Creating game external meeting - The Bone Room 16 / 02 / 2016, 9:30am. Project status green work completed since previous meeting Graphical assets have been completed. Trimester 2 Gantt chart has been completed. Risk Analysis has been updated to reflect work in Trimester 2 work planned before next meeting Start implementation of Stage 1 and Stage 2 of the project Start planning QA testing Start designing User Feedback questionnaire - should not be a survey. Play testing should be watching someone play the game and noting their body language and
Creating game external meeting - The Bone Room 16 / 02 / 2016, 9:30am. Project status green work completed since previous meeting Graphical assets have been completed. Trimester 2 Gantt chart has been completed. Risk Analysis has been updated to reflect work in Trimester 2 work planned before next meeting Start implementation of Stage 1 and Stage 2 of the project Start planning QA testing Start designing User Feedback questionnaire - should not be a survey. Play testing should be watching someone play the game and noting their body language and
Creating game external meeting - The Bone Room 16 / 02 / 2016, 9:30am. Project status green work completed since previous meeting Graphical assets have been completed. Trimester 2 Gantt chart has been completed. Risk Analysis has been updated to reflect work in Trimester 2 work planned before next meeting Start implementation of Stage 1 and Stage 2 of the project Start planning QA testing Start designing User Feedback questionnaire - should not be a survey. Play testing should be watching someone play the game and noting their body language and
16/02/2016, 9:30am, GT 01 Those attending Nathan Bone Amos Room Jim Scullion Apologies for absence N/A Project Status Green Work completed since previous meeting Graphical assets have been completed. Trimester 2 Gantt chart has been completed. Risk Analysis has been updated to reflect work in Trimester 2 Work planned before next meeting Start implementation of Stage 1 and Stage 2 of the project Start planning QA testing Start designing User Feedback questionnaire - Should not be a survey. Play testing should be watching someone play the game and noting their body language and using a structured Q&A session after play. - Dont defend, just listen. The player should be doing most of the talking - Afterwards, take the list of features gained from play testing and split into three categories to show what is essential and what would be nice to have (even if it doesnt end up being implemented into the game by the end. Any Other Business -
Should be researching software methodologies. Need to use weekly checklist