This document contains screenshots and descriptions from the developer of their first OpenGL 3D engine called Control.3D. It showcases various scenes like a hospital, apartment, and kitchen rendered with the engine. Technologies used include global illumination, radiosity lighting, shaders, textures, alpha blending, and levels constructed primarily from BSP brushes. The one-person, 8 month project helped the developer land their first job in game development.
Original Description:
Features and Screenshots of my 1st OpenGL based 3D Engine
This document contains screenshots and descriptions from the developer of their first OpenGL 3D engine called Control.3D. It showcases various scenes like a hospital, apartment, and kitchen rendered with the engine. Technologies used include global illumination, radiosity lighting, shaders, textures, alpha blending, and levels constructed primarily from BSP brushes. The one-person, 8 month project helped the developer land their first job in game development.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPTX, PDF, TXT or read online from Scribd
This document contains screenshots and descriptions from the developer of their first OpenGL 3D engine called Control.3D. It showcases various scenes like a hospital, apartment, and kitchen rendered with the engine. Technologies used include global illumination, radiosity lighting, shaders, textures, alpha blending, and levels constructed primarily from BSP brushes. The one-person, 8 month project helped the developer land their first job in game development.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPTX, PDF, TXT or read online from Scribd
CONTROL.3D ENGINE OpenGL based, Production quality features, speed and stability
Internal Shader scripts for materials and Effects
Research, Coding and Demo Art work in 8 Months by 1 person
Hospital Scene
Global Illumination radiosity Light maps
Mesh Objects with Vertex Lighting Hospital Scene
Radiosity Global Illumination (Q3Rad)
Hospital Scene
Radiosity Global Illumination (Q3Rad)
Hospital Scene
Radiosity Global Illumination (Q3Rad)
Hospital Scene
Glass door Without
With Shaders Shaders Hospital Scene
Combined with Base textures
Apartment Scene
Lots of Shaders in Action
Living Room High Polygon, High Fill rate scene Apartment Scene
Living Room 2 Cris-Cross Quads(4 triangles) with Alpha blend
shader to create illusion of a high poly plant. Apartment Scene
Living Room With out Shaders
Apartment Scene
Living Room With Shaders
Apartment Scene
Living Room AVI Video played back in real time as textures
Apartment Scene
Except the Lamps, everything else is made
Bed Room of BSP Brushes Apartment Scene Transparent textures can cast shadows
Multi-frame texture animation for simulating
Bed Room Flame in the fire place.. Apartment Scene
Bath Room Water Surface and Alpha Sorting
Apartment Scene
Scene constructed mostly out of BSP
Kitchen Brushes rather than meshes. Apartment Scene
Kitchen LightMaps * Base textures * 2
End of Presentation
At the end of 3rd year of college, I
dropped out to pursue game development, and started working on Control.3D project while learning several technologies that go into Game Engine Development. During last one month, I built these demo levels and these screenshots landed me my first job.