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Exergamingpptposter
Exergamingpptposter
Exergamingpptposter
Andrew Adsit
Introduction
Conclusion
Results
The graph below shows the average resting heart rate as well as
the average heart rates after each of the video games played
with their perceived exertion rating and enjoyment level. Each
of these games sufficiently increased the heart rate of the
participant. The increased level of both enjoyment and rate of
perceived exertion increased the heart rate of the participant.
So while some participants may not have felt they were
exercising at as much of a higher level because they were
enjoying themselves, they were still exercising with a higher
heart rate. This also goes to show that while some participants
werent enjoying themselves at certain games as much as others,
with a higher rate of exertion, they could still equally increase
their heart rate to get a workout in. The increase in heart rate is
not subjective to one variable alone, it can be effected by both
the enjoyment being had by the participant and the perceived
exertion of the participant.
Methods
140
8
120
100
6
80
HEART RATE
5
RATES
60
3
40
20
1
0
Rest
UFC
Zumba
ACTIVITY
RPE
Enjoyment
Heart Rate
DC2