Deathstar Presentation Final Jeff Peters

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NOTES:


01 Login keypad
• This is something
else

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01 Login keypad

01 Security login key-
• pad
This is something
else

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01 Login keypad

01 Speed indicator
• This is something
• Navigation direction
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else
heading

03 3-D radar with tar-
gets
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04 Navigation controls

05 Weapons controls
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03 04 05

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01 Login keypad
• Selected target
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• This is something
• Navigation
02 else guide to
target

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01 Login keypad
• Selected target
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• This is something
• High
02 else warp speed
indicated

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01 Login keypad
• This is something
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01 Login keypad
• Target select but-
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• This
ton is something
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• Selected target
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03 •
03 Direction to target

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01 Login keypad
• Prime/lock target
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• This
buttonis something
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02 • Site indicating
02
prime/lock status
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01 Login keypad
• Fire button
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• This is something
• Weapon
02 else charge
status
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• Weapon laser
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• This is something
• Weapon
02 else charge
status

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• Exploding planet
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PAPER PROTOTYPE FINDINGS:
The paper prototype tests revealed some helpful suggestions and feedback which I
incorporated into my design. The separation of navigation and weapon aiming was well NOTES:
received as most could see the inherent value of keeping these controls independant •
01 Login keypad
and thus able to operate in parallel. The navigational controls were also seen as intuitive • This is something
and the direction indicator to target was also seen as helpful. One major suggestion was else
to separate the three main controls (radar, navigation, and weapons) by three different
colors. A insightful suggestion to include a “detail” component to the radar panel added
to the value of the radar and significantly boosted its effectiveness. The final significant
suggestion was to remove the “X” from the fire button, as many interpreted this symbol to
mean cancell instead of fire. Overall, the proptotype test proved informative and surfaced
some critical flaws which were able to be mitigated.

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