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17 March 2010

Today’s Tabbloid
PERSONAL NEWS FOR riorio2@rogue-games.net

ROGUE FEED ROGUE FEED

“Buggems, no! Buggems, no!” A Modest Proposal


MAR 16, 2010 10:58P.M. MAR 16, 2010 04:26P.M.

Simply because it’s an awesome picture ... Here’s a thought: I’ll agree never to talk about how loathsome I find
ascending armor class if everyone else agrees never to complain about
demihuman level limits. Deal?

ROGUE FEED

Kiddie D&D;
MAR 16, 2010 02:34P.M.

One of the things one soon discovers if one is a parent is that guidelines
of “age appropriateness” aren’t the least bit reflective of the age range at
ROGUE FEED which a toy, game, book, movie, or TV show is really aimed. In my
decade of parenthood, I’ve discovered that my children, like most
Gamma World Blog children, are (generally) more interested in things that are supposedly
MAR 16, 2010 04:37P.M. “above” their age category. That’s why, for example, all the books my 10
year-old daughter reads have teenaged or young adult protagonists
Tim Hartin of Paratime Design, who’s hard at work on some excellent rather than those closer to her own age. Children have a very keen desire
maps of Dwimmermount, has started a new blog called Gamma Rites. to grow up, or at least be older than they actually are, and one socially
Dedicated to the 1st and 2nd edition versions of the game, the blog acceptable outlet for this desire is to take an interest in subjects or
already has a number of great entries. Being in the midst of some activities that are deemed the province of those older than themselves.
Gamma World nostalgia myself, I’m glad to see a blog dedicated to the By the same token, children also have a desire not to be viewed as
game and I suspect I’m not alone in this. “babies,” “little kids,” and so on. And while the appropriate age listed on
toys and games may be a lie agreed upon by parents and manufacturers,
children in my experience often take it deadly seriously. If a toy is listed
as being ages 4 and up, many 6 year-olds will turn their noses up at it,
considering it beneath someone of their clear sophistication.

Which brings me to Dungeons & Dragons. When I entered the hobby, the
Basic Set I first acquired was the one edited by Dr. J. Eric Holmes, which
carried on its cover the following blurb: “The Original Adult Fantasy Role
Playing Game for 3 or More Players.” My 10 year-old self took inordinate
pride in this blurb, because, as it seemed to me, D&D was an adult game.
Aside from my friends, the main people I knew who played it were actual

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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 17 March 2010

adults and high school kids, which were close enough to adults to our pitched — move on to other more “serious” games. I know I did.
way of thinking. The guys down at the hobby store were of similar ages,
with a few other precocious kids like ourselves, but, by and large, the All of the foregoing is a rambling way of saying that I think it was a
hobby was made up of people older than ourselves. mistake to try and sell Dungeons & Dragons to kids by making it more
“friendly” to younger players, eliminating all the “adult” things that made
That was, I imagine, a big part of the appeal: playing with the Big Boys. it so attractive to us in the first place. The reality is that a product’s real
That’s why I regularly use the word “initiation” when I discuss my entry market is almost always younger than the one you perceive it to be. Kids
into the hobby in Fall of 1979, because that’s what it felt like. It was as if I have always wanted to be older than they are and they’re very quick to
was being made a member of a secret, exclusive club and my friends and see anything that’s “age appropriate” as being for kids younger than
I were among those rare few who somehow bucked the odds and met the themselves. D&D, in my view, came to be viewed as a child’s game once
club’s difficult entry requirements despite our youth and inexperience. TSR stopped explicitly pitching it as a game for adults. That view wasn’t
That also probably explains why it was that we were so enthusiastic of course wholly correct but it didn’t have to be. The fact that even people
about conforming to the gaming culture we saw around us — it was what as well inclined toward D&D as myself saw the Mentzer sets as being for
the older guys were into, so of course we had to get into it as well. kids was probably enough to keep us from buying these products and
precipitate further changes in the way the game was written, presented,
Flash forward a couple of years to 1981 when the Moldvay-edited Basic and marketed, thereby making the perception reality, at least in part,
Rulebook was released. It too was geared toward “adults” according to its and coloring the way many gamers would view the later history of the
cover, but it added a clarification: “Adults, Age 10 and Up.” That struck hobby for decades to come.
us as odd. Since when were 10-year olds considered adults? By this time
I was 12 and seeing a reference to 10 year-olds made me and my friends
worry that perhaps these new rules were somehow for “little kids” and
not “the real thing.” Still, we bought the boxed set and used some of its ROGUE FEED
rules, despite our initial misgivings, as they were admittedly clearer than
either the Holmes set we started with or the AD&D books we all owned Dwimmermount, Sessions 33-
as well. And the Expert Rules, despite carrying the same recommended
ages was something we all agreed was very useful. 34
MAR 16, 2010 08:20A.M.
Flash forward again to 1983 when the Mentzer-edited Basic set came out.
They dropped all references to “adults,” instead opting for the phrase
“Ideal for 3 or more beginning to intermediate players, ages 10 and up.”
That small change in phrasing made a world of difference and, unlike
Moldvay, we simply shied away from the new boxed sets. We were
already deep into AD&D anyway — “real” Dungeons & Dragons — so we
had no need for another intro game and we ignored Mentzer entirely,
dubbing it “kiddie D&D,” a term that stuck because we saw many more
kids buying and playing it, most of whom were not only younger than we
were but younger than we were when we were initiated into the hobby.
(Interestingly, we either didn’t notice or ignored the fact that even our
beloved AD&D books were starting to include references to “ages 10 and
up” on their covers)

