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Brad's Erotic Week - Readme

Welcome to Brad's Erotic Week.


I made the game as an experiment to practice with my new 3d modeling software ca
lled DAZ Studio. I was a fan of Virtual date games, especially those made by Tla
ero and Phreaky at Sharks-Lagoon.fr as well as ArianeB. When I got new 3d softwa
re and also say Tlaero s Adventure Creator tool, I knew I had to make something.
As you progress through the game, you will notice the artwork improving, especia
lly the lighting, animations, and overall quality of work. It never really gets
great but it will hopefully keep improving as I progress. It should be fairly si
mple to tell the order that I made the animations by the overall quality. Some o
f my earliest animations are well horrible. Heh. I thought to go rework them, but I
decided to focus my time on new content, not continuously reworking old content.
I hope you enjoy it anyway.
The game is a large, Adult Interactive Fiction game. There are elements of a Vir
tual Date game and a Choose your own Adventure novel. If you, the player, are lo
oking for a quick fuck game, then it may be best to move along. If you are looking
for a good story with plenty of eroticism and sex thrown in as well, then hopef
ully, this is the right game for you.
Brad s Erotic Week tells the story of Brad as he gets caught up in events progress
ing over the course of, you guessed it, a week. The week begins on a Wednesday,
and ends on the following Tuesday. There is a core story that is influenced by p
layer actions. There are also 5-8 potential love interests that Brad will meet o
ver the course of the week. 5 are core love interests, and 3 more are add-on lov
e interests that may be included based on voting (more on that later.) Each love
interest has their own personal story, motivations, and issues to deal with, an
d depending on the path that the player takes, Brad will influence events as the
core story progresses and choose who to experience the story with.
The game will be released in Episodes, consisting of three Seasons. Each season re
presents about 2.3 days. Each episode will represent anywhere from 100-500 web p
ages, and will be released on a regular schedule. Each Season will consist of ro
ughly 20 episodes.
When episodes are up for voting, they will be identified by their size, and also
by their content. Content may be Story focused, Erotic focused, or both. There
is still eroticism and flirting in many story sections, but I define erotic cont
ent as meaning that someone in the episode has the potential to cum on at least
one of the paths.
As the game progresses, there will be more and more branches to discover. The fi
nal game will have close to 40 positive endings, 60-80 if the 3 expansion girls
are added. This is not counting failures along the way where the game ends early
. In other words, there should be plenty of replay ability.
Online component: If you download the game, there is an option to enable online
features. These features include online voting for the next episode, hotfixes fo
r the game that are only active when online mode is enabled, and notifications f
or offline patches. Eventually we plan to add some kind of newsfeed also. THIS F
UNCTIONALITY IS OPT-IN AND NO PERSONAL INFORMATION IS SENT TO THE SERVERS.
Tips and Tricks:
1. Understand the difference between reputation and relationship. On easy diffic
ulty, you can see your individual relationship scores with each woman. On medium
difficulty, you will see your overall reputation. Your reputation influences yo
ur relationships, but one point of reputation is less than one point of relation

ship. Reputation affects every woman, while Relationship points affect only one.
There is some strategy involved in managing reputation vs relationship, especia
lly if trying to manage more than one love interest in a single play through. Ga
ining or losing Reputation affects all women in the game, whether they are prese
nt in the scene or not. Gaining or losing Relationship points only affect women
who are present in the scene and can reasonably see your actions.
2. The game is subtly different between Easy, Medium and Hard modes. Some things
that worked on Easy, might not be a good idea on Hard. The reverse is also true
. Some things that never worked on easy or medium, may work on Hard, if your rel
ationship is high enough with that particular woman.
3. Erotic content is restricted on easy mode. More erotic content is available o
n medium difficulty, but all elite paths are blocked. Hard difficulty enables al
l achievements, all paths, and all erotic content.
4. Lower levels of difficulty will often give you clues on how to progress at hi
gher levels.
5. The game changes based on earlier decisions. Did you go to the bar or the str
ip club after work on the first day? How did you treat Emily in the office?
6. Each woman has her own personal story that she progresses through, influenced
by player actions. The first example of this is that something happens to Emily
after work on Wednesday. Depending on Emily s mood when you left the office on We
dnesday, she may go to the Bar to try and find Brad that night. If Brad is also
at the bar, they will meet up. If Brad chose to go to the strip club instead, Em
ily may still go to the bar looking for Brad, and perhaps be disappointed not to
find him there. This will change how she reacts to Brad on Thursday when they a
re back in the office.
7. I tried to make the game intuitive. In other words, everything that happens s
hould make some kind of sense. No random crap to try to fool you. If you find so
mething that seems random, that's not intended. Let me know and I will consider
tweaking it for the next version.
8. Don t worry about finding the best path. Every path brings additional information
about the characters, overarching story, and individual stories. If you find yo
urself on a failing path, it s recommended to follow that path all the way to the en
d. You may be surprised to discover that you didn t fail as badly as you thought.
Or you may gain hints and insight into characters that will help you find the be
tter paths.
9. Earning major achievements will unlock bonus scenes that provide additional i
nformation about the story or characters. These are linear stories told from the
POV of another character in the game, usually filling in information about what
is happening when Brad isn t around.
The game is based on the "Guild of Schadowes" universe being written by a friend
, and scheduled to be published eventually . There are some mild Sci-Fi/Fantasy el
ements that will start coming into play around Day 3 in accordance to that unive
rse. My friend "authorized" this game and claims he will refer to some of the ac
tivities in the books, and gave me permission to use one of the Major characters
, (the girl in the coffee shop) and maybe cameo some of the others. This game ta
kes place during Chapter 1 of the first book to be published in case anyone want
s to do a timeline for the series in the future. One of the endings is actually
a canon ending. Please keep in mind, all the writing in the game is mine, and I ta
ke full responsibility for the quality. :-)
If you have questions, please find me on the BEW forum at the http://bew.rocks/f

orum or http://Sharks-lagoon.fr forums. I hope you enjoy the game!


Wolfschadowe.

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