This lesson plan is for the week of March 7-11, 2016. It involves an online math game called Bumble Numbers that requires students to match numbers to math equations by moving a bee character around the screen. The objective is for students to use technology and images to solve math problems. Students need to correctly place numbers in 3 dandelion flowers to win the game. They must complete the Bumble Numbers game 6 times to earn full credit.
This lesson plan is for the week of March 7-11, 2016. It involves an online math game called Bumble Numbers that requires students to match numbers to math equations by moving a bee character around the screen. The objective is for students to use technology and images to solve math problems. Students need to correctly place numbers in 3 dandelion flowers to win the game. They must complete the Bumble Numbers game 6 times to earn full credit.
This lesson plan is for the week of March 7-11, 2016. It involves an online math game called Bumble Numbers that requires students to match numbers to math equations by moving a bee character around the screen. The objective is for students to use technology and images to solve math problems. Students need to correctly place numbers in 3 dandelion flowers to win the game. They must complete the Bumble Numbers game 6 times to earn full credit.
Overview: To use an online game to answer math equations. Objective: This online game shows students how to use technology and images to bring answers to math equations. Objective is to get the bumble bee to move numbers onto the dandelion with the correct answer for the equation. Standards: Common Core State Standards Steps to complete Objective: Bumble Numbers is a game of arcade skill and math know-how. To play, move cursor around the screen. Wherever you move the mouse, the bee will follow. Fly the bee into the corner of the screen where the cloud is; this will make the wind blow. A dandelion seed will fly into the air. Pluck the number out of the air with your bee. Click the mouse button to drop the number into the flower that has a matching equation. If you make 2 incorrect guesses, youll lose the game. Make 3 matches to win the game. (FunBrain) Technology needed: Access to a computer. Assignments: Complete the online game 6 times in a row. Grading/Rubric: 10 points- 6/6 games completed 8 points- 4/6 games completed 5 points- 3/6 games completed 2 points- 1-2/6 games completed