When a Tyra
to slam into the surface ofits target worl, This impact will cause its gravid belly to spi
fluids, Once its passengers have Been delivered, the
‘Tyrannocrte
WEAPONS &
BIOMORPHS:
+ Five deathspitters
SPECIAL RULES:
* Deep Strike
+Fearless
+ Tnstinetive Fire
(cee opposite)
Drifting Death:
Tyrannocytes cannot
Run or charge. They can
‘consolidate but may not
make a Sweeping Advance.
d hive ship laun
4s Tyrannocytes, Though each spore appears to be
ofits ewan fierce appetites. Spat from the quivering enfices ofthe hive ships in lw anit, the Tyranncyte thunders through the
esa pre-digestive assault, sts creatures are transported to th
rannocslef
‘Transport Spore: A
Tyrannocyte does not
‘ure up a slot on the Force
Organisation Chart. Itean
carry a single unit with the
Tyranids Faction and has a
Transport Capacity of 20
Monstrous Creatures count
38 20 models for the purposer
of Transport Capacity
Declare which unit is being
carried during deployment
A Tyrannocyte always
centers play
Suike rules. If, when a
the Deep,
sapons that fring its crown spitting death as
lane's surface by ten
‘more than a giant veiny sac, itis i facta creature unto itself — and one possessed
tured shies
disgonging the Tyranids inside in spray of grisly
swith gaseous emissions anc flats eerily into the a, Theve it begins to
Bed lendrils quest for pre
Unit Type Unit Composition
Monstrous Creature 1 Tyrannocyte
Tyrannocyte Deep Sikes, it scatters on top of impassable
lerrain or another model (friend or foe), reduce the scatter.
distance by the minimum required to avoid the obstacle
Once a Tyrannocyte Deep Strikes, a unit carried by it must
disembark, Place the unit such that every model is wholly 3
within 6" of the Tyrannocyte and none are within I” ofan
enemy of within impassable terrain, Any model that cannot be
placed is removed asa casvally. A unit cannot move or charge
in the same turn it disembarks, but can shoot or Run, No tnit
can embark inside a Tyrannocyte for the rest of the game.
OPTIONS:
+ May replace all five deathapitters with one of the following:
+ Five barbed stranglers 25 pis
+ Five venom cannons 25 powith even greater force than the Tyrannorytes they accompany. Once they make planefall
the planet lke ticks digging in lsh. Once embedded, the
microorganisms that denature its host plane's atmesphere until the air itself is ripe for digestion,
reece out the flaccid spore forms they carry, these smaller boforms rapidly inflating to become either
Sporoysts are ejected from their parent hive shi
ious shells and burrow under the skin of
they will spread ther
sy
When threatened, these creatures
4 cluster of Spore Mines ora larger, deadlier Mucolid Spore. Theve are persistent theories thatthe Spore
el the Hive Mind's vavenous imperatives,
veyst coughs cut clouds of pols
st also acts as psychic resonators of
sorts, Boasting the abilities of those synapse Beasts nearby toch
WSBS'S T WI Ald Sy — Unittype Unit Composition
Sporoeyst 2.25 5 6 S$ 3 8 4 MonstrousCreature 1 Sporacyst
WEAPONS & Each weapon can fire ata Spore Node: A model with this special rule ean produce a
BIOMORPHS: different target unit, but they Spore Mine Cluster (see Codex: Tyranids) with three Spore
+ Five deathspitters cannot be fired in any other Mines in the Shooting phase, in addition to any attacks it
way or at any other time. makes, Place the Spore Mines wholly within 6” of the model,
SPECIAL RULES: in unit coherency and notin impassable terrain or within I” of
“Fearless Tmmobile Pod: A model with an enemy model. After they are placed, the Spore Mines are
“Infiltrate this special rule cannot move, tweated as a separate unit for the rest ofthe battle,
Ieean never go to ground
Instinctive Fire: Each (oluntarily or otherwise) Once per battle, a Sporocyst ean produce a single Mucolid
weapon on this model and cannot consolidate or Spore (pg 52) instead of a Spore Mine Cluster. This is
automatically fires at the make a sweeping advance. _placed in the same way as a Spore Mine Cluster.
nearest enemy anit within
range and line of sight. The Paychie Resonator: Any OPTIONS:
shots are resolved atthe end friendly Synapse Creature _* May replace all five deathspitters with one of the following,
fof the Shooting phase before within 6° ofthis model adds - Five barbed stranglers
Morale checks are taken, 6" tote synapee range, + Five venom cannons