Struggling With Value
by Marek Okon
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Okay, let's get this show on the road.
This time we will try to apply the theoretical knowledge obtained in the previous part to
paint something more practical - a human.
At the start | would like to point out one important thing, which | may have not stressed
enough earlier. Base value is not permamently assigned to a given object, it varies and
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has the value it has, because it sits on a brighter plate, next to a darker onion and
apple. That's why picking the values in the scene is not really that difficult, it just needs
to be chosen in such a way, so that separate objects are relatively brighter or darker
than one another. To put it nicely, we can say that
VALUES ARE NOT UNIVERSAL, ONLY RELATIVE
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Coming back to our tutorial. Just like with our fruit, we start by establishing the base
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than white cloth. Painting people is always a hard task, so it's always good to help
yourself with some reference, both in terms of anatomy and lighting. In this case, | was
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We've got the base value established, so we apply our value gradients. On the left one
can still see the line art, which helps me find out where particular muscle groups or sig-
nificant bodyparts like eyes, ears, mouth are located. This is useful for proper applica-
tion of base value and, of course later on during shading.
We begin shading, just like in the case of the fruit, by sampling values from our value
gradient. Obviously in this case we are dealing with more complicated shapes, but the
principle is the same. In order to stress that something is convex, we sample a value
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trasting values we sample, the more convex/concave shapes will appear. We must re-
member the relativism mentioned before. Despite the fact that we are dealing with the
same object, the brightest value on the bicep is only a middle value on the shoulder. It
is of course a result of a particular lighting situation in a scene.
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shading and sampling process. The right side, more developed, has some stronger
highlighs and shadows from outside of our initial value gradient already laid down.
As an experiment, | will now play around with this version by applying a bit of bright
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very common mistake made by young artists, who, instead of a local value range, op-
erate in a global range from the whole object, or even the whole scene. As a result, our
arm looks unnatural and too convex compared to the rest of the body.
Let's now consider how values behave on partially darkened surfaces.
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As you can see, the brighter/darker relationship should be kept, and with some materi-
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Well, it is the most common example of diffused lighting in nature. The kind of lighting
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define the base value correctly, and we shade our object well, we can easily modify it,
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With a good fill light it is enough to throw in some kind of directional light for a more in-
teresting effect and the picture is almost ready. It is a simple recipe which proves itself
useful surprisingly often and can be found in many really great pieces.