luxury sedan
Previon
Description: A sedan with a station wagon-style back end.
Type: 2-door sedan
A Honda Prelude.
Primo
Description: This also looks like an Intruder with a more rounded front.
It's a Buick Century.
Type: 4-door luxury sedan
Quadbike
Description: An ATV that handles like crap on the roads.
dirt.
Type: Recreational
Keep it in the
Rancher
Description: A nice two-door SUV that's a step up from the Landstalker.
Late 70s to early mid 80s Chevy Blazer K-5.
Type: SUV
Ranger
Description: A police SUV found outside of towns.
Type: Law enforcement, medical and fire
Regina
Description: A Perennial look-alike.
Type: Station wagon
Remington
Description: A boxy Cadillac lowrider.
Type: Lowrider
Rhino
Description: Everyone's favorite tank. It's an M1A1 Abrams.
Type: Law enforcement, medical and fire
Roadtrain
Description: The biggest of the truck cabs.
Type: Heavy truck or utility
Romero
Description: A black hearse.
Type: Station wagon
Rumpo
Description: A slightly smaller version of the Pony.
Type: Light truck or van
Sabre
Description: A standard looking muscle car found all throughout San
Andreas. 1965-1970 Oldsmobile Cutlass 442.
Type: Muscle car
Sadler
Description: Another simple two-door pickup.
Type: Light truck or van
Sandking
Description: An SUV tricked out with huge tires.
Type: Recreational
Savanna
Description: A four-door convertible lowrider.
Type: Lowrider
Securicar
Description: A durable security car for transporting bank money.
Type: Commercial
Sentinel
Description: The basic sedan from GTA3 and Vice that handles well and looks
nice on the road. A 5 series BMW.
Type: 4-door luxury sedan
Slamvan
Description: A very sleek and fast lowrider.
Type: Lowrider
Solair
Description: A sportier station wagon found all over San Andreas.
Mercury Sable Station Wagon.
Type: Station wagon
It's a
Stafford
Description: A nice Manana with an elongated front end and a front grill.
It looks like a Bentley. 1997-2005 or so Bentley, square front grill, boxy
Body.
Type: 2-door sedan
Stallion
Description: A simple convertible sedan with weak handling. It's a 1971 or
so Ford Mustang with a Mach 1 type hood.
Type: 2-door sedan
Stratum
Description: A street racing station wagon. An Audi S4.
Type: Street racer
Stretch
Description: It's a limo.
Type: 4-door luxury sedan
Sultan
Description: A Flash with a different hood and no side skirts. It's a
Subaru Impreza WRX STi.
Type: Street racer
Sunrise
Description: A lesser version of the Emperor that just doesn't handle quite
as well. 1988-1990 Acura Legend.
Type: 4-door luxury sedan
Super GT
Description: A road racer with a gigantic spoiler. A Toyota MR2 Turbo.
Type: High performance sports car
SWAT
Description: A crowd control SWAT vehicle.
Type: Law enforcement, medical and fire
Sweeper
Description: Street cleaner
Type: Public service
Tahoma
Description: A fast accelerating sedan with a pointed front grill.
Type: 4-door luxury sedan
Tampa
Description: A beat-up Bravura look-alike.
Type: 2-door sedan
Tanker
Description: The cab that hauls tankers for 'Tanker Commander' and
'Trucking'.
Type: Heavy truck or utility
Taxi
Description: A taxi version of the Ford Crown Victoria.
Type: Public service
Tornado
Description: A tricked out 50s Chevy with hydraulics.
Type: Lowrider
Tow Truck
Description: Tow truck
Type: Public service
Tractor
Description: A riding tractor.
Type: Heavy truck or utility
Trashmaster
Description: Garbage truck
Type: Public service
Tug
Description: An airplane tugger found near and on airport fields.
Type: Light truck or van
Turismo
Description: A much lower version of the Infernus.
Type: High performance sports car
A Ferrari F40.
Uranus
Description: A lesser version of the Jester. A 89-94 Nissan 240sx S13
hatchback.
Type: Street racer
Utility Van
Description: It's a PG&E utility truck.
Type: Public service
Not a van.
Vincent
Description: A plain sedan with a square front end.
Type: 4-door luxury sedan
A 7 series BMW.
Virgo
Description: A Stafford with a different front grill and a vinyl back
window.
Vortex
Description: A hovercraft vehicle that can go on land or sea.
Type: Recreational
Walton
Description: A pickup with a wooden fence in the back.
Type: Light truck or van
Washington
Description: A Vincent with a hood ornament to separate it from the rest.
Type: 4-door luxury sedan
Willard
Description: A really dumbed down Sunrise.
Type: 4-door luxury sedan
Windsor
Description: It's luxurious, sporty, and powerful. It's a Jaguar E-Type.
Type: High performance sports car
Yankee
Description: The simple hauling truck from GTA3 and Vice.
Type: Heavy truck or utility
Yosemite
Description: A much bigger version of the Sadler with more power. A Chevy
full-size dually pickup
Type: Light truck or van
ZR-350
Description: A '92 Pontiac Firebird/Trans-Am with an RX-7 spoiler found all
over San Andreas.
Type: High performance sports car
******************************************************************************
4.5.2 Motorcycles and Bicycles
******************************************************************************
BF-400
Description: A crotch-rocket with amazing wheelie capabilities.
Bike
Description: A simple lowrider bike.
BMX
Description: A BMX bike.
Faggio
Description: A simple motor scooter.
FCR-900
Description: Faster than the BF-400 and PCJ-600, but still no match for
the NRG.
Freeway
Description: A Harley hog.
HPV1000
Description: The police motorcycle.
Mountain Bike
Description: A bike that handles far better off road than on.
NRG-500
Description: The fastest bike in the land by far.
PCJ-600
Description: A sport bike that was great back in the 80s.
Pizzaboy
Description: The Well Stacked Co.'s delivery scooter.
Sanchez
Description: The off-road dirty Sanchez is back.
Wayfarer
Description: A laid back cruising road bike.
******************************************************************************
4.5.3 Airplanes
******************************************************************************
AT-400
Description: A passenger jet liner.
Beagle
Description: A light dual prop plane.
Cropduster
Description: A cropdusting biplane.
Dodo
Description: The stupid two-winged plane is back and just as horrid as
ever. A single engine Cessna 150.
Hydra
Description: A special military plane that you get as a reward for doing
some missions at Verdant Meadows. It's am AV-8B Harrier II.
Nevada
Description: An old dual-prop passenger plane. It's a Douglas DC-3.
Rustler
Description: A WWII fighter plane.
A P-40 Warhawk.
Shamal
Description: A private jet. It's a Bombardier Learjet 40.
Skimmer
Description: The stupid sea plane from Vice is back, but now it can land
on land or water. It's a Havilland Beaveer.
Stuntplane
Description: A single-prop biplane.
******************************************************************************
4.5.4 Helicopters
******************************************************************************
Cargobob
Description: A transport helicopter that looks like military.
Mil Mi-17.
Hunter
Description: The real military helicopter.
It's a
An AH-64A Apache.
Leviathan
Description: Appears in Verdant Meadows after 'Up, Up, and Away'
SH-3 Sea King.
It's an
Maverick
Description: A plane old simple helicopter. It's a Bell 206B2 JetRanger.
Raindance
Description: A big helicopter with no real interests. It's a UH-60 Black
Hawk.
Sea Sparrow
Description: A helicopter that can land on water.
with water pontoons.
Sparrow
Description: A simple helicopter with a bubble cockpit.
******************************************************************************
4.5.5 Boats
******************************************************************************
Coastguard
Description: A plain coast guard boat.
Dingy
Description: A James Bond style inflatable raft.
Jetmax
Description: A sleek speedboat.
Launch
Description: An attack boat.
Marquis
Description: A nice looking recreational boat.
Predator
******************************************************************************
4.5.7 Remote Controlled (RC)
******************************************************************************
RC Bandit
Description: A remote controlled racecar.
RC Baron
Description: A remote controlled biplane.
RC Goblin
Description: A remote controlled helicopter.
RC Tiger
Description: A remote controlled tank.
******************************************************************************
4.6 100% Completion
******************************************************************************
******************************************************************************
**
4.6.1 Requirements
******************************************************************************
**
In order to achieve 100% completion, you need to accomplish the following:
All storyline missions completed
Los Santos
Big Smoke
Ryder
Sweet
San Fierro
Dirtbike Danger
Bandito Country
GO-GO Karting
San Fierro Fastlane
San Fierro Hills
Country Endurance
LVA Freight Depot
SF to LV
Dam Rider
Desert Tricks
LV Ringroad
Las Venturas Airport
World War Ace
Barnstorming
Military Service
Chopper Checkpoint
Whirly Bird Waypoint
Heli Hell
7 Quarry missions
Heist
Architectural Espionage
Key to Her Heart
Dam and Blast
Cop Wheels
Up, Up and Away!
Breaking the Bank at Caligula's
All safe houses and properties owned
The Johnson House in Ganton
House in Willowfield
House in Verdant Bluffs
Building in Jefferson
Apartment building in Verona Beach
House in Santa Maria Beach
House in Mulholland
House in Palomino Creek
Apartment complex in Blueberry
House in Dillimore
Farmhouse in Whetstone
Log cabin in Angel Pine
Gas station in Doherty
Apartment building in Doherty
High rise apartment building in Paradiso
Hotel suite at Vank Hoff in the Park in Queens
Warehouse in Hashbury
Building in Chinatown
Apartment building in Calton Heights
Zero RC in Garcia
Wang Cars in Downtown
House in Fort Carson
House in Tierra Robada
House in El Quebrados
Airfield in Verdant Meadows
House in Whitewood Estates
House in Redsands West
House in Prickle Pine
If
******************************************************************************
5.1.2 'Ryder'
******************************************************************************
Available: After the completion of 'Big Smoke'.
Description: Get into Ryder's car and drive to the barbershop. Go inside and
walk into the red marker to purchase a haircut. Once complete, walk outside
where a conversation with Ryder will be seen. Once it is complete, walk
across the street to the Well Stacked Pizza. Go inside and walk into the red
marker to order food. When you have completed eating, a cutscene of Ryder
holding up the cashier will be seen. Once the cutscene is over, return to
Ryder's car and drive him back to his house.
Strategy: None needed
******************************************************************************
5.1.3 Sweet
******************************************************************************
These missions are started from Sweet's house in Ganton and are indicated by
an 'S' icon on your on-screen radar and map.
******************************************************************************
a car to run down the five gang members. Since the gang has
weapons, change cars after two passes at them (or if black smoke
from the engine). If one (or more) of the gang members do not
street or a car cannot be located, crouch behind the one of low
walls on each side of the street for cover. When able, stand up, auto-aim at
a gang member, shoot and then re-crouch behind the wall. Crouching behind the
wall for cover will minimize the injury sustained.
Tip: Be sure to have a gun (if needed) BEFORE starting the mission since
trying to obtain one once the mission has started will decrease the amount of
time available to rescue Sweet.
******************************************************************************
5.1.3.7 'Cesar Vialpando'
******************************************************************************
Available: After the completion of 'Sweet's Girl'.
Description: Drive to the garage in Willowfield and following the cutscene,
back the car into the mod garage (Loco Low Co.). This garage is available for
low rider modifications and is represented by a red wrench icon on your onscreen radar and map. Drive to the low rider meeting and place a wager for
the competition. Once the competition begins, a circle will appear at the
bottom of the screen and arrow icons will move into the circle from the right.
The goal is to move the right analog stick in the direction indicated by the
arrow icons as they pass through the circle. The idea is to make the car
"bounce" in time with the music. Pushing the stick harder will give a bigger
bounce. Bad bounces (e.g., too early or too late) will result in points being
given to the opposition. The mission is a failure if the opposition has more
points at the end of the competition.
Strategy: Try to listen to the music to synchronize the bounce with the beat.
If this is too difficult, wait to push the stick until the arrow is completely
in the circle.
******************************************************************************
5.1.3.8 'Doberman'
******************************************************************************
Available: After the completion of 'Cesar Vialpando' and 'Burning Desire'.
(Note: This mission is started from Ammu-Nation in Market.)
Description: Drive to Glen Park (indicated by a green person icon on the onscreen radar). The objective is to kill the Ballas gang members (wearing
purple) in the area to take control of the territory. The Ballas territory is
indicated by a purple rectangle on the on-screen radar and map. You must kill
three Ballas gang members in order to start a gang war. The Ballas territory
will begin flashing red and you will need to defeat three waves of Ballas gang
members. There will be health and body armor located in the streets near the
territory under war. Once all of the Ballas are killed, the area will turn
green on the on-screen radar and map indicating it is controlled by you and
you will gain respect. Following a cutscene, "grass" will run out of a house.
You must chase and kill him. Once the mission is complete, you are now able
to start gang wars in other areas to take control of the territory (see Gang
Wars section).
Strategy: Once the gang war has started, find a location that provides cover
(e.g., a low wall) and has limited directions that the gang members can
approach from (e.g., an alley). Keep watch on the on-screen radar for the
gang member locations since this will give an indication as to the direction
they approaching from. Pick up the dropped weapon and money from the dead
gang members and the health and body armor (if needed) in between waves, but
be sure to be in a defensible position before the next wave begins.
******************************************************************************
5.1.3.9 'Los Sepulcros'
******************************************************************************
Available: After the completion of 'Doberman' and between 9:00 and 17:00.
Description: Recruit the two gang members indicated by the inverted blue
triangles and get into the car. A 4-minute timer will be displayed indicating
the time remaining to reach the cemetery in Vinewood. If the timer reaches
0:00, the mission is a failure. After arriving at the cemetery, climb over
the wall to talk with Sweet. Following the cutscene of Kane arriving, Kane
(who will be running) and all of the other gang members in the cemetery must
be killed. When they are all dead, you will have a 2-star wanted level. Get
into the car in the northwest corner of the cemetery and drive Sweet back to
his house.
Pre-Mission Setup: Before starting this mission, get an assault rifle.
Strategy: When driving to the cemetery, the Interglobal Studios is a block
south of the cemetery location. Drive into the parking lot and proceed up the
stairs on the north side of the "Stage 25" building. Pick up the sniper rifle
that is located at the top of the stairs. (Note: The sniper rifle can also be
obtained before starting the mission but you should have plenty of time to
retrieve it and still get to the cemetery before the timer reaches 0:00).
After Kane arrives, command your gang members to follow and use the sniper
rifle to kill the gang members from a distance. Kane will initially run to
the northeast corner of the cemetery (be careful to not shoot Sweet since he
will be chasing after him). After the gang members are killed, select the
assault rifle and go to Kane's location. Shoot him with the assault rifle (he
is wearing body armor so it will take numerous shots to kill him). Once all
of the gang members are dead, get into the car and drive to the Pay 'n' Spray
that is located on the first street to the north of the cemetery exit to
remove the wanted level.
******************************************************************************
5.1.3.10 'Reuniting the Families'
******************************************************************************
Available: After the completion of 'Los Sepulcros', 'High Stakes, Low-Rider',
'Robbing Uncle Sam', 'Just Business', 'House Party' and 'Gray Imports'.
Description (Part 1): Drive to the motel in Jefferson. A cutscene will be
seen of the police raiding the motel. You will be given a shotgun and need to
go inside of the hotel and find Sweet while the SWAT storm the hotel.
Strategy: When the mission begins, ignore the police outside of the hotel and
quickly go through the door. Crouch and proceed up the stairs. Slowly begin
to walk toward the door and a SWAT member will roll into the hallway. After
he is killed, move to the doorway. There is another SWAT member at the corner
where the hallway turns right. Move into the hallway, shoot the SWAT member
and proceed down the hallway to the corner. Continue moving down the hallway
and three SWAT members will break through a door on the right into the
hallway. Once each has been killed, move to the end of the hall. Two
additional SWAT members will repel into the room through the skylight. Shoot
each SWAT member as they repel into the room. There are two additional SWAT
members in the next hallway. One is crouched behind a cart on the left and
the other is in the first room on the right and will move into the hallway and
then back into the room. As you begin to move down the hall, two more SWAT
members will come through the ceiling at the end. Continue down the right
side of the hallway and when reaching the end, a SWAT team member will run
down the stairs. Shoot him as he is running down the stairs. There are also
SWAT members on the west balcony, on the north balcony and in the far right
(northwest) corner of the room. Shoot the SWAT member on the west balcony by
slowly moving down the hall until a clear shot can be taken (you will be able
to see his body before he can take a shot and may need to use manual aim).
Use the crouch and roll technique to roll to the left to shoot the SWAT member
in the corner and then roll again to shoot the SWAT member on the balcony.
There are two SWAT members in the next hallway crouched behind carts. After
they are killed, start moving down the hallway and another SWAT member will
break through the ceiling at the far end. Another SWAT member will roll into
the hallway from the first door on the right and a final SWAT member will roll
into the hallway from the second door on the left. Sweet is located in the
second room on the right.
Tip: Use the SMG since the SWAT carries this weapon and ammunition can be
retrieved from the killed officers or use the M4 since it has unlimited
ammunition.
Tip: There is a soda machine in the lobby that can be used to replenish your
health.
Tip: Your health can be completely restored by talking to the prostitute in
the first room on the left in the first hallway.
Tip: There is body armor at the top of the stairs in the room with the
skylight (where the SWAT members repel into).
Tip: The cleaning carts can be shot and will "explode" to expose the SWAT
member crouched behind it.
Description (Part 2): Once Sweet is found, a cutscene will be seen and you
will be on the roof with a police helicopter overhead. The helicopter will
have four snipers on it. An indicator will be displayed showing Sweet's
health. If the health indicator reaches empty, the mission is a failure. The
helicopter must be shot down.
Strategy: Select the M4 (since it has unlimited ammunition) and shoot the four
snipers. Once they are killed, continue shooting at the helicopter until it
is destroyed.
Description (Part 3): Once the helicopter is shot down, follow Sweet to the
street where Smoke and Ryder will pull up. An indicator will be displayed
indicating the car's damage level. If the indicator reaches empty, the
mission is a failure. Smoke will be driving, you will be given an AK-47 and
several police cars will begin chasing and firing at you. You must shoot each
of the police cars and later the motorcycle officers who jump onto the car.
When the car reaches the roadblock in Idlewood, you will see a final cutscene
and the mission is complete.
Strategy: Aim for the engine of the cars to force it to explode. If a police
car moves alongside of your car, shoot it first since it will do the most
amount of damage.
Tip: The AK-47 has unlimited ammunition so do not stop shooting.
Note: Any shotgun and assault rifle being carried when starting the mission
will be lost since you are automatically given a shotgun and AK-47 (and will
lose it at the end of the mission).
******************************************************************************
5.1.3.11 'The Green Sabre'
******************************************************************************
Available: After the completion of 'High Stakes, Low-Rider' and 'Reuniting the
Families'.
Description: Drive to meet Cesar under the overpass in Verdant Bluffs and get
into the car in the alley. Following the cutscene, you need to drive to the
site under the Mulholland Intersection where Sweet is being ambushed. An
indicator of Sweet's health will be displayed. If the health indicator
reaches empty, the mission is a failure. When reaching the site, you must
defend against the Ballas gang members until the police arrive. Once they
arrive, a cutscene will be seen where you are given a camera. Once the
cutscene is over, you will be in Angel Pine and will have lost all of your
weapons.
Strategy: When defending against the Ballas, use the best gun you have (since
it will be lost after the mission). The Ballas will be attacking from all
directions so try to shoot their cars to eliminate multiple members at a time.
Tip: Once the mission is complete and you are in Angel Pine, there is a save
point directly across the street.
Note: After completing this mission, any territories you controlled in Los
Santos will be lost.
******************************************************************************
5.1.4 Cesar Vialpando
******************************************************************************
These missions are started from the Cesar Vialpando's house in El Corona and
are indicated by a 'CV' icon on your on-screen radar and map.
******************************************************************************
5.1.4.1 'High Stakes, Low-Rider'
******************************************************************************
Available: After the completion of 'Cesar Vialpando'.
Description: Follow Cesar to the start of the race and drive into the red
marker. Once the race begins, drive to the checkpoints (indicated by a red
marker and a red dot on the on-screen radar) as they appear on the course and
finish the race in first place. If you fail to finish the race in first
place, the mission is a failure.
Strategy: Be careful when traveling to the mission start or when following
Cesar to the race's start so that your car is not severely damaged. Do not
take corners too quickly since low riders have a tendency to "fish-tail" and
******************************************************************************
5.1.5.2 'Catalyst'
******************************************************************************
Available: After the completion of 'Home Invasion'.
Description: Drive to the ammo train (initially indicated by a yellow dot on
the on-screen radar but will change to a red dot once you get close). When
arriving, you must kill all of the Vagos gang members attempting to rob the
train. Once all the gang members are dead, a car of Ballas gang members will
arrive. Kill all of the gang members and then walk into the red marker at the
rear of the train to climb on. The train will begin moving and Ryder will
follow behind it in his car. You will start throwing crates of weapons to
Ryder by pressing and holding the L1 button to increase the throw's power and
then releasing the button to throw the crate. You have 1:30 for Ryder to
catch 10 crates of weapons. If the timer reaches 0:00, the mission is a
failure. Once the tenth crate has been caught, you will be off the train and
have a 3-star wanted level. Drive to the Pay 'n' Spray to remove the wanted
level and then drive to Ryder's house.
Strategy: Before starting the mission, make sure you are carrying some type of
firearm. When throwing the crates, there is an endless supply so throw them
quickly so that distance and power can be more easily judged and the ten
crates can be caught before the time limit expires.
******************************************************************************
5.1.5.3 'Robbing Uncle Sam'
******************************************************************************
Available: After the completion of 'Catalyst'.
Description: Drive the truck to the National Guard compound in Ocean docks.
When arriving, a cutscene will be seen of a jeep entering the compound and a
forklift entering the warehouse (which is directly east of the main gate).
During the cutscene, you will see the switch that opens the main gate and the
switch that opens the warehouse door. You must shoot the switch next to the
gate to let Ryder drive into the compound to the warehouse and shoot the
switch next to the warehouse door to open the door. After the door is open,
you have to use the forklift to load six crates of weapons into the truck
(four are in the rear of the warehouse and two are to the north of the door).
An indicator will be displayed that shows Ryder's health. If the indicator
reaches empty, the mission is a failure. Ryder will provide cover while
loading since additional National Guardsmen will occasionally arrive. Once
the crates have been loaded, you must drive the truck to Emmet's while being
pursued by two National Guard Patriots. During the trip, you can have Ryder
throw a crate of the weapons (that will explode on impact) at the Patriots by
pressing the L3 button.
Pre-Mission Setup: Before starting this mission, get an assault rifle or
Desert Eagle.
Strategy: There are five National Guardsmen initially in the compound (one is
on the right side inside of the gate, one is near the warehouse who will
approach the gate when gunfire occurs, one is behind the crates next to the
warehouse door and two are inside of the warehouse). Move to the left side of
the gate and shoot the guard inside of the gate and then the one that moves
toward the gate. Climb over the left wall and approach the warehouse. While
using the parked jeep for cover, shoot the guard behind the crates. Shoot the
gate switch and then go to the warehouse switch. While staying close to the
warehouse wall near the switch, shoot the switch and then the National
Guardsmen when they move outside. Begin loading crates and when the
additional National Guardsmen arrive, help Ryder by shooting them. While
traveling to Emmet's, concentrate on driving to the location and only throw a
crate of weapons if absolutely necessary (since it is difficult to hit the
vehicles).
Tip: Before shooting the gate lock, use the forklift to stack all of the
crates near the warehouse door. This will decrease the amount of time it will
take to load them into the truck.
******************************************************************************
5.1.6 Big Smoke
******************************************************************************
These missions are started from the Big Smoke's house in Idlewood and are
indicated by a 'BS' icon on your on-screen radar and map.
******************************************************************************
5.1.6.1 'OG Loc'
******************************************************************************
Available: After the completion of 'Nines and AK's'.
Description: Drive to the police station to pick up OG Loc and then drive OG
Loc to Freddy's house. When reaching Freddy's house, walk into the red marker
at the front door to ring the doorbell. After the cutscene, Freddy will be on
a motorcycle and you need to chase him. Eventually he will stop in East Los
Santos near other Vagos gang members. When he stops, you must shoot him and
the other gang members. Once all of the gang members are dead, drive OG Loc
to the red marker behind Burger Shot.
Strategy: The path taken by Freddy contains many turns and driving against the
flow of traffic on the highway so concentrate on following Freddy since he is
difficult to kill until he stops.
Tip: Use the motorcycle handbrake when needing to make tight turns.
Tip: Before starting the mission, have a gun selected to minimize injury from
the Vagos when getting off the motorcycle.
******************************************************************************
5.1.6.2 'Running Dog'
******************************************************************************
Available: After the completion of 'OG Loc'.
Description: Drive Smoke to the meeting with the Vagos. After the cutscene,
one of the Vagos will begin running away. Chase and kill the gang member.
Pre-Mission Setup: Before starting this mission, get a submachine gun that
allows for firing while running (e.g., Tec-9).
Strategy: Run after the gang member and shoot him when getting close or when
he stops to jump over walls or fences.
******************************************************************************
5.1.6.3 'Wrong Side of the Tracks'
******************************************************************************
Available: After the completion of 'Running Dog'.
Description: Drive Smoke to Unity Station. After the cutscene of the train
passing by, you must get onto the motorcycle and chase the train to allow
Smoke to shoot the Vagos gang members on the roof of the engine. While
chasing the train, you will need to avoid the parked car the train will hit
after the track curves left and two oncoming trains (one before reaching the
tunnel and the second shortly after coming out of the tunnel). If the train
reaches the Frederick Bridge leading into Las Venturas, the mission is a
failure. Once all of the gang members are dead, you must drive Smoke back to
his house.
Strategy: Be sure to keep up with the train's engine to allow Smoke to be able
to shoot the Vagos members. In order to give Smoke the best-shot angle, stay
just to the right of the second track's rail and slightly behind the target.
When approaching the tunnel's exit, Smoke will suggest taking the "high road
to the right". When he does, follow the dirt road on the right to avoid the
barricade and an oncoming train. After the oncoming train has passed, drive
down the hill to the track.
******************************************************************************
5.1.6.4 'Just Business'
******************************************************************************
Available: After the completion of 'Wrong Side of the Tracks'.
Description (Part 1): Drive Smoke to the Atrium downtown. After he enters the
building, he will get into a gunfight with the Russians and you will enter the
building. An indicator will be displayed showing Smoke's health. If the
indicator reaches empty, the mission is a failure. You and Smoke need to
shoot all the Russians in the building. Once all the Russians are dead,
follow Smoke out the door and kill the Russians that are outside in the
courtyard.
Strategy: None needed
Tip: When shooting the Russians, crouching behind a wall will provide cover.
Tip: There is body armor located behind the south wall.
Tip: Use the manual aim to shoot the Russians behind the walls if you cannot
get an auto-aim lock-on.
Description (Part 2): Once all of the Russians are dead, you will get onto a
motorcycle with Smoke. An indicator will be displayed indicating the
motorcycle's damage level. If the indicator reaches empty, the mission is a
failure. Smoke will be driving and several motorcycles and a Packer will
begin chasing you. You will need to shoot each of the motorcycles (the Packer
cannot be destroyed). After a short time, Smoke will stop near a roadblock to
the right of three cars and a fourth car ahead on the left. After pausing,
Smoke will drive into the flood control trench. Additional motorcycles, along
with several cars, will begin pursuit. After a while, a cutscene will be seen
of a Packer driving off a bridge into the trench and will be pursuing you.
The Packer will eventually move ahead of you and begin dropping its cars into
your path. A short time later, Smoke will say there is another roadblock and
then you will see a cutscene of Smoke jumping over the roadblock as it
explodes. When reaching the end of the trench, there is a tunnel on the
right. The tunnel is blocked by a gate and has two Russians in front of it.
You must shoot the gate to allow Smoke to drive into the tunnel. More
motorcycles will chase you through the tunnel. When reaching the end of the
tunnel, Smoke will drive through several alleys. When the pedestrian bridge
Tip: There is a silenced pistol located on a table in the office at the end of
the hallway to the left of the recording studio.
Note: Any melee weapon being carried when entering the mansion will be lost
since you are automatically given a knife.
******************************************************************************
5.1.7.3 'Management Issues'
******************************************************************************
Available: After the completion of 'Madd Dogg's Rhymes' and between 12:00 and
17:00.
Description: Drive toward Burger Shot where Madd Dogg's driver is eating.
When getting close, you will receive a phone call from OG Loc saying that the
driver is leaving. You have to hit the car to force the driver to get out.
When he does, get into the car and drive it to a Pay 'n' Spray to be repaired.
Once the car has been fixed, you must drive it to the other drivers' location
without sustaining ANY damage and arriving by 22:00. If the car is damaged,
you must return to the Pay 'n' Spray to have it repaired. If you do not
arrive at the rendezvous by 22:00, the mission is a failure. When arriving at
the meeting point, you have to drive into the red marker with the car facing
the same direction. When the drivers leave, drive between the two cars until
reaching an awards ceremony. Once the manager gets in, you must drive to the
pier while the other cars are chasing. When reaching the pier, you must drive
fast along the pier and when approaching the end, press the triangle button to
bail out so the car drives off the end of the pier.
Strategy: When driving to meet the other drivers, drive slowly and carefully
since ANY damage will require returning to the Pay 'n' Spray for repairs. At
the rendezvous, the cars are facing west so approach from the east to avoid
having to turn around (and possibly causing damage to the car). After the
manager gets into the car, drive quickly to the pier to easily lose the cars
that will be chasing you.
******************************************************************************
5.1.7.4 'House Party'
******************************************************************************
Available: After the completion of 'Management Issues'.
Description: Go to a barbershop to get a haircut and to a clothing store to
purchase new clothes. Drive to OG Loc's house (indicated by a OG icon on your
on-screen radar) and arrive between 20:00 and 5:00. During the cutscene, you
will learn that Ballas gang members are approaching and will see several
Ballas gang cars arrive. Once the cutscene is over, eight gang members will
be attacking and need to be killed. Once all of them are dead, four
additional gang members will appear on the bridge overhead and must be shot.
After they are killed, twelve Ballas gang members will attack from the
surrounding alleys. You and Sweet will need to eliminate the final set of
gang members. If Sweet is killed, the mission is a failure.
Strategy: During the first wave of Ballas, use the cars for cover. During the
final wave, keep moving since the Ballas will appear from all directions,
including from behind.
******************************************************************************
5.1.8 CRASH
******************************************************************************
These missions are started from the donut shop in Market and are indicated by
a 'C' icon on your on-screen radar and map.
******************************************************************************
5.1.8.1 'Burning Desire'
******************************************************************************
Available: After the completion of 'Madd Dogg's Rhymes'.
Description: Drive to the alley in Downtown Los Santos to pick up some molotov
cocktails and then drive to the gang house (initially indicated by a yellow
dot on the on-screen radar but will change to a red dot once you get close).
You must throw a molotov cocktail into the five downstairs windows (indicated
by an inverted red triangle over the window). When a molotov cocktail has
been thrown into each window, you must go into the building and rescue the
trapped girl. An indicator will be displayed indicating her health. If the
indicator reaches empty, the mission is a failure. Once the girl has been
located, you must escort her out of the building while extinguishing the fires
along the way by using the fire extinguisher found in the kitchen. Once you
have escorted her safely out of the building, drive her to her house. Once
this mission is completed, the girl (Denise) is now your girlfriend (refer to
the Girlfriend section for additional information).
Strategy: When reaching the house, there will be several Vagos gang members
around the house. Shoot any in the immediate area before throwing the molotov
cocktails. When entering the house to locate the girl, proceed into the room
at the end of the hallway. Go through the door on the right into the kitchen
and pick up the fire extinguisher located to the left just inside of the door.
Go back into the previous room and proceed to the stairs in the far corner.
Go up the stairs and follow the hallway to the end to find the girl in the
last room on the left. Extinguish the fire in the doorway. After a cutscene,
the roof will have caved in along the hallway. Move into the room across the
hall and then into the adjacent room. Go through the right door into the
hallway and follow the hallway right and then left to the stairs. At the
bottom of the stairs, turn left and go into the kitchen. Proceed through the
door on the right into the bathroom. Continue straight through the door into
the bedroom. Go out the door on the right into the living room and then turn
left to find the front door.
Tip: If you have completed the Fire Fighter side mission and are fireproof,
you will not need to worry about being injured from the fire.
Tip: When using the fire extinguisher, aim for the base of the fire and keep
spraying until the fire is out.
Note: Any projectiles and handheld items being carried will be lost since you
must pick up the molotov cocktails and fire extinguisher in order to complete
the mission.
******************************************************************************
5.1.8.2 'Gray Imports'
******************************************************************************
Available: After the completion of 'Burning Desire'.
******************************************************************************
5.2.2.1 'First Date'
******************************************************************************
Available: After the completion of 'Badlands'.
Description: A cutscene will be seen where Catalina explains the four robbery
missions that need to be completed (in any order). The locations will be
displayed as a green '?' icon on your on-screen radar and map.
Strategy: None needed
Note: You cannot save the game until either the 'Tanker Commander', 'Against
All Odds', 'Local Liquor Store' or 'Small Town Bank' mission is completed.
******************************************************************************
5.2.2.2 'Tanker Commander'
******************************************************************************
Available: After the completion of 'First Date' if 'Against All Odds', 'Local
Liquor Store' and 'Small Town Bank' mission have not been completed or after
the completion of 'First Base' if one of 'Against All Odds', 'Local Liquor
Store' and 'Small Town Bank' missions have been completed or after the
completion of 'Gone Courting' if two of 'Against All Odds', 'Local Liquor
Store' and 'Small Town Bank' missions have been completed or after 'Made in
Heaven' if 'Against All Odds', 'Local Liquor Store' and 'Small Town Bank'
missions have been completed.
Description: Drive Catalina to the Gasso Gas Station in Dillimore. A cutscene
will be seen where Catalina attempts to rob the station. After the cutscene,
get into the truck and connect it to the trailer. Once the trailer is
connected, you need to drive the truck to RS Haul in Flint County while being
pursued by the gas station attendants. An indicator will be displayed
indicating the truck's damage level. If the indicator reaches empty or if the
trailer becomes disconnected, the mission is a failure.
Strategy: Before starting to drive, press the START button to display the map
and use the map to plan the best route to take. Be sure to take turns slowly
to avoid having to back up (since the trailer can easily become disconnected
when backing up). Try to maintain a good speed so the pursuing car cannot
pull alongside of the truck.
Strategy (submitted by Le Anh Dung): Before starting to drive, get out of the
car and kill the two men in the car. Once they are dead, drive the truck to
the destination. Be sure to take turns slowly to avoid having to back up
(since the trailer can easily become disconnected when backing up).
******************************************************************************
5.2.2.3 'First Base'
******************************************************************************
Available: After the completion of 'King in Exile'.
Description: A cutscene will be seen with Catalina and the robbery locations
will be redisplayed as a green '?' icon on your on-screen radar and map.
Strategy: None needed
Note: You cannot save the game until either the 'Tanker Commander', 'Against
All Odds', 'Local Liquor Store' or 'Small Town Bank' mission is completed.
******************************************************************************
5.2.2.4 'Against All Odds'
******************************************************************************
Available: After the completion of 'First Date' if 'Tanker Commander', 'Local
Liquor Store' and 'Small Town Bank' mission have not been completed or after
the completion of 'First Base' if one of 'Tanker Commander', 'Local Liquor
Store' and 'Small Town Bank' missions have been completed or after the
completion of 'Gone Courting' if two of 'Tanker Commander', 'Local Liquor
Store' and 'Small Town Bank' missions have been completed or after 'Made in
Heaven' if 'Tanker Commander', 'Local Liquor Store' and 'Small Town Bank'
missions have been completed.
Description: Drive Catalina to Inside Track Betting in Montgomery. Go inside
and a cutscene of Catalina robbing it will be seen. After the cutscene, you
must place a satchel explosive next to the red door, select the detonator
weapon and blow open the door. Once the door is open, you will need to go
inside of the room and repeat the same procedure for the safe. Once the safe
is open, a cutscene will be seen you collecting the money from the safe and of
you and Catalina running outside. Once you are outside, you will have a 4start wanted level. You need to drive to the Pay 'n' Spray in Dillimore to
remove the wanted level and then drive back to Catalina's hideout in Fern
Ridge.
Strategy: Try to throw the satchel so that it sticks to the door. When
leaving the bank, press the START button to display the map and use the map to
plan the best route to take. Drive as quickly as possible to the Pay 'n'
Spray since the police will be pursuing you and will setup roadblocks to try
to stop you.
Note: Any projectile weapon being carried when starting the mission will be
lost since you are automatically given the remote satchel explosives.
******************************************************************************
5.2.2.5 'Gone Courting'
******************************************************************************
Available: After the completion of two of the following missions: 'Tanker
Commander', 'Against All Odds', 'Local Liquor Store', 'Small Town Bank'.
Description: A cutscene will be seen with Catalina and the robbery locations
will be redisplayed as a green '?' icon on your on-screen radar and map.
Strategy: None needed
Note: You cannot save the game until either the 'Tanker Commander', 'Against
All Odds', 'Local Liquor Store' or 'Small Town Bank' mission is completed.
******************************************************************************
5.2.2.6 'Local Liquor Store'
******************************************************************************
Available: After the completion of 'First Date' if 'Tanker Commander',
'Against All Odds' and 'Small Town Bank' mission have not been completed or
after the completion of 'First Base' if one of 'Tanker Commander', 'Against
All Odds' and 'Small Town Bank' missions have been completed or after the
completion of 'Gone Courting' if two of 'Tanker Commander', 'Against All Odds'
and 'Small Town Bank' missions have been completed or after 'Made in Heaven'
if 'Tanker Commander', 'Against All Odds' and 'Small Town Bank' missions have
been completed.
Description: Drive Catalina to the Liquor store in Blueberry. A cutscene will
be seen of four men robbing the store and then fleeing on Quadbikes. As they
are leaving, Catalina will kill one of them. You must get on the Quadbike and
chase the remaining three. When you get close, Catalina will shoot at them.
When each of them is killed, you must pick up the briefcase that is dropped.
Once all three briefcases are collected, drive back to Catalina's hideout in
Fern Ridge.
Pre-Mission Setup: Before starting this mission, get a submachine gun.
Strategy: Use the submachine gun to help Catalina shoot the men while chasing
them.
Tip: You can return to pick up the briefcases after all three of the men are
killed.
Note: Unique jump #28 is located at the wooden bridge on the dirt path when
approaching Palomino Creek.
******************************************************************************
5.2.2.7 'Made in Heaven'
******************************************************************************
Available: After the completion of three of the following missions: 'Tanker
Commander', 'Against All Odds', 'Local Liquor Store', 'Small Town Bank'.
Description: A cutscene will be seen with Catalina and the robbery locations
will be redisplayed as a green '?' icon on your on-screen radar and map.
Strategy: None needed
Note: You cannot save the game until either the 'Tanker Commander', 'Against
All Odds', 'Local Liquor Store' or 'Small Town Bank' mission is completed.
******************************************************************************
5.2.2.8 'Small Town Bank'
******************************************************************************
Available: After the completion of 'First Date' if 'Tanker Commander',
'Against All Odds' and 'Small Town Bank' mission have not been completed or
after the completion of 'First Base' if one of 'Tanker Commander', 'Against
All Odds' and 'Small Town Bank' missions have been completed or after the
completion of 'Gone Courting' if two of 'Tanker Commander', 'Against All Odds'
and 'Small Town Bank' missions have been completed or after 'Made in Heaven'
if 'Tanker Commander', 'Against All Odds' and 'Small Town Bank' missions have
been completed.
Description: Drive Catalina to the bank in Palomino Creek. A cutscene will be
seen of you and Catalina robbing the bank. After the cutscene, you will be
holding the bank employees and guard at gunpoint. Each person will keep their
hands raised while they are being targeted. Once one of the people is able to
lower their hands, the alarm will be sounded and you will have a 3-star wanted
level. You will then need to shoot the three ATMs in the bank (two on the
south wall and one on the north wall) and then follow Catalina into the alley.
You will have to follow Catalina down the alley and shoot the police that will
appear. When reaching the end of the alley, two policemen on motorcycles will
arrive. Once they are killed, you and Catalina will get on the motorcycles.
Two motorcycle officers will pursue Catalina. Follow Catalina until she is
eventually surrounded by the police in Montgomery. When she is, you must
rescue her and then drive back to Catalina's hideout in Fern Ridge.
Pre-Mission Setup: Before starting this mission, get a submachine gun or
assault rifle.
Strategy: Since the alarm activation cannot be avoided, simply shoot the
security guard (since he will shoot you if he gets his hands down). After
shooting the ATMs, select the submachine gun or assault rifle and crouch
before entering the alley. Use the crates in the alley for cover and let
Catalina kill most of the police. Be careful since some police may appear
from behind. When Catalina is surrounded, quickly ride up to her so she gets
on the motorcycle and then quickly drive away.
Tip: There is a police bribe located on the dirt path under the bridge of the
Montgomery Intersection.
Note: Unique jump #26 is located at the wooden bridge on the dirt path when
leaving Palomino Creek.
******************************************************************************
5.2.3 The Truth
******************************************************************************
These missions are started from U Get Inn motel in Angel Pine or The Truth's
farm in Leafy Hollow and are indicated by a 'TT' icon on your on-screen radar
and map.
******************************************************************************
5.2.3.1 'Body Harvest'
******************************************************************************
Available: After the completion of 'Tanker Commander', 'Against All Odds',
'Local Liquor Store' or 'Small Town Bank'.
Description: Drive to the cult farm in Flint County. Find the combine
harvester in the rear of the farm, steal it and drive it to the Truth's farm
in Leafy Hollow while cultists pursue in a pickup truck.
Strategy: When reaching the farm, drive quickly through it to the right side
of the fence to the field where the combine is located. Quickly run to the
side of the cab to steal it. Use the combine's blades to kill any cultist in
your path and to ram the pursuing pickup truck.
******************************************************************************
5.2.3.2 'Are You Going to San Fierro?'
******************************************************************************
Available: After the completion of 'Farewell, My Love...'.
Description: A cutscene will be seen where The Truth will give you a
flamethrower. When the cutscene is over, a 5:30-minute timer will be
displayed indicating the time before the police arrive. During this time, you
must use the flamethrower to burn the field of "weed". The field is divided
into 9 rows with each row containing several square sections of 2-3 plants.
Each section is indicated by a small red dot on the on-screen radar. Once all
of the sections have been burned, you must talk to The Truth and he will give
you a rocket launcher. You will need to use the rocket launcher to shoot down
the police helicopter overhead. If the timer reaches 0:00, the mission is a
failure. Once the helicopter has been shot down, get into The Truth's van and
drive it to the garage in Doherty.
Strategy: Begin spraying at the end of the row and slowly walk along the row,
continuing to spray. Be sure to be far enough away or you will catch on fire.
Once a "beep" is heard, you have sprayed enough in the section and can move to
the next (even if it doesn't look like the section is burned yet). Repeat
this procedure for each row. Be sure to look at the on-screen radar for any
missed sections. If the flamethrower runs out of fuel, another one will
appear next to the barn.
Tip: If you have completed the Fire Fighter side mission and are fireproof,
you will not need to worry about being injured from the fire.
Tip: The ending garage in Doherty is also a save point with a 2-car garage.
Note: Any "heavy" weapon being carried when starting the mission will be lost
since you are automatically given the flamethrower and rocket launcher.
******************************************************************************
5.2.4 Cesar Vialpando
******************************************************************************
These missions are either started from the trailer park in Angel Pine, the
logging site in The Panopticon and are indicated by a 'CV' icon on your onscreen radar and map.
******************************************************************************
5.2.4.1 'King in Exile'
******************************************************************************
Available: After the completion of 'Body Harvest'.
Description: A cutscene with Cesar and Kendl will be seen.
Strategy: None needed
******************************************************************************
5.2.4.2 'Wu Zi Mu'
******************************************************************************
******************************************************************************
5.3 San Fierro
******************************************************************************
******************************************************************************
5.3.1 'Big Smoke's Cash'
******************************************************************************
Available: After the completion of 'Are You Going to San Fierro?' and the
current day is Monday or Friday.
Description: When a call is received from Cesar indicating the cash is leaving
Los Santos, answer positively. Big Smoke's courier will leave the Grove
Street cul-de-sac near the Johnson house in a Patriot and travel to Pier 69 in
Esplande North. Each time the Patriot is rammed, it will drop a $300 package.
You need to collect a total of $1800 (i.e., 6 packages). If you do not
collect all of the packages before the courier reaches his destination, you
will need to wait until the next available day to complete the mission. Each
time the mission is attempted, the Patriot will contain an additional
passenger that will shoot at you when you get close.
Strategy: On the day before this mission is available, drive to the area close
to the Grove Street cul-de-sac. This will allow the maximum amount of time to
collect the packages before the courier reaches the destination. Try to ram
the courier directly from behind since this should cause the dropped package
to be picked up without having to stop.
IMPORTANT NOTE: This mission is NOT required for 100% game completion.
******************************************************************************
5.3.2 'Yay Courier'
******************************************************************************
Available: After the completion of 'Are You Going to San Fierro?' and the
current day is Wednesday or Saturday.
Description: When a call is received from Cesar indicating the drugs are
leaving San Fierro, answer positively. The courier will leave Shady Creeks on
a Sanchez and travel to Big Smoke's house in Idlewood. You need to chase and
kill the courier. After the courier is killed, pick up the drugs for a cash
reward.
Strategy: On the day before this mission is available, get a motorcycle
(preferably a Sanchez) and drive to the area close to Shady Creeks. This will
allow the maximum amount of time to collect the packages before the courier
reaches the destination. When the courier leaves, try to get ahead of him and
shoot him when he passes by. This is because if he is shot from behind, the
drugs will begin to spill out of his bag and reduce the cash reward collected
after he is killed.
IMPORTANT NOTE: This mission is NOT required for 100% game completion.
******************************************************************************
5.3.3 Carl Johnson
******************************************************************************
These missions are started from the garage in Doherty and are indicated by a
'CJ' icon on your on-screen radar and map.
******************************************************************************
5.3.3.1 'Wear Flowers in Your Hair'
******************************************************************************
Available: After the completion of 'Are You Going to San Fierro?'.
Description: Drive with The Truth to the gas station in Easter Basin to pick
up Jethro. After arriving, press L3 to sound the horn. After picking up
Jethro, The Truth will tell you to drive to the hospital in Santa Flora.
After arriving, you will see a cutscene of a mysterious van. After the
cutscene, drive to the hot dog stand in King's to meet with Dwaine. After
arriving, press L3 to sound the horn. After meeting with Dwaine, The Truth
will tell you to drive to the police station in Downtown. Another cutscene of
the mystery van will be seen. You will then drive to the Zero RC store in
Garcia to pick up Zero. After arriving, press L3 to sound the horn. Once
Zero has been picked up, drive back to the garage in Doherty.
Strategy: None needed
******************************************************************************
5.3.3.2 '555 We Tip'
******************************************************************************
Available: After the completion of 'Wear Flowers in Your Hair'.
Description: Drive to building across from the Vank Hoff Hotel in Financial.
In front of the hotel, a valet will be taking a car to the hotel's underground
car park. Follow the valet to the underground car park and kill him. Once he
is dead, you need to pick up the valet uniform and return to the front of the
hotel where the other valets are waiting. A cutscene will be seen of the
D.A.'s car (a blue Merit). You need to wait for the D.A.'s car to arrive.
(Note: The car will NOT be indicated by an inverted triangle in the game or a
dot on the on-screen radar.) Once the car arrives, be the first valet to get
into the car. Once inside of the car, a 2:30 timer will appear indicating the
time to reach the garage in Doherty to plant drugs and return the car to the
hotel's car park. If the timer reaches 0:00 or you get a wanted level, the
mission is a failure.
If the car is damaged after leaving the Doherty
garage, you must return to the garage to repair the car. When reaching the
hotel's car park, park the car in the indicated space and quickly return to
the front of the hotel to call the tip line. If the D.A. receives his car
before the call is made, the mission is a failure. Once the mission is
completed, a valet uniform will be delivered to the safe house wardrobe.
Strategy: The underground car park is around the west corner of the hotel.
When the mission starts, drive into the car park and wait for the valet (you
do not need to follow him). If another valet gets into the D.A.'s car first,
pull him out. When driving to the Doherty garage, drive as quickly as
possible but be careful to not hit pedestrians or police vehicles (which will
cause a 1-star wanted level). When driving to the hotel from the garage,
drive carefully to avoid damaging the car.
Tip: If there are other valets in front of the hotel when the D.A. arrives,
one of them will say, "That's the D.A. He's a good tipper." as the car pulls
up to the hotel.
******************************************************************************
5.3.3.3 'Deconstruction'
******************************************************************************
Available: After the completion of '555 We Tip'.
Description: Walk to the construction site located behind the garage. When
reaching the site, there are six portable buildings located throughout the
site. You need to destroy all of them within 3 minutes while being attacked
by construction workers on foot and in a bulldozer. If the timer reaches
0:00, the mission is a failure. After all of the buildings are destroyed, use
a bulldozer to push the porta-potty containing the foreman into the nearby
hole and then use one of the cement trucks located in the site to fill the
hole with cement by backing it into the red marker next to the hole.
Strategy: When the mission starts, go around the south side of the garage to
the construction site. Kill the construction workers near the south portable
buildings. Go to the partially completed building on the west side and
proceed up the incline. The incline will protect you from the approaching
bulldozer (since it cannot travel up the incline). Kill the construction
worker in the bulldozer using manual aim and any other nearby workers. Get
into one of the bulldozers and destroy each of the buildings. Be careful of
the red barrels near the buildings since they will explode.
******************************************************************************
5.3.3.4 'Photo Opportunity'
******************************************************************************
Available: After the completion of 'Deconstruction'.
Description: Drive to the Fleischburg factory in Red County to meet Cesar.
When arrive, get into his car and drive to the Lovin' a Loan store in Angel
Pine. When arriving at the store, proceed up the stairs to the roof. You
need to take a photograph of the face of four Loco Syndicate members as they
arrive for a meeting at the Cluckin' Bell restaurant. If a photograph of the
member's face is not taken, the mission is a failure.
Strategy: Once each Syndicate member gets out of the car, quickly zoom in and
take the picture since their face will not be visible for a long amount of
time. The first member (Ryder) will arrive in a truck from the left side of
the alley behind the restaurant. Take his picture after he gets out of his
car and is walking toward the restaurant. Shortly afterwards, the second
member (T-Bone Mendez) will appear from the right in the same alley. Take his
picture after he gets out of his car and is walking toward the restaurant.
Immediately afterward, the third member will approach on the street from the
right and stop in front of the restaurant. Take his picture immediately after
he gets out of his car. The final Syndicate member will approach on the
street from the left, stop in front of the restaurant and get out of the
passenger side. Take his picture immediately after he gets out of his car
(his face will be visible for a very short amount of time).
******************************************************************************
5.3.3.5 'Ice Cold Killa'
******************************************************************************
Available: After the completion of 'Snail Trail' and between 20:00 and 06:00.
Description: During the opening cutscene, Cesar will give you a silenced
pistol. Drive to the Pleasure Domes in Battery Point. After arriving, the
guards at the door will deny you entrance. You need to enter the club via the
skylight on the roof. The skylight is accessed by climbing the scaffolding
next to the bridge support structure in the parking lot (south of the club
entrance). From the scaffolding, jump onto the roof of the building and enter
the skylight. Proceed down the scaffolding and stairs to reach Jizzy's
location in the club. After a cutscene, you need to chase and kill Jizzy. If
Jizzy escapes, the mission is a failure. After Jizzy is dead, you need to
pick up his phone.
Strategy: After being denied entrance to the club, destroy Jizzy's car
(Broadway parked to the right of the entrance next to the Stretch) by driving
it into the bay. Be sure when jumping onto the roof from the scaffolding, you
jump onto the center of the skylight to avoid injury. After the cutscene
where Jizzy flees, turn around, run to the south side of the bar and crouch.
Shoot the guards at the entrance (east of the bar) and exit the club. Since
Jizzy's car was destroyed, he will carjack a Pizzaboy in the parking lot. Get
into the nearby Stretch and follow him. When you get close, run into him to
knock him of the motorcycle. When he falls off, quickly get out of the car,
shoot him (it will take numerous shots to kill him) and retrieve his phone.
Strategy (submitted by Mark Begley): Before going into the club, snipe the two
thugs guarding the entrance, then casually walk over to Jizzy's pimpmobile and
shoot all four of his tires. It's not necessary but you can even pump a
couple
of shotgun blasts into the grill to soften it up. When Jizzy tries to use it
for his escape, he's in for a surprise. All he can do is slide around, and if
he tries to go up any hills, he just spins out making him a sitting duck.
Note: Any pistol being carried when starting the mission will be lost since
you are automatically given a silenced pistol.
******************************************************************************
5.3.3.6 'Pier 69'
******************************************************************************
Available: After the completion of 'Ice Cold Killa'. (Note: This mission is
started from the street corner across from Pier 69 in Esplande North.)
Description: Go around the right side of the building to find the door
(located in front of Cesar's car) leading to the stairs to the roof. Go up
the stairs to the roof to meet with Cesar, who will give you a sniper rifle.
After the cutscene, use the sniper rifle to shoot the six Syndicate guards on
the roof of Pier 69 before they shoot all of the Triad members. If all of the
Triad members are killed, the mission is a failure. Once all of the Syndicate
guards are dead, another cutscene will be seen. Once the cutscene is over,
you need to find and kill T-Bone Mendez. Once he is killed, a cutscene will
be seen where Ryder jumps off the pier into the bay and begins swimming west
toward a boat. Once he reaches the boat, he will get in and drive away. You
have to chase and kill Ryder. If he escapes, the mission is a failure.
Strategy: Shoot the Syndicate guards on the roof quickly. Three are on the
right side and three are on the left side (one is on a lower section of roof).
After the guards are killed, go down the stairs and across the street toward
the right side of the pier. Shoot any guards that approach. Continue along
the right side of the building until reaching the end. T-Bone Mendez is next
to the railing on the northwest side of the pier. Crouch and move toward the
plants on the pier. Use the crouch and roll technique to the right until TBone Mendez can be seen and shoot him. After the cutscene of Ryder jumping
into the bay, go to the southwest side of the pier, jump into the bay and swim
to the second boat. When reaching the boat, get into it and begin chasing
Ryder. Drive next to Ryder's boat and perform a drive-by until it is
destroyed.
Alternate strategy for killing Ryder: Go to the railing on the southwest side
of the pier and use the sniper rifle to shoot Ryder before he reaches the
boat.
Note: Any rifle being carried when starting the mission will be lost since you
are automatically given a sniper rifle.
******************************************************************************
5.3.3.7 'Toreno's Last Flight'
******************************************************************************
Available: After the completion of 'Pier 69'.
Description: Drive to the building with the helipad in Downtown. When
reaching the building, proceed up the stairs on the south side to the helipad.
When near the top of the stairs, a cutscene of the helicopter taking off will
be seen. You need to pick up the rocket launcher located on the west side of
the helipad and chase and destroy the helicopter. An indicator will be
displayed showing the helicopter's damage level. When the indicator is empty,
the helicopter will explode. If the helicopter escapes, the mission is a
failure.
Strategy: Approach the building from the west on the street that is north of
the building and stop at the corner. Shoot the guards in front of the
building near the gate and on the helipad. Proceed south to the gate and
shoot any guards near the stairs leading to the helipad. Once the helicopter
takes off, it will follow the main highway south. Get the rocket launcher on
the helipad and proceed back to the gate at the street. Equip the rocket
launcher before getting on the motorcycle so that it will be the current
weapon when getting off. Get onto the FCR-900 parked outside of the gate and
drive to the highway. Drive past the helicopter, get off the motorcycle and
shoot the helicopter when it passes. Repeat until the helicopter is
destroyed.
Tip: Avoid getting a wanted level since this makes it more difficult to shoot
the helicopter since the police will be shooting you.
Tip: The helicopter will momentarily hover when it reaches the end of the
highway in Whetstone. This allows for an easy shot.
Tip: Get the rocket launcher before beginning the mission to give additional
rockets for destroying the helicopter.
Tip (submitted by Jason Owens): Get the heat-seeking rocket launcher before
beginning the mission and use it to destroy the helicopter. The weapon has an
auto-lock (when the targeting indicator turns red) and this makes the shots
easier.
Note: The rocket launcher will be lost at the end of the mission, even if
there are rockets remaining or it is not picked up from the helipad.
Note: If the rocket launcher is not picked up on the helipad, the helicopter's
health level indicator will not be displayed.
******************************************************************************
5.3.3.8 'Ya Ka-Boom-Boom'
******************************************************************************
Available: After the completion of 'Toreno's Last Flight' and 'The Da Nang
Thang'.
Description: Drive to the bomb shop in Downtown and then drive to the compound
with the crack lab in Doherty. When reaching the compound, there are two
guards outside of the gate that must be killed. Once they are dead, the gates
will open and additional guards will appear. Drive inside of the gate and
proceed to the south side of the compound. Drive the car up the ramp into the
drug lab and park it next to the chemical containers. You must then press the
circle button to activate the bomb's timer. Once the timer is activated, a 40
second timer will be displayed indicating the time before the bomb explodes.
You must exit the drug lab before the bomb explodes. If the timer reaches
0:00, the mission is a failure. Once the bomb explodes, travel back to the
compound entrance. When reaching the entrance, a car will pull into the gate
and the gate will close. You need to use this car to jump over the wall of
the compound. Once you are out of the compound, drive back to the garage in
Doherty.
Strategy: When approaching the compound, either run over or perform a drive-by
to kill the guards by the gate. After the gate has been opened, ignore the
other guards and drive to the ramp leading into the drug lab. Drive into the
drug lab, ignore the single guard and other people in the lab, and park the
car near the chemical containers. Activate the bomb and run out of the drug
lab, ignoring the guards that will appear. Once the bomb explodes, proceed
back to the compound entrance, shooting the guards that appear. When arriving
at the entrance, shoot the two guards that get out of the car. Get into the
car and then immediately back out. Proceed back to the drug lab and shoot the
additional guards. Once all of the guards are dead, go back to the entrance
and get in the car. Drive to the large, white tanks along the south wall of
the compound. After reaching the tanks, turn around and begin traveling
north. Ahead on the left, a collapsed roof forms a ramp. Use this roof to
jump onto the containers and then over the compound wall. The containers are
higher on the right and left side so you must jump into the center. To do
this, be sure to drive up the center of the roof. Otherwise, you will hit one
of the higher containers and crash into the ground.
Tip: If the car used to exit the compound is destroyed, another car will
appear somewhere inside of the compound.
******************************************************************************
5.3.4 Jizzy
******************************************************************************
These missions are started from the Pleasure Domes club in Battery Point and
are indicated by a blue, oval icon on your on-screen radar and map.
******************************************************************************
5.3.4.1 'Jizzy'
******************************************************************************
Available: After the completion of 'Photo Opportunity'.
Description: Get into the car outside of the club and drive Jizzy's girl to
the hotel in Downtown. After dropping off the girl, you will get a phone call
from Jizzy about a rival pimp. After the phone call, 4-minute timer will be
displayed indicating the time remaining to reach the pimp in Hashbury. If the
timer reaches 0:00 or the girl is killed, the mission is a failure. Once you
reach the pimp, you will need to kill him. After the pimp is killed, you will
receive another phone call from Jizzy about someone killing his girls. An
indicator will be displayed showing the girls health. If the health indicator
reaches empty, the mission is a failure. Drive to the highway overpass in
Foster Valley and kill the two men beating up the girl. After both men are
dead, you will receive a third phone call from Jizzy about one of his girls
trying to leave and her "sugar-daddy" helping. Drive to the hotel in Downtown
where the first girl was dropped off. After the cutscene, you must chase and
kill the preacher (in the white Stretch) and his bodyguards (in the black
Rancher). After they are all dead, you will receive a final phone call from
Jizzy and have a 2-star wanted level.
Pre-Mission Setup: Before starting this mission, get a sub-machine gun (needed
for drive-bys).
Strategy: When killing the rival pimp and men beating up the girl, get out of
the car and shoot them. Do not try to run them over or perform a drive-by
since the girl may accidentally be killed. When chasing the preacher and
bodyguards, ignore the Rancher and concentrate on the Stretch. Perform a
drive-by and P.I.T. maneuver to force the Stretch to crash. When it does, the
bodyguard's Rancher will stop, they will get out and move toward your car.
Get out of the car and shoot the bodyguards as they approach. After the final
phone call from Jizzy, drive to a Pay 'n' Spray or police bribe location to
eliminate or reduce the wanted level.
******************************************************************************
5.3.4.2 'T-Bone Mendez'
******************************************************************************
Available: After the completion of 'Jizzy'.
Description: Drive to the ambushed van location under the highway overpass in
Downtown. When approaching the van, a cutscene will be seen of four thieves
on motorcycles, each carrying a package, and you will automatically get onto a
nearby motorcycle. You must chase each thief and pick up the package by
pressing the L1 button when close. The package can be retrieved either while
the motorcycle is in motion or after it has crashed. If the rider is not
killed, he will begin chasing you after taking the package. After 5 game
hours has elapsed (5 minutes real time), the thieves that still have a package
will head to a garage in Ocean Flats. If one of the thieves reaches this
location, the mission is a failure. After all of the packages have been
collected, drive them to the Pleasure Domes club in Battery Point.
Pre-Mission Setup: Before starting this mission, get a sub-machine gun (needed
for drive-bys).
Strategy: Immediately after the cutscene of the thieves escaping, travel to
the T intersection, get off the motorcycle and select the sub-machine gun.
Two of the thieves will approach the T intersection from the right. One of
them will continue straight and the other will turn towards your location.
Shoot one (or both if possible) as they pass and pick up their package. Get
back onto the motorcycle and locate the remaining thieves. If you grab a
package from a thief while moving, quickly ride away since he will begin
shooting at you.
******************************************************************************
5.3.4.3 'Mike Toreno'
******************************************************************************
Available: After the completion of 'T-Bone Mendez'.
Description: When the mission begins, a 5:30 timer will appear indicating Mike
Toreno's phone battery life. The van where Mike Toreno is being held captive
must be located within this time limit. If the timer reaches 0:00, the
mission is a failure. Get into the car with T-Bone Mendez and drive to the
construction site in Doherty next to the garage. When arriving, T-Bone Mendez
will tell you to drive to the docks in Easter Basin. When arriving, he will
tell you to drive to the Easter Bay Airport. When reaching the airport gate,
an indicator will appear indicating the transponder signal strength of the
phone. When the indicator begins to fill up, you are approaching the van's
location. When the van is located, it will attempt to leave along with two
motorcycle escorts. You need to begin chasing the van. Eventually it will
stop while still inside of the airport and the guards inside will get out.
All of the guards must be killed. Since Mike Toreno is inside of the van, if
the van is destroyed, the mission is a failure. Once all of the guards are
dead, a cutscene of Mike Toreno getting out of the van will be seen. Once it
is over, you need to destroy the van. After the van is destroyed, you need to
get into the nearby white Stretch and leave the airport. After leaving the
airport, you will have a 3-star wanted level. Drive to the Pay 'n' Spray in
Downtown and then drive back to the Pleasure Domes club in Battery Point.
Strategy: When driving to the various locations, the yellow dot on the onscreen radar will disappear when you are close to the location (i.e., you do
not need to reach its actual location). As soon as the yellow dot disappears,
begin driving to the next location to save time (even though the new yellow
dot has not yet appeared). When traveling to the construction site, approach
it from the street on the east side. The yellow dot on the on-screen radar
will disappear as you are traveling down the street. The quickest route from
the construction site to the docks is to go to the railroad tracks at
Cranberry Station (east of the construction site) and follow the eastern most
track south and then east to the docks. The yellow dot on the on-screen radar
will disappear after you pass underneath the roads. Turn right and proceed
toward the airport. When reaching the airport, watch the transponder signal
strength indicator until locating the van (which can be in various locations).
After the van stops, kill all of the guards by either running them over,
performing a drive-by or by stopping the car, getting out and shooting them.
******************************************************************************
5.3.4.4 'Outrider'
******************************************************************************
Available: After the completion of 'Mike Toreno'.
started from the garage in Doherty.)
Description: Drive to the Xoomer gas station in Easter Basin to meet with TBone Mendez. After the cutscene, drive to the van location at the Shady
Industries building in Easter Basin. Pick up the rocket launcher next to the
van and get onto the nearby motorcycle. You must travel to and destroy four
police roadblocks before the van reaches them. If the van reaches a
roadblock, it will be destroyed and the mission is a failure. The first
roadblock is located in Downtown. The second roadblock is located on the
north side of the construction site in Doherty. In addition to cars blocking
the road, there are also three police officers in the windows of the building
under construction on the left. The third roadblock is on the west side of
the construction site and the fourth roadblock is further south along the
road. The third roadblock also has cars in the road and police officers in
the windows of the building to the left, but the fourth roadblock only has
cars in the road. Once the fourth roadblock is destroyed, you need to wait
for the van to arrive and follow it to the compound in Doherty. Once the
mission is completed, you will have a 3-star wanted level.
Strategy: Equip the rocket launcher before getting on the motorcycle so that
it will be the current weapon when getting off. When reaching each roadblock,
aim for the car(s) in the middle since their explosion may cause the other
nearby cars to explode as well. After the cars are destroyed, quickly select
a gun and eliminate any remaining police officers (an on-screen message will
be displayed when all of the police officers have been killed). Be sure to
watch the van's location on the on-screen radar. Once the mission is
completed, quickly drive to the garage in Doherty and save to eliminate the
wanted level.
Tip: There is body armor located on the south side of the second room from the
left in the building on the left at roadblock 2.
******************************************************************************
5.3.5 CRASH
******************************************************************************
These missions are started from the garage in Doherty and are indicated by a
'C' icon on your on-screen radar and map.
******************************************************************************
5.3.5.1 'Snail Trail'
******************************************************************************
Available: After the completion of 'Outrider'.
Description: Walk to the construction site next to the garage and get the
sniper rifle located in the pipe on the east side. Shortly after reaching the
sniper rifle, a train will arrive at Cranberry Station. You must quickly
drive to Cranberry Station and follow the train to Market. When the train
arrives, the reporter will exit the train. An indicator will appear
indicating how "spooked" the reporter is that he is being followed. If the
indicator fills up, the mission is a failure. You must follow the reporter as
he leaves the station and rides in a taxi to the pier at Santa Maria Beach.
If you get too far behind the reporter, the mission is a failure. When the
reporter arrives at the pier, he will meet with his informant. You must kill
both the reporter and the informant.
Strategy: Before going to the construction site, get a motorcycle and park it
near the garage. After picking up the sniper rifle, quickly run to the
motorcycle and drive to Cranberry Station before the train leaves. When
following the reporter out of the Market station, stay as far away as possible
and use the inverted red triangle over the reporter's head to determine his
location. Once he gets into the taxi, drive out of the station onto the
street and begin following him. Watch the red dot on the on-screen radar to
determine his location and when he is stopped. Once the pier has been
reached, use the sniper rifle to shoot one of the men. The other will begin
to run. Use either the sniper rifle to shoot him or chase him and shoot him
with any auto-aim gun (i.e., pistol, SMG, etc.).
******************************************************************************
5.3.6 Wu Zi Mu
******************************************************************************
These missions are started from the Woozie's place in Chinatown and are
indicated by a 'W' icon on your on-screen radar and map.
******************************************************************************
5.3.6.1 'Mountain Cloud Boys'
******************************************************************************
Available: After the completion of 'Wear Flowers in Your Hair'.
Description: Get into the car and drive Woozie to the Tong meeting around the
block. When arriving, you need to follow Woozie through the alley. Following
the cutscene, an indicator of Woozie's health will be displayed and Da Nang
gang members will attack. If the health indicator reaches empty, the mission
is a failure. You need to proceed through the alley back to the car while
protecting Woozie. After reaching the car, you will need to destroy the two
Da Nang gang cars that will be chasing you. Once both of the cars are
destroyed, drive Woozie back to his place.
Strategy: While proceeding out of the alley, stay ahead of Woozie and shoot
the gang members that appear. After the cutscene in the alley, two gang
members will be approaching and two more will be further south in the alley
behind a car. Shoot the two approaching gang members and then proceed toward
the car. Shoot the car to force it to explode and kill the two gang members.
When reaching the car, two motorcycles will appear at the end of the alley
near the gate. Each motorcycle carries a driver and a rider. After the
motorcycle gang members are dead, continue through the alley to the gate.
There are ten gang members in the next alley. Two are on the left side, two
on the right side and one sniper on the roof of the building to the left.
After moving into the alley, two additional gang members will appear from the
alley on the left and two will move toward you from the end of the alley.
Finally, one gang member will roll into the alley from the alley on the right.
Tip: When arriving at the meeting, you can go ahead of Woozie and proceed
directly to the gate on the left at the end of the alley.
Tip: You can help Woozie destroy the gang cars by performing a drive-by.
******************************************************************************
5.3.6.2 'Ran Fa Li'
******************************************************************************
Available: After the completion of 'Mountain Cloud Boys'.
patrol the bay. You must swim underwater to avoid being spotted. If you swim
on the surface, you will be spotted and the guards will shoot at you. When
approaching the ship, there are two searchlights on the bow (front) and two on
the stern (rear). If you are spotted by a searchlight, the guards on the ship
will shoot at you. You need to board the ship by using the small dock with
stairs on the northeast side of the ship. Once aboard, you need to proceed to
the rear of the ship and enter it through the doorway. Once inside, you must
travel down to the lower deck to the red marker. After entering the red
marker, you must plant a bug by pressing the triangle button, get off the ship
and swim back to the dock.
Pre-Mission Setup: Before starting this mission, get a silenced pistol.
Strategy: When swimming to the boat, swim underwater as much as possible.
When you air is running low, swim to the surface and DO NOT MOVE! Swim toward
the center of the side of the ship to avoid the searchlights. Watch the onscreen radar for the area the searchlight can see (indicated by a white circle
around the red dot). When reaching the ship, swim under it to the small dock.
When reaching the ship's deck, pick up the knife. Turn left and proceed along
the containers. There is a guard facing away (east). Silently move behind
him and kill him with the knife. Continue along the containers until reaching
the container that sticks out from the others. Slowly move to the left until
the next area can be seen. There are two guards in the next area. One is
patrolling east/west along the deck. The other guard is standing next to the
containers on the right side. When the patrolling guard is at the far (east)
end of the deck, move around the container and shoot him with the silenced
pistol. Shoot the guard standing next to the containers. Continue walking
along the deck and turn right after passing the containers. There is a set of
stairs at the edge of the ship and a guard standing at the top, looking south
over the water. Move to the bottom of the stairs and use the silenced pistol
to shoot the guard. Proceed up the stairs. When reaching the top of the
second set of stairs, there is a guard standing on the deck between the two
searchlights looking north. Slowly move behind him and kill him with the
knife or shoot him with the silenced pistol. Go through the door into the
ship and proceed down the stairs. When reaching the bottom, turn left and
continue down the next flight of stairs. When reaching the bottom, turn left
and continue down the next flight of stairs. When reaching the bottom, stop
before passing in front of the open door on the left. There is a guard
patrolling west/east in the passageway through the door. Wait until he is
walking away, move into the doorway and shoot him with the silenced pistol.
Plant the bug and proceed out of the ship to the deck. When reaching the
containers on the deck, jump over the side of the ship and swim back to the
dock (swimming underwater to avoid the patrol boats).
Tip: Having a higher lung capacity before beginning the mission will allow for
swimming underwater for a longer amount of time.
Tip: When swimming to and from the boat, you do not have to swim underwater
but you will be spotted by the patrol boats and/or searchlights and may be
shot.
******************************************************************************
5.3.6.5 'The Da Nang Thang'
******************************************************************************
Available: After the completion of 'Amphibious Assault'.
shoot each of guards. Proceed up the stairs to the bridge. Once the fight
with Snakehead begins, be sure to press the R1 button to "target" him before
swinging the Katana.
Tip: There is body armor and a Tec-9 located in the cargo hold in the area
enclosed by containers to the right of the entrance.
Tip: You can also use a gun to shoot Snakehead instead of fighting him with
the Katana.
******************************************************************************
5.4 The Desert
******************************************************************************
******************************************************************************
5.4.1 Mike Toreno
******************************************************************************
These missions are started from the Mike Toreno's ranch in Tierra Robada and
are indicated by a '?' or 'T' icon on your on-screen radar and map.
******************************************************************************
5.4.1.1 'Monster'
******************************************************************************
Available: After the completion of 'Yay Ka-Boom-Boom'.
Description: Get into the Monster truck and drive to each checkpoint
(indicated by a red marker and a red dot on the on-screen radar) as they
appear. The course contains 35 checkpoints and must be completed within 6:30
minutes. The timer begins when the first checkpoint is reached. If the timer
reaches 0:00 before the course is completed, the mission is a failure.
Strategy: Drive conservatively and concentrate on the course and not the timer
since the course follows rough terrain and it is easy to tip the truck. Press
the R1 button to activate the 4-wheel steering option in the truck if needed.
However, be careful since the truck's handling will change when this option is
active.
Tip: The red checkpoint markers have an arrow indicating which direction to
follow or a large dot indicating to continue straight.
Tip: Doing the mission at night makes the red checkpoint markers easier to see
and eliminates possibly being blinded by the sun.
******************************************************************************
5.4.1.2 'Highjack'
******************************************************************************
Available: After the completion of 'Monster'.
Description: Get onto the PCJ-600 with Cesar and drive to the tanker truck's
location on the highway. When reaching the truck, you need to pull along the
left side of the cab and hold a steady position so Cesar can climb onto the
truck (an on-screen message will appear indicating when to hold the position).
Once the truck stops, get into it and drive it to the garage in Doherty.
******************************************************************************
These missions are started from the abandoned airfield in Verdant Meadows and
are indicated by a white airplane icon on your on-screen radar and map.
******************************************************************************
5.4.2.1 'N.O.E.'
******************************************************************************
Available: After the completion of 'Learning to Fly'.
Description: When the mission begins, get into the plane and a 10-minute timer
will be displayed indicating the time to fly to Angel Pine and then back to
the airfield. If the timer reaches 0:00, the mission is a failure. After
taking off, an indicator will be displayed indicating your visibility to
radar. You need to fly low to avoid being detected by the radar. If you are
detected, an on-screen warning message will be displayed and the visibility
indicator will begin to fill. If the visibility indicator is filled, a
fighter jet will fly to your position and attempt to shoot you down. Once
Angel Pine is reached, fly through the ring and then fly back to the airfield.
When reaching the airfield, you need to land on the airstrip.
Strategy: Immediately after taking off, fly north to the ocean. When reaching
the ocean, fly west and then south to follow the coastline toward Angel Pine.
If the on-screen warning message is displayed, you need to fly lower. When
reaching the bridge connecting Missionary Hill to Mount Chiliad, fly along the
road toward Angel Pine and fly through the ring. After passing through the
ring, turn right and fly west to the ocean. When reaching the ocean, fly
north and then east along the coastline toward Verdant Meadows. When you are
northwest of the airfield (use the map for reference), turn right to fly over
the mountains to the airfield and land on the airstrip.
******************************************************************************
5.4.2.2 'Stowaway'
******************************************************************************
Available: After the completion of 'N.O.E.'.
Description (Part 1): Following the opening cutscene, you will be on a
motorcycle and need to drive it up the ramp of the plane before it takes off.
If the plane is able to takeoff before you are onboard, the mission is a
failure.
Strategy: After the opening cutscene is over, IMMEDIATELY accelerate toward
the plane (ignore the guards by the cars that will shoot as you pass). Stay
on the right side of the ramp to avoid the barrels falling out of the plane.
When reaching the side of the ramp, move to the left and drive up the ramp. A
set of barrels will fall out of the plane every couple of seconds so drive up
the ramp after a set has fallen out.
Tip: Push forward on the left analog stick for more speed on the motorcycle.
Description (Part 2): Once on of the plane, additional barrels will roll down
the center aisle. You need to locate and kill the agent with the parachute
and pick up the parachute. Once the parachute has been obtained, you need to
place a satchel explosive anywhere on the plane and move to the edge of the
cargo ramp. When at the edge of the ramp, you need to detonate the satchel
explosive, jump out of the plane and immediately select the parachute.
plane explodes before you jump out, the mission is a failure.
If the
Strategy: Proceed up the center aisle, using the alcoves between the cargo to
avoid the barrels, and kill all five of the agents. There is an agent in the
first alcove on the right that is surrounded by netting, another in the second
and third alcoves on the right, another in the third alcove on the left and
the final agent (who has the parachute) in the area at the end of the aisle.
The agents must be killed with either your fists or a melee weapon. DO NOT
USE A GUN since the plane is filled with explosives and a stray shot will
cause the plane to explode and a mission failure. Once the satchel explosive
has been placed, move to the very end of the ramp. Press the circle button to
detonate the bomb, immediately jump out and press the R1 button to select the
parachute.
Tip: Wait for all of the barrels to role down the center aisle before
proceeding up it.
******************************************************************************
5.4.2.3 'Black Project'
******************************************************************************
Available: After the completion of 'Stowaway' and between 20:00 and 06:00.
Description (Part 1): Following the opening cutscene, you will given a sniper
rifle, thermal goggles and be near the fence of the Restricted Area (Area 69).
You need to go into the area and locate one of the two entrances into the
underground facility. The first is the large blast doors on the northeast
side. To enter through the blast doors, you need to go to the control tower
on the south side and walk into the red marker to open the doors. The doors
will only stay open for a short amount of time. The other entrance is an air
vent on the hill in the southeast corner of the area. You need to be inside
of the facility by 05:30. If you are not inside by this time, the mission is
a failure. There are numerous military guards patrolling the area and
searchlights scanning the grounds. If you are spotted by a searchlight, the
area will go to Condition Blue where the searchlights will be in tracking
mode. If you are spotted again before the alert ends, the area will go to
Condition Red where guards will actively search and the blast doors will be
sealed. The searchlights can be shot, but Condition Red will occur if more
than two are shot.
Strategy: Move toward the opening in the fence and use the sniper rifle to
shoot all of the guards within range. Be sure to shoot the guard on the
second level of the west tower. Once all of the guards in the immediate area
are dead, move inside and go south along the west fence, making sure to stay
next to the fence to avoid the northwest searchlight. When reaching the
tower, proceed to the top and use the sniper rifle to shoot any visible guards
that are within range. Once the guards are dead, proceed to the bottom of the
tower. Watch the south searchlight and after it begins sweeping south, move
along the fence to the tower in the southwest corner. Proceed to the top of
the tower and shoot the searchlight in the southeast corner and any visible
guards. Proceed to the bottom of the tower and go east along the south fence
to the control tower, staying close to the fence to avoid the southwest
searchlight. Go to the east side of the control tower and then move north to
the side of the buildings. Proceed along the building to the east side.
Shoot the searchlight in the northeast corner and any guards in sight. There
is a hill to the northeast of the building containing the air vent into the
facility. Proceed to the air vent and shoot the grating. Jump into the air
vent and follow it to a grate. Shoot the grate to enter the facility.
Tip: Start the mission as close to 20:00 as possible to allow for the maximum
amount of time to enter the facility.
Tip: Use the on-screen radar to determine the location of the guards and
remember that your position indicator will turn black when you are hidden in
the shadows.
Tip: There is body armor located on the south side of the control tower.
Description (Part 2): Once inside of the facility, the area will automatically
go to Condition Red. You need to locate the research lab and optionally
locate the defense control room to disable the SAM site. Once the research
lab has been located, you will need to pick up the access card from the
scientist in the lab to open the door to the launch bay. Once the door is
open, you need to proceed to the bottom of the launch bay. At the bottom of
the launch bay is a jetpack. You need to fly the jetpack up the launch bay
and then to Arco del Oeste. If the SAM site was not disabled, SAMs will be
shot at you until you are out of range of the facility.
Strategy: Once inside of the facility, proceed through the door in the
northeast corner and down the hallway. There are five guards in the lower
level of the next room. When entering the room, quickly move up the stairs on
the right. Shoot the guard on the north side of the upper level. The
remaining guards will move to the upper level and toward your position. Shoot
each of them when they are visible. Once all of the guards are dead, move to
the south end of the lower level and go through the large door on the left.
There will be a guard in the area at the bottom of the incline. There are
four other guards in the adjoining area who will move to your position once
they hear gunfire. Shoot the guard at the bottom of the incline and then use
the on-screen radar to determine the other locations and shoot the guards (be
careful since two of them may move down the incline and appear behind you).
Once all of the guards are dead, go up the stairs on the south end of the
area. Turn right and follow the hallway to the defense control room (oval
room with green radar screen). Walk into the red marker to disable the SAM
site.
Proceed back to the previous area and go down the hallway on the east side to
the research lab. Go up the stairs on the left side and proceed into the dark
hallway. At the end of the dark hallway, there are two guards in the next
hall. When the guards are walking away, move into the hallway and shoot each
of them. Move down the hallway until reaching the first hallway on the left.
Shoot the guard in the hallway. There are two additional guards in the area
that will move to your location. Use the dark hallway on the right to hide
and shoot the guards when they appear. Proceed down the hallway and turn
left. Follow the hallway to the research lab. Pick up the access card on the
south side by the scientist and walk into the red marker in the northeast
corner to open the door to the launch bay. Move down the stairs in the launch
bay and shoot the guards that will be encountered. Once you have obtained the
jetpack, quickly accelerate out the launch bay, ignoring the guards that will
appear on the stairs, and fly to Arco del Oeste.
Tip: Use the M4 since this weapon is carried by all of the guards and you can
pick up the ammunition of the dead guards.
Tip: There is body armor and a Minigun at the top of the stairs in the first
room entered.
Tip: There is body armor located at the top of the south stairs of the large
area before the research lab.
Tip (submitted by Scubadava1973): There is body armor and a health icon
located under the floor by the stairs leading to the research lab and can be
accessed through the open grate in the floor under the stairs on the right.
Tip: There is body armor located in the middle of the research lab.
Tip: The guards on the stairs of the launch bay can be shot when entering by
using manual aiming.
Note: Any sub-machine gun and rifle being carried when starting the mission
will be lost since you are automatically given a sniper rifle at the beginning
of the mission and a machine pistol at the end of the mission.
******************************************************************************
5.4.2.4 'Green Goo'
******************************************************************************
Available: After the completion of 'Black Project'.
Description: Fly the jetpack to the train's location. On the train, there are
three crates. You need to shoot each one until locating the green goo. Once
it has been found, you must land on it to pick it up and then fly back to the
airfield at Verdant Meadows.
Once the mission is completed, the airfield will become an asset and will earn
money (up to $10000 per day). The money can be picked up by walking into the
money icon (indicated by a $ icon) located on the south side of the control
tower. The amount of money generated so far is displayed above the money
icon. A jetpack will also be available for use on the southeast side of the
control tower.
Strategy: After the mission begins, immediately fly east to the railroad
tracks, follow the tracks to the Yellow Bell Station near Prickle Pine and
land on the roof of the station. When the train passes, shoot as many of the
guards as possible. Use the jetpack to follow the train and shoot the
remaining guards. Land on the train, walk to each crate and shoot it until
the green goo is found (it is always in the third crate shot).
Note: Any sub-machine gun being carried when starting the mission will be lost
since you are automatically given a machine pistol when putting on the jetpack
at the start of the mission.
******************************************************************************
5.5 Las Venturas
******************************************************************************
******************************************************************************
5.5.1 Wu Zi Mu
******************************************************************************
These missions are started from the front of the door to the managerial suites
(on the south side) inside of the The Four Dragons Casino in Las Venturas and
are indicated by a yellow circle with black dragon (Triad) icon on your onscreen radar and map.
******************************************************************************
5.5.1.1 'Fender Ketchup'
******************************************************************************
Available: After the completion of 'Learning to Fly'.
Description: After the opening cutscene, you will be in a car with a rival
gang member tied to the hood. An indicator will be displayed showing how
scared the rival gang member is. You need to drive so that the scared
indicator is filled. If a head-on collision occurs, the gang member will be
killed and the mission is a failure. Once the scared indicator is filled,
drive the gang member back to The Four Dragons Casino.
Strategy: The scared indicator is filled by driving fast, on the wrong side of
the road and doing insane stunts (i.e., jumps, etc.). Drive to the Las
Venturas airport and use runways since high speed can be obtained without
traffic and there are ramps on the west side that can be used for jumps.
******************************************************************************
5.5.1.2 'Explosive Situation'
******************************************************************************
Available: After the completion of 'Fender Ketchup'.
Description: Travel to office at Hunter Quarry and walk into the red marker.
A 2:30 timer will be displayed indicating the time remaining to collect four
sticks of dynamite before they are detonated. You need to use the Dumper at
the bottom of the quarry on the east side to smash four crates, each
containing a single stick (one crate is on a moving forklift). If the timer
reaches 0:00, the mission is a failure. After the dynamite has been
retrieved, security will block the exit and a cutscene will be seen of the
conveyor belts leading out of the quarry. You need to get on the Sanchez and
follow the red markers up the conveyor belts to exit the quarry. Once out of
the quarry, drive the dynamite to the drop off point along the Julius Thruway
South, near the Blackfield Intersection.
Strategy: After getting on the Sanchez in the quarry, drive up the hill to the
first marker. At full speed, drive through the center of the marker onto the
conveyor belt and over the gap to the structure. Proceed up the conveyor belt
on the right at full speed to jump over the gap at the end onto the ledge.
Shoot the security guard at the top of the stairs. Proceed up the stairs and
conveyor belt. Drive off the right side onto the ledge. Travel around the
ledge, staying next to the cliff, until reaching the next structure. Shoot
the guard near the structure and drive at full speed up the conveyor belt to
jump the gap. Continue up the next conveyor belt at full speed to cross the
gap at the end onto the ledge. Drive up the path toward the exit. Shoot the
two guards by the security van and proceed to the final marker and out of the
quarry.
Strategy: Before driving to the quarry, get a helicopter and fly to the
quarry. After walking into the red marker, fly the helicopter to the bottom
of the quarry and land near the Dumper. Once the dynamite has been collected,
run to the helicopter and fly out of the quarry to the drop off point.
Tip (submitted by Roger Barker): If you kill the quarry foreman (standing
under the awning of the structure in the center of the quarry and wearing a
blue suit and white hard hat), the timer will be removed giving you unlimited
time to retrieve the dynamite.
******************************************************************************
5.5.1.3 'You've Had Your Chips'
******************************************************************************
Available: After the completion of 'Explosive Situation'.
Description: Drive to the warehouse in Whitewood Estates. When reaching the
warehouse, there is a car outside of the warehouse with two guards watching
the entrance to the road. If you are spotted by the guards, they will run
inside of the warehouse. You need to go into the warehouse and destroy the
ten fabrication machines. Once all of the machines have been destroyed, drive
back to The Four Dragons Casino.
Pre-Mission Setup: Before starting this mission, get remote satchel
explosives.
Strategy: After reaching the warehouse, go into the west entrance being
watched by the guards. You will be seen by the guards in the car and they
will run inside. However, it is not necessary to reach the warehouse
undetected as the game suggests. Proceed to the warehouse door. After the
cutscene is over, quickly move back outside and to the left side of the door.
There are 11 guards inside of the warehouse. Two will come out of the
warehouse door. There are two guards on the far right (southeast) catwalk and
one guard on the far (east) catwalk. There is another guard behind a crate
near the pole on the right (south) side who will sometimes move out the door.
There are two additional guards on top of the crates just inside of the door
to the left. There is another guard on top of the crates along the far left
(northwest) wall. There is another guard on the floor in the far left
(northwest) corner who will sometimes move toward the warehouse door. The
final guard is located behind a pole in the far left (northwest) corner of the
warehouse. Wait for and shoot the first two or three guards to move out of
the warehouse door. Proceed through the warehouse and kill the remaining
guards using the crouch and roll technique. Once all of the guards are dead,
back the guard's car that is outside of the door into the warehouse. Place a
remote satchel explosive on each of the fabrication machines. Stand next to
the car and detonate the explosives. Once all of the machines are destroyed,
an additional car with guards will drive up to the warehouse door. Quickly
get into the car that you parked inside of the warehouse, drive out of the
warehouse and return to the casino.
Tip (submitted by Le Anh Dung): When fighting, you can run out the warehouse,
go to the Ammu-Nation to buy armor, go to the fast food shop to increase your
health and after that, return to fighting.
******************************************************************************
5.5.1.4 'Fish in a Barrel'
******************************************************************************
Available: After the completion of 'The Meat Business'.
Description: A cutscene will be seen with Wu Zi Mu and Ran Fa Li will be seen.
Tip: Use the SMG since the Vagos carry this weapon and ammunition can be
retrieved from the killed gang members.
******************************************************************************
5.5.2 The Truth
******************************************************************************
These missions are started from the front of The Four Dragons Casino in Las
Venturas and are indicated by a yellow circle with black dragon (Triad) icon
on your on-screen radar and map.
******************************************************************************
5.5.2.1 'Don Peyote'
******************************************************************************
Available: After the completion of 'You've Had Your Chips'.
Description: Drive to Arco del Oeste to find
been found, you need to locate a 4-passenger
snake farm in El Castillo del Diablo. After
of Paul and Maccer being harassed by locals.
Caligula's Palace while being pursued by the
cutscene with "Rosie" will be seen.
Strategy: Before finding Paul and Maccer, get a 4-passenger vehicle. Once the
cutscene with the locals is over, shoot each of them before driving to the
casino. This will eliminate their pursuit during the trip.
******************************************************************************
5.5.3 Ken Rosenburg
******************************************************************************
These missions are started from the front of the door to the managerial suites
(on the east side) inside of Caligula's Palace in Las Venturas and are
indicated by a white diamond icon on your on-screen radar and map.
******************************************************************************
5.5.3.1 'Intensive Care'
******************************************************************************
Available: After the completion of 'Don Peyote'.
Description: Drive to the Las Venturas hospital. After arriving, you will
learn that the mafia has taken Johnny Sindocco in an ambulance. The location
of three ambulances will appear on the on-screen radar and map. You must
locate which ambulance he is in by ramming it and seeing how the driver
reacts. If the correct ambulance is found, the driver will turn on the siren
and speed away. If the incorrect ambulance is found, the mafia will be
alerted. Ram each ambulance until the correct one is located. Once it has
been, you need to ram it and performing drive-bys until it stops. Once it
stops, you need to get into the ambulance and drive it to the meat factory in
Whitewood Estates. During the trip to the meat factory, two mafia cars may
appear and pursue. If the ambulance is destroyed, the mission is a failure.
Pre-Mission Setup: Before starting this mission, get a sub-machine gun (needed
for drive-bys).
Strategy: Once the correct ambulance is found, continually ram and drive-by
the ambulance until it stops. When it does, quickly get in and drive toward
the meat factory. Be careful on turns and watch out for the mafia cars since
the ambulance can tip very easily.
the east side) inside of Caligula's Palace in Las Venturas and are indicated
by a white diamond icon on your on-screen radar and map.
******************************************************************************
5.5.3.2 'The Meat Business'
******************************************************************************
Available: After the completion of 'Intensive Care'.
Description: Drive Rosenburg to the Sindocco Abattoir in Whitewood Estates and
enter the building. After a cutscene is seen, an indicator of Rosenberg's
health will be displayed. If the health indicator reaches empty, the mission
is a failure. You need to kill all of the guards in the factory. Once they
are all dead, exit the factory through the door in the storeroom and drive
Rosenberg back to Catigula's Palace.
Strategy: Kill all of the guards in the first room and then move to the
doorway with the fire. Shoot as many guards as possible in the next room
while Rosenberg puts out the fire. Once the fire is out, proceed into the
room and continue killing the guards. Rosenberg will hide in the freezer on
the right. Use the on-screen radar to be sure all of the guards in the room
are killed; otherwise one of them will lock Rosenberg in the freezer which
will cause his health to steadily drop. Proceed into the last room (with the
long processing machine in the middle) and kill all the guards in the room.
Turn right and go into the storeroom. Crouch and slowly move around the
boxes, stopping at each corner to try to locate any guards in the next
section. When a guard is spotted, use the roll and shoot to kill them.
Tip: There is a health icon located in the office of the factory.
Tip: There is body armor located in the freezer of the factory. Do not
retrieve the body armor until all of the guards are killed. Otherwise, one of
them may lock you in the freezer which will cause a mission failure.
Tip: Use the SMG since most of the guards carry this weapon and ammunition can
be retrieved from the killed guards.
******************************************************************************
5.5.3.3 'Freefall'
******************************************************************************
Available: After the completion of 'The Meat Business' and 'Fish in a Barrel'.
Description: Drive to the Las Venturas airport. After arriving, go to the
hangar in the southwest corner and get into the plane. Fly north to intercept
the incoming plane. When reaching the plane, turn around to fly behind it and
fly through the red corona. After flying through the corona, a cutscene will
be seen and you will be inside of the plane. Using a pistol, you need to kill
the four men in the cabin and the pilot (who will appear from the cockpit
behind you once the four men are killed). Once they are all dead, you need to
land the plane at the Las Venturas airport.
Strategy: Use the walls for cover when shooting the men in the cabin.
Tip: There is body armor located in the southwest corner of the hangar
containing the plane.
Note: Any pistol being carried when starting the mission will be lost since
you are automatically given a pistol in the airplane.
******************************************************************************
5.5.3.4 'Saint Mark's Bistro'
******************************************************************************
Available: After the completion of 'Green Goo', 'Madd Dogg' and 'High Noon'.
Description: Drive to the Las Venturas airport. After arriving, get into the
plane at the north end of the runway. Fly east toward the yellow dot on the
on-screen radar. When reaching it, a cutscene will be seen where of you
arriving at Saint Mark's Bistro in Liberty City. After the cutscene, you need
to kill all of the Forelli guards in the restaurant. After the last guard has
been killed, you will automatically be in a plane heading toward Las Venturas.
Fly to the Las Venturas airport and land and stop on the runway.
Strategy: Crouch behind the planter for cover. When the guards stop fire,
stand up, shoot one of the guards and re-crouch. When all of the guards in
the area have been killed, move to the railing and shoot the two guards on the
lower floor behind the bar. Proceed down the left side of the stairs. There
is a guard standing on the left side of the bar and another standing on the
right side of the bar. When the guard on the left side of the bar is visible,
stand and shoot him. Continue to the bottom of the stairs. Use the crouch
and roll technique to shoot the guard on the right side of the bar. Go down
the stairs behind the right side of the bar. When approximately half way to
the bottom, a guard will roll out from the left. Shoot the guard before he
can open fire. Proceed around the corner and stop at the top of the next set
of stairs leading into the kitchen. There is a guard crouched at the bottom
of the stairs on the left side. Use the crouch and roll technique to shoot
the guard. Crouch and proceed to the bottom of the stairs. There is another
guard standing on the right side behind the counter. Use the counter for
cover, stand and shoot the guard. Proceed around the corner and out the door
on the left side of the kitchen. On the ground level, there are two guards
behind boxes on the right side, one guard near the car and one guard behind
the boxes on the left side. Using the wall for cover, stand and shoot the
guards.
******************************************************************************
5.5.4 CRASH
******************************************************************************
These missions are started from the front of a house in Prickle Pine or in
front of a building at the ghost town in El Castillo del Diablo and are
indicated by a 'C' icon on your on-screen radar and map.
******************************************************************************
5.5.4.1 'Misappropriation'
******************************************************************************
Available: After the completion of 'Intensive Care'.
