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Informativespeechoutline
Informativespeechoutline
MorganGarrett
MissBridget
Speech1/1sthr
9Oct.2015
Topic:
Purpose:
Thesis:
Theprocessofcreatingandproducingvideogames.
Toinformmyaudienceconcerningtheprocessofcreatingvideo
games.
Creatingavideogameisacomplicatedprocessfrom
preproduction,topostproduction,andthenthemarketing
mechanics.
I. Introduction
A.
AttentionGetter
:
Itsthefinalbossinthefinallevelandyouhaveone
lifeleft.Timeforthecombobreaker.Plentyofpeoplehave
afavoritevideogamestoryjustlikethisonebutmany
peopledon'tknowhowharditistocreatethosemoments
beforeitsonyourscreenathome.
B.
ReasontoListen:
Manypeopledon'tunderstandhowmuchworkgoesintoa
videogameandthisisagreatwayformetoshowyoujust
howharditistocreatethose3Dintensemoments.
C.
ThesisStatement:
Creatingavideogameisacomplicatedprocessfrom
preproduction,topostproductionandthenthemarketing
mechanics.
D.
CredibilityStatement(s):
1.
Ivebeenagamerformostofmylifesothecreationofmyfavoritehobby
interestsmegreatly.
2.
Ivelocatedmanyfacts,statistics,andthestepsinmakingavideogame.
E.
Previewof3MainPoints(theseshouldbeCOMPLETEsentences):
1.
First,theresthepreproductionstageoftheprocess.
InformativeOutline
2.
Second,theresthepostproductionstage.
3.
Finally,theresthemarketingmechanicsoftheindustry.
II.Body
A.
Tobeginwith,thereisthepreproductionstage.Thisstageoftheprocessisthe
mostcomplicatedandhasthemoststeps.
1.Thefirststepincreatingavideogameiscreatingastory.
a.AccordingtoPBS.orgOftenstoryideascomefromgamedesigners
themselvesorarepitchedbyoutsiders,butincreasinglytheyarebasedon
otherformsofentertainmentlikepopularmovies.
i.Afterthestoryideasaremadecharactercreationisstarted.
b.Roughsketchesaredrawnforthebasecharactersandperfected.
Theimageisscannedintoacomputer,adigitalexoskeleton
ismadeandthenlayersoftexturepatternsareaddedtothe
character.
Thebettertheexoskeletonthemorerealisticthecharacters
movementswillbe.
2.Nextthecharactersmovementpatternsandtheenvironmentismade.
a.Programmersspendhoursprogramingthecharactersmovement.Some
timestheyuserealpeoplewithexperienceinthetypeofmovementsthey
need,andputtheminasensorsuittocapturetheremovements.
Forexampleinasoccergametheyhaveasoccerplayerput
onthesuitandshowoffhismovessothatthegame
charactermoveslikehedoes.
b.Theenvironmentisthenmadeandbroughttolife.Manystepsaretaken
tomakethemostdetailedenvironmentpossible.
Thegoalofagameenvironmentistofullyimmersethe
playertoapointwheretheyfeellikethereinanother
world.
PBS.orgsaysThemajorityof3dobjectsingamesare
madeupofpolygons..Themostcommonlyusedmethod
totransmitthisdataistexturemapping.
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3.Thinkoftexturemappinglikewrappingapresent.
Eachsideoftheboxbeing
wrappedisablankpolygonandthe"paper"isanimageofthetextureto
beapplied.
a.Thethingthatholdsagametogetheristhecode.Thecodeisthe
languageofcomputersthatcontrolseveryaspectofthegame.
B.
Nowafterthepreproductionstagetheresthepostproductionstage.Thisstage
involvesextensivetestingandreviewofthegame.
1.Inthetestingphaseofavideogamevideogametestersgooveragame
extensively.
a.AccordingtoPBS.orgThejobofthetestersistoplaythegame
repeatedlytofindallthemistakes,or"bugs."
b.Variousproblemsthatcomeupareprioritizeddifferentlydependingon
theseverity.
2.Reviewofthegameissetintotwodifferentversionsbeforereleasealphaand
beta.
a.PBS.orgsaysthe"alpha"version,anditistestedtodetectanymajor
flawsinthegamewhiletheyarestillrelativelyeasytofix.
b.Onceallofthemajorflawsareaddressed,a"beta"versionisreleased,
oftentoalargergroupoftestersthatsometimesincludesthepublic.
Thebetaversionistestedextensivelyandisconstantlyfixedandre
releaseduntilthedevelopersthinkthegameisreadyfor
production.
C.
Finallyafterthepostproductionstage,marketingmechanicscomeintoplay.
1.Amajorpartofmarketingisthegamesrating.
a.ParentsrelyongameratingsbytheESRBtodecideifagames
appropriatefortherechild.
b.TherearemanytimeswhentheESRBratingwaswhatdeterminedifI
gotagame.
2.Theotherfactorinmarketingismoney.
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a.Accordingtobbc.co.uk
Thecurrentcostofconsolegames
developmentisbetween$3mand$6mpertitle.Thisincludeseverything
fromdevelopingtolicensingthegame.
b.Thismeansthatifagameflopsitcouldcostthecompanymillions.
Theyrelyonusthegamertokeepourfavoritegamesafloat.
III. Conclusion
A.
ReviewMainPoints
: Intheendtherespreproduction,postproduction,and
marketing.
B.
ModifiedThesis:
Thoseadrenalinpumpingmomentswealllovearevery
difficulttomake.Frompreproductiontopostproduction
andfinallymarketing.
C.
Closure:
Rememberforeveryoneofthosedeathdefyingfightswith
thefinalboss.Therealbossistheonewhocreateditand
withoutthemwewouldhavetheultimategameover.
WorksCited
"CostofMakingVideoGamesSettoSoar."
BBCNews
.BBC,17Nov.2005.Web.7
Oct.
2015.
"HowAGamesIsMade."
PBS
.PBS.Web.7Oct.2015.
HowMakingaVideoGameWorks."
HowStuffWorks
.17July2008.Web.7Oct.
2015.
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