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Synopsis of The Field
Synopsis of The Field
Jacob Brown IP&T 520 Dr. West Brief Synopsis of the Field
and let-down of new media is relatively constant, but, with computers at least, it remains to be
seen if this revolution is finished, or just beginning.
Meanwhile, instructional design methods have seen similar developments. WWII was an
important time for the development of both instructional media and design, with the militarys
demands bringing researchers like Gagn, Briggs, and Flanagan to work on soldier training
materials. Better training meant better soldiers and, ultimately, a war won; that in mind, these
researchers sought to improve testing and training with activities like pre-training screenings.
After the war, Skinner catalyzed a small revolution with programmed instructional
materials (i.e., step-wise, objective-based instruction) and reinforcement theory. Soon, the
identification of behavioral objectives was the new fad, led by Mager and Tyler, followed by
criterion-referenced measures, and later, Gagns five domains of learning, with their associated
teaching activities. Gagns hierarchical task learning was also influential, as was Sputnik,
because of the USAs reaction to its launch by instituting a math and science overhaul (and,
attached to it, a learning material overhaul) nationwide. In the 1970s, instructional improvement
became popular from universities to corporations, and in the 1980s and 1990s that only
continued with cognitive psychology research application and the increasing use of computers.
Today, we are delving into computers and new media and determining new ways to use them.
We see a pattern: new discoveries lead to an emphasis on that thing for a while, until the
next one comes along. This will only continue as new media and methods are developed for
improving instruction. So, my responsibility as an instructional designer is to keep track of new
media and methods and to use them to foster better instruction however I can. I use these in
corporate training, especially in online classrooms, and I want to learn to make interactive
learning fun and inexpensive.