Description: Drive to the ghost town in Aldea Malvada. In the ghost town,
there is the target carrying a dossier and numerous FBI agents. You need to
approach the ghost town and once you are spotted, the target will run to a
helicopter in the far left (northwest) corner of the town. You must get into
the second helicopter (also in the northwest corner) and follow the target's
helicopter. If the target escapes, the mission is a failure. The target will
land on the helipad on top of the Emerald Isle. You need to land the
helicopter, chase after the target and kill him. Once he is killed, you must
pick up the dossier.
Strategy: Drive a vehicle toward the ghost town and go around the left side
toward the helicopters, ignoring the FBI agents.
Pre-Mission Setup: Before starting this mission, get a sniper rifle.
Strategy: Instead of following the dirt road into the ghost town, approach
from the west side and drive to the corner with the helicopters. Use the
sniper rifle to shoot the target as he is running for the helicopter. Quickly
run, ignoring the FBI agents, and pick up the dossier before it can be picked
up by an FBI agent.
******************************************************************************
5.5.4.2 'High Noon'
******************************************************************************
Available: After the completion of 'Misappropriation' and 'Freefall'.
Description: After the opening cutscene, you need to chase and kill Pulaski.
If Pulaski escapes, the mission is a failure.
Pre-Mission Setup: Before starting this mission, get a sub-machine gun (needed
for drive-bys).
Strategy: Immediately after the cutscene, get into the Bandito in front of the
cemetery and follow Pulaski. Continually ram and perform drive-bys on his car
until it is disabled and he gets out. When he does, get out of the vehicle
and shoot him.
Pre-Mission Setup: Before starting this mission, get a rocket launcher.
Strategy: Immediately after the cutscene, get into the Bandito in front of the
cemetery and follow Pulaski until he reaches Fort Carson. Once in the town,
he will crash a lot at the intersection. When he does, get out of the
vehicle, quickly select the rocket launcher and shoot his car. This will
disable the car and kill Pulaski simultaneously.
Pre-Mission Setup: If all gold medals have been achieved in 'Learning to Fly',
get the Hunter from Verdant Meadows and land it near the southwest corner of
the ghost town.
Strategy: Immediately after the cutscene, get into the Hunter and use it to
shoot Pulaski's car. This will disable the car and kill Pulaski
simultaneously.
******************************************************************************
5.5.5 Madd Dogg
******************************************************************************
These missions are started from the front door of the Royal Casino in Las
Venturas and are indicated by a 'D' icon on your on-screen radar and map.
******************************************************************************
5.5.5.1 'Madd Dogg'
******************************************************************************
Available: After the completion of 'The Meat Business'.
Description: Get into the pickup truck near the entrance and drive into the
red marker. You need to move the truck backwards and forwards to catch Madd
Dogg in the boxes in the back when he jumps off the building. If he does not
land in the boxes, the mission is a failure. After he is in the truck, an
indicator of Madd Dogg's health will be displayed. If the health indicator
reaches empty, the mission is a failure. You must drive him to the Ivory
Towers Medical Clinic in Redsands East. Any collisions with other objects
will cause Madd Dogg's health to decrease.
Strategy: As Madd Dogg walks along the roof, move the truck so that the boxes
are directly below him. Drive cautiously to the hospital to avoid hitting any
objects.
******************************************************************************
5.6 Los Santos
******************************************************************************
******************************************************************************
5.6.1 Carl Johnson
******************************************************************************
These missions are started from the outside of the west door of Madd Dogg's
mansion in Mulholland and are indicated by a 'CJ' icon on your on-screen radar
and map.
******************************************************************************
5.6.1.1 'Vertical Bird'
******************************************************************************
Available: After the completion of 'A Home in the Hills'.
Description: After the opening cutscene, you will need to get into the
speedboat and go to the aircraft carrier in the Easter Basin naval base. You
need to go through the large, open door in the stern (rear) of the ship before
it closes. If the door closes before you are inside, the mission is a
failure. Once inside, you need to locate the control room in order to disable
the SAMs. There are six guards located throughout the ship and if you are
spotted, the alarm will be sounded immediately. There are also two unarmed
mechanics in the ship and if you are spotted by them, they will run to
activate the alarm. Once the SAMs have been disabled, you need to steal one
of the Hydras in the hangar. After taking off, you will need to shoot down
the enemy Hydra(s) that will pursue you. If your jet is destroyed, the
mission is a failure. Once all of the enemy jets are destroyed, you need to
use the Hydra to destroy four spy ships near the Sherman Dam (it will take
several hits to destroy each ship). Once all of the ships are destroyed, you
need to land at the airstrip at Verdant Meadows and then maneuver the jet into
the hangar.
Pre-Mission Setup: Before starting this mission, get an assault rifle and
remote satchel explosives.
Strategy: Drive the speedboat to the stern (rear) of the ship and swim through
the door to the ramp leading onto the deck. There is a guard and mechanic
talking at the west side of the cargo hold. Although the game suggests you
need to sneak through the ship, it is not required. Shoot the guard and
mechanic. Shoot the two additional guards will appear at the east end of the
cargo hold. Go to the hatch on the southeast side of the cargo hold and
proceed up the first flight of stairs. Proceed through the open hatch and
follow the hallway into the next room. Go through the hatch directly ahead
(east wall) into the area with equipment and shipping crates. Continue ahead
through the large door into the large, open area. Proceed to the SAM control
room in the southeast corner. Once the SAMs have been disabled, go west along
the right (north) hull toward the hangar containing the Hydras. Shoot the
guards that are near the planes. Once the planes are reached, place a remote
satchel explosive by the plane on the left (south) side of the hull and the
plane sitting on the right (north) elevator. Move to the remaining plane and
detonate the explosives. (Note: If the planes are NOT destroyed, you will
need to shoot down three enemy Hydras.)
After taking off in the Hydra, gain altitude to avoid hitting the bridges.
Shoot down the enemy Hydra by pressing the R1 button. If the target is
acquired, a green circle will appear around the plane. If the circle turns
red, a lock-on has been achieved. Press the L1 button to shoot a missile as
soon as a lock-on is achieved. Continue shooting at the enemy Hydra until it
is destroyed. Do not let the Hydra get behind your aircraft or it will shoot
missiles at you. If it shoots a missile (indicated by a small red dot on the
on-screen radar), press the circle button to release a countermeasure. Once
all of the enemy Hydras have been destroyed, fly toward the location of the
spy ships. Press and hold the R1 button and fly slowly over the ships. When
the target circle turns red (indicating a lock-on), press the L1 button to
fire a missile.
Tip: Use the M4 since this weapon is carried by all of the guards and you can
pick up the ammunition of the dead guards.
******************************************************************************
5.6.1.2 'Home Coming'
******************************************************************************
Available: After the completion of 'Vertical Bird'.
Description: Drive to the police station in Pershing Square to pick up Sweet
and then drive him to his house in Ganton. After arriving, an indicator of
Sweet's health will be displayed. If the health indicator reaches empty, the
mission is a failure. You must kill the crack dealers in the neighborhood.
Once they are dead, you must kill three Ballas gang members in order to start
a gang war. The Ballas territory will begin flashing red and you will need to
defeat three waves of Ballas gang members. There will be health and body
armor located in the street near the territory under war.
Strategy: Stay at the east end of the cul-de-sac and shoot the Ballas gang
members as they approach down the street. See the Gang Wars section for
general strategies for gang wars.
******************************************************************************
5.6.1.3 'Cut Throat Business'
******************************************************************************
Available: After the completion of 'Home Coming'.
Description: Drive Madd Dogg to the video shoot behind RS Haul in Flint
County. After arriving, OG Loc will attempt to escape in a Vortex and you
need to follow him. If he escapes, the mission is a failure. When he reaches
the pier in Verona Beach, he will get into a Kart. You will automatically be
in a Kart and need to continue following him until he reaches a building in
Vinewood. Once he reaches the destination, a cutscene will automatically be
started.
Strategy: OG Loc CANNOT be killed and his vehicles cannot be destroyed so
concentrate on following him and drive conservatively. Follow him at a
distance so that you are able to see where he turns.
******************************************************************************
5.6.1.4 'Riot'
******************************************************************************
Available: After the completion of 'Cut Throat Business' and 'Grove 4 Life'.
Description: Drive Sweet to his house in Ganton through the riot that is
occurring in the city.
Strategy: None needed
******************************************************************************
5.6.2 Sweet
******************************************************************************
These missions are started from the from of the Johnson House or the from of
Sweet's house in Ganton and are indicated by an 'S' icon on your on-screen
radar and map.
******************************************************************************
5.6.2.1 'Beat Down on B Dup'
******************************************************************************
Available: After the completion of 'Home Coming'.
Description: Drive to B-Dup's house in Ganton and following the cutscene,
drive to Glen Park (indicated by a green person icon on the on-screen radar).
After arriving, an indicator of Sweet's health will be displayed. If the
health indicator reaches empty, the mission is a failure. You must kill three
Ballas gang members in order to start a gang war. The Ballas territory will
begin flashing red and you will need to defeat three waves of Ballas gang
members. There will be health and body armor located in the streets near the
territory under war. Once all of the Ballas are killed, the area will turn
green on the on-screen radar and map indicating it is controlled by you. Once
the gang war is over, you need to kill B-Dup's guards outside of his house.
Strategy: See the Gang Wars section for general strategies for gang wars.
******************************************************************************
5.6.2.2 'Grove 4 Life'
******************************************************************************
Available: After the completion of 'Beat Down on B Dup'.
Description: After the opening cutscene, an indicator of Sweet's health will
be displayed. If the health indicator reaches empty, the mission is a
failure. You must drive to Idlewood and kill three Ballas gang members in
order to start a gang war. The Ballas territory will begin flashing red and
you will need to defeat three waves of Ballas gang members. There will be
health and body armor located in the streets near the territory under war.
Once all of the Ballas are killed, the area will turn green on the on-screen
radar and map indicating it is controlled by you. Once the gang war is over,
you need to start and complete a gang war in another section of Idlewood.
Once both gang wars are over, you must drive Sweet to his house in Ganton.
Strategy: See the Gang Wars section for general strategies for gang wars.
Tip: When leaving Sweet's house, drive away before he can get into the car.
This eliminates having to worry about his health during the gang wars since he
will stay in the cul-de-sac.
IMPORTANT NOTE: Before the 'End of the Line' mission is available, you must
control at least 35% of the gang territories in the city. It is recommended
that you acquire the needed territories after completing this mission since it
will be more difficult to gain territories once the 'Riot' mission has been
completed.
******************************************************************************
5.6.2.3 'Los Desperados'
******************************************************************************
Available: After the completion of 'Riot'.
Description: Recruit two Grove Street gang members and then drive Sweet and
the recruited gang members to Unity Station to meet with the Veterano's.
After seeing a cutscene, you, Cesar and the gang members with you will need to
kill the Vagos gang members in the nearby housing complex. Once they are all
killed, you must travel to the alley and kill all of the Vagos gang members in
the alley. Once all of the Vagos are killed, you must kill all of the Vagos
near Cesar's house.
Pre-Mission Setup: Before starting this mission, get a sniper rifle.
Strategy: Use the on-screen radar to determine the location of the Vagos gang
members. Approach the building in the housing complex on the left and shoot
the three Vagos gang members standing in the courtyard to the right (south) of
the building. Proceed east along the north fence of the complex until the
Vagos in the next courtyard can be seen. Shoot all of the Vagos in the
courtyard and use the sniper rifle to shoot the gang members in the distance.
Continue along the fence and shoot all of the Vagos after passing each
building, using the building for cover. When reaching the end of the fence,
follow the wall south and continue shooting the Vagos after passing each
building. Proceed through the housing complex and kill any remaining gang
members. When shooting the Vagos gang members in the alley, use the parked
car and open garage for cover.
Tip: There is a health icon located by the door to the north building in the
housing complex (across from the building with gang tag #69).
Tip: There is a health icon and Tec-9 located in the open garage on the right
side of the alley.
******************************************************************************
5.6.2.4 'End of the Line'
******************************************************************************
Available: After the completion of 'Riot' and 35% or more of the gang
territories are controlled.
Description (Part 1): Get in the car outside of Sweet's house and drive to
Smoke's crack fortress in East Los Santos. After arriving, you will need to
travel to the SWAT tank's location (two streets to the west), get in and drive
through the wall at the crack fortress's entrance. After driving through the
wall, follow the hallway until reaching the entrance to the fortress. You
must proceed inside and travel to the penthouse on the fourth floor to find
Smoke. You will encounter numerous gang members and police officers on the
way.
Strategy: After arriving at the crack fortress, get on the BMX and travel to
the SWAT tank's location. Approach the SWAT tank from the south since the
police are engaged in a gun battle with Ballas gang members to the north.
After driving through the wall with the SWAT tank, use the tank to run over
the Ballas gang members in the hall leading to the entrance.
Strategy (Floor 1: Security Area): After entering the fortress, proceed up the
stairs. There is a gang member walking in the hallway to the right and
another will roll into the hall from the alcove on the left. Use the crouch
and roll technique to shoot the gang member walking in the hall, wait for the
other gang member to appear and shoot him when he does. Proceed to the end of
the hall where it turns right. There is a gang member at the end of the hall
and another will roll into the hall from the left. Shoot both gang members
and once they are dead, proceed to the double, steel doors on the right at the
end of the hall. (Tip: There is body armor located in the small room at the
end of the hallway.) Go through the doors into the large, open area
(warehouse). There are ten gang members on the lower floor and three on the
catwalk and balcony at the far (east) end of the room. Crouch behind the
crates just inside of the double, steel doors for cover and shoot all of the
gang members in the room. Once all of the gang members are dead, go to the
left side of the doorway in the southeast corner. There is a gang member
crouched behind a crate just inside of the door to the left and three
additional gang members crouched behind crates at the far left end of the
room, one of which will retreat up the nearby stairs. Use the crouch and roll
technique to kill the gang member behind the crate inside of the doorway. Go
through the doorway and shoot the two gang members at the far end of the room.
Proceed through the room to the stairs in the northeast corner of the room.
Travel up the stairs and shoot the gang member at the top of the stairs.
(Tip: There is a health icon and combat shotgun located at the north end of
the room at the top of the stairs.) Proceed through the double, steel doors
on the left.
Tip: Use the SMG since most of the gang members carry this weapon and
ammunition can be retrieved from the killed gang members.
Strategy (Floor 2: Drug Lab): Proceed up the stairs. There is a gang member
standing in the small room at the top of the stairs. (Tip: There is body
armor located in the small room at the top of the stairs.) Once the gang
member is dead, go through the double, steel doors on the left. There is one
gang member on the left side of the room just inside of the door. Once the
gang member is killed, proceed to the double, steel doors in the southwest
corner of the room. Go through the doors into the large, open area (drug
lab). There are eight drug lab workers on the lower floor and three on the
catwalk above the area. Crouch, use the pillars for cover and shoot all of
the workers in the lab. Once all of the workers are killed, go up the stairs
in the northwest corner and proceed along the catwalk. When nearing the
northeast corner of the catwalk, shoot the two gang members that will appear
on the ground floor. Continue traveling around the catwalk. When reaching
the south side, shoot the two gang members that will enter through the door at
the north end of the catwalk. Follow the catwalk to the double, steel doors
leading to the office area. (Tip: There is a health icon located on the south
side of the office area). Go through the doors and proceed to the door on the
southwest corner leading to the stairs.
Tip: Shooting a red barrel will cause it to explode and kill any nearby
workers.
Tip: Use the M4 since most of the drug lab workers carry this weapon and
ammunition can be retrieved from the killed workers.
Strategy (Floor 3: Ballas Lounge): Proceed up the stairs. There is a gang
member standing in the small room at the top of the stairs. (Tip: There is
body armor located in the small room at the top of the stairs.) Once the gang
member is dead, go through the double, steel doors on the left. There are two
gang members standing in the hall. Proceed through the doors at the end of
the hall into the bar. There are four gang members in the bar, two in the
center, one on the left behind the bar and one in the doorway on the right.
Once the four gang members are killed, move to the right side of the doorway
on the right. There is a gang member standing on the right side of the next
room. Use the crouch and roll technique to shoot the gang member. Once he is
killed, proceed through the door on the left side of the room. There are
three gang members at the end of the hallway. Shoot the gang members and
continue down the hallway until it turns right. There are three gang members
standing in the hallway, a gang member will also enter the hall from the room
on the left, and another gang member will enter the hall from the room on the
right. Crouch and shoot all of the gang members in the hall. Once all of the
gang members are killed, proceed into the room on the right and shoot the gang
member inside. (Tip: There is a health icon located in the far right corner
of the room on the right). Once both gang members are dead, proceed back into
the hall. Go through the doors into the room on the left and shoot the gang
member inside. (Tip: There is body armor located in the far left corner of
the room on the left.) Once the gang member is killed, proceed back into the
hall and follow the hall until reaching the double, wooden doors at the end.
Go through the doors and proceed up the stairs.
Description (Part 2): Once Smoke has been located, an indicator will be
displayed showing his health. You need to shoot him until the indicator is
empty and he is dead. Smoke is wearing body armor so he can only be shot in
an area not covered by the armor (e.g., legs). He will run in a circle around
the room and will turn off the lights in the room.
Strategy: Smoke will run clockwise around the perimeter of the room and will
stop and begin firing when halfway down the stairs to the right of the
entrance and when he is near the bar. Quickly shoot the two gang members in
the northwest corner of the room and move to the southeast corner near the
entrance. Gang members will occasionally appear at the top of the stairs to
the right. Crouch and shoot any of the gang members that appear at the top of
the stairs while Smoke is running. When Smoke stops on the stairs and near
the bar, use manual aim and continually shoot him in the legs until he is dead
or begins running again. Continue this pattern until he is dead.
Tip: There are thermal goggles located by the far right window under the
staircase.
Tip: There is body armor, shotgun and M4 located in the room in the southwest
corner.
Description (Part 3): Once Smoke is dead, you will see a cutscene of Tennpenny
causing an explosion that sets the building on fire and causes the power to go
out. You will be given nightvision goggles and a 7-minute timer will be
displayed indicating the time remaining before the building explodes. If the
timer reaches 0:00 before you exit the building, the mission is a failure.
Strategy: Put on the nightvision goggles, go out the door in the southeast
corner and proceed down the stairs. Continue through the double, wooden doors
and shoot the gang member to the left of the door. Follow the hall until it
turns right. There is a gang member in the hall immediately after the turn
and another gang member hiding behind a pillar at the far end of the hall.
Use the crouch and roll technique to shoot both gang members. Proceed down
the hall until it turns left. (Tip: There is body armor located in the far
left corner of the room on the right and a health icon located in the far
right corner of the room to the left.) There is a gang member at the end of
the hall. Shoot the gang member and proceed through the doors. There is a
gang member on the far side of the room, a gang member standing in the doorway
to the right and a third gang member behind the bar in the adjacent room.
Shoot the gang members in the room, move into the adjacent room and shoot the
gang member behind the bar. Go through the door in the northwest corner,
follow the hallway to the double, steel doors and go through the doors. Shoot
the gang member in the hallway to the left at the top of the stairs. (Tip:
There is body armor located in the room to the right.)
Go down the stairs and when reaching the bottom, you will discover that the
floor is on fire. Proceed through the double, steel doors. There is a gang
member on the far left side of the room. (Tip: There is a health icon located
on the far left side of the room.) When the gang member is dead, pick up the
fire extinguisher and extinguish the fire in the door to the right leading to
the catwalk. Once the fire is extinguished, move onto the catwalk. There are
six guards on the ground floor of the drug lab. Once all of the guards are
killed, follow the catwalk until reaching the stairs, extinguishing the fires
along the way. Proceed down the stairs and go to the door in the southeast
corner, extinguishing the fires in the path to the door. (Tip: There is a
fire extinguisher behind the crates to the left of the door.) Go through the
door, follow the hallway to the double, steel doors and go through the doors.
Shoot the gang member in the hallway to the left who will be running down the
stairs. (Tip: There is body armor located in the room to the right).
Go down the stairs. There are two gang members in the room at the bottom of
the stairs. One gang member will be facing the stairs and the other will be
extinguishing a fire at the doorway leading to an adjacent office area. Shoot
both gang members in the room. (Tip: There is a health icon located at the
far end of the office area.) Once both gang members are dead, proceed to the
stairs on the right. Shoot the gang member standing at the bottom of the
stairs and go down the stairs. At the bottom of the stairs, turn left and
there is a hallway with three gang members at the far end. One of the gang
members will retreat into the adjacent large, open area (warehouse). Shoot
the remaining gang members in the hallway and proceed to the right side of the
door at the end of the hall leading into the warehouse. Use the crouch and
roll technique to shoot the gang member just inside of the door. There are
seven additional gang members in the warehouse area, five on the ground floor
and two in the balcony and catwalk overlooking the area. Once all of the gang
members are dead, proceed to the double, steel doors on the west side,
extinguishing any fires in the path to the door. Go through the doors when
reaching them. There are two gang members at the far end of the hallway to
the left and another will roll into the hall from an alcove on the right side
of the hall. Shoot the gang members at the far end of the hall, wait for the
other gang member to appear and shoot him when he does. (Tip: There is body
armor located in the room to the right.) Follow the hallway until reaching
the stairs leading to the exit, extinguishing the fires in the hall. (Tip:
There is a fire extinguisher in the alcove on the right side of the hall after
the hall turns left.) Proceed down the stairs to the exit. After exiting,
there are four gang members in the hallway to the right. Once the gang
members are dead, follow the hallway to exit the building.
Tip: If you have completed the Fire Fighter side mission and are fireproof,
you will not need to worry about being injured from the fire.
Tip: When using the fire extinguisher, aim for the base of the fire and keep
spraying until the fire is out.
Tip: Only use the nightvision goggles when shooting at gang members since it
makes the fires difficult to see.
Tip: You only need to extinguish enough of a fire to safely make it past.
Description (Part 4): Once you have exited the crack fortress, a cutscene will
be seen of the building exploding and Tennpenny escaping in a firetruck with
Sweet hanging onto the ladder. You need to follow the firetruck without
damaging it or Sweet will be injured. If the firetruck escapes, the mission
is a failure. Shortly after the firetruck enters the Ocean Docks area, an
indicator will be displayed showing Sweet's grip. When the indicator is
empty, Sweet will fall. You must drive under Sweet and catch him when he
falls. If you do not catch Sweet, the mission is a failure.
Strategy: While following the firetruck, ignore the firebombs thrown at the
car since the car will not be damaged by them. Once the indicator of Sweet's
grip is displayed, be sure to drive so that the car's passenger area is
directly under him. The indicator will be empty and Sweet will fall when
traveling north on the main highway near the Los Santos Forum.
Description (Part 5): Once Sweet has been caught, Sweet will begin driving and
you will be given a machine pistol. An indicator will be displayed indicating
the car's damage level. If the indicator reaches empty, the mission is a
failure. You must shoot the police officer that is on the back of the
firetruck. Several police cars, gang cars and gang motorcycles will begin
chasing and firing at you. You must shoot each of the pursuing cars and
motorcycles. When the firetruck reaches the bridge in Ganton, you will see a
Description: Find and kill the criminals in the city. You will have to chase
the criminals' car(s) and kill the criminals inside. You start at level 1
where you have one car with one criminal. Then at level 2, there is one car
with two criminals. At every fourth level, starting at level 5, an additional
car (and passengers) is added. Each level has a time limit to kill all of the
criminals. You receive a time bonus at the end of each level based on how
quickly you killed the criminals. If you exit the vehicle, you must enter
another police vehicle before the time expires. If the timer reaches 0:00,
the mission is over. Once you complete level 12, you are rewarded with your
maximum armor being increased to 150%.
Vehicles that can be used: Police car, HPV1000 or Ranger (they are driving
around the city), Enforcer (appears when wanted level is 4), FBI Rancher and
FBI Truck (appears when wanted level is 5), Rhino (appears when wanted level
is 6), and Hunter
Strategy: Use the vehicle to ram the criminal's car and then run them over
once the car stops and they flee. This is probably the most difficult way to
complete the mission. The reason is that your car will sustain a good amount
of damage before the criminals flee and will force you to find another
vehicle. This will cost valuable time.
Strategy: Get in front of the criminal vehicle and use a rocket launcher to
destroy the car. The explosion will also kill the criminals inside. However,
you must be careful to make sure you are able to get into a police vehicle
before the time limit expires (if the criminal's car explodes too close to
yours, it will be destroyed also). In addition, you may run out of ammunition
for the heavy weapon before you complete the mission.
Strategy: Use the Hunter as the vehicle. The Hunter has an auto-lock on
machine gun and missiles. Using the Hunter makes completing this mission
easier, but being able to fly and shoot at the same time takes some practice.
Strategy: Use the Rhino as the vehicle. Any car that touches it will explode
instantly. Simply chase the criminal cars and ram them to instantly kill all
the criminals in the car. A downside is that the Rhino is slow and you will
get a wanted level when you start destroying vehicles. However, if you keep
moving forward and avoid having to go in reverse, you will be safe from being
pulled from the vehicle and busted. Using the Rhino makes completing this
mission very easy.
******************************************************************************
6.1.3 'Paramedic'
******************************************************************************
Description: Transport the injured people to the hospital. When you reach a
patient, you must stop the ambulance to let them get in. You start at level 1
where you have to rescue 1 patient, and then level 2 for 2 patients, etc.
Each level has a time limit to pick up all of the patients and transport them
to the hospital. You receive a time bonus each time you pick up a patient
(time based on their distance from the hospital) and for the first load of
patients brought to the hospital on the level. Your ambulance can only carry
3 patients at a time (2 in the rear, 1 in the front seat) so when it is full,
you must drop them off at the hospital before getting more patients. If the
timer reaches 0:00, you exit the ambulance or accidentally kill a patient by
running over them, the mission is over. Once you complete level 12, your
maximum health being increased to 150%.
Vehicles that can be used: Ambulance (in addition to the fixed at each
hospital in the city, will arrive when you injure a person)
Strategy: On level 4 and above, plan your route carefully since you will have
to go back to the hospital up to 4 times. First, go to the area that is the
farthest away from the hospital with the most patients. The reason is that
you only receive a time bonus for the first load of patients delivered.
Subsequent loads will be closer so you are able to save time.
Tip (submitted by Keith Ruck): I found it saves a good amount of accumulated
time if you knock all the doors off, or more specifically, the passenger door
and the two rear doors. The patients just hop right in, I found this to save
lots of time because it adds up to be a lot after a while.
Tip: Turn on the siren since most cars will pull off the road.
Tip: Be sure to stop as close to the patient as possible. As patients get
into the ambulance, note where they get in. When picking up the third
patient, make sure the door to the last available seat is closest to them.
This will minimize the amount of time it takes for them to get into the
ambulance. This is especially important since some patients may be old ladies
who walk very slowly. Significant time will be lost if they have to walk a
large distance to reach the ambulance or the door.
Tip: When picking up a patient, you can start moving the ambulance as soon as
the patient starts to get in (but be careful not to run them over). This can
save a couple of seconds per patient.
Tip: After delivering patients to the hospital, you can start moving the
ambulance as soon as the "Rescued" message appears after delivering patients
to the hospital. The mission will not be over if one of the patients brought
to the hospital is run over.
Tip (submitted by Tim Warnaar): In the Badlands, steal the ambulance beside
the little hospital and do all twelve levels easily within the tiny town.
The pick-ups never exceed town limits and the town in not much more than 12
tiny city blocks. So the victims are nearly right beside each other for easy
location and pickup. And no over passes or highways to make locating victims
difficult.
******************************************************************************
6.1.4 'Fire Fighter'
******************************************************************************
Available: At any time.
Description: Find and extinguish fires in the city. When you reach the fire,
you must put it out by spraying the hose by pressing the circle (or L1) button
and using the right analog stick to aim the hose. You start at level 1 where
you have to put out a car fire. Then at level 2, there is one car fire and
when it is out, a person on fire will exit the car and you must put out this
fire. At level 3, there is one car fire, and two passengers on fire. At
every fourth level, starting at level 5, an additional car (and passengers) is
added. Each level has a time limit to put out all of the fires. If the timer
reaches 0:00, you exit the fire truck or you accidentally kill any of the
people on fire by running over them, the mission is over. Once you complete
indication of the money received during the mission for the stolen goods.
Locate a house that can be burglarized. Enter the house and a noise indicator
will be displayed on the screen that shows how much sound is being made.
Quietly locate items that can be stolen (e.g., TV, VCR, stereo, etc.).
Quietly move to an item, pick it up and take it to the truck. If the noise
indicator is filled or you are seen by the owner, a 10 second timer will be
displayed indicating the time to get out of the house before the police are
summoned. At any time during the mission, the truck can be driven to the
lockup and parked in the garage. Money is received for each item that is
delivered to the lockup. The mission is over when the daylight timer reaches
0:00. Any items in the truck when the mission is over will be lost (i.e., no
money received). The goal is to steal a total of $10,000 worth of items. The
goal amount does NOT have to be done during the same mission (i.e., the total
is cumulative for each mission attempt).
Vehicles that can be used: Black Boxville (in Los Santos between the western
most apartment buildings across the street to the south of the Ganton gym, in
San Fierro in the alley behind second building on the left on the street to
the north of the Driving School parking lot, in Las Venturas between the
buildings to the west of the onramp to southbound Julius Thruway East at the
southern interchange)
Strategy: Drive to the area close to the lockup before starting the mission.
Park the truck so that the rear door is as close as possible to a house's door
to minimize the distance for loading. Stick to items that are located in the
first room since it takes longer to have to quietly move to other rooms. Once
the item has been picked up, ignore the noise indicator and quickly move to
the door to exit the house. There should be sufficient time to leave the
house before the police timer reaches 0. Watch the daylight timer and be sure
to leave enough time to get to the lockup before it reaches 0:00.
Tip: Start the mission as close to 20:00 as possible to give as much time for
the mission as possible (since the mission will always end at 06:00,
irregardless of when it was started).
Tip: After a house is burglarized, its items are returned after another house
has been burglarized. Locate two houses that are close together and simply
alternate between them.
IMPORTANT NOTE: This mission is NOT required for 100% game completion.
******************************************************************************
6.1.7 'Freight'
******************************************************************************
Available: After the completion of 'Yay Ka-Boom-Boom'.
Description: Drive the train to deliver cargo to each of the five stations and
stop in the red marker within the time limit. If the timer reaches 0:00 or
you exit the train, the mission is over. You start at level 1 where you have
the following times and distance to travel between the stations:
Cranberry Station
Market Station
Unity Station
Linden Station
Yellow Bell Station
=>
=>
=>
=>
=>
Market Station:
Unity Station:
Linden Station:
Yellow Bell Station:
Cranberry Station:
3110
1096
3404
1973
4215
distance,
distance,
distance,
distance,
distance,
2:40
1:30
3:00
2:15
3:00
minutes
minutes
minutes
minutes
minutes
Note: Distances are not exact since it depends on where the train stopped in
the red marker at the current station.
Once you complete level 1, level 2 will have 6-10 seconds less time allotted
to reach each station. Once you complete level 2, you can use the train for
free to travel to any of the stations around the city.
Vehicles that can be used: Brown Streak or Freight
Strategy: Go to one of the train stations and wait for a train to arrive.
When it does, hijack it and begin the mission. When leaving a station,
accelerate until the train's speed reaches 44. Do not go faster since the
train will derail. Maintain the speed until the distance is 300 if in a Brown
Streak or 330 if in a Freight and then brake. It is better to stop short of
the red marker than go past it since time will be lost since the train will
have to be backed up.
Tip: The delivery will be made if the distance is less than 10, either before
or past the red marker.
******************************************************************************
6.2 'Lowrider Challenge'
******************************************************************************
Available: After the completion of 'Cesar Vialpando'.
Description: Obtain a lowrider and if it is not equipped with hydraulics, go
to the Loco Low Co. in Willowfield to purchase the equipment. Travel to the
Unity Train Station in El Corona and walk into the red marker in front of the
man standing on the sidewalk along the east wall. When the man asks if you
are looking for the lowrider competition, answer positively. Drive into the
red marker at the competition and place a wager for the competition. Once the
competition begins, a circle will appear at the bottom of the screen and arrow
icons will move into the circle from the right. The goal is to move the right
analog stick in the direction indicated by the arrow icons as they pass
through the circle. The idea is to make the car "bounce" in time with the
music. Pushing the stick harder will give a bigger bounce. Bad bounces
(e.g., too early or too late) will result in points being given to the
opposition. The mission is a failure if the opposition has more points at the
end of the competition. (This mission is the same as 'Cesar Vialpando' but
with a greater level of difficulty.)
Strategy: Try to listen to the music to synchronize the bounce with the beat.
If this is too difficult, wait to push the stick until the arrow is completely
in the circle.
IMPORTANT NOTE: This mission is NOT required for 100% game completion.
******************************************************************************
6.3 Gyms
******************************************************************************
There is a gym located in each section of the city (Los Santos, San Fierro and
Las Venturas) and are indicated by a red and black dumbbell icon on your onscreen radar and map. In addition to a challenge, each gym has a treadmill,
stationary bike, bench press and dumbbells that can be used to work out.
Using the treadmill or stationary bike will increase stamina and reduce fat,
while the free weights will increase muscle. These gyms are always open and
can be used at any time. However, you are only allowed to gain a certain
amount of muscle and/or stamina per day. Once this limit is reached, you will
not be able to work out for another 12 hours.
******************************************************************************
6.3.1 Boxing Instructor Challenge
******************************************************************************
Available: At the gym in Ganton after achieving 20% muscle (a message will
appear on the screen when this has occurred).
Description: Walk into the red marker inside the gym in front of the boxing
instructor. When he asks if you want to learn new moves, answer positively.
You will then begin fighting the instructor. The objective is to knock out
the instructor. Press and hold the R1 button to "target" him and press the
circle button to punch. Once the instructor has been beaten, he will show the
running, ground and combo attacks that can now be used.
Strategy: Target the instructor and continually keep attacking him until he
is beaten.
******************************************************************************
6.3.2 Martial Arts Instructor Challenge
******************************************************************************
Available: At the Cobra Martial Arts gym in Garcia after the completion of
'The Green Sabre' and achieving 20% muscle (a message will appear on the
screen when this has occurred).
Description: Walk into the red marker inside the gym in front of the martial
arts instructor. When he asks if you want to become a warrior, answer
positively. You will then begin fighting the instructor. The objective is to
knock out the instructor or knock him off the mat. If you step off the mat,
the mission is a failure. Press and hold the R1 button to "target" him and
press the circle button to punch. Once the instructor has been beaten, he
will show the running, ground and combo attacks that can now be used.
Strategy: Target the instructor and keep attacking him to force him to
continually move backwards and step off the mat.
******************************************************************************
6.3.3 Kickboxing Instructor Challenge
******************************************************************************
Available: At the Below the Belt gym in Redsands East after the completion of
'Yay Ka-Boom-Boom' and achieving 20% muscle (a message will appear on the
screen when this has occurred).
Description: Walk into the red marker inside the gym in front of the
kickboxing instructor. When he asks if you want to learn new moves, answer
positively. You will then begin fighting the instructor. The objective is to
knock out the instructor. Press and hold the R1 button to "target" him and
press the circle button to punch. Once the instructor has been beaten, he
will show the running, ground and combo attacks that can now be used.
Strategy: Target the instructor and continually keep attacking him until he is
beaten.
******************************************************************************
6.4 Stadium Events
******************************************************************************
These missions are started from a stadium located in each section of the city
(Los Santos, San Fierro and Las Venturas) and are indicated by a silver trophy
icon on your on-screen radar and map.
******************************************************************************
6.4.1 '8-Track'
******************************************************************************
Available: At any time.
Description: Walk into the red marker outside of the northwest entrance of the
Los Santos Forum in East Beach. Compete in a 12-lap stock-car race against 11
other cars and finish in first place. As you race, your car will sustain
damage as you hit other cars or the wall. (Note: In order to achieve 100%
game completion, you must finish in first place.) A Hotring Racer and Monster
will appear in the northwest parking lot when first place is achieved.
Strategy: Drive conservatively and cautiously because the car spins out very
easily. Try to avoid hitting other cars or being hit (although it is
inevitable) since this will cause your car to be damaged and if it sustains
too much damage, it will not finish the race.
Tip: Using the handbrake will help you maneuver around the turns without
needing to slow down (so you can keep the accelerator button continually
pressed).
******************************************************************************
6.4.2 'Blood Bowl'
******************************************************************************
Available: After the completion of 'The Green Sabre'.
Description: Walk into the red marker on the west side of the Foster Valley
Stadium in Foster Valley. While participating in a demolition derby where the
passengers in the cars are performing drive-bys, collect checkpoints
(indicated by a red marker and a red dot on the on-screen radar) in order to
reach the goal time. Every time a checkpoint is reached, 15 seconds is added
to the timer (which begins at 0:30). If the timer reaches 0:00 or your car is
destroyed, the mission is a failure. A wrench icon will also occasionally
appear in the stadium. Driving through the icon will repair the damage to
your car.
Strategy: Concentrate on reaching the checkpoints and try to avoid hitting
other cars or being hit since this will cause you to spin or roll and will
cost time.
Tip: If you car rolls over and lands on its top, it is automatically corrected
so you can continue.
******************************************************************************
6.4.3 'Kickstart'
******************************************************************************
Available: After the completion of 'Yay Ka-Boom-Boom' and the current day is
NOT Monday or Wednesday.
Description: Walk into the red marker on the north side of the Blackfield
Stadium in Blackfield. Proceed around the stadium course and collect red,
green and amber colored balls in order to reach 26 points within 4 minutes.
Each ball has a different point value and is based on the difficulty of
reaching it (green = 1 point, amber = 2 points, red = 3 points).
If the
timer reaches 0:00 before 26 points is obtained, the mission is a failure. A
Dune will appear next to the north entrance of the stadium when the current
day is not Monday or Wednesday when the mission is passed.
Strategy: Proceed around the stadium and collect the easier (green) balls
first. Do not spend too much time working on a single ball.
Tip: Having a higher bike skill before starting the mission will make it more
difficult to fall off the motorcycle.
******************************************************************************
6.4.4 'Dirt Track'
******************************************************************************
Available: After the completion of 'Yay Ka-Boom-Boom' and the current day is
Monday or Wednesday.
Description: Walk into the red marker on the north side of the Blackfield
Stadium in Blackfield. Compete in a 6-lap race on a Sanchez against 11 other
competitors and finish in first place. (Note: In order to achieve 100% game
completion, you must finish in first place.) A BF Injection will appear next
to the north entrance of the stadium when the current day is Monday or
Wednesday when first place is achieved.
Strategy: Drive conservatively and cautiously and concentrate on the course.
The other competitors will wreck often so you should be able to easily pass
them.
Tip: Having a higher bike skill before starting the mission will make it more
difficult to fall off the motorcycle.
******************************************************************************
6.5 'BMX'
******************************************************************************
Available: After the completion of 'Big Smoke' and cycling skill greater than
20%.
Directions: From the Johnson house, travel west and turn right at the second
intersection. Turn left at the T intersection. Turn left at the second
intersection (after the road turns to the right). At the first left
intersection is the entrance to the skateboard park on the left. In front of
the half pipe at the east end of the park is a BMX that begins the mission.
Description: Reach all 19 rings (indicated by the red circle and a red dot on
the on-screen radar) in any order. Your time limit begins with 10 seconds and
you receive an additional 10 seconds for each ring obtained. If you do not
reach all the rings within the time limit, the mission is a failure.
Strategy: Although the rings can be obtained in any order, using the following
pattern will help to ensure you reach all of them within the time limit and
allow the most amount of time for the difficult ones. Begin down the hill to
the right and bunnyhop through the first ring (1) and then ride through the
ring to the right (2). Go to the left (southwest) and ride through the ring
on the ground (3) and then bunnyhop to obtain the next ring (4). Turn hard
left and ride through the ring at the edge of the "pipeline" (5). Proceed to
the right and ride through the ring near the west fence (6) and then travel to
the south fence and bunnyhop to obtain the next ring (7). Turn left (west),
ride to the end of the park and then turn left to obtain the ring at the edge
of the pipeline (8). Continue west and ride through the next ring at the edge
of the pipeline (9). Turn right (northeast) and obtain the ring at the top of
the hill (10) (you may need to bunnyhop if you do not have enough speed to
reach the top). Turn around, go to the bottom of the hill and bunnyhop to
reach the next ring (11). Travel west and ride into the pipeline to get the
ring at the end (12). Follow the pipeline to the southwest, bunnyhop to reach
the next ring (13) and then ride through the next ring (14). Turn left and
follow the pipeline between the high walls. Bunnyhop to reach the next ring
(15). Continue through the pipeline to the end to reach the next ring (16).
Travel to the half pipe in the northeast corner of the park. The next two
rings are located at the top of each side (17,18). In order to reach these
rings, you will need to back up one side and then begin pedaling to start up
the opposite side. Once you stop going up, stop pedaling and allow the bike
to go backwards. When it stops going backward (partially up the opposite
side), begin pedaling again. Repeat this procedure until reaching both rings.
Proceed to the half pipe in the northwest corner of the park. The ring is
located on the ledge at the top of one of the sides (19). Repeat the same
procedure used for the previous two rings to reach the ledge and obtain the
ring.
Tip: The rings cause a shadow that can be seen on the ground.
Tip: Attempt this mission after achieving the maximum cycling skill level
since this will allow for much higher bunnyhops. Otherwise, some of the rings
will be more difficult to reach.
******************************************************************************
6.6 Ammu-Nation Challenge
******************************************************************************
Available: After the completion of 'Doberman' (for pistol and machine pistol),
'The Green Sabre' (for shotgun) and 'Yay Ka-Boom-Boom' (for AK-47).
Description: Enter an Ammu-Nation (indicated by a black pistol icon on your
on-screen radar and map) and walk into the red marker at the shooting range.
(Note: Not all Ammu-Nation stores have a shooting range.). You will compete
in a shooting range competition against two other competitors. The
competition consists of three rounds. The first round requires shooting all
of the parts of three targets. A part will only be destroyed when a shot
lands in the red circle. Each target will be a greater distance away than the
previous one. If you are not the first competitor to shoot all of the
targets, the mission is a failure. The second round also requires shooting
all of the parts of three targets. However, each target will start far away
and then move closer. If you are not the first competitor to shoot all of the
1
2
3
4
6
6
7
8
packages,
packages,
packages,
packages,
3
4
5
6
delivery
delivery
delivery
delivery
locations,
locations,
locations,
locations,
3 minutes
5 minutes
5 minutes
10 minutes
Once the final phase is completed, the store will become an asset and will
earn money (up to $2000 per day). The money can be picked up by walking into
the money icon (indicated by a $ icon) located in front of the store. The
amount of money generated so far is displayed above the money icon.
Strategy: As soon as a phase begins, press the START button to display the
map. Use the map to plan a route that will take you in a "circle" and avoid
backtracking. Pedal hard throughout the entire trip and be sure to use any
available shortcuts. Be sure to stop close to the ring before throwing the
package to minimize the chance of missing.
Tip: Having a high stamina when the mission starts will allow for pedaling
harder for a longer time.
******************************************************************************
6.7.2 San Fierro
******************************************************************************
Available: After the completion of 'The Green Sabre'.
Directions: From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Turn right at the third intersection. Turn left at the
second intersection. Immediately after the turn, the "Hippy Shopper" store is
on the right. On the left side of the store is a Freeway that begins the
mission.
Description: Deliver packages to various locations (indicated by a red ring
(corona) at the location and a yellow dot on the on-screen radar and map).
Once you find a ring, you must throw the package through it by pressing the L2
or R2 button to look left or right and then press the circle button. If the
package misses, it will be on the ground for a short time (when it can be
picked up) and will then disappear. After all of the packages have been
delivered, you must return to the store to receive a portion of the profits.
There are four phases to the mission, each with a different number of packages
that are carried, number of deliveries to be made and time limit. The
following list shows this information. Note that there are extra packages
being carried and not all must be delivered.
Phase
Phase
Phase
Phase
1
2
3
4
6
6
7
8
packages,
packages,
packages,
packages,
3
4
5
6
delivery
delivery
delivery
delivery
locations,
locations,
locations,
locations,
3
5
5
7
minutes
minutes
minutes
minutes
Once the final phase is completed, the store will become an asset and will
earn money (up to $2000 per day). The money can be picked up by walking into
the money icon (indicated by a $ icon) located in front of the store. The
amount of money generated so far is displayed above the money icon.
Strategy: As soon as a phase begins, press the START button to display the
map. Use the map to plan a route that will take you in a "circle" and avoid
backtracking. Be sure to use any available shortcuts. Be sure to stop close
to the ring before throwing the package to minimize the chance of missing.
******************************************************************************
6.7.3 Las Venturas
******************************************************************************
1
2
3
4
6
5
7
8
packages,
packages,
packages,
packages,
3
4
5
6
delivery
delivery
delivery
delivery
locations,
locations,
locations,
locations,
3
6
5
8
minutes
minutes
minutes
minutes
Once the final phase is completed, the restaurant will become an asset and
will earn money (up to $2000 per day). The money can be picked up by walking
into the money icon (indicated by a $ icon) located in front of the
restaurant. The amount of money generated so far is displayed above the money
icon.
Strategy: As soon as a phase begins, press the START button to display the
map. Use the map to plan a route that will take you in a "circle" and avoid
backtracking. Be sure to use any available shortcuts. Be sure to stop close
to the ring before throwing the package to minimize the chance of missing.
Tip: Some of the phase 4 locations are difficult to see from the road. The
Roca Escalante location is behind the short wall, with entrances on the north
and south sides. The Spinybed location is in the warehouse facility and the
entrance along the south wall should be used. The Redsands West location is
next to the baseball stadium and the entrance in the northeast corner of the
parking lot should be used. The Blackfield location is at the Blackfield
stadium and should be approached using the north entrance.
******************************************************************************
6.8 'Trucking'
******************************************************************************
Available: After the completion of 'Tanker Commander' (for missions 1-6) and
'Yay Ka-Boom-Boom' (for missions 7-8).
Description: Walk into the red marker inside of RS Haul depot in Flint County
(indicated by gray truck icon on your on-screen radar and map). You will need
to transport a load to various locations in the city. If the truck's trailer
becomes disconnected, you will have 60 seconds to back the truck up to the
straight sections. Avoid traveling at high speed (except when approaching the
finish line) since attempting to slow down quickly will either cause you to
fall off the bike or make you do a stoppie (which will usually cause you to
turn in the opposition direction of the course). It is better to travel
conservatively (even if you are in last place at the start of the race). This
will minimize mistakes and you will be able to easily catch up and pass the
other competitors.
Tip: You only have to get close to a checkpoint for it to be obtained (i.e.,
you do not have to go through its center). This will allow shortcuts to be
taken at some curves to allow you to gain position on the other riders.
Tip: The red checkpoint markers have an arrow indicating which direction to
follow or a large dot indicating to continue straight.
Tip: Having a high cycling skill before the mission starts will make it easier
since you will not be as likely to fall off the bike.
Tip: Use the bike's rear brake (R1 button) to prevent against stoppies.
******************************************************************************
6.10 'NRG-500'
******************************************************************************
Available: After the completion of 'The Green Sabre'.
Directions: From the highway leading directly north from Whetstone into Foster
Valley, follow the highway into Foster Valley and exit at the second offramp.
At the end of the offramp, turn right. Turn left at the first intersection.
Turn right at the first intersection. When the road turns hard left, continue
straight toward the buildings. Turn left and continue until reaching the
train tracks. Turn right and follow the train tracks until reaching the dry
dock on the left. On the left (west) corner of the dry dock is an NRG-500
that begins the mission.
Description: Reach all 18 rings (indicated by the red circle and a red dot on
the on-screen radar) in any order. Your time limit begins with 10 seconds and
you receive an additional 10 seconds for each ring obtained. If you do not
reach all the rings within the time limit or the motorcycle is destroyed, the
mission is a failure.
Strategy: Although the rings can be obtained in any order, using the following
pattern will help to ensure you reach all of them within the time limit and
allow the most amount of time for the difficult ones. After the mission
starts, proceed clockwise and ride through the rings along the edge of the dry
dock (1-3). Go down the ramp on the north side (4-5) and then drive through
the rings on the bottom of the dry dock and low on the walls (6-11). The
remaining rings are reached by traveling quickly up the side of the dry dock
and jumping out of the dry dock (12-18).
Tip: The rings above the edge of the dry dock cause a long shadow that can be
partly seen on the edge of the dry dock.
Tip: Use the left analog stick to shift your body weight to help reach the
rings and ensure you land on both wheels.
******************************************************************************
1
2
3
4
5
3
4
5
6
7
cars,
cars,
cars,
cars,
cars,
2
2
2
2
2
minutes
minutes
minutes
minutes
minutes
Once the final level is completed, the hotel will become an asset and will
earn money (up to $2000 per day). The money can be picked up by walking into
the money icon (indicated by a $ icon) located in front of the hotel. The
amount of money generated so far is displayed above the money icon.
Strategy: All cars needing to be parked will enter from the east side. Stand
on the south side of the driveway (closest to the driver side door) and when a
car pulls up, quickly run to the driver's door and get in once the driver gets
out. When parking the car, concentrate on parking the car quickly with little
or no damage since the maximum damage bonus will be much higher than the
maximum parking bonus.
Tip: Use the sidewalk at the east end of the hotel's driveway to bypass the
traffic at the intersection (especially if there is another valet in a car at
the end of the driveway). However, the turn from the sidewalk into the
underground car park is very tight.
******************************************************************************
6.12 Schools
******************************************************************************
Located throughout the city are several schools you must attend (indicated by
a red 'S' icon on your on-screen radar and map). Each school contains a
series of courses that must be completed. When a course is completed, you
will receive a grade based on your performance on the course. A minimum grade
of 70% is required to pass the course (and unlock the next course). A medal
will be received based on the grade received. The follow are the score ranges
for each medal:
Gold: 100%
Silver: 86% - 99%
Bronze: 70% - 85%
Any course that has been completed can be repeated to attempt to receive a
better score. Once all of the courses have been completed, a reward vehicle
will be available based on the medals received for the courses.
IMPORTANT NOTE: 100% game completion only requires a passing grade in each
school's course (i.e., all gold medals are NOT required).
******************************************************************************
6.12.1 'Back to School' (Driving)
******************************************************************************
Available: After the completion of 'Deconstruction'.
Description: Enter the driving school in Doherty and complete a series of 12
driving courses. The course grade is based on the vehicle's final heading and
position, the amount of cone or car damage sustained and the course's
completion time (if applicable). Once all of the courses have been passed,
the following vehicles will be available in the west end of the school's
parking lot based on the medals received for the courses:
All gold: Hotknife
All silver (or better): Bullet
All bronze (or better): Super GT
Note: If the car stops moving while on a course, the course will be
terminated.
******************************************************************************
6.12.1.1 'The 360'
******************************************************************************
Description: Press and hold the X and square buttons and use the left analog
stick to perform a 360-degree turn within 10 seconds.
Strategy: None needed
******************************************************************************
6.12.1.2 'The 180'
******************************************************************************
Description: Accelerate to top speed, press the R1 button to powerslide around
the cones and return to the starting position within 10 seconds.
Strategy: None needed
******************************************************************************
6.12.1.3 'Whip and Terminate'
******************************************************************************
******************************************************************************
6.12.1.9 'Spin and Go'
******************************************************************************
Description: Drive in reverse to the curve in the course, perform a 180 and
park in the designated area within 5 seconds.
Strategy: None needed
******************************************************************************
6.12.1.10 'P.I.T. Maneuver'
******************************************************************************
Description: Drive a police car, perform a P.I.T. maneuver against another
car, and stop perpendicular and as close as possible to the other car.
Strategy: After hitting the other car, turn toward the car so that you stop
close and perpendicular to it.
******************************************************************************
6.12.1.11 'Alley Oop'
******************************************************************************
Description: Accelerate and drive one side of the car up the ramp to perform a
barrel roll and land on all four wheels.
Strategy: After hitting the ramp, release the accelerator and use the left
analog stick to control the pitch of the car to ensure it lands on all four
wheels.
******************************************************************************
6.12.1.12 'City Slicking'
******************************************************************************
Description: Drive to and from Esplande North within 2 minutes.
1:40 or less is required for a gold medal.
A time of
Strategy: Concentrate on the road and not the timer! Do not take corners too
quickly since the car used has a tendency to "fish-tail" and may cause you to
spin out and lose time or crash. Turn right out of the school and then
immediately left onto the main road. Travel down the center of the road on
the trolley tracks. Be careful at intersections because cars you pass will
turn left into your path. Just after entering Calton Heights, turn right onto
the main road (with a white building on the left corner). Drive between the
trolley tracks down the hill until reaching the T intersection. Turn left and
continue on the road until reaching the red marker. Turn left at the road
with the red marker and follow it up the hill (use the right analog stick to
adjust the view to look for traffic up the hill). Turn right at the third
intersection (after going down the hill). Turn left at the first intersection
onto the main road and follow the road back to the driving school (again
traveling in the center).
******************************************************************************
6.12.2 Boat
******************************************************************************
A time
Strategy: Accelerate until the timer reaches 0:06 and then press and hold the
square button to stop.
******************************************************************************
6.12.2.2 'Plot a Course'
******************************************************************************
Description: Drive the boat through a course of buoys.
is required for a gold medal.
Strategy: Pass through the center of the buoy markers and press the R1 button
to turn sharply to the next buoy.
******************************************************************************
6.12.2.3 'Fresh Slalom'
******************************************************************************
Description: Drive the boat through a course of buoys.
is required for a gold medal.
Strategy: Pass through the center of the buoy markers and press the R1 button
to turn sharply to the next buoy. Use the on-screen radar to determine the
location of the next buoy.
******************************************************************************
6.12.2.4 'Flying Fish'
******************************************************************************
Description: Drive the boat up the ramp to the left of the starting position
and land in the designated area. The jump must be completed within 45
seconds. A jump of 67 meters or more is required for a gold medal.
Strategy: After starting, turn right and drive to the cliff near the Gant
Bridge, near the stopped speedboat. Turn around and drive toward the ramp,
using the on-screen radar to line up. Once the ramp comes into view, adjust
the approach so that the middle of the ramp is used. Avoid making large turns
since this will cause the boat to lose some speed.
******************************************************************************
6.12.2.5 'Land, Sea and Air'
******************************************************************************
Description: Drive the boat through a course of buoys, some which have ramps
between them. A time of 2:10 or less is required for a gold medal.
Strategy: Pass through the center of the buoy markers and press the R1 button
to turn sharply to the next buoy. Use the on-screen radar to determine the
location of the next buoy after the one being traveled to since it will appear
as a small dot.
******************************************************************************
6.12.3 'Learning to Fly' (Pilot)
******************************************************************************
Available: After the completion of 'Verdant Meadows'.
Description: Enter the pilot school at the airfield in Verdant Meadows and
complete a series of 10 flying courses. The course grade is based on the
aircraft's final position (if applicable), the amount of aircraft damage
sustained and the course's completion time (if applicable). Once all of the
courses have been passed, the following aircraft will be available in and next
to the hangar west of the control tower based on the medals received for the
courses:
All gold: Hunter
All silver (or better): Stuntplane
All bronze (or better): Rustler
General Strategy: For courses using an airplane, be sure to raise the landing
gear immediately after takeoff. Otherwise, the plane's speed will be slowed
due to the drag created.
******************************************************************************
6.12.3.1 'Takeoff'
******************************************************************************
Description: Accelerate to take off and fly through three rings (indicated by
the red circle and a red dot on the on-screen radar). A time of 0:30 or less
is required for a gold medal.
Strategy: Avoid steep climbing or diving since this will decrease the plane's
speed. Keep the plane level as much as possible.
******************************************************************************
6.12.3.2 'Land Plane'
******************************************************************************
Description: Fly through one ring, land on the runway and stop the plane
inside of the red marker. A time of 0:25 or less is required for a gold
medal.
Strategy: Fly parallel and close to the runway. It is important to keep the
plane level or damage will be sustained. When nearing the red marker, press
the square button to slow down. As soon as the wheels touch the runway, push
the left analog stick forward to put the nose of the plane down and taxi along
the runway to the marker.
******************************************************************************
6.12.3.3 'Circle Airstrip'
******************************************************************************
Description: Accelerate to take off and fly through eight rings that are in a
circular pattern around the airfield. A time of 1:00 or less is required for
a gold medal.
Strategy: Begin turning toward the next ring just before flying through a
ring. Be sure to fly "smoothly" by avoiding quick turns since an overturn
will require you to correct (and possibly overturn again) and time will be
lost.
******************************************************************************
6.12.3.4 'Circle Airstrip and Land'
******************************************************************************
Description: Accelerate
circular pattern around
you need to land on the
time of 1:20 or less is
Strategy: Begin turning toward the next ring just before flying through a
ring. Be sure to fly "smoothly" by avoiding quick turns since an overturn
will require you to correct (and possibly overturn again) and time will be
lost. Immediately after passing through the last ring, press the R3 button to
lower the landing gear. Descend toward the runway and fly parallel and close
to it. It is important to keep the plane level or damage will be sustained.
When nearing the red marker, press the square button to slow down. As soon as
the wheels touch the runway, push the left analog stick forward to put the
nose of the plane down and taxi along the runway to the marker.
******************************************************************************
6.12.3.5 'Helicopter Takeoff'
******************************************************************************
Description: Takeoff in the helicopter, turn 180 degrees a fly through single
ring. A time of 0:50 or less is required for a gold medal.
Strategy: Takeoff and when the timer reaching about 10 seconds, turn around
and fly to the ring. The 180 degree turn and flight toward the ring can be
performed before the on-screen messages about these maneuvers are displayed.
******************************************************************************
6.12.3.6 'Land Helicopter'
******************************************************************************
Description: Fly to the runway and land in the red marker.
less and a straight landing are required for a gold medal.
A time of 0:30 or
******************************************************************************
Description: Fly to the end of the runway and destroy three stationary trucks.
Once all of the trucks are destroyed, fly to the area at the opposite end of
the runway and destroy two moving cars. After the cars are destroyed, you
need to fly to the opposite end of the runway and land in the red marker. A
time of 1:20 or less and a straight landing are required for a gold medal.
Strategy: Fly toward the targets and when close, push the left analog stick
forward slightly to lower the helicopter's nose. Begin continually shooting
rockets and the machine gun at the trucks.
******************************************************************************
6.12.3.8 'Loop-The-Loop'
******************************************************************************
Description: Fly through a single ring, perform a loop-the-loop and then fly
through a second ring. A time of 0:21 or less is required for a gold medal.
Strategy: When flying downward after the loop, continue flying down for a
short amount of time to gain additional speed and then climb up to the final
ring.
******************************************************************************
6.12.3.9 'Barrel Roll'
******************************************************************************
Description: Fly through a single ring, perform a barrel roll and then fly
through a second ring. A time of 0:19 or less is required for a gold medal.
Strategy: After passing through the first ring, wait to execute the barrel
roll until reaching the midpoint of the distance between the rings. Be sure
to push the left analog stick directly left or right when performing the
barrel roll.
******************************************************************************
6.12.3.10 'Parachute onto Target'
******************************************************************************
Description: Parachute and land on the target.
the target is required for a gold medal.
Strategy: Immediately push and hold the left analog stick forward. Wait until
the timer reaches 0:23 before opening the parachute, even though the timer
will be at 0:18 when the on-screen directions tell you to open it. Once the
parachute is opened, pull and hold the left analog stick backwards. When the
timer reaches 0:47, release the left analog stick and you should land in the
center of the target.
******************************************************************************
6.12.4 Bike
******************************************************************************
Available: After the completion of 'Yay Ka-Boom-Boom'.
Description: Enter the bike school in Blackfield and complete a series of five
motorcycle courses. The course grade is based on the motorcycle's final
position and the amount of motorcycle damage sustained. Once all of the
courses have been passed, the following motorcycles will be available to the
left of the school's entrance based on the medals received for the courses:
All gold: NRG-500
All silver (or better): FCR-900
All bronze (or better): Freeway
******************************************************************************
6.12.4.1 'The 360'
******************************************************************************
Description: Press and hold the X and square buttons and use the left analog
stick to perform a 360-degree turn within 15 seconds.
Strategy: Use the tire marks on the ground to know when to stop.
******************************************************************************
6.12.4.2 'The 180'
******************************************************************************
Description: Accelerate to top speed, press the R1 button to powerslide around
the cones and return to the starting position within 10 seconds.
Strategy: You need to start braking before reaching the stopping area or you
will overshoot the area.
******************************************************************************
6.12.4.3 'The Wheelie'
******************************************************************************
Description: Accelerate to top speed, pull the left analog stick down to
perform a wheelie through the indicated area and then stop in the center of
the stop area within 8 seconds.
Strategy: Release the accelerator after starting the wheelie and keep the
motorcycle stable until reaching the end of the wheelie area.
******************************************************************************
6.12.4.4 'Jump and Stop'
******************************************************************************
Description: Accelerate to top speed, use the ramp to jump and then stop in
the center of the stop area within 8 seconds.
Strategy: None needed
******************************************************************************
6.12.4.5 'The Stoppie'
******************************************************************************
Description: Accelerate to top speed, perform a stoppie within the designated
area and then stop in the stop area within 8 seconds. The course will
automatically stop if both wheels touch the ground in the designated stoppie
area.
Strategy: Push and hold the left analog stick forward (to stand up) before
reaching the stoppie area. Immediately before reaching the start of the
stoppie area, tap the square button to perform the stoppie. Once the end of
the stoppie area is reached, release the left analog stick and drive to the
stop area.
******************************************************************************
6.12.4.6 'Jump & Stoppie'
******************************************************************************
Description: Accelerate to top speed, use the ramp to jump, perform a stoppie
once landing and stop in the stop area within 8 seconds. The course will
automatically stop if both wheels touch the ground before the stop area.
Strategy: Before starting to accelerate, push the left analog stick forward
approximately 75% to force you lower on the motorcycle (if the stick is pushed
too far, you will stand up). You will have additional speed by being lower on
the motorcycle. Accelerate and when reaching the end of the ramp, release the
accelerator. While in the air, push the left analog stick slightly forward so
the motorcycle tilts forward so the front wheel will touch first. After
landing, push the left analog stick backward to drop the rear wheel, apply the
brake and stop in the stop area. The additional speed is needed when starting
so that you land as close to the stop area as possible. Otherwise, the back
wheel will touch before reaching the stop area and cause the course to be
over.
******************************************************************************
6.13 Zero
******************************************************************************
These missions are started from the Zero RC store in Garcia and are indicated
by a 'Z' icon on your on-screen radar and map.
******************************************************************************
6.13.1 'Air Raid'
******************************************************************************
Available: After the completion of 'Wear Flowers in Your Hair' and purchasing
the Zero RC property.
Description: After the cutscene on the roof, RC Barons will drop bombs at the
four transmitters on the roof. You need to use the Minigun to destroy the
attacking RC Barons. A 3:10 minute timer will be displayed indicating the
time remaining. A transmitter signal strength indicator will be displayed
indicating the signal strength. If the signal strength indicator is empty
(indicating all of the transmitters have been destroyed) before the timer
reaches 0:00, the mission is a failure.
Strategy: Watch the on-screen radar for the direction the RC Barons are
attacking from. Try to shoot the planes when they are in the distance before
they reach the roof. Ignore any planes that have already dropped their bomb.
Concentrate on eliminating the groups of four or five planes aircraft that
will attack since these can inflict significant damage.
Tip: Do this mission during the day (preferably early morning) since the
planes cannot be seen if done at night.
******************************************************************************
the RC Bandit's path. Use the magnet on the RC Goblin to pick up the barrel
and move it out of the path. The RC Bandit will come to an impassable bridge.
You will need to fly to your base, use the magnet to pick up a plank and drop
it across the river to allow the RC Bandit to cross. HOWEVER, once the river
is crossed, the RC Bandit will be shot by a RC Tiger (tank). Before placing
the plank, fly to your base, use the magnet to pick up a bomb and drop it on a
tank to destroy it. Drop a bomb on each of the three tanks. Once they are
all destroyed, drop a plank across the river to allow the RC Bandit to
continue. Use the magnet to place a plank across the second river location
and pick up and move the additional barrels that block the path until the RC
Bandit reaches the enemy base.
Tip: You can also drop a bomb on the enemy RC Goblin. However, it is
difficult since it takes precise timing since it is moving.
******************************************************************************
6.14 Cesar Vialpando
******************************************************************************
These missions are started from the garage in Doherty and are indicated by a
'CV' icon on your on-screen radar and map.
******************************************************************************
6.14.1 'Zeroing In'
******************************************************************************
Available: After the completion of 'Yay Ka-Boom-Boom', 'Back to School' and
purchasing the Wang Cars property.
Description: Zero has installed a device to allow a car to be tracked when the
driver makes a cell phone call. The position will appear on the on-screen
radar as a red dot and fade to yellow and then white and then disappear as the
signal weakens. You need to follow the signal until reaching the car. If the
signal is lost, the mission is a failure. Once the car has been reached, you
need to perform a PIT maneuver on it to force the driver to lose control.
Once the driver loses control, you need to get into the car and drive it back
to the garage in Doherty.
Strategy: None needed
Tip: When the car has been reached, the tracking device will make three beeps.
******************************************************************************
6.14.2 'Test Drive'
******************************************************************************
Available: After the completion of 'Zeroing In'.
Description: Drive Cesar to Otto's Autos in Esplande North. After arriving, a
cutscene will be seen where you and Cesar steal the two cars in the showroom.
You need to follow Cesar back to the garage in Doherty. During the trip,
Cesar will cause you to get a 2-star wanted level. When reaching the tunnel
in Calton Heights, you will need to use the nitrous in order to keep up with
Cesar.
Strategy: If you get too far behind Cesar, use the on-screen radar to locate
his position. When you are close to him, watch the inverted blue triangle
$40,000
$10,000
$40,000
$35,000
$30,000
$35,000
$35,000
$95,000
$26,000
$35,000
List 2
-----Slamvan
Blista Compact
Stafford
Sabre
FCR-900
Cheetah
Rancher
Stallion
Tanker
Comet
- $19,000
- $35,000
- $35,000
- $19,000
- $10,000
- $105,000
- $40,000
- $19,000
- $35,000
- $45,000
List 3
-----Blade
Freeway
Mesa
ZR-350
Euros
Banshee
Super GT
Journey
Huntley
BF Injection
- $19,000
- $10,000
- $25,000
- $45,000
- $35,000
- $45,000
- $105,000
- $22,000
- $40,000
- $15,000
Each car (along with several "special" cars for completing each list) is also
available for importing on a certain day. To import a car, go to the car list
at the dock, press the triangle button and select the desired car. You will
then have to use the crane to pick it up off the deck and lowered it to the
dock.
Strategy: When a car must be driven a long distance to reach the dock, use the
railroad tracks since this will minimize the damage. If a car has sustained
damage, drive it into the garage in Doherty, get out of the car and then exit
the garage. When the garage door reopens, the damage will be repaired. Drive
to the railroad tracks at Cranberry Station (east of the garage) and follow
the eastern most set of railroad tracks to the dock. When using the crane,
turn slowly to prevent the car from swinging (and possibly hitting an object
and causing damage).
Some of the vehicles can be found in a fixed location, while others can only
be found driving on the streets. The following is a list of the fixed
location (if any) for the vehicle that is the closest to the dock. Refer to
the Vehicles section for the complete list of the fixed locations for each of
the vehicles.
List 1
-----Patriot East end of dock at naval base in Easter Basin
Sanchez Alley northeast of the tattoo parlor and Suburban in Hashbury
Stretch Behind Wang Cars in Downtown
Feltzer Parking lot of motel in southeast Flint Count (will appear based on
the car being driven)
Remington Parking lot of Unity Station in El Carona
Buffalo Next to Catalina's hideout in Fern Ridge
Sentinel Southeast corner of Interglobal Studios in Vinewood
Infernus Driveway of house in northwest Paradiso
Camper Parking lot in alley behind tattoo parlor in Hashbury
Admiral Next to building across street from northwest corner of Conference
Center
List 2
-----Slamvan Behind nude shop in El Carona (2nd north/south street east of El
Carona safe house)
Blista Compact Southeast corner of Easter Bay Airport, next to red radar
Stafford Front of "Vank Hoff in the Park" hotel in Queens
Sabre Parking lot next to baseball fields in Garcia (across street from Zero
RC)
FCR-900 No fixed locations but can be found driving all over San Fierro
Cheetah No fixed locations but can be found driving in Prickle Pine
Rancher South end of farm in north Blueberry Acres
Stallion No fixed locations but can be found driving in Doherty
Tanker Right of Jay's diner in western Tierra Robada
Comet Parking lot next to tennis courts at Avispa Country Club
List 3
-----Blade No fixed located but can be found driving in Hashbury and Garcia
Freeway Left side of "Hippy Shopper" store in Ocean Flats (San Fierro
courier side mission location)
Mesa Base of path leading up Mount Chiliad
Euros Under the head of the Sphinx in The Camel's Toe
Banshee Alley north of the Cobra Martial Arts in Garcia
Super GT Parking lot of driving school in Doherty
Journey North side of Interglobal Studios in Vinewood
Huntley Parking lot of driving school in Doherty
BF Injection South part of beach in Missionary Hill
Tip: If a car is exportable, a message will be displayed when entering the
vehicle. If this occurs, park the car in a safe house garage. This will
eliminate having to locate the vehicle later.
******************************************************************************
6.16 Race Tournaments
******************************************************************************
Available: After the completion of 'Back to School' and 'Verdant Meadows'.
Description: Walk into the red marker at the race tournament location
(indicated by a black and white checkered flag icon on your on-screen radar
and map). The objective of each race is to reach all of the checkpoints
(indicated by a red marker and a red dot on the on-screen radar) as they
appear on the course and finish the race in first place. When you enter the
red marker at the race location, you can select in which race to compete.
Each of the races is run separately and can be done in any order. (Note: In
order to achieve 100% game completion, you must finish each race in first
place.) If you exit your vehicle and do not re-enter it within 25 seconds or
if you destroy the vehicle, you will be disqualified from the race.
Strategy for all races: Try to get an early lead, but drive conservatively and
cautiously and concentrate on the road, not the other competitors or your
position. The other competitors will crash a lot so do not worry if you are
not in first place the entire race. You should be able to easily catch up to
them and be in first place at the end of the race. Whenever possible, use the
shortest path through each turn and use any available shortcut.
Tip: The red checkpoint markers have an arrow indicating which direction to
follow or a large dot indicating to continue straight.
Tip: Running the race at night makes the red checkpoint markers easier to see
and eliminates possibly being blinded by the sun.
******************************************************************************
6.16.2 San Fierro
******************************************************************************
These race tournaments are started from behind Wang Cars in Downtown.
1. Dirtbike Danger
Length: 1.99 miles
Vehicle used: Sanchez
2. Bandito Country
Length: 2.02 miles
Vehicle used: Bandito
3. GO-GO Karting
Length: 1.18 miles
Vehicle used: Kart
4. San Fierro Fastlane
Length: 1.64 miles
Vehicle used: Alpha
5. San Fierro Hills
Length: 5.20 miles
Vehicle used: Phoenix
6. Country Endurance
Length: 6.68 miles
Vehicle used: Bullet
******************************************************************************
6.16.3 LVA Freight Depot
******************************************************************************
These race tournaments are started from a warehouse in the south section of
the LVA Freight Depot.
1. SF to LV
Length: 4.85 miles
Vehicle used: Banshee
2. Dam Rider
Length: 2.67 miles
Vehicle used: NRG-500
3. Desert Tricks
Length: 2.91 miles
Vehicle used: FCR-900
4. LV Ringroad
Length: 3.70 miles
Vehicle used: Turismo
******************************************************************************
6.16.4 Las Venturas Airport
******************************************************************************
These race tournaments are started from a hangar at the Las Venturas Airport.
Description: The objective of each these races is to reach all of the
checkpoints (indicated by a red ring (corona) at the location and a red dot on
the on-screen radar and map) as they appear on the course and finish the
course.
Strategy: For the airplane races, press the L3 button after takeoff to retract
the landing gear. For the helicopter races, "land" on the checkpoints that
are difficult to fly through.
Tip: You only have to touch the checkpoint (i.e., you do not have to pass
directly through the center of it).
1. World War Ace
Length: 4.24 miles
Vehicle used: Rustler
2. Barnstorming
Length: 7.64 miles
Vehicle used: Stuntplane
3. Military Service
Length: 10.80 miles
Vehicle used: Hydra
4. Chopper Checkpoint
Length: 3.05 miles
Vehicle used: Maverick
5. Whirly Bird Waypoint
Length: 2.73 miles
Vehicle used: Maverick
6. Heli Hell
Length: 3.08 miles
Vehicle used: Hunter
******************************************************************************
6.17 Quarry
******************************************************************************
These missions are started from the site office at Hunter Quarry and are
indicated by a yellow dump truck icon on your on-screen radar and map.
******************************************************************************
6.17.1 Quarry 1
******************************************************************************
Available: After the completion of 'Explosive Situation'.
Description: A 3:30 timer will be displayed indicating the time to use a Dozer
to move seven rocks out of the path of the delivery trucks that will be
arriving. If the timer reaches 0:00, the mission is a failure.
Strategy: None needed
Tip: The red marker near each rock indicates where to push the rock.
Tip: Drive off the edge of the cliff to reach a lower ledge since the Dozer
cannot be overturned or catch fire.
******************************************************************************
6.17.2 Quarry 2
******************************************************************************
Available: After the completion of 'Quarry 1'.
Description: Using a Dozer, push four explosive barrels into the nearby red
marker. The first barrel has a time limit of 1:20, the second barrel has a
time limit of 2:13, the third barrel has a time limit of 1:49 and the fourth
barrel has a time limit of 2:09. If the timer reaches 0:00, the mission is a
failure.
Strategy: When pushing the barrels, drive slowly and keep the barrel in the
center or it may roll away in the wrong direction.
Tip: Drive off the edge of the cliff to reach a lower ledge.
******************************************************************************
6.17.3 Quarry 3
******************************************************************************
Available: After the completion of 'Quarry 2'.
Description: An 8-minute timer will be displayed indicating the time to
destroy a Dumper being driven by thieves. If the timer reaches 0:00, the
mission is a failure. A damage indicator will also be displayed showing the
damage to the thieves' Dumper. When the damage indicator is full, the Dumper
will catch fire and explode.
Strategy: Continually ram and use the P.I.T. maneuver to force the Dumper to
crash into other vehicles and objects until the damage indicator is full.
Once the Dumper catches fire, drive away from it before it explodes.
******************************************************************************
6.17.4 Quarry 4
******************************************************************************
Available: After the completion of 'Quarry 3'.
Description: A 4-minute timer will be displayed indicating the time to dispose
of dead bodies before the police arrive. If the timer reaches 0:00, the
mission is a failure. You need to get on the Sanchez next to the office and
drive to the Dumper containing the dead bodies at the northeast entrance.
When reaching the Dumper, you need to drive it to the main entrance and then
down the path into the quarry to the fire on the east side. If one of the
bodies falls out of the truck, the mission is a failure. When reaching the
fire, you need to back up to it, press the R1 button to apply the handbrake
and use the right analog stick to raise the loader to drop the bodies into the
fire.
Strategy: When getting into the Dumper, drive slowly and cautiously along the
highway to the entrance (since you will be traveling against the traffic flow)
and into the quarry to the fire. Watch the bodies in the rear of the truck
and if they begin to slide out, quickly stop and go in reverse so they slide
toward the front.
******************************************************************************
6.17.5 Quarry 5
******************************************************************************
Available: After the completion of 'Quarry 4'.
Description: A 3-minute timer will be displayed indicating the time to drive a
Dumper filled with explosives to Verdant Meadows and dump the explosives at
the end of the abandoned airfield. If the timer reaches 0:00 or another
vehicle is hit, the mission is a failure. When reaching the red marker at
Verdant Meadows, use the right analog stick to raise the loader to drop the
explosives into the marker.
Strategy: Before starting to drive, press the START button to display the map
and use the map to plan the best route to take. Use the main roads as much as
possible since this makes it more difficult for the Dumper to accidentally tip
over. Be sure to avoid the other vehicles on the road.
******************************************************************************
6.17.6 Quarry 6
******************************************************************************
Available: After the completion of 'Quarry 5'.
Description: A 3-minute timer will be displayed indicating the time to use a
Dozer to move 10 explosive barrels off the railroad track before the next
train arrives. If the timer reaches 0:00, the mission is a failure.
Strategy: After getting into the Dozer, proceed around the east side of the
quarry to the main road. Follow the road until you are even with the start of
the barrels on the railroad tracks and then drive to the railroad tracks.
There is not enough time to individually push each barrel off the track so
drive north along the tracks to push the barrels. As you drive along the
tracks, the barrels will roll off. When the barrel is off the railroad track,
the inverted green arrow above the barrel and the green dot on the on-screen
radar will disappear.
******************************************************************************
6.17.7 Quarry 7
******************************************************************************
Available: After the completion of 'Quarry 6'.
Description: An 8-minute timer will be displayed indicating the time to
dispose of a police motorcycle and dead body in a body bag before the police
arrive. If the timer reaches 0:00, the mission is a failure. You need to get
on the Sanchez next to the office and drive to the Dozer on the east side of
the bottom of the quarry. You must use the Dozer to push the HPV-100 and body
bag into the red marker. Once both objects are in the red marker, you need to
drive up the path on the north side to the crane. You must use the crane's
magnet to put both objects into the Dumper located next to the crane. Once
both objects are in the Dumper, you need to drive it up the path to the quarry
entrance and then to the red marker near the water. If one of the objects
falls out of the truck, the mission is a failure. When reaching the water,
you need to back up to the red marker, press the R1 button to apply the
handbrake and use the right analog stick to raise the loader to drop the
objects into the water. If the Dumper falls into the water, the mission is a
failure.
Once the mission is completed, Hunter Quarry will become an asset and will
earn money (up to $2000 per day). The money can be picked up by walking into
the money icon (indicated by a $ icon) located in front of the office. The
amount of money generated so far is displayed above the money icon.
Strategy: When pushing the HPV-100 and dead body in the Dozer, get behind the
object before starting to push it and keep it in the middle as it is being
pushed (used the inverted green arrow above the object for reference). If the
object begins to move to one side, reverse and adjust the Dozer's position.
When using the crane, use the magnet's shadow to determine when to lower the
magnet. Avoid moving too fast with the object since this will cause it to
swing and make it more difficult to place in the Dumper. Be sure to put the
objects as close to the Dumper's cab as possible to make it more difficult for
the objects to fall out. When driving the Dumper, drive slowly and cautiously
along the most level ground. Watch the objects in the rear of the truck and
if they begin to slide out, quickly stop and go in reverse so they slide
toward the front.
Tip: The picture will "jerk" when the crane's magnet has attached to the HPV100 or dead body.
******************************************************************************
6.18 Heist
******************************************************************************
These missions are started from the door leading to the maintenance room (on
the north side) inside of The Four Dragons Casino in Las Venturas and are
indicated by a green '$' icon on your on-screen radar and map.
******************************************************************************
6.18.1 'Architectural Espionage'
******************************************************************************
Available: After the completion of 'Explosive Situation'.
Description: Drive to the group of tourists standing in front of Pirates in
Men's Pants. You need to kill the tourist taking pictures and pick up his
camera. Once you have the camera, drive to the City Planning Department
building near Come-A-Lot and walk inside. While inside, if you select a
weapon, the security guard will warn you about firearms in a civic building.
If the weapon is not deselected, the mission is a failure. Walk up to the
receptionist's desk. When asked if she can help you, answer positively. When
asked if you know that reproduction of the casino plans is prohibited, answer
either positively or negatively. Proceed through the door behind you on the
right side and go to the top floor. When reaching the top, a cutscene will be
seen of the casino plans posted on the wall. Go back down the stairs to the
second floor. Turn right and go across the area to the Document Depository
room. You need to destroy the air conditioning unit in the corner. Once the
unit is destroyed, it will catch fire and the fire alarm will sound. Proceed
back to the stairs and go to the top floor. At the top, proceed directly
ahead to the office at the end of the hall. The casino blueprints are hanging
on the wall on the right. You need to use the camera to photograph the
blueprints. After the blueprints have been photographed, you will have a 2star wanted level. Go back down the stairs to the ground level, turn right
and exit the building. There are security guards and police officers in the
stairwell and in the building lobby. After exiting the building, get into a
car. Once you have entered a car, you will have a 4-star wanted level. Drive
back to The Four Dragons Casino.
Strategy: When going down the stairs after photographing the casino
blueprints, stop at each corner to locate any security guards or police
officers in the next section. Use the crouch and roll technique to shoot the
guard or officer and continue traveling down the stairs. When reaching the
bottom of the stairs, ignore the security guards and police officers in the
lobby and run out the door.
Tip: When arriving at the City Planning Department building, park the car so
the driver side door is facing the building and leave the door open. This
will allow you to be able to quickly enter the car after leaving the building
without being shot.
******************************************************************************
6.18.2 'Key to Her Heart'
******************************************************************************
Available: After the completion of 'Architectural Espionage'.
Description: Drive to the entrance to Caligula's Palace. The croupier will
exit the casino and get into a car. An indicator will appear indicating how
"spooked" the croupier is that she is being followed. If the indicator fills
up, the mission is a failure. You need to follow the croupier. If you get
too far behind the croupier, the mission is a failure. When the croupier
stops at the sex shop in Redsands East, follow her in and go into the red
marker in the hallway on the left (west) side. Following the cutscene, go
into the dressing room on the right to pick up the gimp suit. You then need
to exit the sex shop and continue following the croupier until she reaches her
house in Prickle Pine. The "spooked" indicator will be redisplayed. After
arriving at her house, you need to park your vehicle in the red marker across
the street. The gimp (shirtless man carrying a purple dildo) will be walking
on the sidewalk toward the house from the west. You need to kill the gimp
before he reaches the house. If he reaches the house, the mission is a
failure. After the gimp is killed, walk into the red marker to ring the
doorbell and a cutscene will be seen. Once the mission is completed, the
croupier (Millie) is now your girlfriend and a gimp suit will be delivered to
the safe house wardrobe.
After Millie is your girlfriend, you need to date her until your progress is
40% (2 dates). Refer to the Girlfriend section for information on dating.
Once this occurs, you will receive a cell phone call from her. You will then
have to drive over to her house, go inside and pickup the keycard.
Strategy: When following the croupier, watch the red dot on the on-screen
radar to determine her location and when she is stopped.
******************************************************************************
6.18.3 'Dam and Blast'
******************************************************************************
Department in Roca Escalante and in front of Rock Hotel in Roca Escalante that
will drive away when approached). Once each motorcycle is obtained, you must
drive it onto a Packer that is driving clockwise on the Julius Thruway. If
the timer reaches 0:00, the mission is a failure.
Strategy: If the motorcycle drives away when reaching it, run into it to cause
it to crash and then quickly get onto the motorcycle. Once on a motorcycle,
drive to the Julius Thruway using the shortest route. When reaching the
highway, press the START button to display the map. Use the map to determine
the Packer's location and drive toward the Packer. Note that the shortest
route may be to travel counter-clockwise along the highway. If this occurs,
continue driving until passing the Packer and then use one of the gaps in the
dividing wall to turn around to travel in the same direction as the Packer.
When driving a motorcycle onto the Packer, drive at a steady speed and not too
fast or you will drive off the front and the motorcycle will not be attached.
******************************************************************************
6.18.5 'Up, Up and Away!'
******************************************************************************
Available: After the completion of 'Cop Wheels'.
Description: Drive to K.A.C.C. Military Fuels in northeast Las Venturas.
After arriving, you need to gain entry to the base. The front gate will only
open for military vehicles. Once inside, you need to go the roof of the
building in the center of the complex. Once the roof has been reached, two
Hunters will approach and you must use the minigun on the west side of the
roof to destroy them. After the Hunters have been destroyed, you need to get
into the Leviathan on the helipad and fly to the depot in Rockshore East. You
will then need to use the helicopter's magnet to pick up the bank van and fly
to the airstrip at Verdant Meadows. After arriving, you will need to drop the
van in the red marker and then land the helicopter in the red marker.
Pre-Mission Setup: Before starting this mission, get an assault rifle and a
sniper rifle.
Strategy: When arriving at K.A.C.C. Military Fuels, a Patriot will leave,
causing the gate to open. When the Patriot leaves, shoot the guard next to
the guard building inside of the gate to the left and run inside of the gate.
There is a guard running east in the parking lot to the right of the entrance
and two guards running toward the entrance from the warehouse to the
northeast. Use the assault rifle to quickly kill each of these guards. There
is a guard standing on the northwest corner of the helipad on the roof of the
building in the center of the complex, a second guard on the catwalk to the
left (north) of the helipad and a third guard on the lower roof to the left
(north) of the helipad. Use the sniper rifle to shoot each of these guards.
After the guards on the helipad are killed, select the assault rifle and
proceed toward the door of the warehouse. A guard may come out of the
warehouse door. Shoot him if he does. After going through the warehouse
door, immediately turn left and go to the end of the blue shipping container.
There is a guard on the catwalk above the center of the warehouse and another
guard on the east catwalk. Use the crouch and roll technique toward the
corner to shoot the guard on the center catwalk. Use the sniper rifle to kill
the guard on the east catwalk. After both of the guards are dead, move to the
north side of the red shipping container. There are two guards on the ground
on the south side of the warehouse, another guard on the ground in the center
and two guards on the south catwalk. Use the crouch and roll technique to
kill the guards on the ground and then use the sniper rifle to kill the guards
on the catwalk. There is a guard located behind a crate in the center (left
of the previous center guard and blocked from view by a shipping container)
and another guard behind the crates along the far east wall. Use the crouch
and roll technique to shoot the guard in the center and then use the sniper
rifle to kill the guard along the east wall. There are two additional guards
in the northeast corner of the warehouse. Move to the right until they can be
seen and use the sniper rifle to kill them.
After the guards in the warehouse are dead, proceed across the warehouse to
the right side of the east door. There is a guard behind a pillar to the
right (south) outside of the door. Use the crouch and roll technique to roll
out the door and kill the guard. Proceed south to the end of the building.
There is a guard standing at the top of the first flight of stairs to the
southeast. Shoot the guard and proceed up the first flight of stairs (to the
point where the stairs turn right). There is a guard standing on the roof at
the top of the stairs, next to the stairs leading to the roof. Use the crouch
and roll technique to kill the guard and proceed onto the roof.
Tip: Use the M4 since this weapon is carried by all of the guards and you can
pick up the ammunition of the dead guards.
Tip: There is body armor and a health icon located on the south side of the
warehouse.
Once the roof has been reached, quickly run to the minigun on the west side.
Watch the on-screen radar for the location of the Hunters and continually
shoot until they are destroyed.
Strategy (submitted by Q Nelson): If the 'Black Project' mission has been
completed, drive to the airfield in Verdant Meadows and get the jetpack. Fly
directly to the helipad and kill the two guards on the helipad and the one
guard near the minigun.
******************************************************************************
6.18.6 'Breaking the Bank at Caligula's'
******************************************************************************
Available: After the obtaining the keycard from Millie in 'Key to Her Heart',
completion of 'Up, Up and Away!' and 'Saint Mark's Bistro'.
Description (Part 1): When the mission begins, you will be given tear gas and
nightvision goggles. Drive to Caligula's Palace and go inside. A 4-minute
timer will appear indicating the time remaining to open the door in the
service bay to let the rest of the team in. If the timer reaches 0:00, the
mission is a failure. Proceed to the staff door on the west side of the
casino by traveling through the hallway to the main casino area, turning right
and continuing until reaching the stairs. If you have a weapon selected when
reaching the staff door, the mission is a failure. Once at the staff door,
you must use the keycard in order to open the door. You will then need to
proceed down the stairs one level to the generator room on the left. Once
inside, you will need to throw tear gas into the open vent shaft on the left
side of the back (north) wall. After the tear gas has been thrown, you need
to proceed back to the hallway and turn left. You will need to go down the
small set of stairs and follow the hallway to the left until reaching the door
requiring the keycard. During this time, Zero will detonate the charges
planted at the dam during 'Dam and Blast' to cause a blackout. You will need
to select the nightvision goggles and press the circle button to put them on.
When reaching the door, use the keycard to open the door. Go into the room
and go to the door on the far (east) wall leading to a hallway. Follow the
hallway until reaching the service bay. When reaching the service bay, you
will need to get into the forklift at the end of the hallway on the right.
Drive the forklift to the door, placing the blades under the door, and use the
right analog stick to raise the blades and door. Once the door is open, the
bank van will be backed into the service bay and the rest of the team will
enter.
Pre-Mission Setup: Before starting this mission, get an assault rifle or submachine gun.
Strategy: None needed
Tip: There is body armor is located in the hallway to the right after entering
the room from the door needing the keycard (after throwing the tear gas in the
vent shaft).
Tip: Use the SMG since most of the guards carry this weapon and ammunition can
be retrieved from the killed guards.
Description (Part 2): Once the rest of the team is inside, a 7-minute timer
will appear indicating the time remaining to reach the vault and take the
money back to the bank van. If the timer reaches 0:00, the mission is a
failure. You need to protect the team and shoot the guards in the hallways on
the route to the vault. Once the last guard is killed, follow Woozie to the
vault. When the entire team reaches the vault, you need to pick up the remote
satchel explosives and proceed back up the stairs to the generator room. When
reaching the generator room, you need to place a satchel on one of the
generators, leave the room and detonate it. Once the generator has been
destroyed, you need to go back to the vault. When reaching the vault, a
cutscene will be seen of the vault door being blown off. Proceed inside of
the vault. Once inside, you need to kill the guards that will approach the
vault from the stairs. Once all of the guards are killed, you need to protect
the team and shoot the guards in the hallways on the route back to the bank
van. Once the bank van has been reached, a cutscene will be seen of the bank
van leaving.
Strategy: Stay in front of the team as they move to and from the vault. When
traveling to the vault, proceed out the door to the north. When the hall
turns left, there are three guards at the end of the next hallway. Shoot the
guards and continue down the hall. When reaching the next room, there are
four guards on the left side and four guards on the right side. There is also
a guard in the doorway on the west side. Shoot all of the guards on both
sides of the room, move to one side and shoot the guard in the doorway. Go
through the doorway and when the hall turns left, there is a guard on the
right side next to the soda machine and another guard in the room on the left
who will move into the hallway. Shoot both of these guards and proceed to the
vault. When returning to the generator room, there are two guards inside of
the room. Shoot both of them and plant the remote satchel explosives. Go
back down the first flight of stairs and detonate the explosives. When
traveling back to the van, proceed out the door leading to the vault and go
back up the stairs. When reaching the door leading to the generator room,
turn right. Shoot the guard standing in the doorway and go down the stairs.
There is one guard at the end of the hallway. Shoot the guard and follow the
hallway until reaching the next room. There are three guards on the left side
and one guard on the right. Shoot all of the guards in the room and go to the
door on the far (east) wall. There are three guards at the end of the
hallway. Shoot all of the guards in the hallway and follow the hallway to the
bank van in the service bay.
Tip: There is body armor located inside of the vault.
Description (Part 3): Once the cutscene of the bank van leaving has been seen,
you need to go to the service elevator and take it to the top floor. When
reaching the top floor, you then need to proceed to the roof. Once the roof
has been reached, you need to follow the rooftops to find the parachute.
While on the roof, a police helicopter will shoot at you and SWAT members will
repel onto the roof. Once the parachute has been reached, you need to jump
off and land on the helipad on the roof of the building to the north with the
Maverick. When reaching the Maverick, you need to fly to the airfield at
Verdant Meadows. Once the mission is completed, a croupier uniform will be
delivered to the safe house wardrobe.
Strategy: Go back to the north door out of the service bay to the hallway.
Shoot the guard that comes around the corner where the hallway turns left.
After the hallway turns left, there is a guard at the end of the hallway and
another that will roll into the hallway from the last room on the left. Shoot
the guards and follow the hallway to the next room. When reaching the next
room, there are two guards on the right side and two guards on the left side.
Shoot all of the guards in the room and proceed to the west door to the
hallway. When the hallway turns left, there is one guard at the end of the
hallway next to the stairs near the service elevator. Kill the guard and
proceed to the service elevator. When reaching the top floor, a guard will
come through the door to the right. Shoot the guard, go down the hallway to
the stairs and proceed up the first flight. There is a guard at the top of
the second flight of stairs. Use the crouch and roll technique to shoot the
guard. Continue up the stairs until reaching the door leading to the roof.
Once on the roof, quickly climb onto the first rooftop and run to the top.
Shoot the SWAT members as they repel into the flat area between the rooftops.
Once they are killed, run up the second rooftop and then down to the
parachute. Jump off the building and immediately open the parachute. Shoot
the two police officers near the Maverick after landing on the roof.
Tip: You can also parachute to the ground and drive to Verdant Meadows.
Note: Any projectile weapon being carried when starting the mission will be
lost since you are automatically given tear gas and must pick up the remote
satchel explosives in order to complete the mission.
******************************************************************************
7. Gang Tags
******************************************************************************
Located throughout Los Santos are 100 "tags" from rival gangs, spray painted
on different structures. These tags have various colors (purple, orange,
green). The objective is to spray paint over these tags with the Grove Street
Families tag. In order to spray paint a tag, equip the spray paint can and
approach the tag. Press the target lock-on button to lock onto the tag and
press and hold the fire button until the tag is completely sprayed. Once all
100 tags have been sprayed, an AK-47, Molotov Cocktails, Sawn-off Shotgun and
a Tec-9 will be available in the kitchen of the Johnson house.
The tag directions start from a central point (the Johnson House) and are
organized by areas within the city. All of the directions in an area begin
from the same starting point and arranged by relative distance from the
starting point (i.e., the first tag listed in a section is the closest to the
starting point for that section). The tag numbers represent the tag's number
in the official Brady strategy guide. Although each tag's directions start
from a central point, several are close to each other. By looking at the next
tag's instructions, you should be able to tell if it is close to your current
location. If so, you can spray that tag without returning and starting from
the central point. The directions were written to start from a central point
so that it is not required to get all of the tags that are close together
before saving the game. If you needed to save the game before finding all
tags in a group and the directions were based on previous tag locations, you
would have to repeat the directions for several previous tags in order to find
the next one.
Note: Some of the tags are difficult to see at night.
******************************************************************************
7.1 Ganton
******************************************************************************
39. From the Johnson house, travel west until reaching the underpass.
is located on the west side of the left (south) bridge support.
The tag
40. From the Johnson house, travel west past the first intersection. On the
left is an alley between a house and a fence. Proceed down the alley and turn
right at the path (where a police bribe is located). The tag is past the
fence on the green wall to the right.
******************************************************************************
7.2 Idlewood
******************************************************************************
61. From the Johnson house, travel west and after the second right
intersection, you will pass under a bridge. Following the bridge is a deadend drive on the right. Proceed down the drive and turn left into the first
unfenced path between the buildings. Turn left through the archway. The tag
is located on the wall to the left.
1. From the Johnson house, travel west and turn left at the third
intersection. The tag is located on the concrete bridge support to the left.
(Note: This tag is obtained during the 'Tagging the Turf' mission.)
2. From the Johnson house, travel west and turn left at the third
intersection. The tag is located on the front wall of the last house on the
right before reaching the next intersection. (Note: This tag is obtained
during the 'Tagging the Turf' mission.)
