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CGVC$221$3D$Illustration$

Deborah$Ciccarelli,$Assistant$Professor$

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NAME:$__________________________________________$
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GRADE:$___________________$

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House&Build&Tutorial&
&
Goal:&Create&a&model&of&a&house&by&referencing&drafts&of&a&front&and&side&elevation.&
Follow%the%steps%below%to%build%the%house%in%C4D.%Only%the%steps%below%are%required%to%
complete%the%tutorial.%%
%
Due:&February&19th&
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Open&the&starting&file&
1. Copy$the$project$folder$house_tutorial$to$your$desktop$or$flash$drive.$
2. Open$the$file$house_build_start.c4d$
3. Review$the$file$contents,$which$include$2$reference$elevations$of$the$house.$Each$is$placed$
via$a$plane$primitive$and$a$material$with$the$referenced$bitmap$applied$to$the$plane.$$
DO$NOT$MOVE$OR$DELETE$THESE$PLANES$OR$THE$MATERIALS.$

Set&your&viewports&to&show&the&reference&images&
4. Change$your$workspace$to$show$four$viewports$by$clicking$the$little$
window$rectangle$
in$the$upper$right$of$your$current$viewport$(assuming$you$are$only$looking$at$one,$large$
view).$
5. In$the$viewport$with$the$Right$camera,$change$the$display$to$show$shading$
a. From$the$DISPLAY$menu$(in$this$viewport),$choose$Gouraud$Shading$(Lines).$You$
should$now$be$able$to$see$the$bitmap$image$of$the$house.$
b. Repeat$the$above$step$for$the$Front$viewport.$

Start&the&house&
6. Create$a$primitive$cube$(in$the$command$palette,$find$the$blue$primitive$buttons$and$choose$
the$cube)$

7. Size$the$cube$to$match$the$main$part$of$the$house$

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a. Move$the$cube$to$approximately$the$center$of$the$main$frame$of$the$house$(using$the$
axis$move$arrows$$green,$red,$and$blue)$
b. Scale$the$cube$to$match,$utilizing$both$the$Front$and$Right$viewports$(see$figure,$
above);$Use$the$Object$tab$in$Attributes$Manager$in$the$lower$right,$or$the$little$
orange$box$handles$on$the$cube.$
! Size$X:$468cm$
! Size$Y:$288cm$
! Size$Z:$800cm$
8. Change$the$number$of$X$segments$to$2$(Attributes$Manager,$Object$tab).$Keep$Y$and$Z$
segments$to$1.$
9. Turn$your$primitive$cube$into$polygons$by$clicking$the$Make$Object$Editable$
button$
on$the$upper$left$
10. Rename$the$Cube$main$house$(doublegclick$the$name$in$the$Objects$Manager$to$rename$
the$object).$
11. Find$the$Perspective$viewport.$In$this$viewport,$select$the$edge$(line)$that$divides$the$roof:$
a. Make$sure$your$cube$is$active$(click$on$it$in$the$Objects$Manager$if$it$is$not$
highlighted$already)$
b. Switch$to$the$Edge$Tool$

in$the$modes$palette$along$the$left$

c.

Pick$up$the$
$Live$Selection$tool,$and$check$the$Only$Select$Visible$Elements$
option$in$the$Attributes$Manager.$
d. Click$on$the$center$edge$in$the$Perspective$viewport$to$select$it.$
e. Move$the$edge$up$to$match$the$peak$in$the$roof$using$the$blue$move$arrow.$Use$the$
Front$viewport$to$match$the$peak$to$the$bitmap$image.$

Create&the&roof&
12. Select$the$two$polygons$that$make$up$the$top$of$the$house:$
a. Switch$to$the$Polygon$Tool$in$the$modes$palette$
$
b. In$the$Top$viewport,$with$the$Live$Selection$tool,$click$and$drag$across$two$top$
polygons$to$select$them$
13. Extrude$the$roof:$
a. Pick$up$the$Extrude$tool$(STRUCTURE$menu$>$EXTRUDE)$

b. Within$any$viewport$(but$not$on$the$move$arrows!)$click$and$drag$right$to$extrude$
the$top$polygons$up$and$create$the$roof.$Only&drag&a&TINY&amount$$just$enough$to$
match$the$roof$thickness$in$the$bitmap$image$(about$8cm).$$
14. Select$the$end$polygons$of$your$new$roof$geometry:$
a. Pick$up$the$Live$Selection$tool$
b. Using$the$Front$viewport,$zoom$in$so$only$the$roof$peak$is$showing$in$the$viewport$
(enough$so$you$can$select$the$small$polygons)$
c. Click$on$one$roof$end$polygon$to$select$it,$then$hold$down$the$shift$key$and$click$on$
the$other$end$polygon$(see$figure,$below)$

15. Extrude$the$roof$overhang:$
a. Pick$up$the$Extrude$tool$(STRUCTURE$menu$>$EXTRUDE)$
b. Within$the$Right$viewport,$(but$not$on$the$move$arrows!)$click$and$drag$right$to$
extrude$the$ends$until$the$match$the$overhang$in$the$bitmap$image$(about$18cm).$$
16. Repeats$steps$13$and$14$for$the$opposite$side$of$the$roof.$$
Note:$Use$the$Perspective$viewport$to$select$the$opposite$side,$or,$use$a$Back$viewport$
(CAMERAS$menu$>$BACK)$and$change$the$display$back$to$lines$(DISPLAY$>$LINES)$so$you$
can$see$through$the$bitmap$plane.$

