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Monk 1

Uncle

BACKGROUND

Nephalian

PROFICIENCY BONUS

17
ARMOR
CLASS

INSPIRATION

Zackary
PLAYER NAME

Chaotic Good

RACE

CHARACTER NAME

+2

Uncle - Sage

CLASS & LEVEL

ALIGNMENT

30

INITIATIVE

SPEED

EXPERIENCE POINTS

Uncle

PERSONALITY TRAITS

SAVING THROWS
ATHLETICS

HIT POINT MAXIMUM

Having someone to watch the


shop

10
STRENGTH

+3

16

IDEALS

CURRENT HIT POINTS





5
5

3
3

SAVING THROWS
ACROBATICS
SLEIGHT OF HAND
STEALTH

Terrible Secret; Wrong hands


BONDS

TEMPORARY HIT POINTS

DEXTERITY

Total

INTELLIGENCE

+4

18
WISDOM

+3

16
CHARISMA

14

NAME

5
5

3
3

4
5
6
6
4

3
3
3

SAVING THROWS
ARCANA
HISTORY
INVESTIGATION
NATURE
RELIGION
SAVING THROWS
ANIMAL HANDLING
INSIGHT
MEDICINE
PERCEPTION
SURVIVAL

Uncle

FAILURES
HIT DICE

CONSTITUTION

17

SUCCESSES

SAVING THROWS

10
+3

1d8 per Level

DEATH SAVES

FLAWS

ATK BONUS DAMAGE/TYPE

Quarter Staff

+5

1d6 Bludge

Unarmed

+3

1d4 Bludge

Uncle
Able to identify worth of items
using a DC10 Arcana Check,
Can check if its magical or not
and basic properties.

Quarter Staff (Versatile:


2h =1d8)

SAVING THROWS
DECEPTION
INTIMIDATION
PERFORMANCE
PERSUASION

PASSIVE WISDOM (PERCEPTION)

ATTACKS & SPELLCASTING

Languages: Common,
Abyssal, Chinese (Obscure
Ancient Language)
Cartographer's Tools
Shortswords, Simple
Weapons
OTHER PROFICIENCIES & LANGUAGES

FEATURES & TRAITS

Bottle of Black Ink, Quill, Small Knife, 9 GP, 10 Darts, Blowfish,


Dungeoneer's Pack, Bedroll

EQUIPMENT & CHARACTER NOTES


TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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