3. From the Johnson house, travel west and turn left at the third
intersection. Travel along the street until reaching the last house on the
right before the next intersection. Go to the back of the house and climb the
wall into the alley. The tag is in the middle of the right (east) wall.
(Note: This tag is obtained during the 'Tagging the Turf' mission.)
58. From the Johnson house, travel west and turn left at the first
******************************************************************************
7.3 Little Mexico
******************************************************************************
64. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection.
Turn left at the second intersection. After the next intersection, there is a
building to the left with a curved section near the street (directly behind a
street light). The tag is located on the curved section of the building.
66. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection
and then immediately turn left at the first intersection. Located on the
right immediately after the turn is a yellow building with a red awning. The
tag is located on the east wall.
65. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection
and then immediately turn left at the first intersection. Located on the left
at the next intersection is a brown building with an alley on its left side.
The tag is located on the left (east) corner of the front (north) side of the
building.
74. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn left at the first
intersection. After crossing the bridge after the first right intersection,
turn right into the area next to the flood control trench. Travel to the west
corner and walk down the wall into the flood control trench. Proceed to the
second bridge. The tag is located on the right (north) side of the center
bridge support.
******************************************************************************
7.4 El Carona
******************************************************************************
68. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn left at the T intersection.
When reaching the first right intersection, on the left there is a store
(Liquor Mart) to the right of the 24-7 store (69c). The tag is located on the
right (south) side of the Liquor Mart store.
70. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn left at the second
intersection. At the second right intersection, there is a yellow building
(Bar) on the right. The tag is located on the east wall of the building.
69. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn left at the second
intersection. Turn right at the second intersection. Turn right into the
dead-end street and continue north when the street ends. The tag is located
on the west side of the last building to the right.
71. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn left at the second
intersection. When reaching the T intersection, there is a yellow building
(Nude Shop) on the right. The tag is located on the left wall of the
building.
72. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn left at the second
intersection. Turn right at the T intersection. After passing the first
right intersection, there is a green fence on the right side. The tag is
located in the middle of the green fence.
73. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn left at the second
intersection. Turn right at the T intersection. Turn right at the first
intersection. There is a house on the left side after the first left
intersection. The tag is located on the right (east) side of the house.
******************************************************************************
7.5 Willowfield
******************************************************************************
34. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. When reaching the
intersection before crossing the bridge, there is a path on the left leading
into the flood control trench. Travel down the path until reaching the
bottom. When reaching the bottom, turn and travel south to the third
overpass. The tag is located on the left side of the center bridge support
structure.
38. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn right at the first
intersection. When reaching the Cluckin' Bell after crossing the bridge, turn
right into the south parking lot. The tag is located on the south wall of the
restaurant near the drive-thru window.
36. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn right at the first
intersection. Turn left at the first intersection. Continue down the street
until a group of stores with a parking area in front is seen on the right.
The tag is located on the front (north) wall, next to the Sushi Man store.
35. From the Johnson house,
intersection. Turn left at
first intersection. At the
store on the left. The tag
******************************************************************************
7.6 East Beach
******************************************************************************
23. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn right at the T
intersection. Turn left at the T intersection to get onto the highway and
then immediately turn left into the Los Santos Forum parking lot. The tag is
located ahead on the southeast wall of the building to the left of the doors.
10. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. After the turn will be a pedestrian
bridge over the road. Turn left at the bridge and travel between the building
and the left stairs leading to the bridge. Turn left to go behind the
building. In the southwest corner is a garage. The tag is located next to
the left garage door.
11. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. Turn left at the first intersection.
On the right is an entrance to a parking garage. The tag is located just
inside of the entrance on the wall to the right.
12. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. Turn left at the first intersection.
Turn right at the T intersection. After the turn, go to the building on the
right that has two sets of stairs leading to the door (building address is
2026). Go up the left stairs. The tag is located on the wall of the building
at the top of the stairs.
16. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. Turn left at the first intersection.
Turn left at the T intersection and then immediately turn right at the first
intersection. The tag is located on the wall to the left as the road bends to
the right.
37. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. After passing the second left
intersection, stop at the last house on the left (before the grass area).
Climb onto the house's garage from the north side. Proceed south along the
roof and jump down to the lower roof. The tag is located on the south wall
after the jump.
9. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. Stay on the left side of the road to
travel up the hill. At the top of the hill, there are two houses on the left.
The tag is located on the chimney on the north side of the left house.
13. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. Turn left at the second intersection.
Turn right at the first intersection. The Golden Palms building will be on
the right at the first left intersection (just before the bridge). Follow the
path on the left side of the building to the rear of the building. The tag is
located on the east wall of the building.
******************************************************************************
7.7 Playa De Seville
******************************************************************************
27. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn right at the T
intersection. Turn right at the first intersection. When the road turns to
the right, there is a basketball court ahead to the left. The tag is located
on the wall of the garage on the right (west) side of the court.
29. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn right at the T
intersection. Turn right at the first intersection. Turn right at the T
intersection. Before the road turns to the left there are electrical
generators to the left. The tag is located on the wall in front of the
electrical generators.
25. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn right at the T
intersection. At the next T intersection, there is an apartment building on
the right. Climb over the wall. The tag is located in the middle of the
green wall on the west side of the building. (Note: This tag is difficult to
see).
24. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn right at the T
intersection. At the T intersection, travel straight across the road until
reaching the wall leading to the beach. Climb over the wall and jump down to
the beach. The tag is located on the east side of the wall facing the beach.
26. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn right at the T
intersection. Turn right at the T intersection. The tag is located in the
middle of the third brown wall section on the right.
******************************************************************************
7.8 Ocean Docks
******************************************************************************
30. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn right at the T
intersection. Turn right at the T intersection to get onto the highway. When
reaching the second right intersection, the tag is located on the wall to the
right on the northeast corner.
28. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Turn left at the first
intersection (before crossing the train tracks). After passing the third
33. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn right at the T
intersection. Turn right at the T intersection to get onto the highway. Turn
left at the second intersection. Turn right at the T intersection. When the
road turns to the left, there is a path on the left leading to the dock.
Follow the path down the stairs and continue along it until reaching the
crates between the second and third building on the right. The tag is located
on the crate on the side closest to the water.
******************************************************************************
7.9 Los Santos International
******************************************************************************
97. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn right at the T
intersection. Turn right at the T intersection to get onto the highway.
Continue traveling on the highway to the tunnel on the south side of the
airport. Continue through the tunnel until reaching the exit. Continue on
the highway to the top of the incline. Jump onto the wall next to the fence
on the left (south) side of the highway. Walk along the wall to the tunnel
entrance. The tag is located on the right side at the top of the tunnel
entrance.
96. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn right at the T
intersection. Turn right at the T intersection to get onto the highway.
Continue traveling on the highway until passing under a bridge on the west
side of the airport. After passing under the bridge, immediately curve right
on the offramp. Turn right at the T intersection. Turn right at the second
intersection. Turn right at the T intersection. After the turn, there is an
orange building on the left. The tag is located on the right (south) wall of
the building.
******************************************************************************
7.10 East Los Santos
******************************************************************************
4. From the Johnson house, travel west and turn right at the first
intersection. At the second right intersection, there is a red building to
the right. The tag is located on the right side of the west wall of the
building. (Note: This tag is obtained during the 'Tagging the Turf' mission.)
20. From the Johnson house, travel west and turn right at the first
intersection. After passing the second right intersection, there is an alley
on the right. The tag is located on halfway down the alley on the wall on the
left side. (Note: This tag is obtained during the 'Tagging the Turf'
mission.)
5. From the Johnson house, travel west and turn right at the first
intersection. Turn right at the second intersection. On the right between
the yellow and brown buildings is a fence. Climb over the fence, proceed down
the alley and climb over the next fence. Turn left and climb up the wall to
the roof. The tag is located on the north side of the structure on the east
end of the roof. (Note: This tag is obtained during the 'Tagging the Turf'
mission.)
22. From the Johnson house, travel west and turn right at the first
intersection. Turn right at the second intersection. When reaching the T
intersection, go to the right side of the building directly ahead. The tag is
located on the wall to the left behind the steel fence where the fence ends
(you will need to climb over the fence).
21. From the Johnson house, travel west and turn right at the first
intersection. Turn right at the second intersection. Turn left at the T
intersection and then immediately turn right at the first intersection. When
the road turns to the left, there is a yellow building with a tunnel on the
left. The tag is located on the far (north) end of the tunnel.
19. From the Johnson house, travel west and turn right at the first
intersection. Turn right at the second intersection. Turn left at the T
intersection and then immediately turn right at the first intersection. After
the road turns to the left for the second time, there is an alley between two
buildings on the left. Go down the alley and turn right. The tag is located
on the right wall immediately after the turn.
18. From the Johnson house, travel west and turn right at the first
intersection. Turn right at the second intersection. Turn left at the T
intersection and then immediately turn right at the first intersection. After
the road turns to the left for the second time, there is an alley between two
buildings on the left. Go down the alley and turn right. The tag is located
on the left wall of the alley.
15. From the Johnson house, travel west and turn right at the first
intersection. Turn right at the second intersection. Turn left at the T
intersection and then immediately turn right at the first intersection. The
tag is located on the corner of the building to the right when reaching the
next intersection.
6. From the Johnson house, travel west and turn right at the first
intersection. Turn right at the second intersection. Turn left at the T
intersection and then immediately turn right at the first intersection. Turn
left at the T intersection. Turn right at the T intersection. Turn right at
the T intersection. Before traveling under the bridge, there is a set of
stairs on the left. The tag is located on the side of the stairs.
43. From the Johnson house, travel west and turn right at the first
intersection. Turn right at the T intersection and then immediately turn left
at the first intersection. After the turn, there is an alley between two
buildings on the left (next to the soda machine). The tag is located on the
wall of the building to the right at the end of the alley.
44. From the Johnson house, travel west and turn right at the first
intersection. Turn right at the T intersection and then immediately turn left
at the first intersection. After the first left intersection, there is an
entrance in the green building to the left to an underground parking area.
The tag is located on the west wall of the parking area.
******************************************************************************
7.11 Las Flores
******************************************************************************
17. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. Turn left at the first intersection.
Turn left at the T intersection and then immediately turn right at the first
intersection. Turn right at the T intersection. On the left there is an
alley running between two buildings. Proceed down the alley and turn left at
the first alley (to go behind the building). Proceed down the alley. The tag
is located in the building corner on the south wall.
14. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. Turn left at the second intersection.
Turn right at the first intersection. Turn left at the first intersection.
Along the right side of the street is an empty billboard sign. Directly
across from the billboard is a set of three apartment buildings. The tag is
located on the north wall of the center building.
******************************************************************************
7.12 Jefferson
******************************************************************************
41. From the Johnson house, travel west and turn right at the second
intersection. At the first right intersection, there are four houses on the
left. The tag is located on the right (north) wall of the second house from
the left (south).
42. From the Johnson house, travel west and turn right at the second
intersection. Turn right at the T intersection. Immediately after the turn,
there is a building on the left with a large stained glass window. The tag is
located in a corner near the window on the left (south) side.
57. From the Johnson house, travel west and turn right at the second
intersection. Turn left at the T intersection. Turn left at the first
intersection. Immediately on the right after the turn is a wall in front of
the Jefferson hospital. Climb over the wall and the tag is located on the
wall of the hospital behind the bushes.
52. From the Johnson house, travel west and turn right at the second
intersection. Turn left at the T intersection. Turn right at the first
intersection. At the first left intersection, there is a narrow alley between
the houses on the left. The tag is located on the right (north) fence in the
alley.
53. From the Johnson house, travel west and turn right at the second
intersection. Turn left at the T intersection. Turn right at the first
intersection. Turn left at the second intersection. Turn right at the T
intersection. On the right, there is an alley between the stores and houses.
The tag is located on the right (south) wall at the east end of the alley.
51. From the Johnson house, travel west and turn right at the second
intersection. Turn left at the T intersection. Turn right at the first
intersection. After the second right intersection, there is a large orange
hotel on the right. Proceed to the rear (south side) of the hotel. The tag
is located on the wall under the stairs leading to the roof.
******************************************************************************
7.13 Glen Park
******************************************************************************
56. From the Johnson house, travel west and turn right at the second
intersection. Turn left at the T intersection. Turn left at the second
intersection (after the road turns to the right). At the first left
intersection is the entrance to the skateboard park on the left. The tag is
located on the fence in the northeast corner of the park.
55. From the Johnson house, travel west and turn right at the second
intersection. Turn left at the T intersection. Turn left at the third
intersection. At the first right intersection, there is a narrow alley on the
left. The tag is located on the left wall of the alley.
54. From the Johnson house, travel west and turn right at the second
intersection. Turn left at the T intersection. Turn left at the fourth
intersection. After the turn, turn left into the grass area and proceed to
the walkway surrounding the pond. The tag is located under the bridge on the
north support structure.
******************************************************************************
7.14 Las Colinas
******************************************************************************
8. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. Stay on the left side of the road to
travel up the hill. After crossing the bridge at the top of the hill, there
is a tall apartment building on the left. The tag is located on the left wall
next to the building doors in the front (east side).
7. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. Turn left at the second intersection.
Turn right at the second intersection. After crossing the bridge at the top
of the hill, there is a set of houses on the left. The tag is located on the
right (south) wall of the third house from the left (south).
50. From the Johnson house, travel west and turn
intersection. Turn left at the T intersection.
intersection. Turn left at the T intersection.
the road up the hill. The tag is located on the
building to the right.
45. From the Johnson house, travel west and turn right at the second
intersection. Turn left at the T intersection. Turn right at the first
intersection. Turn right at the T intersection. When reaching the railroad
tracks, turn left and follow the tracks to the tunnel. The tag is located on
the left wall just inside of the tunnel.
49. From the Johnson house, travel west and turn right at the second
intersection. Turn left at the T intersection. Turn right at the first
intersection. Turn left at the T intersection. Angle to the right to follow
the road up the hill. While traveling up the hill, there is an alley on the
46. From the Johnson house, travel west and turn right at the second
intersection. Turn left at the T intersection. Turn right at the first
intersection. Turn right at the T intersection and then immediately turn left
at the first intersection. Turn right at the T intersection. Proceed to the
last house on the left (large brown). The tag is located on the right (west)
side of the rear wall.
47. From the Johnson house, travel west and turn right at the second
intersection. Turn left at the T intersection. Turn right at the first
intersection. Turn right at the T intersection and then immediately turn left
at the first intersection. Turn left at the T intersection. On the left will
be an orange house with a red roof. Go down the narrow walkway on the left
side of the house. The tag is located on the left wall in the walkway.
48. From the Johnson house, travel west and turn right at the second
intersection. Turn left at the T intersection. Turn right at the first
intersection. Turn right at the T intersection and then immediately turn left
at the first intersection. Turn left at the T intersection. When the road
turns to the left, there is a series of yellow building on the left, each
surrounded by a fence and containing an archway leading to a courtyard. The
tag is located on the right side of the courtyard of the second building from
the right (west).
******************************************************************************
7.15 Pershing Square
******************************************************************************
75. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection
and then immediately turn left at the first intersection. When reaching the
third right intersection, there is a yellow building on the right (LSPD
station). The tag is located on the west side of the south wall.
******************************************************************************
7.16 Commerce
******************************************************************************
76. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection
and then immediately turn left at the first intersection. After passing the
third right intersection, there is a brown building with pillars (city hall)
on the left. The tag is located on the north wall to the right of the
pillars.
77. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection
and then immediately turn left at the first intersection. When reaching the T
intersection, the tag is located on the south wall of the building to the
right.
******************************************************************************
******************************************************************************
7.20 Market
******************************************************************************
79. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection
and then immediately turn left at the first intersection. Turn right at the T
intersection. Before reaching the second intersection, there are two
buildings on the left that have a narrow "base" with stairs leading to it.
The tag is located on the middle of the right (north) wall of the right
(north) building.
86. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection
and then immediately turn left at the first intersection. Turn right at the T
intersection. Turn left at the second intersection. Turn right at the third
intersection. Turn right at the first intersection. Immediately after the
turn, there is a building on the right with a ledge. Climb onto the ledge.
The tag is located on the wall on the east end of the ledge.
87. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection
and then immediately turn left at the first intersection. Turn right at the T
intersection. Turn left at the second intersection. Before reaching the
third left intersection, there is an alley on the left running between the
buildings. Proceed down to the end of the alley. At the end of the alley,
there is a building to the right with a ledge. Park a car next to the
building, jump on top of the car and then climb onto the ledge. The tag is
located on the wall of the building.
85. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection
and then immediately turn left at the first intersection. Turn right at the T
intersection. Turn left at the third intersection (first left intersection
after entering Market). (Note: The second intersection is on the opposite
side of the bushes and not directly accessible from the current road.) Turn
right at the second intersection. Turn right at the T intersection and then
immediately turn left at the first intersection. At the next T intersection,
the tag is located on the corner of the building to the left.
******************************************************************************
7.21 Santa Maria Beach
******************************************************************************
92. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection
and then immediately turn left at the first intersection. Turn right at the T
intersection and then immediately turn left at the first intersection. Turn
left at the T intersection. Turn right at the T intersection. Turn left at
the first intersection (after entering Santa Maria Beach). Before the road
curves to the right, there is a set of stairs on the left leading to a
walkway. To the right of the stairs is a path leading under the walkway.
tag is located on the wall on the left side of the path.
The
91. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection
and then immediately turn left at the first intersection. Turn right at the T
intersection and then immediately turn left at the first intersection. Turn
left at the T intersection. Turn right at the T intersection. Turn right at
the fourth intersection (first intersection after entering Santa Maria Beach).
Turn left at the first intersection. Turn left at the first intersection
(under an arch leading to the pier). Travel to the end of the pier and then
proceed to the far left (southeast) corner of the pier behind the building
next to the Ferris wheel. There is a set of stairs on the east side of the
building. The tag is located on the wall at the top of the stairs.
******************************************************************************
7.22 Rodeo
******************************************************************************
89. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection
and then immediately turn left at the first intersection. Turn right at the T
intersection. Turn left at the second intersection. Turn left at the fifth
intersection. Shortly after the turn is a "Ranch" billboard sign on the
right. The tag is located on the wall behind the right (north) billboard
pole.
90. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection
and then immediately turn left at the first intersection. Turn left at the T
intersection. Turn right at the T intersection. Turn right at the sixth
intersection (at the major intersection that leads into the Badlands). At the
second right intersection, there is an orange building on the left. The tag
is located on the front (south side) wall of the building.
******************************************************************************
7.23 Downtown Los Santos
******************************************************************************
80. From the Johnson house, travel west and turn right at the first
intersection. Turn left at the first intersection to get onto the highway.
Exit at the first offramp. Turn left at the T intersection. Turn right at
the first intersection. When reaching the next intersection, turn right and
proceed up the stairs on the west side of the building. The tag is located on
the far wall at the top of the stairs.
99. From the Johnson house, travel west and turn right at the first
intersection. Turn left at the first intersection to get onto the highway.
Exit at the first offramp. Turn left at the T intersection. Turn right at
the first intersection. When reaching the next intersection, there is a tall
building on the northwest corner. Go along the right (east) side of the
building. The tag is located on a wall, facing north, across from the fourth
tree.
81. From the Johnson house, travel west and turn right at the first
intersection. Turn left at the first intersection to get onto the highway.
Exit at the first offramp. Turn left at the T intersection. Turn right at
the third intersection. When reaching the first left intersection, there is a
walkway between the buildings on the right. Follow the walkway until reaching
a set of stairs on the left. Go up the stairs to the top. The tag is located
in the corner to the left at the top of the stairs.
******************************************************************************
7.24 Mulholland Intersection
******************************************************************************
100. From the Johnson house, travel west and turn right at the second
intersection. Turn left at the T intersection. Turn right at the first
intersection. Turn left at the T intersection. Angle to the right to follow
the road up the hill. Continue straight when reaching the first interchange
at the Mulholland Intersection and proceed to the first overpass. The tag is
located on the bridge support structure on the right.
82. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection
and then immediately turn left at the first intersection. Turn right at the
fourth intersection. Turn right at the T intersection and then immediately
turn left at the first intersection. When reaching the next T intersection,
there is a large building directly ahead. Go to the right (east) side of the
building. The tag is located in the corner next to a green dumpster.
******************************************************************************
7.25 Temple
******************************************************************************
84. From the Johnson house, travel west and turn right at the first
intersection. Turn left at the first intersection to get onto the highway.
Follow the highway north to the first offramp at the Mulholland Intersection.
Exit at the offramp and stay left when the offramp forks. Turn left at the
fourth intersection. After the turn, the tag is located on the middle of the
wall of the building to the right.
******************************************************************************
7.26 Vinewood
******************************************************************************
83. From the Johnson house, travel west and turn right at the first
intersection. Turn left at the first intersection to get onto the highway.
Follow the highway north to the first offramp at the Mulholland Intersection.
Exit at the offramp and stay left when the offramp forks. At the fifth left
intersection, there is a small building on the left. The tag is located on
the north wall of the building.
******************************************************************************
8. Oysters
******************************************************************************
Located throughout San Andreas are 50 oysters in the various bodies of water.
Once all 50 oysters have been collected, your lung capacity and sex appeal
will increase.
The oyster directions are organized by areas within the city. All of the
directions in an area begin from the same starting point and arranged by
relative distance from the starting point (i.e., the first oyster listed in a
section is the closest to the starting point for that section). The oyster
numbers represent the oyster's number in the official Brady strategy guide.
Although each oyster's directions start from a central point, several are
close to each other. By looking at the next oyster's instructions, you should
be able to tell if it is close to your current location. If so, you can
collect that oyster without returning and starting from the initial point for
the area. The directions were written to start from the same initial point so
that it is not required to get all of the oysters that are close together
before saving the game. If you needed to save the game before finding all
oysters in a group and the directions were based on previous oyster locations,
you would have to repeat the directions for several previous oysters in order
to find the next one.
******************************************************************************
8.1 Los Santos
******************************************************************************
******************************************************************************
8.1.1 Playa De Seville
******************************************************************************
3. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn right at the T
intersection. Turn right at the T intersection to get onto the highway.
Before the road bends to the right, there is a small, stone wall and fence on
the left. Go to the left of the fence and continue to the pier on the beach.
The oyster is located at the end of the pier.
******************************************************************************
8.1.2 Ocean Docks
******************************************************************************
5. From the Johnson house, travel west and turn
intersection. Turn left at the T intersection.
intersection. Turn right at the T intersection
left at the second intersection. Turn right at
road turns to the left, there is a bridge. The
east side of the bridge.
6. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn right at the T
intersection. Turn right at the T intersection to get onto the highway. Turn
left at the second intersection. Turn right at the T intersection. After the
road turns to the right, there is a bridge. The oyster is located under the
center of the bridge.
4. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn right at the T
intersection. Turn right at the T intersection to get onto the highway. Turn
left at the second intersection. Turn right at the T intersection. When the
road curves left after crossing a bridge, turn right and proceed to the end of
the dock. Go down the stairs to the pier. The oyster is located in the
middle of the pier.
******************************************************************************
8.1.3 Los Santos (south)
******************************************************************************
7. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn right at the T
intersection. Turn right at the T intersection to get onto the highway.
Follow the highway until it turns north on the southwest side of the Los
Santos International airport. Go west to the beach. The oyster is located
directly west of the curve in the road.
******************************************************************************
8.1.4 Verdant Bluffs
******************************************************************************
1. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn right at the T
intersection. Turn right at the T intersection to get onto the highway.
Follow the highway until it turns north on the southwest side of the Los
Santos International airport. Exit at the first offramp on the west side of
the airport. Turn left at the first intersection. Follow the road until
reaching the tunnel entrance. Turn left and proceed to the water. The oyster
is located directly west of the tunnel entrance.
******************************************************************************
8.1.5 Verona Beach
******************************************************************************
8. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection
and then immediately turn left at the first intersection. Turn left at the T
intersection. Turn right at the T intersection. Turn right at the T
intersection. After entering Marina, there is a wooden walkway on the left
leading to the beach. Turn left onto the walkway, immediately turn right onto
the path, immediately turn left and travel toward the beach. When reaching
the beach, turn right and continue until reaching the bridges. The oyster is
located between the bridges.
******************************************************************************
8.1.6 Marina
******************************************************************************
9. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection
and then immediately turn left at the first intersection. Turn right at the T
intersection. Turn left at the third intersection. Between the fourth and
fifth left intersections, there is a drive leading to a building (next to the
Kitty Lounge sign). Follow the drive to the stairs on the left side of the
building. Go down the stairs. At the bottom, there is another set of stairs
leading to a pier. The oyster is located under the middle of the first bridge
to the south.
******************************************************************************
8.1.7 Santa Maria Beach
******************************************************************************
10. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection
and then immediately turn left at the first intersection. Turn right at the T
intersection and then immediately turn left at the first intersection. Turn
left at the T intersection. Turn right at the T intersection. Turn left at
the first intersection (after entering Santa Maria Beach). When the road
curves to the right for the second time, there is a lighthouse on the left.
Travel to the lighthouse. The oyster is located on the south side of the
lighthouse near the wall.
******************************************************************************
8.1.8 Glen Park
******************************************************************************
11. From the Johnson house, travel west and turn right at the second
intersection. Turn left at the T intersection. Turn left at the fourth
intersection. After the turn, turn left into the grass area and proceed to
the walkway surrounding the pond. The oyster is located in the center of the
pond under the bridge.
******************************************************************************
8.1.9 Mulholland
******************************************************************************
2. From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection
and then immediately turn left at the first intersection. Turn right at the T
intersection. Continue on the road until crossing the intersection into
Mulholland. Turn left at the driveway on the left. Follow the driveway to
the house at the top of the hill. The oyster is located in the house's pool.
(Tip: To reach the pool, proceed up the incline to the house and go to the
west side, past the garage. Climb up the wall to the left of the garage, turn
right and climb up the next wall. Turn right and climb over the next wall to
the pool area.)
******************************************************************************
8.1.10 Frederick Bridge
******************************************************************************
13. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. Follow the highway to the interchange
in the northeast section of Red County (while traveling north). Exit at the
offramp. After passing under the bridge, turn left into the grass and go up
the hill to the railroad tracks. Follow the tracks north to the Frederick
Bridge. The oyster is located on the north side of the third concrete bridge
support.
******************************************************************************
8.1.11 Fisher's Lagoon
******************************************************************************
12. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. Follow the highway to the interchange
in the northeast section of Red County (while traveling north). Exit at the
offramp and turn left at the bottom of the offramp (do NOT follow the
direction of the offramp). Turn left at the T intersection. Turn right at
the T intersection. When the road turns to the left, continue straight onto
the dirt road. Follow the dirt road to the pier on the beach. The oyster is
located at the end of the pier.
******************************************************************************
8.1.12 Red County
******************************************************************************
14. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. Follow the highway to the interchange
in the northeast section of Red County (while traveling west). Exit at the
offramp and turn right at the first intersection. Shortly after the turn,
there is a bridge. The oyster is located under the center of the bridge.
15. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. Follow the highway to the interchange
in the northeast section of Red County (while traveling west). Exit at the
offramp and turn right at the first intersection. Turn left at the third
intersection. Immediately after the next intersection is a bridge. The
oyster is located under the center of the bridge. (Tip: To reach the water,
proceed down the grass area on the right just before the bridge. This is
better than jumping off the bridge since the water area is very narrow and if
it is missed, injury will occur.)
31. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. Follow the highway to the interchange
in the northeast section of Red County (while traveling west). Exit at the
offramp and turn right at the first intersection. Turn left at the first
intersection. Continue on the road through Montgomery and turn right at the T
intersection. Continue on the road into Blueberry and turn left at the first
intersection. Continue on the road into Blueberry Acres and turn left at the
T intersection. Continue on the road until reaching the bridge after passing
the factory (Fleischburg) on the left. The oyster is located under the center
of the bridge.
******************************************************************************
8.1.13 The Panopticon
******************************************************************************
30. From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. Follow the highway to the interchange
in the northeast section of Red County (while traveling west). Exit at the
offramp and turn right at the first intersection. Turn left at the first
intersection. Continue on the road through Montgomery and turn right at the T
intersection. Continue on the road into Blueberry and turn left at the first
intersection. Continue on the road into Blueberry Acres and turn right at the
T intersection. Turn left at the first intersection. When the road curves to
the left, there is a wooden fence on the right. The oyster is located
directly west of the rightmost gap in the fence.
******************************************************************************
8.2 Badlands
******************************************************************************
******************************************************************************
8.2.1 Flint County (east)
******************************************************************************
34. From the south bridge that connects Rodeo to Flint County, cross the
bridge into Flint County and follow the road toward the Flint Intersection.
Before reaching the Flint Intersection overpass, turn right into the grass and
proceed to the water. The oyster is located between the bridges leading to
Richman, between the second and third bridge support structures.
33. From the south bridge that connects Rodeo to Flint County, cross the
bridge into Flint County and follow the road past the Flint Intersection.
Continue on the road and turn right on the dirt road at the top of the hill
near an electrical tower after passing a gas station on the right. Follow the
dirt road until reaching the water and then swim north. The oyster is located
under the center of the railroad bridge.
32. From the south bridge that connects Rodeo to Flint County, cross the
bridge into Flint County, follow the road past the Flint Intersection and turn
right at the first intersection. Immediately after the turn, there is a
bridge. The oyster is located under the center of the bridge.
25. From the south bridge that connects Rodeo to Flint County, cross the
bridge into Flint County and turn left at the first intersection (immediately
after the bridge). When the road curves left (as Flint Range is entered),
there is a small beach on the left. The oyster is located at the point where
the beach connects to rocks on the left.
******************************************************************************
8.2.2 Flint County (south)
******************************************************************************
27. From the south bridge that connects Rodeo to Flint County, cross the
bridge into Flint County and follow the road to the Flint Intersection. Exit
at the offramp and follow the highway until it passes through a tunnel.
Shortly after exiting the tunnel, there is a bridge. The oyster is located
under the center of the bridge.
26. From the south bridge that connects Rodeo to Flint County, cross the
bridge into Flint County and follow the road to the Flint Intersection. Exit
at the offramp and follow the highway until reaching a gravel road on the
right after passing under the overpass when entering Back O' Beyond. Turn
onto the gravel road and follow the left path when the road forks. Continue
on the road until reaching a small wooden bridge. The oyster is located under
the center of the bridge.
******************************************************************************
8.2.3 Whetstone
******************************************************************************
28. From the south bridge that connects Rodeo to Flint County, cross the
bridge into Flint County and follow the road to the Flint Intersection. Exit
at the offramp and follow the highway to Whetstone. Continue on the highway
until reaching the offramp on the west side of Whetstone. Exit at the offramp
and turn right at the T intersection. After passing the scrap yard on the
left, there is a steel bridge. The oyster is located under the bridge on the
west side of the bridge support structure.
******************************************************************************
8.2.4 Mount Chiliad
******************************************************************************
29. From the south bridge that connects Rodeo to Flint County, cross the
bridge into Flint County and follow the road to the Flint Intersection. Exit
at the offramp and follow the highway until reaching the steel bridge on the
northwest side of Mount Chiliad. The oyster is located under the bridge
between the first and second bridge support structures.
******************************************************************************
8.3 San Fierro
******************************************************************************
******************************************************************************
8.3.1 Missionary Hill
******************************************************************************
21. From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill. When reaching the
first intersection, there is a pond on the far right corner. The oyster is
located in the center of the pond.
******************************************************************************
8.3.2 San Fierro (east)
******************************************************************************
18. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the second offramp. At the
end of the offramp, turn right. Turn left at the first intersection. Turn
right at the first intersection. When the road turns hard left, continue
straight toward the buildings. Turn left and continue until reaching the
train tracks. Turn right and follow the train tracks until reaching the cargo
ship on the right. The oyster is located under the stern (rear) of the ship.
24. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the fourth offramp. At the
end of the offramp, turn right. Turn left at the T intersection. When the
road curves left, the entrance to the naval base is on the right. Proceed
through the gate and turn left. Travel to the end of the dock. On the right
are three docks. The oyster is located in the middle of the second (center)
dock. (Note: Once the navy base is entered, you will have a 5-star wanted
level.)
(Strategy: Quickly enter the naval base and drive to the end of the dock.
Jump into the water, quickly swim into the dock, and obtain the oyster.
Quickly swim to the stairs on the north side of the dock near the front of the
aircraft carrier. Quickly get into the car, drive out of the naval base and
go to the Pay 'n' Spray in Easter Basin to remove the wanted level.)
17. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the fourth offramp. At the
end of the offramp, turn right. Turn left at the T intersection. When the
road curves left, the entrance to the naval base is on the right. Proceed
through the gate and turn left. Travel to the end of the dock past the
aircraft carrier on the left. The oyster is located under the bow (front) of
the aircraft carrier. (Note: Once the navy base is entered, you will have a
5-star wanted level.)
(Strategy: Quickly enter the naval base and drive to the end of the dock.
Jump into the water and quickly obtain the oyster. Quickly swim to the stairs
on the north side of the dock near the front of the aircraft carrier. Quickly
get into the car, drive out of the naval base and go to the Pay 'n' Spray in
Easter Basin to remove the wanted level.)
23. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the second offramp. At the
end of the offramp, turn right. Continue on the road to the Easter Bay
Airport. Stay on the center road when the road forks in three directions.
Continue on the road until reaching the airport entrance. Enter the airport
and follow the road left until reaching the tunnel leading to the runway.
Proceed to the northeast end of the main runway. The oyster is located next
to the wall at the end of the runway.
(Tip: If your flying skill is not high enough to enter the airport, you can
gain access by parking a car next to the building at the gate, jumping onto
the roof of the car, climbing onto the roof of the building and jumping over
the fence.)
******************************************************************************
8.3.3 Garver Bridge
******************************************************************************
22. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway to the Garver Bridge connecting Downtown to Las Venturas.
The oyster is located between the center bridge support structures.
******************************************************************************
8.3.4 San Fierro (north)
******************************************************************************
16. From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Follow the road until it turns east. After passing under
the bridge, there is a parking lot on the left. Turn left and proceed across
the parking lot. The oyster is located south of the bridge support structure
on the right (east) side.
20. From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Follow the road until it turns right (east). After
passing under the bridge, there is a parking lot on the left. Turn left and
proceed across the parking lot. The oyster is located under the stern (rear)
of the cargo ship in the bay.
19. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the fourth offramp. At the
end of the offramp, turn left. Turn right at the T intersection. When
reaching the T intersection, there is a "Pier 69" sign directly ahead.
Proceed under the sign and go to the end of the pier. The oyster is located
under the stern (rear) of the freighter in the bay.
******************************************************************************
8.4 The Desert
******************************************************************************
******************************************************************************
8.4.1 Tierra Robada
******************************************************************************
35. From the Gant Bridge connecting Battery Point to Bayside, cross the bridge
into Bayside. The oyster is located between the last bridge support structure
and the cliff.
36. From the Gant Bridge connecting Battery Point to Bayside, cross the bridge
into Bayside and turn right at the first intersection. Turn left at the first
intersection. Follow the road until it ends. Swim east toward the beach.
There is a rock formation jutting out on the right before reaching the beach.
The oyster is located in front of the formation.
37. From the Garver Bridge connecting Downtown to Tierra Robada, cross the
bridge into Tierra Robada. Follow the highway as it curves northwest and exit
at the first offramp. Turn left at the T intersection. Turn left at the
first intersection (to get back onto the highway). At the end of the onramp,
there is a small concrete wall on the right. The oyster is located near the
center of the wall.
43. From the Garver Bridge connecting Downtown to Tierra Robada, cross the
bridge into Tierra Robada. Exit at the first offramp (to begin traveling
southeast). After passing under the railroad bridge, there is a dirt road on
the left. Follow the dirt road to the house. On the east side of the house,
there are stairs leading to a dock with a boat storage shelter. The oyster is
located in the center of the shelter.
42. From the Garver Bridge connecting Downtown to Tierra Robada, cross the
bridge into Tierra Robada. Exit at the first offramp (to begin traveling
southeast). After passing under the railroad bridge, there is a small bridge.
The oyster is located under the center of the east bridge (for the traffic
traveling the opposite direction).
41. From the Martin Bridge connecting Blueberry Acres to Bone County, cross
the bridge into Bone County. Turn left at the T intersection. Continue on
the road until reaching the steel bridge before entering Las Barrancas. The
oyster is located under the center of the bridge.
39. From the Garver Bridge connecting Downtown to Tierra Robada, cross the
bridge into Tierra Robada. Follow the highway as it curves northwest and exit
at the first offramp. Turn right at the T intersection. Turn left at the
first intersection. After making the turn, there is a dirt road on the right
(just past the Aldea Malvada sign). Follow the dirt road until reaching a
steel bridge. The oyster is located under the center of the bridge.
38. From the Garver Bridge connecting Downtown to Tierra Robada, cross the
bridge into Tierra Robada. Follow the highway as it curves northwest and exit
at the first offramp. Turn right at the T intersection. Turn left at the
first intersection. After crossing the red bridge over the river, there is a
driveway on the right leading to a house. There is a dock on the west side of
the house. The oyster is located directly west of the dock
******************************************************************************
8.4.2 Sherman Dam
******************************************************************************
40. From the Garver Bridge connecting Downtown to Tierra Robada, cross the
bridge into Tierra Robada. Follow the highway as it curves northwest and exit
at the first offramp. Turn right at the T intersection. Follow the road to
the Sherman Dam. After beginning to cross the dam, there is a walkway on the
left leading to a structure. On the north side of the structure, there is a
walkway leading to a second structure. The oyster is located between the
structures under the walkway.
******************************************************************************
8.4.3 Bone County (north)
******************************************************************************
44. From the highway in north Bone County, travel east on the highway past the
abandoned airfield on the right. After passing the first right intersection,
turn left (north) and travel until reaching the ocean. Turn right (east) and
continue until directly north of the railroad track in Bone County that runs
north/south (use the map for reference). The oyster is located next to the
cliff.
******************************************************************************
8.5 Las Venturas
******************************************************************************
******************************************************************************
8.5.1 Bone County (northeast)
******************************************************************************
45. From the highway in north Bone County leading to Las Venturas, follow the
highway east at the Pilson Intersection onto Julius Thruway North. Continue
traveling on the highway as it becomes Julius Thruway East. Exit at the first
offramp. At the end of the offramp, turn right. Turn right at the T
intersection. Turn right at the second intersection (first intersection after
the road turns left). Turn right at the T intersection and then immediately
turn left at the first intersection. Turn right at the T intersection.
Follow the road until it ends at K.A.C.C. Military Fuels. Go around the left
of the complex and proceed northeast to the ocean. The oyster is located near
the bow (front) of the fishing boat in the ocean.
******************************************************************************
8.5.2 Roca Escalante
******************************************************************************
46. From the highway in north Bone County leading to Las Venturas, follow the
highway east at the Pilson Intersection onto Julius Thruway North. Continue
traveling on the highway as it becomes Julius Thruway East. Exit at the first
offramp. At the end of the offramp, turn right. Turn right at the T
intersection. Turn right at the first intersection. Follow the road to the
Rock Hotel entrance. On the left of the entrance is the hotel parking lot.
On the right side of the parking lot, there is a set of stairs leading up to a
deck. Go up the stairs and proceed to the swimming pool on the north side.
The oyster is located under the swimming pool's diving board.
******************************************************************************
8.5.3 Las Venturas (west)
******************************************************************************
48. From the highway in north Bone County leading to Las Venturas, follow the
highway east at the Pilson Intersection onto Julius Thruway North. Exit at
the first exit onto Harry Gold Parkway. Exit at the first offramp. At the
end of the offramp, turn left. At the T intersection, Pirates in Men's Pants
is on the right. On the right side of the front of the building, there is a
large skull. The oyster is located in front of the skull.
47. From the highway in north Bone County leading to Las Venturas, follow the
highway east at the Pilson Intersection onto Julius Thruway North. Exit at
the first exit onto Harry Gold Parkway. Exit at the first offramp. At the
end of the offramp, turn left. Turn left at the T intersection. At the
second right intersection, The Visage is on the left. In front of the
building, there are several waterfalls. The oyster is located under the
second waterfall from the left (south).
******************************************************************************
8.5.4 Las Venturas (south)
******************************************************************************
50. From the highway in south Bone County leading to Las Venturas, follow the
highway east and take the first exit at the Blackfield Intersection onto
Julius Thruway South. Turn left at the second intersection. At the second
right intersection, the walkway to the entrance to Come-A-Lot is on the right.
Go around the left side of the entrance to the water next to the walkway. The
oyster is located in the northeast corner next to the walkway.
******************************************************************************
8.5.5 Pilgrim
******************************************************************************
49. From the highway in south Bone County leading to Las Venturas, follow the
highway east and take the first exit at the Blackfield Intersection onto
Julius Thruway South. Continue traveling on the highway as it becomes Julius
Thruway East. Exit at the first offramp. At the end of the offramp, turn
left. Turn right at the third intersection. After the road curves left,
there is a swimming pool on the right. The oyster is located in the center of
the swimming pool.
******************************************************************************
9. Snapshots
******************************************************************************
Located throughout San Fierro are 50 sites to be photographed. Refer to the
Camera portion in the Weapons and Other Items section for the camera locations
throughout the city. In order to take a picture of a site, equip the camera
and look through it. A purple camera icon will appear above the area to be
photographed. Press the button to take the picture. Once all 50 sites have
been photographed, a Shotgun, Machine Pistol, Sniper Rifle and Grenades will
be available on the south side of the gas station property in Doherty.
The photograph directions are organized by areas within the city. All of the
directions in an area begin from the same starting point and arranged by
relative distance from the starting point (i.e., the first photograph listed
in a section is the closest to the starting point for that section). The
photograph numbers represent the photograph's number in the official Brady
strategy guide. Although each photograph's directions start from a central
point, several are close to each other. By looking at the next photograph's
instructions, you should be able to tell if it is close to your current
location. If so, you can collect that photograph without returning and
starting from the initial point for the area. The directions were written to
start from the same initial point so that it is not required to get all of the
snapshots that are close together before saving the game. If you needed to
save the game before finding all snapshots in a group and the directions were
based on previous photograph locations, you would have to repeat the
directions for several previous snapshots in order to find the next one.
Tip: It is easier to see the icons through the camera at night.
Tip: Between 0:00 and 5:00, the icons will glow red and can be easily seen
without the camera.
******************************************************************************
9.1 Red County
******************************************************************************
34. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the second offramp. At the
end of the offramp, turn right. Turn right at the second intersection.
Follow the road until reaching the Y intersection. On the left road there is
a bridge leading to The Panopticon. The icon is located above the north end
of the bridge.
******************************************************************************
9.2 Foster Valley
******************************************************************************
33. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the first offramp. After
the third right intersection, there is a white building on the right with a
ledge above the windows. Park a car near the building, jump onto the roof and
then climb onto the ledge. Climb over the wall into the eating area. Proceed
south to the first flowerbed. The icon is located above the center of the
flowerbed on the outside of the roof.
32. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the first offramp. Turn
left at the first intersection. After the road curves to the right, there are
five circular buildings on the right. The icon is located on the top of the
fourth building. (Note: You will need to go to the top of the hill to the
west of the buildings in order to see the icon.)
******************************************************************************
9.3 Easter Bay Airport
******************************************************************************
3. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the second offramp. At the
end of the offramp, turn right. After passing the second right intersection,
the icon is located in the middle of the airport sign over the road.
40. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the second offramp. At the
end of the offramp, turn right. Continue on the road to the Easter Bay
Airport. Stay on the center road when the road forks in three directions.
Continue on the road until reaching the airport entrance. Enter the airport
and follow the road right until reaching the tunnel leading to the hangars.
Proceed north to the large, white tanks on the right of the hangars in the
northeast section. Go to the left side of the tanks. The icon is located
between the second and third tanks.
(Tip: If your flying skill is not high enough to enter the airport, you can
gain access by parking a car next to the building at the gate, jumping onto
the roof of the car, climbing onto the roof of the building and jumping over
the fence.)
41. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the second offramp. At the
end of the offramp, turn right. Continue on the road to the Easter Bay
Airport. Stay on the center road when the road forks in three directions.
Continue on the road until reaching the airport entrance. Enter the airport
and follow the road right until reaching the tunnel leading to the hangars.
Proceed north to the control tower. The icon is located at the top of the air
traffic control tower antenna.
(Tip: If your flying skill is not high enough to enter the airport, you can
gain access by parking a car next to the building at the gate, jumping onto
the roof of the car, climbing onto the roof of the building and jumping over
the fence.)
******************************************************************************
9.4 Missionary Hill
******************************************************************************
1. From the highway leading northwest from Whetstone into Foster Valley,
follow the highway into Foster Valley and turn left at the Y intersection.
Turn left at the first intersection. Follow the road until reaching the TV
studio parking lot. On the left (south) side of the TV studio is an antenna.
The icon is located near the top of the antenna on the right side.
******************************************************************************
9.5 San Fierro (west)
******************************************************************************
31. From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway until passing over a steel bridge. After
passing the bridge, turn around. The icon is located high in the air over the
north end of the bridge.
******************************************************************************
9.6 Avispa Country Club
******************************************************************************
2. From the highway leading from Mount Chiliad over the bridge into Missionary
Hill, follow the highway into Missionary Hill and turn left at the first
intersection. After the road curves right, the country club driveway is on
the right. Turn right into the driveway. There is a tower located above the
country club's main entrance. The icon is located in front of the tower.
8. From the highway leading from Mount Chiliad over the bridge into Missionary
Hill, follow the highway into Missionary Hill and turn left at the first
intersection. After the road curves right, the country club driveway is on
the right. Turn right into the driveway and then turn left into the parking
lot. Go across the parking lot to the entrance to the tennis courts. The
icon is located above the far right tennis court.
******************************************************************************
9.7 Garcia
******************************************************************************
49. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the third offramp onto the
highway. Follow the highway and exit at the first offramp. At the end of the
offramp, turn left (at the T intersection). Turn left at the T intersection.
Turn right at the second intersection. Immediately after the turn, there is a
"Final Build Construction" sign on the right. The icon is located in front of
the sign.
48. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the third offramp onto the
highway. Follow the highway and exit at the first offramp. At the end of the
offramp, turn left (at the T intersection). Turn left at the T intersection.
Turn right at the first intersection. After the second intersection, there
are baseball two fields on the left. The icon is located above home plate of
the right (north) field.
******************************************************************************
9.8 Ocean Flats
******************************************************************************
45. From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Turn right at the third intersection. After the first
right intersection, there is a church on the right. The icon is located on
top of the church's spire.
******************************************************************************
9.9 Hashbury
******************************************************************************
44. From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Turn right at the third intersection. Turn right at the
second intersection. After the turn, there is a war memorial on the left.
The icon is located high above the center of the wall surrounding the
memorial.
46. From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Turn right at the third intersection. Turn left at the
second intersection. Immediately after the turn, the "Hippy Shopper" store is
on the right. The icon is located above the store.
42. From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Turn right at the third intersection. When approaching
the T intersection, there is a "Hashbury & Garcia Joint Festival" banner above
the road. The icon is located in the center of the banner.
******************************************************************************
9.10 Doherty
******************************************************************************
7. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the second offramp. At the
end of the offramp, turn right. Turn left at the first intersection. After
passing the second left intersection and before crossing the bridge over the
railroad tracks, there is a building on the left (Shady Industries). On the
left side of the building, there are two large white tanks. The icon is
located between the tanks.
36. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the third offramp onto the
highway. Follow the highway and exit at the first offramp. At the end of the
offramp, turn right (at the T intersection). At the third left intersection,
there is a construction site on the left. The icon is located above the
large, yellow crane.
******************************************************************************
9.11 Easter Basin
******************************************************************************
35. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the second offramp. At the
end of the offramp, turn right. Turn left at the first intersection. Turn
right at the first intersection. When the road turns hard left, continue
straight toward the buildings. Turn left and continue until reaching the
train tracks. Turn right and follow the train tracks until reaching the dry
dock on the left. The icon is located above the west end of the dry dock.
******************************************************************************
9.12 Cranberry Station
******************************************************************************
16. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the third offramp onto the
highway. Follow the highway and exit at the first offramp. At the end of the
offramp, turn right (at the T intersection). At the third left intersection,
there is a train station terminal on the right. Proceed around the right side
of the building. The icon is located by the roof over the railroad tracks.
******************************************************************************
9.13 Queens
******************************************************************************
43. From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Turn right at the third intersection. Turn left at the
second intersection. At the T intersection, there is a movie theater directly
ahead. The icon is located above the movie theater's entrance.
37. From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Turn right at the first intersection. After the sixth
left intersection, the road will curve to the right just after entering
Queens. On the left is the "Vank Hoff in the Park" hotel. The icon is
located under the green awning at the hotel's entrance.
39. From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Turn right at the first intersection. After the sixth
left intersection, the road will curve to the right just after entering
Queens. On the left is the "Vank Hoff in the Park" hotel. Turn left at the
first intersection after passing the hotel. After passing the first right
intersection, the icon is located in the middle of the fourth floor of the
rear of the hotel to the left.
28. From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Turn right at the first intersection. Turn left at the T
intersection. After the first right intersection, there is a red building on
the right with a smoke stack. The icon is located above the smoke stack.
******************************************************************************
9.14 City Hall
******************************************************************************
9. From the highway leading from Mount Chiliad over the bridge into Missionary
Hill, follow the highway into Missionary Hill and turn left at the first
intersection. After the fifth right intersection, there is a city hall
building with a dome on the right. The icon is located on the right (west)
side of the dome.
30. From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Turn right at the fifth intersection. Turn left at the
first intersection. When reaching the traffic circle, turn left. After the
road curves right, there is a large city hall building with stairs on the
left. The icon is located between the building's center columns.
******************************************************************************
9.15 King's
******************************************************************************
17. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the fourth offramp. At the
end of the offramp, turn left. Turn left at the T intersection. Turn left at
the T intersection and then immediately turn right at the first intersection.
Turn right at the first intersection. After the first intersection, there is
a building on the left with a tall tower. The icon is located on the east
side of the tower. (Note: You will need to go either north or south of the
building in order to see the icon.)
19. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the fourth offramp. At the
end of the offramp, turn left. Turn left at the T intersection. Turn right
at the T intersection. At the next intersection, there is a building on the
left with four flagpoles in front of it. The icon is located at the top of
the middle poles.
******************************************************************************
9.16 Downtown
******************************************************************************
19. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the fourth offramp. At the
end of the offramp, turn left. Turn left at the T intersection. Turn right
at the T intersection. Before reaching the next intersection, three buildings
on the right form a triangle. The icon is located in the area in the center
of the buildings.
20. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the fourth offramp. At the
end of the offramp, turn left. Turn right at the T intersection. Turn left
at the first intersection. Turn right at the T intersection. At the next
intersection, there is a building to the right with open glass doors. Go
inside of the door and turn right. There is a metal sculpture at the south
end. The icon is located inside of the sculpture, approximately 3/4 of the
way to the top.
25. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the fourth offramp. At the
end of the offramp, turn left. Turn right at the T intersection. After the
third left intersection, there is a park on the left with a baseball player
statue in the southeast corner. The icon is located on the east side of the
statue.
4. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the fourth offramp. At the
end of the offramp, turn right. Turn left at the T intersection. After
passing under the Garver Bridge (as Downtown is entered), there is a long,
white building on the right with a clock tower. The icon is located in front
of the west clock face.
******************************************************************************
9.17 Easter Basin
******************************************************************************
6. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the fourth offramp. At the
end of the offramp, turn right. Turn left at the T intersection. Continue
until reaching the gas station (Xoomer) on the left. The icon is located
above the rotating Xoomer sign.
15. The icon is located in front of the superstructure of the aircraft carrier
in the naval base in Easter Basin. (Note: Once the navy base is entered, you
will have a 5-star wanted level.)
(Strategy: Obtain a helicopter, fly to the naval base, quickly land on the
aircraft carrier deck and take the photograph. Do not attempt to get back
into the helicopter since it will be too severely damaged before you are able
to fly away. Jump off the ship onto the dock. At the east end of the dock,
there is a Patriot. Quickly get into the Patriot, drive out of the naval base
and go to the Pay 'n' Spray in Easter Basin to remove the wanted level.)
(Tip (submitted by Brad Villiere): The photograph can also be taken from the
Easter Bay Airport runway. However, you will not be able to see the icon.)
******************************************************************************
9.18 Chinatown
******************************************************************************
18. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the fourth offramp. At the
end of the offramp, turn left. Turn left at the T intersection. Turn right
at the T intersection. Turn left at the first intersection. Turn right at
the second intersection. Turn left at the T intersection. Immediately after
the turn, there is a yellow building on the right with a Chinese tower on the
southwest corner of the roof. The icon is located at the base of the tower on
the southwest corner.
38. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the fourth offramp. At the
end of the offramp, turn left. Turn left at the T intersection. Turn right
at the T intersection. Turn left at the first intersection. Turn right at
the second intersection. Turn left at the T intersection and then immediately
turn right at the first intersection. At the next right intersection, the
Chinatown entrance is on the right. The icon is located above the center of
the entrance.
******************************************************************************
9.19 Garver Bridge
******************************************************************************
14. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway until reaching the first suspension structure on the Garver
Bridge. The icon is located on the west side of the bottom "X" of the
suspension structure.
5. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway until reaching the second suspension structure on the
Garver Bridge. The icon is located on the west side of the top "X" of the
suspension structure. (Note: If the bridge is still closed, you will need to
get a boat and take the picture from the water.)
******************************************************************************
9.20 Palisades
******************************************************************************
10. From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Turn right at the sixth intersection. Turn left at the
first intersection. After the second right intersection, there is a "Tuff Nut
Donuts" shop on the left. The icon is located in the center of the donut
above the entrance.
******************************************************************************
9.21 Juniper Hill
******************************************************************************
29. From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Turn right at the sixth intersection. Turn left at the
first intersection. Turn right at the second intersection. After the second
left intersection, there is a "Supa Save" store on the left. The icon is
located above the store's entrance.
******************************************************************************
9.22 Juniper Hollow
******************************************************************************
22. From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Turn right at the sixth intersection. Turn left at the
first intersection. Turn right at the second intersection. Turn left at the
third intersection. After the second right intersection, there is a Burger
Shot restaurant on the right. On the left side of the restaurant is a
rotating sign. The icon is located in front of the rotating sign.
******************************************************************************
9.23 Gant Bridge
******************************************************************************
11. From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Turn right at the sixth intersection. Turn left at the
first intersection. Turn left at the second intersection. Turn left at the
first intersection onto the Gant Bridge. Continue until reaching the first
orange bridge support structure. The icon is located on the south side of the
bridge support structure in the middle of the second crossbeam from the
bottom.
******************************************************************************
9.24 San Fierro Bay
******************************************************************************
12. From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Follow the road until it turns east. After passing under
the bridge, there is a parking lot on the left. Proceed across the parking
lot to the water and locate a boat. (There is a Marquis located to the east.)
Proceed to the south side of the freighter in the bay. The icon is located on
the south side of the ship's mast.
******************************************************************************
9.25 Calton Heights
******************************************************************************
21. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the fourth offramp. At the
end of the offramp, turn left. Turn right at the T intersection. Turn left
at the fourth intersection. At the T intersection, there is a stone path
directly ahead. The icon is located above the path, approximately 1/2 way up
the hill.
23. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the fourth offramp. At the
end of the offramp, turn left. Turn right at the T intersection. Turn left
at the fourth intersection. Turn right at the T intersection. Turn left at
the T intersection. Immediately after the turn, there are light posts in the
median before reaching the tunnel. The icon is located above the second light
post.
******************************************************************************
9.26 Financial
******************************************************************************
24. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the fourth offramp. At the
end of the offramp, turn left. Turn right at the T intersection. Turn right
at the fourth intersection. At the first intersection, there is a tall,
yellow building with a vertical "Parking" sign on the side on the far right
corner (Vank Hoff Hotel). The icon is located above the antenna on the top of
the hotel.
26. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the fourth offramp. At the
end of the offramp, turn left. Turn right at the T intersection. Turn right
at the fifth intersection. Immediately after the turn, there is a tall
building on the right. The icon is located in the middle on the side of the
building.
******************************************************************************
9.27 Esplande North
******************************************************************************
27. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the fourth offramp. At the
end of the offramp, turn left. Turn right at the T intersection. When
reaching the T intersection, there is a "Pier 69" sign directly ahead. The
icon is located in front of the sign.
47. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the fourth offramp. At the
end of the offramp, turn left. Turn right at the T intersection. When
reaching the T intersection, there is a "Pier 69" sign directly ahead.
Proceed to the right side of the building to the water. There is a rock
formation in the bay. The icon is located on the south side of the rock
formation.
13. From the highway leading directly north from Whetstone into Foster Valley,
follow the highway into Foster Valley and exit at the fourth offramp. At the
end of the offramp, turn left. Turn right at the T intersection. Turn left
at the T intersection. After the turn, there are docks with buildings on the
right. Continue to the last dock (which points northwest). On the right side
of the dock, there is a submarine. The icon is located in front of the masts
on the submarine's conning tower.
******************************************************************************
10. Horseshoes
******************************************************************************
Located throughout Las Venturas are 50 horseshoes. Once all 50 horseshoes
have been collected, your luck will be increased and a Combat Shotgun, SMG, M4
and Remote Satchel Explosive will be available by the front door of The Four
Dragons Casino in Las Venturas.
The horseshoe directions are organized by areas within the city. All of the
directions in an area begin from the same starting point and arranged by
relative distance from the starting point (i.e., the first horseshoe listed in
a section is the closest to the starting point for that section). The
horseshoe numbers represent the horseshoe's number in the official Brady
strategy guide. Although each horseshoe's directions start from a central
point, several are close to each other. By looking at the next horseshoe's
instructions, you should be able to tell if it is close to your current
location. If so, you can collect that horseshoe without returning and
starting from the initial point for the area. The directions were written to
start from the same initial point so that it is not required to get all of the
horseshoes that are close together before saving the game. If you needed to
save the game before finding all horseshoes in a group and the directions were
based on previous horseshoe locations, you would have to repeat the directions
for several previous horseshoes in order to find the next one.
******************************************************************************
10.1 Las Venturas (northwest)
******************************************************************************
29. From the highway in north Bone County leading to Las Venturas, follow the
highway east toward Las Venturas. Before reaching the Pilson Intersection,
there is a "Welcome to Fabulous Las Venturas" sign in the median. The
horseshoe is located under the sign.
******************************************************************************
10.2 Whitewood Estates
******************************************************************************
49. From the highway in north Bone County leading to Las Venturas, follow the
highway east and take the first exit at the Pilson Intersection onto Julius
Thruway West. Exit at the first offramp. At the end of the offramp, turn
right. At the T intersection, there is a brown building directly ahead. The
horseshoe is located next to the front of the building.
40. From the highway in north Bone County leading to Las Venturas, follow the
highway east and take the first exit at the Pilson Intersection onto Julius
Thruway West. Exit at the first offramp. At the end of the offramp, turn
right. Turn right at the T intersection. At the second right intersection,
there is an entrance to a warehouse on the left. Proceed around the left side
of the warehouse. When reaching the wall behind the warehouse, turn left.
The horseshoe is located between the warehouse on the left and the wall.
******************************************************************************
10.3 Redsands West
******************************************************************************
36. From the highway in north Bone County leading to Las Venturas, follow the
highway east and take the first exit at the Pilson Intersection onto Julius
Thruway West. Exit at the first offramp. At the end of the offramp, turn
left. Turn right at the T intersection and then immediately turn left at the
first intersection. After the turn, there is steakhouse restaurant on the
left. Climb onto the restaurant's roof and go to the west side. The
horseshoe is located on the awning of the adjacent building to the left of the
"Casino" sign.
47. From the highway in north Bone County leading to Las Venturas, follow the
highway east and take the first exit at the Pilson Intersection onto Julius
Thruway West. Exit at the first offramp. At the end of the offramp, turn
left. Turn left at the T intersection. Turn right at the first intersection.
Before the road turns left, there is an entrance to a warehouse on the right.
Go inside of the entrance and turn left. In the corner, there are numerous
multi-colored shipping containers. The horseshoe is located on the top of the
crate in the northwest corner (you will need to park a car next to the
exterior wall, jump onto the car roof, jump onto the wall, walk along the wall
to the containers and then jump onto the container).
27. From the highway in north Bone County leading to Las Venturas, follow the
highway east and take the first exit at the Pilson Intersection onto Julius
Thruway West. Exit at the first offramp. At the end of the offramp, turn
left. Turn left at the T intersection. Turn right at the first intersection.
Turn left at the first intersection. As the road curves right, there is a
green wall next to a parking lot on the left. The horseshoe is located on top
of the wall on the left side.
******************************************************************************
10.4 Prickle Pine
******************************************************************************
1. From the highway in north Bone County leading to Las Venturas, follow the
highway east and take the first exit at the Pilson Intersection onto Julius
Thruway West. Exit at the first offramp. At the end of the offramp, turn
left. Turn left at the T intersection. Turn right at the first intersection.
Turn right at the second intersection (to pass over the highway). Turn left
at the T intersection. Follow the road until reaching the railroad tracks.
The horseshoe is located in the archway on the right side of the last house on
the left (before the railroad tracks).
21. From the highway in north Bone County leading to Las Venturas, follow the
highway east and take the first exit at the Pilson Intersection onto Julius
Thruway West. Exit at the first offramp. At the end of the offramp, turn
left. Turn left at the T intersection. Turn right at the first intersection.
Turn right at the second intersection (to pass over the highway). Turn right
at the T intersection. Turn left at the first intersection. Turn right at
the first intersection. Turn right at the T intersection. After the road
curves left, there is an apartment complex on the left. There is a swimming
pool in the center of the complex. The horseshoe is located at the north end
of the swimming pool.
34. From the highway in north Bone County leading to Las Venturas, follow the
highway east and take the first exit at the Pilson Intersection onto Julius
Thruway West. Exit at the first offramp. At the end of the offramp, turn
left. Turn left at the T intersection. Turn right at the first intersection.
Turn right at the second intersection (to pass over the highway). Turn right
at the T intersection. Turn left at the first intersection. Turn right at
the first intersection. Turn right at the T intersection. After the road
curves left, there is an apartment complex on the left. There are tennis
courts in the northeast corner of the complex. The horseshoe is located in
the area between the eastern courts.
******************************************************************************
******************************************************************************
10.9 Rockshore East
******************************************************************************
9. From the highway in south Bone County leading to Las Venturas, follow the
highway east and take the first exit at the Blackfield Intersection onto
Julius Thruway South. Exit at the first offramp. At the end of the offramp,
turn right. Turn left at the first intersection. Turn left at the T
intersection. Follow the road until it ends at a warehouse facility. Proceed
into the entrance and go to the rear (south) side of the warehouse on the
right. The horseshoe is located above a dumpster at the far (east) end of the
warehouse.
******************************************************************************
10.10 Las Venturas Airport
******************************************************************************
15. From the highway in south Bone County leading to Las Venturas, follow the
highway east and take the first exit at the Blackfield Intersection onto
Julius Thruway South. Turn left at the first intersection onto Harry Gold
Parkway. Exit at the first offramp. At the end of the offramp, turn left.
Turn left at the first intersection. Turn right at the first intersection
(before reaching the highway). Immediately after the turn, the airport
entrance is on the right. Go into the airport and proceed to the west side of
the terminal building. The horseshoe is located next to the west side of the
terminal building.
(Tip: If your flying skill is not high enough to enter the airport, you can
gain access by parking a car next to the building at the gate, jumping onto
the roof of the car, climbing onto the roof of the building and jumping over
the fence.)
25. From the highway in south Bone County leading to Las Venturas, follow the
highway east and take the first exit at the Blackfield Intersection onto
Julius Thruway South. Turn left at the first intersection onto Harry Gold
Parkway. Exit at the first offramp. At the end of the offramp, turn left.
Turn left at the first intersection. Turn right at the first intersection
(before reaching the highway). Immediately after the turn, the airport
entrance is on the right. Go into the airport and proceed north along the
right runway. The horseshoe is located next to the runway where it begins to
curve left.
(Tip: If your flying skill is not high enough to enter the airport, you can
gain access by parking a car next to the building at the gate, jumping onto
the roof of the car, climbing onto the roof of the building and jumping over
the fence.)
28. From the highway in south Bone County leading to Las Venturas, follow the
highway east and take the first exit at the Blackfield Intersection onto
Julius Thruway South. Turn left at the first intersection onto Harry Gold
Parkway. Exit at the first offramp. At the end of the offramp, turn left.
Turn left at the first intersection. Turn right at the first intersection
(before reaching the highway). Immediately after the turn, the airport
entrance is on the right. Go into the airport and proceed to the north end of
the runway. The horseshoe is located next to the fence in the northwest
corner.
(Tip: If your flying skill is not high enough to enter the airport, you can
gain access by parking a car next to the building at the gate, jumping onto
the roof of the car, climbing onto the roof of the building and jumping over
the fence.)
******************************************************************************
10.11 LVA Freight Depot
******************************************************************************
37. From the highway in south Bone County leading to Las Venturas, follow the
highway east and take the first exit at the Blackfield Intersection onto
Julius Thruway South. Turn left at the second intersection. Turn left at the
second intersection. Turn right at the T intersection. Turn left at the
second intersection. After the turn, the entrance to the LVA Freight Depot is
on the right. Go into the entrance and proceed to the rear (south) side of
the building on the left. The horseshoe is located at the bottom of the
second loading dock from the right.
16. From the highway in south Bone County leading to Las Venturas, follow the
highway east and take the first exit at the Blackfield Intersection onto
Julius Thruway South. Turn left at the second intersection. Turn left at the
second intersection. Turn right at the T intersection. Turn left at the
second intersection. After the turn, the entrance to the LVA Freight Depot is
on the right. Go into the entrance and proceed straight (west) to the left
building with an orange roof. The horseshoe is located on the left side of
the building.
******************************************************************************
10.12 Blackfield Chapel
******************************************************************************
50. From the highway in south Bone County leading to Las Venturas, follow the
highway east and take the first exit at the Blackfield Intersection onto
Julius Thruway South. Turn left at the second intersection. Turn left at the
second intersection. Turn right at the T intersection. Turn left at the
first intersection. After crossing over the highway, the Blackfield Chapel is
on the right. The horseshoe is located on the east side of the roof.
******************************************************************************
10.13 Las Venturas (south)
******************************************************************************
20. The horseshoe is located in the lower section in the southwest corner of
the roof of The Four Dragons Casino. (Note: The only way to reach this
horseshoe is with the use of a helicopter or jetpack.)
31. The horseshoe is located between structures on the top of the Come-A-Lot
sign. (Note: The only way to reach this horseshoe is with the use of a
jetpack.)
19. The horseshoe is located on top of the flat, castle-like structure on the
north side of Come-A-Lot. (Note: The only way to reach this horseshoe is with
the use of a jetpack.)
******************************************************************************
10.14 Las Venturas (southeast)
******************************************************************************
33. From the highway in south Bone County leading to Las Venturas, follow the
highway east and take the first exit at the Blackfield Intersection onto
Julius Thruway South. Turn left at the second intersection. Turn right at
the first intersection. Turn right at the third intersection. Turn right at
the first intersection. At the T intersection, there is a wedding chapel on
the right. The horseshoe is located in the northwest corner of the roof
behind the steeple.
43. From the highway in south Bone County leading to Las Venturas, follow the
highway east and take the first exit at the Blackfield Intersection onto
Julius Thruway South. Turn left at the second intersection. Turn right at
the first intersection. Turn right at the third intersection. Turn left at
the second intersection. After the turn, there is an alley on the left. Go
down the alley and proceed up the stairs on the right side to the roof. The
horseshoe is located on the middle balcony of the wall to the north (you can
reach the horseshoe by going up the stairs to the left of the windows and
jumping down onto the balcony).
2. From the highway in south Bone County leading to Las Venturas, follow the
highway east and take the first exit at the Blackfield Intersection onto
Julius Thruway South. Turn left at the second intersection. Turn right at
the second intersection. After the first left intersection, The Camel's Toe
is on the left. The oyster is located at the top of the pyramid (you can
reach the horseshoe by walking up the west side of the pyramid).
26. The horseshoe is located between on top of the narrow concrete structure
behind The Camel's Toe pyramid. (Note: The only way to reach this horseshoe
is with the use of a jetpack.)
11. From the highway in south Bone County leading to Las Venturas, follow the
highway east and take the first exit at the Blackfield Intersection onto
Julius Thruway South. Turn left at the second intersection. Turn right at
the third intersection. After the first left intersection, the entrance to
the Royal Casino parking garage is on the left. The horseshoe is located in
the northwest corner of level 3.
******************************************************************************
10.15 Las Venturas (east)
******************************************************************************
18. From the highway in north Bone County leading to Las Venturas, follow the
highway east at the Pilson Intersection onto Julius Thruway North. Exit at
the first exit onto Harry Gold Parkway. Exit at the first offramp. At the
end of the offramp, turn left. At the T intersection, Pirates in Men's Pants
is on the right. On the right side of the front of the building, there is a
large skull. The horseshoe is located in front of the skull.
7. The horseshoe is located in front of the red and white striped circus tent
over the entrance to The Clown's Pocket. (Note: The only way to reach this
horseshoe is with the use of a helicopter or jetpack.)
48. From the highway in north Bone County leading to Las Venturas, follow the
highway east at the Pilson Intersection onto Julius Thruway North. Exit at
the first exit onto Harry Gold Parkway. Exit at the first offramp. At the
end of the offramp, turn left. Turn left at the T intersection. After the
first right intersection, The Visage is on the left. In front of the
building, there are several waterfalls. The horseshoe is located behind the
center waterfall.
44. From the highway in north Bone County leading to Las Venturas, follow the
highway east at the Pilson Intersection onto Julius Thruway North. Exit at
the first exit onto Harry Gold Parkway. Exit at the first offramp. At the
end of the offramp, turn left. Turn left at the T intersection. Turn right
at the second intersection. After the turn, there is a 24-7 store on the
right. The horseshoe is located behind the southeast corner of the store,
next to the Starfish Casino parking garage.
39. From the highway in north Bone County leading to Las Venturas, follow the
highway east at the Pilson Intersection onto Julius Thruway North. Continue
traveling on the highway as it becomes Julius Thruway East. Exit at the first
offramp. At the end of the offramp, turn right. Turn left at the T
intersection. Turn left at the T intersection. Turn right at the T
intersection. Turn left at the T intersection. After the turn, on the left
there is an archway leading to a shopping center. Go through the archway and
travel to the northwest corner of the shopping center. The horseshoe is
located on the ledge above the Arts & Crafts store (right of Zip).
******************************************************************************
10.16 Old Venturas Strip
******************************************************************************
24. From the highway in north Bone County leading to Las Venturas, follow the
highway east at the Pilson Intersection onto Julius Thruway North. Exit at
the first exit onto Harry Gold Parkway. Exit at the first offramp. At the
end of the offramp, turn left. Turn left at the T intersection. Turn right
at the second intersection. At the T intersection, there is a "Venturas
Steaks Drive Thru" sign directly ahead. The horseshoe is located on the
awning behind the sign.
46. From the highway in north Bone County leading to Las Venturas, follow the
highway east at the Pilson Intersection onto Julius Thruway North. Exit at
the first exit onto Harry Gold Parkway. Exit at the first offramp. At the
end of the offramp, turn left. Turn left at the T intersection. Turn right
at the second intersection. Turn left at the T intersection. Turn right at
the second intersection. After the turn, there is a "CASINO" sign on the
casino on the left. The horseshoe is located in front of the sign's "S".
******************************************************************************
10.17 Redsands East
******************************************************************************
17. From the highway in north Bone County leading to Las Venturas, follow the
highway east at the Pilson Intersection onto Julius Thruway North. Exit at
the first exit onto Harry Gold Parkway. Exit at the first offramp. At the
end of the offramp, turn left. Turn left at the T intersection. After the
second left intersection, there is an entrance to a motel on the left. Go
through the entrance and climb onto the roof using the short building on the
right. Proceed to the east side of the roof and then turn left (south). The
horseshoe is located on the balcony.
42. From the highway in north Bone County leading to Las Venturas, follow the
highway east at the Pilson Intersection onto Julius Thruway North. Exit at
the first exit onto Harry Gold Parkway. Exit at the first offramp. At the
end of the offramp, turn left. Turn left at the T intersection. After the
second left intersection, there is a motel on the left with an alley on the
right (north) side. Proceed down the alley until reaching another alley on
3. The horseshoe is located on the north side of the roof of the building with
a red awning, southwest of The Emerald Isle. (Note: The only way to reach
this horseshoe is with the use of a helicopter or jetpack.)
35. From the highway in north Bone County leading to Las Venturas, follow the
highway east at the Pilson Intersection onto Julius Thruway North. Exit at
the first exit onto Harry Gold Parkway. Exit at the first offramp. At the
end of the offramp, turn left. Turn left at the T intersection. Turn left at
the third intersection (first intersection after the road forks and will pass
in front of The Emerald Isle on the right). Turn right at the T intersection.
When the road curves right, there is a small wall on the left near an
electrical transformer. The horseshoe is located behind the wall.
13. From the highway in north Bone County leading to Las Venturas, follow the
highway east at the Pilson Intersection onto Julius Thruway North. Exit at
the first exit onto Harry Gold Parkway. Exit at the first offramp. At the
end of the offramp, turn left. Turn left at the T intersection. Turn left at
the third intersection (first intersection after the road forks and will pass
in front of The Emerald Isle on the right). Turn right at the T intersection.
Turn left at the T intersection and then immediately turn right at the first
intersection. After the first right intersection, there is a white building
with a brown awning on the right. The horseshoe is located in the center of
the building's roof.
******************************************************************************
10.18 Las Venturas (north)
******************************************************************************
14. The horseshoe is located on the highest section of the roof of The Emerald
Isle. (Note: The only way to reach this weapon is with the use of a
helicopter or jetpack.)
41. From the highway in north Bone County leading to Las Venturas, follow the
highway east at the Pilson Intersection onto Julius Thruway North. Exit at
the first exit onto Harry Gold Parkway. Exit at the first offramp. At the
end of the offramp, turn left. Turn left at the T intersection. Turn left at
the fourth intersection (second intersection after the road forks and passing
The Emerald Isle on the left). Immediately after the turn, there is a gas
station (Xoomer) on the right. Go around the right side of the gas station
building to the rear. The horseshoe is located next to the pole in the area
between the gas station building and the car wash.
12. From the highway in north Bone County leading to Las Venturas, follow the
highway east at the Pilson Intersection onto Julius Thruway North. Exit at
the first exit onto Harry Gold Parkway. Exit at the first offramp. At the
end of the offramp, turn left. Turn left at the T intersection. Turn left at
the fourth intersection (second intersection after the road forks and passing
The Emerald Isle on the left). After passing the gas station (Xoomer) on the
right, there is a parking lot on the right. Turn into the parking lot and go
to the garages on the north side. The horseshoe is located in front of the
far right (east) garage door.
******************************************************************************
10.19 Las Venturas (northeast)
******************************************************************************
45. The horseshoe is located on the south side of a small wall next to several
multi-colored shipping crates next to the center of the north fence of
K.A.C.C. Military Fuels. (Note: The only way to reach this weapon is with the
use of a helicopter or jetpack.)
******************************************************************************
10.20 Julius Thruway East
******************************************************************************
32. There is a "Victim To
interchange on the Julius
platform on the left side
weapon is with the use of
******************************************************************************
10.21 Roca Escalante
******************************************************************************
4. From the highway in north Bone County leading to Las Venturas, follow the
highway east at the Pilson Intersection onto Julius Thruway North. Continue
traveling on the highway as it becomes Julius Thruway East. Exit at the first
offramp. At the end of the offramp, turn right. Turn right at the T
intersection. After the second left intersection, there is a heart shaped
"Exotic Wedding Chapel" sign on the corner next to a white building. The
horseshoe is located on the west side of the building.
10. From the highway in north Bone County leading to Las Venturas, follow the
highway east at the Pilson Intersection onto Julius Thruway North. Continue
traveling on the highway as it becomes Julius Thruway East. Exit at the first
offramp. At the end of the offramp, turn right. Turn right at the T
intersection. Follow the road until reaching the fence on the right
separating the road from railroad tracks. Continue along the road until
reaching the end of the fence. Travel south along the railroad tracks until
reaching the tunnel. Continue into the tunnel. The horseshoe is located on
the right side of the tunnel. (Watch out for approaching trains.)
8. From the highway in north Bone County leading to Las Venturas, follow the
highway east at the Pilson Intersection onto Julius Thruway North. Continue
traveling on the highway as it becomes Julius Thruway East. Exit at the first
offramp. At the end of the offramp, turn right. Turn right at the T
intersection. Turn right at the first intersection. Follow the road to the
Rock Hotel entrance. On the left of the entrance is the hotel parking lot.
On the right side of the parking lot, there is a set of stairs leading up to a
deck. Go up the stairs and proceed to the swimming pool on the north side.
The horseshoe is located in the middle of the pool.
******************************************************************************
10.22 Creek
******************************************************************************
23. From the highway in north Bone County leading to Las Venturas, follow the
highway east at the Pilson Intersection onto Julius Thruway North. Continue
traveling on the highway as it becomes Julius Thruway East. Exit at the first
offramp. At the end of the offramp, turn left. Turn left at the T
intersection. Turn right at the T intersection. Follow the road until
reaching a shopping center parking lot. On the right of the parking lot,
there is a small wall. Follow the wall north behind the shopping center.
horseshoe is located in a corner next to the wall.
The
******************************************************************************
11. Safe Houses and Properties
******************************************************************************
Located throughout San Andreas are properties that can be purchased (indicated
by a red house). These locations can be used as a point where you can save
your game and must be purchased in order to achieve 100% completion. In
addition, some of these properties have special attributes.
The following sections list the safe houses and properties that can be
purchased, when they are available for purchase, their cost and their special
attributes (if any):
******************************************************************************
11.1 Los Santos
******************************************************************************
1. The Johnson House in Ganton
Directions: N/A
Available: After the completion of 'Big Smoke'.
Cost: $0
Special Attributes: 1-car garage, wardrobe
2. House in Willowfield
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn right at the first
intersection. Turn left at the second intersection. The safe house is the
second house on the left.
Available: After the completion of 'Big Smoke'.
Cost: $10,000
Special Attributes: Wardrobe
3. House in Verdant Bluffs
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn left at the second
intersection. Turn right at the T intersection. Turn right at the first
intersection. Turn left at the first intersection. The safe house is the
last house on the right.
Available: After the completion of 'Big Smoke'.
Cost: $10,000
Special Attributes: Wardrobe
4. Building in Jefferson
Directions: From the Johnson house, travel west and turn right at the first
intersection. Turn left at the T intersection. Turn right at the fourth
intersection (after the road turns to the right). The safe house is the first
house on the left.
Available: After the completion of 'Big Smoke'.
Cost: $10,000
Special Attributes: Wardrobe
5. Apartment building in Verona Beach
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection
and then immediately turn left at the first intersection. Turn right at the T
intersection and then immediately turn left at the first intersection. Turn
right at the T intersection. Turn left at the first intersection. Turn left
at the first intersection. The safe house is the apartment building on the
right.
Available: After the completion of 'Big Smoke'.
Cost: $10,000
Special Attributes: Wardrobe
6. House in Santa Maria Beach
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn right at the T intersection. Proceed over the train
tracks and turn left at the T intersection. Turn right at the T intersection
and then immediately turn left at the first intersection. Turn right at the T
intersection and then immediately turn left at the first intersection. Turn
left at the T intersection. Turn right at the T intersection. Turn left at
the first intersection (after entering Santa Maria Beach). The safe house is
located where the road turns to the right after passing under the bridge.
Available: After the completion of 'Big Smoke'.
Cost: $30,000
Special Attributes: 2-car garage, wardrobe
7. House in Mulholland
Directions: From the Johnson house, travel west and turn right at the first
intersection. Turn left at the first intersection to get onto the highway.
Follow the highway north to the first interchange after the Mulholland
Intersection. Exit at the offramp. Follow the road and at the top of the
hill, turn left into the driveway between the concrete walls. The safe house
is located at the end of the driveway.
Available: After the completion of 'Big Smoke'.
Cost: $120,000
Special Attributes: 1-car garage, wardrobe
8. House in Palomino Creek
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. Follow the highway to the interchange
in the northeast section of Red County (while traveling north). Exit at the
offramp and turn left at the bottom of the offramp (do NOT follow the
direction of the offramp). Turn right at the T intersection. Turn right at
the T intersection. The safe house is the first house on the left after the
road turns to the right.
Available: After the completion of 'The Green Sabre'.
Cost: $30,000
Special Attributes: 1-car garage, wardrobe
9. Apartment complex in Blueberry
Directions: From the Johnson house, travel west and turn left at the first
intersection. Turn left at the T intersection. Turn left at the T
intersection. Turn right at the first intersection. Turn left at the T
intersection to get onto the highway. Follow the highway to the interchange
in the northeast section of Red County (while traveling west). Exit at the
offramp and turn right at the first intersection. Turn left at the fourth
end of the offramp, turn right (at the T intersection). After the first left
intersection, the safe house is located on the left.
Available: After the completion of 'Are You Going to San Fierro?'.
Cost: $20,000
Special Attributes: Wardrobe
3. Apartment building in Doherty
Directions: From the highway leading directly north from Whetstone into Foster
Valley, follow the highway into Foster Valley and exit at the third offramp
onto the highway. Follow the highway and exit at the first offramp. At the
end of the offramp, turn right (at the T intersection). After the first left
intersection, the safe house is located on the left.
Available: After the completion of 'Are You Going to San Fierro?'.
Cost: $20,000
Special Attributes: Wardrobe
4. High rise apartment building in Paradiso
Directions: From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Turn right at the sixth intersection. Turn left at the
first intersection. Turn right at the third intersection. The safe house is
located on the left.
Available: After the completion of 'Are You Going to San Fierro?'.
Cost: $20,000
Special Attributes: 1-car garage, wardrobe
5. Hotel suite at Vank Hoff in the Park in Queens
Directions: From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Turn right at the first intersection. After the sixth
left intersection, the road will curve to the right just after entering
Queens. The safe house is located on the left.
Available: After the completion of 'Are You Going to San Fierro?'.
Cost: $50,000
Special Attributes: Wardrobe
6. Warehouse in Hashbury
Directions: From the highway leading from Mount Chiliad over the bridge into
Missionary Hill, follow the highway into Missionary Hill and turn left at the
first intersection. Turn right at the first intersection. Turn left at the
third intersection. After making the turn, there is an alley on the right
between the purple building and "Bing's Bongs" store. The safe house is
located at the end of the alley.
Available: After the completion of 'Are You Going to San Fierro?'.
Cost: $40,000
Special Attributes: 3-car garage, wardrobe
7. Building in Chinatown
Directions: From the highway leading directly north from Whetstone into Foster
Valley, follow the highway into Foster Valley and exit at the fourth offramp.
At the end of the offramp, turn left. Turn right at the T intersection. Turn
left at the first intersection. Turn left at the T intersection and then
immediately turn right at the first intersection. Turn right at the third
intersection. Turn right at the first intersection. The safe house is
located on the right immediately after the turn.
Available: After the completion of 'Are You Going to San Fierro?'.
Cost: $20,000
dirt road on the left. Follow the dirt road until reaching the safe house on
the left.
Available: After the completion of 'Yay Ka-Boom-Boom'.
Cost: $20,000
Special Attributes: Wardrobe
3. House in El Quebrados
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross
the bridge into Tierra Robada. Follow the highway as it curves northwest and
exit at the first offramp. Turn right at the T intersection. Turn left at
the first intersection. Turn left at the first intersection (after entering
El Quebrados). Turn right at the T intersection. The safe house is located
on the right when reaching the next T intersection.
Available: After the completion of 'Yay Ka-Boom-Boom'.
Cost: $20,000
Special Attributes: Wardrobe
4. Airfield in Verdant Meadows
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County,
cross the bridge into Bone County. Turn right at the Y intersection. Turn
left at the first intersection. As the road curves right, there is a dirt
path on the right leading to the airfield graveyard. Follow the dirt path to
the airfield.
Available: During 'Verdant Meadows'
Cost: $80,000
Special Attributes: 2-car garage
******************************************************************************
11.5 Las Venturas
******************************************************************************
1. House in Whitewood Estates
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Pilson Intersection
onto Julius Thruway West. Exit at the first offramp. At the end of the
offramp, turn right. Turn right at the T intersection and then immediately
turn left at the first intersection. After the first right intersection, the
safe house is the first house on the right.
Available: After the completion of 'Learning to Fly'.
Cost: $30,000
Special Attributes: 1-car garage, wardrobe
2. House in Redsands West
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Pilson Intersection
onto Julius Thruway West. Exit at the first offramp. At the end of the
offramp, turn left. Turn left at the second intersection. The safe house is
the first house on the right.
Available: After the completion of 'Learning to Fly'.
Cost: $30,000
Special Attributes: 1-car garage, wardrobe
3. House in Prickle Pine
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Pilson Intersection
onto Julius Thruway West. Exit at the first offramp. At the end of the
offramp, turn left. Turn left at the T intersection. Turn right at the first
intersection. Turn right at the second intersection (to pass over the
highway). Turn left at the T intersection. Turn left at the second
intersection. The safe house is the last house on the right.
Available: After the completion of 'Learning to Fly'.
Cost: $50,000
Special Attributes: 2-car garage, wardrobe
4. Apartment building in Creek
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east at the Pilson Intersection onto Julius Thruway North.
Continue traveling on the highway as it becomes Julius Thruway East. Exit at
the first offramp. At the end of the offramp, turn left. The safe house is
located on the left when reaching the T intersection.
Available: After the completion of 'Learning to Fly'.
Cost: $10,000
Special Attributes: Wardrobe
5. Hotel Suite in casino on Old Venturas Strip
Directions: From the highway in north Bone County leading to Las Venturas,
follow the highway east at the Pilson Intersection onto Julius Thruway North.
Continue traveling on the highway as it becomes Julius Thruway East. Exit at
the first offramp. At the end of the offramp, turn right. Turn right at the
T intersection and then immediately turn left at the first intersection. The
safe house is located on the right at the first intersection.
Available: After the completion of 'Learning to Fly'.
Cost: $6,000
Special Attributes: Wardrobe
6. Hotel suite at The Camel's Toe
Directions: From the highway in south Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Blackfield Intersection
onto Julius Thruway South. Turn left at the second intersection. Turn right
at the second intersection. Turn left at the first intersection. The safe
house is located on the right after the turn.
Available: After the completion of 'Learning to Fly'.
Cost: $6,000
Special Attributes: Wardrobe
7. Hotel suite at Pirates in Men's Pants
Directions: From the highway in south Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Blackfield Intersection
onto Julius Thruway South. Turn left at the second intersection. After the
fourth right intersection, the safe house is located on the left.
Available: After the completion of 'Learning to Fly'.
Cost: $6,000
Special Attributes: Wardrobe
8. Hotel suite at The Clown's Pocket
Directions: From the highway in south Bone County leading to Las Venturas,
follow the highway east and take the first exit at the Blackfield Intersection
onto Julius Thruway South. Turn left at the second intersection. Turn right
at the fifth intersection. The safe house is located on the left after the
turn.
Available: After the completion of 'Learning to Fly'.
Cost: $6,000
Special Attributes: Wardrobe
by a rival gang.
an on-screen
the rival gang
the territory,
Strategy: Some of the territories are very small and is sometimes difficult to
see the boundaries. In order to start the gang war, the gang members MUST be
killed within the territory. This means it may be necessary to provoke them
to follow you into the territory in order to kill them. Once the gang war has
started, find a location that provides cover (e.g., a low wall) and has
limited directions that the gang members can approach from (e.g., an alley).
If possible, choose a location that allows you to shoot the gang members from
a distance. Keep watch on the on-screen radar for the gang member locations
since this will give an indication as to the direction they approaching from.
Pick up the dropped weapon and money from the dead gang members and the health
and body armor (if needed) in between waves, but be sure to be in a defensible
position before the next wave begins.
Tip: Use either the SMG or the AK-47 since additional ammunition can be
obtained from the killed gang members.
Tip: Having at least a Gangster weapon skill level will allow for the enemy
gang members to be shot from a greater distance.
Tip: Other Grove Street Family members can be recruited to help in the gang
war. However, if one of them is killed, you will lose respect (2%) as
compared to losing the territory (3%) and the gang members do not have good
shooting skills. This makes it slightly better to attempt to gain a territory
alone.
******************************************************************************
13. Girlfriends
******************************************************************************
During the game, you have the opportunity to date six different girls.
these girls you will meet during the storyline and side missions. The
remaining four can be met at certain locations in the city.
Two of
Note: Other than 2 dates with Millie, having and dating girlfriends in NOT
required for 100% game completion.
In order to meet a girl, you must meet certain requirements for your
appearance. These are dependent upon the girl. When you approach the girl,
if you do not meet the requirements, she will tell you why (refer to the Other
Statistics section to determine how to raise or lower a statistic). If you
meet the requirements, she will ask you out and will become your girlfriend.
(Tip: If you have collected 50 oysters, the requirements do not apply.) Your
current progress with each girlfriend can be seen from the Stats option on the
main menu.
Once a girl has become your girlfriend, her home will be indicated with a red
heart icon on your on-screen radar and map. A red marker will appear outside
of her home whenever she is there. When you walk into the red marker, you and
your girlfriend will go on a date. There are three types of dates and she
will tell you what she is in the mood for.
* Food: These involve taking the girl to a restaurant, diner, fast food or
bar. The type of food place liked by each girl varies, but usually the eating
establishment that is closest to her house is good.
* Dancing: These involve taking the girl to one of the clubs in the city.
Once there, you will need to go to the dance floor and push the button on the
controller indicated by the icons as they pass through the circle at the
bottom of the screen. You are awarded points for pushing the buttons to
trigger the dance move to the beat of the music. The date is a failure if you
have less than 4000 points at the end.
* Driving: These involve driving the girl around a section of town that she
likes and at the speed she likes.
Once the date is over, you will take your girlfriend back to her home where
she may invite you in for "coffee".
Your progress with each girl will increase for each successful date, for
giving her a gift of flowers or a dildo (refer to the Weapons and Other Items
section for the locations of these items) or for having sex. Your progress
will decrease for unsuccessful dates, both successful and failed kisses, not
going out for several days when you are in town and not showing up for a date
after she has called. When your progress has reached 50% with a girl, she
will give you the keys to her car that will be available whenever she is at
home. When the progress reaches 100%, she will give you a special outfit that
will be delivered to your safe house wardrobe.
The following is a list of the girls that can be dated, along with their
requirements, the location where they are met, their home location with the
times they are home and the rewards for dating her.
Denise
Requirements: None
Meeting Location: During 'Burning Desire'
Home Location: House in Ganton
Times at Home: 16:00 - 6:00
Dining Location for Successful Date: Any
50% Reward: Green Hustler
100% Reward: Pimp Suit
Helena
Requirements: Low fat (< 5%), average muscle (25%)
Meeting Location: West roof balcony of Ammu-Nation in Blueberry
Home Location: Farm in Flint County
Times at Home: 8:00 - 12:00, 14:00 - 2:00
Dining Location for Successful Date: Restaurant
50% Reward: Bandito
100% Reward: Sleeveless flannel shirt with overalls
Other Reward: Chainsaw, Pistol, Molotov Cocktails and Flamethrower inside
of her house after beginning to date her
Barbara
Requirements: High fat (> 50%)
Meeting Location: Front of sheriff station in El Quebrados
Home Location: Front of sheriff station in El Quebrados
Times at Home: 16:00 - 6:00
Dining Location for Successful Date: Diner
50% Reward: Police Ranger
100% Reward: Police uniform
Other Reward: After beginning to date her, if busted, you will retain your
weapons and cash.
Katie
Requirements: High muscle (> 75%)
Meeting Location: On hill in northeast corner of Avispa Country Club
practicing T'ai Chi
Home Location: Apartment in Paradiso
Times at Home: 12:00 - 0:00
Dining Location for Successful Date: Diner
50% Reward: White Romero
100% Reward: Medic uniform
Other Reward: After beginning to date her, if killed, you will retain your
weapons and cash.
Michelle
Requirements: High fat (> 50%)
Meeting Location: Driving school in Doherty
Home Location: Front of Michelle's Auto Repair in Downtown
Times at Home: 0:00 - 12:00
Dining Location for Successful Date: Bar
50% Reward: Monster
100% Reward: Racing suit
Other Reward: After beginning to date her, free car repairs at her garage.
Millie
Requirements: None
Meeting Location: During 'Key to Her Heart'
Home Location: House in Prickle Pine
Times at Home: 2:00 - 10:00, 14:00 - 18:00
Dining Location for Successful Date: Restaurant
50% Reward: Pink Club
100% Reward: None
******************************************************************************
14. Cheats and Secrets
******************************************************************************
******************************************************************************
14.1 Cheats
******************************************************************************
This section contains all of the cheats that can be entered with the
controller. Gameshark codes can be found at www.gameshark.com.
U = Up
D = Down
R = Right
L = Left
X = X
O = Circle
T = Triangle
S = Square
R1 = R1
R2 = R2
L1 = L1
L2 = L2
Gameplay Cheats
R1, R2, L1, R2, L, D, R, U, L, D, R, U----All Weapons #1
(Brass knuckles, Bat, Pistol,
Shotgun, SMG, AK-47, Rifle,
Rocket Launcher,
Molotov Cocktails, Spray Paint
Can)
R1, R2, L1, R2, L, D, R, U, L, D, D, L----All Weapons #2
(Knife, Desert Eagle, Sawn-off
Shotgun, Tec-9, M4, Sniper Rifle,
Flamethrower, Grenades, Fire
Extinguisher)
R1, R2, L1, R2, L, D, R, U, L, D, D, D----All Weapons #3
(Chainsaw, Silenced Pistol, Combat
Shotgun, SMG, M4, Sniper Rifle,
Heat-Seeking Rocket Launcher,
Remote Satchel Explosives)
R1, R2, L1, X, L, D, R, U, L, D, R, U-----Full Armor
R1, R2, L1, O, L, D, R, U, L, D, R, U-----Full Health
R1, R2, L1, X, L, D, R, U, L, D, R, U-----Full Health, Armor and $250,000
R1, R1, O, R2, L, R, L, R, L, R-----------Raise Wanted Level
R1, R1, O, R2, U, D, U, D, U, D-----------Lower Wanted Level
R1, R2, L1, X, L, R, D, U-----------------Increase Respect
O, X, L1, L1, R2, X, X, O, O--------------All Girls Like CJ
L2,
L2,
L2,
L2,
L2,
L2,
L2,
L2,
L2,
L2,
L2,
L2,
L2,
L2,
L2,
T--------------Sunny
D--------------Really Sunny
S--------------Cloudy
O--------------Stormy
X--------------Foggy
Miscellaneous Cheats
O, O, L1, S, L1, S, S, S, L1, T, O, T-----Speed Up Time
T, U, R, D, S, R2, R1---------------------Slow Down Time
S, L1, O, D, L1, R1, T, R, L1, X----------Increase Amount of Blood
D, L, U, L, X, R2, R1, L2, L1-------------Pedestrians Riot
D, U, U, U, X, R2, R1, L2, L2-------------Pedestrians Hate You
R2, R1, X, T, X, T, U, D------------------Pedestrians Have Weapons
WARNING! WARNING! If you save with the "Pedestrians" codes, they will NEVER go
away!
