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Autodesk VREDTM

Decal application workflow

Samarth Gupta

2015 Autodesk

The Decal Application Workflow


1) Drag and drop a texture from the windows explorer on a geometry.
2) The "wizard window" pops up to ask, on which material property you want to assign the texture (diffuse,
specular, glossy,.....decal).t
3) Choose decal from the list.
4) A Plastic material with planar projection and a multiPass material will be created, so that the decal
material will be the top layer of the multipass material on the geometry. If there is already a multipass
material on the geometry, this multipass material is used.
5) VRED will switch to Texturing Mode automatically.
6) The Gizmo will be visible and the texture can be positioned.
7) Press T or ESC or the Texture Mode Icon in the Quick Access Bar.

.JPG

.PNG, .TIFF

With any available picture editing tool, make the


background as transparent. Preferably save as .PNG
or .TIFF format.

Once you drag a .png or


.tif ( not JPG ) to the
VRED object , the Add
Decal has 2 options

With Edit Material


option, the texture can
be mapped across
objects with the same
multipass material

With Edit Object option,


the texture will remain
within the selected
objects only.

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