Professional Documents
Culture Documents
7 Days To Die
7 Days To Die
Last day: cult (everyone) converges on surviving non-cult PCs. Fog like silent hi
ll
Blood rituals
Night
"Twisted world"
Pyramid head
Radio static silent hill
Gloves of Strength
Blood Book
Day 0: Letters
Day 1: First magic item
Day 2: Empty World
Day 3: Twisted World
Day 4: Night World, Pyramid Head
Day 5: False Letters
Day 7: Cult apocalypse, fog
First day: one player is late. Keep him out.
Day: no magic items work
[11/11/2015, 08:16]+34 677
[11/11/2015, 08:17]+34 677
*trials?
[11/11/2015, 08:17]+34 677
[11/11/2015, 11:05]+34 677
[11/11/2015, 11:29]+34 677
[11/11/2015, 11:42]+34 677
42
42
42
42
Lasts a week. Every day, the "state" is reset (save for magic items and chosen's
knowledge). At the end of the week memories are wiped and all goes back to norm
al.
1 cultist (BLACK) and 4 non-cultist heroes (WHITE). Anyone who dies becomes a cu
ltists. Cultists who die disappear from memory.
An effigy appears each day. Cult needs an effigy to summon Black - big ritual on
the 7th day.
If black is summoned, a huge natural catastrophe happens.
[11/11/2015, 11:44]+34 677 18 42 84:"Tienes 7 das para prevenir tu muerte"
Book on blood magic
Explain a bit about the game (give a name; not everything).
Apariciones de efigies:
1 Mesa del director
2
3 Sala de la caldera, dentro de un hombre atado a una silla
Primera escena en clase; libro sangriento mesa, pizarra dibujo de una efigie
Apariciones de efigies:
1 Mesa del director
2 En lo alto de una cuerda, en el gimnasio
3 En la sala de profesores
4 Sala de la caldera, dentro de un hombre atado a una silla
5 Unspeakable horror
1st day one of the teachers is murdered. Next day he calls in sick.
Comedor
6 Comedor (a kid cultist finds it)
7 In the middle of the summoning circle
Day 2 is letters, Day 4 is Empty, Day 5 is night pyramid
Class nerd
Jock
Uninteresting guy
Basketball man
Less Days