******************************************************************************
14.2 Secrets
******************************************************************************
Bulletproof Savanna - After 'High Stakes, Low-Rider', Cesar's car will remain
at the finish line. Since the doors are locked, push the car to one of the
garages. When the garage door opens, the doors will be unlocked.
******************************************************************************
14.3 Easter Eggs
******************************************************************************
An Easter Egg is something put into the game for a quick laugh.
some examples.
Below are
Super Moon - If you shoot the moon with a sniper rifle a few times, it will
grow in size.
Screensaver - Do not move the character for several minutes.
zoom in on other activities occurring in the area.
Los Angeles Police - During the second part of 'Reuniting the Families', the
police helicopter will say "Los Angeles Police" instead of "Los Santos
Police".
Grand Theft Auto III character - The main character from the Grand Theft Auto
III game can be seen in the beginning cutscene of 'Wu Zi Mu' leaning against a
car and during the beginning and ending cutscene of 'Farewell, My Love...'.
******************************************************************************
15. Contact Information
******************************************************************************
If you find a mistake in this guide, have an idea or strategy for doing
something better or easier, or have suggestion on how to make the guide
better, you can email me at ohioguy67[at]yahoo[dot]com. If your suggestion is
used in the next version, you will receive credit for it. Questions will be
answered PROVIDING the information is not already contained in the guide or
the in-game map. If it is a valid question, it will be answered. Any email
that is sent MUST have a subject line containing one of the following: "Grand
Theft Auto: San Andreas", "GTA:SA" or "San Andreas". If it does not include
one of these, it will be filtered out. All emails received that meet these
criteria will be answered.
The following types of emails will be deleted and NOT answered:
- Emails not containing the required subject line text (since the spam
filter will automatically delete these)
- Emails that are derogatory toward this guide
- Unless specifically requested, any emails including any type of
attachment (to reduce virus possibility)
- Emails including any codes or cheats (since these are readily available
on sites such as www.gamespot.com or www.gameshark.com)
******************************************************************************
16. Credits
******************************************************************************
Special thanks to the contributions of Glenn Dawson for the additional
strategy for 'Gray Imports', Chase Ansok (AggroSk8er) for the use of his FAQ's
vehicle descriptions, Gaz Wown for changing clothes as a way to remove a
wanted level, Too Louche for Dildo location #1, Scubadava1973 for the body
armor and health icon location near the research lab entrance in 'Black
Project', Brad Villiere for the tip for snapshot #15, Ronan Grace for the
additional strategy for 'Gray Imports', Matt Felten for the correction that
'Freefall' is available only after completing 'Fish in a Barrel', Roger Barker
for the 'Explosive Situation' tip, Ernesto Jimenez for gang tag #7 corrected
directions, Mark Begley for the additional strategy for 'Ice Cold Killa',
Keith Ruck for the additional tip for Paramedic side mission, Q Nelson for the
additional strategy for 'Up, Up and Away!', Dave Waterfill for finding gang
tag #97 was misnumbered, Jason Owens for the additional tip for 'Toreno's Last
Flight' and strategy for 'Interdiction', Tim Warnaar for the additional tips
for Paramedic and Fire Fighter side missions, Guillaume for gang tag #6
correction, Le Anh Dung for the additional strategy for 'Badlands', 'Tanker
Commander' and additional tip for 'You've Had Your Chips', Soviet Caladbolg
for 'OG Loc' strategy correction, Komataguri for 'Quarry 2' tip correction,
Jeff Veasey (CJayC) at GameFAQs.com for posting this guide, to everyone on the
GTA:SA message board at GameFAQs.com who helped me when I was stuck, to
Rockstar for making a great game and most of all to my daughter for putting up
with me always wanting to play the game (especially while writing this guide).
FAQ/Walkthrough by MasterVG782
Updated: 05/26/05 | Printable Version
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O=================================O
|
GUIDE STATISTICS
|
| LAST UPDATED: May 27, 2005
|
| SIZE: 504KB
|
| PLATFORM: Playstation 2
|
O=================================O
This FAQ is copyrighted (c) by Jarrod Garripoli. You can e-mail me at
GTASanAndreas782 (at) hotmail (dot) com
I made a new e-mail account just for this game, so my personal account doesn't
get flooded with a bunch of e-mails about San Andreas. I will only answer
mails
sent to the e-mail above concerning San Andreas. With that said, any e-mails
sent to my personal account concerning San Andreas will be immediately
deleted.
This guide is for private and personal use only. This document is free and
may not be used for any commercial uses. This document may not be altered
without permission from the author.
.==========================================================================.
/-------------------------READ THIS BEFORE EMAILING-------------------------\
|
==============================================================================
|
|
|
| As far as I am concerned, the guide is now complete. The only submission
|
| e-mail. I will now accept are new glitches and easter eggs. Please put
|
| "Easter Egg" or "Glitch" in the header of the e-mail. I will also accept
|
| e-mails concerning mistakes that the readers spot and also some problems you
|
| might encounter while playing. Remember that I don't respond to every
|
| problem e-mail.
|
|
|
| ******I will no longer respond to any e-mails concerning the following:
|
|
|
| - Locations of various things not needed (weapons, armor, any bribes, etc)
|
| - Problems with the game that resulted from using codes (Told you not to
|
|
save)
|
| - Questions already answered in the guide
|
| - Any e-mail with an attachment gets the can automatically
|
| - Any e-mail with a font that I cannot read (PLEASE USE NORMAL WRITING)
|
| - Any e-mail sent to my personal account
|
| - Any e-mail asking how to get past the Madd Dogg glitch
|
| - Any e-mail concerning technical stuff (I play games, I don't work on them)
|
| - Any e-mail asking to use my guide, answer is ALWAYS NO
|
| - Any e-mail about the gym glitch
|
| - Any e-mail concerning any of the myths
|
| - Any e-mail that has a strategy for a mission that has a lot already or
|
|
don't need them
|
|
|
'=============================================================================
='
GameFAQs (www.gamefaqs.com) is the only site allowed to use this document,
meaning no other websites are allowed to use this:
THIS MEANS WWW.CHEATCC.COM is NOT ALLOWED to USE or POST this document on
their
website.
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
TABLE OF CONTENTS
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
*****NOTE*****
Use Control + F to quickly find a section using the codes to the right.
*****NOTE*****
I. Introduction
II. Basic Training
III. Main Story Walkthrough
A. Los Santos.........................A100
1. Sweet's Missions - Part 1.......LS100
2. Big Smoke's Missions............LS101
3. Ryder's Missions................LS102
4. OG Loc's Missions...............LS103
5. C.R.A.S.H.......................LS104
6. Sweet's Missions - Part 2.......LS105
B. The Badlands.......................A101
1. Catalina's Missions - Part 1....BAD100
2. Catalina's Missions - Part 2....BAD101
C. San Fierro.........................A102
1. Syndicate Missions..............SF100
2. Woozie..........................SF101
D. The Desert.........................A103
1. Mysterious Man's Missions.......DES100
2. Airport Missions................DES101
E. Las Venturas.......................A104
1. Casino Missions.................LV100
F. The Finale.........................A105
1. Mansion Missions................FIN100
2. Sweet's Missions - Part 3.......FIN101
3. Riot Missions...................FIN102
IV. Non-Storyline Missions
A. Zero's Missions....................AN100
V.
VI.
VII.
VIII.
IX.
X.
XI.
XII.
XIII.
XIV.
XV.
XVI.
XVII.
XVIII.
XIX.
XX.
XXI.
XXII.
XXIII.
XXIV.
XXV.
XXVI.
XXVII.
XXVIII.
XXIX.
B. Back to School.....................AN101
C. Stealing Cars Missions.............AN102
D. The Heist Missions.................AN103
Weapons...............................B100
Vehicles..............................C100
Gang Tags.............................D100
Photo Ops.............................E100
Horseshoes............................F100
Oysters...............................G100
Unique Stunt Jumps....................H100
Imports/Exports.......................I100
Required Challenges
A. BMX Challenge......................J100
B. Chiliad Challenge..................J101
C. Courier............................J102
D. NRG-500 Challenge..................J103
E. Ammu-Nation Challenge..............J104
F. Valet Parking......................J105
G. Trucking Missions..................J106
Quarry Missions.......................K100
Race Tournaments......................L100
Schools
A. Driving School.....................M100
B. Pilot School.......................M101
C. Bike School........................M102
D. Boat School........................M103
Stadium Events........................N100
Vehicle Missions......................O100
Stores/Businesses
A. Fast Food Restaurants..............P100
B. Tattoo Parlors.....................P101
C. Barber Shops.......................P102
D. Clothing Stores....................P103
Mod Garages...........................Q100
Girlfriends...........................GF100
Other Stuff...........................R100
A. 2-Player Missions
B. Arcade Games & Basketball
C. Beefy Baron
D. Dancing
E. Gambling
F. Triathlon Races
G. Gyms
Cheat Codes...........................S100
Secrets/Easter Eggs...................T100
Glitches..............................U100
100% Checklist........................V100
Updates...............................W100
Frequently Asked Questions
Acknowledgements
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
I. INTRODUCTION
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
This is my biggest endeavor in my FAQ writing, so bear that in mind when
reading this FAQ. With that said, this game is HUGE. I like to call it Vice
City
on crack, considering all of the things that are possible in the game. It's
almost like a living and breathing world, in a sense. I will admit I started
playing the GTA series with GTA3, so I may be unaware on some statements I
make.
I do have a bit of a life outside of this game, so stick with me. I have other
obligations that are very important, like work and school. I promise to finish
the guide, with the exception of stuff sent to me, within another week or two.
Carl Johnson (now known as CJ) escaped a crazy life in Los Santos 5 years ago
and moved to Liberty City when his brother met an untimely end. His mother's
recent murder has brought him back to Los Santos and back into the crazy life
he once thought he left.
*****NOTE*****
There will be SPOILERS in this guide, so read ahead at your own risk and don't
get mad at me if you spoil the game for yourself.
*****NOTE*****
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
II. BASIC TRAINING
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
This section will contain some of the basics to the game, including the new
elements added to this latest installment, as well as some changes to the
already existing content.
.-----------------.
( 100% COMPLETION )
.
==============================================================================
.
| This is here to tell you what to do to achieve 100% completion in San
|
| Andreas.
|
|
|
.----------.
( SWIMMING )
.
==============================================================================
.
| New to the game is the ability to swim. No longer is water a total hazard
|
| for the player. In fact, with the new ability to swim comes a new collection
|
| item that revolves around it, oysters. Even if your car lands in the water,
|
| you can bail out and swim to safety.
|
'=============================================================================
='
.------------------.
( RESPECT/MISSIONS )
.
==============================================================================
.
| You'll notice that there is a system implemented into the game called
|
| Respect. With high respect, you'll be able to recruit gang members among
|
| various other things. Missions will yield respect and/or money, and
|
| sometimes missions don't even give anything at all. Recruit gang members by
|
| targeting them with R1 and then press up on the D-Pad.
|
'=============================================================================
='
.---------------.
( CUSTOMIZATION )
.
==============================================================================
.
| CJ is now a lot more customizable than in the previous games. You can get
|
| tattoos, a haircut and buy specific pieces of clothing. Raise your sex
|
| appeal by changing your look. You can also raise your sex appeal by driving
|
| fast cars.
|
'=============================================================================
='
.--------------.
( SIZE OF GAME )
.
==============================================================================
.
| Another thing you'll notice when you start the game is the size of it. The
|
| game has A LOT of things to do, from such things as playing video games to
|
| even playing pool. This game kind of acts like life, only without the mass
|
| killing and maiming on a daily basis.
|
'=============================================================================
='
.------.
( COPS )
.
==============================================================================
.
| The police in San Andreas seem a little more aggressive than usual. You can
|
| find them hunting down criminals other than yourself. That's not to say that
|
| they won't go after you. Each star will denote the new stuff. You can only
|
| get 4 stars on Los Santos, 5 on San Fierro and the full 6 on Las Venturas.
|
| The Wanted Level only appears when you get in trouble.
|
|
|
| 1 Star....Cops chase after you on foot. Will try to pull you out/off of
|
|
vehicles. Police bikes will chase you and possibly shoot at you
|
|
while on the bikes.
|
| 2 Stars...Cop cars now chase after you. Cops will always shoot at you when
|
|
on foot or on bikes.
|
| 3 Stars...Police chopper now joins in the action.
|
| 4 Stars...SWAT members drop down from choppers. SWAT members with Micro-SMGs
|
|
come in Enforcers.
|
| 5 Stars...The FBI now pursue you in their Ranchers and they sport MP5s.
|
| 6 Stars...The ultimate in police pursuit! The military joins in the fray,
|
|
with tanks and Flatbeds. They all sport M4s.
|
|
|
| You can remove stars from your Wanted Level by finding a police bribe, going
|
| to a Pay-n-Spray, completing a mission, saving your game, dying, getting
|
| busted or by changing clothes. Dying or getting busted are the least wanted
|
| choices.
|
|
|
| If you go to a Pay-N-Spray or change clothes, then the stars will flash. If
|
| you commit a crime while the stars are flashing, then all of those stars
|
| will be reacquired. If you don't do anything, then they will eventually go
|
| away.
|
'=============================================================================
='
.---------------------.
( SAFEHOUSES & SAVING )
.
==============================================================================
.
| As with Vice City, you can buy property that can act as safehouses. Not all
|
| of them will have garages that can store your cars, but each one will have
|
| at least a save point.
|
|
|
| Remember to save often. Nothing is worse than doing a tough mission and then
|
| having the power go out or something. I'm quite fond of a little trick that
|
| some people call cheap. If you have a lot of weapons that you don't feel
|
| like recollecting/rebuying after you die, you can reload the game. This will
|
| put you back to the point that you saved last.
|
'=============================================================================
='
.-------------------------------.
( ROCK*'S DIFFICULTY ADJUSTMENT ) [thanks to Colet and Vegetoacs]
.
==============================================================================
.
| Rock* seems to have implemented a new way to get past those very tough
|
| missions. If you keep failing during a mission, then some things could
|
| become easier for that particular mission. There is also a way to skip some
|
| parts that can be rather long. For instance, you have to drive from one side
|
| of the city to the other to get to a building that must be infiltrated, but
|
| you die in the building. When you replay the mission, you might get to skip
|
| that drive by pressing right on the D-Pad when prompted to do so. Sometimes,
|
| it skips the parts for you.
|
'=============================================================================
='
.-----------.
( GANG WARS )
.
==============================================================================
.
| After a certain mission in the game, you'll be able to take over other
|
| gangs' territories. You will have to initiate a gang war by killing 3-4 gang
|
| members in that territory. Once that happens, the area will begin flashing
|
| red, which means it's under attack. Once that happens, you will have to take
|
| out 3 waves of that gang before the area will become yours. Gang Wars will
|
| take a back burner once you get to The Badlands, but will open up again at
|
| the end of the game.
|
|
|
| I usually find a safe spot where gang members can only enter in from one
|
| way. I will pick them off one by one from this spot until I get the area.
|
| You could also gain some high ground and use grenades or other projectiles
|
| to take them out. Once they're gone, the area is yours and is subjected to
|
| attack by other gangs. When your territory is under attack, simply head to
|
| it and take out the gang members marked on your radar to successfully
|
| protect it.
|
'=============================================================================
='
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
III. MAIN-STORY WALKTHROUGH
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
-----NOTE----Here is the main walkthrough for the game. The guide will split all missions
into sections, by who gives you the mission. Note that you may have more than
one mission available from more than one person at any given time, so you do
not
have to follow the guide mission by mission. ALL STUFF THAT YOU DO IN BETWEEN
THE MISSIONS WILL BE PUT INTO BOXES.
-----NOTE----/============\
LOS SANTOS ) (A100)
\============/
by some
Eddie
and escort
They dump
/===============\
THE BEGINNING )
\===============/
Approach the BMX bike with the marker and jump on it with the Triangle button.
Follow the roads leading to the "CJ" marker on the map. When you reach your
destination, you find yourself in the old neighborhood. Enter the red marker
to
begin the first true mission.
.===========.
BIG SMOKE )
'==========='
CJ picks up a picture and starts reminiscing. Big Smoke comes in, with a bat,
and thinks that CJ is a burglar. CJ reminds Smoke and they start talking.
Smoke
says they will visit the gravesite, where CJ's brother and sister are.
When you get to the gravesite, you're greeted with a hug from your sister,
Kendl. It doesn't take long though for some family problems to take over and
some arguing ensues. Kendl leaves to go see her boyfriend Cesar, whom Sweet
doesn't like.
As it looks like you're about to leave, some Ballas drive by and start
shooting
at you, with them blowing up Smoke's car. You'll have to hop on a bike and
keep
close to Sweet. Sweet is represented by a blue marker on your map and you can
see a blue triangle above his head when you're close enough. A Ballas car will
Get inside Ryder's car and head towards the yellow marker on the map. Once
there, get out of the car and enter the barber shop. Step in the marker inside
and you'll get a list of haircuts. Pick anyone you want and go back outside.
Ryder will comment on the haircut and will tell you to enter the pizza shop
across the street to get some food. Enter the building, walk to the counter
and
order some food. After you eat it, Ryder will walk up to the counter and hold
up the place. The clerk behind the counter will pull out a shotgun and begin
firing at you. Once outside, get into Ryder's car and drive him to his house.
He tells you to go and see Sweet next. Mission done and respect earned.
/==================\
SWEET'S MISSIONS ) (LS100)
\==================/
(
.=================.
TAGGING UP TURF )
'================='
You'll see Sweet and Smoke playing some basketball, then Sweet will tell you
to
go spraypaint your gang sign in some areas. Sweet will accompany you on this
mission. Drive to the marker in Idlewood and get out of the car. Sweet will
tell
you how to spraypaint (Hold R1 to lock on, then press Circle or L1 to spray).
You have to keep doing it until you spray your whole logo (you'll get a
confirmation that it is done). After Sweet tags the first one, you'll have to
tag two more in this area. One is on the blue house directly across the street
and the other is the alley behind the first row of houses. Once you get both
of
them, get back into the car and drive to the next area in East Los Santos.
Tag the first sign, then go towards the next blip where you'll find two rival
gang members standing in front of the next one. Target them and spray to
temporarily blind them so you can get the next tag. Head towards the red
marker
and press Square to hop the fence. Hop the next fence, turn left and hop onto
the roof of the building to find the next tag. Once you get this last one,
Sweet
will pull up, so get inside the car and head back to his house. Mission done
and
$200 and respect earned.
.-----------------------------------------------------------------------------.
| Completing Tagging Up Turf opens the tagging odd jobs.
|
|
|
| You'll get a cell phone and you'll find out it's Officer Hernandez from the
|
| beginning of the game. He tells you that you should take notice not to leave
|
| the city anytime soon.
|
'-----------------------------------------------------------------------------'
.=================.
( CLEANING THE HOOD )
'================='
Drive to the blip to B Dup's house. You'll get a cutscene between B Dup and CJ
and you find out that B Dup and Big Bear aren't the friends they once were.
Once outside, get into a car and drive to the next blip on the radar. Once
there, you'll get out of the car and find a dealer with one of your gang
members. Beat the crap out of him and Ryder mentions that he recognizes him
and
also knows where his place is. Pick up the baseball bat before getting into
the car.
Once inside the car, head across the tracks and into the red marker. Get out
of
the car and go inside the crack den. Once inside, you'll have to take out 3
Ballas. Take care of the twins (Ryder will take one out), then go after the
one
in black. Use R1 to target them, then go outside once all three are done.
Drive back to Sweet's house and go into the red marker to finish the mission
and earn some more respect.
.============.
DRIVE-THRU )
'============'
Smoke mentions he is hungry and suggests going to Cluckin' Bell. Get in the
car
and go to the blip on the radar. You'll automatically go through the drivethru
(the amount of food Smoke orders is hilarious). As you and your friends start
eating, a Ballas car drives by and will start to head towards your area. You
will have to keep close to the car so your friends can shoot and destroy the
Ballas. If you have found a submachine gun, then you can quicken this section;
otherwise, just stick to the side of the Ballas' car. Get out of range of the
explosion, then run down any Ballas that try to escape from the car (Feel free
to get out of the car and pick up the Uzis the Ballas drop; this will make a
mission a bit later easier). All this while, Smoke will be eating the food
while
Ryder and Sweet will be firing at the Ballas. Once they're dead, drive back to
the cul-de-sac to drop off Ryder and Sweet. After you do that, you'll have to
drive Smoke back to his house. Once you get to his house, the mission will end
and you'll have an extra $200 and some more respect.
.-----------------------------------------------------------------------------.
| When you get out of the car, your cell phone will ring and Sweet will
|
| mention that you need to pack on a few muscles. Feel free to go to the gym
|
| to work out some. Refer to Various Challenges part of the guide for
|
| information about the gyms. Once you're done at the gym, go to get the next
|
| Sweet mission.
|
'-----------------------------------------------------------------------------'
.================.
NINES AND AK'S )
'================'
You'll need to equip yourself with some weapons and end up deciding to go to
Emmet's house. Drive yourself and Smoke to Emmet's house marked on the radar.
Emmet seems to be a crazy old man, but he has some guns for you nonetheless.
Once you pick out a 9mm, you go through a little training. Follow the tips as
they give them to you. You'll go aiming, switching targets, crouching to
improve
accuracy and then manual aiming.
Once you are done with training, you'll have to drive Smoke back home. Once
you
do that, you'll get a cell phone call from Sweet and he'll tell you to go get
some green clothes from Binco's clothing store. Pull into the marker on the
radar and go inside the store. Step into the marker to go inside the changing
room. Remember that you need something green, but feel free to buy anything
you
can afford right now. Once you get some green, mission done and some more
respect earned.
.-----------------------------------------------------------------------------.
| You'll open up Big Smoke's (BS) missions after Nines and AK's. I will
|
| contine on with Sweet's missions for the sake of this guide.
|
'-----------------------------------------------------------------------------'
.==========.
DRIVE-BY )
'=========='
Ryder is complaining abouot your driving, but Sweet mentions that he needs his
shooting skills for this next mission. You'll be driving through Ballas
country
while your boys take out some of them with their guns. You'll need to watch
the
meter on the screen monitoring your car's health. If it becomes empty, you and
your crew are dead and the mission is failed. Head to the red marker on the
radar. First is 4 Ballas standing around a car just around the corner from the
first red marker. Once you take these out, head to the next blip on the radar
for some more Ballas. There are another four at this location, then another 4
at the next location. The next four are located under a small bridge, so take
them out.
Once you take out the last four under the bridge, you'll get a 2-star wanted
level. You'll need to drive to a Pay-n-Spray nearby and go inside to get rid
of
the cops. Once the cops are off of you, you'll need to drive your friends back
home. Park in the red marker and the mission is accomplished. $500 and some
respect.
.-----------------------------------------------------------------------------.
| You'll open Ryder's (R) missions after Drive-By. There are two missions left
|
| for Sweet, so I'll cover those two before moving on. I suggest going to
|
| Emmet's before the next mission if you need any weapons.
|
'-----------------------------------------------------------------------------'
.==============.
SWEET'S GIRL )
'=============='
CJ finds no one is home and goes back outside, which is when you'll receive a
call from Sweet. He seems to be pinned down at his girlfriend's home by the
Seville gang. He needs your help. Quickly make your way to the marker on your
radar while keeping an eye on Sweet's health. You'll find a few Seville gang
members outside the apartment. Use the low walls and anything other obstacles
to take them out. Once you're done, you'll get another call from Sweet and he
says he'll meet you outside. You need to go and find a 4-door vehicle and park
in the red marker (any four-door vehicle will do). Once they get in the
vehicle,
you'll need to make your way back to Sweet's house while avoiding the Seville
cars trying to take you out. Once you get back to Sweet's house, mission is
done
and respect earned.
*******************************
paul_makin has informed me that the taxi won't work when picking up Sweet and
his girlfriend.
*******************************
.=================.
CESAR VIALPANDO )
'================='
You see some more family arguments going on and you'll have to follow your
sister to her boyfriend's place. Simply get to the yellow blip on the radar
and
enter the red marker. The person owed your brother from way back and puts in
hydraulics on a car for free. Feel free to enter the mod garage to check it
out,
but the low cash you have might make you want to wait (you don't need any
modifications to finish the mission).
From the garage, head towards the lowrider meeting by following the yellow
blip
on the radar. Drive into the red marker in the parking lot to begin the
lowrider
competition. You'll need at least $50 for the first wager in the competition.
This is a pretty easy mission, so wager how much you want to. You'll need to
press the right analog stick in the direction indicated as it passes through
the circle. The mission is a success when you outscore your opponent and your
reward is double the amount of whatever you wagered. Kendl is ecstatic at your
victory and introduces you to Cesar, her boyfriend. Cesar's friends don't like
you and the introduction doesn't go well because of this. However, Cesar
mentions that he loves your sister and also compliments on your lowrider.
.-----------------------------------------------------------------------------.
| Shortly after you will receive a phone call from Cesar and he'll offer you a
|
| job. You need a lowrider to trigger this mission, so use the one you had
|
| before. If you don't have it anymore, simply steal one of the ones on
|
| Cesar's street. Cesar's mission is marked with a "CV" on the map.
|
'-----------------------------------------------------------------------------'
.========================.
HIGH STAKES, LOW-RIDER )
'========================'
Cesar mentions something about a lowrider race (hence why you needed one to
start the mission). You'll have to first follow Cesar to the race's starting
point. Once you get to the starting grid, the race will start. You'll need to
drive through checkpoints as you make your way to the pier in Santa Maria
Beach. Each checkpoint has an arrow that will point you in the direction of
the
next one and the checkpoints show up as red blips on your radar. You start out
in last place and you must finish in 1st place in order to pass the mission.
Be careful on the turns and try to avoid obstacles at high speeds with the
lowrider, since you tend to lose control at higher speeds. If you finish in
1st place, you get $1000 for your reward.
(
***********************
Intimid8ter suggests that if you're having trouble with this mission, drive
around for a while to build up your driving skill. You also could try and find
a Voodoo, which handles much better than the Savanna.
***********************
Jeremy Garcia wrote to me that if you need extra help on the race, simply
steal
a lowrider before the race and equip it with nitros. Follow the first place
guy until the last straightaway, then hit the nitro to win the race.
***********************
/======================\
BIG SMOKE'S MISSIONS ) (LS101)
\======================/
(
.========.
OG LOC )
'========'
One of your friends is being release from prison today, so you tag along with
Sweet and Smoke to go pick him up. Follow your map to the yellow blip and pick
up OG Loc from the police station. Jeffrey needs to kill some Brazilian guy
named Freddy for dissing him. Make your way to the next yellow blip on your
radar to get to Freddy's house. Go up the steps and onto the red marker to
ring
the doorbell. Freddy will try to escape on a motorbike, but CJ and Jeff give
chase with the second one. The chase is a wild one and you must stay on Fred's
tail the whole time while Jeff takes shots at him from the back of the bike.
You can't kill him until he stops, so just concentrate on the chase.
Eventually he will stop and that will be your chance to kill him. Once you do,
Jeffrey asks you to take him to a Burger Shot. Just follow the yellow blip
on your radar until you get to the restaurant. Go to the back and drop off
Jeffrey. Mission done and respect earned.
.-----------------------------------------------------------------------------.
| Completing the OG Loc mission will open up a set of missions for OG Loc,
|
| designated by "OG" on the radar.
|
'-----------------------------------------------------------------------------'
.=============.
RUNNING DOG )
'============='
You'll see Tenpenny and Pulaski exit Smoke's house and Smoke is a bit agitated
since they keep bothering him. Smoke mentions that his cousin is coming in
from
Mexico and he wants you to come with him. Get into Smoke's car and drive to
the
yellow blip on your radar. Smoke mentions his "cousin Mary" is inside and you
realize he is talking about marijuana. After a short and insulting
conversation
with two Mexicans, they start walking away and Smoke sneaks behind them and
smacks one in the head with a bat. The other one starts running off and it's
your job to run him down and kill. He will appear as a red blip on the radar.
Use your Super Sprint (tap X) to catch up to him and kill him. Mission done
and
respect earned.
.==========================.
WRONG SIDE OF THE TRACKS )
'=========================='
Smoke wants you to take a ride with him, to a lead that might put you guys
"deep in the game." Get to the red marker inside the parking lot from "Cesar
Vialpando mission." You'll see the Vagos and the Mexicans having their meeting
on a rooftop nearby, but they'll also take notice of you and the Vagos will
jump
onto the top of a train heading north.
You need to jump on the bike with Smoke and give chase. I suggest staying just
to the right of the train tracks so Smoke can get a good shot at the Vagos
on top of the train. He needs to shoot and kill all 4 on top. A bit down track
will be a stalled car and the train will plow through it, so be sure to avoid
the wreckage. Just before the first tunnel will be a short train coming in
your
direction, so avoid it and continue pursuit. When Smoke suggests taking the
high road, do so and follow the path. Keep your pursuit of the train and Smoke
will eventually take down all 4 Vagos. Once the fourth is killed, Smoke
suggests
getting the hell out of there and wants you to take him back to his house.
Once you get him back to his house, mission is completed and some respect is
earned.
.-----------------------------------------------------------------------------.
| Just Business is the last mission for Big Smoke.
|
'-----------------------------------------------------------------------------'
.===============.
JUST BUSINESS )
'==============='
Head Downtown to the blip on the radar. Smoke heads inside the building and
asks
you to come in with guns blazing if he hears anything out of the ordinary.
Something bad happens and CJ enters the building. The pistol works fine in
this
scenario, so stick with that and autotarget the enemies and shoot them one by
one. After all of them are dead, run around to pick up the money and MP5s left
on the ground. There is also body armor behind the one wall opposite the
entrance you came in. When you're done in here, head towards Smoke and you'll
go
outside to some more shooting action. Once they're dead, you'll both hop onto
a bike and Smoke will be controlling it.
This next part will have you firing like mad on motorcycles and cars that are
chasing you. Don't worry about ammo since you'll have an infinite amount for
this part. Also, don't worry about the big truck that chases you; there's no
way
for you to stop it, so just concentrate on the motorcycles and cars. You'll
come
upon a 3-car roadblock, so blast the middle one until it explodes and the
other
two will follow. Smoke knows a way out of this mess by going through the flood
control trench. Continue taking out the baddies until Smoke uses the truck as
a
ramp to get over the next roadblock. He points out that you need to blast the
sewer cover on the right side in order to continue, so do so and Smoke goes
through it. Blast the few tailing motorcycles, using the explosive barrels if
you desire. Once you're through the tunnel, you and Smoke go separate ways for
now. Mission done and respect earned.
/==================\
RYDER'S MISSIONS ) (LS102)
\==================/
.-----------------------------------------------------------------------------.
| This first mission is a night one, with the mission only triggering between
|
| 12:00 and 20:00.
|
'-----------------------------------------------------------------------------'
.===============.
HOME INVASION )
'==============='
You'll get your first taste of breaking into houses in this mission. Drive to
the blip on the radar and park on the red marker. Ryder wants to just bust in,
but CJ suggests some stealth. You have 8 minutes to drive to the house and
steal
at least 3 crates of guns. Enter the house and pick up the crate just to the
right of the cannon in the room you first enter. Go back outside and put the
crate into the truck. Two other easy crates are in the hall upstairs, one at
the top of the steps and the other at the end of the first hallway. There's
one
inside the guy's bedroom and one in a room with the entrance on the bottom
floor. When you feel you're finished, hop back into the truck (CJ and Ryder
automatically enter it when the timer reaches zero) and head towards the
lockup.
Park the truck on the red marker inside the lockup and this mission is done
and
some respect is earned.
.-----------------------------------------------------------------------------.
| This next mission is only available from 20:00 to 6:00.
|
'-----------------------------------------------------------------------------'
.==========.
CATALYST )
'=========='
Head to the blip on the radar and you'll find out that the Vagos got to the
train first. Take out the 3 Vagos soldiers and then another cutscene will
occur
with Ballas arriving. Take out the 4 Ballas members as quickly as possible.
Once all 4 are dead, hop onto the back of the train for the next segment.
Ryder will be driving his truck behind the train and you will have 90 seconds
to throw 10 boxes to Ryder. Hold the L1 button to power up, then release it to
throw a box towards Ryder. Experiment a bit to find the right amount of power
to get Ryder. When you get the last and 10th box, you hop off the train and
onto
Ryder's vehicle. You now have a 3-star wanted level. Head towards the nearest
Pay-n-Spray (blip on radar) and get the cops off of you. Once you do that,
head
back to Ryder's house to finish the mission. You get some respect.
.-----------------------------------------------------------------------------.
Drive to the yellow blip on the radar by crossing the bridge nearby and park
in the red marker. Start by taking out the first guard in front of the switch
on the other side of the gate, then climb over the wall and shoot the switch
to open the gate. Ryder will ride up to the warehouse entrance, so take out
the
guard nearby, then open the warehouse by shooting the switch. There are two
more
guards inside to be killed, then it will be time to load up the boxes to the
truck using the forklift.
You need 6 boxes to finish this mission and there are four inside. The Right
analog stick controls the fork and you have to load each box into the van.
After each box has been loaded, a guard or two will appear outside, so get off
the fork and shoot them. If Ryder dies, you fail the mission so take your time
in loading the boxes and protecting Ryder. Once all four inside are loaded
onto
the van, there are two crates just to the right of the warehouse outside.
Once all 6 crates are loaded, hop back into the van and head towards the blip
on the radar. Of course, the National Guardsmen don't give up so easily and
chase you with two Patriots. CJ mentions that you are too heavy and Ryder
says to sound the horn when you want him to drop a box from the back. You
might
want to wait until a Patriot is right on your tail to sound the horn, but
getting a clear shot at the vehicles isn't too easy. Once you get to the
lockup,
park in the red marker. You get respect for the reward.
********************
Brian Peg. says that you can jump over the wall and prepare everything
before you open the front gate for Ryder. You can prepare all 6 boxes before
opening the gate and without having to worry about any additional guards.
********************
Bizdaddy says that you can put two crates into the truck at one time, by
stacking them diagonally on the forklift.
********************
/===================\
OG LOC'S MISSIONS ) (LS103)
\===================/
.-----------------------------------------------------------------------------.
| You need to get the first mission between 22:00 and 6:00.
|
'-----------------------------------------------------------------------------'
.================.
LIFE'S A BEACH )
'================'
Head to Verona Beach to find the beach party. When you get to the party, talk
to the DJ and reply positively by pressing right on the D-Pad. You need to
dance
a bit to impress the DJ enough to gain access to the van. This challenge is
similar to the one with the lowrider where you had to time button presses in
the
circle at the bottom of the screen. You need a score of 4000 at least to gain
access, so pay attention to the buttons at the bottom of the screen.
Once you get a score of 4000, follow the DJ into the sound van and then hijack
it. Once you get in the van, step on the gas and get away. The DJ will fall
out
and the people at the party will start firing. A car will chase you as you
drive
to the yellow blip on the radar. The mission ends when you drive into the red
marker at the garage. You earn some more respect.
.====================.
MADD DOGG'S RHYMES )
'===================='
This mission introduces you to some stealth elements. Head towards the blip
on the radar to Madd Dogg's house. The main door you need is around the back
of the mansion. Go through the door. Sneak behind the first guard, target him,
then press Circle to perform a stealth kill. Go into the next room and do the
same thing to the patrolling guard. A guard can't see you when you are in dark
areas (when your blip on the radar becomes dark).
Go into the next area and you'll see another guard coming. Find a suitable
place
to hide, which is the first room on the left in the darkness. Wait until he
passes and is facing the doorway before going out for the stealth kill. Veer
left into the next hallway and you'll be told to crouch past the next guard at
the bar and sneak past the next guard at the TV (you can kill the guard at the
TV if you want). Continue to the dark room with armor inside, then go out the
other door and stealth kill the last guard. Grab the rhyme book in the next
room and then head out of the mansion. Backtrack out of the mansion, killing
and stealing any silenced pistols if you want. Once you are out of the
mansion,
bring the rhyme book to OG to complete the mission. Respect earned.
.-----------------------------------------------------------------------------.
| A bit after finishing the mission, you'll receive a phone call from Officer
|
| Tenpenny. This will open up a new set of missions (C.R.A.S.H.), marked with
|
Loc wants you to take out Madd Dogg's manager. Start heading towards the red
blip on the radar and you'll receive a call from Loc stating that the
chauffeur
has already left the Burger Shot. You'll need to do a bit of damage to the
vehicle to lure the guard out. Do a drive-by (not much), lure the guard out,
kill him and take control of the vehicle. If the vehicle is damaged, you'll
have to get it repaired before heading to the next destination. Luckily,
there's
a Pay-n-Spray nearby should this happen.
Once you have the vehicle, drive it to the next blip on the radar. When you
get
to the location, you'll have to park in between the other cars and facing in
the
same direction. After you do that, it's time to pick up the manager from the
awards show. Follow the other cars, making sure to keep in the middle. Once
you
pick up the manager, it'll be time to take the "scenic route" according to CJ.
The two other cars will give chase as you make your way to the pier. Drive
down
the pier and bail out of the car (Triangle) before you reach the end. Mission
done and respect earned.
******************
John Jackson says that you can just park in front of the initial vehicle and
steal his car like any other one.
******************
.-----------------------------------------------------------------------------.
| When you trigger the next mission, Loc tells you to go and get a new haircut
|
| and some new clothes for the party he'll be throwing. The actual mission
|
| doesn't start until you step in the red marker near your Mom's house. The
|
| party is between 20:00 and 6:00, so you can start the next mission between
|
| those times. House Party is the last mission for OG Loc.
|
'-----------------------------------------------------------------------------'
.=============.
HOUSE PARTY )
'============='
View the cutscenes and you'll eventually be outside with your friends. One of
the Grove Street boys comes and tells you that a bunch of Ballas are coming to
the neighborhood. Sweet shouts some orders for some preparations before the
Ballas arrive.
There will be 3 waves of Ballas. The first wave comes from directly in front
of you and consists of around 8 Ballas. Use the cars as cover while killing
the Ballas. The second wave consists of 4 Ballas, who are on the bridge above
firing down on you. Simply auto-target them and kill them before they can do
any damage. The third, and final, wave consists of 12 Ballas who come from the
alleyways and from behind the houses. This is probably the hardest part of the
mission. Concentrate on one pack of Ballas before moving onto another pack.
The Ballas will come from the north, east and south sides of the cul-de-sac,
so
keep an eye out and watch your back. The mission is complete when all Ballas
are dead. Respect earned.
/=====================\
C.R.A.S.H. MISSIONS ) (LS104)
\=====================/
(
.================.
BURNING DESIRE )
'================'
Tenpenny wants you to kill someone holed up in a house across town. There are
some Molotovs hidden in an alleyway, so go and pick them up by following the
blip on your radar. Once you grab them, head to the yellow blip on your radar
to the gang guy's house. You have to throw a Molotov into the marked windows.
Once you throw the first one, the gang members around the house will start to
attack you. Shoot them down and throw a Molotov into the next window when it's
clear. You'll get a message when you actually throw the Molotov right.
When you get all 5 windows, you'll view a cutscene where a girl is trapped
inside the house. You'll now have to go through the front door and into the
house to save her. Make your way into the kitchen (AVOID THE FIRE) and pick up
the fire extinguisher. Head to the back of the house and up the stairs, then
go to the last room to find the girl. Aim the extinguisher at the base of the
fire and spray until the fire is completely out. The building is starting to
collapse, so go into the room opposite where you found the girl and put the
fire
out there. Continue along the path until you can find your way out of the
house.
The girl thanks you for saving her life and asks you to drive her home. It
turns
out she lives near Grove Street, so go to the yellow blip on the radar to end
this mission.
************************************
Joel D. says that if you run out of molotovs and have not ignited the 5 fires,
then you can find more in the backyard.
************************************
.-----------------------------------------------------------------------------.
| You'll get a textbox saying Denise can be your girlfriend. She is only
|
| available during specific times of the day. Check out Girlfriends in the
|
| Other Stuff section of my guide.
|
|
|
| You'll also get a phone call from Sweet, which opens up another set of
|
| missions for Sweet. There is still one more mission for C.R.A.S.H., so I'll
|
| continue on with that. Gray Imports is the last mission for the C.R.A.S.H.
|
| set of missions.
|
'-----------------------------------------------------------------------------'
.==============.
GRAY IMPORTS )
'=============='
Hop in a car and take a long drive to the yellow blip on the radar. When you
arrive, you'll notice a lot of security located around the warehouse. You'll
have to approach this situation very carefully, since there are a lot of men
and two forklifts carrying explosives outside. Take out the two forklifts
outside by using the ledges to gain a height advantage, then take out the men
too before heading inside. To get inside, you'll have to shoot the keypad on
the
wall.
Once the door opens, you'll be greeted by a few men, so take your time and
kill
them. If you need armor, there's a pickup on the outside, just to the right of
the door. Strafe (target without locking onto anyone) through the next area
and
listen closely to any gunfire. Once you get to the big open area, shoot the
guy
on the balcony and the two guys to the right. Once you're sure you've killed
everyone, head upstairs and into the office.
Your ultimate goal here is to kill the Russian arms dealer, represented by the
red blip on your radar. He is tougher than the normal goons, so quickly
dispatch
of any normal guys and give chase to the Russian. If you don't kill him
quickly
enough, he'll get in a car and start driving away. If that happens, get on the
bike nearby (pick up the weapon) and pursue him. What I did was make sure he
was in front of me and shot at him that way. It is a lot easier to shoot him
frontways than a normal drive-by, since he drives pretty fast. You cannot let
him get away, or you'll fail the mission. Once he's dead, you'll pass the
mission.
********************************
Various people have told me that you can just bypass all of the men in the
office, steal the Russian's car and run him over with it.
********************************
.-----------------------------------------------------------------------------.
| Now it is time to get back to Sweet's missions.
|
'-----------------------------------------------------------------------------'
/===========================\
SWEET'S MISSIONS - PART 2 ) (LS105)
\===========================/
(
.==========.
DOBERMAN )
'=========='
This missions introduces the Gang Warfare aspect of the game. Go inside
AmmuNation should you need any armor or weaponry. Once you're stocked up, head
over to Glen Park. Ballas territory is marked in purple and it will stay on
your
map until you take it over. Once you're in the park, you must kill 3-4 Ballas
in order to start the gang war. The once purple area will begin to flash red
when you have been successful. The Ballas are marked as purple blips on the
radar and they come in 3 waves. Health and Armor powerups appear randomly
in the streets and surrounding areas should you need it.
Pay attention to the on screen instructions on gang wars. After that passes,
the guy that turned on your gang comes out, so run up to him and kill him to
end this mission. You earn respect.
.-----------------------------------------------------------------------------.
| You gain money and respect for every territory you have. The money is
|
| located in front of the Johnson's family's garage, so make sure to pick it
|
| up every once in a while.
|
|
|
| Apparently, the next mission is only available from 9:00 to 17:00.
|
'-----------------------------------------------------------------------------'
.===============.
LOS SEPULCROS )
'==============='
Recruit the two gang members nearby with green markers (target them and press
up), then get in the car and head towards the funeral. You have 4 minutes to
get to the funeral as soon as you enter the car with your two gang members.
Haul ass to the funeral and park in the red marker.
Get out of the car and climb over the wall. Listen to the instructions on how
to control your gang members. Once that's over with, begin moving towards
Kane.
Using the tombs as cover, take out the Ballas and inch your way towards Kane.
Kane seems to be wearing armor, so it's going to take a few extra rounds to
take
him down. Once he's dead, head over to the Sedan he came in and you'll
eventually be able to get inside. With a 2-star Wanted Level, head back to
your
house in Grove Street to finish the mission and earn some respect.
.-----------------------------------------------------------------------------.
| Before the next mission is unlocked, you need to have finished Gray Imports,
|
| Robbing Uncle Sam, Just Business, House Party and Los Sepulcros. It also
|
| seems that Cesar's one mission is a requirement and there also seems to be a
|
| hidden respect requirement as well. If you don't have enough respect, simply
|
| start a few turf wars by following the rules from Doberman. Stock up on
|
| weapons if you want, but definitely get armor.
|
'-----------------------------------------------------------------------------'
.========================.
REUNITING THE FAMILIES )
'========================'
Get into the car and head for the yellow blip on the radar. Oh boy, all hell
has broken loose now as the police raid the meeting. Smoke and Ryder get the
hell out of there, while CJ stays to save his brother. You can take out cops
outside if you want, but it's probably better if you just hurry up and head
inside. If you need any health, you can purchase drinks from the vending
machine
once you're inside the motel.
Head upstairs and take out the first cop. Head down the hall and take out 3
more cops when they show their face. If you again need health, go into the
room
with the hooker and she'll replenish your health. Keep going down the hall and
you'll come to a room where more cops will drop down from the helicopter
through
the skylight. Armor is on the second floor in this little area, provided you
need it. Keep pressing forward, killing the cops until you get to a hallway
where some cops will drop through the vents from the ceiling. In this hallway,
in the second room on the right, is Sweet.
CJ and Sweet try to escape by means of the roof, but a chopper will be
blocking
their way. You have to protect Sweet from the cops on both sides of the
chopper
shooting down at him. Target them first and take them out, then keep firing
at the chopper to knock it out of the sky. Once you down the chopper, follow
Sweet to the streets below.
Smoke and Ryder pull up and you jump in. Next comes a rail shooting part. The
cops continue their chase and someone hands you an AK-47. Smoke is driving the
car and you'll have to shoot at the cops. Pay attention to what your friends
say; if they say to watch your left, then you better watch your left. After a
while, motorcycles will join in the chase. Some of the cycle cops actually
leap
onto your car, so hurry up and blast them off. When you get to a roadblock,
your
gun jams up and Smoke continues driving. Watch the rest of this exciting
sequence of events, then the mission will be complete and you'll earn some
respect.
.-----------------------------------------------------------------------------.
| This upcoming mission is the last one for Los Santos.
|
'-----------------------------------------------------------------------------'
.=================.
THE GREEN SABRE )
'================='
As soon as you step foot outside, you'll get a call from Cesar. He wants you
to meet him so he can tell you something important. Head to the yellow blip
on the radar to meet up with Cesar. Get out of your car and into the car in
the
alleyway. It seems Smoke and Ryder are in cohoots with Tenpenny and the
Ballas.
CJ realizes that Sweet has to be walking into a trap.
Get into the nearby car and haul ass to the site before Sweet gets killed.
Once
you get to the site, stop in the red marker to trigger a cutscene. You now
have
to hold off the Ballas until the police arrive. There will be 4 waves of them,
so use the circle of cars as cover as you waste the Ballas. The fourth wave
is a Ballas car attempting a drive-by, so concentrate on the car to blow it
up.
Once the car is toasted, the police arrive and your journey in Los Santos has
come to an end for now.
/=============\
( THE BADLANDS ) (A101)
\=============/
Tenpenny has brought you out to the middle of nowhere and you're pretty much
forced to do a dirty job for him. Go across the street and save your game in
the trailer park, then step into the red marker to start the mission if you
want to. You may want to go into the Ammu-Nation nearby to stock up on some
weapons before you do though.
.==========.
BADLANDS )
'=========='
Follow the yellow blip on your radar to a red marker at the bottom of Mount
Chiliad. You should take the Sanchez near the save point trailer. Once you get
on the mountain trail, carefully make your way while looking at your map to
follow the dirt trail. Go around the hairpin turn, then take a left at the
fork
to reach the cabin with the guy you need to kill.
As you approach the cabin, you'll see a cutscene with some FBI. Head towards
the
cabin, making sure to stay clear of the FBI's fire and follow the guy when he
gets into the car. Killing the FBI only complicates things, since you'll get
a wanted level and you don't need cops on you right now when you're chasing
the guy down the mountain. Keep following him down the mountain trail. Since
you
start out with no guns, I simply veered his car off the mountain with my bike.
Once at the bottom, he'll eventually try to get away on foot, which is your
chance to kill him and take a photo of his dead body. Once you have the
picture
(refuse when prompted to save it), take it to the drop off point marked on
your
map to finish this mission.
*********************
Jeremy Garcia says that you can blow up the car outside the house, then
killing
the man is much easier.
*********************
Fey H. wrote that you could sneak past the FBI when they aren't looking, run
inside the house and kill the target. He won't respond to you, so kill him,
head
outside and leave the scene.
*********************
.-----------------------------------------------------------------------------.
| Not long after finishing the mission, you should get a call from Cesar. He
|
| says he's sending you some backup coming out to protect and he wants you to
|
| meet at a diner in Dillimore. Your target is the question mark, and it is
|
| one long ride there.
|
|
|
| You'll meet Cesar's cousin, who is one "intense" lady. Her name is Catalina
|
| (may recognize her from GTA3) and she has cased four soft targets. The
|
| closest one is right down the street at a gas station.
|
'-----------------------------------------------------------------------------'
/==============================\
CATALINA'S MISSIONS - PART 1 ) (BAD100)
\==============================/
You can do these four missions in any order that you want. Since Tanker
Commander is the closest, I'll start with that. After you do the first one,
Catalina will disappear for a bit and you won't be able to do the other 3
until
after King in Exile, which is the cutscene you'll get when you step into the
"CV" marker that will appear after Body Harvest.
.==================.
TANKER COMMANDER )
'=================='
Get into the truck and position yourself in front of the tank, then back up to
attach it to the truck. Catalina mentions she knows someone who will buy it
and
a new yellow blip appears on your radar. The gas station attendants will give
pursuit and open fire when they get alongside you. Take it easy and make nice,
easy turns, making sure not to disconnect the tank from the truck (mission
failure). Your pursuers don't really seem to give you much trouble, since
they'll probably end up killing themselves (they did on mine). Pull into the
red
marker when you get to the blip to finish this mission and get $5000.
.-----------------------------------------------------------------------------.
| After the mission, you'll receive a phone call from someone named The Truth.
|
| The Truth is marked with a "TT" on your radar, so head that way.
|
'-----------------------------------------------------------------------------'
.==============.
BODY HARVEST )
'=============='
TT wants you to steal a harvester from some survivalists. Make your way to the
yellow blip on the radar and park in the red marker. The harvester is in the
back (blue blip) and you have to make your way back there. I suggest riding
around to the back of the farm, then making a beeline towards the harvester.
I found this is to be the easiest way to get to the harvester, rather than
stealthily moving around the compound and wasting time and your health trying
to get there. Hijack the harvester and run over the driver and any people that
happened to follow you there.
Once you have the harvester, drive your way out of the compound and head
towards the yellow blip on your radar. A single truck from the farm will
follow
you and chase you. You can ram it with the harvester if you like or just take
care of the guy in the bed that's shooting at you. Once you park the harvester
in the red marker in TT's garage, he'll thank you and tell you to go get that
cash before he is finished. Mission complete and respect earned.
.-----------------------------------------------------------------------------.
| Before you get the mission complete sign, Cesar will call you and tell you
|
| things have turned for the worse in Los Santos. His gang has fallen apart
|
| and there seems to be a bounty on his head. CJ tells him to head to Angel
|
| Pine with Kendl, and this will put a "CV" marker on your map near your
|
| initial save spot. This will trigger a cutscene between Cesar, Kendl and CJ.
|
|
|
| After the cutscene is over and you're back outside, Catalina gives you a
|
| call and this will put the "C" marker back on the radar. It's quite a long
|
| drive to Catalina's cabin. Once you get there, save your game and head into
|
| the red marker to trigger a cutscene. After it's over, the remaining dollar
|
| signs will appear from the four signs before. Again, the missions can be
|
| done in any order, so you don't have to follow the order in this guide.
|
'-----------------------------------------------------------------------------'
/==============================\
CATALINA'S MISSIONS - PART 2 ) (BAD101)
\==============================/
(
.====================.
LOCAL LIQUOR STORE )
'===================='
It seems four people have already planned to rob the store before you and
you'll
have to chase them down and steal the money from the thieves. Luckily,
Catalina shoots one of the men and you'll both hop onto the quad. Your goal
here
is to tail the other quads and drive close to them as Catalina guns them down.
If you have a drive-by weapon, then you can make this mission go much, much
faster. When you finish off one of the cowboys, they'll drop a briefcase that
contains the money. You can bypass them now if you want to (they'll appear as
green blips on your radar) and just concentrate on the quads. As you progress,
they'll split up, so follow whichever one you want. Once the final biker is
down, collect all the briefcases and drive Catalina back to her cabin to
finish
the mission and get $1000.
.-----------------------------------------------------------------------------.
| Cesar gives you a ring on your phone and mentions something about a race. A
|
| "CV" will appear now on your radar. For now, ignore and step into the red
|
| marker in front of Catalina's cabin to trigger the next cutscene. The other
|
| two dollar signs will appear on your radar, so go towards one of them.
|
'-----------------------------------------------------------------------------'
.==================.
AGAINST ALL ODDS )
'=================='
Catalina wants to rob a betting house and hands you some satchel charges. Go
inside the shop and Catalina will take control of the crowd. Get in front of
the
red door and throw a satchel charge onto it, then move away and switch to the
detonator in your inventory. Do the same thing to the safe inside. Once you
blast open the safe, CJ takes out the money and you'll be back outside. You
now have cops on you (from 1-4 stars) and you have to return to Catalina's
cabin. For now though, head to Dillimore to find a Pay-n-Spray to get rid of
your Wanted level if you want. Whatever the case, head back to the cabin to
finish the mission and earn $2000.
.-----------------------------------------------------------------------------.
| You'll get a phone call from Catalina and she'll be in her always cheery
|
| mood. Since you should be right next the marker, head inside it to finish
|
| off Catalina's missions. There should be one last dollar sign left on your
|
| radar, so head towards it.
|
'-----------------------------------------------------------------------------'
.=================.
SMALL TOWN BANK )
'================='
them or hit them with a melee weapon. Once you do that, follow Catalina out
the
back door and into an alley filled with cops. Keep moving down it, gunning
down the cops as they appear, until you get to a point where two motorcycle
cops
arrive. Gun them down and then hop on the bike. Follow Catalina as closely as
possible, without worrying about the two cops on the bike (one goes down on
the broken bridge jump and the other goes down under the highway overpass).
At an intersection, Catalina will fall off her bike, so head towards her so
she can jump onto yours, then head back to the cabin. Mission finished and
$10000 earned.
.-----------------------------------------------------------------------------.
| Make sure to save your game and grab Catalina's Buffalo before attempting
|
| Cesar's race. Head to the "CV" on your radar to start the next mission. Wu
|
| Zi Mu is available after finishing two of the four robbery missions for
|
| Catalina (any two of the four).
|
'-----------------------------------------------------------------------------'
.==========.
WU ZI MU )
'=========='
This race will be mostly off-road, so be extra careful driving on the dirt
roads, since your Buffalo won't be handling extra tight on them. You can
choose
any vehicle you want for this race; a large truck like the Rancher works well.
You shouldn't have too much trouble with the competition (after the initial
area, I never saw them again), so concentrate on the road. When you pass the
finish line, mission complete and $5000 earned.
.-----------------------------------------------------------------------------.
| The next mission marker will appear at the finish line from the previous
|
| race. It seems Catalina found a new man (Does he look familiar? I believe I
|
| saw him sitting on one of the cars before the previous race started). You
|
| need to have done the four robbery missions, Body Harvest and Wu Zi Mu.
|
'-----------------------------------------------------------------------------'
.======================.
FAREWELL, MY LOVE... )
'======================'
This race is the exact same one, only backwards and you're driving a new car.
You don't get a choice of cars here; you have to use the ZR-350 for this race.
It is much harder to control on the dirt roads, since it is a sports car.
Again,
take your time on the dirt roads and follow the checkpoints to the finish line
to finish the race and the mission and you also get a deed to a garage in San
Fierro.
.-----------------------------------------------------------------------------.
| Get out of your car and walk around a bit until you get a phone call from
|
| The Truth. After the call ends (he's one paranoid guy), a "TT" will now
|
| appear on your radar. You need to have finished every mission up to this
|
| point. Don't worry; he doesn't really take any of your cash.
|
'-----------------------------------------------------------------------------'
.==============================.
ARE YOU GOING TO SAN FIERRO? )
'=============================='
Walk into the red marker to start the mission. Welcome to the guy's weed farm.
You have 5:30 minutes to torch the weed fields with a flamethrower before the
cops arrive. Shoot flames over a field until you hear a beep noise, which
means
that it is destroyed. If you need more ammo, there's more near the barn. I
suggest that you go in between two patchs and strafe down the line while
keeping
the fire button pressed. Strafing from one end to the other should get all of
the plants except the end where you stopped. Once you have burnt all the weed,
go and speak to The Truth. You now have a rocket launcher to take down the
helicopter, so aim with R1 and shoot at the chopper to take it down.
Once you take the chopper down, head to The Mothership
You'll need to drive to the garage you won in the race
CJ will call Cesar on the way and The Truth will start
conspiracy stuff. The mission ends when you drive into
earned.
/============\
SAN FIERRO ) (A102)
\============/
Welcome to San Fierro, the second of the three cities in the game. Take some
time to get a feel of the area before attempting any missions. There are two
types of courier missions that you can do to stop the drug flow with Big
Smoke's
business. You'll get a phone call from Cesar on that particular day and you
need
to press right on the D-pad, when prompted, if you want to do the small side
mission. These are not required for 100% completion of the game and I
generally
.===========================.
WEAR FLOWERS IN YOUR HAIR )
'==========================='
You need some crew members for your garage and The Truth knows some. Your
first
target is Jethro in Easter Basin. Follow the blue blip on the radar, park in
the red marker, and honk your horn with the L3 button (push in left analog
stick). Your next destination is the hospital, represented by the red cross on
your radar. When you get there, you'll see a mysterious van drive by, and
you're
left in the dark about it.
After that, head towards the next blue blip on your radar to find Dwaine. He
seems to be working a hot dog truck, so beep your horn when you find the red
marker. It seems Dwaine has some stuff to take care of first and will meet you
later at the garage. After that, your next destination is the police station,
marked by a blue blip on your radar. Again, you'll see the mysterious van
drive by and you're still clueless about that. After that, you need to head
to an electronics expert named Zero, so follow the blue blip to him. Honk the
horn in the red marker, Zero gets in the car and you need to head back to
your garage. The mission will end when you park in the red marker at the
garage.
.-----------------------------------------------------------------------------.
| ZERO will call in between missions and tell you that his landlord is selling
|
| his shop. You now have the opportunity to purchase some new property. Zero's
|
| store costs $30,000, so head over there and buy it if you have the money.
|
| Buying the shop opens up the Zero set of missions.
|
'-----------------------------------------------------------------------------'
.============.
555 WE TIP )
'============'
This is another mission for Officer Tenpenny. Head to the yellow blip on the
radar. The hotel operates a valet parking service. You have to follow the
valet,
marked with a red arrow, into the parking garage. Once the valet parks the car
and gets out, quickly kill him without being seen by anyone. Getting any stars
during this mission will blow your cover and you'll fail the mission. Once you
kill the valet, take his clothes and head back outside.
The DA drives a blue Merit and you'll have to identify it when he pulls it in
to be parked (one of the valets points out the car when it approaches). You
also
have to make sure that no other valets get to the car before you (if one does,
simply pull him out of the car). Once you get into the DA's car, you'll have
around 2:30 minutes to drive it to your garage to have the drugs planted, then
back to the parking garage and park it. You have to quickly move and you MUST
NOT DAMAGE THE CAR. When you get it back to the parking lot, park in the
designated spot and get out of the car. Go outside, into the red marker and CJ
will automatically call the police to bust the DA. Mission done.
.-----------------------------------------------------------------------------.
| Doing 555 We Tip will unlock the Valet Parking odd jobs.
|
'-----------------------------------------------------------------------------'
.================.
DECONSTRUCTION )
'================'
It seems some construction workers to the north have been disrespected your
sister. You will need to destroy six portables and kill the foreman. You
have the choice of 3 construction tools to aid you. You have the choice of
a bulldozer, the crane and some explosive barrels. The portables are marked on
your radar with the green blips. As soon you enter a vehicle or destroy the
first portable, you will have 3 minutes to destroy all 6 portables.
Once all 6 are destroyed, the timer disappears and the foreman comes out and
hides back in the porta-john. Grab a bulldozer and push the toilet into the
hole nearby. Once you do that, get into the nearby cement truck and park the
back end near the hole in the red marker. You may want to kill any workers
to make sure they don't disrupt you. Once you do that, the hole will
automatically fill with cement and your mission is complete.
.-----------------------------------------------------------------------------.
| You'll receive a call from Jethro and he'll tell you about an advanced
|
| driving school not too far away. Feel free to go there if you want. The "CJ"
|
| disappears from your radar, but the next mission still starts at your
|
| garage.
|
'-----------------------------------------------------------------------------'
.===================.
PHOTO OPPORTUNITY )
'==================='
You receive a call from Cesar and he tells you about a Ballas car on their way
to make a big drug deal. This is your opportunity to finally identify the
dealers. Get in any car and drive to the blue blip on your radar to pick up
Cesar. Once you get to where Cesar is, hop into his car and go to the yellow
blip on the radar. The destination is Angel Pine and it is a LONG drive. Once
you get to Angel Pine, park in the red marker.
Climb onto the roof and stand in the red marker to start the next part. You
will
need to take photos of four individuals. Pay attention to the on screen
instructions when taking the photographs. The first person to arrive is Ryder.
Wait until he gets out of this vehicle and zoom in to snap the photo when
the marker appears. After that, a second car pulls up and a man with a
mustache
gets out. As soon as he gets out of the car, zoom in and take the picture.
Cesar mentions his name is T-Bone Mendez. As T-Bone steps onto the street, a
brown car will pull up from the right. Quickly move to the right and take the
picture of the mysterious man. Lastly, the last car will come from the left
and
let out a purple-suit man near the previous car. Quickly take the guy's
picture
as soon as he gets out of the car. If you fail to take a picture of any
person's
face, you fail the mission.
Cesar and CJ step down from the roof and drive away to a gas station. Cesar
says you should split up and he'll meet you back at the garage. Mission passed
and respect earned.
.-----------------------------------------------------------------------------.
| Save your game nearby and begin the long trek back to your hideout in San
|
| Fierro.
|
'-----------------------------------------------------------------------------'
.================.
MISSION: JIZZY )
'================'
Head towards Jizzy's club, marked by the light blue circle on your radar. CJ
offers his services to Jizzy to try to get a bit closer to the operations.
First you need to drop one of Jizzy's girls downtown, so get into the
pimpmobile and head to the yellow blip on the radar. Once you get to the
hotel,
park in the red marker to let the girl out.
CJ calls up Jizzy to let him know he dropped off one of his girls. Jizzy has
another errand for you before the main job. It seems another pimp is trying to
mess with Jizzy's girls. He wants you to head to Hashbury and ice him. You
have
two minutes to head to the yellow blip on your radar. Once you get there, the
timer will disappear and you will have to kill the pimp. He'll first appear
with
a red marker over his head, so try to quickly kill him before he gets into a
car. If he gets into a car, he'll just drive around in circles, so killing him
won't be hard. Whatever the case may be, get back into the pimpmobile after
you
kill him.
It seems some guys have been killing some of Jizzy's girls. Rush over to the
yellow blip on the radar. The guys are underneath the bridge, so hurry up and
get under it before the girl dies. Kill them both and then return to the
pimpmobile.
It seems one of Jizzy's girls is trying to leave the game and her sugar daddy
is
going to help her with that. You need to head back to the hotel from the first
part and park in the red marker. You will need to destroy both the bodyguard's
vehicle and the limo. Start with the SUV first and destroy it by doing drivebys
or with a rocket launcher if you happen to have one. Quickly take out both
vehicles to finish this mission and get $3000 and some respect.
.-----------------------------------------------------------------------------.
| You'll get a phone call after the past mission from Woozie. This will open
|
| up the Woozie set of missions, marked by the "W" on your radar. For now,
|
| continue with the missions for Jizzy.
|
'-----------------------------------------------------------------------------'
.===============.
T-BONE MENDEZ )
'==============='
Get into a car and go to the blue blip on your radar to the ambushed van.
When you approach the van, you'll see four men on motorcycles driving away
with
the goods. CJ hops on a bike nearby and gives chase. You need to nab all four
packages from the motorcycle goons. You can get the packages in two ways, by
either killing the goons or grabbing the packages with L1 when you get close
to the bike. The bikes will split up soon after you start chasing them, which
means a lot of backtracking for you to get all 4 packages. The bikers who have
had their packages already stolen will give chase and try to kill you, but I
wouldn't worry too much about them.
(
About 5 minutes after you start chasing them, any remaining bikers will start
going towards a rendezvous point. When and if this happens, haul ass to make
sure you snag all of the packages before they reach that point, or you fail
the
mission. Once you have all 4 packages, head back to the club to finish the
mission and get $5000 and respect.
.=============.
MIKE TORENO )
'============='
This Mike guy seems to be stuck in a van that was stolen. He will talk to you
until his cell phone battery dies, while giving you hints as to where he's at.
You have 5:30 minutes to find Mike. The first location pointed out on your
radar
is in Doherty, so head towards the yellow blip on your radar. When you get
close
to the blip, Mike says he hears a truck-like noise, like a freight. Your next
stop is the docks in Easter Basin. Once again, when you get to the blip, Mike
says that he heard them firing some shots off when they stopped, like they
were
firing at a security gate. Your next, and last, stop is the airport, so head
to
the yellow blip.
When you arrive at the airport, a bar will appear on your screen. You must use
this to find the van and Mike before his battery dies. As you get closer and
closer to the van, the meter will fill up and if you go away from the van, the
meter will drop. Turn left and find the ramp that leads up to the tarmac to
find
the van. Now the van will start pulling away with some motorcycle escorts.
Take
them out and follow the van until it stops, which triggers more men to jump
out of the van. Get out of your car and kill them all, then Mike will be let
out
of the van.
Mike decides to torch the van. Shoot at the van to blow it up, then get in the
limo nearby. Find the ramp you used to get up here and take it to the
airport's
entrance. As you approach the entrance and drive through the red marker,
you'll
get 3 stars. You should go to the spray icon on your map to the Pay-n-Spray to
get the cops off of you. Before you head there though, head under the nearby
bridge to find a police bribe to take off one star. After you get the cops off
of you with the Pay-n-Spray, head back to Jizzy's club. Mission done and $7000
and respect earned.
************************************
Samkazza writes:
I had trouble getting back to the pay and spray with this mission for some
reason, probably because the handling on the stretch sucks. So, what I did was
grab the helicopter in the far south-east corner of the airport (the two in
the
north are locked). Then i took the helicopter and went and touched near the
red
dot where you have to go (the entrance of the airport). You only have to get
close to it, you dont actually have to land or touch it. Then, I flew over and
landed in the freeway (southbound side) just to the east of the pay and spray.
It takes a minute or two for the cops to catch up and get to you in this
location. I just got out of the chopper and ran over to the next car that
came. Then, I drove through that gap on the freeway that is blocked by cones
and was basically right next to the pay and spray, drove in, and it's downhill
from there. This seemed a lot easier for me because I never had to deal with
the cops trying to take me out during the drive back to the pay n spray. I
completed it on my first try with this new tactic, and recomend it as an
alternate method or those having trouble with this mission.
.-----------------------------------------------------------------------------.
| In order to continue the missions, step into the red marker at your garage
|
| in Doherty.
|
'-----------------------------------------------------------------------------'
.==========.
OUTRIDER )
'=========='
Jizzy tells you to go meet T-Bone at the gas station in Easter Basin. Once
there, a cutscene will occur in which T-Bone will give you a little test. Once
that's over, drive to the van's location just up the street. Mike tells you to
get on the bike nearby, but make sure you pick up the sniper rifle and rocket
launcher before you do; you'll need them soon. You'll need to take out some
roadblocks before the van gets to them.
Get on the bike and rush to the first roadblock. There are 2 officers and 2
cars
for the first one. Destroy them with the rocket launcher, then make your way
to the second roadblock. There are three vehicles and one guy on the ground,
but
also 2-3 guys in the building to the left. Blow the street guys up and use the
sniper rifle to take out the guys in the building. You could also just
autotarget the guys on the building to kill them without having to target them
with your sniper rifle (any gun with auto will do). Onto the third roadblock,
with more of the same (the van is probably right on your ass now, so make sure
to quickly take out the third roadblock). The fourth roadblock just has cops
on
the ground. After all the roadblocks are gone, make sure the van gets to where
it's going. CJ tells the guy to hide the van, since the cops will be here
soon.
Mission done and $9000 and respect earned.
.-----------------------------------------------------------------------------.
| You get 3 stars after finishing Outrider, but it's on your own time and
|
| isn't part of the mission. Luckily, your garage isn't far, so head towards
|
| it and save the game to get rid of the stars.
|
'-----------------------------------------------------------------------------'
.=============.
SNAIL TRAIL )
'============='
Officers Tenpenny and Pulaski want you to kill a reporter and his contact.
First thing to do is grab a decent car with some speed, then head north to the
construction site to grab the sniper rifle that Tenpenny left you (it's in one
of the large pipes). After that, you get a message saying the reporter is at
Cranberry Station, so head there before the train leaves (don't worry, the
train
will leave before you get there, so don't get upset if you think you failed
the
mission). As you get to the station, you'll see that the train has already
left,
so get on the tracks and follow its LONG trip. I just stayed behind it the
whole
time, since there are some barriers and oncoming trains.
Once the train arrives at Market Station, get out of your vehicle and quickly
head to the street to find any car. The reporter will exit the train and head
to
the streets to find a cab to the meeting place. The Spook-O-Meter now appears
on
your screen. Simply make sure that you don't get too close to the reporter, or
else you'll fail the mission. Once he gets a cab, follow it with a bit of
distance between you and him to keep the meter empty. Once he arrives at the
docks, keep your distance until he meets up with his informant. Once they
meet,
take out your sniper rifle and shoot one of the two people. This sends the
other
person running, so just run him down with another weapon to kill him. Mission
finished.
.-----------------------------------------------------------------------------.
| The next mission starts between 20:00 and 6:00. If you need body armor,
|
| there's one across the train tracks, behind that large building near the
|
| large cliff (across from your garage).
|
'-----------------------------------------------------------------------------'
.================.
ICE COLD KILLA )
'================'
Cesar hands you a gun with a silencer on it before you head out. How nice of
him
to do that. Grab a car and head to Jizzy's club. When you arrive at the club,
the security at the front door won't let you in. Not a problem for CJ. Head
towards the bridge and use the scaffolding to get on top of the club (you'll
have to jump down when you get above it), then go into the club via the
skylight. Go from the rafters and find the steps leading downstairs until you
get to the main floor and trigger a cutscene. Jizzy makes the call, but CJ
shows
up and shows him his true colors. Jizzy escapes from the club and you'll have
to give chase with his guards and girls firing at you inside the club.
Kill the gunmen and exit the club via the front door. Jizzy escapes in his
pimpmobile, so get into any nearby car and start chasing him. Do drive-bys
until
his car explodes, then kill Jizzy if he's still alive. I pretty much cornered
him near the beginning of the chase and let loose on him with an Uzi until his
car exploded. Once Jizzy is dead, pick up the phone and CJ will automatically
call Cesar and tell him to meet him at Pier 69. Mission finished and $12000
and
respect earned.
********************
Owen Long says that you can just drop down from the rafter in the beginning
and
you'll trigger the cutscene when you land.
********************
Scott (slade.hiro) wrote that you can blow up Jizzy's car before entering the
club. When he goes outside to escape, he'll try getting on a bike which makes
chasing him down much easier. You can also shoot Jizzy's tires before heading
inside.
********************
.-----------------------------------------------------------------------------.
| When you get to the red marker at Pier 69, Cesar tells CJ to come join him
|
| on the roof. Hopefully, you have a sniper rifle from the Outrider mission.
|
'-----------------------------------------------------------------------------'
.=========.
PIER 69 )
'========='
You will need to find T-Bone and kill him. Descend from the roof, making sure
that Cesar follows you. An easy way to find and kill T-Bone is to go around
the
side of the pier to the back. Going this way will avoid a long and hard battle
with gunmen. Once you kill T-Bone, a cutscene occurs. After that, Ryder will
jump into the water and you'll need to chase him. Jump over the railing and
into
the water. Follow Ryder to the boats, getting into the rear one (Ryder takes
the
front one). Do drive-bys on Ryder's boat until it explodes. Mission complete
and
$15000 and respect earned.
*****************************
Jubeithps says that you can try to snipe Ryder on his way to the boat, so you
won't have to waste any time doing drivebys on the boat.
.-----------------------------------------------------------------------------.
| The next mission starts at your garage in Doherty.
|
'-----------------------------------------------------------------------------'
.======================.
TORENO'S LAST FLIGHT )
'======================'
Get into a car and head towards the yellow blip. As soon as you get there,
Toreno's men start firing at you. Get out of the car and fire back, then head
into the alley and go up the stairs to the heli-pad. As you get towards the
top,
the chopper will lift off. Head to the top, finish off any guards and grab the
marked rocket launcher. If you're having trouble with this part, you could
snipe the guards from a distance.
Get a nice and fast vehicle for this next part. The bike in front will work.
Head south on the street in front of the pad, following it as it curves right,
then take the first left. Veer to the left and then right to get onto the
freeway. Luckily, the chopper will follow the freeway so you don't have to
take
any other roads. Get a good distance ahead of the chopper and then get off of
the vehicle and switch to the rocket launcher. Get off a few shots when the
chopper approaches. If you miss, get on the bike again and get ahead of the
chopper once again. Keep doing this until you hit the chopper once with a
rocket
and send it crashing into the ground. Mission finished and $18000 and respect
earned.
/===================\
WOOZIE'S MISSIONS ) (SF101)
\===================/
Just so you know, Woozie is blind. This is a surprising fact after you see him
during the missions and after you raced with him before.
.=====================.
MOUNTAIN CLOUD BOYS )
'====================='
Get into a car, make sure Woozie gets in and drive to the blip on the radar.
Park in the red marker and stay close to Woozie. Something's definitely wrong
when you see all the people running away. Follow Woozie around the corner to
where the gate is (I saw him run into the wall). Woozie mentions that the gate
is usually locked, so it being open is unusual. The Vietnamese ambushed the
place and they're on their way here again.
A car crashes through the gate and four Vietnamese get out. Protecting Woozie
comes first as you gun down the four men. As you make your way down the alley,
two motorcycles pull up with four more men, so take them out. Around the
corner
will be a bunch of men, so take your time and take them all out. One will pop
out from the alley to your right and one is on the roof straight ahead and
just
to the left. When you kill them all, Woozie and CJ automatically enter a car
and
he backs out of the alley, right through some Vietnamese cars. You drive and
Woozie (who is blind) will surprisingly take out the cars. Simply drive around
in circles so Woozie can blow the cars up (he has damn good accuracy for a
blind
person). After the cars are finished, drive Woozie back to his place to finish
the mission and gain respect/$5000.
.===========.
RAN LA FI )
'==========='
Head to the airport parking lot to pick up the package. As you go through the
red marker, you're told to go and get the car. Head down into the car garage
and
towards the blue blip. Turn left to access the D section and get into the
car with the blue marker over it. It's an ambush!
Exit the airport while avoiding the delivery trucks that block the obvious
paths. Head out into the circle road and get out of the airport area. You
probably have noticed by now the meter on the screen monitoring your car's
health. If the health reaches zero, you fail the mission. It's probably best
to
head onto the freeway, since the lockup is on the far north side of town. Not
long after exiting the airport area, two motorcycles will give chase. Feel
free
to do a drive-by on them to kill them. If your car's health gets too low, feel
free to go to a Pay-n-Spray to get it back to full health. Any pursuers are
marked red on the radar. Once you get to the lockup, the mission will end when
you drive onto the red marker. $6000 and respect earned.
.======.
LURE )
'======'
The Da Nang Boys have tracked Ran Fa Li and will try to kill him if he leaves.
Once outside, get into the decoy car. You cannot leave the truck at any time,
or
else you will fail. The whole point to this mission is to make the Da Nangs
believe that Ran Fa Li is in the vehicle. Head to the yellow blip on your
radar
to Angel Pine, then park in the red marker to start the chase.
Two motorcycles will chase you, but just run away from them and don't fight
back
when they start firing on you. You will have to drive through 8 checkpoints
throughout the countryside until you get to the finish. Be cautious with the
car's health on the screen. If it gets too low, the pursuers will be able to
peer into your vehicle and spot you as a decoy, which results in a failed
mission. Watch where the checkpoints tell you to turn, since sometimes you can
be going fast and can miss a turn. When you get to a roadside service station,
your trek is over and you call to report your success and hear that Ran Fa Li
has been moved safely. $8000 and respect earned.
.-----------------------------------------------------------------------------.
| If you haven't increased your lung capacity from its initial amount, then
|
| you must do so before you can attempt the next mission. Simply go into any
|
| body of water and dive, keeping an eye on your breath meter. Keep doing this
|
| over and over until you increase your lung capacity. The next missions can
|
| only be received between 20:00 and 6:00.
|
'-----------------------------------------------------------------------------'
.====================.
AMPHIBIOUS ASSAULT )
'===================='
Get to the blip at the docks and enter the red marker on foot. CJ will
automatically jump into the water. Follow the instructions and go through the
markers, both on top of the water and underwater. You have to board the big
boat
by swimming to it, but there are Da Nang patrol boats nearby. Swim underwater
to divert the attention away from the patrol boats, so the Da Nangs don't
spot you. If they spot you, they will begin shooting at you. Keep diving under
and resurfacing to replenish your breath. There are also spotlights on the
ship
that will alert the guards if they spot you.
Head to the northwest side of the tanker and board it. Board the boat and grab
the knife at the top of the stairs. Walk behind the first guard and stealth
kill
him. Walk behind the second guy when he's closer to the south side of his
patrol. Sneak behind the next guy and kill him. Walk up the steps and stealth
kill the next guy when his back is to you. At the top of the steps will be
another guy, so kill him and then walk into the room to head inside the
tanker.
Head downstairs quietly and watch out for the guard in the hallway. Don't
worry
about killing him, since the red marker is where you need to plant the bug.
Press Triangle inside the red marker, then head back outside. Jump over the
railing, into the water and swim to the yellow blip. Make sure to swim
underwater every now and then to avoid the gunfire from the boats. Once you
get to the red marker on the docks, mission is done. $11000 and respect
earned.
***********************
Nimi I. says when you get to the last place where you have to dive underwater
for the ring, stay surfaced. Climb the platform. Using a Shotgun, shoot the
people on the two boats on either side of you. Swim forward until you get to
another platform in the middle of the ocean. Get on it. Using the shotgun or a
rocket launcher, destroy the security boat on the left.
***********************
.===================.
THE DA NANG THANG )
'==================='
You'll weasel your way onto the helicopter. When you arrive at the boat, start
gunning any men you can see. As the chopper heads to the other side, you get
hit by a RPG and the chopper goes down. You are the sole survivor of the crash
and you have lost all of your weapons except for your knife. Head to the red
marker by the boat and CJ will automatically climb the ladder. The guard says
there can't be any survivors and turns his back to you. Use this opportunity
to stealth kill him and take his shotgun.
Once you do that, hop onto the lowest box and start climbing the container
stacks. Eventually you'll be spotted, so just take out the guard standing on
the
right side. Continue on your way to the yellow blip, carefully taking out any
men that cross your path. There will be a health powerup hidden among the
second set of containers. When you reach a large hole that leads into the
ship, head around to the other side and use the boxes to go down.
Once inside, you'll see a cutscene followed by 3 guards spotting you. Take
these
guys out and hop onto the containers to the right of where you entered to find
a gun and an armor pickup. Continue your way through this area, killing guards
and eventually reaching the container where the refugees are (WATCH OUT for
the
last guard who will toss a grenade at you first). Shoot the padlock to free
the refugees, who tell you that Snakehead is in the bridge.
Head back out to the top of the ship and make your way towards the front. As
you
approach the bridge, there will be a guard right in front of the entrance.
Make your way up the steps, keeping in mind that two guards will be at the top
of the first flight. When you get to the bridge, Snakehead will toss you a
katana and you must fight. Simply target him and quickly hit him a couple
times
to kill him. After that, head back outside and meet with the refugees, who are
thankful that you saved them. Mission done and $15000 and respect earned.
.-----------------------------------------------------------------------------.
| That's the end of the Woozie set of missions. The next mission requires that
|
| both The Da Nang Thang and Toreno's Last Flight have been finished. Once
|
| they both are done, simply head back to your garage to start the last
|
| storyline mission for San Fierro. You should go to an Ammu-Nation to stock
|
| up on weapons, since you aren't left with much after The Da Nang Thang. Pick
|
| up the AK-47 or M4 especially; it will come in handy.
|
'-----------------------------------------------------------------------------'
.==================.
YAY KA-BOOM-BOOM )
'=================='
When you get outside, you'll receive a phone call from one of Woozie's
associates, saying that he had a car rigged with a bomb. Head to the yellow
blip
on your radar to pick up the car. Once you have control of the wired car, head
to the crack lab on your radar. When you get near it, simply exit the car and
kill the guards, thus opening the gate. Take this time to clear the area
inside
before driving the car in.
Once that is over with, get back in the car and drive it inside. Make your way
to the ramp and head inside the crack factory. Turn left and stop, since there
will be more guards inside. Get out of the car and head inside to the main
area.
Kill all of the guards, then head back to the car and drive it to the red
marker. Press Circle to activate the bomb and you'll have 40 seconds to exit
this building. More gang members will come after you, one on the catwalk to
your
right and 3 near the door into this area. There will be one last guard at the
front door to this building.
Exit the building within time and see it go up into a ball of fire. More
guards
will come out, but you won't have anymore time limits, so take your time in
killing them. Once they're all dead, head towards the front gate, only to have
it close. Get in the nearby Voodoo and head towards the ramp you saw. Clear
out
the remaining guards so you can have a peaceful jump. If you blow this Voodoo
up, there will be another one marked by a blue blip on your radar. Build up
speed and use the ramp to get over the wall. Once you make it over the wall,
head back to your garage to finish the mission. $25000 and respect earned.
.-----------------------------------------------------------------------------.
| After the mission is over, you'll get a phone call from a mysterious man. He
|
| tells you to come to his ranch in Tierra Robada across the Garver Bridge, to
|
| the south. The ranch is marked with a "?" on your radar, so head on over to
|
| new land.
|
'-----------------------------------------------------------------------------'
/============\
THE DESERT ) (A103)
\============/
(
.=========.
MONSTER )
'========='
You will drive the course, while driving through the familiar red checkpoints.
You need to finish in under 6:50 minutes. This challenge will take place
off-road and on-road. Take your time, since 6:50 isn't hard at all and try not
to flip over the truck. You lose the truck, you fail the mission. There are 35
checkpoints in all, so take your time. When you pass through the 35th
checkpoint, the mission is complete. How much you earn is totally dependent on
your time. The fastest time is 4:20 and the reward for topping that is $5000,
with $1000 subtracted for each place under that.
.-----------------------------------------------------------------------------.
| You'll get another phone call from the mysterious man, saying to meet back
|
| at the ranch again.
|
'-----------------------------------------------------------------------------'
.==========.
HIGHJACK )
'=========='
When you get near the truck, you'll have to pull alongside it to the left and
get as close to it as possible. Get to the front part of the truck and listen
to Cesar for instructions. You must get Cesar aboard before the truck reaches
Foster Valley, or you fail the mission. Once Cesar hops aboard, he'll stop the
truck and you'll have to get in now. Once in the truck, drive it to your
garage
in Doherty to finish the mission. $7000 earned.
.-----------------------------------------------------------------------------.
| The "?" marker now becomes a "T."
|
'-----------------------------------------------------------------------------'
.==============.
INTERDICTION )
'=============='
Get in the BF Injection outside and head to the yellow marker on the radar.
When you get there, Toreno will say some stuff. He tells you to pick up the
rocket launcher on the porch and get into one of three vehicles, then head
over
to the new blip. The red marker is on top of the arch in Arco del Oeste, so
get to the marker and park into it. CJ will automatically set off the flare.
You'll see the chopper coming, but there are some agency choppers coming in as
well. You'll need to shoot down 4 agency choppers before this part is over. If
you need health or more rockets, then they're located in the two shacks
nearby.
You must watch the chopper's health via the meter on the screen. The agency
choppers may drop some men from time to time, so be careful since you'll face
threats from air and land.
When the final chopper goes down, the contraband one will drop its package via
parachute in some location. Get into your vehicle and head towards the green
blip. You'll find the package next to a cabin and another speaker. Once you
pick
up the package, Toreno will tell you to bring it back to the hideout. Follow
the
yellow blip on the radar to the hideout. Once there, drive onto the red marker
in the garage to finish the mission. $1000 earned.
.-----------------------------------------------------------------------------.
| You need $80,000 before you do this next "mission." If you don't have
|
| enough, then do some odd jobs until you have that amount.
|
'-----------------------------------------------------------------------------'
.=================.
VERDANT MEADOWS )
'================='
Toreno needs you to buy some property, mainly the abandoned airstrip. Get into
a vehicle and head towards the airplane icon on your radar. Once there, head
onto the green house icon and press L1 to buy it. After that, head into the
nearby building with the yellow arrow. This is the area where you can save
your
game. Go back outside and around the corner to find a set of stairs leading
to the second floor office. Step into the red marker and Toreno says he has
planned out some flying lessons for you via the TV in the office. Mission
complete.
.-----------------------------------------------------------------------------.
| Completing Verdant Meadows will open up the Airport set of missions.
|
'-----------------------------------------------------------------------------'
/==================\
AIRPORT MISSIONS ) (DES101)
\==================/
(
.=================.
LEARNING TO FLY )
'================='
You now have to take 10 lessons on learning to fly, among other things. Your
first lesson is taking off. Follow the on screen instructions to fly through
3 markers. The next lesson is landing a plane. Keep doing the lessons until
you
go through all 10 and pass the mission. If you need more help, I will put the
whole school in the Schools section. Respect earned.
.-----------------------------------------------------------------------------.
| The red marker inside the office is for redoing any lessons to get better
|
| scores. To continue on with missions, head to the red marker down the
|
| runway, in front of the hangar.
|
|
|
| You'll get a phone call not long after finishing up the last mission. Wooz
|
| tells you that he has some stuff to do and this puts a yellow circle with a
|
| dragon in the middle on your radar. Feel free to go there if you want, but
|
| I'll continue with the airport missions. SAVE your game before attempting
|
| the next mission.
|
'-----------------------------------------------------------------------------'
.========.
N.O.E. )
'========'
Toreno says to stay under the radar. As soon as you get into the plane, a
timer
starts counting down from 10 minutes. Pull onto the runway and take off. Watch
the messages on the screen to know when you go above the radar. When you do go
above it, dscend a bit until the message goes away. The meter on the screen
will slowly build up whenever you go above the radar. If it fills up
completely,
enemy radar locks onto you and they send air defense response. Try to avoid
hills and any high land areas as you fly to the yellow blip.
Fly into the canyon straight ahead from the airstrip until you get to water.
Follow the water from there for an easier time. Once you get to the blip, fly
through the marker in the sky to trigger the drop. After that, you'll need to
fly back to the airport. Use the same radar-evasion techniques as you make
your
way back to the airport. I suggest going up the same river you went down in
the
beginning, as this will line you up nicely with the landing strip. Once you
get
back to the airport, land anywhere on the strip to get some comments from
Toreno and to finish the mission. $15000 earned.
This mission can be rather frustrating at first, since any minute mistake with
the plane will probably send it crashing and going up in flames. It probably
took me at least 10-15 tries to do it, since I kept running into things at
first. For some reason, this plane seemed to move much faster than the one in
the training lessons, but you should get a lot better as you go on. Good luck!
.-----------------------------------------------------------------------------.
| SAVE your game, then get the next mission. You'll get a phone call from
|
| Catalina after N.O.E., with her saying she don't love you no more. I don't
|
| like you either, you psycho!
|
'-----------------------------------------------------------------------------'
.==========.
STOWAWAY )
'=========='
Watch the cinematics. You'll get on a bike and you'll have to board the plane
via the ramp in the back. Stay to the right of the plane as you go towards it,
thus avoiding the cargo that drops. Veer to the left when you get a chance and
board the plane. If you need extra speed, lean forward on the bike a bit. Once
you get in the plane, a barrel will knock your bike out.
You will need a parachute to eventually get out of the plane. Time your
journey
to the end of this area, while avoiding the barrels and taking out the crew.
Avoid using any guns in here. Keep moving to the front of the plane and kill
the
last few guys. The last guy is the one with the parachute, so pick it up after
you waste him. Plant a satchel charge anywhere on the plane, then walk to the
end of the open ramp at the back. Detonate the charge and jump off the plane.
You pass the mission as soon as you jump from the plane. $20000 earned.
.-----------------------------------------------------------------------------.
| Enjoy the freefall after the plane jump as you head towards the ground, then
|
| pull your parachute chord and land. Go back to your airport and get the next
|
| mission. The time needs to be between 20:00 and 6:00. An AK-47 helps
|
| immensely as well, until you get a MP4 off of one of the guards in the next
|
| mission.
|
'-----------------------------------------------------------------------------'
.===============.
BLACK PROJECT )
'==============='
The easiest way into the compound seems to be through the blast doors shown in
the pre-mission stuff, but you have to unlock them first by accessing the
central control tower. There are two warning levels when and if a spotlight
sees you, one that makes the spotlights go into tracking mode and the second
shuts down the control tower. You only have until around 5:00 on the game
clock
to break into the control tower and go through the blast doors, so be sure to
be
quick and stay silent at the same time. You can only take out one spotlight.
Using the radar and the thermal goggles, take out as many guards as you can
from
the entrance. Then head inside, grabbing the armor, and take out any close
guards on your radar with the sniper rifle or AK-47. Head to the southeast
corner of the compound and inch your way towards the control tower, after
taking
out the southeast spotlight. When you step into the red marker, the blast
doors
will open, but you only have a short time before they will close again. Run to
the yellow marker on the radar and hurry through the blast doors. The compound
is now on Defcon Red Alert and the damn alarm will be echoing throughout this
next section (thank you mute button).
Once inside, go through the yellow-trimmer door and into a large room with
cranes. Use the platform above the room to take out all the guards and
personnel. Once they're dead, go into the next large room with red ducts,
again
gunning down the guards. Go through the door opposite the entrance, then
through
a side door into a room with a red marker. Kill the personnel, then step onto
the red marker to disable the SAM site (Surface to Air Missile; this helps a
lot). Go back to the ground floor in the red duct room and follow the one
hallway to stairs leading to Research Section A. Follow the paths to some
labs,
which you'll then be told to find a keycard to access the locked door. The
personnel guy there will give you his keycard, so pick it and the armor up and
step into the red marker.
This opens the door to the last area. Enter cautiously and take out the guards
as you slowly descend the stairs. At the bottom is a jetpack (wheeeeee), which
CJ will strap on automatically when you approach. Press X to shoot straight up
and out of the compound as guards try to shoot at you. X ascends, Square
descends, L2 and R2 together hover. You can even shoot your Uzi while riding
the jetpack. Get to the yellow blip on your radar to drop off the jetpack to
Truth. Mission complete and no reward.
.-----------------------------------------------------------------------------.
| Green Goo is the last mission for the airport set of missions.
|
'-----------------------------------------------------------------------------'
.===========.
GREEN GOO )
'==========='
Fly the jetpack to the green blip on the radar. As you approach the train, the
guards will start firing on you. Target and kill each one as you move towards
the front of the train. When you get to a box that might contain the "stuff,"
shoot it to open it. The first two boxes are empty, with the third one
containing what you need. Once you open the third box, collect the green goo
and
head back to Truth, designated by the yellow blip on your radar. Walk into the
red marker at the airport to finish the mission. $20000 earned.
.-----------------------------------------------------------------------------.
| After finishing Green Goo, the airstrip now becomes an asset and can
|
| generate up to $10,000. The jetpack is also available right behind the set
|
| of steps leading down into the safehouse. Now, onwards with the Casino set
|
| of missions.
|
'-----------------------------------------------------------------------------'
/==============\
/===================\
CASINO'S MISSIONS ) (LV100)
\===================/
There is a save disk outside the entrance of the Four Dragons Casino. Go
inside
and take the first left to find the mission starting marker.
.================.
FENDER KETCHUP )
'================'
Your goal here is to scare the hell out of the guy strapped to your hood. You
need to fill up the Scare-O-Meter by driving fast and executing some quick
turns. Try to avoid the highway as to not attract the attention of the cops;
that's the last thing you want right now. Also, try to avoid ramming into
anything; a dead guy don't squeal. Going onto the highway will net you 3
stars,
so as I said avoid it. There is a long strip of road just outside the casino,
so
make sure to speed down it heading the wrong way. Once the meter fills up, the
guy will rat on the Sindacco family. Drive back to the casino and park in the
red marker. $5000 and respect earned.
****************************
Josh C. writes that you can carefully drive to the airport, then you'll have a
lot of driving room without having to worry about any traffic.
****************************
.=====================.
EXPLOSIVE SITUATION )
'====================='
Head to the quarry, marked by the yellow blip. Park in the red marker and get
ready for some quick moving. You have 2:30 minutes to get into the one truck
down in the bottom area, then quickly smash the crates and pick them up on
foot
(CJ will automatically defuse them). Hop down to the bottom area in your
vehicle and get into the dump truck. Smash the four crates, including the one
on the moving forklift, then pick up the dynamite and the timer stops. Now,
onto
the escape.
Security blocks the entrance and you must find another way out. Get on the
Sanchez marked on your radar and make your way to the first marker. Follow the
markers as you continue up the quarry, taking out the security when you need
to
do so. There will two guards at the entrance, so take them out and head out of
the quarry. After that, head to the drop off point to finish the mission.
$7000 and respect earned.
************************************
Matt T. writes:
You can easily bypass the above time limit on the detonation of the dynamite
by
going to the center stage-looking area, where the Sanchez is, and killing the
guy holding the detonation device (looks like a cell phone).
************************************
.-----------------------------------------------------------------------------.
| Completing Explosive Situation opens up the Quarry odd jobs. Completing
|
| Explosive Situation also opens up The Heist set of missions, marked on your
|
| radar with the green $. For now, I'll continue with the Casino set.
|
'-----------------------------------------------------------------------------'
.=======================.
YOU'VE HAD YOUR CHIPS )
'======================='
Head to the plastics factory on your radar. The game says to enter the factory
unnoticed, but I just went in with guns blazing. Either way, enter the factory
warehouse. Now it's an unavoidable gunfight with at least 12 guys. I barged in
and went into the warehouse, then stepped out and picked off any guys that
came
into my point of view. I slowly made my way to the opposite side of the
entrance
and picked off any guys there. Then slowly made my way inside and finished off
the men.
After you clear the factory, target and destroy all 10 machines. Watch out, as
periodically more guys will show up. Kill them as they come. After all 10
machines are finished, slowly move to the wall opposite the entrance and take
out any guys inside the place. Slowly move to the entrance and take out a guy
on top of the boxes outside (he's the one that kept killing me, damn spaz
shotgun). Get out of the compound and get back to the casino to finish the
mission. $10000 and respect earned.
******************************
Jason G. wrote that getting in unnoticed means not being detected by the guys
in
the car out front. Go through the front and get into a position so you can
snipe
the gas tank of the car. This will take care of the guys in the car, so you
won't have to worry about them when you go into the building. This has no
effect
on the building men, since they will know you're there whether or not you take
care of the guys outside.
******************************
.-----------------------------------------------------------------------------.
