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PROFESSIONALS FOR THE 21ST

CENTURY: COMPETENT, COMMITTED,


AND ETHICAL

POWERPOINT LESSON
PLAN
EDUC 3313: INTEGRATING TECHNOLOGY INTO IN THE CLASSROOM
Brandi Hill
Student
EDUCATION INSTRUCTION AND LEADERSHIP DEPARTMENT
SOUTHEASTERN OKLAHOMA STATE UNIVERSITY
FALL 2015
* Adapted from ISTE Lesson Plan Template 1

INTRODUCE:
DEMOGRAPHICS
Teacher(s) Name

Brandi Hill
Position
Student
School/District

E-mail
bhill92@student.se.edu
Phone
903-893-8987
Grade Level(s)
High School
Content Area

Brandi Hill (EDUC3313)

Southeastern Oklahoma State University

Game Based Learning/ Understand our novel


Time line

30 minutes

INTRODUCE Topic Title, Standards, Overview,


Essential Questions
CONNECT Anticipatory Set, Assessment,
Resources
APPLY Instructional Plan, Management,
Instruction and Activities, Differentiation
REFLECT Closure & Reflection, Previous
Assignments Review
EXTEND Overall Assignment Table, Upcoming
Assignments

Brandi Hill (EDUC3313

OVERVIEW/AGENDA

INTRODUCE: TOPIC

Brandi Hill (EDUC3313

Students will be in groups of 2-3.


We will play jeopardy on our smartboard
We will analyze our novel

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Images from

INTRODUCE:
STANDARDS
Fully comprehend
the novel
Learn to analyze a
novel in an
efficient manor.
Have a better
understanding of
smartboards

TECHNOLOGY
(NETS*S)
Critical thinking
Problem solving
Decision making

Brandi Hill (EDUC3313

CONTENT

INTRODUCE:
OVERVIEW
play jeopardy on the smart board. This will
give the students an opportunity to work
with the smartboard, working in groups, and
learn to efficiently analyze the novel.

Brandi Hill (EDUC3313

Students will be in groups of 2-3. We will

Students will be able to answer questions


based on the novel we are reading. They
will be able to interact with the smartboard
which will engage them in a different way
than previously. Questions that would be
asked would be what is the main characters
name, who is the person that set up the
main character? what is the purpose of
chapter two?, what can we assume will
happen after ____ happens? I expect the
students to have a basic understanding of
the smart board and to have read the novel

Brandi Hill (EDUC3313

INTRODUCE:
ESSENTIAL QUESTIONS

CONNECT: ANTICIPATORY
SET
The Smartboard is an interactive tool, that
through a touch-sensitive screen, you have
access to your computer while teaching.

Brandi Hill (EDUC3313

https://www.youtube.com/watch?v=dwla8E6jz4g

Image from

CONNECT:
ASSESSMENT

Expectations:
Show signs of understanding the novel
Show signs of understanding the smartboard
Show signs of understanding how to efficiently
analyze a novel

Brandi Hill (EDUC3313

Students will be asked to write a short summary


after playing jeopardy.

Students obtaining basic knowledge will put them


ahead of the rest. They will be able to interact
with the smartboard with a purpose. They will
have a brief overview of the smart board prior to
playing jeopardy and I will answer follow up
questions after to ensure they picked up the skills.
Expectations:
Obtain basic knowledge that will put them
ahead
Interact with the smartboard, comfortably
Write a brief summary

Brandi Hill (EDUC3313

CONNECT: RESOURCES
(DIGITAL)

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The students will have a brief overview of the


smart board prior to playing jeopardy. Once
they have had this overview and we have played
the game, I will follow up with questions about
the smartboard.

Brandi Hill (EDUC3313

CONNECT:
INSTRUCTION PLAN PREPARATION

11

We will utilize the Smartboard that is in our


classroom and answer questions pertaining to
the novel.
Students will be in groups of 2-3
Students will answer the questions asked
They will earn bonus points for the upcoming
papers based on the number of questions
answered correctly. (Up to 5 bonus points)
Students will learn how to analyze the novel
Students will learn how to use the Smart
board

Brandi Hill (EDUC3313

CONNECT:
INSTRUCTION PLAN MANAGEMENT

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keep up with the score. They will interact with


the smart board and play the game on the smart
board. By using the smart board students will
be more interested than if I gave them a quiz
over the novel. By using the smart board we are
building knowledge and skills from our novel and
the smart board. The students will be expected
to collaborate with one as well as others in the
class.

Brandi Hill (EDUC3313

CONNECT:
INSTRUCTION PLAN
INSTRUCTION AND
ACTIVITIES
I will only ask the questions to the students and

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I will monitor individual students progress as we


work through the novel and work through the
game. Students will think about their answers
as well as discuss the answers given in class
while playing the game.

Brandi Hill (EDUC3313

CONNECT:
INSTRUCTION PLAN
DIFFERENTIATION

14

PROFESSIONALS FOR THE 21ST


CENTURY: COMPETENT, COMMITTED,
AND ETHICAL

REFLECT

summary (1/2-1pg)
They will be asked to explain how to use
the Smartboard and asked to answer a few
questions regarding our novel.
Students will be asked if they enjoyed the
Smartboard Jeopardy game, and if so I will
find ways to integrate it into our classroom.

Brandi Hill (EDUC3313

REFLECT:
INSTRUCTION PLAN
CLOSURE &
REFLECTION
Students will be asked to write a brief

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PROFESSIONALS FOR THE 21ST


CENTURY: COMPETENT, COMMITTED,
AND ETHICAL

EXTEND

What to expect in the coming weeks:


Work more with the Smartboard
Work on analyzing your novel
Review for the test
Begin the layout for your paper

Brandi Hill (EDUC3313

REFLECT:
UPCOMING
ASSIGNMENTS

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Images from

REFERENCES:

implementation.iste.wikispaces.net/Lesson+Plan+Template+1+For
m
International Society for Technology (ISTE). ISTE Standards for
Students. Retrieved (9.15.15):
https://www.iste.org/docs/pdfs/20-14_ISTE_Standards-S_PDF.pdf

Brandi Hill (EDUC3313

International Society for Technology (ISTE). Lesson Plan Template


Form 1. Retrieved (9.15.15): http://nets-

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EXTEND: THANK YOU


Please contact me with any questions or concerns

Phone

Classroo
m

bhill92@student.se.edu

903-893-8987
Class 203

Brandi Hill (EDUC3313

Email

20

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