Professional Documents
Culture Documents
Byod Technology Plan
Byod Technology Plan
Appendix A
Strength:
BYOD is already set up at the school. There is a WIFI network just for
BYOD for staff and BYOD for students.
Most of the teachers were very excited about the new BYOD plan
and were willing to learn how to use it.
Some teachers did outside research on how to use BYOD in the
classroom
Weaknesses:
Biggest weakness that was expressed was that there was not
professional development on how to implement BYOD in the
classroom.
Not all students have access to a personal device
Teachers struggled with finding resources that they could use in the
Opportunity:
Threats:
One threat is making sure that all teachers are comfortable with the
devices and how to use it in the classroom
Keeping students on task and not allowing them to get on their
personal apps during instructional time
Students could take picture of other students have cyber bully other
students
Appendix B
1. Do you own a mobile device that you would allow your student to
bring to school for educational purposes?
2. If you currently have an Elementary School student, what kind of
mobile device would you allow your child to bring to school for
educational purposes?
Appendix C
Dear Parent/Guardian and Student:
Horizon Elementary school would like to run a pilot program, beginning
August, 2015 and ending September, 2015, where students may bring their
computing devices to school. The purpose of the pilot is to investigate the
educational benefit of allowing students to bring in and use their own
technology in class. Their own technology could include laptops, smart
phones, tablets, eReaders, and Internet-capable media players. This is
(Parent signature) .
.
Appendix D
Bring Your Own Device Pilot - Student Policy
Electronic Devices
Use of certain electronic devices is permitted in Hoover High School as
described below. Electronic devices are classified as disruptive, nondisruptive, and mobile phone devices. Permissibility of each type of
electronic device is described as follows:
Disruptive Electronic Devices
1. Recording devices, radios, pagers, laser pointers, and other
electronic devices are deemed distracting to the educational
environment. As such, these devices are not permitted in any
area of Hoover High School, including the courtyard.
2. The misuse of permissible electronic devices in a manner distracting
to other students or school personnel is not allowed. The misuse of
electronic devices includes, but is not limited to:
a. Use of any electronic device in a classroom or other area of
Hoover High School not authorized by school personnel.
b. Violation of the North Canton City Schools Acceptable Use
Policy.
c. Listening to video or audio without headphones or earbuds.
d. Use of headphones/earbuds at a volume level where others
can hear.
Non-disruptive Devices
1. Non-disruptive devices are defined as electronic devices primarily
used for educational purposes.
2. The categories of non-disrupted devices are (a) laptops, (b)
netbooks, (c) tablets, (d) eReaders, and (e) audio players (MP3
players).
3. These devices may be used:
a. during classroom instruction and in the Media Center as
permitted and directed by school personnel.
b. in study hall, privilege period, and lunch as permitted and
directed by school personnel.
Mobile Phones
1. Use of mobile phones for any voice or text communication is not
permitted during school hours.
2. Mobile phones may be used as directed by school personnel.
Otherwise, mobile phones must be turned off or muted during
school hours.
3. Mobile phones may possess advanced functions including Internet
access, eReader, and video/audio functions. These functions may
be used during study hall, lunch period, and privilege period. Use of
these functions during classroom instruction is at the discretion of
school personnel.
Appendix E
1. If you have students, how often has BYOD technology been
used in your class / setting?
i.
Daily
ii.
Several times per week
iii.
Once a week
iv.
Several times per month
v.
Once a month
vi.
Several times per year
vii.
Never
2. If you have had students use their BYOD technology, please
list specific educational things they have done with their
devices in school (whether at your request or on their own
initiative).
3. If you have had students use their BYOD technology, please
indicate the amount of student devices typically available for
use.
i.
Every student usually has a device.
ii. Enough students usually have a device that they can
share or complete the activity with the devices
available.
iii.
Not enough students usually have a device for them
to be able to properly complete the activity.
4. Please list any specific classroom management issues, and if
possible what you have done to address these.
5. In your opinion, what have been the positives / benefits of the
BYOD project?
6. In your opinion, what have been the negatives / challenges of
the BYOD project?
Appendix F
A.P. Chemistry students use their cell phones to answer their teacher's
question.When we talk about using cell phones in class, were not just
talking about using cell phones in class.The idea of mobile learning
Cell phones are just another tool, like pen and paper.