Get a four-door vehicle and head to the blip on the radar. Park in the red
marker when you get there. You'll find Paul and Maccar on the ground. Get in
the car (this is why you need the four door) and head to the blip on the
radar to a snake farm. After a cutscene, the hicks will start firing on Paul
and Macca. Quickly take them out before either one dies, then get back into
the
car and head to Caligula Casino. Park in the red marker and watch the ensuing
cutscene. CJ will call Woozie upon exiting the casino and say he knows a way
to check out Caligula's Casino an easy way. Mission complete and respect
earned.
.-----------------------------------------------------------------------------.
| Shortly after, you'll receive a call from Paul asking you to stop into the
|
| office to help out Rosie. A white box-like object appears on your radar,
|
| denoting the mission. Head inside Caligula's place and go into the main
|
| area, then turn left to find the mission marker.
|
'-----------------------------------------------------------------------------'
.================.
INTENSIVE CARE )
'================'
Get a car and head to the hospital. When you get there, you'll find out that
an
ambulance has already picked up Mr. Sindacco. Three red blips appear on your
radar, indicating three ambulances that are out on the streets. You must find
the one that contains Sindacco. Ram each one when you find them until you get
a message saying that particular one is the right one. If you ram the wrong
one,
the Mafia will find out you're after the ambulance from the alert.
When you find the right ambulance, the driver will start speeding up and
you'll
get a message saying it's the right one. Keep ramming and shooting the
ambulance
until the Mafia guys get out. Kill them and quickly hop into the vehicle,
driving your way to the yellow blip on your radar. Eventually some Mafia
backup
will arrive, but just concentrate on the road and get to the plant. When you
park in the red marker, the mission is finished. $5000 and respect earned.
.-----------------------------------------------------------------------------.
| Completing Intensive Care opens up the next mission, along with a side
|
| mission for those two lovable cops known as Tenpenny and Pulaski, marked by
|
| the "C" on the map. I will do the C.R.A.S.H. mission first, then continue on
|
| with the Casino missions.
|
'-----------------------------------------------------------------------------'
.==================.
MISAPPROPRIATION )
'=================='
Head to Alvea Malvada. Once you get there, you'll find the place crawling with
feds, so be careful. You can try and snipe the target, then pick up the
dossier
(agents will try to pick it up if you kill him). If the target spots you, he
will try to escape via a chopper. Get in the nearby chopper and follow him. DO
NOT ram him or knock his chopper down; if the chopper is destroyed, so is the
dossier and Tenpenny wants it. (I managed to sneak to a good angle and shot
him with a sniper rifle before he could spot me and get in a chopper. However,
one of the guards grabbed it and got in a chopper.)
(
Try to avoid flying over Area 69, cause if you do, you'll get 5 stars and you
don't want that (the harrier jets will come after you, which is very bad).
Follow the chopper until it lands and the guy tries to escape. Land your heli
and chase him until you kill him. If one of the guards is driving the chopper,
then he'll probably shoot at you when you get out of your chopper. Whoever you
kill, grab the dossier and the mission will end.
**************************
Many people have sent strategies saying that using the jetpack is a much
better
choice on getting to the guy with the dossier and a better choice than flying
the chopper, should you need to chase someone.
**************************
.-----------------------------------------------------------------------------.
| Return to Caligula's Palace for this next mission.
|
'-----------------------------------------------------------------------------'
.===================.
THE MEAT BUSINESS )
'==================='
Get into a vehicle and make sure Kenny does too, then drive to the yellow
blip.
Once there, go inside the door and you'll have a little meeting with a certain
Sindacco, who collapses at the sight of you. Now it's time to PARTY!
One of Sindacco's men throws a molotov, blocking the door with flames. Open
fire
on the men who come into this room, while Ken looks for an extinguisher. Make
sure to protect Ken, because if he dies, you fail the mission. You must kill
everyone, since they're all witnesses. As Ken puts out the flames, he tells
you
to start taking out guys in the next room. Strafe back and forth across the
entrance, taking out the guys. Once that's over, Ken will go and hide in the
freezer. DO NOT FOLLOW HIM, since Mafia guys will come and try to close the
freeze door (if you go in and get trapped, mission failure). Keep killing the
guys and Ken will come out of the freezer. In the room with the boxes, slowly
inch your way through the door and kill any Mafia that come into your sights.
Once everyone is dead, head to the exit and get into a car with Ken, then
drive him back to Caligula's to finish the mission. $8000 and respect earned.
.-----------------------------------------------------------------------------.
| Completing The Meat Business opens up a new side mission for Madd Dogg,
|
| marked with a "D" on your radar. Head to the yellow dragon symbol to view a
|
| named cutscene, then head to the "D." You should also get another exciting
|
| phone call from Catalina. You'll get a phone call from Ken after the Fish in
|
| a Barrel cutscene.
|
'-----------------------------------------------------------------------------'
.===========.
MADD DOGG )
'==========='
It seems some rapper is drunk and threathening to jump off a ledge. Once the
cutscene is over, run to the pickup truck with a blue marker overhead, then
drive into the red marker. In the next section, you can only move the truck
forwards and backwards (X and Square), so try to line up under Madd Dogg as he
stumbles back and forth. Eventually, Madd Dogg will jump and you have to catch
him. Once he lands in the back of your truck, you'll need to drive him to the
hospital, marked by the yellow blip on your radar. Drive CAREFULLY to the
place;
every bump and hit while in the truck will deplete his health a little bit.
You
don't have to worry about anyone, so get to the hospital and drive into the
red
marker. Mission complete and respect earned.
****************************
Chris100 mentions that the truck you use to save Madd Dogg seems to be
bulletproof. Simply drive away after stealing the truck to get it.
****************************
.-----------------------------------------------------------------------------.
| Head back to Caligula's for the next Casino mission.
|
'-----------------------------------------------------------------------------'
.==========.
FREEFALL )
'=========='
Drive to the airport, go through the front gate and head towards the hangar
with
the plane you need to steal. If you need any armor, there's a pickup in a
corner in the hangar of the plane you need. Get in the plane and get on the
runway, then take off to the north and follow the yellow blip.
If the blip is pointing up, then fly up a bit. If it's pointing down, then
lower your plane a bit. Once you spot the plane, bank until you get behind it.
You must pass through the red circle above the plane, which will trigger a
scene
where CJ jumps out of your plane and lands on the Forellis' plane.
Once you get in the plane, you'll have to take out the men onboard. Use L2 and
R2 to take cover, then peek out every little bit and kill the hitmen. Once all
four are dead, the pilot will sneak from behind, so kill him when you get the
chance to. Once all 5 men are dead, CJ takes control of the plane. Fly back to
the airport and land anywhere on the runway to complete the mission. $15000
and
respect earned.
.-----------------------------------------------------------------------------.
| You'll receive a phone call after from Tenpenny, who says to meet him in Las
|
| Brujas to drop off the dossier. You must have finished Freefall and
|
| Misappropriation and have gotten the phone call right above before you can
|
| do the next mission. Go to the "C" on the radar.
|
'-----------------------------------------------------------------------------'
.===========.
HIGH NOON )
'==========='
Watch the cutscene until you get to control your character. You can't kill
Pulaski as he runs to his car, so get in the Bandito nearby and start to chase
him. Follow him as he twists and turns, getting in shots with an Uzi (MP5
recommended, since his car is built strong). Eventually, he'll probably get
himself trapped in some corner where he'll be a sitting duck. When his car
catches on fire, he'll get out, so kill him when he does (he's one tough
cookie
though). Luckily, when he got out for me, he was trapped under his car and I
was
able to shoot at him with no retaliation. Mission complete when he dies.
******************************
fellipe.reis wrote:
Start running with super sprint in the direction of his car, and when he
enters
the car, shoot it. He will get out. When you start shooting him, there will be
no damage, but after some time he will die(an ak47 or m4 is good to kill him).
******************************
Destroyer DX writes that you can shoot one of Pulaski's tires, which will end
up making him drive horribly. This will help when having to chase him down,
since he drives like a maniac.
******************************
.-----------------------------------------------------------------------------.
| You'll get another "happy" call from Ken after this mission and the Caligula
|
| icon appears again on the map.
|
|
|
| You need to have completed Green Goo, High Noon, Freefall and Madd Dogg
|
| before you can attempt this next mission.
|
'-----------------------------------------------------------------------------'
.=====================.
SAINT MARK'S BISTRO )
'====================='
The name alone should make people who have played GTA3 remember. Head to the
airport and get on the jet. Take off and head to the yellow blip in the east.
Once you reach it, you'll be in LIBERTY CITY! The guard says the party is
invitation only, but CJ barges right in and dives behind a planter. Using the
planter as cover, take out any guards on this floor, then move downstairs and
take out the rest. Follow the path and take out any and all of the guards that
show up. Eventually, you'll be outside in the back where you'll find the last
of the Forellis. Take them out and when the last one falls, CJ will be back on
the jet. Fly back to the Las Venturas airport and land anywhere on the runway
to
finish the mission. $20000 and respect earned.
.-----------------------------------------------------------------------------.
| Afterwards, you'll get a phone call from your brother, Sweet, who's calling
|
| from jail. Doing Saint Mark's Bistro opens up the last chapter of the game
|
| with its first mission being A Home in the Hills. It starts outside of
|
| Woozie's office in The Four Dragons (yellow dragon marker).
|
|
|
| You'll also get a phone call from Leone. If you haven't done The Heist set
|
| of missions, then Leone will congratulate you on your job well done. If you
|
| have done that set of missions, then Leone will be a little sour.
|
'-----------------------------------------------------------------------------'
/============\
THE FINALE ) (A105)
\============/
The first mission begins in The Four Dragons, the yellow dragon symbol.
/==================\
MANSION MISSIONS ) (FIN100)
\==================/
(
.=====================.
A HOME IN THE HILLS )
'====================='
Guide your parachute down and land on the helipad of Dogg's mansion. As soon
as
you land, get ready to fight. Keep the roof clear until the backup Triads
arrive. Once they land, clear the roof of any remaining goons, then lead the
Triads inside the mansion.
Once inside, an ambush happens. Kill the four guards, including the two hidden
in the planter. Continue into the hallway and slowly move down the hall,
gunning
the baddies. Each side room contains two guys, so gun them down. In the second
or third bedroom on the left, there is an armor pickup. Make your way to the
stairs and take out the men below. There are men in all of the directions, so
be careful when you head downstairs. There is health in the large kitchen, so
pick it up if you need it.
Follow Big Poppa out the mansion, gunning down any guards that get in your
way.
Once you make it out the front door, Poppa hops in a car, so hop in the nearby
car and chase him. Do what it takes to kill Big Poppa. Once his car explodes
and
he's dead, the mansion becomes a safehouse for you. Mission complete and
respect
earned.
.-----------------------------------------------------------------------------.
| The save point is where you entered the mansion from the helipad.
|
'-----------------------------------------------------------------------------'
.===============.
VERTICAL BIRD )
'==============='
Toreno calls in for one more favor from you. Get into the boat and drive
towards
the yellow blip. Drive your boat to the back of the cargo hold, then bail out
swim inside the ship. Sneak up the ramp and use the boxes to get to the other
side without being seen. If you get spotted, the person who spotted you will
go
and sound the alarm. If the alarm sounds, then your cover is blown. I suggest
ignoring any stealth and just rush in, since there aren't many guards.
Head through the hatch and go up the first set of steps. Don't go up the
second,
but follow the path around to the SAM control room. Once it's disabled, head
down the hull and locate the Hydra jets. Pick the Hydra at the far end of the
hull, but before you do that destroy the other two to lessen your work for
later. Take off and you should have a Hydra come after you now (if you left
the other two in the hull, you would have 3 on you). Take it out by following
the instructions on the screen.
Once that's done, head toward the spy ships. Keep making passes until you blow
up all four. Once all four are gone, Toreno wipes his hands clean of the
situation. Head to your airstrip and land the plane anywhere on the strip.
Once
you land, guide the plane into the hangar to finish the mission. $50000
earned.
************************************
P. Marsey wrote:
When you are controlling the Hydra and have the 1-3 on your tail, simply fly
close to or under a bridge and the Hydras will probably end up crashing into
them, thus making your life easier.
************************************
.=============.
HOME COMING )
'============='
Drive to the yellow blip to pick up Sweet. Drive Sweet back to Grove Street.
After Sweet finds out that a bunch of drug deals have invaded the
neighborhood,
Sweet wants them all gone. The radar fills up with red blips, which show the
drug dealers. Walk up to each one, reply negatively and kill them. Once all of
them are gone, you'll need to initiate a gang war.
Shoot Ballas until the area starts flashing red. When this happens, it's gang
war time. Keep an eye on Sweet's health as three waves of Ballas come forth
for
the slaughter. Once the third wave is dead, Grove Street is yours once again.
Mission complete and respect earned.
.-----------------------------------------------------------------------------.
| Finishing Home Coming opens up the Sweet set of missions, marked by a "S" on
|
| the radar. Gang Wars is also back now after finishing Home Coming.
|
'----------------------------------------------------------------------------'
.=====================.
CUT THROAT BUSINESS )
'====================='
Get in a car and make sure Dogg gets in as well. Head to the yellow blip on
the radar, to find out that Loc is getting interviewed. As soon as Loc sees
you
and Dogg, he gets in a hovercraft and speeds away. Dogg and you get into
separate ones to chase him. You can't catch him, so make sure to just stay on
his tail.
Once he gets on the pier, he switches to a go kart. Again, you can't catch
him,
so concentrate on driving and keep on his tail. All you have to do is follow
him
until you get to view a cutscene. Mission complete and respect earned.
/==================\
SWEET'S MISSIONS ) (FIN101)
\==================/
(
.====================.
BEAT DOWN ON B-DUP )
'===================='
Feel free to recruit some Grove Street members for some cannon fodder later
on.
Get in a car with Sweet and drive to the yellow blip on the map. You find out
that B-Dup doesn't live here anymore, but lives in Glen Park now.
Head to Glen Park and initiate a gang war by shooting some Ballas. Make sure
to keep an eye on Sweet's health throughout the war. Take out the three waves
of
Ballas and the territory becomes yours. After you gain the territory, the
focus
moves over to a house across the street. Remember that if Sweet dies, you fail
the mission. Take out all of the guards in front of the house with an AK or
M4.
Once you take out the final guard, head to the marker to confront B-Dup. Watch
the cutscenes and mission complete. Respect earned.
.==============.
GROVE 4 LIFE )
'=============='
Recruit as many gang members as you can and head over to Idlewood. To recruit
a
gang member, target one and press up on the directional pad. Once again,
Sweet must stay alive during the mission. Shoot some Ballas to initiate a gang
war. Go through the three waves to take over the territory. You must take over
2 territories after all is said and done. Once you take over any 2 areas in
Idlewood, drive Sweet back home. Mission complete. $10000 and respect earned.
.-----------------------------------------------------------------------------.
| After you finish both Grove 4 Life and Cut Throat Business, the "CJ" icon
|
| appears back on the map. This is the last set of missions, so be prepared
|
| for some tough ones. The missions start at Madd Dogg's mansion.
|
'-----------------------------------------------------------------------------'
/===============\
RIOT MISSIONS ) (FIN102)
\===============/
(
.======.
RIOT )
'======'
After you see the TV stuff about Tenpenny getting let off and riots breaking
out in the Los Santos hood, Sweet will want to go back home. Just concentrate
on driving and avoid any of the rioting happening on the streets. Be careful
to
avoid any of the exploding vehicles that you may come across. Once you get to
Grove Street, drive into the red marker to finish the mission.
.-----------------------------------------------------------------------------.
| The next mission starts in front of Sweet's house. Get armor and get some
|
| assault rifle ammo if you need it. You'll definitely make it easier upon
|
Recruit two Grove boys, then get into a car and head to the yellow blip. You
need a group of four people before you can proceed to Unity Station (CJ and
Cesar included of course). Meet Cesar's veteranos and they all express a
hatred
for the Vagos. You will have to go through the neighborhood in order to get to
Cesar's house.
Head through and follow Cesar, making sure to kill any and all of the Vagos
that
come up on your radar. Vagos are always marked with a red arrow over their
head,
so you won't have a hard time distinguishing them. Once you hear Cesar say
that's the last of them, head into the red marker in the alleyway.
More fighting ensues. Continue picking off the Vagos as you continue forward
to Cesar's house. Watch out for the Vagos hidden in the garage. One of Cesar's
boys heads into the line of fire and gets injured. As you approach him, more
Vagos start pouring in from over the walls. Keep firing and making sure Cesar
doesn't get killed. A few will come from behind you, so take them out.
After the alleyway is cleared, it's time to get Cesar's house back.
Unfortunately, this can be the hardest aspect of the mission since one of the
Vagos has a flamethrower and another one on the roof has a ROCKET LAUNCHER!
The
guy with the launcher should be your first priority, then the flamethrower.
Finish the rest of them to finish the mission. Respect earned.
.-----------------------------------------------------------------------------.
| As the name of the next mission suggests, it's the last storyline mission.
|
| Pack some serious heat and get ready for an intense battle. You might get a
|
| phone call from Sweet telling you to take over more territories. You need to
|
| control at least 35% of the areas before the final mission is available.
|
| Keep checking under Gangs on the stats to see how close you are to 35%.
|
'-----------------------------------------------------------------------------'
.-----------------------------------NOTE--------------------------------------.
|
|
| There are two Skip Trips for the next mission that need to be pointed out to
|
| save some frustration. After you kill the boss at the top of the building,
|
| you can die and continue from that point should you start the mission
|
| without reloading. The other Skip Trip is located after you exit the
|
| building and the car chase begins. DO NOT RELOAD THE GAME IF YOU FAIL DURING
|
| THE CHASE SEGMENT! Simply go back to Sweet's house and reaccept the mission
|
| to start at the chase scene again.
|
|
|
'-----------------------------------NOTE--------------------------------------'
.=================.
END OF THE LINE )
'================='
Get in the car with Sweet. When you get there, CJ convinces Sweet to let him
go alone to knock out Smoke for good. Unfortunately, the only way in is locked
down because of the riots. You'll need to bust it down somehow. Go through
the alleys and shoot the guard near the SWAT tank, then hurry up and get
inside.
Head back up to the crack fortress and bust down the wall.
Once you smash the wall, drive through the place and run over the Ballas (or
you
could have some fun and fire the water cannon to knock them down). Find the
entrance to the next area in the back. You learn that Smoke is on the fourth
floor, so you'll need to go up 3 floors to get to him.
Carefully follow the path, watching out for Ballas who roll into the hallway.
Go through the gated doorway and pick up the armor in the little office-like
room. Now, get ready and head through the double doors into a big area with a
lot of enemies. Once you've cleared the area, head towards the doorway at the
other end of the room. Once again, hide behind the boxes while you take out
the
Ballas in this room. After you finish, head around the corner to find stairs.
Go up the steps and go around the corner to find a health powerup. After that,
head through the double doors to floor 2, the drug lab. Climb the steps and
take out the guard in the office, then grab the armor and head through the
doors. Take the guard here, then go through the next set of doors, leading to
the drug lab. Take out the guards in this area, using the explosive barrels to
help. Once you clear the area, head up the steps to find that the office door
is
locked, so follow the catwalk to notice two guards enter the room below. Take
them out and then go through the office doors at the other end of the catwalk.
There's a health powerup inside the office. Go through the next set of double
doors to floor 3. Another guard and armor at the top of the stairs. Go through
the doors and quickly take out the guys. Go through the next doors to find a
lounge filled with Ballas. Gun the guys behind the bar, then use
to
take out the rest of them. Go into the next room and through the
some more Ballas. Notice the statue of Smoke as you gun down the
the
hallway to the next door, stopping in the side rooms if you need
Watch out for any remaining guards inside the rooms.
it as cover
doors to find
men. Follow
health/armor.
Go through the doors, up the steps and into the next room to find Big Smoke.
It's time for the showdown with Smoke. He's wearing armor, so keep shooting at
him to eventually take him down. Watch out for Ballas who come into the room.
A bit into the battle, the lights go out, but you can still take down Smoke
without the thermal goggles by the lower window. After Smoke's life is all
gone,
CJ and him exchange a few words, when Tenpenny shows up. After CJ loads up the
bag full of money, Tenpenny will cause an explosion which makes the lights go
out and a timer appear.
You have seven minutes to get back down to first floor and out of the
building.
Equip the night vision goggles CJ picked off Smoke. Retrace your steps back
down
into the lounge, fighting the Ballas that have arrived. Continue going down
until you get to the drug lab. Body armor has respawned in the offices at the
top of the stairs. When you arrive on the drug lab floor, you'll be told about
fires. Grab the fire extinguisher after killing the guys in the room. Put out
the fire by the door, then go through and take care of the rest of the guys in
the room. Keep moving to the first floor, extinguishing flames and take out
the
bad guys. Once you make it to the exit, you'll see CJ make a running exit out
of the building.
You're now outside and you see Tenpenny speed away in a firetruck with Sweet
hanging onto the ladder in the back. CJ hops into the nearby car and it's time
to give chase. Keep close eye on the truck, making sure not to hit it to keep
Sweet safe. This is quite a long chase, so make sure you don't lose Tenpenny.
Don't worry when you see the firebombs go off since they can't hurt your
vehicle. Keep following Tenpenny as he gets onto the highway and a police
officer get onto the back and steps on Sweet's hands, trying to knock him off.
Hurry and get yourself to the back of the truck, before Sweet loses his grip.
You must be directly behind the truck in order to catch Sweet when he falls.
When you do it correctly, Sweet will land in your car and the final part of
the
game will start.
Sweet and CJ switch positions, with Sweet driving and you firing. Shoot the
cop
off the back of the firetruck, to make sure he doesn't open fire on you. Don't
worry about the firetruck, since you can't destroy it. Worry about the police
cars, bikes and Vagos rioters when they show up. Eventually, Tenpenny will
start
to lose control of the truck and crash through a railing off an overpass
bridge.
Sit back and enjoy the ending, for the story of San Andreas is now over!
Mission
complete and respect earned!
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
IV. NON-STORYLINE MISSIONS
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
-----NOTE----Non-storyline missions contribute to 100% completion of the game, meaning if
you want 100%, you need to do them. If you only want to beat the story, then
don't worry about them.
-----NOTE----/=================\
ZERO'S MISSIONS ) (AN100)
\=================/
You must have bought Zero's store for $30,000 before his set of missions open
up. Once you buy it, you should receive a call from Zero confirming the
purchase. Zero is a lover of the RC vehicles, so enjoy the missions, at least
until a certain one.
.==========.
AIR RAID )
'=========='
You'll appear on the roof of the store and it seems Berkley has launched an
air attack on Zero's transmitters. You control the mini-gun nearby and must
protect Zero's transmitters from the "toys." The mini-choppers appear as red
blips on your radar. They're hard to hit, but it shouldn't take many shots to
bring one down. You must protect the transmitters for 3 minutes. Watch the bar
on the screen to monitor the transmitters health. Be careful not to shoot
Zero,
which results in a failed mission. If even one transmitter survives, you pass
the mission and receive $3000.
.=================.
SUPPLY LINES... )
'================='
This is the mission I was talking about before. This can be one of the most
frustrating missions in the game. You have to destroy 5 couriers with a RC
Baron. The RC Baron only has a limited amount of fuel, so you must be quick
with this mission. X increases the throttle, while Square decreases it. L2 and
R2 make it turn left and right, while L1 fires its machine guns. Even though
it sounds easy, the plane is damn hard to control, in my opinion.
Head to the nearest marker on your radar and drop behind the van. Open fire
and
blow it up. If the driver gets out of the van, you'll have to kill him too.
Once you take care of that van, head to the next nearest blip, which should be
a bike. After the bike, the next nearest blip should be another van. The
northwest one is the third van and the northeast one is another bike.
Hopefully,
you can shoot them while in the air to save time. Once all 5 are done, you'll
have to fly back to Zero's store's roof with the remaining fuel.
Some of the guys will fire back at you with what seem like AK-47s. This
presents
a problem since your plane doesn't take too much punishment before becoming a
fiery ball of nothing. Watch out for the stoplights, trees and power lines
when
flying. Also, don't try to hit the ground too much. You get $5000 when you
pass
this mission.
**********************************************
Humble_Potato writes:
Firstly, I would mention that the fastest way seems to be going for the bike
courier first, he is to the left from your beginning position. Then go and
get
the van (the one that's a little further away of the group of 3), the one
where
they flee after you shoot them. If that van is far away, just give up. Stop
the plane on the ground and press O to self-destruct. If that van is
reasonably
close, blow it up quickly. Then return to the closer van. It moves very
slowly, and when you shoot, the driver will get out and shoot back. Then
chase
down the two other couriers, the one on the dirtbike and the other van. One
more thing I felt was important to mention. In efforts to conserve fuel, the
first few times I laid back on the throttle and tried to coast. Your speed
however does not affect fuel consumption! So it is best to go as quickly as
possible for the duration of your journey.
**********************************************
.-----------------------------------------------------------------------------.
| SAVE YOUR GAME after doing that last mission. We definitely don't need to
|
| try that again.
|
'-----------------------------------------------------------------------------'
.================.
NEW MODEL ARMY )
'================'
You control a RC Goblin in this mission, while Zero will control the RC cars.
He has 3 of them, but can only control one at a time. The Goblin can pick up
metal objects with the Circle button. Square makes it descend while the X
button
makes it ascend. You will have 8 minutes throughout this entire mission.
First, go forward and pick up the barrel on the bridge, then deposit it
somewhere. Berkley also has a Goblin and his deposits a barrel on the road, so
pick it up and move it out of the way. Pick up a bomb at your base and destroy
Berkley's chopper if you want. Zero asks you to pick a plank at your base and
make a bridge across the river. Ignore him right now and pick up bombs to take
out the mini-tanks located along the path. Berkley doesn't send out any new
vehicles, so doing this will prevent Zero from getting slaughtered. Once
they're
out of the way, go back and get a plank so Zero can cross. Get another plank
from your base and bridge the second gap. Now you're home free. Remove any
barrels dropped by the other Goblin, then watch as Zero enters Berkley's base.
You earn $7000 for this mission.
.-----------------------------------------------------------------------------.
| Zero's RC car store becomes one of your assets after New Model Army and can
|
| generate up to a maximum of $5000. Make sure you collect it regularly. Now
|
| it's time for some Woozie's missions.
|
'-----------------------------------------------------------------------------'
.================.
BACK TO SCHOOL )
'================'
(AN101)
Back to School doesn't open up until you finish the Deconstruction mission.
This mission is basically the whole driving school. You must get at least 70%
on all the challenges to finish the mission.
/========================\
STEALING CARS MISSIONS ) (AN102)
\========================/
You need to have finished Back to School and Yay Ka-Boom-Boom before this set
of missions become unlocked. It appears as a "CV" on your radar.
.============.
ZEROING IN )
'============'
Zero has constructed something that homes in on cell phone calls. You must use
this device to track down one of the cars on your client's list. However, the
signal will go away after a bit, so you must hurry to each blip on your radar
before it goes cold. At first, the blip will be red and will become white and
will eventually start to disappear. As you spot her car, an on-screen prompt
will tell you to spin her around with the PIT maneuver from Driving School. As
long as you don't destroy the car, you can stop it by any means. Once you do
that, the driver will bail the car and run away. That's your cue to steal the
car and drive it back to your garage in Doherty. Missions complete and $5000
and respect earned.
.-----------------------------------------------------------------------------.
| The Wheel Arch Angels car mod shop opens up in Ocean Flats after finishing
|
| Zeroing In.
|
'-----------------------------------------------------------------------------'
.============.
TEST DRIVE )
'============'
Get a car, making sure Cesar gets in, and head to the showroom (yellow blip)
on your radar. When you pull into the marker, Cesar mentions the cars are on
the
second floor. After the cutscene, drive your car out the window and begin to
follow Cesar, marked by the blue blip on your radar. He's one crazy driver, so
expect some crazy stuff as you're following him. Eventually, he pulls a stunt
that attracts the cops and you'll get two stars. Don't pay too much attention
to the cops and continue following Cesar.
After a short time, Cesar will trigger a Nitro boost and you should follow
suit
by pressing Circle or L1. Soon after, the two stars go away. When Cesar turns
into an alleyway and you follow, the cops are once again on your tail. Back
out
of the alley and continue following Cesar as he goes around a construction
site
and eventually loses the cops again. After that, you'll need to head back to
your garage and park in the red marker to finish the mission. $5000 and
respect
earned.
.====================.
CUSTOMS FAST TRACK )
'===================='
Get in the car with Cesar and head for the docks, marked by a yellow blip.
When
you get there, go inside the red marker and press Triangle to enter the crane.
Press the left analog stick to adjust the crane's position. X lowers the
magnet
while Square raises it. Press Select to change your view if you need to do so.
Simply let the magnet hit the top of a crate to let it attach.
Once you have a crate, maneuver the crane over to the red marker on the dock.
Once the shadow is over the marker, gently lower the magnet to the ground and
press the Circle button to release the crate. If you drop the crate from too
high, the crate might bust open and you could destroy the car inside, which
will
result in you failing the mission. No matter what crate you choose, the third
one will always be the car you need.
When you drop the third crate, Cesar will drive the car out of it and some
thugs
will pull up and begin firing. Exit the crane and kill them, making sure that
Cesar doesn't die. After you kill them, a second car pulls up with 3 more
thugs.
Kill them and then two guys will approach on foot. Once you kill them all, get
in the car and head back to your garage to finish the mission. A maximum of
$10000 can be earned, with money taken out for damages, and respect earned.
.-----------------------------------------------------------------------------.
| Finishing Customs Fast Track will unlock the Exports/Imports odd job.
|
'-----------------------------------------------------------------------------'
.=================.
PUNCTURE WOUNDS )
'================='
Get in the modified car and head towards the red blip on your radar. Your car
can drop spike strips from behind to pop the tires on the target car. You only
have 3 though, so be sure to make them count. When you find the car, wait
until
you get to a straightaway with no upcoming turns, then quickly get in front of
the car and drop a Stinger. When you pop the tires, the lady leaves the car
screaming and running. Approach the car and Cesar calls to ask how it's going.
After the conversation, CJ automatically repairs the tires and you'll be
driving
it now. Get it back to the garage in Doherty to finish the mission. $5000 and
respect earned.
.-----------------------------------------------------------------------------.
| After you finish this set of missions, Wang Autos becomes an asset and can
|
| generate up to $8000. Also, all of the cars you have stolen are inside Wang
|
| Autos, so if you want one, you can just take it from there.
|
'-----------------------------------------------------------------------------'
/====================\
THE HEIST MISSIONS ) (AN103)
\====================/
(
.=========================.
ARCHITECTURAL ESPIONAGE )
'========================='
You first need a camera before you can head to the planning department
building.
Head north along this main road to the red blip to find some tourists. Kill
one
and pick up the camera he drops, then get a car and go to the building. Head
inside once you're there. Make sure you have no visible weapons out before you
head inside. Approach the front and the secretary asks you a question. Press
right on the D-Pad, then left for the next question and right for the last
one.
Once that's over with, head to the yellow blip and head to the top floor.
You can't photograph the blueprints with the guard there, so head downstairs
to
the Document Depository. Shoot the air thing in the back of the room and the
fire alarm will go off. Run back upstairs and take a photo of the blueprints.
You'll view a short cutscene and you'll now have 2 stars. Go all the way to
the
bottom floor, stopping to kill the security on almost every landing, and go
out the front door. You should have a good number of stars now (around 4-5),
so
hop in a car and quickly go back to The Four Dragons to finish the mission.
Respect earned.
.==================.
KEY TO HER HEART )
'=================='
Drive to the Caligula's casino. Follow the croupier, but don't get too close
or
you'll spook her. You also fail the mission if she gets too far away. She
stops
at a sex shop, so hurry inside after her. She's somewhere inside, but just
go in the red marker to trigger a cutscene. After that happens, get inside the
east room and pick up the gimp suit, then go back outside and continue
following the croupier, remembering not to get too far or close.
Park outside the croupier's house. The guy she was talking to before will walk
down the street (he is not marked on your map). He is a bit on the old side
and
is wearing no shirt. Kill him and pick up the purple object he drops. After
that, head inside the girl's house. Watch the cutscene and then the mission
will
end. Respect earned.
.-----------------------------------------------------------------------------.
| You will have to court Millie (that's her name) before she will give you the
|
| keycard. There's an easy way to do this. Go and change into the gimp suit
|
| and head to her house and step into the red marker, which means she is there
|
| (no red marker means she's not home). You need above 33% to score the
|
| keycard and you can keep progress by checking achievements under stats.
|
| Simply do two dates with her in the gimp suit and your progress will be
|
| enough. After the second date, you'll get a phone call from her saying she
|
| left the keycard for you in her "bedroom," so go inside her house and get
|
| it. Once you get it, head back to the casino and get the next mission.
|
|
|
| ***********************
|
| Tom Xia wrote that you could just kill Millie on the first date. After that,
|
| Ken will call and CJ will explain the situation, then Ken will tell you to
|
| break into her house to get the keycard.
|
| ***********************
|
'-----------------------------------------------------------------------------'
.===============.
DAM AND BLAST )
'==============='
Go to the airport. You'll need a parachute to get onto the dam quay. Get in
the
plane at the end of the runway and take off, then head west to the yellow
blip.
You'll need to get some serious altitude for this mission, so continue
climbing
until the blip becomes level (meaning square, not arrow up or down). When you
fly through the red circle, press Triangle to jump out of the plane. Freefall
for a bit, then pull the cord and parachute over to the yellow blip. You can
land on or near the red marker.
Once you land, head towards the end of the dam quay. Pick up the knife. You
must
stay quiet and use stealth for this mission. Stealth kill the first two guards
on your radar and head inside. When you get close to each generator, press
Triangle to plant each charge. Plant all 5 charges and walk into the red
marker
at the end of the room ro escape the dam. Mission complete and respect gained.
.============.
COP WHEELS )
'============'
You have 12 minutes to steal 4 police motorcycles and bring them to a Packer.
The bikes are green blips on the radar. Once you get to a bike, hurry up and
steal it, then head towards the Julius Thruway to get to the packer. Drive
onto
the back of the Packer and when you view the cutscene of the bike locking into
place, head off the Packer and steal the nearest car to make your way to the
next bike.
It sounds easy enough, but there are a few things to watch out for. Do not
kill
any of the cops. The last thing you want is a wanted level of higher than 1
star
(get that for stealing a cop vehicle). If a cop starts pulling away, simply
knock him off and hop on the bike. Another thing to watch out for is the
traffic
on the highway. People are absolutely insane when driving on the highway. I
have
seen numerous pileups because of the reckless driving. Once you get all 4
bikes
onto the Packer, mission complete. Respect earned.
.==================.
UP, UP AND AWAY! )
'=================='
If you don't have a military vehicle, don't worry. Head to the yellow blip on
the map. Wait for the gates to open up to let the Patriot out, then head
inside.
The guys in the base are packing some serious heat, so bring an assault rifle
and don't forget armor. Take out any guards around the gate, then make your
way
to the warehouse on the left side.
Carefully make your way to the opposite entrance, taking out guards on the
ground and on the catwalks. Once you make sure that everyone is taken care of,
head outside. If you need health/armor, there are one pickup of each on the
ground floor in the open. Once you're outside, carefully make your way to the
steps located to your left. Continue to make your way to the roof, where
you'll
eventually see the chopper you need. You'll get a message that two gunships
are on their way to intercept you, so step into the red marker to man the gun
emplacement.
Once you destroy both of the choppers, climb the steps
chopper.
Move towards the blue blip on the radar to pick up the
and position yourself to grab it with the magnet. Once
your airstrip. Be careful with the van; try not to hit
There's
no need to rush with the van, so take your time to get
you get there, carefully put the van in the red marker
Leviathan in the indicated area to finish the mission.
***************************************
Andy wrote:
For Up, Up and Away, there is a quick and easy way to bypass the majority of
the
military. Start the mission at the Red Dragon Casino. Once the briefing is
over
make sure you have plenty of SMG ammo and armor on and then head down to your
abandoned airfield and pick up the jetpack. Simply fly over everything and
over
to the helicopter that you're supposed to use. Shoot down any opposition and
land next to the chopper. It will be locked so head over to the anti-air gun
and
kill the few helicopters that were sent to intercept you. Then head back to
the
chopper and fly to the truck, unopposed.
***************************************
.-----------------------------------------------------------------------------.
| You need to have finished Up, Up and Away and Saint Mark's Bistro for the
|
| next mission to be unlocked. You also need to have gained the keycard from
|
| Millie.
|
'-----------------------------------------------------------------------------'
.=================================.
BREAKING THE BANK AT CALIGULA'S )
'================================='
It's time to rob Caligula's! Head up the street to Caligula's. Enter the front
door without brandishing any weapons and do not cause any ruckus inside. You
now
have 4 minutes to get the team inside. Head to the staff door, then press
Triangle to swipe your card. Head downstairs one level to the generator room.
Gently toss a gas grenade into the ventilation shaft. You should see a
cinematic
when you do it right. Follow the blip to the door and use the keycard again.
Zero blows the charges you had on the dam and the lights go out. Put on your
night vision goggles, then head to the next yellow blip. When you get to the
service garage door, you'll need to find something heavy to help lift it. Get
in
the marked forklift and use it to open the door.
The van is backed into the garage and the timer disappears. Unfortunately, a
new
timer appears; you have 7 minutes to break into the vault, steal the cash and
bring it back to the van. Stay ahead of the team and take down all of the
security. Follow the team down into the vault area, then Zero will chime in
saying that someone's trying to restore power using the backup generators.
Grab
the satchel charges in the vault area, then head upstairs to the generator
room.
Go upstairs and take out the two guards, then place satchel charges on the
generators and blow them up from a safe distance.
Go back downstairs and the vault door is blasted open. Go inside, snag the
snag the armor and Zero reports that Mafia henchmen are coming downstairs.
Gun them down while your team is stealing the money. Once all the henchmen are
killed, it's time to head back to the van. Stay ahead of your team and kill
the
Mafia goons as you head back to the van. Once you get to the van area, your
team takes off and the timer disppears.
Since you're the decoy, you'll need to head to the service elevator. Zero's
arch enemy, Berkley, manages to restore power to the casino. Head to the
yellow
blip on the radar, gunning down the Mafia goons. Go into the red marker to
ride
the elevator to the top, then ascend the stairs to the roof. Take care of the
police chopper, since it will drop guys down to slow down your progress. You
need to make your way across the roofs to the parachute. Jump over the first
roof to find guards sitting there, so take them out and get the parachute on
the next roof.
The cutscene shows a police chopper on a nearby roof. You can parachute over,
kill the cops and use that to get to your safehouse. I didn't make it onto
that
roof, so use other means to get to your hideout. Once you get in the red
marker, mission complete. $100000 and respect earned.
.-----------------------------------------------------------------------------.
| You should get a call from Salvatore, who found out about the heist and is a
|
| BIT ticked off. CJ taunts him a bit.
|
'-----------------------------------------------------------------------------'
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
V. WEAPONS (B100)
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
There are a few more weapons in this game than in previous ones. There is also
something new that was implemented into this game though. A lot of weapons
have
3 skill levels in the game: Poor, Gangster and Hitman. You can view a weapon's
skill level by holding L1 when holding that particular weapon. You can also
view it from the Pause menu. The more accurate shots you get with the weapon
will increase your skill with it.
Gangster skill level is usually reached from about 10-30% of the skills levels
bar. When Gangster level is reached, you can move while in aiming stance and
aiming mode and your lock-on range, accuracy, rate of fire and strafe speed is
increased. Hitman skill level is always reached at 100%. Only 11 weapons can
achieve the Gangster level and Hitman level, with Hitman level being split
into two groups: Double Weapon Hitman and regular Hitman. Hitman is basically
the same as Gangster, only better.
The following weapons have skill levels: Silenced Pistol, Desert Eagle,
Shotgun,
Combat Shotgun, *Sawn-Off Shotgun, *Tec-9, *Micro-SMG, AK-47, M4 and *Pistol.
Those marked with a * achieve the Double Weapon Hitman Level instead of the
regular one. Simply pick up another gun to wield two, if applicable.
**********************************
xalvos09 wrote:
As for the weapon upgrading, it's simple. Go to pretty much any save spot. By
a
house of one out in the open (like the one near the garage in San Fierro). Now
just go crazy and shoot everyone around till you either out of bullets or
close
to dead. When your health gets low or there gets to be too many cops,just go
into either the house of save icon to save your game. After you do that,
you'll
get full health and your wanted rating will go to zero. Now just repeat that
cycle until you you get whatever weapon you want up to hitman. Simple! It
works
best when you know where to find nearby weapon pickups, cause after you save
you can just quick run to the weapon pickup (which will always reappear after
you save), grab the free pickup, go back near the save point and start
shooting.
This trick makes it very easy to get your weapons up to hitman level.
**********************************
Ravensoul wrote:
Go to a secluded place and make sure you have a lot of ammo for the weapon you
want to improve and a vehicle. Aim at the tire of your vehicle and keep
shooting
at it to increase your skill.
**********************************
There are 12 weapon slots for CJ, each holding a particular class of weapons
and items. You can only carry one of each type and have to replace one if you
desire another of the same type. I will list the weapons by their slot, some
statistics about them (weapon skill if applicable, etc) and
some comments on them provided by me (personal opinion of them).
/===============\
SLOT 1 - HAND )
\===============/
---FIST
---You start the game with nothing but your bare fists. Crude but better than
nothing
-------------BRASS KNUCKLES
--------------
Give your punches an extra jolt of damage. You can easily find some under the
overhead bridge near your starting point.
/========================\
SLOT 2 - MELEE WEAPONS )
\========================/
Melee weapons don't seem to differ too much in power, except maybe the
chainsaw.
-----------BASEBALL BAT
-----------A staple of the GTA series. The baseball bat adds an extra punch over your
fists.
-----SHOVEL
-----A new addition to the melee class for San Andreas. That's not dirt on the end
of the shovel. You can easily find one in the beginning of the game in Ryder's
backyard.
-------POOL CUE
-------Practice your pool techniques on some enemies. This is another new addition
for
San Andreas. Find hidden or from bars after playing a round of pool.
-----KATANA
-----Slice and dice and stab the enemies with this weapon! Definitely one of my
more
favorite melee weapons in the game (due to my high interest in Asian culture).
--------GOLF CLUB
--------Practice your tee-off swing with this melee weapon.
---------NIGHTSTICK
---------Become a police officer with this melee weapon. All regular cops carries one
of these, so bring down one if you really want it.
----KNIFE
----Just an ordinary knife. This is your primary weapon choice when doing some
stealth missions.
-------CHAINSAW
-------Definitely a favorite among players of the series. The Triangle button simply
juts the chainsaw in front of you, while the Circle button will slice and
dice your opponents into tiny little pieces.
/===================\
SLOT 3 - HANDGUNS )
\===================/
-----PISTOL
-----Another staple of the GTA games. Gangster level is reached at 10% skill level.
You can wield two Pistols when you reach the Hitman skill level.
-----------SILENCED 9MM
-----------A wonderful weapon because of the quietness and is five times as powerful as
the
Pistol. Gangster level is reached at 20% skill.
-----------DESERT EAGLE
-----------A weapon so powerful that you need to hold it in two hands because of the
recoil. About twice as powerful as the Silenced Pistol. Gangster level is
reached at 20% skill.
/===================\
SLOT 4 - SHOTGUNS )
\===================/
------SHOTGUN
------Just a normal shotgun. Gangster level is reached at 20% skill.
---------------SAWN-OFF SHOTGUN
---------------This shotgun is more powerful than the normal one at close range. Gangster
level is reached at 20% skill. You can wield two of these when you reach the
Hitman skill level.
-------------COMBAT SHOTGUN
-------------The most powerful shotgun of the bunch. Gangster level is reached at 20%
skill.
/==========================\
SLOT 5 - MACHINE PISTOLS )
\==========================/
----TEC-9
----The weakest Uzi-type weapon. You can perform drive-bys with this weapon.
Gangster level reached at 10% skill. You can wield two of these when you
Hitman skill level.
--------MICRO-MP5
--------More powerful than the Tec-9, but not as powerful as the MP5. Gangster level
reached at 10% skill. You can wield two of these when you reach Hitman skill
level.
--MP5
--The most powerful weapon of this class. This weapon should be in everyone's
inventory. Gangster level reached at 30% skill.
/=========================\
SLOT 6 - ASSAULT RIFLES )
\=========================/
----AK-47
----An excellent weapon to mow down enemies. Great accuracy at medium to longrange
shooting. Gangster level reached at 30% skill.
-M4
-This military assault rifle is quite a powerful force. You definitely don't
want to be on the receiving end. Gangster level reached at 20% skill.
/=================\
SLOT 7 - RIFLES )
\=================/
scope. R2 and L2 zoom in and out. You may crouch to improve stability while
holding the weapon. You cannot move when shooting/aiming this weapon.
/==========================\
SLOT 8 - HEAVY ARTILLERY )
\==========================/
These weapons cannot be upgraded. The distance they're thrown depends on how
long you hold the Circle button.
------GRENADE
------Make sure to stand away from the blast to avoid damage. Otherwise, throw and
blow **** up.
-------TEAR GAS
-------This projectile can stop enemies in their tracks and can kill if used in high
doses. You cannot be harmed by this weapon.
---------------MOLOTOV COCKTAIL
----------------FIRE EXTINGUISHER
----------------Press L1 or Circle to emit a fire retardant. You can use the R1 button for a
better view. Always target the base of the fire to put it out. This weapon can
also be used like tear gas to subdue enemies.
-----CAMERA
-----Use the R1 button to aim the camera. The Square and Triangle buttons zoom in
and out. Press Circle to just take photos, but press L1 to take photos and
save
them to your memory card.
--------SPRAY CAN
--------Target with the R1 button. Used for spraying over rival gang tags and can also
be used as a weapon against people.
/=================\
SLOT 11 - GIFTS )
\=================/
------FLOWERS
------Flowers are a part of the Girlfriend odd job. There are 40 of them scattered
across San Andreas, but I will not list them since Girlfriends is not part of
100% completion and it's quite tedious to locate them all.
----DILDO (submitted by Kyle Hansen, August L. for location in Dillimore)
----A dildo? You must be thinking I'm crazy, but if you go into the Los Santos'
Police Department's shower room and also Dillimore's police station's shower,
you'll find this purple adult toy on the ground. Give it to one of your
girlfriends on a date!
--------------THERMAL GOGGLES
--------------Press Circle to turn on the goggles. These allow you to see in the dark and
view
the warmth given off by people's bodies. Press Circle again when in the
inventory to turn them off.
-------------------NIGHT VISION GOGGLES (thanks to dulaneybj)
-------------------Press Circle to turn on the goggles when they're selected. Make night become
day with these. There are crucial for a few missions in the storyline.
--------PARACHUTE
--------Use these in the more unique places of San Andreas. You also receive this
after
completing some Pilot School missions. Press Circle to pull the ripcord.
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
VI. VEHICLES (C100)
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
There are plenty of vehicles in this game, with a lot more choices than in the
previous installment of the series. All vehicles will listed under their
(
HUNTLEY (TF)
LANDSTALKER (TF)
PERENNIAL (TF)
RANCHER (TF)
REGINA (TF)
ROMERO (TF)
SOLAIR (TF)
/==========================\
2-DOOR SEDANS & COMPACTS )
\==========================/
(
ALPHA (TF)
BLISTA COMPACT (TF)
BRAVURA (TF)
BUCCANEER (TF)
CADRONA (TF)
CLUB (TF)
ESPERANTO (TF)
FELTZER (TF)
FORTUNE (TF)
HERMES (TF)
HUSTLER (TF)
MAJESTIC (TF)
MANANA (TF)
PICADOR (TF)
PREVION (TF)
STAFFORD (TF)
STALLION (TF)
TAMPA (TF)
VIRGO (TF)
/======================\
4-DOOR LUXURY SEDANS )
\======================/
(
ADMIRAL (TF)
ELEGANT (TF)
EMPEROR (TF)
EUROS (TF)
GLENDALE (TF)
GREENWOOD (TF)
INTRUDER (TF)
MERIT (TF)
NEBULA (TF)
OCEANIC (TF)
PREMIER (TF)
PRIMO (TF)
SENTINEL (TF)
STRETCH (TF)
SUNRISE (TF)
VINCENT (TF)
WASHINGTON (TF)
WILLARD (TF)
/=============\
MUSCLE CARS )
\=============/
(
BUFFALO (TF)
CLOVER (TF)
PHOENIX (TF)
SABRE (TF)
/===============\
STREET RACERS )
\===============/
(
ELEGY (WH)
FLASH (WH)
JESTER (WH)
STRATUM (WH)
SULTAN (WH)
URANUS (WH)
/==============================\
HIGH PERFORMANCE SPORTS CARS )
\==============================/
BANSHEE (TF)
BULLET (TF) - Reward for all silvers at Driving School
CHEETAH (TF)
COMET (TF)
HOTKNIFE - Reward for all golds at Driving School
HOTRING RACER - Beat 8-Track and it spawns outside that stadium
INFERNUS (TF)
SUPER GT (TF) - Reward for all bronzes at Driving School
TURISMO (TF)
WINDSOR (TF)
ZR-350 (TF)
/========================\
HEAVY TRUCKS & UTILITY )
\========================/
BENSON
BOXVILLE
BOXVILLE (BLACK) - Press R3 to start Burglary missions
CEMENT TRUCK
COMBINE HARVESTER
DFT-30
DOZER - Right analog stick controls loader
DUMPER - Right analog stick controls loader
DUNE - Beat Kickstart and it spawns outside of that stadium
FLATBED
HOTDOG
LINERUNNER - Can hook up to trailers
MR. WHOOPEE
MULE
PACKER - Right analog stick controls carrier
ROADTRAIN - Can hook up to trailers
TANKER - Can hook up to trailers
TRACTOR - Can tow vehicles
YANKEE
/=====================\
LIGHT TRUCKS & VANS )
\=====================/
BERKLEY'S RC VAN
BOBCAT
BURRITO
FORKLIFT - Right analog stick controls lift
MOONBEAM
MOWER
NEWSVAN
PONY
RUMPO
SADLER
TUG
WALTON (TF)
YOSEMITE
/===========\
LOWRIDERS )
\===========/
BLADE (LO)
BROADWAY (LO) - Press R3 to begin Pimping missions
REMINGTON (LO)
SAVANNA (LO)
SLAMVAN (LO)
TAHOMA (LO)
TORNADO (LO)
VOODOO (LO)
/==============\
RECREATIONAL )
\==============/
BANDITO
BF INJECTION
BLOODRING BANGER - Beat Blood Bowl and one spawns outside that stadium
CADDY
CAMPER
JETPACK - Spawns at Verdant Meadows after finishing "Green Goo"
JOURNEY
KART
MESA (TF)
MONSTER - Beat 8-Track and it spawns outside of that stadium
QUAD
SANDKING - Spawns under The Big Ear in desert
VORTEX
/=======\
BIKES )
\=======/
BF-400
BIKE - Hold and release L1 for bunny hop
BMX - Hold and release L1 for bunny hop
FAGGIO
FCR-900 - Reward for all silvers at Bike School
FREEWAY - Reward for all bronzes at Bike School
MOUNTAIN BIKE
NRG-500 - Reward for all golds at Bike School
PCJ-600
PIZZABOY
SANCHEZ
WAYFARER
/================================\
CIVIL SERVANT & TRANSPORTATION )
\================================/
BAGGAGE
BROWN STREAK - Press R3 to begin Freight Train missions
BUS
CABBIE (TF) - Press R3 to begin Taxi missions
COACH
FREIGHT
SWEEPER
TAXI (TF) - Press R3 to begin Taxi missions
TOWTRUCK - Can tow vehicles
TRASHMASTER
UTILITY VAN
/================================\
COMMERCIAL-GOVERNMENT AUCTIONS )
\================================/
AMBULANCE - Press R3 to begin Paramedic missions
BARRACKS - Press R3 to begin Vigilante missions
ENFORCER - Press R3 to begin Vigilante missions
FBI RANCHER - Press R3 to begin Vigilante missions
FIRE TRUCK - Press R3 to begin Firefighter missions
HPV1000 - Press R3 to begin Vigilante missions
PATRIOT
POLICE - Press R3 to begin Vigilante missions
RANGER - Press R3 to begin Vigilante missions
RHINO - Press R3 to begin Vigilante missions
SECURICAR
S.W.A.T. - Only available during last storyline mission
/==========\
AIRCRAFT )
\==========/
COASTGUARD
DINGY
JETMAX - Reward for all golds at Boat School
LAUNCH
MARQUIS - Reward for all bronzes at Boat School
PREDATOR
REEFER
SPEEDER
SQUALLO - Reward for all silvers at Boat School
TROPIC
/=============\
RC VEHICLES )
\=============/
(
RC
RC
RC
RC
BANDIT
BARON
GOBLIN
TIGER
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
VII. GANG TAGS (D100)
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
Gang tags are only in the Los Santos area of the game. There are 100 in total
and you get 6 of the 100 during the "Tagging Up Turf" mission in the beginning
of the game. Once you get all 100 tags, four weapons will be available in the
kitchen of your house in Ganton. These weapons are the AK-47, Tec-9, Sawn-Off
Shotgun and Molotov Cocktails. You also earn a lot of respect when getting all
100.
To get a successful tag, you need to have a can of spraypaint. Once you get
close enough to a opposing gang's tag, lock onto it and then press Circle or
L1 to spray over it. The tag will count when you get a on-screen confirmation.
Make sure to not run out of spray in the middle of a tag, since the tag won't
count and your game will glitch and not be able to get 100%.
Let's start at the long pier in Santa Maria Beach. Remember, these are meant
to
be done in order, so just picking a random tag from the middle can be a bit
confusing.
1) Go all the way to the end of the pier and find the building on the west
side.
Climb the steps in the back and you'll see the tag right there.
2) Go north and off the steps to the right on the pier to get to street level.
Find the Pay N' Spray close by and go to the south end of the building. You
should find the tag there.
3) Get on the main road just to the north and head to the east. Keep going
until
you see the pier for Verona Beach. Right where the pier begins is a
building
on the west side. The tag is on the building, facing the pier.
4) Get back on the road and follow it until it curves to the south. On the
south
end of that intersection there is a building and tag is on it.
5) Take that road that heads east and follow it until you see the curvy road
that leads up to Verdant Bluffs. Follow it all the way to the top. Find the
observatory at the top and climb the path on the north side until you get
to
Follow the road to its end and you should see a basketball court to your
right. The tag is located on the wall on the west end.
16) Head on the road north and stop about halfway and look to your right. Go
through the opening between the apartments and jump off the wall straight
ahead, then look on the wall when you get on the street. The tag is on it.
17) Go north on the road and take a left at first intersection. Stop and look
to
your left and you should see the tag on the north end of the house
complex.
18) Turn around and go straight east to the beach, then jump over the wall and
go on the beach. Go a little south and you should see the tag on the wall.
19) Go northwest and find stadium. Circle around the stadium until you get to
the southeast area. The tag is directly southeast of the trophy marker on
your map.
20) Get on the road on the west side of the stadium and take the road heading
west. Take the first left and go all the way to the end of the
intersection.
You should see a little parking lot with some stores. The tag is on the
wall
there.
21) Get on the road heading west and take the first left. You should see a 98
cent store at the corner of the next intersection. The tag is on the south
side of the store.
22) Find the Cluckin' Bell just north of you and you'll find a tag on the
south
wall.
23) Head south on the road on the east side of the Cluckin' Bell, then take
the
first right. Follow this road to the end and make another right. Take the
first left and go to the end of the road. You should see a supermarket
just
in front of you. On the west wall in the parking lot is the tag, next to a
soda machine.
24) Get on the train tracks to the east and head south, then follow them a bit
until they turn west and split. Southeast of the place where the tracks
join
is the flood drain area (it goes into a tunnel under the railroad area).
The
tag is in the drain area, on one of the sides before it becomes a tunnel.
25) Get back on the train tracks and head west, then turn onto the road at the
first left. Stop at the first intersection and you should see a tattoo
parlor to the east. Across the street is a bar and the tag is on the east
wall.
26) Keep heading south on this street until you see a Nude XXX shop on your
right. The tag is on the south wall of this shop.
27) Head south to the intersection and make a right. Head past the first
intersection, while keeping an eye on the wall to your right as you pass
it.
You should see the wall turn a greenish color and the tag is on that part.
28) Turn around and take the turn at that intersection you just passed. Follow
this road to the first intersection and stop. There is a house to your
northwest. On the east wall is the tag.
29) Go back onto the train tracks and go a bit west until you see the steps
leading to the pedestrian overpass. Stand at the bottom of the east steps
On
and look south. You should see a house that is horizontal, east to west.
the west wall of this house is the tag, on the second story.
30) Get on the road just north of the tracks and head west. Take the right
turn
and go north until you see the 69 cent store to your right, then stop. To
the right of the store is a bomb shop and to the right of that is a liquor
store. The tag is on the south side of the liquor store, along with a
bunch
of other graffiti.
31) Just to the north of the 69 cent store is the flood drain area, so drop
down. You should see a wall dividing the area into two paths. The tag is
on
the north side of the divider.
32) Head back to that 69 cent store and go north on the road, then take the
first right. Continue on this road until you see the car wash on your
right,
then stop. Use a car to get on top of the roof and you should see the tag
on
the north side of the sign at the top.
33) Get back on the road and continue heading east, then turn right at the
second intersection (one with pizza place and other stores). Take the
first
right and head west on this road until you reach the first window past the
platform. The tag should be on that window.
34) Continue west on this road, then take the first right and the next right,
then head east. Head past the intersection with the pizza place and
continue
on this street until it starts to curve north, but stop before you do so.
There should be a motel on your right and the parking lot opening is
there.
Go in the parking lot and look on the south wall of the motel to find the
tag.
35) Now, head back to your house in Ganton. Head on the road out of your
cul-de-sac, but stop when you go under the overpass. On the south side of
the overpass is the tag, on the wall.
36) Continue west on this street and make a left at the first intersection.
You
should be on the block with the gym. Just north of the gym is an alleyway
with a fence on the east side. The tag is in the alleyway, on the wall
just
before the fence starts.
37) Get back on the road in front of the Binco store and head west. You should
go under a bridge. After the bridge, take the first left and the tag is on
the side of the bridge. This is a "Tagging Up Turf" tag.
38) Directly across the street from the last tag is another tag on the front
of
a house. This is a "Tagging Up Turf" tag.
39) Turn right on the first street and go into the alleyway behind the house
from last tag. You should see the tag on the east wall. This is a "Tagging
Up Turf" tag.
40) Go through this alleyway and turn right onto the first road. Turn left
into
the driveway just before going under the bridge. You should see 4 rows of
houses to your left. Go in the pathway between the 2nd and 3rd rows, then
on
head through the archway just opposite the fence. You should see the tag
the wall just to your left.
41) Turn around and head out of this driveway, turning right on the road.
Drive
past the road leading onto the freeway and enter the fenced area with a
bunch of apartments just past it. Continue straight past the first house
on
your left and stop when you reach the second one on your left. The wall of
the house cuts to the left, then goes forward and cuts left again. On the
first wall that cuts should be the tag.
42) Get back on the road and head west, making sure to use the ramp shortcut
to
get past the row of houses. Make the first left and you should be on the
road with the Alhambra club entrance. To the north of the entrance is the
tag on the wall.
43) Turn around and head north, then take the first left. Stop when you reach
the first intersection and look on the wall of the building on the east
side
of this corner. The tag is on the wall.
44) Make that left onto the road heading south and turn left into the parking
lot of the building with a tall wall around it (this is the location for
the
Los Santos circuit of the race tournaments). Head around to the east side
of
the building and you should see the tag on the wall.
45) Head south a bit and turn right onto the road heading west. Head past the
first intersection and stop at the second one. You should see a building
on
the south and the tag is on the wall next to the door.
46) Continue heading west, past the first intersection and under the freeway,
then stop at the second intersection. To your southeast is the police
station. The tag is on the southernmost wall of the station.
47) Continue west on this street a little more until you go past the steps of
the city hall building. On the wall just to the right of the steps is the
tag.
48) Continue west on the street and stop at the first intersection with a
right
turn. A movie theater is on your right and the tag is on southern wall.
49) Turn right, then immediately turn left and you should see a building with
some steps in the front. Go up the steps and head around the right side of
the balcony to the end, where you'll find the tag on the wall.
50) Head on the street on the east side of this building and go north past the
first intersection, until you see some buildings with a unique railing
going
around it. The tag is on the north wall, at the bottom of the steps, of
the
northern building.
51) Head back on the road going north and make the very first left. Make the
second left and then the first right. Stop when you see an alleyway
between
the buildings, turn right and stop at the wall. Jump on top of your car
and
then onto the roof of the building and you should see the tag on the west
wall.
52) Head north on the street to the west of this building and make the first
left. Make the left turn into the parking area just before the second
intersection and walk all the way down the steps until you see the wooden
pier. The tag is on the wall just to the north of the pier.
53) Go back on the road heading west and make the first left turn. Go south
until you see a parking lot on your right side and pull in. You can see
the
tag on the wall just behind the poles for the billboard.
54) Get back on the road and head all the way north, then make a left turn
just
before the tunnels. Just past the right turn is a Vinyl Countdown store.
The
tag is on the west wall of the first section.
55) Turn around and follow this road east until you get one block west of the
Pay N' Spray. You should see a very small building just before the right
turn. The tag is on the north wall.
56) Head east on this road and take the second right. Head south a bit, but
stop
before you reach the next intersection. To your right should be the
Transfender building. The tag is on the east wall.
57) Head south past this intersection and the next, making sure to veer a
little
west to continue going south to the third intersection. You should see a
small, purplish building to your left. Across the street to the south is
where you want to be. Park your car against the wall and use it to jump on
the small ledge above. The tag is on the wall at the east end of this
ledge.
58) Head on the road heading east, just north of the last tag. Take the second
left turn and head to the next intersection. Stop and look to your left to
find the tag on the corner of the building to your left.
59) Turn right at this intersection and make the first left, then the first
right. Head east on this road until it starts to curve south, but make a
left into the parking lot under the freeway above. You should see two
dumpsters to your left. The tag is on the wall next to the north one.
60) Get back on the road and head west, then make the first right and then
another first right. Go east and you should see three options: two onramps
to the freeway and a road going straight; take the straight road. You
should
pass under three of the bridges. Take a look to your left after passing
the
third, and you should see the tag on the support structure for the north
ramp heading east.
61) Turn around and head west all the way to the first intersection and make a
left turn. Go south and make the second left turn. Head past the first
intersection and turn right when you see the area open up between the
buildings. Head south, towards the steps, but stop and look to the right
of
them to see the tag on the wall.
62) Turn around, get on the road and head east. Make the first right and go
down
the hill until you see steps to the right. Go up the steps and head north
a
bit until you start to see individual pillars. Just south of the
74) Head north on the street just to the east of the church. Go past the first
intersection, but turn left into the alleyway between the houses. Go
through
this alleyway and continue west into the next alleyway. You will see the
tag
to your right a short ways in.
75) Go to the end of this alleyway heading west, then make a right turn at the
first intersection. Heading north, go past the first intersection and make
a
right into the alleyway to the left of the diamonds place. Go to the end
and
you should see the tag on the wall to your right.
76) Turn around and head out the way you came in, then make the first right.
Go
to the end of the next intersection and make a right, then make the second
right. Head south to the first intersection, stop and hop over the fence
of
the motel to your right. Head along the south side of the motel until you
see the tag underneath the steps.
77) Turn around and go north until you see the tunnel for the train. Right at
the entrance of the tunnel, on the west side, is the tag on the wall.
78) Just to the left of the tunnel is a house with a ramp leading up. Take
that
ramp up and then the next ramp with a police bribe to the northernmost
street. You should see some shacks directly across the street from you.
There is a house to the left of those, so go behind that house and go to
the
western end to find the tag on the wall.
79) Head back down to the entrance of the train tunnel and head south a bit on
the left street (street to the left of the tracks). A bit down the road,
you
should see a ramp leading down on your left. This goes into an underground
garage, so head down there. On the western wall in the garage is a tag.
80) Head back out the way you came in and follow the road south, then make the
first left turn. Head into the open area to your right and take the left
path. You should see the tag on the north wall as soon as you turn left.
81) Head to the end of this alleyway and make a right onto the road. Take the
right and then the next left, then head to the first left intersection.
Just
to your left is a building with some woman spraypainted on and the tag is
on
that wall. This is a "Tagging Up Turf" tag.
82) Back up a little bit and head into the alley to find another tag on the
wall. This is a "Tagging Up Turf" tag.
83) Across the street from the nearby Cluckin' Bell is a short fence you can
climb over. Do that and climb over the next fence, then look to your left
and use the platform to get onto the roof. Head to the north side of the
wall to your right to find another tag. This is a "Tagging Up Turf" tag.
84) Get on the street just to the south of Cluckin' Bell and head east, then
make the first right turn. Turn left into the parking lot and go forward
until you see the tag to your left behind a railing.
85) Head out the north entrance for this parking lot and head east. Just
before
the road curves to the north is an archway to your left. Go through this
arch and you should see the tag on the right wall.
86) Turn around and follow the road as it curves to the north, then it will
curve again and go up a hill. Just a bit up the hill is an opening between
the buildings to your left. Go through the opening and you'll see the tag
on
the east wall just as you turn right.
87) This tag is just northwest of the last one, on the west wall just north of
the opening.
88) Go back out the way you came and go north on the street to the first
intersection. The tag will be on the building to the right near the
corner.
89) Going north on this same street, go past the first intersection and turn
right at the second. To your right are 3 rows of houses. The tag is on the
northermost house in the middle row.
90) Turn around and head west on this road, following it to the bottom of the
hill. Make a U-Turn at the bottom and head east on the street to the right
of the last one. As you head east, you should see a set of steps to your
left. Just north of the bottom of the steps is the tag on the wall.
91) Go all the way up those stairs and turn left when you get to the top. You
should see a row of four houses to your left. The second house from the
north has the tag on the south wall.
92) Head all the way north to the northernmost street in Los Santos and turn
right. Go all the way to the bottom of the hill, but turn right into the
building's entrance area. To the left of the middle set of doors is the
tag.
93) Turn around and head back up the hill to the northernmost road, but make a
U-Turn on the street that heads east and curves. Just after the bridge is
a
house on your left with a pathway that leads to some armor. The tag is
just
to the south of the armor on the wall.
94) You should see two houses to your east down the hill. Go down the hill and
look on the north wall of the south house to the find the tag. The house
opposite that was used in Ryder's mission called "Home Invasion."
95) Get on the street just to the east and head south until you see a garage.
Climb onto the garage and head south across the top of the buildings until
you have to drop down. When you drop down, turn around and look on the
wall
to find the tag.
96) Get back on the street and head south, then take the second right turn.
You
should see a multi-story parking garage to your right. The tag is right
inside the entrance, on the east wall.
97) Go outside, head west and make the first right. Go up the hill past the
first building and stop at the bottom of the second. Head up the north
flight of stairs and you should see the tag to the right on the wall.
98) Turn around and head south. Make the second left turn and then turn left
again. Go north until you see the pedestrian overpass, then turn left into
the parking lot. Veer to the left and head towards the back, where you'll
find the tag on the wall to the left of some garage doors.
99) Find the S-shaped road just to the northwest and head onto it going north.
In the middle of the north-south section is the tag on the left side.
100) Head to the top of the S-shaped road and turn right. Go north a bit and
turn left into the alleyway. Make the very first left you see and then
another left with a ramp heading down. Opposite the beginning of the ramp
is thefinal tag.
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O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
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VIII. PHOTO OPS (E100)
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O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
Photo Opportunities are only located in San Fierro. Photo Op spots start
glowing
just after midnight (00:01), so that's your best chance to do it. You must
take a picture of the icon for it to count. You cannot see the icon unless you
are looking through the camera. You get $100 for each photo you get. You get
$100,000 for all 50 and four weapons will spawn outside your garage in Doherty
(Micro-SMG, Grenades, Shotgun and Sniper Rifle).
*****NOTE*****
These are meant to be in order, so don't e-mail me complaining you have no
clue
where one is.
*****NOTE*****
Some easy camera locations are:
- Bedroom in your house in Los Santos
- Inside the terminal station across the street from your garage in Doherty
- Near the end of the docks in Easter Basin just north of the airport
intersection. The icon is above the "Hashbury & Garcia Joint Festival"
banner.
19) Head west on the street with the banner and take the second left. Go up
the
steps of the white building and look across the street. Above the line of
trees should be a photo icon.
20) Don't leave this building yet. In the center of the building is a
structure
with four branches. At the top is an antenna and the icon is the base of
it.
21) Go north to the next intersection and find the Hippy Shopper store. The
icon
is in the air in front of the shop.
22) Head north one more intersection and find the Queens movie theater. The
icon
is in the air in front of the theater.
23) Head west and follow the road up the hill. Take the left at the
intersection, then another left and follow the road to the Vank Hoff
Hotel.
The icon is directly in front of the entrance on the ground level.
24) Head to the back of the hotel and find another icon in the air in the
middle
of the higher section.
25) On the west side of the city is a Cluckin' Bell. To the northwest is the
city hall building. The icon is in the air in front of the building.
26) Head to the back side of city hall to find another icon in the air near
the
dome.
27) Head north on the road and take a right at the first intersection. Follow
this road as it curves to the left, then take the first right and the next
right. The building on the north side of the street has a smokestack. On
top
of this smokestack is the icon.
28) Head back to the intersection and head east to the first large
intersection
with trolley tracks running through it. One of the buildings on a corner
has
a pagoda on the roof. The icon is in front of that.
29) Head east, then turn right at the first intersection. Stop at the first
intersection and look up until you find the building with a little tower.
In
front of the top of the tower is an icon.
30) Head to the intersection right before the last building and head east,
then
turn right at the first intersection. You should be in front of a very
tall
building. At the very top of this building is the icon. You may need to go
across the street to zoom in on this one.
31) Go north on this road and take the first right, then another right at the
next intersection. There should be three buildings to the southwest. The
icon is in the air between the buildings.
32) Across from the naval base in Easter Basin is a Xoomer gas station. The
icon
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____________|
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============|
IX. HORSESHOES (F100)
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
Horseshoes are only located in Las Venturas. Each horseshoe you get will
increase your luck when gambling. When you collect all 50 of them, the
following
four weapons will spawn in front of The Four Dragons Casino: M4, SMG, Combat
Shotgun and Satchel Charges.
Before you begin, go to your airstrip in the desert and get the jetpack, since
it makes things much easier. The starting point will be the front of The Four
Dragons Casino.
*****NOTE*****
THESE ARE SEQUENTIAL, MEANING DONE IN ORDER.
*****NOTE*****
1) Across the street is the Come-A-Lot sign. At the top is the horseshoes.
2) Head back to the Four Dragons and head towards the backside. The south side
has an entrance to a garage (you can't use it). On the roof of the garage
is
the horseshoes.
3) Head south, across the freeway, to Rockshore West. Find the northernmost
row
of houses next to the freeway. The horseshoe is next to a garbage can
behind
the easternmost house.
4) Don't leave this area. Among the middle row of houses is another horseshoe.
From the Last Dime Hotel side, head east to the third row of houses and you
should find the horseshoe in the small backyard of the southernside house.
5) Head west to the Randolph Industrial Estate. Under the bridge leading out
of
town is another horseshoe.
6) Head a bit west to the Blackfield Chapel. The horseshoe is on top of the
chapel building, on the east side.
7) Go north and inside the LVA Freight Depot. On the south side, just to the
left of the checkered flag icon, is a horizontal rectangular shaped
building.
There are ramps heading down around this building and the horseshoe is
located in the southeastern one.
8) In the same lot is a orangish colored building. On the south side is a
small
gap between the warehouse and the wall and the horseshoe is there.
9) Go west to Greenglass College and you'll find the horseshoe in the center
of the four grassy areas in front of the college.
10) Go northeast to the airport. Find the main building and the horseshoe is
on
the west side of it against the wall in the center.
11) Stay in the airport and go north to where the runway is U-shaped. To the
east is the horseshoe on the ground.
12) Go near the northwest corner of the airport and you should find another
horseshoe in plain sight just to the south of safehouse icon on your map.
13) To the west of the last one is a building in Whitewood Estates that looks
kind of like the receiver of a telephone. The horseshoe is in front of the
building on the north side.
14) Go north and find the large red building. To the west is a wall with
barbed
wire. The horseshoe is between the wall and the building.
15) Way to the north is a highway just to the right of the train tracks. There
should be a sign that says "Welcome to Fabulous Las Venturas." The
horseshoe
is at the bottom of it, on the ground.
16) Find the railroad tracks just as they enter Prickle Pine on the west side.
Face south and go south to the very first house and look to the right. The
horseshoe is to the right of the garage in front of the door.
17) Go northeast to find the Yellow Bell Golf Course and go to the north side
of
the building. On the west side is the horseshoe in a little alcove with a
window.
18) Go directly east and find the cone-shaped apartment complex with a pool in
the center. The horseshoe is at the north end of the pool.
19) Just to the east are some tennis courts. The horseshoe is located in the
southern set of courts, on the east side.
20) Go all the way to the northeast corner, where K.A.C.C. Military Fuels is
located. Go through the northwest building from the west side and when you
exit the east side, you'll see the horseshoe. If you have done "Up, Up and
Away," you'll probably have passed it. (Going into the base with the
Jetpack
does not give you any stars.)
21) Go southeast to Creek and the little mall there (3 clothing stores and 2
fast food places). Follow the sidewalk around to the east side of the
strip
mall to find the horseshoe.
22) Just to the southwest is a large building with a guitar-shaped swimming
pool. The horseshoe is in the swimming pool (there's an oyster under the
diving board).
23) Just to the west of the last one are train tracks. Get on the tracks and
follow them under a tunnel to the south. The horseshoe is in the tunnel,
just to the right of the tracks a bit into the tunnel.
24) Go back to where you entered the tunnel and head a bit west to find a
heart-shaped sign that says "Erotic Wedding Chapel." The horseshoe is on
the
roof of the building there.
25) Go northwest and find the pizza place on Roca Escalanta. West of there is
a
church and a Discount Wedding Store with a parking lot to the west. Just
west of that is a wall and the horseshoe is just on the other side.
26) Just to the south of the last one is a car wash. The horseshoe is in
between
the car wash and the building to the east, at the base of a large pole.
27) Just to the southwest of the last one is a multi-story parking garage with
a helipad on the roof. There is a very tall building next to it. The
horseshoe is at the top of the building (there's a parachute there too).
28) Find the gym in Redsands East. To the east of it is a Welding & Weddings
building and a souvenirs store. Go into the alleyway between those
buildings
and jump the wall behind the souvenirs building. You should see the
horseshoe at the north end.
29) The next horseshoe is on top of the souvenirs store.
30) Go directly west of the gym to find a building with a large lot and a
hedge
going around it. The horseshoe is on top of this building.
31) Head a bit west by southwest to find a steakhouse (there's a Bobo the
Monkey
billboard to the north). Just to the west is a casino. The horseshoe is on
a ledge on the roof in between the two buildings.
32) A bit northwest of the last one is a building and some large containers.
Go to the northwestern set of containers and the horseshoe is on the west
side of the containers closest to the street.
33) To the southwest of the last one is a very large building with a large
parking lot to the north of it. You should see a "Restaurant" sign on the
building to the north and a wall to the right of it. The horseshoe is on
the
wall.
34) Go back to the front of the souvenirs store just to the east of the gym.
Across the street is an alleyway with a white fence-like thing in the way.
Jump over it and follow this path find another horseshoe.
35) Just south of the last one is a tattoo place and a barber. Just to the
north
of that is a motel. On the east side is The Strip and just north of the
alleyway between the tattoo parlor and motel is a place you can climb
onto.
Do so, and continue past the Motel sign. Make a U-Turn past the sign and
climb onto the next area. Take the left pathway when presented with two
ways
to go and follow it to find the horseshoe.
36) From the last one, go directly east two blocks until you get to the casino
in Old Venturas Strip where you have a safehouse. The horseshoe is right
in
front of the casino sign.
37) Go south a bit to find the Cluckin' Bell. Just south of that, along The
Strip, is a sign that says "Venturas Steaks Drive-Thru." The horseshoe is
on
top of it.
38) Go west one block to find a 24/7. Just to the east is a parking garage. In
the alleyway between the 24/7 and garage is the next horseshoe.
39) Just to the southwest of the last one is The Visage. There is a big pond
out
front with waterfalls. The horseshoe is underneath the middle waterfall,
on
the rocks.
40) Just to the southeast of The Visage is The Clown's Pocket hotel (you can
buy
a hotel suite to use as a safehouse). Get on top of the awning-roof and go
a
bit west to find the horseshoe.
41) Go directly east of the last one to find a strip mall with a pizza place
and
a clothing store. Just above the entrance to the clothing store is a
balcony. The horseshoe is on that balcony.
42) Just to the east of that strip mall is the Julius Thruway East and you
should see a billboard advertising the Victim clothing store. The
horseshoe
is on the east walkway next to the billboards at the top.
43) Go back to the entrance of The Clown's Pocket and head southwest to find
the
Pirates in Men's Pants. To the north of the entrance is a skull rock and
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____________|
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___________
============|
X. OYSTERS (G100)
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
Oysters are located all around San Andreas. They are always located in water,
so
sometimes they can be easy to find or they can be hard to find. Finding all
Oysters will increase your sex appeal and lung capacity.
/============\
LOS SANTOS )
\============/
The starting location for Los Santos will be Playa Del Seville on the
southeast
side.
1) Find the pier that sticks out on your end from the beach in Playa Del
Seville. The oyster is at the end of pier, in the water.
2) Go south to the island section of Ocean Docks. On the south side is a dock
just to the west of the ship on the easternmost side. The oyster is right
next to the docking area.
3) Swim west from the last one and find the little inlet. Look up and find the
bridge that passes over this inlet. The oyster is underneath this bridge.
4) Swim west again to find the southernmost bridge that connects Ocean Docks
to
Los Santos International. The oyster is under this bridge.
5) Get back on land and head to the beach just south of Los Santos
International. Follow it west until it starts to curve north. Look at your
map and follow the bottom of the road to your left. The oyster is located
just off the beach parallel to the bottom of the road.
6) Swim along the coast north until you get to Verdant Bluffs. Find where the
road begins to enter a tunnel. The oyster is located near the beginning of
the tunnel near the cliff.
7) Continue up to Verona Beach and find the two pedestrian bridges just west
of
the long pier. The oyster is under the north one.
8) Go west to Santa Maria Beach and find the lighthouse to the left of the
long
pier. The oyster is just south of the lighthouse.
9) Go just north of Verona Beach to find Marina. There should be a small
river-like waterway a bit to the west of the burger place. Find the
northernmost bridge and you'll find the oyster underneath it.
10) Now, head all the way to Glen Park, to the actual park you should have
noticed in a few missions involving gang territories. You should find the
oyster in the pond in the middle of the park, underneath the overpass.
11) Go to Madd Dogg's house in Mulholland and find the pool. The oyster is in
the pool.
12) Next, go to the northeast and find Blueberry. Follow the middle road east
out of the town and you should find two bridges, one wooden and one
concrete. The oyster is underneath them.
13) Follow this river east until you get to Fisher's Lagoon. There is a pier
jutting from the east beach here. The oyster is at the end of the pier.
14) Swim following the water to the north to the second bridge just before the
freeway overpass. The oyster is under the second bridge.
15) Head to the Federick Bridge on the right side of Los Santos, which
connects
to Las Venturas (it's a train bridge). Not including the support beam at
the
crane for the Import/Export is. On the south side of the freighter is the
oyster under the ship.
28) Go to the airport and go all the way to the end of the long runway. It's
next to the wall at the end of the runway.
29) Head to the northwest corner of The Panopticon. Find the beach on this
northwest corner and it should be close to it.
30) Get a boat and head to the inlet just to the east of Easter Bay Airport.
Follow it until you get a lake called Flint Water. You should have two
options now, a path leading east and one leading south. Go east for now
and
you should pass under a bridge. The oyster is under the bridge.
31) Take the other path now heading south. There is an oyster under the first
bridge.
32) Keep going south until you encounter a second bridge. The oyster is under
it
(this is a train track bridge).
33) Keep going south until you go under the freeway (double road). The oyster
is
located in between the two roads, in the middle.
34) Go south some more and go past the last bridge in the area. Just north of
the Los Santos Inlet is an area where the beach meets the cliff-like area.
The oyster is there.
/=======================\
DESERT & LAS VENTURAS )
\=======================/
35) Go to the north end of the Gant Bridge on the west side of the map. Find
the
northermost support structure. The oyster is between that and cliffside.
36) Go to the northeast and find the boat school. Southeast of that is a small
beach area (Skimmer parked there) and there's a rocky outcrop just to the
south. The oyster is at the northwestern point of the outcrop.
37) Follow the coastline to the southeast and stop when you are north of the
freighter in the NE San Fierro bay. North and a bit west is a roadside
wall
that has the oyster in front of it.
38) Continue following the coastline to the south as you pass under the Garver
and Kincaid bridges, then turn left as soon you see the small inlet of
water
just past the Kincaid Bridge. The oyster is under the easternmost freeway
overpass.
39) Go around the southern tip of Tierra Robada and head a bit north. You
should
see the ranch used by Toreno. The oyster is in the docking house to the
left
of the pier.
40) Head north. Go past the low bridge and also the train bridge, then turn
west
into the small inlet. The oyster is under the overpass at the end of the
inlet.
41) Get on the road and head towards the Sherman Dam. On the north side are
control towers. The oyster is located between the two pillars under the
westernmost control towers.
42) Go northwest of the Sherman Dam to find a small inlet with a wooden
bridge.
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============|
XI. UNIQUE JUMPS (H100)
|
===========
|
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O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
There are 70 Unique Jumps in the game, but they do not count towards 100%
completion. You can get some jumps during a few storyline missions, but I will
still outline them here. It is recommended that you use a NRG-500 to perform
these jumps. You get $500 for each jump you get (does not increase at all),
which will total $35,000 after all 70 jumps are completed. You can find a
NRG-500 in the multi-story garage just a bit north of the stadium in Los
Santos.
Remember that all Unique Stunt Jumps are performed in slow motion, so you only
get it if that happens.
/============\
LOS SANTOS )
\============/
1) Let's start at Ocean Docks. Head towards the southwestern part of the
island.
As the road curves to the south, you should see a staircase and some boxes
off to your right. Adjacent to the boxes is a wooden ramp heading south.
You
need to jump off of this and land on the zigzagging roof.
2) A bit southwest of the last jump is the bridge leading towards the
mainland.
A bit north of the road are some steps leading down into an area with a
Gang
Tag. Head south and jump off the stairs, making sure to just land in the
street for the jump to count.
3) North of the last jump is another set of steps heading north, so do the
same
thing as #2 and land in the street to get the jump.
4) A little west of #3 is the highway that runs south of the airport. Make
sure
you're heading west and you should see a ramp in the middle of the divider.
You need to land a good ways down the highway for the jump to count, about
where the first lightpole is after the signs.
5) Next, head inside the airport and get on the northern section of the
runway.
Near the middle of the runway are some large stone ramps and north of those
are two small stone ramps. You should be near the first set of large ramps.
You need to head east and jump off the small cement ramp. You need to come
very close to the red sign for the jump to count.
6) Stay in the airport and find the steps near the fence between the two
corner
circular buildings on the edge of the oval road. The steps are right next
to
the fence and you need to jump them and clear the fence for the jump to
count. Make sure to press back just as you hit the steps to get some extra
air to clear the fence.
7) Find the northeasternmost bridge that leads to the island section of Ocean
Docks. Just at the edge of the bridge, going northwest, is where you need
to
be. Just to the east is a little dirt area with some ramps. Find the one in
the southeast corner and jump off of it, landing on the freeway to get the
jump.
8) This one is a bit north of Tag #12. Go north a little more before turning
down into the drain area and you should see an entrance to some dock area.
Go east once inside and veering a little right, across the bridge and you
should see some steps off to the left heading west. You need to jump off of
those steps and land, at least halfway, on the concrete pillar just to the
west.
9) Find the tattoo place in El Corona and then the railroad tracks just to the
north. Just to the west of where the road intersects the tracks is a wooden
ramp that heads both east and west. You need to jump, going east, onto the
railroad platform rooftop to get the jump.
10) Get on the railroad tracks and head east, making sure to go north when it
curve. Keep going north until you cross a small bridge. Notice the bridge
structures on each side. You need to jump off the one, heading south, just
to the east of the tracks and land in the intersection to get the jump.
11) Go all the way to the east side of Los Santos. Going north, go past the
stadium and stop at the pedestrian overpass. You need to jump off of the
west steps and clear the wall behind it for the jump.
12) This jump is next to Tag #93. Next to the tag is a hole in the wall. You
need to jump through that hole and land in the streets below, but try not
to
land in the ocean.
13) The next one is in East Los Santos, a bit east of the Cluckin' Bell there.
Find the basketball court and the steps on the east side, heading west.
You
need to jump off of those steps and land somewhere past the tree just past
the northern steps.
14) Just north of the last jump are the railroad tracks and a small pedestrian
walkway with steps to both sides. You need to use the steps on the west
side
to jump close to the second telephone pole.
15) From the walkway, go north and make the first right. Take the first left
and
go north until you see some steps off to the left. Those steps are the
jump
and you need to land on the railroad tracks on the other side for the
jump.
16) The next three jumps are in Mulholland Intersection, so head there. You'll
need to get on the freeway that heads north-south. Find the Burger Shot to
the west on your map and move east to the north-south freeway. That's
about
where you need to be, so head there and you'll notice a cement ramp. Jump
off that ramp to the south to get the jump. It's on the side en route to
Red County.
17) Keep heading south along the freeway until you get close to where three
paths merge into one. You'll still need to be on the north-south freeway,
but on the side en route to Los Santos. You'll see a similar cement ramp
that will go north. Jump off of that to get the jump.
18) This one can be a bit tricky to find. It's close to Tag #60. From the tag,
turn around and face west, but stay on the sidewalk. Go a little bit east
until you see where the barricade on the right side begins. Get on the
dirt
and go forward a bit to see an offramp below. Drop down and look south to
see two ramps next to a pillar. You need to jump off the one going
south-southeast and land in the parking lot below to get the jump.
19) Go to Commerce and find the planter that cuts the road (used in the
Freeway
race). Just to the south is the flood drain area, so drop down there.
Notice
the ramp heading north. You need to jump off of this and land in the
streets
above for the jump.
20) From the last jump, follow the turn as it curves west, then make the first
left onto the big road (on the map). Head south and turn at the second
right. Heading west, go past the first building and you should see a
building with steps on your right just before the intersection. Jump off
of those steps and try landing on the next building for the jump.
21) Find the Pay N' Spray in Santa Maria Beach and turn left at that road
there.
Find the tag on the south wall and head east from there until you find the
steps that lead above ground. Jump off of those steps, heading east, and
land somewhere close to the steps on the other side for the jump.
22) Go north of the nearby safehouse until you find where the pier begins
there's a large sign where it starts). To the right of that is a small,
grassy ramp. You need to jump off of that, heading south, and land on the
pier to get the jump.
23) The next one is close to the country club in Vinewood, which is northeast
of
the Prolaps in Rodeo and west, but a bit south of the Transfender. North
of the tennis courts is an entrance to the club, and just to the right of
that is an opening that leads to a ramp and a police bribe. That ramp
leading down isn't what you want. What you want is the ground directly
next
to it; you'll notice the ground slightly rises at the edge. Jump off of
that
and clear the roof of the next building, then land in the street for the
jump.
24) Get on the road just south of the Transfender in Temple, heading west.
Take
the first left and go south, veering right a bit, pass the second
intersection. Keep going south and keep an eye out on the left for an
opening between the buildings. Head east past the two ramps and you should
see some metal stairs straight ahead. You need to jump off of those, go
over
the roof and land in the street beyond for the jump.
25) Head northeast and find Palomino Creek. Just north of the southern bridge
heading west out of town is a broken bridge. Starting in town, jump over
the
broken bridge heading west. You probably got this jump during the mission
"Small Town Bank."
26) Turn around from the #26 and jump back over the broken bridge, heading
east
and into town. You probably got this jump during the mission "Local Liquor
Store."
27) Last one for Los Santos area. Head to Montgomery Intersection, just south
of
The Mako Span. Heading west on the road underneath the freeway, you'll see
the path split into two on-ramps. In between those two on-ramps is a
spacing
in the wall with a dirt ramp. You need to jump off of that dirt ramp,
heading west to get the jump.
28) This one is in Dillimore, next to the barbershop. Just to the west of it
is
an opening with a wooden ramp heading south. You need to jump off of that
ramp and land somewhere near the police department's front door, on the
street, to get the jump.
/===========================\
THE BADLANDS & SAN FIERRO )
\===========================/
29) Head to Blueberry. Find the street that heads south and out of town, but
don't do so. Nearby is an open gate that leads into a big area with
storage
containers. Head a bit northwest once inside and you should see wooden
ramps on both sides of two trailers. Jump off of the ramp heading
northwest
and land safely after clearing the trailers.
30) Jump off of the ramp heading southeast, clearing the trailers, and land
safely on the other side for this one.
31) Go into Blueberry now and find the pizza place there. Directly northwest
of
it is a billboard advertising Sprunk. Go around to the west side of that
building and you should see some stairs heading east. You need to jump off
of those stairs and clear that building for the jump.
32) Head on the road west out of Blueberry and turn right onto the dirt road
leading into the farms just west of Blueberry. Follow the dirt path and
head
straight through the first barn and you should see a ramp on the other
side.
You need to jump off of this ramp and clear the second barn to get the
jump.
You might have gotten this during the mission "Wu Zi Mu."
33) Go back to that dirt path and follow the right side of it. It should go
through a barn with a ramp. You need to jump off of that ramp and land
somewhere close to the tanks.
34) Head to the Panopticon and find the small ravine just to the eastnortheast
of the places on the hill. You need to jump this ravine, heading
northeast-east.
35) Get on the road south of the Panopticon heading east-west and go west.
When
you reach the land's edge and the intersection, you should see a huge dirt
ramp heading west and towards the Easter Bay Airport. You need to jump off
of this ramp and land somewhere close to the docks near the airport.
36) Go ALL the way to Angel Pine and find the road heading south-southwest out
of town. When you reach the intersection, turn left and find a dirt road
nearby that leads down to the beach. As you approach the bottom of the
path,
you should see a large sand dune off to your left. You need to jump off of
this sand dune, heading east.
37) Go back to Angel Pine. Head into the trailer park where you had the save
disk from when you first got into the Badlands. You should see a wooden
ramp just northwest of the save disk, leaning against a car's frame. You
need to jump off of this ramp and land on, or go over, the orange building
across the street.
38) Start your ascension up Mount Chiliad. Instead of taking the first hairpin
turn, go straight and follow the dirt path (not marked on map). Once you
pass under the rock archway, go up the hill and look to your right to find
another steep hill. Go up that and continue forward until you see a wooden
ramp heading in the opposite direction. You need to jump off of that ramp.
You might have gotten the jump during Chiliad Challenge's third race,
Cobra
Run.
39) Go to the stadium in San Fierro and go on the south side. As you edge your
way towards the freeway, while still in the stadium parking lot, you
should
see a cement ramp. You need to jump off of this ramp, heading east, and
land
on the freeway to get the jump.
40) Heading west on the road just north of the Driving School, you should see
an opening to a parking lot to your left. Go in here and go around the
path
to the left. When you get to the big, open area, you should see a
dilapidated building to your right side, complete with a large, wooden
ramp
inside. You need to jump off of that ramp and make it close to the edge of
the compound for the jump.
41) Head back out front on the road in front of the compound, heading west,
and
take the first left. Follow the road as it curves and take the first left
again. Go south and you should see steps leading to a pedestrian overpass.
You need to jump off of those steps and land on the freeway for the jump.
42) Head to the airport and go inside. Head to the left and take the ramp onto
the runway. Once at the top, head south-southwest until you spot a cement
ramp. Jump off of this ramp, heading west, and land on the grass on the
other side.
43) Head back inside the airport the same way as before. Get onto the runway
marked on the map and head to the southernmost point of it. You should see
a cement ramp just off to your right. Jump off of it and land inside the
dock area.
44) Go north of your garage hideout in Doherty and find the road in front of
the
Transfender. Near it is a dumpster and a wooden ramp. Jump off of the ramp
and land on the freeway.
45) Find your safehouse on the west side of the map, bordering Santa Flora and
Paradiso. Head east on that street until you see a driveway to your right,
just before the first intersection. You know if your found the right
driveway by the police bribe to your right. Speed south and jump off the
end
of the driveway, using the very small patch of grass as a ramp. You should
land on the house to the south to get the jump.
46) Find the safehouse in Chinatown. West of it is an alleyway where a lot of
people will be walking and west of that is a Supa Save. In front of the
Supa
Save is a cement ramp, heading both east and west. You need to jump off it
going east and land in the alleyway.
47) Find your safehouse in Calton Heights at the top of the winding walkway.
At the top, on the north side, is a set of stairs that head south. You
need
to jump off of those steps and land a little bit past halfway down the set
of walkways.
48) Find the pizza place in Financial and get on the road just to the south,
heading east. Go past the Valet place and turn left when you see the
building with the red paint splattered on the wall (Victim clothing
store).
Go north, up the hill, and to the first intersection, then stop. You
should
on
see some steps off to your right. Jump off of those steps and try to land
the roof of the building before the main road at the edge.
49) From where jump #48 started, head north to the next intersection and make
a
left. Go west until you see Michelle's garage on your right, then find the
stairs right next to it. Jump off of those stairs and land on the roof of
building behind Michelle's.
50) From the front of Michelle's, head west on the road and turn left at the
fourth intersection. Go south and up the hill. Once at the top of the
hill,
look to the right and you should see a small spacing between the housings
and a cement ramp. Jump off of that ramp and land on the freeway road
below.
51) From where you should have landed from the last jump, continue on this
road
east and take the first left turn up the hill. Turn around and face north
now. You should see a spacing in between the houses directly to the north.
On the other side of the street behind the houses is a small grass bump
that
will serve as the ramp. Jump off of that and land at least in the parking
lot of the diner below.
52) Get back on that same road and find the last house on before the bridge
(Katie's house). There is a cement ramp next to it. Jump off of it,
heading
northeast, and try to land not on the first street, but the second one.
53) Find the building underneath the Gant Bridge (Jizzy's club) and find the
scaffolding. Get on it and follow it all the way to the top and you should
be on a plank that goes north-south. Go north and off the plank to get the
jump. I hit the bridge's support beam and got it.
/=======================\
DESERT & LAS VENTURAS )
\=======================/
54) Go to Arco Del Oeste. You should see a wooden plankway as you head towards
the top. You need to jump off the ramp at the end and cross the river and
land on the other side for it to count.
55) Head to Las Payasadas and find the giant chicken there. You should see a
tarp-covered dirtpile to the west of it. Jump off of the dirtpile and go
onto or over the chicken to get the Unique Jump.
56) Just south of the chicken is a large building looking over a cliff. There
are steps on the left side. Use these steps to jump off the cliff and you
must stick the landing for it to count.
57) Go to Valle Ocultado and find the shack across the way from the many
tents.
There is a ramp on the back of the house that designates the Unique Jump.
You get the jump even if you land in the water.
58) Find the westernmost plane on the south side at your airstrip and find the
wing that heads to the northeast. You need to jump off of this and clear a
piece of the next plane for it to count.
59) The first Las Venturas one is in Randolph Industrial Estate. Enter the
large
compound there and head to the northeast corner to find a wooden ramp. You
need to jump off of that ramp to get the jump.