This perception of “basic D&D” — the boxed set descendants of the LBBs Owing to the travel of one of my players, there have only been two
— as a “game for kids” lingered for years. I avoided anything having to do sessions in the last three weeks. That does not, however, excuse my
with the game line, as it was beneath me, especially once I was now one having failed to post a separate entry for session 33 before now. I can
of those high school kids who’d first impressed way back when. I realize only say that I generally save writing up session reports for days when I
now that I missed out on a number of excellent products during this don’t have lots of other entries planned and since I’ve recently had plenty
period, but the perception I had was not mere prejudice; it was of other material to write, I simply delayed — too long as it turns out —
reinforced by the way these later boxed sets were presented and sold and which is why you’re getting a two-for-one entry today, even though there
by the ever-younger audience I saw buying them. This ties in somewhat are several other entries forthcoming.
with the post I made over the weekend about the TSR Code of Ethics.
Clearly, TSR itself started to see D&D in all its forms as a game for The last two sessions have been heavily focused on the exploration and
children and adapted themselves to that reality. The older market seems mapping of two sections of a single level beneath Dwimmermount. The
to have become less important, which probably explains why, in the late first section was, as I’ve reported previously, seemingly used as a test bed
80s and throughout the 90s, most of the high school age and older for experiments with the “azoth infusion” of living creatures, particularly
gamers I knew — the adults to whom the game had originally been

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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 17 March 2010

plants of various sorts. As the characters pressed on, they encountered


numerous strange plant creatures, many of them greatly changed as a
result of the azoth that now suffused them. This afforded me the
opportunity to introduce some mutant plants from Mutant Future into
the game and they worked seamlessly, both mechanically (of course!)
and thematically.

