Download as pptx, pdf, or txt
Download as pptx, pdf, or txt
You are on page 1of 19

CONTROL.

3D

FEATURE DEMO SCREENSHOTS OF


MY FIRST OPENGL BASED 3D ENGINE

Krishna Chaitanya ( KC – Skeletalmesh )


CONTROL.3D
ENGINE
OpenGL based, Production quality features,
speed and stability

Internal Shader scripts for materials and Effects

Research, Coding and Demo Art work in 8 Months by 1 person


Hospital Scene

Global Illumination radiosity Light maps


Mesh Objects with Vertex Lighting
Hospital Scene

Radiosity Global Illumination (Q3Rad)


Hospital Scene

Radiosity Global Illumination (Q3Rad)


Hospital Scene

Radiosity Global Illumination (Q3Rad)


Hospital Scene

Glass door Without


With Shaders
Shaders
Hospital Scene

Combined with Base textures


Apartment Scene

Lots of Shaders in Action


Living Room High Polygon, High Fill rate scene
Apartment Scene

Living Room 2 Cris-Cross Quads(4 triangles) with Alpha blend


shader to create illusion of a high poly plant.
Apartment Scene

Living Room With out Shaders


Apartment Scene

Living Room With Shaders


Apartment Scene

Living Room AVI Video played back in real time as textures


Apartment Scene

Except the Lamps, everything else is made


Bed Room of BSP Brushes
Apartment Scene
Transparent textures can cast shadows

Multi-frame texture animation for simulating


Bed Room Flame in the fire place..
Apartment Scene

Bath Room Water Surface and Alpha Sorting


Apartment Scene

Scene constructed mostly out of BSP


Kitchen Brushes rather than meshes.
Apartment Scene

Kitchen LightMaps * Base textures * 2


End of Presentation

 At the end of 3rd year of college, I


dropped out to pursue game
development, and started working on
Control.3D project while learning
several technologies that go into
Game Engine Development.

 During last one month, I built these
demo levels and these screenshots
landed me my first job.

You might also like