At Sacred Heart, where Ramsey Musallam teaches, the schools cell phone
policy is shifting, as they try to sort out their social policies.Right now,
kids cant use cell phones unless a teacher instructs them, but thats
evolving, says principal Gary Cannon. But if kids are using them to take
pictures, theyre not reprimanded by faculty. The staff fully recognizes
that the cell phone is just a tool. Twitter and texting are just tools used to
say or do what might happen in the hallways and dining halls
regardless.The challenge is giving them a sense of a digital footprint,
Cannon says. For Musallam, thats all part of how he sees his job as an
educator.Im here to serve my students, he says. If we can leverage
cell phones in a way thats meaningful, Im going to do it.
Appendix G
The Epic BYOD Toolchest (51 Tools You Can Use Now)
JUNE 10, 2014
Google Forms: Yes, you can create self-grading Google Forms for
this.
Kaizena: This tool integrates with just about any platform and was
listed on my 15 Best Google Add-Ons. It really helps you provide rocksolid, multisensory feedback on student work.
Screencasting and Capturing What Happens in Class
If you're going to share and interact with your students in the electronic
and physical spaces (as you should), you must learn how to screencast.
Camtasia: This app is high quality, and the price shows it. But I
highly recommend Camtasia if you can afford it.
Explain Everything: This app, available from iTunes and Google Play,
remains a top tablet app in the U.S. It's perfect for math screencasting.
Swivl: It's a robotic stand for your iPad, iPhone, or Droid. When you
use the iOS app, Swivl will film and capture everything. It can also
follow you without an app, so you could set another device on record
Haiku Learning: This is the full content management system that I'm
trying to get our school to adopt. It's multiplatform and robust, which
makes it a great fit for our BYOD environment.
There are many other apps like Moodle, Canvas, and Coursesites. The
point is that you should have one in a BYOD environment.
Assessment Aids
If you absolutely must do multiple choice (and if multiple choice is all you
do, be warned that you're missing out), spend as little time as possible
grading. These apps literally make it a snap. You create the quiz, students
bubble in the answer, and you snap a picture on your mobile device,
which is your own personal Scantron. If you're going to do multiple choice,
at least give themimmediate feedback. There's no excuse.
All three of these apps -- Quick Key, Grade Ninja, and WISE -- are available
on iTunes and Google Play, but there are more.
Electronic Note Taking
There are two frontrunners in this category, in my opinion. No one else
comes even close:
Evernote: With a school subscription, you can share notes schoolwide. It also does well recognizing handwritten and scanned notes.
I love Brad Wilson's Write About This and Tell About This iOS apps
for kids of all ages.
Dropbox: If you shoot video on devices and need to get it onto your
computers, Dropbox is exsential. I use it to make my classroom as
paperless as possible.
One Drive: This is the tool that goes with Word, Excel, and
PowerPoint. I require my students to sign up for it over the summer. It's
so great because they can open their documents in free versions of
those Microsoft programs when they're away from home.
Google Drive: This sync tool, underlying all of the Google suite, is a
must for the collaborative classroom. We also use this as we edit
our wevideoswith partners in Iowa.
Graphic Design and Infographics
Canva: For graphic designs of all kind. I used this tool to redesign
the header on my blog and promote my school's events.
Color Schemer: You may not have time to go into color wheels and
such, but students need to know that certain colors go well together. I
cut out all the time it takes to pick colors by teaching them to use this
handy online app, and then teaching them to find and enter the hex
number for colors in any app they use.
Presentations
I rarely assign one specific software program for presentations. These are
my top six that I recommend to students. I expect them to know how to
move their presentation slides between these programs. When they are
doing a massive online presentation like they recently did for Gamifi-ed,
some may create slides in Keynote and others in Haiku Deck, but they all
have to export and insert their slides into the group Google Presentation
file the day before we present.
PowerPoint: Integrate with One Drive, and it's perfect for those kids
who will edit on multiple devices. This tool is a plus in a PC-heavy
environment.
Keynote: Works with iCloud and picked by students who use Mac
and iOS devices.
Prezi: This online presentation tool also has apps to create very
interesting presentations that really start off as a mind map.
Edmodo: This gives you blogging, sharing, and assessment, plus the
extensive libraries of assignments that you can join and share with
other educators. Even if you don't use Edmodo with students, it's worth
joining just to be part of the massively useful educator communities. If
you're collaborating between classrooms, Edmodo is one of the easiest
ways to do it.
Ning: Ning looks like a social media site because it is. I have a
private Ning network that I use to teach my students blogging just
because it's so easy and flexible, and feels like Facebook.
Dragon: They have an app on every platform, and some are free. I
teach my students to dictate to Dragon and paste into their other apps.
