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Griffiths Educ5101winter2014paper
Griffiths Educ5101winter2014paper
Introduction
What is Popplet?
Popplet is a web-based, Web 2.0 tool allowing users to visualize ideas and present
content with a minimal learning curve. Users can create graphic organizers, timelines,
and many other forms of visuals. But, in my opinion, its strength lies with its
collaborative brainstorming options and its quick-and-easy presentation tools. Setting up
an account (or multiple accounts with a business or education site license) with Popplet
takes only a few moments and includes
a simple tutorial outlining basic
features. Once registered, users can
begin developing their project by
creating a balloon or textbox, called a
popple.
The Popplet desktop
options. In addition, videos and images can be imported from popular social media
platforms such as Facebook, Flickr, and YouTube. Popplet also allows the user to upload
content from any file saved on the computer. Others features include freehand drawing
tools and comment boxes.
To aid with organization users colour code, and group their Popplet workspace.
Additional tools offer added flexibility, which can be accessed by clicking on the wheel
in the top menu. Popplet also allows users to directly embed from Google Maps.
Finished popplets can be exported as image or PDF files, or printed directly. In
presentation mode, this brainstorming, collaboration tool quickly and effortlessly
becomes a presentation tool. The users popples can be numerically organized and then,
when ready, presented full-screen, with the user able to move freely back and forth
between the popples.
computer interface. With Popplet, other than some assumed basic competencies with a
keyboard and a mouse, the technical skills needed by the user are minimal. Desjardins
states that this procedural knowledge must be developed generally through experience
with the technology and applied as usable methods to interact effectively and efficiently
with the technological object itself (p.5). After viewing its simple, three-step tutorial,
new users will have all the means necessary to begin creating a popplet. The Popplet
application continues to prompt users throughout the creative process with ongoing, yet
discreet, hints which constitute the knowledge that the subject will select from, using
specific criteria derived from the analysis of a situation, to plan and use the technological
object (pg.5). Thus, Popplet ensures that the user is supported with the technical
competencies needed to function. The application builds on these technical skills, and, as
with most Web 2.0 applications, offers the end user a way to use computer-mediated
communication to invite real-time collaboration (or asynchronous, if desired) with other
users.
certain competencies specific to this world. Organizing this order further, van Oostveen
(2014), outlines the competencies apparent, including communication, collaboration,
safety and security, negotiation, and respect. In line with these competences, Popplets
built-in social learning tools are, like the other components of the application, simple yet
powerful. Real-time collaborative teams are connected through a three-step process.
An initial user must start a popplet, as described earlier in this paper in the technical order
section, and by selecting the Share button in the applications desktop space, invite any
number of collaborators to the workspace. Each collaborator has full control of their own
popples within the shared popplet space as well as the ability to move and link to the
popples of other group members (http://blog.popplet.com/share-ideas-or-stay-in-control/).
As a security feature, collaborators are
not permitted to delete or edit the
contents of their partners popples.
According to Desjardins, the user in
this situation must construct this
procedural knowledge by reflecting on
Popplet allows for an unlimited number of
collaborators.
experiences and develop a concern for the needs of others, in order to develop a strategy
of thinking about and acting with others that would be safe, viable and ethical
(Desjardins, 2005, pg. 6). This small feature allows for safe content negotiations between
collaborators, thus aligning Popplet within the social order.
Popplet and the Informational Order of the HCHI
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Conclusion
Desjardins Human-Computer-Human Interaction model is an epistemological template
for how a user, the technology, and the processes of systems are interdependent entities
and the competencies needed for this relationship to function along distinct dimensions
(Desjardins, 2001, p.1).
model. In the technical order, Popplet builds technical skills, and, as with most Web 2.0
applications, offers the end user a way to use computer-mediated communication to invite
real-time collaboration with distant users. Within this social order, Popplet allows the
user to create negotiated, collaborative knowledge with others. In the informational
order, Popplet helps the user organize data and data relationships thus assisting with
verification, validation, and reliability. Finally, Popplet in it nature is an epistemological
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tool, assisting the user to visually organize and allowing the user to get the most out of
the use of an application in problem solving tasks.
References
Desjardins, F. (2008, November 6). Design based research: a new direction or a new
home? PowerPoint presentation. Retrieved at http://doe.concordia.ca/etec40/
components/events/pdf/desjardins-handout.pdf.
Desjardins, F. J., Lacasse, R., & Blair, L. (2001). Toward a definition of four orders of
competency for the use of information and communication technology (ICT) in
education. In Proceedings of the IASTED International Conference, Computers and
Advanced Technology in Education (pp. 213217). Retrieved from http://eilab.ca/
uploads/2001/06/DesjardLacas.pdf
Desjardins, F.J., (2005) "La representation par les enseignants, quant a leurs profils de
competences relatives a l'ordinateur: vers une theorie des TIC en education", La
revue canadienne de l'apprentissage et de la technologie, 31 (1) 27-49.Fallis, D.
(2008). Toward an epistemology of Wikipedia. Journal of the American Society for
Information Science and Technology, 59(10), 16621674. doi:10.1002/asi.20870
van Oostveen, R. (2014). Syllabus for EDUC 5101G Learning With Technology.
Retrieved from Blackboard EDUC5101G Course Web Site: https://
uoit.blackboard.com/bbcswebdav/pid-464061-dt-content-rid-2012785_1/courses/
20140172557.201401/EDUC5101_course_outline2014_v2.pdf
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van Wijk, J.J., "Views on Visualization," Visualization and Computer Graphics, IEEE
Transactions on , vol.12, no.4, pp.421,432, July-Aug. 2006. Retrieved from http://
ieeexplore.ieee.org.uproxy.library.dc.uoit.ca/stamp/stamp.jsp?
tp=&arnumber=1634309&isnumber=34266
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