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THE DIGITAL AGE

Katie, Rachel, Kate, Kandyce


EARLY CHILDHOOD INFLUENCE
Kids are exposed to rapid-paced games, TV shows, etc.
This conditions the brain to expect ________________.
Teens are reporting higher and higher levels of inattention today.
What can be done to remedy this?

Is all technological exposure bad for children?

IDENTITY IS A PERSONS SENSE OF SELF.


Identity is normally explored through ones own self discovery based on
_______________ and _________________.
Identity is an important part of development
individuals who lack a clear identity experience difficulty
o forming __________________________________
o creating paths for themselves
o achieving satisfying closure in their life.

HOW APPS AFFECT IDENTITY


Apps provide ready-made solutions to problems, causing identities to be
more superficial.
Apps offer pre-planned ideas, molding users into becoming ________________
of others.
However, apps offer approaches of thought to people that they can use to
either
A.) expand their own identity or
B.) ____________ their already created identity.
INTIMACY: WHAT, WHY, & HOW
Intimacy is: Close familiarity or friendship
It allows teens to form connections in their everyday life through friendship
Adolescents usually develop intimate relationships through social
activities
club sports, theater and musical clubs, neighborhood
friends etc.
Technology eliminates the teens ability to connect on deeper levels because
people are afraid to feel ____________.

TECHNOLOGYS AFFECT ON INTIMACY

Couples find it to be more comfortable to share personal information over


text as opposed to a face-to-face conversation which requires
_______________
Communication through the screens eliminates the emotional risk
Cell phones allow people to feel connected which decreases the people's
desire to connect in person
78% of adolescents own a cell phone in U.S. which allows easier access to
pornography
Boys who watch porn are more likely to use women
Genuine eye contact is impossible through Skype or Facetime
IMAGINATION
What is it?
Thinking Outside the Box
How you use your _______________, ____________, and ________________
capacities to broaden your understandings and enrich your productions
Psychometricians use a test called the ______________________ Test of
Creative Thinking (TTCT) to measure creative thinking

TECHNOLOGY AFFECTS THE WAY WE IMAGINE


Instead of acting, this generation __________________
Adolescents only work within the bounds of an app
if a hue of green is not allowed in a painter app they have little
choice to work outside the limits
Kids recall images from sources such as the TV or Internet instead of using
their own imagination
Boredom used to be a _________________ for imagination
Kids no longer have this with constant stimulation surrounding them
POSITIVE IMPACTS ON IMAGINATION
Those who play video games score higher on the ______________
Apps allow new ways for exercising imagination. This is seen in creative
ways to Snapchat, when people create Vines etc.

CONCLUSION
Imagine you are raising a child from infancy to adolescence what role
would technology play in how you care for them?

Technology is a necessity in everyday life in society today. How do you think


this will affect upcoming generations?

What other instances of technology not mentioned here could affect a childs
development? (Videogames, electronic toys, things kids have direct contact
with)

Overall, do you think technology has a positive or negative impact on the


way we communicate and socialize?

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