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NAME:

S.P.E.W. ATTRIBUTES

VITALITY
BASE DAMAGE
THRESHOLD

BONUS

BONUS

BONUS

{Sb+Wb} + Abil.

HEALTH POINTS

TEMP. DT
MODIFIERS

VIRAL

TOTAL
DAMAGE THRESHOLD

BONUS

SYMPTOMS/INJURIES:

DAMAGE TYPE DEF. BONUS


BASE DEF.

TRAITS (TIER):

GEAR BONUS
MISC. BONUS
DAMAGE TYPE
DEF. BONUS

SEE
OPPOSITE

DEFENSE

TRAINING VALUE(S):

BASIC SKILLS
Balance {Bal%} - {
Climb {Clim%} - {
Composure {Cmps%} - {
Dodge {Do%} - {
Endurance {End%} - {
Expression {Exp%} - {
Grapple {Grpl%} - {
Hold {Hold%} - {
Jump/Leap {J/L%} - {
Lift/Pull {L/P%} - {
Resist Pain {RPai%} - {
Search {Srch%} - {
Stealth {Stlh%} - {
Spot /Listen {Spt/Li%} - {
Swim {Swim%} - {

%}
%}
%}
%}
%}
%}
%}
%}
%}
%}
%}
%}
%}
%}
%}

[Ac n n n n ]

[Ra n n n n ]

[Bl n n n n ]

[Sl n n n n ]

[El n n n n ]

[Th n n n n ]

[Pi n n n n ]

nnnn]

[Po n n n n ]

TRAINED SKILLS
Bow/Crossbow {Bow%} -- {
Brawl {Brl%} -- {
Calm Other {CO%} -- {
Dipl (Persuade) {D -P%} -- {
Dipl. (Barter/Bribe) {D -BB%} -- {
Dipl. (Comd/Coax) {D -CC%} -- {
Dipl.(Det. Motives) {D -DM%} -- {
Dipl. (Intimidate) {-int%} -- {
Frms. (Long Gun) {Frm-L%} -- {
Firearms (Pistol) {Frm-P%} -- {
First Aid {FAid%} -- {
M. Attack[Bl] {MABl%} -- {
M. Attack[Pi] {MAPi%} -- {
M. Attack[Sl] {MASl%} -- {
Navigation {Nav%} -- {
Throw {Thrw%} -- {

%}
%}
%}
%}
%}
%}
%}
%}
%}
%}
%}
%}
%}
%}
%}
%}

EXPERT SKILLS
Adv. Medicine {AMed%} --- {
Construct (Matl) {Cnst%}--- {
Engineering {Eng%} --- {
Martial Arts {MtlA%} --- {
Pilot (Vehicle) {Pil%} --- {
Science (field) {Sci%} --- {
Survival {Srvl%} --- {
Toughness {Tgh%} --- {

%}
%}
%}
%}
%}
%}
%}
%}

- Character Sheet -

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