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Rogue Games Tabbloid - March 10, 2010 Edition
Rogue Games Tabbloid - March 10, 2010 Edition
Today’s Tabbloid
PERSONAL NEWS FOR riorio2@rogue-games.net
ROGUE FEED figured I’d use minis only sparingly — and so I have. Part of the problem
is that it’s a lot of work to pull out all my miniatures and the dungeon
Minis and Me blocks and arrange them in play, especially given the rather seat-of-the-
MAR 09, 2010 01:50P.M. pants style I typically employ nowadays. There’s also the fact that, no
matter how many Otherworld minis I buy, I’m never going to have
precisely the right minis I need. Last session, for example, the PCs
encountered two shambling mounds and, alas, I have no minis to
represent them. Without that, I’ll confess that a big part of my interest in
minis fades.
Yet, I’ve seen the utility of minis in play. The reality is that, much of the
time, without miniatures, OD&D combat is boring. Heresy, I know, but
it’s true. OD&D’s combat is fast-moving and abstract and it’s very easy to
adjudicate when the players come up with extemporaneous tactics and
maneuvers to get the drop on their opponents. However, many of these
tactics only become apparent when there are minis on the table, when
the players and I can both see the “lay of the land,” so to speak. Without
the visual cues minis provide, combat can easily degenerate into a dull
As I’ve mentioned on many occasions, I have been, at best, an indifferent sequence of dice rolls without any flair. That’s not a knock against my
user of miniature figures in my roleplaying game campaigns. In ancient players or a bit of self-recrimination; it’s just how things often go without
times, when I started playing, we all owned miniatures, at least for our minis.
player characters, and often put them in the center of the table to
represent the party’s marching order. I also owned lots of monster minis, Consequently, I’m making a concerted effort to bring out the minis for
which I’d sometimes (though not always) bring out in order to show every Dwimmermount session. I still don’t think minis are necessary for
what the PCs where facing. I even owned a set of cardboard cut-out old school play and I know that many would rather not be bothered with
dungeon floor plans — by Heritage Miniatures, I think — that I’d them. For this campaign, though, I’ve found them extremely helpful in
occasionally lay down in order to show the basic layout of a dungeon, inspiring us to make the most of OD&D’s combat system. If only I had an
though we often dispensed with this, because it could get tedious and infinite budget with which to buy every miniature figure I want/need, I’d
because I didn’t have enough floor plan pieces for all but the simplest be set ...
dungeons.
All that said, I can’t say that we ever really “used” miniatures in a
significant way. They were mostly cool “toys” rather than an integral part
of our gaming experience. In this respect, I am more sympathetic to
those who argue that minis aren’t a necessary part of the old school
gaming experience. Back then, nearly every gamer I know purchased
miniatures but none of them really used them except as very limited
props. What’s interesting, of course, is that I remember reading many
articles about D&D in newspapers and magazines — this was at the
height of its faddishness, remember — and many of them were
accompanied by photos showing gamers hunched around a table covered
in miniatures. Whether these photos represented the reality outside my
little corner of the hobby or (as I suspect) just made for a nice image to
accompany these articles, I can’t say for certain. For me, though, minis
were absolutely unnecessary.
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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 10 March 2010
I’m glad that others have followed Kesher’s example and created their SOME COMMON TRAVELING GEAR (1D16, 1D3 times):
own tables of this sort. John Laviolette, over at The Nine and Thirty 1. A collection of keys to unknown locks.
Kingdoms, has even suggested that the old school renaissance would be 2. A chain shirt as supple as leather.
wise to offer up more examples of tables and systems in this style in 3. A bow made of a strange, silvery metal.
order to better demonstrate the old school approach to character 4. A bag of cat nip.
generation and background. I think he’s absolutely right about that and 5. A vial filled to the brim with sugar.
I’d like to suggest that, in the coming days, my fellow bloggers and 6. Silver eating utensils.
forum-ites share their own “The Devil’s in the Details” tables. Here’s one 7. An odd “compass” whose cardinal points correspond to no known
of my own, detailing the elves of Dwimmermount, to get us started: directions.
8. A hooded cloak that changes color to match its surroundings.
MANY ELVES (Roll 1D20 three times): 9. A silver belt buckle.
1. Have never known another of their kind. 10. An ornate hair clasp.
2. Have hair of white or silver. 11. A collection of hand-drawn maps.
3. Become intoxicated if they consume too much sugar. 12. A guide to etiquette.
4. Have shadows that seem “alive.” 13. A handful of small stones unlike any on earth.
5. Sleep standing up — and only for an hour or two each day. 14. A wide-brimmed hat.
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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 10 March 2010