Create&the&front&bump&out&
17. Select$the$polygon$on$the$front$of$the$house$
a. Switch$to$the$Polygon$Tool$in$the$modes$palette$(if$not$already$active)$
b. In$the$Right$viewport,$with$the$Live$Selection$tool,$click$on$the$rectangle$polygon$
that$makes$up$the$front$face$of$the$house.$
18. Click$on$your$Cube$object$in$your$Objects$Manager.$In$the$Attributes$Manager,$turn$on$the$
xgray$option$under$the$Basic$tab$(which$will$allow$you$to$see$the$bitmap$image$through$
your$cube).$
19. Pick$up$the$Knife$tool$(STRUCTURE$menu$>$KNIFE)$
20. In$the$Right$viewport,$slice$the$front$polygon$along$the$two$verticals$to$match$the$front$
bump$out$(see$below):$
a. Zoom$in$until$you$can$see$the$left$and$right$bump$out$edges$(below$the$small$front$
roof)$
b. Click$and$drag$with$the$knife$tool$starting$from$the$bottom$to$the$top$(or$vicegversa);$
hold$the$shift$key$(after$you$start$dragging)$to$create$a$perfect$vertical$cut.$

c.

Repeat$the$knife$cut$for$the$other$side$of$the$bump$out$

$
Note:%If%you%click%and%drag,%but%dont%appear%to%make%a%cut,%be%sure%to%look%closely,%or%
just%undo%the%last%cut%(EDIT%menu%>%UNDO)%to%be%safe.%The%knife%tool%can%be%tricky.%
21. Select$the$polygon$in$the$middle$by$switching$back$to$the$Live$Selection$tool$and$clicking$on$
it$the$middle$front$polygon$(the$bump$out$section)$
22. Extrude$the$bump$out:$
a. Pick$up$the$Extrude$tool$(STRUCTURE$menu$>$EXTRUDE)$
c. Within$the$Front$viewport,$click$and$drag$right$to$extrude$the$bump$out$(match$the$
depth$to$the$bitmap$image)$
23. Create$a$new$cube$primitive$and$scale$it$to$match$the$bump$out$roof$
a. From$the$command$palette,$find$the$blue$primitive$buttons$and$choose$the$cube$
b. Scale$the$cube$to$match$the$height,$width,$and$depth$of$the$roof$bump$out$$utilize$
the$Front$and$Right$viewport$to$match$the$dimensions.$
Note:%if%you%want%to%use%the%little%orange%box%handles,%switch%back%to%the%Model%Tool%in%
the%modes%palette.$
c.

Turn$your$primitive$cube$into$polygons$by$clicking$the$Make$Object$Editable$
button$on$the$upper$left$
24. Weld$the$top$points$to$make$the$roof$peak$
a. Switch$to$the$Point$Tool$in$the$modes$palette$
b. In$the$Right$viewport,$with$the$Live$Selection$tool,$select$the$two$points$that$make$
up$the$front$top$of$the$roof$cube$(click$and$drag$across$both,$or$use$the$shift$key).$
c. Pick$up$the$Weld$tool$(STRUCTURE$menu$>$Weld)$and$click$on$the$white$box$that$
appears$between$the$two$points$in$your$Front$viewport$
d. Switch$back$to$the$Live$Selection$tool$and$select$the$two$points$that$make$up$the$
back$top$of$the$roof$cube$(use$the$Front$or$Top$viewport)$
e. Pick$up$the$Weld$tool$(STRUCTURE$menu$>$Weld)$and$click$on$the$white$box$that$
appears$between$the$two$points$to$weld$them$together$
25. Select$the$two$polygons$that$make$up$the$top$of$the$bump$out:$
a. Switch$to$the$Polygon$Tool$in$the$modes$palette$$
b. In$the$Top$viewport,$with$the$Live$Selection$tool,$click$and$drag$across$two$top$
polygons$to$select$them$

26. Extrude$the$roof:$
a. Pick$up$the$Extrude$tool$(STRUCTURE$menu$>$EXTRUDE)$
b. Within$any$viewport$(but$not$on$the$move$arrows!)$click$and$drag$right$to$extrude$
the$top$polygons$up$and$create$the$roof.$Only&drag&a&TINY&amount$$just$enough$to$
match$the$roof$thickness$in$the$bitmap$image$(about$6cm)$
27. Rename$the$cube$front$roof$
28. Add$the$main$house$and$front$roof$together$
a. Create$a$Boole$object$
(in$the$command$palette,$find$the$second$set$of$
green$buttons$and$choose$the$Boole)$
b. In$the$Objects$manager,$select$the$main$house$and$the$front$roof$by$clicking$on$
them$(hold$the$shift$key$to$select$the$second$object)$
c. Drag$and$drop$both$objects$onto$the$Boole$(to$make$them$children$of$the$Boole)$
d. Select$the$Boole$object$(click$on$it$in$the$Objects$manager)$
e. In$the$Attributes$manager,$set$the$Boolean$Type$to$A$union$B$(in$the$Object$tab)$

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Create&the&garage&

29. Repeat$steps$6$through$15$to$create$the$garage$on$your$own.$$Use$the$steps$to$reference$
tools$and$order$of$process,$but$utilize$the$viewport$that$is$best$for$the$location$and$side$of$
the$garage.$Match$the$bitmap$reference$images$as$closely$as$possible$for$size.$$
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