60) Find the glass pyramid in The Camel's Toe. Find the path at the bottom of
the pyramid that leads all around it and go to the northwest corner. You
should see two sets of stairs, one heading north and one heading east. For
now, use the north ones to jump on the building just to the north.
61) You need to jump off the east set of stairs adjacent to the last one and
land on the building to the east of the parking lot. This is quite a
difficult jump because of the distance needed. I suggest a NRG-500 for
this
one and build as much speed as possible before hitting the steps, making
sure to pull back just before you take off.
62) Find the safehouse in Creek, on the east side of Las Venturas. Just north
of
the safehouse, in the same complex, is a wooden ramp along the western
wall.
Jump off of that ramp and land on the freeway.
63) Find the safehouse a little west of the last one, in Old Venturas Strip.
From there, head west until you meet the road from The Strip. Turn right
and
head north to the first intersection, then make another right. Follow the
fenced in area around until you find a breakable section and go inside it.
You should see a wooden ramp opposite where you broke in, so jump off of
that ramp and land beyond the street to get the jump.
64) Find the Emerald Isle parking garage just to the north of the last jump
and
head all the way to the roof, using the stairs. Just opposite the helipad
is
another section of the roof, so use the stairs to go up there. On both the
north and south sides are roofs with ramps on the east ends. This one is
on
the south end of the building.
65) This is the same jump as the last one, but the ramp is on the northern
side.
66) Go back to the parking garage and head to the top level (not the roof). On
the south end of the level is a ramp heading south. Jump off of that ramp
and land in the street in front of the souvenir shop to get the jump.
67) One more jump in the parking garage. Head to level 6 of the garage and
find
the ramp heading east on the eastern side of the level. Jump off of that
ramp and land somewhere past the middle of the rooftop you should land on.
68) Find the bridge that passes over the Julius Thruway North and is directly
south of Millie's house. Head over the bridge and make the left, making
sure
you're going west. Follow it as it curves north and turn left on the train
tracks and follow them west to the next intersection with the road, then
turn left. Make the next left and follow the road until it goes into the
parking lot of an apartment complex. On the southeastern side is a wooden
ramp, so jump off of that and fly over the overpass bridge to get the
jump.
69) This jump is east of Horseshoe #32. Between the storage container with the
horseshoe on it and the other one is a wooden ramp heading north. Jump off
of that and land on the freeway for the jump.
70) Find the airport runway and then the safehouse just north of it in
Redsands
West. Starting on the street just to the south of it, head east and make
the
first left. Head straight north and into the parking lot of the apartment
complex to find a wooden ramp. Jump off of the ramp and onto the eastern
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O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
XII. IMPORTS/EXPORTS (I100)
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
When you finish the mission, Customs Fast Track, you will unlock the
Imports/Exports odd job. This is located at the crane you used to unload the
crates for the Customs Fast Track mission (docks in Easter Basin with train
tracks leading to it).
There are 3 lists of car to export, with the second and third being unlocked
after the previous list has been completed. The board with the list on it is
located near the edge of the docks, behind the crane. When you get into a car
that is on the list, it will tell you that this particular can be exported.
You should use the crane to lift the car onto the red marker, since the price
listed is the maximum you can get and any damage done to the vehicle is
deducted
from it. The prices listed below are the maximum you can get.
Pressing Triangle when prompted brings up a list of cars that can be imported,
at a price. Cars are listed according to the day that they are available.
Holding L1 will bring up your stats screen when on foot, but the day is also
shown at the bottom. You can only import a car that is listed on that
particular
day. Every car you export also becomes available for import, as well as rarer
cars that become available after every 5 and 10 vehicles exported for a list
(6 bonus cars total). You must use the crane to lift the car off of the boat
and
put it on the ground.
.-----------------------.----------------------------.------------------------.
|
LIST 1 VEHICLES
|
LIST 2 VEHICLES
|
LIST 3 VEHICLES
|
:-----------------------:----------------------------:------------------------:
| Patriot
$40,000
| Slamvan
$19,000
| Blade
$19,000
|
| Stretch
$40,000
| Blista Compact $35,000
| Freeway
$10,000
|
| Remington $30,000
| Stafford
$35,000
| Mesa
$25,000
|
| Camper
$26,000
| Sabre
$19,000
| ZR-350
$45,000
|
| Feltzer
$35,000
| FCR-900
$10,000
| Euros
$35,000
|
| Sanchez
$10,000
| Cheetah
$105,000 | Banshee
$45,000
|
| Buffalo
$35,000
| Rancher
$40,000
| Super GT
$105,000
|
| Sentinel
$35,000
| Stallion
$19,000
| Journey
$22,000
|
| Infernus
$95,000
| Tanker
$35,000
| Huntley
$40,000
|
| Admiral
$35,000
| Comet
$35,000
| BF Injection $15,000
|
'-----------------------------------------------------------------------------'
You'll get an extra $50,000 for completing the first list, $100,000 for the
second and $200,000 for completing the final list. The special imports gained
from collecting the cars from the first list are Monster (5) and Windsor (10).
The second list gets you Bandito (5) and Turismo (10), while the third list
gets you Vortex (5) and Bullet (10). Some vehicles aren't found as easily as
others, so I'll compile a little list showing some locations.
*****NOTE*****
THESE LOCATIONS ARE ONLY WHEN YOU GET TO THAT LIST FOR IMPORTS/EXPORTS. THAT
MEANS THAT THEY PROBABLY WON'T BE THERE ONCE YOU COMPLETE LISTS.
*****NOTE*****
- PATRIOT - Can easily be found in the parking lot of Easter Bay Chemicals
- FELTZER - At the gas station located on the southeast corner of Flint
County.
Also frequent at the Valet Odd Job.
- REMINGTON - Is usually parked at Unity Station in Los Santos. Can also be
found driving around there.
- INFERNUS - Can be found parked in front of a house in Paradiso on the left
side of San Fierro. It's on the northern side of the block just north of the
safehouse there.
- ADMIRAL - Find Conference Center just north of Verdant Bluffs. Just north of
that is Verona Beach. It can found parked on the border of CC and VB.
- SENTINEL - Frequent at Valet Odd Job. Can also be found at the movie studio
in Los Santos.
- BUFFALO - Can be found next to Catalina's hideout in Fern Ridge.
- STAFFORD - In Kings/Queens is the Vank Hoff Hotel. One can be found around
there, either parked in front or driving around.
- FCR-900 - Reward for achieving all silvers in the Bike School.
- CHEETAH - Just north of the safehouse that is a bit west of Millie's house
in
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
XIII. REQUIRED CHALLENGES
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
/===============\
BMX CHALLENGE ) (J100)
\===============/
15th checkpoint or so. Make sure to use these two areas to get a heads up on
the
competition.
------------------BIRDSEYE WINDER
For some reason, this race seemed a bit easier than the first one. At the
first
fork you encounter not too far down the path, you'll be going right instead of
left in the first one. Be careful of the very sharp turns on this new path and
use the abundance of straightaways to get ahead of the competition. There is a
huge straightaway between checkpoints 21-23, so this is your chance to gain a
big lead when you get there. Remember to race intelligently as you head
towards
the finish line.
------------------COBRA RUN
This race is pure hell. It starts at the top of the mountain, but the real
starting line is somewhere in the woods closer to the base. You'll be up
against
only two competitors this time, but they're the least of your problems at
first.
Not too long after you start, you'll come upon a wooden plank walkway that you
must traverse for a short while. If you fall off, then you must head back to
the
beginning of it and get on again. The competitors seem to hog the walkway like
they were driving on the freeway. Take extra careful precautions on the
walkway.
Make sure to go as slow as you are able to to make it through this section.
After the walkway, there are numerous opportunities to blow by the
competitors,
so make sure you don't screw up on the walkway. After a sharp hairpin turn,
it's
smooth sailing to the finish line. Make sure to not fall off of the mountain
on
the final path to the finish line.
/==================\
COURIER MISSIONS ) (J102)
\==================/
There are three courier missions that will create an asset for the store it's
located in front of. There is one courier mission each for Los Santos, San
Fierro and Las Venturas. The one in Los Santos uses a BMX, one in San Fierro
uses a Freeway and one in Las Venturas uses a Faggio. All 3 couriers follow
the
same pattern. The first set of targets are all close to the store, the second
set is farther away, the third set has more targets and is close and the
fourth
set is the hardest with the targets being farther away and has more. Simply
do a driveby-type of thing to throw the package through the corona. If you
miss
the corona, simply run over the package on the ground to pick it back up.
DO NOT GET OFF YOUR BIKE AFTER A STAGE IS DONE, SINCE THE NEXT STAGE BEGINS
SHORTLY AFTER.
1
2
3
4
1
2
3
4
3
5
5
7
minutes,
minutes,
minutes,
minutes,
3
4
5
6
targets,
targets,
targets,
targets,
6
6
7
8
packages
packages
packages
packages
1
2
3
4
3
5
5
8
minutes,
minutes,
minutes,
minutes,
3
4
5
6
targets,
targets,
targets,
targets,
6
6
7
8
packages
packages
packages
packages
/===================\
NRG-500 CHALLENGE ) (J103)
\===================/
Location.........Easter Basin docks, San Fierro (behind crates near large,
empty
bowl)
Requirement......Opened from when you get to San Fierro
This challenge is like the BMX one in Los Santos, only you get to control a
very fast motorized bike. As was the case before, you start out with 10
seconds
and gain an additional 10 seconds for each corona you get. Unlike the BMX
where
you could jump, you have to ride up the walls of the bowl to the rest of the
coronas. Simply gather all of the coronas on the dock and in the bowl, then
line
yourself up with the other ones before attempting to jump for them. Line up
and
speed up the slanted wall to grab them. If you fall off the bike, you have 25
seconds to return to it before you fail.
/=======================\
AMMU-NATION CHALLENGE ) (J104)
\=======================/
Located in some of the bigger Ammu-Nations across the game are large red
markers
which will initiate a challenge. You will need to go through 3 stages with 4
different weapons before you pass it. The first weapon is the Pistol, followed
by the Micro-SMG, Shotgun and AK-47, respectively. Each stage is special. The
first stage has you shooting off 6 areas on 3 different targets. The second
one
has the 3 targets heading from the back and towards you. The third, and last,
one is a bit different. It only has one target that you must fire at with the
two other competitors. The first one to 20 will win. You will get more
challenges unlocked as you progress in the story.
The Pistol and Micro-SMG are pretty easy. The Shotgun, on the third stage, is
where things can become frustrating. Since the Shotgun doesn't require a
straight on shot, the other competitors can get a good lead on you. The AK-47
is
probably the hardest of the four weapons, since the competitors seem to be
better at this one. Complete all four weapons to finish it. If you fail at
one,
then you will have to start from the beginning with the Pistol. It is
suggested
that you have obtained Hitman level on the weapons used, since achieving
Hitman
increases rate of fire.
/===============\
VALET PARKING ) (J105)
\===============/
To begin this challenge, go to any hideout and change into your valet uniform
that you got after 555 We Tip, then head to the Vank Hoff Hotel in Financial,
San Fierro. You cannot start the Valet Parking odd job with a wanted level, so
get rid of it before approaching the hotel. You will need to enter a vehicle
that needs to be parked before the other valets do and park it in the red
marker
designated in the garage. High stamina helps a lot when you have to run back
outside after parking a vehicle.
There are 5 levels total. You get time bonuses for two things in this
challenge,
damage and parking. Each car starts out with a 45 second time bonus that will
go
down if ANY damage is done to the car. Having the full 45 second bonus is what
can make this challenge very easy. You also get a bonus for parking, meaning
that the more normal you park a vehicle in the garage, the more time you get
as
a bonus. You can get a maximum of 15 seconds for parking, but try not to spend
too much time trying to park perfectly.
You start with 2 minutes for each level, so the damage bonus is crucial in
finishing this challenge. Here are the number of vehicles that you need to
park
for each level. Killing another valet will get you a -20 penalty that is
automatically deducted from your time, so don't do it. If another valet gets
into a car before you, don't worry about it, so just wait outside until
another
comes.
Level
Level
Level
Level
Level
1
2
3
4
5
3
4
5
6
7
cars
cars
cars
cars
cars
to
to
to
to
to
park
park
park
park
park
/===================\
TRUCKING MISSIONS ) (J106)
\===================/
The Trucking odd jobs open up after you finish the mission "Tanker Commander"
for Catalina. There are 8 levels and each one starts at the RS Haul Depot in
Flint County (truck icon on your map). There are three types of jobs: ones
where
you must drive to a location within a certain amount of time, ones where you
must take no damage and ones where you must outrun the law. Except for the law
ones, the money listed for the others is the max amount possible.
If the trailer detaches from the cab, you have 60 seconds to reattach it or
you
fail the mission. You also have a limited amount of time to return to your cab
should you leave it. Try to plan your route beforehand (the yellow blip won't
appear on your radar until you enter the truck). When you finish the 8
missions
below, RS Haul will become an asset and can generate up to $2,000.
.===========.
MISSION 1 )
'==========='
REWARD: $1,000
The first delivery is located somewhere in the western area of Red County in
Los
Santos. You have about 2 hours (2 minutes in the game) to make the delivery.
If
you make it to the designated location in time, then you get the full $1,000.
If the time goes past what is told to you, then you will gradually start
losing
money off of that $1,000, so speed is an issue.
.===========.
MISSION 2 )
'==========='
REWARD: $1,500
(
You must deliver fragile goods to some place in northern Los Santos (I had
Montgomery). Avoid any dings with other vehicles, since this will lower the
money that you receive at the end. There is also a damage meter on the screen
that you must be aware of; if it empties, you fail. You are not timed, so take
your time and plan your route beforehand.
.===========.
MISSION 3 )
'==========='
REWARD: $2,000
(
This is your first trucking mission with the law on your tail. As soon as you
drive out of the RS Haul lot, you will get three stars. There's no damage
meter
or time limit, but the cops will continually try to deattach the trailer from
your truck. As long as you keep moving, no choppers will bother you.
.===========.
MISSION 4 )
'==========='
REWARD: $3,000
(
This is solely another timed mission. You have about 5 minutes to make the
delivery to Angel Pine or Shady Creek. Either way, I suggest taking the
freeway
to avoid the biggest amounts of problems. This is only a timed mission.
.===========.
MISSION 5 )
'==========='
REWARD: $4,000
(
The missions starting from here start to get harder simply because of the fact
that you must carry the goods to farther locations. This is another mission
where you must watch how you drive since you're carrying fragile goods. The
location will probably be someplace on the east side of San Fierro, so make
sure
to only follow the major roads to avoid any major damage.
.===========.
MISSION 6 )
'==========='
REWARD: $5,000
(
This is another mission where you must fight off the law while delivering
illegal goods. You'll be delivering to a place in the southern Badlands, so
the
freeway is a quick and easy way to get there. You only have to take on a three
star wanted level.
.===========.
MISSION 7 )
'==========='
REWARD: $7,000
(
This is a mission that incorporates both the timed aspect and the damage
aspect
from the trucking missions so far. You'll have around 6 minutes to deliver the
load to some place in the desert west of Las Venturas. Plan your route on your
map before you start driving and drive safely and quickly to get the load
delivered.
.===========.
MISSION 8 )
'==========='
REWARD: $10,000
(
Welcome to hell! This mission is hard. As soon as you drive out of the lot,
you
will receive a four star wanted level! What makes it damn hard is the fact
that
your destination is someplace on the east side of Las Venturas. Before you
drive
out of the depot, look at your map and plan your route carefully. Enforcers
join
the fray with the more aggressive cops, so you will have your hands full. Have
fun and try to not break a controller!
*************************
Ben Ing & Mike Matt both wrote:
Once you get out of the trucking place, go straight and turn right onto the
train tracks when you see them. Simply follow these tracks to Las Venturas to
avoid most of the cops.
*************************
Let me tell you a little story about an experience I had with this mission. My
delivery location was in Creek and I was just outside the gates of the red
marker. Unfortunately, the cops deattached the trailer and while I was trying
to reattach it, I got busted by a cop. Needless to say, I had to shut off the
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
XIV. QUARRY MISSIONS (K100)
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
The Quarry Missions are unlocked after finishing the mission "Explosive
Situation." All the missions have to be done in order and they all start next
to the office in Hunter Quarry. You cannot start any mission in this set with
a wanted level. Once you complete one, you will need to go back up to the
office to receive another one.
.==================.
QUARRY MISSION 1 )
'=================='
REWARD: $500
(
You have 3 minutes and 30 seconds to clear rocks from the path by dropping
them
over the cliff. Start by going forward and pushing the first rock over the
cliff, but don't worry if it doesn't go directly in the red marker. Make sure
to not drive the Dozer over the cliff with the rock. After pushing the first
rock, go to the left and get the next rock. After the second, go to the right
and push the rest of the rocks over the edge. If need be, feel free to drop
over
the edges to get to the rocks faster, since the Dozer is quite difficult to
keep
overturned.
.==================.
QUARRY MISSION 2 )
'=================='
REWARD: $1,000
(
Some bombs have been planted by a rival company and you will need to move them
into red markers to complete this objective. The first one is behind the
office
at the start and you have 1 minute and 30 seconds to move it into the red
marker. Once it's in there, move away from it and it will explode and you'll
get
a report saying the next one is by the crane. Drop down to it and push it to
the
red marker a little bit up the hill, making sure to not run out of the 2:10
time
given to you. The next bomb is located next to the grinder and you have about
2:26, so drop to the bottom of the quarry and move the bomb into the red
marker. There is one more bomb left and you have about 2:45 to move it into
the
red marker. Locate it by the crusher and move it to the marker to finish this
mission.
.==================.
QUARRY MISSION 3 )
'=================='
REWARD: $2,000
(
The rivals who planted the bombs are escaping in a Dumper and you have to use
one of your own to stop them. You must remain inside, so make sure to grab an
Uzi-type weapon before doing this, as it makes it very easy. Get in the Dumper
and get on the road and drive until you catch up with the rivals. Pull
alongside
them and pump their Dumper full of bullets, which shouldn't take too long.
Once
the damage meter is empty, the Dumper will catch on fire and explode, which
signals a successful mission.
.==================.
QUARRY MISSION 4 )
'=================='
REWARD: $3,000
(
The bodies of the guys from the last mission are in the back of a Dumper and
you
have to get rid of them before the cops come snooping. You have four minutes
to
do all of this, so get on the Sanchez as soon as the mission starts, then
drive
along the edge of the quarry to the other entrance. Once there, hop in the
Dumper and drive CAREFULLY to the other entrance. If you drop the bodies by
driving recklessly, then you will fail the mission. Once back at the office,
drive carefully down the ramps and to the bottom, where you'll find a fire
burning at one end. Back up slowly and then dump the bodies into the fire with
the right analog stick to finish the mission.
.==================.
QUARRY MISSION 5 )
'=================='
REWARD: $5,000
(
You now have 3 minutes to deliver some explosive barrels to the airstrip at
Verdant Meadows. Plan your route before you actually start driving, since you
have to be careful to not drop any of the barrels like the bodies last
mission.
Stick to the roads and you shouldn't have too much of a problem with the
barrels
dropping. Try to cut some corners and get on the road that is directly south
of the airstrip, then you can get on the strip yourself and get to the red
marker. Once there, simply drop off the barrels in the marker to finish the
mission.
.==================.
QUARRY MISSION 6 )
'=================='
REWARD: $7,500
(
A Dumper has spilled its load of explosive barrels on the train tracks and you
must use the nearby Dozer to clear the tracks before the train comes. You have
3 minutes to do all of this. Get in the Dozer and head for the tracks. As soon
as you see the tracks, get on them and head towards the green markers. Push
the
barrels off the tracks until you see the green blip disappear from the radar,
which means it's no longer a problem. Don't spend too much time trying to move
each barrel, but instead head down the tracks and move the barrels off in
groups
of 2-3. The mission is finished when the train passes through and you see no
green blips on the radar.
.==================.
QUARRY MISSION 7 )
'=================='
REWARD: $10,000 and turns Quarry into an asset ($2,000 max)
(
You have 8 minutes to head to the bottom of the quarry, load up a dead cop and
his bike and get rid of them. Begin by getting on the Sanchez and heading to
the
bottom of the quarry by jumping over the cliffs. Once at the bottom, get into
the Dozer and you'll see two green blips appear. These are the body and the
bike
and you must push both into the red marker. This can be frustrating a bit
since
both seem to roll under your Dozer, but keep at it and get them both into the
marker. Once you got both, get out of the Dozer and run quickly to the crane
and
enter it. You must use the crane to pick up the body or bike and then load
them
into the back of the Dumper nearby. Once you have both in the Dumper, get
inside
it and hurry to the entrance of the quarry, making sure to not lose either
thing
in the back. Once at the entrance, completion is only a short ways away. Head
to
the red marker and VERY CAREFULLY dump the "cargo" into the water, making sure
not to go with them.
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
XV. RACE TOURNAMENTS (L100)
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
After the mission "Deconstruction," the Driving School will be unlocked. The
tournaments are unlocked until you purchase Verdant Meadows airstrip. There
are
four sets of races altogether: one in Los Santos, one in San Fierro and two in
Las Venturas. All of these will test your driving, bike and flying skills, so
be ready for some challenging races. You need to finish in 1st place for it to
count towards your percentage and you'll also receive $10,000 for each race
that
you finish 1st place in. Finishing in 1st place in all of the races will get
you
a bonus of $1,000,000! Good luck.
There are a few things I need to outline before continuing on with the races.
These are some tips to help you. I highly suggest that you finish all of the
schools before attempting these, since this will increase your vehicular
skills.
Actually, you should try and MAX your Bike, Driving and Flying skills before
doing these, since things will be much easier. You cannot destroy another
vehicle or your own, or you will fail. You also have 25 seconds to return to
your vehicle should you leave it for some reason. Be very careful of the
traffic
for some of the races, since they can mess up a lead in a matter of seconds.
The P.I.T. maneuver from the Driving School is an excellent tool to use on
some
of the competitors. To sum things up:
-
Drive INTELLIGENTLY
Don't destroy your or the competitor's vehicles
Get back to your vehicle within 25 seconds should you leave it
Max out your Flying, Driving and Bike skills
Beware of traffic
Make use of the P.I.T. maneuver from Driving School
/====================\
LOS SANTOS CIRCUIT )
\====================/
The Los Santos race tournament starts in Little Mexico and has 9 races total,
although 3 are done during the storyline, which makes it 6 new races. The red
marker is behind a building.
.===============.
LOWRIDER RACE )
'==============='
LENGTH: 1.46 miles
VEHICLE: Blade
(
You have already done this in the mission, "High Stakes, Lowrider." You need
not
do it again.
.=============.
LITTLE LOOP )
'============='
LENGTH: 0.82 miles
VEHICLE: NRG-500
The NRG is the best bike in the game, so this race shouldn't be too much of a
problem. Remember to race smart and use R1 to take the turns. Also remember
that
you can gain some extra speed by slightly leaning forward on the bike.
.===================.
BACKROAD WANDERER )
'==================='
LENGTH: 2.05 miles
VEHICLE: FCR-900
(
Remember to race smart and use the speed boost by leaning forward to win this
race. The second to last checkpoint is a very sharp turn, so be sure to slow
down enough to make it.
.==============.
CITY CIRCUIT )
'=============='
LENGTH: 2.26 miles
VEHICLE: FCR-900
(
This is yet another rather easy course with a motorcycle. There are enough
straightaways on this one to build up enough speed to blow past the other
competitors, so use them to your advantage. Also remember to drive down the
middle of the road to bypass most of the traffic easily.
.==========.
VINEWOOD )
'=========='
LENGTH: 2.41 miles
VEHICLE: Sunrise
(
This is the first course that is actually a challenge. The Sunrise isn't
really
meant for racing, so it makes it harder. Use the P.I.T. maneuver if you need
to
and remember to race smart. When you reach Richman and cross the small bridge
there, slow down after the first checkpoint because of two dips. After the
second bridge, don't miss the sharp right. After the sharp left turn, head
straight to go under the overpass. After that, a normal race. If you're having
a lot of trouble, try doing it in 1st person.
.=========.
FREEWAY )
'========='
LENGTH: 2.62 miles
VEHICLE: Super GT
(
This is possibly the worst race in the entire game, in my opinion. It's not
the
track that sucks, but the choice of car for you that is evil. You could
probably
handle a greased pig better than the Super GT. Anyways, head down the first
straightaway and go over the planter that you'll come upon. This should help
you
get an edge on the opponents. Don't go into the turns with a lot of speed or
else the GT will spin out. Don't miss the right turn leading onto the Idlewood
freeway. After that, careful driving will win you the race. If you're having
a lot of trouble, try doing it in 1st person.
.==================.
INTO THE COUNTRY )
'=================='
LENGTH: 5.22 miles
VEHICLE: Bullet
(
You are your worst enemy in this race. There is quite a bit of traffic as you
go
around the track, so that is your biggest obstacle in this race. The
competition
can hardly be called that, so no worries there. I consider the Bullet as one
of
the best cars in the game, but it can't take too much punishment. This is a
nice
and easy race after that last one, as long as you take it carefully and
patiently.
.============.
BADLANDS A )
'============'
LENGTH: 2.99 miles
VEHICLE: Sabre
(
This is the race that you did in the "Wu Zi Mu" mission. You do not need to do
it again.
.============.
BADLANDS B )
'============'
LENGTH 2.99 miles
VEHICLE: Super GT
(
This is the race that you did in the "Farewell, My Love" mission. You do not
need to do it again.
/====================\
SAN FIERRO CIRCUIT )
\====================/
The San Fierro Circuit's starting red marker is behind Wang Autos, which is
just up the street from your garage in Doherty.
.=================.
DIRTBIKE DANGER )
'================='
LENGTH: 1.99 miles
VEHICLE: Sanchez
(
This race is pretty easy. Remember to lean forward on the bike to get some
extra
speed when there's a straightaway and cut as many corners as possible.
.================.
BANDITO COUNTY )
'================'
LENGTH: 2.02 miles
VEHICLE: Bandito
(
The Bandito is very hard to roll over onto its back, but it's still possible.
Brake on the sharp turns and stay on the path. Be sure to be careful around
the
edges close to the water. Also, make sure to build up a lot of speed when
going
through the water. After that, just follow the course to win.
.===============.
GO-GO CARTING )
'==============='
LENGTH: 1.18 miles
VEHICLE: Kart
(
The Kart can spin out very, very easily, so make sure to slow down a bit on
the
sharper turns. Actually, just letting go of the gas when turning should be
sufficient enough. The biggest obstacle is to avoid any pedestrians, traffic
or
people, since this will cause the Kart to spin out easily. The last thing to
avoid is the dumpsters in the alleyways towards the beginning and end.
.=====================.
SAN FIERRO FASTLANE )
'====================='
LENGTH: 1.64 miles
VEHICLE: Alpha
(
This is a tough race here. The other racers drive faster cars than you, but
they don't have the advantage of cutting corners that you do. Brake as you
take the sharp turns and use the straightaways to get the lead.
.==================.
SAN FIERRO HILLS )
'=================='
LENGTH: 5.20 miles
VEHICLE: Phoenix
(
The Phoenix is faster than the other competitors in this race, so use the
straightaways to your advantage to get a gain. The largest one is on the
freeway, so speed through it to get a huge lead on the competition. One thing
I
noticed is that there wasn't much traffic to worry about in this race.
Remember
to drive smart and don't damage your vehicle too much.
.===================.
COUNTRY ENDURANCE )
'==================='
LENGTH: 6.68 miles
VEHICLE: Bullet
(
As with the Los Santos race with the Bullet, you are your worst enemy. Leave
the
other cars in your dust on the straightaways. One area to be careful about is
the descent from Missionary Hill, so don't take the hairpin turns there too
fast. Remember that smart driving will prevail in the end.
/======================\
LAS VENTURAS CIRCUIT )
\======================/
The red marker is in the Las Venturas Airport Fright Depot, on the east side
of
a building. This circuit is pretty easy
.============================.
SAN FIERRO TO LAS VENTURAS )
'============================'
LENGTH: 4.85 miles
VEHICLE: Banshee
(
The Banshee is definitely one of the best vehicles in the game and this race
shows it. Drive on the right side of the road to avoid the slower traffic when
necessary. Enjoy the race.
.===========.
DAM RIDER )
'==========='
LENGTH: 2.67 miles
VEHICLE: NRG-500
(
This race is also easy, considering you're on the fastest motorcycle in the
game. Use the handbrake for turning and use your manual speed boost on the
Sherman Dam to get a good lead.
.===============.
DESERT TRICKS )
'==============='
This is the easiest race of this set. There are numerous straightaways that
you
can use to your advantage. Make sure to drive down the right side of the roads
as you speed down the highway. The only things you'll need to watch out for
are
the turnoffs to the right a few times. Enjoy it.
/======================\
LAS VENTURAS AIRPORT )
\======================/
This set has no competitors or time limits. You have to fly through a series
of
checkpoints, but remember you can take as much time as you want on these.
.================.
WORLD WAR ACES )
'================'
LENGTH: 4.24 miles
VEHICLE: Rustler
(
Make sure to retract the landing gear with R3 after taking off to get some
better handling with the Rustler. Some checkpoints are close to trees, so if
you
find yourself getting a bit close, roll the plane left or right so that the
wings are vertical. After that, level yourself off again and continue on
again.
One last thing to remember is to not bank too hard, since the plane can become
a bit hard to control.
.==============.
BARNSTORMING )
'=============='
LENGTH: 7.64 miles
VEHICLE: Stuntplane
(
The Stuntplane's controls are a lot more responsive than the other planes.
Remember to slightly turn the Stuntplane so you don't completely lose control,
which is highly possible. For fun, the R3 button turns on the skywriting. Take
it easy and you should finish it in no time.
.==================.
MILITARY SERVICE )
'=================='
LENGTH: 10.80 miles!
VEHICLE: Hydra
(
There are two ways of doing this course. You can fly the Hydra like a
helicopter, although it can take a long time to finish the course or you can
fly the Hydra like normal. I suggest someplace in between, since the
chopper-Hydra controls are a bit slower than normal choppers. Simply push the
right stick up a bit until you start moving forward a bit, but make sure to
not
make the jets go all the way. Patience is the key to this one. This is the
longest course in the game. Make sure to not get in the vicinity of Area 69,
since 5 stars will make it much more difficult.
.====================.
CHOPPER CHECKPOINT )
'===================='
LENGTH: 3.05 miles
VEHICLE: Maverick
(
Once again, take your time and you shouldn't have too much trouble in this
course. Watch out for the checkpoints under the bridges. The checkpoints are
in
harder locations than the previous one, but patience is the best option.
.===========.
HELI HELL )
'==========='
LENGTH: 3.08 miles
VEHICLE: Hunter
(
While the Maverick is the easiest chopper to control, the Hunter is the most
durable. Remember to take your time and slowly work through the checkpoints.
Two
of the checkpoints are under freeway overpasses, so slowly go through these.
It
seemed like I was crashing the Hunter into a lot of objects and not one bit of
white smoke at all.
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
XVI. SCHOOLS
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All schools follow a few simple rules. All schools follow the same certificate
system: Gold is given for 100%, Silver for 85-99% and Bronze for 70-84%. That
means you cannot get lower than 70% to pass a challenge. If you stop your
vehicle (or hit something in the case of Pilot), then you will end the
challenge. Once you have finished with a school or challenge, you can replay
that particular one/all to get better scores. When any school is unlocked, it
is marked on your radar with a red dollar sign ($).
You receive a phone call telling you about the car school, but not about the
bike and boat schools.
Watch the videos before attempting the course. It helps a lot in trying to get
golds. For example, the 360 in Bike School shows doing 3-4 before stopping. If
you follow that example, then you're pretty much guaranteed a gold.
The rewards for Bike and Pilot School don't always show up in their designated
spots, so don't worry about them. For Bike School, normally the Freeway and
NRG-500 show up OR just the FCR-900 will just show up. The Hunter for the
Pilot
School also doesn't show up. If what you want isn't there, go away for a bit
and
come back to check if it's there or not.
*****NOTE*****
I will accept e-mails that give tips for particular courses for getting a
gold.
Or I will accept e-mails correcting any mistakes I may have made.
*****NOTE*****
--------------WHEN UNLOCKED AND LOCATION
- Driving School unlocked after "Deconstruction"
- Located in Doherty, San Fierro
- Bike School unlocked after "Yay Ka-Boom-Boom"
- Located in Blackfield, Las Venturas
- Pilot School mandatory for story
- Located at the abandoned airstrip in Verdant Meadows
- Boat School unlocked after "Pier 69"
- Bayside Marina, Tierra Robada (house at end of dock)
.-----------------------------------NOTE--------------------------------------.
|
|
| When you have to stop in between cones for the Bike and Driving schools, you
|
| must stop directly in the middle of the last 3 rows of cones.
|
|
|
|
|
|
0
0
0
|
|
_____
|
|
|_____|
0 <------------Like that
|
|
|
|
0
0
0
|
|
|
'-----------------------------------------------------------------------------'
/================\
DRIVING SCHOOL ) (M100)
\================/
.=========.
THE 180 )
'========='
To do a 180, accelerate to top speed, turn the wheel and press the R1 button.
You must perform a 180 around the cones, then return and stop within the cones
back at the starting position. Your position in the starting cones affects
your
score. Stop perfectly in the middle of the cones for the optimal score.
(
.====================.
WHIP AND TERMINATE )
'===================='
You need to powerslide around
of the course. The turn isn't
the course and then let go of
up and stop at the end of the
.=================.
POP AND CONTROL )
'================='
You control a cop car in this course of a few crooked turns. The only catch is
that there's a spike strip at the beginning of the course. Speed up and start
the course, running over the strip, which only pops your rear right tire. This
will make the car steer to the left, so steer to the right to compensate for
that. Pressing X before hitting the strip will lessen the loss of control a
bit,
but you still will need to accelerate to get to the end.
(
.==============.
BURN AND LAP )
'=============='
This is a 360 course, in which you have to do 5 laps either clockwise or
counter-clockwise. You only need to do one direction. Remember to not hit the
cones as you turn. Try to complete this course in under around 40 seconds for
a bronze, but under 35 and under is required for the gold. I found that first
person camera worked well when turning, since you can adjust your car's
movement
much better. Keep X pressed and use R1 for the turns.
(
*****************************
Robert B. wrote:
Dont release the gas and hold the hand break through half of the turn. A good
que for when to press the hand break is at the second to the last cone. Try to
stay in the center of the track and also you can rub the cones, but cant bump
them. If you hear a bump, or see sparks chances that you took a 20% damage
penalty are likely.
*****************************
.===========.
CONE COIL )
'==========='
You must navigate around 3 series of cones, then do a 180 and go back through
the other cones to the beginning of the course, where you must stop within the
cones. Make sure to hurry up in this course, since you don't have much time to
slowly make your way around the cones.
(
.==========.
THE "90" )
'=========='
This is probably one of the more difficult courses in this school. You must
use
the brake (and only the Square button as I noticed) to slide the car sideways
AND in between two other cars. Accelerate towards the cars, veering a bit
(
towards the front fender of the right car. As you near the cars, apply both
the
hand brake and the regular brake while pushing left on the left stick. When
you
see that you're lined up correctly, push right on the left stick to straighten
the car to a stop.
************************************
Robert B. wrote:
If you notice on the track there is a skid mark in-between you and the cars on
the track. I used this as a point of reference. When starting out accelerate
toward the front bumper of the car on the right. Just before you reach the
skid
mark release the gas and straighten out your car. After your car passes the
skid
press and hold left on the control stick and a split second later press and
hold the hand break, then another split second later press and hold the break.
Thats as easy as I can explain how I accomplished it.
.===============.
WHEELIE WEAVE )
'==============='
You must drive the left side of your car up the tiny ramp
wheels to the red marker. The car will steer to the left,
the stick will keep the car on two wheels and turn right.
pressing
right before you actually leave the little ramp will keep
(
.=============.
SPIN AND GO )
'============='
Clockwise and counter-clockwise choice, but you only need to do one direction.
You must back up and perform a quick turnaround, then speed to the end of the
course and stop within the cones. Press the L2 and R2 buttons to look behind
your car while you back up, then speed forward and stop in the middle of the
cones at the end.
(
.=================.
P.I.T. MANEUVER )
'================='
You must use your police cruiser to perform a PIT move to spin around the
other
car with minimum damage to your car. The course is short, so move quickly to
the
left side of the car. When your front fender lines up with the back fender of
the car, turn right to spin the car around. After the car spins around, you
must
stop as close to the other car as possible. Try not to ram the police car too
much, since damage is deducted from your score.
(
.===========.
ALLEY OOP )
'==========='
There's a line of cars parked on the other side of the ramp. You must drive
your
right side up the ramp and perform a flip over the cars and land on your four
wheels. As soon as you hit the air, let go of the gas and use your left stick
to control the spin of your car so you can make a perfect landing. Line it up
so only your right tires hit the ramp. Remember that you must land perfectly
perpendicular to the wall.
.===============.
CITY SLICKING )
'==============='
Now, you're on the streets for this final course. You must drive to the other
side of the city as fast as possible, complete a 180 turn and drive back to
the
starting position. You can't damage your car at all on your trek. Watch out
for
the 2-3 cars that come down the street with the trolley tracks, as they always
come down the street as you head onto it. Once past that, simply follow the
trolley tracks as fast as possible, then make the right when the tracks end
and
make a left to get on the road leading to the checkpoint. After the initial
set
of cars, everything else is just luck. You must complete the course in under 2
minutes to get a medal and under 100 seconds (1:40) to get a gold.
(
/==============\
PILOT SCHOOL ) (M101)
\==============/
----------------------VEHICLES UNLOCKED
Bronze or better...Rustler
Silver or better...Stuntplane
Gold...............Hunter
.=========.
TAKEOFF )
'========='
You need to takeoff and fly through three coronas to finish this course. Pull
up
on the left analog stick at around 5 seconds, then slowly climb up until you
are level with the first corona. You should reach it at around 19 seconds if
you
want gold. After that, hold down on the left stick to gain a bit of speed as
you're going to the second corona, then climb to the third one. You need to
finish it in 30 seconds or less to get a gold. Don't forget to
(
.============.
LAND PLANE )
'============'
Press R3 to put out your landing gear and go through the first corona. Line
yourself up with the red marker on the runway, making sure to hold Square to
slow down. You must land perfectly in the marker, making sure to be parallel
to
(
.========================.
CIRCLE AIRSTRIP & LAND )
'========================'
Follow the steps above for circling the airstrip. After that, line up parallel
with the runway, then land the plane in the marked. You must complete this
within 1:20 to get a gold.
(
.====================.
HELICOPTER TAKEOFF )
'===================='
Follow the directions onscreen until they tell you to turn around 180. Facing
the opposite direction from when you took off, simply hold forward a bit to go
through the corona. You should be moving forward right after they tell you to
turn around. Following this will guarantee the gold (within 50 seconds
normally).
(
.=================.
LAND HELICOPTER )
'================='
Hold forward slightly and head towards the red marker on the runway. Try to
lower yourself a bit as you're approaching the marker, then press L3 to level
the chopper and land in the red marker. Do it within 30 seconds, with no
damage,
to get the gold.
(
.=================.
DESTROY TARGETS )
'================='
Go into first person mode to make this mission easier, since it places a
square
in the middle which helps with targeting. Make sure to keep L1 pressed, since
you can't run out of ammo. Make sure to fire missiles like mad to destroy each
truck on one pass, then turn around and head for the moving vehicles. After
you
destroy them, you'll need to land in the marker on the runway. You must finish
(
.=============.
BARREL ROLL )
'============='
I have found that doing this in first person is much easier. Go through the
first corona and immediately press left/right on the stick to do a barrel roll
and fly through the second corona to finish. You must finish within 25 seconds
to get a gold.
(
.=======================.
PARACHUTE ONTO TARGET )
'======================='
Hold forward on the analog stick until you get past the set of clouds, then
press Circle to open the chute. Hold back to slow down your descent and let it
go when you need to go down faster. You must land in the center of the circle
on the ground within 60 seconds to get the gold.
(
/=============\
BIKE SCHOOL ) (M102)
\=============/
.=========.
THE 180 )
'========='
Accelerate forward, then when you come to the turn, gently press R1 to do a
180
and accelerate back to the beginning. Remember to stop in the middle of the
cone
area at the end to get a gold.
(
.=============.
THE WHEELIE )
'============='
Accelerate forward and pull back on the left control stick gently to get a
wheelie going, then keep that position through the coned area. Once you pass
the
coned area, you can drop down from the wheelie and accelerate to the end.
(
.=============.
JUMP & STOP )
'============='
This course is simple enough. Simply accelerate and jump off of the ramp, then
stop in the designated area at the end.
(
.=============.
THE STOPPIE )
'============='
This course is pretty much the same thing as The Wheelie, except you'll have
to perform a stoppie through the coned area. Accelerate forward and press the
Square button along with up on the left analog stick to perform a stoppie.
You must maintain this position through the coned area, but the bike will
start
to lose a bit of control after a bit. As long as you get past the area, you
can
stop the stoppie and ride on until the end.
(
.================.
JUMP & STOPPIE )
'================'
This is definitely the most difficult one in this set. I suggest just speeding
towards the jump and not letting go of the gas until you hit the ground after
the ramp. Remember to hold forward a bit to make your front wheel hit the
ground
first. If you lean forward on the bike before the jump, you should build up
enough speed to pretty much land right outside of the stopping cones. The
momentum after your landing should bring you inside the cones, so use your
brakes to stop in the middle.
(
************************************
Robert B. wrote:
Press and hold the gas to start (dont touch the control stick), as soon as
your bike leaves the ramp, release the gas, wait a brief moment, then press
and
hold up on the control stick. As soon as you hear your front wheel slam into
the ground release the control stick and hope the game likes you. After I
developed that method, I was able to achieve 100% in about 10 tries.
************************************
/=============\
BOAT SCHOOL ) (M103)
\=============/
The vehicles, when unlocked, spawn just north of the boat school.
---------------VEHICLES UNLOCKED
Bronze or better...Marquis
Silver or better...Squallo
Gold...............Jetmax
.==================.
BASIC SEAMANSHIP )
'=================='
You must complete this course in under 12 seconds to pass and under 10 seconds
to get the gold. Throttle forward until just before the buoys, then hold
Square until you stop in the designated area. Your score is solely based on
time
left.
(
.===============.
PLOT A COURSE )
'==============='
You must guide the boat between 8 sets of buoys in under 40 seconds to pass.
Keep the throttle pressed the whole time and use R1 to turn. It's not too hard
to get a gold in this course. Remember to not hit the buoys.
(
.==============.
FRESH SLALOM )
'=============='
You now have to use a Dinghy to navigate through a bunch of buoys in under 2
minutes to pass. The Dinghy is much more maneuverable than the boat before, so
it shouldn't be too hard to get a gold in this one.
(
.=============.
FLYING FISH )
'============='
This is probably the most difficult of the boat school courses. You have to
get at least 60 meters on the jump to pass. You need 65 meters to get a gold.
Start off by going to the right so you can line up a straight on shot with the
ramp. When you hit the ramp, make sure to pull back on the left analog stick
to get more air.
(
.====================.
LAND, SEA, AND AIR )
'===================='
You must navigate through 23 sets of buoys in under 3 minutes to pass this
course. One thing you won't have to worry too much about is handling, since
the
Vortex has very good handling. Remember to keep the throttle down the whole
time
and avoid hitting any buoys. You shouldn't have any trouble getting gold on
this
one.
(
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
XVII. STADIUM EVENTS (N100)
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
There are 4 events in the three stadiums around San Andreas. You unlock 5
vehicles because of finishing these events.
-----------------LOCATIONS OF STADIUMS
Los Santos Forum - East Beach (8-TRACK)
San Fierro - Foster Valley (BLOOD BOWL)
Las Venturas - Blackfield (KICKSTART & DIRT TRACK)
.=========.
8-TRACK )
'========='
It's time again to do some stock car racing. There are 12 laps total and you
must finish in 1st place for it to count towards 100% completion. Feel free to
take out the other competitors (11 others) as you race around the course.
Other
than that, simply race intelligently and you shouldn't have too much of
trouble
getting 1st place.
(
You get $10,000 for finishing in first, as well as spawning the Monster and
Hotring Racer in front of the stadium.
.============.
BLOOD BOWL )
'============'
I must say that this challenge is a bit hard. This is a destruction derby
style
event where you must go through checkpoints to try and increase your timer to
over 1 minute. You begin with 30 seconds, but the opponents can steal the
checkpoints from you. There is a passenger in your Banger that does drivebys
and
tries to destroy the other vehicles. Just concentrate on trying to get the
checkpoints and keep an eye on your car's health. Should you see smoke rising,
get one of the wrenches to repair it.
(
You get $10,000 and spawn the Bloodring Banger outside of the stadium.
.============.
DIRT TRACK ) (Only available on Mondays and Wednesdays)
'============'
You need at least a 50% Bike Skill before you can attempt this. This is purely
(
a race of Sanchezes around a dirt track. There are 6 laps total against 11
other
competitors. Fortunate for you, there seems to be one little hill where the
competition will always fall off their bikes, so use that to your advantage.
Race smart and take turns tightly to win the race.
You get $25,000 and spawn the BF Injection outside.
.===========.
KICKSTART ) (need 50% Bike skill to start)
'==========='
This is available on any other day except for Mondays and Fridays. This is an
obstacle course type of challenge where you must collect colored coronas
varying
of different numerical values. Green ones are worth 1 point, amber ones are
worth 2 points and red ones are worth 3 points. Of course, the green ones are
abundant and in the easiest locations. Try to get as many of those as
possible,
then try and get the higher point ones. You need a score of at least 26 to
pass.
(
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
XVIII. VEHICLE MISSIONS (O100)
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
These are the vehicular missions that you need to press R3 in order to
activate
them. All of these are required for 100%, except the Burglary ones. Let me
repeat that; BURGLARY IS NOT REQUIRED FOR 100%. None of these can be done if
you are already doing another mission.
.==========.
BURGLARY )
'=========='
REQUIREMENT: Available from the beginning of the game
(
You need a Black Boxville in order to start this mission. You can find one
next
to the apartments across the street from the gym in Los Santos. Burglary
missions can only be done between 20:00 and 6:00. Once you start it, you'll
need to find houses to rob, which are marked by the yellow arrow outside of
the
front door.
Once you find a house to rob, sneak inside and find something to steal. It's
usually things like stereos, TVs and VCRs that you can take. Press Triangle
when near something to pick it up and then sneak out of the house. Once back
outside, press Triangle near the back of the van to put it inside. You can
sneak to get the object, but once you do, feel free to run to the door. If the
meter fills up, you have 10 seconds to get out of the house before the cops
are
alerted. The alert goes away if you go outside, so no use to totally sneak
around. The mission ends when the game clock, so make sure to leave enough
time
for you to get to the lockup to drop off the loot. Any loot left in the truck
when the mission ends does not count towards your total. You need $10,000 in
stolen goods total to officially pass the Burglary missions, not just $10,000
in one run.
.=============.
FIREFIGHTER )
'============='
REQUIREMENT: Available from the beginning of the game
GOOD SPOTS: Angel Pine; Los Santos
(
Enter a Firetruck and press R3 to begin the Firefighter mission. Once you
begin,
you'll get a report about a burning vehicle close by. Once you get to it, feel
free to get as close as possible to put out the fire, since your truck won't
catch fire. Circle fires the hose and use the right analog stick to control
it.
After you put out the car's fire, any pedestrians inside will come out and you
also need to put them out. As you increase in levels, there will be more
pedestrians in the car, up to a maximum of 3. The higher the missions, the
more
vehicles that will appear. When you finish level 12, CJ becomes fireproof.
Remember that Pay N' Sprays don't fix Firetrucks, so avoid getting into any
trouble with the law (you also can't leave the truck while doing it).
.===============.
FREIGHT TRAIN )
'==============='
REQUIREMENT: Complete "Yay Ka-Boom-Boom" to open up Las Venturas
(
Hijack a train whenever one stops at any of the stations across San Andreas.
Simply run to the engine car and pull the engineer out. You can only
accelerate
and brake with the train. Keep watch at the speed, distance and timer on the
right side of the screen. The train will begin to shake at around 45 mph and
it
will derail at sharp turns if you're above that speed. Keep the speed at
around
40-44 or so and you will be fine. When the distance gets to around 300-350,
hold
down Square to brake. The object is to stop the engine car in the red marker
at the targeted station. If you pass the marker, reverse until you are in it.
You need to complete 5 deliveries to complete Level 1 and once you do so,
simply
exit the train and enter again to start Level 2. Once you complete Level 2,
you
receive $50,000 and can ride trains for free. You cannot leave the truck once
you start.
.===========.
PARAMEDIC )
'==========='
REQUIREMENT: Available from the beginning of the game
GOOD SPOTS: Angel Pine; San Fierro
(
The same Paramedic missions from the last two GTAs are back. New to this game
is
an indication of how many seats you have left in your ambulance. People you
need
to pick up are represented by blue blips and the hospital is marked by a
yellow
blip. Each time you pick up a person, more time is added to your overall time
depending on the distance he/she is from the hospital. You get an additional
25 seconds added to the clock when you make the first drop-off. Once you
complete 12 levels, your maximum health will increase to 150. Remember to not
get out of the ambulance once you start Paramedic and also note that Pay N'
Sprays do not take them.
.=========.
PIMPING )
'========='
REQUIREMENT: Available from the beginning of the game
(
The standard fare from the previous two installments. Pick up a customer and
bring that person to a specific destination. This is a great way to learn the
city when you first get to them. New to the game is a Tip meter, which shows
you
how much time is required in order to get a tip. The meter slowly drains by
itself and also if you hit anything. Delivering the passenger to their desired
location with anything left in the Tip meter will get you a Speed Bonus. You
must drop off a total of 50 passengers all together in order to pass the Taxi
missions. You do not have to drop off all 50 at once, so you don't have to
worry about completing it in one go. Remember to not get out of the vehicle
once
you start the mission, but Pay N' Sprays do take Taxis and Cabbies. Once you
drop off 50 passengers, all Taxis and Cabbies will have nitro.
.===========.
VIGILANTE )
'==========='
REQUIREMENT: Available from the beginning of the game
(
There are numerous vehicles you can use to punish the criminals, well other
criminals, of San Andreas. You have the car, SWAT Van, HPV-1000 (bike) and a
few
other vehicles at your disposal. I would personally wait until you have
unlocked
Las Venturas and have access to the races. Grab a Hunter and this makes the
Vigilante missions very, very easy. More criminals and vehicles are added as
you
go up in levels. I'll outline a few pointers for each vehicle. Completing 12
levels will increase your maximum armor to 150. You could also try out the
glitch in the Glitches section.
BARRACKS......Very durable, but slow speed may make it hard to keep up with
the
criminals.
ENFORCER......Also very durable, but there are better vehicles out there.
FBI RANCHER...Excellent vehicle to use, but only way to obtain one is by
getting
five stars.
HPV1000.......The best vehicle to use at the beginning of the game. It's good
because you can shoot straight ahead instead of having to aim
left
or right.
POLICE CAR....Average vehicle for Vigilante. Fast enough to keep up with the
bad
guys.
RANGER........A step up from the car, since it's a little more durable.
RHINO.........The second best Vigilante vehicle to use. It can only be
obtained
by getting 6 stars or by stealing it from Area 69.
HUNTER........The ultimate Vigilante vehicle. The ability to quickly catch up
to criminals and get rid of them in seconds makes this very
easy.
SWAT TANK.....This would be downright nigh impossible simply because the SWAT
Tank is only equipped with a water gun. You could probably still
run the cars and criminals over though.
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
XIX. STORES/BUSINESSES
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
The stores and businesses in San Andreas can be classified into 4 categories:
barber shops, clothing stores, fast food restaurants and tattoo parlors. Each
one will affect one or more stats for CJ, mostly being Sex Appeal, Respect and
Fat. Fast food restaurants can affect Respect and Fat and the rest can affect
Sex Appeal and Respect. Please note that many things contribute to your
respect
and your physical appearance is just one of them. All values are taken from
Brady's guide. Also note that the prices in Las Venturas are 20% higher than
anywhere else, if applicable.
*****NOTE
Firing or pointing a gun at anyone inside any of the stores will negate any
chance of you shopping/eating there while you remain inside. Also, do not aim
at
the cashiers at any place in order to maintain business. If the red marker
disappears, simply exit and re-enter the place to become a customer again.
*****NOTE
/=======================\
FAST FOOD RESTAURANTS ) (P100)
\=======================/
CJ can eat up to 11 meals in any 6 hour period before he will vomit, which
will
negate any fat that you have gained from that food. There are three
restaurants
in the game that are unlocked after you finish the "Ryder" mission at the
beginning of the game. They are called Burger Shot (burger icon), Cluckin'
Bell (chicken head), and Well Stacked Pizza (pizza icon). Simply go inside and
step inside the red marker to bring up the choices for eating.
There are 4 meals each place offers for you to eat. The light meal ($2) will
give you 1% fat upon eating it, the medium meal ($5-6) will give you 2% fat
upon
eating it and the large meal ($10-12) will give you 3% fat upon eating it.
There
is also a salad meal that yields no fat. If you do not eat within 48 in-game
hours, then CJ will begin to get hungry and start to lose fat at an incredible
rate of around 2.5% for each in-game hour. If you have 0% fat, then you will
lose 2.5% muscle each hour instead.
---------------BURGER SHOT LOCATIONS
- Temple, Los Santos
- Marina, Los Santos
- Garcia, San Fierro
- Downtown, San Fierro
/================\
TATTOO PARLORS ) (P101)
\================/
Tattoo parlors are opened up right after the mission "Ryder" is finished at
the
beginning of the game. Tattoos can raise CJ's respect and sex appeal levels.
There are normally only two sets of tattoos in the game, although there is a
third, hidden set gotten through the hidden interiors glitch. I will not cover
that third set here, so head to the Hidden Interiors FAQ at GameFAQs to find
out
how to get there.
---------------FIRST SET LOCATIONS
- Idlewood, Los Santos
- Willowfield, Los Santos
- Queens, San Fierro
O------------------O---------------O---------O---------O------------O
|
|
|
|
|
|
|
BODY PART
|
TATTOO
| PRICE | RESPECT | SEX APPEAL |
|
|
|
|
|
|
O------------------O---------------O---------O---------O------------O
| Upper Left Arm |
Grave
|
$40
|
2%
|
2%
|
|------------------|---------------|---------|---------|------------|
| Lower Left Arm |
Gun
|
$50
|
2%
|
2%
|
|------------------|---------------|---------|---------|------------|
| Upper Right Arm |
Africa
|
$90
|
2%
|
2%
|
|------------------|---------------|---------|---------|------------|
| Lower Right Arm |
Cross
|
$70
|
2%
|
2%
|
|------------------|---------------|---------|---------|------------|
|
Back
|
Grove St
| $150
|
3%
|
3%
|
|
|
Westside
| $200
|
3%
|
3%
|
|
| Los Santos
| $150
|
3%
|
3%
|
|
|
Gun
| $450
|
3%
|
3%
|
|------------------|---------------|---------|---------|------------|
|
Left Chest
|
Gun
|
$50
|
2%
|
2%
|
|
|
Bullet
|
$90
|
2%
|
1%
|
|------------------|---------------|---------|---------|------------|
|
Right Chest
| Los Santos #1 |
$80
|
2%
|
2%
|
|
| Los Santos #2 |
$45
|
2%
|
2%
|
|
| Los Santos #3 |
$50
|
2%
|
2%
|
|
| Los Santos #4 | $100
|
2%
|
2%
|
|
| Los Santos #5 |
$65
|
2%
|
2%
|
|------------------|---------------|---------|---------|------------|
|
Stomach
|
Grove #1
|
$70
|
2%
|
2%
|
|
|
Grove #2
| $125
|
2%
|
2%
|
|
|
Grove #3
| $100
|
2%
|
2%
|
|------------------|---------------|---------|---------|------------|
|
Lower Back
|
Angel
| $450
|
3%
|
3%
|
|
|
Dagger
| $350
|
3%
|
3%
|
|------------------|---------------|---------|---------|------------|
---------------SECOND SET LOCATION
- Redands East, Las Venturas
O------------------O---------------O---------O---------O------------O
|
|
|
|
|
|
|
BODY PART
|
TATTOO
| PRICE | RESPECT | SEX APPEAL |
|
|
|
|
|
|
O------------------O---------------O---------O---------O------------O
| Upper Left Arm |
Spider
|
$72
|
2%
|
2%
|
|------------------|---------------|---------|---------|------------|
| Lower Left Arm |
Cross
|
$84
|
2%
|
2%
|
|
|
Clown
|
$36
|
2%
|
2%
|
|------------------|---------------|---------|---------|------------|
| Upper Right Arm |
Web
|
$60
|
2%
|
2%
|
|------------------|---------------|---------|---------|------------|
| Lower Right Arm |
Mary
| $120
|
2%
|
2%
|
|------------------|---------------|---------|---------|------------|
|
Back
|
Card
| $240
|
3%
|
3%
|
|------------------|---------------|---------|---------|------------|
|
Left Chest
|
Crown
| $150
|
1%
|
2%
|
|
|
Homeboy
| $120
|
2%
|
2%
|
|------------------|---------------|---------|---------|------------|
|
Right Chest
|
O.G.
| $108
|
2%
|
2%
|
|------------------|---------------|---------|---------|------------|
|
Stomach
|
Dice #2
| $108
|
2%
|
2%
|
|
|
Dice #1
|
$60
|
2%
|
2%
|
|------------------|---------------|---------|---------|------------|
|
Lower Back
|
Masks
| $720
|
3%
|
3%
|
|
|
Cross
| $600
|
3%
|
3%
|
|------------------|---------------|---------|---------|------------|
/==============\
BARBER SHOPS ) (P102)
\==============/
Like the tattoo parlors, there are different sets of haircuts in the game. In
total, there are 3 different sets of haircuts in the game, with them opening
up
after the mission "Ryder" at the beginning of the game. Haircuts will increase
CJ's respect and sex appeal levels, just like clothing and tattoos do.
---------------FIRST SET LOCATION
- Idlewood, Los Santos (Old Reece's)
O---------------------O---------O---------O------------O
|
|
|
|
|
|
HAIRCUT
| PRICE | RESPECT | SEX APPEAL |
|
|
|
|
|
O---------------------O---------O---------O------------O
|
Cesar
|
$50
|
5%
|
15%
|
|
Cesar & 'Stash
|
$50
|
10%
|
10%
|
|
Cesar & Goatee
| $100
|
10%
|
0%
|
|
Cesar & Beard
|
$80
|
10%
|
10%
|
|
Afro
| $150
|
15%
|
10%
|
|
Afro & 'Stash
| $200
|
20%
|
5%
|
|
Afro & Goatee
| $300
|
20%
|
0%
|
|
Afro & Beard
| $250
|
20%
|
5%
|
|
FlatTop
| $500
|
25%
|
25%
|
|
Jheri Curl
| $350
|
5%
|
25%
|
|
Cornrow
| $500
|
30%
|
30%
|
|
High Fade
| $150
|
20%
|
20%
|
|---------------------|---------|---------|------------|
|
Bald & 'Stash
|
$25
|
15%
|
15%
|
|
Bald & Goatee
|
$25
|
15%
|
10%
|
|
Bald & Beard
|
$50
|
15%
|
15%
|
|
Slope
| $200
|
20%
|
10%
|
|
Mohawk & Beard
| $250
|
10%
|
0%
|
|
Elvis Hair
| $1000 |
0%
|
0%
|
|---------------------|---------|---------|------------|
/=================\
CLOTHING STORES ) (P103)
\=================/
There are six clothing stores that will be unlocked throughout the course of
the game. Three are initially available after finishing the mission, "Nines &
AK's." Those are Binco, Suburban and Prolaps. Zip is unlocked after arriving
in
San Fierro, Victim is unlocked after you first enter Las Venturas and Didier
Sachs is available after getting back into Los Santos towards the end of the
game (after finishing "Home in the Hills"). Four percent of your total respect
consists of clothing and so does 50% of your total sex appeal.
---------------BINCO LOCATIONS
- Ganton, Los Santos
- Juniper Hill, San Fierro
- Las Venturas Airport, Las Venturas
- The Emerald Isle, Las Venturas
O-----------O-------------------------O---------O---------O------------O
|
|
|
|
|
|
| ITEM SLOT |
ITEM
| PRICE | RESPECT | SEX APPEAL |
|
|
|
|
|
|
O-----------O-------------------------O---------O---------O------------O
|
Torso
|
White Tank
|
$10
|
2%
|
3%
|
|
|
Black Tank
|
$10
|
2%
|
3%
|
|
|
Green Hoody
|
$45
|
15%
|
5%
|
|
|
White T-Shirt
|
$15
|
0%
|
0%
|
|
|
L.S. T-Shirt
|
$10
|
0%
|
0%
|
|
|
Sharps T-Shirt
|
$20
|
2%
|
0%
|
|
|
Green Shirt
|
$40
|
15%
|
3%
|
|
|
Checkered Shirt
|
$20
|
3%
|
0%
|
|
|
Combat Shirt
|
$30
|
10%
|
0%
|
|
|
Eris T-Shirt
|
$35
|
15%
|
7%
|
|
|
Eris T-Shirt 2
|
$35
|
5%
|
7%
|
|
|
Track Top
|
$70
|
5%
|
9%
|
|-----------|-------------------------|---------|---------|------------|
|
Legs
|
Black Boxers
|
$10
|
1%
|
1%
|
|
|
Heart Boxers
|
$12
|
1%
|
2%
|
|
|
Woodland Camo
|
$55
|
6%
|
1%
|
|
|
Urban Camo
|
$55
|
2%
|
1%
|
|
|
Gray Pants
|
$55
|
0%
|
1%
|
|
|
Olive Pants
|
$55
|
5%
|
1%
|
|
|
Sweat Pants
|
$60
|
3%
|
2%
|
|
|
Blue Jeans
|
$50
|
0%
|
0%
|
|
|
Track Pants
|
$70
|
5%
|
5%
|
|
|
Beige Pants
|
$35
|
1%
|
0%
|
|
|
Green Jeans
|
$60
|
15%
|
5%
|
|
|
Green Track Pants
|
$40
|
9%
|
2%
|
|-----------|-------------------------|---------|---------|------------|
|
Shoes
|
Sandals
|
$15
|
0%
|
0%
|
|
|
Sandals & Socks
|
$20
|
0%
|
0%
|
|
|
Flip-Flops
|
$15
|
0%
|
0%
|
|
|
Cowboy Boots
| $100
|
1%
|
2%
|
|
|
Hi-Top Kicks
|
$50
|
2%
|
1%
|
|
|
Hi-Top Sneaks
| $100
|
3%
|
2%
|
|
|
Green Low-Tops
|
$50
|
3%
|
1%
|
|
|
Blue Low-Tops
|
$50
|
1%
|
1%
|
|
|
Black Low-Tops
|
$50
|
1%
|
1%
|
|-----------|-------------------------|---------|---------|------------|
|
Chains |
Dogtags
|
$10
|
1%
|
0%
|
|
|
Africa Pendant
|
$12
|
1%
|
1%
|
|-----------|-------------------------|---------|---------|------------|
| Watches |
Pink Watch
|
$15
|
0%
|
0%
|
|
|
Yellow Watch
|
$15
|
0%
|
0%
|
|-----------|-------------------------|---------|---------|------------|
| Shades
|
Joke Glasses
|
$10
|
0%
|
0%
|
|
|
Joke Mask
|
$20
|
0%
|
0%
|
|
|
Eyepatch
|
$5
|
0%
|
0%
|
|
|
Red Rag
|
$50
|
1%
|
0%
|
|
|
Blue Rag
|
$50
|
1%
|
0%
|
|
|
Green Rag
|
$50
|
2%
|
0%
|
|
|
Black Rag
|
$50
|
1%
|
0%
|
|-----------|-------------------------|---------|---------|------------|
|
Hats
|
Red Rag Back
|
$25
|
1%
|
1%
|
|
|
Blue Rag Back
|
$25
|
1%
|
1%
|
|
|
Green Rag Back
|
$25
|
3%
|
2%
|
|
|
Black Rag Back
|
$25
|
1%
|
1%
|
|
|
Red Rag Front
|
$25
|
1%
|
1%
|
|
|
Blue Rag Front
|
$25
|
1%
|
1%
|
|
|
Black Rag Front
|
$25
|
1%
|
1%
|
|
|
Green Rag Front
|
$25
|
3%
|
1%
|
|
|
Watch Cap
|
$15
|
2%
|
0%
|
|
|
Trucker Hat
|
$5
|
0%
|
0%
|
|
|
Cowboy Hat
|
$10
|
0%
|
0%
|
|
|
Leopard Cowboy
|
$10
|
0%
|
0%
|
|-----------|-------------------------|---------|---------|------------|
---------------SUBURBAN LOCATIONS
- Jefferson, Los Santos
- Hashbury, San Fierro
O-----------O-------------------------O---------O---------O------------O
|
|
|
|
|
|
| ITEM SLOT |
ITEM
| PRICE | RESPECT | SEX APPEAL |
|
|
|
|
|
|
O-----------O-------------------------O---------O---------O------------O
|
Torso
|
White Heat T
|
$35
|
5%
|
0%
|
|
|
Bobo Ape T
| $115
|
17%
|
13%
|
|
|
Red Bobo T
|
$80
|
12%
|
12%
|
|
|
Base 5 T
|
$80
|
15%
|
12%
|
|
|
Suburban T
|
$60
|
15%
|
10%
|
|
|
Mercury Hood
|
$70
|
15%
|
10%
|
|
|
Base 5 Hood
| $105
|
20%
|
14%
|
|
|
Rockstar Hood
| $120
|
17%
|
15%
|
|
|
Vest & T-Shirt
|
$30
|
0%
|
0%
|
|
|
Green Windbreaker
|
$30
|
13%
|
5%
|
|
|
Black Windbreaker
|
$30
|
5%
|
5%
|
|
|
Rockstar Sweat
|
$60
|
10%
|
10%
|
|-----------|-------------------------|---------|---------|------------|
|
Legs
|
Gray Shorts
|
$30
|
0%
|
0%
|
|
|
Olive Shorts
|
$30
|
5%
|
0%
|
|
|
Gray Chonglers
|
$50
|
2%
|
1%
|
|
|
Green Chonglers
|
$50
|
6%
|
0%
|
|
|
Red Chonglers
|
$50
|
6%
|
2%
|
|
|
Blue Chonglers
|
$50
|
2%
|
2%
|
|
|
Green Shorts
|
$30
|
0%
|
5%
|
|
|
Red Jeans
|
$60
|
0%
|
0%
|
|-----------|-------------------------|---------|---------|------------|
|
Shoes
|
Black Hi-Tops
|
$55
|
2%
|
1%
|
|
|
Red Hi-Tops
|
$55
|
2%
|
1%
|
|
|
Orange Hi-Tops
|
$50
|
2%
|
1%
|
|
|
White Low-Tops
|
$70
|
2%
|
2%
|
|
|
Gray Low-Tops
|
$65
|
2%
|
1%
|
|
|
Black Low-Tops
|
$65
|
2%
|
2%
|
|
|
White Hi-Tops
|
$80
|
3%
|
2%
|
|
|
Strap Sneakers
|
$80
|
3%
|
2%
|
|-----------|-------------------------|---------|---------|------------|
|
Chains |
Silver Cuban
| $200
|
2%
|
2%
|
|
|
L.S. Chain
|
$50
|
2%
|
0%
|
|-----------|-------------------------|---------|---------|------------|
| Watches |
Face Watch
|
$70
|
1%
|
2%
|
|
|
Face Black
| $120
|
2%
|
2%
|
|-----------|-------------------------|---------|---------|------------|
| Shades
|
Red Tint
| $200
|
1%
|
1%
|
|
|
Blue Tint
| $220
|
1%
|
1%
|
|-----------|-------------------------|---------|---------|------------|
|
Hats
|
Red Cap
|
$40
|
1%
|
0%
|
|
|
Red Cap (Back)
|
$40
|
1%
|
0%
|
|
|
Red Cap (Side)
|
$40
|
1%
|
0%
|
|
|
Red Cap (Tilt)
|
$40
|
1%
|
0%
|
|
|
Red Cap (Up)
|
$40
|
1%
|
0%
|
|
|
Blue Cap
|
$40
|
1%
|
0%
|
|
|
Blue Cap (Back)
|
$40
|
1%
|
0%
|
|
|
Blue Cap (Side)
|
$40
|
1%
|
0%
|
|
|
Blue Cap (Tilt)
|
$40
|
1%
|
0%
|
|
|
Blue Cap (Up)
|
$40
|
1%
|
0%
|
|
|
Black Skully
|
$60
|
1%
|
0%
|
|
|
Green Skully
|
$60
|
3%
|
0%
|
|-----------|-------------------------|---------|---------|------------|
---------------PROLAPS LOCATIONS
- Rodeo, Los Santos
- Creek, Las Venturas
O-----------O-------------------------O---------O---------O------------O
|
|
|
|
|
|
| ITEM SLOT |
ITEM
| PRICE | RESPECT | SEX APPEAL |
|
|
|
|
|
|
O-----------O-------------------------O---------O---------O------------O
|
Torso
|
Rimmers Jacket
| $150
|
10%
|
5%
|
|
|
R-Star Jacket
| $200
|
10%
|
5%
|
|
|
Dribblers Vest
|
$30
|
7%
|
5%
|
|
|
Saint's Shirt
|
$30
|
7%
|
5%
|
|
|
69ers T-Shirt
|
$50
|
7%
|
5%
|
|
|
ProLaps T-Shirt
|
$50
|
7%
|
10%
|
|
|
ProLaps Black T
|
$50
|
7%
|
10%
|
|
|
Bandits Top
|
$70
|
7%
|
5%
|
|
|
Track Top
|
$85
|
10%
|
15%
|
|
|
Leisure Top
|
$30
|
0%
|
0%
|
|
|
Slappers Top
| $150
|
5%
|
2%
|
|
|
Baseball T
|
$80
|
10%
|
5%
|
|-----------|-------------------------|---------|---------|------------|
|
Legs
|
Track Pants
| $100
|
5%
|
5%
|
|
|
Black Track Pants
| $120
|
5%
|
5%
|
|
|
Blue Track Pants
| $140
|
5%
|
5%
|
|
|
Ball Shorts
|
$60
|
5%
|
1%
|
|
|
Boxing Shorts
|
$60
|
5%
|
1%
|
|
|
Dribbler Shorts
|
$60
|
5%
|
1%
|
|
|
Leisure Pants
|
$50
|
0%
|
0%
|
|-----------|-------------------------|---------|---------|------------|
|
Shoes
|
Mid-Top Sneakers
| $115
|
5%
|
3%
|
|
|
Black Hi-Tops
|
$70
|
3%
|
2%
|
|
|
Blue Hi-Tops
|
$65
|
2%
|
2%
|
|
|
Green Hi-Tops
|
$60
|
5%
|
2%
|
|
|
Red Sneakers
|
$80
|
2%
|
3%
|
|
|
Blue Sneakers
|
$75
|
2%
|
2%
|
|
|
White Sneakers
|
$70
|
2%
|
2%
|
|
|
White Mid-Tops
|
$70
|
4%
|
2%
|
|
|
Black Mid-Tops
|
$70
|
4%
|
2%
|
|
|
Boxing Shoes
|
$70
|
0%
|
0%
|
|-----------|-------------------------|---------|---------|------------|
|
Chains |
Stop Watch
|
$20
|
0%
|
0%
|
|
|
Saints Chain
|
$25
|
1%
|
0%
|
|-----------|-------------------------|---------|---------|------------|
| Watches |
Pro-Laps White
| $440
|
0%
|
1%
|
|
|
Pro-Laps Black
| $700
|
1%
|
1%
|
|-----------|-------------------------|---------|---------|------------|
| Shades
|
Aviators
| $150
|
1%
|
1%
|
|
|
Sun Glasses
| $150
|
2%
|
1%
|
|-----------|-------------------------|---------|---------|------------|
|
Hats
|
Green Cap
|
$40
|
1%
|
0%
|
|
|
Green Cap (Back)
|
$40
|
1%
|
0%
|
|
|
Green Cap (Side)
|
$40
|
1%
|
0%
|
|
|
Green Cap (Tilt)
|
$40
|
1%
|
0%
|
|
|
Green Cap (Up)
|
$40
|
1%
|
0%
|
|
|
Boxing Helmet
|
$80
|
0%
|
0%
|
|
|
Hockey Mask
|
$40
|
2%
|
0%
|
|
|
Fullface Helmet
| $150
|
2%
|
1%
|
|
|
MotoX Helmet
| $100
|
0%
|
0%
|
|
|
Helmut
| $100
|
1%
|
0%
|
|-----------|-------------------------|---------|---------|------------|
---------------ZIP LOCATIONS
- Downtown Los Santos, Los Santos
- Downtown, San Fierro (across from Burger Shot)
- The Emerald Isle, Las Venturas
- Starfish Casino, Las Venturas
O-----------O-------------------------O---------O---------O------------O
|
|
|
|
|
|
| ITEM SLOT |
ITEM
| PRICE | RESPECT | SEX APPEAL |
|
|
|
|
|
|
O-----------O-------------------------O---------O---------O------------O
|
Torso
|
Blue Hoody
|
$65
|
5%
|
5%
|
|
|
Black Hoody
|
$65
|
5%
|
5%
|
|
|
Striped T-Shirt
|
$10
|
5%
|
5%
|
|
|
Brown Shirt
|
$40
|
5%
|
10%
|
|
|
Sky Blue Shirt
|
$40
|
7%
|
10%
|
|
|
Yellow Shirt
|
$40
|
7%
|
10%
|
|
|
Gray Shirt
|
$40
|
7%
|
10%
|
|
|
Plaid Shirt
|
$20
|
3%
|
0%
|
|
|
Cream Logo T
|
$35
|
0%
|
5%
|
|
|
Gray Logo T
|
$35
|
0%
|
5%
|
|
|
Jean Jacket
|
$90
|
10%
|
20%
|
|
|
Bowling Shirt
|
$70
|
7%
|
13%
|
|-----------|-------------------------|---------|---------|------------|
|
Legs
|
Beige Khakis
| $150
|
10%
|
7%
|
|
|
Olive Khakis
| $150
|
10%
|
7%
|
|
|
Black Khakis
| $150
|
8%
|
8%
|
|
|
Blue Khakis
| $150
|
8%
|
7%
|
|
|
Beige Shorts
|
$80
|
6%
|
3%
|
|
|
Blue Shorts
|
$80
|
6%
|
3%
|
|-----------|-------------------------|---------|---------|------------|
|
Shoes
|
Gray Boots
| $125
|
5%
|
5%
|
|
|
Red Boots
| $135
|
5%
|
5%
|
|
|
Brown Boots
| $115
|
2%
|
4%
|
|
|
Hiking Boots
| $110
|
4%
|
2%
|
|-----------|-------------------------|---------|---------|------------|
|
Chains |
Leaf Chain
| $100
|
2%
|
1%
|
|
|
Gold Cuban
| $350
|
2%
|
2%
|
|-----------|-------------------------|---------|---------|------------|
| Watches |
Zip Blue
| $100
|
2%
|
2%
|
|
|
Zip Gold
| $220
|
2%
|
2%
|
|-----------|-------------------------|---------|---------|------------|
| Shades
|
Black Shades
| $100
|
2%
|
2%
|
|
|
Brown Shades
| $150
|
2%
|
2%
|
|-----------|-------------------------|---------|---------|------------|
|
Hats
|
Black Sun Hat
|
$20
|
2%
|
2%
|
|
|
Plaid Sun Hat
|
$20
|
2%
|
2%
|
|
|
Cap
|
$40
|
1%
|
0%
|
|
|
Cap (Back)
|
$40
|
1%
|
0%
|
|
|
Cap (Side)
|
$40
|
1%
|
0%
|
|
|
Cap Tilted
|
$40
|
1%
|
0%
|
|
|
Cap Rim Up
|
$40
|
1%
|
0%
|
|-----------|-------------------------|---------|---------|------------|
---------------VICTIM LOCATIONS
- Rodeo, Los Santos
- Downtown, San Fierro (east of Well Stacked Pizza)
- Creek, Las Venturas
O-----------O-------------------------O---------O---------O------------O
|
|
|
|
|
|
| ITEM SLOT |
ITEM
| PRICE | RESPECT | SEX APPEAL |
|
|
|
|
|
|
O-----------O-------------------------O---------O---------O------------O
|
Torso
|
Hooded Jacket
|
$75
|
17%
|
15%
|
|
|
Gray Jacket
| $1620 |
20%
|
25%
|
|
|
Black Jacket
| $300
|
10%
|
20%
|
|
|
Biker Jacket
| $320
|
17%
|
15%
|
|
|
Chore Coat
| $320
|
15%
|
10%
|
|
|
Hawaiian Shirt
| $200
|
7%
|
13%
|
|
|
Blue Hawaiian
| $300
|
7%
|
13%
|
|
|
Sports Jacket
| $450
|
13%
|
17%
|
|
|
Madd Tagg T
|
$30
|
5%
|
5%
|
|
|
Green Tagg T
|
$30
|
5%
|
5%
|
|
|
Loc-Down T
| $200
|
5%
|
5%
|
|
|
Loc-Down Vest
| $300
|
5%
|
5%
|
|-----------|-------------------------|---------|---------|------------|
|
Legs
|
Leather Pants
| $875
|
8%
|
8%
|
|
|
Leather Chaps
|
$80
|
0%
|
0%
|
|
|
Gray Pants
| $800
|
8%
|
10%
|
|
|
Black Pants
| $800
|
8%
|
10%
|
|
|
Jean Shorts
| $1000 |
9%
|
7%
|
|-----------|-------------------------|---------|---------|------------|
|
Shoes
|
Cowboy Boots
| $500
|
4%
|
5%
|
|
|
Biker Boots
| $145
|
3%
|
3%
|
|
|
Snake Skin
| $1000 |
5%
|
5%
|
|-----------|-------------------------|---------|---------|------------|
|
Chains |
Silver Chain
| $450
|
2%
|
1%
|
|
|
Gold Chain
| $550
|
2%
|
2%
|
|-----------|-------------------------|---------|---------|------------|
| Watches |
Gold Gnocchi
| $1500 |
1%
|
2%
|
|
|
Silver Gnocchi
| $3000 |
2%
|
2%
|
|-----------|-------------------------|---------|---------|------------|
| Shades
|
Black Shades
| $500
|
2%
|
2%
|
|
|
Green Tint
| $400
|
2%
|
2%
|
|-----------|-------------------------|---------|---------|------------|
|
Hats
|
Red Beret
| $900
|
1%
|
3%
|
|
|
Black Beret
| $900
|
1%
|
3%
|
|
|
Black Cap
|
$40
|
2%
|
0%
|
|
|
Black Cap (Back)
|
$40
|
2%
|
0%
|
|
|
Black Cap (Side)
|
$40
|
1%
|
0%
|
|
|
Black Cap (Tilt)
|
$40
|
1%
|
0%
|
|
|
Black Cap (Up)
|
$40
|
1%
|
0%
|
|-----------|-------------------------|---------|---------|------------|
| Shades
|
Black Shades
| $600
|
1%
|
2%
|
|
|
Black Rim
| $800
|
2%
|
2%
|
|-----------|-------------------------|---------|---------|------------|
|
Hats
|
Dark Trilby
| $300
|
3%
|
2%
|
|
|
Light Trilby
| $300
|
3%
|
2%
|
|
|
Black Derby
| $500
|
1%
|
2%
|
|
|
Red Derby
| $600
|
2%
|
3%
|
|
|
Blue Derby
| $600
|
2%
|
2%
|
|
|
Yellow Derby
| $700
|
3%
|
2%
|
|
|
Green Derby
| $550
|
3%
|
2%
|
|
|
Gray Boater
| $800
|
3%
|
2%
|
|
|
Black Boater
| $700
|
3%
|
2%
|
|-----------|-------------------------|---------|---------|------------|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
XX. MOD GARAGES (Q100)
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
A lot of cars in the game can be modded at special shops located throughout
San
Andreas. There are three companies that can customize your vehicle, with two
of
them dealing solely with a specific type of vehicle. Transfenders, the largest
company, deals with the most vehicles from a very large selection. Loco Low
Company only deals with lowriders and Wheel Arch Angels only deals with street
racers.
*****NOTE
Modifying a car will not increase its sex appeal at all. Also, Pay N' Sprays
will make any custom paint job (READ: Loco Low and Wheel Arch) void.
*****NOTE
All vehicles will have the option of color changes to the exterior, at the
price
of $150. For an additional $150, some vehicles have the option of changing the
colors of other sections, such as a racing stripe, interior, etc.
/=============\
TRANSFENDER )
\=============/
follows. What follows that is a table of all the mods that can be done at
Transfender. Not every vehicle can be modded with everything, so a table of
all
the cars for Transfender will follow the mods one. For example, consider the
following made up mod:
1) Rockets
| a) Single
| b) Double
If a vehicle has a 1a listed next to it, then it can only be equipped with the
single rocket. If it just has a 1 listed next to it, then it can be modded
with
both. That is just for Transfender, since I will individually list each car
for
Loco Low and Wheel Arch Angels.
O----------------O------------O
|
|
|
|
WHEELS
|
PRICE
|
|
|
|
O----------------O------------O
| Import
| $820
|
| Atomic
| $770
|
| Ahab
| $1000
|
| Virtual
| $620
|
| Access
| $1140
|
| Off Road Wheel | $1000
|
| Mega
| $1030
|
| Grove
| $1230
|
| Twist
| $1200
|
| Wires
| $1560
|
|----------------|------------|
O----------------O---------------------O-------O
|
|
|
|
| CLASSIFICATION |
MODS
| PRICE |
|
|
|
|
O----------------O---------------------O-------O
| 1) Vents
| a) Oval Hood Vent
| $150 |
|
| b) Square Hood Vent | $100 |
|----------------|---------------------|-------|
| 2) Hood
| a) Champ Scoop
| $100 |
|
| b) Fury Scoop
| $150 |
|
| c) Race Scoop
| $220 |
|
| d) Worx Scoop
| $300 |
|----------------|---------------------|-------|
| 3) Exhausts
| a) Large Exhaust
| $250 |
|
| b) Medium Exhaust
| $200 |
|
| c) Small Exhaust
| $150 |
|
| d) Twin Exhaust
| $300 |
|
| e) Upswept Exhaust | $350 |
|----------------|---------------------|-------|
| 4) Lights
| a) Square Fog Lamp | $50
|
|
| b) Round Fog Lamp
| $100 |
|----------------|---------------------|-------|
| 5) Roof
| Roof Scoop
| $80
|
|----------------|---------------------|-------|
| 6) Spoilers
| a) Win
| $550 |
|
| b) Fury
| $350 |
|
| c) Champ
| $400 |
|
| d) Drag
| $200 |
|
| e) Race
| $500 |
|
| f) Worx
| $200 |
|
| g) Alpha
| $250 |
|
| h) Pro
| $400 |
|----------------|---------------------|-------|
| 7) Side Skirts | Side Skirt
| $500 |
|----------------|---------------------|-------|
| 8) Nitro
| a) 2x Nitrous
| $200 |
|
| b) 5x Nitrous
| $500 |
|
| c) 10x Nitrous
| $1000 |
|----------------|---------------------|-------|
| 9) Car Stereo | Bass Boost
| $100 |
|----------------|---------------------|-------|
*Cabbie and Taxi have 2x Nitrous after finishing the Taxi Driver odd job.
O----------------O-----------------------------------------------O
|
|
|
| VEHICLE NAME |
MODIFICATIONS
|
|
|
|
O----------------O-----------------------------------------------O
| Admiral
| 8, 9
|
|----------------|-----------------------------------------------|
| Alpha
| 8, 9
|
|----------------|-----------------------------------------------|
| Banshee
| 8
|
|----------------|-----------------------------------------------|
| Blista Compact | 1a, 2c, 3a, 3d, 5, 6a, 6b, 6d, 6g, 7, 8, 9
|
|----------------|-----------------------------------------------|
| Bobcat
| 3a, 3b, 3d, 4b, 7, 8, 9
|
|----------------|-----------------------------------------------|
| Bravura
| 1, 2a, 2b, 3a, 3d, 4b, 5, 6a, 6g, 7, 8, 9
|
|----------------|-----------------------------------------------|
| Buccaneer
| 1, 3a, 3e, 4b, 5, 6a, 6b, 6g, 7, 8, 9
|
|----------------|-----------------------------------------------|
| Buffalo
| 8a, 8c
|
|----------------|-----------------------------------------------|
| Bullet
| 8
|
|----------------|-----------------------------------------------|
| Cabbie*
| 8, 9
|
|----------------|-----------------------------------------------|
| Cadrona
| 3a, 3b, 3e, 6a, 6c, 6e, 7, 8, 9
|
|----------------|-----------------------------------------------|
| Cheetah
| 3d, 3e, 6a, 6b, 6g, 7, 8
|
|----------------|-----------------------------------------------|
| Clover
| 1b, 3a, 3b, 3d, 3e, 6c, 6d, 8, 9
|
|----------------|-----------------------------------------------|
| Club
| 1b, 2a, 2b, 3a, 3e, 4, 5, 6f, 6h, 7, 8, 9
|
|----------------|-----------------------------------------------|
| Comet
| 8
|
|----------------|-----------------------------------------------|
| Elegant
| 8, 9
|
|----------------|-----------------------------------------------|
| Emperor
| 1, 3a, 3b, 3e, 4b, 5, 6a, 6b, 6h, 7, 8, 9
|
|----------------|-----------------------------------------------|
| Esperanto
| 8, 9
|
|----------------|-----------------------------------------------|
| Euros
| 8, 9
|
|----------------|-----------------------------------------------|
| Feltzer
| 8, 9
|
|----------------|-----------------------------------------------|
| Fortune
| 8, 9
|
|----------------|-----------------------------------------------|
| Glendale
| 8, 9
|
|----------------|-----------------------------------------------|
| Greenwood
| 2a, 2b, 5, 6f, 6h, 8, 9
|
|----------------|-----------------------------------------------|
| Hermes
| 8, 9
|
|----------------|-----------------------------------------------|
| Huntley
| 8, 9
|
|----------------|-----------------------------------------------|
| Hustler
| 8, 9
|
|----------------|-----------------------------------------------|
| Infernus
| 8
|
|----------------|-----------------------------------------------|
| Intruder
| 1, 2a, 3d, 3e, 4a, 5, 6a, 6b, 6d, 7, 8, 9
|
|----------------|-----------------------------------------------|
| Landstalker
| 3a, 3b, 3d, 3e, 4, 8, 9
|
|----------------|-----------------------------------------------|
| Majestic
| 1, 3a, 3d, 3e, 6b, 6d, 6f, 6h, 7, 8, 9
|
|----------------|-----------------------------------------------|
| Manana
| 3a, 3b, 3d, 4, 6a, 6b, 6g, 7, 8, 9
|
|----------------|-----------------------------------------------|
| Merit
| 2b, 3a, 3b, 3d, 3e, 5, 6b, 6d, 6f, 6g, 8, 9 |
|----------------|-----------------------------------------------|
| Mesa
| 3a, 3b, 3d, 4, 8, 9
|
|----------------|-----------------------------------------------|
| Moonbeam
| 3a, 3b, 5, 6d, 6f, 8, 9
|
|----------------|-----------------------------------------------|
| Nebula
| 2a, 3a, 3b, 3d, 3e, 6d, 6e, 6f, 6h, 7, 8, 9 |
|----------------|-----------------------------------------------|
| Oceanic
| 8, 9
|
|----------------|-----------------------------------------------|
| Perennial
| 3a, 3b, 3d, 4b, 6d, 6f, 6h, 7, 8, 9
|
|----------------|-----------------------------------------------|
| Phoenix
| 1, 3a, 3d, 3e, 4a, 5, 6a, 6b, 7, 8, 9
|
|----------------|-----------------------------------------------|
| Picador
| 2a, 2b, 3a, 3c, 3e, 4b, 5, 7, 8, 9
|
|----------------|-----------------------------------------------|
| Premier
| 2a, 2b, 3b, 3d, 5, 6a, 6g, 8, 9
|
|----------------|-----------------------------------------------|
| Previon
| 3a, 3b, 3c, 3d, 4b, 5, 6a, 6g, 7, 8, 9
|
|----------------|-----------------------------------------------|
| Primo
| 1a, 3a, 3b, 3d, 3e, 6f, 6g, 6h, 8, 9
|
|----------------|-----------------------------------------------|
| Rancher
| 2a, 2b, 3a, 3d, 3e, 4, 5, 6d, 6f, 6h, 8, 9
|
|----------------|-----------------------------------------------|
| Regina
| 8, 9
|
|----------------|-----------------------------------------------|
| Romero
| 8, 9
|
|----------------|-----------------------------------------------|
| Sabre
| 8, 9
|
|----------------|-----------------------------------------------|
| Sentinel
| 3a, 3b, 3d, 3e, 6a, 6b, 6c, 6h, 8, 9
|
|----------------|-----------------------------------------------|
| Solair
| 8, 9
|
|----------------|-----------------------------------------------|
| Stafford
| 3a, 3e, 5, 6a, 6b, 7, 8
|
|----------------|-----------------------------------------------|
| Stallion
| 1, 4b, 6a, 6b, 6g, 7, 8, 9
|
|----------------|-----------------------------------------------|
| Stretch
| 8a, 9
|
|----------------|-----------------------------------------------|
| Sunrise
| 1, 2a, 2b, 3a, 3d, 3e, 5, 6a, 6b, 6g, 8, 9
|
|----------------|-----------------------------------------------|
| Super GT
| 8a
|
|----------------|-----------------------------------------------|
| Tampa
| 1, 2c, 2d, 3a, 3d, 3e, 6a, 6b, 6g, 7, 8, 9
|
|----------------|-----------------------------------------------|
| Taxi*
| 2a, 2b, 3b, 3d, 6a, 6g, 8, 9
|
|----------------|-----------------------------------------------|
| Turismo
| 8
|
|----------------|-----------------------------------------------|
| Vincent
| 1, 2a, 3a, 3d, 3e, 4a, 5, 6a, 6b, 7, 8, 9
|
|----------------|-----------------------------------------------|
| Virgo
| 1, 3a, 3b, 3d, 3e, 6b, 6c, 6g, 7, 8, 9
|
|----------------|-----------------------------------------------|
| Walton
| 2a, 2, 2d, 3a, 3b, 3c, 4, 8, 9
|
|----------------|-----------------------------------------------|
| Washington
| 3a, 3b, 3d, 3e, 6b, 6c, 6f, 6h, 8, 9
|
|----------------|-----------------------------------------------|
| Willard
| 2c, 2d, 3a, 3d, 3e, 5, 6a, 6b, 6g, 7, 8, 9
|
|----------------|-----------------------------------------------|
| Windsor
| 8, 9
|
|----------------|-----------------------------------------------|
| ZR-350
| 3a, 3b, 3d, 3e, 5, 7, 8
|
|----------------|-----------------------------------------------|
/==============\
LOCO LOW CO. )
\==============/
There is only one place for you to modify your lowriders, which is at Loco Low
Co. It is unlocked after "Cesar Vialpando" and is located in Playa del
Seville,
Los Santos. The only cars that can be modified at Loco Low are Blade,
Broadway,
Remington, Savanna, Slamvan, Tahoma, Tornado and Voodoo. Since prices can
differ
from vehicle to vehicle, each one will be listed separately with all mods that
can be added. Remember that all vehicles can have their colors changed and all
of them can be given hydraulics. Also, every vehicle has the same set of
wheels
available, unless noted otherwise.