Symbaloo: I see this used heavily with elementary teachers who set
it as the start screen for kids. It has large buttons that will take kids to
websites.
Flipboard: While just on the iPad (for now), this platform is a great
way to create a digital magazine of resources for your staff.
These are just some of the many tools available for a BYOD Environment.
As you're implementing BYOD, learn more about the SAMR model so that
you an get past substitution into true redefinition of what you're doing in
your classroom.
What did I leave out? Share your must-have BYOD tools in the comments
so that we can learn together.
Appendix H
Classroom Management Tips for BYOD
The days of standing in the front of the class are over! In order to know what
your students are looking at, you must move around your classroom.
Classrooms can be set up to make this easier on you, but I will be honest
there are a few things that are still a struggle...
1.
Small classrooms make it hard to walk around every desk to see if
students are on task.
2.
Small mobile devices (such as phones and ipods) make it hard to
actually SEE what is on the device.
3.
Classroom layouts sometimes makes it less feasible to wander the
classroom while teaching.
What helps? Below are a few suggestions to help you monitor usage in the
classroom.
Five Classroom Management Strategies for a "Bring Your Own Device"
Environment:
1.
Think about changing classroom desk set up or changing it during
usage of devices to match the landscape to the activity so that you can move
around your classroom for conferencing with individual students and
"eyeballing" technology usage.
2.
To make sure you can see what students are doing on their devices,
require that they be kept flat or only slightly elevated. If students are at desks
or tables, devices should not be placed in their laps. All phones can be
required to be on desks during class and in "Airplane Mode."
3.
When you want your students\\\' complete attention, require them to
place devices face down.
4.
Use consistent "key phrases" to control usage issues in the classroom.
(i.e. - "face down," "hands on your heads/reach for the stars," "Shut down, 5
minute warning," "100% eyes")
5.
Admit to your students that this is a very fluid, evolving process and
new to you as a teacher but that you are willing to accept and adapt
technology usage as a tool in the classroom. Also let them know that because
this is new, there may be new rules and usages brought into your classroom
environment as the year progresses and they have a responsibility to follow
the guidelines.
Appendix I
Smartphones: From Toy to Tool
I talked to a number of teachers around the country to see how they're
addressing this challenge.
A Powerful Participation Tool
Mettler finds smartphones helpful to encourage participation in class. He
observes, "Kids are shy or ashamed to ask questions because no one
wants to look like an idiot. So they text me their questions. Eventually
they become comfortable with not knowing something and they stick their
hands up to ask a question." One place he's found smartphones to be
invaluable are his outdoor classes. "I really like to take my class outside
when I can. It breaks things up, and it can really bring things to life for my
students."
Example
In a recent unit on cultural diffusion and physical geography, students
spent the morning visiting the mountains (aluminum bleachers in the
football field) and the desert (baseball diamonds). Everyone used their
smartphone for note taking, either typing or using a voice recording app
to dictate. Mettler's motivation for incorporating their phones is simple: "I
want my kids to enjoy my classes. If they're stressed, they're not learning.
This way, they get to use their phone, which they love. And I have a
roomful of eager, engaged kids. Plus I don't have to deal with loose or
blowing paper or forgotten pens."
Batavia High School students use smartphones for note taking during an
outdoor class segment.
Photo credit: Jeremy Mettler
Mettler also encourages his kids to use their phone for taking pictures of
class assignments or lecture images. He notes, "I want them to have
different options to access information. This is just another tool in their
tool belt."
Enhanced Literary Units
Meredith Tabscott teaches high school English at Granite City (Illinois)
High School. She uses smartphones with literary units. "I choose a
particular piece of literature, The Grapes of Wrath or Lord of the Flies, for
instance, and create a Google+ community for my class. The students use
smartphones to access and participate in that community."
Example
During their unit on The Grapes of Wrath, the students need to
understand the difference between Hoovervilles and Government Camps.
Tabscott asks her class to read excerpts from the novel demonstrating
differences, using their smartphones for research. Then they post pictures
of Hoovervilles and Government Camps in Google+ for discussion.
Cooperative Learning Through Apps
Jessyca Matthews, another high school English teacher, employs apps in
her classroom, incorporating phones into weekly lessons. "My students
work in groups. It's easier to manage from a logistics perspective, and
students who don't own smartphones aren't singled out," she explains.
Example
In a recent study of the novel The Great Gatsby, groups of students
became movie producers for a week, using apps such as iMovie and
Videolicious. They created a movie, movie trailer, or some other visual
representation of the novel, demonstrating their understanding of the
narrative and key themes. The project concluded with the "JMatty