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InformativeOutline

MorganGarrett

MissBridget

Speech1/1sthr

9Oct.2015

Topic:

Purpose:

Thesis:

Theprocessofcreatingandproducingvideogames.
Toinformmyaudienceconcerningtheprocessofcreatingvideo
games.
Creatingavideogameisacomplicatedprocessfrom
preproduction,topostproduction,andthenthemarketing
mechanics.

I. Introduction

A.
AttentionGetter
:

Itsthefinalbossinthefinallevelandyouhaveone
lifeleft.Timeforthecombobreaker.Plentyofpeoplehave
afavoritevideogamestoryjustlikethisonebutmany
peopledon'tknowhowharditistocreatethosemoments
beforeitsonyourscreenathome.

B.

ReasontoListen:

Manypeopledon'tunderstandhowmuchworkgoesintoa
videogameandthisisagreatwayformetoshowyoujust
howharditistocreatethose3Dintensemoments.

C.

ThesisStatement:

Creatingavideogameisacomplicatedprocessfrom
preproduction,topostproductionandthenthemarketing
mechanics.

D.

CredibilityStatement(s):

1.

Ivebeenagamerformostofmylifesothecreationofmyfavoritehobby
interestsmegreatly.

2.

Ivelocatedmanyfacts,statistics,andthestepsinmakingavideogame.

E.

Previewof3MainPoints(theseshouldbeCOMPLETEsentences):

1.

First,theresthepreproductionstageoftheprocess.

InformativeOutline

2.

Second,theresthepostproductionstage.

3.

Finally,theresthemarketingmechanicsoftheindustry.

II.Body

A.

Tobeginwith,thereisthepreproductionstage.Thisstageoftheprocessisthe
mostcomplicatedandhasthemoststeps.

1.Thefirststepincreatingavideogameiscreatingastory.

a.AccordingtoPBS.orgOftenstoryideascomefromgamedesigners
themselvesorarepitchedbyoutsiders,butincreasinglytheyarebasedon
otherformsofentertainmentlikepopularmovies.

i.Afterthestoryideasaremadecharactercreationisstarted.

b.Roughsketchesaredrawnforthebasecharactersandperfected.

Theimageisscannedintoacomputer,adigitalexoskeleton
ismadeandthenlayersoftexturepatternsareaddedtothe
character.

Thebettertheexoskeletonthemorerealisticthecharacters
movementswillbe.

2.Nextthecharactersmovementpatternsandtheenvironmentismade.

a.Programmersspendhoursprogramingthecharactersmovement.Some
timestheyuserealpeoplewithexperienceinthetypeofmovementsthey
need,andputtheminasensorsuittocapturetheremovements.

Forexampleinasoccergametheyhaveasoccerplayerput
onthesuitandshowoffhismovessothatthegame
charactermoveslikehedoes.

b.Theenvironmentisthenmadeandbroughttolife.Manystepsaretaken
tomakethemostdetailedenvironmentpossible.
Thegoalofagameenvironmentistofullyimmersethe
playertoapointwheretheyfeellikethereinanother
world.
PBS.orgsaysThemajorityof3dobjectsingamesare
madeupofpolygons..Themostcommonlyusedmethod
totransmitthisdataistexturemapping.

InformativeOutline

3.Thinkoftexturemappinglikewrappingapresent.
Eachsideoftheboxbeing

wrappedisablankpolygonandthe"paper"isanimageofthetextureto
beapplied.

a.Thethingthatholdsagametogetheristhecode.Thecodeisthe
languageofcomputersthatcontrolseveryaspectofthegame.

B.

Nowafterthepreproductionstagetheresthepostproductionstage.Thisstage
involvesextensivetestingandreviewofthegame.

1.Inthetestingphaseofavideogamevideogametestersgooveragame
extensively.

a.AccordingtoPBS.orgThejobofthetestersistoplaythegame
repeatedlytofindallthemistakes,or"bugs."

b.Variousproblemsthatcomeupareprioritizeddifferentlydependingon
theseverity.

2.Reviewofthegameissetintotwodifferentversionsbeforereleasealphaand
beta.

a.PBS.orgsaysthe"alpha"version,anditistestedtodetectanymajor
flawsinthegamewhiletheyarestillrelativelyeasytofix.

b.Onceallofthemajorflawsareaddressed,a"beta"versionisreleased,
oftentoalargergroupoftestersthatsometimesincludesthepublic.
Thebetaversionistestedextensivelyandisconstantlyfixedandre
releaseduntilthedevelopersthinkthegameisreadyfor
production.

C.

Finallyafterthepostproductionstage,marketingmechanicscomeintoplay.

1.Amajorpartofmarketingisthegamesrating.

a.ParentsrelyongameratingsbytheESRBtodecideifagames
appropriatefortherechild.

b.TherearemanytimeswhentheESRBratingwaswhatdeterminedifI
gotagame.

2.Theotherfactorinmarketingismoney.

InformativeOutline

a.Accordingtobbc.co.uk
Thecurrentcostofconsolegames
developmentisbetween$3mand$6mpertitle.Thisincludeseverything
fromdevelopingtolicensingthegame.

b.Thismeansthatifagameflopsitcouldcostthecompanymillions.
Theyrelyonusthegamertokeepourfavoritegamesafloat.

III. Conclusion

A.
ReviewMainPoints
: Intheendtherespreproduction,postproduction,and
marketing.

B.
ModifiedThesis:
Thoseadrenalinpumpingmomentswealllovearevery
difficulttomake.Frompreproductiontopostproduction
andfinallymarketing.

C.
Closure:
Rememberforeveryoneofthosedeathdefyingfightswith
thefinalboss.Therealbossistheonewhocreateditand
withoutthemwewouldhavetheultimategameover.

WorksCited
"CostofMakingVideoGamesSettoSoar."
BBCNews
.BBC,17Nov.2005.Web.7
Oct.
2015.
"HowAGamesIsMade."
PBS
.PBS.Web.7Oct.2015.
HowMakingaVideoGameWorks."
HowStuffWorks
.17July2008.Web.7Oct.
2015.

InformativeOutline

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