Professional Documents
Culture Documents
Semester Long Project
Semester Long Project
Semester Long Project
Objective
http://www.grebz.fr/jv_vcs_eng.php
http://tv-games.ru/game/megadrive/Dragon=s_Lair_-_The_Adventure_Continues_(Prototype).html
https://en.wikipedia.org/wiki/Sonic_the_Hedgehog_(1991_video_game)
https://www.youtube.com/watch?v=XJGQnIiJ4GA
http://www.ign.com/games/grand-theft-auto-san-andreas/ps2-611957
http://www.ibtimes.co.uk/gta-5-ps4-vs-pc-vs-ps3-graphics-gameplay-comparison-vice-city-online-dlcconcept-revealed-1495138
Gamers
55%
Frequent gamers
Preferences?
45%
more 18+ female gamers and -17 males
Preferences?(How Much)
Smallest percentage
Game together
Greater limitations on time
Restrictions to game types and purchasing
(How Much)
Fig.6.prastistron.files.wordpress.com/2015/11/wpid-family-playing-video-game.jpg?
w=545
Elderly
Game groups
Zealous gamers
On the rise
Slightly over of population
(Galarneau)
Fig.7.taholtorf.files.wordpress.
com/2012/04/elderly_men_playing_video_game_cb060558.
jpg
Mobile Games
(Gaudiosi)
Growing Market
Rapid Growth
Quadrupled U.S economy(Taylor)
Industry worth billions
Large employee base(The U.S. Video)
Fig.9."The U.S. Video Game Industry's Economic Impact - The Entertainment Software Association."
Predictions
Mobile games
Worth more
Increased pricing
More jobs
Continual advances
Fig.10.www.orthospinenews.com/wp-content/uploads/2015/01/future.png
One of the biggest evolutions that have been caused by video games is in
the area of public opinion.
As video games have become more violent and graphic, there has been
increased attention, and debate over how they affect behavior and actions.
Over the past few decades there have been studies that go both ways on the
subject, along with big associations and credible organizations.
Such as the American Psychological Association, American Academy of
Pediatrics, and American Academy of Child and Adolescent Psychiatry.
Events of Importance
-
One of the other reasons why knowing the effects of video games is
because of the horrific events that have been blamed or at least linked to
games.
Such as:
-
playing violent video games does not directly lead to violent acts, or real world violence.
generalizing the data from studies on regular people, to those with mental problems
find that the average effect of violent video games is less than movies
it would be unusual for you to find a 30 year old, or a male between 20-30 not playing video
games
parents should not expose their children to violent video games, but not because it would
cause them to be killers.
(Expert)
american academy of pediatrics says that the connection between game violence and
aggression is very strong.
anxiety over interactivity of video games
gaming has its own rating and self policing system: ESRB rating, retailers do their job in
not selling to minors who do not have a parent, as well as console parental control
FTC reported that the game industry does a great job not marketing to young children
(CNN)
The Facts
Fig 1.
I was productive..??
-
you can finally say that hour you spent wasnt a waste of time!!
From the article, Horizon: How video games can change your brain on the
BBC website; there are actual benefits from playing video games, and video
games that are made specifically for doing so.
Some of the benefits mentioned in the article include:
-
motor skills
visual abilities
brain growth
keeping sharp
(Horizon)
Motor Skills:
- In the article a Keyhole Surgeon made a game, called Underground, that uses controls that
mimics the tools used in surgery to help improve motor skills.
Visual Abilities:
- The BBC article talks about Prof Daphne Bavalier from the University of Geneva, and her
visuals tests with Gamers and Non-gamers.
- She found that in a test that required the subjects to track moving objects, Gamers
performed better than Non-Gamers.
Brain Growth:
- Prof Simone Kuhn from the Max-Planck Institute of Health Development, ran a test where
she used an fmri to study the brains of subjects while they were playing and found that three
core areas grew: the prefrontal cortex, right hippocampus, and cerebellum. navigation and
fine motor movement
Keeping Sharp:
- Looking into helping the elderly. A test was run that used elderly individuals to play a karting
game over two weeks, and they tested better in working memory and attention span.
Importance
Family
Jobs
Partners
Effects on other industries
Sources
"22 Charts & Graphs on Video Games & Youth Violence - Violent Video Games - ProCon.org." ProConorg Headlines. Web. 5 Nov. 2015.
"CNN: Adam Sessler on Violent Video Games." YouTube. YouTube, 28 Dec. 2014. Web. 24 Nov. 2015.
"DC Gunman Obsessed with Violent Video Games, Reports Say." FoxNews. FoxNews, 17 Sept. 2013. Web. 19 Nov. 2015.
"Estimated Number of Juvenile Arrests, 2012." Estimated Number of Juvenile Arrests, 2012. Office of Juvenile Justice and Delinquency
Prevention, n.d. Web. 19 Nov. 2015.
"Expert: Video Games Don't Trigger Violence." YouTube. YouTube, 18 Sept. 2013. Web. 24 Nov. 2015.
Galarneua, Lisa. "2014 Global Gaming Stats: Who's Playing What, and Why? | Big Fish Blog." Big Fish Games. Web. 2 Nov. 2015.
Gaudiosi, John ."Mobile Game Revenues Set to Overtake Console Games in 2015." Fortune Mobile Game Revenues Set to Overtake Console Games in 2015
Comments. 15 Jan. 2015. Web. 2 Nov. 2015.
"Horizon: How Video Games Can Change Your Brain - BBC News." BBC News. BBC News, 16 Sept. 2015. Web. 24 Nov. 2015.
"How Much Do You Know About Video Games? Share." Video Game Industry Statistics. Web. 2 Nov. 2015.
Sources
Fig. 1 Juvenile Arrest Rate Trends." Juvenile Arrest Rate Trends. Office of Juvenile Justice and Delinquency Prevention, n.d. Web. 19
Nov. 2015.
"Mind Blown: Video Games Graphics Evolution In The Last 30 Years."GamingBoltcom Video Game News Reviews Previews and Blog
Mind Blown Video Games Graphics Evolution In The Last 30 Years Comments. N.p., n.d. Web. 03 Dec. 2015. <http://gamingbolt.
com/mind-blown-video-games-graphics-evolution-in-the-last-30-years?pid=4246
"Newswire ." Multi-Platform Gaming: For the Win! Nielsen, 27 May 2014. Web. 19 Nov. 2015.
Suen, Michael. "How Video Games Are Strengthening the U.S. Economy." The Mary Sue How Video Games Are Strengthening the US Economy
Comments. Web. 2 Nov.
2015.
Taylor, Rich. "Video Game Industry Adds Billions to US Economy." The Huffington Post. TheHuffingtonPost.com. Web. 2 Nov. 2015.
"The U.S. Video Game Industry's Economic Impact - The Entertainment Software Association." The Entertainment Software Association. Web. 2 Nov. 2015.