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Critical Literacy 2 0
Critical Literacy 2 0
Critical Literacy 2 0
Cohort: B1
Lesson Plan
Lesson Title: Video Game Rating Grade: 6 Date: Jan. 15, 2015
Subject/Strand: Language/ Media Literacy Unit: Ratings Location: Classroom/ Time: 30 Minutes
Lesson Plan Description
(What are you teaching? How does it fit into the context of the unit? What are the big
ideas/essential/enduring understandings?)
The purpose of this unit will be to serve as an opportunity for the students to take their previous
knowledge of individual game ratings (ESRB), how ratings are determined as well as how to
interpret these ratings into giving two games a rating along with rationale behind their decision.
This will help the students further understand the target market for individual games and the
populations excluded from the games market. The students will also have the opportunity to
explain how they view the game, then compare it to their classmates, and how they think other
cultural groups would feel towards these games. This will help build upon previous knowledge of
desensitization.
The students will be watching two advertisements for different video games, they will be taking
their previous knowledge of advertisements and critical thinking into determining if the
advertisement demonstrates the rating given.
This lesson will fit into the context of the unit because the students have already learned about the
ESRB (Entertainment Software Rating Board) and the IARC (International Age Rating Coalition). The
students have been required to look at different ratings from Early Childhood up through to Adults
Only. They have been looking at the rating guide, the process, what each rating means and the
implications of the ratings. The class will serve as their opportunity to brush up their rating
interpretations, and audience implications before their culminating task. There will be discussion as
to the fairness of the rating system as well as the level of enforcement.
The students will be required to have rationale behind their rating decision using language as
demonstrated by the ESRB, and posted in class. They will need to understand target audiences, and
how to determine those excluded. The students will also be required to understand the purpose of
advertisements. The class will also be required to understand why and how rating systems are put
in place in upcoming classes.
CURRICULUM CONNECTIONS
Ontario Curricular Overall Expectations
Media Literacy
1. Demonstrate an understanding of a variety of media texts
(numbers from documents and details) selected & listed from the Ont.
Curriculum, refined when necessary, has verbs that are observable & measureable, has realistic number of expectations (1 to 3), have
expectations that match assessment
1.3.Evaluate the effectiveness of presentation and treatment of ideas, information, themes, opinions, issues, and /or
experiences in media texts
1.4.Explain why different audiences might have difference responses to media texts
Learning Goals
Discuss with students: What will I be learning today? (clearly identify what students are expected to know
and be able to do, in language that students can readily understand.)
Success Criteria
Discuss with students: How will I know I have learned what I need to learn? (Clearly identify the criteria
to assess students learning, as well as what evidence of learning students will provide to demonstrate their knowledge, skills and
thinking, in language that students can readily understand).
I can: communicate through writing my critical thinking, showing understanding of target and excluded
audiences
I can: write and discuss rational for giving a game a new rating
I can: participate in small and large group discussions, debating the effectiveness and fairness of ESRB
Assessment
Application
Thinking;
Communication;
* An understanding the the ESRB rating system, the process which is used and enforcement
* The knowledge of target and excluded groups
* Practice at looking critically at media forms
Students who are not comfortable participating in large group discussions will be able to submit a further written piece
explaining their critical look at the ESRB rating system as well as excluded groups.
Students who need to watch the game play clip will be given an Ipad to watch more times
Written instructions for the task will be provided on the white board.
Students may work in small groups, instead of individually
A timer will be set at the beginning of the work time to allow for students to better manage their time
At beginning of the day will be given typed lay out of the day including the activities
Has quiet fidget toys in desk
Has option to sit on yoga ball or stand
Time checks during work period
Sensitive to loud sounds: will wear headphones and watch game play individually
initiative,
Vocabulary
responsibility,
organization,
independent work,
List ALL items necessary for delivery of the lesson. Include any
attachments of student worksheets used and teacher support material that will support communication of instruction. Include the use
of Information Technology (ICT) in your lesson plan where appropriate.
Learning Environment
Yes! So what does Alex mean by The people who do not play
games?
Thinking critically
Looking at something and seeing what could be changed
Noticing problems or things that are missing
Will get out their media work books with some chatter. Anna will be
checking in on her self- regulation tool. Jerry has switched to sitting
on the yoga ball, and will be watching this game play using the Ipad
and his own volume control. David will also be watching on his Ipad.
Will find the video by taking a picture of the BarCode on the white
board screen.
David and Jerry will scan the QR Code as posted on the white board
Students watch the gameplay, while taking note of the rating they
would give, and thinking critically of the game.
Everyone
Actually, I would think Everyone 10+ because when you read the
description there is some violence if you play online or have the
creepers. Plus, Enderman who can come and wreck your whole
game.
Action: During /Working on it (time given for each component, suggested 15-40 min)
Introduce new learning or extend/reinforce prior learning, provide opportunities for practice & application of learning.
Not children.
Teens?
I play it, so us.
I never have played this game, and I dont think I would like it.
Well, I dont know. The trailer looked like it is boring. Just driving in a
car, and I dont like cars. Maybe the target audience is boys.
The rating for this game is M. Does this match the rating that
you gave?
Lindsay, why do you think it is misleading? You said you gave
it a Teen rating.
Please rearrange your desks and get ready for Mr. Beaulieu,
youll be doing health next.
Personal Reflection (what went well, what would I change, what will I have to consider in my next lesson for this subject/topic)
The Lesson:
The Teacher: