Professional Documents
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Release Notes
Release Notes
0
- first public release
v1.1
- fixed some problems with SSE 2, 3D-MArk 2001 SE
- small layout changes
- fixed some file selection dialog bugs
- LOG files have no a time stamp, old files won't be overwritten anymore
v1.1 (build 101)
- no extra beginscen/endscene calls for the frame counter in DX8.1 required
v1.1 (build 102)
- force dll no longer required for 3D-Mark 2001 SE
- fixed 3D-Mark 2001 SE error with the "Pixel Shader" tests
v1.2 (build 103)
- force small texture option added
- added average polys per scene to the log file
- corrected the ext. of the log files from cvs to csv
v1.3 (build 105)
- emulate HW TnL option added (useful for kyro boards)
- added some statistics to the log files
v1.4 beta
- section hardware limits added (useful for kyro / voodoo boards or other board
with missing features)
- added debug log option
v1.4 beta 2
- added the "force write only Vertex Buffer" option - this will seth the D3DUSA
GE_WRITEONLY to all created vertex/index buffers -> this can cause errors, if th
e app needs read permisson
v1.4 beta 3
- updated the "force dll" option, now it patches *.dll and *.exe files
v1.5 build (149)
- fixed some problems with the "force dll" option and done some enhancements, s
mall GUI changes
v1.5 build (150)
- fixed a heavy bug, which caused under some certain conditions the lost of som
e files
v1.5.1 build (151)
- fixed a bug with the "force hook dll" option
- EXE and BAT files can now be executed
- command line options and "Save batch file!" option
v1.5.2 build (152)
- fixed a small dialog bug
- fixed some problems with the NOLF2 demo and Morrowind
v1.5.3 build (153) (no public release)
- added a fourth counter, only for DX8, which shows the VRAM usage
- added "force 100 hz" option and "no renders till flip" option (for bf1942 and
kyro boards)
- fixed some other issues, forget some "testing code" in the last release
v2.0 build (200)
- added an automatic texture fix for the voodoo 5 and Lord of the rings (works
only in a window)
- improved the "debug log" feature
- added DX9 support
- added the "force pixel hader 1.1 or 1.4" option
- added the "disable two sided stencil" option (dx9 only)
- added the "emulate DXT textures" option, uses uncompressed textures to simula
te DXT1-5 textures
- overdraw counter added (dx9 only)
v2.1 build (212)
- gui changes
- added "voodoo flicker fix"
- added "Pixel and Vertex Shader" section and options
- fixed the "force wbuffer" option
- debug.log improvements (a lot slower now, but more safe, if the system crashe
s)
v2.11 build (213)
- fixed a problem with nascar 2003 demo
- some fixes for the "emulate cube maps" and "emulate bump mapping" option
v2.12 build (214)
- fixed a bug with the INI's path finder
v2.13 build (215)
- fixed a bug when the INI files are in the root directory
v2.14 build (217)
- added the "Matrox Reef Demo fix" - only tested on thr Radeon 9700
v2.14b build (218)
- fixed a small bug, when saving the .bat file and 3DA is in a directory with s
paces
v2.15 build (219)
- fixed a problem with ati's chimp demo
v2.16 build (223)
- added fragment and vertex program save function for opengl
- fixed some dx9 and opengl problems
v2.16a build (224)
- fixed some UI and INI bugs
v2.25 build (300)
- fixed some bugs in the vertex and pixel shader decompiler
- fixed the vid mem counter
- fixed some DirectX 8 and DirectX 9 problems
- added "force anisotropic filtering" for DirectX 8,9 and OpenGL
- added "Color MipMap" options for DirectX 8 and 9
- added 2 z-buffer options (force to 24 bit)
- added "Anti-Detect-Mode"
v2.25a build (301)
- fixed a bug in the "Color MipMap" option