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Haptics
Haptics
Krasimir Kolarov
Interval Research Corporation
Haptic Interfaces
Haptic - an information processing perceptual system
that uses inputs from the receptors embedded in the
skin, as well as in muscles, tendons and joints (Loomis
and Lederman, 1986)
hap.tic (haptik) adj. of or having to do with the sense of
touch; tactile (Websters New World Dictionary)
haptic interfaces - devices that measure the motion of,
and stimulate the sensory capabilities within, our hands
(as used in human interface technology )
Other Topics
Actuators (electrical, hydraulic, pneumatic)
Sensors
Tactile Feedback Interfaces (sensors, texture, slip,
surface temperature)
Control of Haptic Interfaces (distributed computation,
quality)
Physical Modeling (collision detection, surface
deformation, mechanical compliance, smoothness,
physical construction)
Applications
Enhancement of GUIs (graphical user interfaces) enable users to feel where the buttons on their programs
are.
Computer Games - engaging touch interactions, costsensitive market.
Simulation for training humans - to perform tasks that
require sensorimotor skills (surgery, training for naval
personnel).
Interaction with computer-generated 3D data - users of
CAD/CAM, data visualization and other engineering and
scientific applications.
Medicine, Entertainment, Telerobotics.
Body-Based Devices
exoskeletal devices
flexible (gloves and suits worn by users)
rigid links (jointed linkages affixed to users)
Tactile Displays
shape changers
shape memory actuators
pneumatic actuators
microelectromechanical actuators
vibrotactile
electrotactile
Harvard University
Rob Howe (tactile display of shape and vibrations)
UNC
Taylor, Fred Brooks (nanomanipulator force feedback, medical research)
CMU
Baraff, Vedula (force feedback in interactive dynamic simulation)
UC Berkeley
Canny (optimum stability of grasp, dynamic simulations)
Northwestern University
Ed Colgate (dynamically effects like mechanical impedance)
Japan
Iwata (6 dof stewart platform joystick Haptic Master, mechanical design)
Immersion Corporation
EXOS Inc.
Research Interests
Develop a cooperative graphic and haptic interface
that allows to manipulate and sculpture 3D objects
more effectively
Questions
How can you support a powerful and general set of
modeling 3D primitives.
Allow the haptic server to operate with a great amount
of autonomy from the host computer and simulate a wide
range of virtual environments
Explore issues like latency in manipulating large 3D
data sets
Video on Roaches
before that - color slides on xylophone, roaches
after that
color slide on staircase
slides from the HL talk
goals
bounding sphere covering
bounding sphere hierarchy
simulating smooth surfaces
results
Issues
How to display (and compute) elemental sensations
such as impact, friction, softness, motion and
constraint.
How to involve more complicated interactions (the
Phantom concentrates on forces at the fingertip or
tool tip). Those include pressure distribution,
temperature and high-frequency vibration.
Solutions
Force Shading
Demonstrations
Sample References
Force and Touch Feedback for Virtual Reality, Grigore
Burdea, Rutgers Univ., 1996, John Wiley & Sons.
The PHANToM Users Group Workshop Proceeding,
MIT September 1996, 1997, 1998 (published as MIT AI
Lab Tech Reports).
Haptics Home Page at Northwestern Univ.:
http://haptic.mech.nwu.edu/
Ruspini, D., Kolarov, K. and Khatib, O. "The Haptic
Display of Complex Graphical Environments", Computer
Graphics Proceedings, Annual Conference Series,
SIGGRAPH'97, Los Angeles, California, September 1997