O----------------O---------------O-------O
| Wheels
| Classic
| $1620 |
|
| Dollar
| $1560 |
|
| Twist
| $1200 |
|
| Wires
| $1560 |
|
| Trance
| $1350 |
|
| Cutter
| $1030 |
|
| Rimshine
| $980 |
|
| Virtual
| $620 |
|
| Access
| $1140 |
O----------------O---------------O-------O
O---------O
| BLADE |
O---------O------O---------------O-------O
|
|
|
|
| CLASSIFICATION | MODIFICATIONS | PRICE |
|
|
|
|
O----------------O---------------O-------O
| Paint Jobs
| Paintjob 1
| $500 |
|
| Paintjob 2
| $500 |
|
| Paintjob 3
| $500 |
|----------------|---------------|-------|
| Roof
| Vinyl Hardtop | $3340 |
|
| Convertible
| $3250 |
|----------------|---------------|-------|
| Front Bumper
| Chromer
| $2130 |
|
| Slamin
| $2050 |
|----------------|---------------|-------|
| Rear Bumper
| Chromer
| $2150 |
|
| Slamin
| $2040 |
|----------------|---------------|-------|
| Exhausts
| Chromer
| $1610 |
|
| Slamin
| $1540 |
|----------------|---------------|-------|
| Side Skirts
| Chrome Strips | $780 |
|----------------|---------------|-------|
O----------O
| BROADWAY |
O----------O-----O---------------O-------O
|
|
|
|
| CLASSIFICATION | MODIFICATIONS | PRICE |
|
|
|
|
O----------------O---------------O-------O
| Paint Jobs
| Paintjob 1
| $500 |
|
| Paintjob 2
| $500 |
|----------------|---------------|-------|
| Exhausts
| Chromer
| $500 |
|
| Slamin
| $500 |
|----------------|---------------|-------|
| Front Bumper
| Chromer
| $1000 |
|
| Slamin
| $900 |
|----------------|---------------|-------|
| Rear Bumper
| Chromer
| $1000 |
|
| Slamin
| $900 |
|----------------|---------------|-------|
| Side Skirts
| Chrome Strips | $1000 |
|----------------|---------------|-------|
O-----------O
| REMINGTON |
O-----------O----O---------------O-------O
|
|
|
|
| CLASSIFICATION | MODIFICATIONS | PRICE |
|
|
|
|
O----------------O---------------O-------O
| Paint Jobs
| Paintjob 1
| $500 |
|
| Paintjob 2
| $500 |
|
| Paintjob 3
| $500 |
|----------------|---------------|-------|
| Exhausts
| Chromer
| $3340 |
|
| Slamin
| $3250 |
|----------------|---------------|-------|
| Front Bumper
| Chromer
| $2150 |
|
| Slamin
| $2040 |
|----------------|---------------|-------|
| Rear Bumper
| Chromer
| $2130 |
|
| Slamin
| $2050 |
|----------------|---------------|-------|
| Misc.
| Chrome Grill | $940 |
|
| Chrome Bar
| $860 |
|
| Chrome Lights | $1120 |
|----------------|---------------|-------|
| Side Skirts
| Chrome Flames | $780 |
|
| Chrome Arches | $780 |
|----------------|---------------|-------|
O---------O
| SAVANNA |
O---------O------O---------------O-------O
|
|
|
|
| CLASSIFICATION | MODIFICATIONS | PRICE |
|
|
|
|
O----------------O---------------O-------O
| Paint Jobs
| Paintjob 1
| $500 |
|
| Paintjob 2
| $500 |
|
| Paintjob 3
| $500 |
|----------------|---------------|-------|
| Roof
| Hardtop
| $3380 |
|
| Softtop
| $3290 |
|----------------|---------------|-------|
| Front Bumper
| Chromer
| $2200 |
|
| Slamin
| $2080 |
|----------------|---------------|-------|
| Rear Bumper
| Chromer
| $2175 |
|
| Slamin
| $2095 |
|----------------|---------------|-------|
| Exhausts
| Chromer
| $1650 |
|
| Slamin
| $1590 |
|----------------|---------------|-------|
| Side Skirts
| Chrome Strips | $830 |
|----------------|---------------|-------|
O---------O
| SLAMVAN |
O---------O------O---------------O-------O
|
|
|
|
| CLASSIFICATION | MODIFICATIONS | PRICE |
|
|
|
|
O----------------O---------------O-------O
| Paint Jobs
| Paintjob 1
| $500 |
|
| Paintjob 2
| $500 |
|
| Paintjob 3
| $500 |
|----------------|---------------|-------|
| Exhausts
| Chromer
| $3340 |
|
| Slamin
| $3250 |
|----------------|---------------|-------|
| Front Bumper
| Chromer
| $2040 |
|----------------|---------------|-------|
| Front Bullbars | Chromer
| $2130 |
|
| Slamin
| $2050 |
|----------------|---------------|-------|
| Rear Bullbars | Chromer
| $1610 |
|
| Slamin
| $1540 |
|----------------|---------------|-------|
| Side Skirts
| Chrome Trim
| $780 |
|
| Wheelcovers
| $940 |
|----------------|---------------|-------|
O----------O
| TAHOMA |
O----------O-----O---------------O-------O
|
|
|
|
| CLASSIFICATION | MODIFICATIONS | PRICE |
|
|
|
|
O----------------O---------------O-------O
| Wheels
| Twist
| $1200 |
|
| Wires
| $1560 |
|
| Virtual
| $620 |
|
| Access
| $1140 |
|----------------|---------------|-------|
O---------O
| TORNADO |
O---------O------O---------------O-------O
|
|
|
|
| CLASSIFICATION | MODIFICATIONS | PRICE |
|
|
|
|
O----------------O---------------O-------O
| Paint Jobs
| Paintjob 1
| $500 |
|
| Paintjob 2
| $500 |
|
| Paintjob 3
| $500 |
|----------------|---------------|-------|
| Exhausts
| Chromer
| $1000 |
|
| Slamin
| $1500 |
|----------------|---------------|-------|
| Front Bumper
| Chromer
| $1040 |
|
| Slamin
| $1200 |
|----------------|---------------|-------|
| Rear Bumper
| Chromer
| $940 |
|
| Slamin
| $1100 |
|----------------|---------------|-------|
| Side Skirts
| Chrome Strip | $800 |
|----------------|---------------|-------|
O----------O
| VOODOO |
O----------O-----O---------------O-------O
|
|
|
|
| CLASSIFICATION | MODIFICATIONS | PRICE |
|
|
|
|
O----------------O---------------O-------O
| Wheels
| Twist
| $1200 |
|
| Wires
| $1560 |
|
| Virtual
| $620 |
|
| Access
| $1140 |
|----------------|---------------|-------|
/===================\
WHEEL ARCH ANGELS )
\===================/
|
| Classic
| $1620 |
|
| Dollar
| $1560 |
|
| Import
| $820 |
|
| Atomic
| $770 |
O----------------O---------------O-------O
O---------O
| ELEGY |
O---------O------O---------------O-------O
|
|
|
|
| CLASSIFICATION | MODIFICATIONS | PRICE |
|
|
|
|
O----------------O---------------O-------O
| Paint Job
| Paintjob 1
| $500 |
|
| Paintjob 2
| $500 |
|
| Paintjob 3
| $500 |
|----------------|---------------|-------|
| Exhausts
| Alien
| $790 |
|
| X-Flow
| $690 |
|----------------|---------------|-------|
| Front Bumper
| Alien
| $990 |
|
| X-Flow
| $900 |
|----------------|---------------|-------|
| Rear Bumper
| Alien
| $1000 |
|
| X-Flow
| $890 |
|----------------|---------------|-------|
| Roof
| Alien
| $190 |
|
| X-Flow
| $150 |
|----------------|---------------|-------|
| Spoilers
| Alien
| $600 |
|
| X-Flow
| $490 |
|----------------|---------------|-------|
| Side Skirts
| Alien
| $500 |
|
| X-Flow
| $390 |
|----------------|---------------|-------|
O---------O
| FLASH |
O---------O------O---------------O-------O
|
|
|
|
| CLASSIFICATION | MODIFICATIONS | PRICE |
|
|
|
|
O----------------O---------------O-------O
| Paint Job
| Paintjob 1
| $500 |
|
| Paintjob 2
| $500 |
|
| Paintjob 3
| $500 |
|----------------|---------------|-------|
| Exhausts
| Alien
| $710 |
|
| X-Flow
| $510 |
|----------------|---------------|-------|
| Front Bumper
| Alien
| $1200 |
|
| X-Flow
| $910 |
|----------------|---------------|-------|
| Rear Bumper
| Alien
| $1090 |
|
| X-Flow
| $840 |
|----------------|---------------|-------|
| Roof
| Alien
| $210 |
|
| X-Flow
| $130 |
|----------------|---------------|-------|
| Spoilers
| Alien
| $810 |
|
| X-Flow
| $620 |
|----------------|---------------|-------|
| Side Skirts
| Alien
| $670 |
|
| X-Flow
| $530 |
|----------------|---------------|-------|
O----------O
| JESTER |
O----------O-----O---------------O-------O
|
|
|
|
| CLASSIFICATION | MODIFICATIONS | PRICE |
|
|
|
|
O----------------O---------------O-------O
| Paint Job
| Paintjob 1
| $500 |
|
| Paintjob 2
| $500 |
|
| Paintjob 3
| $500 |
|----------------|---------------|-------|
| Exhausts
| Alien
| $850 |
|
| X-Flow
| $750 |
|----------------|---------------|-------|
| Front Bumper
| Alien
| $1050 |
|
| X-Flow
| $950 |
|----------------|---------------|-------|
| Rear Bumper
| Alien
| $1050 |
|
| X-Flow
| $950 |
|----------------|---------------|-------|
| Roof
| Alien
| $250 |
|
| X-Flow
| $200 |
|----------------|---------------|-------|
| Spoilers
| Alien
| $650 |
|
| X-Flow
| $550 |
|----------------|---------------|-------|
| Side Skirts
| Alien
| $550 |
|
| X-Flow
| $450 |
|----------------|---------------|-------|
O---------O
| STRATUM |
O---------O------O---------------O-------O
|
|
|
|
| CLASSIFICATION | MODIFICATIONS | PRICE |
|
|
|
|
O----------------O---------------O-------O
| Paint Job
| Paintjob 1
| $500 |
|
| Paintjob 2
| $500 |
|
| Paintjob 3
| $500 |
|----------------|---------------|-------|
| Exhausts
| Alien
| $830 |
|
| X-Flow
| $720 |
|----------------|---------------|-------|
| Front Bumper
| Alien
| $1030 |
|
| X-Flow
| $930 |
|----------------|---------------|-------|
| Rear Bumper
| Alien
| $1030 |
|
| X-Flow
| $920 |
|----------------|---------------|-------|
| Roof
| Alien
| $230 |
|
| X-Flow
| $180 |
|----------------|---------------|-------|
| Spoilers
| Alien
| $620 |
|
| X-Flow
| $530 |
|----------------|---------------|-------|
| Side Skirts
| Alien
| $520 |
|
| X-Flow
| $430 |
|----------------|---------------|-------|
O----------O
| SULTAN |
O----------O-----O---------------O-------O
|
|
|
|
| CLASSIFICATION | MODIFICATIONS | PRICE |
|
|
|
|
O----------------O---------------O-------O
| Paint Job
| Paintjob 1
| $500 |
|
| Paintjob 2
| $500 |
|
| Paintjob 3
| $500 |
|----------------|---------------|-------|
| Exhausts
| Alien
| $770 |
|
| X-Flow
| $680 |
|----------------|---------------|-------|
| Front Bumper
| Alien
| $970 |
|
| X-Flow
| $880 |
|----------------|---------------|-------|
| Rear Bumper
| Alien
| $980 |
|
| X-Flow
| $870 |
|----------------|---------------|-------|
| Roof
| Alien
| $170 |
|
| X-Flow
| $120 |
|----------------|---------------|-------|
| Spoilers
| Alien
| $580 |
|
| X-Flow
| $470 |
|----------------|---------------|-------|
| Side Skirts
| Alien
| $480 |
|
| X-Flow
| $370 |
|----------------|---------------|-------|
O----------O
| URANUS |
O----------O-----O---------------O-------O
|
|
|
|
| CLASSIFICATION | MODIFICATIONS | PRICE |
|
|
|
|
O----------------O---------------O-------O
| Paint Job
| Paintjob 1
| $500 |
|
| Paintjob 2
| $500 |
|
| Paintjob 3
| $500 |
|----------------|---------------|-------|
| Exhausts
| Alien
| $750 |
|
| X-Flow
| $650 |
|----------------|---------------|-------|
| Front Bumper
| Alien
| $950 |
|
| X-Flow
| $850 |
|----------------|---------------|-------|
| Rear Bumper
| Alien
| $950 |
|
| X-Flow
| $850 |
|----------------|---------------|-------|
| Roof
| Alien
| $150 |
|
| X-Flow
| $100 |
|----------------|---------------|-------|
| Spoilers
| Alien
| $550 |
|
| X-Flow
| $450 |
|----------------|---------------|-------|
| Side Skirts
| Alien
| $450 |
|
| X-Flow
| $350 |
|----------------|---------------|-------|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
XXI. GIRLFRIENDS (GF100)
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
There are a total of 6 girlfriends in the game, two of which are met during
missions required for 100%. Other than the one thing required from the
girlfriend, they are not required for 100%. Millie is the only girlfriend you
have to date (or kill, if you like) to help achieve 100%. Other than Denise
and
Millie, the other 4 require a certain physical appearance on CJ's part. Some
like him fat, while others like him muscular.
Again, girlfriends are not required for 100% completion of the game. Each girl
has 3 types of dates that can be classified as follows: a dinner date, a
dancing date and a driving date. A few of the girls have special dates that
make
upping the percentage easier. You get access to the girlfriend's car at 50%
and
a special outfit at 100%. All outfits gotten from girlfriends are found in the
Special section in the wardrobe of any of your safehouses (those that have a
wardrobe closet).
A dinner date involves going to one of four types of places marked on your
map.
They are picky about where you take them, but I will say which one is the best
to go to below. A dancing date involves going to a club and doing the dancing
mini-game that you did during "Life's a Beach." I believe a score of 4,000
marks
a successful date. Driving dates involve driving around an area the girl likes
at a certain speed. Eventually, the girl may invite you in for "coffee" after
achieving a certain percentage, so take up this offer.
There are sometimes 2-Player icons in front of a girlfriend's house that allow
you to do a 2-Player date. Anything you do during this doesn't affect your
overall progress with the girl, but whether you do the 2-Player date after a
regular successful or failure date determines whether the 2-Player one is or
isn't.
As far as the stats are concerned, here are some helpful tips. You can easily
gain muscle at the gym, by lifting weights. You can easily gain fat by eating
11
meals in a 6 hour period; eat anymore and you throw up, which will get you no
fat. You can easily lose muscle by having no fat whatsoever and starving
yourself. You can easily lose fat by going to the gym and using the exercise
bike. Clothes, tattoos, haircuts and the last car you have driven all affect
your Sex Appeal, so go all out when going out with these girlfriends.
Good Date...............+5%
Bad Date................-5%
Giving any gift.........+1%
2-player success date...+5%
2-player failure date...-5%
Successful kiss.........-1%
Failed kiss.............-1%
Sex.....................+5%
Loss Over Time..........-2%
I will outline a few pointers as far as the girlfriends are concerned:
- You kill your girlfriend and you cannot get her back at all. That means if
you
save after killing one, then she is lost forever.
- Do not wait outside a girlfriend's house until the time outlined below. The
game needs to spawn the girlfriend, so wait a good bit away from the pick-up
location before picking her up.
- Do not listen to the girlfriends on the driving dates, but pay attention to
the bottom of the screen for the information you need.
- High Sex Appeal is a must for all girlfriends, so make sure you're driving a
car like a Banshee or the like when picking one up
- GIRLFRIENDS ARE NOT REQUIRED FOR 100% COMPLETION (other than getting the
keycard off of Millie)
- Make sure to keep the same body type throughout dating a particular
girlfriend, since she may not go out on a date if you go under the stats
requirement
- You can only date the same girl once a day in-game. Each new in-game day
begins at 0:00.
- You seem to lose 1% no matter if it is a successful kiss or not, so DON'T
KISS
- You do gain fat from the dinner dates with your girlfriends
/=================\
DENISE ROBINSON )
\=================/
REQUIREMENT..None; She becomes your girlfriend after the mission "Burning
Desire"
STATS........None
Denise's house is located on the street just south of your initial home in
Ganton. She is home from 0:00 to 6:00 and was always the time I found her
home.
Denise says that she wants to do drive-bys when you enter some gang territory,
but this has absolutely NO EFFECT on the date and doesn't affect any progress
with her.
DINNER DATE....There is a bar a bit northwest of her house that she enjoys.
DANCING DATE...Take her to the only club in Los Santos.
DRIVING DATE...She likes the area around her house and doesn't care about
speed,
so just cruise back and forth on the street in front of her
house to fill her fun meter.
REWARDS........Keys to her green Hustler at 50%
Pimp Outfit at 100%
/==================\
HELENA WANKSTEIN )
\==================/
/============\
KATIE ZHAN )
\============/
/=================\
MICHELLE CANNES )
\=================/
REQUIREMENT..You can find her in the Driving School just south of your garage
in Doherty. She is inside, usually talking to someone by the
water
cooler. The time I found her was right after 0:00 on the game
clock. If she's not there, simply exit and enter the Driving
School
again until you see her. If she still doesn't show up, simply
wait
a day in-game and repeat the previous process.
STATS........High Fat, at least around 50%
Michelle's house is located in the northeast section of San Fierro, a little
northeast of the safehouse in Calton Heights. She is home from 0:00 to 12:00.
For dating her, her garage acts as a free Pay N' Spray.
DINNER DATE....Michelle likes bars, so take her to the closest one in San
Fierro, which happens to be the same location as the club.
DANCING DATE...Take her to the only club in San Fierro.
DRIVING DATE...Michelle likes fast speeds, so find the nearest straightaways
and
keep up the speed without crashing. Don't worry about her
disliking the area as long as you keep the speed up.
SPECIAL DATE...Michelle wants to drive, so you get into the passenger's seat
and
let her do so. All you can do is change the radio station, so
you
can't really do anything wrong on this date. The only way you
can fail it is if you are not in the car when she takes off,
which is a possibility.
REWARDS........Keys to her Monster at 50%
Racing Uniform at 100%
/=====================\
BARBARA SCHTERNVART )
\=====================/
/================\
MILLIE PERKINS )
\================/
REQUIREMENT..None; You get automatically after you finish "A Key to Her Heart"
STATS........None
Millie's house is located in Prickle Pine, Las Venturas,
airstrip in the desert. She is home from around 12:00 to
is
the only girlfriend required to get 100%, since you need
up the Heist set of missions. You can get the keycard at
relationship meter.
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
XXII. OTHER STUFF (R100)
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All of the content below is just for fun and none are required for 100%, with
the exception of learning the gym fighting styles once in each city. YOU MUST
LEARN ALL 3 FIGHTING STYLES TO COMPLETE 100%.
/===================\
2-PLAYER MISSIONS )
\===================/
Scattered throughout San Andreas are icons that can initiate two-player
missions. There are two types of missions available for two players, one that
involves free roaming and one that involves rampaging. You need two Dual Shock
2 controllers plugged into your console in order to start either one.
The first type of two-player missions is the free roaming type. The icon looks
like two people, red icons, together. The two people cannot enter separate
vehicles, but can enter the same one. The second player does have a choice of
character models to choose from, unlike with the Rampage ones. The "mission"
is
over when one of the people die. Note that there may be icons that appear in
front of a girlfriend's house. Refer to the Girlfriends section for more
details. Feel free to do whatever you want.
The second type of two-player missions is the rampage type. The icon is two
skulls together. There are specific, like the Rampages from the last two GTAs.
There are objectives that must be completed within a certain time limit. Work
together to complete the objective. There is no reward for doing these.
/===========================\
ARCADE GAMES & BASKETBALL )
\===========================/
There are 4 types of arcade games throughout San Andreas. These are Duality,
Go Go Space Monkey, Let's Get Ready To Bumble and They Came from Uranus. You
can
usually find these in bars, clubs, 24/7s and stores such as those.
Duality is certainly a unique game. Use the left analog stick to rotate the
ship, X uses the thrusters and Circle fires. Destroying the large, black
spheres
will get you 10 points, while destroying the large, white ones will take away
10
points. Run over the small, black ones will take away 5 points, while running
over the small, white ones will get you 5 points. Each shot fired takes away 1
point.
Go Go Space Monkey is a classic horizontal shooter. Use the left analog stick
to
control the monkey and press the X button to fire. You must destroy as many
enemies as possible without getting hit by them or their fire. Destroying an
entire strand of enemies will net you a powerup, which will increase your
shots
by making them faster and more widespread. After a few powerups, you can hold
down the X button to keep up a continuous stream of shots.
The goal of Let's Get Ready To Bumble is to collect all of the flowers in the
stage within the time limit, all the while avoiding the spiky thorns. Use the
left analog stick to control the bee, the X button will ascend and the Square
button will descend.
The goal of They Came From Uranus is to get points by shooting the ships that
appear on the screen. Your ship moves along the outer circle of the screen,
while the enemies move towards the center of the screen. The left analog stick
moves the ship and the Circle button fires. Shooting an entire strand of enemy
ships will leave behind an object. Once you collect 3 of them, you will
advance
a level and the enemy ships will be worth more points.
Throughout San Andreas, there will be basketball courts with a ball laying on
the ground. Press Triangle to pick up the ball. Hold X to jump with the ball,
releasing it at the peak of the jump to shoot the ball and make a basket. On
some of the bigger courts, you can press R3 to start the Basketball Challenge.
A red marker will appear and you must make a shot from that spot, which after
you do, another marker will appear. Keep doing this until you run out of time.
You don't get anything if you get a certain score, so no rewards are given.
/=============\
BEEFY BARON )
\=============/
Once you have beaten all of Zero's missions, you can go back to his RC shop
for
a little extra fun. Go inside and into the back where he was hanging by his
underwater during one of the mission intros. You should see a red marker
nearby,
which will start the Beefy Baron fun. You have three minutes to destroy as
many
Berkley RC Vans as possible with the RC Baron. The bad news is that the RC
Vans
are marked on your radar, but the good news is that all of the vans on the
road
are the RC Vans, so it shouldn't be too much trouble finding them. Get a get
sight on one and wail on it with the machine guns (L1). You'll need a good bit
of time before it blows up, but it won't take too long. You just get a
personal
score to try and beat, but nothing else is obtained.
/=========\
DANCING )
\=========/
The club in Los Santos is open from the beginning of the game. Once inside,
step
into the red marker to start the dancing mini-game. This has no effect on your
character or game whatsoever and is just for added fun. There are about 3
songs
that are used for the dancing mini-game. You actually have to do it once for
the
storyline mission "Life's a Beach." The objective is to time the button
presses
as they appear and pass through the circle at the bottom of the screen. Make
sure to hit the buttons just before they leave the circle at the bottom. If
you're having trouble with the mission, there's no penalty in going to a club
and practicing all your want. Don't pay attention to the ratings and just
purely concentrate on the button presses and the circle at the bottom.
/==========\
GAMBLING )
\==========/
There are many ways to gamble in-game, from pool tables to even some casino
classics as blackjack. Not all gambling options are available from the start,
so
continue with the storyline missions until you unlock Las Venturas for casino
gambling. Lowrider Challenge, Inside Track Betting and Pool are available in
Los
Santos, with the Lowrider Challenge being available after a few storyline
missions. There is actually some Gambling ranks, depending on a skill
percentage. The numbers to the right are the max you can bet and the max you
can
borrow (from the casino). Collecting horseshoes and winning will increase the
percentages.
1%.....Gambler Level....$1,000
5%.....Professional.....$10,000
10%....Hi-Roller........$100,000
100%...Whale............$1,000,000
.======.
POOL )
'======'
Find a place that has a pool table and see if there's a person standing near
it.
If there is, approach him and press Triangle when prompted to begin a game of
pool. Bet as much money as you want and then the pool game will begin. You can
also play a game of pool with two players, as long as you insert another Dual
Shock 2 controller.
(
The left analog stick controls the stick, while the right analog stick will
control the shooting. Tilt the right stick down and then push it up to shoot
the
cue ball. Whether you get stripes or solids depends solely on which ball is
sunk after the break. Scratching on the 8 ball will not make you lose, but
sinking the 8 ball out of order calls for an immediate loss.
.======================.
INSIDE TRACK BETTING )
'======================'
There's one located in Montgomery, Red County. This method of gambling is one
of
the easiest, since you can use a little exploit. Inside Track Betting (now
known as ITB) is basically a machine you can use to bet on a horse race. There
will be 5 horses you can bet on, each with their own odds of winning. Simply
bet on the one you want and watch the outcome of the race to see if you're a
winner or not.
(
The trick to exploiting the ITB is to find the closest safehouse and save.
Then,
go to the ITB and place the max amount you can bet on the horse with the worst
odds (usually 12/1 or so, but not always that). If you don't win, simply
reload
and try again. You can easily increase your money by the millions with this
method of gambling. Remember to save each time you win.
.====================.
LOWRIDER CHALLENGE )
'===================='
You need to beat "Cesar Vialpando" before you can attempt this challenge. This
is probably the gambling option that requires the most skill. Step into the
red marker outside of Unity Station and the guy standing there will point in
the
direction of the meet, which is just on the other side of the wall.
Make sure you have a lowrider already equipped with hydraulics before going to
Unity Station. Once you talk to the guy, pull the lowrider into the red marker
inside. It's identical to the dancing mini-game, only you'll have to push the
right analog sticks in the direction indicated onscreen. Your opponent will be
given points should you press the wrong direction, miss one or exhibit bad
rhythm. Concentrate solely on the circle on the bottom and the directional
keys
and you should pass it.
.===========.
BLACKJACK )
'==========='
Standard blackjack rules in San Andreas. The dealer's cards appear at the top
of the screen and your cards appear at the bottom. Your goal is to beat the
dealer's hand. Face cards (Jack, Queen and King) are worth 10 points, while
Aces
can either be 1 or 11, depending on the hand. In case of a tie, the dealer
will
always win.
(
.==========.
ROULETTE )
'=========='
Standard roulette rules in San Andreas. You can place your bet(s) on many
different types on many options, from a color to a certain number to even odds
and evens. How much you win depends on how much you place on the winner. Press
the circle button to start the roulette wheel.
(
KyzerSose writes:
Listen to the people in the casino and always bet max on black. Since the odds
of it landing on black is 50/50, it is quite possible to land on black a lot.
If it lands on black, go outside and save, then keep on repeating until you
have
as much money as you want. The second spin on the roulette wheel is usually
black, but 30% of the time it will be red, so I would not suggest going past
the
first spin without saving, since you can lose the million you just made, but
for the hard heads out there, this seems to be the patterns:
Either pattern number 1: Black-Black-Red
or pattern number 2: Black-Red-Red-Black
.=======.
SLOTS )
'======='
There are various machines, varying in how much it costs to play, throughout
the
casinos. All 3 reels will spin and come to a stop one after another
automatically. You only win if all three slots match, so there are no rewards
for any other combination. What you win solely depends on what symbol matches
up and the betting amount for that machine.
.=============.
VIDEO POKER )
'============='
Video Poker is like Slots, in that there are various machines that vary in how
much it costs to play. The poker machines in San Andreas follow standard poker
rules. After placing your bet, select Deal and 5 cards will appear. Hold any
cards you want by selecting hold above the card, then select Deal again to get
new cards. Despite normal poker rules, you can throw away all 5 of your cards.
You win according to the payout chart at the top of the screen. Note the
familiar faces on the cards when you play.
(
.==================.
WHEEL OF FORTUNE )
'=================='
Find any table with a big wheel behind it, along with a person standing there,
and press Triangle to start playing. There are 54 slots that the dial can land
on. Twenty-three are $1 spots, fifteen are $2 spots, eight are $5 spots, four
are $10 spots, two are $20 spots and one is a star spot. How much you win
depends on which spot the dial lands on.
(
/=================\
TRIATHLON RACES )
\=================/
There are two triathlon races in the game, which include swimming, cycling and
running. It is recommended that you have max Stamina and max Cycling skill
before even attempting these. Both can only be done on Saturdays and Sundays.
Because one of the competitors is a guy dressed in the Cluckin' Bell costume,
the races are called "Beat the Cock."
The easier triathlon starts at Santa Maria Beach, on the beach right next to
the
lighthouse. The first section is swimming. Don't worry if the competition
passes you, since you'll be gaining back that lead a little later on. Once you
go past the final checkpoint in the water, you'll have 25 seconds to get on a
Mountain Bike. This is where you'll be taking the lead and keeping it. Learn
when to pedal faster and when to just hold X. The biking portion is the
longest
part of the whole thing, so CJ will be getting tired. Once you reach the
bottom
of Missionary Hill, you'll need to get off your bike and start running. You'll
need to run all the way up to the top of Missionary Hill, where the finish
line
will be right under the tower. You get $10,000 for finishing in first place.
The other triathlon is located at Fisher's Lagoon, on the beach east of the
dock. This is definitely the tougher of the two, mostly because of its
length. There are about 9 checkpoints for swimming and don't worry if you're
not
in first when swimming, since you'll be getting the lead in later portions.
The biking section is extremely long, taking you through Blueberry, Easter Bay
Airport, Doherty, across the Gant Bridge, across the Sherman Dam and ending up
at the Burger Shot in Redsands East. Once there, hop off the bike and run down
The Strip to the finish line. You get $20,000 for finishing in first place.
/======\
GYMS )
\======/
You'll first have access to the gyms after you finish the mission "DriveThru."
The gyms are a good place to build up muscle, lose fat, learn some new
fighting techniques and to increase CJ's stamina. There is a gym in each major
city and each one has the following things: treadmill, exercise bike,
dumbbells,
weight machine and an instructor that specializes in a particular fighting
style. You can only work out so much before you reach your daily limit and you
won't be able to workout anymore until 12 in-game hours have passed.
EXERCISE BIKE...The best way to lose fat and increase stamina in the game.
There
are 10 levels total and you should be able to easily reach the
10th level not too far in the game. Press X rapidly to keep
the
bar at the maximum.
TREADMILL.......The treadmill also has 10 levels, but level 5 is about the
best
you can get regardless of shape. Keep pressing X very fast to
keep up with the bar. If the meter empties, CJ will fall off
the
treadmill.
BENCH PRESS.....Weights range from 40 pounds to 320. To lift weights, you must
alternate presses between the X and Circle buttons. The faster
you press, the faster you lift the weight.
DUMBBELLS.......Weights range from 20 pounds to 110. These work the same way
as the bench press.
The second message you get from lifting weights will designate that you can
take on the masters of the gym. Step into the marker in the gym to bring up a
prompt from the leaders. Press right on the D-Pad to challenge them. Each one
has a different fighting style you can learn and you must learn all 3 to get
100% for the game. YOU MUST LEARN ALL 3 FIGHTING STYLES TO GET
100%!!!!!!!!!!!!
LOS SANTOS.....Boxing
SAN FIERRO.....Martial Arts
LAS VENTURAS...Kickboxing/Grappling
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
XXIII. CHEAT CODES (S100)
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
*****WARNING*****
DO NOT SAVE WITH ANY CODES ACTIVATED. THERE ARE A FEW CODES THAT CANNOT BE
UNDONE ONCE THEY ARE ACTIVATED. IF YOU SAVE WITH ONE OF THESE ON, THEN YOU'LL
BE STUCK WITH IT FOR THE REST OF THE GAME. THIS CAN MAKE SOME MISSIONS SEEM
A LOT HARDER THAN USUAL. IF SOMETHING HAPPENS TO YOUR GAME BECAUSE OF USING
CODES, THEN DON'T E-MAIL ME ABOUT IT. I WILL NOT ANSWER ANY TECHNICAL
QUESTIONS.
******WARNING*****
These are taken straight from the Cheats & Codes section at GameFAQs and I
have
personally tested them all to make sure they work. Any code listed below works
and any not listed below has not worked for me. All have to be entered ingame,
not on the pause menu. The name of the code will be first, followed below by
the
actual code and then a brief description of what it does, if it's necessary.
Besides the one time codes, like weapons and committing suicide, re-entering a
code will deactivate it, unless otherwise noted.
WEAPONS 1
- R1, R2, L1, R2, Left, Down, Right, Up, Left, Down, Right, Up
- Brass Knuckles, Bat, Pistol, Shotgun, Tec-9, AK-47, Rifle, Rocket
Launcher,
Molotov Cocktails, Spraypaint Can
WEAPONS 2
- R1, R2, L1, R2, Left, Down, Right, Up, Left, Down, Down, Left
- Knife, Desert Eagle, Sawnoff Shotgun, Micro-SMG, MP4, Sniper Rifle,
Flamethrower, Grenade, Fire Extinguisher
WEAPONS 3
- R1, R2, L1, R2, Left, Down, Right, Up, Left, Down, Down, Down
- Chainsaw, Silenced Pistol, Combat Shotgun, SMG, MP4, Homing Rocket
Launcher, Satchel Charges
$250,000 & FULL HEALTH/ARMOR
- R1, R2, L1, X, Left, Down, Right, Up, Left, Down, Right, Up
AGGRESSIVE TRAFFIC
- R2, Circle, R1, L2, Left, R1, L1, R2, L2
- All traffic will always go through red lights and not stop for anything
BLACK TRAFFIC
- Any and all pedestrians will come after you and try to kill you
PEDESTRIAN RIOT (cannot be turned off)
- Down, Left, Up, Left, X, R2, R1, L2, L1
- Pedestrians will riot and kill each other
PEDESTRIANS HAVE WEAPONS
- R2, R1, X, Triangle, X, Triangle, Up, Down
- All pedestrians will receive weapons
RAISE WANTED LEVEL
- R1, R1, Circle, R2, Left, Right, Left, Right, Left, Right
- This will raise your wanted level by two stars every time it is entered
LOWER WANTED LEVEL
- R1, R1, Circle, R2, Up, Down, Up, Down, Up, Down
- This will remove all stars from your wanted level
FOGGY WEATHER
- R2, X, L1, L1, L2, L2, L2, X
BECOME MORNING
- R2, X, L1, L1, L2, L2, L2, Square
BECOME NIGHT
- R2, X, L1, L1, L2, L2, L2, Triangle
BECOME NOON
- R2, X, L1, L1, L2, L2, L2, Down
OVERCAST WEATHER
- R2, X, L1, L1, L2, L2, L2, Square
STORMY WEATHER
- R2, X, L1, L1, L2, L2, L2, Circle
SPAWN A RHINO
- Circle, Circle, L1, Circle, Circle, Circle, L1, L2, R1, Triangle, Circle,
Triangle
SPAWN A STRETCH
- R2, Up, L2, Left, Left, R1, L1, Circle, Right
SPAWN A BLOODRING BANGER
- Down, R1, Circle, L2, L2, X, R1, L1, Left, Left
SPAWN A CADDY
- Circle, L1, Up, R1, L2, X, R1, L1, Circle, X
SPAWN A HOTRING RACER #1
- R1, circle, R2, Right, L1, L2, X, X, Square, R1
- Other than looks, both Hotring Racers perform the same
SPAWN A HOTRING RACER #2
- R2, L1, Circle, Right, L1, R1, Right, Up, Circle, R2
- Other than looks, both Hotring Racers perform the same
SPAWN A RANCHER
- Up, Right, Right, L1, Right, Up, Square, L2
SPAWN A JETPACK
- L1, L2, R1, R2, Up, Down, Left, Right, L1, L2, R1, R2, Up, Down, Left,
Right
- The jetpack is automatically attached to your back
SPAWN A ROMERO
- Down, R2, Down, R1, L2, Left, R1, L1, Left, Right
SPAWN A TRASHMASTER
- Circle, R1, Circle, R1, Left, Left, R1, L1, Circle, Right
SPAWN A MONSTER
- Right, Up, R1, R1, R1, Down, Triangle, Triangle, X, Circle, L1, L1
SPAWN A STUNTPLANE
- Circle, Up, L1, L2, Down, R1, L1, L1, Left, Left, X, Triangle
SPAWN A QUAD
- Left, Left, Down, Down, Up, Up, Square, Circle, Triangle, R1, R2
SPAWN A HYDRA
- Triangle, Triangle, Square, Circle, X, L1, L1, Down, Up
SPAWN A VORTEX
- Triangle, Triangle, Square, Circle, X, L1, L2, Down, Down
SPAWN A DOZER
- R2, L1, L1, Right, Right, Up, Up, X, L1, Left
CJ PHONE HOME
- Triangle, Square, Circle, Circle, Square, Circle, Circle, L1, L2, L2, R1,
R2
- This code enables CJ to perform a really high bunny hop on any BMX-type
bike. Combine this with the Super Bike Jump glitch to gain even more
height
MUSCLE MAN
- Triangle, Up, Up, Left, Right, Square, Circle, Left
- You will get maximum muscle immediately and also no fat whatsoever
SCRAWNY
- Triangle, Up, Up, Left, Right, Square, Circle, Right
- Muscle will go to 0% with this code
FATTY
- Triangle, Up, Up, Left, Right, Square, Circle, Down
- Gain 100% fat instantly
JUMPER
- Left, Right, L1, L2, R1, R2, R2, Up, Down, Right, L1
- Automatically puts a parachute in your inventory
CJ GOT HOPS
- Up, Up, Triangle, Triangle, Up, Up, Left, Right, Square, R2, R2
- No peds walk the street and there are almost no cars cruising the roads.
Parked cars will still spawn regardless.
FLYING CARS
- Square, Down, L2, Up, L1, Circle, Up, X, Left
- Cars will start flying after enough speed on a straightaway and they
handle just like the planes in the game.
ORANGE SKY
- Left, Left, L2, R1, Right, Square, Square, L1, L2, X
- The sky becomes orange and the clock is locked at 21:00
SANDSTORM
- Up, Down, L1, L1, L2, L2, L1, L2, R1, R2
FUNHOUSE THEME
- Triangle, Triangle, L1, Square, Square, Circle, Square, Down, Circle
- All of the pedestrians become food service workers and clowns, plus all
vehicles become BF Injections, Hotknifes, Hotdogs and the similar. Cops
and
the like still appear as normal. CJ also gets a goofy outfit.
ALL COUNTRY VEHICLES
- L1, L1, R1, R1, L2, L1, R2, Down, Left
- All of the vehicles that drive on the road are now ones you can find in
the country, like the Walton and such.
CARS FLOAT AWAY WHEN HIT
- Square, R2, Down, Down, Left, Down, Left, Left, L2, X
- Tap any car with your own and that vehicle will start floating away. The
vehicles will continue to float forever.
ADRENALINE MODE
- X, X, Square, R1, L1, X, Down, Left, X
- The game will slow down to a snail's pace just as if you had just picked
up an adrenaline pill. It's amusing to hear the audial phrases in this
mode.
RECRUIT ANYONE
- Down, Square, Up, R2, R2, Up, Right, Right, Up
- You can now recruit anyone to be in your gang. Whichever pedestrians you
recruit, they will be given the 9mm. Combine this with the Pedestrians
Have
Weapons code to recruit ones with grenade launchers and M4s!
NINJA THEME
- X, X, Down, R2, L2, Circle, R1, Circle, Square
- All pedestrians become Asian men and are equipped with katanas. CJ also
has
a katana equipped into his melee weapon slot. All traffic becomes black
FCRs, BF-400s and PCJs, with the exception of emergency vehicles and gang
cars (which are also black in color).
NEVER WANTED
- Circle, Right, Circle, Right, Left, Square, Triangle, Up
- This code makes it so your wanted level will never increase, although it
doesn't remove any that are currently there.
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
XXIV. SECRETS/EASTER EGGS (T100)
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
.================.
FAMILIAR FACES )
'================'
There are quite a few familiar faces in San Andreas from previous GTA games.
(
- In "Wu Zi Mu," you can see the GTA III guy sitting on a car in the
background
in the beginning cinema.
- Catalina is the same wench that you see in GTA III.
- In Zero's RC Shop, you can see action figures of characters from Vice City
and
Manhunt, both Rockstar games.
- Paul and Maccer are both seen in Vice City.
.===================.
A TASTE OF THINGS )
'==================='
At the end of "Reuniting the Families," you will crash through a billboard.
Before you create a hole in it, it reads "A Taste of Things to Come." However,
after you crash through it, it reads "A Taste of Come."
(
.================================.
ROCKSTAR SLAMS THE COMPETITION )
'================================'
During the mission "Madd Dogg's Rhymes," you should pass a bar and a guard
sitting on a couch playing a game. If you listen closely, you can hear the
name
Tanner, which was the main character in the game Driv3r. Driv3r made a little
fun at Vice City and Rockstar gets back.
(
To get to the billboard that makes fun of True Crime, get on the train tracks
and head towards Unity Station. Just before you enter the tunnel is a
billboard.
It reads "Get rid of old rubbish, fast! True Grime: Street Cleaners." True
Crime's gameplay was similar to the GTA style, with its open endedness and
all.
.================.
NO EASTER EGGS )
'================'
You'll need a helicopter or jetpack for this one. Find the Gant Bridge in the
northwest corner of the map and go to the southern archway. At the very top is
a
sign east side that reads "There are no Easter Eggs up here. Go away."
(
.==============.
BRIDGE FACTS )
'=============='
Get onto the Gant Bridge and head south. Take the left down the walkway just
before the first road that turns left. Head down the steps and you should see
a
large, white sign off to the right just before the ground level with the
diner.
On that sign is the facts.
(
Length - 150.7 m
Height - 60.3m above sea level
- Oooooh amazing
- That's mind blowing
- Actually, no, it's simple physics and not really that impressive
.====================.
R.I.P. COMPETITION ) (submitted by glenJammin)
'===================='
Throughout San Andreas, there are some cemetaries with some unique tombstones.
On them is a message that says "1997-2004 Our Competition."
(
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
XXV. GLITCHES (U100)
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
/===============\
GOOD GLITCHES )
\===============/
_________________________
/EASIER VIGILANTE MISSIONS\ (submitted by Caoso13)
-----------------------------------During vigilante missions run into a fast food place. Watch the radar and wait
till the red dot moves. Go back outside and get back to your vehicle and wait.
Soon it will say that the criminals are wasted. Repeat this until you complete
the mission to level 12.
-----------------------------------_________________
/INFINITE SMG AMMO\ (submitted by chigro)
-----------------------------------First, you need to equip your SMG, then go into the ammu-nation gun range.
Don't
shoot though, then press triangle to get out and you should have more ammo for
your SMG. Repeat the process and after that, you won't have any numbers
indicating the amount of ammo you have, so you'll have infinite SMG ammo. This
can be done for all weapons except for the Heavy Artillery slot.
-----------------------------------_________________________
/EASIER AMBULANCE MISSIONS\ (submitted by Peter G.)
-----------------------------------I have find out an interesting glitch in GTA San Andreas, when you are doing
the
Ambulance missions. To save time, there is a cool glitch where you fill the
ambulance with people ready to go back to the Hospital. Find a police
officer and commit a small crime to get 1 star after. You make sure the police
officer is on the side of the passenger and the police person will pull him
out
and the other people will flee in terror and the game thinks you have taken
them
to the hospital. This can save time by not having to go back to the hospital
for
each patient.
-----------------------------------/==============\
BAD GLITCHES )
\==============/
___________
/BURGER SHOT\ (submitted by EuanMilneBCFC)
-----------------------------------In San Fierro, there is a Burger Shot next to the Kung Fu gym. Upon leaving
the
Burger shot, you get the little cut-scene where CJ goes through the door.
When
the screen fades in, you see everything outside the Burger Shot - Cars,
streets,
other buildings etc, but you're stuck inside the shell of Burger Shot with no
interior and no way of getting out short of blowing yourself up with satchel
bombs, grenades etc.
-----------------------------------_______________________________
/BREAKING INTO CALIGULA'S GLITCH\ (submitted by aceofspades666)
-----------------------------------After the Breaking into Caligula's Bank mission, it is possible that your
saved game might get corrupted. If you save immediately after the mission,
your
save will not be corrupted. However, after you complete the mission, Salvatore
calls to bitch at you (for obvious reasons.) If you answer this phone call,
then
save, you cannot load from that slot anymore (unless you save over it, from a
time when you hadnt yet completed the mission.) Every other slot will be
unaffected. Make sure you save after the mission and not directly after the
phone call. Once you do another mission or something, everything should be all
right.
------------------------------------
___________________________
/MADD DOGG'S PREMATURE DEATH\ (submitted by anahuacboys26)
-----------------------------------It appears that some DVDs have glitches during the Madd Dogg mission, where he
will jump very quickly off the ledge to his death before you can save him. The
above person wrote that Gamestop mentioned several discs with that glitch on
it.
-----------------------------------______________________
/HUNGRY, HUNGRY GARAGES\ (submitted by Jeff D.)
-----------------------------------It seems the garage next to your station has the tendency to eat a lot of your
cars, no matter how many you put in. It seems that the car on the left side is
the most affected one, although the car on the right side stays safe.
-----------------------------------____________________
/NEVERENDING BITCHING\ (submitted by kukuman)
-----------------------------------For Catalina's mission, "Local Liquor Store," if you drive the tanker into any
water, you'll get the cutscene where she will yell at you for failing the
mission. Unfortunately, it seems the cutscene won't go away and gets to the
point where you must reset your console.
-----------------------------------__________
/GYM GLITCH\
-----------------------------------There is not a specific reason why this happens, but it is indeed real. When
you
go into a gym without working out for a good while, you might get the message
that "You have worked out enough for today. Come back at a later time." You
will
get that message no matter if you do the normal 12 hours saving trick.
Currently, there are numerous solutions to this problem, but none are
guaranteed
to work. Some people suggest eating a lot, running, biking or swimming.
-----------------------------------__________
/TAG GLITCH\ (submitted by Robert M.)
-----------------------------------If you run out of ammo while you're spraying a tag, it seems that you can't
finish it no matter what. This will prevent you from getting all of them and
from getting 100%. Always make sure you have enough spray left in the can to
finish a tag. Also, always make sure that you spray until you get the "ding"
sound for a tag.
------------------------------------
/================\
OTHER GLITCHES )
\================/
________________
/I GET NO RESPECT\ (submitted by Aziz Strike 7777)
-----------------------------------When still in Los Santos and you really want to raise respect, there is one
very
effective method, and can take as little as 2 hours to max out your respect
and
be able to recruit 7 gang members. What you must do is quite simple, stock up
on
the AK - 47 and make sure you have a good amount of bullets. After you have
enough bullets, go to the LSPD headquarters (Police station) and park a fast
car
or bike outside. Head down to the jail cells, where one of them contains
armor.
Take the armor, then scroll to get your AK-47. You will now get 2 stars for
taking out the weapon. Now, while in the cell, position yourself to around the
left side in the middle of the cell, and manually AIM your AK-47. Police will
come one after another, and position the gun to be able to get a head shot.
The Police AI for some reason stops and does not shoot at you for the most
part,
so simply blow off their heads. The police will just keep coming and coming,
so
continue one after another aiming and shooting their heads. Eventually with
persistence, you would have maxed out your respect! When you are happy with
the
amount of respect you have earned, or you have been shot at one too many
times,
sprint out the building, ignoring the shooting cops, and enter the vehichle
that
you parked before hand. Quickly drive to the pay and spray that is near by to
lose the police, then save the game as a heavily respected CJ! You can either
do
this all at once, or bit by bit, either way, it will only take an hour or two
to gain a good chunk or respect using this handy method.
-----------------------------------________________
/DUAL CELL PHONES\ (submitted by baskitmonki)
-----------------------------------When you are dualing two weapons and the phone rings, you will have two cell
phones.
-----------------------------------______________________
/THE EDGE OF THE WORLD?\ (submitted by timbrownz)
-----------------------------------I was swimming in the river in the Badlands, trying to get on a boat that was
beached. I fell off the side, inside the cliff (like being stuck in a wall).
In there, there was more water to swim around in, but no way back to the real
world. When I swam away from the riverbank for a while, the water stopped and
it went to a cutscreen of CJ falling and yelling, "Oh, shit!" I think I fell
off the edge of the world. It loaded and I was put back into the game in
South
San Fierro. Something different.
------------------------------------
____________
/TRACTOR JETS\ (submitted by shadow24)
-----------------------------------If you hook up a tractor to a hot dog van and hold left or right while
pressing
the gas, both vehicles will be slung forward like 200 mph. It's fairly fun to
do
and works with pretty much any large vehicle, but the hot dog van is the best.
It's hard to describe... I think I did it in Red County/Blueberry's beach area
but I'm not sure. Tractors spawn there and there is also a stationary hotdog
van parked there (I think). It might be another beach though.
-----------------------------------_____________________
/MORE GANG TERRITORIES\
-----------------------------------Normally, there are around 54 territories for you to take over, but there
seems
to be a glitch that allows you to open up even more territories. Get into a
plane or boat and head to any of the corners of the entire map. Fly in the
direction of that corner (southeast corner - go southeast, etc.) for at least
20
minutes real-time. Hopefully, more territories will be unlocked as you
continue
flying. Each unlocked territory only consists of one wave of gang members, but
the hard part is getting any gang members to appear. Keep moving the camera
back
and forth and hope some appear. Good luck and conquer all of SF and LV!
-----------------------------------_________
/TRAIN MAP\ (submitted by Dannyireland)
-----------------------------------I just wanted to say that if you steal a train when you have only Los Santos
opened at the start you can still travel around the whole state. There may be
barriers to stop you doing this just like there are on the roads connecting
each
county, but if you are going fast enough you will go through them.
The way I do this is go to any one of the two Los Santos stations and wait
for a train that is going in the clockwise way around the state and steal it
by
getting in the front of the train. It has to be clockwise as it doesn't work
the
other way. When you get in it reverse as far back as the northern end of the
tunnel that you pass through when you leave Los Santos going north.If you
don't
go back this far, you are not going to be fast enough.
When you get here, stop. Take off again going forward. Keep the X button
pressed at all times in order to keep going faster. Don't worry about
derailing
at the sharp right hand corner as it won't here when going forward. By the
time
you approach the barriers the train should be going incredibly fast. The
controller will vibrate as a sign that it is going very fast. It will slow
down
meets the body of the plane. Spin out until CJ wants to get off the bike on
the
left (or towards the body of the plane). If it is angled properly (about 45
degrees) , you will teleport to the freeway in those 2 places. In San Fierro
or
Verdant Meadows you will only teleport about 20 feet in front of the plane.
This glitch will work on the left as well but make sure CJ gets off the bike
on
the right instead.
-----------------------------------______________________
/STAR FREE CRIME SPREES\ (submitted by gtasecrets)
-----------------------------------I found a way to commit as many crimes as you want without getting any police
stars. Its during the mission, "Are You Going to San Fierro?" (the one where
you help The Truth burn his weed farm). After you burn down The Truth's weed
farm and blow up the helicopter you are asked to get in the Mothership. This
is
when you can commit any crimes you want without alerting the police. Make sure
you get into the Mothership because if you walk too far, a cop will arrest The
Truth. All you have to do is get in the Mothership and get back out to enable
you to go anywhere without getting The Truth arrested. You can still drive the
Mothership if you want. Just don't fail the mission or else you wont be able
to
commit crimes without getting stars. Now, load up on the guns and ammo and
have
some fun. Especially during the first couple minutes when you are high from
burning the weed farm. The downside is the more crime you commit to lower your
criminal ranking goes. It goes down really slowly though. You can also enter
Las Venturas and Restricted Areas without getting any stars. At this point of
the game, Las Venturas is still closed.
-----------------------------------_________________________
/STAR FREE CRIME SPREES II\ (submitted by Monkey Man)
-----------------------------------During the mission, "Reuniting the Families," you'll eventually have to fend
off
a helicopter on the rooftop of the motel. Kill the 4 SWAT members on the
helicopter, but don't bring the actual thing down yet. Get off the roof and
you
can explore the whole of San Andreas without getting any stars at all. You can
even go to Las Venturas and San Fierro, including the restricted areas,
without
any fears.
------------------------------------
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
XXVI. 100% CHECKLIST (V100)
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
[ ] Storyline Missions
[ ] Beginning Missions
[ ] Sweet's Missions (Part 1)
[ ] Big Smoke's Missions
[ ] Ryder's Missions
[ ] OG Loc's Missions
[ ] C.R.A.S.H. Missions
[ ] Sweet's Missions (Part 2)
[ ] Catalina's Missions (Part 1)
[ ] The Truth Missions
[ ] Catalina's Missions (Part 2)
[ ] Syndicate Missions
[ ] Woozie's Missions
[ ] Mysterious Man's Missions
[ ] Airport Missions
[ ] Casino Missions
[ ] Mansion Missions
[ ] Sweet's Missions (Part 3)
[ ] Riot Missions
[ ] Non-Storyline Missions
[ ] Zero's Missions
[ ] Back to School
[ ] Stealing Cars Missions
[ ] Heist Missions
[ ] Required Challenges
[ ] BMX Challenge
[ ] Chiliad Challenges
[ ] Scotch Bonnet Yellow Route
[ ] Birdseye Winder
[ ] Cobra Run
[ ] Courier
[ ] Los Santos
[ ] San Fierro
[ ] Las Venturas
[ ] NRG-500 Challenge
[ ] Ammu-Nation Challenge
[ ] Valet Parking
[ ] Trucking Missions
[ ] Collection Items
[ ] 100 Gang Tags
[ ] 50 Snapshots
[ ] 50 Horseshoes
[ ] 50 Oysters
[ ] Quarry Missions
[ ] Race Tournaments
[ ] Los Santos Circuit
[ ] San Fierro Circuit
[ ] LVA Freight Depot Circuit
[ ] LV Airport Checkpoints
[ ] Schools (MINIMUM OF BRONZE)
[ ] Driving School
[ ] Pilot School
[ ] Boat School
[ ] Bike School
[ ] Stadium Events
[ ] 8-Track
[ ] Blood Bowl
[ ] Dirt Track
[ ] Vehicle Missions
[ ] Vigilante
[ ] Paramedic
[ ] Firefighter
[ ] Taxi
[ ] Pimping
[ ] Freight Train
[ ] All properties bought
[ ] Gym leaders defeated
[ ] Los Santos
[ ] San Fierro
[ ] Las Venturas
[ ] Imports/Exports
[ ] List 1
[ ] List 2
[ ] List 3
[ ] Kickstart
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
XXVII. UPDATES (W100)
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
5/27/05....I changed the formatting in the guide, as well as added more
cheats.
2/1/05.....Minor update with new glitches and codes added
1/13/05....New codes added and some mistakes corrected
1/6/05.....All sections finished; Guide now complete
12/31......Unique Jumps finished
12/27......Layout changes
Finished Other Stuff section
Finished Vehicles section
A few more Unique Jumps added
12/21......Finished Vehicle Missions
Added Gyms to Other Stuff section
Added a few more Unique Jumps
12/20......More glitches
Added 100% Checklist section
Girlfriends and Quarry Missions complete
Added cheat codes
Numbered Tags, Oysters, Photo Ops, Horseshoes, Unique
Jumps and added checklists for each
12/9.......Added Denise to Girlfriends and working on Katie (no
e-mails about Katie please)
Fixed a few errors in the Gang Tags
11/29......Revamped and finished Gang Tags
11/24......Added Oysters
Added Stadium Events
Added the Unique Jumps for the Desert
11/20......Finished San Fierro and Las Venturas Courier missions
Moved the Heist missions to Non-Storyline
Added Valet Parking
Added Horseshoes
Added Race Tournaments
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
XXVIII. FREQUENTLY ASKED QUESTIONS
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
Q) When was San Andreas released?
A) San Andreas was released on October 25-26, 2004. Some stores received it
earlier than others.
Q) Is San Andreas a dual-layered DVD?
A) No, it is not a dual-layered DVD. Dual-layered DVDs has a gold sheen to
them
when you look on the bottom of the disc. Look at the bottom of Xenosaga, if
you have it, and you'll notice this gold color. Single-layered DVDs are
silver in color. You'll also notice that you can see the Playstation logo
on the bottom of the San Andreas DVD. That's another instance of proof that
it is single-layered.
Q) Why is your guide so empty?
A) San Andreas is one huge game and I'm playing it as I'm writing the guide.
Sections will get filled as I write them up/do them.
Q) Help! I can't beat <insert mission>!
A) Try and try again. I always keep a save file from before attempting a
mission, saving weapons and armor and stuff. I hear that Rockstar
implemented
a system where a mission will get easier if you keep dying (and not
reloading
the game again), but I haven't experienced it. You might figure out a
different way to approach the mission. Experiment a little.
Q) Help! I need help on a mission you don't have listed!
A) If the mission is ahead of where I am, I will delete it. I try to avoid
spoilers since I like to experience the story as I go. I apologize if I
come
off as rude, but I like to enjoy a game like everyone else.
Q) I tried swimming/getting to the new areas before I'm allowed, but I got
4 stars when I got there. Why?
A) This is something Rock* implemented into this game. You automatically get
4 stars if you try to access a new area before you're supposed to. They had
to put this in since you can swim now.
Q) Why didn't you respond to my e-mail?
A) I get a lot of e-mails a day pertaining this game. If I feel it warrants an
answer, I'll respond. If I feel it has been answered already, I'll probably
end up deleting it and adding something like it to this section.
Q) Help! I can't find a <insert collection item>!
A) I'm sorry, but I can't help you find a specific item unless you know you
missed it. If you're having trouble finding one with the description
listed,
then I'd be of help. If you're missing one and you don't know where it is,
your status.
Q) Help! I have taken over all of the territories, but it still says there's 1
left to take over.
A) Most of the time, there is a gang territory up around the boat school in
the
northwest part of the map. If it's not there, check around San Fierro or
Las
Venturas to see if there are any there.
Q) How do you recruit gang members?
A) Target them with R1 and then press up on the directional pad. You may
recruit up to 6-7 gang members depending on your respect. You can control
them with the directional pad once they're part of your gang. Up makes them
come to you, while Down makes them sit still.
Q) Help! Why won't any gang members follow me in Los Desperados?
A) Well, the answer is that they're participating in the riots. Try to find
any
that are not stuck in the riots. Those are usually just standing still and
talking to one another.
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|
|
___________
============|
XXIX. ACKNOWLEDGEMENTS
|
===========
|
|
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
- CJayC for making the best gaming site known to man
- Rockstar and Rockstar North for creating the Grand Theft Auto series
- Brady Games for making one hell of a guide, even though they had a pre-gold
version of the game
- Wet Eddie for correcting me on the time to finish City Slicking for
Driving School
- Skitzle for telling me about the grenade trick for gang wars
- KnifeCutRight for Parked locations of Buffalo, Super GT, Banshee, Feltzer,
Sentinel, and Tanker
- All of the people that have submitted the cheats to GameFAQs
- Roy P. for telling me about the ITB trick
- Shamface for correcting me on when Bike School is unlocked
- dragon5598 for correction on color of dildo
FAQ/Walkthrough by Patt3rson
Version: Final | Updated: 01/09/06 | Printable Version
+----------------------------------------------------------------------------+
|
|
| GRAND THEFT AUTO: SAN ANDREAS
|
|
|
| FAQ/Walkthrough for PlayStation 2 - Written by Patt3rson
|
|
|
| Final version, since January 9 2006 Copyright Patt3rson
|
|
|
| patt3rson(at)gmail(dot)com www.gamechoice.nl
|
|
|
+----------------------------------------------------------+-----------------+
| ENGLISH VERSION |
===================
+-----------------+
= C O N T E N T S =
===================
____________________
\ 1 / INTRODUCTION /
1A Copyright Notice
1B Additions
1C Preparations
____________
\ 2 / GAME /
2A Story
2B Characters
2C - Controls
___________________
\ 3 / WALKTHROUGH /
3A Sweet
3B Ryder
3C Big Smoke
3D OG Loc
3E Cesar
3F Crash
3G Catalina
3H The Truth
3I CJ
3J Triads
3K Wu Zi Mu
3L Torenos Ranch
3M - Zero
3N Air Yard
3O Mafia
3P Maddog
3Q Robbery
3R R3 Missions
3S Schools
3T Safe Houses
3U Properties
3V Import/Export
3W Race
3X Race Tournament
3Y Challenges
3Z Gyms
3a Tags
3b Snapshots
3c Horseshoes
3d - Oysters
__________________
\ 4 / CONCLUSION /
4A Final Word
4B - Credits
===============================
= 1 = I N T R O D U C T I O N =
===============================
___
/_1_\___________________
\ A / COPYRIGHT NOTICE /
[CONTACT ADDRESS]
patt3rson(at)gmail(dot)com
___
/_1_\____________
\ B / ADDITIONS /
was
anymore
some
not
use this
this FAQ
The missions are located under the person that hands them out. There are many
orders in which you can do them, but its also a possibility that a mission
you are looking for is not yet available. So if you cant seem to find a way
to start a mission, try completing other missions for other contacts first and
after a while the contact which has the mission youre looking for will appear
on the map again.
This walkthrough only contains information on how to get a hundred percent
completion. All story missions, extra missions, challenges, items and what
else is necessary to get it will be in here. The walkthrough doesnt contain
any additional information. Unique Jumps, two player Rampages, mini games and
other stuff like that are not included in this document.
For the Tags, Horseshoes, Snapshots and Oysters, directions are given based on
the map in the pause menu. The description will always start with a easy to
recognize place on the map, so always first open your map when following
directions. Further directions can both be based on the map or your real
position in the game world.
Lets talk about exits, streets and alleys. When the walkthrough says the
first on your right or the second one to the left, Im talking about real
streets and exits. So only real streets and exits which are almost all
available on your map. Alleys dont count. When I do mean alleys or special
cases, it will be mentioned.
There are many weapons available in this game, divided into different
categories. You can only carry one weapon in each category. Thats why for
example you cant hold Molotov cocktails and grenades at the same time. So
make sure you always have the appropriate weapon for the situation you get
into. By buying a weapon at Ammu-Nation you will automatically replace the
weapon you had with the weapon you buy. Other weapons you run into on the
street can be switched by pressing L1.
===============
= 2 = G A M E =
===============
___
/_2_\________
\ A / STORY /
Carl Johnson, CJ, returns to his city of birth Los Santos in San Andreas
because his mother became a victim of the gang wars and the criminal violence
in the area. At first hes only there to attend the funeral, but he notices
how the neighborhood collapsed and will fall even lower if nothing is done
about it.
Together with his brother Sweet and their friends Big Smoke and Ryder, CJ
tries to fix the neighborhood and fight the opposing gang. Meanwhile corrupt
cops and other criminal organizations make life hard on him. CJ makes friends
and enemies, including some familiar faces. His goal is to save The Grove from
its downfall, get his brother out of prison and take out the ones that sold
him out.
___
/_2_\_____________
\ B / CHARACTERS /
[CARL]
Carl Johnson is the main character of the game and the one you play with. He
returns to Los Santos because of his mothers death.
[SWEET]
Carls brother, one of The Groves finest. Sweet has a realistic but
pessimistic view on the situation.
[KENDL]
Carl and Sweets sister. She stays in the background most of the time but has
a huge influence on her brothers.
[RYDER]
A friend and neighbor of Sweet and Carl. Wears a black cap and sunglasses and
is always under the influence of intoxicating stuff.
[BIG SMOKE]
A friend and ex-neighbor of Sweet and Carl. A man with a lot of influence and
connections, huge support for the Johnson family.
[OG LOC]
A bad rapper with the ambition to become big. Lives of other peoples
achievements and had a nasty experience in prison.
[CESAR]
Kendls Latin-American boyfriend. A rough but nice guy who can get along with
Sweet and Carl despite their cultural differences.
[TENPENNY]
Nicknamed Crash. A very corrupt cop who tries to pull the power in San Andreas
towards him, by blackmailing Carl for example.
[CATALINA]
A woman with a short fuse. She hates men, but she still has a relationship
with Carl. Eventually leaves him from someone familiar from GTA III.
[THE TRUTH]
And old hippy, constantly up in the clouds due to his drug abuse. Smells alien
Below are all the buttons for the PlayStation controller. Its possible that
not all buttons have a function by default in the game! These are the default
settings, its a possibility that they can be adjusted to your own liking!
Check the manual or the menus to find out how.
ARROWS:
Up
Down
Left
Right
SYMBOLS:
Triangle
Cross
Square
Circle
SHOULDER:
L1
L2
R1
R2
STICKS:
L3
Left Analog
R3
Right Analog
Horn
Move character/steer car
Rotate camera half circle/special missions
Rotate camera
FUNCTION:
Start
Select
- Map
- Change view
===========================
= 3 = W A L K T R O U G H =
===========================
___
/_1_\________
\ A / SWEET /
[BIG SMOKE]
After CJs rough return to Los Santos, jump on the bike in front of you. Use
the little in game radar or press Start to view the bigger map, look for the
CJ sign and head over there. At the edge of the big square you come to is a
red glow, step inside it to be able to continue.
[SWEET & KENDL]
Because your car is blown up you need to do this mission on a bike. Jump on it
and follow Sweet, the guy with the blue arrow above his head and the blue dot
on your radar. Youre being followed by enemy gang members in a car and youre
pretty defenseless on your bike. Paddle faster by tapping the cross button and
try to stay ahead of the car. After a while youll make a short stop and then
you have to follow Ryder, who is now the one indicated. Its more of the same,
just follow the guy and try to stay away from the pursuing car. Park your bike
in the red glow at the end.
[RYDER]
Get into Ryders car and a yellow dot will appear on your map. Drive towards
it and park your car in the red glow next to the building. Leave the car and
enter the building through the indicated door, step into the red glow to get a
haircut. You can decide for yourself which one, just watch your money. You can
first pick and look at a model, then decided whether you want to buy it or
change it. When outside, the eating system is explained to you. Then you have
to cross the road and enter the pizza place to buy some food. Ryder will ruin
everything and you have to get away, so get into his car and drive off. Return
to Ryders house, indicated on the map, and park his car where you started.
[TAGGING UP TURF]
This time youre driving with Sweet, so get into his car and follow the route
to the indicated spot. Here hell show you how to spray over a tag, when hes
done you have to do it yourself on the two green squares indicated on your
map. Get into Sweets car afterwards and drive to the next area. Again you
have to spray over two tags, but near one of them are a few enemy gang
members. An explanation on how to spray them in the face follows. Dont waste
any time, just spray over the tag quickly and return to the dot on your radar.
Climb the fence over there, then also climb the larger fence behind it. Turn
around and climb onto the building, find the tag on the other side of the roof
and spray over it. Sweet will show up again, get into his car and return to
the starting position.
[CLEANING THE HOOD]
Grab one of the cars and wait for Ryder to get in. Pay specific attention to
the message on how to keep Ryder close. Race to the indicated spot and after
the cut scene you have to drive to the red dot on your radar. Whack the crack
dealer and pick up the bat he drops. Move to the next indicated location and
enter the building. Start with batting down the enemy with the bat first, then
take out the other opponents. Exit the house when theyre defeated and return
to Sweets house.
[DRIVE-THRU]
Get into the car with the three other guys and drive over to Cluckin Bell,
indicated on your map. Before you know it youre chasing another gang car. Try
to smash it into every obstacle available and to jam it somewhere. Meanwhile
your buddies will fire at that car. Make sure youre not too close when it
explodes. If gang members got out of the car, chase them so that theyll be
shot. Return to Sweets house where you started. Smoke is still inside the
car, bring him back to his own house.
[NINES AND AKS]
Drive the car Smoke gets into towards the indicated location and complete the
shooting tutorial. Then bring back Smoke before going to Binco on the map and
enter it. Step inside the glow to be able to try on and buy new clothes. Leave
the shop and youre done.
[DRIVE-BY]
Get into the car with your buddies and drive it to the indicated spot in the
enemy territory. After a cut scene you have to go around the corner towards
the red spots on your map. Dont come too close to the spots or the car in
between you, just drive by slow enough while keeping focused until all gang
members are dead. Drive to the next spot where you have to make sure your
friends shoot the bad guys again. Repeat this with all the red dots on your
radar and try to keep your car in one piece by avoiding collisions. After
youve been to the park, the police is chasing you. The Pay N Spray sign
will appear on your radar, so drive over there and place your car inside to
get it sprayed. Then safely drive everybody back to the starting location.
[SWEETS GIRL]
Quickly hijack a car from the street and race it to the indicated spot.
Enemies will appear when you get close, theyre all on the sidewalk so its
easy to drive over it and take out a few. Do this until your car breaks down
and then get a new one. These guys are dangerous, so only go near them inside
a vehicle. After all enemies have died, park your car in the red glow to pick
up Sweet and his girlfriend. Drive off quickly, because more enemies in cars
will appear and follow you. Quickly bring everybody back to the starting
position.
[CESAR VIALPANDO]
Get into a car and drive to the location indicated on your map. Drive the new
car your in backwards into the garage and look at the possibilities. You dont
have to do anything in particular for this mission, so just leave the garage
when youre done. Drive this new car to the dot on your radar and park it
inside the red glow. Just bet the maximum or the amount of money you have,
its easy to win this. You have to push the right analog stick to the
indicated direction at the right time to synchronize your moves to the music.
In the end you need to have more points than your opponent.
[DOBERMAN]
The S now indicates the location of Ammu-Nation. Step inside end an
explanation will follow, you have to exterminate the Ballas in a specific
area. You can get weapons here at Ammu-Nation, then head over to the indicated
location. On your way to the purple glowing area, read the on screen
information. Walk around in the purple area looking for Ballas dressed in
purple. Open fire and kill all the purple dots that appear on your radar.
Collect stuff like money and weapons after finishing off the first wave. This
area will be yours after defeating a second and third wave of enemies. Pay
attention to the explanation about areas under attack and the money you get
for them, then a special enemy will appear and you have to kill him to finish
this mission.
[LOS SEPULCROS]
You have to recruit the men with the blue arrows above their heads, the on
screen information will show you how to do that. Get into the car and wait
until they get in as well, then drive to the indicated location and let
everybody out in the red glow. Climb over the wall like the rest and approach
Sweet. Look at the instructions and then shoot your way to Kane. Kill him too
and then shoot any remaining Ballas until Sweet manages to get a getaway car.
When he has one, get into it but leave your comrades behind and head to the
nearest Pay N Spray to get rid of the police. This is harder when you bring
your two friends, because they will keep firing and then you cant lose your
stars. Without them its easier to get Sweet back home safely.
[REUNITING THE FAMILIES]
Get into the car with your friends and bring them to the indicated motel on
your map. The police will show up when Sweet goes inside. Instead of shooting
them, turn left and head inside the motel. Climb the stairs and make your way
through the hallways and the rooms while taking out special agents. Act slowly
and carefully and move towards the blue dot on your radar to find Sweet there.
Then youre outside again and youll have to shoot the men in the helicopter
and then the helicopter itself until it crashes. Follow Sweet and youll get
inside a car with Ryder and Big Smoke. Youll be chased by several police
cars, blow them up by shooting the engine and mow down the officers that get
onto your car. Keep repeating this and watch your cars damage.
[THE GREEN SABRE]
After Sweets briefing Cesar will call you, get into a car and head over to
his location. Park the car you had in the red glow and get into the indicated
car around the corner. What youll see there is quite an turnaround in the
story. Get out as soon as possible and into another car, race it to the
indicated location on your map while keeping an eye on Sweets health bar.
When you arrive at the scene, drive over some Ballas if possible and park your
car in the red glow, Sweets health bar will then disappear. Get out and shoot
all the enemies, more will arrive and even more after that. This last group
will drive around a bit before getting out, so wait until they do and then mow
them down. You can also blast at the car until it explodes, but only do that
when youre certain that it doesnt explode near the circle of cars youre in.
[BEAT DOWN ON B DUP]
Make sure you have some weapons before you start this mission and recruit some
gang members before getting in a car with Sweet. Take one in the direction of
the yellow dot and park there. B Dup isnt there, so head to the next
location. In this purple area you need to start a new gang war, so look for
some Ballas and mow them down. Try to find a well covered spot so that you
take as less damage as possible during the fight against the waves of enemies.
Afterwards youre standing in front of a house with a few strong enemies next
to the door with arrows above their heads. Duck and cycle through the targets
to take them out, do this quickly and only take care of the ones with the
arrows. When all the red dots on your radar are gone you need to approach the
front door for the confrontation.
[GROVE 4 LIFE]
More gang wars in this mission, so make sure you have a bulletproof vest, a
lot of weapons and as much assistance as possible. Go to the indicated
location and start the gang war by blasting some Ballas. Survive the three
waves of enemies and pick up health, weapons and bulletproof vests if you can
find them. Then you need to take over another area, its up to you to decide
which one. So take the group to another purple area and repeat the process.
After taking over the chosen area you can return to the starting point to drop
off Sweet there.
[LOS DESPERADOS]
Sweets neighborhood is apparently closed off, but Cesars area still needs
some help. Recruit some gang members and try to get a car from the street. It
could be difficult, so if you cant manage to get one you can walk and take
more recruits with you. When you reach the station Cesar will take you to a
neighborhood full of enemy gang members. Stick with him while he walks through
the houses and take out the enemies you run into. Eventually all the dots have
to be taken off the radar before you can proceed to the red glow at the
beginning of an alley. Again a firefight will break loose. Shoot and move
slowly through the alleyway and take out everyone. Also watch out behind you
and watch the comments from other people and on screen. In the next part you
first need to take out the heavily armed enemies before you start on the rest.
[END OF THE LINE]
Before youre allowed to start this mission, the last one, you must have
control over most areas in Los Santos. If thats not the case then you need to
gather some helpers to go out and take over gang properties. Pick up guns,
health and bulletproof vests while doing that. As soon as you have enough
areas under your control youll get a phone call from Sweet, after which you
can go to his house to start the mission. Get into a car with him and drive to
the indicated location where Big Smoke will be. You have to ram the door, for
which you need to pick up a SWAT tank now shown on your radar with a dot.
Approach it from the back, get in and drive off with it. Return to where Sweet
still is and drive the tank through the wall. Clear the enemies by just
driving over them and dont get out before you get to the indicated door.
Shoot your way through the hallway heading to the double doors. Dont run in
right away, its very busy on the other side. Try to lure enemies towards you
and be patient. After getting rid of the front line you can enter the room and
shoot the remaining enemies from behind the boxes. Dont forget to pick up
weapons and useful items. Follow the obvious route while facing more enemies.
Check the room on the side before going through the next double doors if you
need health. After the double doors, kill the guy at the top of the stairs and
grab the bulletproof vest. Continue through more double doors to a large room
with many enemies. Lure them through the doors and take them out one by one.
Carefully enter the room and take care of the rest, then go up the stairs on
the right in the back. Walk all the way around the walkway, clear the enemies
and head through the double doors. Shoot a guy at the top of the stairs again
and grab the bulletproof vest. Make your way through the enemies and double
doors to a larger hallway, look out for enemies with shotguns when you get
there. Check the rooms on the side for a bulletproof vest and more health.
Follow the hallway further and youll reach Big Smoke. Youll engage in a
fight with him, equip a shotgun and fire at him from close range. Keep doing
that even when the lights go out until he is defeated. Switch your attention
to his goons every now and then to stop them from shooting. After the cut
scene the building is on fire and you need to escape. Turn on your night
vision goggles and grab the bulletproof vest. Descend to the previous floor
and shoot your way down to the one before that. Pick up the fire extinguisher
and follow the route back while putting out a fire here and there to be able
to continue. The route you have to follow is exactly the same, only backwards
now. It can get pretty tough and everything is timed as well. Evade enemies
when possible and try to get outside within the time provided. Here you have
to chase after Tenpenny and Sweet in a car. Keep chasing him for a long time
and an officer will try to remove Sweet from the ladder. Get closer with the
car so that Sweet will drop into it next to you. Sweet will take the wheel and
you have to start shooting. The rest of the mission consists of keeping away
cars, motorcycles and police officers on the fire truck. If you can keep this
up and the car remains intact, youll finish this mission and be done with it.
___
/_1_\________
\ B / RYDER /
[HOME INVASION]
Youll get into a truck with Ryder and a timer is started. Drive the truck
with the back end into the red glow at the indicated location and enter the
house. Pay attention to the information and keep quiet when searching fro
crates of weapons. These are indicated with arrows when you get close. Grab a
crate and bring it back to the truck, then go inside twice more to get two
more crates. Youll find a crate in the main room, one in the room on the
right side and another one at the top of the stairs. You can go back to look
for more, but getting into the truck and driving the stuff to the warehouse at
the indicated position is also already possible.
[CATALYST]
Drive to the indicated location with Ryder, youll encounter a few enemies
there. Driver over them into the tunnel, turn around and repeat the process
until theyre dead. If a guy is standing on the train, you have to get out and
shoot him or get up there to fight him. After that a few Ballas will arrive,
so quickly get into your car again and hit them with it. If Ryder got out of
the car, make sure that he survives and that you dont hit him. When all the
enemies are dead, climb the back of the train and throw the required amount of
boxes to Ryder within one minute of time. Aim and throw a box with L1, holding
it longer will make you throw harder and further. Afterwards you have to flee
to a Pay N Spray to get your car sprayed before you return to Ryders house.
[ROBBING UNCLE SAM]
After getting into the truck, drive it to the indicated spot in the harbor
area. Park your car, climb over the wall and whack the guard. Blast the
control panel to open the gate and then follow the truck to the warehouse.
Shoot any guards that might show up, then blast another panel near the
warehouse entrance. More soldiers are inside, take them out and get into the
fork lift truck. Place the four crates from the back of the warehouse into the
back of the truck after reading how the fork lift truck works. Meanwhile you
also have to protect Ryder when hes being shot at and take out enemies that
are after you as well. To the right of the warehouse are more crates, get two
of them so that you reach the required number of six and get behind the wheel
of the truck when you have all of them. Bring the load to the indicated other
warehouse with the police on your tail. If you use the horn, Ryder will throw
an exploding box out of the truck, which comes in handy to get rid of
pursuers.
___
/_1_\____________
\ C / BIG SMOKE /
[OG LOC]
Take your friends to the indicated location on your map, the police station.
After picking up OG Loc there, drive to the next location. Get out with OG Loc
and ring the doorbell at the house he goes to. Youre target will run off, so
chase him on another motorcycle. Stay close to him so OG Loc can shoot him. If
you have the right weapon yourself, you can also shoot when Freddy is driving
right in front of you. If youre not able to take the same route, quickly take
another one in the same direction and try to get back to Freddy as soon as
possible. After doing enough damage, Freddy will step off his bike, so get off
yourself and shoot him. Then hijack another vehicle, bring OG Loc to the next
indicated location and drop him off there.
[RUNNING DOG]
Get into Big Smokes car and drive him to the right spot on your map. When you
regain control, you have to chase down the escaping target. So sprint after
him (Tapping the cross button makes you go even faster!) and knock him to the
ground when youre near him. To do this you need to keep up with him while
running through small alleys and over fences. When youre able to get him to
the ground, kicking him a few times should be enough to take him out.
[WRONG SIDE OF THE TRACKS]
Youre in Smokes car again, bring him to Unity Station, the dot on your map.
After the cut scene that will start there you need to get on the bike next to
you and wait for Big Smoke to get on as well. Then follow the train along the
tracks to the left. Overtake the train and keep driving to the right of the
front end of the train. Carefully navigate the corners so that Big Smoke can
shoot down the enemies on the train before it reaches the tunnel. Keep away
from it to avoid the oncoming train and bring Big Smoke back to his house. If
youre not able to take out the enemies on the train before it reaches the
tunnel, you have to drive in front of it to avoid the oncoming train. Theres
a route next to the tracks which you can follow so that Smoke is still able to
fire. Later you can get back on the tracks again, but you wont have forever
to finish them off.
[JUST BUSINESS]
Once again youre on your way in Big Smokes car. Bring him to Downtown and
park in the red glow at the indicated spot. Suddenly youre behind a small
wall and there are a lot of enemies in the hall. Shoot them down one by one
and cover Smoke. Slowly follow him and keep moving down the enemies from a
crouched position. The next part will take place outside. Just follow Smoke
and kill the enemies that appear, make sure Smoke isnt in your line of fire.
Afterwards youre on the back of a motorcycle with unlimited ammunition for a
machine gun. Take out the motorcycles behind you by first targeting the
standing guy and then the bike itself. Eventually youll make a short stop in
which you have to gun down enemies between cars. When on the road again, many
motorcycles and cars will appear. Keep them at a distance and later a truck
will join. Leave it alone, just keep firing at the cars and bikes. If youre
able to keep this up long enough, youll jump over the truck. When Smoke says
so, shoot the gate in the direction your heading, it must be destroyed before
you get there! Fire at the chasing motorcycles again when inside the tunnel,
hitting barrels helps. The mission is complete when you lose them.
___
/_1_\_________
\ D / OG LOC /
[LIFES A BEACH]
Grab a car and drive it to the indicated spot on the beach. Approach the DJ
and youll have a conversation when you step inside the red glow. React
positively a few times and youll have to dance. Press the right button at the
right time and score more than 4000 points. Give a positive reaction again and
get into the car after the DJ did that. Drive off while being shot at and the
DJ will jump out, bring the car to the indicated location on the beach and
[KING IN EXILE]
Nothing much to do here, just go to the spot where this mission starts and
listen to the story Cesar has to tell you. Afterwards hell disappear from
your map again for a while, but youll get Catalina in return.
[WU ZI MU]
You need a good and fast car for this mission, so hijack one from the road and
park it inside the red glow to start this mission. After the cut scene a timer
will start and the race will begin. It will take you all across the
countryside. Dont drive too fast, just fast enough to stay ahead and win.
With a higher speed its easier to miss exits or roll over after hitting a
bump. After a while youll reach a group of farms, drive around it instead of
using the ramp to jump. Then its just a matter of following the arrows in the
checkpoints to the finish line in the mountains and cross it before any of
your opponents do.
[FAREWELL, MY LOVE]
You can start this mission at the spot where you ended the last one. Its
another race and this time youll get a car appointed to you and youll take
the same route as in the previous mission but backwards. Try to get ahead of
your opponents early in the race and then drive safely but with a steady pace.
There are no difficult obstacles, just make sure you stay away from water.
Youll finish this mission when you reach the finish line as the first one
there.
[BACK TO SCHOOL]
You have to do this mission at the red S located south of your garage in San
Fierro. The 360 lets you turn in a circle by steering while holding the square
and cross buttons. Your ending position is very important. In The 180 you have
to head straight to the cones, make a half turn between them with the
handbrake and park at the start again. In Whip And Terminate you have to use
R1 to smoothly go around the corner and stop at the end without having hit any
cones. In Pop And Control a tire will blow out and you have to navigate nicely
through the cones and stop at the end. Burn And Lap is a matter of making laps
using the handbrake to go around the corner without hitting cones. In Cone
Coil you have to weave through some rows of cones, make a half turn at the end
and drive back to the start. The 90 is accomplished by using the brake and
handbrake to slide the car right between the two other cars. In Wheelie Weave
you must hit the slope to get onto two wheels. Keep your car that way until
reaching the red glow. In Spin And Go youll start backwards, so drive in
reverse and swing around the car when you reach the bend. Drive forward until
you reach the ending position. In P.I.T. Maneuver you must hit the other car
from the side on the rear so that it will spin completely and you can stop
close to the car. Alley Oop can be a tricky one. Hit the ramp with just two
wheels and release the throttle when youre in the air, steer with the left
analog stick to make the turn and land on your wheels. City Slicking is a race
through the city, in which you have to reach the checkpoint and drive back to
the starting position within two minutes and without any damage. Plan your
route and dont stop!
[ZEROING IN]
Before you can do this and the following missions you much purchase Wang Cars
for 50.000 dollars, to the northeast of you garage in San Fierro. Then Cesars
radar sign will move to the garage itself, so start the mission there. A woman
will take off in her car and youll get an updated indicated location through
her cell phone every few seconds. You have to reach the dot before it
disappears. When you do this fast enough youll catch up with the car soon
enough, chase it and make it spin with the previously learned P.I.T. Maneuver
(A hit on the side at the rear end!). The woman will get out, so grab her car
and bring it back to your garage.
[TEST DRIVE]
Grab a car and take Cesar to the competitive car showroom on the other side of
the city. Park inside the red glow and when youre in the car just drive right
outside. Stick close to Cesar in the other car, you can press L1 for the nitro
when you need some extra speed. You dont really need it anywhere, so use it
when you get to far behind. You can still brake when using it, so you can use
it in doses. When you almost reach the garage youll have to perform a few
special maneuvers, like driving backwards out of an alley, weave through
obstacles and jump a ramp. Park the car next to Cesars at the garage.
[CUSTOMS FAST TRACK]
Get into Cesars car and drive it to the indicated spot at the harbor. Climb
into the crane by pressing triangle after stepping inside the red glow. Use
the crane to lift a container, how to do this is explained on the screen. Put
the container down onto the red glow and Cesar will check whether you have the
right car. If not, repeat the process with the next container. As soon as you
have the right car, security will show up so help Cesar to take them out until
he says you should leave in the car. Get in, pick up Cesar and bring him back
to the garage.
[PUNCTURE WOUNDS]
For this mission youll use a car equipped with Stingers, so step inside it
and drive it to the red dot on your map. This is another car so it moves as
well. When you get close youll get to see the car, the driver is pretty
reckless. You have to try and get in front of her on a straight piece of the
road and use a Stinger by pressing the circle button. When she hits it will
you can get into her car and drive back to the garage after fixing the tires.
You have only three Stingers to accomplish this, so time and use them well.
After this mission Wang Cars is your property and it will generate money which
you can pick up in front of the entrance.
___
/_1_\________
\ F / CRASH /
[BURNING DESIRE]
First you have to pick up some Molotov cocktails at the indicated spot on your
map. Take them to the house, the new dot on your map, and throw the cocktails
through the indicated windows. One for each window is enough, go around the
entire house and shoot enemies that get in your way. When you run out of
cocktails you can get more nearby, just look at your map to find them. When
youve tossed a bottle through every window its time to save a girl, so enter
the building and go to the room in the back on the right to find a fire
extinguisher. Take it up the stairs and extinguish the fire between you and
the girl, use your radar to find her. Then you have to take another route to
get outside, its pretty much the same as the one you just took but with a few
detours with fire. Once outside youve rescued the girl, get into a car with
her and drive her home.
[GRAY IMPORTS]
Grab some transportation and drive it to the indicated location. Stop inside
the red flow and look at the area. There are multiple enemies and two fork
lift trucks. Carefully approach the dot on your radar and take out the enemies
you encounter on the way. The fork lift trucks can be annoying, either pull
out the driver or shoot the barrels they carry. At the indicated spot of the
warehouse, shoot the panel to the left of the entrance. Inside are more
enemies, so continue carefully and shoot everything that moves. Follow the
route through the hallways and take out all the enemies. Pay attention to
pickups like health, bulletproof vests and weapons along the way. Shooting
barrels might also help. Eventually youll come to a larger room, first take
out the enemies and then use the stairs to go up and through the door opening.
A few Ballas will protect a Russian dealer, so shoot them quickly and chase
him after he runs. If youre able to kill him quickly, youre done. If not,
follow him outside through many enemies. If he manages to reach his car,
youll need to find some transportation of your own, preferably a motorcycle.
Chase him and shoot his car until it explodes.
[BADLANDS]
You really need a gun for this mission, so first drop by the local AmmuNation, the little pistol icon on your map. Buy a Shotgun, it doesnt matter
which one. A bulletproof vest might also come in handy. Hijack a car off the
road and drive it to the dot on your map. This is the beginning of a route
into the mountains, so follow it up and head towards the next dot. Youll
reach a wooden cabin guarded by officers. Evade them and sneak into the
building. Kill the guy inside and then shoot the cops when they come inside.
You can also do this the other way around, but it will turn into a long chase.
When the men is dead, take his picture and deliver it at the dot that appears
on your map.
[SNAIL TRAIL]
First you need to pick up a sniper rifle from the building site behind your
garage, its located inside one of the concrete tubes. When you have it, head
over to the train station on the other side of the garage and the reporter
will get on. Follow the train along the track until he arrives in Los Santos,
watch out for oncoming trains. The train will stop underground in Los Santos
and the reporter will get off, stay at a distance and make sure the spook
meter doesnt fill up! Follow the guy outside and hijack a car to follow the
cab he gets into, still staying at a distance. When he reaches the pier hell
meet his contact. Park your car and shoot both people with your sniper rifle.
The last one will start running when you shoot the first one, but hell stay
on the pier and is an easy target.
[MISAPPROPRIATION]
After your unpleasant reunion with Tenpenny, youll have to drive quite a
distance to reach the indicated location on a mountain in the northwest. You
can drive in and fight the cops, which will be tough because of their numbers
but your target will also escape in a helicopter. If thats the case you need
to get into the other helicopter and chase him. So its better to approach the
location carefully and walk around the complex to reach your target and shoot
him without alarming the cops. If you cant manage to do that, youll have to
wait for the escaping helicopter to land somewhere so that you can land as
well and assassinate the guy after all. Make sure you dont fly straight
across Area 69, or youll end up having five stars and being shot down. If you
manage to kill the guy on the spot youll still need to flee from the cops,
but the mission has already been accomplished. Just dont forget to pick up
the targets briefcase when you kill him, wherever that may be.
[HIGH NOON]
When the cut scenes are over, quickly get into the buggy prepared for you
close by. Follow Pulaskis car and try to bump into and shoot at him, just do
everything necessary to make him leave his car. This can take a while, because
his car is pretty tough and hell travel a great distance if he doesnt get
stuck in a village somewhere. Change vehicles when yours breaks down, try to
do it fast so that you wont lose Pulaski. When he gets out of his car all you
need to do is hit him with your own car.
___
/_1_\___________
\ G / CATALINA /
[FIRST DATE]
This mission will start when you head over to the question mark on your map.
Youll meet Catalina, Cesars cousin. Get into a car with her and a few dollar
signs will appear on the map. Drive to the nearest one and park your car
inside the red glow.
[TANKER COMMANDER]
After a failed robbery you need to get into the truck and read the on screen
instructions. Now that you know how to connect the truck to the large gas tank
on wheels, do that and head to the indicated position on your map. Ignore your
pursuers, just take the fastest route to your destination and make sure you
dont damage your car too much or disconnect it. Park the truck including the
load inside the red marker on the terrain.
[FIRST BASE]
As soon as you enter the red glow near Catalinas mountain cabin youll get to
see a pretty long cut scene. Afterwards the three remaining dollar signs will
appear on your map again, drive to the middle one into a town called
Montgomery and park your car inside the red glow.
[AGAINST ALL ODDS]
Enter the Inside Track building and wait for Catalina to finish. Throw a
package at the red door with the circle button, switch to the detonator in
your weapon inventory and blow up the door after taking some distance. In the
room you can now enter is a safe, blow it open using the same method as
before. Youll have a four star wanted level when you get outside with the
loot and the police is already on your tail. Race to the nearest Pay N Spray
which is also indicated on your small radar for now, but watch out for police
cars coming down the road youre following. When youve been to the Pay N
Spray, calmly driver to Catalinas mountain cabin and drop her off there.
[GONE COURTING]
There are two dollar signs left after finishing the last mission with
Catalina, so after another interesting scene they will appear on the map again
and you can choose one. The mission below is the one that goes with the left
dollar sign on your map.
[LOCAL LIQUOR STORE]
When you park your car inside the red glow you will see some strange people
rob the same store. Theyll escape on quads and Catalina manages to get you
one. Get on it with her and chase them down while staying close so that
Catalina can shoot at them. Sometimes the group will split up, choose who to
follow, theyll end up back together later on. After traveling a large
distance you have to jump across a bridge, this is also a Unique Jump. When
you kill a guy just keep following the rest, start collecting the briefcases
they drop after taking them all out. As soon as you get all three briefcases
you can deliver Catalina back to her mountain cabin.
[MADE IN HEAVEN]
Before you can start the last mission connected to a dollar sign you have to
drop by Catalina again and survive one of her aggressive outbursts. Get into
the car and park it inside that red glow indicated by the dollar sign.
[SMALL TOWN BANK]
When you regain control in this mission you have to make sure those people
keep their hands up. You can do this by cycling through targets using L2 en
R2. Try to prevent them from lowering their hands as long as possible. When
that happens, which is very likely, the alarm will go off. Youll see a cut
scene and after that you have to demolish all three cash machines. Follow
Catalina outside after doing so and help her take out all the officers. When
you get close to the street, two cops on motorcycles will come at you, shoot
them and follow Catalina on the bike you get on. Youll follow a familiar
road, but when Catalina enters the town shell fall off her bike when the
police shows up. Pull up next to her, wait for her to get on and get the heck
out of there. Bring Catalina back to her cabin.
___
/_1_\____________
\ H / THE TRUTH /
[BODY HARVEST]
Get one of the vehicles from the parking lot and drive to the indicated spot
on the mountains. From here its quite a drive to the field with the harvester
is that you need to hijack. On your way there youll be harassed by farmers on
their tractors and with guns, so quickly race between them to reach the field.
Climb over the wall and run towards the target harvester. Shoot down the
farmers on the field and try to get in on the left side of the machine. Hit
the gas when youre inside and leave the farm the way you came in, just
driving over farmers in your way. A new dot has appeared on your radar, not
very far away, where you have to deliver this vehicle. Ignore your pursuers
and park the machine inside the red glow.
[ARE YOU GOING TO SAN FIERRO?]
In the first part of this mission you need to burn down The Truths entire
plantation. A flamethrower is put into your hands and red dots will appear on
your map. Approach a row of plants, aim at them with the flamethrower and
strafe along the row while spraying fire to exterminate the entire row
quickly. Check whether everything is burned before you proceed! Work your way
through all the rows, when youre out of ammunition you can run back to the
farm to get more and then continue. You have to get rid of all the red dots on
your radar within the allotted time and then approach The Truths van. Hell
give you a rocket launcher and you have to take down the helicopter still
within the same time limit and with the ammunition you have now. The Truth
will move his van a bit and the helicopter will follow, so run after him and
shoot it when it keeps hanging still around the van. Then get inside the van
with The Truth and drive it to the indicated garage in San Fierro.
___
/_1_\_____
\ I / CJ /
the next location and sound the horn again when inside the red glow to call
Dwaine. Then you have to go to another location, again it seems vague why but
youll see the van again. The Truth knows one more person, so head over to
Zero now indicated on your map. Hunk again after entering the red glow and
take the group including Zero back to the garage.
[555 WE TIP]
Grab a car from the street and park it at the indicated hotel. Across the
street theres a car leaving with an arrow above it. Follow it around the
corner and into the garage and whack the driver to take over his uniform. Go
outside again and walk to the red glow next to you new colleagues. Stay there
and watch traffic, wait for the car with your target to arrive, remaining
colleagues might say something about it. Make sure youre ahead of them and
step into his car first when he himself got out. Drive it to your garage, not
the one around the corner but your own, also indicated on your map. Drugs will
be planted there and you have to head back to where you came from to park the
car in the hotel garage and in the right spot. Walk outside and step inside
the red glow to call the police.
[DECONSTRUCTION]
On the terrain behind your garage are some mobile buildings. Get into a
bulldozer also parked on the terrain and ram it into the buildings shown on
your map. Make sure you hit the buildings themselves and not the barrels next
to them. Look out for other bulldozers and construction workers kicking you
out your ride. When all buildings are destroyed, use the bulldozer to push the
toilet containing the foreman into the hole behind it. Then get into the
cement truck parked ahead and park it with the rear and in the red glow next
to the hole so the cement will be used.
[VERTICAL BIRD]
Toreno will bring you to a boat, get on board and head to the big ship. The
rear end will open up, jump out of your boat and swim inside without being
seen. Equip your knife and use stealth to take out the guards. Workers wont
hurt you themselves, but theyll raise the alarm when they see you. Kill them
before they reach an alarm button. Try to reach the door ahead and go up the
stairs. Close by in front of you is another open door, sneak inside carefully
and stab the guards you encounter on your way to the yellow dot. Step into the
red glow and find the new location using a different route afterwards, still
trying to remain unseen while taking out guards. When you reach the planes,
pick one and take off with it. Other airplanes will chase you, so pay
attention to the hints on how to take them down. After youve done that, fly
over to the targets on your map. Switch back to hover mode and blow up the
ships, then park the plane on the deserted landing strip.
[HOME COMING]
Grab a car and drive over to the indicated spot near the police station to
pick up Sweet. Deliver him at the Johnson house here in Los Santos. Time to
sweep the area. The red dots on your radar are crack dealers, hunt them down
and kill them. Then you have to take back the neighborhood, youve learned how
before you left the city. So shoot some Ballas to start a gang war and survive
the three waves of enemies by killing them all.
[CUT THROAT BUSINESS]
Take Madd Dogg with you
is recording his video.
is already prepared for
shoot him, so just keep
the end of the pier. You need to do the same, after which you chase him again.
Follow OG Loc through the streets and small alleys until he reaches his
studio.
[RIOT]
A short mission. The news on the television has caused some riots and after
stepping into a vehicle with Sweet you need to deliver him to his house at the
now well known area while driving through the chaos.
___
/_1_\_________
\ J / TRIADS /
[PHOTO OPPORTUNITY]
Youll receive a phone call from Cesar, after which you have take a long drive
to get to him. Get into his car there and youll have to travel quite a
distance to the next location. Park the car in the red glow and get onto the
roof, into the red flow again. Youll receive a camera and four people will
show up one by one. Your goal is to photograph their faces from the front
within the time that you have, this can be tricky for the last two so pay
attention to your radar. You dont have to save the pictures, just make sure
theyre good. Carl will say something when youre successful. The mission is
over when all four men are properly photographed.
[JIZZY]
You can start the mission by stepping into the glow near the garage, but then
you need to drive over to Jizzys club. An icon for that just appeared on your
map. Hell give you the assignment to drop of a woman in his car, so carefully
drive over to the yellow dot and drop her off. Then your told to waste a pimp,
hes also now on your radar. Race over there and just drive over him as soon
as he gets outside to be done with it quickly. After that you have to protect
one of Jizzys ladies, so get over to the indicated location under the bridge
and hit the first guy with the car. Get out and shoot the other one. Then
drive over to the last dot on your map, a hotel. When parked there, two cars
will appear and pick up a priest. Drive alongside the terrain vehicle and
shoot sideways hitting the front. Continue doing this until the car explodes,
but pay attention to where youre going. Then do the same to the limousine.
[T-BONE MENDEZ]
After your visit to the Loco to start this mission, race to the blue dot on
your map. Youll automatically get on a bike, use it to pursue the other four
motorcycles. This time its not necessary to shoot or push your opponents from
their rides, the game will tell you its also possible to drive closely to
them and press L1 to take the packages from them. You have plenty of time to
do this to all four escaping drivers, just make sure you get away from
successfully robbed opponents because they will shoot at you. Bring the
packages back to the starting point when youve got them all.
[MIKE TORENO]
This mission can also be started at the Loco club. Step into the car after the
introduction and wait for a target to appear on the map. Driver over there,
its the building site behind your garage. When you get there a new location
will appear on your map, near the harbor. You have to go there too, a new dot
will be placed on the airport when you get there. Enter it through the main
gate and drive straight, when past the fences go to the corner in the back
left to reach the landing strip. Your Signal bar will fill up when heading in
the right direction, youll find the van near a building along the landing
strip when you follow this to the northeast. When the van stops you need to
drive
rest.
drive
drive
over all the opponents until your car breaks down, the mow down the
After the cut scene you have to demolish the van by shooting it and then
off in another car. A little further youll receive three stars, so
over to a Pay N Spray before returning to the starting point.
