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Membuat Ray Tracing:: Source Source
Membuat Ray Tracing:: Source Source
xdot( 2 ) = c * x( 4 );
xdot( 3 ) = -cr / c2;
xdot( 4 ) = -cz / c2;
ntheta = 31;
% number of rays
theta = pi / 180 * linspace( -5.0,0.0, ntheta );
zs = 635.0;
c0 = 1508.00;
% source depth
% sound speed at source depth