This document describes the decal application workflow in Autodesk VRED. It involves dragging a texture file onto a geometry which opens a wizard to assign the texture as a decal. This creates a plastic material with planar projection and adds the decal material to a multi-pass material on the object. The user can then position the texture in texturing mode using the gizmo before exiting to apply the decal. PNG and TIFF formats with transparent backgrounds work best for decals. Upon adding decals, the user can choose to map the texture across all objects with the same material or keep it on the selected objects only.
Original Description:
Detailed decal application workflow in VRED explained
This document describes the decal application workflow in Autodesk VRED. It involves dragging a texture file onto a geometry which opens a wizard to assign the texture as a decal. This creates a plastic material with planar projection and adds the decal material to a multi-pass material on the object. The user can then position the texture in texturing mode using the gizmo before exiting to apply the decal. PNG and TIFF formats with transparent backgrounds work best for decals. Upon adding decals, the user can choose to map the texture across all objects with the same material or keep it on the selected objects only.
This document describes the decal application workflow in Autodesk VRED. It involves dragging a texture file onto a geometry which opens a wizard to assign the texture as a decal. This creates a plastic material with planar projection and adds the decal material to a multi-pass material on the object. The user can then position the texture in texturing mode using the gizmo before exiting to apply the decal. PNG and TIFF formats with transparent backgrounds work best for decals. Upon adding decals, the user can choose to map the texture across all objects with the same material or keep it on the selected objects only.
1) Drag and drop a texture from the windows explorer on a geometry. 2) The "wizard window" pops up to ask, on which material property you want to assign the texture (diffuse, specular, glossy,.....decal).t 3) Choose decal from the list. 4) A Plastic material with planar projection and a multiPass material will be created, so that the decal material will be the top layer of the multipass material on the geometry. If there is already a multipass material on the geometry, this multipass material is used. 5) VRED will switch to Texturing Mode automatically. 6) The Gizmo will be visible and the texture can be positioned. 7) Press T or ESC or the Texture Mode Icon in the Quick Access Bar.
.JPG
.PNG, .TIFF
With any available picture editing tool, make the
background as transparent. Preferably save as .PNG or .TIFF format.
Once you drag a .png or
.tif ( not JPG ) to the VRED object , the Add Decal has 2 options
With Edit Material
option, the texture can be mapped across objects with the same multipass material
With Edit Object option,
the texture will remain within the selected objects only.