Tsul Fighter 1 PDF

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

Fighter 1

Tsul
CHARACTER NAME

STRENGTH

18

Sage/Apprentice

CLASS & LEVEL

BACKGROUND

Minotaur

Chaotic Good

RACE

ALIGNMENT

EXPERIENCE POINTS

INSPIRATION

16
+2

ARMOR
CLASS

PROFICIENCY BONUS

-1

30

INITIATIVE

SPEED

Slow and methodical in


approach, but fast and
tenacious in execution.
PERSONALITY TRAITS

+4

DEXTERITY

-1

+6

Strength

-1

Dexterity

+6

Constitution

+3

Intelligence

+1

Wisdom

+1

Charisma

CONSTITUTION

Hit Point Maximum 14

SAVING THROWS

18

-1

Acrobatics (Dex)

+1

Animal Handling (Wis)

+5

Arcana (Int)

+4

Athletics (Str)

+1

Deception (Cha)

+5

History (Int)

+1

Insight (Wis)

+3

Intimidation (Cha)

WISDOM

+3

Investigation (Int)

13

+1

Medicine (Wis)

+3

Nature (Int)

+1

Perception (Wis)

+1

Performance (Cha)

+1

Persuasion (Cha)

+3

Religion (Int)

-1

Sleight of Hand (Dex)

-1*

Stealth (Dex)

+4

Survival (Wis)

+4

INTELLIGENCE

16

+3

+1
CHARISMA

12
+1

Total

Life need not prove its worth


to exist, only that it should not.

CURRENT HIT POINTS

IDEALS

I will protect my home, not because I


want to, but because someone must.

TEMPORARY HIT POINTS

BONDS

SUCCESSES

d10+4

FAILURES

HIT DICE

NAME

1d12+4 P

Gore

+6

1d8+4 P

Handaxe

+6

1d6+4 S

Lance: Special, Reach 1d12


Handaxe: Thrown (20/60)
Gore Charge: 2d8+8 Piercing

ATTACKS & SPELLCASTING

SP

Languages: Common,
Abyssal, Giant, Celestial

EP

Proficiencies: All Armor,


Shields, Simple Weapons,
Martial Weapons

GP

PP

10

FLAWS

ATK BONUS DAMAGE/TYPE

+6

CP

"Can't see the forest for the trees" is a


popular phrase, but I never understood it.

DEATH SAVES

Lance

PASSIVE WISDOM (PERCEPTION)

OTHER PROFICIENCIES & LANGUAGES

14

1d10+4

SKILLS

13

AskLyra
PLAYER NAME

Heedless Charge - You may


add your proficiency bonus to
your AC VS attacks of
opportunity while charging.
Labyrinthine Recall - You can
perfectly recall any path you
have traveled.
Researcher - When you
attempt to learn or recall a
piece of lore, if you do not
know that information, you
often know where and from
whom you can obtain it.

Chainmail*
(Disadvantage on
Stealth), Lance,
Shield, (2) Handaxes,
Explorer's Pack,
Spellbook Copy,
Bottle of Black Ink,
Quill, Small Knife,
Common Cloths, Belt
Pouch
EQUIPMENT

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

You might also like