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Castle Combat Set Instructions OBJECT: Be the fist player to wipe out the opponents army by hing al his soldiers and Genera Contents: “The Caste (Mill with Drawbridge, 2 Toners, Keep), Tipe lst Wari, 4 Defense Shields, 2 Power Catapus, Combat Cannon, Mighty Crossbow Defenders Army, Attacker’ Aun) Bate Bal, Bate Dice, aterlochng Ballet pat, pat faster, 7 ties, rubber bands, label det SET UP: ‘The Armies: Ech army has 12 soldiers and 1 Ganoral as shown in igre 1 The Defonder takes the Niue army and the Atacker lcs the rl aan. Remove and discard the sal sibs on each soldier Apply» shield label foreach army member au inated! onthe abs et ‘The Battlefield: (Carefully detach the cardooord Batted path pieces. Caetlly remove fasteners from their stems. The faster: are made of op and botlm pices which sp together (ate igre 24), Use them to connect pth pices ts shoven in Figure 2. Fastener allow path pieces seve, 0 your path cam haven more interesting lok tt Once the Usted path is ssombled, there's no nent ake apart Place re ops tress shown in igure 2B, Inset Stee into the spaces on the central Balle area (ihe Woods). ase 2 ews into the spaces on the Attach's Bate. Tun each tet leck into position, ‘The Defending (Blue) Army: Refer o figure 3 for an overlew ofthe Defender Sted Kets rubber bands are incladed for Case assem. Assemble the to Case Toveere aa shoves i igure & Figure 4A shows bow to postion the mbber band to the ledge the ledge comes ‘aembled to che Calle Tones). Pace the ruber band ono oneo he fro hooks. Stretch unde he ledge, ewsen the ide post spas feel hook ono the other side FagureS shows how to assemble the Caste Keep Latch rubberband onto the hooks om bth lds on op ofthe Keep Gtskould be double lope as shown in gre 5. Hold the edge pecs of tothe side: youll anseme them ner nce Defender Tange Spaces sco re 6 shows how to assemble tne Castle Wall Figure 6A shows how to assemble the rubber band tothe mile wall piece Gt should be double loopee) Hola the 3 wal pieces of tothe side: you'l assemble them later (see Defender Target Spaces section). Apply the label {o the shied space on the Castle Wall x idicated on the label sheet. Fi the legs ofthe Castle Towers, Keep and Wall into the holes ofthe Battlefield path and slice them into place as shown in figure 2. The Attacking (Red) Army: Refer to figure 7 for an overview of the Attacker Boltlefield. Extra rubber bands are inckaded forthe Triple Blast Barrier and Defense shields Assemble the Triple Blast Basser as shown in figure 8. With the back ofthe Triple Blast Barier facing you, atch the rubber band onto the hook an one side. Stretch i across the base, underneath the target spaces, onto the hook on the other side. Latch the rubber band ‘undemesth the center target space hook (the rubber band should be positioned as shown. inser the shield on the post onthe let side and apply the label ss indicated on the label sheet, Assemble each Defense Shield as shown in figure 8. Place the rubber band onto one hook. Stretch it across the base and caroflly hook it ‘onto the other side, as shown. Latch the rubber band underneath the target space hook to complele set up and apply the labels as Indicated on the label sheet. Fit the logs of the Triple Blast Barrier and the Dofense Shields ino the holo: ofthe Batlefield path and she ‘them int place as shown in figure. Defender (Blue) Target Spaces: ‘There are 8 target spaces on the Castle. Make sure they are all pushed into starting postion. “To set each Castle Tower: hold the ledge dave in place with one hand and snap the window into place underneath. “To set the Keep: inser the middle lage pic, and while holding it down in place with one hand, snap the window int place underneath (Carefully ft the two se ledge pieces as shown. Close the doors “Tost the Caste Wall close the small door on the right se and insert the mle wall pee (with the rubber band) into place as shown, Carefully add on the two side wal pieces. Shut the wall opening on the lft sce, Set the Drawbridge Gate by sling it down unt i's Tniched, Close the Drawbridge and pull the shield forward to secure its place. ‘One soldiers placed onthe top ledge of each Toveer oo figure 4). The Generals placed on the target space bchind the doors ofthe Castle Keep and 2 soldiers are placed on te tp ledge ofthe Keep (sc figure 8). Three soldiers are positioned on target spaces along the Wall and one saldier is placed onthe target space Behind