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1944 - Normandy

British

Brit demo
Platoon #1

Order Dice: 5

First Lieutenant (page: 20)


Qty Weapons
1

First Lieutenant
with Pistol
with Submachine gun
with Rifle
Infantry (equipped as modeled)

Veteran
Range

Shots

Penetration

6"
12"
24"

1
2
1
-

n/a
n/a
n/a
-

116
Special Rules
Assault
Assault

Infantry Squads
Paratroop Section (page: 24)
Qty Weapons
1
1
7

NCO with Submachine gun


Infantry with Light Machine gun (requires
loader)
Infantry with Rifle
Stubborn (Paratroops)

Veteran
Shots

Penetration

Special Rules

12"
30"

2
3

n/a
n/a

Assault
Team (2 men)

24"

n/a
Stubborn (British Paras)

Paratroop Section (page: 24)


Qty Weapons
1
1
8

NCO with Submachine gun


Infantry with Light Machine gun (requires
loader)
Infantry with Rifle
Stubborn (Paratroops)

149

Range

Veteran

163

Range

Shots

Penetration

Special Rules

12"
30"

2
3

n/a
n/a

Assault
Team (2 men)

24"

n/a
Stubborn (British Paras)

Infantry
Light Mortar team (page: 29)

Regular

Qty Weapons

Range

Shots

Penetration

12"-24"

HE

Light Mortar team

35
Special Rules
Team (2 men), Indirect fire, HE
(D3)

Tanks & SP Guns


Light Tank Mk VII Tetrarch (page: 39)

Regular

Qty Vehicle
Weapons

Type
Range

Transport
Shots

DamageValue
Penetration

Tracked
48"
36"

1
4

7+
+4
n/a

Light Tank Mk VII Tetrarch


Turret-mounted light anti-tank gun
Co-axial MMG

105
Special Rules
HE (D2)

Platoon Points:

568

Special Rules
Team (2 men)
Team consists of 2 men. A Team weapon shoots at full effectiveness so long as there are at least two men to serve
it. If only one man remains then the weapon suffers a -1 'to hit' penalty and a -1 penalty to its morale value.
Stubborn (British Paras)
If forced to check their Morale, then they always test on their full morale value, ignoring any pin markers
Assault
This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry armed with an assault weapon
can make two attacks in close quarter fighting against other infantry and artillery units - see p55. Note being armed
in this way does not confer two attacks against vehicles at close quarters
HE (D3)
PIN: 1, PEN: +1 - Infantry and artillery can go down to halve the hits taken

HE (D2)
PIN: 1, PEN: +1 - Infantry and artillery can go down to halve the hits taken

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