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// To use this file, rename it to GameModes_Server.

txt
//
// Values here override the default gamemodes.txt
//
//
//

game_type 0
game_type 1

Casual Mode
Arms Race

game_mode 0
game_mode 1
Competitive Mode
Demolition

"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"competitive"
{
"maxplayers"
// Note that maxplayers doesn't go in the convar block.

"30"

// Another way to set maxplayers is to add -maxplayers_override XX to the cmd li


ne.
"exec"
{
"exec"
"my_atos_competitive.cfg" //vorher auf dem Server im Ordner \csgo\cfg\ ablegen
}
"mapgroupsMP"
// List of mapgroups valid for this game mode ( competitive )
{
"mg_bomb_se"
""
//Welche Mapgroup zum Einsatz kommt, wird per Startparameter an den Server weite
rgegeben.
//Das kann in dieser Datei also nicht festgelegt werden.
//Der Startparameter fr die Mapgroup lautet: +mapgroup namedermapgroup
}
}
"casual"
{
"maxplayers"

"30"

"exec"
{
"exec"
"my_atos_casual.cfg"
}
"mapgroupsMP"
// List of mapgroups valid for this game mode ( casual )
{
"mg_bomb_se"

""

}
}
}
}
}
////////////////////////////////////////////////////////////////////////////////
//////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Ded
icated_Servers
////////////////////////////////////////////////////////////////////////////////
//////////////

"mapgroups"
{
"mg_bomb_se" // mapgroup definition
{
"name" "mg_bomb_se"
"maps"
{
"de_dust" ""
"de_dust2" ""
"de_nuke" ""
"de_train" ""
"de_inferno" ""
"de_aztec" ""
}
}
}

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