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EGYPTIAN GENERAL, MINOR

An minor Egyptian general can have several positions: brigade general,


supervisor over a certain part of the border, supervisor over a large garnison.
Human, 9th-level Fighter
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Hit Points

12
11
13
13
13
13
54

+1

Fort. Save
Ref. Save
+1
Will. Save
+1
Alignment
+1
Speed
+1
Size
Mle Attack +11/+6

+7
+3
+4
lawful neutral
20
M
Ranged Attack

Armour Class 15
Flat-footed AC 15
Touch AC
10
Initiative
+0
Mle Damage 1d8+3
+9/+4

Special: Proficient with all simple and martial weapons, all armour, and
shields.
Skills: Climb +2, Craft (armoursmithing) +3, Craft (weaponsmithing) +2,
Diplomacy +3, Handle Animal +8, Intimidate +7, Jump +3, Knowledge
(architecture & engineering) +2, Knowledge (geography) +2, Knowledge
(history) +2, Knowledge (religion) +2, Listen +3, Profession (siege engineer)
+3, Sense Motive +3, Spot +5, Swim +2
Feats: Combat Expertise, Comrade in Arms, Endurance, Improved Grapple,
Improved Unarmed Strike, Point Blank Shot, Quick Draw, Toughness, Weapon
Focus (khopesh), Weapon Specialization (khopesh)
Possessions: A minor general wears white clothes, a gold collar and a
ceremonial gold whip. He is armed with a khopesh (treat as battleaxe).

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