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Gamified Exploration of Virtual Spaces 1
Gamified Exploration of Virtual Spaces 1
This is one of the models that we are using for this game. This is a model of G-man, he is project
that you will do in the animation and gaming path. The player will be able to find this object, and
Purdue Pete is hand drawn in these scenes because it cut down on time and resource while still
conveying to the player the essential information they need while playing the game. These scenes
with Purdue Pete are also locked so the player cannot simply press a button and skip over this
dialogue. In fact, any of the text that we provide to the player in the game cannot be skipped over
because all the text is essential for either how to play the game or learning about the department
from the game.
The image above show the other important feature we added to the game, where the player will
spawn and can exit the game. When we first got the game file, the player spawned right by
Whittinghills office. With the basic narrative that is in the game, made more sense to start at the
elevator, we also thought if someone had never been to the department before then their first look
would be that area regardless if they took the stairs or the elevator. There also needed to be a way
to exit the game, because we are going to put a timer on the game, giving the player 15 minutes
to complete the game. We wanted to have a way that if the player completed the game before the
15 minutes have expired they would be able to exit the game.
Also in the picture above one can see Emblems with a counter on the end of it. That is
the HUD we added in the game so that the players will know how many trophies they have
collected. Once a player collects a trophy and learns the information, the trophy will be added
to the trophy case we have created. The player will be able to go the case and look at all the
models that is connected with each department, seeing these models again might help reinforce
the information they learn when they originally collected the model.
Reference Page:
Burgess, N., Maguire, E. A., & O'Keefe, J. (2002). The human hippocampus and spatial and
episodic memory. Neuron, 35(4), 625-641.