League of Legends: Mentor: Prof - Lidija Getto Student: Mateo Belir

You might also like

Download as pptx, pdf, or txt
Download as pptx, pdf, or txt
You are on page 1of 12

Sveuilite J.

J Strossmayera
Odjel za kulturologiju
Kulturalni menadment

League of Legends

Mentor: prof.Lidija Getto

Osijek, 5.studeni.2015.

Student: Mateo Belir

Table of Contents
Introduction
Riot Games
Game creation
Techical aspects of the game
Teams and players
Before/After
Conclusion

Introduction

MOBA game

Global reach

Large playerbase (16-30)

Multiple award winner

Riot Games

Video game publisher

Established in 2006.

West LA., California (HQ)

17 offices around the globe

Indie game developer

League of Legends

Brandon Beck, Marc Merill

Revenue of 1.3 billion $ (in 2015)

Subsidiary of Tencent Holdings

Omnipresent on social networks

Twitter,Facebook,LinkedIn, Youtube..etc

Interactive,educational and easily accessible websites

Colorful and modern design

Community oriented Customer service and Tech support

Music and Graphic art

Game Creation

League of Legends: Clash of Fates in 2008.

Shortened and released as League of Legends in 2009.

Free-to-play

Funded by three companies

Benchmark Capital, Firstmark Capital and Tencent Holdings

Technical aspects of the game

RTS

Three lanes (roads)

Base/Nexus, Turrets, Inhibitors

Minions (Gold)

Jungle (Monsters)

Two teams of five players

5 characters (champions)

Top,Jungle,Mid,Adc,Support

Teamwork as an imperative!

Micromanaging your actions

Macromanaging the flow of the game

Teams and players

Huge player market

Talented players

Potential to rise up (challenger scene)

Quality affects the price!

International trades and transitions (Mergers)

Korea,Europe,USA,China

TSM,CLG,SKT,KTR,FNC,OG

Before/After

https://www.youtube.com/watch?v=Y_87j7SPtzk

Conclusion

Vast,rapidly expanding game

Played by millions

High quality content and service

Interactive enviroment

Developing and promoting gaming culture

You might also like