Uxandlogotypelesson

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Lesson Plan Year 10 UX and logotype

Unit/Topic: ___Year 10 Design__

Date:__21/05/2015______

Key Learning Area: __Web Design- UX and logotype Year Level:_10


Outcomes: [KC1] [KC3] [F] [KC6] [Id] [KC4]
LESSON OUTCOME:
Students will be asked to look at some UX (user interactive experience) design and to redraw
elements of the logotype. There are essential questions to follow for homework.
planning, selecting, recording and applying appropriate skills and techniques, and critical and
operational abilities, including those required for digital and electronic technologies, according to
project needs. Students compare these to community and industry practice [In] [T] [KC1] [KC2
[KC3]

LESSON STRUCTURE:
Time
5 mins

Introduction (Set):

Teaching Approaches

roll marking.
10
mins

Time

Class will be introduced to Robby Leonardis website


then after going through a number of questions will
look at his logotype.

Main Content:

30 mins Students will spend the time assessing website and will
be marked on answers.

30 mins Students will go and draw their logotype using rulers


and colours that are significant to them.

The teacher will scaffold the


class with an introduction that
summarises all the relevant
areas covered.

Teaching Approaches
Teacher approaches each
student and gathers position in
process.

Teacher approaches each


student.

Time

10 mins

Main Content (Continued)

Students will now search for last three remaining


websites.

Time

Conclusion:

5 mins

Pack up classroom putting chairs on tables.

5 mins

Reflection how did it go questions for next lesson.

Teaching Approaches

Teacher will go around and


assess students to see if they
are accessing correctly.

Teaching Approaches
Students are told to pack up in
computer room and to come
back to regular classroom to
get a debrief. And given
homework.
Homework is to look up 2
sites that are both well
designed and comment on
which type of site map they
use.

RESOURCES
(Include equipment required for class and/or for teacher preparation)

Teachers laptop, a3 paper, pencils, black markers.


They record and communicate this thinking and their
design proposals using a wide range of
communication techniques (eg oral, performance,
notational, textual, mathematical, digital, graphical,
virtual or three-dimensional presentations). [C] [KC2]
[KC7]
They may value opportunities to learn from and work
with skilled designers and crafts persons in their
communities, using the Internet and e-mail. They
learn that there are myriad ways of designing, and
that there is no universal system or process to be
used. As designers, students combine their many
ASSESSMENT
A folio of ideas is taken and students are marked not only on finished work but also on interaction
with each other.

REFLECTION

SAFETY CONSIDERATIONS/MATERIALS

Be aware of students mucking up and keep an eye on each group, group dynamics.

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