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ship. Reputation affects every woman, while Relationship points affect only one.
There is some strategy involved in managing reputation vs relationship, especia
lly if trying to manage more than one love interest in a single play through. Ga
ining or losing Reputation affects all women in the game, whether they are prese
nt in the scene or not. Gaining or losing Relationship points only affect women
who are present in the scene and can reasonably see your actions.
2. The game is subtly different between Easy, Medium and Hard modes. Some things
that worked on Easy, might not be a good idea on Hard. The reverse is also true
. Some things that never worked on easy or medium, may work on Hard, if your rel
ationship is high enough with that particular woman.
3. Erotic content is restricted on easy mode. More erotic content is available o
n medium difficulty, but all elite paths are blocked. Hard difficulty enables al
l achievements, all paths, and all erotic content.
4. Lower levels of difficulty will often give you clues on how to progress at hi
gher levels.
5. The game changes based on earlier decisions. Did you go to the bar or the str
ip club after work on the first day? How did you treat Emily in the office?
6. Each woman has her own personal story that she progresses through, influenced
by player actions. The first example of this is that something happens to Emily
after work on Wednesday. Depending on Emily s mood when you left the office on We
dnesday, she may go to the Bar to try and find Brad that night. If Brad is also
at the bar, they will meet up. If Brad chose to go to the strip club instead, Em
ily may still go to the bar looking for Brad, and perhaps be disappointed not to
find him there. This will change how she reacts to Brad on Thursday when they a
re back in the office.
7. I tried to make the game intuitive. In other words, everything that happens s
hould make some kind of sense. No random crap to try to fool you. If you find so
mething that seems random, that's not intended. Let me know and I will consider
tweaking it for the next version.
8. Don t worry about finding the best path. Every path brings additional information
about the characters, overarching story, and individual stories. If you find yo
urself on a failing path, it s recommended to follow that path all the way to the en
d. You may be surprised to discover that you didn t fail as badly as you thought.
Or you may gain hints and insight into characters that will help you find the be
tter paths.
9. Earning major achievements will unlock bonus scenes that provide additional i
nformation about the story or characters. These are linear stories told from the
POV of another character in the game, usually filling in information about what
is happening when Brad isn t around.
The game is based on the "Guild of Schadowes" universe being written by a friend
, and scheduled to be published eventually . There are some mild Sci-Fi/Fantasy el
ements that will start coming into play around Day 3 in accordance to that unive
rse. My friend "authorized" this game and claims he will refer to some of the ac
tivities in the books, and gave me permission to use one of the Major characters
, (the girl in the coffee shop) and maybe cameo some of the others. This game ta
kes place during Chapter 1 of the first book to be published in case anyone want
s to do a timeline for the series in the future. One of the endings is actually
a canon ending. Please keep in mind, all the writing in the game is mine, and I ta
ke full responsibility for the quality. :-)
If you have questions, please find me on the BEW forum at the http://bew.rocks/f