[OUTRIDER]
Youll start this mission at your garage again, at the Triads logo. Hijack a
car and drive it to the other car indicated with the blue dot on your map. Get
into that car and use it to reach the nearby new location. Pick up the rocket
launcher and the sniper rifle before you get onto the motorcycle, the van next
to you will take off. Your goal is to get to the indicated roadblock and clear
it so that the van can continue through the street. So quickly race to the
road block on your bike and get off from a distance. First blow up the cars
with the rocket launcher and then mow down the remaining enemies with arrows
above their heads. You have to rush from road block to road block, because
youll have less time after each one. At later road blocks enemies will shoot
from inside buildings, so shoot them through the windows. When all road blocks
are gone, lead the van to its final destination. Youll finish the mission
with three stars.
[ICE COLD KILLA]
Head to Jizzys club to find out that youre not allowed to enter through the
front door. To the left of the building are some scaffoldings with planks
leading up. Use them to get above the roof and then drop down to enter the
building through the open window. Follow the planks and descend both stairs to
reach the bottom floor. Approach the yellow dot for a cut scene. When you
regain control, shoot all the enemies in front of you quickly and pick up
their weapons. Use them to shoot your way through to the exit. When outside,
get into the nearest car to be able to follow Jizzy. Try to get next to him
and shoot at his car until it explodes. If he survives, just hit him with your
car or get out to shoot him. Pick up the phone he leaves behind.
[PIER 69]
Walk up the street leading upwards to reach the rear of the building and enter
the alley to use the stairs. Approach Cesar and youll see some friends of
Woozie entering an ambush. Use your sniper rifle to take out all the enemies
(People with arrows above them!) as fast as possible. In a cut scene youll
see a few of the leaders arrive and later run. Its time for some action, so
descend back down to the ground and use a fast weapon to make your way to the
red dot. Look out for enemies on different levels, so take it easy and look
around a lot. Approach T-Bone to get another cut scene, after which you have
to chase Ryder. Quickly jump into the water and swim to the second boat near
the island. Climb into it and behind the wheel and try go get next to Ryder.
Shoot sideways at his boat and get some distance when it catches fire.
[TORENOS LAST FLIGHT]
Head over to the indicated spot on your map, youll already see the
helicopter. Driver over the enemies on the ground, but get out when your car
breaks down. You can either get a new one or switch to shooting. You can also
get out at a distance and use a sniper rifle to take out most of the enemies.
Eventually you need to go down the ramp (Look out for more enemies!) to reach
the stairs leading to the platform. When you get there the helicopter will
leave, so quickly pick up the rocket launcher and jump onto the motorcycle
next to the road, near the booth. Drive it to the highway the helicopter is
following and get some distance between you and him by driving faster. Get off
your bike, aim your rocket launcher and shoot the thing out of the sky. If not
successful, race away from him again to get some distance and try again.
Youll have plenty of time to do this, because after the highway he will
follow a few country roads as well.
[YAY KA-BOOM-BOOM]
Grab a vehicle and drive to the indicated spot to pick up the special car.
Drive it to the new location on your map, but park a little away from the gate
and take out the guards near it. When the gate opens also shoot everybody that
comes running outside, then check the terrain and get back into your car.
Drive it through the gate and follow the route approaching the yellow dot. Use
the ramp to get into the building, in which you have to maneuver between
obstacles to reach the red glow. Dont get out to kill enemies, but you can
drive over them if possible. As soon as you park the car you have to leave the
building quickly, only kill the necessary enemies and run to the exit you also
used to get inside the building. Everything will explode, but you still have
to shoot your way through to the gate. Follow the some route and kill
everybody. A car will appear when you get near the get, dont blow it up but
shoot the people that get out. The gate closes again, so get inside the car
and drive it forward a little over the same route again. Look at your radar
and youll come to a building with a ramp in front of it and inside it. Race
over both of them with enough speed and youll land outside the walls, return
to your garage.
[FENDER KETCHUP]
Sign in at the casino in Las Venturas and youre off in a car with a passenger
on the windscreen. There is no location to go to, because you have to drive
around and scare the guy. You do this by driving recklessly, so go fast, drive
against traffic, make sharp turns and jumps if possible. This will fill up the
scare meter and when its full the guy will start to talk. You can deliver him
to the yellow dot on your radar. Try to evade serious collisions, because
killing the man will fail the mission.
[EXPLOSIVE SITUATION]
For a later mission you first need to pick up some explosives. Travel to the
yellow dot on your map to do this, its the quarry. A timer will start to
count down and you need to collect the dynamite before youre out of time.
Carefully descend to the bottom and jump into the big truck. Use it to drive
over all four crates so that they will open, then get out of the truck and
collect the dynamite on foot. When you try to leave the exit will be blocked,
so youre pointed towards a motorcycle and checkpoints will appear on your
radar. They will point out the route across the terrain and the obstacles to
escape from this area. Just take your time for each jump and make sure you
have enough speed. Enemies on your way can be ignored or shot down in front of
you. When you reach the top and have to head to the final destination, turn
around and use the hill to jump over the red fence. Then you can drive to the
final location.
[YOUVE HAD YOUR CHIPS]
When you approach the entrance of the factory, indicated with the yellow dot
on your radar, youre told to sneak in unnoticed in another way. Drive to the
western side of the block containing the dot and enter the terrain through the
opening. Approach the dot itself and enter the factory after being spotted.
Duck immediately and cycle through your targets to shoot everyone around you.
Especially pay attention to enemies on your left on top of the shelves. When
its safe again you have to demolish the machines indicated by arrows, they
are white and theyre standing along the walls. Keep your guard up through,
enemies will sneak up on you every once in a while when shooting the machines.
And your way back its also pretty crowded, shoot down who you run into and
try to get into a car as quickly as possible. Driver it back to the casino, to
the parking lot outside.
[DON PEYOTE]
After a phone call from The Truth you have to pick up a few people, so grab a
car with a back seat to store some people on and drive it to the indicated
mountain in the desert. Of course its also possible to steal a car like that
just before you get there, but the last part wont go across a road with cars
on it. Pick up two guys at the dot, let them step into your car and bring them
to the Snake Farm nearby. A dangerous situation will present itself, so shoot
everybody except the passengers and bring them to the indicated hotel in Las
Venturas after getting into the vehicle again.
[FISH IN A BARREL]
When the Triads logo appears on your map again you can enter the casino and
step inside the red flow. This is not a mission, its a cut scene that closes
the Triads episode with a conversation with Woozie.
[A HOME IN THE HILLS]
Youll start this mission from the sky, so use your parachute and land on the
roof of the indicated house. Grab the bulletproof vest from the corner on the
right and stay crouched while mowing everyone down that appears until the rest
of the Triads appear and a message will tell you to move on. Take them
downstairs and enter through the door. Shoot everybody down and enter the
hallway. You need to focus on the enemies in the hallway while your buddies
clear the rooms on the side. You can help them every now and then, but make
sure you wont get shot by surprise by enemies from the hallway. At the end of
the hallway youll be told about Big Poppa running away downstairs. Shoot your
way down and through the hallways to be able to follow Big Poppa. Eventually
youll reach a familiar area. Fire at Big Poppa when hes in range, if youre
not able to do that hell flee outside and youll need to get into a car to
follow him. Apply the usual techniques (Shoot and bump!) to blow up the car.
The mission is over when Big Poppa is defeated.
___
/_1_\___________
\ K / WU ZI MU /
you on motorcycles. Try to shoot the enemies on the back of the bikes, the
drives wont bother you that much. Youll have to deliver the car in a good
condition, so when the bar on the right is empty youre out of luck. Follow
the road along the coast towards the indicated location and evade the enemy
car heading your way. Just park the car in the red glow.
[LURE]
Get into the special car for this mission and use big roads to get to the
yellow dot on the countryside. After parking in the red glow there you need to
race through multiple checkpoints while being followed by motorcycles. Again a
damage meter will appear and you have to try to shoot the pursuers off their
bikes to ensure a safe passage. Touching the checkpoints is the first priority
though, so keep your eyes on the road and only shoot when you have time for
that. Eventually youll reach a deserted building next to the road, where you
park the car in the last checkpoint.
[AMPHIBIOUS ASSAULT]
This mission can only be started when you have enough lung capacity. If you
dont have that, just dive into the water and keep going under and catching
your breath until you do. As soon as youre allowed to do this mission, drive
a car to the red glow on the coast. Youll jump into the water and get an
explanation. Swim through the checkpoints, both on the surface and under
water, and pick up the knife when asked and make your way to the open sea. Two
boats are patrolling there and you have to evade them to make it to the ship.
Dive under water when youre seen to lose them and try to reach the ship by
doing so. You can exit the water on the other side and use a stairs to get on
the deck. A few enemies on the ship will now show up on your radar, you have
to approach them carefully and take them out from behind with your knife. When
reaching the other part of the ship, enemies will also appear that wont show
up on your map right away, so be careful. On the other side of the ship you
can enter a door and descend the stairs. Head left at the bottom and descend
two more stairs to reach the red flow. Place the electronic device and follow
the route back up, where you jump into the water and evade the boats to reach
the indicated spot where you can exit the water.
[THE DA NANG THANG]
A crosshair will appear after getting into the helicopter. Wait until you
reach the ship and mow down as many enemies as possible, your gun does work!
Eventually the helicopter will crash and youll end up in the water, after
which you have to swim to the red glow right in front of you to get out. Take
care of the enemy to your left and grab his weapon. Youll take on enemies you
didnt eliminate when on board the helicopter, so be careful and kill the
opponents you run into while climbing over the first bunch of containers. Then
climb the second section, where more enemies are stationed. To try lure them
towards you one by one to a safe location and then take them out. The more you
kill, the more weapons youll have to fight back. Follow the route through the
containers and get some health if necessary from the alcove on the right to
regain some life. The part after that is pretty well populated, about three
men will appear from around the boxes behind the trench. Fortunately theres
an alcove you can seek shelter in. When youre on the other side of the
trench, descend to the left to reach a hole in the deck. Cross to the other
side and descend again, going for the red glow. Shoot the people downstairs
and drop into the safe corner, then work your way through a huge load of
enemies on the ground floor while heading to the red dot on your map. When
youre almost there youll run into one guy. Try to take him out from the top
of the containers, otherwise youll catch a fatal grenade. After that, shoot
the lock from the indicated container and head all the way back to be able to
climb back up the deck again. Climb over the next stack of containers and
shoot the man on the bridge. Enter through the door and take out two men at
the top of the first stairs. At the top of the second stairs youll take on a
guy using swords. Target him immediately and swing your sword to kill him with
a blow or two. Then return to the refugees.
___
/_1_\_________________
\ L / TORENOS RANCH /
[MONSTER]
Get into the big terrain truck, it can steer with four wheels instead of
having a handbrake. Actually this mission is nothing more than a long
checkpoint race through rough terrain. So take a good look at your radar to
find the next checkpoint and especially pay attention to the arrows inside the
checkpoints themselves. You have plenty of time, so safety first because the
car cant be lost. Drive carefully and dont take any risks by taking
dangerous shortcuts. Youre done when you park the car back at the start
within six minutes and thirty seconds after getting al the checkpoints.
[HIGHJACK]
Cesar shows up pretty quickly, so jump onto the motorcycle and wait for him to
get on as well. Return to the highway and make sure you reach the bridge
leading to San Fierro. A truck is driving there, quickly catch up with it and
drive next to it on the left side. Do that near the door to the front cabin,
keep the bike steady enough in the right position so that Cesar will jump to
the truck and force it to stop. Get off your bike and into the truck when it
stands still. Search for an exit off the highway and drive the truck back to
your own garage.
[INTERDICTION]
Get into the BF Injection parked ahead and drive it to the indicated spot in
the desert. When you get there, first pick up the rocket launcher and then
choose a vehicle out of a quad, a buggy or a dirt bike. Theres a new location
indicated on your map, its on top of a mountain so go there in the selected
vehicle. A helicopter will appear and you have to protect it from other enemy
helicopters that just keep appearing. Try to find a bit of cover and shoot the
enemies out of the sky with your rocket launcher. Try to take them down from a
great distance, because the explosions will also affect your health. If people
come down just mow them down with another weapon. There are some shacks in the
neighborhood where you can find extra rockets and a parachute plus health. As
soon as the helicopters are taken care of you have to pick up the package at
the location indicated by the green dot, use your chosen vehicle again for
this. Deliver the package at the spot indicated with the yellow dot.
[VERDANT MEADOWS]
After the introduction the location of a deserted landing strip is shown on
your map. Drive over there and approach the green spinning house icon. For
this mission youre obligated to buy the airstrip for 80.000 dollar. If you
dont have that kind of money, go do other stuff and buy it later. When you
finally bought the airstrip you can enter the house to save your game. Then go
back outside again and climb the stairs on the other side of the building.
Step into the red glow to get the message that youll need to learn how to
fly.
___
/_1_\_______
\ M / ZERO /
[AIR RAID]
Before you can do Zeros missions you will need to buy his shop for 30.000
dollars. Wait outside for Zero to call you and you can start this first
mission at the shop. After the introduction youre standing on the roof behind
a mounted mini gun. Use it to shoot down incoming small airplanes, the red
dots on your map. Try to do this before they drop their load onto the
transmitters. Your goal is to have at least one transmitter left after the
timer has expired, so the bar can not become empty before the time expires.
[SUPPLY LINES]
You have to use a small airplane to take out targets in the city. These are
couriers and they move using an open vehicle or a van. How to fly is explained
on screen, but shooting using L1 is also very important. Approach a red dot on
your map and look at your target on the road below, the one with the arrow
above it. If hes driving an open vehicle you can use L1 to just move him
down, youll have to shoot the van if hes driving one. Its possible that the
van will explode with the courier still inside it, but youll have to shoot
him too if hes able to leave the vehicle. Work your way through all the dots,
your only limitations are fuel and the toughness of the aircraft. Youll fail
when you run out of fuel or you get hit so much that your plane catches fire.
You can also ambush vans by landing in front of them on the street. When all
couriers are eliminated, bring back the plane to the place where you took off
on Zeros roof.
[NEW MODEL ARMY]
While Zero is driving a small car, youre controlling a small helicopter. Your
goal is to help Zero cross the terrain. There are barrels in his way, you have
to get close to it and press circle to let the magnet catch on to it. Put them
down somewhere else and clear a path for the car in this way. After a while
youll have to make a bridge, get a plank for that from you base and place it
over the gap with water. Youre also bothered with tanks, pick up a bomb from
your base for this and drop it onto the tank. These three obstacles (Barrels,
water and tanks!) keep coming back, so pay attention to the entire road and
make sure Zero can continue without problems. You have to enter the enemy base
within the time provided. Tanks are the most dangerous, so make sure you take
them out before removing a barrel or something so the Bandit will never get
close to a working tank. After this mission the shop is really yours and it
will generate money for you.
___
/_1_\___________
\ N / AIR YARD /
[LEARNING TO FLY]
In Takeoff youll learn how to depart from a runway. Do this by accelerating
with the cross button and pulling back the left analog stick when the tail
comes up. Once in the air you have to use R3 to retract the landing gear and
then fly through three rings. In Land Plane you must equip the landing gear
and descend slowly. Fly through the ring and press the square button to slow
down, taxi to the red glow when on the ground and brake more when inside it to
stop there. In Circle Airstrip you can choose between two options. Take off
and dont forget to retract the landing gear or you wont get very far! Then
you have to fly through multiple rings, especially use L2 and R2 to help you
steer. After this stage youll receive your pilot license which you can use to
enter any airfield. The stage after that, Circle Airstrip And Land, is the
same but now also with a landing. After that youll switch to a helicopter in
Helicopter Takeoff. Climb up, turn around and fly through the ring as told. In
Land Helicopter you have to make a smooth approach, press L3 to level the
helicopter and then descend into the red glow. Things are getting tricky now,
youll have to shoot things in Destroy Targets using a helicopter. Try to get
close and shoot the rockets in the direction of the three parked cars, then do
the same to the moving cars. Land your helicopter safely in the red glow to
end this stage. Then its back to flying a plane again, now for a loop. Pull
up fiercely when you reach the first ring and fly through the second one after
the loop. The test after it, Barrel Roll, works the same but now with a screw
maneuver. The last test, Parachute Onto Target, is easier. Let yourself fall,
open your parachute and aim for the center of the circle.
[N.O.E.]
Get into the airplane and taxi it to the runway. Take off like youve learned,
but dont fly too high up because youll need to stay below radar for this
mission. As soon as you fly above it youll get a warning and when the
Visibility meter is full, other planes will chase you and shoot you down. So
quickly fly through the mountains to the ocean where you can stay low, then
you can fly around San Fierro heading south to reach your target in Angel
Pine. A red circle floats above the village, fly through it to drop your
cargo. Make a turning maneuver and use the same route to get back to the
airstrip where you took off. Fly through the mountains to reach the strip and
smoothly equip your landing gear and land the plane.
[STOWAWAY]
Accelerate as soon as your on the bike and floor it to keep up with the
airplane. Evade the obstacles and the barrels coming from the plane. They will
fall in groups of three, so get close to the ramp at the back of the plain and
drive onto it as soon as all three barrels in a group have fallen down. Once
in the plane youre on foot again and youre not allowed to use firearms,
melee weapons are allowed though. Wait until the barrels roll by and quickly
run to the next alcove. An enemy is probably there, so whack him and wait
until you can continue. Keep repeating this until you reach the enemy wearing
the parachute at the end of the hallway and kill him. If there are any
remaining enemies they will come to his aid, so the fight can be tough when
that happens. Try to take care of them one by one instead of having them
surround you. When theyre gone, grab the parachute one of the guys dropped
and equip the package you have with you. Throw it down somewhere on the plane.
Then run to the back of the plane and jump out of it after switching back to
your parachute. The plane will explode and the mission is completed, but dont
forget to open your parachute with the circle button before you hit the
ground.
[BLACK PROJECT]
The Truth returns and will give you a big mission. When you reach Area 69 you
really need to pay attention to the on screen messages about infiltrating the
base, the searchlights and the guards. Equip your sniper rifle and shoot the
nearest enemies through the opening in the fence, then also kill the other
guards you can hit from here both on the ground and in the towers. Whatever
you do, stay away from the searchlight! When youre seen for too long the
gates you need to go through will close down. You only have a limited amount
of time to get through, so shoot your way to the southwest corner of the
terrain. Take care of all the red dots on your radar along the way and shoot
the light of the tower in this corner. Then climb the same tower and shoot as
many enemies as possible. Go back down again and make sure all the red dots on
the map are gone by taking out the corresponding enemies before you head to
the yellow dot on your map. This will open a gate in the middle of the base,
which you have to reach quickly before it closes again. So run for it between
the searchlights and enter the underground base. From this point on stealth
isnt necessary again, so equip your favorite weapon and walk into the
hallway. Shoot a guard on the left in the room and then go right into the
elevated room. Youll find a bulletproof vest and a mini gun there. Pick them
up both and equip the mini gun, use it to easily mow down the approaching
enemies. Descend and cross the to the other side of the room, shoot whoever
you can hit from the door opening. Cross this next room and enter the one
behind it, to the left you can find another bulletproof vest. Follow the route
to a room with scientists, you can shoot them if you want. Step inside the red
glow to take down some security. Return to the room with the walkways and
descend to the ground floor. In a corner youll see an opened tile in the
grating, when you jump through the hole youll find health and yet another
bulletproof vest. Climb out on the other side and use one of the stairs to
enter the new area. Shoot your way through the guards towards the yellow dot,
in the room on the left youll find a bulletproof vest and a scientist will
give you a keycard. Use it when you step into the red flow and the door will
open. Fight your way down and pick up the jetpack. Use it to fly upwards and
out of the base, deliver it on the indicated location on top of a mountain.
[GREEN GOO]
A mission using the just stolen jetpack. Use it to fly to the driving train
indicated on your map. First shoot the on board enemies from a distance, then
you can also target the crates the train is carrying, the three green dots on
your radar. Do all this from the air, its not necessary to land on the train.
Demolish the crates one by one and one of them contains a jar of green stuff.
Land on the train to pick it up and fly it to The Truth, still located at the
deserted airstrip. After this mission the air yard is really yours and it will
generate money. You can pick it up near the building where you can also save
your game, just like the jetpack.
___
/_1_\________
\ O / MAFIA /
[INTENSIVE CARE]
Youll start this mission by stepping into the red glow inside the hotel from
the Don Peyote mission. Then you have to head over to the hospital, the yellow
dot on your map. When you arrive there, three ambulances will appear on your
radar, one of which carries your target. Go look for a red dot and when you
see the ambulance you have to bump into it. If nothing happens its a real
ambulance, but when you get the fake one it will try to escape. Chase it and
bump into the car a couple of times more. Shooting is also an option, as long
as you dont blow up the ambulance. After doing enough damage the ambulance
will stop, so get out and shoot the people that step outside. Get into the
ambulance and drive it to the indicated location on your map. On your way a
couple of cars will follow and try to bump into you, ignore them and deliver
the patient to the final destination.
[THE MEAT BUSINESS]
Get into a car with Ken and bring him to the location shown on your map. Enter
the building trough the door and hell will break loose after a cut scene. Mow
everybody down in this room, then think about what to do. You have to make
your way through multiple rooms one by one and defeat many waves of enemies,
Ken is there to extinguish fires so that you can continue. Work your way
through the rooms and kill all the red dots on your map, the enemies that is.
Only after killing them all can you head to the exit, youll find it by
following Ken between the boxes. Outside you can get into a vehicle and bring
back Ken to the hotel where you started.
[FREEFALL]
After your conversation with Salvatore head to the location indicated on your
map, the entrance to the airport. When you drive inside a blue dot will
appear, head over to that hanger and get into the plane already prepared for
you. In the corner you can find a bulletproof vest, you can pick it up if
necessary. Drive the plane outside and take off, fly into the direction of the
new dot on your radar. Try to reach the same altitude, a triangle with a
corner at the top indicates you have to climb and another triangle will tell
you to dive. After flying for a while youll run into the other plane. Turn
around to get behind it and fly through the red ring. After the cut scene
youll be inside the other airplane, which is more like a shooting gallery.
You can take cover using L2 and R2. Shoot down the men shooting at you and
then take care of the pilot. When hes dead youll take the controls and you
have to bring the plane back to the airport. Take a nice route while
approaching it and dont forget to lower the landing gear using R3!
[SAINT MARKS BISTRO]
For this mission youll travel to Liberty City. Get into a car and drive it to
the entrance of the airport where you can get through the fence. Then drive
over to the indicated parked plane and take off with it. Fly into the
direction of the yellow triangle and after a long time youll come to Liberty
City. You dont have to land or drive, youll end up in the restaurant right
away. Shoot from behind the wall at the enemies on this floor and wait for
more coming up the stairs, then mow down the enemies downstairs. Look out for
the guys behind the bar with shotguns when going down, take them out and
descend more stairs to the right of the bar. Work your way through the kitchen
until you get outside. From the balcony you can hit everybody in the
courtyard, so shoot everyone down and especially the guy with the arrow above
his head. After this situation youll end up inside a plane heading for Las
Venturas again, land at the airport on the indicated landing strip.
___
/_1_\_________
\ P / MADDOG /
[MADD DOGG]
As soon as the introduction is over you need to quickly retrieve the indicated
truck and park it underneath Madd Dogg inside the red glow. He will walk left
and right a bit and you have to make sure he falls onto the boxes in the back
of the truck by driving forward and backward. So keep the back of the truck
aligned with Madd Dogg, when he makes the jump youll have a little more time
to adjust your position while viewing it from another angle. When you catch
him in the car he does get injured. His health bar is now on screen and you
have to deliver him alive to the hospital shown on your map, so dont bump
into traffic or obstacles a lot.
___
/_1_\__________
\ Q / ROBBERY /
[ARCHITECTURAL ESPIONAGE]
Youll need a camera for this mission so thats the first thing you need to
take care of. A group of tourists is indicated on your radar, so drive over
there and kill the one with the camera so that you can pick it up. Then head
over to the indicated building, but put away your weapons before you go
outside and make sure theres a vehicle close by for escaping later. Walk up
to the receptionist and tell her that she can help. Then respond negatively
and then positively again, which will open the indicated door. Climb the
stairs until you cant go up any higher and approach the dot, then you need to
go down one floor. Approach the new dot and demolish the air conditioning,
this will make the guards leave. Run upstairs quickly and make a picture of
the map on the wall at the spot of the new dot. Youll be told when you have a
good picture, after which you have to escape. During your descend down the
stairs many guards will appear, be careful and shoot them all. When you get
downstairs, immediately run to the right and outside. Quickly get into a car
and drive off. You can choose to look for a Pay N Spray to get rid of the
police, but parking at the final destination is enough to complete the
mission.
[KEY TO HER HEART]
Go to the Caligulas Palace casino and park inside the red glow. A woman will
come outside and drive off in a car, you need to follow her but you cant get
too close. Se keep on her tail but from a distance and eventually shell park
somewhere. Enter the same shop and walk to the red flow in the back on the
left. After the cut scene you must enter the room on the right to change into
a nice outfit, then exit the shop again. Get into your car and follow the
womans car again, watch the meter! After a while shell park at her own
house, you need to park inside the red glow. Wait here and keep an eye on her
front door. A weird man will walk up to it, you need to take him out and ring
her doorbell yourself. From this point on this woman is also your girlfriend
and you must spend quite some time to get the keycard from her. To do this you
need to go to one of your places and put on the same suit again (Choose
Special in your dressing room and pick the Gimp Suit!) and show up after noon
at her place. When you do it like this, there will only be some sexual actions
and you dont need to go on a date. Keep repeating this until Millie gives you
a call, then you can enter her house and pick up the keycard.
[DAM AND BLAST]
Head over to the airport and get onto the landing strip using the special
entrance. Get into the plane already standing there for you and take off.
Retract your landing gear and fly towards the dot on your radar while climbing
heavily. The dot is the location of a red ring in the sky, fly through it and
immediately press triangle to jump out of the plane. After the crash you must
use your parachute to reach the indicated location. Keep a close eye on your
radar to judge when to run over to the containers without being seen. Pick up
the knife there and use it to take out the two guards. Enter the dam and use
the shadows and your knife to kill all the guards inside, both on the ground
and upstairs. Take your time and only place the bombs when everything is clear
without any guards. When the bombs are in position you can head over to the
exit on the other side. The cut scene doesnt mean anything, youll just end
up in the water.
[COP WHEELS]
Four green dots will appear on your map, the locations of four police
motorcycles which can be in motion. Approach one of the dots and steal the
bike. If on officer is on it, just bump into it with a car so that you can
pick up the bike. You can also shoot at them, they will follow you and maybe
get off their bikes. Just make sure a cop isnt able to knock you off the
bike, because youll be arrested when that happens. As soon as youre on a
stolen bike you have to drive over to the driving truck, the blue dot on your
radar. Drive onto it from the back to deliver the bike. Then you repeat this
process with the remaining motorcycles. Youve got twelve minutes to get all
four bikes onto the truck, so try to work your way through the bikes clockwise
so that the truck is always near you when youve stolen a bike.
[UP, UP AND AWAY]
Buying a sniper rifle before starting this mission is a good idea. Use a
closed vehicle (So no bike!) to drive over to the indicated location on your
map. This is a military building and when you approach the gate you can enter
when an army vehicle wants to exit. Immediately go left around the guard house
and get out near the warehouse entrance. First shoot the guards walking around
outside, then carefully enter the building. Try to shoot down enemies inside
from a covered position, using your sniper rifle for enemies further away.
Especially watch out for enemies on the overhanging walkways. Dont rush this
section and look around you, dont proceed before you know its safe. As soon
as you can, cross over to the other side and shoot some more enemies on the
ground. Pick up health and a bulletproof vest before you exit on the other
side. Turn right and fight your way to the stairs around the corner on the
left. Kill the enemies before and after it until you reach the roof. Mow down
some more enemies while you cross over to the other side. A red glow will
appear near a mounted mini gun, use it shoot down the helicopters while
theyre turning so that they explode far away from you. Then climb the last
stairs and steal the helicopter standing here. Fly it over to the new dot on
your map and hover above the indicated vehicle. Lower the aircraft to pick up
the vehicle and deliver it to the red glow at the deserted airstrip, then land
inside the red glow which appears after that.
[BREAKING THE BANK AT CALIGULAS]
The car is already on its way, so get into your own vehicle and drive it to
the Caligulas Palace casino. Enter without any guns equipped and run over to
the indicated door. Use the keycard to open the door and descend. In the first
room on the left you need to throw a gas grenade inside the opened air duct.
Then move towards the next dot, turn on your nigh vision when the lights go
off. Open another door with the keycard and follow the hallway further. You
cant open the indicated hatch yourself, but you can use the nearby forklift
truck for that. You have four minutes to do all this and now Woozie will show
up with a team and youll have seven minutes for the next part. Move ahead of
the team and take out the guards, the red dots on your radar. Then follow them
to the vault, where youll get the mission to turn off the generators. Return
to that place after picking up the explosives and shoot two enemies inside
that room. Place two bombs and blow up the generators when youre out of the
way. Return to the vault and step inside. Defeat the oncoming enemies and
guide the team back to the van while killing more opponents. After reaching
the vehicle you need to fight your way back to the elevator. Use it to go up
and then go right and up the stairs to get outside while shooting more people.
On the roof you need to climb over the platforms and shoot more enemies. At
the end you will find a parachute. Jump and open it right away, if you can
make it over to the helicopter you can use it to escape after eliminating the
enemies. If not, steal a car after landing on the ground. Whatever transport
you have, end the mission at the indicated location.
___
/_1_\______________
\ R / R3 MISSIONS /
[PARAMEDIC]
You can start this mission by stepping into an ambulance and pressing R3. Blue
dots will appear on your map, they represent patients. Pick them up and bring
them back to the hospital, the yellow dot in your radar. Dont forget the fact
that there can only be three patients in your ambulance at the same time, so
after level three youll need to be strategic and divide them into groups and
make extra stops at the hospital. Complete this mission in small villages on
the countryside, like Angel Pine, to make it ridiculously easy. When you
complete level twelve youll get extra health and it adds to your total
percentage.
[VIGILANTE]
This mission can be done in three methods of transportation if you press R3
when inside it, meaning any police car, any police motorcycle and the Hunter
helicopter. This mission is the easiest using that last one. When you activate
the mission a red dot will appear on your map. Its a car with people inside
and you need to kill those people. When you do that youll go to the next
level, in which more dots will appear. The higher the level, the more dots and
the more people per car. If you can manage to successfully complete level
twelve, your game percentage will increase and it will improve your protection
when wearing a bulletproof vest.
[FIREFIGHTER]
When you get into a fire truck and press R3 you can do this mission. A burning
car will appear on your map, you need to drive over there and extinguish the
fire. You can do that by aiming with the right analog stick and spraying water
with the circle button or L1. Every higher level an extra person will step
outside and all the people need to be put out as well. As soon as a car cant
contain any extra people, an extra car will be added and the process will
repeat itself. You need to get past level twelve and when you do so youll
become fireproof and gain part of a percentage.
[PIMPING]
You can only do this mission in a car named Broadway, a classic convertible.
You can see the name of the car you get in, so press R3 when it says you got
into a Broadway to start the mission. Your mission is to pick up and deliver
girls. There are only two of them, so if youve dropped them of youll need to
pick them up again later. Every now and then theres a change in this process
because a client will become annoying, you need to take car of him by hitting
him with your car or getting out and shooting him. You can stand outside your
car for a couple of seconds to do this. Make sure you dont kill the clients
(When they are innocent!) or your girls with your car. After this mission
youll get cash for picking up prostitutes.
[TAXI DRIVER]
Youll need a cab for this mission, there are two kinds of them available.
When pressing R3 inside of one a blue dot will appear on your map, a client
you need to let into your car by parking next to him or her. After that a
yellow dot will appear at another location, your destination. If you manage to
drop off the client before the Tip bar is empty youll get a bit of extra
money, but the Tip bar will decrease over time and by taking damage. If youve
damaged your car too much you need to head over to the Pay N Spray without
ending the mission. Youll have completed this mission once youve dropped off
50 people in a row. By doing this all the cabs (Both kinds!) will be equipped
with a one time nitro.
[FREIGHT MISSION]
This mission needs to be done in a train. Go to a train station, wait for a
train to stop and get in at the front. Press R3 to start this mission and
distance, speed and time will appear on your screen. Your goal is to carefully
stop at the next station before the time expires. Going to fast isnt good
though, because your train can derail when going much faster than 50. Approach
a station with the right speed and stop with the front of the train inside the
red glow. You cant steer the train, so its just a matter of keeping an eye
on your speed. After a few deliveries on the first level the mission will stop
automatically. If you start and complete the next level youll have finished
Youve already completed two of the schools in this game if youve finished
the main story missions, which are the flying school and car driving school.
If you still need to finish them, check out the Air Yard mission named
Learning To Fly and the Back To School mission listed under Cesar.
[BOAT SCHOOL]
The boat school has five assignments for you to do. In Basic Seamanship you
just need to open the throttle and come to a stop within the buoys. Plot A
Course is a simple checkpoint exercise in which you need to navigate through
the indicated buoys. The same goes for Fresh Slalom, but youll have a
different boat, more buoys to navigate through and the route is a bit harder.
Carefully watch your radar in this one to see which set of buoys to go
through. In Flying Fish you need to make a large jump in a hovercraft. Head to
the left in a wide turn so that you reach the ramp from the right angle with
high speed. Maybe its a good idea to first check out the situation before
making serious attempts. Try to hit the ramp as straight as possible with a
lot of speed to jump the longest distance. Land, Sea And Air is another
checkpoint race, this time in a hovercraft. There are many jumps along the
course and the checkpoints are a bit harder to reach.
[BIKE SCHOOL]
This school contains six challenges. With the first one, The 360, you need to
hold the gas and brake buttons to make a circle. In The 180 you have to drive
over to the end, make a sharp turn and head back. The Wheelie lets you make a
wheelie along the cones by pulling back the left analog stick. In Jump & Stop
youll make a simple jump and come to a full stop at the end. The Stoppie is a
bit trickier, you need to push the left analog stick forward and brake at the
right time. Keep your speed though and park at the end. In Jump & Stoppie you
first need to make a jump and then repeat the actions for a stoppie while
youre in the air. Finish it and place the bike in the end zone in the right
way.
___
/_1_\______________
\ T / SAFE HOUSES /
Green houses are spread all over the state and more will become available
throughout the game. You can buy this location by standing inside the green
house and pressing L1, but you need to have enough money to do so. From that
point on you can save your game inside the building and make use of the
dressing room. Most of them also have a garage.
[LOS SANTOS]
Angel Pine, Blueberry, Dillimore, Jefferson, Mulholland, Palomino Creek, Santa
Maria Beach, Verdant Bluffs, Verona Beach, Whetstone, Willowfield.
[SAN FIERRO]
Calton Heights, Chinatown, Doherty, El Quebrados, Fort Carson, Hashbury,
Paradiso, Queens, Tierra Robada.
[LAS VENTURAS]
Creek, Old Venturas Strip, Pirates In Mens Pants, Prickle Pine, Redsands
West, Rockshore West, The Camels Toe, The Clowns Pocket, Whitewood Estates.
___
/_1_\_____________
\ U / PROPERTIES /
During the main story missions every once in a while you have to do stuff to
acquire property, like the Air Yard for example. In this section only
properties that arent acquired in the main missions and need more work to be
gained are explained here.
[TRUCKING]
For this mission you need to go to the transport company west of Los Santos,
indicated by the Trucking sign. Step into the red glow next to the office to
take on the first assignment. During every assignment its possible that the
load gets uncoupled, if that happens youve only got a minute to get it
attached again by driving backwards underneath the front of the cargo holder.
The destinations in these missions can change every time you start one. In the
first mission you just need to deliver the truck before the time expires, so
make sure you get to the right destination within the time allowed. In the
drive after that youll have a delicate cargo which you need to deliver
without too much damage. After that youll be driving a car with an illegal
load, which means youll be chased by cops. The three missions after that will
be exactly the same as the previous three, but this time the location will be
closer to San Fierro. The seventh mission is a combination of time and a
damage meter with a destination close by or in Las Venturas. In the last
mission youll be driving with a highly illegal cargo, which will result in
four wanted stars while heading to the destination, probably in Las Venturas.
After that last mission the trucking company is yours.
[VALET PARKING]
First go to one of your own houses and get into the dressing room. Choose
Special and then Valet Uniform. Leave the house and go to the appropriate
hotel, in the Financial area east of the Well Stacked Pizza in that same area.
If you step inside the red glow wearing the uniform the mission will start.
You need to wait for a car being delivered and then park it in the garage
around the corner, inside the red glow. You will never need to return a
vehicle. Run back to the starting position after parking a car, because a new
one will come soon and you need to keep it out of your colleagues hands to be
able to reach your goal within the time limit. Each level will start with two
minutes on the clock and a specific number of cars that need to be parked. You
can earn a maximum of one minute of extra time with each car, 45 seconds for
the state of the car (Less time for damaged cars!) and the rest for parking
the car nicely inside the parking spot. After completing a level you will go
to the next and the property will be yours and generate money after the fifth
level.
[QUARRY]
You can start these missions by going to the Quarry icon on your map and
stepping inside the red glow near the entrance. In the first mission, get into
the bulldozer and use it to push all the indicated rocks over the edge of the
cliff so that they fall down. If you manage to do that to all the rocks within
the time allowed you can return to the office at the entrance to accept the
second mission. Youll use the bulldozer again, this time to push the bombs
indicated with green into red glow indicated by yellow on your radar. A bomb
will explode when you do that, so make way and work on the next one. In the
third mission you are chasing a large truck in your own large truck. Overtake
it and bump into it, you have to do enough damage within the time limit. In
the mission after it you need to grab a vehicle to drive over to the truck
indicated on your radar. Switch vehicles and drive the big truck over to the
main entrance. Descend to the bottom of the quarry and head over to the
indicated spot. Youll get an explanation of how to drop the bodies into the
fire, so act on it to complete the mission. Then you need to drive a big truck
over to the deserted air yard. Take your time, because the barrels are not
allowed to fall over and out of the truck. A collision can also be fatal. Dump
the barrels in the sand at the ending location. The mission after that
consists of pushing barrels of the train track with a bulldozer. Drive over to
the dots on your map and easily push the barrels of the hill before the train
comes by. In the last mission, descend to the bottom of the quarry and use the
bulldozer to push the body and the motorcycle into the red glow. Climb up to
enter the crane and use it to drop both items into the back of the truck.
Drive it outside of the quarry safely and head to the indicated position near
the water. Point the back of the truck towards the water and dump the load
without falling into the water yourself. The quarry is yours after that.
[COURIER]
Youll find Robois Food Mart in the block north of the big S-shaped road
above the airport in Los Santos. Jump on the bike in front of it. You have to
throw packages through rings, so peddle from ring to ring and like sideward to
throw a package through it. Do this from close range, or the package will fall
on the ground. If that happens, pick it up right away. When youve cleared all
the rings, head back over to the shop to start the next level. After four
levels youll be done and the shop will generate money for you. Then go to the
point where Hashbury, Ocean Flats and Queens (All in San Fierro!) come
together, which is northwest of the clothing shop in Hashbury. Get onto the
motorcycle in front of the Hippy Shopper. You need to do the same thing as in
Los Santos, only now by using a motorcycle. The last Courier mission, which is
exactly the same again, can be started by going to the Burger Shot in Red
Sands East, Las Venturas. A little scooter is placed in front of the door
which you need to use to make your final deliveries.
___
/_1_\________________
\ V / IMPORT/EXPORT /
After finishing up most of Cesars mission you can export cars at the ship in
Easter Basin, north of the San Fierro airport. You can park a car there and
then get into the crane to place it on board. A bit further down the pier is a
blackboard that shows which cars are wanted at that time.
[LIST 1]
This first list contains a Patriot, Sanchez, Stretch, Feltzer, Remington.
Buffalo, Sentinel, Infernus, Camper and Admiral. You can find the Patriot on
the most northeastern spot of the military base in San Fierro. Sanchez bikes
are driving around everywhere, but you can also find one in the Queens area in
San Fierro, at the bend southeast of the Ammu-Nation nearby. The Stretch can
be found behind Wang Cars, next to the Pay N Spray. The Feltzer is parked
next to a building in the southeastern corner of the countryside left of Los
Santos. A Remington can be found on the Unity Station parking lot in Los
Santos. The Buffalo is standing next to Catalinas cabin in the hills north of
Los Santos. Sentinels are driving around at multiple locations, but if you
cant find it driving you can pick one up from the Vinewood block north of
Market Station in Los Santos. The Infernus is parked next to a house south of
the bridge in the most northern part of San Fierro. In the block east of the
Suburban clothing shop is a parked Camper. Admirals drive around a lot on the
street, but its also standing still north of the Conference Center in Los
Santos.
[LIST 2]
This list consists of a Slamvan, Blista Compact, Stafford, Sabre, FCR-900,
Cheetah, Rancher, Stallion, Tanker and Comet. The Slamvan can be found next to
a building southwest of the tattoo shop in El Corona/Willowfield, Los Santos.
A Blista Compact is very common, a parked version can be found by turning
right when entering the San Fierro airport. The Stafford is place in front of
a hotel in Queens, where you can also buy a room. A Sabre can be found all
over San Fierro, but also in a parking lot southeast of the previous Stafford
location. You can get a FCR-900 motorcycle from Las Venturas, west of the Well
Stacked Pizza in Roca Escalante. There isnt a place in the whole of San
Andreas where you can find a parked Cheetah, so you need to travel over to The
Strip in Las Venturas to run into one. A Rancher can be found between the
buildings of Blueberry Acres, northwest of Los Santos and next to the water. A
Stallion is easy to find in San Fierro, theres not really a parking space
where you can pick one up. Tankers drive around the countryside, but theres
also one parked east of the harbor in the left upper corner of the entire map.
The Comet can be found next to some tennis courts of the Avispa Country Club,
next to the highway southwest of San Fierro.
[LIST 3]
On this lists are the cares named Blade, Freeway, Mesa, ZR-350, Euros,
Banshee, Super GT, Journey, Huntley and BF Injection. Blades are driving
around in San Fierro, you can pick one off the street near your own garage.
Freeways are driving around on The Strip in Las Venturas and on the
countryside and theres also one parked in Angel Pine. The Mesa can be found
on a separate terrain northwest of Angel Pine. ZR-350s are driving around
near your own garage in San Fierro. A Euro is parked underneath The Camels
Toe building in Las Venturas. A parked Banshee can be found next to the gym in
the south of San Fierro. The Super GT is driving around your garage in San
Fierro, but its also parked on the lot of the driving school after completing
that same driving school, in San Fierro south of your own garage. Journeys
roam the countryside, but theres always one place on top of Mount Chiliad. A
Huntley is, like the Super GT, parked on the driving school parking lot. A BF
Injection can be found on the beach southwest of San Fierro, next to the
highway.
___
/_1_\_______
\ W / RACE /
[8-TRACK]
This race can be done in the Los Santos stadium, indicated with a trophy. As
soon as you start youll be inside a car placed on an eight-shaped track with
eleven other cars. You have to complete twelve laps and finish first. There is
no pit stop available, so dont bump into others too much to keep your car
going. Try to get a head start, after which you can easily maintain the lead.
If you run into cars too far behind, maybe its better to stay behind them and
complete the race or youll risk blowing up your car after all.
[BLOOD BOWL]
Head over to the San Fierro stadium for this race, also indicated with a
trophy. Youll start on the edge of the arena, like many other cars. A
checkpoint will appear somewhere in the arena and you must reach it before
another car does. As soon as someone hits it a new checkpoint will appear.
Youll get a few extra seconds for each checkpoint you manage to hit. Its
game over when you havent got any seconds left, but youll win when you
manage to get more than a minute of time.
[KICKSTART]
This mission takes place in the stadium of Las Venturas, but only on specific
days. You have to ride a Sanchez and collect orbs by stunting over obstacles.
A green orb is one point, a yellow one will give you two points and the red
ones three. You have to gather more than 25 points within the time allowed to
break the highest score and complete this mission.
[DIRT TRACK]
This is a race similar to the 8-Track mission but this time youll be driving
a dirt bike. It takes place inside the Las Venturas arena on days that the
Kickstart mission doesnt. Get to know the track a little and it will all get
a lot easer. The opponents are quite good, but theres one spot where theyll
all crash together after a jump. Thats your chance to overtake any other
racers, after which you need to hold your position. Drive your own race and
depend on the massive crash so that you dont pay attention to the other
racers too much.
___
/_1_\__________________
\ X / RACE TOURNAMENT /
[LITTLE MEXICO]
This tournament in Los Santos contains three races youve already done before.
So you can skip Lowrider Race and Badlands A and B, because you already placed
first previously in those races. The six races that remain consist of three
with a motorcycle and three with a car. They all both not too tough, but the
last one is pretty long. It has its advantages and disadvantages. The
advantage is that theres a good chance youll be able to catch up with the
cars in front of you, so dont give up too early. The disadvantage is that
its a fast track and you need to keep the car in once piece. So be careful
when going fast on the highway and dont take any unnecessary risks. You have
to come in first in all the races, time doesnt matter.
[DOWNTOWN]
In San Fierro also a series of races. The first three will be done with
special vehicles (Dirt bike, buggy and kart!) on pretty big roads across the
countryside. Then three will follow with normal roads. The first of those will
take place in the centre of San Fierro in a pretty tricky car. Try to get a
head start early in the race and maintain it. The race after that is doable
but a bit longer and the last race is also the longest one in the entire game.
Again you must make sure that your car survives the entire ride, which is
quite easy because a lot of areas are not filled with other traffic. Dont
give up too early, because you have plenty of time to catch up with your
opponents. In these races its also about coming in first and not about time.
[LAV FREIGHT DEPOT]
You can find this area south of the Las Venturas. Youll start with a race in
a car, then two on a motorcycle will follow and youll end it with another car
race. The first three are all quite self explanatory, the last one as well but
its a bit harder. The lap you need to drive couldnt be easier, but its easy
to hit other cars with the fast car you have. If you see two cars next to each
other in front of you it might be wise to brake a little and then determine
what to do. Overtaking cars can best be done along the side of the road,
because other cars might change lanes when you dont expect it. Again its not
about getting first place. Time doesnt mean anything.
[LAS VENTURAS AIRPORT]
In the northeastern corner of the Las Venturas airport you can find the last
location where you can do races, with airplanes to be precise. There are six
races available, the first three are done with real planes and the last three
with helicopters. Your goal is just to fly through the rings, but the
registration of that happening is not very strict and you can also fly closely
to it. Just dont forget to retract the landing gear with certain planes! You
dont have to land at all, you complete the race when youve hit all the rings
and will be placed back at the Las Venturas airport. Its not really a race
though, since reaching the ending is enough.
___
/_1_\_____________
\ Y / CHALLENGES /
[AMMU-NATION]
To do this mission you need to go to a bigger Ammu-Nation in one of the
cities, where you can also access the shooting range next to buying guns. This
mission consists of three parts that are repeated three times, with a
different weapon each time. Youll start with a Pistol, then youll get a
Micro SMG, a Shotgun after that and then an AK-47. In the first part you need
to shoot targets, which will be replaced with targets a bit farther away after
shooting them all. The second part lets the targets come closer, a new load
will appear after shooting the entire batch. The last exercise for each gun is
played directly against the other gunners, because youre shooting at the same
targets. You must be the first to get twenty targets to complete this part. If
you fail a part youll have to start all over again, at the first part of the
Pistol exercise that is. It gets tricky from the third Shotgun part, so stay
focused when you reach that section.
[BMX]
South of Glen Park in Los Santos you can find a skate park with some pools and
half pipes. A bike is parked next to the higher placed half pipe, youll start
this challenge by jumping on it. It would be wise to get your Cycling Skill to
the maximum. There are a few rings scattered around the park and you need to
collect them all. Sometimes you have to press L1 to jump and be able to get a
ring, other can just be bumped into. With a high enough Cycling Skill you can
grab anything, but the one that will give the most problems is the ring on top
of the lower half pipe. If you cant manage to get it, try parking a car
underneath it before you park and jump up from the car.
[NRG-500]
Theres a large ship north of the San Fierro airport, which you can also use
for the Import/Export. Next to the ship is a building with a large tub
underneath it and a motorcycle next to that. Get on the bike to start the
challenge. Your goal is to touch all the rings and collect them by doing so.
Begin with a circle around the entire tub, using the closed dock doors at the
back. Descend into the tub next to the dock doors and aim at the other side.
With a bit of speed you can grab the middle ring and in the same way you can
get the rings next to it. Pick up the rings on the ramp and in the tub to get
some extra time. After that its just a matter of aiming and jumping towards
the last rings. You can build up enough speed by driving up on the side of the
tub opposite to the ring you want to get, turning halfway there and hitting
the gas to jump towards the ring. Pay attention to the structure of the
surface to be able to pinpoint the location of the ring and jump in the right
direction.
[THE CHILIAD CHALLENGE]
On top of Mt. Chiliad, the big mountain south of San Fierro, youll find a
bicycle on specific times. When you get onto it you need to follow a specific
route down the mountain while clearing checkpoints, you have to finish first
at the finish at the bottom of the mountain. After successfully completing a
race you can do the next one, theres a total of three available. For all
races counts that its better to be careful than to go fast. Only sprint when
youre sure its possible and when you wont be able to fall down. In the
first race there are a lot of nets placed along the ridges, but there are far
less in the second race. The third race can be tricky at first because of some
precision work, but after that youll have all the space to go fast. These
races will only add up to your percentage after completing all three of them.
___
/_1_\_______
\ Z / GYMS /
Every city in San Andreas has a gym, indicated by a dumbbell on your map. If
you go there you can train, but you can also learn new moves by stepping
inside the red glow. You have to beat the teacher and hell explain the new
moves to you, which youll have after that. You wont be able to get them all
though, you keep the set from the last gym you beat the teacher at. As seen as
you do this in another gym you will learn those moves again. You do need to do
this at every gym once though to make it add to your percentage.
___
/_1_\_______
\ a / TAGS /
All Tags are located in Los Santos. A spray can is available in the bedroom of
your house in Ganton.
[1]
North of Los Santos is a huge intersection, Mulholland Intersection. Drive
towards it from the east and keep going straight towards the west. Ahead the
road from the right will go over your road. Stop and head right towards the
start of that bridge to find the Tag.
[2]
In Glen Park you can see a park with a round pond and a bridge across it in
the middle. Drive north from this bridge and underneath the highway so that
you bend to the right and up the hill. The Tag is in an alley between the
second and third house to the right of the road.
[3]
From the Pay N Spray in Temple, head west and then north right away. The
building on the left on the corner after reaching the wide road has the Tag on
the northern wall.
[4]
Drive east from the Pay N Spray in Temple and go around the corner to the
left. The Tag is on the building on the left of the road.
[5]
Follow the street that goes north from the clothing shop in Downtown Los
Santos. Go right at the end and left immediately after the building on your
left. De Tag is on the wall, to the right of the two green containers.
[6]
The block above the left part of the park with the pond in Glen park contains
a few buildings in the north with gates and passages between them. The Tag is
on a wall in the second building from the left, seen from the map.
[7]
Head west from the clothing store in Jefferson, take the first street to the
right. Youll head straight towards an alley between two buildings. The Tag is
on the right wall in that alley, but it can be hard to spot.
[8]
Head west from the clothing store in Jefferson, take the first street to the
right. Youll head straight towards an alley between two buildings. Continue
through the alley to the next street and take a right. Ahead you can use some
ramps on the left to go up, but the Tag is on the side of them.
[9]
In the north of Los Santos, right of Mulholland Intersection, there are a few
houses at the edge of the city where the countryside begins. The Tag is on the
north side of the most eastern house.
[10]
At the edge of Downtown Los Santos and Market is an Ammu-Nation. Driver west
from there and take the first real street on the right. The Tag is on the
corner of the last building on the left just before you cant go straight
anymore.
[11]
In Glen Park theres a park with a round pond and a bridge across it. The Tag
is on the wall beneath the bridge north of the pond.
[12]
At the edge of East Los Santos and Las Colinas you can see the railway go
north and out of the city through a tunnel. The Tag is on the left wall at the
start of that tunnel.
[13]
At the edge of East Los Santos and Las Colinas you can see the railway go
north and out of the city through a tunnel. Head east from the southern exit
of that tunnel and keep going until you can spot a bridge across the road.
Stop and notice the Tag on the wall on your left.
[14]
At the edge of East Los Santos and Las Colinas you can see the railway go
north and out of the city through a tunnel. Head east from the southern exit
of that tunnel and keep going until you can spot a bridge across the road.
Make your way to the top of that bridge and head north. Left of the road are
houses, the Tag is on the wall between the second and third house.
[15]
In the most northeastern corner of Los Santos theres a U-shaped building. The
Tag is on the southern wall of the incline.
[16]
In Rodeo there are two clothing shops near each other with another one nearby
in the north. Drive north from there and youll come to a building that says
Vinyl Countdown. The left part of it is placed backwards a bit and the Tag is
on the corner shaped because of this.
[17]
Follow the street that goes south from the clothing store in Downtown Los
Santos. As soon as you can, head into an alley on your left. Climb the stairs
ahead and find the Tag by going left when you get upstairs.
[18]
Drive east from the clothing store in Downtown Los Santos. Take the first
street to your right after going underneath the highway and stop as soon as
you went down the hill. Go up the stairs right of the road, a little to the
right again and check the sidewall to find the Tag.
[19]
The entrance of the clothing store in Jefferson is on the southern side. At
the northern side of that store you can find the Tag on the wall.
[20]
East of the clothing store in Jefferson is a U-shaped building. The Tag is on
the southern site of the building, underneath some stairs.
[21]
Theres a horizontal alley going through the block where your house in
Jefferson stands. The Tag is on the northern fence in this alley.
[22]
At the edge of East Los Santos and Las Colinas you can see the railway go
north and out of the city through a tunnel. Head south from the southern
opening, but drive as much on the left side of the road as you can. Ahead
theres an opening of a garage going down. The Tag is on the western wall
inside the garage.
[23]
North of the stadium you can see a mirrored S-shaped turn. From the north end
of it, drive north and take the first real street on the left. Stop at the
next intersection, the Tag is on the southeastern corner of it.
[24]
In the most northeastern corner of Los Santos you can find a U-shaped
building. Southwest of it is an L-shaped building and west of that there two
sections of three vertical rows of houses. The Tag is on the northern wall of
the second row from the left.
[25]
In the most northeastern corner of Los Santos you can find a U-shaped
building. Southwest of it is an L-shaped building. The Tag is on the eastern
wall of the longest part, right next to a small cliff.
[26]
In the most northeastern corner of Los Santos you can find a U-shaped
building. Drive south from there and stop at the two buildings on the right
after the small bridge. The Tag is on the left building.
[27]
Theres an Ammu-Nation at the edge of Downtown Los Santos and Market. Drive
west from there until you almost cant go any further. To your right you will
drive by a blue shop named Spacey. Across the road, opposite from Spacey, the
Tag is placed a bit higher. To get here you need to walk around the block and
climb the stairs.
[28]
Two blocks south of the park with the round pond and the bridge across it in
Glen Park theres a skate park, recognizable on the map as two connected
circles. Follow the road north of it to the west and drive straight into the
building. Past the trees the Tag is on the wall on your left.
[29]
Two blocks south of the park with the round pond and the bridge across it in
Glen Park theres a skate park, recognizable on the map as two connected
circles. The Tag is on the fence around that skate park, in the northeastern
corner on the inside.
[30]
South of the park with the pond and the bridge across it in Glen Park is an
isolated white building between some other buildings. The Tag is placed on the
western wall of that building.
[31]
You can find a big church in the block southeast of the block with your house
in Jefferson. There are two alcoves on the south side, the Tag is inside the
left one.
[32]
Head north from the Cluckin Bell in East Los Santos. Take a left and follow
the road around the corner to the right. When you go left again you can see an
isolated building at the other side of the intersection. The Tag is on the
wall north of that building.
[33]
Head east from the Cluckin Bell in East Los Santos and follow the road around
the corner to the left. The block you head into has a few alleys running
through it. Walk around it clockwise and enter the first alley on the right.
The Tag is on the wall on your left after going left.
[34]
Head east from the Cluckin Bell in East Los Santos and follow the road around
the corner to the left. The block you head into has a few alleys running
through it. Walk around it clockwise and enter the first alley on the right.
The Tag is on the wall on your left after going right.
[35]
In the most northeastern corner of Los Santos you can find a U-shaped
building. Drive south from there and stop when youre halfway along the white
area past the bridge. Climb the garage of this house and lower yourself onto a
lower roof on the south side. Turn around and spray the Tag.
[36]
Drive north from your house in Verona Beach and take the second street to the
right. After the first building on the left theres an alley in which you can
climb onto a lower roof of the building. The Tag is on the western wall of
that building, after climbing that lower roof.
[37]
Theres an Ammu-Nation at the edge of Downtown Los Santos and Market. Drive
south from there and ignore the first street on the right. The second building
on the right after that has some kind of lowered ditch around it. The Tag is
on the northern wall in the ditch.
[38]
In Idlewood theres a street where a tattoo shop, Well Stacked Pizza and Pay
N Spray are placed near each other. Follow this street north and keep right
to go up a bridge. Ignore the first street on the left and climb over the wall
at the building past it. The Tag is on the northern wall of the incline.
[39]
In Ganton theres a clothing store nearby a gym. Drive north from there and go
up the bridge to the left of the railway. The second house on the left after
the bridge has a parking space with a roof where you can also find the Tag.
[40]
Theres a parking lot around the Cluckin Bell in East Los Santos. This Tag is
on the wall of the building north of this parking lot. Its one of the Tags
you have to spray in one of the early missions.
[41]
North of the stadium theres a mirrored S-shaped bend to be seen. Left of the
northern end of it is a building with all kinds of alleys running through it
with also a bit bigger square. You can find the Tag in the northeastern corner
of that open space.
[42]
North of the stadium theres a mirrored S-shaped bend to be seen. Follow the
street at the southern end of it to the north. The second building after the
first street to the right (Which you dont take!) has the Tag on the wall on
the street side.
[43]
North of the stadium theres a mirrored S-shaped bend to be seen. Follow the
street at the southern end of it to the north. Take the first street on the
right and look left. Ahead theres an opening to a garage, in which the Tag is
immediately to your right on the wall.
[44]
In Rodeo there are two clothing stores right next to each other. The block
east of those has an incline on the east side. Cars could be parked there and
the Tag is placed on the wall behind the poles.
[45]
Between the middle and right most piers of Santa Maria Beach theres a canal
going north into town. At the end of that canal theres a house with a docking
spot and the Tag is on the wall opposite the water.
[46]
In Idlewood theres a street where a tattoo shop, Well Stacked Pizza and Pay
N Spray are right next to each other. North of it you can see two blocks of
houses with an alley going through it vertically. A bit above it there are
three turned houses. The Tag is in the northern corner of the bottom left
building.
[47]
West of the Cluckin Bell in East Los Santos is a building with a half naked
woman carrying a gun on the west wall. The Tag is placed immediately right of
that picture. Its one of the Tags you have to spray in one of the early
missions.
[48]
At the rear side of the building southwest of the Cluckin Bell in East Los
Santos you can find some crates. Use them to get onto the roof. The Tag is on
a building on this roof on the north side. Its one of the Tags you have to
spray in one of the early missions.
[49]
At the southern side of the building southeast of Cluckin Bell in East Los
Santos theres a small fence. The Tag is on the wall of this building, but you
first have to jump the fence.
[50]
In the block northeast of the Cluckin Bell in East Los Santos theres a
building with an arching passage. You can find the Tag in that tunnel.
[51]
North of the stadium is a mirrored S-shaped bend to be seen. The Tag is on the
western wall in the middle of that bend.
[52]
Head west from the northern end of the S-shaped road next to the airport. Take
the second street on the right, a wide road. Then take the first real street
to the left, the building to your right has some stairs. Climb the stairs and
move to the east side of the building. The Tag is in the corner at the end.
[53]
In Idlewood theres a street where a tattoo shop, Well Stacked Pizza and Pay
N Spray are placed together. Head north from the Well Stacked Pizza and take
a left on the road when you can. When you get to the intersection where the
road ahead is diagonally to the right in front of you, take a right. Then take
the first street to the left. The building to your left has the Tag on the
northern wall, but its hard to see because of its color.
[54]
In Idlewood theres a street where a tattoo shop, Well Stacked Pizza and Pay
N Spray are placed together. Head north from the Well Stacked Pizza and take
a left on the road when you can. When you get to the intersection where the
road ahead is diagonally to the right in front of you, take a right. The Tag
is on the building on your right, on the western wall hidden behind the
bushes.
[55]
In Idlewood theres a street where a tattoo shop, Well Stacked Pizza and Pay
N Spray are placed together. North of those you can see two blocks of houses
with an alley vertically going through it. This Tag is on the eastern wall of
this alley in the northern block. Its one of the Tags you have to spray in
one of the early missions.
[56]
In Idlewood theres a street where a tattoo shop, Well Stacked Pizza and Pay
N Spray are placed together. Follow this street to the north and then left
of the bridge that goes up. Youll come to a building with an arching passage
on the south side. Walk inside and find the Tag ahead on your right.
[57]
In Idlewood theres a street where a tattoo shop, Well Stacked Pizza and Pay
N Spray are placed together. North of those you can see two blocks of houses
with an alley vertically going through it. This Tag is on the eastern wall of
the house on the southeast corner of the upper block. Its one of the Tags you
have to spray in one of the early missions.
[58]
In Idlewood theres a street where a tattoo shop, Well Stacked Pizza
N Spray are placed together. North of those you can see two blocks
with an alley vertically going through it. The Tag is on the wall of
bridge coming down east of the upper block. Its one of the Tags you
spray in one of the early missions.
and Pay
of houses
the
have to
[59]
North of the stadium theres a U-shaped building with a bent right side. The
Tag is in the incline of that building and on the eastern wall.
[60]
This Tag is on the southern wall of the building in which the Pay N Spray of
Santa Mario beach is also located, at the beach level.
[61]
Go west from the northern end of the S-shaped road next to the airport and
take a right towards the north. Youll drive into a wall, which you need to
follow to the left. You can find the Tag next to some Discharger posters.
[62]
Go west from the northern end of the S-shaped road next to the airport and
take a right towards the north. Take a right when you cant go any further.
The building on your right has the Tag on the wall, behind the trees.
[63]
Northeast of the S-shaped road next to the airport you can see a grey square
on your map, filled with green bars and a blue circle. The building to the
right of it has the Tag on the southern wall.
[64]
Go west from the northern end of the S-shaped road next to the airport and
take a right towards the north. Take a right when you cant go any further and
drive underneath the big highway. Go straight at the first intersection, the
Tag is on the building to your right.
[65]
In Idlewood theres a street where a tattoo shop, Well Stacked Pizza and Pay
N Spray are placed together. Head north from the Well Stacked Pizza and take
a left on the road when you can. Ahead you need to weave right and left to be
able to follow the street, but at the first building on your right you can
enter a closed off area through an opening in the wall. The Tag will be on the
left wall.
[66]
In Ganton theres a clothing store just above a gym. East of the clothing
store, a few buildings further, theres something called Botanica. The Tag is
on the back side of that building.
[67]
Your house in Ganton, where the entire game starts, stands next to a square.
The street going west from there continues underneath some bridges. Stop under
the first bridge and look south. The Tag is on the bridge support.
[68]
Santa Mario Beach has three long piers. This Tag is on the last building on
the left side when you walk north from the most eastern pier to the street.
[69]
Diagonally next to the airport theres an S-shaped road, in Verdant Bluffs.
The most northwestern corner of Verdant Bluffs is a street corner, where the
Tag also can be found.
[70]
Go to the walkway across the railway at Unity Station. The block north of it
has a dry canal running from left to right. To the left it will change into a
tunnel, with a wall at the start. The Tag is on that wall.
[71]
Drive north from the tattoo shop at the edge of Willowfield and El Corona
until you have the gas station on your left. Climb onto the roof using a lower
ledge and walk to the back side of the Car Wash board the find the Tag.
[72]
From the Well Stacked Pizza in Idlewood theres a street going west. At the
northern side of that street there are windows with grating in front of them,
one of them also has the Tag on it.
[73]
East of the Well Stacked Pizza in Idlewood theres a U-shaped building. The
Tag is on the northern wall of the incline.
[74]
This Tag is on the wall of the Los Santos stadium, in the southeast.
[75]
Go to the walkway across the railway at Unity Station. The block north of it
has a dry canal running from left to right. South of this canal, on the
western side of the block, there are some buildings. One of them has a pool
ball as a logo. South of it theres another building that has the Tag on the
south side, hard to spot because of other graffiti.
[76]
The block where the Pay N Spray in Idlewood is located also has a small
square parking lot at the southeast corner. The Tag is on the wall north of
this lot.
[77]
This Tag is on the southern wall of the Cluckin Bell in Willowfield.
[78]
Theres a U-shaped building north of your house in Willowfield. The incline
contains some shops and the Tag is also on the wall there.
[79]
South of the stadium in Los Santos there are two rows of houses with a road
between them. The Tag is on the northern wall of the most northeastern house.
[80]
In Playa Del Seville theres a row of houses opposite the beach, south of the
station and along the road. The houses have ramps in front of them with walls
between them. The Tag is on the wall between the two middle driveways.
[81]
The beach of Playa Del Seville is separated from the road by a wall. The Tag
is on that wall, just southeast of the road around the stadium.
[82]
In Verdant Bluffs, northwest of the airport, theres an S-shaped road. It
leads to a fancy building on a hill. Climb that building on the right side and
find the Tag on the small tower.
[83]
Southeast of the walkway across the railway at Unity Station theres a house
with a ledge above the door at the western side. Climb the ledge and spray the
Tag.
[84]
Theres a tattoo shop at the edge of Willowfield and El Corona. Exactly
opposite this shop, at the other side of the street, you can see the Tag on
the wall.
[85]
Southeast of Unity Station, where a railway sideway also ends, is a dry canal.
It will go through a small tunnel near the station. The Tag is on the
southwestern corner of the tunnel.
[86]
Drive east along the road from your house in Willowfield. When you cant go
any further you can see the Tag on the corner of the building on your right.
[87]
Look on your map to see a big white block above the Mod Garage in Willowfield.
Theres a wall around this area and the Tag is on that wall, next to an
opening in the southeast.
[88]
Theres a basketball field right next to the barber shop in Playa Del Seville.
The Tag is on the corner of the building west of this field.
[89]
East of your house in Willowfield is the wide dry canal, with two bridges
across it. The Tag is placed on a supporting pillar underneath the southern
bridge, inside the canal.
[90]
Santa Mario Beach has three extending piers, the middle one is the biggest.
South of the big wheel at the end of it is a building. Climb it on the east
side and youll see the Tag.
[91]
South of your house at the edge of El Corona and Verdant Bluffs is a road.
Follow it eastwards while keeping an eye on the fences and walls north along
the road to discover the Tag.
[92]
Drive eastwards out of the block from your house at the edge of El Corona and
Verdant Bluffs. The last house on the left has the Tag on it, on the east
side.
[93]
When driving south from the tattoo shop at the edge of Willowfield and El
Corona youll see a shop called Nude & XXX Shop to the right of the road. The
Tag is on this building, on the south side.
[94]
In Playa Del Seville theres a barber shop near a Mod Garage in Willowfield.
South of it you can see a white circle, with another white bar below it. The
Tag is on the southeastern corner of that wall.
[95]
Southeast of the tattoo shop in Willowfield there are three buildings place
diagonally next to each other and along the road. The Tag is on the
southeastern side of the outer right building.
[96]
In Ocean Docks there are three roads going to the harbor island. The
northeastern route is a bridge and the Tag is one of the pillars above the
bridge on the north side.
[97]
In the middle of the terminal area of the airport you can see a white, turned
T-shaped building on your map. The Tag is on the eastern extended part of it
on the south side.
[98]
In Ocean Docks you can see a railway, the red line, go through a building and
stop. The Tag is on the eastern corner of that building.
[99]
At the southern route heading to the harbor island theres a grey empty area
northwest of it. Between two red cranes standing there are two houses and
between the houses are containers that have the Tag on it.
[100]
South of the Los Santos airport there are five large hangers, white blocks on
your map. Theres a road going underneath them. The Tag is on the wall where
the road goes underground on the west side of the hangers, partly above the
road itself.
___
/_1_\____________
\ b / SNAPSHOTS /
Snapshots are only located in San Fierro, make sure the camera icon is always
in view. You can find a camera in your house in Ganton, Los Santos, or in the
same building as photo number seventeen in San Fierro.
[1]
North of San Fierro is the Gant Bridge. Take a picture of the southern big
bridge pillar, the icon is somewhere on the beams between the pillars.
[2]
Steal a boat and take it to the big ship in the north, next to Gant Bridge.
The icon you have to photograph is up high in the mast above the control room.
[3]
In the northeast corner of San Fierro you can see three vertical piers, with a
diagonal one next to it. Exactly between those is a submarine, with the icon
near its mast.
[4]
Northeast in San Fierro theres a Well Stacked Pizza. To the right of the
whole pier, Pier 69, theres a rock formation in the water. The icon you have
to photograph is above those rocks.
[5]
Northeast in San Fierro theres a Well Stacked Pizza. To the right of that
place theres a sign that says Pier 69. When you aim your camera at that sign
you will see the icon and you can take a picture.
[6]
In Calton Heights, almost at the upper north of San Fierro, theres the
obvious curving street. Exactly north of it a tunnel starts with two streets
going into it. Look at the building above the tunnel entrance and take a
picture of it.
[7]
Theres a Well Stacked Pizza in Financial, almost at the upper north of San
Fierro. North of it theres another street, horizontal on the map. At the
south side of that street theres a building with a lot of diagonal bars, the
icon is halfway up the building between those bars.
[8]
The most northern Burger Shot, the one in Jupiter Hollow, has a spinning
hamburger sphere on the roof. Take a picture of that.
[9]
Theres a Well Stacked Pizza in Financial, almost at the upper north of San
Fierro. To the right of it is a clothing store and theres a hotel between
those two shops, where you can also to the Valet missions. At the top of the
hotel is a mast and the camera icon is right next to it.
[10]
Halfway down Garver Bridge, the bridge east of San Fierro, is a big bridge
pillar. The icon you have to photograph is on the upper beam of that
supporting pillar.
[11]
In Calton Heights, almost at the upper north of San Fierro, theres the
obvious curving street. The camera icon is at the middle of it, so if take a
picture over there with the icon on screen youre good.
[12]
In Calton Heights, almost at the upper north of San Fierro, theres the
obvious curving street. Between that street and the nearby Burger Shot theres
a park with a statue on a pillar. Take a picture of the statue.
[13]
Theres a Well Stacked Pizza in Financial, almost entirely north in San
Fierro. East of it theres a big building next to the water, the building
closest to Garver Bridge. The building has a clock in a tower and you have to
take a picture of that.
[14]
Southwest of your possible house in Paradiso, along the west coast, theres an
isolated building with a big donut on the roof. Take a picture of that donut,
the camera icon is floating inside of the hole.
[15]
Two blocks south of the Pay N Spray in Juniper Hollow is the SupaSave
supermarket. Look at it from the parking lot in front of it, then you can see
the camera icon floating above it.
[16]
At the edge of Chinatown you can buy a house, but theres also a Chinese
pagoda across the street. Take a picture of it, because the icon is exactly
above it.
[17]
The block south of the Burger Shot and west of the Cluckin Bell contains a
building that you can enter. Inside theres a piece of art, with the camera
icon up high inside it.
[18]
Garver Bridge, the bridge east of San Fierro, already starts at the east coast
on land. A supporting pillar of the bridge is also still on land. Go to that
pillar and look at it towards the northeast. The icon is at about the same
height as one of the lower beams.
[19]
At the corner of the block south of your house in Chinatown is some kind of
pagoda. The camera icon floats around it, so make a picture of the pagoda with
the icon in it.
[20]
Exactly north of your house in Queens theres a big green piece of the map
with a white square in the middle. East of it, at the other side of that
street, theres a building with a big pipe on the roof. The icon floats above
the pipe, take a picture of it.
[21]
North of your garage in Doherty is a grassy area with a building inside it has
that stair like sides, at least it looks like that on your map. The block next
to it to the northwest has a tower on the roof. The icon is at the top of that
tower.
[22]
Southwest of the Cluckin Bell in Downtown there are three high building, at
the other side of the curving street. The camera icon is up in the air between
the upper and right building.
[23]
Between Garver Bridge and the airport
a horizontal placed ship near it. You
in front of the control room, but you
south of it. Youll get five stars by
[24]
At the west coast on your map you can see a big extending grey block going
from the land into the water. Southeast of that is the city hall. Make a
picture of the dome on the roof while standing on the west side of it.
[25]
At the west coast on your map you can see a big extending grey block going
from the land into the water. Southeast of that is the city hall. Take a
picture of the front of the building, from the east side that is.
[26]
At the edge of Queens and Kings you can get an apartment in a hotel.
Northwest of it theres a street with a dead end. Go there and take a picture
of the back side of the hotel. So look to the southeast and up a little.
[27]
North of your garage in Doherty is a grassy area with a building inside it has
that stair like sides, at least it looks like that on your map. The icon hangs
at the top of the building, at the front of it in the northeastern corner of
the block.
[28]
On your map you can see a railway going along Garver Bridge. This railway ends
in San Fierro at a little white block. That building is a gas station with a
big spinning X in front of it. The camera icon floats above that X.
[29]
At the edge of Queens and Kings you can get an apartment in a hotel. This
hotel has an awning at the front side and you have to take a picture of it,
the icon is just below the end of it.
[30]
Theres a barber shop located in Queens, southwest of it is a white block next
to an intersection, also to the southeast of the Ammu-Nation close by. Take a
picture of the south side of this building, where it says The Wizard Of Ass.
[31]
At the edge of Queens en Kings you can get an apartment in a hotel. Southeast
of this hotel there are two baseball fields on the grass. The camera icon
floats above the northern field.
[32]
The big grey area around your garage in Doherty is a construction site. On the
northern half of it you can find a high crane in the middle. Take a picture of
the upper part, because the icon floats above it.
[33]
East of your garage in Doherty is Cranberry Station. Walk inside and take a
picture of the bent roof, the camera icon can be found in the middle of it.
[34]
West of the clothing store in Hashbury and south of the Ammu-Nation in Ocean
Flats theres a edgy round building to be seen on your map. On the roof there
are some walls and an extending spike. The icon is next to the spike.
[35]
South of the barber shop in Queens theres a weird curve in the street. On the
corner southwest of it is the Hippy Shopper. The camera icon hangs above the
building near the front of it, which is on the west side.
[36]
On your map you can see a green square left of the clothing store in Hashbury.
On the west side of that there is a row of trees, with some electrical cables
above it and the necessary icon above that.
[37]
The most southern clothing store, in Hashbury, is located in a block that also
has a banner on the northeastern corner that says Hashbury & Garcia Joint
Festival. The icon youre looking fro is floating slightly above it.
[38]
In Easter Basin theres a diagonally placed ship thats also used for the
Import/Export part of the game. Next to it is a large building with a big tub
in it. Drive to the end of it while staying next to it, near the doors. Look
over the building itself from there to see the camera icon.
[39]
Get yourself to the most northern building of the San Fierro airport, in the
northeast of that area. The camera icon is near the antenna on top of the
traffic tower.
[40]
The block above the southern most Burger Shot, in Garcia, is closed off. On
the northern side of it theres a sign that says Final Build Construction.
Take a picture of this sign, you cant miss the icon.
[41]
South of the horizontal part of the railway heading to Easter Basin and east
of the driving school you can find two big silos. You can only see the camera
icon from the east side of it, so take the picture from that side.
[42]
In the northeast area of the airport there are two hangers next to each other.
To the right of them are some storage tanks, with the camera icon between the
two last ones.
[43]
All the way southeast of San Fierro lies the Avispa Country Club, next to the
bend in the highway. These are tennis courts and the icon you have to
photograph floats above fence height above the northeastern field.
[44]
All the way southeast of San Fierro lies the Avispa Country Club, next to the
bend in the highway. Opposite the tennis fields, southeast of them, is a big
building with a higher part above the entrance. The camera icon is floating
above this.
[45]
East of the San Fierro airport theres a bridge in Red County. The camera icon
is floating above this bridge, you can take a picture from either side.
[46]
At the entrance of the airport of San Fierro theres a welcoming sign with a
plane right through it. Take a picture of it, from the west side.
[47]
Between San Fierro and Mount Chiliad you can find Missionary Hill, with a
building right on top of it. South of it theres big mast and the icon is up
high floating next to it.
[48]
Southeast of San Fierro theres Foster Valley, with five round circles
vertically aligned. These are towers and the camera icon is on the second
tower from the north. Head west to get up high to be able to see it.
[49]
Southeast of San Fierro theres Fosters Valley, with five round circles
vertically aligned. At the other side of the water next to it is a building
with a bent roof. The icon is on the roof, on the northern point.
[50]
Southwest of San Fierro theres a bridge heading for Mount Chiliad. The icon
is floating in the air above the northern end of the bridge.
___
/_1_\_____________
\ c / HORSESHOES /
[7]
South of the most northern Burger Shot, on the other side of the highway,
theres an area named The Emerald Isle. Theres a diagonally placed building
next to the highway with a few garage doors on the south side. The Horseshoe
is next to the most eastern garage door.
[8]
North east in Los Venturas theres a shopping mall with three clothing stores
and two eating facilities. In the eastern corner where the building come
together you can find the Horseshoe.
[9]
When you follow The Strip to the north it will split up, take the left road
and head into traffic and stop at the building on the corner to your right
when you get to the first street to the right. The Horseshoe is located on the
highest roof of this building and you can only get there by flying. So use the
jetpack, a helicopter or parachute out of an airplane.
[10]
South of the most northern Burger Shot, on the other side of the highway,
theres an area named The Emerald Isle. There are two buildings next to the
road that goes through it, with a huge pillar carrying a commercial sign
behind a small wall. Find the Horseshoe between the wall and the big pillar.
[11]
In the northwest of Las Venturas lies Pilson Intersection. One of the roads
will make a big turn to the right and turns back to the northwest. At the
point where this bend goes left again is a parking lot with a wall and a
telephone pole at the entrance. The Horseshoe floats on the wall next to the
telephone pole.
[12]
Head west on the road from the Pay N Spray in Redsands East. After the
highway youll come to an intersection, but head to the next one where you can
only go left or right. Take a right and drive further to the corner, where
there are containers stacked on your right. You can find the Horseshoe on the
most northwestern corner of the stack of containers.
[13]
Theres a gym up north in Las Venturas, with a building left of it, then
nothing and then a small building. The Horseshoe is placed on the middle of
the roof.
[14]
When you follow The Strip to the north the road will split up, head left and
into traffic and stop at the sign that says Strain Hard. The pole of this sign
is behind a wall and the Horseshoe can be found along the same wall on the
side of the pole in the opposite end of the area.
[15]
In the northeast of Las Venturas theres a mall with three clothing stores and
two eating facilities. Southwest of those, on the other side of the highway,
theres a hotel with a pool on one of the roofs. The Horseshoe floats in the
middle of the pool.
[16]
Head west from the Pay N Spray in Redsands East. When youve crossed the
highway you can see a red building on your right that says Steakhouse.
Diagonally behind it theres a building with Casino on it and the Horseshoe
lies on the ledge where the two buildings come together.
[17]
Along The Strip in the north there are two clothing stores on the left side.
West of those theres an alley and in that alley youll find the horseshoe.
[18]
When you follow The Strip to the north it will split up, head left and into
traffic and stop at the sign that says Strain Hard. Just south of that is a
building and the Horseshoe is on the middle of its roof.
[19]
In the east of Las Venturas there are two Burger Shots very close to each
other with an Ammu-Nation to the right of them. Head north from this AmmuNation and youll see a heart shaped sign ahead that says Erotic Wedding
Chapel. The Horseshoe lies on the lower roof of the building diagonally behind
and to the left of this sign.
[20]
Search for the tattoo shop in the north and left along The Strip. Diagonally
above it theres an L-shaped motel. The Horseshoe is at the front doors on the
western side on the highest floor.
[21]
East in Las Venturas there are two Burger Shots close to each other. North of
those theres the Old Venturas Strip with a large golden Casino sign in the
middle of it. The Horseshoe floats on the ledge in front of the sign next to
the S.
[22]
East in Las Venturas there are two Burger Shots close to each other. When you
look at your map, you can see a railway heading underground, the grey tunnel
underneath the road and houses. Head to the northern entrance of this tunnel
and follow it to the south by going through it.
[23]
Theres a Burger Shot in Whitewood Estates, in the west of Las Venturas.
Follow the road below it to the west and youll head straight into a building.
At the other side of the building, the Horseshoe can be found between a wall
and the building itself.
[24]
To the right along The Strip is the Starfish Casino, with a 24 Seven shop
north of it. The Horseshoe is hidden in the alley between these buildings.
[25]
East in Las Venturas there are two Burger Shots close to each other. South of
the left one is the Venturas Stake Drive-Thru and the Horseshoe lies on the
beam that also carries the name sign.
[26]
At the airport of Las Venturas you can see the runway extending in the north.
Left of it theres an open area and you can find the Horseshoe in plain view
in the middle of it.
[27]
Left along The Strip is The Visage, with all the waterfalls in front of it.
The Horseshoe is hidden behind one of the middle waterfalls, on the rocks.
[28]
Right along The Strip is The Clowns Pocket. The roof changes from a red
awning to a flat grey roof and then into a circus tent. The Horseshoe lies on
the sport where the flat roof reaches the circus tent.
[29]
East in Las Venturas there are two Burger Shots close to each other. Southeast
of those theres the clothing store named Zip. Theres another level above the
entrance and the Horseshoe is on it to the right.
[30]
East in Las Venturas there are two Burger Shots close to each other. Southeast
of those theres a Well Stacked Pizza. When you head right from there youll
come to the highway, where theres a big commercial sign of Victim next to it.
The Horseshoe is on the walkways around the sign, so youll have to get up
there flying.
[31]
Theres a U-shaped building north west of the stadium in Las Venturas. The
Horseshoe lies east of the northern extended part of the building.
[32]
In the northeastern corner of the Las Venturas airport there are some
warehouses with some containers to the left of them. Head to the runway from
there and youll find the Horseshoe on your way.
[33]
To the left along The Strip is Pirates In Mens Pants, with a carved skull
just north of the bridge to the entrance. The Horseshoe is placed on the ledge
in front of the skull.
[34]
At the Las Venturas airport you can see a cross-shaped passenger hallway. You
can find the Horseshoe in a corner when you walk from the southwestern
extension to the western side of the building.
[35]
Right along The Strip you can find Caligulas Palace and south of that theres
an building that has a large vertical Parking sign on the corner. Get to the
floor at the same height as the I and N and look for the sign so you can see
it, then youll also see the Horseshoe in a nearby corner.
[36]
Right along The Strip you can find The Camels Toe, of which the rear part
consists of a pyramid. The Horseshoe is on the very top of that pyramid and
you can just walk up to it.
[37]
Right along The Strip you can find The Camels Toe, of which the rear part
consists of a pyramid. Theres a row of pillars around it and the Horseshoe
floats on the ledge thats being supported by those pillars, on the east side
of the pyramid.
[38]
Northeast of the Mad Garage in the area around Come-A-Lot you can see two
blocks that both consist of six single buildings. Go to the left block and
then to the south side of the right house from the middle row. When you go
onto the lowest roof you can see three balconies next to the stairs further
up, the Horseshoe floats on the middle balcony.
[39]
In the southwestern corner of Las Venturas theres a building with a round
grass area with a cross through it. The Horseshoe is in the middle of the
cross.
[40]
Fly up into the air above the Come-A-Lot castle to the right of The Strip.
Within the outer walls there are some castle towers, some of them dont have a
pointy top. Land on the most northern flat tower to find the Horseshoe.
[41]
In the southwest of Las Venturas lies Blackfield Intersection and one road
will make a very wide turn. Theres an orange rectangular building next to
that road named Sumo. The Horseshoe is south of that building, between a wall
and the building itself.
[42]
In the south, left of The Strip, you can find The Four Dragons Casino. The
southwestern corner of this building has a lower roof than the rest of the
casino. You find the Horseshoe on here in the northeast corner.
[43]
Theres a small white block on your map in the corner of the Come-A-Lot area,
northwest of the Ammu-Nation in the southeast in Las Venturas. This is a big
tower with a commercial sign and two pointy roofs on it. The Horseshoe is
located between those two roofs on the highest point, so you need to fly.
[44]
In the southwest of Las Venturas lies Blackfield Intersection and one road
will make a very wide turn. To the right of that is a building with a few
ramps on the south side. You can find the Horseshoe next to the most right
one.
[45]
Southeast of the Mod Garage in the Come-A-Lot area youll find an isolated
church. The Horseshoe can be found on the roof, between the tower and the top
of the roof.
[46]
The railway around Las Venturas leaves town in the southeast. Before it hits
the bridge, it first passes an industrial area to the right of it. The
southern building has a few ramps and containers on the south side and the
Horseshoe is located next to a container a bit to the east.
[47]
In the southwest, outside of the highway around Las Venturas, youll find
Blackfield Chapel with one big building in the middle, the chapel itself. On
the highest point of the roof, all the way to the right, is the Horseshoe and
you can walk right up to it.
[48]
South in Las Venturas, more south than the highway, theres the Last Dime
Hotel. East of that are a bunch of houses, three blocks vertically aligned
next to each other. You can find the Horseshoe north of the most right house
of the top block.
[49]
South in Las Venturas, more south than the highway, theres the Last Dime
Hotel. East of that are a bunch of houses, three blocks vertically aligned
next to each other. The Horseshoe is in a backyard, in the middle of the
middle block.
[50]
South of Las Venturas theres a bridge named The Mako Span. At the northern
side theres a supporting pillar still on the land and the Horseshoe lies on a
ledge around that pillar.
___
/_1_\__________
\ d / OYSTERS /
Oysters are spread all over the map, but always under water.
[1]
East of the Air Yard theres a railway that goes around Las Venturas. Follow
it north to a tunnel where the railway will bend. Walk north from there until
you get to the water. The Oyster is under water next to the small beach over
here.
[2]
This Oyster lies in the most northeastern corner of your map. Theres a small
corner with water there and if youre lucky there will be a boat that gives an
indication of where the Oyster is when you get there. Look under water quite a
distance from the shore.
[3]
North of San Fierro theres a villages named El
east towards Las Venturas. When you follow that
bridge and immediately after that there will be
hovercraft and a water airplane. The Oyster can
the end of the pier.
[4]
Southwest of the shopping area in Las Venturas (Three clothing stores and two
eating facilities in the northeast!) is a hotel. You can get onto the roof
using the stairs next to the parking lot. In the pool over there is the
Oyster, underneath the diving board.
[5]
Above San Fierro theres quite a big harbor area, with piers and boats in the
east of it. Further east theres an extended point of land with an incline of
water above it. The Oyster lies under water exactly next to the point of land.
[6]
Left an above The Sherman Dam theres a road through the mountains with a
small bridge. The Oyster can be picked up from the water underneath it.
[7]
The bridge north of San Fierro ends in a big built block. The Oyster is hidden
between this block and the real land.
[8]
The Sherman Dam has two extensions to the north. Make sure you get to the left
one of the two. The Oyster is under water between the damn and the pillar of
the extension.
[9]
Along The Strip in Las Venturas you can find The Visage, a building with a few
waterfalls in front of it. The Oyster is hidden behind the middle waterfall.
[10]
Head to the southern end of the northern bridge in San Fierro. The Oyster is
under water between the shore and the first pillars of the bridge, a bit to
the right underneath the road above.
[11]
North of San Fierro theres a ship anchored. The Oyster is on the left side of
it, at the front. You have to dive quite deep to be able to see and grab it.
[12]
Northeast of the piers in San Fierro you can see a white stripe on your map
thats supposed to be a ship. North of that theres a highway running right
along the water. At one point, the wall next to the road is also in the water
and theres where the Oyster is next to the wall in the water.
[13]
Along The Strip in Las Venturas theres Pirates In Mens Pants. Theres a
canal around it and the Oyster is in this water, north of the bridge to the
entrance.
[14]
Northwest of Linden Station, all the way to the right of Las Venturas, you can
see a green area on your map with a curving road through it. You can find some
kind of pool in there that contains the Oyster.
[15]
Northeast of the piers in San Fierro you can see a white stripe on your map
thats supposed to be a ship. The front of this ship is on the left and
exactly beneath it is the Oyster youre looking for.
[16]
The Garver Bridge, heading from San Fierro to the southeast, brings you to a
small village that doesnt even has its own name. Below it youll find a very
small bridge and the Oyster is beneath that bridge.
[17]
To the right of the Four Dragons hotel, where you have a save point, is a big
castle hotel. At the entrance in the northwest of it is water around a bridge.
Jump into the water in the left of the entrance to find the Oyster in the
corner next to the bridge.
[18]
The bridge northeast of San Fierro has a few pillars standing in the water.
You can find this Oyster between two pillars next to each other halfway down
the bridge.
[19]
In the direction of the runway of the San Fierro airport theres a beach south
of the highway. A bit more to the north theres a house near the water. Left
of this house theres an incline in the land so that theres water underneath
the two roads. The Oyster is placed below the right road.
[20]
In the direction of the runway of the San Fierro airport theres a beach south
of the highway. A bit more to the north theres a house near the water. This
house also has a boathouse next to a pier and the Oyster is in that boathouse.
[21]
North of the San Fierro airport is the military base, where theres also a
docked ship. The Oyster lies under water at the front of this ship, the white
horizontal bar on your map. Look out though, youll get five stars when you
pick it up.
[22]
The airport of San Fierro has one specific runway clearly visible on the map.
The Oyster lies at the very end of it in the water, at the northeastern end
that is.
[23]
South of Las Venturas are a couple of bridges. This Oyster is located below
the most eastern bridge, the railway goes across it. Its placed almost in the
middle of the bridge next to one of the pillars.
[24]
Above the airport of San Fierro theres a harbor with some big boathouses.
Swim into the middle one and dive under water to see and pick up the Oyster.
This will get you five stars though.
[25]
In the direction of the runway of the San Fierro airport lies a point of land
with a clearly visible beach, the yellow area on your map. When you head
exactly south from there youll reach another beach that isnt indicated on
your map like that. The Oyster is located along this beach, but there isnt
really a recognizable point.
[26]
South of Las Venturas is the area of Red County. To the left of it, just below
the highway, theres a small bridge. The Oyster is hidden underneath it.
[27]
Parallel to the runway of San Fierro theres a ship, also used for the export
of cars. At the rear end of the boat, close to the land, the Oyster is placed
under water.
[28]
Southwest of Red County, which is located exactly below Las Venturas, youll
find a beach with a pier among other things. The Oyster is lies in the water
at the end of that pier.
[29]
Theres a town on the countryside of Red County where an Ammu-Nation and Well
Stacked Pizza are located near each other. East of it is a bridge, with
another small wooden bridge below it. The Oyster is located underneath this
wooden bridge.
[30]
In the southwest of San Fierro a highway is entering town. Along the inner
corner theres some kind of pond, the Oyster can be found in the middle of it.
[31]
Theres a town on the countryside of Red County where an Ammu-Nation and Well
Stacked Pizza are located near each other. South of it is a bridge, but if you
follow the river below it to the left youll come to another bridge. The
Oyster is placed below that one.
[32]
North in Los Santos is the big Mulholland Intersection. West of it, diagonally
above the Burger Shot, theres a house with a circular driveway thats yours
later in the game. South of the house is the pool, youll find the Oyster
there.
[33]
Theres a bridge between San Fierro and Mount Chiliad, all the way in the west
on your map. The Oyster lies underneath the bridge, almost in the middle.
[34]
On your map you can see the railway, indicated with red, disappear in the west
because it goes underground. You can only just see a bridge the train has to
cross, but northwest of that theres another bridge across the same river. The
Oyster is underneath that bridge.
[35]
On your map you can see the railway, indicated with red, disappear in the west
because it goes underground. You can only just see a bridge the train has to
cross and the Oyster is underneath that bridge.
[36]
North in Los Santos is the big Mulholland Intersection. Southeast of it is
Glen park, a green area with a visible pond in the middle. The Oyster is
placed in the middle of that pond.
[38]
East of Mount Chiliad is a bridge across the river. The Oyster is underneath
that bridge, next to a supporting pillar more on the northern side of the
bridge.
[39]
At the most southwestern point of Los Santos youll find a lighthouse, at the
end of a pier. Northwest of it is a highway with another separate road running
along next to it. Exactly where this road bends away from the highway theres
in incline in the land and you can find the Oyster near an extension over
there.
[40]
In the southwest of Los Santos you can find a large beach with a few piers.
Between the two right ones theres a canal going north into the city. The
Oyster is located below the most northern bridge across that canal.
[41]
In the southwest of Los Santos you can find a large beach with a few piers.
Between the two right ones theres a canal going north into the city and the
Oyster is placed underneath the first (Most southern!) walking bridges across
it.
[42]
In the southwest of Los Santos you can find a large beach with a few piers.
Theres a lighthouse at the end of the most left one. Past that lighthouse, in
the water south of it, youll find the Oyster.
[43]
All the way east in Los Santos, southeast of the stadium, theres a single
pier, exactly east of the barber shop. At the end of that pier the Oyster is
in the water.
[44]
Between the beach south of Los Santos and the airport more to the east you can
see a tunnel on your map at the road along the coastline. Jump into the water
from the south end of that tunnel and youll find the Oyster next to the
rocks.
[45]
The separated harbor island in the southeast of Las Santos has an alcove on
the south side. A bridge crosses over it, but you cant see that very well on
your map. The Oyster is still under that bridge though.
[46]
East of Angel Pine, in the bottom left corner of your map, the highway will go
across the water somewhere. Just north of that is a wooden bridge, indicated
in brown on your map. The Oyster is located below that wooden bridge.
[47]
In the south of Los Santos is the airport of that city. Theres a row of
hangars in the south indicated with five white blocks on your map. Left of
those theres a round piece of shore and the Oyster is placed along that
curve. Theres not really you can recognize it by, but the Oyster almost
floats at the surface.
[48]
The separated harbor island in the southeast of Los Santos is connected to the
airport area on the southwest point. The Oyster is below that bridge.
[49]
In the southeast of Los Santos you can find the harbor, with in the outer
corner a ship. Southwest of it a docking area is built, jump off it to find
the Oyster right next to it.
[50]
East of Angel Pine, in the bottom left corner of your map, the highway will go
across the water somewhere. This is a pretty high bridge, the Oyster is placed
underneath it almost in the middle.
===========================
= 4 = C O N C L U S I O N =
===========================
___
/_4_\_____________
\ A / FINAL WORD /
Like everyone else I have been looking forward to San Andreas, since Vice City
is one of my favorite games. But still I was always skeptical about the size
and the additions. When I look back now, San Andreas is another huge
adventure, but it doesnt match Vice City. Thats why Im sticking to
completing it for a hundred percent just once.
___
/_4_\__________
\ B / CREDITS /
[ROCKSTAR]
Again the