Vectors and 1D Motion

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Physics 145.

Lecture 1
Vectors and 1D Motion

The nature of physics


Physics is an experimental
science in which physicists seek
patterns that relate the
phenomena of nature.
The patterns are called physical
theories.
A very well established or widely
used theory is called a physical
law or principle.

Idealized models:
To simplify the analysis of a
baseball in flight, we use an
idealized model.

Standards and units and prefixes


Length, time, and mass are three fundamental quantities of
physics.
The International System (SI for Systme International) is
the most widely used system of units.
In SI units, length is measured in meters, time in seconds,
and mass in kilograms.
Prefixes can be used to create larger and smaller units for
the fundamental quantities. Some examples are:
1 m = 106 m (size of some bacteria and living cells)
1 km = 103 m (a 10-minute walk)
1 mg = 106 kg (mass of a grain of salt)
1 g = 103 kg (mass of a paper clip)
1 ns = 109 s (time for light to travel 0.3 m)

Vectors and scalars


A scalar quantity can be described by a single number.
A vector quantity cannot be represented by a single
number. It is often convenient to think of vectors as having
both a magnitude and a direction in space.

In books, a vector quantity is represented in boldface italic


type with an arrow over it: .
The magnitude of is written as or .
Why are vectors important?
Many physical quantities behave like vectors, therefore, it is
important to know their properties.

Displacement Vector

Vector Addition

Vector Subtraction

What about multiplication????

Vector Components
A set of axes can be attached to a vector

Vector Components

= + + +
= + + +
=

2 + 2

tan1

3D Vectors

= + + +
= + + +
= + + +
=

2 + 2 + 2

Example
Example 1.7

Unit Vectors

= + +
= + +
=+
= + + + + +

Displacement and Velocity

= 2 1
= 2 1
,

Displacement and Velocity

= 2 1

= 2 1

Instantaneous Velocity
,


= lim
=
0

Speed vs velocity?

Instantaneous Velocity
,


= lim
=
0

Speed vs velocity?

Average and instantaneous Acceleration

2
= lim
=
= 2
0

Motion with Constant Acceleration

Freely Falling Bodies


= = 9.8 m/s 2

Velocity and Position by Integration


2

2 1 =


1
2

2 1 =

= 0 +

= 0 +

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