Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 2

-Chump #1 (ppac)

1AT - 1HP
PA: Disabled every other turn.
Chump #2 (diaj)
2AT - 2HP
AC: Adjacent ally with 2HP or less receives +1AT.
Chump #3 (hr)
1AT - 2HP
AC: Only able to attack after 1 turn has passed.
Chump #4 (wwamb)
1AT - 2HP
DE: 2AT on all enemy targets if 3 or 4 is rolled.
Chump #5 (tb)
1AT - 2HP
DE: Steal one placed Chump card from opponent (with current values).
Chump #6 (gsm)
2AT - 1HP
DE: Chance to disable one target for 2 turns if 5 or 6 is rolled.
Chump #7 (fcsf)
3AT - 3HP
PA: Lose 1HP every turn.
Chump #8 (cwacb)
3AT - 2HP
PA: Attack 2 adjacent targets once on second turn if not attacked on first.
Bopper #1 (so)
2AT 5HP
AC: Bring last defeated ally back to deck.
Bopper #2 (pm)
3AT 4HP
AC: Withstand all enemy attacks for one ally for 2 turns.
Bopper #3 (bcg)
5AT 4HP
DE: Send one enemy Chump back to Opponents deck.

Bopper #4 (tg)
6AT 3HP
DE: Move to enemy deck if no attack is dealt after 2 turns.
Bopper #5 (ssfh)
4AT 3HP
PA: Eliminate next enemy Chump placed (incurring no damage on self).
Agent #1 (sfd)
6AT 6HP
AC: Disable all enemies for 1 turn.
Agent #2 (sod)
7AT 8HP
PA: All enemy targets lose -2HP per turn when placed.
Support #1 (cd)
All allies receive full health or +1HP if already at max.
Support #2 (gdd)
Remove up to 3 allies and place at bottom of deck.
Support #3 (hmstd)
Take random card from opponents hand and place in deck.
Support #4 (gdd)
Give all allies +1AT and +2HP.
Support #5 (nswnlc)
Game is won if 1 is rolled.
Support #6 (dd)
Hand to enemy player to insert into deck; one-time use.

You might also like