Having explored this section of the dungeon as thoroughly as their map


seemed to imply, they pressed on toward another section. That’s one of
the things I like about their use of maps: it makes it easier to keep track
of where they’ve been and it gives them a sense of where they still have to
explore. Megadungeon-delving without mapping isn’t something I can
really imagine, as it’d be far too easy to get lost and would likely lead to a At this point, Brother Candor decided to take advantage of his position
lot of frustration on the part of the players. I wonder if the decline in the as “prophet of the Iron God” by returning to an earlier level and taking
use of megadungeons (and, by extension, hexcrawls) is at least partly control of two mechanical men and one mechanical dog that obeyed him
attributable to the decline in mapping among players. In any event, I due to his possession of the staff of office of the high priest of the Iron
think one of the keys to Dwimmermount’s success is the use of maps, God. He took some hirelings with him and set off, leaving the other PCs
which make it simple to navigate the place and, perhaps more behind to guard the door to the poison gas room. While he did so, a most
importantly, to give a focus to each session: “We’ve completely explored amusing series of random rolls resulted in a gelatinous cube wandering
this area, but there are corridors extending here, here, and here. There’s down the corridor, surprising the remaining characters and forcing them
also a set of stairs going downward and a secret door here. Which way to engage the creature in a very tight situation. Fortunately, they
shall we go today?” prevailed and a sword (later determined to be magical) was found within
the cube’s remains.
Moving into another section, the characters encountered more gnolls,
leading them to believe that these humanoids have established a lair Once Brother Candor returned, the characters entered the room ahead.
somewhere on the level. They also encountered some more “kobolds- The poison gas had dissipated but there was no sign of its occupant,
but-not,” which they hadn’t seen this deep into the dungeon before. which the party assumed had escaped through some hidden door. The
These creatures are clearly kobolds but they show signs of having characters searched, finding in fact two doors out of the room, one of
changed in various ways — odd bony protrusions here and there, which led to a chamber containing a magic-user and a pair of ogres.
discolored eyes, and so on. They also behave oddly, using various Brother Candor quickly cast silence on the magic-user to prevent his use
implements to “repair” rooms in Dwimmermount. The ones they of spells. Unfortunately, the magic-user possessed a wand, which he used
encountered this time were drawing magical symbols onto the floors and instead, as we’d previously established that wands function without the
walls of a room and they seemed most aggrieved to be interrupted. need for speech. Nearly everyone in the party, with the exception of a
couple of hirelings and the mechanical constructs, failed their saving
Later, the party entered a room filled with eerily well carved statues, throw and were feared as a result of the wand. The hirelings and the
their faces contorted in expressions of surprise and horror. This constructs eventually carried the day, defeating the ogres and MU —
immediately worried them, as they expected it meant some type of proof yet again of how useful hirelings and henchmen can be.
petrifying creature was likely abroad. Iriadessa in particular was worried
and decided to stay behind with some of the hireling when Brother Two interesting things emerged from these sessions. First, I’m pretty
Candor and Dordagdonar pressed on to investigate. Using rings of strongly committed to continuing the use of miniatures in the campaign.
invisibility, they scouted ahead unseen. After springing a dart trap, they They make combat more manageable and interesting and they add a lot
came to a room that find traps indicated was also trapped and trapped in of visual appeal to the game. My seven year-old son, who otherwise
such a thorough way as to be wholly a danger. The room’s only occupant hasn’t yet expressed much interest in playing with us, nevertheless finds
was hidden from view by a screen at the far end and soon reacted to the the minis and dungeon blocks very intriguing. Second, the Advanced
duo’s presence — they may have been invisible but the opening door still Edition Companion is ever so slowly exerting its influence over the game.
made a noise — by unleashing poison gas into the room. The characters I’ve admitted on numerous occasions that, deep down, AD&D will always
quickly fled into the corridor and used an iron spike to close the door be the edition of Dungeons & Dragons for me. My choice of OD&D for
securely behind them. Dwimmermount’s ruleset is more about wanting to scale back
expectations and to keep complexity at a low level to start. However, as
the campaign has evolved over the last year, I’ve been slowly adding
rules and elements from the Supplements, bringing the game ever closer
to a kind of “proto-AD&D.” As it turns out, my players like this and
generally share my opinion of AD&D as the edition, so it seems likely
that, as the weeks wear on, we’ll see more “stuff” added to the game that

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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 17 March 2010

brings it closer to 1e, albeit a piecemeal and greatly simplified 1e. Thank
goodness for the AEC; it’s one of the best purchases I’ve made in a long
time.

ROGUE FEED

In which we post some info on


Shadow, Sword & Spell
MAR 16, 2010 06:31A.M.

So, want to know about Shadow, Sword & Spell? Some info has been
posted. Check out the new pages.

More information and blogging about this game this week. Do not
mistake silence for lack of work, James and I are writing and finishing
this game now.

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