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Triumph & Treachery Merc
Triumph & Treachery Merc
Triumph & Treachery Merc
Name
Type
Mv
WS BS St To Wo In
At
1
Ca
4
4
4 5
3
4
Composition: Hero
Hand Weapon; Heavy Armour; Killing Blow; Undead
Skeletal Steed
1
8*
2
Spectral Steeds; Undead
Enchanted Shield 1 Shield; +2 armour save bonus
Obsidian Lodestone 1 Magic Resistance 3.
Name
Type
Mv
2+
147
[0]
[5]
[45]
WS BS St To Wo In
At
5
Ca
6
3
- 3/5 3
1
2
1
5 6+
150
Composition: Special
Always Strikes Last; Soul Reapers; Soulstriders; Spectral Hunters; Great Weapon; Causes
Terror; Ethereal; Fast Cavalry; Undead; Vanguard
Skeletal Steed 5
8*
2
3 3
1
2
1
3
[0]
Spectral Steeds; Undead
Total Cost:
297
Option Footnotes
Great Weapon
Hand Weapon
Heavy Armour
Always Strikes Last
Ethereal
Soul Reapers
Soulstriders
Spectral Hunters
Spectral Steeds
Options
+2 Strength; Always Strikes Last. Two-handed.
6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
5+ armour save.
Special Rules
Always Strikes Last in Close Combat
Can only be wounded by spells, magical attacks and magic weapons or effects.
All attacks count as magical, flaming, and ignore armour saves.
Can move through unengaged units during Remaining Moves sub-phase, but cannot end movement within 1"
If unit moves through enemy units, nominate one. That unit suffers a S5 hit per Hexwraith (or Hellwraith),
distributed as shooting
Models mounted on, or drawn by, Spectral Steeds gain the Ethereal rule for movement only. They do not
suffer for being barded. This rule is lost when a unit joins.
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