Optional Rules For AD&D 2nd Edition

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Chapter 1: Player Character Ability Scores

Maximum Number of Spells per Level


Chapter 2: Player Character Races
Slow Advancement
Exceeding Level Limits
Chapter 3: Player Character Classes
Creating New Character Classes
Chapter 6: Money and Equipment
Encumbrance
Basic Encumbrance (Tournamnt Rule)
Specific Encumbrance
Encumbrance and Mounts (Tournament Rule)
Horse Traits
Armor Made of Unusual Metals
Chapter 7: Magic
Spell Components
Determining Spell Components
Researching Extra Wizard Spells
Chapter 8: Experience
Individual Experience Awards
Training
Chapter 9: Combat
Weapon Types vs. Armor Modifiers
Group Initiative
Individual Initiative
Weapon Speed and Initiative
Parrying
Pole Arms and Weapon Frontage
Shields and Weapon Frontage
Critical Hits
Specific Injuries
Hovering on Death's Door
Aerial Combat (Tournament Rule)

Aerial Combat
Chapter 10: Treasure and Magical Items
Artifacts and Relics
Chapter 14: Time and Movement
Jogging and Running
Terrain Effects on Movement

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