the Drawbridge Gate see figure 6) The remaining & soldiers are placed on the circle spaces directly infront of the Cate ee figure Attacker (Red) Target Spaces: “Thorware three target apaceson the Tple Blast Harrier. Make sure they are pushed into starting position as show by the white amows {in figure 8. For the center toget spice, just Pash down to set For the tWe end target spaces, hold the tigger spo (wal seeions) in place and then pres down on the target spaces fo set. The Generals placed on the cee target space and solders are placed on the two end paces, Each Defende Shield has one target space. Make sue they ae all pushed into ating postion ss shown By the walle arsowe in figure 9, Placo a soldier on the target space of each Defense Shild. ‘The remaining 6 soldiers should be placed on the cicle spaces near the Triple Blast Barler and Defense Shields. ‘The Weapons: ach weapon has its own special firing ablities and range. Make sure to hold the weapon base securaly when firing the Bate Sali ‘Weapons are used fe Bate Balls oa. ‘The Defender takes a Power Catal the Mighty Crossbow and some Bare Bal: Apply the labels othe weapons as indicated on the label shee Pig 10 shows hone to Joaa en fi te Power Cala also shoves the Adj sehich can Re moved to athe Hi, ‘ange Figuze IT shows how to Toad an fire the Mighty Coosbove ‘The Attacker takes Power Catapult the Combat Canton and some Battle Balls. Apply the Labels to the weapons a indicat on the labelshect. igre 12 shows how to lnd an fre the Combat Cannon. Italo shows che Adjuster which ean bese ost Pein range When loadsng tis seapo, make ret pl the Trigger nil the wy oss he Bale Boll cam fal space nae the Combat Canna Hits: A soldier i hit i his target hit and exposes, OR if he sit diety ane Lrocked over. Figures 456, 8 an 9 show the tage rigger ‘spots Gdicatd bythe Mack rr and Bate Bal). PLAYING: ‘Tho Auacker gos first by rolling the wo Battle Dice and adding up the Baile Points. Each Battle Pint allows player to do one of the folowing: tod and fie 3 Weapon OR move any soe In his army ome space. A player can fre hs weapons and/or meve hi soldiers ‘a pay combination, Ihe choowes to perform both actions, he rt fre his weapon BEFORE moving his olin “Note:The Geeal anole cea ay ne or example, player wha rll2 and 3 ca: 1 Fire his weapons 5 tes: 4 Fire his weapons 2 times and then move his soldiers 2 spaces: 1 Fire his weapons 2 times and then move his oldiews 3 spaces: or 1 Move his Soldier 5 spaces ‘Whenever a player chooses to movea solder, he has the apron of moving one of his weapons slong cit the sole. Firing the Weapons: + Load the weapon with one Balle Ball anf io he opponent's army This cots 1 Sate Point Note: Wanpns ave ae a fir tells ONE? + Date Bale nay be volleca from anywhere. They are shared between players at al tines, 4 Abplayecanay move a weapon nett (eo past) an saldie an the Batefild. From this pot he cn ir the eenpon om ny position parte to tat slater’ apo, He can alo fr the weapon within the area behing that salier but bear the target space i heist his weapon goss back fo the next scldir's position or back to the aget spaces. + Remember, a player mist fish le fring he wishes to do for his tum BEFORE moving any soldier + Note: Players showld stand to these, aoa from tel target spaces when an open fring his weapon. Moving the Army: ‘A player can pl hs Bate Point among many soldiers when moving them during his rn Soldiers only move along the Balefld path ‘+ Each Battle Point lets a soldier move one space forward or backward. Two soldiers cannot share the same space. + The General and soldiers who begin the game on the Castle, Triple Blast Borrier or Defense Shields do not move. They must remain ‘here unt they are hit, Only the soldiers that start the game on the circle spaces can be moved. + Soldiers may not advance past the furthest space of the Woods. WINNING: “The ist player to hit all of his cpponent’s army wins! OPTIONAL RULE: The General Is Dead If the Genera is knocked over, then the army is left without a leader. That player can only roll ONE Batile Die for his turn for the rest of, the game, ‘We appreciate your comments on Weapons & Warriors Castle Combat Set. Please send your letter to Pressman Pressman Toy Corp. Dept: Castle Combat 748 joyce Kilmer Ave ‘New Brunswick, NT 03501 Ifyou have any questions about Weapons & Warriors Castle Combat Set, plese calla) 80.0298 between the hours of 10 AN and 4PM EST

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